Besides having primitives in the DLC, we are also getting this shit in the update.Post empires, recomend mods, say what portrait is best, share stories.
>>1369831I literally only played and replayed this to read interesting events. Did they add more of that stuff in the past 4 years?
>>1369831>possibly a way to diplo-annex natives without having to go full lizard people on themgreat, ever since they got rid of shared system ownership I've hated having to lose control of their systems for 10 years, and it fucked over neat origins that put them in your start system>>1369855>can FINALLY do archaeology and special projects in other empire systemsthank fuck
Whats the point in recommending mods when the update is going break all of them?
>>1369971Paradox is giving early access to people who make the bigger mods. I think it is about 5K subs on steam minimum. Mods like Planetary Diversity will be up to date when the update releases. Paradox does that at least as long as Stellaris is concerned.
I was gonna get this, even thou it seemed kinda sus, with maybe marginal SP playability. But then some Troon made one of their dairy videos and I had to get off this clown ride.
>>1370048Fuck you cunt
>Can't pick both cave dweller and aquatic.Fucking why not?
Toxic god origin feels kinda shitYou kneecap your eco for 100 year and then you just get a shitty unique habitat building every 10 years for your troubleWorst part is that the only thing you'd need to change to make it good is to add the extra knight job every 10 pops like on the main habitat
How the FUCK do I get rid of allied megacorp branch offices from my subjects? The fucking gookclick AI opens them literally the same fucking second I finish uplifting primitives.
>>1370237Limit thier diplomacy so they can't do commercial pacts
>>1370237>How the FUCK do I get rid of allied megacorp branch offices from my subjects?Colossus Project and Armageddon bombardment stance, like with any other problem in the game. AI will stop bothering you when it's fucking dead.
>>1370275I'm in a federation.
>>1370226I think the devs pretty much gave up on balancing shit, so you will get a bunch of underpowered origins and they'll call it a challenge
>What's up with that Blokkat stuff, let's let a game run hands off to see how the ai fares aga->Ooh..
>>1369831Is this compatible with patch 2.2? As in can I use creampie with 2.2 to unlock first contract?
>>1370282Anon, this is like complaining you have to submit to EU regularions after joining the EU.
What difficulty do you guys play on?
>>1370446I just asked a simple question... You're the retard here!
>>1370450No you didnt, you are just nsking fun of the guy from last thread. He was at least asking a coherent, if odd, question.
>>1370458It doesn't matter anyways because patch 1.9 is where the game peaked anyways.
Is anyone actually excited for this DLC? It seems full of irrelevant shit.
>>1370485The DLC itself? Excited is the wrong word. It sounds nice but not super important. The archeotech, alien zoo rework etc sounds like nice stuff too. The only thing im excited about is doing the demon invasion as kottg
>>1370475Get a life faggot
>>1370485I like the idea of archeotech and cloakingWhat did you want to see? You're not that cunt that wants to get rid of pops, or simplify the economy in some other retarded way, are you?
>>1369831The update seems relatively interesting. New ways to subjugate primitives and torture conquered species is a welcome addition. Hopefully, the DLC actually has some depth though. I feel like they keep adding fluff without much real strategy.
>>1370575You're the faggot, faggot!
>>1370760I am sorry for calling you a faggot, you win. Can we stop arguing now and discuss stellaris?
>>1370485I want to play xcom origin so bad
>>1370485It seems nice but I would prefer they work on other parts of the game instead.
game sucks, engine sucks, they're out of ideas, just 30 bidendollar story packs from now until whenever johan dies of heart failure
>>1370579Why do people want to simplify economy?If anything it needs to get more complex
>>1370896>until whenever johan dies of heart failureThat would change nothing for Stellaris
>>1370447Ensign. I prefer to not have to try too hard and the AI isn't half retarded anymore. Atleast, they are capable of inflating their military power by hiring mercs. Advanced ai starts can also get a massive lead if you get a shitty start. That being said if im playing a really powerful empire scaling difficulty of various degrees can be fun to keep later stages competetive without being wiped out in the first 50 years because the AI gets free bonuses.
>>1370447I agree with >>1371097 here, as with 1000+ hours in Stellaris, I've noticed that paradox has actually been improving the A.I significantly (unlike their other titles). With that said, I normally play on Ensign, BUT when I'm feeling a little apocalyptic. I have a challenge where I play the doomsday origin on Admiral difficulty with all endgame crisis's on. I have yet to actually have a successful play through.
>>1371116sir you have posted boobayou will get banned
Is anyone else here a console pleb? I don't like the changes from Overlord and the general updatw that launched with it
>New content releases tomorrow>Thread completely dead
>>1371185It's a storypack? we have talked about everything already. Not much more to say until we get our hands on it at this point.
>>1369831>AI empires are now less willing to peacefully subjugate themselves to other empiresMight be worth it to enable overlord now
>>1370762Yes. I am also sorry for being a pleb.
>>1371231>In before it only applies to subjugating themselves to the human player
>>1369831>drive an hour and a half home to my moms so i can play this game>sit and look at porn and feel sorry for myself instead
>>1371554i'm so fat and gay.stellaris, you my only fren
>>1371231that just sounds like a pain in the ass.
>>1370447Grand admiral or bust
>playing MP>about to send message in chat to friend>event popup happens>send message by clicking enter which chooses an option on the popupI hate this game.
>>1371185>Be end of options wage-kek>Only muster enough stregth to play games on sunday evening
Where the fuck is my DLC
>zero hypethis is the last dlc isnt it
>>1372016Yeah it's the last DLC.
I hope I will be able to immerse myself in a 3 body problem esque dark space fantasy with the new update and fear of the dark origin
>>1372016paradox overplayed their hand with the predatory dlcseven paradrones are on to their shit
>>1372042I think that Stellaris might be the only exception to this rule.>EU4 is being milked dry while on life support>Imperator is fucking dead>CK3 has devs not knowing what the game needs and just adding another event focused dlc>HoI4 is run by a skeleton crew and the only reason this ship isn't sinking is because of a army of autists, retards and trannies making mods about obscure historical figures with fanfic tier writing>Vic3 is such garbage they had to advertise a fucking update for it on the Paradox ShowIn comparison Stellaris isn't doing that bad>>1372058An hour or two
>>1372016I think its doing pretty well?Stellaris is in top 10 steam topsellers and the DLC first contact dlc is top 15.youtube trailer for first contact is their second most watched video on their stellaris official channel, and stellaris content creators are raking in hundred thousands of views for their first contact content.
Have they fixed Lithoids growing every fucking where yet? This game just forces me to play Xenophobe.
>>1372069Stellaris is mature title now and is going to get milked for every dollar like EU4It's nowhere near dead
>>1372072Stellaris has a higher player count on steam charts than paradox much newer games Crusader kings III or victoria 3
>>1370447Grand admiral no scaling, then I either have friendly neighbours or get my ass kicked by AI 100K fleet power in year 2250
It's fucking 5:00 PM in Sweden where is my fucking DLC
I'm playing around with generating galaxies to prepare for my next game after the DLC goes live. I'm very curious anons - what's your favorite galaxy shape? And preferred hyperlane density?
>>1372102Spiral (4 Arms) and x0.75
>>1372102Starburst on huge, 0.75x hyperlanes
>>1372063It's because Stellaris was so barebones at launch that they actually need to make DLCs for multiple features the game missed.Also, the 'predatory' DLCs for Stellaris are multiple species portrait packs, but unlike those of other games they can have something other than just cosmetic differences because different species can have different species traits.
>>1372102Starburst, Huge, 2.25x hyperlanes
Less than an hour to go Stellaris sisters!
>new DLC releases today>still don't have the last two DLCs>Steam sale is two days awayso fucking annoying
>>1372118Cope chud, the stellaris devs need to dilate before releasing the dlc.
>>1372125bro your creamapi?
>>1372135You have to do full unistall and reinstall creamapi every time or can I just install new updated creamapi and be done with it?
>>1372063Custodian team has been doing great work.
>>1372112Bro the game came out in 2016. Same year as HOI4. I still have fond memories of launch Stellaris but it has come very far since then. The amount of shit that has been reworked over the years through free updates and DLC is kind of crazy if you go back and look what the game actually was back then.
We made it sisters
What should I put logistic growth ceiling and growth required scaling to?
>>1372152crazy how the Stellaris life support team and the EUIV life support team (mostly that one modder they hired who made Flavor Universalis [he's gone so far as to say: I made this in dev diaries lol]) make far better content than two or three dozen glomo swedes taking their government mandated 4 months of yearly holidays while being on parental leave for the rest of the year
>>1372159Depends on how powerful your PC is, how many habitable worlds and guaranteed habitable worlds, and your galaxy sizeI usually tweak them one notch slower in reach direction
>>1372148I overwrite the cream api files and overwrite the DLC folder. Has worked for me so far. Have to reinstall the launcher every time there is an update though.
>>1372166Small team with free reigns and strong passion for their work results in better quality than an army of worker drones being told what to do by management? Color me shocked anon.
It's out... So, how is it?
>>1372190Don't know. Waiting for mods to get updated. See you in a week.
>>1372188Ideally they should be paid very little as well
>>1372190The main menu is cute.
>>1372190I found a pre-FTL empire within the first ten years, who developed FTL shortly after, and allowed me to subjugate them. Not sure if that was possible so quickly before
>>1372199Two new Preset Empires.
>>1372190>tfw visiting my parents for the weekOnly have my shitty laptop so I can't play
Eager explorers kinda interesting, very easy to scout out chokepoints, have to think a little more about your moves as there is a jump cooldown
Very uhhh interesting start
>>1372236Better hope that blackhole has a wormhole somewhere in it
>>1372236looks like you're playing tall this game.at least you have a black hole for matter decompressor in late game.
soo, what new origin should I try out first?I'm leaning towards Fear of the Dark because having 1/3 of my species being utterly autistic sounds fun.
Quantum catapult and eager explorers could be really good
>>1372206Debt collectors uplifted and working for MSI, come to claim restitution for damages due to the war that ravaged your homeworld and destroyed multiple MSI assets.
Looks like payback is in the menu oh boy i can't wait to turn those Minamar fucks into meat.
>>1372258what happens if you refuse to pay?
>>1372243Fear of the Dark is the only origin interesting to me outside of achievement runsI'm playing Relic World origin + Eager Explorers, you start as a pseudo-primitive but you have jump drives, you can easily jump over FEs and other obstacles but there is a risk of jumping into hostile space and dying (died on my 3rd jump into hostile territory)It slows down the exploration phase and the QoL isn't perfect, you have to think about your jumps so you don't waste time, you get a 25% reduction to jump cooldown with the subspace jump drivesI have an archeotech science building which makes up for being 4 techs behind at game start and not having a research building (locked behind one of the techs). You also start with 2 science ships with scientists instead of 1
>>1372270Also the base UI is ass so I'm going to wait till UI overhaul is updated before continuingFeels like a crunchy DLC, I haven't done anything with cloaking yet and don't fully understand the new primitive mechanics - you can vary whether you want more situation progress or more research, I got the option to research a tech from the situation but haven't drawn it yet as my research is slow as fuck even with the archaeotech institute and just unlocked research labs around 2208
>>1372268you get accused of killing 6 million bugs and sanctioned by the galactic council
>>1372268They sent a 700 Military Power fleet to your star system. They destroyed my tiny three-corvette fleet, but couldn't hold against my Stabse.It seems that these events are recurring every 15 years, meaning next one is in 2230. It will probably be harder then.
