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Discuss!
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What the fug
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>>1371717
Map mod? Looks like one I used to use that stopped getting updated and I could never get working with Anbennar.
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>>1371724
Apparently halflings are chuds and dont like arabs, interesting.
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im pretty close to forming the jadd does it switch my reforms? I didnt want to waste my points
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>>1371717
is the gnoll dick update out yet?
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>>1371882
I think that when you do this, you get all government reform points refunded anyway
>>1371910
No
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>>1371923
why bother then...
>>
what would be the most fun race to switch to for roadwarrior?
>>
>>1371724
That's a purging
>>
>be Railskulker
>release Truedagger so I can do a bit of their mission tree before integrating them
>give them the entire Amldihr state
>give them 2 ducats of subsidies so they can colonize
>they don't colonize at all
>try 4
>nothing
>try 10
>nothing
>try 18 (my max)
>nothing
>they also won't recruit more than 7k to their army despite swimming in money
>tag over to them
>they have an unused colonizer and are just stockpiling my money
cool
awesome
>>
>>1372686
>type this
>have a feeling a smartass will tell me about the block settlement growth even though the colonizer is completely unused
>block it just to say I've tried
>they start colonizing before I even give them their subsidies back
this game is stupid
>>
>>1372686
>>1372692
Ai vassals are brain dead retarded yes, even in the base game I notice all the time my vassals being multiple techs behind among other shit.
>>
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>changing from monarchy to republic put me at 50 republican tradition so I avoid reelecting
>goblin admin and 15% inflation giving +25% advisor cost (didn't even dev gold mines, this is just natural inflation growth for railskulker from that one gold mine they start with)
>integrated dwarves and didn't convert them since I'm waiting for the redhead simps to knock on my door so religious unity is bad
>get a couple of bullshit events that put me at -2 stab
>internal conflicts
>-3 stab, each stab costs 430 paper mana (which I've been extremely short on all game)
how do I get out of this situation
>>
>try Tluukt new mission tree on bitbucket
>finally some gnoll dick...
>2nd mission puts me in a sweaty death war against every single elf successor state because they are all allied
i don't know how to feel about this
though it is perfectly winnable thanks to how OP war wizards are
>>
why is Lorent so fucking OP
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>>1373054
Short answer: There is no reason why it wouldn't be
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>>1372972
No cb one of their allies or wait for the incident
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>>1373054
>>
>>1373058
no i prefer normal because i prefer everyone having the same modifiers
anyway, is lorent itself fun? I never played as it. what are some things to do?
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>>1373054
It has no strong neighbours aside from Gawed who jobs in 8/10 campaigns to keep them in check.
>>
>>1373060
>fun
if it's big and in cannor, then the answer is always no
the best experiences in that region are Great Ording and Roilsard (formed from Saloren), both of which end up conquering most of Lorent anyway
>>
>>1373071
what if you just want a campaign as colonial overlord
>>
>>1373075
gnomes
>>
>>1373075
Venail
>>
>>1373075
Deranne, Venail, gn*mes.
>>
>Play as Dameria
>The young owl jobs instantly and i get a PU with Rogeria
Huh, didn't know that was possible.
>>
>>1373201
You mean Wesdam?
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>>1373203
Yeah, Wesdam into Dameria.
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>>1373057
each of them was allied to 2 others at least
idk how it rolled but they just were all hugboxed up
also waiting was not really an option considering that tluukt is an old bitch
so i had to beat them all up at once pretty much
>>
>>1373206
Is it fun? I might give it a try. Two MTs and two formables (Dameria and Anbennar) sound better than the rest of Western Cannor.
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>>1373235
The Wesdam and Dameria MT gives you a lot of vassals. Always fun to punch Lorent in the dick. If you wanna roleplay as Lannister esque oppertunists and backstabbers, they are a prime pick. You betrayed your senior branch, only to kick your former allies Wex and Lorent in the dick and take the spoils for yourself. I'm having a lot of fun with them, but with all the focus of managing my vassals and Anbennar, it's very hard to start a colonial empire, so i just didn't bother.

All in all, i'm having fun and would recommend.
>>
>ywn be abducted by a harpy qt and raise a loving family of harpy daughters with her under the light of the Jadd.
>>
>>1371717
Just formed covenant as Calasandur, how do I infiltrate estates?
>>
i got 78k stackwiped from the fort glitch are they never gonna fix this shit?
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>>1371717
Dwarfs are the most fucking based campaigns I have played in EU4. The fact that there's also several disasters that hit you and can derail a whole campaign is real fun, unlike vanilla where you get one civil war-like event during your whole history and then the disaster mechanic disappears down the shitter.
>>
>>1373505
There are many nation with similar campaign-ending scenarios. Jaddari, The Command, Daxugo, Aelnar. I think this sort of thing is really cool and makes the mid to late game more interesting.
>>
>>1373054
the closest thing to a threat they have is gawed and they always beat them.
>>
>>1373505
>>1373524
Vanilla really ought to have more domestic conflicts.
>>
Reminder that humans are NOT descendents of agrados.
>>
How the hell do you get INTO the domandodd thing in eordand? Ive already done 2 playthoughs in the area (Pelador and Arekepunin) and neither took me inside. Is it restricted to the deepwood elves or something like that?
>>
>>1373411
You get a new edict that generate resources over time, which you can use in a decision.

It's slow as fuck, you better spam it everywhere.
>>
>>1373505
>>1373530
The big fault of vanilla is that is nearly impossible to fail once you get big.
>>
>>1371717
>AI wood elves actually formed Cyranvar
The fuck?
>>
>>1373054
They are basically a combination of Spain and Frane with none of their weaknensses.
>>
>>1373691
They are apparently aiming to fix that with the next exmpansion
>>
>>1373705
*Expansion
>>
>>1373703
They often do in my game...... Eventually. Or the orcs form their equivalent.
It's rare for a dwarf hold or Corvuria to occupy the forest.
>>
>>1373691
That’s why I usually like playing more medium sized countries.
>>
>>1373707
I often see Marrhold plowing through it, they always either destroy every non-human around them or chill with 4 provinces, 0 manpower and a debt spiral for the rest of the game
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>>1373707
Just give them time, if you let them go unchecked they'll definitely ended up blobbing everywhere with 150k+ troops in the late game.
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>>1373707
Either Dwarves or Orcs get the forest in my games I've only seen Cyranavar when I started playing the mod
>>
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It's called we do a little trolling.
>>
>>1373707
The orks tend to win 90% of the time in my games.
>>
Why does anyone even believe in the cube? Why would you stop believing in thousands of years of history for a fucking cube in Aelentir that nobody outside of a couple people have seen?
>>
>>1373822
Because the Cube physically exists while nobody is certain about the gods? I dunno either.
>>
>>1373240
I've always liked playing with vassal swarms, thanks, I will give it a try.
>>
>>1373765
do you get a funny event if you win like with the drunk dwarves
>>1373822
the international gommo pushed Ravelianism.
>>
>>1373830
>nobody is certain about the gods
>everyone trusts random precursor mural that says Castellos is dead
hmm
>>
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>>1373822
>Why would you stop believing in thousands of years of history for a fucking cube in Aelentir that nobody outside of a couple people have seen?
>>
>>1373822
Because they give free stuff to people that start believing.

It's actually pretty realistic to what happened to Christianity.
>>
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>6/6/6 ruler who was born with legendary skill in every magic lore except necromancy
>Randomly dies in his forties 4 days after he researched legendary tier necromancy

Now i'm stuck with a 2/1/2 non mage ruler
bruh
>>
>>1373862
I love EU4
I love my 'long-lived' rulers and heirs constantly dying in their 40s and 50s
I love how it's physically impossible to have more than a single child at a time
>>
>>1373862
I'd just savescum at that point
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>>1373688
And what does agency do? Is there any point in investing in them?
>>
>>1373757
Kino Dragon Coast
>>
>>1373822
anon you could basically say this for any religious shift IRL
it's usually a complex mixture of advantages offered by conversion. sometimes it's related to the theology fulfilling peoples spiritual needs better (or a particular section of the population's needs better), sometimes it offers material or social advantages to convert, like with converting to Islam after the Islamic conquests.
>>
>>1373833
Nah you basically hold out for 3 years until you get an event that ends the war. But it also kinda sucks because the event that starts the war gives everyone a ton of ae opinion on you so that the big war could be a coalition. You also get -7 diplo rep so if you were vassal feeding it becomes impossible to integrate them.
>>
>command declares war on you with 110k brigades, 90k manpower and 40% professionalism in 1465
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>>1374351
>Start in the general area of the Command
>Already have a 300k casualty death war on your hands by 1455
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>>1373765
what do you even do to cause this lorewise
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????????
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>>1374354
Every year is a year in the 30 years war
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>>1374371
After ethnically cleansing every elf in the former lands of Ibevar, Lucian invites the leader of every country in Cannor(including your allies, vassals, and personal unions) to a masquerade in Castle Na Toars(Formerly Silent Reposte) a then proceeds to have his vampires kill everyone there and suck their blood.
>>
>>1374460
is "leader does incredibly dumb shit for no reason and attracts a continent wide coalition so you have something to do in the late game" a common theme now
>>
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*walks into your empire*
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>>1374484
How?
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>>1374519
early on tech from spawning from rubyhold + money from lots of expeditions and mana from showing strength on my way there + farming army tradition by fighting natives with defensive ideas
mid war I had +6 morale while the command had less than 4, it wasn't really worth it though since I could only get money and the gobbo hold from that before my adventurer modifier ran out, was thinking of forming Dromak but I think I'll settle with the beer dwarves now
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>>1374466
He has a reason, though. If the plan goes through, it means that the country is virtually isolated from cannorian politics at large and can do whatever in its internal politics, and it also serves as a sacrifice for the general quest that the MT follows.
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>>1372969
break to peasant rebels to get to 0 stab, hire an inflation advisor, dev your gold mine, CONVERT YOUR FUCKING PROVINCES YOU DON'T GET CORINITE IN THE MOUNTAINS DUMBASS, start re-electing
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>>1372972
You can absolutely win the war with the starting ruler. Meteor strike and War Magic III is incredibly OP.
Magic in general is cool, which is why I like late game dartaxagerdim so much. Shame that you dont really do anything once you get your god ruler.
>>
>>1374528
Are there dwarven nations with mission trees in the jade march region? Holy shit new campaign incoming.
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>>1374466
Yeah but then you get your mist ability by killing everyone
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>>1374484
>>1374528
>>1374584
There's a reddit "guide" detailing starting as Muh Command, conquering Rajnadhaga with excessive AE then ruining Commandjaks until releasing and playing as aforementioned hummies then the coalition fires, you lose, become free and wait until 1470 till you're Dwarves and go on a rape spree up the Tree of Stone till Verkal Dromak is yours. Don't think there's any other MTs in that region. Pretty gay tho you won't be a Real™ Gamer using this method. Only chads start as Duran Blueshield and rape eastwards.
>>
Back in my day we just accepted the death war against the command as Rajnadhaga
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>>1374577
You can convert to corinite, jadd, thought or ravelianism if you demonsterize while bordering a nation with one of those religions, it's how the jadd spreads to the centaurs sometimes
>>
>>1374677
what do we do now?
>>
>>1374950
ally the raj, bhuvauri, one xia and bianfang simultaneously
>>
>>1373681
you have to form eordand, then you'll unlock a sekrit mission tree to colonize it after you've gone down the left and right conquest trees a bit
>>
>>1372972
>relatively early mission puts you in a war that is far more difficult than it seems to be designed for because the situation has changed since game start
Yeah, that's Anbennar for you
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>>1373071
It's not even fun in the way that Ming is fun? Just take it easy for four centuries?

