Recommend me some /vst/ games with dreadful atmosphere, hopelessness, psychological horror and depressing setting something like horror but for strategy games I couldn't find any title, and best I could do was Rimworld with mods. Also I want games not just missions in normal games.
>>1261132Homeworld: Cataclysm or whatever they call it now. It's Homeworld but with a John Carpenter soundtrack and you're fighting a sentient version of The Thing.It's pretty old though and is available on GOG
>>1261155Yeah, that's it
First part of the protoss campaign was this, it hit me the right way
>>1261132The Myth series seems like it would fit, never played it, but that is the impression I got from one cinematic and watching one mission on yt.
>>1261201Full name? I only found anime shits with "myth"
>>1261132The air was filled with smoke and blood.
>>1261148>a sentient version of The ThingPretty sure the Thing is sentient. We just don't really understand it because it's so ayy to us. I mean it can think enough to plan and build a spaceship.
>>1261208Your algorithm is fucked. Typing Myth game into google gets it as the top result for me.
>>1261132>tfw no strategy game based on Bakker's Second Apocalypse
>>1261208There are three games in the Myth franchise.Myth: The Fallen LordsMyth II: SoulblighterMyth III: The Wolf Age
>>1261269Eh, a video game adaptation would have to leave out all the rape anyway.
>>1261276Oh thanks mate
>>1261148>>1261155It's still Homeworld: Cataclysm. Fuck blizztards.
>>1261132Dawn of War, or honestly any strategy game set in the 40k universe? The whole point of that setting is to turn the dial on dreadfulness, hopelessness, and horror up to 11.
>>1262307I played the shit out of it, especially with UA. And by god it is one of my favorite games
>>1261132Mordheim city of the damned
>>1261148>>1261260The Thing is obviously sentient. You don't know what that word means, just like 98% of the retards that use it.
>>1261132The original DEFCON by introversion for the cold war terror
Myth 2 for sure, the story is essentially a demon/zombie apocalypse during medieval times and the setting is low magic where you have access to very limited resources to fight against powerful monsters, everything about the game supports the notion of being against all odds, not only the story and cutscenes but the hardcore and deadly gameplay design as well, most of your units are regular dudes with swords and bows fighting against demons that can tear though an entire formation in seconds if you commit a mistake in positioning, I remember a mission where you are supposed to flee, the enemy formationi is larger than yours, stronger and faster, if they catch up with your guys they'll massacre them in a matter of seconds, the only way to win the mission is by leaving units behind to die and delay their deathblob for a few moments, that's how bleak this game is.Also the gameplay and controls are very smooth, it doesn't have the jankiness of some older games, I can't reccomend it enough.
>>1262498Neat, do I need to play the previous title to understand the story? Because that sounds exactly like what I had in mind when I askedWhat about 3? Is it the same?
>>1261132UFO AftermathIt's literally about humans coming back after being destroyed by an alien virus bomb meant to soften earth for the invasion.
>>1261132of all the 40k strategy games the space hulk series gives the strongest sense of being doomed to be ripped apart by swarms of terrors lurking in the dark
>Not a single mention of darkest dungeon Did it filter that many of you faggots?
Games like They Are Billions or Age of Darkness might fit you description, ie. survival RTS.Cepheus Protocol is ultrajank but it's also horror.>>1264064go away
>>1262406based. this game has that whole aesthetic down very well.https://www.youtube.com/watch?v=1Hrqqld2Aew
>>1262570Just download the Project Magma patch to run the second game on the modern systems and the Fallen Levels plugin, it adds the first game's campaign, missions, full story included. You can even tweak the gameplay in Myth 2 to emulate the one in 1 if you want, though I've heard that it's just worse than the one in the second game (never tried the option myself).
