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KHARAK IS BURNING HE DID NOT SURVIVE INTEROGASHUN *CLASSICAL MUSIC* RANDY PITCHFORD OWNS THIS NOW. PREORDER SKINS!

So anyway who has been playing Homeworld 3 early access off fig? IS IT GOOD?
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I tried this game more than once, both when it came out and several years later, but it never clicked for me. Honestly tell me why I should play this. I liked battles in BFG but other space RTS don't do it for me, and that's strange because I like the concept. I really liked space battles in Empire at War though.
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>>1345298
>Homeworld 3 early access off fig
huh? wtf is this bullshit?
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>>1345298
>early access off fig
Lol isnt that the scam where you "invest" but get absolutely nothing?
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>>1345787
Kind of. It's basically a mix between Kickstarter and a more traditional investment. If you put down a small amount of money it's literally just Kickstarter where you (might) eventually get the game and maybe some extras, but they also have an option where you put don a big chunk of cash as an investment and you get a % of the game's profits, assuming it even makes back its budget.

I wouldn't recommend it either way. As with any Kickstarter-style setup, you're not guaranteed to get anything at all and even if you do, it might just be shit.
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>>1345298
I was kind of put off on DoK untill i actually played it, and found i really liked it, a lot. Mostly because gearbox has anything to do with it. Hopefully 3 will be the same, just without me having to wait a few years to try it. The roguelike mode i heard about (i'm trying to ignore 100% of the prerelease stuff) kinda peaks my interest, but at the same time the handmade, set piece stuff like the campaign missions have a ton of soul in 1 (and 2, i liked it, fuck you), and i'm not sure a map gen could capture that as well.

Otherwise my only opinion would be "god, fuck gearbox"
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>>1345298
isn't this supposed to come out soon?
Any news on eta?
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>>1346210
All that's known is first half of this year.
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>>1346110
I'll point out that BBI stated objective for the "crowdfunding" was 0$, they "had the money" the kickstarter is just extra.

>>1346210
As the other said, "first half of 2023" but it was moved a lot. If I remember it was planned for Q4 2022.

>>1346183
Reminder that DoK was made from a different "spiritual sequel" they were planned until they obtained the license.
And HW2 was what we obtained after they cut all the content they couldn't integrate due to hardware limitation.

HW3 might become what HW2 was meant to be.
At least they aren't overhyping the game through advertising.
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>>1346183
>2, i liked it, fuck you
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>>1345586
what is bfg, cocksucker
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>>1345298
>Giant shampoo bottle in space
>Rotate it 90°
Ruined
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It's too bad the spaceship designs are so uninspiring, I might have been tempted to preorder the special edition for the figures
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>>1350835
>New Hiigaran Carrier concept just looks like giant capital sized version of the HW2 Interceptor
I'm torn on the new ship designs, on one hand I'm really happy that they're bringing modular interation to hardpoints and seige weapons to personalize individual ships, yet on the other hand the designs themselves feel either removed from Homeworld or weighing too heavily on DOK'S success and ignoring that "we're in space, there's no atmosphere, our ships can look like anything"
It could just be because I really liked Cataclysm's take on Homeworld post HW1, I'm not opposed to The Age Of Sjet, but I really didn't care for the Hiigaran ship designs in HW2, hell the Vaygr have more personality to their ships in some regards. I just don't understand why the series has to crutch itself so much on HW2 when it's the most troubled game out of all of them, why HW3 can't be its own thing is confusing to me.
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>>1346183
"piques my interest"
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>>1351316
>>1353693
I think the biggest issue is that there's a big lack of obvious weapons, plus the silhouettes aren't all that inspiring. For HW1 and 2 you can easily tell ships apart just by looking at them and seeing the weapons they're equipped with, but that doesn't seem to be the case with 3.
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>>1353693
>>New Hiigaran Carrier concept just looks like giant capital sized version of the HW2 Interceptor
I have no problem with that because I've wished they DID exactly that.
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>>1353693
>and ignoring that "we're in space, there's no atmosphere, our ships can look like anything"
Hell no!
I'm absolutely fed up by spaceships that look like cobbled junk 'art-don't-need-to-make-sense' and by stupid BOAT IN SPACE.
Sure, SF will still be boat in space for a long time, but I like the modern sleek kind not the WWII kind.
If you wanted to revolution the style you'd start making space-only spaceship that have no up/down, maybe even spaceship built like tower.

