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Previous thread died sooner than expected
Have you given the game a try anons?
>>
I always imagined losing to the Spartans and having this hard bitch standing over me with a whip. She gets undressed and then rubs me down in oil, threatening me with a good whipping if I dont "perform" to her sexual satisfaction.
But there were two problems. Firstly I dont like the fact she has goldfish eyes. Can someone shop her eyes to look more human, and maybe give her a small cruel smile? That would be great for my masturbation fantasies. The second problem was that I always rush air power in the game. With air power you can never lose. A few needle-jets and you become invincible. So the Spartans never defeat me. Can someone mod the Spartans so I can lose?
>>
>>1141027
>Previous thread died sooner than expected
wasn't it around for awhile? was it the one with Yang as the thread pic? maybe we'll start linking old threads in the new threads.
>>1110281
did that fucking work?
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not my copypasta but posting it here in case someone needed it
https://pastebin.com/QgEvG3ET
>Higher resolution
Add DirectDraw=0 in the .ini file for SMAC or SMAX - it will make run the game at the desktop resolution; the only graphical drawback is that in the "customize random planet" menu the background won't be animated.
>Higher resolution & UI improvement
Install PRACX patch https://alphacentauri2.info/index.php?topic=14308.0 which is running for SMAC and SMAX. Adds:
- windowed mode,
- higher resolution,
- viewing tiles by hovering over them (V hotkey),
- potential yields view in the base view,
- alternative map view modes (elevation, rainfall, rockiness, faction territory),
- smoother zooming and scrolling.
Besides disabled "customize random planet" animation it also makes the mini-map view box unresponsive to the scrolling.
>In-game help update
https://forums.civfanatics.com/threads/comprehensive-datalinks-update.291246/ - corrects and expands the description of techs, abilities and so on. Available only for SMAX.
>CPU usage fix
Some people report high CPU usage, this fix works with SMAC/SMAX:
https://alphacentauri2.info/index.php?topic=20433.0
>SMAX vanilla conversion
https://alphacentauri2.info/index.php?topic=17869.0 - allows to play SMAC in the SMAX engine by removing all expansion assets.
>Unofficial patches
Several fan-made patches fixing bugs and improving AI:
https://alphacentauri2.info/wiki/Category:Unofficial_patches
>Custom factions
Not an exhaustive list. To enable a new faction in SMAX you need to open alphax.txt, find #CUSTOMFACTIONS line, and add the name used in the new faction .txt file like this:
#CUSTOMFACTIONS
FACTION, FACTION
No more than 7 custom factions can be added at the time.
In SMAC you can only replace existing factions (plus features introduced in SMAX won't work).
https://alphacentauri2.info/My%20Custom%20Factions/Custom%20Factions.htm
https://alphacentauri2.info/index.php?action=downloads;sa=view;down=102
>>
>>1141120
nice
>>
>>1141184
Spartan colony looks nice and crisp, another upscale?
>>
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>>1141046
Here you go anon. I am on Linux and only have Krita to edit pictures. Also I don't really know how to use Krita so the result may be less than satisfactory.
>>
>>1141445
Thank you thank you! That's just perfect! I am going to blow that pic up large enough to cover my bedroom ceiling. You have breathed life into her otherwise sterile features! I can truly believe that those eyes are glaring down on my naked writhing body with malicious sexual intent! Oh! And those lips! What those lips are going to do to my fragile and trembling appendages! She is going to show me NO MERCY! NO MERCY AT ALL! I am going to be hard all night! Ohhhhh!
>>
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>>1141046
something like this?
>>
>>1141459
Kek
>>
>>1141462
Yes, that has to be me in the force field. Because I have been so naughty! So I am awaiting punishment at the hands of Santiago, I am helpless and writhing and naked and and and ....HNNNNGGGGGGG!

oh God.
again please.
>>
>>1141481
>force field

It's called a Punishment Sphere horny anon. It keeps the drones in line.
>>
Stop pandering to the sexual degenerate. The other thread was good decent anons discussing this noble game and debating the finer aesthetics of each ideology in a gentlemanly manner. The sick Santiago lust freak is just baiting you all into irrelevant posts of a slovenly nature. We are better than that. We stand tall and proud, rising feet and shoulders above all the other childish threads, all the Paradox bullshit, all the childish total war fanbois, and the myriad of trash first person shooter games that defile the very definition of STRATEGY GAMING!
We are the superior SMAC people! God's chosen!
Say it with me Brothers and Sisters of the ONE TRUE STRATEGY GAME! BY GOD!
SMAC!
SMAC!
SMAC!

Amen.
>>
>>1141397
yeah it is, I might do more
>>1141742
We must dissent, brother
>>
>>1141742
We must dissent!
>>
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I am playing Yang he doesn't seem to suffer efficiency penalties from social engineering policies.
Is that some hidden perk of his, or is that bug?
>>
>>1141999
Yang can't go negative in efficiency. It's a feature.
>>
>>1142027
Very nice. Thank you.
>>
>>1142027
0 efficiency kinda sucks. I can imagine playing with more than 15 cities without efficiency at +4. The corruption is just simply too brutal
>>
>>1141999
If you're playing SMAX, it's a documented feature in the manual. If SMAC, it's one of the expansion features that were added in the last official patch (it also includes changes like two new landmarks, or "release the worms into the wild" option).
>>
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>>1141027

there is no competitor to this game, not even close. A true gem.
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>>1141027
Santiago was difficult. Her social engineering choices always seemed rather limiting and the Power doctrine comes far too late to be useful. The "free" prototype isn't much of a consolation either since you are nearly always threatened by superior numbers from allied factions outflanking you on the battlefield. Quantity bests quality in this game unless you're fighting a mindworm.

Typically, I went Police State and Green, and consummated the Pact of Sisterhood with Deidre while keeping Yang placated. You'd often have to carve up Morgan, bully Zak for tech, and keep Lal at bay. Now that I think about it, I wonder if running Police State and Free Market would've been a winning combination. You're at -2 Police doing that, but at least there wouldn't be a penalty for units outside of your territory.

Overall, I found her rather bland and nothing like the Spartan powerhouse that she seemed to portray. It's a constant battle to keep the lights on in the impact rover factory. If you don't conquer early and get the production cranked up you'll end up worse off than Miriam.

