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>new big DLC just drop
>adds new mechanics, reforms, and content for a bunch of nations
>literally no one is talking about it
I bet you didn't notice the new CK3 DLC either
>>
>>1187325
Didn't realise it was out. Steam's weird with some DLC. Thanks, anon. I'll pick it up.
>>
>ck3
>dlc
>>
>>1187325
>goys of the north
cringe
>>
>>1187325
>big
>DLC
>content

None of the above are true, anon. They're adding mission trees. Literally less effort went into this than into most mods. The game has almost 1000 tags and they're selling 10 mission trees at a time for 20 bucks. Enjoy, paypig.
>>
>>1187325
>I bet you didn't notice the new CK3 DLC either
CK3 wasn't abandoned like Imperator?
>>
>>1187325
Nigger
The only thing this shit added is focus trees to a game that doesn't need them. Missions have been a mistake. EU4 is now officially on the same level of shit as HoI4 is.
>>
>>1187325
Why would anyone play this game at this point?
There is no vision behind the game development every DLC serves just to add disconnected bloat mechanics to make the blobbing easier and half the new mechanics aren't even used by AI.
>>
>>1187378
Fucking retards.
They don't factor in the value of enjoyment, which is kinda disrespectful for games that value quality over quantity.
>>
File deleted.
>>1187389
That's the fanbase for you.
>>
>>1187398
>I give them money because they love me
This is literally like a cult or simping.
>>
>>1187423
Swedes invented Stockholm Syndrome. They're the masters at this
>>
>>1187325
Ignore all the redditors here
its a decent DLC from the looks of it. Adds a lot more flavour with more government mechanics and estate privileges. Going to start my first game as comfy poland
>>
>>1187438
>ignore all the Redditors here
>proceeds to say the exact things Redditors say
>>
The dlc isnt about muh heckin people who couldn't invent a wheel and brings a lot of changes i like. Is it mostly just new trees? Yes. does it also include a lot of new moddability? Also yes. I would suggest just pirating it as i would for any paradox dlc.
>>
>>1187530
someone pls show me how to take my pirated dlc and go back to the old verision of the game before 1.30 turned it all into shit.
>>
>>1187537
I dont think you can.
>>
>>1187325
What nations were given content?
>>
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>Yes, I can finally paint the map with Riga with their unique Mission Trees such as "Conquer Poland" and "Conquer Lithuania"
>>
>>1187325
This is so shit...
>>
>>1187550
I think every nation with a Baltic coastline got new content in the dlc, nations like England got buffs to Anglicanism in the patch.
>>
>>1187378
>retard paradrone accidentally makes a case for piracy
>>
>>1187325
the new DLC is pretty lame but 1.34 is actually a substantial step in the right direction judging by the patch notes
>>
>>1187552
>i finnally paint the legal document now i am a woman
>>
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>They are now demanding 15 euros for some mission trees and nothing else.
>>
>>1187808

>some mission trees

Yes, but certain Romanian fatass is going to make 6 gorillion videos about them.
>>
what mechanics does it add and how will they affect anbennar?
>>
This dlc doesnt add mechanics only mission trees
>>
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>>1187325
>>
>>1187736
Yeah, looks like that at least according notes. If their promise that AI will actually defend their home instead of just playing retarded whack a mole game around the world holds true, that alone is a massive reduction in tediousness
>>
>>1187996
pretty sure the dlc does add new modifiers that can be modded in now
>>
>>1187325
>didn't notice the new CK3 DLC
I did, although I wish I hadn't because it's literally a text, I can't believe I triked myself into thinking they weren't Jewish enough for that shit.
>>
can anyone tell me what the winged hussar maximum bonus is? And the other new unit too. Deciding whether to bother with the new dlc or not
>>
Did they fix north american natvies yet?
>>
>>1187325
I wish we had the timeline where EUV was released instead and CK2 still got updates and DLC
>>
>>1187347
kek
true and real
>>
>>1187325
>adds new mechanics
Such as? I tought it's literally just mission trees.
>>
>>1187438
But that's all with the patch. New DLC just adds missions and gov. reforms for Baltic countries.
>>
damn it feels good to be a piratechad
>>
>>1187978
Who are you talkin about
>>
Anyone have a fun campaign they are playing with the new DLC you would recommend? Might just play Sweden on very hard.
Just started one as livonians, did the initial missions and started the crusader path but exited after a denmark-muscovy-teuton hugbox slowed things down
>>
>>1188411

Ludi
>>
>>1188251
I ran a single observer game after update to check how things would play out, North America was thoroughly conquered by Spain, South America was split between Spain, Portugal and France, little to no natives were left by the 1700s when I decided to close the game
>>
>>1188456
But did the colonies actually culture convert their provinces
Majority native Mexico by 1800 is stupid.
>>
>>1188461
>But did the colonies actually culture convert their provinces
didn't bother to check that actually, I did notice they converted religion quite quickly however
>>
>>1188412
Denmark. Grabbing a couple achievements in my current run. Pretty chill game.
>>
>>1188456
Don't give me hope Anon.
>>
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>>1188456
>>1188461
just play a mod where all natives are remove except aztec maya and the inca
if you are the reddit start posts on paradox demanding this opotion in the game like how meme option can be removed from ck2
abo and huron etc are the meme swedish must kill themselfes
>>
>>1188412
I am doing Clan So it is a good game but I have not played outside of Europe before haha
I wish I had played conventional clan such as Uesugi or Tsutsui first.
>>
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How to find motivation to start a new save after my Prussia couldn't expand anymore without fighting an Austria that controlled most of the southern HRE/Netherlands/Hungary, and it was allied to Russia, Castille. All I had was a gimped Sweden and Poland plus Great Britain.
They have nearly 700k troops...
>>
>>1188743
Start a new save and learn to expand faster and how to cut off spider webs of alliances.
>>
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>play as Riga
>mission tree rewards me for keeping Teutonic Order as a vassal
>feed it lots of land
>AI Teutonic Order breaks away from being a vassal for free after forming Prussia
Well that's the end of my run. Cool game Johan.
>>
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Just for your information.
2 EU4 devs are currently taking suggestion from players on this discord: https://discord.gg/qB63vWU
>>
>>1188764
I thought vassal could not form different tag name haha
>>
>>1188775
make the demand for opotion to remove tribe and animal people tell swedish to kys
>>
>>1188783
Do it yourself
>>
>>1188775
I don't even know what to suggest. "Make an official M&T 3.0"?
>>
>>1188775
>discord
Not even once.
>>
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>>1188781
Tag switched over to Teutonic Order, and nope. Can even do it as a catholic unlike before.
>>
>>1188815
>Can even do it as a catholic unlike before.
What were the swedes thinking? If it was just being able to be formed as a vassal and breaking free I could at least see it as a poor attempt at historical accuracy, but making it not require protestantism as well is nonsensical.
>>
>>1188791
M&T 3.0 is great besides the obvious clunky UI and yearly lag. The government reforms feel meaningful and everything feels so connected and not just modifiers that you can use magic mana to get rid of.
Shame they'd rather just make a blob simulator where every nation's issues can be fixed with mana and the whole game turns into abusing every mechanic.
>>
>>1188743
Declare war on a Russian ally, and get them to annual treaty with Austria in the peace
Also wait for a war between that alliance bloc and France
>>
>>1188882
>Shame they'd rather just make a blob simulator where every nation's issues can be fixed with mana and the whole game turns into abusing every mechanic.
I don't think the do it because they really wanted to. I believe they do it because that's what players want and pay for.
>>
>>1188893
explain Vic2's evergoing popularity then
>>
>>1188895
You mean the game where people generally only play as tags that won before the start of the game?
>>
>>1187996
It mostly just adds some new modifiers and unfucks combat from previous versions.
Also, improve infrastructure got buffed and courthouses don't occupy building slots.

