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/aoe2/
Age of Empires 2 thread
archers are... LE BAD edition
>>
Dont care.
I WILL play the game once every 2 months.
I WILL civ pick Ethiopians.
I WILL all in archer rush
I WILL easily win regardless of my opponents strategy.
And you will be happy.
>>
Just how hard does a maa builds dies to straight archers build?
>immediate access to the counter unit
>can't catch up in archer count
>>
>>1315821
just get a villy pick with your infantry 5head
or tower
>>
>>1315886
So it's about that early advantage, I see
>>
So, is going archers and spearmen basically good enough to counter most of what I'll face in games?
>>
>>1316291
No. That's how you get your enemies to build skirms. Usually, that's good in itself, but you need to play around it. Also, micro vills to build you defenses.
>>
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Kino finally reaches the definitive edition.
>>
How do I play with monks correctly anons? I'm always avoiding using them because I can't micro for shit. I only add like two or three of them at castle age to counter the inevitable knights but even then I tend to forget about them as soon as I make some pikes
>>
>>1316440
>How do I play with monks correctly anons?
Practice using Aztecs on Arabia.
>>
>>1316440
that's basically the extent of their usefulness in a typical arabia game, barring relic captures and some serious clownery. xbow-redemption-mangonel pushes can be very strong, especially if they walled using their production buildings so you can basically get on-site reinforcements while costing them wood and training time.
>>
>Buy AoE 2 DE
>crashes on startup
>It's not: firewall, vram, specs, drivers
>Already tried restalling and consolidating
Anyone knows how to fix this?
>>
>>1316440
make every monk have its own control group for easy conversions
>>
>>1316500
That works until you have 10 monks, assuming you don't use control groups for anything else.
>>
Why isn't Dave casting any more world diplo games those were great
>>
>>1315821
Basically what >>1315886, the idea is to do a MAA trush then make skirmishers to contain the archerfag, leaves you open for a Scoutrush but at the least you got the momentum on your favour
>>
>>1316378
I cant wait to play this, I'm genuinally hyped, I was a massive Greekfag back in the day, loved to rush to speedy Greek Hoplites and see them wreck shit, hope I can do it again in this game
>>
>>1316440
Practice with 1 or 2 monks. Then as you get better, add more
>>
MAA rush + skirms, how that would be roll in 1vs1s against archerfags? I feel like MAAs would effectively shut down Scouts but not sure if skirms would be enough to prevent archers to relentlessly micro my MAAs down.
>>
>>1316580
MAA+Anything works very well as a combo, the problem is most MAA rushes are built around you building milita first and sending them out, having them become MAA just as they get to the opponents base.
>>
>>1316585
Well, yeah, that's the point, but what am trying to say is to actually keep building MAAs along with my skirms, I mean actually getting Supplies and +1 infantry armor.
>>
>>1316490
Is your system clock synced up? I didnt have crashes but the game was basically nonfunctional for me when my system clock was desynced.

Sorry its not much to go off of, thats just the only little to no documentation issue that isnt fixed via the usual means I have encountered for AOE2 so I figured it would be worth offering to you
>>
>>1316586
If you do heavier feudal aggression that is a effective combo, yes. Costly though.
>>
>>1316606
>Costly though.
But worth it, letting an archer micronerd get a hold of the tempo of the game is just begging to get fucked.
>>
>>1315821
The entire point of an MAA build order is to slow down the enemy and disrupt their eco. They shouldn't be that far ahead of your unit count.
>>
>>1316580
Maybe with celts, magiars and bulgarians, vikings to a degree but it dies to walling and archers + going faster to castle age.

>>1316585
>having them become MAA just as they get to the opponents base
why do people do this? Just sent the first militia as soon as it finish, what's the big deal
>>
>>1316735
A single militia can do nothing by itself.
>>
>>1316735
they get focused down by villagers + starting scout
>>
>>1316740
>>1316754
It's meant to poke and disengage at vills along with your own starting scout
>>
>>1316758
you don't want to lose hp on units that you're going to upgrade later
>>
I think Anons here are confusing a drush with a MAA rush.
>>
>>1316765
>start as a drush
>upgrade to a mma rush
I see no problem here and my low ELO is here to back me up
>>
>>1316775
if you think of HP as a set amount of fighting you can do per unit, the HP is more efficiently spent by a man-at-arms by a militia
>low ELO
how low? also, elo isn't an acronym it's a guy's name
>>
Why are militia and longswordman so bad? The units being such fucking garbage keeps infantry from ever being good unless they are huskarl/ghulam tier
>>
>>1316805
1250, didn't know the Elo thing, thanks
>>
>>1316809
Longswords are unironically in a good spot right now since they actually can beat knights cost efficiently, problem is they still die to arrows, which is by design whats supposed to happen but archers are so strong and overpowered longswords dont see the day of the light
>>
.
>>
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Give me a civ where I can mass only ONE or two units and still be viable against most players.
>>
>>1316876
You posted it, alternatively Mongols (Mangudai + Hussars), or magyars (HCAs + hussars)
>>
>>1316876
Knights with any good cav civ
>>
The reason why open maps team game meta is so fixed and rigid (archer flank cavalry pocket) is, beside archers and archer civs being incredibly strong, is because team games had fixed positions.
Back in AoC and HD there were no fixed positions and anybody could spawn in any position and there was not so much a fixed meta (except Hun CAs and Mayan plummies, but that's a convo for another day), things being way more chaotic, I'm starting to miss when fixed positions were not a thing and you had more leeway to do things freely as you wanted

