[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • There are 234 posters in this thread.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Crypto payment is now available for self-serve ad campaigns


[Advertise on 4chan]


post obscure rts games that you like

I'll start with pic related, the War of the Worlds RTS, too bad it's a pain in the ass getting it running on modern hardware

https://www.myabandonware.com/game/jeff-wayne-s-the-war-of-the-worlds-dii
>>
>>1289553
I've always wanted to play this, but when I tried I got rainbow graphics errors.
>>
File: Capture.png (118 KB, 625x400)
118 KB
118 KB PNG
>>1289556
there's a guide in the myabandonware website that requires some registry editing but I honestly dont know if it works, I've never encountered the issue
>>
>>1289553
this needs a remaster so fucking bad
>>
Dark Colony
>>
>>
File: warzone2100build.jpg (489 KB, 1920x1080)
489 KB
489 KB JPG
I really like Warzone 2100 because of how you can build your own vehicles with the modular construction system.
>>
Has anyone got a proper download for the game but with music and all the shit patched?
>>
>>1289783
Not obscure at all
>>
>>1289783
based warzone enjoyer
but yeah it isnt that obscure
>>
>>1289783
Is this the only RTS ever that allows you fuck-back arty spammers with counter-battery radars?
>>
Does Clonk count as a RTS https://youtu.be/oGaDdRk7pC4

There is a WWI game made in the Blitzkrieg engine that is pretty obscure too, its impossible to pirate because no one bothered to crack it

>>1289783
I got filtered by the pathfinding being so shit, the rest of the game is amazing tho
>>
>>1289556
Palette suspender may work for that. It was a tool for the original Age of Empires. There's a fixed up .exe for War of the Worlds that can get it going on at least an XP machine as well. Not sure about post XP though.
>>
File: hqdefault.jpg (20 KB, 480x360)
20 KB
20 KB JPG
>>1289553
the cutscenes are very kino
https://www.youtube.com/watch?v=Mfd95Lo_Ni4
https://www.youtube.com/watch?v=whaTJhScqJE

and the martian voices are top notch
https://www.youtube.com/watch?v=WrEMVxnV320
>>
File: darwinia.png (1.97 MB, 1920x1080)
1.97 MB
1.97 MB PNG
>>1289553
Darwinia's pretty fun. Luv the music.
https://www.youtube.com/watch?v=6hdhyfNsZRo
>>
File: maxresdefault.jpg (157 KB, 1280x720)
157 KB
157 KB JPG
AvP: Extinction is a cool game.
>>
File: CM-darwiniademo.jpg (279 KB, 800x600)
279 KB
279 KB JPG
>>1290739
Darwinia's kino
>>
>>1289553
Soldiers of anarchy hands down

>10 years after a pandemic caused by a manmade virus kills off most of the population your ragtag groups of army guys emerge from their bunker to fin the world ruled by gangs, fanatics, and scientists, so you help locals, then go after the source of the porblem with cold war era equipment from humvee to hinds

Also after replaiyng it countless times and even using its built in map editor to harden stuff, i only recently eralized i can change the rsolution form 800x600
>>
>>1291298
this looks pretty damn neat anon. i'm playing myth 2 now but i think i might try this one next.
>>
>>1291555
make sure you get the patches, it allows you to pause the game and issue oders in that time, which is essential for ambushes and to deal with fuckup-cascades

By chance do you know any other games of this type with persistent between-mission base/upgrade elements? the only other i know of was xcom
>>
>>1291658
can't say without having played it first, sorry. but there are some xcom clones around, you can check on those. i'm glad to hear you say soldiers of anarchy has a mechanic like this though, it was one of the most satisfying parts of xcom for me
>>
File: the gladiators.jpg (72 KB, 481x640)
72 KB
72 KB JPG
Bow down to the true no base tactical game, space waifus included
>>
>>1289790
there are patches that work but afaik getting the music to work is almost impossible
>>
>>1291658
Blitzkrieg 1
>>
>>1291658
Galactica 2 was fun for awhile. The end game devolves into fleet death balls though. Also kiting the big evil fleet until you can make enough ships to fight it.
>>
>>1292121
Too bad it doesn't run on modern systems
>>
>>1291298
looks fun
>>
>>1289738
It can't even get a rerelease
>>
File: real war.jpg (391 KB, 1201x1600)
391 KB
391 KB JPG
I loved it and the sequel as a kid. Barely ever hear it mentioned ever, C&C:G overshadowed it (and for good reasons) but for a time it was my go-to arcade strategy with realistic aesthetics.
https://youtu.be/PniFb8OSEkI
>>
>>1289553
>>1290219
https://www.youtube.com/playlist?list=PLAcvVnSyPNQsAJYNwh206ymGbDCHsiU2M
https://www.youtube.com/playlist?list=PLX0jSFrWx1v1UwP8Ve3lvo7xbYGJLcUab
>>
>>1294400
isnt this the twisted metal clone?
idk I've heard people say its not that good but I haven't tried it yet so I cant really say

also I wonder if ripping the models from the game is possible
>>
Syrian Warfare. I dont know why, bud i love that game
>>
>>1290739
Used to love this game, devs went on to make Prison Architect.
>>
>>1291298
It's more of a tactics game tough. Closer to Commandos then C&C I'd say.
>>
>>1295540
Me too, the tense RTS action in realistic setting, environmental destruction, the campaign and memorable characters, the humor, story being respectful towards brave men of SAA.
I wish the devs made more games, id love to see a game set in 2014 Novorussia but thats basically wishful thinking
>>
>>1295571
>>1295540
A couple of russian shills praising russian propaganda wrapped into a game, what a surprise. The game is mediocre shit at best btw.
>>
>>1295590
Name better RTS set in modern day that came out within last 5 years
>>
>>1295591
This desu. For me, its dream come true, despite all the problems and some dumb stuff in the game.
Just the way you storm buildings, with grenades and shmels preceding Tiger forces charge, while awesome OST plays in the background.
>>
>>1295591
Idk I am not going to google that for you. And I don't see a point in playing mediocre "game" made for clear propaganda purposes.

>>1295612
>This desu
Couple of russian shills, classic.
>>
>>1295617
>Idk I am not going to google that for you
Dont google it for me, google it for yourself
On top of my head i can name Act of Aggression that came out within last 8 years and was wanna be cnc, not really good neither set in realistic modern day setting. Other than that there also was "Call to Arms" game with was a janky mess and also not very fun.
I cant really think of any other recent RTS set in modern day.
Also Syrian Warfare is slightly above mediocre in my opinion. Its a solid 6.5-7/10 for me and thats good enough, its fun.
>>
>>1295621
Btw this game is not even obscure it's just a concentration of mediocrity, why did you even bring that here russian scumbag?
>slightly above mediocre in my opinion
Yeah sure, let your other guy write some marketing bullshit for ye?
>>1295612
>Just the way you storm buildings, with grenades and shmels preceding Tiger forces charge, while awesome OST plays in the background
>Other than that there also was "Call to Arms" game with was a janky mess and also not very fun
That's funny how you even compare CtA to your cheaply made propaganda trash.
Are you lost from chug?
>>
>>1295624
>russian scumbag
You are mentally ill, this is what twitter overdose does to your brain.
>>
>>1295626
Sure dude, it just happens when someone brings russian propaganda game to a completely irrelevant thrad.
>>
>>1295629
Thread is about obscure games
Syrian Warfare is quite obscure, i dont think it had more than 100 000 sales and isnt discussed almost at all on /vst/.

So now please, demonstrate some mental gymnastics for me why obscure RTS game doesnt fit a thread about obscure RTS games
>>
>>1295630
Obscurity isn't about sales.
This game is not obscure, it's a shit-mediocre tier crap that promote russian agenda, nothing more.
Now scram back catching bombs from drones or whatever trench you crawled out of.
>>
woah wtf why is that guy having a meltdown in this thread
>>
>>1295633
>it's a shit-mediocre tier crap
So is it mediocre or crap? What is even "shit-mediocre"? Something shit cant be mediocre after all.
Btw it sits on 86% positive reviews on steam so i guess most of people that played it liked it and though it was above average. But i guess they were paid russian shill bot trolls or whatever eases your conscience.
>Obscurity isn't about sales.
Obscurity is about how many people played it, if not a lot of people bought it not a lot of people played it. I see you have problems with basic logic but thats given seeing your virulent russophobia
>>
>>1295637
>Obscurity is about how many people played it
Not only that, but also a game that have obscure mechanics. That game has nothing of sorts and made by the book, except with shit quality.
>Btw it sits on 86% positive reviews on steam
As you said almost none played this obvious russian propaganda crap, and those who know what's the game about give it 10/10 without even playing it or promoted via russian internet research agency.
>russophobia
chugger confirmed
Why, do they pay to promote their games here?
>>
Bitch boy having meltdown over a game.
I mean what the hell is going through his head i couldnt even fathom.
Anyway, its a good game, obvious to anyone who has iq over 70 that its a propaganda. Just like CODs are propaganda, and some of them are good.
Now seethe bitch
>>
>>1295540

I loved this game but the "rescue the helicopter pilots" mission is just complete bullshit. Having a limitd number of units against endlessly respawning enemies is retarded.
>>
>>1295703
I think that all missions have respawning enemies, i remember one mission where i needed to get on the top of the hill and then retreat, i left one squad at the base of the hill and no joke i think they raked up something like 200 kills because of enemy infantry spawning all the time.
>>
>>1295663
Inahling ukie farts does that to a westoid.
>>
>>1295729
>vatnik/hohol feud is spreading to the slow boards
fucking slavs, get the fuck out of here, go whine on telegram or something, stop polluting the boards with offtopic garbage
>>
>>1295744
It's probably a /pol/yp that got lost on its way to its containment board.
>>
>>1290739
>>1291242
Interesting looking game, that's for sure. One of those interesting out there concepts, same with Creeper World series.
>>
>>1296333
Also, this thread is going to shit, so might as well post my obscure strategy games in another one.
>>1296321
>>
bump
>>
>>1295590
mad your jihadis lost mutt?
>>
>>1289738
this
FUCK ATARI
>>
real war rogue states

https://www.youtube.com/watch?v=xWwfHb7e-FY
>>
File: Warlocked_Cover.jpg (23 KB, 315x317)
23 KB
23 KB JPG
>shameless WC1 clone
>God awful pathfinding
>Deader than brain dead enemy AI
>Only 3 buildable units and 3 buildable structures