Any success stories with the Colonel?
>>
Gonna play for the first time ever.
Got the gog release, installed PRACX, and the Scient patch.
Do I just make a random map and go?
>>
>>1142297
The Spartans were deliberately designed to be weak by the developers. They make a patrician choice for superior people, like myself, who need an extra level of challenge. Inferior people, such as yourself, will struggle to find success playing as the Spartans. Filthy little peasants like you are fit only for cleaning toilets.
>>
>>1142389
huge map of Planet
>>
>>1142468
Map of planet is nice, but the huge one is... rather huge. I am not sure i would recommend it.
>>
>>1142472
Yes, huge map is for superior minds, such as mine. Inferior people should play on the small map, which is more suitable for their small brains.
>>
>>1142297
>You'd often have to carve up Morgan, bully Zak for tech, and keep Lal at bay
The Spartans are weak. The starting rover is usually considered the most important of their bonuses and maluses by most players, that's how unimportant they are. However, the fact that you are putting in so much effort, with such specific strategies, means that your understanding of the basics of the game and probably the genre is weak. You give no screenshot so the best advice I can give is to stop roleplaying and understand the 4X genre. Stay flexible and select choices to to fit the circumstances instead of what you think the Spartans should do. For example, you claim it's a constant battle to keep the lights on in the impact rover factory, whatever that means. Why is your economy so weak? Spartans just have an extra 10% mineral cost. Theoretically, it can exponentially add up, but in practice it should not have such a big effect.
>>
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For me it's Morgan. Out of my way poorfags. Human behavior is economic behavior. Resources exist to be consumed, and consumed they will be.
>>
You rush secret projects for their strategic benefit
I rush secret projects for their cutscenes

We are not the same
>>
>>1141027
I’ve owned SMAC via GOG for a while but I’ve never given it a shot, mostly because I’d expect it would be better enjoyed with some 4X experience but I always get bored to death when my friends have forced me to play Civ V or VI. What’s a good game to learn the basics of 4X, or can I just jump into Alpha Centauri? Should I play Civ 2 since it’s the immediate predecessor?
>>
what's the difference between SMAC and SMAX besides the new stuff in SMAX?
which one do you recommend playing for first time player?
>>
>>1142657
>what's the difference between SMAC and SMAX besides the new stuff in SMAX?
>What's the difference apart from differences?
I am not sure i follow.

>which one do you recommend playing for first time player?
The original. The expansion... well, expands the basic story and i would say it works better if you have played the first game at least a bit.
>>
>>1142661
>I am not sure i follow.
I mean what does SMAX offers that SMAC doesn't besides the obvious, it runs on a different exe plus some mods only support SMAX, so im just curious if there is any difference there maybe engine update or something?
>The original. The expansion... well, expands the basic story and i would say it works better if you have played the first game at least a bit.
I see, noted.
>>
>>1142661
>what's the difference between SMAC and SMAX besides the new stuff in SMAX?
The following enhancements to Alpha Centauri are all contained in Alien
Crossfire.
SPECIAL FEATURES
• HOTSEAT multiplayer mode now available.
• Play-by-email multiplayer mode now available.
• Added your total Council votes to the bottom of the Comm menu.
• One of the cycling info displays now shows # of council votes.
• You can now see AI player’s social engineering settings.
• Adjusted armor costs for air units.
• New council proposals shown on datalinks for technologies which enable them.
• Alt+Shift+W toggles fog-of-war preference.
• Added a right-click menu to base production screen so you can remove
obsolete units from view, as well as perform other production functions.
• You can now see the destination of a unit without selecting it. This option
can be toggled under “Map” preferences.
• You can now release mind worms into wild using the “Turn Over Unit
Control” option on the Action Menu.
• New atrocity rules: (a) 12+ atrocities (depends on difficulty level) will cause
all factions to declare vendetta (b) Nerve stapling becomes increasingly ineffective at particular bases the more you use it.
• You can now customize the map size when generating a random planet.
>>
>>1142657

The only good things about SMAX are a couple of extra secret projects, the challenge provided by the alien factions that can and will btfo you and maybe one or two extraludes that are very well written. Everything else is meh,
>>
>>1141462
Deirdre noooooo
>>
>>1142037
It gives Yang a pretty linear Social Engineering setup, but it is strong for him and pretty unique because the low efficiency is a killer otherwise.

>>1142114
Yang just needs to produce energy like a motherfucker to offset it. Planned police is actually pretty nice for suppressing riots and pumping out units. It's pretty good to churn out formers or military and just be bigger than everyone else and run them over.
>>
>>1142450
based taste. anon.
>>
>>1142732
Superior person detected.
Autonomous seek-destroy drones deployed.
Planet isn't big enough for two of us, anon.
>>
>>1142746
>Autonomous seek-destroy drones
but how will they find me?
i'm behind 7 genetic transmogrifications
>>
My marine base can't use a borehole I made on land, why is that? That space isn't used by any other city. Also how do you have minerals for a marine base? Mining platforms give too few.
>>
>>1142749
So that's how its going to be. Very well, I will tolerate your presence until I develop enough planet busters to turn the entire Planet into quark soup.
>>1142771
Are you playing as the Spartans? If so we will help. Before destroying you. If not then you deserve only mindworms, set to incubate inside your orifices.
>>
>>1142771
Post a screenshot. Most likely the borehole is within another faction's borders. Only other reason I can think of is that there's fungus on it and maybe a concealed unit. Sea borders also work a little differently between the base game and expansion.

Sea bases rely on mining platforms and whatever land tiles they have for minerals. Unless the city works a borehole, you'll want to rush-buy most of the production there. For that, you only need to invest 10 minerals into each construction project (except secret projects which take more), then the rest can be bought at a rate of 2 energy -> 1 mineral. Since sea bases have tons of nutrients and energy, especially in the expansion, it's a good deal.
>>
Honestly, if you get to the stage where you are putting down boreholes, building sea bases, sending out crawlers, and all the other retarded bullshit, then you are just larping. Or you are just incompetent. You rush air power, you wipe everyone out, you win. Simple as that. Anything is just playing a SMAC variation of Crusader Kings.
>>
>>1142879
Wrong, it is airpower that just larping. You rush impact rovers, you wipe everyone out, you win. Simple as that, no joke.
>>
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Did you actually possess retroviral capability? Was he actually researching retroviral engineering? Would you violate his faction privileges?
>>
>>1142389
Quick game is basically tutorial mode.
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>>1142879
Yes, and?

My last game (first in about 5 years) which I just finished, I was on track to corner the global energy market as Dierdre. While being 2 turns away from also eliminating both remaining rivals, I said "Fuckit" and elected myself supreme leader.

I BTFO of Morgan's ass in the first century, leaving him a rump vassal on the northern edge of my continent Lal and Zakharov both bit the dust before I even met them, which left only the psychotic oestrogen alliance of Santiago and Miriam "I'd like to speak to the foreman" Bitchwinson. I promptly crushed their empires with 'copters and drop troops, left them with a single 2 pop base each before making them swear fealty rather than exterminating them (because I am a humanitarian after all).

I finished the game with all but 2 secret projects.

What else is SMAC other than RPing?
>>
What are Zak's glasses for?
>>
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>>1143498
>>
>>1142389
If you have a keyboard with a numpad it allows 8-directional unit movement by default.
I don't see many others mention this and see far too many video of gameplay where people are right-clicking the terrain to do any diagonal movement.
>>
>>1142297
The Spartan bonus is +2 to the Morale of every unit - each level of veterancy is roughly 12.5% extra strength. If you conceptualize the Industry bonus as a 10% premium, you're essentially paying 10% more minerals for a unit that is 25% stronger. This is similar to the Believers (+25% flat attack bonus), but Morale works on defence too, but does cap out at Elite (+50% bonus). The higher starting morale can snowball too - better units > better chances of victory in combat > surviving to improve morale > better units.

