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>retarded dev adds a bunch of empty island in the western edge of the map
>people asks what lies in the islands
>add nothing to the islands and get mad when people ask what lies on the islands

Why warband mods devs are so retarded?
>>
>>1371175
Their ambition outmatches the limitations of the engine significantly? Perisno in general is just kind of a terrilbe mod. Everything has bloated stats and nothing short of powergaming will get you destroyed over and over again
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>>1371195
Idk but why add the islands if they are not going to add something in there?
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>>1371200
>Their ambition outmatches the limitations of the engine
Because they dream up some cool fantasy world and draw up some sketch and then make it way too large only to realize they can't possibly fill it all with interesting things.
>>
>>1371175
VGH Persino is so fucking kino

Pendor is more polished but Persino has more shit period.

>>1371202
That's called world building btw
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>>1371175
theres probably a fuck ton of bandits running back and forth on those islands
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I miss you Blood and Steel.
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What mods would you guys recommend for Warband?
I don't play it as often as the original with mods.
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>>1371175
I wish somebody upgrade The eagle and the radiant cross mod
>>
Not a strategy game.
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>>1371371
It's close enough i'd argue. Theres an overlap here but yes it is primarily a role playing game.
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>>1371346
There was a dude that was gonna port it to BL, not a word from him since BL entered EA though.
>>
>>1371331
Nova aetas, perisno, Caesar aut nihil, pendor. These are the ones that I remember now
>>
>>1371346
If you play it like a moron it sure isn't a strategy game
>>
>>1371377
Bannerpage needs to be mentioned, it's probably up there competing with Pendor for the most praised mod these days. A world of Ice and Fire is apparently good but i'm not a GoT fan so i can't say.
>Nova aetas
I want to like this one so bad but it's so fucking buggy
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I like Viking Conquest.
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>>1371371
Dickplomacy. Some overhaul mods are pure bloat sometimes.
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>>1371175
Who remember the last Elohim?
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>>1371374
Even if it has some strategy elements it is primarily a role playing game and should not be shitting up my comfy paradox board.
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>>1371578
Publisher's Paradox.
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>>1371415
I forgot about this. It's very good, but vanilla is just too meh for me
>Nova aetas
I could never figure out how to get gunpowder units. I saw it on the battlefield, but couldn't find where to recruit them
>>
>>1371455
Never heard about this mod. What it's about?
>>
Always liked Fires of War but dev left it incomplete and buggy
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>>1371195
It's just pure S0VL, you wouldn't get it.
>>
>>1371759
It's kino af but I wish they would add new shit to the map like things on the islands to the west or the Jin dinasty invasion.
>>
>>1371195
Perisno is good, much better than that bloat mod Pendor that redditors love so much
but the real cream of the crop is Warsword Conquest
>>
>>1372022
I love perisno, but saying that it isn't bloated is like saying that the water isn't wet
>>
>>1372022
Pendor is really slick. I love Persino because it almost has too much content. Pendor content quality is a bit better thougheverso.
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>>1371331
I had fun with Paradigm Worlds
It's fucky and psychedelic, but interesting.
fighting endless pixel vomit abominations with a band of cyber crusaders was decidedly kino
>>
>>1371175
>vanilla expanded instead of kino total conversions like awoiaf or gekokujo
ngmi
>>
are any of the dlcs worth getting?
>>
>>1373592
only Viking conquest if you REALLY like the setting and want a much more infantry focused combat, the free mods version aka brytenwalda still avaiable on moddb if you wanna try that out instead, otherwise no, the myriad of pike and shoot era mods for warband do things much better than Fire and Sword did so there's no point in buying it, and napoleonic wars is MP only so yeah, just stick to mods imho, there's at least a few thousand hours worth of playtime for the best ones
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.
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>>1372164
I really like Pendor ,played through 3.6. 3.8 and 3.9, but if I play it again I'm going to buff armor and revert some of the javelin changes.Pendor lore even has a faction that relies on heavy armot to survive archer fire but if you use their troop ingame they get slaughtred by normal bow units.
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>>1371377
>Caesar aut nihil
>lorica segmentata everyhwere
No.
>>
>>1373636
what are some good pike and shot mods for Warband except the Southeast Asian mod?
>>
>>1373636
thanks, i'll stick with mods till i get tired hopefully never ever.
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>>1371331
Prophesy of Pendor, Perisno, Nova Aetas (it's kinda grindy so it is hard to play it), Floris mod, Aut Ceasar aut Nihil for rome wibe and some OP fun.
The last days of the Third Age is ok fighting mod, where you just beat orcs. Warsword is ok.
Wiking Conquest it's fun but it's hard to level up units. I never tried Game of Thrones mods but they seems good.

