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Let's have a unified Total War thread for all historical games, post your screenshots, ask your questions, discuss your shit. Historical mods welcome, fantasy mods for historical mods also welcome, but they'll be spit at.
As a start, i had an itch to replay Rome 2. What's your favorite faction to play on the campaign?
>>
I fucking love Three Kangdoms, bros
>>
>>1426478
Epirus with more turns a year mod to keep Pyrrhus around is always pretty fun. Take Athens by turn 2, Sparta by 4. Then go to Crete, Rhodes and Pergamum to beef up your economy before turning on Rome again taking Neapolis and baiting the entire Roman army into getting slaughtered because its defensive street fighting and you have pikes and elephants, and then marching on Rome virtually unopposed.
>>
>>1426478
For me it's Massilia
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>>1426478
DEI as Rome
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>>1426478
For me it's Empire.
>>
>>1427056
For me it's Darthmod+Empire+Playing in the New World or as Malta
>>
>>1426975
based, redpilled, etc
>>
>>1427029
DEI (complete with 20 minute end turn screens) as Bactria.
>>
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>>1426478
Parthia, I love to remake their historical conquests in the east
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>>1427360
>the pink pajamamen were real
bros...
>>
>>1426478
Daily reminder that CA had to split Carthage into two factions because they couldn't get AI to work properly with so many provincvies spearated by sea.

>>1427360
This. Pretty fun campaing.
>>
>>1427600
Drip of drips
>>
>>1427622
Comfy
>>
>>1427622
ugh... the drip that could have been...
>>
Why was the Medieval 2 soundtrack so amazing?
https://youtube.com/watch?v=TPPQ80QfFt0
>>
>>1426662
Actually thought about buying it, but I saw that the drooling retards at CA decided to drop support for the game
>>
>>1427804
Just wait for 3K2 :)
>>
>>1426788

Epirus is fun, but it's fucking suffering for the first 30 - 40 turns because all of your neighbors hate you and you're in a state of constant war
>>
>>1427600

Historically, pink was a masculine color. It wasn't until the Victorian era that it took a feminine characteristic.
>>
>>1427804
Still awed how quick that game died. Did Activision not bribe the communist party enough to promote it? Because that shit should have been catnip to chink gamers.
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>>1427847
>you're in a state of constant war
Don't you mean of Total War? heh
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Should Medieval 3 have a [Reform Rome] button?
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>>1426478
cool game bro
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>>1427898
No.
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bros what do I do when the campaign ends? How do make this feeling of emptiness go away?
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Retrofit mod for Rome: Remastered is pretty dang good considering how little it actually changes. Every settlement is owned but there's like 80 factions as well as a rebel version for each, so the map feels very lived in. Loyalty from BI is added to the base campaign, which is fun when a general defects and you have to send a diplomat to negotiate him back to your side or send a second army to kill him (I usually make a point of sending a rebel's son to kill his father).

The biggest change is the religion/culture system. You can't recruit in new provinces without doing a baseline amount of conversion and replacing the native buildings. This adds a logistics/supply side to the game because you're constantly having to cycle armies in and out of your nearest recruitment hub, or slowly consolidate your whittling troops until you only have an army large enough to hold the line until reinforcements show up.

Converting causes a public order headache, so I like to poach enemy generals using diplomats and then give them local fiefs of their religion to manage the public order in. The frontier of my empire is a bunch of client states that are stable but completely dependent on regional hubs for peasant garrison and armies recruited from far away.
>>
>>1427804
Its still worth it on sale. Theres some good mods that make the main scenarios feel complete, but you really don't even need them on a first playthrough.

>>1427890
They killed it with their own incompetence, the dlc were all mostly overpriced and sucked except for the one that added the lu bu and sun ce faction and 194 start date. China loved it and it helped that Koei's romance of the three kingdoms XIV which would have fit the same niche sucked in comparison. You can still see old reviews for that game from Chinese people recommending that people buy total war three kingdoms instead, but most of that good will is gone by now.
>>
>>1427890
>Because that shit should have been catnip to chink gamers.
It was, but the issue is that Chinese community still has standards.
CA treated them like shit and served them shit on silver platter after the initial release so they simply told CA to fuck off and made mods instead.
>>
>>1428019
>The frontier of my empire is a bunch of client states that are stable but completely dependent on regional hubs for peasant garrison and armies recruited from far away.
Sounds kino af. CA should implement that into potential Med3.
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What are the most fun factions to play in Rome 1 and Med 2?
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>>1426478
>faction is called Media
>it's actually Mesopotamia
It's fucking stupid
>>
>>1427360
Parthia or Dahae? In OP's pic Parthia is a Greek satrapy, not the real Parthia.
>>
>>1428650
No, in base Rome II, Parthava is a Seleucid satarapy, Parthia is an independent nation you can play as, and Dahae is an npc nation and ally of Parthia
>>
>>1428589
in Rome 1, for me it's any hellenic faction but especially KOINON HELLENON
>>
>try out the 1212AD mod for Attila
>roman houses in the medieval age
>useless crossbows and archers
>no reloading animations for muskets
>like 50 playable factions but only 5 are unique
>cities still aren't in their actual geographical location (I am aware that this comes from the shitty engine, but they have been "working" on it for 5 years now)
>half of the promised features are missing
>they needed 10 years for this shit
>>
>>1428953
also the game keeps crashing after 50 turns
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>>1428019

Judea is an emergent faction in this mod. After forming the Roman Empire, I console switched to Judea, which only ruled Damascus, and reconquered the promised land. My Roman Empire promptly collapsed to rebels. After conquering my core territories, I raided into Egypt, Mesopotamia, Eastern Anatolia, and the Caucasus. I repeatedly captured settlements, exterminated them, destroyed every building, turned taxes to very high, and left them without garrisons. The Jewish rebel faction took over my abandoned settlements and recruited peasant armies which they sent into my territory. I bribed the peasants to my side and then disbanded them in my cities for the population gain. Syria and Palestine are close to maxed out in pops and buildings. Egypt has been raided so many times that there's not even 1000 people between the three settlements along the Nile.

I am going to console switch back to Rome and rebuild what I lost.
>>
>>1426478
>What's your favorite faction to play on the campaign?
Baktria or Arche Bosphorus. Something about hellenic mixed armies just tickles me.
>>
>>1428025
As far as DLC goes, 194 and 8 Princes (though releasing so soon after release was dumb) are good. 200, Yellow Turbans and Nanman are meh. Mandate of Heaven is utter garbage. Blood pack is Oblivion Horse armor tier.
>>
>>1428019
nice
>>
Just eagerly awaiting the 0.6 update for RIS for RR. They will finally finish all the Greeks and shift focus to the Romans for patch after next.

Also some cool ports, viking invasion BI version
https://steamcommunity.com/sharedfiles/filedetails/?id=2973194204
and troy total war port
https://steamcommunity.com/sharedfiles/filedetails/?id=2935217826

hoplite mike is also doing a new port for another LOTR mod, this one being based on the books instead of the movies.
https://youtu.be/JndUmrKoLMA
>>
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I'm playing the 410 mod for Barbarian Invasion. Rome starts out owned by rebels and surrounded by Alaric's Gothic horde. I did the only logical thing which was to strip Italy of all its garrisons and assign them to Honorius's personal leadership. I stood on the Tiber and built a fort adjacent to it diagonally so the Goths could only fight me two stacks instead of three against my one army.

Alaric first fought me with one army. I tried river camping but his horse archers were smart enough to stand on the bank and fire at me, so I offered my own archers as sacrificial lambs to absorb their fire in a shooting match while my infantry held the river crossing. My cavalry crossed further upriver and came around the river for a hammer and anvil charge. Alaric was slain by Honorius.

Then Alaric's brother Ataulf attacked me with two armies and I had basically nothing left to fight him with except half my infantry, 1/4 of my cavalry, and Honorius' bodyguard. But I didn't have to win, I just had to kill the generals of both armies and the Gothics would go extinct. So their horse archers fucked me up, their giant death column crossed the river and attacked my weakened infantry, and then Honorius went in charging in a blaze of glory style and slew both Gothic generals. Then I conceded defeat. The Goths dispersed without any remaining family members.

Honorius withdrew into the nearby fort with nothing left except 8 dudes each across five units. I promptly marched north to build another army and invade Gaul. Rome was left to the provincial governors to besiege and exterminate.
>>
>>1428589
In Med 2 I like playing HRE, I think I had to mod forlorn hope or dismounted gothic knights to be recruitable. Also pays off to mod it and buff all the 2-handed units. I end up holding eastern europe and fortifying it before the mongols and timurids arrive, using a series of forts and rivers between Poland and Ukraine their armies just die retardedly then its fun using elephant units in other regions the rest of the game.
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>>1430774
if only the ai wasnt shit
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I don't play total war games anymore, yet I want to mention that I was disappointed with the shortcomings of stainless steel, its various issues and problems when I played it in the past. But even if they were all ironed out then m2tw would be an even more beautifully disguised poison. For me stainless steel falls under the category of vanilla enhancement, and with more recent vanilla enhancement mods there may be new features and mechanics to add to the gameplay, but even if all of the positives were compiled together into one project on the base of the stainless steel mod, then that wouldn't make it any less of a waste of time to play than the default m2tw campaign which is outstandingly ghetto in a myriad of ways. Don't trade your finite time for a cheap emasculated dopamine rush. Any campaign you're playing right now likely has serious issues regardless if it's rtw, medieval 2 or rome 2. If there ever was such a thing as a perfect mod to justify spending at least 250 turns or more playing it (which there isn't and never will be for m2tw or any total war game) you would still be wasting your time. Computer games in general, maybe apart from sporadic instances such as in a social settings akin to a game of chess are detrimental and should be avoided.
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>>1431173
K
>>
Haven't played since Shogun II, has CA finally implemented a max payment feature or do I still have to manually try a gorillion payment values like an autist and see the change in attitude?
>>
>>1428650
This >>1428654. Parthia in R2 is the purple one. The name thing was the workaround CA did to make the Parni the actual Parthian empire since they just adopted the same of the satrapy
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>>1427898
>a [Reform Rome] button?
what do you mean anon?
don't you know in Med2 the Roman Empire was a starting faction?
if by [Reform Rome] you mean winning as them:
https://youtu.be/_LxbcMOUlR0
bring it back, sure!
>>
I really want to get into Total War, but every time I play I do one campaign and decide it's enough. What Total war has the best replayability?
>>
>>1431554
Warhammer probably because every race and legendary lord is unique so it got a ton of replayability.
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>>1431414
Based True Heir to Rome acceptor
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>>1431414
>https://youtu.be/_LxbcMOUlR0
n-no voltaire bros not like this
>>
I auto-battle 99% of sieges in Rome: Total War. If the game fucks me with the results then I just roll with it. I like doing damage control on the strategic level and narratively it makes sense that my legions would become overconfident and lose occasionally against people defending their homeland. I think Remastered made the results less erratic as well.
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>>1431715
sad how siege battles have essentially remained the same for decades.
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>>1431790
they have somehow gotten even worse
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>>1431311
In all the games that follow 3k's diplomacy midel you can just autobalance the proposal with money and it tells you a +/- utility value for it from the AI's perspective
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>>1431715
The problem in the original rome was just how extremely unreliable autoresolve was. The same battle you keep winning over and over again with close to no casualties would have a 50+% chance to annihilate your army.
>>
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>>1431671
imagine voltairefags watching this and having a fucking stroke
https://youtu.be/nskE79S6D-A
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>>1427899
You keep posting this one off webm of one rare glitch to say "Med 2 is LE BAD!", when I can fire up any WarSHITE engine game and charge cavalry into infantry and see them patiently stand around and wait to die.
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>>1432153
>and charge cavalry into infantry and see them patiently stand around and wait to die.
this isnt even true in vanilla rome 2.
>>
>>1431671
One of the coolest units in TW history
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>>1432548
the coolest colour scheme, black and gold combo is god-tier
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>>1432552
True. Fuck, now I want to play a HRE campaign
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>>1432548
I like these guys more tbqh.
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Anyone else really like the Americas campaign? I like how it's based on accomplishing missions. Do the missions, get nicer stuff. Fail or don't do them, keep struggling.
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>>1433009
been awhile but I remember enjoying slaughtering natives wholesale, also the north american native factions they included for whatever reason had some cool units
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>>1433009