Having the mothership be able to flip is a good start.
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>>1353735
>I think the biggest issue is that there's a big lack of obvious weapons,
From the look of things we will be able to add/change turret.
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Where is my fucking battlecruiser at?!
>>
So have we heard anything about modding yet? After the hardspace shipbreaker fuckup I don't trust BBI at all.

I've checked a ton of places and can't find them saying a single thing about workshop/mod support.
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>>1353693
yea I dont like the new designs way too basic and flat
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>>1360909
Like your mom
>>
Unironically my enjoyment of this game will 90% depend on how they handle salvaging.
If it's another one of those hyper niche specific abilities that needs like 3 conditions to happen game is shit.

Best possible version is you end up fighting the Beast again.
Worst possible version is fighting the Vaygr or whatever red/black faction is the de-facto bad guy this time.
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>>1361674
Beast infested Vaygr remnant's.

Salvaging was a fun mechanic. A lot more viable and fun than the boarding mechanic in hw2.
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>>1361674
>beast
Hell no! It was a stupid plot line full of plot hole that don't go at all with Homeworld universe.
Have another Ghost ship hacking ship if you want but not a stupid biomechanic cosmic horror.

The ideal is if they manage to redo the script they had for HW2 that got scrapped when they couldn't work the asset into the game.
From the look of it, they are doing that, the gates were meant to be an integral part of the setting.
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>>1362156
All old scripts accessible from here
http://assam.studio-gepard.pl/showfile.php?id=48

>Homeworld 2 Story Progress 10 pager Final_bullets.pdf
They took this from you!

Special mention to making the Hyperspace cores part of a Fermi Paradox plot and copy the brain of people linked to it.

>Karan S’Jet ‘Echo’
>An electronic ghost of Karan S’jet that existed originally in the warp core of the old mothership. As all Hiigaran warp cores were reverse engineered from this original, the echo is present in all of them. This Ghost has emerged over the years into a mythological figure, a ‘Saint’ of sorts, to Hiigaran space farers. While proven to be an electronic copy of S’jets thought patterns, the echo has constantly been attributed with powers superceding those available to an AI. Most often this takes the form of an apparition of Karan helping travelers in time of need.
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>>1362166
Electronic whore
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>>1362152
And why does the Beast not fit with the rest of the Homeworld Universe, ESL-kun?
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>>1362152
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>>1353816
>I'm absolutely fed up by spaceships that look like cobbled junk 'art-don't-need-to-make-sense' and by stupid BOAT IN SPACE.
Spaceship warfare is stupid by concept anyways. You would have spheroids fighting each other, or no actual fighting, since if you could get FTL you would just teleport torpedoes to any destination.

So they will look cool for the sake of cool in any setting. At least in 40k space isn't just a void, but it actually has "tides" and warp bubbles, and it's like underwater, but in space.
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>>1365055
You're doing it wrong.
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>>1365033
It work against many Homeworld defining mechanic,
A cheap corruption enemy that reduce the strategic option, an enemy you can't scavenge from until you get the magic vaccine, a discovery journey that's only a convoluted way to give you the means to purge the cosmic cliché from outer-space.
Cataclysm make a mockery of factions and power dynamic so your Kiith of underdog can betray the OOC Bentusi and somehow guilt-trip them into giving super weapons that could be absorbed by the beast.

Good thing it's not canon or it would require more retcon than HW2 to keep it from corrupting the franchise with regular remnant/new ""scary"" bioorganic enemy like it's R-type Bydo.

>ESL-kun
Don't worry, you too can learn another language and become smarter.

