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post obscure rts games that you like

I'll start with pic related, the War of the Worlds RTS, too bad it's a pain in the ass getting it running on modern hardware

https://www.myabandonware.com/game/jeff-wayne-s-the-war-of-the-worlds-dii
>>
>>1289553
I've always wanted to play this, but when I tried I got rainbow graphics errors.
>>
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>>1289556
there's a guide in the myabandonware website that requires some registry editing but I honestly dont know if it works, I've never encountered the issue
>>
>>1289553
this needs a remaster so fucking bad
>>
Dark Colony
>>
>>
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I really like Warzone 2100 because of how you can build your own vehicles with the modular construction system.
>>
Has anyone got a proper download for the game but with music and all the shit patched?
>>
>>1289783
Not obscure at all
>>
>>1289783
based warzone enjoyer
but yeah it isnt that obscure
>>
>>1289783
Is this the only RTS ever that allows you fuck-back arty spammers with counter-battery radars?
>>
Does Clonk count as a RTS https://youtu.be/oGaDdRk7pC4

There is a WWI game made in the Blitzkrieg engine that is pretty obscure too, its impossible to pirate because no one bothered to crack it

>>1289783
I got filtered by the pathfinding being so shit, the rest of the game is amazing tho
>>
>>1289556
Palette suspender may work for that. It was a tool for the original Age of Empires. There's a fixed up .exe for War of the Worlds that can get it going on at least an XP machine as well. Not sure about post XP though.
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>>1289553
the cutscenes are very kino
https://www.youtube.com/watch?v=Mfd95Lo_Ni4
https://www.youtube.com/watch?v=whaTJhScqJE

and the martian voices are top notch
https://www.youtube.com/watch?v=WrEMVxnV320
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>>1289553
Darwinia's pretty fun. Luv the music.
https://www.youtube.com/watch?v=6hdhyfNsZRo
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AvP: Extinction is a cool game.
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>>1290739
Darwinia's kino
>>
>>1289553
Soldiers of anarchy hands down

>10 years after a pandemic caused by a manmade virus kills off most of the population your ragtag groups of army guys emerge from their bunker to fin the world ruled by gangs, fanatics, and scientists, so you help locals, then go after the source of the porblem with cold war era equipment from humvee to hinds

Also after replaiyng it countless times and even using its built in map editor to harden stuff, i only recently eralized i can change the rsolution form 800x600
>>
>>1291298
this looks pretty damn neat anon. i'm playing myth 2 now but i think i might try this one next.
>>
>>1291555
make sure you get the patches, it allows you to pause the game and issue oders in that time, which is essential for ambushes and to deal with fuckup-cascades

By chance do you know any other games of this type with persistent between-mission base/upgrade elements? the only other i know of was xcom
>>
>>1291658
can't say without having played it first, sorry. but there are some xcom clones around, you can check on those. i'm glad to hear you say soldiers of anarchy has a mechanic like this though, it was one of the most satisfying parts of xcom for me
>>
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Bow down to the true no base tactical game, space waifus included
>>
>>1289790
there are patches that work but afaik getting the music to work is almost impossible
>>
>>1291658
Blitzkrieg 1
>>
>>1291658
Galactica 2 was fun for awhile. The end game devolves into fleet death balls though. Also kiting the big evil fleet until you can make enough ships to fight it.
>>
>>1292121
Too bad it doesn't run on modern systems
>>
>>1291298
looks fun
>>
>>1289738
It can't even get a rerelease
>>
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I loved it and the sequel as a kid. Barely ever hear it mentioned ever, C&C:G overshadowed it (and for good reasons) but for a time it was my go-to arcade strategy with realistic aesthetics.
https://youtu.be/PniFb8OSEkI
>>
>>1289553
>>1290219
https://www.youtube.com/playlist?list=PLAcvVnSyPNQsAJYNwh206ymGbDCHsiU2M
https://www.youtube.com/playlist?list=PLX0jSFrWx1v1UwP8Ve3lvo7xbYGJLcUab
>>
>>1294400
isnt this the twisted metal clone?
idk I've heard people say its not that good but I haven't tried it yet so I cant really say

also I wonder if ripping the models from the game is possible
>>
Syrian Warfare. I dont know why, bud i love that game
>>
>>1290739
Used to love this game, devs went on to make Prison Architect.
>>
>>1291298
It's more of a tactics game tough. Closer to Commandos then C&C I'd say.
>>
>>1295540
Me too, the tense RTS action in realistic setting, environmental destruction, the campaign and memorable characters, the humor, story being respectful towards brave men of SAA.
I wish the devs made more games, id love to see a game set in 2014 Novorussia but thats basically wishful thinking
>>
>>1295571
>>1295540
A couple of russian shills praising russian propaganda wrapped into a game, what a surprise. The game is mediocre shit at best btw.
>>
>>1295590
Name better RTS set in modern day that came out within last 5 years
>>
>>1295591
This desu. For me, its dream come true, despite all the problems and some dumb stuff in the game.
Just the way you storm buildings, with grenades and shmels preceding Tiger forces charge, while awesome OST plays in the background.
>>
>>1295591
Idk I am not going to google that for you. And I don't see a point in playing mediocre "game" made for clear propaganda purposes.