I liked it, massacring natives with artillery was kino.
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Trying Sicilian vespers mod but it’s lagging hard in the campaign. SS6.4 never lagged at all so I have no idea what’s causing this. A bad script?
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>>1433009
It was always my favorite expansion. Had the feel of bringing civilization to a savage land - stomping the cannibal hordes and building up their shitholes into proper cities. Shame that IRL it all turned into Mexico.
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>>1432548
Shame the 2H infantry variant was so shit.
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>>1433271
Just go into stats file and buff their defense
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best total conversion mod for med2?
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>>1427615
And that explains why East rome always loses as the AI too
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>>1433281
it's fun
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>>1433281
Depends on what you're looking for. For a purely medieval experience stainless steel, if you want some Charlemagne or some Renaissance action Sicilian Vespers holds a special place in my heart, if you want some early modern I recommend for king or country or the 30 years war mod (for king or country is hyper focused on the first English Civil War, 30 years War is just central europe), if you want something that is more focused on the Islamic world broken crescent is great, the Warhammer mod is good there are scenarios for most of the world and some for just the empire and norsca, elder scrolls and warcraft have their fans, third age total war has its own submods that go into the second age or expand the war of the ring even further, europa barbarorum 2 if you want something in antiquity and don't mind autism, imvasio barbarorum 2 if you like late antiquity and want to have a king Arthur fantasy, there are so many greats over the years if you tell me a time and a place I could probably direct you to a good mod.
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>>1433294
>fantasyshit
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>>1427634
Same thing with Byzantine drip too. Like wearing a blanket all the time.
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>>1433322
Maybe not so comfy in the desert.
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>>1433009
>when the other euros show up and you suddenly have to compete
kino
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>>1433286
They cheesed the map in Med II and put a few boat-free crossings around the map since RTW showed this limitation. There is one between anatolia and constantiniple (green arrows in this pic), and you can simply walk between spain and morocco as well.
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>>1433342
And then they get blocked by armies and you have to divert your crusaders to another route anyway.
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>>1433346
kek
A RTW/M2TW campaign officially ends when the few bottlenecks get clogged and the blobs that control Asia and Europe can't get at each other with their 200 stacks lined up on either side
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>>1433380
>implying it's not the same in WarSHITE engine games
The biggest reason to take Constantinople in Empire is to stop the map lagging from Ottoman armies trying to go across the strait.
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Why the fuck isn't there a mod for all of Eurasia yet? It's the single most obvious thing to implement; new lands to explore and new kingdoms to encounter. Yet mod fags would rather autistically obsess over shit like governors transitioning from different provinces.
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>>1433506
Because the faction cap.
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>>1433009
kino time period
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>>1428589
Ottomans are quite fun in Med2. They have better and nicer looking units than the Byzantium ones anyway
>>
>>1433342
I meant in Attila
The AI will just mindlessly send troops across the ocean and change its mind without ever accomplishing anything
>>
Whatever happened to Medieval 2 remaster? Or Medieval 3
>>
>>1433636
sorry CA needs all hands on deck for the game of the game of the decade, HYENAS
>>
>>1433636
med 3 is being worked on rn
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>>1433506
The only game you can do that for is Rome remastered and look at how dead the modding scene is. It's never happening unless you do it yourself.
>>
>>1433009
I had much fun with it back in the day. Honestly, even the little Americas in the vanilla campaign is awesome
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>>1433798
because nobody cares about asia or india. thats why for RR there are like 10 different europe maps but nothing really in india.
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>>1433294
How does this mod handle magic?

>>1433859
>because nobody cares about asia or india
More like because nobody cares about RR. There's only like one team actually working on a big project while everyone else is sticking with the original game.
>>
>>1433869
imagine a skirmisher with tiny numbers that fires artillery-like missiles
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>>1433869
new mods are being worked on and ported over for rr though. what a silly thing to say.
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>>1433874
That's about what I expected. I'll have to give it a go if I can ever grow to tolerate playing Med2 again.

>>1433875
>new mods are being worked on
Like RTR:IS and the LotR mod? Care to name any aside from those two?
>ported over to rr
This is blatantly false. Most mods haven't been ported and out of those that have, Chilvary is the only one that has actually benefited from it. Also
>Barely any mods on moddb
>13 page long workshop after 2 years of release
>Has less players than OG Rome on Steam
>Still has less players than OG Rome overall if you include the people playing nonsteam copies
>The only thing people talk about when it's brought up is the shitty UI and how they hope Med2 gets remastered
I stand by what I said. Nobody cares about RR.
>>
>>1433918
>Care to name any aside from those two?
yes a runescape mod is in the works, a couple of BI attila mods are in the works, glory of rome then a couple of workshop mods centered around the same time period along with an original fantasy mod payaea or something like that.
which is not a lot but not a lot of original mods are being created at the moment for the original rome total war either, mostly updates to already existing mods for a game that has had over ten years of a modding community to rely on. so you cant say on one hand nobody cares about RR when modding wise it has the near or the same amount of original mods being created as the OG.
>This is blatantly false. Most mods haven't been ported and out of those that have
i never said most or all mods have been ported, i said mods are being ported over right now which is true. in fact, there was a viking invasion mod ported just a week ago, not to mention a troy total war mod some months before then. the guy for viking invasion going to work on another port when he finishes with viking invasion and hoplite mike is porting a book friendly LOTR mod right now too.
>Barely any mods on moddb
>13 page long workshop after 2 years of release
yes the main method is going to be the
steam workshop since that was the focus point of RR, save for the weird case like the first lotr mod being taken down so they needed to go to mediafire. and yes, there wont be a lot of mods 2 years into release especially when it had a rocky launch and compared to OG that has been worked on for 10+ years and is still getting worked on right now.
>I stand by what I said. Nobody cares about RR.
RR has roughly the same amount of players if you go by the steam charts give or take 100. even if you give an extra 1000 for non-steam, you cant say nobody cares about RR when it has roughly the same amount of development in modding and what, half as many players as OG but then say one is dead and one is not. that is the silly thing to say.
>>
>>1430774
>Honorius
i'd just suicide charge him
historically accurate way to save the empire
>>
>>1433874
There's rocket cavalry in Eras: Total Conquest like that.
>>
>>1428953
>>useless crossbows and archers
what
>>
>>1433798
>>1433869
Why though? Unlocking the caps should be a modders dream.
>>
>>1434350
windows 7 ugly ui and didnt unlock caps until 8 months after launch
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>>1434364
I don't understand all the UI complaints honestly. It does the job.
>>
>>1434369
all about launch. its good now but at launch it had annoying things like small UI cards or no options to turn off some notifications.
>>
>>1434370
Ah fair enough then. I only bought it late last year. Hopefully the reputation will improve and the modding scene grows.
>>
>>1434387
itll be fine RIS will be the mod to end all mods
romans soon
>>
In Atilla Total War over successfully abandoned the continent as the WRE, moved my seat of power to Londinium, unified the isles, and created maximum tier cities. I have 3 elite armies of cataphracts, ballistarii, and palatini, as well as a power fleet to repel pirates and invaders. The island is prospering with highest tier cities and building everywhere, farms, livestock, fisheries, mines, theaters, forums, aqueducts, baths, cathedrals, etc. (even a grand imperial library in the capital). The Roman Rump empire in Britain is an island fortress and a bastion of high Roman civilization.
>>
i've developed a strategy for my roleplay


My main army (extend general's bodyguard) consists of archers and some infantry. archers are good only for field battles while infantry is good for sieges. Which is why I use settlements for the mass training of infantry while my extended bodyguard roams around farming command/dread/authority for faction leader. The faction leader also leads the infantry during sieges

I must also remember the boulder flingers. fire arrows and oil are a real bitch
>>
>>1434847
medieval2totalwar:kingdoms
mod:totalvanillabeyond3.6 w/submod

extra details: gunpowder-disabled (event commented out)
>>
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>>1426478
>Carthage = Qart Hadasht = New City
>controls Carthago Nova (somehow in latin) = New New City (Futurama's New New York vibes)
>has as vassal Carthago Nova, the faction, which capital is Gadir, not the actual Carthago Nova
It's been 9'5 years since the release of the game and CA (Cunt ASSembly) still doesn't fix it. WHY??
>>
>>1434847
>>1434852
Im currently turtling on two settlements because my general's main army can travel inbetween quite easily and farm blood and skulls

im really eager to rebuild my army with a (singular) trebuchet to go attack another settlement

since last time I didnt use trebuchet, I learned the hard way: I've experienced more casualties then I'd like
>>
>>1434853
rename them yourself
>>
>>1434861
It is possible in Rome 2?
>>
>just convert to roman paganism bro, it's the best strategy to play as Romans in Attila
>converted to roman paganism
>can't even build temples cause they consume shit tone of food
This is fucking retarded
>>
>>1434959
you deserve even worse apostate
>>
>>1434959
I never converted to Paganism in any Roman campaign, honestly. Just build bathhouses
>>
>all the posts talking about nu total war
boomerbros....its over
>>
>>1435008
define "nu"
>>
>>1435008
This is a Historical TW thread Volound, all are welcome
>>
>>1435012
anything at or past the warscape engine
>>
>>1435066
Big words for someone who was born after warscape was implemented.
>>
>>1434858
I was about to say i was turtling on 3 but now Im turtling on 4

