It's always the same with this game.>install>play for 5-10 hours>get bored/turned off by the autism required>uninstallproblem is is it's one of the few space RPG/simulation games out there of any worth. Cosmoteer comes to mind but it's barebones EA atm.
Did someone say Buck Breaker???https://files.catbox.moe/26wzqy.zip
>>1264450Insufficient simulation. Inb4 source
>>1264450same deal here opi like the core gameplay but it just doesn't go anywherefor me it peaks around when i have a destroyer with a high quality fleet to take on much larger fleets and then just gets worse
>>1264480>Buck Breakerinb4 discorders flood the thread
>>1264486never even made it close to early/mid game. What's the "End Game" like? Is it just more of the same shit? I find a lot of these games have solid early game phases and mid/late game is just not developed at all.
>>1264450>the autism requiredLMAO
>>1264450ah, the warband syndrome
Any pro tips for starting out (version 0.95.1a)?I hate the beginning grind.Best starting combat ship?Should I go economic or combat pilot?
>>1264450why would you pirate an indie game?
>>1264614one point navigation then leadership
>>1264614Check the bar often, there's awesome deal hidden behind randomly generated lines.You want to look for specific phrase like "concerned looking..." some are pointless and not worth shit, other are gold mine.Like the guy selling his old ship.Or the group of experimented marines looking for a job......which is useful for the guy who have a plan to steal a ship if you provide the soldiers.
>>1264450Starsector doesn't require much autism. The problem is there's not really much of a lategame. You earn a bunch of money smuggling and then... what? Build a colony, which is just a money printer and doesn't have much going on. Do the main story, fight a few bosses, mess with expedition fleets... that's it.
>>1264639because i don't like it enough to buy it and i don't like or agree with the developer eitherby now some of the issues could have been fixed and people have explained why but they don't care and have other prioritiesso it's never going to be worth it
>>1264572If anon has been playing for 10 hours he's already got a handle on most of the game. I struggle to think of a less autistic title that exists on this board than starsector besides maybe rimworldThis is not a praiseworthy statement btw
With Burndrive engaged this thing gets up to 525... too fast?
>>1264450unplayable without nexelerin
>>1265063Can you give some examples of said issues friend? I am curious
>>1265303anon it's outrunning most fighters
>>1264480MEGANIGGA herethis has been added to the sneedchuck mega.nz folder that I've previously just used for storing sprites when the sneedault-chuckoyan stuff started being madehttps://mega.nz/folder/MYlWxYjD#0FNfwvt8Rf21UPr3weiIrw
>>1265546fighters are far more deadly
>>1265609don't ask if you don't want the answer
>>1265574You are underage
>>1265546I noticed, ironically I'm using the pickets vanilla stats (excluding +shields and OP (+5)). Tempted to give it makeshift shield as a built-in but the 20% speed nerf is a bit excessive, I like the idea of an overridden hunk-of-hunk being the fastest thing in the 'verse.
What built-in hullmods would be good for this 4xUberGauss beast? (its not flagship btw) Or maybe its better to split these weapons between 4 cruisers? Or get some better ship for these bad boys?
>>1265985I'm telling you now from my experience with that mod, go into the ship data .csv and change both that ship's and the carrier's shield:flux ratio to 1.0 - it having the same shield efficiency of the Conquest is a crime against good sense.
>>1265989Okay, Staple FR to 1, got it, sure. I do not know about what carrier you speak, please clarify.Also please suggest what S-mods should I get for these 4 gauss weapons, thank you
>>1266004I think I've got it, Pelican
>>1265574someone translate to english?
>>1266070searching through dozens of threads for individual sprites badputting them in one convenient place good
>Use dozens of mods>Smooth 60 FPS>Load ICE alone>FPS drops below 20What is this shit made of? I don't even like their ships, just want to hoard unique bounty ships.
>>1265420unplayable in general
>previous thread's last 200 posts were some discord tourists shit talking new mods like it's highschool and they gotta assert their reputationWhy do we have to share space with these drama divas.
>>1266122Special Java booster to make an authentic Java experience.
Speaking of Java: What did I have to do to modernize the SS java runtime?
>>1264614Go to aksonia and start hauling fuel/volotiles between umbra and sindra.Just remember to sell on black market only and hack the nav station to outrun the 50.000 armed IRS agents
i cannot get the sound working again to save my life. Tried fucking around with the OpenAL.dlls, tried toggling, tried admin run w/permissions. Nothing works. Forums have nothing on it
>>1266451Have your tried switching it off and back on again.
>not buying itI will always give more mind to paying for a game that allows you to buy it directly from the developer.
I think people who make mods such as Iron Shell need to be beaten to death.
>>1266636Can you elaborate?
>>1266288What do you mean? That's probably too much work.
>>1266664replace the shitty java 7 runtime with java 8 or actual modern javait's been discussed plenty but I can't find the instructions
>>1266713jave8 is just a drop-in replacement iircfor more modern stuff i think https://github.com/necauqua/starsector-fixes works but i haven't tried it myself
>>1265904worst fight i've ever had in the game was when it spawned two unarmed pickets
>>1264450I'm looking at pirating the thing because I lost the code and and also the computers the game was installed on. I never got to actually complete the thing.
>>1266724>I never got to actually complete the thing.kek
I nominate Star Federation for best faction music.
>>1266724don't worry, nobody did
>>1266638NTA but>puts alot of edgy new content in>often doesn't fit with the game balance wise, lore wise, or even artstyle wise>will do random things just because the dev has a chip on their shoulder (you're not allowed to steal from the hegemony or else they spawn an insta-kill fleet ontop of you)>they throw a hissy fit on their personal discord if you say anything negativeThat's worthy of hate.
>>1266724One can complete Starsector?
>>1267174Wrong, I love Anon and what he does
If there's any realistic mod to ever be made it's a scaling mod, either 1 to 1 scale, or making all ships properly sized so that capital ships are actual capital ships and fighters feel like fighters.
fuck iti should make a new sneedbash since there hasn't been anything new for sneedault-chuckoyan farm supplies & brothelsgive ideas pls
>>1267092I have to say I never cared about the plot to begin with because it was a pretty subpar setting to begin with. Even after all the updates the story doesn't seem to go anywhere, and the characters are pretty forgettable. Only thing left is to build buffalo mk.2 fleets to bully the ai
>>1267379Make a Lasher (BB) variant.
>>1267175Buck broken discordnigger. I’ll make more sneedbashes and contribute to the pool
>>1267329Yeah yeah we get it Foster. You have 4chan living rent-free in that skull of yours
>>1267391alrightdoes this engine block swap look alright? after I get opinions on it I'm going to work on adding NGO gubbinz to the rest of the ship
>>1267403updatedecided to swap out the bow/bridge section for one from the parts imagethis looks janky with the color mismatch but 1: it's my sprite, I'm allowed to make it janky, and 2: this level of jankiness is only slightly above the sneedault-chuckoyan average
>>1267329You are either a discord troon janny that does it for free or Soren the cuck. You have no power here.