God did I fucking loved it.
>>
>>1301818
Bought 2 copies of this one and borrowed 2 gameboy colors to trade wizards so both carts had all of them
>Use Stealthwiz to cloak all workers
>Build farms blocking entry to base and use invisible workers as gates
>Use wizards to slaughter enemies that can't reach my base until the enemy runs out of resources
Anyone else do this?
>>
Are there any lost media RTS games?
>>
>>1301836
I don't know, check the lost media wiki or some forums maybe and tell us. Surprising amount of obscure rts games you can still find on abandonware sites or pirate sites, but probably not all of them.
>>
>>1294192
What is the name of this game?
>>
>>1295633
go back to uhg or to the trenches, the game is an obscure rts
>>
>>1295540
looks like a MoW clone to me
>>
I really want to give Submarine Titans a try, but something about this game doesn't flow. No pun intended.
>>
>>1303816
I have Dune 2 on sega genesis. It was my first RTS I ever played as kid.
>>
>>1303768
The interface is pretty bad and unit readability is awful. A large percent of the units being functionally the same doesn't help.
That said, the game _is_ gorgeous. Are you using the fanpatch?

https://steamcommunity.com/app/1259380/discussions/0/2254559285375900603/
>>
>>1303897
Yeah, I do. The game does look really good and premise is great, I just can't get into it.
I guess there are a lot of things that the tutorial doesn't explain, like that depth mechanic.
My entire legion of subs got rekt, because the enemy AI kept abusing it much more efficiently then I ever could, because computer.
>>
File: bees v coconuts.webm (2.54 MB, 640x360)
2.54 MB
2.54 MB WEBM
>>1289553
it's grid based
https://pricklypeargames.itch.io/cold-itzler
>>
>>1291298
finishing a mission with more tanks and helicopters than you started it with
>>
>>1305306
did you make this? its pretty cool
>>
File: capture.png (505 KB, 1920x1080)
505 KB
505 KB PNG
>>1291298
>>1305329
>not mobility killing every vehicle to grab their ammo too

also, mission secrets:
1) you can get a sniper, GAS (seekers car, after completing the mission); ammunition for the humvee (before the blockage)
2) a free humvee if the GAS doesn't leave the city being looted
3) A wolf vehicle in a hanging container next to the slaves; Children near the slinger boss's estate tell you where to look for a free humvee
4) you can grab 2 MD-500s from TFR (If you side with claw). bust the back wall and shoot them before they take off; weapons are hidden in front of the TFR base; there is a humvee on the outskirts of the city
5) you can capture 2 more MD-500s (get them before they take off) and do not forget to pick up the ON-58
6) you can capture the mi-8 from NOI (after completing the mission. only in unpatched versions sadly); there is a fortpost near the nuclear power plant (from where 2 t-55s and 2 IFVs arrive), there are a couple of boxes
in it. also, theres a lot of tanks with sub-caliber ammos on this map, so catch them all.
7) mines are turned off from the terminal in the monastery; there are 3 BM-21s on the map (one without a crew, still at the airfield after clearing all outposts, and one more at the outpost, which is with a free BM-21 before talking to the monks); after the mission, you can capture the ON-58 on which the VIP arrived.
8) on the outskirts of the city, at one of the entrances, there is a t-55; it does not matter where to send bombs, to your taste
9) there are secrets, but they are no longer needed...
>>
>>1308923
did ya patch it?
it allows for pausing and issuing commands, as well as allow setting the pathfinding "rigor" so you trade accuracy for speed.

Without those, yeah, its borderline unplayable and why it was trashed at release too.
>>
>>1289553
Perimeter (there is no sequel)
Netstorm (shame that the attempt at a remake fell flat on its face and died in EA)
>>
>>1310463
>Perimeter (there is no sequel)
It does have an expansion, IIRC.
>>
>>
>>1308923
>>1308935
NTA, but tried this with a patch, and it still doesnt help most of the underlying fundamental problems. pathfinding is worse than most RTSes made around that time, slow unit response time, and for a tactics game, the combat feels basic, no cover system(as long as you get in range and the target isnt blocked by a large wall/building, its a guaranteed hit), 100% accuracy for firearms(so its a matter of who got longer ranges and who has the most firepower focused on one enemy that decides the outcome of a battle), and while i dont demand Gem engine/Men of War tier vehicle mechanics(HP suits me just fine for a game made in early 2000s), the aforementioned shitty pathfinding affects them the most.
>>
>>1295540
politics aside, pretty much one of the obscure modern real time tactics that is serviceable, gameplay wise. i like that you could keep units/vehicle from the previous mission to the next mission. while infantry combat was quite lacking, the MoW-lite vehicle mechanic are good enough, mission design has it high and lows, but still enjoyable. Tbh im quite biased here and Soldiers : Heroes of WW2 and its sequels has spoilt me rotten for my expectations in Real Time Tactics games released after 2004
>>
>>1295571
>id love to see a game set in 2014 Novorussia but thats basically wishful thinking
Every war ends, every war will find its way into pop culture eventually once the it's no longer the current thing. Maybe in another decade. Could have an interesting economic aspect to it as you trade for gear, supplies and vehicles with the other units and the enemy, invent new ways to beg for foreign gibs or raid the old Soviet stockpiles.
>>
>>1310528
name?
>>
>>1312477
Tzar burden of the crown
>>
>>1310859
>every war will find its way into pop culture eventually
So where's my Cod Wars adaption?
>>
>>1312638
I want one about the Emu War
>>
>>1310525
SHUT UP SHUT UP SHUT UP
>>
>>1289553
ya'll niggas don't know bout Arsenal-Taste The Power. My dad actually bought it for me through standard mail order back in the day, from the French guy who developed it.
>>
>>1314054
www.youtube.com/watch?v=2Cey5hm2S_c
>>
>>1312638
make it yourself anon
>>
>>1290811
That looks awesome

Man the alien franchise has so many cool products, they just suck at executing.
>>
>>1289553
GOG should fix this game
>>
>>1295590
rent free
>>
boomp
>>
>>1289783

>build your own vehicles with the modular construction system.

You might also be interested in this then.
>>
>>1295540
it's a good game for Russian propoganda but the jews have to charge you for the skirmish mode as dlc
>>
Real War.
>>
File: Fargate.jpg (257 KB, 1280x1024)
257 KB
257 KB JPG
Fargate
>>
File: kohan.jpg (79 KB, 616x353)
79 KB
79 KB JPG
>>1289553
I know it's not true, but I often feel like I'm the only person who played this game. I'd probably do some nasty things for a spiritual sequel with the city building and company formation (since Kohan 2 kind of sucked and the studio is long dead).
>>
Anyone else unfortunate enough to have picked up this piece of shit?

I was too young to grasp this at the time but it was busted as fuck and the mission AI was either impossibly hard and aggressive or completely passive
>>
>>1327731
Fuck, pic related
>>
>>1327735
>>1327731

Similarly I made the mistake of getting this game too, which also fucked with me as a little kid because i couldnt yet quite grasp the concept that some games were just objectively bad and there wasn’t anything I was ‘missing.’

Though this one didnt review as bad as America evidently.
>>
>>1327731
>>1327735
I remember playing that one and how the pathfinding would absolutely break when you had too many horses on the map
Had some cool ideas for the time though
>>
>>1289783
It's literally free to download on Steam. Even gets updates from time to time.
>>
>>1327707
Join the club then
The other fags all play in secret for some dumb reason
>>
>>1291298
Where do I get this and how do I get it to run on Win11?
>>
boomp
>>
File: A&A_0003.png (3.36 MB, 1920x1080)
3.36 MB
3.36 MB PNG
Axis & Allies from 2004, played this game a lot when I was a kid
gets a bit unbalanced but theres mods that makes it a bit fun to play

https://www.myabandonware.com/game/axis-allies-bcl
>>
>>1292121
Man! I really want to play this game but it's imposible
>>
>>1333556
have another one
>>
>>1289783
based
>>
File: R.jpg (38 KB, 474x355)
38 KB
38 KB JPG
>>1324797
>>1289783
I need a full list of games like this - others I know like that are:
>Impossible Creatures
>Earth2150
>WarZone2100
>Metal Fatigue
>Metal Knight
>Reflux / RoboRumble
>Tribal Rage (technically as you can make your own vechicles from available presets, or improve both infantry and vechicles with extra gear)
>KKND2 - although it only has 3 designable unit chassis per faction, but I'm still gonna let it count
>Parkan: Iron Strategy (if you count Battlezone clones as RTS)
>>
>>1289553
https://www.youtube.com/watch?v=9PpPDGdYDlw
>Space Clash
Spanish game i think. I really liked the freeplay in space, trade and diplomacy options, they really elevated the game over other CnC and StarCraft clones.

May i also interest you in
https://www.youtube.com/watch?v=0u2Zwi2hJHE
>Maelstrom
The game that Vagners and Perimeter devs made when the lead designer behind them left. That was enough to generate some hype here in Russia, and IIRC game had some interesting gimmicky mechanics, but it went very silent and didn't really make any waves even back home.

https://www.youtube.com/watch?v=9spFL6iADLA
>War Front: Turning Point
Setting wise, first Red Alert but set in alternate WWII. Gameplay is closer to Generals, but it had the ability to control a single unit.

https://www.youtube.com/watch?v=tOmuel_doFA
>Sombras de guerra: La Guerra Civil Española
I think it is the only game about Spanish civil war besides wargames. At the time, they say, it caused some outrage in Spain. Other than that, very standard RTS with kinda cartoony graphics. The dev's previous one, War Times, was a WWII-themed Generals ripoff, and had way more international success.

https://www.youtube.com/watch?v=2onNO2gODpQ
>Rise & Fall: Civilizations at War
I think the last honest attempt at AAA AoE killer with very troubled development.

https://www.youtube.com/watch?v=qyOwHA_hc_M
>Ancient wars: Sparta
And other games by World Forge - expansion to Sparta, Golden Horde and Alexander. Probably the last batch of notable Age of Empires clones. Very comfy looking.