However good news. Incase of imminent lose of settlement: scorched earth. the incopetent rebel enemy shall not inherit my technology to use them against me
>>
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>>1435008
>Thread about history titles is talking about the history titles
Who could have foreseen this?
>>
>>1428589
I see Seleucids high up on many people's list in Rome 1 and I agree. Greeks have an interesting start position but their roster is less varied.
In Med 2 it's less about the roster since every faction has every unit type so pick whichever start location you like. HRE is great because their voice acting is enjoyable and start position is smack bang in the middle of everything. All the Italian factions are great but you can argue their militia units are too strong and invalidate half the castle roster.
>>
I'm going to play a campaign without using forts for the first time. I like them as a strategy for defending territory but the AI can't cope and doesn't use it themselves, so it feels like cheating.
>>
>>1435257
total vanilla beyond 3.6 w/submod for 3.6 removes ability to build forts altogether
>>
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>>1434959
You don't build temples to spread religion, you build amphitheaters to spread religion and you build certain temples in certain provinces to stack bonuses like for recruitment.
Also if you're suffering with food then you didn't sufficiently prepare, convert buildings to fisheries and goat/cattle farms from the beginning. Grain should only be in provinces you know will maintain medium fertility.
>>
>>1427360
Same. Played them in both vanilla RTW and RTW2, as well as several total overhaul mods. Europa Barbarorum's Parthia in particular remains my favorite Total War campaign of all time.
>>
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christianity prevented roman empire 2 in the middle ages
>>
only realistic way to play HRE is via latest SSHIP mod release
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>>1435517
Its time to go to bed Mr MacFarlane.
>>
>>1434446
I tried playing RTR and the big map is neat but Europe has a gorillion settlements that are like 3 steps apart. Meanwhile Persia, Africa, and India actually feel like a proper distance apart but the whole of India and sub-saharan Africa are just rebel settlements so it's basically free money if you conquer them which feels silly.
Also the culture penalty is fucking egregious, especially when one of them glitched out on me and I get twice the culture penalty, making it literally impossible not to have constant revolts. The roads not showing up in certain settlements feels annoying too desu.
>>
>>1435517
Christianity was the roman empire 2 in the middle ages, spreading its southern cultural degeneracy over the virile and honour-based northmen.
>>
>>1435559
India? For my campaign I lowered move points by like a quarter. That made the map feel much better than the default.
>>
>>1435586
Well the punjab region, it doesn't have India as a whole yet unfortunately. Is there any word on a larger map coming?
Good call on the movement points, I might do that for my next playthrough. I eventually just started using cheats to complete all the buildings straight away in my last one because I got so many settlements that it took like 20 minutes just to queue buildings every turn.
>>
>>1435592
More importantly, how does one take out settlements? That might be a better solution than reducing movement points. Is that as simple a process or something more complicated?
>>
>>1435560
christianity was not an empire. It was a psyop to stagnate progress

there was no reuniting of the roman empire in the medieval ages
>>
>nooo you cannot absorb your neighbors to get stronger and unite christians under one empire, that is... LE UNCHRISTIAN
>you must seperate into multiple sovereign states and le bicker and infight for a bajillion years and make no progress whatsoever because thats somehow le moral
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isnt it funny how the pagan roman era is looked upon more romantically than le deus vult era of total clusterfuckery and meaningless time wasting christian bullshit?
>>
ca will never make a total war that will be seen as an upgrade to medieval2totalwar

infact it feels like they are too preoccupied with trying to make battles smaller than they already are


a true upgrade would be to exponentially increase army size
>>
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>>1435708
CA are incompetent now, they couldn't improve upon Medieval 2 even if they tried. You're right that they're regressing though- the closest thing Warhammer has to tactics is cheesing the AI.

Here's how to make a 10/10 Medieval 3:
>Use an engine that has actual weight to the gameplay
>Slower, tactics-based battles again
>Expanded siege mechanics, let players build walls, barricades, traps. Defenders should be able to repel armies many times larger.
>Historically accurate settlement layouts like Attila
>Proper naval battles and naval integration with land battles
>Remove the stupid general-based armies requirement
>Have generals with retinues and traits again
>Holding settlements with key resources e.g. iron mines, forests, etc. make some units/upgrades cheaper
>expanded diplomacy options
>expanded merchant options that utilises the capturing of important trade routes/outposts
>more dependable alliances, with stronger alliances using the princess mechanic
>be able to build multiple buildings at once if you overpay
>much larger armies, as you point out
>shitloads of mod support with factions, map editing, settlements, units etc. uncapped
>most important of all a full world map with dozens of factions
>>
>>1435666
>Wannabe conqueror: "All you lords must bow to me."
>Lords: "No."
>Wannabe conqueror: "THIS IS AN OUTRAGE! I'LL KILL YOU!"
>Pope: "You're a bad person."
>Wannabe conqueror: "POPE, YOU BETRAY ME!"
>Lords: "Lol"
>>
>>1429235
kino
>>
Hot take: general units on the campaign map should have 4x the movement range of normal cavalry, so you can move them to faraway places for roleplaying purposes, such as sending your faction leader back to the capital to do administration. The explanation would be that they're using government way stations to get around by constantly switching horses.
>>
>>1435753
I'd have Generals be more nebulous in exactly where they are. Like they could be set to either be governing their lands, or leading their armies - and if an army is attacked while they're not leading it then it falls to a lesser general and only some trait bonuses from the main general apply.

For too long there has been a schizophrenic split between governors and generals.
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>>1435718
I don't what to be that guy to bring up the other game, but all these suggestions (except navy and generals) are there in some way, shape or form
they might not be implemented ideally, but you'll get what you ask for if/when Med3 comes out
>most important of all a full world map with dozens of factions
you'll get plenty of DLC faction packs, don't you worry
>>
>>1435812
You mean warhammer? It doesn't have most of that. The battles are floaty, fast paced and lack tactics, there aren't resources, the game doesn't have merchants at all, the siege mechanics are so laughably bad that putting your soldiers on walls makes you less likely to win, and you still only get 20 units per army
>>
>>1435753
>The explanation would be that they're using government way stations to get around by constantly switching horses.
That fails to explain how they would do that in enemy territory or in lands without built up roads, or why other units couldn't just do the same thing.
>>
crazy to think that when i played rome 1 as a teen i imagined how crazy the future games would be. super indepth campaign, further than EB would even dream of, indepth character interaction, crazy battles

here we are and in some ways the games have gotten even worse SAD!
>>
>>1435718
would their current fanbase want most of that?
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>>1426478
>be nomad, aka, you can go wherever you want, you don't have permanent settlement
>in R2 you have a permanent tent shithole settlement
>if you conquer a civilized settlement you CAN'T keep it, you MUST turn into a tent shithole (if you are germanic or slavic, it turns into a mudhole)
>you CAN'T improve your culture, you MUST stay as a retarded barbarian
>repeat until you delete the campaign for pure boredom
CA are just retarded bri'ish cunts.
>>
>>1435753
I think they do in R1 and M2, or at least are capable of bearing traits that allow this
>>
>>1435977
>the game have actual population numbers, religions, different cultures, characters gain traits based on what they do, cities are magnificent with a ton of buildings and you have a real feeling of progress. when you recruit army, it reduces the population of city! i wonder what they will manage to do in their next game...
>rome 2 is released
>nice, time to check a sequel to one of my favourite games
>hmm, why do cities have only 3-6 building slots and why there are building slots in the first place, what do they represent?
>where is a population number?
>how can i check the city view?
>why do i feel like playing a board game with all these technology cards and slots...
>>
>>1436188
18 years and what can we say has honestly been an objective improvement? performance? graphics? we only recently got 40 unit armies but even that is in the case of two full stacks reinforcing each other. i guess also dilomacy has gotten better after 18 years and the BAI too, slightly though. everything else is a sidegrade at best and usually a workaround for the AI, which again has had 18 years of work or at least supposed to have 18 years of work. its crazy, if i told my teenage self that the series would actually be less indepth id say thats false. becayse how could it possibly not get more detailed after 18 years?
well i guess ca sure showed me.
>>
I'm not trying to be a shitter but I never liked Medieval 2. Somehow the graphics have aged much worse than classic Rome: Total War and the units feel extremely sluggish and unresponsive.
>>
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>>1436147
Turning the Rome into cattle pasture is part of the fun THOUGH
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>>1436374
Yeah you really have to learn to spam right click especially if 1 cavalrymen hits something, the whole unit slows to a crawl.
>>
>>1436374
Ok, shitter
>>
>>1435977
Im right there with you anon. Even if M3 was announced today I would hold my hype until I actually saw an attempt at being a decent Total War, and not Warhammer slop where a super special boy can spam spells all match and win.
>>
>>1436533
BUT MUH SPEARMANII MUH SPEARMEN FIGHTING SPEARMEN WHERE ARE THE AWESOME DRAGONS
>>
>>1433294
I remember back when /twg/ still talked about Historical Total Wars I posed this mod as a cool possibility and was laughed out of the general as being a retarded idea. Look whos laughing now (not me because /twg/ is shit now)
>>
>>1435718
>>most important of all a full world map with dozens of factions
I like all the other points but disagree with this one. Why do we need a whole globe when "medieval" obviously refers to Europe? We definitely need a few adjacent locations, for example north Africa because of the Moors in Spain, the middle east because of the Crusades, and the Urals because the Mongols come through there. But other locations aren't really relevant.

Even the New World wasn't really needed in the original game since only exploration occurred in the 15th century, Cortez's voyages wouldn't start until the 16th century (past medieval period). Granted, a whole globe WOULD be based and cool, but the base game should be a detailed look into Europe imo, and a global game should be secondary, potentially with more generalization/combination in Europe.
>>
>>1436374
>Somehow the graphics have aged much worse than classic Rome: Total War
I like the graphics. They are just gritty enough to avoid looking cartoonish but not brown and washed out enough to look like shit.
>and the units feel extremely sluggish and unresponsive.
That's true but RTW units are way too synchronized and responsive, it's almost like robot armies. Something in between would be nice.
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>>1436537
gee anon I wonder who's fault that is
maybe if CA didn't give 3K the Old Yeller treatment /twg/ would still be discussing the Mongols or the inherent inferiority of the Korean race
>>
>>1436606
3k is not historic though. It's as historic as Troy
>>
>>1436613
and a powerful united centralized Holy Roman Empire stretching over most of Europe is?
>>
>>1436619
No. But at least it's not based on mythology nor have one guy running around killing thousands of men by himself.
>>
>>1436374
I straight up can't play med 2 anymore because every battle feels like shit so I know what you mean
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>>1436619
Apparently the HRE was more centralized than we think in the medieval period. It was really after the peace of Westphalia in 1648 where HRE became the absolute mess we're used to in games like EU4 with highly autonomous member states. Medieval HRE wouldn't have been that different from medieval France (which itself looked like a mess at this point with all the small vassals all over the place and Brittany sticking out like a sore thumb).
>>
>>1436606
literally never played total war before but saw 3k and got interested after watching some rotk videos
pretty comfy but my brain broke trying to understand how to use a lord to his best potential
so many damn positions/generals/legendary/traits/etc. and theres tons of these dudes as well

i also really suck at battles
>>
>>1433609
Byzzie bodyguards killing all my light infantry in a siege is kino. Mangonels mandatory playing against those purple fuckers
>>
Played attilla the other day as the white huns. All sass satrapys rebelled on turn 4. I am now trying to save those sassy bitches, even if they hate me. Then i plan to run to the steppes and kill all the nomads and make my own empire. I wish the hun archer bodyguards were available sooner, i always get bored after i kill off the big dogs and end game is never a challenge anyways
>>
>>1426478
I really wish post Rome:Total War games kept the Jull/Brutii/Scipio house system for appropriate factions like Rome and Carthage etc.
The blobbing map painters have become boring and i just dream of a game that captured the Julius Caesar experience where you politic while managing your territory and army that isnt just ck press of a button but i imagine that a big asker to program.
>>
>>1436847
I was watching a YouTube video recently where someone said that the US's states are based on how the kingdoms in the HRE ran, now I'm wondering just how similar the US is to pre-1648 HRE after reading your comment.
>>
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>>1436590
Medieval refers to a time period, not just Europe. Sure that's what's most familiar to us, but you can find any number of historians talking about medieval India, China, Japan, Indonesia, etc.
Yeah more depth is needed too but I just think expanding the sandbox is the obvious upgrade to a sandbox game like total war.
>>
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>mfw riding around with a stack of 20 horsemen and 10 spies to open every gate before I even arrive

It's pure game-breaking blitzkrieg but I like it because my leader can actually show up to the front in a reasonable amount of time and do all the conquests himself instead of assigning armies to whichever second-cousin thrice-removed happened to be around.