>How will they affect Anbennar?
More modifiers, unfucked combat, and autistic Dwarovar devs will nerf improve infrastructure because it's too good for holds. Never mind that Dwarves will primarily develop roads, not holds.
>>
>>1188434
Isn't that the guy that got caught cheating in one of his gameplay videos cos he sucks at the game?
>>
>>1188937
all the eu4 channels do it


except viva le roy
>>
>>1188990
Based frenchfag.
>>
>>1187325
>Another parashit DLC about pseudo-historical snow niggers
>>
How am I supposed to colonize as Livonian Order?
>>
>>1188461
Yes, they convert culture and religion quite quickly. I ran another observer game, it seems that even if the natives can form relatively large confederations before Europeans show up, they get demolished by European colonization shortly after they arrive
>>
>>1188990
It's probably a requirement to be invited to their cons
>>
>>1189101
Have you by any chance checked how's protestant reformation in this patch?
Does it still result in wholly blue Europe EXCEPT Scandinavia?
>>
>>1189165
I'm in a France run, and the reformation was pretty limited. It still tanked the HRE, but a good half of it was still catholic in the end.
>>
>>1189091
If Kalmar Union is still a thing dow them and take Iceland or a part of Norway if that's out of range.
>>
>>1189196
Noice. Might actually give it a try. I haven't played the game for maybe two years now.
>>
>>1188784
You do it
>>
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>>1188990
based Drew does not cheat
>>
>>1187736
Haven't personally played it yet but it seems the AI is way improved and is a lot more aggressive
>>
Playing Teutonic Order and absolutely wrecking the poles
>>
>>1188990
>>1187978
Alazbo does not cheat
>>
>>1189543
HAHAHHAAHHA
>>
>>1189809
He showed proof with his all boat run
>>
>>1189529
They are more aggressive, and Great Britain is now an actually good ally to have because they'll eagerly land to help you in continental wars
>>
>>1189819
I did a cheat run and the AI was constantly declaring war on me
>>
What's the most comfy country that got updated this patch/dlc?
>>
Have they unfucked native dev yet? Seeing the rest of the world has red on the dev map mode cause Iroquios Toronto had 500 dev in 1500 was one of the reasons I switched back to the Emperor patch.
>>
>>1190884
No, north american natives becoming industrial superpowers is intentional gameplay design.
>>
>>1190884
natives are heavily nerfed yes
>>
>>1187552
/thread

Paradox games suck balls
>>
>>1190884
it’s better. there’s still too many of them but their tech (not pictured) is about 6-7 below Europeans as it should be, and a non-player native nation doesn’t stand a chance against colonial powers
>>
>>1189891
Poland
>>
>>1188937
hahaha, where was he caught?
>>
>>1191198
I think it was an Ottoman speedrun or something. I believe he was caught having 100 army tradition at a time when it wouldn't of been possible or something like that.
>>
>>1189891
Denmark, Livonian Order, Lubeck.
>>
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>>1190935
Okay I recently complete an Austria run. I wanted to do a Prussia run but wiki says it's not for beginners. Should I still do a prussia run?
>>
>>1191290
Apparently forming Prussia via the Teutons is pretty easy now if you don't want to struggle as Brandenburg. Though I've not tried it myself.
>>
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>>1191290
Oops wrong image. This is a much better image.
Note: Just so you know, I have my dynasty in both Spain and Britain. The Habsburgs rule them.
>>
>>1191299
I'd prefer to form Prussia as Brandenburg though.
>>
>>1191313
Then its not difficult just can be a bit of a tedious start as you're in the HRE, unless you're good at balancing coalitions and just go for total war in the early game.
>>
>>1191302
surprised to see Japan stymied somewhat, in my recent games they've blobbed into the mainland
>>
>>1191198
>>1191265
It was an Oirat game, iirc. He fully annexed an Uzbek that by no possible means could have been fully annexed due to war score limitations.
>>
>>1191290
I’m doing a Brandenburg to Prussia run and a friend is Denmark. The most horrid league war just kicked off so I’m taking a break.
>>
DLC is cancer. No exceptions.
>>
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>>1187325
>corrupts your ironman save file
>refuses to elaborate further
>>
>>1192129
>not knowing to stay on old patches to finish a run
embarrassing post
>>
>>1192133
I stayed on 1.33 retard
>>
>>1191390
I guess you could say that the mainland Shuned them.
>>
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>>1187552
>>1187376
Kek, the shame of it is that generic missions worked just fine as a basic mechanic. It encouraged you to pick a realistic medium term goal and stick with it to get a small perk (without being too punishing if you changed your mind).

Their was plenty of room for improvement there without making a customized heckin' memeworthy mission tree for every nation. For example more mission variety or just a few more customized objectives built in without any art. What they are adding now is so blatantly a whale milking program.

>>1192161
Why would anyone ever play a post Estates version?
>>
>>1191290
Prussia feels easier to me since you don't have to deal with crushing heretics in the empire.
>>
Man I fucking hate this game more than any other Paradox game, every single time I try to play it just devolves into pure tedium. Colonization is boring micromanagement and war is painfully unfun.
>>
>>1192443
Move on anon. We've played so much the gameplay cycle no longer appeals to us.
>>
>>1192450
I thought I had but I thought hey Gotland's pirate shit looks fun maybe I should try playing again
Nope
At least they "fixed" battles a little bit but war itself is just horribly designed from the ground up, EU5 better have something brand new that isn't Vicky 3's "let's just ignore warfare" bullshit
>>
The free update is actually pretty good. New government reforms are nice, and the new choices for anglicanism add more variety (even if the balance seems off). Most importantly it didn't break my save or turn the game into an unplayablty bugridden mess.
The ai also seems better, but judging attrition is still fucked. I just had the ottomans serve themselves 80% of their own casualties by marching 300 stacks around arabia.
>>
>>1188251
>>1188461
They changed how federations work to make them slightly less able to blob out and overpower colonial nations. So far it seems like a improvement.
In my game converting culture and religion was still pretty limited.

>>1188781
I wish there was an event for the AI to petition their overlords to form new nations. It doesn't make sense for all formables, but there's no reason something like Westphalia couldn't be formed but still be a vassal.
>>
>>1192326
Well, I got good RNG and managed to severely crush the protestant reformation. The reformed was a little more tricky as it spawned in Brittany outside of their capital (Still managed to get the province and crush the reformed centre). The issue? I managed to crush all the heretics in the HRE so well to the point where I had to wait until the 1620s for catholicism to be an official religion since no league war could start because there were no heretic electors. This meant I couldn't pass the proclaim erbkaisertum reform and the reforms past it. You could imagine the irritation I felt.
>>1192275
The mission trees are very tedious to complete. They did feel satisfying at first to complete and see all the missions you completed checked, but after a while I got tired of them. Austria's mission tree with the Emperor DLC is straight up frustrating to complete. Like imagine waiting until the mid 1700s for a center of revolution to spawn and for it to take forever to crush whatever revolutionary target you might attack.
>>
There isn't a mandatory order in a x->sardinia-piedmont->prussia->x that prevents me from doing prussia first, is there?
>>
>>1192925
I think you'd have to form Tunis or Tripolitania after forming prussia before you can form toothpaste
>>
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Anyone can answer
If I dismantle a subject daimyo who is too big will the released subjects be subject daimyo or indepedent daimyo?
>>
>>1192511
>I wish there was an event for the AI to petition their overlords to form new nations.
That's a good idea. I would like more politics in general when it comes to vassals. More than just "press button to lower liberty desire"
Once a March gets too big for example because you overfed it and you get the notification that it no longer gets certain bonuses it should start building a secret military/economy.
>>
>>1192511
https://steamcommunity.com/sharedfiles/filedetails/?id=2245586062
>>
>>1187325
New DLC every few months felt too much like a subscription model and burnt me out. By the time I thought about dipping back in, the €89.99 pricetag to catch up killed my interest.
>>
>>1193064
why not pirate it all and activate it on steam?
>>
>>1193065
Why not indeed?
>>
>>1193070
It is rude to answer a question with a question?
>>
>>1193071
Do you know what subtext is?
>>
Why do the Livonians always turn down my request to vassalize them as the Teutonic Order even though I have full trust and +200 diplomacy?
>>
After learning Vic 2 I can't go back to EU4. There's just nothing interesting to do outside of blob.
>>
>weak emperor malus for centralization reforms
>803 dev, massive army, 100 prestige 100 legitimacy
???????
>>
>>1193190
Take a shower.