By the way, I think INT build is the best. Surgury just rules.
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>>1374095
>Wiking
Ja

>>1371175
>>1371612
Is there a sort of vanilla++ mod which adds more holdings, more unit tiers, more items?
I like the rebalance in Bannerpage but from what I can tell it's still just the vanilla map.
I really like the world size in 1257 and the really diverse units in that mod and in mods like Persino where you have a bunch of specialized/fluff units.
>>
>>1371175
is there a mod that improves armor? i like games where you create a suit of armor by layering gambesons and mail and plate, like the system kingdom come deliverance had, and i think it would be cool if there was a mod that changed the armor system to be more like that.
>>
>AWOIAF
Is armor still useless?I tried this years ago and I stopped playing because even high quality plate armor felt useless.
>>
>>1374129
Floris pack?
>>
PROPHECY OF PENDOR IS THE BEST MOD!
RAVENSTERN FOR LIFE!
>>
>>1374129
Install Dickplomacy
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>>1374166
Snowniggers fuck sheep.
>>1374168
Damn /vg/ coomer
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>>1374171
No, I'm being unironic. Dickplimacy is basically Vanilla+ and you can turn off the shitty porn stuff. It adds a lot to the game without retracting anything. If you weren't a newfag, you'd know.
>>
>>1374179
Can't believe you're actually this retarded.The mod is complete shit with or without the coomer stuff.It adds absolutely nothing of value to the game.
>>
>>1374184
Ah, so you're a r*ddit fl*ris user, huh?
Opinion discarded. Lurk more.
>>
>>1374162
not immersive, no new castles

>>1374168
isn't that just a diplomacy mod with a few new armors?
>>
>>1374216
Diplomacy+ basically, which is like vanilla++
>>
>>1374186
Lol no I tried Dickplomacy years ago and it was shit back then and I doubt it's better now.Floris is bloated garbage.
>>1374219
Oh stop lying retard it isn't.
>>
Viking Conquest is legitimately one of the best mods/DLCs I’ve ever played. Wonder what official expansion they will release for Bannerlord when they pick everyone out from the earthquake rubble.
>>
Install Dickplomacy
>>
>>1374184
What's with your hate for Dickplomacy? Without the optional sex stuff it's just the most comprehensive collection of all the almost mandatory quality of life mods that Warband has.
>>
Didn't I tell you already?I tried itand it was shit.Why would I act like I like it just to make you feel better?
>>
Play Floris.
>>
>swadian baron minures
>>
>Pendor
>Every bandit has elite horseman
>Companionship costs lots of money
>Run out of money after getting captured every time.
Fuck this shit.
>>
>>1374289
>Floris
>>1374772
you can snipe the lone knights with a lance or a bow, or kill their horse to make them easy pickings
in pendor the mercenaries are generally the *only* option early game, recruits only work if you have a high level trainer companion (expensive) or if you're exclusively fighting brigands and mystmountains
>>
>>1374772
>every single bandit party is similar to your party
>one decked out guy with a bunch of randoms that get killed every other battle
>your best troops cost the most money
>actually get robbed by bandits
>>
>>1374777
I discovered that the best way to grind, are Vanskerries. They have no cav and they only have throwing weapons. Easy for renown grind.
>>
>>1371420
Same. The refuge mechanic alone makes it all worthwhile. I like feeling as though I'm building my own village from scratch. I wish something like it existed in Bannerlord, modded or otherwise.
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>>1374909
I build a refuge on Holland and use it to wait to ambush the traders because you can make crazy money that way.
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>>1371312
Isn't it still out there? I swear I've got some weird version of it lying somewhere in my downloads folder that I got relatively recently.
>>
there's 2 things i can't stand about pendor
first is the cringe noldor faction that the dev clearly had a fetish with. you can't even "beat" the mod if you are enemies with them, you must absolutely become friends with them and help them restore their kingdom. and naturally because they are the dev's mary sue faction, they get the best armor, the best weapons, the best units; their archers 1 shot everything and can even tank heavy cavalry charges

the second thing is how units are named unintuitively, meaning you're kinda fucked unless you have prior knowledge of the game or constantly alt-tab to a wiki
in vanilla warband, almost 100% of the time you fully know what you will be against from the unit names alone. even if you never played the game, you can probably guess that a "nord veteran" is going to be stronger than a "nord warrior", that "rhodok sharpshooter" is likely an elite ranged unit, or that "sea raiders" are probably going to be viking-like troops