>>1267412Looks like shit
>>1266720Has anyone tried this??? The I"m betting decent fps improvements with jvm17
I wish Starsector were 95% focused on colonization, colony development, and empire growing.
>>1267682I am glad it isn't and hope all nexfag will fuck off permanently.
>>1267599it’s janky shit but it’s MY janky shit, so you can go fuck yourself
>>1267682>i wish starsector was a good game.Nex is as close as it gets. I want more trading.>>1267799It's janky shit and it sucks ass. It's been 3 months can that shit just die already.>>1267652Those discorders have been non stop posting their stupid drama here because nobody else tolerates them. We don't need to tolerate them.
>>1267882>We don't need to tolerate them.You don't need to respond, take solace in their triggering and move on.
>>1267895Jesus fucking christ i'm talking about the sneedfaggots
>>1267897>a couple of posts of people actively creating sprites is 'non stop posting their stupid drama'you're just mad your whining just got nuked by the jannies
>>1264614I once did a challenge run where I started with a single Kite and no credits. I ended with the typical swathe of colonies and godfleets. Did I grind my face numb? No. DO THE FUCKING GALATIA ACADEMY MISSIONS. Grab a Starliner for hauling crew. Grab a Dram or someth for fuel. Grab a Buffalo for freight. NO OTHER SHIPS. Fly around the sector and become filthy rich. Upgrade to an Atlas, and Prometheus, and hopefully some Phantom troop carriers. NO OTHER SHIPS. Fly around the sector and become rich. DO THE GALATIA ACADEMY MISSIONS. Find an *extremely* good world that's profitable immediately. Low hazard, effective Farming or Mining. Colonize it and forget about it. Don't put AI in it. Don't make it a free port. Toggle on Hazard Pay. Leave it alone so it can grow. Find another planet that is relatively cheap to maintain(low hazard) with VAST RUINS. If your first colony has large enough ruins that's even better. On whichever colony has large ruins, build TECH MINING and click it, select Improvements, and spend 2 story points. Now it will permanently provide extremely profitable artifacts, blueprints, AI Cores, FOREVER. LOOT ALL WEAPONS AND DROP THEM IN STORAGE AT YOUR HOME COLONY. RETURN THERE FOR ALL OUTFITTING/TESTING OF SHIPS. Stop selling weapons. Drop them in storage. Put them in the fucking storage. Install a simple mod for mass transferring items. Click the "Weapons" tab in your inventory. Press the transfer button(up arrow for me). Click the "All" tab, click "Sort". Go back to your business. DO THIS OR LOSE THE GAME. On the main map, press D. This opens colonies menus. Click the "Custom Production" tab. Top left, there's a box with an arrow. THAT'S WHERE YOUR SHIT IS GOING. MAKE IT CONVENIENT. MAKE IT WHERE YOUR WEAPONS ARE.
I always wait like a year before coming back to this game when I burn out, then I come back and install all new faction mods and it's like a new experience. All the testing and discovery is cool. Inevitably I seem to find ONE faction that is way overtuned and has some insanely exploitable weapon or fighter. The Gundam mod came with some absolutely broken small mount weapons with bizarre range and 50% flux-to-damage ratio. I installed like 500 of them on a bunch of ships and sailed directly into the enemy. It sounded like fucking buzzsaws going off and my enemies kept exploding. The Gundam mod has a couple of busted fighters too. I made a post on the forums letting the creator know and he changed the numbers on them. Sorry guys.
>can't play modded game>can't play normal starsector for long because memory just keeps increasing and 2gb is lackingFuck java, games like these need something better.
>>1264480>>1265574Haven't got a custom weapon yet but how about a custom hullmod? You can thank Noah for the code!Also deals double damage vs. Ironshell and Luddic Path IEDs!
>>1268053does this stack as 600%, 700%, 1000%, or 1200%?
>>1267923Trading is profitable and the shitass combar is entirely avoidable
>>1268059It doesn't stack.
>>1268053Based, but would you be able to make that hullmod installable, rather than just a build in on certain hulls?
>>1268075One step ahead of you, it costs 5/10/15/25
>>1268087Nice, definitely downloading this for the next time I put tahlanshit on my hard drive.
>>1266636I heard there was a few modders that have similar issues akin to the modding meltdowns of minecraft modders ala greg or vaziki. Is it true there's a few mods that are actively injecting code or mining data?
someone post the pastebin
>>1268053Impressive, very nice.
>>12644508TB drives are like 200 dollars, why do you not have enough space to keep everything installed? Don't tell me you play on some cheap laptop.
>>1268052What do you mean? Are you saying you only have 2 gigs of ram? Or do you not know how to change the config to fix the low memory allocation issue?
>>1268087How do I get the mod. Is it part of the mod you linked earlier?
>>1268154>>1268155 The following is a list of mods and modders that have been involved in drama. Note that most of these mods are well-known and popular for their content. This is not a "do not play" list, but a word of caution so you know what and who you are dealing with. They've been put into several categories: >YOU HAVE BEEN WARNEDModders complicit in outright malicious behavior recently: crash code, malware, attempts to mess with other mods>Nia TahlThe all-knowing master of passive-aggressive snapping at all criticism. Chiefly known for including stealth nerfs to other mods on the grounds of people "cheesing" Tahlan Shipworks' infamous "boss faction", Legio Infernalis. Reverted them after much outrage, but never admitted being in the wrong. Gets extremely offended at the idea that people might not enjoy LI and mocks those who disable it.>boggledIncluded an IP logger in Terraforming & Station Construction, didn’t bother making it opt-in, thus sparking suspicions of malware. Subsequently removed it after moderate amounts of drama. Never admitted being in the wrong either.>theDragn, Made High Tech Expansion, Apex Design Collective and the furry portrait pack. Mods are unbalanced, such as Apex. High Tech Expansion still includes crash code to prevent the game from starting with New Galactic Order enabled, despite NGO having been dead for years. The dev has often said that he doesn't find a problem with putting malicious code into mods Source: https://fractalsoftworks.com/forum/index.php?topic=19548.120
>>1268234>SPAGHETTI EMPORIUMMods with coding or performance issues. Also includes mechanically sound mods let down by subpar integration or balance issues. >Luddic Enhancement ModIncludes Luddic Path IED ships that, questionable balance aside, have very poorly coded explosion effects that can slow down any PC to a crawl.>LazyLib, Graphicslib, pretty much any library modPotential memory leak issues. Unfortunately required for multiple mods. If any mod requires Tartiflette's libraries, it'll jack up the resource requirements, so have a beefy PC ready to use them.> Beyond the Sector and Capture Officers & Crew, possibly all other mods by Kentington tooGAME-BREAKING memory leak issues. Problems in both stem from the same cause – new entities keep being created and loaded into memory, but are never deleted, eventually bloating and bricking your save.>Iron ShellQuestionable art, questionable writing, questionable decision to add a powerful sub-faction to an already obscenely powerful faction. Known for spawning a huge doomstack on top of you should you steal the Chicomoztoc nanoforge and not letting you out without a fight, as well as for the near-instantly respawning doomstacks in its home system.>Volkov Industrial ConglomerateEvery mod community has to have furries in it. The portraits at least fall in line with Vanilla's artstyle. >The Aurora FederationBasically Volkov, but with anime waifus. Terrible portraits, still WIP so alot of items and features don't work, and ship balance is out of whack. Good if you binge Naruto inbetween watching visual novels, you degenerate.>Dassault-Mikoyan EngineeringBloated mod that includes lots of unsubtle woke/current thing moments. Also adds a sub-faction that's rather amateurish in both design and concept, the Blade BreakersFull version: https://pastebin.com/km4Kkf1e
>>1268286Oh hey, you’re the guy who got assblasted from the previous threads for someone posting the pastebin.