>ParaWorld
https://www.youtube.com/watch?v=HsplqiVge5o
Another comfy looking euro RTS with dinosaurs from the times of genre's twilight.
>>
File: Original War.jpg (130 KB, 1024x614)
130 KB
130 KB JPG
>>
File: scr16.jpg (1.66 MB, 1600x1200)
1.66 MB
1.66 MB JPG
>>1344381
The later ones that i >>1345584 listed have unit equip system for different weapons and armors, and IIRC some of them have loot mechanic. Also, cavalry uints are made from avaliable horses and warriors.
>Golden Horde
>Ancient Wars: Sparta (+ expansion)
>Alexander the Great
I guess that's close enough. But the systems in them were junky and not really balanced, with heavy unit rush being a to-go tactic. Devs have put Sparta no steam and updated it dor modern systems as "definitive version", i don't know if they fixed anything mechanics related.
>>
>>1344381
Desynced looks promising, a mix of rts and factorio. Every unit and building is just an empty chassis, and functionality comes from modular addons, the same ones fit on both vehicles and buildings. Though the RTS part is barebones right now, there's no enemy to fight.
>>
https://www.youtube.com/watch?v=9HgDU35uNFc

SunAge
>>
>>1345584
fucking S+ post anon, great stuff, very thorough
>>
>>1289553
>>1289556
this thread set me on a quest to play it and i did, fun game killing AI nests of artillery as OP martians

you want to get dxwind, google for dxwind settings for WotW
>>
File: war_inc.jpg (49 KB, 480x423)
49 KB
49 KB JPG
>>1289553
An RTS with semi-modular unit design, multipath campaign, and a functional stock and investment system that unlocks various bonuses. Shame it's virtually impossible to get working.
>>
>>1289553
I can't believe we don't have a new version of Populous based on 3.
>>
Anyone play Urban Assault?
>>
>>1295633
Wow that's a lot of tranny seethe
>>
>>1295639
Go back to the toilet, zigmantas cuckstinskas.
>>
>>1353976
i bought the physical discs over a decade ago and have never got it working.
>>
>>1291658
Stellaris before Stellaris was born. Game was absolutely banging back in the day.
>>
>>1336652
bump
>>
>>1291658
Literally nothing compares to IG2. Suffer with me.

>>1344381
Metal Fatigue and KKnD aren't like Earth 21x0 games. Haven't played the others but I doubt they are similar enough.
Although to be fair, Metal Fatigue and KKnD are great in their own ways.
>>
>>1327690
Very under-rated despite the somewhat stunted cut-scenes.
>>
>>1303768
>but something about this game doesn't flow.
You're not supposed to camp, you're supposed to be very aggressive.
>>
>>1344381
Forged Battalion
>>
>>1364123
anotha one
>>
File: file.png (818 KB, 1071x781)
818 KB
818 KB PNG
>>1289553
Haven't played Machines:Wired for War in ages, and I somehow doubt it holds up as well as my younger self remembers it. But it had some neat ideas at least.
>>
>>1370820
It's open sores now: https://github.com/NightDive-Studio/machines
The engine, at least. Assets you download separately, but I'd expect fans to eventually replace them with higher resolution free alternatives.
>>
How do I go about playing KKnD?
Do I want to use the open source project?
>>
>>1365105
I started the game on one the harder difficulties, and the only way I have a chance of winning is if I build base turrets and slowly expand my circle of base turrets outwards, rushing my garrison of units to wherever the turrets are being attacked so I have local fire superiority. I must be playing the game wrong, it works, but every single mission takes 1-2 hours to complete, and most of that time is just slowly creeping and waiting for the gold extractors to produce enough gold
>>
>>1289553
interesting
>>
>>1370979
You're supposed to shut down their resource gathering. Whatever is that base resource evenly spread across the entire map is, it's required for pretty much everything. Corium, I think. But the others work almost as well.

The problem is that computer players start with something in the bank, with a few patches of most resources they need in their base, and with a decent fleet. So you need to juggle fighting off their military subs with intercepting and blowing up their resource gatherers, constructors and mines. Thankfully their fleet rushes to protect their resource things as soon as you start attacking them, at least from what I remember.
So, again, you need to be very aggressive. If you don't want to dig in for hours and then sloooowly accumulate gold from those filtering thingies to trade it for other resources.

As to how you manage to win in engagements with their fleets? Composition and upgrades mostly. Computer players are not amazing, their scripting is fairly limited. If you've been going into a certain path, like lasers or whatever, you'll have little choice but to capitalize on that. The enemy adapts somewhat but they still try to have diverse enough compositions because their scripting is limited.
Manually changing depth for your subs can work too sometimes but don't expect anything like Starcraft tier "micro", the game is blissfully free from that crap.
Fighting near your bases where you have some turrets helps too, as in any other game.
Also you obviously steal as much tech as possible when playing for a human faction. As aliens you just suffer, I guess. Their campaign was the hardest for me. When playing against them the odds are heavily stacked in their favour, probably for creating that scary alien invasion feeling.
Also expect heavy losses in engagements, always. Your goal is to make long-term losses for the enemy worse. Primarily in resource gathering, although a raid crippling their sub production never hurts either.
>>
>>1356019
>Kaya!
>Kaa!
>1 or more men go into a hut, more men are produced
>Men are subordinate slaves to the only woman in the entire tribe

This game is a feminists wet dream. Fucking kino though, all the cool spells and shit were really fun back in the day. I remember some of the levels being pretty brutal though.
>>
>>1344381
War Inc is another obscure RTS with customizable units

https://www.youtube.com/watch?v=YYzG00AwMJc

also has a neat stock market simulation between missions
>>
File: igiiicover.jpg (114 KB, 480x618)
114 KB
114 KB JPG
>>1291658
>>1365101
Imperium Galactica friends. Our suffering is legendary... they took pic related from us and if that wasn't enough they delivered that Nexus Jupiter Incident shite.

The rage still burns inside me.
>>
>>1345587
this game was amazing, way ahead of its time
>>
i've never meet someone that played and like war wind like me, i guess the aesthetics were too alien for most
>>
>>1372364
Nexus is good for what kind of game it really is, although proper refunding for replacing components would be nice. Otherwise yeah.
>>
>>1372373
It gets mentioned from time to time in obscure games threads. I think I've seen it talked about in /vr/ as well, but not completely certain. Ought to be a few other anons who like it.
>>
>>1289553
interesting
>>
File: co4h9b-1.jpg (31 KB, 264x352)
31 KB
31 KB JPG
Vital Device

Korean RTS that takes place inside a human body

https://youtu.be/ajz7KOinKHU
>>
File: ra_main.jpg (41 KB, 350x495)
41 KB
41 KB JPG
Rasetsu

Japanese RTS based on hero units. Instead of multiple squads of small units, you control one squad of very powerful units

https://youtu.be/YGjkFqfGivE
>>
File: 2422201-malvinas20320.jpg (26 KB, 250x320)
26 KB
26 KB JPG
Malvinas 2032

Argentinian RTS about the Falklands war. Kinda sucks.

https://youtu.be/IcpMduHPKh0
>>
>>1371825
>This game is a feminists wet dream.
You have it backwards, on the purpose it appears to be a feminists wet dream but if you look deeper it's not.
>All her spells/mana, powered by men
>Can only reincarnate when you have men
>Men are a more valuable resource, shamans are expendable
>She gets locked in a cage and needs the men to come and save her
>>
>>1371857
nice i played this back in the day. bit buggy but ahead of its time
>>
While Mandalore has given it some attention, I still think this game is not really appreciated for what it is. There are not a lot of official LoTR strategy games so while BFME and WoTR are nearly the same (ignoring BFME having more factions) WoTR is focused on individual units, like Warcraft, instead of battalions. So each unit feels that much more unique, their flaws and highlights are far more visible. For instance, the ranger (giant sword) is really cool, the Nazghul who are elite units that require a hero, are also fun to use, and give a reason to built Shades, a feeble scouting unit otherwise. But then you have stuff like the goblin spearmen and human horse riders who are meant to be massed and as such don’t have a lot of unique abilities, nor do they have formations like in BFME.
Kid me loved the design of the evil faction in general, I always felt like it had more personality than the Free People
>>
By a Romanian Game Studio (affiliated with Proton, if you know about that shooter). Main appeal is Fog of War being permanent and as such, light being a valuable resource. There’s 4 races, 3 aliens (hive mind that combine basic drones spit out by a living moving HQ to create new units and buildings, “generic Protoss”, and Living Energy Constructs) and Robots controlled by a Human explorer.
Other than the Hive faction being interesting to play and multiplayer being maybe not dead, the main reason to get this game is its main menu theme, which I’ll describe as “cool if you like synth”
>>
>>1373953
Oh yeah, it’s called Nightside
>>
For me, it's Rising Kingdoms. Cozy sprites, very comfy music. It came out after Warcraft 3 and copied quite a bit (different armor/weapon sources, heroes etc) but it has a lot of innovations:
1. Heroes don't level up at all - to learn new abilities you have to spend glory (a resource which is earned only by killing enemies). Glory is also needed to construct houses which increase unit support - so you have to choose between either of those.
2. No mana - abilities are strictly on cool down (can be improved by collecting consumables)
3. Every map has colonies of minor factions - trolls, elves, dragons etc. If you kill the guards, you'll get access to their troops and a global unique ability (for example, trolls can give you a cannon that basically paradrops three trolls in any point on the map or additional gold income, dragons have a portal teleporting your army to any of your bases, vision of the whole map or a designated bomb run etc)
4. Generally very entertaining skills and abilities . E.g. human wizard of the bow can on spot transform 4 swordsmen into archers and vice versa or create ice domes that protect shooters inside but allow them to shoot enemies, wind rider can learn gallop and make cavalry literally trample and knock out enemy troops etc.
>>
>>1373845
>All her spells/mana, powered by men
Oh fuck that's right! It's men in the huts yeah? I vaguely remember having a bunch of men in huts and trying to one woman army the other tribe.
>>
>>1356019
are you familiar with From Dust?
>>
File: OIP(80).jpg (50 KB, 474x600)
50 KB
50 KB JPG
>>1344381
Warbreeds also
>>
>>1295590
hello ukreddit defense force
>>
>>1373791
I sure as hell dig the Gigeresqe designs
>>
>>1290045
>>
File: 1663324981759539.jpg (39 KB, 278x358)
39 KB
39 KB JPG
>>1289553
I had some nice ideas
>can equip the same troop type with different weapon tiers
>Weapons would wear down, putting an emphasis on logistics
>Fields would also exhaust forcing you to rotate them (actually i don't remember if they regenerated over time)
>You are not limited by an arbitrary pop cap but by how much food you can produce (soldiers consume food over time and running out of it makes them lose HP)