I tried hosting a 4vs4 arabia random team positions but nobody joined, sadge
>>
>>1316876
sicilian knights
>>
>>1316906
They die to Longswords tho.
>>
>>1316909
good thing longswords are unusably shit then
>>
>>1316917
Only against crossbows and cavalry archers, they beat anything else.
>>
>>1316924
you can't even defend your own base with them, you just bleed villagers while the knights run circles around you taking no damage. you can't dive enemy tcs either. so what is the point?
>>
>>1316932
You work under the assumption the infantryfag will not attack first and take away the tempo of the match from you. You are forced on the defensive, in the same vein a MAA rusher will always beat a Scout rusher by virtue of hitting first and infantry naturally countering cavalry.
>You cant dive enemy TCs either
You totally can, you just +2 armor, arson and 15-20 or so Longswords, not really a hard treshold to meet
>>
>>1316378
I unironically have two ideas for campaigns set in the AoE era but I'm waiting for this expansion to work on them.
>>
>>1317039
>I unironically have two ideas for campaigns set in the AoE era
Which are?
>>
>>1317042
I don't want to give them away but one campaign is based on an obscure historical figure from the Bronze Age.
>>
>>1317046
>I don't want to give them away
It's not like I'm a Microsoft spy waiting for people to share their ideas and inmediadly report back to my CEO but alright.
>>
>>1316580
I do this with Slavs for free supplies, works pretty good
>>
>>1316963
>15-20
That's a big mass to gather in castle. If prefer to destroy their eco buildings, houses, or military buildings to keep them on the back foot before moving in with forward siege.
>>
>>1317047
If Microsoft hadn't just laid off like 10k people, my first assumption would be this post is exactly what a Microsoft employee would say...
>>
>>1317211
Trust me dood
>>
You're retarded
>>
hilarious how these threads are filled with "experts" giving out advice but the best player here is a one trick 1600 ELO lmao
>>
>>1317245
As if you are any better, post ELO and 1vs1 someone here.
>>
If anyone even vaguely connected to Microsoft is around, I just want Bill Gates himself to be informed: Elephants suck.
>>
>>1317245
>but the best player here is a one trick 1600 ELO
Who's that?
>>
>>1317308
bill gates has heard your message and is going to release twice as many burmese reworks as were originally scheduled in response.
>>
>>1316440
task all of the monks to convert the same guy and then select each one individually and swap them to a different target
their conversion progress resets when they move but not when they swap targets
if a target is about to escape conversion range swap to a closer victim
right clicking a vil with a monk will interrupt its building, a single monk can ruin a castle drop by spam clicking all the villagers
positioning monks near garrison buildings (or siege) tower makes them very safe. If an arrow volley, mangonel shot, or scout is coming they can just teleport into the building
>>
Do you have auto reseed on or off?
>>
>>1317395
off by default but i turn it on somewhere from late castle to mid imp depending if i'm making a food-heavy or wood-heavy army
>>
>>1316876
Aztec Eagle Warriors
>>
What would be your best advice to a brand new player?
>>
>be big fan of aoe2
>1, 3, and aom were okay
>see 4 on sale
>decide to try it
>it's shit
>gameplay feels awful
>gui is dogshit
>campaigns are like some crappy british history tv show
>units, buildings, and terrain all blur into one greyish brownish mess
>unit sounds are awful

oh well, too late to refund
back to aoe2 I go
>>
>>1317453
be cool and have fun
>>
>>1317453
ABV
always be villagering
>>
>>1317453
Constant villager production. In Castle Age, you'll generally want to add additional town centers to amplify it.