>>1365209
Nice irony.
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>>1365085
Anon, you shouldn't take setting with broken FTL tropes as your reference.
Eeven if we ignore FTL gate/wormhole trope that are more conductive to battle-line or plain anti-teleport field, and stick to reality it could surprise us. Space debris will likely be a nightmare to deal with in any orbit we want to control and justify ship/station boarding.
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>>1362152
THE BEAST IS NOT A SPACE HORROR
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>>1370548
>t. not the beast I swear
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>>1370548
I'm more perplexed by Kuun-Lan's offshoot retaining a feminine voice while the memeship was distinctly masculine.
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>>1360678
What fuck up is that?
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>>1362152
>The ideal is if they manage to redo the script they had for HW2 that got scrapped
QRD?
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>>1373977
see >>1362166 and >>1362156
>http://assam.studio-gepard.pl/showfile.php?id=48
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>>1353794
Promoted to Carrier...proud of the Interceptor.
>>1365940
Talk about bitching here.
Did you even play Cataclysm? There is a ton of reasons why The Beast is serious business. Of course you cannot go and SALVAGE EVERYTHING from it because of how the goddamn bio-mechanical viral nanites from hell work. And it's literally gameplay and story integration.
>betray the OOC Bentusi and somehow guilt-trip them into giving super weapons that could be absorbed by the beast.
Again, did you play the game? They didn't betray the Bentusi. In fact the Acolyte was gifted to Somtaaw by the Bentusi after the former payed them in artifacts.
The Bentusi also at first were literally RAPING The Beast until the infected Taiidan Cruiser flew in and managed to kickstart the infection of their vessel which forced the crew to blew themselves up. This scared the Bentusi shitless due to them being part of their ships and if they get themselves infected then it would be a living nightmare for them.
The Somtaaw didn't guiltrip them like oh so. They literally had to stop them from escaping into another galaxy so that they could fix the damn Siege Cannon to use against the Beast Mothership and the Naggarok. It took the Bentusi realizing they were slaughtering the Kuun-Lan's fleet and it's captains absolute meltdown (which was glorious BTW) to finally convince them to see the errors of their decisions. I mean they had the means to fucking help BIG TIME and they instead choose to turn tail instead.
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>>1374912
One of my most favorite things about the dialog was the subtle, yet visible transition of mentality from low class miners to warriors.
mission 1: "This is the Mining Vessel, Kuun-Lan..."
mission 6: "This is Warship Kuun-Lan..."
And the dirtiness of the audio files gave everything a more authentic feel.
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>>1374993
>mission 6: "This is Warship Kuun-Lan..."
Actually it's literally the last mission not 6. 6 is where you have to escort the Caal-Shto.
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>>1374912
and also, the visible terror in the voice of the Bentusi during those missions.
It really drove home why they were so willing to go against their pacifist and helpful nature.
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>>1374999
Yeah, I don't remember all the details. it's been almost 20 years since I played Cataclysm
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>>1375000
With an enemy like The Beast? Everyone would shit enough bricks to build a castle. But it was still a bad idea for them to just turn tail instead of help people fight the damn thing.
Maybe not directly but by providing tech to the ones that are specifically the most active in fighting the damn eldritch nanites (AKA: Kuun-Lan and co).

>>1375006
I too can't remember some of the stuff from games I played a very long time ago.
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>>1374912
Game said so =/= it make sense

This "serious business" is literally beaten by underdogs:
As a fictional trope it's cheap and full of amateur writer mistake
The "beast" is a horror movie cliché + nanite making laser
The "cure" is literally "find the source and it give you the weakpoint"
The final is "hyperintelligent 'invincible' cosmic horror fail to realize it could escape, multiply safely, come back invincible"

The beast very existence and age imply many equivalent could be filling entire galaxies unstopped and too smart/numerous to be stopped, along with propulsion systems that make them impossible to catch.