>>1264064Its a gacha game not a strategy game
>>1261132Shadows of forbidden gods has that, but you are the main cause of all the bad things happening.Early access though.>>1264064This is good bait. Seriously though we might as well be discussing the latest gacha garbage on here if dorkest dungeon is a contender lol
>>1264493>Shadows of forbidden godsPlayed that, enjoyed it for a bit then quit I should be enjoying that, but for some reasons I don't, it is almost like it lacks too much content, there is too little to do. I hope the last modding update can fill that emptiness it has.
>>1264097In recent patch they also added the support for very high camera zoom. Just it requires patching the maps, and I've only seen the Myth2 campaign zoom-patched. It really changes the gameplay though, can see suicide yellow guys much easier now and can play on higher difficulty. Highly recommend to someone tired of normal tactical Myth gameplay. Patched Myth2 campaign - https://tain.totalcodex.net/forum/viewtopic.php?p=70322#p70322
>>1262498I'm about to kill myself, I kept avoiding this game because I confused it's name with Myst and whenever I saw it recommended I just didn't read any of it after the title because I'm not into adventure games.I did it in the first mention of it in this thread, the only reason I didn't do it here is my eyes caught on "hardcore and deadly" and the gears started grinding in my head.I think I just experienced cognitive dissidence.How am I possibly this stupid?I've pulled this crap on myself for over a decade now.What the Hell is wrong with me? How many other things have I done this to?How?
>>1267413I know this feel anon, I had been wondering for half a year why demon souls threads on /vrpg/ always have a loli picture in OP it actually was black, not demon, souls general
>>1261132Now that I think about it, a dead space RTT doesn't sound like the worst idea for a game.
I'm gonna say highfleet. Once you break out the nukes, shit can get pretty tense
>>1264064>>1264088>>1264105>>1264493Speaking of DD, is there any GOOD similar games?
>>1261132It Stares BackThe RTS aspect is fairly simple, but everything else, the music, voice acting, art style, is superb. Game's also fairly cheap.
>>1268968The most /vst/ answer would probably be some tactics RPG. Less /vst/ answers would include dungeon crawlers, roguelikes and roguelites and regular CRPGs with turn-based combat.Banner Saga > StarCrawlers > Ancient Domains Of Mystery > Low Magic Age > Age of Decadence > Tyranny
Rome total war, barbarian invasion western empire campaign. although being a veteran I now know how to beat it fairly easy but for someone without a clue, oh boy
>>1268968Deep Sky Derelicts is a clone with better gameplay and set in steampunk space.
>>1269215>Mixed reviews Any reason for that? Also steampunk is the cringiest setting I can ever think of, even 40k is better than that
>>1264105That's disturbingly accurate.
>>1269222>Any reason for that?Buggy expansions if I remember right.>even 40k is better than that40k is just steampunk but you replace steam valves with skulls it's equally gay.
>>1268968I heard people recommending DD when asking about games with the similar feel to Disciples 2, so I guess the opposite is true as well. I never played DD, so I dunno how correct this is but the setting in D2 is very bleak and grimdark - from the overarching plot to dialogues and side quests.
>>1261244and behold a red horse, and power was given to him that sat thereon to take peace from the earth>>1261260I always assumed that the spaceship was from the last species it devoured
>>1261132just play total war warhammer and wait for the endtimes event to start
>>1269238To be fair they are not similar at all. Unlike DD, Disciples 2 is actually good game.
Uturk, kind of shitty battle brothers clone, but a fucking horrible one
>>1261132Genesis Rising: the Universal Crusade. Space rts where you control genetically modified living ships on a crusade to the center of the galaxy genociding everything in your way. Your faction is winning and the gameplay isn't very great but the setting is absolutely dreadful.
>>1269238Love Disciples II, played it way too much over the years since release. It is not similar to DD at all. I guess they are both turn-based.