>>1373082
What's the ups and downs of these? I assume Gnomes have to deal with artificery? I haven't gotten around to learning how that's meant to work yet.
>>
I like this mod, I just wish Jaybean would spend some time tard wrangling the devs and mods in the discord. It's a gun mod, just a shame that it's collapsing under it's own weight.
The guy who made grombar is a yandev esque character. God he's fucking cancerours
>>
Orcish men with human wives.
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>>1375397
Human men with a harem of nonhuman wives.
>>
I think people would be more speciest/racist in this setting. Considering how how hostile and competitive everyone and everything is.
I think we need more genociders to really flesh things out
>>
>>1375404
Agreed, dwarves especially should be actively slaughtering every orc and goblin, they shouldn’t even be allowed to exist in dwarf lands.
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>>1375415
I never got why dwarven nations don't have purge already set, considering how much they hate the greenskins. It's a small detail but an important one.
Except for the Obsidian Legion, I can see them enslaving the orcs and goblins. Along with everyone else.
>>
>>1375404
Sorry all you're going to get is more orc lovers
>>
>>1375370
>What's the ups and downs of these?
Gnomes have a lot of their lands occupied by stronger nations (Reveria, Lorent, Gawed) and also need to deal with the Kobold question (gnomes and kobolds wanna genocide each other, like dwarves and orcs/goblins do)
Artificery is an estate unlocked late game-ish, though gnomes tend to get it faster than others. Basically, you get a button to press, it's right under the mage estate "cast spell" button. Here you can choose one of 3 areas to research in. Choose what to research, and you get a temporary debuff until they are done researching a random tech within one of the 3 fields. You get a new privilege for the artificiers, representing the tech you just finished researching. You can then use it as a normal privilege, and get a bonus. Like reduced dev cost, or discipline. Each artificier privilege costs artificier capacity though, so you will need to find ways to increase your capacity. Gnomes, dwarves, kobolds and goblins get a bonus to their capacity.

Deranne is in a prime position to colonise, you even get a wonder to further boost your colonisation. BUT, you are neighbouring Lorent who wants your shit.

Venail hyper focuses on colonisation and you eventually just move to the new world altogether. This does make it easy eating up all the adventure and native nations in the new world. Vneail has a huge branching focus tree.
>>
>>1375568
Gnomes don't just get it faster than others they can get it as soon as they have 50 government reform progress
>>
Playing my very first campaign as Verne and chill as colonizer, I wish the leechdens and southern alentir or however its called had more distinct natives and events, and especially the ruined sea islands.
Btw how do I get more orc slaves in my colonies ? I have exactly one province that got the event and a orcish slave minority, I want to RP as wyvern riding spaniards who lord over orc slave plantations, picking all that nice new world stuff.
>>
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Hello dwarfbros. I want to play some dwarves again, so who is your favourite dwarven nation, and why?
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>>1375370
Gnomes require reconquering the territory occupied by the kobolds, and most likely fighting at least one and possible both of Gawed + Lorent at some point, especially if you want to take the halflings like the MT wants you to. try to immediately ally Lorent to deal with the other two and if you can't I'd just restart until you can.
Deranne are one of the countries best placed for colonizing. However they have the gigantic caveat that Lorent constantly wants to devour you. You're going to have to ally with the Winelords and some outside powers and pretty constantly be ready for shit to kick off.
Venail is a nation designed entirely around colonization and you'll eventually fuck off from your starting island entirely and move to Aelantir. A first point is that you want to make sure your relations with Lorent remain good until you move because it's not uncommon in my playthroughs to see them nearly or totally annex venail before they can even migrate. the big drawback is unless you can get your leader to 6/6/6 stats you'll have to deal with the rianvisa civil war which can be a bit of a pain in the ass.
>>
>>1375404
Once again that's literally what you're supposed to do. The "correct" way as built by the devs for shit like culture conversions and other races is to use the kill them decision.
>>
what are some really good mission trees? i just started playing the mod. i hear Venail into Aelnar is pretty good, Jadd is fun, but most nations in the empire are lacking
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>>1375404
eh I think the current setup or something close to it works given the situation. most areas of the map are dominated by one species while the areas where conflict would be most obvious are the ones where it's already reflected in the situation in their MTs. like someone in Dameria really has no inherent reason to hate trolls whereas the Gerudians hating trolls is unsurprising. I suspect most of the time in areas outside of conflict zones specieism would typically be more casual stereotyping/profiling and the like. for monstrous races in RC countries it'd probably be more chequered given you could theologically justify hating them, but that's tempered by that not being explicit and later religious reformations muddying the waters.
>>1375737
one of the great ironies in the mod is that it's OG region also has the least fleshed out MTs, since they are mostly from early in the mod and Jay decided to explicitly ban working on the area until he could force the peons to finish Sarhal.
Jadd as you mentioned is a great one, The Command and Bianfang->Dahui are great as well. Azkare is interesting although the representation mechanic is a little wonky. Gerudaghot (the formable of the troll state up by Bjarnik in Gerudia) is also interest although not as massive as the other trees mentioned.
Finally in Escann both of the massive formables the Black Demesne and Castanor have huge trees. For Black Demesne I'd recommend Order of the Iron Sceptre->Esthil->Black Demesne, for Castanor you can technically do it with any adventurer company in Escann although Count's League -> Castellyr -> Castanor is the most lore appropriate imo (though you can also refound a historical Escann kingdom like Adenica or Blademarche and go from there). However Count's League and Castellyr have ancient trees.
New Wanderers -> Elikhand (the khet adventurers), Sons of Dameria -> Rogieria, Newshire (the hobbits), and Hammerhome (the dwarves) also have big trees, but I haven't played the latter two.
>>
>>1375746
Speaking of Escanni formables, are all of them except Black Demesne and Castanor on the same tier and if you form one, you can't form the others? I've been thinking about the game when I start as one of the orcish tribes, form Blademarches and then form Khozrugan and conquer Cannor with Orcish Space Marines and double the flavor, but that's probably impossible.
>>
>>1375583
You can't, orcish slavery events are rare. Check the AI's colonies (including adventurers), I doubt you'll ever see orcish minorities even though a lot of them do pick the slavery option
>>
I need more orcish slaves guys, how do I trigger the event ?
Fucking cotton wont pick itself.
>>
>>1375792
Ah just when I posted. Theres no gameplay way to influence this ? Why even introduce it, I just want some wyvern haciendas man, maybe Ill look into the files.
>>
>>1375697
The observatory hold (directly south of the ice hold) has a new MT with an unique observatory mechanic and has the luxury of being one of the two foreign tags that actually interacts with the Lake Fed
>>
>>1375718
>>1375568
Gonna try a Venail playthrough and learn about the mysteries of the new world, thanks for the breakdown
>>
What's the benefit of expelling mages?
>>
>>1375851
artificers like you more
>>
>>1375851
If they are too happy they give higher tech cost, but it's relatively minor penalty, since if you appease them you also get all power cost reduction, arguably more useful than tech in most situations. If they are pissed off, penalties are worse. By banning them, you avoid two or three shitty events, but those are most painful in the early game. Maybe banning mages gives you more Artificer Capacity, I don't remember. I usually keep them, give them that one prestige privilege and then spam plant growth every decade.
>>
That reminds me, should you ever pass Battlemage Academies? That army tradition penalty looks pretty severe, but maybe it's worth it in certain situations.
>>
>>1375870
No, it's too rng, even though it was lowered to 1 mil mana per month. You're tanking all your regular generals for one amazing general every ~73 years. That's 876 mil mana per war wizard.
>>
>Adventurer reform gives -1 colonist
>Dwarovar buff gives +1 colonist
>Need to get your first reform to start colonizing
When was this changed?
>>
>>1375870
I tried it, but it sucks, the battlemage mercs are insane early game but you cant afford it early on.
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>>1376106
dunno but you can speedrun reform progress with expeditions now
>>
>>1376183
>and definitely 0 chance when it comes to before the 1950s.
>He don't know about tolkien self-insert.
>>
>>1375813
Update, I rushed forming Aelnar and got blindsided by the civil war disaster, was nowhere near force limit and ended up losing too many troops then invaded by Gawed — I had previously fought off Lorent but that was without a disaster. I'm gonna try again, is the thing that ends progress of the disaster something you get on the mission chain about building up your capital? Should I just have built up better before forming Aelnar so getting there became a walk in the park?
>>
>>1376249
You have to do the disaster no matter what unless you want your tree to be extremely boring. And every faction in the civil war gives you different exclusive missions at the end
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>>1376252
Oh. How do I do it good then? Just pick the faction I like best and always side with them?
>>
>Vronenmarch kills Frozenmaw and then gets partitioned by Gawed, Wyvenheart, and Bjarnarik
>Have to waste time colonzing all of the shitty provinces in the northern pass
This is pain
>>
>>1376308
Also Dwarven Pantheon gives you a new disaster and based off ai countries it seems to happen right after you convert to it
>>
>>1373054
Pro tip, turn off lucky nations. No longer op.
The easiness of a koboldizan game for example skyrockets when you turn off lucky nations, so that gawed and lorent don't get huge buffs.
>>
>kheterata canonically failed and died to gnolls early on
>always grows into a top 3 GP and conquers all of bulwar by mid 1550s
the nerf hammer can't hit these furry fucks soon enough
>>
>>1376335
I always see people saying that but it never happens in my games. When I played as Elikhand they ended up with only a couple provinces and I even vassalized them.
>>
>>1375737
Venail is a shit MT and don't let the tards that made it fool you. Ball aching navy micro, boring new world colonization, 20 pop-up colonizer nations that spawn in 1500 stealing your land, a MT full of conquer specific region for generic reward, and one of the least fun disasters in game.