>>1372258There's just one issue here, Paradox. My envoy is sent as a non-gene-tailored spymaster into a pre-ftl society that has little to no awareness about what's out there. I've not even contacted them yet.
>>1372286Ships can not be auto-designed using Ship Roles, which change the ships' build depending on predetermined values.
>>13722914 different ship roles for a simple corvette>Screen (Point Defense)>Artillery (Long Range)>Gunship (Mid Range)>Brawler (Short Range)Defense Platforms also have>Energy Torpedoes (Neutron/Proton Torpedoes)>Carrier (Strike Craft)
Looks like in payback you can be xenophobe, I wonder if is posible to worst than MSI
>>1369971>>1370028so this turned out to be a lie
>>1372304Most of them should function anyway? If none of the stuff touched by the mods got updated they should function just fine.
>>1372293Special event from Payback start.Other option turns the ruined Gene Clinic into an Autochthon Monument at a reduced cost of -100 minerals.
>>1372324Second wave of debt collectors.
>>1372326Little event right after beating the fleet.
Ahh sweet, cosmic horrors beyond my comprehension.
>>1372331Insight Technology. Earned through regular observation of Pre-FTL civilizations and events that occur when you have an Observation post on their planet.
I'm hearing that you can just straight up get additional ring worlds in your game from primitive who have the origin
>>1372331Are these events exclusive to the preset empires or is it any with the origin?
>>1372336Actually cool addition. Pre-FTL Bronze Age Hiveminds sharing a single planet.>>1372352I'm pretty sure they're tied to the Origin, but I've not tested it to ensure it.
>>1369831More like shit contact.
>>1372356That is pretty cool>Tomb World uh-oh
>>1372356Super cool. Does this mean that playable primitives don't always have a united planet? Or do player primitives start unified?
>>1372356i wonder if you can actually control them. probably not. would be interesting if you could repurpose them as a slave race and pretend to be their overmind
>>1372336Options for research:>Improved farming methods>New avenues for growing food>Improvements to trade infrastructure>Slur R&D
More like Fear of the ShartGonna try the other origins now I spose.
>>1372356Once you clear the debris frield around your homeworld left after the war against MSI, You can retrofit the beaten MSI Battleship into either a Habitat around your Homeworld designed for reverse-engineering MSI technologies or an FTL-capable flagship.Chose the second option.>>1372368I doubt so. If anything, they would play similarly to any other Pre-FTL Empire, but once they appear on the galactic scale they are just like any other planetary unified hivemind. Gonna check it out later.
>>1372395Special Fear of the Dark-themed Solar system to go with the Origin, where Venus was destroyed and Mars was colonized as a Desert world by separatists.>>1372362All Playable Primitive origins start unified because they either:>Had to band together as one species to beat MSI back and rebuild their planet (Payback origin).>Had to band together as multiple species to escape the MSI slave vessel and colonize a planet (Broken Shackles Origin).>All of the dissidents/separatists were given a different planet to be dissidents/separatists in (Fear of the Dark Origin).Fear of the Dark seems particularly interesting. The separatist planet plays similarly to a Pre-FTL empire and is even referred to as such by the game, but you can't build observation posts on it, and It would have special events throughout the Origin (haven't tested it yet).Would be interesting to see how this is expanded upon if they ever improve internal politics features in a future update.
>>1372402Correction. Fear of the Dark isn't a Primitive Origin since the player starts as usual aside from special Origin situations, the other two origins you need to research certain basic technologies that would normally be available by default.
>>1372402>Special Fear of the Dark-themed Solar system to go with the Origin, where Venus was destroyed and Mars was colonized as a Desert world by separatists.Fucking SOUL. I know what my first play through is
>>1372402>if they ever improve internal politics features in a future update.Never going to happen.Paradox's DLC style is always to release half-baked content that isn't dependent on any other DLC.
>>1372402Random event from observing the Bronze Age Pre-FTL Hivemind planet.
>>1372450Another Insight Tech.
>>1372454Also, I think this one is new too, but I'm not sure how I got it, from a special Archaeological site I think.
>>1372455It's definitely new. Also, what's that pillar & gear icon? I assume that's a new tech category
>>1372450I think I've seen this one, but it might have been in the developer diary or the event was reworked with this DLC.>>1372454Honestly, those insight technologies sound a bit stupid. You are a fucking spaceman with advanced tech to locate resources and the ability to see everything from the orbit, but if you analyze the behavior of bronze age insects, you are suddenly better at city planning, and somewhat, you can now employ more diplomats?
>>1372387>Learning "nigger" is three times as hard as large scale hydroponics in 0g, getting companies to operate off-world and simulations so good farm yields jump up 20 fucking percent>>1372172When will new creamapi come out? This week?
>Game that heavily relies on mods to be playable launches game on a maintenance day and around the time maintenance begins
>>1372484Yeah, Valve should just flat out ban any game from launching on tuesday without allowing a preload on Monday. The world shouldn't revolve around Steam, sure, but come on. We all know what Tuesday means.
>>1372455Another Bronze Age bug event.>>1372478>>1372471IMO, it's meant to represent technologies that demonstrate how your species can learn from others to optimize things they already excelled at by applying certain principles that would require some out-of-the-box thinking that your regular non-alien mind wouldn't consider at first.I'm suggesting it's like humans taking inspiration from nature to improve their own engineering designs. See:https://www.youtube.com/watch?v=poNUiJ7x2CEA Kingfisher can't build a supersonic bullet train, of course, but its own alien existence and biology to humans can help humans improve themselves in ways that wouldn't have been obvious to them at first.
>>1372336>New space tech: The N-Word IN SPACE
>>1372502>Xeno-Aesthetics: Study an alien's fursuit to understand the structural weaknesses of their power suits.>>1372336>>1372504>>1372478For the record, I've been insulting MSI every 5 years for the benefit and it has given me 50 Influence each time.I guess my species really appreciate collectively insulting those they hate.
>>1372518>50 Influence each time.Does insulting normally give influence? I never use it
Haven't played Stellaris for a couple years now. I remember having to use an AI mod if I wanted anything resembling a challenge. How much has Paradox improved the base game AI?
>>1372564They don't. Normally Insults are only used if you want to decrease your reputation with a particular empire.
>>1372570They're pretty good on GA now, instead of dropping off in the 2250 like before it stays competitive until about 2350-2400.They'll keep up with you in tech until you can get aroud 4k research and they'll have fleets in the 1-2 million firepower by the late game.Really at the moment the only problem with the ai is that the galaxy ends up in 2-3 federations/overlords empires running everything by the mid game so everytime you try to go to war against someone you'll be fighting 4-5 empires and you won't even be able to reach most of them which makes gaining even a status quo victory almost impossible.
>>1372575Are there AI mods still being updated to improve even further on vanilla?
>>1372577don't know i don't use mods
>>1372518A new, interesting Pre-FTIL civ event from the DLCMachine Age Pre-FTL Primitives discover a Pre-Sentient Hivemind in their own Homeworld. You get the chance to observe what happens without interfering. Ensure the hivemind emerges as a organic singularity, or prevent it.
>>1372577Starnet but its just more aggresive version. Vanila ai is decent now sometimes.
>>1372574Insults can be a fun way to expand your territory as Pacifist. It's the only time where i'd say they are really WORTH using. If you can goad them into declaring war on you you can make claims on defensive wars.
>>1372607They were spared but by mere chance. Unfortunately I lost control of the system thanks to this event. I don't particularly like how primitives are just handed the system they develop in. I'd like if if we could have contested systems like in previous versions of the game.
>>1372614No wait, I didn't lost control of the system? Weird. They just somehow become Early-Space Age civ, and dismantled my observation post, but didn't actually took control of the system. Weird.
>>1372614Really cool event chain. I've always loved primitives and played on 4x primitive spawns. And yea, I would like contested systems back. Being forced to fight the primitives just to retain control of the system is really lame
>>1372616>>1372615See: I can just rebuild the Obervation Post. Event says they become FTL Civ, but they just became Early Space Age and dismantled my Obervation post, but didn't do anythin to my spaceport or system.PAradox needs to playtest their game.
>>1372618ah, of course, what is a Paradox release without obvious, completely catchable bugsanon, i have some bad news... you are the playtester
>>1372618Lmao, these fucking idiots.I can't use Automated Survey because my imbecile Scientists keep flying to their deaths into the Dimensional Horror's system for some reason, even through all of their ships had Evasive Fleet stance. This doesn't seem to happen with the Automated Dreadnought that is nearby my borders for some reason.This is my third Scientist killed in this manner in my play-through.Paradox probably broke something again.
>>1372629although that sounds busted, you should still be able to go into system view and block them from entering it by flagging the system as restricted from travel on the UI
How viable is it to play Stellaris without any DLC?
>>1372644answer kikery with kikery and just pirate
>>1372644Fairly viable. You're basically just denied various new exotic civ types and advanced mechanics. All the expected ones are there. That said, Paradox shouldn't be supported so >>1372646
>>1372618Early Space Age civs have always been FTL, its just that their FTL is primitive. Though the dismantling of the observation post is a new glitchEventually you should get an event where they become proper FTL and declare independence
>>1372644It's decent. The only DLC i'd describe as must-haves is Utopia and Distant Stars. Everything else is varying degrees of value but if you want to go cheap base game plus those two is perfectly fine and playable.Alternatively, >>1372646
>>1372657Too late, they used nukes to destroy send themselves to the stone age, just like another Pre-FTL civilization I also had in my territory, and other one that straight up killed itself. And I had spend plenty of resources in depeloping them, both, including converting them to my ethics and developing them, LMAO.The chance of Nuclear war during an Atomic Age and up is way too fucking high, and there's not enough different resolutions to the event aside from turning it into a Tomb World and either killing the species there or turning it into a stone age tomb world tribe.It's extremely annoying because unlike many of the new Situations that develop over time this event is instantaneous and there's no way to prevent it, such as diffusing a Cold War or similar situation. If you're gonna make it unavoidable at least increase the chance that the species will merely be thrown back one or two Ages and kill a bunch of pops without turning it into a Tomb World.>>1372629>Pick to make use of the disabled MSI warship as your own flagship instead of repurposing as a research habitat.>Pretty good ship overall.>Later on get an event that allows you to further upgrade the ship by enabling certain disabled systems on it.>Do so, paying research points to work it out.>Event is completed successfully.>Game deletes your previous MSI ship and replaces it with a more powerful identical copy of itself.>Game killes the admiral manning the flagship when doing this.BRAVO PARADOX. BRAVO.I fucking hate this company.