>>1269203>christfag comes out of nowhere to bitch and moan about things he doesn't likeReally takes me back. Insufferable christtards were such a 90s thing
>>1261132https://youtu.be/cmwFRlxMhW0Can't speak for the gameplay but I would buy this for the soundtrack alone
>>1269631>Can't speak for the gameplayIt's basically just FTL except worse in almost every way. They took a game that makes up for its high reliance on RNG by being designed to be played over and over in short bursts, and tried to make a longer more story-driven game out of it. It's just awful. I can't recommend it unless you're really desperate for more games like FTL.
>>1269658>FTL but worsefucking tall order huh
>>1261132I suggest just turning on any given news station for two hours.
>>1269961Too grim, fren, too grim
Anons mentioned a game where you explore some space debris with probes you control via text input, I think, and you can't see much because of the crude sensors but there's something lurking out there.
>>1270003>>1270005How much autism does this need?
>>1270011Not a huge amount. The commands are fairly simple.
>>1270019Just finished to training, quite fun. So you can't see/fight the enemies? You just lock them out of the way?
>>1270020Depends on what you have equipped on your drones.
>>1270020Different anon, I think you have some kind of gun and a sonic something that stuns them.I don't remember the details anymore but I first liked the game and then in several hours the flaws came through and they were too jarring so I dropped it. I was taking notes with specific things that I disliked in case I forget and decide to try again in the future but I've lost them.Mostly it has a design philosophy of forcing the player into "touch choices" to maintain the gloomy feeling, no matter how contrived it is if you think about it.
>>1261132dawn of war
>>1261132Phoenix point kind of does this, especially the hopelessness part
>>1270035I honestly can't stand X-Com and its clones >>1270033Played that in and out for many years, I am in a burnout period
As far as 40k goes, Battlefleet Gothic: Armada 2 kinda does this when the Tyranids show up.Conversely, there's the Tyranid campaign which is just from the POV of the horror, all the dialogue you hear is other factions screaming and pissing and shitting their pants as you eat them up, it's pretty fun.
>>1270024>the flaws came throughThe game needed a bit more of development and content. After a few hours it feels same-y.
>>1261132Blitkzrieg 2: Fall of the Reich
Othercide is literally a horror tactics. It's pretty good too.
>>1270065No, it was something along the lines of not being able to dock to something again for absolutely no good reason, bots (or whatever they are called) not obeying basic physics and some similar things. Also the enemies were likely super-duper speshul not-magical virus/alien/whatever and thus, if I'm not mistaken, not really killable (hence the sonic stun thingy). Cheap ways of creating a sense of urgency and danger.
>>1261244thisIts basicaly Total War: Roman Apocalypse
>>1262498I really wish the Myth series were made in modern times or least got a remake, the story alone was fucking nuts. Anons who like stuff like Black Company, White Rose or First Law are going to love it.
Tib sun, but especially C&C3's red zones are some of the most atmospheric game environments I've ever immersed myself in.
>>1261132the project moon games fit the bill, but they aren't really a rts or rtt, instead being>management sim >card gamerespectively.
>>1269504>>1269511It was on sale so I bought it on Steam figuring there must be fan fixes to the numerous bugs it has. Currently struggling with the fact I can't see the whole screen, like I can only see the upper left quadrant. Any fixes? Steam discussion told me to disable steam overlay but that did nothing.
>>1270750No idea with the steam version. Would try to pirate it for a non-steam version or buy the disc off Amazon if you don't want to try that.
>>1268921This game would be so cool if it was actually a fleet battle game similar to starsector
>>1261132The Last Spell is pretty great, but still EA for a few more months.There's also Battle Brothers, the lategame crisis can get pretty intense
>Starting with a "you will lose" mission Preferably against monsters>A small group barely escape >Start from absolutely nothing>Have to reestablish your fallen kingdom/family/tribe/sect... Is there anything like this?
>>1271080Dungeon of the Endless you crash land on some planet and build your base as you open doors one by one. Not exactly what you're looking for but it's great nevertheless.
Templar Battleforce. A 40k clone with bug swarms.