In the late game sources of morale boosts are more plentiful so this bonus tapers off somewhat compared to the Believers, but Spartans will maintain a quality advantage through early and mid-game, and 4x games are generally about leveraging your early and mid-game advantages to snowball into the late game anyway. If you're struggling to keep up in the late game you haven't properly exploited the early game.
>>
>>1142297
>>1143598
Also note that the first unit of a given pattern/design is a prototype, gaining +1 morale but costing 50% more minerals. The bonus morale is added ontop of the standard Spartan bonus, and Spartans pay no extra cost for a prototype.
In practice this means that if the Spartans build 5 Impact Rovers and another faction builds 5, they've actually spent a similar amount of minerals overall - the Spartan player has just amortized the cost of the prototype over 5 units.
In the early to mid-game the support costs tends to limit the size of armies and you're probably not building units in huge series production, so the Spartans aren't actually all that behind in industrial production.

Taken together - the low cost of prototyping, the high qualitative advantage, immediate access to Doctrine: Mobility - the Spartans want to fight short blitz wars that don't get bogged down into attrition. You want to leverage your superior quality and mobility advantages to strike first and get into a feedback cycle of veteran units surviving to become more experienced, rather than trying to grind out your opponent via attrition (like Morgan or Yang).
>>
>>1143598
>>1143611
What social engineering choices do you run for her?
>>
Great game.
>>
>>1142239
Redpill me on this game, never looked up on it even though I have heard about it a lot.
>>
>>1143720
Almost all factions want Democratic/Planned early on as their baseline unless you have a specific strategy in mind or are aiming for something roleplay-focused; with a Children's Creche built you can then grow the population very quickly. Pop growth will give you more pops to harvest resources, build Colony Pods for expansion, turn into specialists to trigger Golden Ages, etc.
>>
>>1143720
>>1143761
Also, if you're waiting for Social Engineering choices before you fight (and have won) your first war, you're probably not in the Spartan mindset.
Frontier/Simple/Survival/None don't give any fancy bonuses, but they also have no penalties, and all of the inherent Spartan bonuses more than set you up to win early wars without any other fancy Social Engineering choices.
>>
>>1143758
Its a sequal to Civilization 2 in all but name, but what sets it apart from other games in the Civ series are that it has an overarching story told through the voiceovers on the research discoveries and secret projects (wonders equivalent).

The factions are also not based on any nationality or race, but instead ideology; so you have one faction that is a mega monopoly that prefers to amass wealth to buy out your armies from under you and fund vast spy networks, while another is a religious fundamentalist that foregoes research and instead looks to spread their faith by force and plunder the fruits of their rivals efforts.
Each faction plays very differently compared to Civ where its a fairly minimal bonus and maybe a unique unit.

Oh there's also the fact there's no preset units, instead you get some preset designs but you can mix and match pieces.
Want to strap a colony pod on a Needlejet body? It'll cost you but you'll be spitting out new bases all over.
Land spy units taking too long for you? Strap them to a destroyer body
Give zero shits about your reputation? Nerve gas pods for everyone!
>>
Great game, had tons of fun with it back in the day and surprisingly clocked more hours in it now as an grow ass 40 years old adult. It really is a master piece, it's probably in my top 10 best games of all time list.
>>
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>>1143758
If you can get past the aged graphics, it's worth playing for the quotes, lore, and grainy 1999 videos. It was made during a time when strategy games were still carefully crafted and imparted what the designers intended. Role-playing the factions is to your benefit as you will receive the same treatment back from the AI. Just be sure to use the original SMAC factions, stay away from SMAX for now. Anyway, here's a sampling of what awaits you with the Chairman:

>My gift to industry is the genetically engineered worker, or Genejack. Specially designed for labor, the Genejack's muscles and nerves are ideal for his task, and the cerebral cortex has been atrophied so that he can desire nothing except to perform his duties. Tyranny, you say? How can you tyrannize someone who cannot feel pain?
>>
>>1143861
Honestly the best thing about SMAC is just holding back until you can make planet busters. Its easy enough to defeat everyone way before that technology is available, but that is depriving yourself is the very best SMAC has to offer. Building a ton of nukes and then just fucking everything up. Everything. Not just exterminating every last faction but also fucking the Planet itself to the point that its littered with craters where massive cities once stood, and everything becomes fungus again. You can watch as your very own people wither and die. I jack off to that shit. Juicy.
>>
>>1143861
>Born in Wuhan
>>
>>1142556
I grew up on a copy with no cutscenes, so I just click through most of them
>>
>>1143498
one lens constantly analyses data and calculates the best way for him to fuck yo bitch
the other side is a spider jerusalem tribute that mostly just streams shitty reality tv
>b-b-but Transmetropolitan came after SMAC
yes but from Zak's perspective it's a classic work from Earth
>>
>>1143861
Aki is great, especially for new players
>>
>>1142827
It seems like you're right, the land is within a neighboring land city's borders. All my bases in the area are marine so maybe the border calculation state that land belongs to a not so close land base near it.
>>
>>1143534
Well fuck me sideways and call me Dierdre, today I learned something. Thanks anon.
>>
>>1143087
>plants mind worms inside your brain
>>
>>1143861
Don't listen to this guy, the AI won't treat you any differently if you don't role play (lmoa wtf is he even saying) and role playing confers no benefits. From his posts this poster has trouble winning games and barely even understands how to play 4X games, let alone SMAC itself.
>>
>>1144443
Pure misinformation. By role-playing you can form unbreakable alliances with various AI factions. The AI will look upon you favorably if you share similar values. The AI will even sneak into your bed at night and give you a blow job. Bad luck if its Yang though.
>>
>>1144454
That's not roleplaying, you would make exactly the same decision through a basic understanding of game mechanics. Knowing the AI loves you if you choose their defining ideology is hardly powergaming.
>>
>>1144442
God I hate this smug bitch. Give me Col. Corazon any day.
>>
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reject humanity
become tank
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>>1144443
>d-don't listen to this guy, play as Yang running Fundamentalist and Free Market
>>
>>1144443
Depends on the difficulty. Modifiers from Social Engineering choices have a decent enough opinion impact on the lower difficulties. As the difficulty ramps up the aggression of the AI usually ramps up to a level where diplomacy becomes more or less a question of when the next war happens.
>>
Is lal special power only become jack of all trades and being eternal planetary governor? I can't even do the diplomacy play because after some time everyone will declare vendetta on me.. and I haven't even unleash the planet buster.
>>
>>1145170
>his people breed like rats somehow
i always found it easy to grow my pop pretty quick.
>>
>>1145170
+2 hab limit and he gets extra talents or something. it's a good idea to get the Human Genome Project since it also provides an additional talent. then, of course, get the Empath Guild for another double dose of votes.
>>
>>1145170
perma-governor means perma commerce and perma spies and if you get empath guild you probably dont even need to lobby other factions for votes anymore
especially if you leverage your humongous pop per base
>>
>>1142114
First, as Yang or any low efficiency playthrough, you pump units, police units to not have to pay for entertainment. No Rec Commons, no Hologram Theatres, No Research Hospitals(until you have Fusion Labs to pay for them). Next you make a hard run for Orbital Power and pump the fuck out of it along with a decent Orbital Food pump to put enough asses on planet to pull down massive energy.
Once you do that, you are set until you finish your conquest.
If you play Miriam that way you can horde roll just about any one and take their toys as you do so.
>>
>>1145346
Orbital stuff is too high up in the tech tree to set as a priority goal from the start. Condenser farms will get you to population max long before that. To make up for low energy income from tiles, Yang should exploit specialists, as they suffer no inefficiency and gain the full benefit of network nodes etc.. Turning drones into specialists also lets you get away with fewer happiness buildings, or even to ignore them completely.
>>
>>1142114
Read this guy's Hive playthrough. He seems to have no problems dealing with inefficiency. This is on SMAC not SMAX so there's no inefficiency immunity.
http://www.dos486.com/alpha/
He also reaches transcendence with Yang faster than probably most posters here have ever reached with Zakharov.
Speed running? Yes. But there are lessons there in strategy and gameplay, even without the micro you'll only drop a few turns.

