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>>
>>1312806
How long would take to learn this game? I don't have time anymore to learn complex games.
>>
>>1312807
Game is super easy to learn. Doesn't take long to learn the basics. I learned it in like an hour after following a notepad guide that was only a page long. The game isn't very spreadsheety, It's just like an enormous RTS game, and people kinda misunderstand it.
>>
I loved DWU. Did they fix DW2? It was somehow worse at release.
>>
>>1312806
Is this that game where you can pretty much automate anything you want?
>>
>>1312808
Pretty sold he game to me. GOG has it on sale right now.
>>
How is DW2? Worth $45?
>>
>>1312806
DW and Aurora are only two space 4x games worth a shit these days.
>>
>>1315490
its costs much less in turkish lira
>>
>>1315490
I would rather question if its as laggy as DW1. when I tried DW1 it had bad fps (and yes that was even noticeable as the game it is), with constant stuttering
>>
>>1315645
it's laggier in my experience
>>
Too hard to see when combat is going on. Everything is so small, even with models on 2.00 scale.
Also I didnt even see pirate ships in my home system. Just one tiny triangle in a see of other triangles.
>>
In DW2, how do I
>rename infantry
>assign a different ship to be fleet commander
>>
>>1317147
nevermind, I cant even load my save. All of my saves just crash when I go to load them. Maybe I will come back to this game in 6 months
>>
>>1315490
It's good compared to other games but feels like a downgrade from 1.
>>
>>1315590
What about Stellaris? I know the DLC that makes it worth can put you in the hundreds. But I had close to 500 hours played within 3 months.
>>
>>1317208
>DLC
CreamAPI
>>
>>1317208
>Shitlaris
Its a bad directionless game with fucked combat, samey faction despite supposed differences between them, assload of weird limits and oversimplification, awful performance and typical paraducks DLC whoring.
Fuck that game.
>>
>>1312807
what do you mean you dont have the time? its a game you just play it and learn as you go
>>
>buying DW2 at launch
lel just wait to buy the complete edition ten years from now with MP included you dumb ass
>>
What mods do you recommend for a newcomer?
>>
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>>1317491
Heh buying
>>
>>1312806
Have anyone tried to make it work in wine?
>>
>>1317848
Looks like it's a little picky, but it works:
https://www.protondb.com/app/1531540
>>
>The game requires internet explorer 11 installed
>That interface
Is it embedding the fucking browser in the game?
>>
>>1318064
>Is it embedding the fucking browser in the game?
I mean to be fair Electron apps do that and it's fine, but this one is pretty retarded yes. It's one of those "autistic dev who cannot code makes a game".
>>
>>1318081
All in all is not a horrible solution for a small dev team, this was 10 years ago too. Nevertheless I find it funny.
>>
>>1317491
>DW2
That's obviously DW1 idiot
>>
>>1318084
It's a terrible solution even 10 years ago.
>>
>>1317853
did wc3tft remaster use the same "technology" for game menu and it tanked performance and used more resources than the entire game?
>>
Balls
>>
>>1312806
I wish the ship designing was more in depth, more akin to Aurora with detection for ships and munition. Or at the very least more ship classes.
>>
>>1317208
>stellaris
lmao get the fuck outta here, this thread is for good games.
>>
>>1318064
the info pages are using windows apis that leverage internet explorer. its the same shit as the old school windows help pages with the yellow question mark. boomer tier yes, but incompetent retard tier no
>>
>>1318091
no. they embedded chrome (i.e. electron) so they could have interns program everything in javascript. what made it so friggin slow was actually the poor programming on the electron-side more than anything. electron is slower than native, but not necessarily unusuably slow, thats just a skill issue. on the other hand, dwu uses embedded ie for static info pages that have links between them. it actually works well enough.
>>
Check out this cool tutorial https://invidious.snopyta.org/watch?v=hEFm0jxtzWs&listen=false
>>
How much of the game do you automate? I just feel overwhelmed by the amount of shit you need to account for, which only increases as you gain more ships/colonies.
>>
>>1317208
all of stellaris's customisation is used to hide the fact its barely a game
>>
>>1313057
Yes
>>
>>1317572
Retreat UE and my mod.
>>
>>1318509
>1318509
I modded the shit out of my game. I don't even remember what the old designer is like.
>>
Modding weapon rangers to 1200+ makes the game way funner.
>>
>>1319075
I automate constructors after a while. The game isn't really micromanagy, its kinda like an ant colony game.
>>
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Are mutual defense pact bugged? The AI never cancels them despite bad relationships.
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>>1312806
Alright this looks fairly interesting, picked up
>>
What is considered the definitive version of DW?
>>
>>1319698
just get DW:universe, base game is all you need since it comes with all the expansions
there are a shit ton of mods, but two I would suggest you look at using are the 'Graphics Enhancement Mod' and 'Das Chrome UI mod', they both help make the UI far more bearable to look at
>>
>>1319654
Holy shit this game is good, how did I never hear about it before I'm on my first playthrough as gizurans and it's been pretty fun, I control a good chunk of the galaxy rn, I've established good relations with sulkens, waged war on a couple pirate factions and I drove them into submission, I have solid economy and I'm at the point where basically every other moment something new happens, I do have a couple really good capital ships that I managed to find early game so honestly they maybe carried me early on as they had more firepower than anything I could build at the time, but yeah I'm enjoying this thank you OP
>>
Ok just downloaded this game, going in blind, what am I in for. Closest game I have any experience with is St*llaris
>>
>>1322125
>what am I in for
Trade sanctions.
>>
My first game is going pretty well although I feel like a brainlet cause I basically keep letting the ai handle most things except colonisation and war
>>
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>>1322125
1st: Whoever controls the spice, controls the DW:Universe.

