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Mount&Blade Warband is...a game.
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>>1127824
Mount and Blade Warband is one of the games of all time
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>>1127824
>deal extra damage for hitting people in the head/helmet than hitting the heavy ass protected chest armor

Why don’t more sword/spear games ACTUALLY implement it?
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>>1127824
Is there an actuall strategy aspect ot the battles or is it just f1 f3 to beat enemy troops?
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>>1127824
best game in the world.
>>1128571
I mean if you f1-f3 up a massive fuk off randomly generated hill, then its over for you.
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>>1128571
You can use ranged units to wear the enemy down, you can lead the cav yourself around and smash through enemy's infantry or you can go for ranged units, you can use spearmen with shields to fuck up some charging cav, probably some things more idk, honestly i only play mods, haven't played vanilla in years, closest thing to vanilla I've played recently is dickplomacy reloaded
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>>1128571
It's all hammer and anvil and trying to deal with excruciating terrain.
Also baiting the enemy into breaking formation and charging you while you ride off, then counter charging your troops into their flank.
>>
>>1128234
Which ones doesn't? I guess some ARPGs, but that could be explained by the RPG part.
>>
Anons. Gekokujo or Gekokujo Daimyo Edition? I know Daimyo theoretically has more features, but maybe theres added lag/bugs or they are just poorly implemented. Which one do you prefer?
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>>1128756
Daimyo is incredibly bloated and broken parts of it are mixed in here and there. It's not worth trying to fix so I recommend just sticking with base Gekokujo
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>>1128571
It's as much as in Total War. I like to put ranged units on a hill and make them shoot at enemy units and then move them back behind melee units when enemy reaches them. Or hide in the forest when fighting against cavalry. Or hammer and anvil. Again, same as in Total War.
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>>1128571
I have my armies 50/50 split with cavalry/archers. I tell the archers to hold position somewhere within effective range, then get the cavalry to follow me while we ride around the flank. The AI stops, turns and braces for the cavalry charge, but we just stand still while the archers shoot them to death.
>>
>>1128756
I recommend the base Gekokujo if you want Sengoku Warband with diplomacy tacked on. Daimyo edition sucks dick. I also don't recommend any of the anon submods because all the creators have brainrot and decided to tailor it to their own coomer and casual tastes.
>>
>>1128756
im playing the steam version of 1257AD, it honestly adds a lot more content than the base game BUT the /vg/ versino of 1257 fixed a lot of bugs and adds a lot of troop rebalance, for example it fixes the kingdom cultures thing so north europeans can turn their village recruits into either normal european soldiers OR templar ones, italians into italians OR hospitallier infantry, germans into germans or teutonic infantry, while on the steam mod you need to run all the way to the crusader states and hope the few settlements are still part of the CS or else you loose them forever.
>>
>>1128571
Hammer and Anvil all the way.
>>
Bannerlord removed all the soul. Even cavalry sucks. No feasts..
>>
poo
>>
>>1127824
Ive thought it was a movie (kino)
>>
>>1131457
>no feasts
>no relationship building
>in warband, nearby lords that dislike you will let the enemy kill you will saving thier troops. Never In bannerlord
>raid an AI lords village, seethe as he raids your village 6 times in a row until he can have a conversation with you about how upset he is you killed his people, never in bannerlord
>capture a city as an independent, if you have high relations with a king they’ll send you a letter saying they’ll protect your lands if you swear loyalty, never in bannerlord
>every faction has a niche, aside from sarranids, not in bannerlord, there’s even 3 factions that take up 60% of the map that use identical troops, recolored I’m bannerlord.
>can’t create patrols and armies with your companions leading in bannerlord
>don’t have to make rounds around the realm and kiss ass to gain support for Marshall/a city in banner lord, shit just gets handed to the player character rather than the game seeing the player on the level of the other lords.
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>>1127824
>>1127922
It truly is
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>>1127824
I've been playing the Bannerlord 1.80 beta and having fun, even if a lot of the social roleplaying bits aren't implemented. Forging weapons to finance my clan is oddly satisfying.
My only gripe outside of 'durr early access' is the time period. Too much mail and not enough metal suits with pointy feet. Imo they should also replace one of the 3 empire factions with something else and just do east vs west romans. Or perhaps split them up into west/north/south cultures with their own variations in troop trees and gear.
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>>1134211
>Imo they should also replace one of the 3 empire factions with something else

Oh you mean do work?