>>1372680>this event is instantaneous and there's no way to prevent it,I don't know why this surprises me. You'd think that this kinda thing would be first on the list when making primitives more interact-able. But this is also PDX
Looks like i have to defeat myself because i defeated the Minamar guysParadox moment.anyway to fix this bug with the console command so i can finish the "story" lmao
How do I deal with slow pop growth? Tried psionic run and the game come to a hold mid-game just when I have all the planets I colonized, but pop growth wasn't fast enough to keep up.
>>1372839do war crimes
>>1372843Details please, this sound very pleasant.
>>1372845Just go to war and take their planets and pop
distant worlds is really good btw
>>1372839Either make the covenant with the not-Nurgle entity or go to war and capture slaves
>>1372329Sooo what entity is it?
>>1372821Unfortunately anon, if you want to fix it via console commands you'll have to figure it out yourself. Since this is all new stuff, no one is going to know exactly what's what. Try looking into the DLC's files to see if you can find what you're looking for. Then maybe you can edit the save to show another empire
>>1372821I think if you savegame-editing there should be a country ID identifier for your "payback" target, you have to change it to another country to finish the story.at least that would be the first thing I'd try looking for.
>>1372199>Paradox employees herding the whales to the next unfinished dlc
I haven't played Stellaris, but looking at all the hype this is probably a good game. Isn't it?What it's like?Should I try it?
>>1369831is scion still the ezmode start if you want to sit on your ass.
>>1373118maybe buy the base game when it's on sale and then figure out how to creamapi the DLC, or play with a friend who has them (multiplayer everyone gets access to all dlc the host has)the game feels rudimentary or even unfinished without the DLC and many of them are considered "mandatory", but no new player getting into the game should spend like 200 bucks just to try it out.
>>1372858has 2 surpassed the original yet?
>>1373043Seconding save game editing is the way to go, much more options there
>>1372839That is the drawback of psionics
What DLC is worth it?
>>1373272Distant Stars, Utopia, there's another one...Maybe Ancient Relics...Watch Montu's video on whether you should buy First Contact, he mentions the 3 DLC that are actually necessary
>>1370447Ensign, because the AI doesn't change its strategies between difficulty levels, the only thing that changes are the bonus handicaps, and I'd rather keep it at zero handicaps for me and zero handicaps for the AI.
>>1373272Utopia, Distant Stars are must haves.Leviathans, Ancient Relics, Megacorp and Federations are after that in value i'd say.Nemesis, Apocalypse and Overlord are all a little too dependent upon leaning into their particular playstyle. Choose wisely if you must get them.Synthetic dawn is cool if you want to play as a robot empire from the get go. But it's obviously not worth it if you don't want to do that.All the species packs are completely optional. They add some race potraits, a few unique traits/civics and ship sets. They are the least important and can be totally skipped if you think the value proposition isn't worth it.
>>1373272To answer simply: none.Problem with their DLC is that they looks like they provide much content, but in reality they do not.Every single one is released with big ass rebalance patch that changes the game, sometimes even the base mechanics, like star bases were added in APOC, and they were branded as conquer/territory/war rebalance but were not in fact included in DLC.Let me use the wiki as a source.https://stellaris.paradoxwikis.com/ApocalypseRead this and tell me that you somehow can for a fact say that paid features are more impactful than free reworks. That being said, I'll probably make a long post listing all DLC in a moment.
>>1373334You should write that list. Let's hear the opposite side of the DLC recommendations.
>>1373369>>1373272For starters, you probably have heard about utopia being the single best one. Reason behind this is, that it adds hiveminds (easy mode for internal and external politics) and mega structures outside of those two that are in vanilla (habitat virgin and gateway chad). This DLC adds flavour to most basic and substantial aspects of the game, the purge and slavery, and ascension perks.To put it simply, this DLC is packed with most content of all of them. I guess this is why it's most recommended.My favourite is the Apocalypse, reasons are beyond reason, since as I myself stated above it's not as impactful as the free features.However I really do dig titans, colossus and ion cannons. But to pay like 20 goybucks for this bullshit? Nah.Speaking of alternative empire types there are three: regular empires (vanilla), reddit (utopia) and machines (synthetic dawn).So, the first thing you've got to know is that synthetic dawn was molded after a mod. It being stolen content does not necessarily makes it bad, quite the contrary, it's a solid DLC, that tries give you mechanical equivalent of biological empires experience. This time economy is simplified. So these two (synthetic dawn and Utopia) are needed to let you experience all flavours of empires. Others DLC consist of:>better external politicsIt's called the federations. And at this moment It adds more federation types to vanilla, like 6 total I think. It was a good rework, but it follows the grand scheme of PDX that any big patch should be a gateway drug, a hook of some sorts. I mean, you can form the federation in vanilla but only most basic and boring one that negates penalty for being in said federation, and for final tier of trust makes you deal more damage to final crisis.In this case paying for a full feature gives you access to martial alliance, science initiative, Mercantile league, and holy covenant. Theres probably one or two more types that I cannot remember now.
>>1373393>>1373369>>1373272Now for the list.>REDBase game, vanilla if you'd like.>GREENThese are called expansions. They are *supposed to* deepen and widen a chosen part of the game.Utopia, Federations and Apocalypse were described before, no need to redo it I think.>Megacorp Deepens the trade of the game, and gives new goverment type (corporate) They have different civics, and can build holdings on planets of any empire they have commercial pact with. They exceed at mercantile, have some INSANE bonuses for trade, and can burn entire planets to the ground to acquire more profit. This is not a joke, cooperating with megacorp always pays off more than cooperating with any other empire, just remember that house always wins.>NemesisWas supposed to deepen the Grand Politics of the game. Most common opinion is that it is playable once. Let me explain. Nemesis adds new levels of political powers: Galaxy can work under a council of most powerful empires effectively restricting minor plebs from voting, vote a custodian to seize all the power for a time, or be rebranded as a empire with a single ruler. This part of the game is neat. Somehow, alternative path consist of "Becoming the crisis", but it really is a single use path, since it gives you literally the strongest military bonuses in entire game. Like seriously, it's outright banned in almost any MP match, that's how strong it is. >OverlordIt's said that it deepens the subject-overlord mechanics. Some people tell it's a outright downgrade, since orbital rings are a meme, hyper-relays choke the pathfinding. origins are bullshit, and new vassal types destroy the balance, and AI cannot use them properly. Remade vassal contracts are brilliant, but again, it is in a free patch. Do not pay for overlord.
>BLUEThese are story packs, as the name suggests, they are supposed to make the most of the narrative, but not necessairly add big mechanics to the game.>LeviathansBig ass space entities to slay for hefty relics. They all have a nice written stories. Good thing is that relics were reworked some time ago, and deleting one of these badasses actually rewards you with something.>Synthetic dawn(see >>1373393)>Distant StarsAdds more anomalies, new leviathans, preset worlds. Shame it's not already free or merged with vanilla. Basic anomalies are repetitive even on 200 galaxy.And also it adds L-Gates. It's a one shot, long event chain that is leading to several randomized outcomes. All of which are boring. Luckily we can turn them off now on galaxy creation.>Ancient RelicsAnother one that should be in base game already. It adds neat stories exploreable by acheological sites, and seemingly randomized precursor stories for you to uncover. It's story oriented, only recently it's been buffed by...>First ContactReviewed in this thread.>GREENRacepacks, or species packs to not be a racist. Several, 6 at this moment DLC's oriented on bringing more flavour to your species. Note, that all of these were at some point purely cosmetic DLCs. Now all of them have some new traits and new civics, new origin.>PlantoidsPlants but in space. >HumanoidsBipepdal but in space.>LithoidsLiving rocks. In space. >NecroidsXenomorphs, vampires? It's not stated. These empires need to exterminate others to grow their own pops. This one adds zombies, and was extremely wonky, being rebalanced 3 times now in a year.>AquaticsAvatar 2 but in space>ToxoidsSchloppity Schlop but in space.
>>1373447">GREEN" should be labeled as ">VIOLET" sorry.Race packs are Violet, not Green
>>1373437>>1373447Damn, I really forgot how much stuff is DLC locked. To any new players, I can highly recommend Leviathans, Distant Stars, and Ancient Relics. Most of the stuff in them are the best made things in Stellaris
>>1373393>For starters, you probably have heard about utopia being the single best one. Reason behind this is, that it adds hiveminds (easy mode for internal and external politics)Really? I could swear that the hiveminds have been in the game on release, including one preset empire (Ixrec Collective), but maybe those bugs weren't a hivemind back then and had been reworked with Utopia.
Anyone here who bought all the DLCs but has no idea what they all add to the game?
I like calling that tech the N-word in Space
>>1373456good job retard. half of those actively make the game worse
>>1373447It doesn't absolve Paradox but I'm glad that they recognize their games become a steaming pile of shallow mechanics and have a custodian team that actually does something3.7.2 added a significant amount of content to Ancient Relics, it's good to see that not everything is locked behind the latest DLC and some older stuff gets an overhaul to fit in better with the rest of the game. In this case it wasn't just basic bitch maintenance work, but significant reworks with lots of new content that wasn't really locked into First Contact at allThis patch feels like an expansion and not a story pack, until you realize that a good chunk of content was all the Custodian team's doingI feel like the envoys are very sparse early game and I've got a shitload late game after researching all the primitive tech, I played psionic and usually I don't really fuck with shield tech too much and only realized mid-game that all the cloaking tech was locked behind the vanilla shield techI was also disappointed and confused about the interaction between psyshields, psycloaks, and archaeotech utility slot stuffThe tooltip says that you basically lose the benefit of cloaked psyshields if you use anything other than psyshields, which means you have to pass up the armor hardening archaeoshield and the armor+shield aracheoarmor, which sucks if you want to lean into shields as you would as a psionic and pick up all the shield hardeningI loaded up on the archaeotech weapons, they seem effective enough when you pick the archaeotech ascension perk + get the rubricator. I'd have to test and see how a missile cruiser fleet with the nanomissiles does against xenophobic isolationist FE, always kicks my ass with that build
>>1373471Dark matter cloak tech gives +1 to cloaking and 50% shields, psyshields give you all your shields and +2 cloaking but only if the only shields you have are psyshieldsI never once used cloaking on my military fleet but it came in handy on my science vessels
>>1373456Yeah. I pirated all the DLC even though I barely use things like species packs
>>1370896The game was ruined in 2018. I want my fucking tiles back you autistics.
>payback origin>spawn with a fanatical purifier right next to mename a more iconic duo
>>1373486Lel, never forget the tile system.Stellaris gamers of today will never know the true art of maximing output by using the adjacency boosting buildings.
