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File: p03_The_Kestrel_Final.png (627 KB, 1900x1280)
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I wish they had added dinner room.
>>
Sometimes simple art is best.
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I wish there was a rebel mode where you have to chase down the federation ship.
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>>1341057
where do they poop?
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>>1341057
that long corridor would be a bit op
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we need to ensure the defeat of the rebellion so rockniggers, insects, monsters and robots can live alongside humankind
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>>1341057
"a dining room"
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>>1341057
Detailed interiors would have been so soulful. Though needless rooms would have made lasers too OP
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>>1341854
I like the warning light
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>>1341211
The way things go during a usual run, mostly their pants.
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>>1341281
rocks are cool and they keep to their ghettos
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>>1341281
I'd be fine with living alongside rocks, insects, slugs and autistomatons so long as I got my fed assigned zoltan wife
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>>1341057
i never understood why the federation's ultimate plan is to send one (scout ship)? after the enemy's big ship
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>>1343155
isn't the original plan to deliver the message about the rebel fleet's fatal flaw? and then you end up taking care of it yourself instead
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>>1343155
judging by the size of most ships you fight (and the size of the flagship) your "scout" ship is actually among the largest ships made. It's even called a cruiser. It might be the largest ship the feds have available by the time of the last stand.
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>>1343163
shes a big girl
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>>1341281
Says the Rebnigger as he slaughters another station full of human civilians.
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>>1343163
The naming and scales are inconsistent.
You know those rebel battleships that bombard you if a fleet catches up to you? Those are also called "cruisers", and yet you ship easily fits inside the hangarbay of one.
My understanding is that a term 'cruiser' in FTL is not indicative of a size but rather of a capability of independent interstellar travel.

As to what the "rebel flagship weakness" is, I assume it was a means of actually locating and tracking it, thus allowing the Feds to hunt it down in Last Stand.
Because "hey guess what, a flagship is actually a command ship, coordinating a fleet" is no secret at all and is just plain retarded.
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>>1343155
Because you know those giant ship cannons that blow you up if the rebel fleet catches you up?
The ones that each of their battleships have?
And that you can never fight one of these battleships?
And that the Federation also has massive fleets of these battleships?
And that if ~10 of these all shot at the superweapon all at once they'd perforate the entire ship and maybe even kill it?

That's why the Federation needs a scout ship with a shitty two shot laser to take it down. Because reasons.
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Obviously the remnants of the Federation fleet are holding back the Rebel fleet so they cannot assist you. Duh
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>>1341180
but there is tho, its a mod, easy to find
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What is the company up to? I dont hear much from them now. They only made good and profitable games so i would assume there would be more.
>>
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>>1341057
Hey, I've been waiting for a thread about FTL. I've been making a clone since the first of this month. I don't have graphics for everything yet, but it's got an exploration mode that is more like Sunless Sea and a run mode where it's just progressive with no backtracking.

I'd love any feedback, especially from people who played FTL, even if they didn't enjoy it. It runs in browser and is live on itch.

https://pricklypeargames.itch.io/wodopom
>>
>>1346262
Why make another FTL when you're not gonna top the original?
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>>1346266
I just started one day and I decided to see it through, I make a lot of games. It's just another. Besides, two cakes lmao.
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>>1346262
Does it have more features than FTL? What's different about it?
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>>1346267
>two cakes lmao
Only applies if there's limited content per game. There's no reason to switch to another game when the mod cup runneth over.
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>>1346371
There's quite a bit, but honestly I don't know every mod in FTL, so anything may already be covered.
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bump
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>>1342978
>tfw no energy-based turboautist slimegirl lamp gf to refuse surrender with
why even live
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>>1352576
here your feds assigned zoltan wife and house-ship bro
just make sure to finish your mission
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>>1341211
In the middle of the hallway and then open the autodoors so it gets sucked out into space
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>>1346262
Looks cool, keep it up.
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>>1341211
teleport recall brings back the crewman but leaves the poop behind
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>>1353332
>2 zoltan chicks and a mantis bro
>awesome dick-shaped ship with sick paintjob
>primary weapon that makes it look like my ship is ejaculating projectiles on the enemy
>clone bay (self explanatory)
sign me up
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>>1354228
but if you die, anon, will it still be you fucking the zoltan chicks?
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>>1354269
Just dont die
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>>1354269
you can only clone someone when they're dead, I choose to interpret this as souls being canon in the FTLverse
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>>1341057
I have been playing the free version of Cosmoteer because I suck at FTL.
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>>1354269
>fly to abandoned sector
>park somewhere where nobody will find you
>profit
Fuck the Federation, it can save itself
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>>1354452
It's only illegal to clone someone who hasn't died,
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>>1354452
Souls can be canon, but that doesn't mean clones would have your soul.