Courier/fuel production company/faction with dual desert planets as the founding coloniesWhat should I name it, and what should I name the planets?Do NOT make Dune references or else!
>>1268292I will never download a file sent by "benevolent 4channers" who just so happen to be complaining about malware.Like really nigga.
>>1268303I WILL download the sneed mod and see for myself
>>1268310Mid as hell, maybe less than mid, don't know, don't care enough to try it, sprites are ass>>1268319Nagger
>>1268336Don’t care, still downloading
>>1265063>Don’t like it enoughIf you are playing it, either you like it enough or you are retard for wasting your time, stop making excuses.
>>1266288Install JRE 19
>>1268235>Iron ShellApparently a recent update removed the instant respawn of the home-based doomstack, and there may have been a reduction in the fleet that spawns after grabbing the Chico nanoforge as well, but I don't have the time to test that out.
>>1267923>build TECH MINING and click it, select Improvements, and spend 2 story points. Now it will permanently provide extremely profitable artifacts, blueprints, AI Cores, FOREVER. Wait what, I thought that ran out eventually?
>>1268053>You can thank Noah for the code!I though he removed the stealth nerfs from Tahlan...
>>1268391He's using better tech mining:https://fractalsoftworks.com/forum/index.php?topic=23546.0
>>1268303In all fairness, there are some things you can download from here safely. I can't tell you how many Terraria mods I enjoyed from /tg/ on /vg/. I even had the privilege of helping beta test "Assorted Crazy things" which added alot of QOL features. Sadly it hasn't been kept up to date.
>most mods being unbalanced af like Iron Shell, UAF, Interstellar Imperium, etc.>even the wh40k oneI’m somewhat surprised no one has thought of recreating the Xeelee Sequence to the letter. Now that I think about it. Epta technically has a ship that looks like the Nightwings, but more triangular and is called Artifact-333 or something.
>>1268526Yuri Expedition has a ship packing a Starbreaker.
>>1268235>Potential memory leak issuesHow does such a thing happen? Programming error computes needlessly, no clean ups?Not fixable without rewriting entire library, I presume?
>>1268298Peanut, Goober.By the way, peanut in russian is Apaхиc (Arahees), which sounds not unlike Arrakis, but it's totally not a Dune reference, so it's okay.Fuel must flow!
>>1268526>still no TARDIS
>>1266474I had to move the install location outside of Program Files (x86) if anyone besides me has the same problem
>>1268550Most common memory leaks are less exciting. Pointers aren't deleted on exiting the stack frame since it's unclear if they should, meaning that small things get orphaned out of scope and build up over time.
>>1268550>How does such a thing happen? Programming error computes needlessly, no clean ups?Memory leaks are pretty hard to avoid, even in professional works. JRE7 features a garbage collector to help avoid this, but the core problem is modders use the garbage collector as a general collector instead of optimizing code and releasing memory in-code. JRE8's collector is better suited as a general collector but even that will struggle if current user-trends continue. >Not fixable without rewriting entire library, I presume?The library is relatively ok, most of the in-library leaks are fixed pretty quick, the problem is standard practices of modding make use of the library in such a way as to create additional leaks. The modders don't know how to fix them because nobody writes a "how to detect leaks in your mod and how to fix them" guide and most modders don't even realize they have leaks because they playtest specific features and not for extended periods of time.It's also the reason why they recommend increasing ram, to hide the leaks because most players don't play long enough for it to become an issue when they increase their memory allocation.
>>1268234So pointlessly petty.What's their problem?
>>1268052doesn't starsector start with 1.5gb allocated in vanilla? surely that's enough for the game to run without any issues if not modded, right? or is that just my wishful thinking?
>>1268575It increases as the time passes, so once you got more than one star system, game may just stop working.
>>1264480>>1268053Latest Buckbreaker, now with Noahs favorite hullmod (can be installed on other vessels):https://files.catbox.moe/01htxz.zip
>>1268689oh cool, the propaganda poster guy has been added as a portraitanyways can someone suggest some mods to test this new buck breaking ship on
>>1268765>suggest some mods to test this new buck breaking ship on+100 damage vs tahlan shipworks+500 damage vs tahlan demonsseems pretty obvious to me
>>1268781besides Tahlan Shitcode.
>>1268784>besides Tahlan Shitcode.>>1268053>Also deals double damage vs. Ironshellironshell...
>>1268689it would be nice if the Buckwood (and maybe an escort or two) was an available super ship start in Nexelerinmaybe it could be moved to its own faction's starting fleet options once the sneedault-chuckoyan faction becomes a thing
The community puts up with these people.
>>1268858>science colony of your momhttps://www.youtube.com/watch?v=iYVO5bUFww0
>>1264480when will we get the sneedault-chuckoyan/buck breaker portrait mod
>>1268858is this from sylphon mod or tahlan? i cant find it anywhere
>>1268583sounds like slavjank tier
>>1264450The thing you call autism is patience that is developed with age.
>>1268689Thanks, downloaded. I could change stuff myself but I'd rather leverage maximum disrespect and be lazy. Remember, cunty modders: Making something does not entitle you to anything. Get fucked faggots.
>>1268929Pretty sure that's Vayra's Sector
>>1268858>morally incompatibleYour faction are a bunch of space mujahedeen who think everyone in the Hegemony deserves to face the wall, who have zero qualms about selling cheap heavy armament to me so that I can sell them to the Luddic Path. This being Starsector aside, you don't really get to talk about morality.
Nia is just woman moment.
>>1268858I will message Soren the Buck Breakers alongside my Meinkampf PDF copy.
>>1268987Damn son im glad i didn't download that gay shit. Thatt's a spiteful thing to do, when all mods should never interfere with each other.I mostly run on tahlan and ship pack, even with warnings about nia's emotional outbursts and the legio infernalis hack
>>1268689>Daemons Is there a mods that add those?
Which game has better/more fun late game, Starsector or Highfleet?
>>1269152>>DaemonsDaemons are the legio infernals that come with Tahlan shipworks.If you're not familiar the Daemons are overpowered superships with cheat-hullmods that only grant bonuses when part of the enemy fleet (because he thinks the player having access to them is unfair) such as dealing +50% damage against capital ships.