When I first looked at Venail I expected it'd play like a tall naval power. It was nothing like my expectations. I read that their lore states the initial population is around 6k. This is never reflected in their blob heavy MT.
>>
>>1376341
It's got lots of words and lots of named characters, which a certain type of person tends to mistake for quality.

>MT full of conquer specific region for generic reward
Pretty much all of Anbennar is full of this.

>one of the least fun disasters in game.
It's just the Crisis of the Ming Dynasty with some minor tweaks and a series of VN events that eventually spawn rebel nations you have to beat while having a bunch of debuffs. You basically just have to wait a while then use mercenaries (or console, I wouldn't blame anyone for skipping this unfun bit)
>>
>>1376341
>>1376371
Technically all that is Aelnar. Venail itself has pretty good missions, just not a lot of them.
>>
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>>1376314
>New dwarf disaster dropped
Count me in.
>>
>>1376341
>I read that their lore states the initial population is around 6k.
yes but it's not just venaili elves that migrate to aelnar but rather the moon elves all over cannor of which there are far more although in canon aelnar did in fact only end up as a super isolationist apartheid state limited to basically dalaran in the bloodgroves
>>
>>1376314
Dwarven Pantheon?
>>
>>1376377
Which is pretty retarded. They have first dibs on an mega-huge uninhabited island and they barely established any cities there because... Why exactly? And how is Lorent able to invade them anyways when they have a mega empire that's able to take on all of the adventurer states at once?
Retarded lore all the way down for Aelnar.
>le dalaran, epic empire fallen away
I could excuse that if they aren't placed right next to the biggest golden goose for their dreams and just go 'nah'
>>
>>1376399
The real answer as to why Aelnar is set up to fail in such a stupid way is because racism is bad, even when it's fictional, because of the nazis and the holocaust.
I hate the current zeitgeist so bad.
>>
>>1376399
>they barely established any cities there because... Why exactly?
they did not have enough populace + bloodgroves is just better lands + they get destroyed by lorent either way
>>
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>>1376406
>they get destroyed by lorent either way
At the start of the game Venail has a much better navy.
>>1376404
>Aelnar is set up to fail in such a stupid way is because racism is bad
I also got that impression after seeing the MT's creators comments on the subleddit. They seemed very upset anyone would actually want to play as racists elfs.
>>
>>1376415
>At the start of the game Venail has a much better navy.
yes, but Lorent inevitably gets the largest marine in cannor by the time Aelnar is still setting itself up in the Bloodgroves
>>
>>1375771
>Speaking of Escanni formables, are all of them except Black Demesne and Castanor on the same tier and if you form one, you can't form the others?
as far as I know that's correct, and I don't think the orcs can form any but Khozrugan
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>>1376469
Orcs have a formable for western, inner, and southern escann with your capital have to be in the region and they can also form the blademarches
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>>1376106
when they changed the adventurer and dwarf reforms, it's to encourage you to migrate around and complete expeditions
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>>1376512
i kinda hate the expedition mechanic ngl
>>
>>1376539
They get pretty repetitive but it's free mana so it's hard to pass up. My ideal balance would be something like
>first you do one or two to get you on your feet
>then they start to become a net loss and you don't bother
>then when you get really wealthy you accept the loss for the chance of getting one of the gems/wonders
And the most important change: a button to do them automatically (no events) and a way to massively speed it up and/or do them concurrently
>>
>>1376617
Or, another idea: have your adventurer estate randomly launch it's own expeditions if you take too long. If they get something good they offer to sell it to you, and if you refuse it goes to another country.
>>
>>1376621
This would be great, even if it takes a privilege to enable it
>>
Speaking of adventurers,
>ignore them aside from beneficial privileges
>"Adventurers Wanted" modifiers come and go randomly
Is this the way that this is supposed to work? Should I pick one of the privileges that improves adventurer events to weight the chances? They all seem worse than a few province modifiers here and there.
>>
>>1376697
Higher influence/happiness of adventures removes those modifiers more frequently. I usually give them one or two of the more harmless privileges at the top and then forget it.
>>
>>1376625
>antifa/anti-fascist
Bro its a dnd mod for a map painting game, not everything is pol. Go outside
>>
>>1376625
trump lost
>>
post countries you wish you could believebly bomb
>>
Is Rezankand always new sun cult, or can it also be old sun cult or jadd?
>>
>>1376778
Their identity as a tag is being new sun cult
>>
>>1376702
trump isn't the hitler figure you think he is and i say this to both sides
>>
>>1376701
Don't even try to deny that there are people making content for the mod that have preferred pronouns in their twitter bio. This shit is transparent in some areas of the mod.
>>
So, what's the big new stuff in Bitbucket compared to the current Steam release?

Thinking about switching but I dont know if playing with the hot version is worth it.
>>
>>1376859
And? Weirdos on the internet is nothing new, its an open project. You can create content too if you want.
>>
Is Lorent a creator's pet or something? The dick sucking it gets as having basically no weaknesses and being a canonical victor make me think someone is really attached to this nation
>>
>>1376878
>canonical victor
Bruh they get dabbed on hard by halflings and gnomes
>>
>>1376878
Closest thing to creator's pet is house Silmuna. Fuckers are descended from two major gods, defeated the Witch King, almost blew up Anbenncost and got away with it, ruled Anbennar for four hundred years, then lost Rose Wars and main line died out, but bastard half-orc fought with and (allegedly) fucked Corin, that bastard line formed Rogieria, it seems they later lead Corinities in the League War and briefly united Castanor, only to once again sit on the throne of Anbennar, reunited in nineteenth century.
>>
>>1376878
>canonical victor
? They lose the low countries and most of their colonies.