2nd: Don't let *it* escape...

3rd: Use mods. https://www.matrixgames.com/forums/viewforum.php?f=10492
Beyond Extended Universe was dope if I remember correctly.
>>
>>1321490
Try out the pirate gamemode too. U get to play as pirates is super fun and challenging.
>>
>>1321490
oh and no problem ;) have fun
>>
>>1312806
if I love the twilight imperium board game, will I like this game? I've been itching for a game similar to the board game.
>>
should I play the first DW or skip straight to DW2 ?
>>
>>1322851
DW universe is far more polished and has a lot more content and a lot of well made and ironed out mods, DW2 has some great ideas but I think it needs more updates till it reaches the same level
>>
>>1322863
alright, I'll pick it up on gog and give it a try.
>>
>>1322848
It's got similarities but it's not turn based.

You get planetary ressources, space stations, carriers, espionage, different races and you'll get rewarded for fast exploration.

Usually I started my games with 10+ exploration ships, btw.

So it's not the same, but I liked both games, so you might have fun with it.

>pic related
It's a basic options guide, that I wrote 10yrs ago, to give you a decent game setup.
>>
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>>1322912
Btw. disregard the cringe language and outdated game version, I think the latest is Distant Worlds: Universe (Not DW: Shadows).

Few but strong pirates are best because they tend to spam otherwise.
Once you get the basics of the game it can get quite easy, so keep up to difficulty level.
I think it's best to manually create the AI empires, so you can fine tune them.
Latest version of Extended Mod (on Matrix games Forums), adds alot of races that are fun but some are too op to play as.

Return of the Shakturi is a nice endgame crisis, but I removed it after some playthroughs, and created my own AI Endboss Empires after a while. Kept the sandbox feeling alive better that way.

ALso I think I disabled Tech trading, because it can create a hyperinflated technology spread. If you like slower more chill games, don't use tech trading.
>>
>>1322836
I do wanna do that as well, I do want to finish my current game first tho, my current playthrough is going great, I had a few smaller conflicts here and there but I also had a massive war against this hakoshan corporation and by the end of it they had 4 colonies, funnily enough they didn't accept subjugation even then, I settled with taking a bunch of territories and ending it there, I have around 70 fleets and similar number of colonies, I think I'm getting close to the crysis event as the ai faction warned me about some ancient race returning, also I've made 3 other insectoid races my protectorate
>>
>>1323060
Prepare for the event it's basically impossible to beat shakturi in a fleet battle unless you are really prepared. Get hyper jump stoppers and planet shields or the shakturi will slowly widdle you away. Keep an eye on planet destroyers those things are fucked up.
>>
how do I play this game on a 1440p monitor? it just opens in a window top left
>>
>>1322912
>Difficulty scales
And dropped.
>>
>>1323397
That's just an option anon, you can change it in the settings
>>
>>1323106
Planet shields I already got cause hakoshans kept sending their fleets and strike forces behind my lines and attacking my less developed colonies and destroying my mining operations
>Get hyper jump stoppers
Oh this one is great, wish I knew that was a thing cause one of the biggest issues I had was enemies running away as soon as my fleets come in
>>
>>1322779
>1st: Whoever controls the spice, controls the DW:Universe.
You saying the mentat intelligence-boosting spice analogue luxury resource is OP?
>>
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So, How is 2 going? What do they want to do with it? I feel like 1's diplomacy was very barebones. Also intelligence missions more often than not didn't matter except for race specific victory points. As for the interface, I wish I could define specific fleet roles so that I can create units for defense and units for personal fleets without having to check them one by one.
>>
>>1323106
So I won the game before they appeared, I achieved the wincon but I like that the game allows me to keep playing and I'm gonna build up a massive fleet to take them on, but that can wait, I'll now start a new game as a different faction, that was a quite enjoyable campaign although the victory struck me out of nowhere, I did reach it right after beating those ancient pirates that came back with a huge fleet, prawlers I think they're called and beating them was satisfying
>>
>>1323863
Also as mentioned before I feel that tech trading makes it easy to build up and as I had 3 factions as my protectorate all of them were trading a lot of tech with me, I'll probably disable it this time
>>
>you still can't queue actions in DW2
It's like the universe punish you for being hyped for something
>>
>>1323863
I usually go sandbox mode. I've never done the win conditions before even though I think they could be pretty challenging. I'm going to start a new game with my modded version of the game to take on the shakturi. Later on try and get into modding. Edit weapon ranges longer. If you want I could post my mod here but you will need retreat ue.
>>
>>1324046
>you want I could post my mod here but you will need retreat ue
Sure thing anon, I will first play a bit of vanilla before I get a good grip on the game but I do play my starategy games modded, also there are probably other anons who'd try it as well
>>
>>1322779
I shouldn't get into the 2nd?
>>
>>1322779
What’s the advance of spaces? The economy is frankly opaque, I can’t tell what the role of a specific mine is in the grand scheme of things.
>>
>>1323801
>So, How is 2 going? What do they want to do with it?
I'm not sure but I have a sneaking suspicion that Erik has become a raging alcoholic since that release. What a catastrophe. I'm not sure whether I want to pat him on the head for trying or crack it in with a hammer for disappointing me so badly.
>>
>>1325156
Didn't first game also take some time to actually get good, universe has 9 years long history of updates and modding, DW2 isn't even a year old
>>
>>1325159
Possibly- I didn't jump on the band wagon for DWU until a while after release, when I first played it, it was already "stable".
But DW2 plays like its held together by duct-tape which is pretty bad when the whole premise of the sequel was "its DW1 except new engine runs better less crashy". Will they iron out all the bugs? Maybe. They never ironed them out in DW1 so I'm pretty skeptical.
>>
>>1325164
DW1 was just as bad on release. not an excuse for the devs but i think they will eventually figure it out, theyve done it before.
>>
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Uh, how did my fleet end over there?
>>
How do you guys play DWU on modern monitor/resolution?
>>
>>1319095
Best description
>>
>>1312808
Can you post the guide or link to a good one for a brainlet to learn
>>
DW2 is better and will soon replace DW1. Stellaris is a toy game compared to both.
>>
>not george says he found won the lottery by finding an old ticket inside his jacket
kek
>>
>>1326825
Gonna stick with DWU until we get more content and mods, and even then I see myself returning to it from time to time
>>
>>1326825
>soon
Ok, see you again in ten years
>>
>>1326825
In what ways is 2 better?
>>
>>1326825
DW2 will eventually be great but it is going to take time, the team is just so small. Good mod support is a must
>>
looking at the Steam reviews, they needed at least another year of development before they released DW2.
>>
I like dw2 and it's not in a horrible state ATM. Mods would help it. It does get stuttery sometimes but it loads fast so I save then restart the game. I think the game editor as well as size of the universe is what can make it messy. I still think dw1 has more soul ATM but it's older more refined.
>>
>>1326335
it looks fine at 1080p
>>
I've always wondered how this game would play in multiplayer. What ship builds would be meta, if planetary bombardment would be the norm instead of invasion?
>>
>>1327597
heres hoping they could implement MP in DW2
>>
>>1324801
Not what I meant.
I meant that theres something in DW:U that you should not let exscape or it will come to haunt you...
>>
>>1325147
Every ressource has a price. You can sort the ressources by that price and find out the most valuable ones.