>>1295612
>This desu
Couple of russian shills, classic.
>>
>>1295617
>Idk I am not going to google that for you
Dont google it for me, google it for yourself
On top of my head i can name Act of Aggression that came out within last 8 years and was wanna be cnc, not really good neither set in realistic modern day setting. Other than that there also was "Call to Arms" game with was a janky mess and also not very fun.
I cant really think of any other recent RTS set in modern day.
Also Syrian Warfare is slightly above mediocre in my opinion. Its a solid 6.5-7/10 for me and thats good enough, its fun.
>>
>>1295621
Btw this game is not even obscure it's just a concentration of mediocrity, why did you even bring that here russian scumbag?
>slightly above mediocre in my opinion
Yeah sure, let your other guy write some marketing bullshit for ye?
>>1295612
>Just the way you storm buildings, with grenades and shmels preceding Tiger forces charge, while awesome OST plays in the background
>Other than that there also was "Call to Arms" game with was a janky mess and also not very fun
That's funny how you even compare CtA to your cheaply made propaganda trash.
Are you lost from chug?
>>
>>1295624
>russian scumbag
You are mentally ill, this is what twitter overdose does to your brain.
>>
>>1295626
Sure dude, it just happens when someone brings russian propaganda game to a completely irrelevant thrad.
>>
>>1295629
Thread is about obscure games
Syrian Warfare is quite obscure, i dont think it had more than 100 000 sales and isnt discussed almost at all on /vst/.

So now please, demonstrate some mental gymnastics for me why obscure RTS game doesnt fit a thread about obscure RTS games
>>
>>1295630
Obscurity isn't about sales.
This game is not obscure, it's a shit-mediocre tier crap that promote russian agenda, nothing more.
Now scram back catching bombs from drones or whatever trench you crawled out of.
>>
woah wtf why is that guy having a meltdown in this thread
>>
>>1295633
>it's a shit-mediocre tier crap
So is it mediocre or crap? What is even "shit-mediocre"? Something shit cant be mediocre after all.
Btw it sits on 86% positive reviews on steam so i guess most of people that played it liked it and though it was above average. But i guess they were paid russian shill bot trolls or whatever eases your conscience.
>Obscurity isn't about sales.
Obscurity is about how many people played it, if not a lot of people bought it not a lot of people played it. I see you have problems with basic logic but thats given seeing your virulent russophobia
>>
>>1295637
>Obscurity is about how many people played it
Not only that, but also a game that have obscure mechanics. That game has nothing of sorts and made by the book, except with shit quality.
>Btw it sits on 86% positive reviews on steam
As you said almost none played this obvious russian propaganda crap, and those who know what's the game about give it 10/10 without even playing it or promoted via russian internet research agency.
>russophobia
chugger confirmed
Why, do they pay to promote their games here?
>>
Bitch boy having meltdown over a game.
I mean what the hell is going through his head i couldnt even fathom.
Anyway, its a good game, obvious to anyone who has iq over 70 that its a propaganda. Just like CODs are propaganda, and some of them are good.
Now seethe bitch
>>
>>1295540

I loved this game but the "rescue the helicopter pilots" mission is just complete bullshit. Having a limitd number of units against endlessly respawning enemies is retarded.
>>
>>1295703
I think that all missions have respawning enemies, i remember one mission where i needed to get on the top of the hill and then retreat, i left one squad at the base of the hill and no joke i think they raked up something like 200 kills because of enemy infantry spawning all the time.
>>
>>1295663
Inahling ukie farts does that to a westoid.
>>
>>1295729
>vatnik/hohol feud is spreading to the slow boards
fucking slavs, get the fuck out of here, go whine on telegram or something, stop polluting the boards with offtopic garbage
>>
>>1295744
It's probably a /pol/yp that got lost on its way to its containment board.
>>
>>1290739
>>1291242
Interesting looking game, that's for sure. One of those interesting out there concepts, same with Creeper World series.
>>
>>1296333
Also, this thread is going to shit, so might as well post my obscure strategy games in another one.
>>1296321
>>
bump
>>
>>1295590
mad your jihadis lost mutt?
>>
>>1289738
this
FUCK ATARI
>>
real war rogue states

https://www.youtube.com/watch?v=xWwfHb7e-FY
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>shameless WC1 clone
>God awful pathfinding
>Deader than brain dead enemy AI
>Only 3 buildable units and 3 buildable structures

God did I fucking loved it.
>>
>>1301818
Bought 2 copies of this one and borrowed 2 gameboy colors to trade wizards so both carts had all of them
>Use Stealthwiz to cloak all workers
>Build farms blocking entry to base and use invisible workers as gates
>Use wizards to slaughter enemies that can't reach my base until the enemy runs out of resources
Anyone else do this?
>>
Are there any lost media RTS games?
>>
>>1301836
I don't know, check the lost media wiki or some forums maybe and tell us. Surprising amount of obscure rts games you can still find on abandonware sites or pirate sites, but probably not all of them.
>>
>>1294192
What is the name of this game?
>>
>>1295633
go back to uhg or to the trenches, the game is an obscure rts
>>
>>1295540
looks like a MoW clone to me
>>
I really want to give Submarine Titans a try, but something about this game doesn't flow. No pun intended.
>>
>>1303816
I have Dune 2 on sega genesis. It was my first RTS I ever played as kid.
>>
>>1303768
The interface is pretty bad and unit readability is awful. A large percent of the units being functionally the same doesn't help.
That said, the game _is_ gorgeous. Are you using the fanpatch?