They are basically a stand in for Spain and France and while I guess they did better than both countries they also weren't exactly in a position to rule over Cannor at any point.
>>
>>1376496
I hope they add a mega combined Orc country.
>>
>>1376341
Problem is that colonizing in Eu4 basically always means going wide. Tall colonization is a meme and actively discouraged by the way colonies and trade companies work.
>>
>>1376957
Thats not really a problem for Venail once they go Aelnar. Your colonies turn into your home territory once you make the switch and any further colonization just gets added directly to your nation.
>Tall colonization is a meme
It doesn't have to be if the MT offsets sub optimal play.
>>1376874
>And? Weirdos on the internet is nothing new, its an open project.
Of course, but I'm pointing out how this mod already has idpol garbage in it. Its not too unreasonable to bring up /pol/ shit when discussing it because the creators of the mod have perfectly set the stage for that.
>You can create content too if you want.
And I do. I made a r63 mod for Esthil because I don't want to play as a woman.
>>
>And I do. I made a r63 mod for Esthil because I don't want to play as a woman.
lol
>>
>>1376865
new dwarven religion
dur-vahztun's really big mission tree
mountainhugger (localized) and landshark (not localized) mission trees
idk what else
>>
>>1376981
and of course sarhal is filled but unless you want to colonize it without knowing anything about it, it's pointless to care about them right now
>>
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Do you actually need all the DLC to play this mod?
>>
>>1377013
Yeah. Just use creamapi or get the whole game from gog-games.com
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>>1377013
Yes, because the devs neuter existing features from prior DLCs and repackage them as new DLC.
>>
>>1376981
>new dwarven religion
What's it about? Same ancestor worship or whatever the fuck it was before?
>>
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>>1377050
>>
>>1377053
So will we be able to switch deities regularly like with Soise Vio or are you going to get set with one deity per ruler per lifetime?
Cause that shit doesn't make much sense when you've got rulers living for over 100 years.
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Kill ruinborns. Behead ruinborns. Roundhouse kick a ruinborn into the concrete. Slam dunk a ruinborn baby into the trashcan. Crucify filthy ruinborns. Defecate in a ruinborns food. Launch ruinborns into the sun. Stir fry ruinborns in a wok. Toss ruinborns into active volcanoes. Urinate into a ruinborns gas tank. Judo throw ruinborns into a wood chipper. Twist ruinborns heads off. Report ruinborns to the Aelnari Intelligence Agency. Karate chop ruinborns in half. Curb stomp pregnant ruinborns. Trap ruinborns in quicksand. Turn ruinborns into batteries. Crush ruinborns in the trash compactor. Liquefy ruinborns in a vat of acid. Eat ruinborns. Dissect ruinborns. Exterminate ruinborns in the gas chamber. Stomp ruinborn skulls with elven steel toed boots. Cremate ruinborns in the oven. Lobotomize ruinborns. Mandatory abortions for ruinborns. Grind ruinborn fetuses in the garbage disposal. Drown ruinborns in fried chicken grease. Vaporize ruinborns with a ray gun. Kick old ruinborns down the stairs. Feed ruinborns to dragons. Slice ruinborns with an enchanted sword.
>>
>>1377104
It uses the jewish/mystic accord/dotimism/elven forebears mechanics
>>
>mission tells me I need domestic supplies of Damestear, Gold, and Gems
>have damestear and gems on my border, attainable enough
>earlier mission spawns metals in one of my areas, but gold rarely
>didn't spawn any for me this playthrough, and I didn't savescum to get it
>nearest gold is on the far side of the serpentspine
fug
>>
>>1377243
what tree, that sounds like bad design
>>
>>1377261
Esthíl – not exactly an obscure one
>>
>>1377262
oh yeah I've heard a lot of people complain about getting damestear as them, never gold though
did cloudeye's capital stop producing gold in your game? that would complicate things
>>
>>1377267
Yes, cloudeye's capital is where the damestear spawned
>>
>>1377281
that's cursed, I'd just cheat past the requirement at that point
>>
How exactly does magical infamy interact with coalitions? Is it better to summon lots of zombies to dissuade people, or to cool it with the necromancy for a bit?
>>
>>1377289
desu I don't know how to cheat that
>>
>>1377342
If you want the mission rewards go into the the missions folder and open Esthil_Missions.txt. Find the mission's requirements and edit it. If you don't care about what the mission reward is, turn on debug_mode hover over the mission to see what the mission is called and then type in "mission (insert mission name here)"
>>
>>1377053
this just looks like a downgrade when compared to all the bonuses from ancestor worship
>>
>>1377342
"debug_mode"
"colonize (ID of any gold province)"
take mission
return province button
>>
>>1377053
>yet another "pick from a list of bonuses" religion
There are so many mechanics they could draw from and they always pick the most boring ones.
>>
>>1377261
>that sounds like bad design
Literally every tree in the fucking mod.
Never have i ever used the console as frequently as i have playing Anbennar.
>>
>>1377374
I was really looking forward to Anbenmar in vic3 because we'd finally have the setting without mission trees, but then vic3 was released
>>
>>1377374
Uhh but you need to do this random obscure thing to finish the tree chud
>>
>>1376975
>I love playing as a female lich! heckin epic!
Cringe.
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>Still no Damerian Republic
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>>1377053
So is this a replacement for their current religion or something new?
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>>1377630
you can form dameria and revert back to republic
>>
>>1377424
Does it actually matter what gender your ruler (or any character) is?
>>
>>1373054
its not that lorent is op, its that gawed is currently shit. lorent scales incredibly fast, gawed has absolutely no high value provinces to blob into before the showdown starts
>>
>>1377739
Mechanically? Most nations can't have female military leaders, recruit them, or appoint female queens and heirs as generals. I think that's mostly it. There might be events exclusive to female rulers, but I don't remember any. There are one or two events that give you a female heir, but that can happen to any monarchy, and events that give you a female advisor for half the cost.
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>>1377739
>Does it matter what your pronouns are anon?
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>>1371717
Finished my Calasandur run. Tbf I was quite disappointed. Manually assigning 200 edicts is quite painful and espinoage ideas are useless. Should have went with Dahvar. On a good note my sun elf pals became big
>>
>>1376778
>>1376818
they technically can turn Jadd if they exist and the Jaddari are strong enough to take the decision to entice NSC holdouts to convert. but yeah the tag is 100% designed as NSC
>>1377648
something new
last I heard the idea is that the Dwarven Pantheon is the original Dwarven religion (and IIRC Rubyhold and Verkal Ozovar will start off with it to reflect their relative isolation from the shitfest elsewhere). Ancestor Worship rose as a result of a crisis of faith stemming from the loss of the old Empire. The plan is for the faith to essentially be "rediscovered" by the adventurer larpers.
mind you they may have changed a lot of what I've said in the month and a half or so since I read about it, but that was the gist last I knew.
>>1377104
that per lifetime thing is just plain dumb in general. it's especially weird in Anbennar with the godlost where mechanically it pretends someone adopts a particular ideological position and never deviates until death.
>>
>start escann game
>declare war on orcs
>spend 2 years fighting
>it's an humiliation war
>restart
>repeat
>>
How does the Ravellian state work? If I become Ravelian and then I annex it, is that bad or beneficial?
>>
>>1378147
they'll just spawn somewhere else, don't remember there being real consequences
>>
>>1378147
The Ravenlian State is a roach and will keep spawning from ravelian countries no matter how many times you gobble it up
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>>1378152
>>1378179
I'm the Ravelian state, I want to get benefits. I'll try vassalizing instead then.
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Vic3 timeline for serpenstspine
thoughts?
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>>1378286
how did the cringe half orcs get into the valley
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>>1378286
It looks like most dwarves have been successful, Railskulker survived and thrived and orcs from Siegebreaker and Masked Butcher hide in the caverns. What happened in the Tree of Stone? I see goblin Jademarch is still around, but what are those nations between them and Verkal Gulan? Sleepy schizos and some pink major power? Map looks boringly balanced, with no real empires and most holds being roughly on the same level
>>
>>1378296
>boringly balanced
standard MO for jaybeaner
>>
>>1378296
black dudes are the Obsidian Legion, the tree of stone is divided between Dak and the Underkingdom
I preferred when the Underkingdom wasn't outside the mountains and Ovdal Kanzad was alive in their hold because you could actually justify it as one using the other as a diplomatic hostage, shame everyone else was just outraged at the existence of an OPM
>>
>>1378286
We made it blorcbros
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>>1378056
>espionage ideas are useless
you're retarded, innovative offensive espionage is the opener for literally every game
>>
>>1378296
the V3 mod is soulless. literally soulless. there is no interesting developments literally anywhere. even jays own retarded lore from his original thesis was retconned to make the V3 mod as boring as possible
>>
>>1378286
>>1378296
why doesnt verkal gulan own that surface province right outside their hold?
>>
>>1378505
jadd gave them the boot
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>>1378461
Have fun colonizing as Venail without exploration + expansion retard
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>>1378505
Gotta have some revanchism
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>>1378286
Looks like I'm playing Amldihr
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>>1378296
>Map looks boringly balanced
That's a great way of putting it, but the map still doesn't make sense to me. In game each section usually gets close to or is united by the end of the game, and certainly not as divided as this. They should give each section of the mountain one tag, maybe two for the west. That way an Aul-Dwarov reunification is in the cards. This is like if you put eu4 German borders into Victoria.
>>
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Hug humans. Kiss humans. Surprise a humanwith a gift. Give human compliments. Smile at human on the street. Take a human out for a nice dinner. Return human trash cans from the curb in the morning. Help a human whose car has broken down. Tell humans funny jokes. Make friends with humans.
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>>1379474
>Kiss humans
absolutely heretic
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>>1379566
Make Love, not War
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What is the WORST country you have played, anon? And I don't mean countries without MTs, I mean countries that some motherfucker actually worked on, and is fucking dogshit.
>>
>>1379587
>corin was a half elf all along
MIXED BREEDS
NOT EVEN ONCE
>>
>>1379633
There are loads that I haven't tried, but I played Aelnar recently and it was so fucking unfun
>>
>>1379633
chaingrasper
whoever the devs set to work on it has somehow made playing dak less fun than he was when he just had the default mission tree, unironically
>>
How do you survive the first war as obrtroll?
>>
>>1379667
pick off smaller stacks when you can, fight them after they've attritioned on forts, you might need to smash into them multiple times
>>
>>1379667
dont forget to burn your provinces and get lucky on your dice-rolls
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>>1379633
from the new ones, Ameion, has no excuse to be as shitty as it is
>>
>>1378848
exploration is literally droppable after you get andarielle
>>
>>1379633
anything that retarded frog hehodas touched
ibevar remains the gold standard for how NOT to make a mission tree
every aspect of it is anti-fun
>>
>>1379682
So that's why Aelnar is how it is
>>
>>1379633
Lake Federation without question. the entire setup is designed to kill fun not generate it
honorable mention to that tiger eunuch country in Haless - Zongji? - which even leaving aside it's formable having no content I'm convinced was left half finished. and if it wasn't it's a hot fucking mess with little coherence.
>>
>>1379664
How the hell did they manage that? Haven't played Dak yet, but i've been meaning to
>>1379682
How fucked is Ibevar? I know there's some shit with religion, but are the mechanics fucked or?
>>
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Luciande Final Mission Spoilers: Become The Crisis™
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>>1379633
I didn't like that swamp ogres need to do some disgustingly expensive things to proceed with the MT. Giants help you, if black orcs rise in one of your provinces and plunder one of the holds. I remember either this, or next mission, had some annoying requirements.
>>1379667
Pukebeard has good video on trolls. Build over force limit, hire mercs and use terrain to your advantage. Use defensive edict on your capital fort and it will be safe for years and great site to catch enemy armies.
>>
>>1379633
The Command - So much anti-fun it's unreal. You'll try it twice and never go back to it.
Lake Fed - Huge waste of tags and boring, just make it 3 tags and add some Cossacks on the coast to fight the centaurs.
Barumand - Why did they even let that faggot make a tree lmfao.
All Goblin content - Why even bother they're just worse dwarves. Allclan was the only thing they had going for them.
>>
useless and better vic3 map because I'm bored
>Shattered Crown's descendents have taken refuge in Grombar
>Syzirzex no longer exists but Darkscale Kobolds are coexisting in Khugdihr
>Truedagger, Spiderwretch and Hul-Jorkad are tributaries of the Allclan
>Mithradum, Orzalam and Dur-Vazhatun are vassals of Amldihr
>Arg Ordstun keeps their holds but have to deal with a 2/3 front war on top of separatist sentiments, even if they win it all they'll face an Ottoman-like situation
>Allclan expands south as Amldihr consolidates in the north
>Gor Vazumborg is basically a crusader country and Seghdihr's best friend
>Krakazol propped up by Nadimraj
>that freak Dak can go rot in the caves
>>
>>1379678
Ok now I know you are just trolling me
>>
>>1379795
but it is, the rest of exploration is basically useless for a colonizer and you can use andarielle to find the entirety of aelantir
then venail has a tradition that automatically reveals adjacent colonies so that expansion/exploration policy is useless
>>
>>1379798
The exploration + expansion policy gives you a big settler buff without needing to station troops on each province. If I’m colonizing hard, I always pick these two igs first.
Otherwise, I usually just stick with a single colonist to give the CNs some provinces with the right culture for stability and get most of the land through war.
>>
>>1379798
You should kill yourself
>>
>>1379688
>How the hell did they manage that? Haven't played Dak yet, but i've been meaning to
Before the MT Dak was a 6/6/6 legendary mage. After the MT he is no longer those things.