>>1271080Not sure about a genuine feeling of dread, but a campaign where you avenge a destroyed village or a space colony and build up to face a seemingly invincible enemy is a fairly frequent theme. Like the Allied campaign in RA2 that starts you off with a massive invasion and mind control of the USA, loss of the Statue of Liberty, and the main villain is just ghastly. Tiberium universe is probably bleaker, though, with the ruined Earth and all.In Earth 2150 it's difficult to even do much damage to enemy bases early on so what you do is get in, dig in, mine resources ASAP and get out. UCS faction especially has a series of tough, sometimes deliberately unwinnable matchups, and even a bonus mission you get for losing a certain mission. There's also a (fake) sense of urgency with the whole 'get enough resources before the campaign clock runs out'.
>>1271523>a fairly frequent theme.The problem is that it was never done right. Too lax, too comfy and not even hard and most of the time missions are easy as shit, even reading the lore doesn't fix it. What I asked in OP was a kind of depressing setting. I was reading something and suddenly wanted a "resurrection" game and asked again in >>1271080 instead of shitting the board with another useless thread
>>1261132can some math fag calculate how many soldiers are in this imagei bet there are is more than a billion here
>>1271080"Reunion", also known as "Merit's Galactic Reunion". Hopefully that guy who is making what is essentially an engine port succeeds. And that I live to see it.>>1271523>and even a bonus mission you get for losing a certain missionDamn, I didn't know that. You're talking about the original, "Escape from the Blue Planet", right?>There's also a (fake) sense of urgency with the whole 'get enough resources before the campaign clock runs out'.Ehhh. You won't get to see lava on the news unless you literally fall sleep in front of the computer, but what you will see no matter what ought to make you uncomfortable.
>>1271080SC1 protoss campaign is almost exactly that.
>>1271894Yeah, I found out when I was losing missions on purpose to see the loss debriefings. Didn't feel like playing it at the time though, I hear it's ridiculously difficult, too. A bunch of missions have alternative outcomes depending on what you do in them.>You won't get to see lava on the news unless you literally fall sleepUCS campaign actually was kinda tight on the budget if you ask me. First time I didn't make it because I thought it would be as lax as ED's. The losses sustained in NEO's missions got pretty ridiculous in particular. It's a strange game - you can be defeated in all the missions and finish a campaign no problem but if you win all of them, it's game over.
>>1271935>UCS campaign actually was kinda tight on the budget if you ask me.Overall their early mechs suck big time and combined with only having unguided, basic missiles and basic MGs it puts them 100% on the defensive. But then you keep researching plasma and they just walk over everything. So not that surprising in hindsight.
>>1264088>>1264105>>1264493Honestly, is it that bad? Never played it before, was thinking about it
>>1269631>>1269658I'd say that Crying Suns has a plenty of good, original ideas over FTL, but suffers from it's gameplay being way more monotonous and tedious.
>>1261132I do remember rise and fall legends
>>1270139dev come back recently and fixed some stuff also added plenty of options to customize your game
>>1271935https://m.youtube.com/watch?v=LxAtZPPqlaEAnd here it is. Select new York from the play string
>>1273008Cool. I guess it's worth another try. I got that unflattering impression around 2015, I think.
>>1262570Without spoiling much, Myth: the Fallen Lords campaign fit your request much more than Myth 2. Give the prologue a read https://www.mythjournals.com/tfl/prologue/That said, do play the Myth 1 campaign in the Myth 2 game engine.
Duskers might be worth a look OP. Think Peter Watts' Blindsight. Or if you haven't read that, think being the overwatch operator for a a group of colonial marines from Alien or something. Only you're even more alone because instead you're controlling robotic drones, communications are completely dead, every ship is abandoned and derelict and you've got to find out what happened while making sure you don't get stranded in space by scavenging what you can.
>>1261269How would you implement the gnosis? Have players apply Homotopy theory?