Why the fuck would they do that now that you’ve already paid and signaled you’re fine with the direction of the game?

You dug this hole, now sit in it(and fight the same enemies 6 times in a row because 75% of the map is cookie cutter copy paste “empire”

I think they had a great start. Battarians strugians khuziates, ect

But then they were like
>uhhhh we have ALOT of open map

>you remember how much players liked swadians???

>okay! Okay! Get this: we make swadia, but shitty and ugly and soulless, to the point they’re the least rolled faction by the entire player base, BUT

>BUT!!!!!!

>TIMES THREE!!!!

They just bit off more than they could chew.

I don’t think a single person was asking for anything other than rhodoks, nords, khegerits, sarranids, swadians… but wtf where they thinking? Who’d they ask??
>>
I tried the game years ago but got filtered.. I just remember sort of aimlessly wandering the world map and fighting bandits and occasionally getting guys to join me. what should I be doing?
>>
>>1134257
Playing warband

You literally did everything there was to bannerlord if you were moving around the map bored as shit looking for stuff to fight.

Try warband and serve as a mercenary to king harlus and build a squad of knights and sharpshooters than take a castle. If any kings like you they’ll send you a letter and invite you to thier faction (while declaring war on whoever is attacking your castle)
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>>1127824
play Holdfast.

It's also the most game ever made, but with guns
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>>1134282
thanks anon. why King Harlus in particular?
>>
>>1134285
Or sultan Hakim

Just be weary of dodge graveth, and sanjar khan
>>
god dammit I keep making a new character only to run into Raider immediately as I leave the first town
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>>1134211
>My only gripe outside of 'durr early access' is the time period. Too much mail and not enough metal suits with pointy feet.

This one is overlooked alot IMO. They went way too hard on the muh realistic early medieval period gay shit. Literally all the most popular mods for warband are low fantasy based from a high/late medieval setting. Instead we get alot of brown leather and boring mail with little color expression.
They shouldve stuck to a romanticized high medieval, or gone for a romanticized late medieval period for Bannerlord.
>>
>>1128571
I mean, its realistic for heavy cavalry to dominate the battlefield in medieval settings. I usually play pendor though and the cav are more balanced
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>>1133904
Atleast he didn't get big nog
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>>1128571
horse archers, counterclock circle around the enemies
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>>1127824
Why wont me troops levelup?
i started the game and grinded a few quests from the Guild Masters but my troops barely level uo while im at level 15
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>>1136630
Thats somehow even more braindead then just charging directly at the enemy
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>>1136778
invest in trainer
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>>1136783
Compared to spam charge, its an actual tactic that is what makes horse archers so deadly. Boring is purposefully using cheap tactics just because youre too lazy to think about anything else. the horse circle requires proper positioning to use unlike the braindead f1 f3 approach
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>>1127824
Is bannerlord good enough to paly instead yet?
>>
>>1136778
Those quests are probably suited for you rather than your band. Attack bandits and try not to take any losses. Do this 100x
>>1136823
this as well, it's a skill
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>>1128756
Gekonewer from /mbg/ over on /vg/ gekonewest if it actually came out since playing as anime girl boosts quality of the experience, the fact you will die easily due to not wearing a helmet is a minor problem
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How's Butterlord coming along? Any close to being finished?
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>>1136880
>>1137586
there was an update recently that made it so an impressive number of skills can now be leveled through regular gameplay, even in the arena, and not just through exploits. over 2 years to change a few numbers, but we're getting there bros
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>>1137604
So it will be done about the same time Fallout 5 comes out? Nice.
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>>1128571
So heres what im currently doing on my swadia playthrough.

I But my Infantry two steps beformy my archers and then i ride with my Cavalary behind the enemy and pick them of one by one.

I havent lost any major battle with this strategy on 74%Difficulty.

Only thing i would change is maybe instead of using just Swadia units Rhodoks for Infantry and Archers and use Swadia exclusilvy for cavalary.