When I read that Chaingrapser was getting a MT I decided to design my own MT for fun. Just to see how similar my ideas for Dak's story would be to the "official" one. While my MT focused on Dak being a 6/6/6 legendary lich and what that means for a nation under his grasp, the actual MT is just a sort of safe and generic magic MT. It lacks flavor and interesting events. It has nice ideas but it fails to present them in a interesting and cohesive way.
>>
>>1379633
Lake Federation and Ameion
>>
>>1379932
> It lacks flavor and interesting events
Not only that, but the entire affair can be summarized by “become a life and blob into raven idk”.
MTs that rely solely on blobbing and building are incredibly boring. Shit like “control X province in a war and get a event”, “fulfill these prereqs and get a super buff against a larger nation/truce with them” and cool events in general are the reason for MTs to exist. Generic and bland trees like what we have on most of cannor are very bad. Like, why even have MTs at that point? I would rather go back to the old dayside embracing singular missions and fabricating claims. Good thing that the entire region will be emreworked after sargaço in fixed, which makes me me look forward for 2027.
>>
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>>1379932
anon i would be interested in seeing your MT, consider making it a submod someday. lots of new MTs are nice, but some have been taking a boring safe route. Railskulker (i think) comes to mind, wherein it went from crazy goblin shit with minecarts with rockets n shit to boring-ass safe stuff - completely devoid of identity or life
>>
Why the FUCK are they doing the conversion for Vic3 instead of Vic2?
>>
>>1379943
The simplified and abstract mechanics of Vic3 and increased performance are probably better for a mod like anbennar. Much worse for historical simulation/fantasy, but better for traditional fantasy.
Except for combat. Combat in that game is hot garbage. And I don’t know if it handles cool unique buildings and shit like that as it is.
>>
>>1379947
>increased performance
Did we play the same Vic3?
>>
>>1379633
Malacnar after the Ynn rework. You have to blob, but that means you can't reform your religion, and you have to reform the religion to complete the mission tree.
Your best strategy is to go Drozma Tur, but that fucks you out of half your mission tree.
>>
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>>1379943
A lot of things in Vic 2 are hard-coded or generally hard to change. I think there is a strictly established number of states, and you can't really add more; you can just move them around, and that's just the tip of the iceberg. There aren't many Vic 2 mods that radically change the map, and those that try to mess with RGOs are often broken. On the other hand, CK3 or HoI 4 got some mods that added completely new mechanics or minigames on top of existing games. I recall that Anbennar was initially designed with Vic 2 in mind, with Blackpowder Rebellion being Anbennar's version of the French Revolution, but Jaybean wasn't able to actually mod the game and moved to EU IV, with this mod actually being a prequel of sorts.
>>
>>1379932
I've heard cave gobbos in general are getting fucking boring MTs recently
>>
>>1380270
they changed railskulker from going fast on the rails with rockets into socialists
>>
>>1379942 >>1380270
Well there is a guy overseeing all of the Serpentspine Mountains mission trees. I had a peek inside the discord channel/room/thing for the Chaingrasper MT and it seemed to be a lot of that region manager guy just shooting down the MT devs ideas. Its the easiest explanation for why gobbo MT's are turning out bland. Neutered for the sake of balance and all that.
>>
>>1380271
Are they trying to encourage gobbo genocide?
>>
>>1380274
I hate managers
>>
>>1379899
what kind of retard doesn't use the -100% uprising chance colonial policy
>>
>>1380381
The chad that wants more colonies, anon
You can't staff a single 4K stack?
>>
>>1380383
not as venail running 7 colonies, no
>>
>>1380383
>not just hitting the delete natives for sword mana button
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>>1380385
>wasting sword mana on a fucking colony
>>
>>1380387
Genocide now saves genocide later.
>>
What was the last mission tree that you enjoyed playing through?
>>
>>1380393
Bulwar. Early vassal swarm, simple, yet engaging government election mechanics and plenty of events. Also deving with flavor and few events about restoring and improving the city. They have nice fantasy Babylon/Ancient Mesopotamia theme, too.
>>
>>1380389
again, just set it to -100% uprising chance
>>
>>1374447
their ruler probably went lich
>>
>>1376382
Alternative dwarf religion that dwarves can convert to(or start as, in the case of Verkal Ozovar) representing the old religion from the days of Aul Dwarov.
>>
>>1380430
Bro you're not Aelnarring right.
>>
>>1380438
bro I invented portunail I've had the entirety of aelantir owned by colonial nations by 1600 and that was using -100% native uprising chance
>>
>>1380432
it also ends up being a huge nerf to ancestor worship since you could previously almost guarantee that you'd get most sites occupied by AW nations but now that they can flip DP its much less likely
>>
>>1380393
Command, Bianfang, and Feiten were all quite enjoyable - granted they're also the last three I played
>>
>>1380393
There wasn't one. Not a single fucking one.
>>
>>1380761
play adshaw, the last great mission tree
the trannies drove away the dev
>>
>>1380799
What? Why?
>>
Multiplayer fags are ruining the mod
Muh balance
>>
>>1380873
People play this shit in multiplayer?
>>
>>1380883
Same people playing multiplayer TNO in hoi4
>>
>>1380907
I don't know about that. When I taught middle school my students played that, but I've never heard of an adult doing so.
>>
>>1379954
They fixed Malacnar to not be lumped with ynnic diplomacy anymore and they can gain authority was winning battle with the battlekang. But before it was broken for ages.
NotSparta is merely the inferior Ynnic nation since glorious Sardazantium got added though, my funnest ever game had me actually uniting the region under the shittier 0/0/0 who refused to fucking die, was really missing a ruler stats bonus for actually doing something with the useless old fuck like how Saint Henry gets for taking Paris in vanilla.
>>
>>1380928
>They fixed Malacnar to not be lumped with ynnic diplomacy anymore and they can gain authority was winning battle with the battlekang
The "fix" actually made things worse. Malacnar has to expand now, but the authority from getting a strong Battleking isn't enough compared to the amount of development you get.