Progress in my Romano-British playthrough for 410 mod: King Arthur built up Britain and exterminated the Saxons and Celts, his son Cunedda conquered Gaul from the Vandals but died charging a wall of spearmen on a bridge (I was impatient), and his grandson Dunvallo just conquered all of Spain in under 10 turns. Now Dunvallo is riding along the Iberian coast to Masillia and then into Italy. Conquering Africa has been assigned to a distant relative Budic Britannicus. Budic is the son of Lucius "the Mean", the brother of King Arthur. Lucius was a ten-star general who saved Gaul by exterminating the Burgundians in six successive night attacks in one turn.
>>
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>>1426478
No mod that lets me play as ev... pragmatic Panoramix, making Gauls and Celts great again.
>>
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>>1436406
I want to kill you. AAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!

IVPPITER VVLT!!!
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>>1437075
link to mod?
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>>1436961
its really ca dropping the ball with internal empire management for all factions really. they had twenty years to come up with a system that was impactful and worth giving a shit over but still blobbing equals no drawbacks in these games.
>>
>>1437172

https://www.moddb.com/mods/barbarian-invasion-late-campaign

It's also on Steam workshop.
>>
>>1433268
>Had the feel of bringing civilization to a savage land - stomping the cannibal hordes and building up their shitholes into proper cities.
Tenochtitlan was better than any Spanish cities, it's those moors that tore it down and built the shithole known as Mexico lmao
>>
>>1437068
Cool map. My main gripe with a TW spanning all of Eurasia is the lack of civil strife in the game, it's easy to overrun neighbors without too many problems.
>>
Napoopan is the best looking total war game. Can't fucking stand this grainy, gritty look they've got going on with their newer games. Atilla is the worst to the point where its actually hard to look at.
>>
>>1437144
Romans said Jove
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>>1437172
>>1437353

It crashes around turn 140, however, be warned.
>>
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>>1437144
>CRASSUS!
>CRASSUS!
>THEY'RE NOT RUNNING OUT OF ARROWS CRASSUS!!!
>>
>me and gf talk about Ulysses
>gf wonders what the origin is
>dont really know, make a wild guess its the name of the Hero in the Odyssey
>google it
>turns out Ulysses is the latin translation of Odysseus so I was kind of right

Would Ulysses be too old timey as a boys name anons?
>>
>>1437068
I mean it looks like 2/3 of the map is blank because the records aren't clear about who lived there. I'm sure you could fill in some of those blanks, but not with 100% certainty and not all of the blanks. And that's just the old world, now add the Americas and Australia and you only have about 1/10 of the world that would have defined cultures. What kinda TW map would that be?
>>
>>1435828
I won't comment on how battles are because shit like dragons and demon powered tanks completely change how it plays out
sieges are unfun, but they *technically* have every single thing you mentioned
merchants are replaced by special resource buildings at settlement and various factions have various degrees of use for those and also by mages who boost said buildings (also, lets not pretend merchants mattered in any sort of way in Med2)
iirc max army size was 20 units since like Rome 1 (you can bring another 2 armies if you want all those 60 units I guess)
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>>1437601
NTA but the map doesn't have to be a rectangle, Empire's wasn't
a map like that with Medieval Europe-South Asia-East Asia as the sub-maps would be pretty cool
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>play with a Macedonian style phalanx
>win every battle with minimum casualties
Did CA ever teach the AI how to counter a phalanx, or is it simply not possible given the limitations of the games?
>>
>>1437689
The hard counter to a phalanx is a frontal charge by four units of general's bodyguards.
>>
>>1437689
I feel like I remember the AI making the occasional attempt to flank my phalanxes in older Total Wars, but the formation of your army seems to play a big role in this. Using that formation probably makes the AI feel like its unflankable and charges right in.
>>
Starting to get fucked on both fronts in my Koinon Hellenon Europa Barbarorum 1.2 save. I have Pontus who have built up attacking my right flank, and Epirus have built up too whilst Macedon are staying alive up in Dacia. Lost my foothold on Asia Minor and lost Byzantium to Pontus, Epirus now attacking Thermon and Demetrius.
Fucking great mod
>>
Maybe ChatGPT can finally deliver CA a functioning AI
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>>1437812
how's a language model gonna help with battle AI?
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>>1437820
Fuck if I know, but its gotta be better than what theyre currently doing
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>>1437689
>Cavalry in the back
>General in the back
>Skirmishers in the back
Step up senpai
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>>1437711
A hoplite heavy faction having to go up against 2 phalanx based factions at the start with the possibility of Seleukia coming after your ass sounds like pain
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>>1437422
It could have harder settlement management like Attila, I think that would be neat.
>>1437601
That map is specific polities, if you were to extend it to cultures then that map would be totally filled in, same with a whole world map.
Sure they didn't have cities but you could just call a settlement [local tribe] camp or something like Rome 1 did.
>>
>>1436847
True centralization during the Medieval period was more or less impossible and unwanted. The entire point of the feudal system was economic and military decentralization while maintaining cultural, political, and religion loyalties.
>>
>>1437541
That would be a based choice anon
>>1437641
They don't change it how you'd expect though. In medieval 2 a cavalry charge feels like a freight train crashing into your enemies, it's near orgasmically satisfying. In warhammer you can crash a flying dragon into your enemies lines and they will just stand up again.
Yeah sieges technically have wall models but when they're actually a detriment to your chances of winning as a defender then they aren't really walls.
>>
>>1437996
Exactly. That's why it seems to me that HRE pre-1648 wouldn't have been that different from medieval France. You could argue that
Med 2 HRE is ahistorically strong but then I've heard some say HRE was actually stronger or equally as strong as France for most of the medieval period.
The big change came after 1648 when you had member states be able to conduct their own foreign policy.
>>
Empire 2 when
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>>1438097
After Warhammer XL at this pace
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Absolute kino
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>>1438123
no
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>>1438123
It's neat but runs like shit for some reason. Broken Crescent is even worse. Why are so many mods so unstable?
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>>1437997
I legitimately have no idea why people think med 2 has good collision.
Both collision and pathfinding are just top to bottom garbage in that game. Its like they think every post med game is empire.
>>
>>1438162
I've played Empire, Rome 2, Shogun 2, Attila, and Warhammer 1 and 2. None of their collision is as good as Med 2.
In Med 2 you can feel the impact of units hitting each other, not just cavalry but infantry, siege weapons, and ranged units relative to their distance. I still remember a tight siege defence I won by placing crossbowmen in the streets of my town and them absolutely wrecking any enemy that came close. Units also actually hold battle lines properly, meaning you can use proper tactics. The unit replenishment system and the armour upgrade system also mean differentiation between infantry really matters.
In the other games units quickly turn into amorphous blobs, there's no impact whatsoever, and the only way to have any fun is to either autoresolve or have archer-based armies because cavalry have as much impact as a wet tissue and they get stuck in the middle of the infantry they charged.
The pathfinding can be weak though I agree.
>>
>>1437689
>>1437900
where can I find more of these formations?
never was a big fan of TW games but after playing Shogun 2 its been fun trying out stuff like this in game

considering buying the DLC for the guns and making a giant gun wall
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>>1438170
Blind
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>>1438170
Med 2 units can't even stay in formation while marching and cavalry just comes to a dead stop when they hit infantry. What the FUCK are you talking about?
>>
>>1426478
I don't like the map of Rome II, not graphically, but because is too much deformed. Also they did this shit startpos especially for Cartage, if only they delivered on the other aspects they marketed... the game improved a lot from relase and had long support (it's incredible how three chinks was dropped asap even if successful), but never delivered totally.
>>
>>1437537
>no blood 'cuz DLC blood
>retarded retreat
Jupiter, I hate this game so much it is unreal.
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>>1426478
>have family factions, the only ingame differences are some buffs and +%
>update it with the retarded bad copy of CK2 family tree
>still being boring and with 0 deep affects in the campaign
It's all so tiredsome.
>>
>>1438668
>forgetting about Venice
>forgetting about the actual (Eastern) Roman Empire
>>
>>1437537
>>
>>1437537
people really play with those ugly arrow trails?
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>>1437386
I'm sorry, but the human sacrifices must STOP
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>>1438817
reminds me of a mexican tv show I watched
https://youtu.be/VSoh4Fiptec
>Cortes tells Moctezuma ripping out human hearts and eating people is atrocious and must stop
>"that's offensive, go back to the palace"
sPAIN did nothing wrong
>>
>>1437068
medieval period was defined by geographical isolation. it would be insane to think of medieval britons meeting philipinos
>>
>>1438184
You find them floating around if you search for them. I wanted to share one of Pyrrhus's phalanx formations with elephants on the flanks but I can't find the picture, so have a pike and shot formation video to compensate. It's in Med 2 but it can be applied to Shogun 2 as well

https://www.youtube.com/watch?v=x4pyDUwGDsM
>>
>using historical formations in TW
>units cannot split
>units cannot walk backward while keeping their shields up
Pain
>>
>>1433009
I am trying it for the first time after countless hours in other DLC's and vanilla, and holy fuck do you get swarmed in this expansion as Spain. Love the atmosphere of hiring stupid natives to throw into the massive meatgrinder to wittle away at the Mayans, Aztecs, etc. Really good expansion, maybe my favorite already
>>
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I'm having a blast autistically roleplaying as Carthage using the family tree system. Basically every general has his own province that his firstborn will inherit but he wants something for his other children which requires him to march out and conquer it or make a deal with a neighboring governor.

>first faction leader assigns Africa to firsborn, Sicily to second son, and Spain to third
>fourth son Bomilkar is going to come of age, faction leader makes an army to invade Italy and carve out a fourth kingdom
>boy comes of age just in time to hop on the boat as it leaves
>faction leader dies on the way, new leader has no interest in starting a war with Rome
>Bomilkar is "economical with the truth" and pretends he never got orders to return home
>fights his way through Italy Hannibal-style without any support from mainland Africa
>depopulation mechanics mean he has jack shit for manpower and has to replace his losses with mercs
>Julii invade Corsica, which is part of Sicily's kingdom, but Sicily is peaceable and has no military infrastructure
>Burrhus of Sicily makes a deal that if Bomilkar invades the Julii, he'll send every merc he can find and will replenish all the pops in Southern Italy to 2000 using Sicily's people
>meanwhile the ruler has been casually sieging down a single Numidian city
>realizes he's been completely overshadowed and starts building an invasion force to take Northern Italy for his second son before Bomilkar claims it
>meanwhile Spain has been left to fend for itself and Theophanes has been defending it with an army of trash levies and no population to speak of

I'm playing on Hard/Hard with the old-style population mechanics, so the AI will run out of steam but I don't have to fight doomstacks nonstop while also having to keep my own lands from being depopulated through war.
>>
Thank Gook Moot for /vst/

You have no idea how much ive missed these threads bros..
>>
>>1438942
>old-style population mechanics, so the AI will run out of steam
What unit size are you using that the AI is running out of steam?
I feel like if I'm playing on large which I normally do the AI can just pump out troops and it barely makes a dent in their cities' populations unless it's a real destitute region.
If I play on ultra on the other hand every city except the large ones will be so depopulated they can barely recruit troops at all.
>>
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>>1438184
I made that one on paint, just to remind myself of what my best phalanx formation was. After testing out different defensive formations, I concluded it was the best way to prevent getting flanked. This was made while I was playing Medieval 2 mods, mind you, so it might not be suitable for other games. I have some formations from other anons in my old /twg/ folder, let me check.
>>
>>1438097
Hopefully never. It says something when the best gunpowder Total War game is FOTS.
>>
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>>1439126
Found them
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>>1439135
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>>1439136
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>>1439137
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>>1438888
It's too bad we still haven't reached a point where historical formations work efficiently. When will CA finally implement a mechanic for orderly retreats in Total War? You can't do real tactics without it.
>>
>>1438899
For me it's
>besiege settlement
>find the right gate that has a line of sight into a piece of the town square
>walk army around
>blast gates open with cannon
>spend 20 minutes setting cannon up at perfect angle
>spend 30 minutes taking single shots through the gate and stopping to conserve ammo as they regroup
> kill 1/3 of the defenders this way before going in
>>
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>0.6 might not release this summer
its over
>>
>>1439124

Ultra. It disadvantages the AI but I like getting a few decisive victories, mopping up the remaining depopulated settlements, and then taking time to resettle my lands. I also auto-resolve every siege and roll with the punches when the game kills 2,000 of my troops arbitrarily, so it's not a constant steamroll.