>>1373486>>1373502Tiles were fucking garbage and only retards are nostalgic for them.
>>1373501Spawning with a fanatical purifier right next to you is just standard for every game anon
Is there some *.ini line that can be edited to spawn every crises and guardian on a normal size map?
Why are there Finnish names for Toxioids?Do Swedes know something we don't
>>1373503Faggot. I bet you hated having 3 different FTL options and having different military tech also. They fucking gutted this game.
>>1373552Tiles were literally>Build research lab on tile>Tile adjacency bonuses and native tile resources are largely pointless>Mining and energy is largely pointless since space resources easily cover that more than planet sources do>Once a planet is "filled out" that's it, it's completely forgotten and pointlessIt was complete fucking trash.>3 different FTL optionsGame was improved with their removal and focusing on Hyperlanes, yes.>different military techThis was never in the game, you had a choice between starting tech but you could very quickly and easily get them all.
>>1373553King of shit takes. Hyperlanes are utterly soulless.
>>1373553honestly i agree
>>1373503Calm damn nigger i was just reminiscing about that old system. I might be slightly nostalgic but i sure as shit don't think it was better. Job system has vastly improved the overall experience in managing planets. The only good thing about the old system is that it was theoretically less laggy because the maximum amount of pops on any given planet in vanilla was 25.
>>1373563The easiest way to fix Stellaris' performance problems is to set guaranteed habitable worlds to 0 and habitable world spawns to 0.25. It's such a huge improvement to both performance and gameplay I'm shocked more people don't do it.
>>1373563I kinda miss the old system because it could have potentially resulted in each tile having a different habitability making only a certain part of a planet habitable for any species. I personally hate monobiome planets.
>>1369831I just got whupped fighting an empire I'd been gunning for. I let my economy and research slip, we ended up trading colonies but i lost my fleet to the no retreat doctrine. I blew my early lead and this war set me back big time.Now i have to micro for 10 years and rebuild.
>>1373593no retreat is a meme don't use it
>>1373593>no retreat doctrineMy nigger what are you doing?
>>1373608>>1373612they also had cruisers and i only had destroyers.
no retreat is for GIGACHADS
>>1369831I'm sick of micro.just invested 20k minerals, have gene mods but not glandular acclimation, trying to figure out how to best segregate my pops.
>>1373486I am with you brother. I had fun in patch 1.9, everything was improving, things were comfy. Then 2.0 - 2.2 fucking wrecked everything.
>>1373486Tiles were a dumb minigame. The only reason they were "better" is because there were fewer resources back then.
>>1373721I hate change
>>1373569Is there a mod that completly removes randomly generated habitable planeys, leaving event and guranteed ones only?
>>1373553I really have to agree. The tile system was a braindead mini-game that was only fun if you had a boatload of mods that added more options.
Anyone having this irritating popup? I'm playing with a fair amount of mods at the moment but never had the issue before the update
>>1373811Looks like bad localization, a modder probably did it
>>1373553Hyperlanes are boring. Give everyone short-range jump drives and jump drive disruptors that both improve with technology, so the game becomes an evolutionary race between defenders fortifying their borders and attackers trying to find a way around it.
How is the new content patch&DLC should I wait until they patch it some more?Or is it fine?
>Subterranean is an originI just wanted to play vengeful underground dwarves butthurt at being swindled
>>1373817This. But pdox took the easy way because the AI couldn't handle it.
>criminal syndicates spreading their cancer all over my coloniesFIFTY NIGGERS
I want to play some knights of the toxic god. Either doing the "play demon invasion" event if it happens to pop up or just... keeping going if not. Last time i tried to play these guys i thought id play a megacorp for fun and make mercenary enclaves and people would hire my knights but it felt like my economy was in the toilet so despite there being a "cool" branch office building I'm not fucking trying that shit again. Whats fun with these guys? Going psionic? Synthetic for robot knights? Any choices i should be sure to make?
I'm having fun with my Fear of the Dark playthrough, but I feel like not enough happens frequently enough. Haven's been quiet for almost 20 years now
>cant rename or customize primitive sister civilization in Fear of the Dark from "Human Commune" to something more fitting in order to accommodate my different headcanons of humanities different pre-FTL scenario's in the Sol systempfffffffffffffffffffffffffffffff>>1373569>set guaranteed habitable worlds to 0 and habitable world spawns to 0.25I dont understand how people play without this, it should be the standard setting desu. The zero guaranteed habitables especially keeps each playthrough fresh and interesting strategically, instead of devolving into some standard variation of "30 year tech/alloy multiplayer rush" build order. Exploration actually matters, and each single planet you manage to claim is a precious resource worth fighting tooth and nail over.
>>1374147>>1373569Reason it's not default is because advanced empires spawns WILL always have their guaranteed habitables. A bad spawn can set you back ALOT.I agree that it is fun to turn them off though. Working with what you have and all that rather than doing the same thing every time.
>>1373811Yeah, people are reporting it on the Expanded Events mod page, though probably any mod that added events for primitives is going to be messed up. More Events apparently also does, so it could be that.
>>1374218>mod issueSo how many of the bug reports are from retarded mod users?There are reviews sayng that everthing is broken and other can use the new features just fine.
Anyone else playing with mods? I have a whole bunch of pop jobs now that have a minor artifact upkeep and i can't track down where it's coming from.
All I want is an internal politics expansion, is that too much to ask for?
>>1374147Stellaris should have way less habitable planets by default. Make them bigger to compensate and increase star numberImagine, a 20k galaxy with ten empires, each has five to ten planets eachFirst of all, tactics would matter a lot more. I was able to defeat Kaiser by clever fleet micro, and I want more of that shitSecond of all, performance would improve while "power level" wouldn't change. Fewer pops would be compensated by them being concentrated on a few planets, which means you can stack more buffs, and more systems for science and mining outpostsAlso those few planets become really important, meaning more mad dashes and scrambles for them. And that lets them expand army systemPlus I wanted a more complex economy for a while. This at least allows you to make choice, planet based or space based. Like, if you pick right civics, traditions and ascension perks you can get most of your resources from mining and research stationsAlso does anyone wanna hear my economic rant/idea?
>>1369831man the subterranean civilization event really needs to be reworked. even if you are the most fanatic xenophile egalitarian pacifist peace loving empire it is objectively the stronger choice to just genocide them all immediatly. trying to negotiate will ultimately lead to an invasion anyway and you get free districts and some scattered rewards for genocide. give me a damn reason to spare them. it doesn't make sense
>>1374256Reducing the scale of the game is a terrible idea.The best way to improve performance would be to reduce the ammount of pops since they are abstract to begin with.Having less planets is just going to make wide and tall playthroughs feel the same.
>>1374265The scale only increases through. That way you can have an empire of several thousand star systems instead of few hundred at best
>>1374267Shut up Wiz.You got removed from the team for a reason.>The scale only increases throughJust like 2.0 would reduce micro and improve performance huh?Or how the FTL rework would reduce doomstacks.
>>1374276FTL didn't reduce doomstacks, but more systems will, since if you concentrate all your force in one place you will leave your worlds vulnerableFewer planets will reduce microIdeally I'd overhaul pop system where instead of being calculated individually they'd be assigned to a strata and then average will be taken but the above solution requires them to change literally two lines of code
>>1369831Do you only get the Archeotech building related to the precursor you found or can you get all of them somehow?
>>1373856>new DLC promises to enhance pre-FTL interaction>find a pre-FTL species as usual>new interface but nothing amazing yet>observe for some random tech unlocks>spend thousands of resources on pre-FTL events>get absolutely nothing in return for investment>many of the events are copy-paste and not tailored>pre-FTL nukes itself because PDX didn't do any QAobjectively the DLC makes the game worse in exactly what it set out to do. there's no incentive to spend unity and resources on pre-FTLs because you get nothing useful in return. ironically, the best thing you can do is simply invade and conquer them, completely skipping all of the new content.
>>1374225Major updates always break mods in Paradox gamed. Either uninstall the offending mod or take a break from Stellaris until all your favorite mods get updated.
>>1374306Conquering pre ftls will always be the best option since it gives a lot of pops in the early game.Well at least they fixed pre sapients so they are no longer anomaly spawned.
>>1374029It really depends. For starters, you basically NEED to be some form of trade-based empire to sidestep most of the economic penalties from the origin. Synthetic ascension actually reduces the number of interactions you can get, Genetic is a good all-rounder that can get quite potent with some micro-management, but Psionic gets extra interactions - such as the daemonic incursion - and personally I find psionic space-crusaders pretty cool plus it works better with the true ending of the quest . For quest outcome choices, generally stuff that increases the knight powers is the way to go - especially science, as if you are going Psionic you can easily pump out all the unity you need. The real decision is if you want to go all-in on knights or 'fix' the homeworld (I would very much go for the former, as not only is it economically better but I like to train up my ultra-crusaders). The most important decision is whether you slay the toxic entity or 'tame' it as that massively impacts what happens to your knights.Personally, I like having my martial trade-empire of psionic space-crusaders vassalising the galaxy in order to fund their search for their god. It's fun and easy to theme in fun ways, if you are RP inclined.
>>1374313but the whole point of this DLC was to give non-conquerors a different strategy... hence first contact. yet all of the peaceful interactions drain an inordinate amount of resources for no appreciable gain. (and then they'll nuke themselves anyway no matter their ethics)the old interactions without the DLC were better balanced and easier to use. what were they thinking releasing it in this state? and Paradox even has the gall to charge $15 for this garbage. fucking kek
>>1374320And you believed that?Pops and tech will always be the most important resouces.Unless they have observation stations generate more tech than 10+ pops can provide it‘s never going to be worth it.
What's the risk of a ban for using Creamapi for DLC? Is it easy to use for barely computer literate peabrains?
>>1374325>risk0%>Is it easySomewhat. I managed to get it working, but it took some trial and error. Also best guides are in Russian, although you should be able to monkey see-monkey do
>>1374314Ok ill go psionic then. The empire wide bonuses you get alongside the capital look cool but i usually take extra knight stuff too. I guess i might go for super capital plus the bonuses if i were hydrocentric so i could get it to max size.
>>1374306>Find my home planet as slaves>Scientist instantly goes rogue>Declares himself god, sets their awareness to max and gives stone age space tech and they despise me before i can finish one decrease awareness
What dlc's are essential and/or high quality? Is it like eu4 in where I need them all to have a complete experience? I only have pic related. Also please post more so I can read them while I steal a paycheck
>>1374306>Playing shared burdens>Egalitarian revolutionaries on ftl world>Support them>Planet becomes fanatic authoritarian>Nothing in the text suggests its one of those promises freedom but actually dictator type thingsId get it if the revolutionaries were untrustworthy and installed a dictator or something but my fanatic egal empire is cheering on installing an egal government despite it being fanatic auth.