>>1193210
Do you even lift?
>>
>>1193198
EU4 is a fun multiplayer game. I see it as a board game on steroids, and it’s more fun that way. I never liked Victoria 2 period though, super overrated imo and V3 is lol
>>
>>1193219
Vic 2 vanilla is empty but with HPM or Crimeamod it's great despite its qol issues.
>>
>>1193219
>I never liked Victoria 2 period though
As a historical time period, I like it a lot. It also helps that I'm American, and the Victoria 2 time period covers all the developments that shaped our nation, from the Civil War to the frontiers to the Gilded Age and progressive period. Plenty of nations have similar stories, such as how Germany and Italy are formed at this time, the modern Balkans took shape, and so on.
For a game, I think it's hard to make interesting, though. The industrial revolution is not so much about individuals or even states, but about whole societies changing and adjusting to new technology. Most strategy games can really only model nations/organizations (like in EU4) or individuals (like in CK2). Modelling societies is exceedingly difficult for a strategy game, and Vic2 suffers for that.

The changes of the early modern period were about the consolidation of state power and religious unrest, both of which are easier to model in a GSG, which is why it feels more like a board game.
>>
>>1193321
>As a historical time period, I like it a lot
Same, it's a really cool period. My favorite is taking a fractured and backwards Japan and reshaping it into a modern world power just like real life. Need HPM/ Crimeamod for the whole proper Boshin War and Meiji Restoration arc though.
>>
>>1188815
>>1188819
VGH Catholic Prvssia I'm COOOMING
>>
>>1193321
Sorry I didn’t word that well, I meant it as in “I don’t like Victoria 2, period” not as in the time period itself. A 19th century game has a ton of potential
>>
>>1193357
>Sorry I didn’t word that well, I meant it as in “I don’t like Victoria 2, period” not as in the time period itself
I got that, but I also think that it's not necessary Victoria 2's fault for it. The main phenomena and conflicts of the time period are just difficult to model with the Clausewitz engine (and perhaps even as a grand strategy game in general), because the changes come from very small-scale sources.

I think the best way to effectively model a 19th-century game would be on a smaller scale - say, if the player were controlling a corporation and trying to consolidate economic power as much as possible, or if you controlled a colonial administrator and tried to keep trade flowing through your regions while "civilizing" the area. But that's not a Paradox GSG, it's something else.
>>
>>1193278
>Crimeamod
>jews are more likely to be communists and other /pol/ shit
HPM is good thx
>>
>>1193368
>jews are more likely to be communists
That's historical
>>
>>1191891
kill yourself rusty
>>
>>1191891
>Most horrid league war
>Has Russia, Austria, and Poland-Lithuania on your side
>No Ottomans involved
You got the most blessed league war possible. Real horrid league wars are you fighting the Ottomans and 50 OPMs in the HRE.
>>
>Try a ditmarschen max admin.eff. game
>First attempt, Poland tries to pull me into an insane coalition war, even I, it's ally, got >90 AE
>Drop them like it's hot
>150 years later they completely recovered, are allied to a massive France and are preventing me from getting the provinces to form either Piedmont or Prussia
Welp, time to try another
>Poland doesn't go full retard here, I even get to ally France
>Decide to snake claims to Savoy to prevent my first problem
>France drop my alliance for some bullshit reason (I had negative opinion of them due to unlawful territory)
>When I get back into positive opinion they no longer deem me an acceptable ally
>When my claims reach Savoy they're allied to France, and soon after vassalized
I'm not too happy.
>>
>>1193368
>HPM is good
t.grandi
>>
>>1193606
Follow up on that: I'm currently on a plan of "espionnage-diplomatic-admin-religious" for ideas, to minimize AE (first with espionnage, then increase relation with dip, then get religious CB), but I'm wondering if that's the right pick. Especially considering my permanent -200 opinion within the HRE means i'm not taking a lot of advantage of Espionnage's +15 reason to diplo vassalization.
>>
>>1193368
t. grandi youth.
>>
>>1193177
Do you?
>>
>>1193321
This is a good post but the other reason it feels like a board game is
>Europa Universalis is a board game created by Philippe Thibaut and released by Azure Wish Enterprise on 27 April 1993
>>
Mission trees are an inherently flawed concept that are used to disguise the severe lack of historical simulation in pdox games which in order to be truly realistic must always begin with the racial characteristics of pops as the first principle.
>>
>>1187325
>Novgorod into Russia
>Get Russian republic
>With estates
>With also factions still
>With Russian gov mechanics
>With easy 100 absolutism
>With trade posts and cities
>With trade league
Novgorod is now 100% the better Russia former its stupid fun
>>
In every single campaign of mine, the commonwealth turns into a total juggernaut. Like, #1 ranked country monster. Not sure why, they blob in all directions.
Similarly but less surprising is France being really strong, really early EVERY game. They used to sometimes choke but now it’s domination time all the time.
>>
>>1194177
The reason for both is military. Commonwealth military is VERY strong, France too obviously. Add in the Ottos and you got the top 3.
>>
>>1193606
>>France drop my alliance for some bullshit reason (I had negative opinion of them due to unlawful territory)
Fucking hate this shit, France blobs like a motherfucker every game into the HRE and constantly drags you into wars. No problem since they rape the HRE anyway, but it always results in them taking so much land that if you're in the HRE the game force dissolves the alliance.
>>
>>1194163
Sounds interesting. Do they have content in this DLC, or is it entirely part of the free update?
>>
>>1194871
Free update. The DLC only affects Scandinavia, the Baltic states, and the PLC
>>
Is the new AI much more tactically agressive or am I just playing a country with a weak military? It seems to love seeking uncertain battles that don't really achieve anything, except a bloodbatch and a pain in the ass, and I remember it being much more interested in carpet sieging or seeking massive numerical advantage.
>>
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Just did an Ambrosian Republic Milan into Italy into Rome run
I've got to say, the new government reforms are really fun, but they also make republics super strong. By 1610, I had a permanent 100 RT and could keep 50 absolutism without losing too many privileges, and also got absolutism from winning wars - which I ended up fighting almost perennially.

Still made for a fun experience, and the AI blobs were surprisingly big. Ottomans and France each took me ~10 wars to fully dismantle, though each war went faster than the last.
>>
>Play sweden
>free god general and 20% infantry ca
>can just stackwipe danish and norwegian armies AND you get a bunch of galleys
>you also get to have all of denmarks rivals auto support your independence
>>
>>1187325

played a bit with a friend, and we both agreed that it's more like 'lions of the snore-th'.
>>
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The refunding cost of centralizing state is broken in a fun way. As if Prussia didn't need any more buffs you can make the gov cap penalty moot.