https://steamcommunity.com/app/1259380/discussions/0/2254559285375900603/
>>
>>1303897
Yeah, I do. The game does look really good and premise is great, I just can't get into it.
I guess there are a lot of things that the tutorial doesn't explain, like that depth mechanic.
My entire legion of subs got rekt, because the enemy AI kept abusing it much more efficiently then I ever could, because computer.
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>>1289553
it's grid based
https://pricklypeargames.itch.io/cold-itzler
>>
>>1291298
finishing a mission with more tanks and helicopters than you started it with
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>>1305306
did you make this? its pretty cool
>>
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>>1291298
>>1305329
>not mobility killing every vehicle to grab their ammo too

also, mission secrets:
1) you can get a sniper, GAS (seekers car, after completing the mission); ammunition for the humvee (before the blockage)
2) a free humvee if the GAS doesn't leave the city being looted
3) A wolf vehicle in a hanging container next to the slaves; Children near the slinger boss's estate tell you where to look for a free humvee
4) you can grab 2 MD-500s from TFR (If you side with claw). bust the back wall and shoot them before they take off; weapons are hidden in front of the TFR base; there is a humvee on the outskirts of the city
5) you can capture 2 more MD-500s (get them before they take off) and do not forget to pick up the ON-58
6) you can capture the mi-8 from NOI (after completing the mission. only in unpatched versions sadly); there is a fortpost near the nuclear power plant (from where 2 t-55s and 2 IFVs arrive), there are a couple of boxes
in it. also, theres a lot of tanks with sub-caliber ammos on this map, so catch them all.
7) mines are turned off from the terminal in the monastery; there are 3 BM-21s on the map (one without a crew, still at the airfield after clearing all outposts, and one more at the outpost, which is with a free BM-21 before talking to the monks); after the mission, you can capture the ON-58 on which the VIP arrived.
8) on the outskirts of the city, at one of the entrances, there is a t-55; it does not matter where to send bombs, to your taste
9) there are secrets, but they are no longer needed...
>>
>>1308923
did ya patch it?
it allows for pausing and issuing commands, as well as allow setting the pathfinding "rigor" so you trade accuracy for speed.

Without those, yeah, its borderline unplayable and why it was trashed at release too.
>>
>>1289553
Perimeter (there is no sequel)
Netstorm (shame that the attempt at a remake fell flat on its face and died in EA)
>>
>>1310463
>Perimeter (there is no sequel)
It does have an expansion, IIRC.
>>
>>
>>1308923
>>1308935
NTA, but tried this with a patch, and it still doesnt help most of the underlying fundamental problems. pathfinding is worse than most RTSes made around that time, slow unit response time, and for a tactics game, the combat feels basic, no cover system(as long as you get in range and the target isnt blocked by a large wall/building, its a guaranteed hit), 100% accuracy for firearms(so its a matter of who got longer ranges and who has the most firepower focused on one enemy that decides the outcome of a battle), and while i dont demand Gem engine/Men of War tier vehicle mechanics(HP suits me just fine for a game made in early 2000s), the aforementioned shitty pathfinding affects them the most.
>>
>>1295540
politics aside, pretty much one of the obscure modern real time tactics that is serviceable, gameplay wise. i like that you could keep units/vehicle from the previous mission to the next mission. while infantry combat was quite lacking, the MoW-lite vehicle mechanic are good enough, mission design has it high and lows, but still enjoyable. Tbh im quite biased here and Soldiers : Heroes of WW2 and its sequels has spoilt me rotten for my expectations in Real Time Tactics games released after 2004
>>
>>1295571
>id love to see a game set in 2014 Novorussia but thats basically wishful thinking
Every war ends, every war will find its way into pop culture eventually once the it's no longer the current thing. Maybe in another decade. Could have an interesting economic aspect to it as you trade for gear, supplies and vehicles with the other units and the enemy, invent new ways to beg for foreign gibs or raid the old Soviet stockpiles.
>>
>>1310528
name?
>>
>>1312477
Tzar burden of the crown
>>
>>1310859
>every war will find its way into pop culture eventually
So where's my Cod Wars adaption?
>>
>>1312638
I want one about the Emu War
>>
>>1310525
SHUT UP SHUT UP SHUT UP
>>
>>1289553
ya'll niggas don't know bout Arsenal-Taste The Power. My dad actually bought it for me through standard mail order back in the day, from the French guy who developed it.
>>
>>1314054
www.youtube.com/watch?v=2Cey5hm2S_c
>>
>>1312638
make it yourself anon
>>
>>1290811
That looks awesome

Man the alien franchise has so many cool products, they just suck at executing.
>>
>>1289553
GOG should fix this game
>>
>>1295590
rent free
>>
boomp
>>
>>1289783

>build your own vehicles with the modular construction system.