>>1374239So now xenophobes get a huge advantage as only they can expand fast enough to get the most planets, also mining stations become super important and "planet wide" bonuses are now way stronger, plus rather than having several specialised worlds of every type you get forced to generalise.
So how is the DLC? Is AI still blobbing by chainsubjugating everyone peacefully?
>>1374367The only ai i see with multiple subjects get them ond of 3 ways. Hegemon start, war, and rebels/half conquered tiny shits begging the biggest similarish ethics neighbour to save their ass. Empires with like 3 planets+ seem pretty resistant to joining up with other ai as a vassal. They seem to look for federations instead.
>>1374314I thought demon incursion was just dimensional portal didnt need psionic too?
>>1374363>XenophobesThen rebalance. >Mining stationsGood. In fact let us buff them if we so desire, so we can go for space-based rather then planet based approach>Planet bonusesYes>GeneralisedNot necessarily. It actually bevomes an important choice. 4-7 planets are enough for major resources, which gives you bigger economy but leaves you vulnerable to someone rushing your important world. More meaningful choices are good. Instead of same plan every time you are adapting to circumstances.
>>13743834-7 planets is what you already get until you start conquering people.Its not adapting to circumstances, its playing different strategies and different scifi tropes and you want to kill it. I agree with the other anon, the problem is pops not planets.Especially the retarded empire size from districts/pops that seems to exist purely to balance ring world origin
>>1374390I think you both complain too much. the game is fine the way it is.
Dammit, I'm getting blown out. I'm losing the tech race, the arms race, the diplo race, and every other race.
>>1374440my vassals are pissed at me because i lost my fleet and they think i can't protect them now. i'm trying to build cruisers with like 70 alloys a month.
How would anons create a RP Roman Star Empire?
>>1374468Roman name lists, and SPQR symbols, and portraits with togas and crested helmets are all superficial. If you want to RP Rome in Stellaris you need to recreate the development from petty kingdom to republic, to empire, then to a fragmented empire, and then the fall.You will need lots of small barbarian tribes/empires for them to fight against each other and for you to conquer probably with 'Barbaric Despoilers' and similar Civics. You will need a few powerful advanced empires to represent Carthage, the Sassanids/Persians, as well as multiple multiple Marauders to represent the Huns and other Eastern threats. I don't think Fallen Empires would fit the campaign.All Crisis.Xenophobe, Militarist, and Egalitarian for Citizen Republic at the start while being able to have alien slaves, but develop it later into Authoritarian Xenophile with Byzantine Bureocracy in the late game to simulate the development of Rome while still being able to have slaves of the aliens you've already integrated. Warrior Culture for your second Civic, for gladiators. Not sure what the third Civic Trait could be, Distinguished Admiralty or Masterful Crafters maybe.For Traditions Trees you want Discovery, Domination, Expansion, Prosperity, Supremacy, Adaptability, and Politics. Unsure of the order in which they would need to be taken.Probably as hard a difficulty as you'd find comfortable playing, set to Late Game growth.Haven't thought about Ascension Perks.
>>1372598You never played with starnet.It doesn‘t make the ai more aggressive it focuses a lot more on tech , has far better planet templates and wastes less resources.Starnet also uses better ship designs.
>>1369831God damn, this one is a pain in the ass. It seems trivial at first but not having hyperdrives means you can't automate anything. You can't even plot a course. You have to manually initiate a jump, then wait half a year until the jump drives cool down, then manually initiate the next jump, etc. Not to mention that systems connected with longer than usual hyperlanes sometimes literally can't be reached because the jump range is so small.
>>1374390You'll start with a few generalised planets, once you expand you can start specializing, if you so desire. That makes more sense, instead of everyone on earth deciding farming is gay and suddenly wanting to become researchersIn fact it gives you morr strategiesDo you wanna have your resource production be space or planet based? Do you want specialised planets for bigger output or do you want more generalized ones for more flexibility? Different sci fi tropes as well. Classical ge with single purpose worlds, space based belter-like empire or a confederacy like state where planets seek to be self-sufficient?
>>1374367Yes literally had a empire that I had a Defensive pact with cuck out and turn into an opposing empires tributary.
>>1374357In order of most relevant DLC to least relevant All the mainline expansions except nemesis > Story packs > Species packs> Nemesis
>there are people playing a Paradox DLC, in the week of release, and complaining about bugs
So, how do you feel about the fourth crisis?
>>1370433he must be Polish.
Which do you think gained more this patch? Shoulders of Giants or Remnants? Starting out with an archeostudies facility seems crazy good.
>>1374626>Most populations moving to urban centers>Suicide rate heavily correlates to population density, with rural areas being higher>Most first world countries have entirely relegated agriculture harvesting to migrant workers that might as well be slaves and complain they don't even have enough of those>STEM degrees rising vs humanities until recently despite humanities usually paying more and having higher employment rate (not artists)Bro all of humanity collectively has decided we do hate farming
>>1374663I'm not but I still don't know how broken it actually is.
Can someone please spoonfeed me how to creamapi
>Overtuned is an origin, not a civic despite barely changing anything>Doesn't have special traits for robots/synthetics
>>1374841>Doesn't have special traits for robots/syntheticsWhy the fuck would it?
>>1374856Because the concept of overtuning doesn't seem limited to organics? Why would a society obsessed with reckless improvements not do them to their robots/robot selves? Overtuned pops that become synthetic should be attaching bitcoin mining rigs to their skulls, overclocking everything beyond what is safe and using the future equivalent of fuels that rust up your engine.
Speaking of origins and gestalt consciousness, i feel like lost colony could definitely have machine intelligence allowed, with your original creators being off somewhere else in the galaxy after you were sent to terraform and pave the way for colonists that never came.
>>1374884Yeah would be nice .The reverse is already possible.Earth can spawn with the Earth Custodianship when playing as the CoM.
>>1374739Dacha event chain.
>>1374890You could also potentially make it a variant of life seeded? Would be more involved though. Basically you are terraforming robots, you turned the world into a gaia world but because of the way you were coded you build robo gaia seeders everywhere, like that one organic civic.
>>1374892>Helito is a binary system that contains a unique level VII anomaly on one of its stars. Investigating it will grant a large amount of Physics Research Physics research and the option to reveal a new adjacent system called Dacha.>Dacha contains 6 Gaia worlds and entering it will grant a moderate amount of Physics Research Physics research. Each planet is colonized by a unique Early Space Age pre-FTL civilization called Habinte Unified Worlds. If an Observation Post is constructed and not cloaked the civilization will gain 10 Awareness every month. 5 years after establishing first contact with Habinte Unified Worlds they will ask the empire to leave the system. If the offer is accepted the empire capital system will gain a size 25 Gaia world but all Observation Posts in Dacha will be dismantled and new ones cannot be constructed.>If the offer is refused or any Habinte Unified Worlds planet is invaded or targeted with a colossus all invading armies are destroyed, all ships in the system will go MIA and the hyperlane leading to the system will be removed. If the system is entered again via alternative means hyperlane connections will be created with the nearby system and the pre-FTL civilization will immediately become an unique empire with all technologies of the empire that invaded, a fleet that uses 70% Naval Capacity and a decaying −1000 Diplomacy opinion.png Opinion towards the empire that invaded. Doesn't sound like a crisis.
>>1374896>If the offer is accepted the empire capital system will gain a size 25 Gaia worldSorry? Does this mean that a size 25 Gaia planet pops into existence in the players capital? How does that make sense?
>>1374899Havent seen it but from anon's description of them having 6 gaia worlds, maybe they are some kind of anarchoprim fallen empire that can shit out gaia worlds whenever they want but just want to go unga bunga all day?
>>1374899No clue.I'm waiting for some patches before I play the game again.
I just found dacha, i guess the AI investigated the helito anomaly? Weirdly, the event says it has 3 gaia worlds, despite it having 6.
>>1374934So they have teleportation?
I learned my lesson. Ironman/achievement compatible mods only from now on. Game won't be as fun, but at least it'll be stable and I'll be able to finish a game, from start to finish, without some gamebreaking bug popping up midway and rendering my playthrough broken and unplayable.For me this time it was the monthly looping "your outpost was rebuilt" due to it not actually being rebuilt
>Play with 2x presapients/FTL>Find a bunch of isolated valleys with no presapients>Even when i expand to 6-7 jumps away never get more than a single pre-FTL and every single AI empire instantly invades the pre-FTLs
>>1374934>instant 40k-50kShould be much more. You can easily beat that>>1375023>ironmanWhy?
>>1375047It was patched to these numbers today.Yesterday it popped 70% of total possible fleet, which would be about 6999 naval cap, hence the >>1374892 bullshit.Paradox really do be a paradox.
Can Cloaked military ship[s enter combat without Decloaking?
>>1374940They can make Hyperlanes at will and use them to make tiny miniaturized hyperlanes to transport stuff in between their own system's worlds.
>>1375117And the tech copying?
>>1375128They open them up in your labs i guess and hoover up your shit.Honestly it sounds like its just an attempt to make their strength always a challenge mechanically. If they can move planets around they should be able to just hyperlane your fleets into a star, or threaten to hyperlane your planets outside of the galaxy
any fun origins to try? new to the game and I like niche, roleplay campaigns/starts
You'd think that Paradox would've figured out how to make the AI properly outfit its ships and starbases by now after years of development...And yet they can't even bother or maybe figure out how to make a starbase not put shields and railguns all over itself when it's built inside of a nebula. Not even that but the AI won't even use the Defense Platform feature, it's just something the player can do with them but outside of some niche cases they're pretty useless and easily destroyable every time a Starbase is taken, which is every time a fleet marginally stronger than it gets close to it.Literal brain-dead stuff.
>>1375146Do you have any of the DLC's? Some of them (like Knights of the Toxic God) are very fun.
>>1375146The new Payback one is interesting, you don't even start with corvettes unlocked.
>>1375173what ui mod is that
>>1375188>UI Dynamic Overhaul>UI Overhaul Dynamic + Tiny Outliner v2>UI Overhaul Dynamic - Extended Topbar>Bigger Planet View>Neon Resource Icons (Pre-Megacorp/2.2 style returned)>! Immersive Beautiful Universe !>! Immersive Simple map UI !>UI Black Acid>UI Black Acid Overhaul DynamicAll Achievement Compatible, if you're into that.
What is your favorite origin? I love Remnants, its my go to
What the fuck is that spy shitI came back to the game again, full definition of insanity, hoping it now has more mechanics than "number go up, spam shit stack research". Am I missing something? Because at a quick glance, espionage is utter garbage. It eats up an envoy, gobbles up influence, takes fucking eons and a trillion clicks and in return for all of this I can... destroy a defense platform? I mean, what? Who the fuck designed that shit? People actually pay for this?
>>1375244just more worthless bloat that could have been good if well implemented
so what's the current early game ship meta?Just missile spam?