good luck figuring our what a "heretic invoker" or a "snake cultist" is, how strong they are or what to expect of them
"fallen warriors", surely these sound like weak units right? nope, they are 60 STR, 100 HP zweihander armed units clad in a mail of plates that will fuck you up
"berserkers", surely from this historical reference you can expect strong fighters but with light armor for mobility, right? nope, they are clad in plate armor
"fierdsvain noble", surely this sounds like an elite unit right? lmao it is a recruit-tier unit, on the same level to militias

it really shows the gap between a gamedev and a modder
to the gamedev even something as simple as a unit's name must be carefully planned to ensure all important information is relayed efficiently
to the modder it's all "hehe that sounds cool" and "not my problem"
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>>1375666
sometimes i fantasize about making a submod to nerf those knife ear devils, making them a neutral faction and renaming troops
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>>1375666
>you can probably guess that a "nord veteran" is going to be stronger than a "nord warrior"
this is actually one of the few places where warband's naming can be confusing, because units with "veteran" in the name are tier 4 in the rhodok and nord trees, and tier 5 in the khergit tree, but tier 3 in the sarranid and vaegir trees, which did actually mislead me into preferring recruitment of vaegir veterans over vaegir infantry the first time i played. your point is 100% correct though, i could not agree more.
>>
>>1374772
>>1374777
>>1374885
I've never really thought about this. Warband is a game that has alot of bullshit and i typically just save scum every time i get into unwinnable encounters. Every mod is like that it feels. Is there one where you can actaully play realistic mode and not feel like you get fucked becuase you didn't pay attention on the world map for a brief second?
>>
>>1373636
>there's no point in buying it
too late. I like the period but have now realized that everything that doesn't carry a gun is shit. I want my money back
>>
Did the newer Pendor versions(3.9) change how spawns work?Back in 3.6 I used to get far more spawns and they often grew to massive sizes from prisoners.I have finished my 3.95 playthrough and the biggest I have seenafter 1760 days was a 1.5k spawn that was hired as a merc.I used to get serveral 5k spawns and I even remember a 10k noldor lord that had recruited a massive amount of prisoners.
>>
whats the best acok version?
i heard that fuckwit cozur became increasingly aggressive with his versions to the point that there are newer builds with a lot of content missing compared to older ones
>>
>>1372022
i dont like pendor that much, but find it better than perisno. its a tiny bit more cohesive and consistent with its lore, kingdoms and troops instead of slapping a bunch of stuff that the devs thought it was cool together
>>
>>1376419
they added an option that resets part sizes constantly, i think its on by default so unique spawns like eyegrim which turns prisioners of partys it defeats into troops don't get out of control, its on the patch notes of the most recent version.
>>
>>1375666
archers in general are OP in pendor, Noldor just happend to perform the best because they have the best equipment in the game, this is the reason why Horse Archers are also the best troops in the mod
>>
>>1375666
Naming sense being "unintuitive" is just normal for fantasy units though and is clearly you just holding preconceived notions from some game or movie. Berserkers are usually unarmored because of game-balance, not history. "Fallen xyz" are usually powerful. There's no reason for you to believe those unit names mean anything except from other games. Though if you want names that make no sense it's Floris that takes the cake. I can't decide which is worse, the names which are incomprehensible gibberish or the unit promotion tree that also incomprehensible gibberish. Even Paradigm Worlds does batter. I feel your pain though. modders being the schizo nutcases that they are, the idea of explaining the idea, role or reasoning behind units is beyond their abilities.
>>
>>1377150
NTA but he's right. Actual devs do everything for clarity. The sole reason why Half-Life Alyx doesn't have a crowbar was because playtesters kept thinking they were playing as Gordon Freeman with it. Flashy names that convey no information to new players are ten times as bad.
>>
>>1377184
Have you ever played World of Warcraft? What does Ghoul, Abomination, CryptFiend, Gargoyle, Banshee mean to you? Can you tell how powerful they are in relation to each other and their role? How about Starcraft? Are you going to tell me you can tell the Goliath is actually an anti air unit? How about Hydralisk? Can you tell that the Wraith is a flying unit but the Ghost is a ground unit? When it comes to fantasy you just have to live with it.
>>
>>1377357
All of those things look like you could imagine them to be, and perform reasonably to expectation. There is a large degree of clarity in those units.
You're just being a pedantic faggot.



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