Bought CoE after reading about it here. Played Dominions before, but they're more multiplayer games and my friends only play games with leet grafix so they won't play this (or CoE for that matter) with me.>start game as Baron>2 banshees next to me>move leader into tile to attack them>he can't hit them>get rapedTips for a useless nigger like me?Thanks for reading my blog, also Conquest of Elysium thread.
>>1345724If you right clicked on them to inspect, you would have seen that they have that insanely damaging wail attack, and are ethereal. Best to steer clear until later if you can help it. I think banshees are usually stationary to the site they're on and don't wander around.
>>1345724Eh, I bought CoE specifically because it's SP focused but got bored after a couple matches. Dominions is better even in SP. I sort of regret my purchase but at least the money supported the devs
Been playing kobolds. Any tips?
>>1347668Poison is good, so green archers are the best. Wyvern knights are good too. White is nice with its flying units. Upgrading your lairs is important since it makes them freespawn better units.
Gems suck and gem using classes need to be reworked.
What's new in 5 to justify upgrading from 4?
What are some deities that feel actually deity-like and not like a mage with 100hp?>>1351841Boats and pirates to go along with them, terrain based on the tile you're on, new factions, different types of fort terrain, more planes.
>>1347213What's with people who like dominions being unable to handle coe?
>>1355761they are too autistic and can't appreciate coe's whimsy
Did the Barbarian get anything new in 5?They seemed a little lacking in 4, I liked playing them because I prefer weaker factions and they had Werebears.
Just got to heaven and YHWH was a bloody chicken. Wtf.
>>1355761CoE feels like a lite version of Dom
>>1362793Dom is the autistic version of CoE if anything, given CoE is the older series. How do you feel about, say, Age of Wonders? What are some other strategy games you like?
>>1355761Well I love CoE but can’t handle Dominions for the life of me, even though I enjoy the setting.
>>1362279yeah they got some stuff, most visible is amazons with tattoos that can buff them. I don't really like how they're integrated though, they feel very separate from the rest of the faction and the tattoos aren't very fun
Supposedly humanoids that have souls go to hades when they die. Do people that are Soul Slayed go to hades? Do things that are Disintegrated or swallowed/absorbed leave corpses?
Played Dvali and realised you're limited to 9 gates or whatever and I plopped them down on all my nearby mountains. Welp. In hindsight, I can see why, since there's limited space in the underground cavern where the portals are, but I just assumed they might stack on top of each other.They just give you a way to destroy unwanted portals or at least add more at a greater expense.Anyone got any tips for modding?
>>1366432It's probably better that way. Your enemies can use them if they take a mine with it and all dwarves share portals so it would probably let enemy dwarves invade you easier if the portals were all over.
Necromancer is a fun time. It took a bit to get the hang of but I love turning pyrrhic victories into more momentum with a single cast of raise dead. Couple tips for anyone who wants to try it.>spam lesser ritual of mastery until you get twiceborn, and then suicide that mage to turn him undead. Wight mages regenerate sanity.>bane fire archers are insane. Get them.
>>1366955I pity the living who can never know such joys
>>1366993And here is my army after killing and raising his. Feels good man.
This fuckin wight might is a badass. He wins this battle.
>>1366995Truly a worthy heir to the "Good luck, I'm behind 5000 skeletons" meme.
>>1367287It was a grand game. I won. In hindsight large maps are a bit too tedious for me.
>>1367310I like the enormous maps, but 100% conquest is dumb af. Should be a victory condition when you have half the map or something.
>>1367409There is no "half the map". You aren't measured in terms of any sort of territory and the spaces you can capture vary wildly based on your faction, including what you can use as a citadel. The map also includes Agartha and the Sky, so even if you could "have half the map" of Elysium, that would only be 1/6th the total area that counts for victory. You have the choice of taking all the opponents' citadels or killing all of their commanders. If you don't like large maps, just don't play large maps or just declare yourself the winner then you reach a certain point even though your victory is purely imaginary. Late game usually has easy ways to get around like teleporting anyway, especially necro who can move really fucking fast through Hades.
Manticore wandered onto my starting fort turn one. Bitch got fingered.
>>1370077xXxNecromancerxXx noscope Finger of Death 666 damage OHKO gg no re
>>1370077based, fuck turn 1 monster indies
I wish they would let you buy and sell an item simultaneously.
Probably going to be skipping this one since I already have 4 and these games continue to upgrade with each sequel
>>1374517This game is just over a year old so that's probably going to be a long skip, not that I'm saying you should buy it. Why do people speak negatively of the games upgrading anyway? Isn't that a good thing that they don't become some shittier game with the same name stamped on even though everything about it is different?