Go ahead and try to rationalize it, I won't hide I've done it a lot, you are only going to downplay this "serious business" or open plot hole
ex:
"it wasn't that intelligent" => despite building/repairing spaceship and absorbing smart being its whole thing
"beast are rare" => 1 million year old because of a prototype drive, whoever made it wouldn't even know what happened until they try another
"the cure always work" => easy win, only a sample away
"need a weak sample" => galaxy doomed unless you are impossibly lucky
"need firepower to overcome its regneration" => Bentusi would have killed it if not for cheat laser
"cheat laser is limited" => beast learn camouflage, galaxy lost

>didn't betray the Bentusi.
Your hyper-intelligent allies don't want to fight and try to leave to another galaxy so beast don't get their (easy) trans-galactic tech.
You destroy their only way out, using the same rhetoric as the ex-imperialist "if we die, we make sure you die too!" to force them to give you weapons.

And it's """ethical""" because you are forcing superior cowards and they'll somehow agree later to make you weapon

>Bentusi realizing they were slaughtering the Kuun-Lan's fleet
So now they are too stupid to kill their attacker on purpose?

Go ahead and pretend I didn't play it, cheap way out.
Not everyone is satisfied by cheap dialog that appeal to emotion.
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>>1345298
>Homeworld 3 early access off fig?
Wait. What?
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>ESL-kun likes 2 but not cata
is anyone suprised
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>>1375042
It is serious business because nobody knows how to contain it as it infects ships left, right, up, down and center. Not to mention what it does to people once it gets into contact with organic stuff. And if you want to know it the Beast appeared on the Naggarok while it was testing an experimental hyperdrive system that flung it from one galaxy to another and probably through some dimensional shenanigans. And the reason there are are no other Beasts is because of the fact that whatever race build the Naggarok lost contact with it and scratched the project deeming it a failure. Don't forget the crew blew their own ship's drives and engines to contain the damn thing. It helped that it was also in the middle of nowhere between nothing and wherever this is along with its "free" candy beacon pod also being in the middle of nowhere. Nobody, and luckily so, went there for over millions of years.

The underdogs go through a hellish ordeal and grow from simple miners to actual warriors by researching and studying both the Beast and whatever challenge they face.
Thing is there is no cure for the Beast. What the Kuun-Lan got was Taiidan countermeasures that allow to contain the infection and eliminate it before it takes over the ship (and it involves pouring tons of plasma into infected places).
...
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>>1375042
>>1375208
>This entire Bentusi rant
You really don't understand then.
The friggin Siege Cannon is literally the only thing that can slay the Beast Mothership and the Bentusi know how to fix it. The Kuun-Lan doesn't ask for new weapons but to fix one that can kill the damn thing.
The Somtaaw destroying the gates is not betrayal because the Bentusi are literally ditching everyone, including the Hiigarans whom they were helping thorough the whole 1st game, just because there is someone whom they actually fear. In fact they state that being OP as fuck made them complacent in certain areas and then meeting someone who can actually subject them to a fate worse than death actually freaked them out (and yes, there is a reason why the INFECTION BEAM does what it says on the tin and it's explained how it works). In fact they escaping to another galaxy is an actual betrayal. And them slaughtering Kuun-Lan's fleet is because the Somtaaw are trying to stop them to escape due to sheer fear that the Kuun-Lan's captain snaps them out with his rant after crossing the rage-breaking point.

If you don't realize that then you didn't play the game despite playing it.
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>>1375125
This shit is like metroid other M vs Prime arguments/shitposting.
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>>1375208
>Nobody, and luckily so, went there for over millions of years.
Uhh, that's like sooo inconceivable, what with space being so densely packed with stuff. Oh wait.
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>>1375208
Did you even read the post?
You are just repeating the plot summary when I'm explaining why it make no sense.
Good thing you aren't representative of Cata's fans.

Go read >>1375042 again.
"beast are rare" => 1 million year old because of a prototype drive, whoever made it wouldn't even know what happened until they try another
Because sure, NO ONE would try again in a million year? DUMB.ASS.
"They needed to sabotaged it" => all galaxies should be full of beast who weren't contained in time

It can try to portray itself as "serious business", I didn't need to guess to see the story was going to be about you finding some cure and use your unique super-weapon to fight the "original".
This is vidya 101

>>1375215
You don't understand why it break the entire setting,
"need above average cannon + cure to beat?" => Setting is dead unless such siege cannon is galactic standard.
"need inertial-less drive to catch one" => Beast are then likely to appear with the mean to escape any lesser civilization.