You might also be interested in this then.
>>
>>1295540
it's a good game for Russian propoganda but the jews have to charge you for the skirmish mode as dlc
>>
Real War.
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Fargate
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>>1289553
I know it's not true, but I often feel like I'm the only person who played this game. I'd probably do some nasty things for a spiritual sequel with the city building and company formation (since Kohan 2 kind of sucked and the studio is long dead).
>>
Anyone else unfortunate enough to have picked up this piece of shit?

I was too young to grasp this at the time but it was busted as fuck and the mission AI was either impossibly hard and aggressive or completely passive
>>
>>1327731
Fuck, pic related
>>
>>1327735
>>1327731

Similarly I made the mistake of getting this game too, which also fucked with me as a little kid because i couldnt yet quite grasp the concept that some games were just objectively bad and there wasn’t anything I was ‘missing.’

Though this one didnt review as bad as America evidently.
>>
>>1327731
>>1327735
I remember playing that one and how the pathfinding would absolutely break when you had too many horses on the map
Had some cool ideas for the time though
>>
>>1289783
It's literally free to download on Steam. Even gets updates from time to time.
>>
>>1327707
Join the club then
The other fags all play in secret for some dumb reason
>>
>>1291298
Where do I get this and how do I get it to run on Win11?
>>
boomp
>>
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Axis & Allies from 2004, played this game a lot when I was a kid
gets a bit unbalanced but theres mods that makes it a bit fun to play

https://www.myabandonware.com/game/axis-allies-bcl
>>
>>1292121
Man! I really want to play this game but it's imposible
>>
>>1333556
have another one
>>
>>1289783
based
>>
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>>1324797
>>1289783
I need a full list of games like this - others I know like that are:
>Impossible Creatures
>Earth2150
>WarZone2100
>Metal Fatigue
>Metal Knight
>Reflux / RoboRumble
>Tribal Rage (technically as you can make your own vechicles from available presets, or improve both infantry and vechicles with extra gear)
>KKND2 - although it only has 3 designable unit chassis per faction, but I'm still gonna let it count
>Parkan: Iron Strategy (if you count Battlezone clones as RTS)
>>
>>1289553
https://www.youtube.com/watch?v=9PpPDGdYDlw
>Space Clash
Spanish game i think. I really liked the freeplay in space, trade and diplomacy options, they really elevated the game over other CnC and StarCraft clones.

May i also interest you in
https://www.youtube.com/watch?v=0u2Zwi2hJHE
>Maelstrom
The game that Vagners and Perimeter devs made when the lead designer behind them left. That was enough to generate some hype here in Russia, and IIRC game had some interesting gimmicky mechanics, but it went very silent and didn't really make any waves even back home.

https://www.youtube.com/watch?v=9spFL6iADLA
>War Front: Turning Point
Setting wise, first Red Alert but set in alternate WWII. Gameplay is closer to Generals, but it had the ability to control a single unit.

https://www.youtube.com/watch?v=tOmuel_doFA
>Sombras de guerra: La Guerra Civil Española
I think it is the only game about Spanish civil war besides wargames. At the time, they say, it caused some outrage in Spain. Other than that, very standard RTS with kinda cartoony graphics. The dev's previous one, War Times, was a WWII-themed Generals ripoff, and had way more international success.

https://www.youtube.com/watch?v=2onNO2gODpQ
>Rise & Fall: Civilizations at War
I think the last honest attempt at AAA AoE killer with very troubled development.

https://www.youtube.com/watch?v=qyOwHA_hc_M
>Ancient wars: Sparta
And other games by World Forge - expansion to Sparta, Golden Horde and Alexander. Probably the last batch of notable Age of Empires clones. Very comfy looking.

>ParaWorld
https://www.youtube.com/watch?v=HsplqiVge5o
Another comfy looking euro RTS with dinosaurs from the times of genre's twilight.
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>>1344381
The later ones that i >>1345584 listed have unit equip system for different weapons and armors, and IIRC some of them have loot mechanic. Also, cavalry uints are made from avaliable horses and warriors.
>Golden Horde
>Ancient Wars: Sparta (+ expansion)
>Alexander the Great
I guess that's close enough. But the systems in them were junky and not really balanced, with heavy unit rush being a to-go tactic. Devs have put Sparta no steam and updated it dor modern systems as "definitive version", i don't know if they fixed anything mechanics related.
>>
>>1344381
Desynced looks promising, a mix of rts and factorio. Every unit and building is just an empty chassis, and functionality comes from modular addons, the same ones fit on both vehicles and buildings. Though the RTS part is barebones right now, there's no enemy to fight.
>>
https://www.youtube.com/watch?v=9HgDU35uNFc

SunAge
>>
>>1345584
fucking S+ post anon, great stuff, very thorough
>>
>>1289553
>>1289556
this thread set me on a quest to play it and i did, fun game killing AI nests of artillery as OP martians

you want to get dxwind, google for dxwind settings for WotW
>>
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>>1289553
An RTS with semi-modular unit design, multipath campaign, and a functional stock and investment system that unlocks various bonuses. Shame it's virtually impossible to get working.
>>
>>1289553
I can't believe we don't have a new version of Populous based on 3.
>>
Anyone play Urban Assault?
>>
>>1295633
Wow that's a lot of tranny seethe
>>
>>1295639
Go back to the toilet, zigmantas cuckstinskas.
>>
>>1353976
i bought the physical discs over a decade ago and have never got it working.
>>
>>1291658
Stellaris before Stellaris was born. Game was absolutely banging back in the day.
>>
>>1336652
bump
>>
>>1291658
Literally nothing compares to IG2. Suffer with me.