I don't really care, though, since the only Ynnic nations I like are the dragon worshippers. The rest are backwards primitives, and probably reindeer fuckers to boot.
>>
>>1380271
Really? Fucking REALLY?! It was hilarious mad max shit, why fucking socialists now? God fucking damn it
>>
>>1380976
Wait I'm retarded wrong nation
>>
>>1380883
it's unironically a lot more immersive in mp, very different from vanilla eu4 mp which is trash
>>
>>1378288
they do it in almost every eu4 game anyway
>>
>>1379633
Besides dwarves and escann adventurers I've only played Ibevar and Aelnar, and Aelnar was the most boring by far, the colonial grind just gets stale after a while

Also is Ovdal Tungr getting a unique MT anytime? I've been waiting to play kino dwarf marines to get back into the game
>>
>>1381112
Not yet. Most recent dwarves are the astronomy dwarves in Dur-Vazhatun on the bitbucket.
>>
>>1380440
What's the point. You get -50% uprising chance from ideas and -50% from expansion + exploration
>>
>>1381129
because its saves you spending all that mana on a dogshit idea set like exploration which is literally only useful for the explorer itself
>>
>>1381277
An additional colonist isn't anything to scoff at either
>>
>>1381277
>colonist is useless
>settler chance is useless
>yearly settlers are useless
>>
>>1381305
useless for the price of 4000 bird mana when you're already drowning in all three by virtue of being venail
>>
>>1381310
Those modifiers are meant to be stacked retard, there can't be too much colonists or too much settler chance.
>>
>>1381314
its entirely unnecessary, you can easily have the entirety of aelantir be star elf by 1600 regardless
>>
>>1381326
You can do that for some reason, but it's the best diplomatic idea group and there is zero reason not to take it.
>>
>>1381332
>best diplomatic idea group
holy shit you're retarded
>>
>>1381343
But i'm not an espionage fan
>>
espionage is good, but not the first pick for colonizers, especially venail
>>
What is espionage actually for? I feel like most spy stuff isn't that useful, and AE reduction is of pretty variable value depending on your situation.
>>
>>1381310
You aren't "drowning" in them. You should be using all of them. Every province you don't colonize, you'll have to conquer as Aelnar (if you don't quit first due to how their mission tree is)
>>
>>1381799
advisor cost and siege ability modifiers are broken, less AE impact and an extra diplomat makes blobbing easier, makes everything related to spying less RNG based and less annoying
>>
>>1381799
Espio has great policies (33% manpower with pluto, 15% CCA with horde/aristo), gives advisor cost, AE reduction, and it's still a good diplomatic group for doing diplomacy.
>>
>>1381825
who the fuck picks pluto/aristo
even as meme tags in this meme mod they're worthless
>>
>>1381871
>Pluto
Money
>Aristo
Cavalry
>>
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>mission requires owning as core instead of owning or having non-tributary subjects own
>>
>>1381900
>not coring everything
>>
>>1381802
conquering as aelnar is preferable, colonial nations are literally free realestate since they can't call in their overlord

you suck at eu4
>>
>>1381961
Colonizing is even freer
>>
>>1381799
siege ability is the only military stat that matters, that's why. you get a flat 10% from the ideas itself, and a much easier time having 100% spy network in anyone you plan to fight, which grants another 30% siege ability on top of -30% aggressive expansion for provinces you take in a piece deal, which stacks nicely with the -20% aggressive expansion you get flat. once again in the actual ideas.

combine that with advisor cost reduction and an extra diplomat, and its an amazing all round idea group good on literally everyone

if you don't agree you probably sit with unused diplomats like a fucking shitter
>>
>>1381962
except it literally isn't because it costs money and takes time whereas you can full annex a 500 dev 40 province colonial nation in one war and then do it again five minutes later to another one
>>
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This is getting to be too many zombies. And why do I have to have acolytes now?
>>
>>1382045
>And why do I have to have acolytes now?
So you can create some of the most dogshit bordergore out there without being able to fix it
>>
>>1381967
>le optimizer
It's impossible to have all of Aelantir by 1600 in Ironman retard. There's too many bad events..
You ARE playing Ironman, are you anon? You aren't playing some baby version of the game where you restart every time something bad happens to you?
>>
>>1381799
Espionage is not for the spy stuff, mainly. Having the soege bonus from the network is nice, but the real reason is the reduced AE, the and its busted policies that further bring your siege ability up and the diplomat. There’s also some other thing that I feel I’m forgetting.
>>
So how do you culture convert all of Aelantir by 1600 if all the provinces you conquer will have separatism?
>>
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>>1382177
>>
>>1382177
Purge and turn on racial focuses so you get more purge events for whoever you're genociding
>>
>>1382045
the acolyte system is theoretically interesting but in practice fucking retarded as hell. I really wish they overhauled it.
>>
If I purge the orcs, will I lose slavery?
>>
>>1382373
yes IIRC if you're purging or expelling orcs it will eventually cause an event changing the slaves tradegood to popup
>>
>>1382375
Hm. I don't have that many, but between that and the production bonus I'm not sure how worth it it is even though it's been ages and I still haven't gotten them even a little accepted
>>
No one asked, but
I can't play Anbennar because I can't connect with any country due to not knowing what the fuck their story is, prior to playing the game.
Is there some canon anywhere that I can read up?
With vanilla EU4 we have a basic grasp of history so even if we don't know the detailed history of every country we have a general idea of what they're about.
With Anbennar and other oc donut steele settings, they're just names and blobs on a map. Like in OP's pic, >>1371717 what the fuck is a Corvuria? What's their deal?
That kind of stuff
>>
>>1382052
>playing a gay poorly made mod in ironman
keep grasping retard
>>
>>1382177
lmao nigga are you really not purging humans and ruinborn
>>
>>1382390
hmm I wonder if you could like... play a country... and find out???
>>
>>1382390
Read the popup that appears when you start a new game
>>
>>1382390
Yeah, the game is very bad at this. There's nowhere really, you just have to play and figure it out as you go along

>>1382397
That would be a good place for this info, but most nations don't have much, they just give a vague regional overview same as in vanilla
>>
>>1382390
>>1382409
There is a wiki, but it's very unfinished.
https://anbennar.fandom.com/wiki/Anbennar_Wiki
Just play the game, read national ideas and mission flavor.
>what the fuck is a Corvuria?
Hungary/Romania with vampires
>>
>>1382390
Play The Command, it gives you a absolute ton of flavor
>>
>>1382390
>Is there some canon anywhere that I can read up?
Yea there is, it's called "national ideas", you can point your mouse at them and read a bits of their lore. I don't know what is your problem, when I first started playing I read Venail ideas and thought "wow cool elves want to reclaim their homeland, I want to play as them!".
>>
>just start a game with every nation to look at their ideas and play through each for at least an hour to get a feel for the country before you commit it's that easy
this is a fucking cult lmao
>>
>>1382434
You know that you can read national ideas when choosing a country?
>>
>>1382390
you get a grasp by playing the game
>>
>>1382434
nigga just don't play it then you fucking retard
>its a cult because you aren't spoon fed LORE in a gay imbalanced EU4 mod
fucking end yourself
>>
did they add the improved pillaging camp shit for serpentspine blorcs where you're supposed to build up 1 hold while de-deving all the others yet
>>
>>1382441
in the bitbucket yes
>>
>>1382421
The wiki isn't good enough to actually recommend it imo

>>1382434
Unfortunately the UX standards for mods are pretty low.
>>
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what exactly is the ideal railskulker strategy? I find I always snowball really slowly and then get dabbed on by whatever legendary conqueror is doing well in escann or the deepwoods.
>>
>>1382615
I find that as greeniggers it's best to suicide myself onto Dwarf phalanxes so a superior race can retake their ancestral home
>>
>>1382390
As a general breakdown:
Western Cannor/Empire of Anbennar: loose association of many little states, most of which are human or elven with minority populations of dwarves, gnomes and halflings. Ruled for a very long time by the half-elven Silmuna dynasty, a series of massive civil wars, spurred on by the external rival powers of Lorent and Gawed, has recently lead to their downfall and the near extinction of their bloodline and returned the region to an unstable elective HRE equivalent.
Escann: Formerly contained many small, peaceful kingdoms which were utterly wiped out 20 years ago by an enormous horde of orcs and goblins called the Greentide. Recently, an army of mercenaries and refugees coalesced under the leadership of Corin, a young woman who displayed godlike powers believed to come from the fallen war god Agrados. Corin slew the champion of the Greentide, causing it to fracture into many competing orcish tribes, but she was killed in the process. The region is now entirely without leadership on either side, and its fate depends on which of the many tiny factions can establish dominance.
Serpentspine: the ancient underground empire of the dwarves, fallen into ruin after millennia of infighting and orcish incursions. With the Greentide leading the majority of the orcs out into Escann, it is now once again possible to enter in search of lost riches in its depths. Roaming bands of orc and goblins, dwarven expeditions to reclaim lost glory, and the few remaining dwarven holdouts that have survived the eons.
Aelantir: the shattered remains of the elven continent, destroyed in a massive cataclysm and now home only to mutated elves called ruinborn. Recently rediscovered by Cannorian explorers. Scattered tribes of primitive ruinborn, and a few remaining pockets of real civilization.
Bulwar: Home of the Sun Elves and the Sun Cult, a religion which venerates the elves as god's chosen and humans as their servants. Also, slaving gnoll raiders.
>>
>>1376404
>>1376399
The entire Venail to Aelnar plotline is fucking stupid. Like if anything before you migrate Venail is opening up. It participated in Lilac Wars, it works with Moonhaven over ship designs, you do the whole deal with the French. Even you MT and ideas kinda have you hate ruinborn, but fucking various other tags mention adventurers basically driving even normal groups of ruinborn extinct.
But then you migrate and suddenly everyone is a giganazi with super defined beliefs and your society of naval dreamers is actually meme elf Nazis?
Did all these 100-300 year old characters that keep appearing though the story just keep that asoect of themselves hidden?
Like Ibervar isn't that radical and they fucking see themselves as the last survivors of a region of previously 3 elfrealms that fell to race mixing or ruin by orc.
>>
>>1382390
they have a primer document linked in the getting started channel of their d*scord
https://drive.google.com/file/d/1GG9JVVG4zsng45dsy7OsclfkgJIuJPLV/
>>
>>1382365
It's certainly unique.
Would be very nice if "bringing order to chaos" wasn't so aesthetically disgusting though, at least let me assign that shit by area/region or something.
>>
>>1382434
i mean yeah what do you expect all the troon devs come out of their holes to defend their mistakes
>>
>>1382434
>Asks what's the lore
>Get's spoonfed the lore
>Also get's told to read national ideas and bookmarks visible before picking tags
> Get's astonished you have to read for more than 5 seconds
>"You are a fucking cult lmao"
>>
>>1382052
Are you retarded? Why would you ever play on Ironman? Even the mod devs say not to, there are multiple bugs that will destroy your save.
>>
Is the new dwarven religion available on the bit bucket?
>>
>>1382810
I mean you have to be a "nazi" since 99% of your homeland is occupied by humans or ruinborn.
>you do the whole deal with the French
And then French fucks you over by colonizing your lands and attacking you
>Did all these 100-300 year old characters that keep appearing though the story just keep that asoect of themselves hidden?
They never had a reason to be upset at the start, then rianvisa happened and everyone became angrier.
>suddenly everyone is a giganazi with super defined beliefs
They always were, maybe expect Lithiel.
>Like Ibervar isn't that radical
Ibevar isn't under existential threat and is ruled by regent court liberals that killed traditionalist resistance. It's like a goob path Lithiel where she makes Aelnar accept ruinborn.
>>
>>1382810
>But then you migrate and suddenly everyone is a giganazi with super defined beliefs and your society of naval dreamers is actually meme elf Nazis?
It's really because the Rianvisa sees the Star Elves purge everyone who is sane and rational, or otherwise turns them into meme elf nazis.
>>
>>1383067
yes
>>
>>1383067
no
>>
>>1383067
maybe
>>
Not related to anbennar, but I like how the Ante Bellum team does basically the same work as the EU4 team but better and with a faster work ethic.
Obviously not the backend of things, but they havent messed around with that since before emperor came out.
>>
>>1383067
It is and its shit. You should never convert. Not even taking the disaster associated with the conversion into account.
>>
>>1382840
>busilari not included under humans
really makes you think
>>
>>1383244
>disaster associated with the conversion
>yet another dwarven disaster
Why do they hate the dwarves?
>>
>>1383278
Because they think holds are OP.