>The Somtaaw destroying the gates is not betrayal because the Bentusi are literally ditching everyone
Didn't knew Bentusi were serf of the Soviet Somtaaw and subject to conscription.
Clearly we need to "volunteer" them comrad!

>In fact they escaping to another galaxy is an actual betrayal
It's bad to save yourself?
They had no reason to believe the plot would magically bend to Somtaaw and let them slay the "only" beast before it flee and replicate.

The only ethical move would have been for Somtaaw to protect Bentusi as they escape, and maybe the last one would have been moved enough to stay and help in return. I'm sure you fan would be moved to tears from that alt-dialog.

>>1375125
Who are you targeting strawman-kun? HW2 is barely a fraction of what they planned. I like the artistic direction, megascale environment and myth shrouded history but the story is a clusterfuck.
At least HW2 didn't make the Bentusi into coward or the main enemy a stupid cosmic grey-goo.
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>>1375482
Whatever schizo. It is you that don't understand anything.
Cataclysm doesn't break anything. It builds upon what was already established in the first game.
Also what gives that even if the Bentusi managed to escape to another galaxy wouldn't the Beast find a way to follow them? I mean the Naggarok's experimental hyperdrive would allow it to jump to another galaxy but the reason it doesn't is that it's busy with this one. Thus the Bentusi would go on a wild chase for eternity until they would get back to their home galaxy now infested with Beast ships and there wouldn't be anywhere to run anymore. And the Naggarok seemingly cannot infect others directly because we don't see it using any infection beam and all it does is eat ships. Thus the only way for it to infect others is by dropping free candy in the form of beacon pods. So it flies in, drops a beacon, some unlucky shmuck takes it and then it all goes to hell.
And again. The Bentusi had the means to fix the damned Siege Cannon. Somtaaw wanted them to fix it to continue the fight against the Beast but instead they wanted to turn tail. Them stopping the Bentusi was the logical way because everyone else in the galaxy doesn't want to end up as eldritch circuity. Any last one wouldn't be moved because every single one of them would fuck off to the other galaxy. Their fears overrode their logic and the only way was for Kuun-Lan to blow up their fucking gate.
Siege Cannon standardization? As if Somtaaw would share their tech. Finders keepers.
And yeah the plot is about the underdogs becoming an actual force to be reckoned with. I see nothing wrong here.

It is you who has a problem with the story. I see it as a fine addition to the setting and proof that you can have different stories in it without relying on the S'Jet bloodline.
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>>1351103
battlefleet gothic probably
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>>1365085
>if you have FTL you would just teleport torpedos
retard. tons of settings have various reasons why that wouldn't work and if we get FTL IRL there could be plenty of reasons why that wouldn't work either (for instance, you need a certain amount of power, and if you want that on a missile you aren't really making a missile so much as a fireship anymore)
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>>1375516
how are you even able to argue with that fucking retard, he's spouting literal incoherent nonsense.
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>>1375527
Nerd rage.
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>>1353794
I kinda do.
HW2, despite being 2 decades old had carriers with a ton of discernible details like windows, control towers, engine and reactor housings, antennas that made the designs both look functional and established a sense of scale. The new designs lack that, as well as being way too 'clean'. More like HW1s lowpoly artstyle which I feel like was more of a limitation of the technology at the time.
>>
Are you fags gonna leak playable binaries or what?
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>>1375125
Cata was interesting and well written but it was a huge departure from what makes homeworld good.

HW is about being a civilization-scale struggle with galactic politics, that is ironically just just a small backdrop against the events happening in the galaxy as a whole. The scifi is fairly 'hard' and the stories and aesthetic is fairly grounded.

It's the literal opposite of every 'guy with laser sword saves the galaxy' wish fulfillment fantasy which is basically every SF story ever.