After i have my fun with Prussia i was going to either try Livonia or Riga next but cant decide who.
>>
I tried calling my ally England into a war because I needed their navy but despite sitting on their island for 40 years and only attacking 1 irish minor they are 400 ducats in debt
>>
>>1187325
For once I'm happy about upon what region the DLC touches. Northern Europe has been lacking content since ever. Despite the lack of the new features I still find it 100 times more enjoyable than two DLCs in a row about literally who nignog nations. Before that the only two countries in that region that were somewhat interesting were Norway (since you could go colonial) and Poland. Not counting in Russia since it had its own pack.
>>
>>1195570
>literally who nignog nations bad
>literally who snownignog nations good
How about a DLC improving the gameplay and AI?
>>
>>1195583
>literally who nignog nations bad
>literally who snownignog nations good
yes
>improving AI
allied AI seems broken as fuck right now, my vassals and PUs keep deleting their armies after every war and rebuilding it once another one starts wasting all of their manpower.
At least vasal swarm is not as effective.
>improving the gameplay
we're talking about a 9 yo map painter that exists purely to print money at this point
if you want "improved gameplay" then wait for EU5 because you ain't getting it here
>>
>>1195585
So shit games and overpriced shit DLCs are OK as long as you can roleplay as a snownigger? You're the reason of the absolute state of Paracucks.

Don't forget to pre-order V3.
>>
>>1195593
>buying Paradox games kek
>>
>>1195583
>>literally who snownignog nations
It's the one period in history where Denmark, Sweden and Poland/Lithuania were actually of some importance.
>>
>>1195583
>literally who nignog nations bad
>literally who snownignog nations good
Absolutely yes. Also how the fuck are Denmark, Sweden, Prussia and PLC "literally who" nations?
>>
>>1195618
>It's the one period in history where Denmark, Sweden and Poland/Lithuania were actually of some importance.
I don't see how genociding Poles makes you important.
>>
>>1195632
Simple fact that they are European already makes them important.
>>
>>1195627
He's probably a seething brownoid
>>
>>1195639
Don't see how.
>>
>>1195646
It's called EUROPA Universalis. It's a game set in the age when Europeans gradually dominated whole world in one way or antoher.
>>
>>1195618
>Denmark, Sweden and Poland/Lithuania were actually of some importance
lol
lmao even
>>
>>1188815
>catholic prubbia
finally... sovl...
>>
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>>1195696
baka, go read a history book
>>
>>1195692
I really don't see how this is supposed to extend to Scandinavia and Eastern Europe. Like, couldn't we just say everything east of Italy or north of Hamburg is Asia?
>>
>>1195703
Yeah, might find some sidenote about Sweden, lol
>>
>>1195462
nice map mod bro reminds me of grandmas feet
>>
>>1195720
What exactly you don't seem to understand about the word Europa?
Game is about Europe and how it shaped the world. Nation is European, it gets premium treatment. Simple as.
>>
>>1195760
the last two DLCs weren't focused on Europe at all though
>>
>>1187808
>caring about money in 2022
le pleb
>>
>>1188434
>Ludi is a gyppo
well that would explain him plagiarizing that other faggot's videos
>>
>>1195760
>Game is about Europe and how it shaped the world.
Alright, but are Eastern Europeans and Scandinavians really European? Did they shape anything?
>>
>>1195760
>Game is about Europe and how it shaped the world
But then why even add Scandinavia?
>>
>>1195783
yes
>>
is it worth taking admin ideas even if I hate using mercs. I just want that sweet coring discount.
>>
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>playing as dithmarschen
>blobbing around the northern coast of germany and into the low countries as usual
>one of the first to convert to protestant, everything is going well, converting a lot of land
>a lot of countries are converting to protestant, nice
>my armies are OP as fuck, stacking a bunch of morale and combat ability modifiers
>when the leagues form I join the protestant side right away, big mistake
>only a year or so passes before it begins
>300k catholic vs 100k protestant
>I check the map mode and it's just me, denmark, a couple guys in the north HRE, and england as the leader
>big ass austria, 75% of the HRE, poland, and russia on the catholic side
>oh fuck
>I end up getting almost 40% war score from battles just stack wiping their retard armies until it becomes too much for me alone to handle
>england doing nothing as usual
>I get full occupied and bankrupted while my army hides in copenhagen
>as people start getting war exhaustion and start peacing out, ottomans intervene on our side
>one month later england makes peace
>in the peace deal I lose all my land except for what I had in the low countries, austria directly takes almost half my territories and spits out the rest, plus I lost cores on most of it
>now I have 12 force limit and am bankrupt at least a dozen times over
Thank you for reading my story
By God the perfidious Anglo is a dog, but I will go on as usual and try my hardest to reconquer my lands
>>
>>1195907
>joining the league war
here's your first mistake
One thing about them that I dislike is that they tend to be very one sided, if you're just some prince or republic in HRE don't join it until both sides already align
personally I only ever join them if:
>I want to fuck over the emperor (usually Austria)
>the war is horribly stacked against one side so it makes for some easy money
>I'm doing something that requires a non-catholic emperor
In my games Catholics have an overwhelming tendency to win unless I intervene in the war which is understandable since the AI usually doesn't join against the emperor unless they rival him if they're Catholics outside of HRE
>>
>>1195915
Yeah, I was automatically expecting France/Ottos to join like I usually see them do since they were rivaled to Austria. In my past games it's usually the Protestants that win since Austria usually has to fight their rivals.
But it has been awhile and I wasn't thinking, had nothing but success and was too cocky, thinking of course we'd win if all the Protestant countries and Austria's rivals joined. Never had it fire that quickly either, maybe they would have joined later. Not even a dozen countries had joined the Protestant side yet.
>>
>Playing as Teutonic Order
>Immediately revoke lands day 1, put down rebels
>Immediately revoke lands five years from that exact moment
>Repeat until 40% crownland
>Didn't even get the Prussian Confederation event, already solved by 1455
Get fucked Poland lol
>>
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Pirate chads won this update
>>
>>1195907
>>when the leagues form I join
Made the mistake of pressing the button, thinking there'd be some confirmation box... never again.
>>
>>1195696
>>1195741
>doesn't know about the 30 Years War and Northern Wars or the Kalmar Union
Why do you even play these games if you don't care about history?
>>
>>1195971
Yeah, anon. And we're going to care about some Kazakh skirmishes and alt-history Kanem-bornu raids into the Congo basin, right?
>>
>>1195994
Seethe.
>>
>>1195995
You seethe. I don't give a shit about Livonia.
>>
>>1195996
You can pretend the 30 Years War or the Deluge are on the same level as some tribal skirmishes in Sub-Saharan Africa just like you can pretend to be a woman, doesn't mean either of it is true.
>>
>>1195997
>30 Years War
Not even a real war. Just people making excuses to fight smaller wars over minor theological differences.
>Deluge
Oh look, Poles are dead. Moving on.
>>
>>1195999
Nice trips but you're still seething. Have this last (You)
>>
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>>1195907
We're back to being somewhat stable! Recovered from bankruptcy, reconquered some cores, and went through a long and hard internal conflict after falling into an autocracy due to low republicanism.
But now we've reformed back into a peasant republic. Honestly campaigns get a lot more fun when you take a massive loss like that, clawing your way back to victory is satisfying.
>>
>>1195997
>You can pretend the 30 Years War or the Deluge are on the same level as some tribal skirmishes in Sub-Saharan Africa
I don't need to pretend that.