Holds shit up the mod so much, it's unreal. They're responsible for the devs trying to disable half the new mechanics Paradox introduces (concentrate development, base tax giving construction time, improve infrastructure).
>>
>>1382365
I also hate that the acolyte estate replaces mages apparently and I lose my death tax from being Esthíl. I know Black Domain is a more general tag but it feels very flavorless in comparison.
>>
>>1383252
true descendants of elves unlike anbennar dogs...
>>
>>1383140
>>1376406
??
Endralliande is described as lush and untamed. There are no people there, zero, and no dangerous animals either. It's a literal paradise. In the lore, Venail arrives late to the Blood Grooves and has to fight Sorncost colonizers to take over the region.

Already Venail itself would be difficult for Lorent to take because of how fucking terrible naval travel is in the period. You were just as likely to get most your ships sunk than actually get to your destination. However had Venail successfully transported most of their population onto a single island rather than spreading out like retards, Lorent would have no reason nor any way to take it over from them for hundreds of years, and by that time it would be pointless. Just look at Napoleon's incursion into Haiti, or hell even the american revolution. Overseas expenditures are hugely costly, and really only done against actual rivals or to reclaim lost lands. Not to attack some other group.
And by the way, the reason I brought it up in the first place is because Aelnar wasn't destroyed by Lorent. It was destroyed by the fuckers in the Trollsbay because in the lore that region flourishes with humans and they all team up to kick Aelnar out, and Aelnar has a massive border between the Bloodgrooves/Trollsbay they can't defend. That situation literally doesn't exist with Endralliande which they just pass over and don't even populate despite it being far closer.

If the lore was serious Venail would already have some colonists there by the time the game starts though. Vikings established Vinland colonies, it's fucking retarded that Venail never did so.
>>
>>1383647
>If the lore was serious Venail would already have some colonists there by the time the game starts though. Vikings established Vinland colonies, it's fucking retarded that Venail never did so.
Old lore was that Aelantir was separated by the plane of water in which elves used to be trapped. But then Dookanson and Corin existing did something and now Aelantir is discoverable again. Same with like Verdant veil, as in it got broken by Dookanson being a thing.
Who the hell knows though how that whole thing works with Verdant Veil specifically being from an insane fey now that Corin stabs to death.
>>
>>1383140
>They never had a reason to be upset at the start, then rianvisa happened and everyone became angrier.
But it's like never explained why it happens like it does. Like Venail already hates ruinborn and that's fine. But Venail to Aelnar feels like it has part of the story missing.
>>
>>1383647
>That situation literally doesn't exist with Endralliande which they just pass over and don't even populate despite it being far closer
Venail has the population of 40 000, they don't have any manpower to populate Endralliande or fight Trollsbay + Lorent.
>>
>>1383665
>But it's like never explained why it happens like it does
Elvish smugness, lack of institutions and overextension. Krakdumvror has the same disaster where they can't agree on the form of the government.
>>
>>1383667
There is something very fucky going on with canon population numbers in Anbennar
>>
>>1383671
What the fuck is wrong with these self-perceived exile realms that any time they diagree over government they decide to gun each other down en masse.
>>
>>1383667
One wonders, is the fucking Anbencost elf quarter more populous than Venail.
>>
>>1383679
The reason the original eleven civil resulted in near-apocalypse.
Sheer eleven autism.
>>
>>1383667
I get that dev isn't an actual population equivalent but the discrepancy in Venail's case is absurd
Doesn't the whole island have more development than Anbenncost? Anbenncost has 2m people according to the wiki
>>
>>1383819
Venail is in general portrayed as this island of artisan dreamers that like sailing boats sometimes. So I guess the profits from those artisan goods are just that good?
No fucking clue about the mil though.
>>
It's clear that Venail's population was made absurdly small so that Aelnar would fail in the canon timeline.
>>
>>1384001
>No fucking clue about the mil though.
I guess Venail is militarized like Paraguay, with every elf being an epic fighter that can kill over 1000 humans.
>>
>>1384004
province dev aside, I mean part of the problem is that the total pop of moon elves in general is a fuzzy number. But I imagine it created a quandary because at the end of the day it's still going to be a number that, unless they all migrated from Cannor would not be enough to create some densely populated ethnostate. the only real sources of more elves would be the Redglades (who would be as likely to join Lorent's colonizing efforts) and Ibevar. not to mention it's not like every moon elf would join Venail/Aelnar specifically.
factor in a devastating fratricidal conflict and imo I can understand why it'd be a failed project.
>>
>>1384004
Am I the only one who sees this?
>Quick! The players aren't buying our bullshit about an adventurer coalition that really cared about ruinborn being genocided! We need some other excuse for the evil Nazis to fail!
>>
>>1384033
The way it's structured. It seems that everyone except Venail fucked insanely fast post landing, to the point that like by time of Jexis an absurdly overwhelming amount of elves were post-migration born and with no recollection of migration era culture.
But then for some reason they stop unless Ibevar or Sereyand restart this process to fill out their armies and lands.
>>
>>1384044
I only see that you are a retard who desperately tries to find something to be mad about.
>>
>>1384044
It seems to be a shittier war of sorceror king take to me. But like without any of the buildup or impact.
>>
>>1383647
Sorry dev-kun, but the later period of anbennar history and the vic3 lore is retarded.
>>
>>1384057
My impression, which could be totally wrong in fairness so I should preface with that, was that Venail was in lore relatively lightly populated because only the elves that were obsessed with rediscovering their homeland would live there. They may have benefited to a degree from larpers joining them after the rediscovery of Aelantir but the Rianvisa would have fucked that up royally. Ibevar and Moonhaven seem to be the big centers of population - Redglades seemed more like a relatively smaller fiefdom more exclusively for devotees of Ioriel and now Lorent aligned elves.
>>
>>1384057
I mean I imagine they probably did have a fuckhuge baby boom. pre-landing their ships were probably like the Quarian Migrant Fleet in Mass Effect where resources were scarce and you're barely able to keep things afloat for the people already around. they probably had measures to restrict population growth. not to mention even with their lower fertility elves remain fertile for centuries. I think like 300 years although the first hundred is taboo a la teen pregnancy or something.
>>
>>1384057
anbennars take on elves is retarded. an elven woman would probably be fertile for hundreds of years and gestates a child in the same time as a human does based on what we can tell from in-game. with this alone in mind, a single elven woman could have, realistically, dozen dozens of children, the female half of which would all be able to do the same while reaching sexual maturity within 18 years like a human.

the population of aelnar would EXPLODE in this case, and creating a successful ethnostate would be no real problem at all

but they're bad racist evil nazis so they get reduced to a 1 province rump state by victoria 3
>>
>>1384359
That's basically Tolkien elves. They live for eternity yet have very few children
>>
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>>1384359
>>
>>1384362
yes but that isn't how elves work in anbennar. they're just humans with human gestation periods but 400 year lifespans of which ~250 is fully fertile

elves would out populate humans in cannor within 100 years in reality
>>
>>1384359
Hell, Elves are apparently just built different fertility wise. Ibevar's grand prince was gay and he still managed to make a biological heir during the middle of a sectarian conflict.
Not to mention various elven figures throughout history were known to have quite a few kids despite their allegedly low fertility.
>>
>>1384367
god ibevar is such a shit country and tree, thank you for reminding me
>the only place in the entire world where a simple provincial religious conversion requires ~50 mana, ~100 gold and ~5000 manpower (plus potential casualties from uprisings) to occur
>this is meant to """""""represent"""""""" stodgy elves keeping to their old ways
>those same stodgy elves who would have gone through this brutal reformation and have it in LIVING MEMORY can INSTANTLY convert to corinite 50 years later and then INSTANTLY convert to revalian 100 year after that without blinking an eye
hehodas should be fed into a woodchipper for all the anti-fun shit he sticks in every country he touches
>>
>>1384365
The whole point is that long living races are less likely to want to procreate because their long lifespans don't require it
>>
>>1384377
which might make sense except for the context being "we're all nazis of one mind and spirit who need need men women and children to repopulate our homeland"