The William Wallace tutorial goes through with learning the ropes for novices, and the Art of War challenges can teach you to be a bit more efficient; the game is over 20 years old after all.
>>
>>1317453
Practice your build orders against the AI and have fun
>>
>>1317245
You are faggot because you think that only 2k5 players have a valid opinion but you are also right, nobody in his right mind would take serious advice from /vst/
>>
AoE 2 bros, should I try the definition of the first AoE? I've never tried it before.
>>
>>1317560
Nah just wait for the Rome DLC coming to AoE2.
>>
https://www.youtube.com/watch?v=VMUmrwFJW5k

finally, autoplay
>>
Romeaboos, we get our trailer tomorrow at Developer Direct...right?
>>
>>1317560
AoE:DE is very unpolished. Some campaign missions which were easy in 1997 fell like pulling teeth in DE due to subtle AI tweaks dropping the ballance off a cliff.
>>
>>1317560
If you want to play AoE1, do NOT play the definitive edition. It neutered the crisp audio and visuals from the original but provided nothing in return.
Return to Rome has me actually excited however since people will be able to take advantage of the formations, pathfinding, and more robust map editor.
>>
>>1317560
Nobody would seriously recommend the HD version over the definitive edition. It does not make sense to pay for hd just to find out you need the rest of the dlcs that DE have in the base game
>>
>Another day another shitter from South America smurfing
What is wrong with these disgusting creatures?
>>
>>1317835
Beautiful creatures*
>>
>>1317453
Play random and avoid water. Also don't worry about losing. Archers aren't OP infantry can be good, do use siege.
>>
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>>1317884
>Celts on D
>Mayans, Gurjaras on S
>Britons on A
I know it's bait but: nigger
>>
>>1317909
Unvarnished, unabashed truth.
>>
>>1317939
Yes if you're a metaslave.
>>
Are rams ever used? Everyone seems to default to mangos to destroy buildings (which i get since mangos are also useful vs units and are not melee but still)
>>
>>1317994
castle age, rams are not the most common sight. if you try to dive a tc with rams villagers can just punch them down with their fists and the garrison fire will kill any escort units. mangonels let you apply pressure to town centers from a position that's harder to dislodge. siege rams in imp are very viable for leveling bases quickly, especially in team games where there's a lot more map to cover quickly
>>
What new Civ/Strat should I try when I get home?

Heres what im familiar with
>Archer rushes, typically run Ethiopians but I have run other archer civs as well
>Infantry/Eagles as Aztecs
>Double Castle Hussite Wagon for closed maps otherwise just run generic fast castles on closed maps
>Gurjaras
>19 pop fast cavalier as Burfundians
>When I first started I played Huns but havent played them since DEs launch
I need to keep expanding my horizons but its hard to make the leap when I know my ability will nosedive while im learning the ropes of the new thing
>>
>>1318149
>19 pop fast cavalier as Burfundians
what the hell is this supposed to be?
>>
Should I buy AoE1 or 3?
i AM sorry I don't don't feel like medieval right now 2bros
>>
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>>1317884
>>
>>1316869
>Small Trees
>Grid
>Identical trees
>Clutter remover
Why are compfags such unartistic retards? Just let the game be beautiful.
>>
>>1318155
3 is an entirely new game and the OST is fucking great.
1 is 2 but more exploitable. I'd advise against the shitty DE edition which fucked the OST and the graphics as well as the pathfinding very hard.
>>
>>1318149
Cooman two TC
Vietnamese chattra eles
>>
>>1318163
Do you really think I wouldn't love to play with original trees? Identical trees I can totally agree is autistic but I am too lazy to change now
>>
>>1318167
They change up the formula in 3 or something?
Was there ever a HD version for AoE1?
>>
Is there a way to use middle mouse button for proper camera drag like in MOBAs/0AD? The default camera drag feels so wrong
>>
>>1318149
Mass Celtic Woad Raiders
Do it
>>
https://www.twitch.tv/xbox
Develop Direct from Xbox is today. I don't know if Forgotten Empires is here or if we'll get anything that's not console related, but figured I'd drop a link. Hoping for Rome news today.
>>
>>1318155
1, ironically enough, is fun to go back and look at from an archaeology perspective. There's a lot of stepping stones and weird design choices. Some limited by the technology at the time, like small unit caps and wonky pathfinding, and some by choice like unit balance and the tech tree being sometimes unclear. I still love the original though for the crisp artstyle and music.