>>1375244yeah, espionage is pretty shit. desu
Why does this game feel so right during the exploration stage?
>>1375381It's the one time when the game isn't a slog in both gameplay and performance and when you're not trapped inside your own borders for most of the playthrough.Cloaking has actually alleviated this greatly by allowing Science ships to come and go as they please, as well as allowing you to set up ambushes with military fleets and doing pre-emptive strikes with specialized cloaked military fleets ready to attack critical enemy systems as soon as the war starts. Too bad the AI barely interacts with the feature. The only ways I've seen AI use cloaking is for their own science ships and for Fallen Empires who have Starbases that can detect your cloaked ships.
>>1375250There is no one size fits all anymore. Its rock paper scissors now.If you do want a jack of all trades try triple afterburners disruptor cruisers. Should fuck ass pretty good.I just base my fleets off how i used to do things back in hoi3, lol. Just a rough USN carrier group from WW2 but in space. Works every time
Bullshit missile cruiser will beat everything until the late game.Disruptors are complete shit and mono fleets still beat mixed ones.
>>1375227Used to like shoulders of giants until they ruined it by making precursor events pop up only 100 years in to the game. Now remnant is my go to start
>>1369831Tested it and seems to work. A quick and simple way to automate enabling Steam Achievements with mods installed (you still need to play in Ironman Mode).>Stellaris Checksum Patcher (Enable Achievements)https://github.com/r0fld4nc3/stellaris-exe-checksum-patcher
Couldn't they just have buffed point defense to make a viable option against missiles?>>1374832Yeah, but according to typical stellaris gameplay as soon as we find a couple habitable planets planets a portion of the population will suddenly decide that it's actually very cool
>>1375492point defense is already good it's just the ai doesn't build it most of the time
Noticed A.I actually picks up a Shroud Covenants now despite it not being mentioned in the patch notes.
>>1375227Syncretic Evolution even though Necrophage is much better.
>>1374899Hyper advanced race that decided they wanted to go back to larping as cavemen
Has anyone made a version of undiverse humanities for the current version?
>Colonize 8 planets early>Ressource income can't keep up with pop growth>Currently have 10 unemployed pops who can't work anywhere
>>1375582How are you this bad?Buy minerals on the market and plan your damn economy.
>>1372402>new primitive background room looks absolutely fantastic>cool new space shuttle flag that would be perfect for eager explorer empire>can't use either for normal empire creationGoddammit Paradox.
>>1375617DLC should have really come with a 'primitives' ship pack too.
>>1375617>First Contact DLC gives us MSI, an entirely unique and custom Empire unlike any Paradox has made before, with custom name, portraits, backgrounds and Origin, none of which can be used by the player.>Outside of the one destroyed ship you find orbiting your world all of their ships use Mammalian Shipset for some reason, the polar opposite of what MSI ships are designed to look like.>Don't think their Observation Posts have a unique appearance or anything.>They can't even use Humanoid ships despite being 'Humanoid' aliens because Humanoid content is locked behind their own DLC paywall.
>Create a martial federation with a neighbour>They change their civic to fanatic purifiers a couple years aftershould i be worried bros
>>1375644Worry not anon! The happy merchant DLC will soon be available for YOU to purchase for the low cost of 10€!
Is there a way to change/influence the ethics in my vassal empire? I play a fanatic xenophile egalitarian and a fanatic authoritarian empire became my vassal willingly, but now I got an event that my pops are furious due to the fact that I have alliance with slavers.
>>1375654Afaik vassals will slowly but surely adjust their ethics to those of their overlords, as long as they are on good terms (read: loyal). I also think there's a law or two in the galactic community that helps speed this up.
>>1375668nice, thanks for info
>>1375646Is he still your friend?
>>1375707He left and got blobbed by other empires in less than 2 monthsMy new neighbour is cool though
>Try eager explorers+quantum catapult for grabbing deep space outposts on critical systems and blob chokepoints>haven't had this much fun in a while with this game>my closest neighbor has Fear of the Dark origin, triggers an event where he destroys my tier 2 starbase on his border and declares a total war on me>havent researched hyperlanes yet because I wanted the achievement, so I need to be very careful how to commit my fleets, since they'll be stuck wherever they jump to for a while>scout his fleet with science ships as he flies towards my territory through unclaimed space, get the jump on him and crush his armada>in jump range of his capital, nice ez win, just gotta wait for jump cooldown>10 days left on the timer, a mining drone expansion fleet pops into the system>spawns a 6k mining drone fleet on my ass before I can jump away and kills both my fleets completely>AI fleets eventually regroup and fly to my now undefended capital>I'm just fucking deadFUCK'S SAKE JUST MORE 10 GODDAMN DAYS
>>1375854That's pretty cool story. I would wait for AI getting close to victory and then tagswitch and play as their empire.
>>1375854That's pretty epic. It do be like that sometimes.I'm thinking about doing a lithoid hivemind or lithoid criminal megacorp or church which campaign would be more interesting?
is this game final polished product or they still releasing shit and changing everything constantly?
>>1375992Why ask a question you already know the answer to?
>>1375992It's closer to the second, although>changing everything constantlyis an overstatement. Right now, they've built a house and are finishing decorating and buying the last few missing pieces of furniture. You can play multiple long campaigns in Stellaris and not even notice that something might be missing it's the meaningful ground combat and internal politics that actually matter
Reinstalled Windows, all my selfcrafted Nations With different origins are gone;(
>>1370301Great marketing anon
I hate it when i get random refugees despite citizen species only policy abd most of all i hate lithoids. I dont mind multiple species so long as they arent lithoids i wish i could have a lithoid section similar to ai where i could say be xenophile to everyone but lithoids rocks are not people
I'm about to start a Stellaris campaign with the Star Trek mod, who should I play as? I've only done the Romulans before and it was pretty boring (I think events just didn't fire or something as I got no lore shit).
>>1375854why does the quantum catapult take a full YEAR to charge, and you can't even pre charge it your fleet has to just sit there while it does?also, anyone else notice the wiki is down?
>>1376015I think ground combat "could" be made cool but im not sure I care that much about it. Would love anything resembling internal politics and more differences between say dictatorships and democracies.
>>1376090How the fuck are you getting random refugees if you are on citizen species only?Maybe you need to change your default species rights. You can set them to something other than full citizenship and they should not be allowed to arrive as refugees.I agree with your Lithoid statement. I love refugees when im playing gene ascension as i can simply fix any shitty race that arrives. Except lithiods. Those Riggers can't fucking become fertile and it pisses me off.
>>1376243>>1376090You need to change the Default Species Rights for each individual species so that they're not considered citizens once you encounter them.Why every species is considered a Citizen as default in anything other than Empires that are some form of Xenophile + Egalitarian is a mystery to me, but it's probably something to do with the AI not being too smart on how to maximize its own Pops.
>going for a nice federation game>spawn directly next to criminal syndicate>starts infiltrating all of my planets, have to spam enforcers everywhere>get tired of it and retstart>next game>spawn next to xenophobes with nobody else around>they rush meI hate this game sometimes.
>>1376266What? Doesn't it automatically change it? You set default rights and then click reset to default rights and every species now follow the new template of rights? (That isn't your founder species?)
>>1376266To add, for all accounts, there *should* more interaction between Ethics, Civics, and especially AI personalities on how they utilize Policies and Default Species Rights to make the galaxy's empires more varied.>>1376269My mistake, yes you're right. It's just that every other Empire doesn't seem to bother to play with Policies and Species rights as the player does.
>>1376272>>1376266It would probably help both players and AI if the species screen got a rework that could help you organize various species towards the roles you want them to fill. Even in a xenophile "everybody has the same rights" democracy, you still want the species specialized in science or military to go into those categories. Instead the species screen is just a mess, especially when you start having to deal with variants.
>>1376268Shouldnt having two AI Federation members as allies from day 1 make rushes a non-issue?
>>1376275Traits already give job preference weights. It's not true management of course but generally speaking specialized pops will try to fill jobs they are good at as far as i understand it.
>>1376277No, I mean I was spawning as someone looking to federate with someone else, but all I find are assholes.
>>1376289Liberation wars are your friend. You just need 1 planet and a white peace. Your newly liberated nation will happily join your federation.
>>1376157I havent played it before but does it have events for the breen? Playing a race like cardassiabs or breen that joins the dominion war sounds fun.
>>1376243But i do want species that join my empire to be free citizens, i just dont want pops of species i have never met.
>>1376358There are event files for the Cardassians but not for the Breen. I can't tell you much more than that.
>First contact is all about finding and interacting with pre-ftls and pre-sapients>The events are balanced in such a way that preFTLs always die, even if you try to "provide aid" or whatever, they will still die to plagues with no way for you to stop it>AI always invades or uplifts every single preftl (or sometimes they die to the stupid events) within their borders so there's literally none in the galaxy if they don't spawn right next to youI've restarted ten times to try and get access to preftls, I've yet to have a single one last more than 30 years before some event automatically makes them fully aware or wipes them out. I can't go find more, because by 50 years in the galaxy is purged of preftl life.Also i get you can't play MSI because its an advanced empire, but the lack of a single civic or origin to be an MSI STYLE empire seems silly. Like why would there not be a preftl focused civic for a megacorp?Also, why can't i just create preftls on empty planets once i reach a certain tech level? Seeding the galaxy with life is a common scifi trope and helps alleviate most of these issues.
>>1376454I've certainly gotten primitives to live and survive in some of the new events.Unfortunately, they always, without exception, kill themselves off or send themselves back to the Stone age in a nuclear war during the Atomic Age with that instant, unavoidable pop-up event that primitives already had in 3.6 and previous versions of the game.I saw 3 primitive planets in a x5 Primitives playthrough do it just inside my borders.The only primitives that survive past the Atomic age and into an Early-Space Age are the ones with the lost scientist who alwats survives and is embraced as a god instantly turning bronze age primitives into a FTL Civilization in less than 10 years.The non-First Contact DLC primitive events seriously need an overhaul.
>>1376470Solution allow the player to build hidden orbital anti missile defenses to protect the primitives from their own stupidity.
>>1376470I hate that lost scientist event because nothing you do meaningfully affects the outcome.In general the new system with its awareness bar, diplomacy etc feels great, but the events ruin it. All of the new features allow me to interact with and have more control over preftls, but then the events totally take that control away, because there are no fucking choices.Also, the lack of an operation to lower the tech level is stupid. I know its an exceptionally difficult task to set a civilization back that far, but frankly aliens could absolutely manipulate people in ways that could cause a regression, like creating evidence modern ways or technology is dangerous, starting a new luddite religion etc.
>>1375992Finished products are not the PDX models, there will be new DLC until sales are completely dead
>>1376474You shouldn't need to do that, your observation station should be more than powerful enough to prevent nuclear fission with fuck you tachyon star trek technobabble beams.