The most expensive ones can fund a whole campaign.
>>
>>1327055
Most importantly the way constructions ships worked on your build-order.

DW:U gave orders directly to your ships, so you often end up with 15 orders for one construction ship, wile your newly built constructions ship has none.

My first experience in DW2 was that they reworked that system, making it much easier to just let your construction ships to their thing..

Big QoL improvement.The UI is also much better, even though it had performance issues at launch. The nebulas in galaxy creation are also a neat feature even if it's rough around the edges.. My guess is that DW2 is much better suited for improvement than DW:U, since the old one was just at it's limits, thats why they had to come up with a brand new engine to work around several restrictions.

The developers work very slow and do not comunicate with the fans very well, but they do end up deliver over time.

My guess is they will work on DW2 until it's objectively better and has more features than DW:U
>>
>>1328021
DW:U Diplomacy also has a big flaw.
I remember theres a file called governmentBiases.txt that determines the relations between types of governments.

By far the most important factor for relations in vanialla was race.
This felt very static because you had no infulence in making new allies based on governments...

Back in the days I changed that, ramping up the numbers for government types a fair bit.

Made my campaigns much more dynamic.
Please go ahead and mod it yourself if you want to.

But you have to make sure to work on it with the mods your playing with. My own mod is heavily outdated.
>>
>>1328021
Agreed. Dw2 runs loads quits much faster. UI is fine or serviceable. Customization and mods to the UI or gameplay besides the tech tree mods are my only real complaint. It runs even better with autosaves off.
>>
>>1327601
That would be great, but it needs to be made clear that the mp will never be competitive or balanced. Would love to play with a friend. Team up to fight whatever end game threat they come up with etc.
>>
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Sweet, they added steam workshop support for DW2. At least for the beta branch (V1.1.0.3 currently) that you can enable from the properties menu
>>
>>1329048
Yea if dw2 can get some mods going like X4 starsector etc it's going to be nice af
>>
>>1328128
>it needs to be made clear that the mp will never be competitive or balanced
That's probably impossible with the randomness of the galaxy, all the different ship pieces and differences in research for different species
>>
>>1329048
nice
>>
>>1329142
Yeah and the races are not equal in their potential. I like the variety, and trying to balance all that stuff for the MP would be a pointless and endless endeavor. So if they do plan on implementing multiplayer at some point they should not even consider doing stuff like balancing the races etc. They should make that clear to the players as well so that we don't get retards complaining about Atuuk being too weak or something.
I mean there are things in the game that do need balancing, but trying to perfectly level the playing field for MP should be a no-go.
>>
>>1329207
yes
>>
>>1329207
Well level field in MP would simply be everyone plays same race then it's more or less balanced
>>
Real way to play mp would be for everyone to go random or no balls
>>
>>1329320
Starting locations would still vary a lot. Unless you give everybody a similar cluster
>>
Is tech espionage as easy as it was in DWU? I did play DW2 when it released but didn't bother with stealing tech.
>>
>>1312806
It's just Stellaris but worse
>>
>>1312806
It's just Stellaris but better
>>
>>1334754
it mogs stellaris in every way
>>
>>1317208
I used to think this but now I think Stellaris is a good game
>>
>>1334815
Meant for >>1317326
>>
>>1319095
In what sense is it barely a game
>>
How does it compare to Stellaris?