3 is ehhhhhhhh... a lot of missed opportunities. I don't particularly agree with how the game has been balanced because every faction is so drastically different from each other in terms of units they can field, special powers, and even villager costs, that you can't just "pick up and play" the game. Swapping between factions is discouraged when it feels like you should instead be doubling down on perfecting your build order. However, the music and art are great. The ideas are neat, even if I don't think the execution is particularly good. Unit balance is dogshit since it comes from an RTS era where every unit is designed as an ultra hard counter to one other unit and is completely flaccid against anything else.
>>
First Lombardia game of the week and it's already kino
Why people dont play Lombardia more often? it's a great map
>>
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>>1318342
>it's a great map
>>
>>1318348
Yes it's a great map
>>
>>1318354
You do not understand, it is not arabia nor an arabia-like map, that makes it bad in the minds of the comptards
>>
>He doesn't like the map
>Reee he must be an Arabia player!
The game turns into Arena with extra steps 90% of the time unless you luck yourselves into a lobby with sub 40 APM retards who can't rewall fast enough for your feudal scouts.
>>
>>1318420
Easy, play with the No Walls mod, that or simply MAA rush, it's not hard
>>
Palisade walls and their consequences have been a disaster for the aoe2 fanbase
>>
>MAA rush on lombardia
Retard
>>
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>MAA rush on lombardia
Based
>>
>>1318466
Only for you fag
>>
>cuckmaster
cringe
>>
>chadmaster
based
>>
>>1318512
ywnbaw
>>
>>1318540
seethe, ghostmaster is a chad compared to you cucks
at the very least he posts screenshoots
>>
i hate gurjaras
literal aoe4 civ
special snowflake bonuses and le epic 3 unique units, one of which gets its own special mechanic. nuke this civ
>>
>>1318588
This
>>
Please buff Sicilians
>>
>>1318588
Honestly surprised the riders got to keep their insane speed despite all the other nerfs.
>>
>>1317944
>Persians in A
>Metaslave
Uh huh.
>>
>>1318637
Yup
>>
>>1318155
Honestly you’re better off playing an entirely different series. Check out CoH or DoW or Homeworld or even Starcraft.
>>
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Why are the fonts fucked up like that? Why is it Times New Roman? Did Microsoft only gave them access to default fonts from Word?
>>
>>1318773
I dont know, if you can get no other font try to look in the in game mod brownser if there's a change for that
Otherwise just ignore it, that's what I do
>>
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Will buy an expansion of the game, but just a single one.
Which one do I choose:
Lords of the west
Dawn of the Dukes
Dynasties of India

Looking for fun civilizations and campaigns, not necessarily competitive, as I mostly just play with friends
>>
>>1319137
Dawn of Dukes is the best imo but I haven't played through all of the DoI campaigns yet.
>>
>>1319137
Dawn of the Dukes is best, closely followed by Lords of the West
Burgundian campaign, along with the Polish one, might be the best campaigns in this game
>>
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>>1319143
>>1319157
Cool, then I'll get that.
Thanks!
>>
>>1318598
Buff your skills
>>
>used to play with some guys i knew for a while
>dont care for gookclick "do this build order in a certain amount of time" kind of shit for multiplayer
>get the urge to play again recently
>start playing again, but stick to campaigns for now
>beat the lithuania campaign
>just started the wannabe germans of warsaw campaign since it was the next one for that dlc
ive been enjoying it. i should have gotten back into this game sooner. i avoided it for a bit over a year because the main guy i used to play with kept telling me for that bit over a year he "wasnt in the mood" every time i tried to play with him, aka i dont live in the same area as him anymore because he moved away, so he tries to find excuses to go drinking instead.
any campaigns you guys recommend? i picked up the india dlc because its the last one i didnt own. i played some of them before the remaster, but i never enjoyed them as much as i am now.
>>
>>1319239
>any campaigns you guys recommend?
Which ones have you played besides Lithuanians and Bohemians?
>>
>>1319242
i was talking about poopland and lithuania, not bohemia.
>>
>>1319242
but anyway, in pre-remaster aoe2, i think i played about half of saladins, most of joan's, and i cant remember which others i played after that. its been a long time. i want to say i touched the mongol campaign at some point, but i dont remember anything about it other than how the campaign map icons looked.
>>
>>1319239
See >>1319157
>>
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Ummm Arena bros what the fuck?
>>
>>1319280
image for ants
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>>1319280
I don't get it
>>
People say stronghold doesn't make sense on Celts because 'they have bad defenses because of no bracer' but is it really that big of a deal? I mean, anything that outranges a castle with bodkin also outranges a castle with bracer, it isn't like with archers where not having bracer means you are within mangonel distance
>>
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>>1319447
In itself Stronghold is fine if you like to Castle Spam but it's one of the weakest Castle Techs in the game along with Kasbah, where you can simply remove said tech and nothing at all would change
The devs will never give celts Bracer because lacking it is part of their identity, tho I wish at the very least Celts could get Architecture to better justify defensive castles
>>
>>1317521
I've played through the tutorial campaign and now the Art of War makes me even more scared of playing online, the Booming challenge seem so hard to even clear for a silver medal. Do you really need to be that effective to play online?
>>
>>1319575
Most players can't play that well.
>>
>>1319575
the secret of that mission is just getting 4 more TC and spam villagers/farmers non stop and getting Wheelbarrow at 5 minutes left, you automatically win by clicking up to imp, not actually aging up to imp
>>
>>1319575
Don't worry Anon, Viper only got silver as well.
>>
>>1319549
>The devs will never give celts Bracer because lacking it is part of their identity
There are a bunch of civs without bracer. We're not talking Malay or Burmese who lack a more "unique" tech, or Spanish who are the only civ with FU trash, or something similar.
>>
Lot of bm in 1v1s. Got a Spanish player who favorites arena, proceeded to 11 after every castle drop. I still ended up winning. Then I got a Persian doucher who abused pause to delete knights being converted and dodge mango shots.