The Beast are comic book back guys threatening the galaxy and they can only be stopped by getting the macguffin from the wise old space men.

Gameplay-wise HW1/2 ships are warships/factories in space, while Cata went with the Starcraft-inspired 'every unit is quirky with special abilities and must be used together for interesting combinations', that is incredibly tropey for videogames and goes against what HW stands for.

All in all, Cata was good, but they did the retarded artist mistake where they took the original and changed things around to be more edgy and subversive, and they managed to make it like every other edgy and subversive game in existence.
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>>1375516
>schizo
fanboy

>It builds upon what was already established in the first game.
There was no bio-metal cosmic horror in the first game, at most I give one AI wreck.
Be honest and admit it's just dev (from another company) adding a ""scary"" monster boss out of nowhere to milk the license.

>Also what gives that even if the Bentusi managed to escape to another galaxy wouldn't the Beast find a way to follow them?
As said, by the game own retarded logic:
The prototype drive is million year old, no reason such similar accident wouldn't happen with plenty of prototypes built after it except failing to sabotage the ship.
Therefore there should be billions of beasts in all galaxies if letting one strand replicate is all it need.

You are the one who need to dance between
"beast is forever unbeatable if you don't take this one chance"
and
"beast is easily beatable so I'm right to strand the WORLD-ships".

What if the Bentusi just needed a safe place to mass-produce super drones?
What if the beast didn't come and just built its own fleet?
What if absorbing a Bentusi would have made the beast worse?
What if Naggarok could easily vaporize Somtaaw glorified mining-ship?
What if it wasn't logical the Somtaaw won?

>And the Naggarok seemingly cannot infect others directly
"Oh no my intelligent monster who can understand and build its own ships/weapons will be stupid just this once"
Cheesy

>Them stopping the Bentusi was the logical way because everyone else in the galaxy doesn't want to end up as eldritch circuity
Only the railroaded plot made Somtaaw stupid plan work.
What if it failed?
Bentusi life don't matter?
So scrap the bullshit, Somtaaw did the same as the Imperialist: "If I won't survive I'll make sure you die with us!"

What ungrateful bastard, Bentusi had no reason to feel guilt. THAT was RETARDED.
Also the Siege Cannon was apparently old Bentusi design.

>underdogs
Not a problem if written well but Cata read like a Somtaaw shitty fanfiction.
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>>1375673
Your pic is from the remaster if I'm any judge
HW3 is going for modern warship design cue, also don't forget they'll also have modules you can build.
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=)
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>>1375706
Again. Schizo. Not to mention one that you specifically nitpick or ignores certain elements for his own benefit of argument superiority.
You are in the minority as Cataclysm is very well liked by RTS players. Deny it as much as you want.
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>>1376016
>projecting
My bad, fans don't deserve to be lumped with you. Proper fan like >>1375689 are capable of recognizing Cata was NOT what was expected by the community at the time and have a cheesy as fuck pretext for a plot. And the Bentusigate affair? Even the fans didn't pretend it was right.

There's a reason Cata is not cannon, it make such a hole in the setting you need to pretend it doesn't exist because it's even more painful to retcon than HW1=>HW2. I don't remember if it even had a mention in HW3 survey.

Leave the discussion if you want but don't make shit up.
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>>1376366
>And the Bentusigate affair? Even the fans didn't pretend it was right.
What in the actual fuck, you are reaching the levels of Metroid Other M apologists right now. The gate standoff was lauded in almost every homeworld thread I remember even before /vst/ was a thing and it's one of the main things Cataclysm is recognized and liked for.
You seem to have some stick up your ass about the Bentusi, but majority of the fanbase does not share your obsession and the only reason Cataclysm's canon status is dubious is because of the copyright hell the game was in for years, otherwise there isn't much reason to declare it non-canon as it's an almost self-contained story and is well liked among the fans.
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>>1376366
Cataclysm is considered canon. Or at least it is by the development team on HW3.
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>>1362156
I still don't like the hyperspace modules/cores thing.
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>>1376366
Sorry to break it to you, but in the end Gearbox acknowledged it as canon that's one thing (helps even further that it's a self-contained story and HW2 briefly mentions Somtaaw).
Secondly you really are multiplying just to make sure your piece of the pie is the only thing people will eat. And people don't want your pie.
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>>1376378
To me you are the apologist with tainted nostalgia goggle,
The Bentusigate was hotly discussed and the few defending it as ethical were mocked, the majority pro opinion was "captain breaking down as bad as the Imperialist" + "Bentusi defused it in a way that made them look soft (coward)"
4chan wouldn't defend it if the role were reversed.