Let's say you clone someone while you're alive. Your soul cannot inhabit two bodies, so there must be a different soul in the clone. When you die, the clone will continue as normal. Clones therefore do not share a soul with their original. Play SOMA.
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>>1355417
>it's illegal
Bitch please. So is raiding refugee camps, robbing merchants and executing people who have clearly surrendered.
We're flying a goddamn mantis ship in pirate colours. Do you really think we give a fuck about fed laws?
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Fucking hell, just died on hard with the osprey. Flagship had one bar of health left.
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>>1341057
I bought this game 10 years ago from SummerSale and haven't played it once.

Does this mimick TNG experience?
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>>1356084
Yes, but you play as Riker.
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>>1355517
>Do you really think we give a fuck about fed laws?
Taking in account that you follow these laws in every clone bay event, yes, "we" do care about fed laws.
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>>1354084
thank you, I'm still going hard.
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time to play more kestrel b
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>computer crashes
>save game and profile gone
sucks man I will hack the profile again but it sucks to lose my Lanius A. Had just bought a second burst laser 2 to pew pew the fuck out of the 5 next sectors
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>>1356092
Wasn't there a pirate mod that went and gave you 'pirate' options for every time the game tells you 'oh you can't do that' or 'oh it's unfortunate but you can't do anything'
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>>1355417
yeah cause you'd make a soulless husk
>>1355479
clone living person = make p-zombie. good cannon fodder, bad ethics
clone dead guy = revive him
simple as
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>>1355479
Not like that matters when I'm dead. If I die I would rather another me continue to live than to not exist. The clone question is only a question if someone is cloned while alive. If they are dead it is a solution.
>>
I feel like I don't understand how to properly play a boarding ship - do I go all in on teleporter/MC to make my raids as strong as possible or go with better defenses to better weather the storm of auto-scouts/zoltan shields? It also seems like you'll eventually need a decent weapon set up to handle the flagship and avoid AI mode, but that seems like you'd be stretching yourself too thin in scrap/systems.
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>>1358955
you get more scrap and crew if you kill enemy crew
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>>1343533
>That's why the Federation needs a scout ship with a shitty two shot laser to take it down. Because reasons.

The reason why is because Star Wars did it. Try rubbing some braincells together next time.
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>>1358961
That's the Doylist perspective.
The watsonian perspective is that, the big battleships mentionned in >>1343533 never totally miss your small cruiser, only barely missing it, and that as such, they're pretty much guaranteed a hit on every shot on the bigger battleships.

the rebel 'flagship' as imposing as it is, is not that much bigger than you are, so it's fair to assume that the goal is for you to sneak into this battleship brawl and hunt down the similarly sized ship that is no doubt, hunkering down behind it's own battleships, and take it out, thus breaking the chain of command.
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>>1358956
I'm aware of that, my question is more around where all the extra resources should be going (at least at first) - shoring up defenses, buffing boarding with MC/extra crew/tele speed, or getting weapons online so you're not helpless against auto-scouts. I've been prioritizing shields + dodge on most attempts but have yet to win a successful run with any of the teleporter ships I have unlocked (Mantis A/B, Slug B).
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>>1359013
literally just focus on boarding and integrate whatever good weapons come your way
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>>1346262
I will play in a few days when I have a computer again. Is there any input you are looking for in particular? How often do you lurk /vst/?
>>
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>>1359091
Excellent, there's a demo-day (agdg bi-monthly event) starting in a few days, so I'm working to get as much in as I can by the 3rd.
I mostly stay on /vg/agdg and /v/ dev threads. I come here when I want to see mechanics to yoink for a game, more or less. I like the threads about sim games, like zoo tycoon and rollercoaster tycoon when they pop up.