It's usually the barbarians who get screwed over by the population mechanics, but they aren't meant to go over tier 3 settlements anyways. Spain's fielded a few armies despite by early push and Gaul has several stacks walking around. I think the Mundus Magnus map gives the AI some breathing room by adding more settlements that aren't in a constant warzone.
>>
>>1439344
>Mundus Magnus map
you dont use the kirsi map? mundus feels a bit small.
>>
>>1438856
And yet you had Mongols meeting Poles, Ethiopians meeting Italians, and Portuguese meeting Indians in the medieval period. What's so hard to believe?
>>
>>1439129
Yeah but I already had my fill of gook shooting
now I want to shoot the French
>>
>>1439349

The more detail there is, there more "zoomed in" your standard field of view is, until you can't make out where you are in the world without using the mini-map or the map overlay. I like being able to see that I own half of Italy and whatnot just by looking at what's around my characters.
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>>1439027
>remember the total war general on /vg/
>used to post there all the time
>went inactive for a while
>returned 1 or 2 years later
>it was 100% fantasy shit
>>
>>1439422

I posted there a shitton and made memes in 2013 during the lead-up to Rome II and Europa Universalis 4. Then I stopped because Rome II was shit and I got electroshocks to my brain to become a normie. Now ten years later I'm in the queue to get the electroshocks again and I'm doing nothing but playing Rome 1 in the meantime. Life is cyclical and Rome II is still shit.
>>
>>1439262
I don't see the point in making the scale as large as they have. The campaign map really needs to be toned down if anything.
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>>1436961
Rome 2's grand campaign literally splits territories when you have a civil war. It's way better than Rome 1. Since that game just let you win since the other houses wouldn't do much, unless you carried them. Juli spend all game struggling to get to and take the next meaningless 200 income settlement that if they are lucky can recruit urban militia. Brutii spend all game getting rekt by greece, and when they finally do start winning, they'll be hit with plague after plague and the macedonians. Scipio spends all game fighting carthage which ends up an endless war for the ai, but if they somehow get lucky, all that's left is a bunch of towns in the middle of the desert with 50 income. It's almost impossible to lose the civil war in Rome 1, the only difficulty is the full vet army defending rome
In addition Rome 2 has seven other campaigns, 2 of which fit your idea; Imperator Augustus, and Empire Divided. Imperator Augustus is free with all digital copies now, so you probably have it, unless you pirated the original release, in which case your a lost cause
>>
>>1439809
Your memory on the situation isn't too great. Julii had problems with the awful settlements up north, but Scipii and Brutii wreck their competition and usually end up filthy rich, fielding multiple full stacks of upgraded and experienced troops by the time you hit civil war. You can prove this just by watching any timelapse. The only real issue with the Roman factions was the hardcoded faction limit preventing more unique factions from being in the game, that's it.
>>
What's the most logical eastern limit of the map? Assuming you can't just simulate the whole world, of course. I don't like the fact that Rome 1 didn't have Persia. Rome 2 includes Persia as far as Gedrosia. Some mods of Rome 1 add the Indus Valley, I think one even adds all of India. I don't think India is a good idea unless there's content for the whole continent. The Indus Valley is either free pickings in the corner of the map, or it's own independent faction, which just adds another problem of the eastern-most faction being cut off from even more eastern parts that they would historically be interacting with.

I think Gedrosia is the best place to stop. It's a desert and then there's the Hindu Kush beyond it, so it's not too immersion breaking for the game to stop there and prevent you from expanding any further east.
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>>1440022
Little bit past Gandhara is a good stopping point if you can simulate some of the politics from offscreen entities..
>>
>>1440035

>offscreen entities

Yeah I could see that working. Like you own the Indus as Seleucus and have to decide whether to fight/bribe the hordes or just ditch it like he did historically.
>>
>>1439135
>>1439136
>>1439137
>>1439138
kino, gonna have to play with these
I have been interested in trying out the saga games, really interested in the britannia era one but I heard that its pretty bad
>>
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Play Fall of the Samurai
>>
>>1439422
Exactly, whats equally more frustrating is that the general discussed splitting off into a historical and fantasy generals. They ultimately decided to not split but that just led to historical titles getting drowned out of the conversation under the sea of overpriced Warhammer DLC anyway. Those times on /twg/ were probably the best times I ever had on 4chin
>>
>>1440006
This, I never understood why so many here say the Romans cant do shit in R1. Maybe its the fact that I mostly play Julii and they are the only ones that really struggle, but I was always racing to keep up with the Brutii and Scipii, especially on harder difficulties. I hate the whole late game civil war thing anyway, is there a mod that keeps vanilla but just combines the 3 Romans into 1?
>>
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>>1440186
as the best clan
>>
>>1440006
That's weird, in my memory the Julii struggle at first but eventually do OK in Gaul, Brutii dominate Greece and reap the vastly superior territories (huge cities with ports all close together), and the Scipii make it over to Africa and capture the few huge barren provinces and don't do much else.
>>
>>1440022
If your criteria is the lands the Romans interacted with you'd have to include all of India and Sri Lanka at a minimum. Arguably China and Indochina too. Also as far south as Tanzania.
>>
>>1440006
Maybe it's a different version or a luck issue, but from my experience the ai always struggles. By time I get Gaul and Iberia as the Juli, the Brutii are just getting Greece. By time I get Greece, Macedon, and Anatolia as the Brutii, the Scipii are just taking Carthage. By time I get Carthage and Egypt as the Scipii, the Juli are just getting Gaul. I've always felt that the other Roman factions were too easy to beat by time the civil war arrives
>>1440265
Like above, but it may also be because I played RTW so much that I expand very fast. Anyways I remember there being a forum mod that made all Roman factions as the SPQR
>>1440346
This is what I remember but the Brutii always struggled against Macedon resulting in a very slow grind
>>
>>1439489
My only issue with the campaign are in some areas there are too many settlements but the scale of it is perfect for me. Playing a Greek campaign as Epirus, it was awesome seeing all the betrayals and having to constantly watch the borders. Conquering the peninsula was practically a whole campaign on its own and I think thats the point. It allows factions in different starting areas to feel truly different with the scale they have.
>>
Are there any mods that make Atilla less ugly?
>>
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Pharaoh better be historical....
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bros?
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>>1441064
>>1441056
>its real
bronze age???!?!!!
>>
>>1441064
AYO?
Also whats Elysium? Is another shitty phone knock off game?
>>
>>1441056
get ready for scorpion king and those black wolves things
>>
>>1441075
>get Ea-Nasir
>lowers public order
>it's enough to tip it over the edge, full rebel stack spawns
soon I hope
>>
>>1441056
Its Nu-total war so im not holding any hopes until I see some gameplay.
>>
>>1441056
I just want TROY with a bigger map and more global interactions and events.
Fantasy mode with monsters and legendary characters would be cool.
Got plenty of historical mods and games that are not CA.
>>
>>1441089
>Got plenty of historical mods and games that are not CA.
name them
>>
>>1441056
no way, the next historical is going to be a big one. no way bronze age is the next big setting to move product. if it is i would genuinely be shocked and would be a bold move from CA.
>>
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I'm playing a campaign as Egypt in M2TW and it's been very kino. I never tried playing a Muslim faction before because knights are cooler but I thought I'd give it a try. It's an easy early game because the entire holy land is up for grabs. The Turks are total push overs and defeating crusader armies is like swatting away flies. The Byzantines landed some armies in Egypt too but they stopped after facing more pressure from Hungary and Venice. The real fun started when the Mongols showed up 20 turns ago. Money was a non issue in this campaign so I was able to raise three full cavalry stacks of mamelukes and mameluke archers in anticipation for their arrival. I tried facing them in the open field but my rookie armies would rout after the horde landed their heavy lance charges. After decimating my stacks, I switched my strategy by adding a line of saracen militia to my armies, flanked by the more experienced mamelukes who survived the initial clashes. This has been working better, I use my mamelukes to bait the lancers into a charge and once they're stuck in my infantry line, I can wheel around them and hit them in the back. I've been playing more defensively by holding the river crossings in Anatolia and jumping on any stacks that get separated from the horde. They haven't committed to any sieges yet either since I have my cities fully garrisoned with desert archers, saracen militia, hashashim, and some Arab cavalry to sally out and sacrifice themselves destroying any artillery. The Egyptian roster isn't as big as some of the more developed European factions but it works great. The saracen militia are badass, holding the line against Mongol charges and outclassing any Byzantine spearmen. And the mameluke archers shred up infantry. Lastly the hashashim are the best for holding walls in sieges where their numbers don't work against them. They have better stats and are easier to get than battlefield assassins too.
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>>1441056
Bronze Age historical game would be amazing. I just hope they don't turn it into another mythological or semi-mythological game like 3K or Troy. I have nothing against mythology but we're overdue for a proper historical title.

Either way, so far the best part of this reveal is seeing Emp2/Med3 trannies have a meltdown.
>>
>>1441064
fake and gay
>>
>>1441221
What do you have against M3 trannies?
>>
>>1441056
I will finally be able to raze the entirity of Mesopotamia as the Chadssyrians. Hopefully they will include Kadesh as an historical battle.
>>
>>1441221
>so far the best part of this reveal is seeing Emp2/Med3 trannies have a meltdown.
>he thinks thats the next historical
lmao, its the new saga where they threw the 3 unpaid interns to reuse total war troy assets and make a "new" game out of it
>>
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>>1441064
>>1441078
Here's your closed beta anon
>>
>>1441127
Welcome to playing muslim factions anon. They get lots of great units and not needing pope for holy wars is a big plus. I recommend trying MTW too, it's a ton of fun especially with the inbreeding and titles. Egypt gets gunpowder units 6 turns faster than anyone else, though their unique handgunner unit is way weaker than regular ones, they have the same gun stats and cost half the price. So they out economy everyone except Italy who get a discount. 1264 is the year of Egyptian handgun spam :DD They also only need castles and not citadels like everyone else
Turks have way too many high and late period units with insane stats. Almohads have the best camel archers and urban militia. Their urban militia is equivalent of feudal men at arms but with lower upkeep, build requirements, more armor, and more defense. They are insanely good at rushing
>>
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>>1441348
>Called Total War
>It's really just Hearthstone
>Years after people lost interest in Hearthstone clones
>>
>>1441127

Anon just lure the Mongols into Armenia and trap them in the mountains with a thousand forts garrisoned by peasants. They'll be trapped there forever like an ancient evil sealed away by magic.
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>>1441455
>cut support on one of their latest product
>decide to invest into a dead niche market using a familiar franchise name that has nothing to do with said market
>refuse to elaborate further
>>
>>1441064
>>1441064
Pharaoh will be mythological. If you own Troy you will be able to combine the two maps like Mortal Empires. Screen cap this, it will happen.
>>
Never played more than an hour of Attila but I have all the DLC, whats a good campaign and faction to jump in with?
>>
>>1441501
I wiped out the last 4 stacks of Mongols today, letting them charge into my spears at river crossings. I was really happy until 4 more stacks spawned in the next turn :(
>>
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>>1441630
Mongolian doomstacks are the core M2TW experience
>>
>>1441556
WRE, Legendary, Christian only
>>
>>1441127
>>1441501
>>1441669

For me, it's training an army of assassins and leveling them up through assassins guilds and easy mode missions, swarming them as soon as they arrive, and taking out the family tree.
>>
>>1441669
Always wanted to have a nightmare campaign in SS as the Kwarezmians but their roster is so garbage that it's not even worth it.
>>
>>1441687

This also works.
>>
>boot up attila
>Start having battles
>Its actually FUN
Wtf i was beginning to think the whole series had shit gameplay.
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>>1441685
EXTREMELY Based
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>tfw the papacy is yours
>>
Is it wrong if I've jacked off to this picture multiple times?
>>
Three small observations I've observed in Rome: Total War:

Using [ and ] to cycle through generals does it by order of age for some reason. The game must want you to give your elders attention before they die of old age.