These players make me actually want to practice all of my build orders I can BTFO them. At least I'm at an Elo now where my teammates in team games aren't worthless citysimmers, so I can play cazzie team games if I don't feel like being a sweaty tryhard. At least I can take solace in the fact that these players will never get better. Then again, neither will I.
>>
>>1319614
One factor that you're forgetting is that we are talking about Celts, it's probably one of the most archetypical civs of AoK, along with Britons or Franks, Celts having terrible archers and cavalry was the original design of the ES and I'm fairly sure that the devs nor the playerbase want to see Celts change in a substantial way, giving Cetl's bracer would be way too much of a drastic decision than giving Franks Chivlary or Britions Warwolf, new civs are whatever if get their balance gets changed but AoK civs are very hard to change (the only exception of this was Persians with trashbows but thats about it)
As much as I want celts to be buffed in a meaningful way, I know that will not happen
>>
>>1319616
>Then again, neither will I.
With that attitude you never will, but I know you have the motivation for it:
>'These players make me actually want to practice all of my build orders I can BTFO them'
Persian douche aint that hard to counter, as long you see enemy persian make an early wall or if you see it coming dot your base with wood walls or houses to deny TC placement
Want to 1vs1?
>>
>>1319622
https://steamcommunity.com/id/FishFeed9407/

Will be home from work in 4 hours
>>
>>1319626
>Will be home from work in 4 hours
Sounds good
How good are you? Can I go full tryhard on Arabia or you prefer slow paced games like Arena?
>>
>>1319628
I honestly don't know because I've played I think 3 or 4 ranked matches. My casual matches are pretty much 50% win/loss. Years ago I was 1400 on HD. But I'm not complete ass either, I expect fights on open maps in feudal, I know how to do a scout/MAA/archer/tower/knight rush, how to fast castle, and how to boom. I'm just not refined and I struggle with macro in late castle age and imp(not enough military production buildings, map control, army composition, counter-attacking, keeping up with techs, floating too many resources).

I'd say we just get sweaty in Arabia once to see where we stand.
>>
>>1319677
>I'm just not refined and I struggle with macro in late castle age and imp(not enough military production buildings, map control, army composition, counter-attacking, keeping up with techs, floating too many resources).
This is so strange, you're not the first one that I saw with this issue but the large majority of low/medium skilled players got it the other way around, are able to macro and boom properly yet struggle with rushing and micro
It's odd, but good nonetheless since learning to do good macro/boom is fairly easy
>>
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Please sirs... Just a crumb of Return to Rome information...
>>
>>1319575
The gap in skill is immense online anyway and the Fast Imp one is probably the toughest to get a gold on. One caster for the game sometimes puts on low ELO games just to see what funny things lesser-skilled players might do in contrast to mid and high-level play.
>>
For me, it is scout rush into steppes as mongols
>>
>>1319747
So do I just stick to playing campaigns and random maps with bots? I've managed to win a 1v1 against a bot on standard so far but I assume it's nothing.
>>
>>1319778
I think most people think Extreme is a good indicator for at least not being total shit at ranked games, but if you really want to practice against AI before dipping into online 1v1s, try downloading Barbarian AI or Rehoboam from the mod section. I believe those AIs are tuned to be around 1200 1v1 rating.
>>
>>1315758
>Gold league game
>Hussars missing forging
I understand missing other upgrades because they cost gold, but if you are going to use hussar at least get the first attack, it literally costs less than 2 hussars, it at least helps them chase down trebuchets better. By imp you should at least have +1/+1 on your units
>>
>>1319893
There's a reason they aren't in platinum.
>>
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didn't know they added the OP merchants into the game
>>
>>1319137
Hello sir, do the sneedful and redeem dynasties of India
>>
>>1319447
Strongholds doesn't help protect a castle from siege weapons, the range extension teutons get is just so much better in terms of defensive technologies, most civs can't attack a crenellations castle with bombard cannons, and castles control so much more area. We should probably make a defensive unique tech tier list, Teutons would be all the way at the top, Slavs are also great now
>>
>>1319616
>Then again never will I
It took me a while to get from 1k to 1k5, my most important tip would be to improve scouting, know what your opponent is doing so you can better counter it, and try to play to your civs strengths.
>>
>>1319925
Thanks fren, I think 1500 and 1600 are really competent, for now that is my goal
>>
>>1319687
Cute lamb
>>
>>1316378
Do you think they got the Rome at War Mod team on board?
Will it be a separate launcher or can you actually duke it out with Assyrians and Aztecs at the same time?
>>
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Here is my semi-serious suggestion on how to make Wonders competitively viable.
Add two techs:

1. Tourism (1000 resources each for Hotels, Catering, Investments and fancy Roads)
Generates Gold for every vil who is not part of your faction.
This will force you to reconsider, if you raid the enemy, are you damaging their economy, or yours?