And don't answer with stupid answers like:
>It's stellaris but better
>It's Stellaris but without DLC
>Stelarris bad
>>
>>1334759
how
>>
>>1334826
Think it's mostly nostalgia
>>
>>1334830
ah
>>
Favourite race? Always liked being a Teekan economy focused empire
>>
>>1334823
All three are right.
>>
Looks interesting. I don't like mods, do I try DW2 or DW1 first?
>>
>>1339499
DW1 is feature complete and have never experienced any crash.
>>
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Every six months I go and try DW2 again, get a ways into and realize I'm just playing it on automatic, okaying whatever teh advisors say, but I don't want to turn it off because the interface is so painful and things like exploration are so tedious and annoying (and can't be queued) that I don't want to have to do it manually.

Then I start to wonder about playing DWU but it's a worse interface and painfully aged. Very sad.
>>
>>1339575
>painfully aged
wrong. it plays wonderfully and the UI is mostly fine if you arent retarded
>>
>>1339812
I completed the dwu part of my ritual.
You're correct. It's not *aged* badly, it's smooth and clean and as well done as it could be for what it is.
The problem is that it's basically a bunch of windows explorer windows and that is what's awful about it.
>>
>>1312806

bump
>>
>>1317257
>used it wrong
>can't restore config file
how fucked am i
>>
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>>1317208
Stellaris is a laggy piece of shit on anything larger than a medium galaxy and 10 AI. Don't bother.

When they switched from tile POPs to the system they have now, they didn't bother optimising it and the game slows to a crawl when the galaxy population increases to a certain amount, effectively killing sprawl gameplay and massive alliance blocs in favour of genocide to keep your CPU from dying.
>>
>>1322779
>>1328004
Are you talking about gameplay entity or something pertaining to more /x/ matters?
>>
>non stop constant fighting between big fleets at every given moment
Holy shit warhammer mod is ridiculous, I actually feel like if I stop building ships for just a few minutes I'll get stomped, and necron ships are ridiculously powerful and hard to take down, their lighter ships can fuck up high tier stuff I think they actually heal
>>
What’s the vibe of this game? Is it like, a war game or something? I hear it’s pretty heavy as a sim. I’ve been looking for a space game with actual market dynamics, and not just a “market” that acts as a big bucket of resources like in Stellaris, but with better empire building mechanics than Starsector/nexrellin.
>>
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>>1350136
It has been described as an ant colony before. Most of the decisions can be (and I think should be) automated. You colonize planets, build miners for gas and metals, build ships to fight off pirates and enemy empires, do some diplomacy and research ...
>>
>>1350136
>What’s the vibe of this game?
Building a space empire, genociding lesser races with planetary nuclear bombardments, conducting diplomacy with spiders, dealing with the sexual urges of green women, watching freighters come and go, and eventually finding out you are not prepared.

Figure out the UI and learn to love automation and you will have countless hours of joy.
>>
>>1346297
Why not set habitable planets to 0.25x and adjust like e.g. crisis strength down to 5x to account for the fact that you don't have as many pops generating resources?
>>
>>1353537
Cause building up planets is like half the game.
>>
>>1312807
Its easy game. You have a lot of automation options. You can set them up so that the game basically plays itself. There is a pause button too. If you want to immerse you can design ships, bases, mining stations, create fleets, research etc. Lots of races too... There is a mod that adds more of them. There is research, colonization, space pirates, some sort of a story...

TLDR : worth it
>>
>>1312806
Based, my favorite space 4x game of all time
>>
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>>1339073
Human
>>
>>1352583
>>1352641
Started getting the hang of it tonight. I’m still feeling around a bit but so far so good. Technology gets researched way to fast, I think, so I’ll slow that down next time I play. I haven’t even touched military stuff yet.

>>1358360

Based and Terranpilled
>>
>>1334826
The economics and logistics are better simulated. To build a ship at a shipyard you actually need those resources at a shipyard. It’s smething I wish Stellaris did. I like to build my shipyards near or on my foundry worlds to really sell the theme that this system is entirely devoted to shipbuilding, but really there’s nothing in the game forcing me to do that.