>>1264450Unfortunately the simple truth is that you will never be happy. No space game will ever be enough. We're all just chasing a fantasy.
>>1269155Highfleet has much more fun ramming, chucking an Onslaught at thing is fun, playing KoT with full ram build is better, designing a monstrous mound of metal designed to slap anything and everything you throw at it into the ground is above either.
>>1269170God! Can that faggot get any more retarded
>>1268858where can I get a NS mod?
>>1269173I just wanted to live in the 4000s, bros...>h-h-humanity will be d-Cope.>>1268858Holy mother of cancer. This is legit schizo shit
Friends, why does my governorship colony only sells venture cruisers???
>>1268689>mock modder adding shit code to nerf other ships>do it too to ride on the buzzIs that at least some clever satire? Like the ship don't actually do the extra damage? At least it's open about it.You can hardly complain about modder not getting along if you give them a legit reason to nerf your own bullshit code.
>>1269278I remember playing starsector and there was ICS faction with high-speed high-mobility ships which were a hell to fight. It had kike ship and weapon names to top it off. I nerfed their faction ship systems in a csv file and then genocided these space jews in the name of Tri-Tech.
>>1269280top kek mein bruder xD
>>1269155>more fun late gameStarsector definitely.Highfleet, as pretty as it is, took a nosedive in design, the developers isn't balancing the game right and seem to believe it require to force the player to build only one way.There's also the lack of real fleet battle, it's an arcade shooter where you are always outnumbered and need to either make dodge-build or a DPS-build.
>>1269255I know, bro. You want your own little 1-bed, 1-bath starter ship with a fair-sized cargo hold so you can run packages out to the colony on Ganymede. Later you'll get a bigger one with room for 10 of your best friends to be your crew.
>>1269264you will use the ventures
>>1269286No, while I respect it for good efficiency, I had ran an Apogee fleet and then switched to radiant AI+reward+cruiser kill fleet
>>1269173>>1269255>choosing defeatism>not becoming a scientistAnd to think people used to dream of becoming astronauts one day.How's that you're so hopeless?
>>1268526>recreating the Xeelee Sequence to the letterAnd have every faction in the sector get Xeeleestomped in a matter of minutes? There's being OP and then there's being the Xeelee.
>>1269296Turn yourself into a pickle.
>>1269301I don't understand.
>>1269299Yes, just a way to end all modded arms race. The definition of anti-fun
>>1269280>guys i intentionally downloaded the jew mod and then modified the files so i can rekt them xdShut the fuck up.
>>1269356I installed a bunch of mods and one of them turned out to be annoying and with jew names. I'm not going to chase capital ships with infinite rapid boost around the map, get fucked author
>>1268858This is why I wipe out every other faction in the sector. Glory to the Star Federation.
>>1269370Uninstall the mod ????
>>1269370why did you install a mod before even checking its ships on the download page
>>1269400I will delete it when i start new game, yes. I'm afraid it might wreck my save file if deleted now. >>1269414I did check the ships, they looked okay. However, I simply cannot evaluate if something is imbalanced, overpowered, imba or cancer from the forum mod page. I can fight blade breakers, hivers, redacted, apex collective, ludd, tri-tach, IBB bounty fleets, I can understand imba damage, hp, shields, weapons, high alpha... The cancer of ICS faction mod is not in the ships, but in the ships active mobility abilities they could spam. You can't really discover it until you fight one of their fleets and by that time I was already in the mid-late game. I simply upped cooldown of their systems 2x or so, to prevent obnoxious behaviour. They still had very high mobility, but I had enough alpha strike damage to damage their ships in 7-10 seconds window.
>>1269434If you're struggling against ICS here's a tip:Download the buckbreaker: >>1268689Open data/hullmods/buckbreaker_daemonslayer.javaChange contains("atlas") to contains("sun_ice_")>Ctrl+F is your friendActivate the modIn game, add the Daemon Slayer hullmod to your ships.Congratulations, your ships now do 5x damage to ICS ships!You're welcome
>>1269434>The cancer of ICS faction mod is not in the ships>letting yourself get bullied by phase memestryThey're just slippery not actually threatening (unless they got buffed), now a properly built fleet of those, that would be nightmarish especially the insanely busted repair + ppt / cr regen.
As a brainlet who doesnt care for modder drama, is there a list of essential mods or is it a matter of trail and error.
>>1269549It is more a matter of your taste in mods and the amount of RAM in PC.I like the most mods that add stuff to find in the wild (like HMI, Seeker, secrets of the frontiers), and some ship packs are good (Low tech armada, ship and weapon pack, arsenal expansion)Nexerelin is also pretty good, if you want to dabble in interfaction relations and warfare.
>>1269549If you're looking for recommendations, I have a few. You should be able to run all of these at once if you have a decent PC. I have a potato and I can still run it.
>>1269456what can i say except you're welcome~~~you're a big ship......ICE is already killed and my hatred cemented by the discord jews. I will install your mod in the next playthrough when I get daemons and tahlan, or just use it against blade breakers :)
>>1269549Mostly the latter. My personal list of essentials is>Combat Chatter>Commissioned Crews>Hyperdrive>Industrial Evolution (latest version apparently added some stations that are pure cancer so disable those)>Starship LegendsFactions and ship packs are a matter of taste. I recommend Diable Avionics, Legacy of Arkgneisis and Star Federation, the rest being finding out who you like and who you don't. Dassault-Mikoyan is one I recommend avoiding regardless of drama or woke shit, the mod itself is genuinely garbage regardless of those.
Is there a mod/anyway to quickly swap out a specific fleet from my colony? Like the loadout save function except for an entire fleet? I'm a LARPfag and now that I have a decent collection of ships I like to switch up based on the current mission, like bringing a full phase fleet to assassinate some fag in the core worlds or pullling out an ooga booga low tech flotilla to meet the cycle-ly hegemony penis inspection head on. It's pretty tedious to juggle ships around because for some reason you can't arrange them the way you like in your colony storage.
Hegemony stole my alpha core, I destroyed their fleet but there was no my alpha core in the wreckage, WTFFFF
>>1269708Have you checked every single crew member's ass? They usually shove it down there to hide it.
>>1269710I checked their nearby planet it wasn't there.
>>1269011Yeah but they aren't racist so it's ok. Racism is a religious sin to these people.
How's Realistic Combat?I haven't played the game in a year and this is a new big mod
>>1269708They destroy it once they capture it, nitwit
>>1268689>SS community>hardcodes everything in his mod to deal a massive damage multiplier against mods he doesn’t like>vs>meanwhile some anons only did it as a hullmod or built into the ship, giving you a choice to curbstomp them or play on more equal groundsThe choice is clear
>>1269724Turns the game into not starsector long range beam and missile spam, supposedly, partially realistic, yet not still.