Using [ and ] between cities will go through them by order of east or westwards. That way you can spend all your money in Antioch and leave jack shit for Afghanistan.

You can minimize the losses to expensive troops in auto-resolve by bringing them in as allies rather than the main army. I bring one elephant as a battering ram and bring the others in a separate group as cheerleaders.
>>
Is DEI total shit? Haven't played it much but stuff like them using non english names for everything makes me think they're probably completely retarded.
>>
>>1438942
Fun read, anon, thanks for sharing
>>
>>1442068
it's the best overhaul for rome 2 around
>>
>>1442068
its the worst overhaul mod for rome 2
>>
>>1442221
What's good about it?
>>
>>1441056
>>1441064
IT WILL HAVE A FANTASY MODE AND A HALF-ASSED HISTORY MODE AND YOU'LL LIKE IT
>>
>>1442252
And half of the generals will be women
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>>1442454
>Avatar of the Gods
It's over. Warhammerfags won
>>
>>1442463
Maybe not. As titles, Pharaoh is closest to Shogun in meaning. As long as it doesn't have single-entity generals I'll give it a shot.

I'm not holding my breath though.
>>
Is there a mod that imports the textures from the rome 2 campaign map into attila? Battle maps too, attila just has completely flat ground everywhere.
>>
>>1442467
>>1442463
>>1442454
its a shitty saga title like troy
med 3 is still in the works trust the plan
>>
>>1441541
>2 completely different eras and army styles for the combined map
>Ancient Egypt magic
>Aliens
>EGS exclusive for 1 year
I believe
>>
>>1442454
Will Atlantis and Hyperborea be playable factions?
>>
>>1442238
slower battles, units, better cai, supply system, population mechanics tied to recruitment.
>>
>>1442467
I hate how Total War generals are either "OP single entity generals" or "useless heavy cav or heavy infantry with some spellcasting". I sometimes wonder what's the point of generals at all.
>>
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>>1442454
I expected nothing exciting and got nothing exciting. This company is really fortunate that they have the Warhammer audience because otherwise they'd probably be dead and buried from driving away everyone else. One company with a half decent TW clone could probably rob the entire history-title audience away from them.
>>
>>1442753
>useless heavy cav or heavy infantry with some spellcasting
General's bodyguards are the most op unit in Rome and Medieval 2.
>>
>>1440071
I like thrones of britannia. It has some great ideas but also a few that feel like a miss
>>
>>1442878
They were but if your general died for some reason you were fucked. That’s the trade off for using him to attack people.
>>
WHY ARE RETAINERS RANDOM? WHAT USE DO I HAVE FOR A +1 MELEE SWORD INFANTRY WHEN I HAVE ZERO GODDAMN UNITS WITH SWORDS
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>>1442976
Recruit more katanas then, you pleb.
>>
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>>1442487
I don't even want Med3 at this point because I know CA will just fuck it up. Especially if they keep the same godawful engine they've had since Empire. It makes the battles dogshit and means the map can't be edited properly for modding. Give me Med2 remastered with removed mod caps.
>>
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>>1443003
>Med 2 remastered releases
>Mod caps removed (3 years after release)
>New hardcoded features added
>Exclusive to Windows 11
>>
>>1443036
>Exclusive to Windows 11
I dont give a shit, I have windows 10 and thats basically 11.
>>
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>playing the Seleucids in Rome: Total War 1 with an expanded map and unit roster mod
>my guy Antiochus conquers all of his rivals and dies at 83
>look through all of his sons and their traits
>Demetrius, who is busy besieging some far-off provinces in Afghanistan, is a little shit
>naturally he would make a bid for the throne
>march him toward King Aristarchus in Seleucia, stripping every city of their garrison along the way
>stop taking garrisons when he crosses into territory that I have mentally assigned as already being under Aristarchus's control
>march Aristarchus toward him and meet him halfway in the Zagros mountains
>save game and close
>open descr_sm_factions.txt, find Slave, and change "'available in custom battles': true" to "false"
>open export_desc_unit.txt
>find every unit that Demetrius has and add "slave" to the list of factions that own it
>re-open game and start a custom battle as Seleucids against rebels, with each side having the units that Demetrius and Aristarchus would have
>defeat the rebels
>re-open the save
>open the console and type, "kill_character 'Demetrius'"
>he dies and his army vanishes along with him
>rinse and repeat with his faggot sons
>go through each settlement in Demetrius's former fief and set taxes to very high for two turns
>the eastern half of the empire is now in chaos
>start brewing a coffee at 11 PM

Yep, it's time to game.
>>
>>1443039
That's fine but if it causes the fanbase to fracture then it's going to hurt modding as a whole. I know for a fact that a few Rome modders are still on XP, and I think a good deal of Med 2 modders still use 7.

>>1443047
I appreciate the concept of the loyalty system but I do wish that civil wars could actually erupt if one of your guys decides that he has a good chance at being king.
>>
>>1442898
And an even bigger issue is how the AI uses generals. Shogun 2 is basically a historical character massacre. But you either have that or OP immortals.
>>
>>1443061

I was playing as Rome: Retrofit mod and my heir defected with my main army while in Cisalpine Gaul. I couldn't bribe him back because he became the faction leader. 20 years later I somehow found him in fucking Africa with the same troops, but he was no longer the leader for some reason. So I bribed him back to my side, and although he was a Julii, he got adopted by a Brutii who was two years older than him.
>>
>>1442748
All of those things are poorly implemented or pointless.
"Realistic slower battles" where pikemen take 10 minutes to be even when completely surrounded on 4 sides.
>>
>>1443003
>Muh engine
You are braindead
>>
>>1443068
Kys CA shill. I've played that dogshit. The devs have pushed that crap for over a decade and it's been a detriment to every game it's in.
>>
Why was attila the modern total war game that people started making overhauls for?
>>
>>1443072
Yet you can't name an actual issue. You're just repeating the line like an npc.
>>
>>1443075
I repeat it because it keeps being true you brainless faggot. Units feel floaty, there's no proper impact for the interactions.
>>
>>1439156
>orderly retreats
Yeah, it always bugged me that I can't cycle in reserves
>>
>>1443076
But they don't. They're actually way more responsive and capable of keeping formation in newer titles. A few years ago you faggots were saying that matched animations had something to do with the engine until they just removed them.
>>
>>1443082
Responsiveness has nothing to do with what I said, retard.
>>
>>1443086
You're complaining about floatyness. The animations match movement far better in newer total war games, units are more responsive and charges have better impact. Med 2 is floaty and cav stops completely dead when they hit infantry.
>>
>>1443092
The charges have no impact whatsoever in post-med2 titles. Same for archery. It just feels like a spitball hitting a wall, nothing is satisfying. You're completely disingenuous.
>>
>>1443095
Lol in warhammer you have literally the entire unit flying into the air when they get run into. In attila ranged weapons look the best in the series. Med 2 the cav comes to a dead stop, its pathetic.
>>
>>1443098
Yeah and then those units sent flying just stand up again, because charges don't mean shit in that game. In Med2 enemies crumble before you and you feel the huge power of shock cavalry on the medieval battlefield.
Likewise arrows and crossbows will break charges in Med 2, whereas in later games they just whittle away on a health bar.
The cavalry stopping quickly is a good feature when combined with the high damage of charges because it means you can get out again and use hit and run tactics. In warhammer not only are charges useless, your cavalry also get stuck in the middle of an enemy unit and get slaughtered.
>>
>>1443073
It's the only modern game that's not trash. What I want to know is why people are still modding it when Rome remastered exists.
>>
>download total vanilla beyond (m2tw)
>go into descr_events.txt
> (;) comment out gunpowder event

there you have it. The true successor to rome 1 total war. You could call this the true rome 2 total war
>>
>>1443092
>>1443098
>This anon thinks units flying into the air actually does something.
>>
>>1443065
what?
>>
>>1443073
Last noteworthy historical title and last title in the series where you can actually make any worthwhile mods at all. That is pretty much what it comes down to.
>>
>>1443104
>those units sent flying just stand up again,
Lmao that's literally just a matter of changing damage values.
>Umm actually having no impact is good now
Lol ok
>>
medieval 2 anon has never played shogun 2
>>
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>>1443119
>units running where you don't want them to is impact
>>
>>1443120
Shogun 2 cavalry makes me seethe a little whenever I tell them to go somewhere and instead see them enter their idle position and slide across the ground to properly initiate a kill animation.
>>
>>1443123
But they don't. They're far more responsive and better at pathfinding.
>>
>>1443132
Whether they do or don't that's not impact. Impact is the point of contact between units and its results.
Out of combat warhammer has more responsive units, but in combat they're far worse for cavalry.
>>
>>1443135
.. and at point of contact med 2 has 0 impact lmao.
You want strong cavalry play attila. Has absolutely nothing to do with the engine.
>>
>>1443142
I have and you don't know what you're talking about
>>
>>1443104
I love M2, but my issue with the cavalry is that it's only good for charging. The moment you leave them fighting for more than 10 seconds they start dropping dead. They just can't hold their ground. Except maybe for bodyguards. All the mods I've tried have had this problem.
>>
>>1443159
That makes perfect sense though no? A mounted soldier can't defend himself as easily as a foot soldier.
>>
>>1443159
You're using cavalry wrong. They can handle themselves fine in an extended fight just not against spears/heavy infantry. I like making my cav work in teams of two hitting a single unit from two sides, crushing it quickly and moving on to the next one. This works with breaking even spears and dismounted knights
>>
>>1443061
>That's fine but if it causes the fanbase to fracture then it's going to hurt modding as a whole. I know for a fact that a few Rome modders are still on XP, and I think a good deal of Med 2 modders still use 7.
I mean, I get that pushing graphics alone is not great, but you can't expect anyone to design games around the fact you are a nigger stuck on 20 year old hardware. In the end spectacle is also part of TW and that's why we have the real-time battles. If your PC is too shit to run anything other that spreadsheet than I'm sorry but maybe you are just too poor for videogames.
>>
>>1443131
Yeah you've never played the game, and you've never played M2 either.
>>
>>1443327
Oh I don't disagree with you but these games are nearly 20 years old as well so you know that influential parts of the playerbase isn't too interested in a change like that. Rome Remastered being exclusive to 10 was controversial because most people still playing the game didn't use 10. Just something that has to be considered.