>almost self-contained story
Beside introducing a cosmic horror that literally takeover/break the setting?
You are still free to actually try to address the arguments, btw.

>>1376379
>Cataclysm is considered canon. Or at least it is by the development team on HW3.
It was barely a "did you play it" line in the HW3 survey.
I don't know how the tabletop-RPG "Homeworld: Revelations" milk it.
No surprise studios won't insult the fanboys of Cata market share even if they talk about it with an embarrassed glance and want nothing to do with it.
The most you can hope for is another retcon and HW2 biotech/alien faction.

https://www.eurogamer.net/homeworld-is-where-the-heart-is
>"It wasn't exactly canon... It isn't totally in line with everything that happens between one and two and it kind of takes a little bit away from that massive story,"

>>1376393
https://well-of-souls.com/homeworld/faq.htm
>A: Designer Morgan Jaffit has said that Homeworld 2 does not specifically contradict the events of Cataclysm, but neither does it focus on them. Dan Irish (Executive Producer) said that the events of Cataclysm are not mentioned in HW2, but are accepted as having happened.
Said while HW2 was heavily retconning Cores and gates into HW1.

>Secondly you really are multiplying just to make sure your piece of the pie is the only thing people will eat
You accuse me of samefagging?
You can not see one post that's not obviously me. I quoted the other fan of Cata who at least recognize Cata's "comic book" plot to milk "edgy and subversive".
I could accuse you of being a samefag projecting, that one who cant address the points made before.
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>>1376443 (same poster)
To be clear: I do 100% concede talking of canonicity for HW was really silly in retrospect.
HW1 was a stand alone game with interchangeable faction
HW2 retconned it heavily and >50% of the content was gutted
HW:DoK is a spiritual successor F2P, reworked into the prequel
HW3 can't exist without retconning

I maintain Cataclysm is factually an incoherent mess that should be purged from the narrative like a virus because it bring nothing beside Somtaaw memes.
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>>1353693
>>1360909
>>1375673
Here, have your new highly detailed version
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>>1353794
>>1375673
>>1376457
Now in minelayer corvette edition
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>>1376444
>(same poster)
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>>1376443
>Article from 2015.
No, as of the Mandalore review for Cata, they've confirmed that they're treating it as canon. Which is admittedly weird but there it is.

>>1376016
Cataclysm does lean a little too hard on maguffins to resolve the plot but I'm chalking that up to everything associated with Relic being an inherently cursed endeavor. If it were me the last mission should have been a desperate meat grinder without the magic of super acolytes. I think it would have worked better for Kiith Somtaw to have been virtually wiped out during the Beast Wars, with the Faal-Korum destroyed on the last mission and the Kun-Laan crippled past the point of returning the service.

That said I'm pretty sure this anti-Cata autist is obsessed to the point that I am fairly certain they've been shitting up every single threat that mentions Cata in a positive light or insults HW2.
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>>1376845
>Cataclysm does lean a little too hard on maguffins to resolve the plot but I'm chalking that up to everything associated with Relic being an inherently cursed endeavor. If it were me the last mission should have been a desperate meat grinder without the magic of super acolytes. I think it would have worked better for Kiith Somtaw to have been virtually wiped out during the Beast Wars, with the Faal-Korum destroyed on the last mission and the Kun-Laan crippled past the point of returning the service.
Oh well. You do have a point. Especially with the Super Acolytes who can trivialize the final part of the mission. But the meatgrinder part...I like that.



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