I put emphasis in the "had nice ideas" because the execution is very tedious. Soldiers do not re-equip worn-out weapons, fields aside from the one near your HQ spawn very far away and there is no other 'warehouse' building. In fact, resources that you cannot access by land are entirely inaccessible to you.
All in all i kinda liked it though
>>
File: 51gq8MSkdPL.jpg (63 KB, 340x500)
63 KB
63 KB JPG
I'd murder to play pic related again. Not that good but it covers some really obscure battles like Hurtgen or the non-Bastogne parts of the Bulge. Last mission is a bitch though, I barely beat it as a dumb 12 year old.
>>
File: 1651866446323304.jpg (162 KB, 616x353)
162 KB
162 KB JPG
Probably already posted but Syrian Warfare is quite good, Men of War lite in modern setting, and a unique one at that.
>>
>>1374964
Badly needs wasd scroll
>>
Dunno how obscure, but I don't see this pop up very often outside its wacky battle of the sexes concept
>>
So, uh, has anyone played Treasure Planet: Battle of Procyon?
Apparently it even has a mod pack:
https://www.moddb.com/mods/etherium-forces-modpack
>>
File: scr000.png (217 KB, 800x600)
217 KB
217 KB PNG
So turns out I have never replayed the game on Win7. And despite looking quite good (normally) it has 8bit graphics. Which means everything looks fucked now.
Is there a known solution for this?
>>
>>1375368
Turns out a quick search gives a fix that doesn't even require extra tools or something like that:
https://www.pcgamingwiki.com/wiki/Glossary:DirectX/DirectDraw_troubleshooting
Wasn't expecting something that simple.
>>
>>1375306
Oh yeah, I played that and remember loving it.
It's got a sort of 'kiddie,' UI style, or maybe just felt that way on the tiny resolution of my old monitor, from the screenshots. I remember the UI elements and mouse cursor being outlandishly huge. But it's actually a fairly competent game all in all. I'd rather like to play it, or something like it, again.
>>
File: Captain Amelia.jpg (69 KB, 700x720)
69 KB
69 KB JPG
>>1377161
I was honestly dumbfounded when I saw it when I was looking at what was available during the spring sale, of all things a /vst/ vidya by Disney and based on Treasure Planet of all things.
Nice to hear it's good, anon.
>>
>>1377197
I haven't played it since I was like 14, so I'm sure some of it is nostalgia goggles, but I remember it being pretty good, yeah.
I vaguely remember having a blast running a fleet that was mostly torpedo sloops by volume. Fuck cinematic broadside exchanges, I'm going to drive up, explode you, and leave.
Which, I now realize, I'm still basically doing in Nebulous with those fuckin' OSP rocket clippers. Some things never change.
>>
>>1370979
Went for a refresher course and I can give some better advice now. First of all, just in case, I'm playing v1.0, without any patches.

So, I've first ran through a BO mission on "weak" for a warm-up and it was really easy. Then I forgot that the campaign statistics screen doesn't unlock the next mission after you've won the current so I had to replay the first mission anyway and chose "medium" difficulty. The enemy fleet was about 5 times larger and they kept rebuilding it. This must definitely be one of the things causing trouble for you.

Second, the part about being aggressive very much stands but obviously with enemies starting with like 30 military subs while you get at most 10 forces you to change things a bit.
You must first familiarize yourself with how patrols work (because there are 3 most common types of enemy fleets: patrols; guarding an area; raid). Patrolling fleets will break off to pursue your sub(s) if yours are seen, but if you pull away far enough enemies will just resume patrolling. Also a fraction of a patrolling fleet might just continue towards the other patrol point so you can break off chunks to deal with a large patrolling fleet piecemeal.

Turrets might seem like they are shit but it's only because they have very limited firing arcs (and ranges, usually), and because they have to be put in a line, roughly speaking, while subs can easily overwhelm them by approaching/arranging themselves in a something resembling a quarter of a sphere. But turrets are actually pretty powerful for how little they cost and it shows if you force engagements near/over your turrets. Conversely, avoid engaging enemy fleets near their base defences.
The trick you want here is to bait enemies with some high-value sub, like a Raider, then retreat all the way into the heart of your base while the pursuers go through a wall of light and medium subs above and slightly behind a row of turrets.
You can bait with a light (12 speed) sub but it works less often.
>>
>>1370979
>>1377299
Another very important factor is indeed composition.

For engagements on the smaller scale you want to have light subs even if it's against something like Silicon Escorts. Fast subs take much less damage due to how well they can evade. And as BO you straight up start with possessing stolen Sentinel and Hunter tech, so no reason to ever build more expensive Fighters that have a limited supply of slightly stronger torpedoes which can easily miss. Fighters also having 100 more HPs tends to not save them, in general.
Of course all of that changes after you pump Fighters full of upgrades but early on you just don't have access to them.

But when you have ~20 strong fleets engaging no matter what formations you choose they are going to get bunched up and now even agile subs get in the way of each other and get slaughtered by weapons with AoE, and even just heavy-hitters like Ruby Lasers. You still want a few tagging along, especially if you can bother to corral them to stay on the sides where they can easily change depth.

Another huge force multiplier can happen if you got an enemy trying to squeeze through a narrow pathway, like between rocks and an edge of the map. Again, even without AoE weapons every miss is going to hit a sub behind the intended target and their raid turns into a slaughter.
Obviously you should avoid falling into traps like that yourself, but at least computer players aren't smart enough to bait you into something like that. At least "weak" and "medium" aren't, maybe I'll try "strong" at some point again but I remember them being fairly tedious and if the tendency from "weak" to "medium" is telling me anything, "strong" should be starting with completely ridiculous fleets.
>>
>>1356019
this game creeped me out hard as a kid
>>
>>1290089
become a hero
https://store.steampowered.com/app/361380/World_War_I/
>>
>>1377531
You must've been one of those colossal faggots as a kid.
>>
>>1301836
That StarCraft prototype that looked like WC2 reskin and was teased before the complete rework of the game.
>>
>>1370953
KKND as it is works perfectly fine under DOSBox. However, there is not much point of using it since KKND Extreme adds Win95 support and skirmish, and works flawlessly on at least Windows 10, with mounted CD images providing music and videos. Well, at least it works on my machine (tm). With some hex tinkering, it can be made to run at any resolution you want (i wouldn't suggest the HD mods posted on Steam and IMDB since they are outdated and don't work), but the maps that are smaller than your screen (and nowadays, that's most likely all of them) will give you artifacts, so keep the modded .exe alongside original and switch between them.
>Do I want to use the open source project?
OpenKrush? It looks alright but it is an OpenRA mod and is probably akin to playing original Quake episodes through some multiplayer-focused port with all its bells and whistles that are irrelevant in SP.
>>
>>1294409
I remember playing this game in school. AI was non-existent. After first huge wave in first 10 minutes of the game computer does nothing to kill you.

One thing that i really liked was anti-air batteries which could obliterate a whole bunch of helicopters with just one shot.
>>
>>1346536
>Ancient Wars: Sparta
Damn that looks really interesting
>>
>>1379207
>That StarCraft prototype that looked like WC2 reskin and was teased before the complete rework of the game.