2. Souvenirs (turn 10000 wood into solid Gold)
Lumberjacks also generate Gold

If you are in a Trash unit phase and Wonder victory is off, it's one way to break the stalemate.
>>
>>1319970
>Tourism
Stopped reading. I will kill every civ faggot
>>
>>1319970
>make Wonders competitively viable.
Stopped reading.
>>
>>1315758
I always loved the game and would love to get into it and play multiplayer but in the age of freely available pro strats and build orders there is just no fun to be had. I don't want it to be super competetive, I want turtling and building and then sending stupid armies after 2 hours of placing my farms like an autist.

Is there a way to get the comfy AOE feeling back bros?
>>
>>1320052
Sounds like a 400 elo game.
>>
>>1320052
>favorite arena
>stay bad forever and only in the fun elo forever
There
>>
>try playing against Hard AI
>random map pool
>michi
>never see the enemy
>farm all match
>win with wonder
that was easy
>>
how viable are the goths? they have been my favorite civ for a long time.
>>
>>1320052
Remain between the 300-500 ELO bracket
At some point it's not fun, it's just business. Just like in football
>>
>>1320170
The main problem is always reaching Imperial age with no eco bonuses. They have the tools to defend or keep the opponent in his base: cavalry and archers with all the castle age upgrades, mangonels and decent monks (no redemption tho)
>>
>>1320232
i play the goths because i like their infantry. i dont enjoy gookclicking, so i dont use archers much.
>>
>>1320170
bottom tier with burmese and spanish
>>
>>1319780
>I think most people think Extreme is a good indicator for at least not being total shit at ranked games
Then you are delusional.
>>
>>1320170
They're very viable at low and mid elo but struggle at higher levels on open maps. They can still work very well on closed maps though.
>>
Viper's Nigger Forrest games are the best content available from pros and I am tired of pretending otherwise
>>
>>1320446
fr fr no cap
>>
>>1320539
Shut up faggot
>>
>>1316378
We dont even know anything about it yet
>>
>>1320702
We will on the Ides of March.
>>
>>1320235
You asked and I answered, fool me. You are not even near of being a competent player anyways so question about civs being "viable" are not really of your concern because it's not relevant, just keep being the stepping stone of 900 Elo bros that are actually trying to improve.
>>
>>1320715
you went too far into autistic mode and did not realize that i was not responding in a hostile way. i asked about the goths because ive never really played aoe2 multiplayer, but i am well aware that games in the base builder """rts""" genre like this come down to gookclicking at some point in multiplayer. i enjoy my single player though so i dont have to worry about that shit.
>>
>>1316589
I ended up refunding
Too bad I was looking forward to playing the game
>>
why are >muh gookclick posters so bad at the game?
>>
>>1320830
They're scared of having more than 20 APM
>>
>>1320830
>haha click 30 million times to kite or go in out in out in out, oh i finally made him step up one step toward me, now lets in out in out in in out out out!
damn gookclick is boring as fuck. we say gookclick because its not a matter of outsmarting your opponent, its almost solely based on winning a clickfest.
>>
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Now that the dust has settled, how do you feel about Elephant civs? How do they stack up to the others? Do you think more civs should be Elephant civs(only tjose that historically would be of course)
>>
>new player
>at 900 elo
>play in a map where we must move with villagers and build a tc
>reunite in the middle near a pond for fishing
>find enemy villager along the way
>she comes with us
>dunno why but ok
>build tc, she's still there
>as soon as it finishes I jump in a try to shoot her
>she converts my sheeps and runs away
>dude laughs at me
We chatted, the dude came over and ended up commiting suicide with his villagers. Pretty cool guy and community tbqh
>>
>>1320894
>Do you think more civs should be Elephant civs
I think there's only like 1 or 2 SEA civs to add unless they want to split the pajeet civs down even further into individual kingdoms and ethnic groups which would just annoy people at this point.
>>
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>>1320894
Have enough ele civs it's time for camel chads to rise up
>>
>1320837
>le gookclick whaaa whaaa
These are just words that means nothing and you are an obnoxious massive faggot kys
>>
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>Calling AoE2 gook click
Using CaptureAge as a reference, the highest eAPMs I've seen at around 130 I think for average over a long game (hitting late imp). Starcraft pros reportedly goes over 300 and hitting as high as 600. Even in AoE2 you have pretty recognizable names in the 2k+ elo range who are known for having slower APMs relative to everyone else. (Daut, JonSlow). Pretty disingenuous to call people that click their military/eco units 60 times a minute "gook clickers". 60 eAPM is also being really fucking generous since I've looked at the eAPMs for players in my TGs and even the 1800s are typically in the 40s.
Pic related is on the Starcraft wiki.
>>
>>1320837
You're bad at the game
>>
>>1321081
i play single player. i dont care if im bad, especially by multiplayer standards.
>>
>>1321083
You're still bad at the game
>i dont care if im bad
Yes you do, otherwise you wouldn't have made a post about it, even less bitch and moan about gookclick
>>
>>1321087
its not that i care about being bad. i was trying to be polite enough to reply to you with clarification on what you interpreted. i will not do so for you in the future.
>>
>>1321088
>i was trying to be polite
You were not.
>>
>>1321089
dial your autism back a few notches so you can properly interpret my post.
>>
>>1321090
>will not do so for you in the future.
So you're both bad at videogames and keeping up your words. 11.
Last (You) for you, plebeian.
>>
>>1321094
convince me that its healthy to have gookclicking in basebuilder strategy games. i will genuinely hear you out.
>>
>Still using "gookclick" for AoE2
>>
I'm still wondering which civ will be split just like the Indians, I say that because I do recall they mentioned they were "taking notes from Dynasties of India good reception"
>>
I just realized something, whenever I think about 'Gooclick in AoE2' I inmediadly think about archer micro, and not cavalry archer micro specially Kitchaks or old Mangudais in AoC
Are cavalry archers -that- bad or archers being that broken? Or both?
>>
>>1321035
Quit posting this you fucking pajeet.