>>1269765>some anonsMore like pretentious asshats.All of them are discordfags
>>1270067you seem obsessed
>>1270069Nobody likes you
>Found a derelict Paragon with only one useless D mod
>>1270180Unbelieveably boring ship honestly
>>1270220Sorry can't hear you over the sound of my impenetrable laser fortress
>>1270172Rent-free faggot, downloaded the mod and going for a test drive
>>1269282>>lack of real fleet battleGot to kind of side with the dev here though. Making a companion ai that won't shoot you in the back or generally infuriate. Is extremely hard.If he made legit fleet battles I bet that would have been another year worth of work, work he probably couldn't afford, or was deemed not worth it.
>>1270228*sharts all over your fortress shield*what now shiny boy?
>>1270308I disagree AIs are that hard anymore. He had all he needed with enemy AI ship.From my point of view he just chose the easiest path (same for balance) and it ruined the game mechanics he already had and with it the potential.There was plenty of solutions other than go the arcade shooter route>friendly-fire?dumb check if allies are in the cone of fire, nearly all weapons are straight lines, if it continue for x second, switch target>formation?enemy AI ship can already home to a position, so use that to match a formation set before battle>making AI ship survive?they'll only take 1/3 of the fire you get, have some shells completely miss small shipsauto-retreat triggered by losing weapons/engines, manual retreat orderignore fuel for AI (or remove it, it is only necessary because arcade let you solo entire fleet with dodge-build)
>>1270180>>1270228Don't forgot to S-mod Shield shunt to reveal the ship true potential.
>>1270351>1725Getting thereNice hardpoints btw
>>1268235>Iron Shellever since removing it from my modlist I no longer have memory leaks so add that to the list of grievances.
>>1269549starship legends, stellar networks, automated commands, combat chatter, fuel siphoning, supply forging, neutrino detector mk 2, and speed up. these are the must haves.
>>1268234Hey, who removed Soren from the pastebin? His content police bullshit probably caused more damage to SS modding than these three combined.
>>1270470Grumble grumble grumble
>>1268396So did that get fixed so that it actually bottoms out at 25% rather than just resetting to 100% every time it went below 25%?
>>1270470I'm curious.What he do?
>I've been playing Starsector for a decade>just like the game, I'm still the same with some mod (mental illness)
>>1270575many things, the one to remember is he was such a faggot that he even got kicked out of the discord. he's in an eternal state of assblasted.
>>1270351Repair it for fuck's sake. A Paragon class ship has to be pristine.
>>1270591I agree, that porcelain should be so sanitary that the Virgin Mary herself would be proud to take a dump on it.
How did you even came up with such imagery?
"Tri-Tachyon pries open holy creation daily, and at each desecration our wholesale damnation looms. They look down at our AI women, built with neon-blue linings and plasteel plating, and desecrate them into Godless machines. Humanity will reach the light only when they cast aside their atrocities, their weapons, and embrace their synthetic wives."–Livewell Cotton, Luddic Path terrorist, sermon of c205.2.12
>>1270424>fuel siphoning, supply forgingjust use forge production
>>1270470He's still in the pastebin, anon just didn't include him in his "best of" list for one reason or another.
>>1270585> the one to remember is he was such a faggot. You literally said nothing. What did he do?
>>1270767Nvm I found out.Soren = HarmfulMechanic
>>1270424>fuel siphoningHoly shit thanks for recommending this
MY OC FACTION MUST BE BETTER THAN ANYONE ELSE OC
>>1270953modded SS arms race in a nutshell
You guys probably know:Saving is fairly quick, but sometimes it becomes extremely, extremely slow out of nowhere while I'm playing and the slowness doesn't go away until I restart the game. Anyone knows what mod could be causing this?
>>1270972It's the shitty fossilized version of Java the game runs on. Google how to replace it with Java 8, that'll fix it.
>>1270994Thank youAre those VMParam improvement and Mod Manager mods trust worthy?
>got that mod which adds IED ships>get a commission with the Reparations Society to see what working for them is like>because of constant conflict with the Luddic Path their stations frequently sell IED ships>am now employing suicide bombers for more effective raiding on convoys, including Luddic Church ones
>>1270995Sorry now that I've looked they're not mods. The vmparameter one are vmparameters files premade
>>1270972>Saving is fairly quick, but sometimes it becomes extremely, extremely slow out of nowhere while I'm playing and the slowness doesn't go away until I restart the game.Suddenly slowness that doesn't go away until you restart is typically down to memory leaks.Take a look at your mod list, big mods that make heavy use of lazylib are typically the worst offenders for memory leaks. Ironshell, UAF and Nexerlin are the three most popular culprits, try disabling UAF and Ironshell, there's a special mention for Kyeltziv Technocracy/Dronelib which, while not as popular, leaks like a sieve.A temporary fix for your problem is to increase the amount of ram (VMParam), it won't make the problem disappear, it just means you can play for longer before the slowdown begins. Upgrading to Java 8 is more cumbersome solution but works better in the long term. >>1270994>It's the shitty fossilized version of Java the game runs on.The Java runs fine, as evidence by the base game being stable. The problem is shitty coding on the part of modders and their inability/unwillingness to fix their leaks. Remember when Alex included a leak detector and the discord community threw a fit because it kept saying their mods had leaks, their solution, get Alex to disable the leak detector rather than fix their shit.
>>1271014>Remember when Alex included a leak detector and the discord community threw a fit because it kept saying their mods had leaks, their solution, get Alex to disable the leak detector rather than fix their shit.How can I enable leak detector? How do I fix the mod from leaking?
Anyone got the webm of that one onslaught from Kingdom of Terra?
This has to be the worst modding community I've ever seen in a game
>>1271056>>1271056>get Alex to disable the leak detector rather than fix their shit.Good thing Alex ignored them. Had it pop up yesterday when I was messing with some mod combos yesterday.
>>1271126And people told me Terraria’s modding community is bad. Until I heard about SS
>>1271141It's so funny because it kinda fits Starsector's theme too. They're all opportunistic mentally ill bitches, just like everyone in the Sector.
>>1271126>>1271141>>1271144I don't think it's the worst modding community. Just a big one. There are always bad apples in a community. The bad ones are usually the loudest and often get the most attention. The good ones are just the ones that keep doing their own thing.
>>1271153Most of them are mentally ill.Like Timid too. He made Industrial Revolution, which is an amazing mod, then you go to check the settings to edit shit and you get passive aggressive'd randomly kek.
>>1271153>I don't think it's the worst modding community.>Just a big one. There are always bad apples in a community.>The bad ones are usually the loudest and often get the most attention.Unfortunately Starsectors problem is the worst modders are also the big-name modders who control the discord and gate-keep the community. And when the narrative doesn't go their way, they complain to Alex that they're being attacked. Alex needs to grow a spine and say no to them.
what smods are good for Odyssey (IV btg: +shield efficiency)?
>>1271155>oh no he insulted me in the settings oh noooJesus are you such a fucking baby
>>1271126What level of autism is needed to give a fuck about the modding community of a game you enjoy
>>1271167It's just random hateful pettiness. It's unprofessional and something a normal person wouldn't do.
