Which is the most fun clan in your opinion?
>>1371979Nothing like gun toting shoeless monks shooting the shit out of you
>>1371975I really hate starting from the middle. Is it even possible to win from the middle on legendary? Everyone just gangrapes you as soon as you start to make any sort of waves
>>1371975Oda is pretty fun just for the clusterfuck murderbowl at the start of the game, but my favorite is probably Otomo or Mori.
>>1371975There's only one correct way, and his name is Jesus
Date for this feeling: https://www.youtube.com/watch?v=gHdDxKy2QW0
>>1371975kill yourself ottomonigger
>>1371975Date for Baaaanzaiiii.Ikko ikki for different units.Uesugi for challenging start.Otomo for gunpowder slaughter.
for me it’s hattori
>>1371979>>1372031Both have the issue that having different religion is a massive pain and slows down your expansion . Also I'm annoyed that the otomo religious buildings are actually worse from what I remember,
>>1372098Just spam rebellions so the other clans don't expand as well.
I'm going to play on hard for the first time, any tips? Also recommend some clans to play on hard.
Oda is kind of fun because of how cheesy it feels beating the game with only their OP Yari
>>1371975I’m preferential to the Shimazu. I cut down three stacks of Ikko Ikki armies with my Daimyo’s son. Heavy gunners are also just really fun to use, if you can actually get to a point where you can use them.However playing an Oda pike and shot army is pretty fun too.
>>1371975Date or Shimazu since you get to start on the ends. I find Hojo fun for just building big castles everywhere too.
>>1371975Well, depends on your definition of "fun". Takeda start right in the middle of a shitfest that is central Honshu and their specialty is cavalry...which requires heavy micro in Shogun 2 to even stay alive. So if you want action, and I mean ACTION, both on the strategic and tactical map, Takeda's got you.
>>1371975I wish guns weren't so dogshit in vanilla shogun 2.
>>1372284Cav is not exactly.. bad in shogun but suffers from the fact that it requires considerable investment and multiple recruitment buildings to actually get the good ones while being hard countered by the ubiquitous yari ashigaru spam.>>1372105I suppose that could work. But it costs money I'm not sure how that actually works out in the end and you need might need those agents in your own land converting.
>>1371975Is there a mod that allows you to play as the European countries?
>>1372198Patrician taste. Probably comfiest starting location too.
>>1372198> Pike and shotIn vanilla? Tanegashima are so bad, and they're doubly bad if you fuck up their LoS with massed pike. They are literally only good on siege defense. Just go pike and more pike. Or pike and cav. But if you really want to make a tanegashima field army work, you should go heavy on cavalry. They can hunt down the enemy cavalry first, then have them run circles around the enemy infantry to screen them off your guns.
>>1371975I like Shimazu
Shimazu is great because you get the choice to change religion early on, abandoning the 'easy' default starting condition and create a shit-storm in Kyushu. When you win that early conflict, you can then basically control most trade nodes with European boats. A lot of people also don't know you can block land-access to islands by placing a ship where the bridge is on the campaign map: someone has to send a navy to remove you.
>>1371975Otomo for guns, shit and giggles.Uesugi for challenge.
>>1372488Rather, how about razing all Christian cities and rejecting stinky Portuguese boats then conquering all Nippon for the glory of the Emperor?
>>1372490There's zero (0) Christian cities, anon. And you will conquering all Nippon for the glory of the Emperor anyway.
>>1372292Oh no, don't get me wrong, when you see your Fire Cavalry/Yari Cavalry ride down the enemy it's glorious, and Light Cavalry will carry you through the early game, but it's not exactly watching the enemy suicide itself against your Shimazu Katanas/Chosokabe Bows/Oda Long Yari ashigaru.
>>1372497What about Otomoland
>>1371975Otomo are the best because they are both rewarding and sometimes challenging
>>1372508So what about Otomoland? How long since they accept christianity as their religion, year? Two?It's like call slav pagans as christians after their forced baptism.
>>1372381The only thing they need is a range increase.
Should I convert as Shimazu?
>>1372110Date.Get katanas rolling, fuck Hatekayama, just keep rolling until you reach Kyoto.
>>1372294There's one for playable Portugal in Sengoku campaign
For me it's the Aizu
Hojo because I like seeing explosions.