>>1376474Just making a similar, First Contact DLC Situation that replaces the original event consisting of a Cold War arms race starting between the primitive fragmented nations that the player has the option to observe, escalate or deescalate would work, as well as different variations of potential situations.Depending on pop ethics, player actions, and chance there's an option that>Nuclear War Starts, everyone dies, Tomb World created.>Nuclear War Starts, some survive back into the Stone Age, Tomb World created.>Minor nuclear conflict starts, pops die. World advances to Early space age. Horrified by the horrors of the war there's a global ethics shift towards Pacifism.>Minor nuclear conflict starts, and pops die. The world advances to Early space age. Unified under a single victorious polity, there's a global ethics shift towards Militarism.>Nuclear war is adverted. World advances to Early Space Age.>>1376476Same situation as the nuclear war event above. Make it a developing Situation where you can change your approach to it as the situation progresses, with multiple variations to how it can develop.
>>1369831You know what the funniest fucking thing is?Paradox hired the Stellaris Dynamic Political Events guy (Caligula Caesar) and instead of putting him to work on integrating his content into the game and making more, they put him into the EU4 DLC mill. I hate corpos so fucking much.
>>1376484>instead of putting him to work on integrating his content into the game and making more, they put him into the EU4 DLC mill.
>>1376474>>1376479>That crap>Not sending the janitor
>>1376484Up next, anbennar devs will be hired to work on stellaris.
>>1376479Unfortunately, primitives with Early Space Age tech are just simply capable of sending a missile to it and destroying it, just like in the Lost Scientist event.
I want an ascension perk or galactic community position where i can intervene in absolutely any war against the aggressor. I want to take steps beyond their imagining against any act of interstellar aggression, or buildup towards insterstellar aggression. These worlds are ours, we should use them together, use them in peace.
>>1376490>Observation station HP takes several nuclear missiles to destroy from FTL era empires>Single pre ftl nuclear missile destroys itWat
>>1376482I like that, but there should be an option to intervene and threaten all sides, at a cost of minor local modifiers and potential for the whole thing backfiring and primitives forming new, young and angry space empire.
>>1376494That's the power of storytelling.
>>1376494And a Fanatic Purifier needs months or years of orbital bombardment to turn a planet into a tomb world but the so called primitves can do it in a day.
Wow Stronger Orbital Bombardment actually got updated.
>Broken Shackles>Finally build up to fight Minamar>Has way too many vassals/tributaries, would be a 1v10 >Promise to support independence to just 1 tributary>They declare war but instead of being a 2v10 like I expected, other nations rose up so its about 5v5kino. to war
>>1376567>MinamarAre they actually op or are they just another advanced empire?
>>1376568It feels like just another advanced empire to me
OH BABY A TRIPLE
>Paradox fucked around with the purge policy mechanics, now you can no longer displace pops even with the displacement only policy activePlease understand, small indie company.
>>1376568Just an advanced empire with some special modifiers. It's not unlikely that they'll get BTFO by some AI empire before you even get to them, especially on a big map.
>>1376015>>1376213Combat in general is the worst part of Stellaris; quite literally below gacha games As for politics, the game is missing so much politic options is insane. Just think about how weak espionage options can be or how you can't destabilize a singular planet before conquering
>>1376489They got a Hoi4 Tranny to do events for Vic3. If the only crosscontamination for Stellaris comes from EU4 I'd be much happier than if they brought HoI4 trannies to make content.
>>1376015>ground combatit will be in stellaris 2
>>1376738So there is a mod that buffs them right?Or would starting without guranteed habitals be enough?
Can someone explain to me why this game is so popular?I just started playing for the first time this sale, and picked up Utopia, Federations, Leviathan, and Synthetic Dawn.So far the game more or less just plays it self. Colonies develop on their own, I'm never at any risk of running out of resources, the economy is basically just a single-click, the military aspect of the game is just having a bigger number than your neighbor, and the core gameplay loop is basically just my science ships flying around getting random popups about some procedurally-generated research boost or something.Why is this hailed as one of the greatest games of all time?
>>1376807>Why is this hailed as one of the greatest games of all time?It's not.
>>1376802You could play with advanced empires set to 0, and Minamar will be the only advanced AI on the map. That's what I did, and by the time I found them, they had vassalized a good handful of empires
>>1376811>?The steam page is filled with reviews calling it Paradox's best game and one of the best strategy games of all time
>>1376807>Why is this hailed as one of the greatest games of all time?>So far the game more or less just plays it self.You've answered yourself. Games that play themselves are all the rage. Losing is passe, thinking is so tiring after work. Gachas, clickers, awesome buttons, endless treadmills. That's the good stuff. And Stellaris is extra great, because it's a cookie clicker that fools you into thinking you're playing an actual strategy game.
>>1376807You're looking at it from a purely gameplay mechanics standpoint and through those lens, you're right; nobody here would disagree, that IS what it all comes down to fundamentally. The deep enjoyers of this game enjoy the RP aspects which requires using some imagination and immersion to fully get.
>>1376824While I agree with you, it's honestly closer to LARP than RP. Stellaris has fuck all mechanics to facilitate roleplaying.There's basically two flavors of empires mechanically - kill everyone you meet via doomstack number comparison or sit on your ass and do fuck all but watch your stats grow all game. Civics, habitatabilities, traditions, traits, it's all just window dressing for the same boring homogenized shit. Your deeply spiritual, clergy-ruled empire will function exactly the same as the godless democracy, except your Politicians will be called High Priests and will produce 0.000005 more perk mana per month. It's all in your head with Stellaris, not in the game.
>>1376820>Have to spawn in advanced empires at the start unless you want minamar to most likely be your endgame enemy
>>1376821How many Steam pages are filled with reviews of people saying it's the best game ever? Is Stellaris unique in that?>calling it Paradox's best gameWhat a crock
419th for I hate wiz
>>1376821I just checked the store page and didn't see a single instance of your two given statements, much less have the reviews full of it.
Being a Gundam fan, I can't resist the urge to go Psionic for my humans everytime and it feels good having huge tech Leader buffs. I wonder what the other paths like Cyborgs or Synthetic is like, really going to have to force myself to resist the urge next time
Do you need to buy the corresponding Species Pack DLC to have those species show up as random AI empires in a game, or is the DLC just so you can play as them?
Did I make a mistake doing Broken Shackles before Payback? Broken Shackles seems like a better origin in terms of narrative and story potential by a lot
>>1376871I always get boreed before finishing synthetics, but i have done cyborg. Its a bit like a cross between psionic and genetic. Like genetic, you love modifying pops, like psionic you have leader bonuses. You get to build organic pops at roboticists and can apply versions of the machine traits to your organic pops, plus combine your machine+genetic modification points into one pool.
>>1377004Payback is kinda simpler yeah but you get a more direct and clear goal. Nuke the shit out of MSI or diplocuck them.
>Have fun with the game>Make it to 2300+>Game becomes boring as fuck even with forcing myself into bad positions and I can't stop fantasizing about the next potential playthroughwhy am i like this, i want to finish a game or at least give mods a chance for more interesting playthroughs
>>1377072What difficulty? Any mods?
i destroyed minamar with broken shackles and its 2274 what do i do to 2500 now lol
Please for the love of Christ tell me there is a way to disable the "anomaly found" pop-up.
>>1373811Did you find out how to fix it? I'm playing my first game and I'm getting this every time my science ship scans a planet
why is parashit so obsessed with nuclear war, there goes my fucking comercial pact...
>>1377252Good thing modders do what Paradoxn't.https://steamcommunity.com/sharedfiles/filedetails/?id=2949462120&searchtext=nuclear>Primitives are supposed to have a 5% chance to nuke themselves every year, but, Paradox being Paradox, they made the event trigger every month instead. The chance of primitives nuking themselves is 12 times higher than it's supposed to be.>This mod fixes the trigger to be annual instead of monthly so 99% of primitives won't commit suicide 2 seconds after you meet them.I still think Nuclear War should be preluded by a Cold War Situation that can be interacted with, but this is a good fix for now.
>>1377031Cybernetic is pretty pog IMO. You get organic pop assembly meaning you can stack gene clinic with the robot assembly plant.You can also do funny double stacking of bio and machine traits to get pretty high output in certain fields.the Durable trait specific to cyborgs is also competing for the strongest trait in the whole game in my opinion.Synth can't have much fun with traits, Gene requires a ridiculous amount of food to fully capitalize on it's pop growth and Psi has terrible pop growth and if you don't roll the covenant you are just shit out of luck.Cybernetic just feels the best to play right now imo.
>>1377263i hope the mods works in midgame, thanks anon...
>>1377273Alternatively, this Chinese mod apparently removes the event entirely.https://steamcommunity.com/sharedfiles/filedetails/?id=2949557825
>>1376996>Do you need to buy the corresponding Species Pack DLC to have those species show up as random AI empires in a gameYes. The DLC adds the content, it doesn't just 'enable' it as with other games.
>>1377268teachers of the shroud can finish their ascension 20 years in tho
>>1377153To be honest there's not much you can do but wait for the expanded events mod to be updated - that or simply play without it. The author appears to be responsive though so I'd say another week max
>>1369831I love stellaris, but as long as we are all bitching>i wish pops didn't grow so damn slow>I wish more than one type of pop could grow at a time>espionage needs to be better>First contact is never anything more than a free colony, it wasn't worth an entire DLC pack
>>1377263I don't understand how pre-ftl civs can grow in technology so quickly. it takes thousands of years to progress to the stone age to the bronze age, ect. the chance of nuking themselves or advancing a tech level should be miniscule.
Overlord DLC is a direct downgrade
>>1377425You don't like every galaxies after 50 years devolving into 2 massive vassal states?
>>1377430Why do you retards act like this is actually thing?It hasn't happened to me or anyone I play with in dozens of games.
Post some Good Nations to rebuild, Like Orc Raider (apocalypsed Homeworld), HRE Elves, Underground Origin Dwarves, Corpo Goblins, Undead Nekrophages Go!
>>1377434It can if you choose fanatic xenophobe which means a heavier weight towards AI having xenophile and being more likely to federate
>>1377434>Why do you retards act like this is actually thing?Happens in about 80% of my games unless I go out of my way to go to war with everybody early on and become the one doing the blobbing.This one is because of the War in heaven crisis so it doesn't really count but the galaxy was still divided into 3 blobs before the crisis happened
>>1377388Sure, but you still need to roll the fucking covenant you want. Get unlucky and you might spend another 50 years spamming shroud delves trying to get the one you want. I should also add that Gene and Cybernetic can be unlocked incredibly fast too if you get a lucky roll on the techs.
Are the stealth ships worth shelling £13 bongs on?I have never and probs will never care about pre-ftl planets, I play with custom species so I would rather have have them turned offI guess I could try some of the new starting options
>>1377503Haven't played around with them too much but it seems like stealth only works outside of combat so not sure how useful it could be.