The other thing I like is that the supply of resources is actually hardcoded and so shortages and demand actually effect price as opposed to Stellaris where the market is just an infinite pool of resources that just increases the purchase price the more you push it. This is a consequence of the abstraction of all basic resources into minerals, which I don’t blame the game for, but it’s certainly less compelling than a fully-modelled economy.

I liken it to the difference between Elite Dangerous and Eve. 9/10 I would rather play Elite, but the fact that the economy is basically fake is made more depressing by the fact a game ten years before it has a fully modelled galactic economy.
>>
>>1359107
intelligent response
>>
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>>1334823
Remember stellaris before the first big overhaul? A lot of the mechanics came straight from DW. The expanding influence around inhabited planets to claim systems, construction ships, fitting ship hulls/stations with modules. It has a way more in depth resource economy, with each module in a ship requiring certain resources to build, so you need a supply of all of them if you want to build the most effective ships. If the enemy cuts you off from your main mine for an important resource, you will have to scramble to build a lower yielding mine somewhere else, if possible, or use up stock/import it at high cost.
Combat is about as janky as stellaris. Ship fitting is more in depth. Diplomacy is on par.
MUCH less micromanaging useless crap. Infinitely less. You can automate anything you want, and it works.
So yes, all three.
>>
Does someone remember a mod with like 70 extra factions and a shit ton of new tech and resources or something? I can't recall the name
>>
>>1359167
Distant worlds extended universe? It kinda fits the description but it's 40 new races not 70
>>
>>1359127
Thanks. I’ve poisoned my brain with economic theory and I can’t enjoy anything ever again, but at least I can make good posts about space-sims on my favourite Mongolian basket-weaving forum.
>>
>>1358471
>Technology gets researched way to fast, I think, so I’ll slow that down next time I play. I haven’t even touched military stuff yet.
Yeah, turn that way down otherwise youll be retrofitting entire fleets constantly
>>
>>1317208
It was fine back when it was civ in space(tm)+ but then they changed how the core mechanics worked for some ungodly reason and it's shit and even more unoptimized than it was originally.
>>
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>>1359284
Paradox shit became so unoptimized lately. Also wtf is up with game starts. I've tried CK3 few months ago and the initial load was unbearable on HDD same with stellaris just not as bad. I had to move stellaris to SSD. Got bored quickly soon anyway.
>>
Distant Worlds being a post-apocalyptic 4x is golden, helps justify why the galaxy is littered with lost technology and ruins
>>
>>1359500
I’m getting a little sick of the trope. I know it adds a sense of continuity and it’s probably the only good justification for warp travel, but I want someone to be brave enough to use the firstborn hypothesis or even rare earth for a game, like Battletech.
>>
I played this when it released. I remember it being pretty good, but a bit rough. What kind of updates have been released?
>>
>>1359617
saw they just released their biggest update yet fixing a lot of stuff, came here to ask what people thought about it
>>
>>1359617
apparently they just added steam workshop
>>
>>1312808
post the guide
>>
>>1326818
>>1362178
NTA but the "Timotheus manly man guide to full manual play", or something like that. Should be able to find it on the matrix forums pretty easily and it will hold your hand through the basics of shipbuilding and empire management, teaching you what the components do and from there the game is actually very simple.
>>
Are there any good mods for DW2?
>>
How does the big update feel like? Can't play yet
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>>1359570
IDK but Sword of the Stars and DW both use the galaxy's history well to try and provide a mysterious feel to exploration, as well as interesting things to find. Being firstborn or whatever seems like it would radically reduce the amount of mystery and things you could discover.

One of the things Stellaris kind of does (very briefly) is actually mention "oh hey we found our first signs of life/intelligent life/spacefaring life" in the writing.
I think exploring and hoping/fearing to find both intelligent life... or nothing is a great tone and maybe there's room for a mechanic revolving around how long you go before realizing you aren't alone.
>>
>>1365036
the difference in DW compared to most other space 4x is how it justifies there being ancient tech and all species being of similar tech levels, in that its a true case of a post-apocalyptic universe since the species you are playing as all degenerated following a massive galaxy wide genocide/war
you are playing in the shadows of your ancestors, the pirates are all the former spacefaring survivors of the war while your planet bound survivors are the precious few who grew sufficient immunities to the plagues swimming across the galaxy to survive and reclaim the basics of your old technology

so there's a reason all technology from different factions follows similar lines, a reason why all these different factions started their space exploration at around the same time, and a reason why you may encounter members of your own species across the stars
>>
I've been looking for this game my entire life.
Delegating trivial brainless tasks should be the default in every 4X. Oh, and supply lines.
>>
Anyone know how the Aurora update for DW2 turned out? I'm tempted to get it now but still now sure if i should just settle for DW:U in the meantime.
>>1365807
Honestly, some degree of automation is absolutely good in a 4X since you always end up in a situation where you have backwater provinces/other formalities to handle that just aren't interesting but require clicking anyway.
>>
such a good feeling when you finally track down a pirate base thats been harassing your mining ships forever and send in an entire fleet to glass the fucking bastards
>>
>>1312880
Dw2 is okay ATM but not as good. No community like 3 mods. The settings don't seem to work like no independents etc. I have modded the files and they still pop up same with pirates and creatures.
>>
>Automate everything
>Autistically manage planetary invasions of uncivilised native species, and the subsequent development of constantly-revolting gulag worlds after relocating their entire populace to some shit terraformed moon in my capital system.