>>1372734how the fuck do you use daikatana samurai for sieges which are the most important fights
>>1372547your Mon is already a cross so yes
Uesugi or Ikko IkkiSohei are peak kino
>>1372907I just starts Ikko Ikki hard campaign, got any tips?
>>1372909let go of your isolated province
>>1372910wait they don't start with an isolated provincehas my brain rotted from the years?was it a mod?
>>1372911They started with two great provinces.
>if you don't conquer quickly the enemy will upgrade their forts to the max, ruining their (thus future you) rice surplusI really don't like the fact that you can't destroy castles.Otherwise I had the most fun with the Ikko-Ikki: being on the edge for decades attacked from all sides was rewarding. No metsuke while being at the hattori frontier is a pain tho
>>1372909NTA but just go ham on units and don't be afraid on low income, your neighbours will always despise and attack you. A tactic I like is to take an enemy province that you can't defend, raze the buildings and leave it to be taken by a rebellion, making you a buffer province.
Is Hattori fun? What is their gameplay like?
>>1372909>>1372993Oh yeah and don't forget to recruit ninjas early otherwise you'll be bullied by the ninjas from the south
>>1372999I've never understood agents in this game. It's prohibitively expensive to attempt agent actions, I need 100% of my income for unit upkeep and base buildings that provide more income for said unit upkeep
>>1372294https://www.moddb.com/mods/total-fots-serieshttps://www.moddb.com/mods/pike-and-shot-ii-total-warBut personally i think that both are garbage because they don't change the original arcade game like NTW3
tsu their traits are asbolute dogshit and you start surrounded by shogunists
Otomo spreading Catholicism all over JapanOnly right way to play
Would Otomo have been more interesting with foreign missionaries coming in randomly to assist you?
>>1371975Mori's the only one I'm interested in.
>>1372381What I do is keep the guns on the flanks in columns, resembling an actual pike and shot formation. When the battle lines meet, I swing the gunners out and they can shoot the enemy melee in the back, or they can go after the archers. They have anti-can cover from some naginatas and of course some cav. There’s other fun strats you can do.
>>1372998Incredibly aggressive. Take Kyoto on turn 1 for the full experience
>>1372829You mean no-dachi? The foot cavalry?You don't. At least not without some mods that fix them.You wait out the sieges or use regular katana samurai to storm the gates.
>tfw you've played so much Shogun 2 you've become sexually attracted to yari ashigaru uniforms
>>1373870>>1373874>>1371979All made for BCC (Big Conquistador Cock).
>>1372909strat that makes most sense to me is sucker punch east and south, leave west alone since echizen is great chokepoint. i usually rush east, sometimes i get friendly takedashits and i can rush sado for boost to income.i should do a roleplay campaign, no samurai units just ashigaru and monks. wish i was good with agents for starting rebellions.
idek what this game is and i just found this thread bc it was on the 4chan homepage "popular threads"but id choose mori bc i have an ancestor who was a samurai for the mori clan
>>1373401Based Kirishtan Japan enjoyer
>>1371979>>1372853>>1373870>>1373874>>1373875>read the first chapter>pg 13 - the viking's leather armourAnd no, it wasn't designed for just that climate, you're just a beta east asian manlet who was fed fish and rice his whole life.
Which is better in campaign? Yari Ki, Revolver Cavalry or a mix of both?
>>1374474VVGGGHHHHH>>1374481Kirishtan Japan sounds like such a weird term. If you're already saying "Christian" with japanese sounds, why not call Japan by its actual name (Nippon) instead of the term the Portuguese made up?
>>1375457>Yari KiUseless units>Revolver CavalryCan be used to kite Katana Kachi but you have to micromanage them yourself as the Skirmish function works badly.I wouldn't bother with either of them. Just get Yari Kachi instead. They walk as fast as cavalry with the rapid advance ability and they are much better in melee.
>>1375070What the hell are you talking about? Everything he said there is correct.
I have a confession.I’ve gotten to a point where I only play eye Hard mode, but I won’t touch Legendary because I can’t stand battle realism.
Any mods you'd recommend? Currently I only use the unofficial patch.
Bow calvary pwn face as a support unit.