>>1344381
Metal Fatigue and KKnD aren't like Earth 21x0 games. Haven't played the others but I doubt they are similar enough.
Although to be fair, Metal Fatigue and KKnD are great in their own ways.
>>
>>1327690
Very under-rated despite the somewhat stunted cut-scenes.
>>
>>1303768
>but something about this game doesn't flow.
You're not supposed to camp, you're supposed to be very aggressive.
>>
>>1344381
Forged Battalion
>>
>>1364123
anotha one
>>
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>>1289553
Haven't played Machines:Wired for War in ages, and I somehow doubt it holds up as well as my younger self remembers it. But it had some neat ideas at least.
>>
>>1370820
It's open sores now: https://github.com/NightDive-Studio/machines
The engine, at least. Assets you download separately, but I'd expect fans to eventually replace them with higher resolution free alternatives.
>>
How do I go about playing KKnD?
Do I want to use the open source project?
>>
>>1365105
I started the game on one the harder difficulties, and the only way I have a chance of winning is if I build base turrets and slowly expand my circle of base turrets outwards, rushing my garrison of units to wherever the turrets are being attacked so I have local fire superiority. I must be playing the game wrong, it works, but every single mission takes 1-2 hours to complete, and most of that time is just slowly creeping and waiting for the gold extractors to produce enough gold
>>
>>1289553
interesting
>>
>>1370979
You're supposed to shut down their resource gathering. Whatever is that base resource evenly spread across the entire map is, it's required for pretty much everything. Corium, I think. But the others work almost as well.

The problem is that computer players start with something in the bank, with a few patches of most resources they need in their base, and with a decent fleet. So you need to juggle fighting off their military subs with intercepting and blowing up their resource gatherers, constructors and mines. Thankfully their fleet rushes to protect their resource things as soon as you start attacking them, at least from what I remember.
So, again, you need to be very aggressive. If you don't want to dig in for hours and then sloooowly accumulate gold from those filtering thingies to trade it for other resources.

As to how you manage to win in engagements with their fleets? Composition and upgrades mostly. Computer players are not amazing, their scripting is fairly limited. If you've been going into a certain path, like lasers or whatever, you'll have little choice but to capitalize on that. The enemy adapts somewhat but they still try to have diverse enough compositions because their scripting is limited.
Manually changing depth for your subs can work too sometimes but don't expect anything like Starcraft tier "micro", the game is blissfully free from that crap.
Fighting near your bases where you have some turrets helps too, as in any other game.
Also you obviously steal as much tech as possible when playing for a human faction. As aliens you just suffer, I guess. Their campaign was the hardest for me. When playing against them the odds are heavily stacked in their favour, probably for creating that scary alien invasion feeling.
Also expect heavy losses in engagements, always. Your goal is to make long-term losses for the enemy worse. Primarily in resource gathering, although a raid crippling their sub production never hurts either.
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>>1356019
>Kaya!
>Kaa!
>1 or more men go into a hut, more men are produced
>Men are subordinate slaves to the only woman in the entire tribe

This game is a feminists wet dream. Fucking kino though, all the cool spells and shit were really fun back in the day. I remember some of the levels being pretty brutal though.
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>>1344381
War Inc is another obscure RTS with customizable units

https://www.youtube.com/watch?v=YYzG00AwMJc

also has a neat stock market simulation between missions
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>>1291658
>>1365101
Imperium Galactica friends. Our suffering is legendary... they took pic related from us and if that wasn't enough they delivered that Nexus Jupiter Incident shite.

The rage still burns inside me.
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>>1345587
this game was amazing, way ahead of its time
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i've never meet someone that played and like war wind like me, i guess the aesthetics were too alien for most
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>>1372364
Nexus is good for what kind of game it really is, although proper refunding for replacing components would be nice. Otherwise yeah.
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>>1372373
It gets mentioned from time to time in obscure games threads. I think I've seen it talked about in /vr/ as well, but not completely certain. Ought to be a few other anons who like it.
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>>1289553
interesting
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Vital Device

Korean RTS that takes place inside a human body

https://youtu.be/ajz7KOinKHU
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Rasetsu

Japanese RTS based on hero units. Instead of multiple squads of small units, you control one squad of very powerful units

https://youtu.be/YGjkFqfGivE
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Malvinas 2032

Argentinian RTS about the Falklands war. Kinda sucks.