>>1271168retardthe base game is dogshit and this game is hard carried by the modding communityif you have to triple check every mod and in the fucking source code too to be sure it isn't malware there's something wrong with it
>>1271171last time I checked professionalism was something that professionals need, not some random autistic guy making a mod for an 10+ year old indie gameif you are insulted to the point of malding by random text on the internet, why the fuck are you on 4chan
>>1271219Buddy, it's mentally ill behavior, that was I was trying to say in my post. You're not denying that and you can't.
>>1271158Saying no alone isn't sufficient, they may start fucking things up, it'll take something more than that to make them stop acting like petty dumb children.
>>1271244Actually no, not even children act like they do.
>>1271126It's not all bad. Star Federation is one of the best mods ever for example.
>>1271171>unprofessional>free modYou're a fucking pussy, face it
>>1271184True basegame is dogshitBut none of the mods make it any betted, bar nex.It's just ship packs you fucking nitwit.
>>1271367Mods that aren’t ship packs are definitely a good addition to vanilla though.
>>1271365NTA but that still doesn’t change that modders in SS are a piece of ass on high horses
>>1271155Lol Timid didn't made IR, it's SirHartley who did.That said, yes, I do agree that those crappy comment lines in settings file are laughable bullcrap. I reckon SirHartley kinda swole with conceit after modding for so long... he wasn't such a pretentious bitch some years ago.
>>1271395Not all of them. Histidine (nex dev) never showed himself to be an arrogant cunt, most likely because he's Asian and not a reddit-tier raging leftoid like dragn and his ilk.The guy just codes, makes content, helps other modders and never has to make any drama out of it.
>>1271365NTA but why would you do it? Do you just walk up to random people and insult them and when they react you go "LAMOPUSSYFAGCANTHANDLETHEBANTZ"?
>Vanilla game us shit>all mods and those that make them are shit.I don't understand why some of yall are even here.
>>1271165Sorry sir we talk about mentally ill modders here.
>>1271456A bunch of you guys are mentally ill too.
>>1271165EMR, ITU, HA. really you can just sort the mods by op cost and pick the first three you care about.hardened shields are pretty shit post-nerf, you'll often get better survivability out of HA even on high-tech ships
>>1271126>>1271141>>1271144>>1271153>>1271155>>1271158Starsector: my modding community is the worstTerraria: no, my modding community is the worstSkyrim: I'm about to do what's called a pro-gamer move *swats random modders who distribute certain mods for free*SS+Terraria: wait, but that's illegal
>>1271469You could show me modder drama from Skyrim/Terraria and it wouldn't matter because the mod community there is monstrously huge and Terraria is great as vanilla too. The problem with SS is that the modder community is both small and essential to get the most benefit and enjoyment from this game, so if someone starts shit it's going to affect everyone else, including unaware players.The swatting sounds fucking hilarious tho, kek
>>1271469Most of the big mod communities are cancerous in their own ways.STALKER has the miseryfags and some asset resuse drama
So in thedragn's mods, what does the crash code look like perse and can it be removed by just cutting a few lines out in order to have those mods run with NGO?
>>1271565jesus christ, get some self-respect
>>1271565You need to go into the data file in the mod folder, then look for the campaign folder, then go into the rules.csv file. What you wanna look for is something that looks like this:>if EVILFASCISTNAZIMOD=true, execute = Kablooie
>>1271738That only works in a limited capacity and will prevent the game crashing. There's a bunch of additional code (including some obscured code) that is designed to mess with the faction in game.
>>1271738This fag's bulshitting.>>1271554No, you can't really do that with notepad. He has an encrypted (pointlessly at that) detector of modplugin classes in his own modplugin. This is in a compiled jar, so you need to take the source code, do necessary edits and recompile.But why would you do that? His mods are crap, just move on and don't use them.
>>1271565But why would you play with the furfag's mods in the first place?
>about to start a playthrough with Iron Shell, UAF, Scalartech and Tranny Shipworks Wish me luck lads, i sure as fuck am gonna need it
>>1271892Don't forget your Buckbreaker!
Does anyone have a link for the KoC version that includes the Eridani-Utopia minifaction?
>>1271907I'm prepping the latest version as we speak, link will be up soon(ish).
>>1271907NEW KOC IS UP - WARNING! IT'S A SAVE BREAKER!https://drive.google.com/file/d/142W4qMuLEU-Ayf6XKO7DDMB_zoBX8UUr/view
>>1268570basement dwellers are incels and attentionwhores, what else is new
>>1268235VIC ships looks amazing though, damned furries
>>1272070And are amazing to pilot as well. A bit overpowered but I like it.
>>1271892Unless I am too late, add Hazard Mining IncTheir ships are noodles of fun and unique (while being somewhat vanilla compliant). and makes pathing to the UAF a bit easier starting out.
I like the Neutrino start ngl. Start out as a 5-plane formation when you have a choice between a squadron of Falkens and Neutrino’s dreadnought, Unsung.
>>1271976Nice ships KOCbro
>>1272201should have said “nice koc”
>>1271976A terraforming corp being friendly with luddites makes no sense. Mairaath got targeted by pathers because of Eridani-Utopia terraforming tech there.
>>1272241While I agree with you, it says that they're just mercenaries at this point, at which point they aren't really restricted in that way. I'd rather say it's strange for the pathers themselves to be allied to someone other than just the church, as they're too disorganized and have no diplomacy.
>>1271429Game is fun, modder drama is blown out of proportion
>>1272241Former terraforming corp. I think the idea is that they've retained the name but basically lost everything they really used to be.
>>1272307>I think the idea is that they've retained the name but basically lost everything they really used to be.Yeah, that's a shit idea. Why even use the vanilla name if you are going full OC donut steel faction anyway.
>want to install Terraform mod>have to choose between abandonedware and actual malware
>>1272327Oh the drama queen!Likely thousands of game gather your IP as part of any multiplayer or update check. 4chan is tracking you right now.Did you even check if your country have any law against it? Cause until GDPR there was no real push for customer privacy.I do wonder what you get from pretending to be outraged, have a pity (you) at least.
>>1272317That's vanilla lore though. The Eridani corp was torn apart by a coalition of mercenaries and pirates. Qaras, their only planet, is a frozen shithole controlled by pirates.
>Nia's self insert high value bountyI know what to do now.
>>1272327DIY is a lot better, though neither is perfect. There should be more thought put into the process, so that you can't turn every planet into a Utopia, while still providing a massive benefit to the more rare planets. That's mostly because of the gay core setup though. It's silly that a 300% toxic wasteland in the core is better than a divine paradise in the fringe. There should be a limit on population size, with terran planets reaching size 8, jungle, water, and arid, reaching size 7, desert reaching size 6, barren, rocky, ice, go to size 5, and the rest maxing out already at 4. Resources should count systemwide for size, so that 5 mining operations in a single system would count as the total size for export. That way the economy would still work with high yield planets restricted to size 4-6, and large systems with inhospitable planets would be valuable. That way even limited terraforming options would be valuable too. Being able to shift the planet some way (at the cost of a slot or not) would change a lot.