Even better if you force them to colonise something you can’t, like volcanic, and then move humans in, then force them back in to the gulag planets.
>>
>>1366247
It’s amazing how Killzone made an army with American equipment designs, Nazi themes, and Soviet aesthetics.

>>1312806
I started playing this and got my head around ship design, science, mining and freight. I started exploring my neighbourhood before my ten ships got destroyed by three of the AIs. So I have some work to do.
>>
>>1312806
Always wanted to play this and now finally grabbed it for a buck. Turns out you need a billion things of 600 past ions to get it to even start. Honestly, I'm too old for fucking around at this point, maybe I'll just grab the second one in 5 years from now.
>>
>>1366411
works on my machine :^)
>>
>>1366411
>Turns out you need a billion things of 600 past ions to get it to even start
What?
>>
Did the update make DW2 good yet
>>
>>1366640
Haven't tried the recent update. My guess is no tho.
>>
>>1366635
If you go to the GOG store page and forum lots of people complain about not being able to start the game. Probably the same on steam, I dunno.
>>
>>1358011
>Lots of races too... There is a mod that adds more of them.
Sauce, please?
>>
>>1319095
Nailed it.
Stellaris is the very epitome of all style and no substance, or as others have described it - As wide as an ocean, as shallow as a puddle.
>>
>>1366763
I think it’s important for GSG’s to have lots of simple systems that intertwine with each other in complex ways. Vic 2 and Terra Invicta come to mind, those games have dirt-simple systems that come together to produce very complex outcomes ,and getting good means precluding and planning around those outcomes. The problem with Stellaris is that it’s trying too hard to overcomplicate individual systems, and not add new ones to integrate into the game.

Like, as unoptimized as it is, I do find the jobs system really compelling. The gameplay loop of establishing colony worlds to support the industrialization of your core worlds is well done, I would say on the same level as Vic 2 (it would be better if it were optimized to support more planets but whatever). The problem is that system doesn’t tie into anything else, no politics, no wider galactic economy, no real military system, no sector system that could tie in the planet-building. Basically the only two systems there are are ship combat and planet management, with the galactic community being a pretty okay mechanic, and everything else is shallow.

That’s why Stellaris leans so heavily on style, it’s basically a narrative game at this point. Creating narratives is the games greatest strength. And I don’t knock that, but I do think because it’s in that niche it’s not going to get better.
>>
how do you stop passenger ships from another empire taking your population? I put trade sanctions on them, i set tax to 0% nothing works they keep taking my population.
>>
>>1366924
The ship isn’t taking the pops, the pops are leaving themselves. Try building more resorts that your people want to go to?
>>
>>1326818
>>1362178
>>1362189
Here's the guide anons: https://www.matrixgames.com/forums/viewtopic.php?p=3354680#p3354680
>>
>>1366984
how do i stop them from leaving my empire, resort bases are just for tourism not immigration are they not?
>>
For me its Military Dictatorship.
>>
>>1366984
kek
>>
>>1317208
I really wish DW2 had Stellaris's faction, ideology, and politics system. I really wish Stellaris had DW economy and ship customization/fleet managemetn system.
Neither of these things will ever happen and it makes me sad.
>>
>>1367025
By getting your planets more developed, like having more resources and expensive goods
Your neighbor is probably rich as fuck while your empire is a shit hole kek
>>
>>1367071
Finally someone notices
>>
>>1328021
the biggest issue for me is shitty economies and terrible ship design ui
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>>1346280
just verify install
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>>1353537
>habitable planets to 0.25x
still too much
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>>1358471
>or its own hand
>>
Wild, I thought my thread died a long time ago.
>>
>>1368199
I keep bumping the thread because I just bought it but I can’t play it because of crunch time at work, and talking about it is as good as I can do right now :[
>>
Aurora update didn't really make ship upgrading easier.
There's still no way to have like 3 frigate designs and have them auto upgrade like they do in Stellaris.

Instead of the ideal:
>select design
>click upgrade
>game automatically replaces old parts with direct upgrades
>automatically sets retrofit path of old design to new design

You get:
>select design
>click upgrade
>game adds random guns that weren't in the old design
>have to fix over-hull errors
>have to manually go back to the old design to retrofit it to the new one
>>
>>1368292
>he auto-upgrades in Stellaris

I’m just busting your balls, that sounds a little asinine of Aurora to do that.
>>
DW1 is amazing, but you need the Bacon mod. Also, you can automate a lot of things but the AI isn't great at it, so at some point you will be frustrated.