Yeah it's probably best it stays lost lol, it looked fucking awful.
>>
>>1289553
I tried installing this, but every time I insert to CD1 and try installing it, it tells me I need to have the Human CD (CD1) even though I already have it mounted. I tried mounting the Martian CD as well and nothing works. Anyone knows how to fix this?
>>
>>1380290
Can it be the order of CD drive letters problem? Old games usually had lots of trouble dealing with optical drives that have drive letters past the first one. For example, if you have a HDD as disk C, then 2 optical drives (real or emulated) as D and E, some old games would only work at all if the CD they're looking for is on disk D.
>>
>>1380293
The problem is I am using a laptop and there's already an internal HDD that's using Disk D. So I have no idea how to fix this, if there even is a way to fix this.
>>
>>1380297
>and there's already an internal HDD that's using Disk D
Do you mean a DVD drive maybe? Having more than one HDD does not affect this. Don't know about new Windows versions (8 and later), but on 7 it was still possible to change drive letters.
>>
File: My Drives.png (7 KB, 216x239)
7 KB
7 KB PNG
>>1380315
>Do you mean a DVD drive maybe?
As in the D: Drive slot is taken by an HDD. Pic related. Sorry if I sound like a tech illiterate, I might be misunderstanding here.
>>
>>1380315
>>1380319
And to clarify I am using WinCDEmu to mount the War of the Worlds CD, I have an external Disk Drive but I am not using it in this case, nor right now.
>>
>>1380319
That's not a problem, yes. Past D there should be an E and possibly an F too. E is most likely your built-in DVD, if your notebook has one. And then F is the non-physical DVD drive emulated by WinCDEmu. If that is how things are, you need to swap E and F, so that WinCDEmu's emulated drive is E and physical built-in DVD drive is F.
>>
>>1380334
I don't have a built-in DVD drive, I have an external one which I am not using at the moment.
I did for a while have Civ 2 on E: because the game wouldn't launch without it being mounted. But I removed that and mounted War of the Worlds CD1 on E: and it still doesn't work.
I did vaguely see on some old forum someone said that War of the Worlds' CD1 only works on D:, which would be a big problem if that's the case.
>>
>>1380337
>I did vaguely see on some old forum someone said that War of the Worlds' CD1 only works on D
Huh. That's rare but not unheard of. Yes, some old games did require the CD to be on D specifically. Which sucked massively for those of us who had more than one HDD or just partitioned their HDDs into several partitions. Today virtual machines solve this fairly easily, and this is probably the most cost-effective (cost meaning time and effort) solution for you.
>>
>>1380341
Good idea, thank you. I'll do it through a VM. Is there a good tutorial for using a VM? Last time I used one I more-or-less did it blind with only a guide for basic installation.
>>
>>1380350
From what I remember, all VM programs worth anything let you either install from a physical disk or from an image of one. The disk obviously needs to be a bootable one (which Windows installation disks are), so you either select a physical DVD drive when creating a new VM, or point it to an image which will be mounted into an emulated DVD drive. From there it should be the same as installing onto real hardware except even easier because you need no additional drivers and such.
And if the game is known to run in DOSBox it might be even simpler, with an existing step-by-step guide being available somewhere.
>>
File: Meaningless Numbers.png (144 KB, 640x480)
144 KB
144 KB PNG
>>1379219
>However, there is not much point of using it since KKND Extreme adds Win95 support and skirmish, and works flawlessly on at least Windows 10, with mounted CD images providing music and videos.
Right, playing through the human campaign right now and the iso does have to be mounted to watch the cutscenes and I guess listen to the music too.
>widescreen
I'm used to playing in low res after playing through the original StarCraft recently but KKND's maps seem big enough, I usually use 1600x900 resolution would that be an issue?
>OpenKrush... OpenRA
Yeah, that's why I asked if I should even give it a shot.
>>
>>1380550
>I usually use 1600x900 resolution would that be an issue?
1920x1080 was on every third map or so i think. So most likely it won't, but i didn't test it.
>>
>>1380550
>playing through the human campaign right now
Also godspeed anon. I gave up on 13th or 14th mutie mission, it was 2unfair4me even with a secret unit.
>>
>>1380690
I'll give it a whirl then, see how things turn out.
>>1380694
I'm doing alright so far, had difficulty with the mission to wipe out the mutie settlement but I got the hang of it.
>it was 2unfair4me
That might just be the 90s, difficulty can ramp up as a campaign goes on or seem fixed against you in some missions of expansion packs.
>>
>>1380319
What is 3d objects for?
>>
>>1344381
what game is screenshot?
>>
File: Mech_Platoon.jpg (39 KB, 480x480)
39 KB
39 KB JPG
>>1365101
>Metal Fatigue and KKnD aren't like Earth 21x0 games.
I only included them for the (very rudimentary in case of KKND2) "make your own units out of modules" aspect I dig very fondly - would also include Mech Platoon in there if it wasn't so simple and clunky due to being a strategy game made for GBA (but then again there was at least 1 RTS made for the original GameBoy of all things so whatever)
>>1381650
Metal Knight: Mission - Terminate Resistance
An old chink strategy game I used to play as much as CnC & RA1 when I was a kid, very deriative of other RTS of that time 2bh - but the modular unit design (simillar to WZ2100 & Earth 2150) helped it to stand out a little more from the rest
>>
File: 1490461746585.gif (3.84 MB, 446x365)
3.84 MB
3.84 MB GIF
>>1372373
I still want someone to make a War Wind that has proper unit AI and no crashes
>>
>>1327707
Kohan deserves to be known far more. I have no idea how people slept on this so much when it came out.
>>
>>1372373
I only played the demo of the sequel - how do these games play out?
I heard they're a bit like Battle Realms
>>
>>1289553
Massive Assault Phantom Renaissance, turn based strategy game
Insanely terrible voice acting (Russians speaking broken English) with a plot that is essentially the Soviet-Nazi's led by Joseph Hatter versus the Democratic Not-America Free Nations Union Alliance.
But the game is actually fairly fun, with a competent (but not excellent) AI and a shit-ton of game modes and scenarios to play. The main "world war" mode is fairly unique with the players fighting over a planet to secure nations, but 1/3rd of those nations are a faction's "secret ally" that can, at any time, declare allegiance to the player and switch sides even if that nation was taken over by the enemy.
>>
>>1289553
came to this thread to find childhood games I would play at my uncles house. I never knew the name of the games but I found a bunch of them lol
>>
https://www.youtube.com/watch?v=bWTstJ3SkrA

I played this game to death
>>
>>1290811
I've always wanted to play that. How the fuck do you do that in this day and age?
>>
>>1289553
Atari just bought Nightdive studios so you might see a remaster of this soon
>>
>>1384609
>Atari just bought Nightdive studios
Is this good or bad?
>>
File: 1667847070704471.gif (1.87 MB, 300x241)
1.87 MB
1.87 MB GIF
>>1384610
>An ever-increasing number of older titles now entirely dependent on a closed source proprietary engine owned by Atari to run on modern systems
>>
>>1384875
Atari *WAS* old enough to be fundamentally christian. I should have known they got their limelight back because of this!
>>
>>1336652
Oh I almost forgot about this one. God I loved to play Japan for some reason. Sad about no Italy thou
>>
>>1374185
This may be the game I was looking for. Is there some dinosaur-like faction?

I rember playing something like that some 15-20 years ago. It was a demo and I remember there were A LOT of races, and some of the races being kinda bug-like, another being dinosaur or dragon like. I also remember the campaign being hard, and that when you started a game you had one main unit (like the mage in Age of Wonders), and that there were both a world map and then a game map where you played. I honestly don't know if I'm mixing two different games together, but I remember for sure bugs and dinosaur races.
>>
File: ScreenShot_003.jpg (1.18 MB, 1920x1080)
1.18 MB
1.18 MB JPG
>>1374361
Lol this game is hilariously easy to break, you can easily disable AI tanks and force the crew out and then crew them with your own infantry units
Some maps were dragged out for hours because i can just murder everything the map thrown at me while i'm supposed to lose
>>
File: unknown (132).jpg (1.2 MB, 1920x1080)
1.2 MB
1.2 MB JPG
>>1386567
>>
>>1386567
>312
312
>>
>>1386277
maybe one of the warlords battlecry games?
>>
>>1386277
sseth has a video on that
>>
>>1387812
>warlords battlecry
Mmh I don't think so, it wasn't in 3D from what I remember. I think your main "hero" (I don't know if it was a hero or "you" like in AoW) could have different skills, like necromancy or something like that, but it was so many years ago.
>>
>>1310528
Polish screenshot :D
>>
>>1372373
It's up for free on GoG. I still have my physical copies of War Wind and War Wind 2 sitting around, even if I can't use them anymore. Always loved them, warts and all.
>>
>>1384875
>>1384610
>KEXengine running an RTS
Please God no...
>>
>>1375163
>that games ending would be so problematic today
take me back
>>
>>1344381
Missing ww3 black gold. But it's basically an earth 2150 reskin
>>
>>1375306
It's like homeworld but worse.
Either way I love it for the story.
>>
>>1392690
You can't make your own units in BG, if I remember the way its techtree worked correctly
>>
Any of these have a great campaign? I crave a good RTS campaign. Big bonus if there's frequent plot-related voice chatter, little in-engine cutscenes and such.
>>
File: dow.png (484 KB, 640x480)
484 KB
484 KB PNG
Recently I've discovered a pretty interesting game called Dawn of War(not Warhammer one), an unreleased caveman RTS by SouthPeak Interactive that got available somewhere around 2015 I believe. It's something between Stronghold and Warcraft with some weird and unique details.
You control a bunch of cavemen that you can assign roles to, like gatherers, builders, warriors etc. Inactive units can be set to thinking(global upgrades) or praying(mana for spells). Every unit has a set of stats, strength, speed, intellect and spirit, determined somewhat randomly and it can't be changed.
My favorite part is unit production. You get new units by literally breeding. Your units are divided on men and women, and you need to select one man and one woman, and build a hut for them to fuck in, and they'll be producing you new units. I think parents' stats affect their children so you'd want to choose ones with the highest statline to breed, but I'm not completely sure about that as it's still pretty random and this game has basically no documentation anywhere. Other than breeding, I think the only significant difference between men and women is that men can become heroes(strong melee unit) and women priests(attacks with longrange magic, gives more mana while praying). Also units can die from old age.
Has other cool stuff like T-Rexes eating your villagers, firebreathing Moai towers, limited terramorphing, pretty nice voiceacting and more.
Though the game is old(supposed to be released in 1998) and feels unfinished, I was able to run it on Win7 without any major problems. Minor inconviniences include dumb unit AI with bad pathfinding, sounds looping and completely disappearing sometimes, little to no info about controls or how things work(throwing pots by holding ctrl).
So far I've only completed like 2/3 of the first campaign(there are 3, one for each race) so I'm sure there are things I'm yet to see, but I recommend checking it out.
>>
>>1395486
>My favorite part is unit production. You get new units by literally breeding. Your units are divided on men and women, and you need to select one man and one woman, and build a hut for them to fuck in, and they'll be producing you new units.
This reminds me of Saga: Rage of the Vikings, which has the same system of unit productions. One difference is that you can have units of various races under your command and nothing stopping you from paring human with centaur, dwarf with giant, troll with elf ect.. I always found it peculiar. There wasn't like a genetic stats, it was just a coin flip what race offspring will get.
Also the game had pretty dope intro:
https://www.youtube.com/watch?v=3lr8NlmA8GM
>(there are 3, one for each race)
What races are there? Can you play like a dinosaur people or something?
>>
>>1395486
Got a link or something? Preferably to where I can both read discussions and find a DL link
>>
File: capsule_616x353.jpg (70 KB, 616x353)
70 KB
70 KB JPG
>>1372364
>>1291658
Well, there's Haegemonia which is kind of halfway between IG an Nexus, you fight over planets in star systems, and control individual ships which you can customize, just like in IG. No ground combat though.
>>
>>1289742
I loved it until I realized greys and humans had identical units, just different sprites.
>>
>>1395558
There are Cro-magnon, somewhat advanced cavemen, Neanderthals, unga bungas, and lizard people.