>vikangs => ABBA => IKEA
That's all of Sweden history.
>>
Some of the African mission trees are fun and i dont care how relevant or not they were in actual 1444.
>>
Austria seems to be getting eaten faster and faster by the Ottofucks with every DLC and patch.
Also, would you anons be kind enough to give me a fun recommendation for a taller nation?
>>
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>>1196220
I wonder if some of the new govt reforms help the AI blob better. I dont remember the last time i saw the Ottomans get this big this quick (They had most of those borders in N.Africa in the late 1500's. Also Russia was poking into China before the Ottomans and I started taking stuff from them and ruined their momentum.

I think the AI changed to naval landings has helped as well. England won a few wars off France and the entirety of the new world is completely colonized outside a couple stragglers.
>>
>>1196222
why do the Ottomans make that retarded push into Russia every fucking game
>>
>>1196220
I fucking wish (Poland is also under PU with them)
>>
>>1196216
The fact that you care about mission trees tells me you are HoI4 fag and zoomer and that alone discards your whole argument.
>>
>>1196227
>1612
>big Burgundy
>>
>>1196017
Damn, not bad.
>>
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>>1196227
>54% Saxon
>>
>>1196227
>prussians are the minority in prussia
Truly the Germany of modern nation states.
>>
>>1196305
for some reason the religious league war brought in major players, and France joined the losing side and got their shit handed to them, leaving them as easy prey for Burgundy right after
>>
>>1196325
>>1196497
I started as Brandenburg please don’t judge!!!
>>
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I talked my way out of this coalition after going to war over Austria's stupid early union with Castile.
>>
As Livonian order how the hell did Alzabo win a war against Riga and the trade league? No allies, no manpower and sieges take forever. Every time I try the enemies have 25k troops and I have 11k or 12k. The game is supposed to be fun, but fuck me it's frustrating. Wow let's restart 6 times because the only country you can attack is allied to Poland or Denmark.
>>
>>1197310
He cheated
>>
>>1196220
>taller nation
Play natives around Chile
Or Riga / Netherlandsfor a serious answer.
>>
>>1195593
Shut the fuck uo, Étienne.
>>
>>1197310
>>1197324
Alazbo cheats/restarts so many times it is unreal, also 90% of the time I can't even go after Gotland because they ally Poland, these meme runs aren't genuine
>>
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>>1196220
desu the optimal way to play portugal for the last few patches has been taking very few provinces, and having 7-9 vassals / personal unions. The buff to naval ideas might make it finally worthwhile to switch to england instead for the sweet diplo-annex bonus
>>
>>1192882
>Austria's mission tree with the Emperor DLC is straight up frustrating to complete
that's a understatement, the india mission can go fuck itself
>>
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>>1197545
basically you can now force-PU any nation in the game, and that frees up a ton of governing capacity, same-culture dickery, and free cores. For example, you can PU ming without too much effort, and get all of china for free.
>>
>>1187552
the funny thing is that riga has like the most interesting missions in the dlc and it dissuades you from map painting
>>
>>1197550
I missed a note or something. What happened with force-PU?
>>
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>>1197565
they didn't add it intentionally. But you can put a relative of yours on any vassal throne, royal marriage them, dissolve vassal relationship, and then trucebreak declare war for a personal union. You have to time it with the monthly ticks, because after you break vassaliage they will break the royal marriage after a month or two. It costs a ton of stability, but any righteous catholic nation should be able to tank it with pope mana. This is about as far along I got in this playthrough before I got bored, but I had already PU'd ming, france, aragon, and saklava (? i just wanted someone to feed madagascar to + bunch of other garbage lands)
>>
>>1197570
It's been a while since I played. What's the benefit of PU? LD?
>>
>>1197577
no liberty desire from development. So you can have all of China/France as a vassal and they don’t care. You can also use the reclaim cores cb when “reconquering” China for super low AE. The biggest downside is when you use a vassals cbs you don’t get to use your own warscore -%, which should already be like 70%+ in the renaissance.
>>
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>>1197570
Nice empire you got
>>
>>1197579
It's not about the CB, Warscore cost reduction is calculated based on the country receiving the province. If you take stuff yourself in those wars, you'll still get it, you just won't benefit from the reconquest CB for those. If you're using a normal CB, it's more efficient to just take everything for yourself and then hand it out to subjects immediately after the war before the 200% OE penalties kick in.
>>
>>1197581
Thanks. Good job at killing Castile, not backstabbing them is a really passive way to play. I was originally going to WC, but I found it weirdly stressful, always having to find someone to be at war at. And getting stressed out by a video game is retarded.
>>
>>1197585
Yes. Attacking Castile was hard as France kept allying them, so I gave a France a good lesson in minding it's own business.
>>
>Livonia has one billion unique gubmint types
Absolute state of Paradox
>>
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>spend a decade balancing their game to hamper blobbing
>revert it all with a one-line modifier
What went throug their mind?
>>
>>1198358
Which one is that? The one that makes centralizing states free?
>>
I think the new patch might have screwed something up with how the AI decides to develop provinces. I keep seeing Asturias and Cagliari pumped up to absolutely insane (50+) dev by the AI for now apparent reason. Anyone else seeing something like this?
>>
>>1198363
>Asturias and Cagliari pumped up to absolutely insane (50+) dev by the AI for now apparent reason.
They're coal provinces, so the AI is probably deving them in preparation for that
>>
I use to love go on achievement runs til I realizied 90% of the achievements are just retardedly stupid and next to impossible for a casual player.
>>
>>1198365
* or next to impossible for a casual player.
>>
>>1198360
Yes. Currently sitting on 5k dev fully cored, and they cost me just a hair over 1000 gov capacity.
>>
>>1198358
what is it called
>>
>>1198358
During the last decade or so the expansions/patches/DLCs keep punishing players for blobbing while adding mechanics to blob harder. They have no vision.
>>
Does the DLC actually add anything aside from missions for Scandinavia?
>>
>>1193430
England is the prottie war leader so he will need to somehow have a bigger navy to touch them. Consider that they got england, france and spain which mean the biggest heavy-focused navy nations are together so those 90 galleys won't do shit.
2 things I have noticed in this patch:
1) the big nations won't peace out easily if they stand to lose a lot and they aren't the war leaders and they will peace out even less if they have colonies that aren't occupied so it will take a long time to isolate england diplomatically. Perhaps that was just my AI league leader being retarded too.
2)by the time you have fully occupied france, sweeden and spain, the war score will most likely be at 80% for him, but england is untouched so it won't peace out. In this patch, you get "call for peace" way more often and since only player get it and not AI, you will most likely be stuck waiting for the emperor to fucking peace out france+spain while you will be ticking to 20war exhaustion. Best part is that this won't reset the "Call for peace" and you know the AI will be too dumb to bring all their navy to challenge the anglo.