>>1349398Aren't warlocks OP as all get out? All the other ones are pretty bad though.
>>1351841Personally I pirated 5 because I didn't think another 40 bucks or whatever was justified for what they're providing, especially seeing as planes are extremely half-baked at best. I'll likely shell out for 6 though when that releases in a few years.
>>1374697>Aren't warlocks OP as all get outNo, cloud elemental are. That's 1 out of 4 types of warlocks you can start with, and even then all it takes is some lightning immune/resistant units to deal with them. And you still have the problem of finding gems of the right type, which are probably on clouds guarded by lightning immune things. On top of that, they're only really OPish because you can get a few of them early on, they aren't really that great in the long run. Warlock's other non-basic-elemental summons are pretty decent but good luck getting started. >>1374698Why shell out for 6? It'll just be a few more half baked planes, a couple classes, and expanded boat stuff. You should wait for 7.
>>1355761Dominions has a lot more content, less game-ending RNG bullshit and more player agency. COE feels like an incomplete game.
>>1375010They're very different games. The RNG bullshit is really only a factor in the early game of CoE anyway and can be mostly mitigated by not being reckless. Dominions is the better game, sure, but they're not really comparable frankly.
What are some strategies for more consistently charming units to your side and having them survive the battle in which they were converted?
>>1379270don't load up your frontline with too much chaff, keep it lean so that your mages can start charming earlier in the battle. of course this advice extends to most important mages that need to target the enemy/have limited range
I wish this game had an even half decent wiki
How do I get into this game?I never played dominions
>>1382429Good. That's the first step. This game is more like age of wonders. Basics are walk over tiles beneficial to your faction to claim them, defend them from random units and enemies, pray the world doesn't end and you all die.
>>1382429One of my first games some cultists opened the gates of hell close to me and that was that. Waves of demons and then I died.
>>1382854I like how demons are vulnerable to poison. Poison is either one of the best status effects or completely useless.
Are there bow type special weapons or only melee and magical rods?
Does Conquest of Elysium have good AI?
>>1386524It has passable AI that can play the game but is a bit timid. I'm not sure playing it against someone would be all that different however. A portion of AI and players would die immediately from indies or their first summon and it's kind of hard to tell if you're doing good or not when all it takes is one killer unit to wipe your whole army. AI varies a lot based on the actual race you select for it however, for example it cannot play Cloud Lords well for some reason, is pretty okay with dwarfs, and is decent with necromancer. Some races are just shitty in certain time periods which contributes to AI = shit mentality because they can't get started. That's just faction AI though, indie AI and the NPC factions AI are varied and generally aggressive and if an event happens, will be your real enemies.
>>1386662I guess I was asking if the AI is good enough for me to play alone. I don't really like multiplayer.
>>1386967It's not really a game that's played multiplayer that much, I think. You'll spend as much time defending from the world itself as you do fighting your enemies, so it's entertaining enough. Putting it on difficulties above the default gives the AI resource bonuses, so be careful about that, but it can be helpful to AI factions that have a disadvantage in a certain time period setting. The AI will at least attack you if it thinks it will win, take your territory, try to take points it's interested in, and more or less cannot see invisible things so you can ambush it.It does have a few annoying traits: First, that it pretty much does not care about invasion events and will probably not try to close portals, so you're on your own there. Second, that it rarely ever goes to other planes so you won't get some epic battle across the multiverse in singleplayer, but you also won't be able to go into other planes most of the time anyway depending on who you play as. Third, is that it gets seemingly stuck sometimes when it's low on territory and commanders and just fills a town with units, though It will unstick eventually. It's probably due to not being able to afford more commanders when they come, so I'm not sure if it happens on higher difficulties at all. It's also worth saying again that this game is very random and AI cannot save scum, so it's likely a number of them will die early because they summoned something that didn't get controlled, or because they started next to a stronger faction or a powerful and aggressive independent unit. For some reason people call the AI bad when it dies off screen, but in reality they can do about as much as a pair of manticores spawning next to them as you could. Which is nothing but be violated unless you get off a lucky mind control spell. There are mods that give starting armies to AI and players to prevent this though. Other than that you probably don't want lots of enemy dwarfs since they spread out and get everywhere.
>>1386967yes it is
>>1387093>>1387893Thanks anons! I'll add it to my backlog.
>>1345724Necromancer is weak to begin with but if played right is overpowered and can easily snowball. Just make sure you only use apprentice necromancer to raise the dead until you can turn your main necromancer into a lich or vampire.