https://youtu.be/IcpMduHPKh0
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>>1371825
>This game is a feminists wet dream.
You have it backwards, on the purpose it appears to be a feminists wet dream but if you look deeper it's not.
>All her spells/mana, powered by men
>Can only reincarnate when you have men
>Men are a more valuable resource, shamans are expendable
>She gets locked in a cage and needs the men to come and save her
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>>1371857
nice i played this back in the day. bit buggy but ahead of its time
>>
While Mandalore has given it some attention, I still think this game is not really appreciated for what it is. There are not a lot of official LoTR strategy games so while BFME and WoTR are nearly the same (ignoring BFME having more factions) WoTR is focused on individual units, like Warcraft, instead of battalions. So each unit feels that much more unique, their flaws and highlights are far more visible. For instance, the ranger (giant sword) is really cool, the Nazghul who are elite units that require a hero, are also fun to use, and give a reason to built Shades, a feeble scouting unit otherwise. But then you have stuff like the goblin spearmen and human horse riders who are meant to be massed and as such don’t have a lot of unique abilities, nor do they have formations like in BFME.
Kid me loved the design of the evil faction in general, I always felt like it had more personality than the Free People
>>
By a Romanian Game Studio (affiliated with Proton, if you know about that shooter). Main appeal is Fog of War being permanent and as such, light being a valuable resource. There’s 4 races, 3 aliens (hive mind that combine basic drones spit out by a living moving HQ to create new units and buildings, “generic Protoss”, and Living Energy Constructs) and Robots controlled by a Human explorer.
Other than the Hive faction being interesting to play and multiplayer being maybe not dead, the main reason to get this game is its main menu theme, which I’ll describe as “cool if you like synth”
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>>1373953
Oh yeah, it’s called Nightside
>>
For me, it's Rising Kingdoms. Cozy sprites, very comfy music. It came out after Warcraft 3 and copied quite a bit (different armor/weapon sources, heroes etc) but it has a lot of innovations:
1. Heroes don't level up at all - to learn new abilities you have to spend glory (a resource which is earned only by killing enemies). Glory is also needed to construct houses which increase unit support - so you have to choose between either of those.
2. No mana - abilities are strictly on cool down (can be improved by collecting consumables)
3. Every map has colonies of minor factions - trolls, elves, dragons etc. If you kill the guards, you'll get access to their troops and a global unique ability (for example, trolls can give you a cannon that basically paradrops three trolls in any point on the map or additional gold income, dragons have a portal teleporting your army to any of your bases, vision of the whole map or a designated bomb run etc)
4. Generally very entertaining skills and abilities . E.g. human wizard of the bow can on spot transform 4 swordsmen into archers and vice versa or create ice domes that protect shooters inside but allow them to shoot enemies, wind rider can learn gallop and make cavalry literally trample and knock out enemy troops etc.
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>>1373845
>All her spells/mana, powered by men
Oh fuck that's right! It's men in the huts yeah? I vaguely remember having a bunch of men in huts and trying to one woman army the other tribe.
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>>1356019
are you familiar with From Dust?
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>>1344381
Warbreeds also
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>>1295590
hello ukreddit defense force
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>>1373791
I sure as hell dig the Gigeresqe designs
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>>1290045
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>>1289553
I had some nice ideas
>can equip the same troop type with different weapon tiers
>Weapons would wear down, putting an emphasis on logistics
>Fields would also exhaust forcing you to rotate them (actually i don't remember if they regenerated over time)
>You are not limited by an arbitrary pop cap but by how much food you can produce (soldiers consume food over time and running out of it makes them lose HP)

I put emphasis in the "had nice ideas" because the execution is very tedious. Soldiers do not re-equip worn-out weapons, fields aside from the one near your HQ spawn very far away and there is no other 'warehouse' building. In fact, resources that you cannot access by land are entirely inaccessible to you.
All in all i kinda liked it though
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I'd murder to play pic related again. Not that good but it covers some really obscure battles like Hurtgen or the non-Bastogne parts of the Bulge. Last mission is a bitch though, I barely beat it as a dumb 12 year old.
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Probably already posted but Syrian Warfare is quite good, Men of War lite in modern setting, and a unique one at that.
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>>1374964
Badly needs wasd scroll
>>
Dunno how obscure, but I don't see this pop up very often outside its wacky battle of the sexes concept
>>
So, uh, has anyone played Treasure Planet: Battle of Procyon?
Apparently it even has a mod pack:
https://www.moddb.com/mods/etherium-forces-modpack
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So turns out I have never replayed the game on Win7. And despite looking quite good (normally) it has 8bit graphics. Which means everything looks fucked now.
Is there a known solution for this?
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>>1375368
Turns out a quick search gives a fix that doesn't even require extra tools or something like that:
https://www.pcgamingwiki.com/wiki/Glossary:DirectX/DirectDraw_troubleshooting
Wasn't expecting something that simple.
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>>1375306
Oh yeah, I played that and remember loving it.
It's got a sort of 'kiddie,' UI style, or maybe just felt that way on the tiny resolution of my old monitor, from the screenshots. I remember the UI elements and mouse cursor being outlandishly huge. But it's actually a fairly competent game all in all. I'd rather like to play it, or something like it, again.
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>>1377161
I was honestly dumbfounded when I saw it when I was looking at what was available during the spring sale, of all things a /vst/ vidya by Disney and based on Treasure Planet of all things.
Nice to hear it's good, anon.
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>>1377197
I haven't played it since I was like 14, so I'm sure some of it is nostalgia goggles, but I remember it being pretty good, yeah.
I vaguely remember having a blast running a fleet that was mostly torpedo sloops by volume. Fuck cinematic broadside exchanges, I'm going to drive up, explode you, and leave.
Which, I now realize, I'm still basically doing in Nebulous with those fuckin' OSP rocket clippers. Some things never change.
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>>1370979
Went for a refresher course and I can give some better advice now. First of all, just in case, I'm playing v1.0, without any patches.