>>1144823
What the fuck are you even saying? If you're not roleplaying, you would make decisions based on what works. That should be common sense and shuuldn't be such an alien concept you would say garbage like this. Someone claimed you need to learn the basics of 4X games, but clearly what you actually need to learn is the basics of decision-making lmao.
>>
>>1145505
...
What max?
You spawn Colony Pods whenever you hit the local max (7/9/14/16) until you get Hab Domes. You then park the colonists in your primary research, then production bases until you hit the food max for that particular base location. Each new mega city has enough energy to cover 2-4 towns worth of building maintenance.
You plow through tech when you have 4 megacities with appropriate labs.
Of course you use specialists... what other use do you have for population over 20?
>>
>>1145572
I'm just pointing out that you don't need orbital nutrients, and using orbital energy as your go-to plan for getting around Yang's energy penalty is retarded. And that you can use specialists actively and not just in the late game where new citizens default into them.
>>
>>1145587
Using them earlier is generally foolish. You need production to make up for all the things you need to produce as Yang. Yang is energy deficient and therefore the loss has to be made up in production, where he is good. You do that by spawning bases to create Colony Pods that you send back to your central bases to make megacities. This techs you like crazy so that your endgame is supported by a huge constellation of satellites. Food to pump your pop numbers even higher and orbital power transmitters to offset the corruption negatives. You can do this in SMAC as well as SMAX.
The only retard I see does not seem to know how use the basic production triangle of resources.
>>
>>1145593
Hey I'm just trying to suggest things that've worked for me countless times on transcend diffiiculty. You're free to stick to your specific playstyle but if we're discussing strategy, don't be an arrogant cunt about it. Don't say shit like "... what max" and "of course you use specialists" when you just felt the need to suggest using orbital structures, which is something that literally every faction ends up doing no matter what.
>>
>>1145641
nta but no one cares about attitude, deal with it you thin-skinned buffoon. He might be an idiot who thinks the way to deal with efficiency is to waste minerals making colony pods to send to the center (lmao), but your strategy is also equally stupid. The correct way to deal with Yang-style inefficiency is to pack your bases as close together as feasibly possible, whether that is ICS or something more flexible. Also to favor energy improving terrain improvements.
>>
>>1145657
Lol don't worry, I'm not going to lose sleep over /vst/ autists, whether it's him or >nta. You're right about spamming cities of course. AC is broken to the point that most strategy discussion is just for fun, which is why I wonder why people get so worked up about it. I just like looking for ways to play to faction strengths and figuring out ways to make use of underpowered mechanics like specialists, anything that's viable on transcend is okay with me.
>>
Ah, you are all idiots
Just build needjets = win
Or even just impact rovers = win if the map is small enough and not too many islands.
You just roll your enemies and keep going. Win win win.

Now, once you have done that a few times it gets boring, so then you go back to pissing around min maxing whatever aspects you like for shits and giggles. Then you jerk off to the cut scenes where you have the female faction leaders inside punishment spheres ( unless you are gay and want to jerk it to the male faction leaders instead )
>>
dont care, still playing Gaians because Deirdre is hot
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>>1145170
Lal snowballs off pop growth - he's a mirror to Yang, who snowballs off industrial production. The Talent bonus is very strong and makes Golden Ages much easier, which lets you grow your pops faster, which gives you more Talents for Golden Ages... Your bigger populations give you a larger share of the vote - and that's before you count the double vote bonus. You don't need to go for a diplomatic victory either - population is a flexible resource that can be turned towards economic activity or industrial output. A good understanding of the game's fundamentals help a lot because the Peacekeepers can flexibly adopt any strategy as needed.
Keep in mind than you cannot pacify the AI indefinitely on most difficulties. The AI will always team up on a snowballing leader at the end of the day regardless of ideology - harmonious diplomatic relations are more about managing when that moment comes.
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>>1145834
Based coomer.

https://strawpoll.com/polls/PKglzx9Qpyp/
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>>1145834
The way she pronounce words is oddly soothing
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>Economic victory is farming the credits necessary to mindcontrol all remaining settlements
>being able to mindcontrol anyone at all isnt considered an atrocity
>but nerve stapling is

i dont get it
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>>1146397
>credits to mind control people
where does it say that?
>>
>>1145834
Deirdre is best civ girl
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>>1145967
This must be rigged. I cant believe only 1% voted for Miriam.
Okay, she might not have the hottest looks but that is neglecting the ball swelling, cock bursting hotness of having fanatical sex with Christian bitch once you have defeated her and taken her prisoner. All strapped up and naked, writhing in the punishment sphere. Electric shocks wracking her body. All sorts of mind bending drugs being injected directly into her brain stem. Much as she might wish for her Christian God to take her into Heaven she can not die. Then after a few months of that the real horror begins. Mind worms. Mind worms genetically altered to be non-lethal. Specifically trained to engage in tentacle rape. All day, everyday, every single orifice in Miriam's body is incessantly raped by the mind worms. There's nothing pleasant about it. Each penetration is painful and inflicts suffering. Meanwhile stimulant drugs increase Miriam's tactile sensations by a hundred fold. Her suffering is incomprehensible to normal people. Fortunately Miriam is hooked up to auto-medics, which heal infections and physical damage. Miriam will remain in perfect health throughout her agonizing ordeal. From behind a one way mirror you watch her agony, her violation, you laugh.
Then one day, after many months of abuse, you stop it. You appear before her exhausted, shaking body in long white flowing robes. You announce that you are Jesus. You have come to save her. Her mind is so fucked up by this point that she will believe you. You tell her that only prayer can save her from the ravages of the mind worms. You tell her that prayer means making you orgasm at the same time she does. You watch as she desperately tears off your clothes and throws her hot naked sweaty body upon you and frantically begins to worship you. "Thank you Jesus! Thank you Jesus!" she screams as she wildly climaxes in unison with your own ejaculation. It will be the most wild, frantic, fanatical sex any man is capable of knowing.
>>
Lock all the faction leaders in a room. Who wins the fist fight?
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>>1146541
>Everyone's old or a nerd
Standoff between Santiago and Yang
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>>1146535
get help