>>1395637
https://www.myabandonware.com/game/dawn-of-war-clo
https://www.old-games.ru/game/download/5335.html
Both links should work fine.
I haven't seen any discussion of it unfortunately, a few comments here and there at most.
>>
Maybe you guys can help me. I've been looking for years for an RTS my neighbour used to have back in what must have been the early to mid 2000s. It was some kind of Warcraft II clone and neutral animals just walking around the mao featured prominently. I am not sure if they served any gameplay purpose, but I think I remember there being penguins among them, even on maps that didn't feature any snow. I've looked through abandonware sites and gog but never saw anthing that looked like what I remember.
>>
>>1396186
Thanks anon
>>
File: Dark Colony.jpg (53 KB, 1024x768)
53 KB
53 KB JPG
>>1289742
Since someone mentioned it, anyone got recommendations running and playing it?
>>
File: works-on-my-machine.jpg (245 KB, 1374x580)
245 KB
245 KB JPG
>>1396581
are you having any issue in particular? Scrolling is a bit too fast for me, but otherwise it seems to run fine, even the cinematics worked ootb
>>
File: Area 51 Training.png (162 KB, 640x480)
162 KB
162 KB PNG
>>1396678
I'm good now, watched a guide and figured it out.
Thanks anyways anon, happy Easter will try and bag a few grays by the evening.
>>
File: BaB.jpg (139 KB, 1280x720)
139 KB
139 KB JPG
>>1395486
>My favorite part is unit production. You get new units by literally breeding.
Fancy a bit of nookie?
>>
File: hqdefault[1].jpg (17 KB, 480x360)
17 KB
17 KB JPG
>>
>>1397169
fuck yeah, I remember launching the demo as a kid just to listen to the music from the main menu. https://www.youtube.com/watch?v=-StmWEpRPrI&list=PLBEDA9B455A583C43&index=17
>>
File: Untitled.jpg (238 KB, 1280x800)
238 KB
238 KB JPG
Blood & Magic, anyone?
(inb4 using wraiths is bad style)
>>
>>1395478
Paraworld and Impossible creatures have. Paraworld even has its own modding scene whch adds previously unplayable faction etc.
>>
File: Age_of_Empires_IV.png (214 KB, 282x353)
214 KB
214 KB PNG
>>1289553
>>
>>1397169
>build a power plant
>Power Up - Merry Christmas !
What did they mean by this?
>>
File: genewars-11.big.jpg (101 KB, 980x735)
101 KB
101 KB JPG
>Players move through a series of worlds using a small number of sentient humanoids to build small bases and to stun, kill, research, and ultimately breed a variety of animals. Plants are also important, as different plants can be grown and harvested for different purposes. Players must use the various plant and animal species available to them (as well as hybrid animals) to deal with different environments, enemies, and tasks. For instance, a crab is a good armored defender, while a mule is a perfect detritus transporter. The two can be bred to form a creature that is well armored, but also suited to mule work. The more a particular species has been studied and created, the more effective future individuals will be.

Made by Bullfrog.
Also relatively rare but not as rare honorable mention to Impossible Creatures
>>
>>1344381
While not strictly a strategy game, Space Rangers 2 has an RTS "minigame" where you fight using fully customizable robots
>>1313667
There is nothing wrong with Emperor's Testament. The campaign missions were fine, and the story was written on all the stuff Krank worked on before leaving. In fact, it did more to tie in the game into Vangers than the og.
>>
>>1289763
>someone else played this
I fucking kneel
>>
>>1353976
>>1371857
I remember infantry being kinda shit, because a) it was fragile; b) it cost money, which you had a relatively limited supply of, instead of ore, which you got in abundance during a mission.
>>
>>1397308
Played the crap out of this back in the day. Jank as all fuck, but still enjoyable. I remember like Runestone and Arbor Lodge units the best and also being annoyed that I couldn't convert more neutral creatures. Game would have improved and been more D&D with a unit leveling system though.
>>
>>1373793
Damn i like finding obscure stuff like that. Like that homebrew spanish Amiga platformer when you are fighting yanks at Cuba in 1898, or Azerbaijani FPS about Karabakh war.
>>
File: S.W.I.N.E..jpg (85 KB, 652x800)
85 KB
85 KB JPG
Anyone play S.W.I.N.E.?
Thinking of picking it up but I know next to nothing about it.
>>
File: 20211024070917_1.jpg (863 KB, 2560x1440)
863 KB
863 KB JPG
World War III: Black Gold, one of my favorite rts games as a kid that I finally beat recently, it plays very similar to Earth 2100 series and usually goes on sale for extremely cheap. It's about the globe suffering from a huge shortage of natural resources in which three major powers (the US, Iraq and Russia) strive for power. Altho the US just invades Iraq, Iraq capture a nuke and erase D.C. while the Russians just fight insurgents in their country. I love this game tho.
>>
>>1289553
Long shot, but back when I was a lad I play a RTS that had robot factions in the early 2000s.
You had a commander bot that built the base and the factions were quality vs quantity. It came with two dises for both factions, but I can't for the life of me remember the name.
>>
>>1374298
Gives me Gyver suit vibes
>>
>>1399532
I got this for free as a kid and it's got a lot of charm to it. Even on the easy campaign I remember it kicking my ass though, enemies will show up with more advanced tanks than you pretty soon so I'd say go for it if you're looking for a challenge
>>
>>1399556
It was Z

https://store.steampowered.com/app/275530/Z/
>>
>>1399261
>Azerbaijani FPS about Karabakh war
Lolwut?

>>1399532
This one kinda feels like a cartoony version of Codename Panzers (and is pretty much just that actually)
>>
>>1400093
>>Azerbaijani FPS about Karabakh war
>Lolwut?
https://www.youtube.com/watch?v=0ycBGQmgXtg
>>
>>1400093
And another one:
https://www.youtube.com/watch?v=ngjHoCI0eBw
>>
>>1373785
That's a weird looking Starcraft mod
>>
File: Snap150.jpg (88 KB, 640x480)
88 KB
88 KB JPG
Gruntz, a puzzle/strategy game where you move a bunch of clay golem creatures called gruntz (duh) across various map hazards and enemies. There's also a skirmish mode where the objective is to defeat the other players by getting a unit into their fort. There's evidently still a small, dedicated community, and there's a map editor for custom levels. You might require some workarounds on newer systems.

The basic resources are goo, used to make new gruntz, and tools, which comprise weapons, toys (traps used to distract enemies and sometimes make them wander into hazards) and bricks you can use to repair your fort or block certain paths. You constantly generate goo and random tools in skirmish but they have limited reserve slots, so you have to choose whether you want to keep a tool for an upcoming grunt or scrap it for something potentially better.

You have to get pre-placed resources on your own in the campaign, and can be pretty tight on timing sometimes so it's easy to softlock yourself if a specific tool user dies too early, but there is a checkpoint system and a literal suicide button that kills all your grunts if you fucked up. There are also secrets in every level.
>>
File: maxresdefault.jpg (166 KB, 1280x720)
166 KB
166 KB JPG
>>1289553
this was my 'cnc at home'
>>
File: RTS.jpg (80 KB, 800x600)
80 KB
80 KB JPG
>>1289553
Does this count?
>>
>>1395478
play star trek armada 1 and 2. great campaigns with a good story.
>>
>>1399544
>Altho the US just invades Iraq, Iraq capture a nuke and erase D.C. while the Russians just fight insurgents in their country
holy shit, is this where Activision got the idea for the Modern Warfare series from?
>>
>>1395478
>>1402036
This. Armada 1 & 2 have campaigns that are fully voiced, have cutscene things, etc. There's also Star Trek Bridge Commander but that isn't like a traditional rts. The GOG versions of these games should work and I suggest keeping all of the sound options like music, voices, etc enabled.
>>
>>1402036
I miss armada 2. It's the one game I can't get working on Linux, even with lutris/bottles :(
>>
>>1402056
Does the gog version work on linux?
>>
>>1401030
Time to start suckin!

>>1401297
What is this, a grid-based StarWars RTS that isn't GB?
>>
File: The Dark Legions.jpg (117 KB, 1024x1024)
117 KB
117 KB JPG
>>
>>1401297
I've said it back then and I'll say it again: having the wells be depleteable was a mistake. Also having more faction variety wouldn't hurt either, and what exists already could do with being less subtle.
>>
>>1402056
recently replayed it on hard. My very first rts and first introduction into Star Trek. my 10 year old self started on a journey with that game.
>>
>>1290045
Company of Heroes always has some counter battery mechanics
>>
>>1402704
Is that any good?
>>
>>1402518
No it's the one I was trying. Its worth trying though it could be specific to my hardware or distro. I do see a lot of others with the same issue though.