>>1374474CHING CHING CHONG
>>1376365I only ever play TW games on normal-hard because I can't stand the blatant AI cheats including straight up stat bonuses to all units in the newer ones. If we have 2 identical units of spearmanii mine shouldn't just lose because fuck you and I want to actually get to actually have fun and not cheese every battle.
I rolled a dice and got Mori for my first hard campaign. Do you have any tips? I never played them before.
>>1377804install naval rebalance mod.
>>1377804Quickly grap Hoki and Bizen. Don't ever upgrade your castles in other provinces but fully upgrade them in those two provinces. Only build one (unupgraded) market in other provinces. Build a Sake Den if the AI upgraded a province before you capture it.In Hoki build Hunting Lodge, archer and siege buildings. Temple too if you don't convert to Christianity. In Bizen build armory, sword, spear and stables buildings. Christian Mori have the strongest ships in the game but you will lose bow monks. Decide for yourself which you consider more important.
>>1376460Stronghold of the Samoorai >non shit, better looking and more interesting castle maps. >some maps are buggy. Your commander may spawn underground. Some walls don't work. Unique factions>switches up some units around: (Heavy gunners go from Shimazu to Otomo) >and changes several unit stats: Chosokabe all samurai have bows, Otomo matchlocks have 150 range, Date No Dachi samurai have armour, etc.Vanilla Supreme>bigger squads.Naval unit mod pack>recruitable Wako ships>panicked ships may rally>ships actually sink now>bow tower bune, catapult ship, buildable black ship, buddhist nanban trade ship
Most Fun:>Oda (premium Ashigaru units)>Date (extra charge on every single unit)>Takeda (cavalry cheese encouraged)>Ikko Ikki (not having metsuke sucks, without personal bias, they'd be mid)>Otomo (their christian religion sucks, but it's balanced by being a Christian Faction but better)>Tokugawa (if you want a vassal empire)Mid:>everyone elseLeast Fun:>Uesugi (starts off in the part of Japan, where the provinces are very large and you have to travel far to get anywhere)>Hattori (extra upkeep cost on every single unit makes this the worst Clan in the game)
>>1378422I kinda like Hattori for being able to deploy anywhere.
>>1378422>Tokugawa (if you want a vassal empire)is using vassals ever worth it?my understanding is that they will 100% betray you no matter what after you reach a certain strength threshold
got any tips for Hattori?
>>1372853What happens to people aged 46-49?
>>1376629Yeah, I've been playing Shogun 2 on legendary for ages, but it's just not enjoyable. The enemies WILL spawn two stacks of max-experience samurai as soon as you take your eyes off them (not outright spawn, but produce in a few turns with their insane income bonuses), you WILL get invaded at exactly the one point you have to leave undefended because you can't afford a garrison in most of your cities (bonus point if they invade by sea at the farthest end of your territory), and enemy soldiers WILL fight until you've killed 95% of them in every battle because of the morale bonuses. It's fucking tiresome and just leaves me frustrated, but I don't want to lower it because I want the steam achievements to feel "done" with the game
>>1379758Not play as them I guess.
>>1371975Just started playing this, Ikko Ikki wasn't selectable in the campaign screen. Is this like previous Total Wars where you had to defeat certain factions to unlock them?
>>1380252Ikko Ikki, Hattori and Otomo are DLC clans.
>>1380252They are DLC clans. The DLC clans aren't necessary for enjoyment of the game at all and change the balance, buy them on sale when you want to spice up the campaign a bit
>>1380253>>1380254Should have expected that, thanks for the answer.
>>1371975Takeda because trampling peasants is fun.
>>1379671If you just have one or two small ones and a shit load of gold spare I think it is possible to bribe them into loyalty but by and large no. Realm divide is such a sledge hammer to any diplomacy in this game you're better off just annexing them and not having to worry about being backstabbed.
Been thinking of booting it again, only played vanilla.What are your essential mods for balance and a fun experience?One mod to have a bit more visual flavour in armies would also be appreciated, yet not strictly necessary.As some have pointed out before, nodachi samurai and guns are useless in vanilla.Please and thank you in advance.