>>1262498i remember playing this game as a kid and absolutely fucking sucking at it, like i could beat 2-3 missions of the campaign at most.i thought about picking it up recently and tried to watch some videos on youtube to git gud and that turned me off the game completelythe "winning formula" seemed to just consist of slowly crawling forward so you only aggro a small number of enemies at a time, not touching your melee units and only using your ranged units to basically do skirmish attacks (pling off an arrow and run away) against the 2-3 enemies you aggrolooked very unfun, like the only way to beat the game was to exploit the ai and scripting
>>1262498Thank you anon, I'm a very big fan of Marathon and fantasy strategy games, but I never looked into Myth, despite it being made by Bungie (I should've known it had great atmosphere and lore, but somehow I believed it was probably something janky and generic).I got it installed and I'm having fun, I will enjoy it for sure.
>>1273921That is true to for the maximum difficulty level or if you are trying to beat it without casualties. Any game can be exploited, doesnt mean you have to. Give it a try on normal. Its still a good idea to kite someehat, but you will only be able to do it against basic thralls, any other unit type will run you down. And aggroing the entire level is a bad idea in any skirmish game.
>>1273980Reminder that you can play it in coop too.
>>1273921Actually, while dwarves and archers are going to be your main muscle, the melee units are still indispensable, because there are still units that are too fast and too strong to kill and there are many scenarios where kiting doesn't work, meaning situations where the enemy army is just going after yours. And even in the ones where kiting should be technically possible, I often experienced the main enemy body getting bored looking at their aggroed friends being picked off one by one and attacking full force.
>>1274108And by "many" and "often" I meant that I can't really think of any mission where you could find a group of enemies and pick them all off one by one at your leisure. Also, the enemy has tons of his own ranged units and those fucks will fuck yours up. I did see a video of one guy cheesing one hard mission from the first game by stopping an allied unit from walking his scripted route, but you'd have to purposefully break your nuts and the game to recreate those kinds of exploits.
>>1261132Alpha Centauri can be pretty horrific.
>>1274108Agreed. While you do want to dispose of the enemy with ranged units at all times, melee is importaint as a counter to fast units/trow AND it is a "get out of shitty situation" last resort option. Adding to that, how you engage with your melee (angle, formation, choice of targets) can be the difference between getting wiped or winning without casualties. A handful of veteran warriors can take down many their number thrall, especially softened by artillery, but one on one they may even lose.
>>1273980>>1274050I was busy so I couldn't play for long but tonight I finished the first mission of the Fallen Lords on Heroic, losing 5 warriors.Not on my first attempt, but I play without mid-level saves.I initially tried to fight the undead on the field, with 5 Warriors on the left, 5 on the right and the archers + dwarf in the middle.I did not expect the undead to have reserves ob my flanks and so many of them too, nor did I expect their ranged units. I got fucked.Then I decided to defend the town, with 4 warriors guarding the main road, 2 (+ 1 satchel charge) guarding a sidestreet and the last 4 + archers and the dwarf + 3 satchels defending the biggest opening, the one from the field.First attempt, they all swarm the biggest opening, no biggie, except... the dwarf fails to throw the explosive. Warriors move in to form a line that tries to hold, archers try to deal as much damage as they can, dwarf throws an exlplosive killing half of my warriors while the other half gets overrun and my archers get slaughtered by those fast little fuckers.Second attempt, I pull it off, the dwarf kills like 40 undead on his own. And those c>>1274108utscenes and storytelling are awesome.10/10 game.
>>1274341Glad you are having fun. Seems like you are figuring things by yourself, but general word of advice - there are very few situations when splitting your force is a good idea. Hit em with everything you got.
>>1274397My main concern was being flanked, I don't know if it's that big of a deal in this game but I definetly don't want my troops to get surrounded or my ranged units to get picked off if the melee units are distracted.
>>1261132>>1270089This. Great boss battles with a great soundtrack.https://www.youtube.com/watch?v=eVE5nZdkpKw&ab_channel=SoundtrackRefinery
>>1274807this game gets pretty stale pretty quick due to the limited character building