>>1321114
Most likely I feel like it would be China. There's really nowhere else they can go unless they added some North Americans, which I would hate.
>>
>>1321114
Polls on the forums have China, Italians, and Saracens as the top ones. I think China and Italy are the most interesting ones, I don't know how you could make different flavors of camel jockeys entertaining. China makes the most sense imo.
>>
>>1321184
It's super easy to break up Saracens. Turn them into Andalusians, Egyptians, and Arabs
Egyptians are closest to the current Saracens with more of an emphasis on their economy
Arabs should be based off of the early conquests of the Rashidun with a focus on early rushes and effective trash units
Andalusians should be a more balanced civ defensive
>>
https://youtu.be/VfvB1_urb1s

Faster khmer elephant and Steppe lancers on huns sound absolutely bonkers, I want to see this being a thing
>>
>>1321231
It's not a horrible idea and kind of creates a nice little regional distinction between civs
I definitely think some of those civs could definitely make better use of the higher tier ele units than the Indian civs do right now, but giving more civs access to steppe lancers sounds like aids
>>
>>1321223
>Andalusians
Berbers/Spanish
>Egyptians
Never independent and never going to be.
>Arabs
Basically what the Saracens are meant to be.
>>
>>1321239
>Berbers/Spanish
Berbers are closer to the morrocans, the Andalusians would be the Muwalla that basically ran the taifas in Iberia
>Never independent and never going to be.
What does this even mean in this context
>Basically what the Saracens are meant to be.
The Saracens are primarily based on the Egyptian army of the 4th crusade, they even have mamluks
>>
>>1321236
>giving more civs access to steppe lancers sounds like aids
Why? Steppe lancers are balanced and fun to use
>>
>>1321244
>Berbers are closer to the morrocans, the Andalusians would be the Muwalla that basically ran the taifas in Iberia
I'm not seeing the difference.
>What does this even mean in this context
Not much point making a civ out of them.
>The Saracens are primarily based on the Egyptian army of the 4th crusade, they even have mamluks
Ah.
>>
>>1321231
The one civ that could use lancers the most doesn't get it; The Persians.
>>
>>1321296
Why Persians in particular? They dont strike me as a steppe nomad civ
>>
>>1319549
>kasbah
>weak
Cuckmaster everyone
>>
>>1321114
>Dynasties of India good reception
??? in what universe
>>
>>1321345
Yes, weak. In 1vs1 at least.
>Cuckmaster
1vs1 me you pansy ass.
>>
>>1321350
based ghosty serving the shitters
king
>>
>>1321301
I think he means the way they interact with pikes.
>>
>>1321097
You're a casual. You're shitter. You are bad (at the game). Your opinion is worthless and nothing you say or do will ever, ever remove "gookclick" from RTS games. The speed in which you can do something and your ability to juggle multiple tasks will always be inherently important to the genre, and only with a completely new game entirely focused on limiting actions could you possibly achieve a "gookclick" free RTS. One that no one would play.
>>
>>1321350
Kasbah brings Camel Archer production time down to 20s in Castle Age. Generic CA take 34 seconds to produce. You easily amass a better/stronger version of CA that counters other CA. Even if the opponent is going Xbows you produce 7 seconds faster unless they're Britons and if they try to mass Skirms to counter your CA you have cheap LC to kill them with.
>>
>>1321114
>taking notes from Dynasties of India good reception
What, you niggers liked that broken pajeet glorifying shit? And what notes are they taking? How to make the game unbalanced?
>>
>>1321453
>How to make the game unbalanced?
Every new civ is released some sort of broken mess. Lithuanians used to get blast furnace and could put an endless amount of relics in for attack bonus. Steppe Lancers on release. Burgundians on release. Sicilians bonus damage reduction used to apply to their siege I believe.
>>
>>1321114
They could separate Vikings into the actual Norse countries plus Rus. Most obvious choice would be China
>>
>>1321446
implying you have the same number of castles as they do archery ranges
kasbah is shit except in the rare case where you can get the tech before imp to help win treb wars and similar situations
>>
>>1321453