Specific input, heck, anything you want to see, anything glaringly missing, bad design, confusion if any, gameplay feel.
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>>1358955
>>1359013
~500 hours here
>2 shield bars are your first priority always (except on a zoltan ship)
>The ship guarding the exit of the first zone will always drop a weapon, so don't spend scrap on weapons before getting the free one
>Don't buy crew, unless it is absolutely necessary, or you have scrap to spare
>Avoid distress beacons until you have a more diverse selection of crew and equipment, to ensure blue options
>Don't risk your crew on events unless you have the clone bay (giant alien spiders are no joke)
>Don't pay scrap to replace the clone bay with a medbay, or vice versa
>Don't upgrade medbay or teleport until zone 3 or 4.
>Micromanage the position of your crew on boarding runs so there is not one with too little health
>If you lure the enemy captain out of his cockpit, the evasion usually goes down to 0
>Don't send a single crewman to board the enemy, unless it's a guaranteed win. In some cases, especially with the mantis ships with a 4 person tele, you can abandon your own ship completely and send in the whole crew to overwhelm. If your teleport room gets destroyed while the ship is empty, you will return through an event
>Missile weapons go great with boarding ships
>Missile defense drones are good in general
>Cloaking is amazing, if timed properly
>If the fight seems too hard, just flee

If you play unmodded, I think the flagship weapon rooms are separate from the rest of the ship, right? Always leave the one guy in the laser room alive. Beam and ion rooms will fall off in phase 2 & 3 and the rocket room must be disabled first. If the one laser guy lives, you avoid AI mode
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>>1359139
>>Missile weapons go great with boarding ships
Bombs specifically or any missile weapon? I've usually shied away from them outside the beginning of the game because having limited ammo on a weapon that seems very prone to whiffing is a major pain without having hacking.
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>>1359314
>Bombs specifically or any missile weapon
I prefer bombs, but both are good if you need to take out the enemy medbay or weapons system.
And they don't whiff if the enemy captain leaves the cockpit
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>>1358286
>clone living person = make p-zombie. good cannon fodder, bad ethics
>clone dead guy = revive him
How do you tell the difference?
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>>1359626
by definition you can't, which makes his position self-serving nonsense
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What's the best approach to the flagship with a pure boarding setup? My last run on Mantis B had 4 maxed out boarders that cleared most ships instantly but absolutely no weapons besides my starting small bomb, a random repair bomb, and a sector 7 burst laser 1. I tele'd into the missile room trying to take that offline only to realize I was locked in by the doors and split into two groups while the enemy crew just cycled through the medbay and wore me down before I could safely teleport back. Should I have teleported into the shield/cloaking rooms and tried to snipe crew one at a time?
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>>1359652
>consciousness is speshul magic immaterial shit that has 0 effect on the physical world and can't be detected ever!!1!
this is the most retarded room temp iq notion in all of philosophy
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If you're not running BL2 and fire beam, you're missing out.
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>>1361808
Why the FUCK would you have a pure boarding setup? You need some guns to kill the flagship.
Do you have 4 mantis boarders? If so then shield room and try to kill one guy that hangs around there immediately. Then use the small bomb to take out their medbay.
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any recommended mods?
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>>1362237
Victory requires sacrifice, Mason
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>>1362237
As I said in the post, I had horrificly bad luck in finding weapons to use. The two bombs were random rewards, but I didn't find a single shop with weapons in it until sector 7 where I found the burst laser 1 alongside an ion charger and a breach missile. In hindsight I definitely should have gone for the missile but without any weapons investment or hacking I wasn't sure if I'd be able to get any shots to land before a salvo from the flagship took my weapons offline.
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>>1343155
Because Goliath Vs David hopeless last stand fight is based and glorious as hell
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>>1364652
only way to fly, what kind of game would it be if you started out maxxed
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Not sure how the people who have played this game a lot tend to feel on it but seeing the ion boarding drone just run around the enemy ship flashbanging the crew with emp whilst they chase around trying to kill it never stops being funny to me
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>>1359626
"You" don't. Either the clone will be that person or it won't, and only they can know.