>>1272343Was there any fix to the AI core bugged drop rate?
>>1272342uninstall his gay fucking mods?
>>1272333Datamining isn't what he is worried about apologist.
>>1272327Can't you just block the Starsector's folder from accessing the Internet if you're scared of IP harvesting? With simple Windows Firewall. Not sure how if it works since it's Java, tho.
>>1272360Of course not, he is worried everyone see through his trolling.He is likely just a copycat troll thought, not the schyzo ranting about tranny cabals.
>>1272333Imagine unironically writing this fruity drivel.
>>1272373>SchyzoWhat's your game here, ESL?
>>1272382Just a typo Mr. english single language
>>1272333Discordnigger hands typed this post
>>1272398Damn fucking right you better speak proper english.
Are you for fucking real right now
>>1272414Well, some pirates will have PD issues no longer it seems.
>>1272411There's only one English and it begins with a capital E ya cunt.
Hello, is there any capital grade ship meant for raiding? ground support stuff, lots of crew, preferably high tech. Because high piracy is high tech and I want to steal everything from Hegemony.ALso, if I revoke my comission with Tri-Tech, will they revoke my governorships?
>>1264506You either set your own goal and quit once that is achieved, or you go full genocide route and leave one token independent planet for the trade system not to break. The moment I quit is usually when Hegemony starts to bully my colonies for no reason.The game turns into load of tardwrangling after that.
>>1272415AK47S FOR EVERYONE
>>1264506Here's a handy quest list for you:>[ ] Stratbomb, decivilize and recolonize 1 world at least 7 size.>[ ] Wipe out 1 faction (not Luddist Path or pirates) you hate the most>[ ] Find and secure both Cryosleepers>[ ] Activate all Gates in the system>[ ] Rebuild a Hypershunt>[ ] Find an Omega Corestart looking for mods to install.
>>1272506How can anyone hate the Pathers or pirates over the Persean League?
>>1272481>high tech raiding shipthere's the phase destroyer with advanced ground support package in vanilla, but outside of that i don't think i've heard of any high tech capital with that kind of stuff, modded or otherwise >ALso, if I revoke my comission with Tri-Tech, will they revoke my governorships?i don't think so? governorships is based on reputation, i don't recall it being predicated on being commissioned, although i'd imagine there would be a warning if there was and you can always load a save if it fucks something upalso nice princess :^)
does anyone has superweapons 2.5??? https://fractalsoftworks.com/forum/index.php?topic=22115.0 jannies bullied the author :(
>>1272490>>1272506>>1264506I go for total domination of the sector. I usually ally myself with the Star Federation, and we bring in peace and harmony by violently wiping out every faction that so much as sneezes in our general direction.
>>1272525I think I have it, but I'll be on at my PC only in some 8 hours.
>>1272525Wasn’t there a MEGA that has it?
>>1272982There was some folder that had a bunch of mods that aren't on the forum. Don't know if it's still around though, last I saw it was years ago.
>>1272987Is it this one?https://mega.nz/folder/zgIgHJbBKey: 71j09kJBxRKSXfRZEy_IAg
>>1273010Looks like it, but it's been long enough that I have no idea if it's actually the same one. That being said, I vaguely remember one that had an updated version of Project ATX, though that one's probably long gone.
>>1272525Superweapons Arsenal v2.5bhttps://files.catbox.moe/qx8h2t.rar
>>1272508League doesn't try to fuck up my colonies all the goddamn time
>>1272525>thinking that is a copyright violation of sprite useJesus Christ, speaking as someone who used to go to forums where posting what that guy is accused of would get your ass roasted by jaded forum veterans those retards make my head hurt. That isn't even a fucking recolor.
>>1272481Stop Gap Measures has the Charon class capital carrier, with advanced ground support and a much higher crew capacity. VIC, if you can get past the anime pfp, has a slight buff to marine effectiveness on all of their ships, which means your combat ships will help boost your raiding capacity.>>1272414What's the mod? don't recognise that kind of nonsense.>>1273220Modders egos are generally held up by a rather inaccurate understanding of copyright law.
>>1273250Industrial Evolution. Mod allows you to dump remnant scrap on the Galatia Academy for some rewards. One of those rewards give you 9999 vulcan cannons
>>1273187They do in vanilla if you have an economy that sells basically anything.
>>1268858What a fucking faggot..
>>1264450>piratejust google a key from somewhere, you dun need a crack
>>1264480you guys are still at it? damn its been months has it not?
>>1273348autism finds a way
>>1273348Sneed, mald, and cope.
>>1271168>bro just stop caring bro>bro its nothing that a handful of faggots are ruining the modding scene and pushing modders they dont like away and intentionally include malware in their mods broChrist you are such a faggot.
>>1272415Neva enuff dakka!
>>1273341As any other faction except independent (I think, never had a war fleet from them)
Why is the Hyperspace so fucking dogshit and why isn't it moddable.
>>1273506Hegemony and Luddic Church don't attack over market share. They only attack over you running a free port, and Hegemony also if you use a lot of AI. But if you're not running a free port and not using AI then the Luddic Church and the Hegemony will never attack your colonies.
>>1273348>you guys are still at it? damn its been months has it not?The Buckbreaker is less than a month old, came out the middle of this month.Sneed and reeeee
>>1273362>Malding over modding drama in an indie gameHaving sex with a woman would cure you of this malady
>>1273779But then he'd have to deal with womenFuck that
>>1273608>uh no actually this one specific ship is less than a month oldShut the fuck up you fucking pretentious faggot
Cry harder, Soren.
>>1272481>>1272481Star Federation has the Perseverance. Basically a souped up support ship; almost Atlas level cargo, Starliner tier crew capacity, +500 marine raid strength, it brings 2 larges ballistic mounts, +5% ECM/NAV, and a unique area shield to fights. The only downside is it costs as much to maintain and deploy as a Paragon but it brings so much to the table I love it.
>>1272481SRA has the Eir, which is literally just a space cruise liner with 6k crew capacity.
>>1267027just did a playthrough with UAF, sonsidering uninstalling it for mostly the same reasons. Only thing is that I have a soft spot for carriers and fightersalso>(you're not allowed to steal from the hegemony or else they spawn an insta-kill fleet ontop of you)nigga what
>>1267027>>1273900>Iron ShellNOT SO FASThttps://m.youtube.com/watch?v=dk_tROa0htM
>>1273919Damn, you're gonna turn that nigga into Crimson 1.
>>1267027Yeah but on the other hand>free mod>it's not an outlier when it comes to modding>you're getting pissed off over content you don't even like at allHave you seen other modding scenes, that shit is standard issue. Starsector is not special and the more you make an elephant out of those flies the less people will actively try and partake in the community. Only one side has to stop being toxic for the whole community to be better.