The reason I stopped playing is because of how terrible the AI is.
>>
>>1319362
>Retreat UE
>my mod
>>1368482
>Bacon mod
What do these do and where get them? All I could find is a Maxis forum post with a sentence each. I want to know what changes a mod does before installing. Also I heard the Steam version installs differently from the GoG, if this is true, should I pirate the GoG instead for modding?
>>
>>1368674
Gog is always the better version
>>
I don't know how to play DW2. Normal bots are too easy and Hard AI outpaces me so damn quickly.
Either I gimp myself in normal or I gitgud and play in hard mode so how do I gitgud?
>>
>>1369096
Sounds like your weak point is knowing the research tree. You also need to know if you were dealt a bad seed for galaxy map. If you don't have the must have resources like steel polymer Carbonite you're gonna have issues.
>>
>>1369096
Oh and also expiration is pretty big. You can get a ton of freebies so having a jump on exploration ships can keep you ahead of the curve. Free colony and military ships or tech plus starbases even whole colonies.
>>
what do you think about the upcoming DW2 DLC? I like what I see but I feel that its too little content for a paid dlc
>>
>>1369124
>Sounds like your weak point is knowing the research tree
I hate this meme.
>>
>>1369251
the big expansion is coming later this year
>>
>>1369251
That just means the game didn't sell that well so they had to crank out content asap to make some money off the fanboys that will buy anything.

Good desu. Blind fanboys deserve to suffer and so do devs with shit development practices.
>>
>>1369289
nah it's a niche product, DW1 also had a lot of problems at release and became great after the second major expansion
The lead dev love the game, Slitherine products don't sell much anyway, he'll keep making improvements for a small audience
>>
Just picked up DW2.
Should i bother getting into DW:U first? I have very limited time nowadays, and can't really spend hours troulbleshooting or modding games.
>>
>>1369387
You will have to do more troubleshooting with DW2 than DWU
>>
>>1369480
DW2 runs well out of the box thanks to the latest sleuth of updates, and does not need any mods to improve it for a first run
DW:U also runs well out of the box, but it does need a few QoL mods to ease off the terrible UI which requires some research and downloading
>>
>>1369503
Which ones?
>>
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What's up with the weird pathing?
>>
>>1369589
Turn on nebulas. The lines seem to point to your capital and spaceport colonies. Private economy might factor some dunno. The lines will generally avoid nebulas. If I change my capital or say use game editor and colonize the planets around my capital they will all point to it. Nebulas make the lines go wonky. They also go thru faction or empty unclaimed systems so it might even be Caslon waypoints.
>>
>>1366142
I normally try and capture it.
>>
>>1369503
I'll be honest, DWU UI can be improved but I prefer it to DW2's UI
>>
>>1368292
Autists on the steam discussions will still defend it. Fucking retards.
>>
>>1312806
Damn, this game really is great and btfo's Stellaris. Wish i had found it sooner.
>>
>>1370158
They started to tackle UI elements in dw2 with last update. It's better but still lacking.
>>
DW2 is 18$ on keysites which I feel is more appropriate than what they're asking for.
>>
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I'm still confused, do I play DW1 or play DW2? I'm new to the series
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>>1370356
DWU. UI is a bit of mess, but you can learn it well enough.
DW2 is a buggy unfinished mess
>>
>>1370455
checked and thanks
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no no buy
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>>1370571
fug I mean so green space elf no buy
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>>1370571
Always enslaved these little sluts in DWU
>>
>>1312806
I'm happy you are sharing your passion. Hopefully it spreads common interest and joy.
>>
jesus I'm so confused with DW1.. do I just automate everything and respond to what my "Advisors" say? any good tutorial videos?
>>
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Bros I don't think chaos likes me very much
>>1370723
I just automated everything at start and then I took over system after system depending on what I wanted to do myself, like microing characters, fleets, building up colonies, colonisation itself, ship design, mining and diplomacy, other things like galaxy exploration I leave to automation
>>
>>1370723
I automate pretty much everything other than research, colonization, diplomacy, and espionage. I really don't want to have to manage every mining base construction or troop recruitment. You can still override whatever the AI decides anyway.
>>
>>1369885
Nebulas are turned on, one of them is labeled "Vuras Deep".
I think it's just jank since there's nothing in those systems (even if there was a refueling port, I'm surrounded by enemies so I have no agreements with them).

Another theory would be that they're trying to avoid going through as much nebula as possible, but there's a better way of doing that...
>>
>>1370950
If you move capital the lines change to point to it. Who knows but yea jank.
>>
>tfw when retard AI finds the Way of Darkness
Is so unfair. Also, a couple of questions ...