Would this be a good IDea?
>>
>>1137586
I love Warband. But I'm starting a new playthrough once 1.8.0 gets out of beta.
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>>1128571
Depends entirely on your army composition and size disparity. But generally speaking if you are on even footing or with better quality troops (don't need numbers), you can just f1+f3 it without any extra effort.
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>>1137882
Only problem with that is if you're at war with Rhodoks most of your force will have poor morale at that point, but in general Rhodok infantry is solid (Sharpshooters are all-around best unit in the game, can hold their own against everything in melee and are spectacular missle troops).
Focusing your Swadians mostly on being cavalry is good, but keep some around as militia or footman to fill gaps, if you have good relations with any Nord villages their lower level footmen are decent fodder as well. If you're running Diplomacy or a mod with patrols, Khergits are great for patrol parties as they are fast on the map so they can run from fights they can't win, but chase down looters and the like easily.
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>>1127824
Which mod would you recommend for warband that is close to vanilla? Saw a few on moddb but wanted to get some opinions.
>>
Fucks sake lads why won't they just allow proper modding shit already
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>>1138154
Ask /vg/. Back in the day I played Nova Aetas, but new mechanics it introduced were pretty buggy.
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>>1138154
How close? /mbg/ Dickplomacy was unironically great since it was diplomacy + additional vanilla+ stuff like formations, custom troop creator, slightly improved sieges etc The only thing I didn't like about it was that getting harmed in arena carried over which made arena utterly useless.

But I haven't played it in years.
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>>1127824
Of all the games I have ever played Mount&Blade Warband was certainly one of them.
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>>1128571
Use terrain to your advantage, especially if you don't have cavarly or can't maintain it economically, since cavarly units are more expensive than units on foot.
If possible, get some highground, and watch as yiur ranged units can fuck everyone trying to climp the hill, only to get mauled by infantry using polearms, shield bearers, and nords with axes.
>What if they use shields?
Thats why we send in the nords for a reason.
Honestly, if you can get an army of Rhodoks, Swadians and Nords, you can pretty much fuck over any one with enough nombers ,money and training.
It goes more or less like this:
>Nords: best infantry, can fuck over people with shields, but next to no cavarly
>Swadians: best cavarly, gets fucked over by Rhodoks.
>Rhodoks: Best stationary ranged units and best anti cavarly units, gets fucked over by nords if someone reaches them.
The rest are a mix match, and can get easily fucked over by a combination between nords, swadians, and Rhodoks
>Khergits: sucks at sieges, can get fucked over by Rhodoks and Swadians on the field.
>Snowslavs: barely better archers than sandniggers
>Sandniggers: mamalukes are quite ok, but Swadians can fuck them over.
>Pick unrelated
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>>1138506
What's the best ratio of Knights/Sharpshooters/Huscarls?
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>>1138506
Using the troops of multiple factions is cringe if you are a sworn lord.
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>>1138987
100% Rhodok sergeants for your field armies + companions trained as heavy cav (for battle) and heavy crossbow guys (for sieges)
100 % Rhodok sharpshooters for your garnisons
Fuck everything else
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>>1139113
Not really a problem in vanilla where the village cultures don't swap when captured.
And if you get a high enough surgery, this is doubly not really a problem.
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>>1138385
>Back in the day I played Nova Aetas, but new mechanics it introduced were pretty buggy.
When was that? The latest version on Steam workshop is from 2017. Is it possible those bugs were fixed?
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>>1138506
>Sandniggers: mamalukes are quite ok

Sarranids guards are better than rhodok sergeants. And sarranids master archers are the true 2nd best archer in the game.

But yeah my biggest gripe is that tier 2 sarranids infantry sometimes spawn with a fucking stick and shield, 100% useless unless you command them to two hand it.

They literally just poke stuff for 6 damage at a time. Any tier two can beat sarranids footman
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>>1139918
>Sarranids guards are better than rhodok sergeant

Bullshit
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>>1139918
The biggest problem as I see it is that though their top tier units are good, none of them are the best at what they do and so there's little reason to ever use any of them.
Their top tier footsoldiers have little differentiating them from their Vaegir equivalents.
>>
One criticism of the game is that ruskies and arabs don't seem to have a speciality. Swadia is heavy cav, Rhodoks are strong anti-cav units and sharpshooters, khergits are strong light cavalry and horse archers and nords are strong heavy infantry.
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>>1140031
Ruskies/Vaegirs have the best foot archers.