>>1273900Pretty sure you can't even use a story point to escape that one, and the info pop-up box will even make fun of you for it. All because le ebin smug and clever modder with anime not!self-insert
>>1274144Thankfully you can outrun the thing or use a power fleet, well, in the case of >>1273919, a god ship
>>1274144Do they really think this game is hard in any way? Even the IndEvo dev has something like this if you disable his retarded horrible balanced and world gen fucking artillery stations.I doubt they're so deluded into thinking that, so what's the problem here?
>>1274213Wait, I didn't know about the artillery stations myself. What happens if you disable them?
>>1274218Nothing but the setting file has him insulting you and telling you you will never achieve anything in life. Word for word btw
>>1274144>>1274222why are so many modders such ego-inflated pretentious pricks?is it the autism? is it the only place in their life they have power?
>>1274222>#disabling this means you have weak bones. Lucky for you, this does not matter, considering you will never amount to much in your life anyway.Its real, what the fuck? Modder's megalomania is a serious issue with these people. How could anyone delude themselves into thinking like this is beyond me. Nothing but an unwarranted sense of superiority.>>1274225 Its ultimately an illusion of control stemming from the fact they've never created or done anything in the life that they've had agency over in-person, so they're projecting their insecurities over random strangers online who couldn't care less about their issues and just want to play a video game.
>>1274213it should be harder than it is regardless of modder insanity
>>1274236How do you make Starsector harder without spawning death fleets or modding in overpowered ships?
I install Iron Shell and Tahlan but only so I can SatBom them all to death and buck break their unique anime girl officers. I then masturbate to the thought of my mindbroken harem.
>>1274225Desire to create paired with inability to do more than tinker with real developers' work, leads to a life of eternal butthurt.
>>1274244Why the fuck would they even make mods where their officers are invincible and moreLike, if I made a mod with anime waifus I'd WANT the player to gangrape them and enjoy them. Same goes for factions. If I made a boss faction and you cheese it congrats, I'll just fix it if I can or leave it like that.It's a fucking sandbox game.
>>1274134Just because something is free doesn't mean it is exempt from criticism
>>1274250It's exempt from your judgemental ass.
>>1274321>>1274229Look nigga you get pissed off so much at shit like this like it's something that's never happened before. This is not unique. Get used to it.Fucking newfag
>>1274321If you want a hug-box go back to your discord.
>>1274324Go ahead and be a compliant little nigger all you want, if discussion bothers you that much go back to sucking dick on the forums retard.
>>1274345mf this isn't discussion baka nothing is discussed.
>>1274346>this isn't discussionAnd on what basis you come to that conclusion?
>>1274349>And on what basis you come to that conclusion?On the basis that we don't agree with him.
>>1274350Eh, well agreement and Starsector threads on /vst/ never belonged in the same statement, but its an exchange nonetheless. Plus, I genuinely didn't know about the message in IndEvo so I can't say it was entirely worthless. Just another one of these threads going as usual.
>>1274353>Eh, well agreement and Starsector threads on /vst/ never belonged in the same statement,That's both dismissive and wrong. There are plenty of things /vst/ can agree on, case in point being the how the shitty actions of certain modders is deemed unacceptable.
If comment texts are that bad, wait till you see what else they have in store!
>>1274362which mod and is this still in the current version? i keep referencing this but i never know the who and the what
>>1274362That code has been moved to the Buckbreaker and now affects Tahlan, Legio and Ironshell >>1268689
>>1274362>pl*yerskek the fuck. Do they post here?
>>1274367It was originally in Tahlan Shipworks/Legio. That specific code has been removed after it was outed on the forums (Noah got Alex to purge most of the comments forums). There is still similar code in Tahlan shipworks but it's more general, the Legio ships get a 50/30% damage boost vs. Capitals and cruisers because Noah wants to enforce "proper fleet compositions" when fighting his ships.
>>1274359Admittedly true in the great scheme of things, mea culpa. Just not sure why I was mentioned initially alongside the outliner anon: >>1274321 when I was being critical of modders while that one seems apologetic.
>>1274372i feel like that's even worse because it's a hidden blanket nerf to all ships implanted purely because of some personal opinion of how to play the game, and not a hidden blanket nerf to specific factions he doesn't like
>>1274375>i feel like that's even worse because it's a hidden blanket nerf to all shipsArguably it's not as bad because it's no longer biased against specific modders/factions. I think people are just used to Noah's bullshit. For example, his Legio ships also have built-in hullmods which make them dealier, the kicker, if the ships are in the players fleet those hullmods are automatically removed because that wouldn't be 'balanced'.
>>1274383Heh. I don't mind this one honestly, even though, as in every game, making enemies take and deal less damage is the most retarded way to increase the difficulty.Also this is a sandbox game, again, if I wanted to play something extraordinarily difficult I'd just boot up fucking CAVE shmups
>>1274359>>1274353Yes and all you do is agree. You only want to agree
>>1274386That daemon boost hullmod is the one that boosts damage vs. capitals/cruisers. You'll also notice>ship.getMutableStats().getTimeMult().modifyMult(id, PLAYER_NERF)So not only are AI ships boosted, players ships are actively nerfed to do everything slower, which means even vanilla weapons on their ships are nerfed.
>>1274392Too difficult to properly balance ships
>>1274372>proper fleet compositions>expecting that shit from Noah himselfI’d just install other less fucked up ship packs than whatever he cooks
>>1274372>Noah wants to enforce "proper fleet compositions" when fighting his ships.That's quite funny coming from the guy making the most cancerous capital spam HVBs there are, and you can't say it's random because those actually have partially set composition.
>>1271168>literally submitting false dmca reports to take down any place the hosts mods they don't likeThey forced me to care due to their own autism
Is Nia really a girl?
>>1274459Trannies are NOT real women
>>1274225>>1274229Welcome to modders trying to make something they think is hardcore, this time featuring the added benefit of players being able to disable their retarded shit and hurt their ego. Not all modders are bad but a lot of them could really use a tardwrangler.
>>1274229legit trying to find this file.Where is it? looking at all the files in iron shell, and see no such thing.
>>1274608It's not funny It never was
>>1264450What mods add ships with giant fuck you cannons attached? Or ships that are full missile massacre? Ships like that sound interesting.
>>1274238by fixing the retarded progression, scavving should be way more risky than it is now for exampledomain drones are supposed to be your early game enemy but there is almost no reason to even fight them when you can just go elsewhere and find unguarded science stations by the crap tonim not defending the ind evo author but thats what his intention was
>>1274640Creature’s mods have all of those you mentioned
>valhalla shipworksMod looks super interesting. What’s it about?
>>1274393Balance clearly wasn't the aim.
>>1273868It sucks because, when I start out playing for the Federation, I have to choose between this glorious little vessel, and the Rebellion Flagship. I just love having big ships leading my fleet.
Real quickly, how do you disable those stupid arty stations in nexerelin again?
>>1274962In the settings.json, "Enable_IndEvo_Artillery"I think it only applies on new galaxy gen.