Why the fuck cant I interact with pre-FTLs?I changed my policies already.Also when they found out about me because i helped them with the plague, the event said that my population freaked out about alien contact, what a bugged mess.My Fear of the Dark playthrough was also bugged, with the system your origin revolves around straight up not existing.
>>1377503They can help a lot when you're blocked in. For example, I just fought a war that wasn't able to be fought due to my borders.
>>1377612Had the same problem until I changed from aggressive interference to active
>>1369831What build gets me the highest output from jobs? I'm planning to do a little nihilistic acquisitioning
>>1377617Just invade your neighbors until you can reach them.
>>1370226The idea is that you can make a "custom" job. Which is nice, but it'd be nicer if you could make more of them.
>>1374383This would be fixed if space mining stations or space research stations produced a job on a planet.Said job should be more cushy than regular planetary miner and regular planetary scientist, just a little bit.
>>1377434Happened to me every time. Haven't played after the most recent moneygrubbing though.
>>1377618yeah for some reason even though aggressive is after active in the interference menu it doesnt allow you to interacts with primitives other than invading them
>doing payback origin>successfully reverse engineer the gene clinic and repair it>still get the 'declining healthcare' modifier from if you just refurbished it into the monumentUhhhhhhhhhhhhhhhhhhhhh paradox?
>Lustful Void updated
It feels like it takes too long for stuff to get interesting, and endgame can really drag on for too long. How's this for settings? Do most people here play the standard 2300/2400/2500 settings?
>>1377812Depends on your crisis strength but this seems fine at 5x
Is there a good reason why no mods exist for this game to put in mobile suits?
>>1369831>Defender of the Galaxy now gives +200 opinion instead of +20.Why are Paradox devs retarded?
Well shit, which one do I pick.I kinda wanna go with the antivax gang but thats expensive as hell.
>>1377909+20 Opinion is minuscule though. Absolutely worthless. If you want it to be less it should at least be +100.
>>1377865Please restructure your sentence and try again in your next post.
>>1377914>majoritarian ruleWhat an odd thing to say
> First time playing Stellaris, or any /gst/ for that matter> Tutorial is not really a tutorial, just some quests> i have no idea what i'm supposed to do> colonise Alpha Centauri> survey some planets> First Contact with aliens : get my shit kicked in and my federation destroyed by genocidial aliensWell fuck you too, next time 'ill bust a cap in your reptilian ass
>>1377915That's was the point it wasn't meant to be a diplo perk.
lost colonies and their original Empire should have a Re-unification casus beli and cores with resistance
i usually play eu4 and maybe im crazy but the stellaris interface / ui / controls seem kinda shit no Production Interface, have to flip around tabs for the province interface, selection defaults to group not individual units.
>>1378017What do you mean?You have a ship production queue in the Starport
>>1378020ya but in eu4 you can queue all "starports" to amass a single fleet to one node in one click by just making a fleet template. i know its sorta apples and oranges because eu4 only has 2 resources for armies and navies but still
>>1377500you can now choose your covenant by paying zro
>>1378026You can do that aswell, use the fleet designer and select "Reinforce" fleet, I think you can choose where theyre supposed to rally but im not 100% on that.
>>1377914>an significant investment
will we get a bugfix patch tomorrow?
Why are menacing cruisers so shit?
>>1378029Yes, but you still need to succeed in the roll. I literally spent a good 50 years of rerolling the shroud to try and get Instrument of Desire and it rejected me over and over again and claimed like 4 different leaders.My point about it is that Psionic isn't as foolproof as people like to make it out to be. You can get screwed out of the best bonuses avalible for quite some time if you get bad luck. Cyber and Gene don't have this problem.
>>1378160because they cost minerals...
I'm tired of running slavery empires 6 games in a row and trying to come up with a new way to cheese the game.Does anyone know what happens if I starts a xeno empire and sign 20 migration treaties, and then take the android ascension path and do the robotic transcendent? Would all 50 species in my empire consolidate into a single android species and now i would have a giantic 1200 pops robotic empire at 2320?
>>1378276That should work, yes. One of the core qualities of Synth ascension is that you can unify every captured pop into your founder species template.I'm not sure you'd ever get enough pop growth from immigration to really make it work though. I don't think you can pull any significant number of pops from immigration even with alot of pull vs just using cloning vats or robot assembly or something.
>>1378279Immigration doesn't stop you using assembly though. Its a pure addition.>>1378276The only thing i think you can do to increase immigration beyond just, having nicer planets with more pull is wouldnt a criminal syndicate's office holdings help tank stability through crime or cause unemployment?
Speaking of immigration, a spy operation to increase migration push in another empire would be a neat addition. Subtly adding narratives to popular media about starting a new life, having influencers start talking about how "much better" it is in other empires etc etc.
>>1377650Its only between unity and research though, so even culture workers are more customizable.
>>1378239Whenever I play, and I prefer psionics, I almost always get my covenant of choice on the 2nd attempt if not the 1stThe bigger issue is delving for the psionic tech
>>1378239Compared to what it was only a few patches back, psionic is much easier to roll and much stronger
>>1378017Use UI mods
>>1378083hotfix is online
>>1378331>Every single atomic pre-FTL will no longer nuke themselves if they are not being observed.>The Solarpunk empire will no longer gain a new fleet every single month.>The Solarpunk Empire will no longer stay pre-FTL if you decide to steal from them.>Admiral doesn't get killed anymore when you upgrade the MSI flagship>Torpedo and Frigate technology now requires you to have researched Corvettes.What the fuck i could do a no corvette run as lowtechs? Why would you take this from me frigates only lets goAnyway there are some other fixes and I'm pretty sure I've heard of some other bugs like some of the preftl interactions not enabling when they should and the zoonotic plague/lost scientist are still gonna suck.
How is Stellaris multiplayer?My friend is getting into the game and i figured we could maybe try playing co-op since he has none of the DLCs and isn't willing to get them illegally. Anyone know how long a multiplayer game would take? and is it pausable? He's only played 1 half finished campaign so far.
>>1378320Yeah it used to be meme tier. 3.6 made it actually viable, but i still don't think it's the best overall path.
>>1378353>meme tierI liked it since it had the best ships and unique crisis interactions but the economy was shit compared to the other paths.
>>1377090RP as space america and free all slaves and protect pre-FTLs
>>1378404>FreeYou mean exploit
How am I supposed to beat an awaken fallen empire that come at me with 500k fleet power? This is the very early stage of war in haven. I manage to be far ahead of everyone else and they come at me with 500k.
>>1378414By default the war will only start after 2400 by that point you can and should have more than 1 mil fleet power yourself.
>>1378414you should easily have 4-5 fleets at around 150k by that pointmake sure to turn on edicts that boosts your fighting ability especially desperate measures
>Oh wow, a new stellaris update>Open it for the first time in half a year>create a chill plant people empire, take catalytic processing and Agrarian idyll>forced to be pacifist>only find like 2 habitable planets before getting blocked off. Also find 4 different pre ftls>can't invade them, spend the resources to enlighten and integrate them>they all nuke themselves to the stone ageThreadly reminder to NEVER play pacifists.
>>1378437I have no idea what they did to pre-sapient generation.I swear to fucking God they're on every single planet.I've had a 4 planet system, all of them had 1 pre-sapient on them.What the fucking shit. Not to mention pre-sapients keep reusing the same fucking 10 portraits. Get it together faggotdox.
>>1378339You can pause,change speed, save and load. Like hours over multiple sessions
>>1378339I have like a 100 hours of playing with my friend, usually one game takes 3-4 sessions which are like 2-3 hours long. It is kinda fun if you like the base game but it can get sometimes boring, so I recommend using the 0.5 to tech and setting the mid and late game earlier years. I prefer using mid game 2250, late game 2325 and end game 2375
>>1378444Did you max the pre ftl slider in the game rules?That now affects how many pre sapient spawn as well.And previously pre sapients would be created by anomalies most of which could only be gotten by certain empire types.Now they are created in the same way pre FTL empires are which also makes them more common.
>>1378311For what purpose? To try and get a bigger immigration bonus in your empire, or to potentially destabilize other empires with ideologically disparate pops?
Hotfix broke my save. Thanks a lot paratards
>>1378564Thanks for betatesting fren
>>1378444That's a special system, anon-sama
>>1378311I wish spy operations are actually useful, such as "force an AI to break pacts/leave federation", "incite rebellions" or "lower specific faction appeal". Hell might as well make it an internal option too, and allow you to spend your own envoys to run operations on yourself to manipulate your own population/factions.
>>1378451>>1378477Neat. Guess i'll give it ago then. Was worried he might get frustrated if there's a lot of new stuff happening and he can't pause to look and read it
Damn I'm glad we got a Chud origin, Fear Of The Dark is nice
Paradox fixed Nuclear War for unobserved Primitives with the latest patch but observed ones still kill themselves on a monthly basis.
>>1379018The thread is only on page 6. It's going to last for days still, this isn't /v/
I like that they named the planet Dacha guys give you Sol X(10) and all it's implied with that. Especially that it's a large 25 size. I always name it Nibiru when i colonize it.
>>1379041I'd make sense if it popped up in the fringes of the Solar system, but it's placed inbetween Earth and Mars.
>>1377634fanatical authoritarian plus slaver guilds.
>>1379066Don't forget this makes some of your original race slaves because there's a minimum slave to free ratio.
Man Nihilistic Acquisition is absolutely fucking diabolical. Built my empire to maximize Habitability. I have a tiny 3 planet neighbor with only a couple of systems. I just overwhelm their weak fleets, steal like 80 pops and white peace out.Their pop growth absolutely explodes becuase they have only 2 pops left on each planet and i return in about 50 years to get my next fix.The more people you can do this to the more overpowered it becomes.
>>1379282Pops grow faster at 10 or 20, rather than 2
>>1379285True, but when you compare what my pop filled empire can achieve, stealing all their pops and leaving them with almost none will result in an absolute explosion, relatively speaking.I can then capitalize on that later down the road with more abduction, its wonderfulThey dont even dislike me because i have pacifist and xenophile. Stretching the definition of a Liberation War to its limit
>>1378437> catalytic processingCringe
>>1378339First time you should play on smallest galaxy, no guaranteed worlds, and 0.25x habitable worlds.Also crank the primitives to the maxxx.
>>1379445Why? It's a pretty cool civic.
>>1379453Lol no. Max size or no balls.
>Envoy slot is needed to mess around with a pre-FTL civaaaaaand entire expansion gameplay feature totally ruined. does paratard devs even play their own game?
>>1379786Several mechanics need to be decoupled from Envoys, or envoys need to be more numerous without specifically being an empire built for it.Espionage for example, it's incredibly limited usefulness is completely erased because my envoy is better spent doing diplomatic shit instead.
>>1380506Envoys should just be leaders like scientists and your Federation/galcom can only have one, inproving with envoy skill instead of needing 50.
Are presapients bugged ? They refuse to work in the zoo like they are supposed to