Bonus part: when england will be alone vs Austria and everyone else, the Ottoman who most likely rival the Austrian will use their GB bullshit to intervene on the anglo side.

tl;dr will be harder than it should be due to retarded AI being war leaders and "call for peace" bullshit in this patch.
This is why consoles commands are needed even if you want to play legit.
This happened to me as Livonia and I still managed to occupy england fully but they wouldn't peace out since they had colonies and as Livonia you can't just dip out since your missions are locked behind winning the league war.
>>
>>1198459
No, but the free update rebalance the game quite well (at least it don't fuck it, which is a huge improvement after OG monuments & pillage capitals)
>>
>>1190935
i thought i was looking east asia for a second after seeing the image
>>
>>1198574
Any change stand out in particular?
>>
>>1197570
also you can snipe thrones by grinding favors to 90 and then asking for them to put a relative of your as heir, then trucebreak when he ascends for the PU. Iirc that’s how I sniped France. Causes a ton of AE. Doing that kind of nonsense is fine in Asia, but iirc I got hit with a giant coalition war from the HRE after I stole France.
>>
>>1198583
Republic estates
>>
>>1198583
A lot more government reforms, so you don't pick the same ones every game anymore, allowing you to toy with estates or completely suppress them (in my current game, I got them down to 0 influence, so they never gain any crownland)
AI got quite unfucked, and is able to expand much more aggressively and efficiently
Courthouses & state house no longer require an empty slot, so you don't have to delete thousands of buildings in the land you conquer when you blob
countries with factions now got estates too
HRE emperor is able to invite countries to the HRE (it's probably marginal, but a nice addition, i hate having 0 idea why a country join or don't join the HRE, now I can see what's needed and trigger it when it's ok)
small buffs to protestant & anglican (and reformed but lmao imagine using reformed. the only time I touched that garbage was in Anbennar, and it's the worse part of the Jadd)
Nerf of the "professionalism for manpower" button
Hegemons now give an additiona bonus (5% devcost for administrative, 5% admin efficiency for military)
>>
>>1198835
>A lot more government reforms, so you don't pick the same ones every game anymore, allowing you to toy with estates or completely suppress them
Are estates important yet?
Also, did they do anything about the huge mercenary professionalism hits?
>>
>>1198835
> Nerf of the "professionalism for manpower" button
Oh no, that’s my favourite button. What changed?
>>
>>1198844
You get less manpower
>>
>>1198865
You can stack %cost reduction on generals higher tho, which is the real way to grind professionalism. Hopefully it means you have to kill less roaches before they tap out.
>>
>>1198842
> Are estates important yet?

In the sense that strong duchies and handing out monopolies are incredibly op, they’ve always been important.
>>
>>1198842
They added a few rare mercs that don't cost professionalism, and a couple of specific governments (swiss and hungarians I believe) wave the cost for all mercs

>>1198844
Half the manpower (1y instead of 2y)
>>
>>1198842
>Are estates important yet?
Always have been. Even just the free mana points and discounted advisors are essential, not to mention burgher loans and crownland.

>>1199107
>handing out monopolies are incredibly op
Monopolies are the shittiest trap option in the book. Never take monopolies.
>>
>85% crownlands
>spam dev a few provinces to get rid of extra dip points
>now sit at 0 crownland, the pastors got everything
what the fuck?
>>
>Nordcuck expansion
Kek there's nothing to talk about
>>
>>1199166
it’s trading money for mercantilism. The other ways to get mercantilism cost mana. Mana is dear, money is not. Mercantilism also has military applications, such as using the “improve inland trade routes” which can shave months or even years off your wars.
>>
>>1199195
On the other hand, mercantilism
-isn't that useful. It's nice to have, but it really don't make a big splash
-cost diplomatic mana, which, after you get a couple of diplomatic idea groups, is in surplus all game long.
Monopolies have a big advantage, tho: they give estate loyalty, which allows you to seize land from them more often, and hence to get high crownland (which is even more useful in this patch, since it can also speed up gov reforms)
>>
>Be Japan
>1600s
>100 force limit
>no manpower since constantly fighting chinks
>trying to colonise east indies
>spain and portugal show up
>300 force limit each
Who the fuck do I defeat the europeans in the mid game? I've only got like 400 hours in the game so I'm a massive noob.
>>
>>1199183
No Anon, they're really important! If you check the thread they shaped some trees form Europe into cheap furniture.
>>
>>1199206
>cost diplomatic mana, which, after you get a couple of diplomatic idea groups, is in surplus all game long.

That’s what you aren’t getting about it: monopolies give mercantilism with 0 diplo mana cost
>>
>>1199206
>cost diplomatic mana, which, after you get a couple of diplomatic idea groups, is in surplus all game long.

Conquer faster, use diplo mana for annexation.
>>
>>1199195
>it’s trading money for mercantilism. The other ways to get mercantilism cost mana. Mana is dear, money is not
It's better to get more money and instead hire better advisors. Monopolies mean no production income, and production is either your #1 or #2 source of income after trade.
The only nations that might get away with monopolies are low-production, high-trade nations like Venice.

Otherwise, you're getting less mana through 2-3 mercantilism every 10 years (which is ~300 diplo mana) than if you'd just hired a better advisor (a level 3 advisor gives 360 diplo mana in 10 years, and is economically better than a monopoly).
Also, mercantilism is a nice modifier, but it's never worth spending mana on. Money is just as important as mana, since it can be converted into manpower, soldiers, and mana. Sacrificing half your income for a nonessential modifier is a complete trap.

>>1199206
>cost diplomatic mana, which, after you get a couple of diplomatic idea groups, is in surplus all game long.
This is true, but diplo mana is the best mana in the game for developing provinces. Production scales very well, and increases your trade income.

>>1199235
It's probably related to autonomy and development. Try reducing province autonomy, and your FL should increase. Also remember to develop your provinces - use prosperity and state edicts wherever possible.
>>
>>1199268
>It's probably related to autonomy and development
I keep getting shittons of rebellions as well, should I just get humanist ideas?
>>
>>1199277
I'd say rebellions happen for 3 main reasons - temporary modifiers, religion, culture. Instability (high war exhaustion, low stability, other global unrest increases) can make this worse, so keep your war exhaustion and stability under control.
Temporary modifiers include separatism, which means you get more rebels after conquering provinces, and reducing autonomy. These decrease over time, but can be offset through other means. Decreased years of separatism is very helpful, and humanist does that well. You still have to kill separatists until they stop spawning, and if they can siege provinces down they'll keep the trouble going (forts mitigate that problem, though).
Non-accepted cultures also cause unrest, but also give less manpower and money. So you should always either accept cultures or convert them - humanist is good for accepting, religious for converting.
Religion is a similar story, but you generally want to convert anyways, since it allows culture conversion and your tolerance of heretics/heathens will always be below your tolerance of the true faith.

In short, I think humanist is better for shorter-term stability: you can accept other cultures and stabilize new areas much faster, while conquest isn't as crippling. It's a favorite of world conquest games for a reason.
Religious is better for long-term stabilization. You conquer an area, convert its lands to your religion and maybe even culture. Unrest in your heartlands will be much, much lower, while unrest in conquered areas will be worse while conversion goes on.

In general, I think the real key is to just kill rebels, but humanist and religious are both valid choices if you want realm stability.
>>
>>1199107
>>1199137
>>1199166
I mean managing influence and estate loyalty equilibrium. These F&F policies are dumb. If my nobles just prick my thumb when I thumb my nose at them, it pulls me out of the experience.
>>
>>1198364
That could be it, but I haven't seen it happening with coal provinces in general, just those two.
>>
>>1198365
IMO the majority of achievements are 100% doable as a casual player, but getting most of them means playing to the mid-to-late game. The real reason they're nearly impossible for a casual player is because most people don't want to commit thousands of hours to going after them.
>>
>>1199268
>Monopolies mean no production income, and production is either your #1 or #2 source of income after trade.


no, it means you get 80% of your production income day 10 years early. Which then you can reinvest 10 years earlier, in either conquering more lands (for more money), buildings, boats. Its basically a loan except rather than punishing you with inflation it rewards you with mercantilism. Its OP, but w/e, if you guys can't understand it that's fine, don't want the swedes to nerf it anyway.