>>1443442
Shogun 2 is one of my favorite games in the series, I just don't take part in retarded fanboy wars so I can notice its faults.
>>
FUCK FANTASY FAGS
FUCK WARHAMMER
FUCK HERO SHIT
>>
FUCK SQUEAL FAGS
FUCK 3DPD
FUCK ADVISOR SHIt
>>
I like fantasy
I like Warhammer
I like heroes
I like squealing
I like 3D pigs
I like advisors
:)
>>
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>>1443658
>I like 3D pigs
Based pigchad enjoyer
>>
Cav in Medieval II delete infantry in seconds; I don't know what mean about "low-impact."
>>
>>1443705
>Most Satisfying Cavalry Charges
https://www.youtube.com/watch?v=kuPbyjll1gs
It's aged and it shows, the cavalry come at full stop once they've struck and the infantry just slowly flies verticaly, it's even worse than Three Kingdoms backflips
>>
>>1443728
>zoomers think this looks bad.

I don't think Total War is for you.
>>
>>1443728

I would be perfectly fine with this if the game actually responded to my controls instead of spazzing out 9/10 times. Medieval 2 is somehow worse than Rome 1.
>>
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>>1443762
the last game made for you is 17yo, cope and take your dementia pills
>>
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>hover over the "exterminate" button
>voice actress cries, "NO NOT MY BABY"
>click
>audio clip of a guy being impaled is layered over itself 20,000 times
>black smoke plume appears on the world map

Kino.
>>
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>>1443890
This isn't funny anon
>>
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Looks like Pharaoh is a fully fledged total war title and not a saga.
Thrones and Troy were cheaper IIRC.
>>
>>1440186
>finally figured out how to play cracked Fall of the Samurai with steam Shogun 2
thank god. i didn't want to download a Shogun 2 torrent just to play FotS.
>>
Just installed Europa Barbarorum 2, recommend me a faction pls. Will try play hard/hard
>>
>>1443989
>inflation please understand family company
Look what's the price of their latest shitty DLC for warhammer
>>
>>1443996
Saka Rauka
>>
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>>1443989
>Looks like
you dumb nigger they literally write "Saga" on the title when it's a Saga, you didn't need to hack the NSA mainframe to discover that
>>
>>1444013
>>1443989
Wasn't "Saga" completely discontinued?
>>
>>1443066
>pointless
whatever faggot
>>
>>1443989
TW: Pharaoh is EGS exclusive
>>
>>1444048
I don't think they've said it publicly but I wouldn't be surprised
ToB and Troy we're both definitely profitable (ToB was a glorified mod and Troy was paid for with Epic CCP Store money), but both failed to get even a fraction of the main titles' playerbase
>>
>>1443996
>Greece if you like greek hoplites and spartans
>Macedonia if you like phalanxes and walls of spears
>Rome because it's Rome
>Takashila for indian war elephants
>Sauromata for steppe horse spam
>Carthage to LARP as Hannibal
>Sweboz for germanic barbarian hordes
>>
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>>1443996
I cannot recommend Europa Barbarorum due to its wasted resources on non-Greek factions. At least it is appropriately named, however.
>>
>>1444102
>Hannibal posting in 2023
Please don't make me miss the good old days more than I already do
>>
>>1443896
stfu I'm exterminating the middle east
>>
>>1444096
>ToB was a glorified mod
Take that back right now. Thrones is great. The only issue was that it filtered casuals, so it never got the dlcs to flesh it out
>>
>>1444102
Is that Heaven games? Is that still going I think that was the first online forum I joined back when Rome 1 first came out.
>>
>>1444240
>Is that Heaven games?
TWCenter, specifically around the Rome 2 era where you could find people demanding a refund because the roof tiles were the wrong color.
>>
>>1444234
I didn't say it was shit I said it was a glorified mod
so was Fall of the Samurai
it's 95% recycled assets from Attila and you're absolutely delusional if you think otherwise
>>
>>1444234
>it filtered casuals
why
>>
>>1436537
twg is infested with animetrannies now.
>>
>>1427771
I love medieval games so much bros, why are there so few good ones of them
>>
>>1443890
I wonder how many of any of our ancestors got exterminated or did the extermination
>>
>>1444459
Have you tried the medieval mod for Rome 2?
>>
scourge of god just re-released
https://steamcommunity.com/sharedfiles/filedetails/?id=2866202220
uses kirsis map which includes india and is set in the 400s
>>
>>1445591

Christ. How bugged is it? I hope it's in a good state, I'm downloading right now.
>>
>>1445657
>How bugged is it?
Very!
>>
>>1443728
Total War has never done cav that well. The whole point of shock cavalry is to smash the line and come back around. In total war, they just there like retards.
>>
>>1445670

I don't know why but cycle charging seemed to work really well in the Third Age mod for Medieval 2.
>>
>>1445677
Too bad that cavalry is practically invincible and destroys whatever they touch in Third Age
>>
Whats the best mod for medieval 2 that improves vanilla instead of being a big overhaul
>>
>>1445688
Rule Britannia, though it's just for the Britannia campaign.
>>
whats the best set up for buildings in latium and magna graecia in DEI
>>
>>1445591
is rome remastered good?
>>
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>>1444103
The good old days never left. They are forever preserved, so long as you continue to repost them.
>>
>>1445980
My man really hated Britannia
>>
>>1445978
Yeah. It's just Rome 1 with better mod capabilities.
>>
>>1426478
Cimmeria. Steppe niggers are fairly uniquentonfight and at least jn DeI they had a fun roster.

And rome ofc
>>
>>1442454
>Pre-order bonus
That's a passerino piraterino from me.
>>
>>1445978
yea
>>
>>1445978
if you dont mind the ui its great
used to get 30 frames in rome so being able to play it smoothly has been a godsend
>>
>>1445978
For a remaster, it's pretty mediocre. It might get better when it has more mods/better mods than it does now. UI is pure garbage and isn't even moddable, consistent 60 FPS on modern machines is nice, and quality of life features are ok but at times poorly implemented. There's nothing else to say about it really. Don't pay full price for it.
>>
Which for 3k should I use. TROM and Wu Kingdaissance seem to be the popular ones.
>>
God I hope pharaoh is actually good. I'd love a bronze age total war
>>
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>>1446977
I use TROM and it's pretty damn good, haven't tried the other one yet.
>>
>>1447142
me too at the minimum i hope its a fully historical title. none of the mythical stuff found in troy. the game could be shit but i would consider it a win if it is fully historical.
>>
Man Rome 2 really shits the bed on Normal difficulty. I just conquered the western half of the empire in one sitting using auto-resolve on every battle, just bringing in a second army whenever necessary to stack the odds. I'll try on Hard tomorrow.
>>
>>1447142
I hope it builds on attila instead of continuing the pokemon-esque trend we're heading down now.
>>
>>1447503
Rome 2 on Very Hard is easier than say Shogun 2 on Normal.
>>
>>1426662
Same. Best TW.
>>
What's wrong with MoH anyways?
>>
So do we know if Pharoah will be a historical title or is it more Troy, 3K garbage?
>>
>>1447503
I have to fight myself to not play like this when on R2. What was CA thinking with that autoresolve feature.
>>
>>1448070
It's set in the Bronze Age which is the least known historical period, and one of the advertised "features" is unique leaders. It will be the latter 100%.
>>
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>>1426478
Historicals are cool but when an EVOLUTIONARY TOTAL WAR?!
>>
3k-Chads
Now that all is said and done

Romance or Records
>>
>>1448082
Christ whats wrong with CA. Troy wasnt liked, 3k wasnt liked, do they really think the 3rd times the charm?

These games arent for anyone, its not fantasy enough for Warhammerfags and its not historical enough for historyfags. Yet another flop and then on to Warhammer 4 i guess.
>>
>>1448355
I still love Romance, mainly because I loved Dynasty Warriors growing up so I don’t mind the super powerful Lords, also I like the 3 generals with their own command idea even though I just want the old separate army mechanics like they used to have.
>>1448364
There is a sizable portion of the community that has always wanted a Bronze Age Collapse TW. I’m sick and tired of fantasy trash and all it’s DLC, besides you’re probably just another professional whiner who wants ME3 just to shit on it anyway.
>>
New steam update for Shogun 2 removed the mod manager...
>>
>>1447503
Try a hard faction like Odrysian Kangdom
>>
>>1443996
>Pontus
cheap pikes, greeks, and galatians
Dacia
>Thracian peltasts and 2-handed swords, good horse units, and greeks
>>
>>1448264
>he never played war of the insects 2
ngmi
>>1448364
>Troy wasnt liked, 3k wasnt liked
Dunno about troy, but 3k was loved by a large section of shogun 2 youtubers. Also it was the 3rd best selling total war. Also, didn't they have a deal with epic?
>>
>>1448506
The high sales figures was bloated by the pandering to the chinese market. In the west it was mostly just meh'd or thought it was trash. At least that seemed the reaction on release, maybe it ended up finding an audience in the west but i havent kept up with it.
>>
>>1448372
>im tired of fantasy shit
>defends CA and calls me a M3 shill
Its going to be more fantasy trash you mongoloid lmao
>>
I was not hyped for Warhammer 1 but my friend bought it for me so I gave it a try. It clicked because the magical bullshit was so over the top that everything was hilariously overpowered and stupidly loud to the point of being entertaining. Anything that's faux-historical with mythology added isn't going to be as entertaining but will completely ruin the immersion. When I played Rome 1 way back in 1983 the fun of it was knowing that it was (supposedly) historical. They need to stick to fully immersive historical settings or try different IPs and go over the top with it. Splitting the difference won't work.

Will Pharaoh simulate the countless genocides committed for the sake of public order? Can I deport Greeks to Afghanistan like my boy Xerxes did?
>>
>>1448500
it removed all chats for multiplayer. WTF Now you can't fucking play with teams.
>>
>>1448732
Oh shit they deleted Discord/Skype/Steam messenger/IRCChat/etc? How did they do that?
>>
>>1448740
The in game chat you dumb faggot. You know the thing you use rather than tabbing out and wasting tons of time, or just can't have an alternative if you're hanging with randos.
>>
>>1447503
>>1447532
>>1448073
>>1448503

I started as Arverni on Hard and it went better. I still won 90% of my wars with auto-resolve and good strategy, but there were a few factions that called out my bullshit and made me fight a real 50-50 fight on the battle map. My invasion of Treverorum was a fiasco. I had two stacks totaling 3,600 men but they were attacked by a combined army of 5,500 men. My unit quality was shit so it turned into a mosh pit slugfest that I ultimately routed from. My armies were utterly annihilated in the follow-up fights. I white peace'd after that, made better armies, and marched south into Spain to greener pastures.

Rome 2 is alright, boys. After ten years I'm willing to admit that.
>>
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Uhh anons, why does my general look like he's the product of centuries of incest? Is this the true power of Norwegians?
>>1448658
Have you never played Germany? Or against them with chariots/elephants? https://youtu.be/m8ZFK2LKS_g?t=36
Personally I think Troy and Three Kingdoms did it well, allowing both history and fantasy modes. Wish CA would bring back Glorious Achievements too
>>
Sorry for not reading the thread and seeing if this question was asked but I've played a couple TW games in the past, a little bit of Medieval II, Shogun II, and the Warhammer games. I wasn't crazy about the Warhammer games I prefer historical, so how does the tier list usually go ranking the historical games? Are any of the newer ones worth playing, like Troy, Atilla, Three Kingdoms?
>>
>>1449449
Depends on who you ask here, but Medieval 2, Shogun 2, and Rome are the most popular here. For me it's
Medieval > Rome 2 > Empire > Thrones Of Britannia > Attila > Shogun > Napoleon > Rome > Medieval 2 > Shogun 2
>>
>>1449470
Never played the first 2 games, what do they do different or better than their sequels?
>>
>>1449449
Attila is great if you enjoyed Rome 2 but it’s performance is all over the place and overall worse than R2. 3K is easily the best campaign and diplomacy experience of the games, but they changed a lot of the formula for that game (army recruitment is based on your commander’s level and type rather than buildings, there are 3 commanders in an army each commanding 6 units) and the battles took a lot of influence from Warhammer (lots of buffs/debuffs built in to units, Romance mode has some magical abilities and commander’s are Dynasty Warriors powerful) but overall I really enjoy the game. I haven’t played Troy but from I’ve seen it is somewhere between Warhammer and 3K
>>
>>1449470
Dang why is Shogun II and Medieval II so low on your lists? Also yeah I was debating playing Rome II, is that the next logical choice after the ones I played?