The game starts and looks like it'll run fine but when it gets to the menu the whole game becomes confined to a small square at the top left of my screen. I have tried various tweaks, including changing the resolution to no avail.
>>
>>1403494
I'd love to do that. I remember that first borg mission being quite tough. How is it on hard difficulty?
>>
>>1403993
I guess your last option could be using a VM with Win XP. Or try using fleet ops and the classic mod (which lets you just play A2)
>>
>>1403993
If you end up getting fleet ops to work, here's the A2 classic mod. https://www.moddb.com/games/star-trek-armada-ii/downloads/a2-classic
>>
>>1395659
I remember its beautiful station explosions
>>
>>1399532
I remember the TTK on units being incredibly long.
>>
>>1403994
naa that mission is very easy even on hard. just have your ships stay inside the green nebula on green alert and assimilate passing cargo ships then send them to be dissasembled. easy as cake. now the last 2 missions are a whole other story...
>>
>>1402704
>>1403670
That's a blast from the past.
I don't know if it is good, but for some reason there were ads about this game on Bulgarian TV. I guess some telco network was using a tournament as marketing...cannot recall.
>>
>>1397497
Most obscure game in the thread
>>
File: Tribal_Siegetitle.jpg (697 KB, 1024x768)
697 KB
697 KB JPG
https://www.youtube.com/watch?v=ZhvIfKnnAH4
>>
>>1403996
Hmm a vm! That's a good idea. I have qemu all set up already for work which includes a clean windows 10 vm. Will give it a shot! Thanks anon.
>>
>>1405588
You're welcome, anon! Once again, if Armada 2 doesn't work, use fleet ops and the A2 classic mod with it. That's what I do on Windows 10. I want to swap to linux some day so lemme know how the VM works!
>>
>>1384352
PS2
>>
>>1399544
This was my first RTS when I was a kid, I didn't discover Earth series until waaaaay later and was so utterly fascinated by the idea of designing your own units or the chemical weapons to capture enemy vehicles or electronic warfare that disables unit control, shit was so cash. Or the eco base map/combat map russians had, I miss the time when older RTS games used their own little gimmicks instead of being varying degrees of starcraft clones.
Also making silly maps in the editor, for whatever reason I gave more attention to trains than anything else.
>>
>>1406261
Does the Earth series have trains?
>>
>>1289783
I want to get back into Warzone2100 but I feel tired just having to redo the early mission.
I'd love to start from the third base.
>>
>>1407485
The latest versions of the game let you start a campaign directly from the 2nd and 3rd Acts. You get a decent clump of veteran units so its doable.
>>
>>1295553
Also made DEFCON
>>
>>1408252
Thanks for telling me.
I remember reading there's a version that can be modded with better graphic, is it the steam version?
>>
File: stateofwar.jpg (81 KB, 640x480)
81 KB
81 KB JPG
Anyone else played this?
>>
>>1408370
Steam version is a piece of shit, just download from the main website.
There is a graphical mod pack that adds HQ models for most of the early to mid-game tech. I don't know if the pack was finished or if its still in limbo. I'm sure you can find it on the forums, it did cause some performance hits during large battles though.
>>
>>1408400
I will assume you mean this website
https://wz2100.net/
Not like there's likely to be others
>>
>>1289553
nice
>>
File: Dark_Reign_2_cover.jpg (24 KB, 256x312)
24 KB
24 KB JPG
32 player online was cool but i had no fucking clue what I was doing
>>
>>1408385
No idea why but it doesn't look like a real game to me at all
>>
File: OIP(1).jpg (66 KB, 474x605)
66 KB
66 KB JPG
highly recommend dark legions.
better than the old school archon/ultra games.
>>
File: 0000003451.1920x1080.jpg (48 KB, 640x480)
48 KB
48 KB JPG
Act of War.
Much less obscure now than it used to be.
had plenty of fun mechanics, like capturing PoWs for extra income. Wish it followed the books a bit more, with experimental planes and that one time they massacred an entire camp of mexican immigrants
>>
>>1412288
This game is REALLY weird for me, because the camera feels way off when it comes to air units. It isn't zoomed out enough, so they end up always being at the top of the screen when they are technically at the center.
>>
>>1289553
Is this obscure enough? I remember everyone I knew were talking about this game non-stop back in the days... until Warcraft 3 came and steal their thunder.
>>
A mix of RTS & RPG
you pay for units using milk
gotta make cows for it, but they gotta eat grass that disappears after (don't remember but I think it was growing back)
you can upgrade your units, there are also heroes
everything in medieval dark-ages slavic setting but with quite a lot of humor and a bit "sugary" style
Polanie 2 or how you dirty anglospheroids call it: Knight Shift (it's on GOG)
>>
>>1336652
lack of UI support for other screen aspect ratios... sovl...
>>
Is Fuga /vst/rategy?
>>
>>1416041
While groundbreaking, Battle Realms doesn't have custom map tool like WC3 World Editor. Instead of rectifying this with Battle Realms 2, they went on to make shoddy book license LoTR game and slowly went bust.
>>
>>1416606
>Americans got some stupid cowtapult cover
>Yuros got sexy goth babe cover
Yeah, no wonder I missed this shit.
>>
>>1408385
Yeah, I hated the difficulty as a kid. Also had in in Czech dub along with Warcraft 3, good times.
>>
File: file.png (3.15 MB, 2400x1350)
3.15 MB
3.15 MB PNG
I like Golem Gates for two reasons. One, the campaign AI actually knows its shit and it can be tough to win. Two, its almost like a Blame! RTS and for that alone I simp for it. If only it was just, like, more. There's not enough and it probably won't get a sequel.
>>
File: PanzerTactics2.jpg (15 KB, 176x208)
15 KB
15 KB JPG
>literally one of the best PG clone for java mobiles since 2006
>actually lets you to invade Poland as both German Reich and Soviet Russia
>had a DS port and a Steam remake
I honestly got no idea if it counts as obscure, just wanted to remind people that it exists
>>
File: persian-wars_6.jpg (164 KB, 800x600)
164 KB
164 KB JPG
Persian Wars
>>
>>1310528
Damn, I used to play this game's editor mode roleplaying as all the characters at once. Kids can be entertained by anything..
This and Stronghold Crusader too had amazing map editors.
>>
>>1401030
How the fuck do I run this in Anno Domini 1011.5x2?
>>
>>1422080
Still don't understand why they didn't make BR 2. Money issues? Or are the devs actually retarded. Well good riddance. They remove LAN from the steam version back in 2021 citing "secruity issues" lmao.
>>
>>1423276
Damn, never heard of this title, and I've played tons of java strategy games. There are also lots of java strategy clones like Revival (Civ), Age of Heroes (HoMM), Townsmen (Settlers), Rise of Lost Empires (Warcraft), etc. My go to game was Oregon Trail.
>>
>>1327735
Dad owned it and I still loved the game. I have it in box still, battered and worn. I loved playing as the Mexicans because their cannons were big
>>
>>1295633
I'm not Russian and I like this game so you are coping and are therefore gay. Please cease your coping sir.
>>
>>1345587
My favourite mission
Thousands of crates
>>
>>1289553
>>
File: Golem.jpg (147 KB, 800x600)
147 KB
147 KB JPG
>>1295633
>Obscurity isn't about sales.
If shit won't sell, then how it can NOT be considered obscure?
>>
>>1432234
Oh fuck, Golem is the game I was browsing this thread for thinking "shit nobody is gonna know about this one". Absolutely banger design and presentation, even if the balance is completely borked.
>>1290811
Another underrated as fuck game. Seriously wish someone would take a crack at making this a PC game with custom/regular games instead of just campaign matches, the races were all different enough to be a ton of fun to play.
>>
>>1432234
>10 resources
How damn unwieldy this system was?
>>
>>1434055
Not as unwieldy as you think, though if you were doing a hotseat game with friends you would basically lose if you spawned at the wrong location. If I remember right almost all of those resources were generated passively by your main base and a few could be supplemented via mines/woodcutters etc, but you could exchange them all at a loss at your market. Most of them didn't really matter you'd just use more of one resource depending on what race you were, sulphur for gen coal for xytex and so on... can't remember of those were the real faction names.
>>
>>1432234
>>1434295
Is this a WarLords / HoMaM clone of sorts?
>>
File: capsule_616x353.jpg (135 KB, 616x353)
135 KB
135 KB JPG
https://www.youtube.com/watch?v=GBd7zCDAq5A&ab_channel=HikikomoriGaming
>>
>>1441285
feels like a toehoe mod or something, i love it
>>
Anyone played Spellforce or Dungeons and Dragons: Dragonshard?
I have been really into hero-based rts games recently.
>>
File: Empire_Earth_II_box.png (143 KB, 220x307)
143 KB
143 KB PNG
good concepts, but each of them poorly executed
>>
>>1441370
>Anyone played Spellforce
Or course. It is only semi-obscure. Also it got a proper 3rd game released not that long ago but I haven't gotten around to playing it yet.
>>
File: 00000028.d3gr.gif (30 KB, 201x131)
30 KB
30 KB GIF
>>1372373
>>1383688
Trying to reverse assets and levels. Sprites are fine, just palette for few of them needs to be "guessed".
Made some progress in understanding terrain tiling and features/props placement. Entity ID-spite-frame translation tables are probably inside EXE, so it's easier but tedious to remake them manually. Stock map editor helps, but can't do important things like terrain edit. WW2 level format is complete clusterfuck compared to WW.
>>
File: o6TAPz9.jpg (68 KB, 960x960)
68 KB
68 KB JPG
>>1289553
Seven Kingdoms 2.
>>
File: 00000017.lvl-rendered.jpg (1.11 MB, 1536x1536)
1.11 MB
1.11 MB JPG
>>1442265
I can render terrain tiles and features now.
Always loved map large maps in WW (WW2 have smaller maps, so it sucks). If somebody would create custom game engine, maps could be X times larger. In addition, despite maps are flat, they have fake rock ridges, fake high and low lands, it could be possible to try to generate real height map with some smart algorithm or even AI.
>>
>>1372373
Any game where you need to pray that a "correct" unit decides to join your forces is a strong hit-or-miss methinks, both Dungeon Keeper(2) and Majesty also suffer from this conceit
>>
>>1443926
You do know that in both DK games you not only decide what can join by building appropriate rooms, but can also throw unwanted critters back into the portal? Or even sacrifice them in a temple for some combinations.
>>
https://www.youtube.com/watch?v=ho-TVh73HKU&ab_channel=deluxe.mp4
>>
File: proxy-image(11).jpg (259 KB, 1024x768)
259 KB
259 KB JPG
>>1289553
check out Earth 2150 and 2160.