>>1379671Any vassals you make pre-realm-divide WILL betray you instantly, but it might be still worth it to keep one in a shit province as you'd probably make more from trade and you can use the honour point. They will also probably just sit in their capital with their stack so they make a decent buffer.Vassals you create post-realm-divide don't start with the giant malus so they won't betray you right away but your further actions will make them betray you eventually. As above still might be useful as nobody else will want to trade with you. What I find more useful is that when you are fighting against another blob you can liberate any eligible provinces so you don't have to worry about garrisons or stopping to pacify provinces giving the AI time to shit out another million stacks.You can get a good chunk that way and worry about mopping up vassals later or you might just hit victory conditions before they betray you.
Just start playing Date, how do I effetively use no-dachi samurai?
>>1380269I love spamming upgraded light cav as them
>>1381079>click no-dachi>double click enemy
>>1381079They are infantry version of Yari-Cavalry, except they can't fight other cavalry. Or move fast. Or speed up your army move range.How to use them:>wait for ranks to clash>charge in from the side>retreat immediatedly and charge again.>don't leave them to fight or they will die.>don't charge them into yari wall>don't leave the mexposed to archers>don't let them get charged by cavalry>don't let them fight prolonged meelesTL:DR they're shit. Just use katana samurai instead.
>>1381108Goddammit. Is there any mod that improves them?
>>1381109"Yaki's unique units" does I thinkIt basically gives Date No Dachi armour on par with katana samurai, so they can actually stick in a fight now.
My Uesugi campaign is breaking my balls, should I capture the north first, push along the coast, rush the ficking Takeda or give up on my shitty capital and move somewhere more defensible?
>>1381079>>1381109This >>1381108 is absolutely shit. When I wrote >>1381107 I meant it. Date no-dachi samurai are hilariously OP even on VH. Just buy a half-full stack of them with naginatas and yari cav on the sides and ram them in full frontal assault in the enemy front line.>>retreat immediatedly and charge again.Brainrot from playing too much Warhammer. Cycle-charging in this game doesn't work.>>don't charge them into yari wallAI can't use YW.>>don't leave the mexposed to archersBy hiding behind the enemy front line you're slaughtering.>>don't let them fight prolonged meelesDate starts in province with smithing. Build an armourer there and they'll 1v1 katana samurai easily.
>>1381136>Date>Build an armourerWeaponsmith for me. BANZAI
>>1381079Shock infantry just kinda sucks. They will do huge damage if you bazai change them in but getting a nice clean charge with a big, slow unit is harder than with cav. They are still decent 1v1 but they will take considerable losses.
>he doesn't change the unit size in the game files so that late game battles will have around 50000 soldiers
Is Hojo fun? Explosive and siege weapons focus sound cool
>>1381079Any mod to give them helmets ? This is so fucking retarded.
does the amount of trade ships in your fleet affect how much money you make from trade nodes or can I just have one in my fleet?
>>1381292More ships, more trade. I don't remember if there is some sort of cap or not.
>>1381307The cap is one stack per spot obviously, but the game doesn't care what ships are present, so trade ships are the best for trading, but only because they have the cheapest possible upkeep
>Babby's first opinion on factions tierDate, Shimazu, Chosokabe>Good, balanced, somewhat refreshing gameplay for a second/third run tier:Hojo, Takeda, Oda>Self-inflicted challenge tierIkko-ikki, Otomo, Uesugi>Irredeemable tierMori, Tokugawa, HattoriSaying all that, my favs are Uesugi, Takeda and, the faction I think has the best starting location and the strongest economy and military bonuses, Chosokabe.
>>1381371>but the game doesn't care what ships are presentAre you sure, I don't think non-trade ships count and there are special trade ships that are better.
>>1376460Common sense diplomacy improvementshttps://steamcommunity.com/sharedfiles/filedetails/?id=746792877It means you can actually have vassals or even allies once realm divide hits
>>1381263Cheap castles are fun, but their special units are dogshit. (Unless you use a mangonel projectile fix mod)
>>1381377>Hattori>Irredeemable tierWhy though? They kinda look fun to me.
>>1381377Mori has the best color scheme though
>>1381377>>Self-inflicted challenge tier>Ikko-ikki, Otomo
>>1381413Becaus fuck converting every province before moving further
What type of cavalry should I build as Takeda?
>>1381135The general gist of Uesugi is that you take Sado for the gold an immediately sail north, abandoning Echigo if you have to (in higher difficulties, you have to). Eat up Date and establish a much more defensible position before gradually moving down and retaking Echigo. If you're lucky, the enemy sometimes ignores Sado.