kek, I've never heard any of this good reception. i wonder if this is just a buzzword that companies use to justify making further shit products. just pretend there's actually a bunch of people who like your shit product, that way people can't criticise you when you double down and make even worse stuff.
>>
>>1321473
The casual people who are more into roleplaying and base building with the game indeed did like it, history autists also liked.
And of course Indians liked it and we all know there's too fucking many of them in this world
>>
>>1321473
People generally liked seeing India split up and more civs added, the average player probably doesn't give a shit about how OP a unit is because they don't play ranked.
>>
>>1321472
>Ackshually
Yeah, I remember my dude, the point is that they are making broken civs just to pump the sales and they still didn't completely fix gurjaras
>>
>>1321473
I liked it
>>
>>1321473
The metric is probably undiscounted sales
Nobody gives a shit about your perma mid-tier shitter balance complaints.
Either Get Gud or play casually like everyone else.
>>
>Try to play against Hard AI for the first time
>Do your best to defend and prosper
>Prepare to send a huge army on the enemy
>Lose because you forgot relics existed
>>
>>1321446
Don't forget that in imperial it means you'll produce trebs 12 seconds faster than your opponent and research conscription faster
>>
is there a place i can go to see how viable each civ is? ive been messing around with cavalry vs AI, and im really liking it. i would probably play the poops due to their -60% knight cost tech if their language didnt sound like someone was constantly shitting into my headphones.
>>
>>1321538
https://www.aoepulse.com/home
>>
>>1321542
>1200 to 3000 Elo
Literally just make 5 maa and win
>>
>>1321549
I wish that worked in my ELO range
Seeing MAAs so unviable hurts me very soul
>>
>>1321550
Dude look at this damage, do you think forcing three houses is not damage? that's one delayed farm, plus the idle time
https://www.youtube.com/watch?v=ocXRcuunbMo
>>
>>1320830
They want a turn based tower defense game but refuse to play either of them
>>
>>1321301
Well for one they used plenty of Steppe Nomads both as subject peoples and as mercenaries, 2nd they were originally designed with having a complete stable and were THE cavalry civ in AoK. 3rd they would benefit the most from it from a game play perspective and 4th they need a buff. The Lancer would give them a lot of what they're lacking in terms of castle age options without changing the baseline of how they should be played. Also it'd give them a decent option for dealing with eagles.
>>
>>1321553
That more of Ganji fucking up rather than Capoch outplaying him tho, Ganji fucked up his scouting and did not see Cap's MAA rushing coming at him, also panicking and fucking up his quickwall because of that
Yes it was a lot of eco damage but that's not my point, nowadays MAAs are relegated to an one trick pony rush 'MAA Rsh' or 'MAA Trush' and that about it, it's a rush that dies young and militia line doesnt see the light of the day until eagles come to play, I'm talking about wanting to use MAAs after the MAA rush, like massed Supply MAAs with skirms or MAAs, and while I know MAA rush into archers is not exacly an unpopular strat, straight archers (or hell even straight Scouts some people would argue) are still better.
So yes I still want MAAs to be viable.
>>
>>1321569
Forgot to mention that Capoch still got wrecked in the end so that doesnt help either
>>
https://docs.google.com/spreadsheets/d/16uflUWMkCoijfy07BC_20CV58Sa1kuHDSnAV-TMEfZ4/edit#gid=702393080
>Nations Cup registration has closed
Did your country make it, bros?
>>
>>1321576
>asking in the thread with a max Elo of 1600
>>
>>1321593
I'm a 2k.
>>
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>The other side shits the bed while you are doing well
Fucking sucks man

>>1321598
Post ELO
>>
>>1321599
ELO
>>
Y'all watching admirals cup?
>>
>>1321603
Of course.
>>
>>1321598
No you are not
coach me plz boss
>>
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>>1321608
Have this stud coach you.
>>
>>1321610
But he's german
>>
>>1321610
Never, he makes pikes against knights
>>
>>1321603
>Hera rage quit delete last game
LMAO
>>
>>1321601
kek
Alright I will let you have that one
>>
>>1321628
Based
>>
>>1321628
He needs to chill
>>
>>1321628
>>1321603
what happened?
>>
>>1321657
Got outplayed by Viper. Deleted all his vills where Viper was attacking, GG'd, resigned, and I think closed his stream.
>>
>>1321672
wew



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