>This is true, but diplo mana is the best mana in the game for developing provinces

youtubers have been a disaster for the singleplayer race.
>>
>>1199333
>it means you get 80% of your production income day 10 years early
No, you get 80% of your present production income for 10 years, and your production income should be growing constantly over those time spans since you'll always build more workshops and manufactories and develop more provinces.
That'll also increase your trade income, since more goods will be produced and your provinces will have more trade value.
Finally, monopolies gimp your income, which shrinks your loan size and bonus from selling crownland (as well as other lump-sum bonuses). As an aside, selling crownland and taking burgher loans are far more effective for getting large amounts of money than taking monopolies, since crownland recovers through conquest and development, and burgher loans have next to no interest.

>youtubers have been a disaster for the singleplayer race.
So? It doesn't make diplo mana any less powerful.
>>
>>1199352
because you can always annex more land than you can dev your own shit, and on the upside, not only does it make you more powerful, it makes your enemies weaker. Pushing your dev button is for multiplayer, outside of a few niche areas (institutions, minimum levels for centers of trade). w/e, youtube fans managed to keep the swedes from nerfing the portuguese flagship for a few years (up to this patch, alas), so keep replaying the stuff you see on youtube.
>>
>>1199355
Annexation is only useful in the mid-early game. After that, it becomes much easier and faster to just core everything yourself when you have the core creation cost and economy.

>Pushing your dev button is for multiplayer, outside of a few niche areas (institutions, minimum levels for centers of trade)
Untrue. Developing your lands is important, even if you blob uncontrollably. It gives you a secure heartland to ensure you have more resources, and lets you build up. The only case where deving outside of institutions doesn't make sense is if you're doing a WC and need every single mana point.
The only real difference between deving in SP and deving in MP is that MP cares about developing your provinces as efficiently as possible, since provinces to develop are limited and developing makes it harder for people to take your lands.
>>
>>1192275
Estate agendas are literally old missions
>>
>>1199361
Okay, imagine playing a nation other than Mughals. You win a major war and can take 400% OE as provinces. Either you can
1. Take 100% and core it, push the dev button 3 times on a major city.
Or
2. Take 400%, core 100%, and feed 300% to vassals who you integrate continuously due to nobility priv getting rid of diplo reputation hit from integration?
>>
>>1199393
>You win a major war and can take 400% OE as provinces
Then you're talking about the very late game when you have high absolutism and admin efficiency.
It's best to take the 400% OE, core it all yourself (you should be able to afford the cost in admin), and dev with dip and mil. Vassals are useless and take far too long to integrate by that stage.
>Take 100% and core it
This is viable, but only if you don't want to blob uncontrollably.
>push the dev button 3 times on a major city.
If you're going to dev, you do at least 10-20 dev clicks every time, and even 20 dev provinces can eventually cost only 20 power points per dev click. You seriously underestimate how cheap dev cost can get.
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>>1199396
>the very late game when
no, you can get 70% warscore cost reduction in the renaissance between diplo ideas (-20%), the age splendor ability (-25%), Malta monument (-15%), Catholic Mysticism (-10%). Even more if you are muslim.
>>
are any eu4 mods that are good actually up to date? meioutists need not apply
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>>1199393
>>1199396
>push the dev button 3 times on a major city
Why do this again? I almost never dev my shit unless I'm trying to force an institution to spawn.
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>>1201948
>Why do this again?
it’s was the YouTuber meta so browns repeat it on here
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>>1201948
It's basically just the way you play tall. You make sure all your provinces hit a certain level of development so that they're all useful. adm dev gives you more tax income, dip dev gives goods produced, which increases production income and trade income, and mil dev gives you more manpower.
Generally speaking, each click isn't all that important, but it adds up quickly. Even 250 manpower per click, for example, gives you 25k max manpower after 100 clicks, on top of more force limit, more buildings, and more total dev (which is useful for missions and increasing government rank). Furthermore, there are a lot of percentage-based modifiers, so even a couple national manpower modifiers will turn that 25k into 50 or 75k.

While 100 clicks might sound daunting, it's very achievable and not very costly if you know how to maximize dev cost. At the least, you want states to have prosperity and to take the dev cost edict, which can make the average dev cost around 20-40.

In short, it's about stacking development cost modifiers on top of other modifiers (like FL%, national manpower%, goods produced, etc) to get massive returns. This is even easier with the improve infrastructure changes, which makes it extremely powerful to play tall in your home region and get a massive power base.
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>>1202246
>stacking modifiers on top of other modifiers
EU4 in a nutshell.
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>>1199355
Ah fuck how did they nerf the flagship?
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>>1202380
reduced the range of the navigators so you can't explore the entire world with it. Its still good enough to discover america by like 1450 so you can start grinding up splendor points. It seems like the fusillers are fucked, if you unload onto your own occupied land you get the -2 to attack rolls but if you walk your dudes off it they don't.
>>
How is performance on 1.34 compared to 1.32 and 1.33?
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>>1202439
Big improvement over 1.33, dunno how it compares to 1.32
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>>1201948
it's fun
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>>1201882
Meiou and Taxes
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>>1191459
>has to cheat as fucking Oirat

What a retard
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>>1198525
If the turks Intervene after you killed France and Spain, you should be able to at least hurt them before they become to powerful. In my experience, the UK is going to non-stop land 20-30k armies that can be wiped easily. That should at least give you some war score.
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>>1187325
Lubeck is bad ass in this dlc i was pumping nearly 3k ducats total income
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>>1201882
Anbennar, bitbucket edition
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>>1202439
It’s the best it’s been post-1.30
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>>1203079
Maybe if you play on easy, but on hard by the late 1500s/early 1600s they have between 2k-3k dev and can field 200k-400k armies without quantities ideas.
If you have a strong Austria/Cath Def of Faith, they will slow down on their blobbing but instead you'll be forced to siege them all the way to Ethiopia.
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>>1187325
is innovative + quality the new meta? all the extra infantry combat ability is fucking amazing especially if you play as swedecucks.
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>>1203598
>new meta
>innovative + quality
>new
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>>1203598
I think the """new""" meta is eco-quality-inno-offensive for non-cav nations.
That gives you the 15% ICA policy, 15% ACA policy, 15% disc through ideas and policies, and the idea sets themselves.
Since stackwipes are so easy, getting good damage output is essential this patch, so high disc, high combat ability armies are probably going to be the meta over more morale-heavy armies.