Gonna roll for a new campaign.
>>1381418The only one that matters: yari cav
>>1381414>converting before moving on>not moving into already halfway converted provinces
>>1381418Definitely get spears of shizugatake and a couple of fire cavalry. I don't remember if they have any limit for their special unit, so, if they don't, and if their upkeep is the same as yari cavalry, you just build fire cavalry as your main cav unit. No lights, no katanas, no archers, maybe one or two occasional yari cav units for their numbers.
>>1381405Because having stealth on your frontline units is actually very useful but you pay additionally for it whether you want it or not.
>>1381482*is actually not very useful
>>1381377Is Mori actually bad? I can't remember if I played much of them but I always figured they'd be a good faction to play for most people who hate water battles, because cheaper/stronger naval units would make them easier to autoresolve
I use no handicap on normal difficulty mod and i still find it too easy. I think i'll try hard difficulty next, Any clan you would recommend?
>>1371975>S2Pretty much everyone who isn't Tokugawa and Takeda.>FotSThe Shogun one that has bonus to reload speed.
>>1378346>Stronghold of the Samoorai if you are going to grab a battle map, onoy pick the non-siege ones. The AI's pathfinding is notoriously terrible
This was going well, but food fucked me over.Where can you even see how much food you produce and consume?
>>1382171I think Mori are actually really good, their better navies helps monopolizing the nearby trade nodes, thus financing a large army. Securing Kyushu and Shikoku make an easily defensible backyard. Plus their pirate samurai (if you have the dlc) are powerful and fun to play with.
Man the Rise of the Samurai roster is so bad. I love Foot Samurai and they just shared but it feels like my army is just foot sam with levies or to bulk it out
>>1382851Rise of the Samurai is just garbage in general. All of the starts are more or less the same, the roster is full of trash, and the era itself isn't interesting.
>>1372853Source on this please?
I'll do it! I'll fucking do it!
>>1371975Otomo because the LARP is fun.
>>1381139You can get meele attack via exp and commander skills, but there's nothing else that increases armour.
>>1383248You do get the mounted gunners so you have something other than the meme ninja unit at least.
>>1383248My first full win was tokugawa actually. On normal, granted. It's pretty fun. Being a vassal means you get a guaranteed safe border for the first couple turns. You'll have to declare on them eventually though. The turn limit means that you can't afford to just sit around being a vassal burning turnsDoing that counts as truce breaking which means a small permanent diplo malus with everyone for the rest of the game which counteracts your bonus unless you can get them to do the declare war somehow. But diplo in shogun doesn't matter anyway, especially once realm divide happens, so it's fine.
>>1383248Get the mod that fixes your ninja status
>>1373436I kind of like Mori too, but I think I'm one of the rare ones who doesn't dislike the naval combat and you can really bully the waves with them.
>>1371975Are there any mods that make the game more historically accurate?Japanese armies in this time period started using more and more ashigaru with samurai as officers.But in the game it‘s the exact opposite with early game ashigaru and late game samurai elite armies.
>>1371975Hattori probably mainly for the difficult position. First love is still Uesugi though.
>>1371975The Western Roman Empire.
Whats the difference exactly between melee defense and armour ? I always thought that armour was only useful against projectiles (hence the exceptional armour of the date bulletproof samurai for exemple), and melee defense was only useful in melee, but reading this thread gave me the impression that armour is useful for both.
>>1387837It is.More armour = good.
I hate the rock paper scissors balance this game has.
>>1387907How the fuck is it RPS when the outcome of the fight depends on how you use a unit as much as it does on what unit it is?
>>1387907Would you prefer it if you could just use a general and 19 units of Katana Samurai and then simply mass charge every battle?
>>1388618No I would prefer it to be soemwhat realistic and a least historical.The primary melee weapon used by most samurai during this time period was the Yari.The katana was a back up.> 19 units of Katana Samurai and then simply mass charge every battle?Retard.I bet you believe they actually dueled each other in 1vs1 fights as well.
>>1388653>dumbshit pseud tries to swivel from gameplay whining to talking about wikipedia tier historylol
Best total war ever made ex aequo with Medieval 2This is my current and best attempt so far on legendary, turn 130 and its pretty much ashigaru spam .Dealing with coastal invasion is the real challenge.
>>1381136>I play solo and never touched online: The Post