But that's only in his hypothetical situation. In a world closer to reality, either all clones are p-zombies because your spirit of consciousness moves on permanently after death, or all clones are genuine and another identical but separate spirit of consciousness inhabits any duplicate clones.

In other words, the notion that the soul will float around and wait to jump back into a clone body that's supposed to replace the original body is more ridiculous than the notion of either soul duplication or the existence of the soul at all.

Anyway here's my stat screen. I had to stop playing after learning about the power-off-hacking trick since I can't not cheat if the game lets me do it.
>>
>>1366154
I should add that "identical" could also be "similar", and though they would obviously be somewhat "separate" they may not be "entirely" separate and could be bonded at a lower level (that is still above the infinite consciousness of all beings)

Similarly, "duplication" is used for simplicity. It may be a slightly different soul that, again, may still have a lower level connection to the "original".
>>
>>1346262
That's a good idea. FTL but being able to move around like in Sunless Sea would be cool.
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>>1359139
>The ship guarding the exit of the first zone will always drop a weapon, so don't spend scrap on weapons before getting the free one
What?
>>
>Get level 4 shields
>Get two flak cannons
>Get stealth
FTL is a solved game.
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>>1368121
thank you, I just added game-speed control in lieu of tactical pausing
https://youtu.be/WNy-wAsS0Co
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>>1368290
can you be sure you will get them though?
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>>1346262
There’s a game called Tachyon that you should look at
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>>1366154
>he only plays on normal
opinion disregarded gb2>>>>/v/
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>FTL came out 11 years ago and there hasn't been a real successor since
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>>1370903
Because its just a roguelike with a space flavor. What do you want, FTL2 but this time you need hacking and a fire bomb/beam to guarantee success at the fixed end fight/scenario?
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>>1370882
any specific part? the HUDs looks cool.
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bmp
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>>1343316
4U
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>>1354118
LOL'd
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>>1362245
captains edition is apparently good but ive never
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>>1361808
Even on easy difficulty I don't think you can win against the flagship with pure boarding setup. Maybe if you're using Lanius and take out their oxygen.

Some runs are just FUBAR, gotta accept it and move on.
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hacking 3 on shield or hacking 1 on pilot?
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>>1375744
With fire drone definitely hacking 3 on shield, but you don't seem to have enough scrap for that yet.
Definitely prioritize doors and piloting before hacking 3. Why the FUCK don't you have engines 5?
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>>1375747
I was 3 sectors away from stronghold.
I was just replaced heavy ion with BL2, after that I couldn't burn crews anymore because ships would took too much damage
>>
Cant someone make a 3D version as an original space exploration roguelite
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>>1359139
>If you play unmodded, I think the flagship weapon rooms are separate from the rest of the ship, right?
That's only on easy mode, ~500 hours my ass...
>>
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>>1375827
Last time i played vanilla must have been around 2017. Then i discovered the Captain's Edition and the Random Flagship mod. Around 2021 i found Multiverse, which always has the weapon rooms connected to the rest of the flagship.
I think the new Multiverse patch is somehow seperate from Steam and doesn't even log your hours anymore.
40 Steam achievements unlocked simultaneously on the 14th of March 2020
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>>1376014
>trannyverse
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>>1376033
is the problem the content, or the people that play it?
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>>1365777
checked
>>
>didn't realise you could use scrap to upgrade systems and reactor
>wondered why i kept dying on sector 3
on a scale of 1 - 100, how retarded am i?
>>
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>>1376033
>>1376251
Multiverse has a lot of r*ddit tier jokes and a few references to faggotry.
But i appreciate the sheer mass of new content. Mechanical stuff like improved mind control, drone recovery arms, being able to select the exact square you want a crew member to stand in, are great.
And content like new sectors, new species, new sub-species, new ships, new weapons, new drones or new endings, just gives more replayability
>>
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>>1376405
And negative blue options are a great idea. Wish there were more of them, and more difficult ones
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>>1376033
The quest dialogues read as if a twitter tranny was monologuing to itself, but if you can stomach that and know the outcomes beforehand it can still be worthwhile for the ships.
>>
>>1376282
I only aimed at shield and left pilot unmanned. 3 years later I reinstalled the game and realized proper way to play.



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