>>1449478
3K seems really interesting, I might get that unless you would recommend R2 first.
>>
>>1449449
Shogun 2 has the best battles and most variety.
Med 2 has the best attention to detail and lots of big overhaul mods that change the entire setting
Attila has the most depth and challenge on the campaign map
>>
>>1441914
>get my own pope in
>start wrecking shit
>he still excommunicates me
damn
>>
>>1449501
>unless you would recommend R2 first
Hard to say, both games are hugely different from each other and even from the other games you played
>>
>>1449470
>I share a board with fags with this much of a terrible taste
Grim
>>
>>1449470
>hates med 2 for being buggy
>rates empire that high
lel
>>
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I became what I swore I would destroy.
>>
>>1449477
Shogun 1 has way better atmosphere and the late game becomes stupid hard without being annoying. It also has way more campaign options and the second best ai in the series. Plus it's Total War engine 1, which means the battles have better mechanics
Medieval 1 has those better battle mechanics and the best campaign mechanics. The title system is extremely fun to mess with and you can ruin your dynasty through rampant incest. You can also marry into other dynasties and then assassinate their leaders leaving you with claims to their land. There are also civil wars which are almost as good as Rome 2's, and gun powder units can fire by rank but doing so depletes ammo fast. It also comes with glorious achievements as a game mode, it gives each faction points for defending/conquering settlements or for doing various faction specific quests. Any faction can win the campaign by getting 100 points, late game it gets intense. There are also 3 separate starting periods. Finally it has the best ai CA every made, expert is genuinely challenging
>>1449501
>why is Shogun II and Medieval II so low
I like them both, but Shogun 2 has a very shallow setting, that gets boring after awhile. Unlike Shogun 1, 2 ends up adding giving ai free armies in 3-4 turns if their behind the fog of war, and with Realm Divide it just becomes annoying and lengthening the campaign. Personally I can play 2-3 campaigns of Shogun before getting bored, but with 2 I can only play 1 before needing to switch games
As for Medieval 2, it's low because it doesn't hold a candle to Medieval 1. That and it crashes a bunch and no matter what machine I use I get really annoying graphical glitches. I also didn't like the limited recruitment pools for units, it doesn't let me make joke armies
>>1449617
Ok post your list now
>>1449638
I rate Empire high because the map and setting make up for it. Plus I really like the naval combat
>>
>>1449762
>civil wars which are almost as good as Rome 2's
okay you have to be retarded or baiting
the family tree and civil war system in rome 2 is NOT good
>>
>>1449787
Show me on the doll where Rome 2 touched you
>>
Seleucid foreign policy sure is funny.

>"Boss I'm being attacked!"
>"okay I'll send an army right over (- ‿◦ )"
>5 turns later
>"pls stop attacking my boy, I have absolutely no leverage here and he hates my guts, but please do as I say."
>"okay."
>"also give me 3,000 gold"
>"okay."

Rinse and repeat until all the satraps are either dead or in open revolt.
>>
>>1448500
>>1448732
>CA releases gamebreaking patch for Shogun 2 out of nowhere
these faggots either like shooting themselves in the foot or want to liquidate the old franchises to force people to play the new ones.
>>
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>>1449947
>>
>>1449867
>liquidate the old franchises to force people to play the new ones.
I'm inclined to believe this. Like they never made modding for Rome 2 as accessible as they should have. If they made the AI properly modable with fixed computer resourcing caps we'd still be playing Rome 2 mods for the next twenty years. I pray that the source code gets leaked one day.
>>
>>1449947
I appreciate the attempt but kys for mass replying.
>>
>>1450822

Why don't you go drink poison and build an immunity so you can't die when your son betrays you and you lose everything you held dear
>>
>>1441056
Even if it is i probably wont buy it after the shitshow that warhammer was.
>>
is there any linux fag here? i am now resorting to begging as i can't find the latest version of Rome Remastered for linux and for the love of me i can't make the windows version work. If someone can send me the linux version i would (virtually) suck his dick
>>
>>1451248
This. I branched out to other strategy games when they started shitting out warhammer. I don't think i'd be able to enjoy the slop they produce these days.
>>
>>1451259
KWAB
>>
>>1451259
Use Wine, nigga
>>
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>>1451248
>>1451411
>wont play after warhammer
>wont play attila
>wont play rome 2
>wont play napoleon
>wont play empire
>wont play shogun
>wont play medieval
>claims to be a history fan
These are the niggas who share your thread
>>
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>>1451482
>wont play after warhammer
Yes. I just dont see CA being capable of making something good anymore. I'd be happy to be proven wrong but i wont get my hopes up.
>>
>>1451482
>>wont play attila
>>wont play rome 2
>>wont play napoleon
>>wont play empire
these are horrible stop pushing this meme
>>
>>1451435
Doesn't open, proton also doesn't work, if i try opening it as a non steam game it sends me to the store too. I already tried with Dodi, fitgirl and codex repacks
>>
>>1451503
The cult of Attila still baffles me. It's the same shitty Rome 2 with some new campaign mechanics (but doesn't even fix the most egregious campaign-related issues like armies being tied to generals and the awful province system)
>>
>>1451825
Attila has massively good presentation. Probably one of the best in the whole franchise. Only Medieval 2 is better, and even then Attila beats it by a country mile.
>>
>>1451849
who gives a shit when the battle mechanics are rubbish, that's the only reason to play these games to begin with
>>
>>1451825
I love how retards like you post in every TW forum just to say how much you hate every TW since Rome 2. Nigga that was a decade ago, we get it.
>>
>>1451873
The only retards in the TW fanbase are the ones who feel the need to defend the goyslop CA have been shoveling down their fat gullets since then.
>>
>>1451873
zoom zoom
>>
>>1451877
>strategy goyslop
Jesus christ you guys are fucking retarded.
>>
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>>1451891
Yes, goyslop.
>>
>>1451482
The "historical"fags have been seething about every game that is not Rome1 for so long you'd think they'd just give up and accept the franchise is not for them by this point.
>>
>Using "historicalfags" unironically
>Mentioning Rome 1 when Med2 is the sacred cow of the pre warscape days
Go back to /twg/, faggot
>>
>thinking med2 is better than med1
go back to lurking zoomer
>>
>>1451854
>who gives a shit
Everyone who likes Attila.
>>
>>1452046
>Reading comprehension
>>
>>1451854
They're actually good.
>>
>>1451487
Based and realitypilled
>>
>install historical mod
>all the factions are named in their original native languages
fuck you with muh extreme accuracy, i don't want to google what the fuck each faction represents. just give me the names in english.
>>
>>1452318
There's literally nothing historically accurate about not translating shit. The modders are just retarded.
>>
>>1452318
>>1452325
t. retarded Americans
>>
>>1452318
This but for unit names too. Why do they have to be called ashigaru? Why not just peasants? Why samurai and not just knights or men-at-arms? I think it's stupid that people choose the original language's words over the translated language. This is also way to common with historians too, the worst case I ever saw was a guy using a romanian word for bandit 10 seconds before saying it just meant bandit. I expect this shit from weebs and their equivalents but not from historians. I think this is the reason why the average joe thinks history is for nerds
>>
Im cheating byzantine (AI) like 5 million gold because I want byzantium to be one of the main antagonists of my campaign and I think this would be a funny way to watch catholicism and germans get destroyed and the roman empire get restored


catholicism is the reason behind stagnation and the mass forming of nation states which infought amongst eachother
>>
I think i should also flood lithuania with money too because they're pagan

catholicism really has no reason to exist
>pope: i excommunicate you because you wanna create roman empire 2

it'd be fun to watch catholic nationstates being turned to ash
>>
>>1452820
other factions Im going to inflate with money to ensure their survival:
>aztecs
>native americans
>>
>>1448264
Empires of the Undergrowth, I guess. Maybe few other bug rts games.
>>
>>1452856
>native americans
apacheans actually

also btw gunpowder is turned off
>>
Fuck me, Rome 2 is actually really good. It's sat on my hard drive for ten years and I kept bouncing off it, but it finally clicked and now I'm binging it one campaign after another. The auto-battle is way too generous but I made a rule of only using it when I felt like I would be needlessly repeating a type of battle I'd already fought. It took me a while to get used to the battles, because overall morale matters way more than individual morale, so you can't snipe individual units like you could in Rome 1. It seems like missile units matter more than they did in Rome 1 and cavalry matter less, but horse archers obliterate everything.

How are the DLC campaigns?
>>
>>1453517
Empire Divided is really good, the units are cool and the new mechanics are nice, it's a very good large start game.

Rise of the Republic has a very unique flow and the map is very nice. The Rome campaign being actually pretty hard is a nice touch too. Do get that AI recruitment mod or something like that if you do RotR, Last I played the AI had a bad habit of making 1/3rd of their army RoR peasants for some reason.
>>
>be Antony
>that whore Cleopatra declares war on my vassal Judea
>too preoccupied with the Parthians to save them
>finish my war by sacking Ctesiphon and turning it over to slaves
>invade Egypt and slaughter every Egyptian
>become the avenging angel of Israel

Love me Hebrews, simple 'as.
>>
>>1454803
>anthony genuinely though cleopatra was a good ally
>she demands that he have her sister killed
>he fails his parthia campaign because she didn't send him enough soldiers to protect his supplies
>he literally turns everyone in rome against him trying to appease her
>he makes many of his eastern vassals upset by giving some of their lands to egypt
>her navy fails against a 1st century bc roman navy
>his other allies leave him when he needed them most
>cleopatra is already looking for a way to flee
>anthony losses his most important naval battle because the egyptians flee
>when egypt is facing roman armies in the east and west cleopatra is looking to flee into red sea
Why did he trust her?
>>
>>1454930
Kek lad, this is why I always tell me fellow anons to never trust slags and harpies at all; especially if they have tattoos, are fat, or worst of all - are bloody feminists! Keeeeekkkk!!!
>>
>>1427600
Silk?

Isnt silk really durable in layers?
>>
>>1453517
The engine they switched to after Medieval 2 made missile units way more accurate and they have been pretty essential ever since.
Empire divided is good like the other anon said, I really enjoyed Caesar in Gaul, the historical battles you get from them too are pretty fun, but that may just be my love for that time period.
>>
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>bump limit nearly reached
I dont want to lose this thread bros.
>>
>>1455626
Then make another one dummy
>>
>>1455626
relax we have a week before it archives. dont make a new one till page ten.
>>
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I spent a few years straightening out the East, getting rid of useless clients, beating up Parthians, and killing Cleopatra. Now Mark Antony and his sons are poised to invade Italy. It's going to go well, bros. Just have to impale that precocious pipsqueak Octavian.
>>
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Why does empire have to be so fun but such a buggy fucked up mess at the same time bros? I finally get a good game with darthmod going and that dagestan protectorate bug screws it up again.



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