>>1203608
It might be new in that people now have a reason to take inno first rather than a mil group or eco ideas.
Prior to this patch, the meta was quantity-economic-quality with inno/religious fourth.
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>>1198459
it adds some nice music
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>>1189467
all this nigger does now is reaction videos
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>>1199235
japan is not that easy to play in a way that will actually let you compete with euro bros unless you out colonize them which you could have done
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>>1199235
You don't. You kowtow to the Kirishitan God and his representative in Rome, pay a yearly tribute to your benevolent Iberian BVLLs and focus on forming the Greater East Asia Co-Prosperity Sphere.
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>>1199235
start off with Exploration then Expansion most Daimyo do not need a military idea group to begin with due to Shinto and national ideas
colonize aleutian islands, then anchorage, then either Baja California or however far you can reach. The goal is to cuck Spain out of Aztec Lords. If you are lucky Alaskan and Californian settlers will hit gold. Make each colony a crown colony and enlarge the gold fleet. By 1550 you will have too much money I always quit by 1600 with maxed out Himeji, Mount Fuji and Kutai Palaces haha
I do not know if this is only in Extended Timeline mod but you can also make Daimyo out of Aztec Princes and other assorted cavemen such as Pima, Chinook and if played properly it is the ultimate vassal swarm
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>>1199235
>1600s with a 100 force limit
why haven’t you conquered China yet? They are the only nation with hard coded implosion mechanics and excellent vassals-in-waiting.
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>>1205615
Not him but it's a 50/50 in my experience (4 different daimyo playthroughs) on whether they choose something that prevents the "unguarded northern frontier" malus. Without the malus and even if you wait until they push through a reform you are still up against half a million men that a 50% shock damage can't win against.
I do not mind because Daimyo into Japan is a fun game even if Ming is untouchable. The one time I did take the Mandate a tsunami wiped out eastern japan and put 75 devestation in every province haha
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>>1187376

yeah in my opinion missions are a not feature, I just ignore them and I complete them only because my autonomous mind made the obvious moves of that scenario

You can't sell focus trees... they are free flavour shit at best
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>>1194163

always was, like two sicilies is the best option to form italy in Victoria
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>>1195692

The devs says that the name were choosen in a time were being a imperialist chud was lucrative because acceptable, but now they didn't mean nothing

Now all the games are alt histories to negrify the world even early than reality
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>>1205749
the dev said no such thing reddit spacing
europa universalis is a board game from 1985
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What did i do wrong?
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>>1205714
unguarded frontier is not the only way to pop Ming. Take bejing/nanjing/canton, use marines to raid their coast. Ming is your Turk, if you aren’t brave enough to attack them, your version of Japan should be slaves of the Portuguese.
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1.28 MB GIF
Anybody have a torrent with all the dlc?
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>>1206164
Go to the Russian Site
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>>1205747
>like two sicilies is the best option to form italy in Victoria
The fuck are you smoking? TS is fucking cancerous to play because of how France gargles Sardinian semen. I did it once and never again.
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>>1206190
?
>>
What Russian site?
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>>1206234
>>1206236
csrin
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>you cant integrate sweden/norway as denmark if you dont own the DLC
FUCK OFF PARADOX YOU SWEDISH KEKLORDS
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>>1206102
I cba with China Mexico is where the money is haha
>>
I hate that the AI devs profitable provinces and especially coal provinces higher than their capital. I know development is not population or whatever, but Austria owning like twenty coal provinces with 40 dev while vienna is just this 18 dev shithole feels odd and destroys my immersion.
PDX can't into AI
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>>1206477
Yeah you get a fright when you check the greatest cities in the world on the ledger and Nootka Sound has double of Rome or Paris.
Very stupid
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>>1192511
>but there's no reason something like Westphalia couldn't be formed but still be a vassal.
Shouldn't Westphalia be exclusively a client state and not something anyone can form?
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>>1206483
also annoying with mods. I play with Victoram Universalis (because I hate fun) and I don't know where the AI got all the mana for that but silesia was unironically the highest dev region in the world and I couldn't finish my missions where *I* have to dev up some provinces five times because all of them had like 40 dev.

also ruins province weight in peace treaties and creates lag. feel like you should get dev mainly through colonial ventures, infrastructure and industrialization, so dev mainly remains the same until you advance tech or some external stimulus happens (like MEIOU, but not that autistic).
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>>1206472
>money
>1 ducat
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>>1206499
Do you know what year they start devving up the hidden coal? I just checked a 1590 save and the development ledger looks as you would expect. Maybe they fixed that or maybe it is the extended timeline mod.
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Dorothea of Saxeburg lads
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Playing this would require i play the game past patch 1.30. which i won't do because leviathan and it's consequences have been a disaster for this game.
therefore im not putting myself through the suffering of re-buying leviathan after my refund and buying the 'origins' DLC just to play a swedish LARP mission tree.
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>>1187325
>new kikeshit from parakike
>all the DLC costs only 400 U$D
>niggers still pay for it
if you even think about it you should genuinely kill yourself
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>>1206954
A - what is wrong with leviathan
B - why are you buying
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>>1194163
how do you survive as a novgorod do you have to get poland to fight for you???
I cba with that haha
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>>1206979
I’m American my brown friend, that’s a typical weekend at the bar.
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>>1206521
>create a new law that will affect every single future generation of everyone in the country just so your friend doesn't have to get married
epic, another win for the ladies
>>
Do people really not dev up any provinces, is that the new meta
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>>1187347
>>1187552
kek
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>>1205917
Is that a coalition, or are you just getting buttfucked by the AI?
More generally, if you want to know what you did wrong, you'll need to tell us what you did instead of posting the screenshot of the end result.
>>
>>1187325
Didn't touch this shit ever since they made dlc more annoying to unlock
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>>1187325
>2022
>Giving fuck about EU4
>Or especially its DLCs
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>>1187371
I honestly don't understand PDX and their approach to CK3
>Fuckfuckfuckfuck!
>We need a sure-fire hit after a PR disaster on every possible front
>Let's polish the release and make sure the game actually works, like we never did before
>Game launches, everyone's happy, best PDX premiere ever
>You know what, let's toss this project aside now
>And call the 3D studio, we will add some 3D gimmick to it
Like what in actual fuck? I would understand if it bombed or they didn't care, but it made them fuckload of money, was an easy game to make DLCs for and just keep churming content while the interest is at all high... so they've did fucking nothing of sorts.
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>>1192275
Mission trees aren't for player.
They are for the AI.
And I'm 100% serious with this. Same shit with focus trees in GoY$. Same shit in Imperator. It has missions not to help player, but provide AI with incentive for action (it follows mission goals with bigger weight than normally it would). So creating mission trees provide guiding rails for the AI to behave "realistically" without the tedium of writing and programming events or actual AI files. In the same time, you can sell mission trees as DLCs to idiots
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>>1207334
I just like it that it fits the /pol/ memes of women being insanely jealous of younger women and women not being able to do anything unless they nag at men.
50 paper mana though
>>
>>1207359
it’s always been a passive way to play outside of multiplayer. Single player, admin is for coring, diplo is for integrating (which due to estate privileges you can do continuously), mil for spamming generals for professionalism/ better pips. The world is full of free dev.
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>>1207546
sure
but how come the ai is also bad at going through their focus trees
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>>1207543
PDX has bad management. CK3 was a successful launch but internal politics meant resources assigned to CK3 were reassigned elsewhere.
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>>1193345
>My favorite is taking a fractured and backwards Japan and reshaping it into a modern world power just like real life.
I was looking through the years on extended timeline and japan does not get manufactories until 1870 haha
commodore perry has a lot to answer for
>>
>>1207987
Because every AI in given region is trying to fulfill the same objectives - against each other.
The utter paralysis this causes was best seen in I:R, where, say, every Greek country at the coasts of the Black Sea was actively fucking itself and every other country, cock-blocking each other.
Again: bad company, bad AI, shitty solution
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>>1208324
Glad they at least no longer require you to own full provinces but a number of provinces.
If they now add alternative paths where Poland can still form the PLC while Prussia doesn't get subjugated, where vassals can try to break free from players or follow their MTs I'd at least count that as an aesthetic win
even if the AI remains shitty
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>>1207448
not coalition, A.I ottomans allied naples, i had land in minor asia so they had ticking warscore, then A.I. venice decided to invade albania a bit later i nthe war. Out of all my roles this one whas the best. Ottomans attacked albania who whas guerenteed by venice and allied to me and the papal state. Later i inherited albania
>>
how to stop getting a trade war cb every month that is lost a day later
i like to see cb as pop up but this is ridiculous



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