- How can you tell when a gas resource will be used for fuel or not?
- Do space ports make money just by existing? Is it always efficient to build them?
>>
>>1371115
>How can you tell when a gas resource will be used for fuel or not?
There are two fuel types, Caslon and some other shit I think Hydrogen. You can set what type of fuel your ships will use in the ship designer
>- Do space ports make money just by existing? Is it always efficient to build them?
I always build I think a small fortress above every colony for rec center, medical station, tax thing, etc.
If I recall, I had issues with building too many space ports. They kept trying to stock them up with shit and spreading my resources everywhere
>>
>>1371144
Gas would likely be argon or krypton there is no hydrogen
>>
>>1371555
wat
>>
>>1372924
I don't remember the resource list verbatim on dw2 as I was playing dw2 recently after the update. hydrogen isn't a resource you mine. Fairly certain the only gas you get from gas giants is Caslon argon and krypton. Caslon being a pillar resource. There are around 15ish main resources for fleet base planet which are also necessary for research as well. The rest are luxury resources that give whatever bonus while like 3 luxury are the best for credits like zotabia I think forget the others.
>>
>>1372927
Off my head your main resources for empire fleet base planet research would be argon aculon Caslon Carbonite cuprica emeros crystal some resource that starts with d quartz or something hexadorium kaasian crystal krypton mebnar nekros stone osalia polymer steel silicon tyderios the rest is luxury mostly. Those are what I look for right away in a start.
>>
>>1372933
Oh and steel polymer Carbonite are generally what you need most besides caslon
>>
>>1372933
>People actually memorize this crap
Nerds I swear.
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>>1370783
I find even on the most conservative settings the automation tends to spend to dedicate to much budget to troops.
>>
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based
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>>1317208
Stellaris is for strategy games what Warhammer 40k is for table top games:
Very expensive to fully enjoy the full experience.
>>
>>1373466
It’s a good analogy because as much as I don’t find the gameplay of either all that groundbreaking, I’ll put a lot of work into the factions/models I make and I genuinely enjoy forging narratives in both.
>>
It’s just me or whenever I conquered a bug planet I always put it to extermination
>>
>order fleet to do something
>only half of the fleet actually does the thing
>rest is just chilling in space like they didn't get the memo
They have no business releasing DLC for DW2.
>>
>>1373670
Yea I generally kill all pops but my own. System is odd that I can colonize or take say a minority human world of 50m and just click disallow pop of some alien that's hundreds or billions and kind of chip away at their pop until I get below 10 or 20 happiness then untick and do it again within seconds after happiness recovers. Just 0 tax that world and do that manually and no fuss no muss no genocide alarms. Once a pop is below your native pop you can just leave it ticked to purge them lmao.
>>
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Fifteen bucks for two shipsets in a game that doesn't work.
They must be threatening to repossess his house
>>
Just got the game for roughly $2. Might as well try it out.
>>
>>1374696
if you are buying it, its to support the devs
only hardcore fans will run out of content for the base races at this stage of the game's life cycle
>>
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This pathing is getting absurd.
A whole trip around the galaxy to get to a system in a nebula.
>>
In DWU, the editor let me edit my own empires research. Is there a way to do this in the editor for DW2? I cant find a way to do it
I dont want to just unlock everything, only a handful of things so the game start setting for research level is not sufficient.
>>
>>1374696
try the ice cream
>>
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Any idea how this happened?

Galaxy setup is predefined empires only, each race once, all with harsh starting system, pre-warp, starting expansion. Pirates and race specific stories disabled.

And by the time I meet them Ackdarians have 73% of galactic gdp, almost 10 times mine though think a played a very efficient buildup wasting very few resources on military.

Did story events give them such a massive boost?

Also Boskara never even left their home system, their home planet is permanently besieged by the disabled pirates.
>>
>>1375960
Probably some bullshit government ideology like way of the ancients.
>>
>>1375960
>>1375968
Or just a handful of lucky indeps. Or a handful of lucky rare luxury resources. Probably all of the above.
Its a real shame that I've never seen the AI eat another AI's homeworld, so the game is pretty much over by the halfway mark.
>>
>>1371115
spaceports make money in only 2 ways

1) depending on your commerce module tech level, you will tax every foreign trade a small %. That is, whenever a foreign trader buys resources from that planet you tax it.
2) whenever the private sector uses your spaceport to build and retrofit ships, they will pay you the cost of construction

So building more spaceports doesn't necessarily make any extra money in any direct fashion, since all of that can occur in one spaceport.

Whether or not you should build spaceports everywhere is going to depend. If you do, it can be expensive in cost/maintenance/resources but you can get a small growth benefit from medbay and rec modules. Spaceports also tells the private sector to spread your resources between each spaceport, which can be good or bad for you depending on your situation. It can potentially stretch you thin and cause shortages, on the other hand it can help the development level of your colonies and allow you to build ships and have a fueling/repair base in more locations.

You can also get by fine with only one spaceport, there is no real reason why you need to build ships in more than one location other than strategic concerns, you can run everything from one big centralized power location.
>>
>>1374696
Well, you’re using Australia dollars, that’s like what, 2 USD?
>>
>>1376291
One of the reasons why I do it is for simple protection against small raids, spaceports are more flexible than defense bases.
>>
>DW2 got a big update
>try it again
>set pirates to none
>they still spawn
quality product
>>
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I pirated this piece of shit and I still want a refund, jesus fuck.
>>
>>1312806
Should I buy DWU if I've never played a 4x game?
>>
>>1376291
Refueling should also get you some money. This is why you want to fit docking bays into your space port design.
>>
>>1376395
Yes the independents are a problem as well. I still have issues and I commented them out or disabled them in the game files
>>
>>1376504
its not a good babys first 4x game. the automation will confuse you
>>
Anyone having trouble running this on Win 10? Game crashes after the splash screen?
>>
>>1377038
Make sure you have installed internet explorer and windows media player. They are requirements.
>>
>>1377069
Already have both of those. Steam forums mentioned that I have to download DirectX 9. I already have DX12, will it fuck it up?
>>
>>1377141
just dl w/e the guy in the steam forums says fixed it. It worked for me



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