>>1146541
Corazon Santiago, easy
Deirdre Skye and/or Pravin Lal are probably the ones who goes down first since Deirdre is too pretty and Pravin probably aren't built for brawling
Nwabudike Morgan and Prokhor Zhakarov looks like they can handle their own weight but will get tired eventually and falls
Miriam Godwinson may be weak physically but she had that religious zeal about her and probably will take a while to go down
Santiago will swoop them all down no contest
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>>1146573
oh shit I forgot about Yang >>1146577 yea its probably will be between Yang and Santiago
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>>1146577
I can assure that I do not need any help. I can subdue Miriam quite easily with all my automated machinery and drones.
But perhaps that is not what you meant? You mean to say I need help in sexually violating Miriam while being under the guise of being her savior, the Lord Jesus Christ? You sick fuck. That would appeal to you perverted fantasies wouldn't it? You taking her from the rear while I penetrate her from the front. I bet you would wear some sort of Satanic outfit while sodomizing her virgin ass, yelling "THE DEVIL MADE ME DO IT!" at the top of your lungs like a Bastard.

Pure filth. That's what you are. No sense of decency or decorum. You are really fucked up. Therapy is what you need.
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>>1146454
The manual.
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>>1146589
>the sum of energy credits roughly equal to the cost to "mind control" every remaining base on Planet.
isn't that alluding to the literal action of getting a probe team to mind control a base. seems like more of a metric than actually what happens when you score an economic victory. then again...a scenario where you pay off every probe team on planet to take over in one fell swoop doesn't seem too out of place.
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>>1146577
>>1146541

Bear in mind in 2060 almost everyone is old as shit. Morgan is 55, Lal is 54, Zakharov is 66 and Yang is 61. These guys might have had some kind of hand-to-hand training but they're not physically cut out for this.

Miriam is 46 and is a bible nerd. She lets other people do the fighting for her, she just decides if they need to do the fighting or not. I don't imagine she's got a lot of power behind her punches.

Aki-Zeta on the flipside is the youngest of the leaders with a known birth date, 32 years old, but she's also a loser. Aki Zeta being a neuron for a central computing facility doesn't bode well for her chances, since she won't be specialized for anything but hardcore mental gymnastics. Fucking Lal or Zakharov would probably body her easily.

Domai is 49 and Svensgaard is 42. They look like guys that still have very strong, capable bodies, and one is a drone labor leader and the other is an actual pirate.

Dierdre is 35, Santiago is 34, and Roze is 33. Dierdre is a nerd without any kind of martial training, so she loses. Roze is also a nerd, but she's a cyberpunk wannabe so she's probably got some spunk at least. Santiago is a survivalist so she's clearly got a lot of fight training under her belt.

Cha Dawn is a FUCKING mushroom.

This leaves Domai, Svensgaard, and Santiago as the last 3 standing in the brawl. Then everyone dies because the retarded alien faction leaders can sing the blood cells out of their bloodvessels or something else stupid like that.
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>>1146535
hot
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>>1146365
Deirdre asmr when?
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>>1146694
>Then everyone dies because the retarded alien faction leaders can sing the blood cells out of their bloodvessels or something else stupid like that.
Yeah, I do not understand that "Resonance" actually is either
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>>1146694
arent they all was supposed to be trained spacemen? I imagine they all would have somewhat rigorous physical training regime.

>>1146763
I want Deirdre to whisper about the Planet's biology in my ears
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>>1146910
>arent they all was supposed to be trained spacemen?
I make an assumption that spaceman training doesn't typically translate into CQC.
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>>1146915
lol fair enough
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>>1146535
More!
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whats with the sudden interest in SMAC?
thread hit bump limit faster than usual in the last week

anyway, has it ever been explained why Gaians decided to just steamroll Spartans to hell? Spartans didnt even see it coming until it was too late and half of their population got their brains melted by mindworms.
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>>1147089
Deirdre has to snuff off her beauty rival. Fucking women, man.
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>>1147089
Network Node quote
I assume Santiago sent out raiding parties to Gaian bases (Spartans start with a rover) so Deirdre responded by sending out waves of cheap mindworms until everysingle Spartan was dead
Never forget how clinical and detached her tone was as she described the decimation of Spartans
https://m.youtube.com/watch?v=2L5JgTkxAkg
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>>1147089
You think something like an explanation can come out of someone cobbling together a bunch of tech quotes to make a narrative that became memetic? Hah!
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>>1147198
>Mary had a little lamb,
Little lamb little lamb,
Mary had a little lamb,
whose fleece was white as snow.
>Assassins' Redoubt, Final Transmission
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>>1147198
jeez, and people thought Gaians is the hippie faction
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>>1147901
They're the hippies that weren't pacified with LSD.
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>>1147913
LSD only pacifies you if you were already a pussy
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>>1147916
That doesn't invalidate my statement.
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>>1147918
it wasn't meant to, it was an add-on
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>>1147753
Yeah, that's the one. But the one which basically spells it out for you is the quote accompanying building Headquarters which you will rarely hear of course
>As we approached, we were confronted with the ruined splendor of Sparta Command. The true immensity of the place became instantly apparent as our Quantum Tank crunched over the rubble and parked next to a shattered bunker, but the extent of the destruction took weeks to assess. The shielded datacore had sustained several massive breaches and smoke still billowed from the numerous cannon ports. There were few signs of human life.
>Lady Deirdre Skye, "Our Secret War"
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>>1147089
Spartans are kinda retarded so it makes sense they were among the first to die.
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>>1147753
Btw about Dream Twister, I'm watching the secret project video and the Neural Amplifier and I thought Dream Twister come first because it seems like the OG one while the Neural Amplifier video is a parody of it. But the tech heavily implies that Neural Amplifier should obviously comes first. What gives? Design change somewhere?
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>>1148106
I think Neural Amplifier comes after Dream Twister, maybe the Spartans had learned their lesson with the fall of Assassin's Redoubt?
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>>1143923
most based post ever
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Spartans dying like that didn't sit well with me. Their entire gimmick is survival and every civilian is supposed to be militarily capable, they would have at least prepared for having to fight worms and other human factions as well.
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>>1148170
Brian Reynolds clearly didn't like the Spartans. It can't be helped.
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>>1148170
the thing is Spartans were unprepared against the non-humans threat. I dont think anyone would've been prepared against Mindworms and Dream Twisters.
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>>1148170
Me too. Especially since their Morale boost makes them the best faction at fighting mindworms.
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>>1148189
Yeah pretty much, plus the Neural Amplifier came later as a result of the mindworm threat
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>>1148189
Ironically they are the second/best faction innately best prepared to fight mindworms in general because of their morale boost. Only Gaiains arguably do it better, and that's only because of the guaranteed capture and planet rating snowballing into a mindworm army.
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>>1148199
I meant in-lore, I believe this post >>1148170
refers to the 'canon' story where Spartans gets btfo by Gaians through mindworms swarm
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>>1148170
If Spartans were properly modeled against mindworms, every population would be an arbitrary number of military units since all you need is a flamethrower to beat them. It can be assumed that the other factions ban civilians carrying flamethrowers so even a civilian who maintains their mind would be helpless before them, but the Spartans? Nah. But then that would make them basically invincible against mindworms.
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>>1148216
That's just your head canon. The tech quotes themselves say nothing about how unprepared they were.
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>>1148271