So, I've first ran through a BO mission on "weak" for a warm-up and it was really easy. Then I forgot that the campaign statistics screen doesn't unlock the next mission after you've won the current so I had to replay the first mission anyway and chose "medium" difficulty. The enemy fleet was about 5 times larger and they kept rebuilding it. This must definitely be one of the things causing trouble for you.

Second, the part about being aggressive very much stands but obviously with enemies starting with like 30 military subs while you get at most 10 forces you to change things a bit.
You must first familiarize yourself with how patrols work (because there are 3 most common types of enemy fleets: patrols; guarding an area; raid). Patrolling fleets will break off to pursue your sub(s) if yours are seen, but if you pull away far enough enemies will just resume patrolling. Also a fraction of a patrolling fleet might just continue towards the other patrol point so you can break off chunks to deal with a large patrolling fleet piecemeal.

Turrets might seem like they are shit but it's only because they have very limited firing arcs (and ranges, usually), and because they have to be put in a line, roughly speaking, while subs can easily overwhelm them by approaching/arranging themselves in a something resembling a quarter of a sphere. But turrets are actually pretty powerful for how little they cost and it shows if you force engagements near/over your turrets. Conversely, avoid engaging enemy fleets near their base defences.
The trick you want here is to bait enemies with some high-value sub, like a Raider, then retreat all the way into the heart of your base while the pursuers go through a wall of light and medium subs above and slightly behind a row of turrets.
You can bait with a light (12 speed) sub but it works less often.
>>
>>1370979
>>1377299
Another very important factor is indeed composition.

For engagements on the smaller scale you want to have light subs even if it's against something like Silicon Escorts. Fast subs take much less damage due to how well they can evade. And as BO you straight up start with possessing stolen Sentinel and Hunter tech, so no reason to ever build more expensive Fighters that have a limited supply of slightly stronger torpedoes which can easily miss. Fighters also having 100 more HPs tends to not save them, in general.
Of course all of that changes after you pump Fighters full of upgrades but early on you just don't have access to them.

But when you have ~20 strong fleets engaging no matter what formations you choose they are going to get bunched up and now even agile subs get in the way of each other and get slaughtered by weapons with AoE, and even just heavy-hitters like Ruby Lasers. You still want a few tagging along, especially if you can bother to corral them to stay on the sides where they can easily change depth.

Another huge force multiplier can happen if you got an enemy trying to squeeze through a narrow pathway, like between rocks and an edge of the map. Again, even without AoE weapons every miss is going to hit a sub behind the intended target and their raid turns into a slaughter.
Obviously you should avoid falling into traps like that yourself, but at least computer players aren't smart enough to bait you into something like that. At least "weak" and "medium" aren't, maybe I'll try "strong" at some point again but I remember them being fairly tedious and if the tendency from "weak" to "medium" is telling me anything, "strong" should be starting with completely ridiculous fleets.
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>>1356019
this game creeped me out hard as a kid
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>>1290089
become a hero
https://store.steampowered.com/app/361380/World_War_I/
>>
>>1377531
You must've been one of those colossal faggots as a kid.
>>
>>1301836
That StarCraft prototype that looked like WC2 reskin and was teased before the complete rework of the game.
>>
>>1370953
KKND as it is works perfectly fine under DOSBox. However, there is not much point of using it since KKND Extreme adds Win95 support and skirmish, and works flawlessly on at least Windows 10, with mounted CD images providing music and videos. Well, at least it works on my machine (tm). With some hex tinkering, it can be made to run at any resolution you want (i wouldn't suggest the HD mods posted on Steam and IMDB since they are outdated and don't work), but the maps that are smaller than your screen (and nowadays, that's most likely all of them) will give you artifacts, so keep the modded .exe alongside original and switch between them.
>Do I want to use the open source project?
OpenKrush? It looks alright but it is an OpenRA mod and is probably akin to playing original Quake episodes through some multiplayer-focused port with all its bells and whistles that are irrelevant in SP.
>>
>>1294409
I remember playing this game in school. AI was non-existent. After first huge wave in first 10 minutes of the game computer does nothing to kill you.

One thing that i really liked was anti-air batteries which could obliterate a whole bunch of helicopters with just one shot.
>>
>>1346536
>Ancient Wars: Sparta
Damn that looks really interesting
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>>1379207
>That StarCraft prototype that looked like WC2 reskin and was teased before the complete rework of the game.