>>1366156>do people that are soul slayed go to hadesnoDo things that are disinterested or swallowed/absorbed leave corpses?no
Crossbowmen should have pavises that count as large shields and be front+ and battle slow. They'd start off in front of other units and slowly get behind them. Units with front- should push front and front+ units forward as well. That way if you had both, the crossbowmen would still stay in front of mid ranks.
>>1374719>Why shell out for 6The new classes from 5 plus however many 6 adds will justify the cost at that point and feel less like I'm just paying for the same game again.
>Finally try out this game after hearing about it for over a year>Pick Warlock >Pick Butler difficulty cause I'm a shitter>2 of the 3 AI empires get destroyed by monsters within 5 turns>Spend all my turns chasing snakes around my capital until a siren swims in and destroys me>Second attempt, Warlock again>Dwarf snipes my leader and leaves me with the shitty apprentice >Most of my army is whittled down to a few archers as I fight dwarves for their gems>Suddenly a gigantic stack of green japanese goblins appear from the north and demolish meI don't know what I'm supposed to do to enjoy this game
>>1394609It's a roguelike basically, read every monster description until you get a feel for their strength
>>1394609>Pick Warlock Lol if you got Air to start with, summon a few cloud elementals, otherwise prepare your asshole. >Spend all my turns chasing snakes around my capital until a siren swims in and destroys meDon't do that, go find a second citadel>Most of my army is whittled down to a few archers as I fight dwarves for their gemsLook for money and trade towns and just trade for gems early on until you get a decent army. >shitty apprenticeMake sure this guy can use the elements you main one cannot. Gem classes have it hard, most gems are in the southern desert areas, underground, on stormclouds, or out at sea. For inland areas, you have to take mines which are usually decently guarded. You should head for the deserts ASAP if you aren't in the north. You'll either find gems or oases which will give you trade points. Otherwise, just capture some towns and look for another citadel while buying up archers or spearmen. Make sure to equip a summon whatever elemental spell for use in battle if you have it. You can pretty much ignore any small animals and maybe bears and moose, just get 5 or 10 archers in your starting citadel and they'll take care of anything less than a proper sieging army.>I don't know what I'm supposed to do to enjoy this gameTake it easy and enjoy RNG. Accept losses sometimes.
>>1394625I don't know how I'm supposed to summon anything early when I start out with no gems and even after taking over 3 dwarven mines, the production is abysmally low.
>>1394627Just hoard your gems and go for trade as I said. If you can get a few trade towns you can get a decent income of gems. Early on, just having normal archers and chaff to protect them is enough. With gem classes I tend to end up using the double income/quadruple price option on trading for a while. You should also be a decent caster so as long as you have some meat shields you should be ok even if you don't have cloud elementals. Summon classes usually aren't going to get really summoning until mid game. If you meant this>Make sure to equip a summon whatever elemental spell for use in battle if you have it. I meant the set the spells you get that let you summon them in battle.(right click on the caster unit) You don't need gems for those and they only last the duration of the battle.
4 move pips should be default and 6 should be fast.
>>1394609Don't play a gem-based caster, they all suck (except kobolds)
>>1394609>2 of the 3 AI empires get destroyed by monsters within 5 turns Like I've kept saying in each and every CoE thread, get one of the citadel defense/garrison mods.
CoE 3 no longer works on android
Any other version than the igg one to dl?
>>1398421The steam version.
>>1398421So you not know that torrents are a thing?
>>1398136Kobolds are also the only swarm race that doesn't suck.
>>1394609>>1345724I'm going to give you guys the secret key to COE bliss. Ready?Play in/with teams of two. Common goal.Even if you are doing single player, give yourself two factions.Enjoy your brand new game where you can do things like upgrade villages with your baron to get more blood sacrifices. Raise slaves with your priest king commanders for the necromancer to revive. Protect any class with a shitty early game and go nuts late game. Don't immediately lose the game when a snake walks into the capital you left undefended like the dumb faggot you are.It's so much better than playing one faction, it should be the default way to play.
>>1403106It's not really good and leads to one faction cucking the other out of mines or towns.
>>1404718Play factions that go for different resources, brainlet.
>>1405561>upgrade villages with your baron to get more blood sacrifices. Raise slaves with your priest king commanders for the necromancer to revive.Those rely on classes that all need towns (freespawn, sacrifices, slaves, and hands). If you use classes that use different resources then they will at best have no synergy and at worst convert resources that are needed to other useless ones. Witch making farms into swamps for mud golems and losing it permanently, dwarfs and kobolds needing to live on mines you need for gems, not being able to burn forests because the hippy factions need to gather from them. About the only good combos I can think of are Scourge Lord and Enchanter/any class that's dependent on mines and Cloud Lord + anyone because they can mostly just stay on the sky plane. It's better to have a faction with mind control powers and take over enemy leaders.