The interludes and the citizens' defence force project make clear that you must go on the offensive first, otherwise you're going to get swarmed no matter how prepared you think you are. The "recon rover into a fungal vortex" quote is the icing on the cake.
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>>1148116
That's what make sense, but Neural Amplifier comes with Neural Grafting which is Conquer 4 while Dream Twister comes with Will to Power which is fucking Explore 9. Maybe amplifier is only really good against native attack while completely useless against a weaponized one.
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>>1148541
All these gymnastics just so that you can stretch the meaning of unprepared so that you won't be wrong lol.
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>Weather Paradigm voiceover is a Gaian prayer not to fuck up Planet's environment like we fucked up Earth's
>Weather Paradigm unlocks boreholes way ahead of time which we can construct faster
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>>1148749
Yes, Gaian's Planet SE bonus means they can get away with more terraforming before pissing off Planet. They use ecologically friendly construction techniques which means each enhancement damages the environment less than how other factions build their enhancements. That's why it's described as Ecological Safeguards / Harmony / Wisdom.
>>
Is there no distinction between a Pact signed because they surrendered to you, or because their backs are to the wall against an enemy and they swear a Pact with you so you join their fight, and an alliance met as "equals"?

Because the former situations are like a vassal-overlord one right? As in the AI wont ever break the Pact? Or can an AI that surrenders and Pacts with you eventually decide on their own to break the alliance?
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>>1148558
yeah that's right I won the internet argument, my mum is super proud of me.
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>>1148170
I like to think of it like Harry Harrison's first Deathworld novel, where yeah they're doing crazy shit like training kids to shoot from before they can stand and systematically breeding as fast as humanly possible and reaching hitherto-unknown heights of human perfection but it's still not enough, they're still getting ground down by sheer weight of numbers
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>>1148790
>Or can an AI that surrenders and Pacts with you eventually decide on their own to break the alliance?
I swear to god this has happened to me but it was long enough ago that I don't feel confident in declaring it 100%
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>>1145709
>needjets = win
it does, unless you are fighting someone who has a better tech + city defenses. Then you need at least 5-10 jets to take one of their units, which quickly hampers any of your assault capabilities after taking 2-3 cities
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>>1148790
Miriam was 100% loyal and did everything I told her to the few times I needed her.
Of course I was much stronger in every way though.
According to the wiki
>When a faction surrenders to another faction during a vendetta the state is a special type of pact. The faction that surrendered cannot break the pact and will do anything that the other faction asks.
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>>1148960
Can i demand someone to surrender? Or i just have to grind them hard until they give up or sent to punishment sphere?
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>>1148996
As I recall, you just have to keep fighting them. You can't demand it.

If they contact you and offer concessions to end the war, but you refuse AND they are broken, then they will subsequently offer their surrender.
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>>1149179
wow. everytime I got that dialogue about swearing to be a pact brother/sister I was always like 'yeah whatever' and just finished them off. How viable is it to turn factions into vassals at the early point of the game and them either wait for them to get stronger or explicitly uplift them so they harrass other factions and keep you safe?
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>>1149215
In my game Miriam harassed other weaker neighbors like Morgan and Lal. She expanded into the sea and immediately joined in when I eventually fought the Hive too. I just threw her tech from time to time to keep her on par with the others. You get guaranteed votes from them too.
Don't know how exactly viable this is, but it was more fun than me owning and managing everything by myself.
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>>1148960
They can break the pact if you commit atrocities against them like nerve stapling base that you took from them earlier
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>>1149239
Sounds based. I'd be worried about making her too strong. But I suppose it would still be a fun fight anyways.
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>tfw
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>>1149833
I dont get it
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>>1150179
It looks like the Spartans are winning the war against the Gaians. I guess to annoy the schizo Gaian poster who really hates Spartans and will mention the canon timeline at every opportunity despite no one asking.
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>>1149833

Why is the random map generator so terrible? I always end up playing on huge map of planet.
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>>1149833
uranium flats AND garland crater... AND it looks like you are about to capture the Citizens' Defense Force... whew boy that's gg Spartans
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>>1149215
There are 4 reasons to consider whether to accept a surrender pact:

1. Do they have a secret project that would be hugely beneficial? You won't get it if they get to keep their remaining bases.

2. Do you have high commerce rating? You can gain large economic bonuses for your biggest cities (which is generally a force multiplier if they're developed).

3. Are they far from your HQ? The bases might not give much energy anyways if it's all lost to inefficiency

4. Do they offer some unique bonus? Lal can be valuable for his vote multiplier, zhakarov and morgan for their research. For example, a miriam with an early zhakarov thrall is insanely powerful.

5. How much do you want to subject the leader to your rape dungeon.
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>>1148749
It's like whispering sweet poetry while you drill your dick in their ass without consent. It calms them down and makes the experience more harmonic.
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I suppose its by design but i want to make sure

Do you really have to have your unit physically check into a certain base to reposition that unit's home base?
So like if i have a base with a gorillion surplus minerals, i still cant leash a unit built on the other end of my territory to that base to support it?
I feel like it kind of makes Command Nexus super duper important because you cant actually specialize one or two bases to churn out units


Also sort of knocks onto the weird thing about how food yield is per-base instead of faction-wide
You can't for example have a farming settlement with lots of rainy tiles 'pay' for the pop in a settlement with a lot of minerals, or vice versa and pay 'labor' in the mineral town to construct shit in the farming town

Im pretty darn sure at least one of these things was done in Civ4 but then done away with by 6 lmao
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>>1150845
>Do you really have to have your unit physically check into a certain base to reposition that unit's home base?
Yes.
>i still cant leash a unit built on the other end of my territory to that base to support it?
You can, but you need to have it physically go to that base.
>You can't for example have a farming settlement with lots of rainy tiles 'pay' for the pop in a settlement with a lot of minerals, or vice versa and pay 'labor' in the mineral town to construct shit in the farming town
That's where supply crawlers come in. Build a supply crawler in the farming town, drive it to the mining town, and tell it to convoy food. This brings 1 food per turn from the farming town to the mining town. Repeat with more supply crawlers until the mining town has enough food per turn. Doing the opposite, building a supply crawler in the mining town and sending it to the farming town and telling it to deliver minerals, means your workers in the mining town are using their labor to build things faster in the farming town.
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>>1150858
Oh shit, thats what the convoy function does?
Shame its just 1 resource, but i guess that doesnt interfere with a base working a relevant tile for more than just one resource type..
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>>1146397
I always assume mind controlling is just bribing the executing officers and maybe some propaganda in case of subverting bases.