Yeah it's probably best it stays lost lol, it looked fucking awful.
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>>1289553
I tried installing this, but every time I insert to CD1 and try installing it, it tells me I need to have the Human CD (CD1) even though I already have it mounted. I tried mounting the Martian CD as well and nothing works. Anyone knows how to fix this?
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>>1380290
Can it be the order of CD drive letters problem? Old games usually had lots of trouble dealing with optical drives that have drive letters past the first one. For example, if you have a HDD as disk C, then 2 optical drives (real or emulated) as D and E, some old games would only work at all if the CD they're looking for is on disk D.
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>>1380293
The problem is I am using a laptop and there's already an internal HDD that's using Disk D. So I have no idea how to fix this, if there even is a way to fix this.
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>>1380297
>and there's already an internal HDD that's using Disk D
Do you mean a DVD drive maybe? Having more than one HDD does not affect this. Don't know about new Windows versions (8 and later), but on 7 it was still possible to change drive letters.
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>>1380315
>Do you mean a DVD drive maybe?
As in the D: Drive slot is taken by an HDD. Pic related. Sorry if I sound like a tech illiterate, I might be misunderstanding here.
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>>1380315
>>1380319
And to clarify I am using WinCDEmu to mount the War of the Worlds CD, I have an external Disk Drive but I am not using it in this case, nor right now.
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>>1380319
That's not a problem, yes. Past D there should be an E and possibly an F too. E is most likely your built-in DVD, if your notebook has one. And then F is the non-physical DVD drive emulated by WinCDEmu. If that is how things are, you need to swap E and F, so that WinCDEmu's emulated drive is E and physical built-in DVD drive is F.
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>>1380334
I don't have a built-in DVD drive, I have an external one which I am not using at the moment.
I did for a while have Civ 2 on E: because the game wouldn't launch without it being mounted. But I removed that and mounted War of the Worlds CD1 on E: and it still doesn't work.
I did vaguely see on some old forum someone said that War of the Worlds' CD1 only works on D:, which would be a big problem if that's the case.
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>>1380337
>I did vaguely see on some old forum someone said that War of the Worlds' CD1 only works on D
Huh. That's rare but not unheard of. Yes, some old games did require the CD to be on D specifically. Which sucked massively for those of us who had more than one HDD or just partitioned their HDDs into several partitions. Today virtual machines solve this fairly easily, and this is probably the most cost-effective (cost meaning time and effort) solution for you.
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>>1380341
Good idea, thank you. I'll do it through a VM. Is there a good tutorial for using a VM? Last time I used one I more-or-less did it blind with only a guide for basic installation.
>>
>>1380350
From what I remember, all VM programs worth anything let you either install from a physical disk or from an image of one. The disk obviously needs to be a bootable one (which Windows installation disks are), so you either select a physical DVD drive when creating a new VM, or point it to an image which will be mounted into an emulated DVD drive. From there it should be the same as installing onto real hardware except even easier because you need no additional drivers and such.
And if the game is known to run in DOSBox it might be even simpler, with an existing step-by-step guide being available somewhere.
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>>1379219
>However, there is not much point of using it since KKND Extreme adds Win95 support and skirmish, and works flawlessly on at least Windows 10, with mounted CD images providing music and videos.
Right, playing through the human campaign right now and the iso does have to be mounted to watch the cutscenes and I guess listen to the music too.
>widescreen
I'm used to playing in low res after playing through the original StarCraft recently but KKND's maps seem big enough, I usually use 1600x900 resolution would that be an issue?
>OpenKrush... OpenRA
Yeah, that's why I asked if I should even give it a shot.
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>>1380550
>I usually use 1600x900 resolution would that be an issue?
1920x1080 was on every third map or so i think. So most likely it won't, but i didn't test it.
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>>1380550
>playing through the human campaign right now
Also godspeed anon. I gave up on 13th or 14th mutie mission, it was 2unfair4me even with a secret unit.
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>>1380690
I'll give it a whirl then, see how things turn out.
>>1380694
I'm doing alright so far, had difficulty with the mission to wipe out the mutie settlement but I got the hang of it.
>it was 2unfair4me
That might just be the 90s, difficulty can ramp up as a campaign goes on or seem fixed against you in some missions of expansion packs.
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>>1380319
What is 3d objects for?
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>>1344381
what game is screenshot?
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>>1365101
>Metal Fatigue and KKnD aren't like Earth 21x0 games.
I only included them for the (very rudimentary in case of KKND2) "make your own units out of modules" aspect I dig very fondly - would also include Mech Platoon in there if it wasn't so simple and clunky due to being a strategy game made for GBA (but then again there was at least 1 RTS made for the original GameBoy of all things so whatever)
>>1381650
Metal Knight: Mission - Terminate Resistance
An old chink strategy game I used to play as much as CnC & RA1 when I was a kid, very deriative of other RTS of that time 2bh - but the modular unit design (simillar to WZ2100 & Earth 2150) helped it to stand out a little more from the rest



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