Three factions, Putin-monarchy eurasian empire, USA ran by pentagon AIs and super science and enlightened ladies from the moon.
Earth will explode so factions fight for resources to build a colossal space shuttle that will save their nation('s best elements) from inevitable fate.

Units are modular, so you can strap a heavy laser on a light tank chasis or a heavy tank chasis and maybe equip it with plasma shields or not. Same applies to buildings.

Earth 2150 is slightly better than 2160, despite being worse looking and clunkier.

Campaign in 2150 is glorious, 2160 is rather unengaging.

https://youtu.be/OqsU-XQ8ZD0

I really recommend this.
>>
File: 800px-Polanie2ama.png (1020 KB, 800x488)
1020 KB
1020 KB PNG
>>1289553
Polanie 2 / Knighshift
RTS with elements of RPG, similar to Warcraft3 in that matter, with aesthethics similar to Dungeon Keeper.

One of the units is mother in law, which makes your workers work faster (not on the pic, obviously)
>>
File: AxisandAllies04.jpg (257 KB, 1024x768)
257 KB
257 KB JPG
>>1289553
For me its Axis and Allies(2004), made by the people who made the Kohan games.
>>1441408
Empire Earth isn't really obscure just old and somewhat forgotten after the trainwreck that was EE 3
>>
>>1445808
> Three factions
> conservative nazies
> cybernetic inhuman freaks
> utopian quasi-religious (((pacifist))) amazons
This trope just works.
>>
>>1446201
Hmmmmm not really.

>Eurasian Dynasty
Ruled by tsar and military elite, definitely totalitarian, has heavy internal propaganda but it doesn't have any of racism vibes, more like fascist cult of the state.

>United Civilisied States
The humans aren't modified cybernetically, they are just amerifats who developed strong enough AIs because they were too lazy to govern by themselves, some part of the campaign focuses on (you) the player, who's either a minister of defense or some colonel, realises how deeply the state is fucked when chief pentagon AI goes rogue. Their combat units are all robots.

>Lunar Corporation
Here you are 100% right, though the "quasi-religious" part is executed through "extremely sciency" way.
>>
File: factions.jpg (44 KB, 300x270)
44 KB
44 KB JPG
>>1446221
More or less with some deviation from the trope.
>>
>>1412288
I had a lot of fun with that game in LAN, one of the best games of the CnC-formula imo
>>
>>1446221
>>1446201
Also the lore for LC faction being 99,9% femoids is a subtle dab on a certain cult-classic feminist dystopia comedy film made during the PRL-era that's a little hard to get if you never seen it
>>
File: 6243L.jpg (52 KB, 565x800)
52 KB
52 KB JPG
https://www.youtube.com/watch?v=8LznnRNj25A&ab_channel=FirstPlaysHD
>>
File: 1669680813937539.jpg (121 KB, 1280x720)
121 KB
121 KB JPG
Picrel. 3D space RTS's are my favorite genre of game.
>>
>>1446231
Alright, I admit it

>>1446963
I know what movie you mean anon. Who do you think I am if I posted two of polish-made obscure RTS games, of course am pole myself
>>
>>1446963
Yeah, I remember watching this as a child. At the time some lewd scenes were cut from USSR version.
>>
https://www.youtube.com/watch?v=9nNvXQjqXDk&ab_channel=foromemorialeon
>>
File: jurassic-war-dos.png (99 KB, 640x480)
99 KB
99 KB PNG
>>1344381
Jurrasic Primive War,
you equiped your cavemen with different weapons
>>
>>1372373
War Wind 1 was nice. War Wind 2 with random units hired from cantina was bad.
>>
File: 598898_1.jpg (129 KB, 1023x766)
129 KB
129 KB JPG
>>1344381
And Original War had some modular vechicles and is still going strong with mods on Steam.
The guy who designed it went to make Board games, and is responsible for Mage Knight and Through the Ages a story of civilization.
>>
>>1445808
>Three factions, Putin-monarchy eurasian empire, USA ran by pentagon AIs and super science and enlightened ladies from the moon.
LOL no. Read the manual.
>>
>>1445808
>so you can strap a heavy laser on a light tank chasis or a heavy tank chasis and maybe equip it with plasma shields or not
I didn't even intend to read the rest but this is just painfully fucking wrong. And there are no plasma shields in the game. What the fuck are you, a bot?
>>
File: 815N8bcZcXS._SL1500_.jpg (221 KB, 1065x1500)
221 KB
221 KB JPG
https://www.youtube.com/watch?v=LpKxP98tq50&ab_channel=TirexiHD
>>
>>1445836
>made by the people who made the Kohan games.
lol I instantly recognized that interface
>>
>>1449250
I've lost the manual more than a decade ago. Enlighten me, mister
>>1449252
What are those blue shields protecting from energy weaponry you can equip the vehicles with, then?
>>
>>1449650
UCS is a runaway experiment in a governance using a lottery system as its basis. There the officials, elected for a short term only, relied more and more on computer systems. Eventually the computer systems became capable of running everything without human input.
The war of 2140 happened due to a mistake one of the rare programmers who still tried to improve the computer systems made.
The PC of Escape from the Blue Planet's UCS campaign is the President of UCS, as can be seen in the messages you receive in-game.

ED are remnants of staff from a strategic missile base Irkutsk III. The commanding officer, a general by the name of Siergiej Zugij, eventually became the first ED Khan. Due to population shortages and pollution they went to Mongolia and assimilated into the local population. Zugij himself has married one of the daughters of a local tribe chieftain and took a name Yaga Zi Khan. He became the leader of what was soon to be ED in 2059. He is long dead by 2150 and Vladimir II is probably his descendant (I doubt a more pure blood Mongol would have a name like that).
One of the regional commanders you receive correspondence from all the time is called Zugay Shakt. Obviously some remnants of the absorbed peoples to the west of Mongolia exist but after almost a hundred years it's one big melting pot.
Your ED character is a colonel (at first).

The story of LC starts from birth of one John Fisher in 1976. He dreamed of space travel and extraterrestrial colonies for mankind as a kid, became something of an inventor but he didn't really have the patience to do it himself. So he found 10 wealthy individuals and convinced them to finance his project. He became the head of what was dubbed Lunar Corporation in 2002. By 2014 LC has taken over NASA and in 2025 it began construction of the first orbital city.
In 2040 the work on Orbital City II was suspended due to war on the surface and everything was poured into Luna Project, the first settlement on the Moon.
>>
>>1449650
>>1449829
With the start of the war in 2048, everyone from Orbital City I was moved to Luna and all contact with Earth was cut off. Luna was governed by 10 people on the Supervisory Board of LC, and Fisher was voted in as the first President.
After a period of strife due to dissatisfaction of living conditions (the majority of citizens were wealthy on Earth or their descendants and living arrangements on the Moon were rather harsh), things stabilized and Fisher's son, Nathan, was elected a second President. They have developed a maxim "a man's worth as an individual is based on the benefit he brings to the society". School graduation involved a test that determined future occupation deemed most beneficial to the colony.
A cavern complex that turned out to harbour an alien base, discovered in 2061. It lead to LC's now trademark anti-gravity technology. The research complex later became a city, Luna II. In 2098 study of this alien base lead to invention of magnetic shields. Initially used for protection from solar radiation for space travel and for the by then long ongoing Mars terraformation process, they were modified to protect against all kinds of weaponry and thus allowing to use much lighter and more agile vehicles. But in the first combat experiences on Earth the shields did not work as expected and this is why LC has to modify them again to protect against in-game energy weaponry.
The "sisterhood" and the general abundance of women everywhere is not explained in the manual. I only remember anons talking how that is a reference to some Polish movie.
You play as a UCS commander that was "donated" to LC along with the alien vehicle in hopes of creating an alliance.
>>
>>1449650
And I really don't get how you could mix up one of the core concepts in the game where the standard chassis can't accept a heavy turret with the sole exception being UCS heavy rockets for most standard mount points.
>>
>>1449840
That was only an example anon, it's autistic to pick on such detail. I don't fucking remember which chasis accepted which weapon, the point is that there is modularity.

>>1449829
>>1449838
Ok so how that deviates from UCS being Americas ran by AIs and ED being post soviet depressive military totalitarism?
With LC the manual probably fucked things up since LC in the campaigns is clearly portrayed as female dominated.
>>
>>1449829
>>1449838
Holy shit, autism. None of the verbal diarrhoea you wrote contradicts anything in his short descriptions.
>>
>>1449881
>>1446221
>>1445808
>USA ran by pentagon AI
>it goes rogue
>its name is (((GOLAN)))
Aj~waj!

>>1449838
>The "sisterhood" and the general abundance of women everywhere is not explained in the manual.
It was explained in the polish one at least - IIRC low gravity of moon somehow made in-utero development of XY embryos super-wonky and the mortality rate of newborn male babies was like one-in-million without reaching adolescence compared to female births, so it was decided by to abandon all sexual reproduction in favour of cloning only females
It's the sequel Earth2160 that went full Sexmission in regards to LC faction lore development
>>
>>1373944
This game was the shit. Really loved it.
>>
>>1374185
Rising Kingdoms has such a great OST.
https://youtu.be/ocfVTFPIEBk
>>
>>1448211
By lategame, the magic tribes ended up being the most powerful, if you kept training your wizards. Admittedly it took a while for them to become strong. The easiest to play were, IIRC, the beastmaster tribes.
>>
>>1450256
>Aj~waj!
Oy-vey
>>
File: Z_Steel_soldiers.jpg (33 KB, 220x317)
33 KB
33 KB JPG
>>1401818
>41 days later
I played this game very briefly as a kid and can never remember the name of it. Thanks anon, have one of my own.
>>
>>1289783
Team rocket R's
>>
>>1345584
>>ParaWorld
Weird to me that it's not more popular.
>>
>>1289553
I can't even recall the title now, but there was some shovelware RTS in early 00s that had you manage a gold-rush settlement. The two resources were wood you could chop and gold you could mine/pan, while having to hire gunslingers and riflemen to defend from other mining outposts.
It was fun to play but I can't recall the title for shit



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.