Though knowing SMAC it is quite possible it is far more sinister than that.
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>>1150919
I don't think they thought it through. They just wanted to call the bribery of previous Civilization games something different with a sci-fi flavor. It wouldn't make sense for it to be literally mind-control, so in my head at least, it's still bribery.
>>
Can you release previously conquered faction leaders from the clutches of the faction that conquered them? I have some vague recollection of probe teams being able to affect a rescue operation but I never pulled it off.
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>>1150866
It is just one, but that's what boreholes and condensers are for. If you hard tunnel your tiles you're really only losing out on a few points of whatever other resource they would have produced, and since you can move your workers to specialists once you crawl you can come out pretty darn far ahead from it.
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>Aquafarm and Thermocline Transducers work on crawler/(t)rawler tiles

i heard water was worth fuckall in original SMAC but SMAX really pumped that shit to 11
This is Merchant Exchange but for every coastal base
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>>1150845
Yeah command nexus is one of the best projects. All every base receives x are hugely valuable.

It also means you won't have to pay the maintenance fee. So it's also an extra energy per base per turn. Which is why the virtual world is so good (essentially a 3 energy upkeep facility for free per base).
>>
>>1150919
>>1150922
To be entirely fair, there is a mind-machine interface device that pops up for copters. That means its been around for a fair while by the endgame and its openly a military technology, so its not impossible it might be more properly described as mind controlling all the military on planet plus whatever civilians have an interface. From there its just mop up and consolidation.

>>1150957
Yes. iirc you need to target either the defeated capitol or the capitol of the person who eliminated them for the mission to even pop up, and its a pretty low chance of success.
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>>1150957
Yes, but this feature was added in SMAX, and you can only do this by infiltrating the victorious faction's Headquarters.
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>>1151085
>>1151086
Neat
Do you get a permanent pact member out of it though?
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>>1150845
Btw how do I reposition unit's home base? I don't found it in the menu or internet.
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>>1151362
Move unit to the base, right click > Support from here.
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>>1151404
From clicking around I found that the menu text is "set home base"
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How the fuck do you protect against planetbusters? I was playing as lal, trying for an economic victory. The huge world was divided into hive, spartans, believers and peacekeepers, where everyone was at vendetta with each other.

I was running free market and had 7 large cities with treefarms, and a huge sprawling empire that was about 1/3rd of the map. To attack, I had to build consecutive sea bases so I wouldn't be wrecked by drones for having units away from base.

The hive also had a 3rd of the map and had just overtaken me in population. We were constantly retaking one or two border cities. As he was continually throwing conventional missiles at scout patrols, I figured I'd grind him down as I was beelining for cloning vats.

But then as I'm halfway with the cloning vats, and despite not having a base anywhere near, he planet busts my headquarters. Despite being on a mountain, the city is now gone underwater. Wtf.

Can you defend against planet busters? How the fuck did he get infinite movement on it?
>>
I DO NOT give a FUCK about what you think of the quality of the expansion content, the free drones are the best faction in the game
https://youtu.be/2t7Y5k9OIdg
>>
How the fuck do i corner the energy market when the market keeps crashing and left me only a quarter of my money??
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>>1151580
You can't do economic victory with random effects on. I warned about this in the previous thread.
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>>1150919
>I always assume mind controlling is just bribing the executing officers and maybe some propaganda in case of subverting bases.
That's exactly how GURPS explains "mind control". Bribery and propoganda
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>>1151451
afaik satellite defenses are the only thing that will attempt* to block a pb.
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Who's going to win this one?
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>>1151689
ummm... looks like it isn't me.

I've played this game for years and never had this bug once before.
>>
if im supposed to always keep building bases how do i deal with the drones from total bases?
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>>1151804

Couple of strategic options:

1. Drone Mitigation:
*Paradigm economy. High efficiency seriously reduces the amount.
*Virtual world + network node + recreation commons reduces 4 drones per base.
*Doctors and empaths. If you have sufficient food production, it's okay to have a couple of cits that just produce psych

2. High Octane Market

Run Free Market (or wealth with morgan) and use 20-40% of energy to Psych allocation in the social engineering screen.

This generally helps bigger bases more than smaller ones, so it's not uncommon to have some golden age cities, and struggling border cities.

3. Drones? What Drones?
Run police state, design "police scout patrols" and have a police force sufficient to just remove all drones.

4. Nerve stapling.
Just nerve staple them forever. What could go wrong?
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>>1151099
I don't think so, I think they're just free and restarted essentially. It can be alright if you're trying to hurt someone far away or who has their own island and you want to create an enemy for them to make a two front war or something.

>>1151451
Orbital defense pods all have a 50% chance to block them in exchange for their life on any base. So you're never 100% safe, but you can get pretty close if you have a lot of orbital defenses. But realistically you need like 3 or 4 minimum to be "safe" and you'll want to quickly replace those that die or have some extras in case they decide to spam busters and break through your defenses all in one turn. Also worth mentioning you can only launch one orbital defense per turn, so you have to plan ahead.

>>1151804
Turn them into specialists or up psych spending. There are a few secret projects that help a lot too, like human genome or planetary transit. The two ways you can transition to lategame base building is to either convert the rioting drones into specialists and replace their tile yields with crawlers. Alternatively, you can get enough talents to offset the drones via psych spending. Human genome gives you a free talent in every base, goes a looong way toward offsetting the amount of spending you have to do. Planetary transit makes it so bases at 3 or less won't riot so as long as you're okay keeping the bases tiny and starving you can just ignore drones.
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>>1151829
As Morgan i snagged virtual world and genome project and upgraded to police scouts when i researched the tech for it. It seems i can hit 9 pop atm before drones outnumber talents

can Morgan shift the energy slider and still afford raking in cash and research? ive actually never much touched the social engineering sliders on the bottom. ive never even pop boom'd except accidentally with Lal since you dont have to shift sliders for talents with him
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>>1151835
>can Morgan shift the energy slider and still afford raking in cash and research?

Depends on how much useful vs. useless infrastructure you have. Also how your tiles around your cities are developed. You can shift the sliders and see what the result would be (how much energy per turn, how often discoveries, what the drones in bases would look like).