Arabs/Sarranids seem to just be a solid jack of all trades. Their archers are almost as good as Vaegir archers, their cavalry are almost as good as Swadian knights, and their infantry are pretty decent aside from when they do that shield-and-spear shit another anon just pointed out. Bear in mind, there is a powergap between huscarls and any other infantry. Huscarls legitimately roflstomp every other infantry.
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>>1140469
Rhodok sergeant rolfstomp huscarls because they are quicker to train and cheaper. It's not a 1v1 fight, if you think about that.
This is why Rhodoks are so fucking good on a strategic scale. Their top tier units are a tier below other top units, and still are better than most of them.
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>>1140484
>Rhodok sergeants are better because I can replace them when they die in droves
Maybe just don't let your huscarls die doing stupid shit and you won't have to worry about replacement at all lmao
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>>1140489
I can just train more of them and faster than you can train any Huscarl, and they are 90% as good as huscarls while also being way better against cav and ennemy ranged units. In fact, i will probably fight Nord Veteran most of the time at worst because Huscarls are too damn long to train, and every single loss of them will take forever to replace for you.

Huscarls are overspecialised and overexpansive (both in gold and training time) wunderunits that you cant afford to lose. Literally the nazi germany units of Mountain Blade. Rhodoks sergeants are soviets T34 tanks, cheap but robust, spammable and versatile enough units.
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>>1139508
Sharpshooters sitting in garrisons is a massive waste of money, mid-level vaegir archers are good enough for garrisons. Also sharpshooters are just as good against infantry and depending on where you place them just as good against cavalry, because it's not like the AI uses polearms to their fullest anyway.
>>1139952
Sarranid Guards may have better weaponry than Rhodok Sargeants, not always but can often enough. Sargeants are a waste of energy recruiting elites when Sharpshooters are availible.
>>1140003
Sarranids are way more durable than Vaegirs across the board.
>>1140681
It's not any cheaper because you're wasting Rhodok tribesman making infantry when they should almost 100 percent become Sharpshooters, the far and away best single unit in the game.
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>>1141070
>Sarranid Guards may have better weaponry than Rhodok Sargeants, not always but can often enough.

People also forget 75% of sarranid guards spawn with between 4 and 8 throwing spears and high skill.

They break shields and get meme insta kill headshots.

Ever rode tword a sarranid army/castle and ate a spear to the face for 600 damage? Thank the guards.

Also the guards that get the sarranid battle axe can wreck just about anyone.
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>>1141070
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>>1141201
The player character, silly.
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>>1141201
>>1141297
>Lord Waldo of Waldo
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>>1140469
>Ruskies/Vaegirs have the best foot archers.
not that much better than the second place, in pendor Ravenstern are mediocre in everything but their archers are not only the best, they are way better than everyone else and shit on them even in 1:2 ratio while still being easy to train. honestly idk why do vaegirs even exist as a faction I feel like they are the least unique faction
>>
Why is Bannerlord so bad compared to Warband?
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>>1142333
No proper mod tools
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>>1127824
This is probably the most realistic depiction of real medieval life as noble.
>besiege Swadian castle
>500 Swadian soldiers show up
>wipe them out with heavy losses
>Harlaus shows up late with 200 guys and runs away
>assault the castle
>hear that Rhodoks are besieging Tulga
>leave only 20 guys to garrison the castle in fear that Rhodok host is formidable, pray Harlaus stays away
>Rhodok host runs away when approaching Tulga
>meanwhile Harlaus has recaptured the castle
>rush towards the castle to retake, fucking Rhodoks besieging Tulga again, turn away

I love so much, that almost all strategy games make you omniscient and omnipresent, and make it so that only a bigger army matters (hence blobbing in PDX games). But M&B illustrates even when win every battle and have better army, you might be fucked by the sheer fact that you cannot be everywhere at once.
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>>1142331
Vaegars are pretty fun, you just have to spam knights and cavalry, while leaving about 1/4 the army archers.