Where do evil monkey gods come from?
!00 x 100 maps are too large
>>1416749Which plane is India on?
>>1418015The Forbidden Jungles of Excrement
>>1394609Play pale ones. Chill in Agartha, then conquer anything you like. The caves are yours, the seas are yours, the planes are yours. Get decent frontliners, walking catapults, big fat mages that don't fall over at the first breeze, cool creatures, you name it. Hell is invading? You don't give a single damn, maybe invade them back through a hole you dug in your own caves. Fortify anything you like with huge statues. Laugh as the world burns from atop your nexus.
>>1418063Pale ones are such a meh faction
>>1421695playing them in CoE4 was actual suffering
>>1398188or just increase a difficulty
I wish dark mages were a faction.
>>1432682judging by how many faction mods there are on the workshop, making your own isn't too difficult
>>1433095It wouldn't be, but I don't know if the AI can just use factions you make yourself.
I don't like how scourge lord makes ghouls from towns but turns enemies into soulless. I wish it was consistently ghouls. I also wish ghouls were actually strong enough to kill anything and turn them into other ghouls.
after all this time I thought the new patch would have something more in it.
What're the big differences between CoE and Dominions? They look similar to me. I also primarily play solo if that'd make a difference on which one to get.
>>1440573One is a 4x game (Dominions), the other is a SRPG (CoE).
>>1433145After doing the 2hu mods and all that other bullshit, they sure enough can.
>>1440573They aren't anything alike. CoE is more of a solo game. You capture tiles, fight RNG as much as your enemies, and can make use of multiple planes. It's sort of MoM/AoW-esque with less world affecting spells. Dom is closer to a 4x, devs only care about multiplayer there.>They look similar to me. Devs are lazy and reuse sprites.
Is there any faction or unit that can undesertify terrain?
>>1440910>Devs are lazy and reuse sprites.Based since they're good sprites. all of the enemies keep getting killed by non-players in my matches
>>1449207>Based since they're good sprites.It gets hard to read when the difference between types is like 2 pixels on a unit that's already just a slightly altered version of a unit from another faction. >all of the enemies keep getting killed by non-players in my matchesIt's a tough world. Raise the difficulty a little. I like how threatening neutrals are in this game.
>>1449207>>1449461or just use one of the capital garrison mods
Necromancy is great in CoE due to immortality. Make your liches and vampires into nukes, fuck raising trash. Skelespam lich alone will flood the battle map with skellies.
Do you anons listen do CoE's soundtrack or put something else on?
>>1347213Is Dom5 singleplayer really better than CoE singleplayer?
>>1453153soundtrack at game start so I can hear the faction's unique song, then switch to something else because god knows I've heard the rest too many times
>>1453286no, Dom5 AI can't handle the more complex systems in the game at all and of course there's no diplomacy to speak of
Anybody want to talk about how ludicrously powerful spellcasters are in this game?Even some level 1 spellcasters like a Senator Leo can provide so much utility in battle.
>>1456019Spellcasters are very RNG dependent like most in this game. Some spells are utterly worthless like all the disease spells.
>>1456019>>1456051First of all, all Senator spellcasters are shit. Spells are situational, as it's not that spells are powerful but that units are really weak. The game seems built on the idea that 5-20 hp is normal, 2-4 is weak, but then there's all these 100-200+hp enemies that do 30 damage each of several attacks and aren't even deities. Because of this I'd say the strongest thing is being able to take them down, and so massed archers, poison archers, and banefire archer skeletons are the ludicrously powerful things in the game. Some of the shittier spells like disease seem built around the idea that an afflicted unit has like 3 hp left anyway and not 30. Same with all the wide range spells that only do ~2-4 points of damage.As for spellcasters, a spellcaster that isn't just a mage is really powerful because they won't just be killed immediately without several rows of fodder in front. There are a few good paths, mostly necromancy, whatever witch's path is called because of poison and charm, and the black magician's spells because of disintegrate. I do think fire as a spell type is over represented and overpowered. The best spells are ones that buff. Making archers ethereal and giving them +2 more damage per shot is pretty great, as is putting enemies to sleep or paralyzing them. Fear is the best status effect in the game. Otherwise trying to get the enemies to die to your mage's spells and not your side is a challenge. Like archers, things that have ranged abilities are really strong, especially unique ones like the gorgons turning anyone who attacks them to stone or the basilisk/cockatrice/catoblepas abilities to blast death waves. Abilities that aren't spells but are ranged are incredibly overpowered just because they can become more powerful with more strength, tengu being particularly guilty of this since they have full equip slots and a 3 hit, 8 range attack. It only does d3 to start but some str equip/blessings can make it d10.