But yeah, once I start building hab complexes, psych spending is a typical way to control the drone population. A good morgan will still outtech and energy everyone else.
>>
I've heard that supply crawler is OP and ai don't use them so someone also don't want to use them. Is it true?
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>>1151804
>if im supposed to always keep building bases
Are you supposed to always keep building bases?
Can't you just build 4/8/12 bases, say "fuck it" and focus on growing those cities?
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>>1152452
you can do whatever you want, even a one city challenge
building more bases makes things easier
>>
>>1148790
>>1148960

If its noted that pacts signed because of surrender are permanent, is there anything about pacts signed because they are losing a war? Will they turn on you after you help them win the war since they get more bases or arent under assault etc.
This is asking on Transcend difficulty where apparently everyone will try to kill each other eventually

>>1152345
Supply crawlers and terraforming in general is pretty cool but also AI isnt smart enough to combine their potential, which makes them "OP" even on transcend
But some factions like Morgan Industries seem designed to use crawlers in lieu of pops though, especially since they research crawler tech easiest
>>
>>1152452
There's basically two "optimal" strategies.
One is ICS, doesn't really need explaining, but if you don't know what it is, just google it. Alpha Centauri has some of the strongest incentives for ICS ever made in any 4X, because of all the per-base bonuses that can be set up via social engineering, buildings, wonders etc.
The other is building to a certain point, then explosively growing via population boom. I don't think there is a name for this, other than calling it pop-booming and hoping the other guy understands you're talking about the strategy and not the mechanic from context.
ICS is a lot stronger militarily and easier to manage. Pop-boomers would prefer peace until they finish the booming stage. Most casual players will play a style somewhere between these two extremes, but can easily pick up both styles, as ICS can be thought of as playing with the intent of never moving out of the early-expansion phase, while pop booming is just an extra mechanic to be used during the post-expansion phase.

>>1152479
Pacts are only ever signed from losing a war, as a last resort, usually when they're down to their last few bases and have lost their entire military. Pact is not an alliance, it's a vassalage-slavery. A disparity in military force will not break it.
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>>1152485
I build the cloning vat and I expect population boom but somehow I don't see it? What does it mean actually? Some of my bases still have +9 nutrients and they still grow normally.
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>>1152485
>Pact is not an alliance, it's a vassalage-slavery.
Really? Doesnt seem to be any other kind of alliance though other than pact. Treaty is only trade rights and i-wont-murder-you-for-now type agreement
Or does diplomacy limitations in Transcend mean for all intents and purposes the only time an AI ever signs a pact is to become a vassal?
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>>1152526
Okay, looking at AC2 wiki, there seems to be a difference in terms of their attitude
A pact that turns a faction into a vassal turns their diplomatic attitude to Submissive
I test things and signed a pact with someone who is being buttpounded by another faction and went to me for help but they went from Solicitous (i guess because they were being buttpounded) to Maganimous instead, which seems to be the max positive attitude by an AI

So geopolitically speaking it might be good to garner a pact signed by an AI on the ropes, but never actually help them get a leg up and eventually fully triumph over their enemy. Just fight them hard enough for the AI to be locked in stalemate, otherwise they will take out bases and territory and could conceivably become stronger than you and because their relative strength finally rises in comparison to you relations will sour (or hell they dont even have to be stronger in order to be belligerent because of the difficulty setting)
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>>1152526
Sorry, my mistake, I speedread your post and thought you were talking about surrender pacts. As far as I know, the AI will not try to find an ally in the middle of a war just because they are losing, although it might coincidentally look like that because for example, the AI will ally against a common enemy, or band together against a stronger enemy. The AI only ever breaks a standard pact if they start hating you (you are stronger, their mood goes sour, social policies mismatch).

>>1152509
What's their population?
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>>1152538
I cant rub my two braincells together in a way that lets me figure my way out of this
I really want to get vassals if i can because i like huge maps and theres plenty of room anyway. it makes commerce really strong and probably makes diplomatic victory trivial too

It would be super great if you could get vassals by being their benefactor saving them from being conquered
Otherwise you get a vassal by letting that faction get conquered, hope they respawn on some island or out of the way place you wouldnt bother building up anyway, and then attack them in their weakened state so they surrender to you
If i help a faction losing a war and cut up the aggressor's lands or force the aggressor's surrender, the faction im helping will eventually go hostile to me and i have to fight again to force them to submit outright, instead of submitting in the first place
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>>1152624
Zhakarov was losing to the spartans, so I sniped zhakarovs capital with a transport and 4 missile speeders. Then he surrendered to me.

This game doesn't respect the white knights, it rewards realpolitik.
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>>1152637
Ironically it was realpolitik that i had in mind when i wanted to balance the weaker faction against the strong one
>Your balls are in a vice, bend your knee or you'll die anyway

But i guess ambushing someone on the losing end of a war gives the same result
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>>1141027
anybody got this working on steam deck, wondering if I should try
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>>1152485
Thanks
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Can you savescum a turn so that a faction leader survives with an escape pod instead of being captured?
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>>1153195
ive reloaded some ten times and its always eradication
i understand escaping is more likely early on, but i dunno if its just reduced to a small chance mid-game (its past 100 turns) or a flat zero chance

>>1151834
i found one offhand forum post saying you get a free Submitted ally if you free them
Now i'm trying to find some evidence either way...
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>>1153212
alright, fucking around with scenario editor tells me that pulling an Otto Skorzeny gives me a submissive ally so they wont ever stab me in the back for saving their asses
nice

now if i want to do this legitimately i have to insert a team literally halfway across the world...
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>>1153224
>mission impossible
doing zany shit like that is what having fun is all about though!
question: if you rescue them, do they just spawn a new city somewhere? i know you could transfer colony pods to them or some such, but they need territory for that first, no?
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>>1152624
To be fair, nations that try your strategy historically don't end up with vassals. They end up with Communist Russia, special relationship UK/EU, and a cold war. And really even as much as the US has influence over Europe the immediate aftermath of WWII was France leaning toward social democracy along with a whole pile of other smaller european nations and Churchill getting voted out of office. Today the EU is very much not a US vassal, despite the US essentially being the benefactor you're talking about. Meanwhile, Japan completely surrendered and might as well be an American military vassal.

Also, fwiw, you can actually convince non-vassals to vote for you as supreme leader. You just can't get it guaranteed unless you beat them into submission. If you did swoop in to save someone there's a decent chance it would work out like you want more or less.
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>>1153322
They respawn at a random area just like if they escaped normally
I think depending on how far the game is they respawn with more colony pods and formers and troops
Seems like the very turn they come back you can give them a colony right there, before they settle down. i didnt know you could give vehicles or colony pods to allies though

I assume it would fuck their AI up if you gave them a base one place but they spawned all their colony pods somewhere else, especially if they are separated by water
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>Get ready to mount an assault to force a quick surrender before they get eradicated by an AI
>Sunspots

Of course.
How could be any other way?
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>>1153469
>Can't communicate with the faction a tile away from your base
>Can, however, continue commerce with bases on the side of the planet
What did Ryan mean by this
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>>1144442
Deirdre doesn't know how to smile, fake picture
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>>1153702
shut up Santiago



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