aelnar would be the most populous country on the planet
>>
>>1384382
Except Canon has Aelnar fall into irrelevancy and a rump state the size of Denmark. Just because you are able to turn a small OPM into the worlds greatest power doesn't mean that's how it would actually go.
>>
>>1384387
the """canon""" is retarded and can't even stay consistent to its own lore
the victoria 3 mod doesn't even follow the actual events of jaybeaner's gay story that started this whole stupid mess
>>
>>1384359
I get your frustration anon. But also let's be real, Aelnar is kinda just shit.
>>
>>1384391
there isn't a single country in this mod that isn't shit in one way or another but at least I can understand the rationale behind elves wanting an ethnostate free from orc cock loving h*mans
>>
>>1384373
>Elven puritan state
>Makes their main RC god a race mixer
Still can't get over that one.
>>
Aelnar is the best country simply because it reminds me of Noldors from Prophesy of Pendor, a small group of badass elves that wage partisan warfare while sitting in the hidden castle. Retards like this >>1384044 cry because Venail doesn't own the entirety of Aelantir while not realizing that it would be unfun be play. It's better to play as OPM that wins against overwhelming odds than be big at the start.
>>
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It's official anbennar lore that an elfen slut was gang-fucked by a race of black adonis' and unlocked the gates to her adoptive kingdom for them to black the whole country
>>
>>1384044
even if venail had 2m people like anbenncost and moved every single one of them to aelantir, that'd still be far less people than the adventurer states put together
most adventurers there come from really densely populated areas
>>
>>1384406
Least the modifier isn't "chance of heir +50%"
>>
You know what I think is pretty stupid? That there is no decline of adventurers as the game goes on. As society modernizes, cities grow and armies become professional, a role of the smelly murderhobos should diminish and they should be full replaced by centralised state apparatus. Troll under the bridge? He's fine as long as he's registered and paying taxes. Satyrs? Welcome to my new public zoo. Wyverns? Time for some special military exercises, boys. Ghosts? Exorcism manual in every city hall.
>>
>Form Empire of Anbennar
>game says that I am at my governing capacity
>Says all territory are core provinces
>But if you click on a territory it says it's a territory

Is this a weird glitch for the Mod or is it a EU4 error?
>>
>>1384559
Territories can be cores. Have you never annexed a vassal before?
>>
>>1384559
If you inherit a country through the hre mechanic, personal union, or subject integration all the land will be made into cores but territories
>>
>>1384565
>>1384568
but it's going against the governing capacity cap before they become full cores.
>>
>>1384584
Territories count towards GC, it has nothing to do with cores. The same thing happens in vanilla EU4, if you form the HRE too early you won't be able to keep up with GC.
>>
>>1384585
really? Huh. I can't believe I never noticed this
>>
what's the most fun eoa tag
>>
>>1384635
Rogieria
>>
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Can anyone recommend some fun underdog/small nations for me to play?

I tried Kobolds but that ended up being too RNG for me. I can always beat Lorent at least once but the game just throws out too much bullshit at you with no room to move as Kobolds, not to mention there being literally no one who can capitalize on Lorent being weakened so they just come back stronger and stronger with more allies who have better and better generals. Pic rel
>>
>>1384680
Balrijin in Haless and Arverynn in the Ynn.
>>
>>1384635
I have a better question: What's a fun tag that doesn't turn into an unfun tag halfway through the story? I had this with Venail and now I had this with Esthíl into the Black Domain.
>>
>>1384690
Most of the Sun Elf nations are fun and have unique mission trees until you form the Phoenix Empire and then that mission tree bloat kicks in, but until then conquering Bulwar is the right length to be enjoyable and not tedious.
>>
>>1384635
Silverforge, Roilsard, Varaine
>>1384690
I remember Balrijin kobolds being peak comfy but that was a year ago
>>
>>1384635
asheniande. i've been playing them recently and they're great fun. expansion paths east and south, a good mission tree that gives you PU casus belli on corvuria, arannen, and later lorent, as well as letting you play an espionage-heavy EOA game where you try to become emperor by spreading vampirism.
caveat being that the vampirism mechanic needs a lot of work, since you spread vampirism through espionage with a 5 year cooldown, and it seems random as to whether or not you succeed in spreading it or not.
still, very fun
>>
>>1384680
>>1384635
Varaine for both. Somewhat rough but manageable start as a OPM, and pretty flavorful in general. Also, if you become the Emperor you gain basically unlimited artificery capacity, which is pretty fun
>>
>>1384694
The one good thing in Phoenix Empire tree is them being able to beat the shit out of Halessi humans. Any tree that let's you do that is good.
>>
what race has the best feet
serious replies only
>>
>>1386126
Do Halflings have hair on their feet?

If so, them.
>>
>>1386126
Leechmen
>B-but
Leechmen
>>
>>1386145
Explain your reasoning.
>>
any ebonmark gamers?
>>
>>1386222
No because you don't know how to PR, fuck off.
>>
>>1386222
>ebonmark
who?
>>
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>>1386222
whole of cannor got butthurt about me conquering the poorfag provinces in the Reach
>>
File deleted.
lore
>>
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>>1386898
forgot to include the event
>>
>Try the ogres
>Get dow 10 years into the game by centaurs
>Their 12k army stack wipes my 16k army

Cool
>>
>>1387011
have you tried not being shit
>>
>>1387011
git gud
>>
>>1387011
Don't fight hordes in flat terrain
>>
>>1372585
Harpy troops would eb fun with them
>>
Any good monster tags?
I've tried a few like the harpies which was OK and the orc unifiers which were pretty boring
>>
>>1387958
Trolls (Obrtrol) and Marblehead.
>>
>>1387958
Centaurs were pretty ok, even though conquering lake fed is pain in the ass
>>
>>1387963
I was going to say these, but I'd also add Azkajuma, at least up until their temple corruption mechanic. I think the Command is technically monstrous as well and they're fun to play. Just be prepared for your first run to go tits up before you understand the mechanics of the big disasters
>>
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>allying the emperor doesn't stop them from demanding unlawful territory
>having good relations with the emperor doesn't stop them from demanding unlawful territory
>going to war against the emperor doesn't stop them from demanding unlawful territory
>being at war with the emperor ON YOUR SIDE doesn't stop them from demanding unlawful territory
>having a truce with the emperor doesn't stop them from demanding unlawful territory
>having a large army/network of alliances doesn't stop the emperor from demanding unlawful territory
are we just supposed to tank this as republics now? the ticking is ridiculous, this is with +43% improve relations, if I host magical events I can get it to +73% and the ticking goes from -1.6 to -1.7 yearly.
>>
>>1387011
>wtf why did I get wiped by a horde in flat terrain???
>>
>>1387958
I never realised how few monster tags with content I've enjoyed
The monsters with the most content that I can think of are the centaurs, Azkajuma, Command, Tluukt, Railskulker, Kobildzan, Roadwarrior, Chainsgrasper, Mykx, Barumand, Karashar, that ogre demon tag, the fey orcs tag and Grombar, out of these I've only finished Azkajuma and only enjoyed Azkajuma and Karashar (mostly because using all the expeditions to fund your bullying in the surface was really fun and their theme is interesting, their missions are meh)
>>
>>1388336
oh and I obviously enjoyed Roadwarrior too because how can you not
>>
>>1384680
>>1384685
Seconding Balrijin. Coming close to finishing up my current campaign with them has been a lot of fun. You get the kobold experience and eventually you get to a point where you don't feel like you are one war deceleration from having your campaign implode.

However, The Command will make Lorent look like a pushover if you don't slow them down often and early. Also your mission tree will have you squished between major powers with weak unreliable allies for the first 100 or so years.
>>
>>1387958
Karashar and Roadwarrior
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>>1388276
>>allying the emperor doesn't stop them from demanding unlawful territory
it does THOUGH
emperor asks once, you say no and thats it, until the next landgrab war that is
>>
New tag just dropped
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>>1384680
Adshaw. 3 provinces bordering Gawed, gigantic mission tree that has you diplomatically absorb a lot of the Reach OPMs. You can consistently win if you know what you're doing.
Wineport and Great Ording. 2-3 province countries near Lorent. Kind of like kobolds but you actually gut Lorent if you manage to beat them so you don't have them coming back every couple of years.
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>>1388780
kek
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>>1388789
It gets even better
The lead dev for the Dwarovar straight-up deleted the posts and said he was disappointed in the devs for making the suggestion
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>>1388792
no fun allowed
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>>1388793
That makes it funnier, desu
He even deleted his post calling them out now
>>
fuck off with your pisscord drama
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>>1388864
cry
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>>1388864
>drama
no fun allowed
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>>1388864
>t. Auirus
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>>1388864
> piss
heh
>>
Will this Anbennar thread get it's own piss poster?
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What makes this mod special? How much interesting stuff does it do with the fantasy elements?
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>>1389518
>>
>>1389518
You can purge non humans instantly converting provinces to you culture and religion.
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>>1389524
>I CAN PRESS THE EBIN GENOCIDE BUTTON!!
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>>1389526
He asked what makes it special and what's a fantasy element and genocide is fantasy
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>>1389529
>how to make a good mod in one easy step: just add genocide!
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>>1389526
>>1389534
Jew spotted.
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>>1389538
chudcel pissbaby escaped the /pol/ycule
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>>1389539
Zoomers were the worst thing to ever happen to the internet.
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>Zoomers were the worst thing to ever happen to the internet.
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>>1389538
And why the hell does that matter?
>>
>it's another histrionic redditor shits up the thread episode
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>>1389534
Who are you quoting?
>>
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ITT



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