Charge all your big nig knights and high health horsemen to tie up enemies while your archers are holding position shooting

Vaeger infantry are sorry, and should only be used to garrison castles and towns, or a token archer defense force. Just build cav and archers and the snow niggs are fun.
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>>1142333
It's, dare I say, soulless.
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>losing 7000 ducats every week
How do I break even? If lower garrisons they get taken.
Does debt really even matter, isn't is just a number?
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>>1143910
Buy acres of land in rich cities, you’ll have to collect the money, but it’s good income
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>>1143925
you mean the dye works? that are visible in that screenshot?
>>
Of all the games I've played, Mount & Blade Warband is one of them.
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>>1142651
Game doesn't have enough espionage and intrigue and marriage based politics though. Is warband 2 improving any of those aspects? I havnt played the new one yet
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>>1134285
Mainly it's about loyalty to Swadia, so you can more easily recruit Swadians who upgrade into Swadian Knights, which are arguably the best unit the game. Sarranid Mamlukes are essentially the same unit though, just arab-flavored. That's the Sarranids in general though, they're basically desert-themed Swadia, with archers instead of crossbows. Although one major difference is Swadia is centrally located so they're pretty much always at war with somebody, you'll never lack for something to do as a Swadian hireling. Same cannot be said for signing on with the Sarranids, they're tucked away in a desert corner of the map that shares a very long border with only one faction.
>>
>>1140031
Vaegirs have cheaper upgrade paths for units with cheaper upkeeps. So theoretically easier to amass a large, trained force with them.
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>>1143910
Your problem is you don't have any towns as fiefs. Only castles and villages, which provide shit income. A single town's income can offset most of your expenses.
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>>1143979
How did you miss Dhirim?
I have just recaptured Halmar and requested it, but considering how little money Dhrim itself is producing, I don't think it will solve my problems.
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>>1143985
Oh I did miss it. Dhirim is hard to make money from since its villages are constantly raided.
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>>1143949
No. You buy land through the landlords and moneylenders page.

Each town has like 50-150 acres producing food and goods. If you own like 25 acres in a town you’ll get like 5,000 every rent cycle. Costs a lot to get there though.


I’ve only been playing floris(just native + mod), maybe this feature is not in base game.
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>>1133904
Schaub was unironically incredibly talented for a heavyweight just had no chin
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>>1143990
>>1144560
Yeah, Dhirim in general feels like a trap. It's smack dab in the centre of the map, so any faction can have a go at invading it. It's too far away from the rest of Swadia for Harlaus to bother defending it, but because it's one of their starting territories they will constantly make attempts to retake it.
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>>1143910
Stop garrisoning high-level expensive troops. 100 tier 2 archers and 100 tier 2 footmen are fine for almost any garrison. If it's a hot region then add another 100 tier 2 archers. Anything more advanced than tier 2 or 3 keep in your field army.
>>1144560
Floris is shit and you're a retard.
>>1144590
Dhirim is the best city to start an independent faction at. It sucks for the first month or so because you're constantly putting out fires, but once you've fucked everyone else enough it's a very rich town because of it's many villages, and the many villages around it mean you have a lot of options for giving fiefs away to your growing vassals (good to give them a Dhirim village at first, then when you expand trade a new castle for their Dhirim village, then you can give the village to a new vassal if you need to). It does help a lot if you have Diplomacy with auto-trainers and patrol parties, but it's doable native, you just have to make sure you've grinded out decent loyalty in every village (regardless of ethnicity) in central Calradia.
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>>1144614
>Floris is the shit

I know. There definitely should have been the ability to make patrols and serve under lords as foot soldiers in base game, but you can’t for some reason. Floris is badass. I have 900 hours in warband, maybe I only payed 100 hours on base before switching over to based floris expanded. Native is really really easy. Too easy. In floris I struggle late into the game. Knight spam no longer works. Must be why you hate it, no more F1 f3 to win the game sorry kiddo
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>>1144638
Floris is trash, Graveth is a King, it's the shittiest headcanon mod ever made, commit sudoku at your earliest convenience.
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>>1144640
Is hakim not a sultan?

Is sanjar not a khan?

Kys retardo.

Graveth is definitely a dodge as well. Read the in game texts and talk to his brother.
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>>1144648
Rhodoks are not a republic and never will be, they are Swadian hillbillies larping as Calradic Imperials. Stop abusing linebreaks.
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>>1144560
>maybe this feature is not in base game.
it certainly isn't hence the confusion
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>>1144659
I don't get why so many mods make Rhodoks a republic. Clearly, it is supposed to be an elective monarchy, there is nothing indicating it is a republic.
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>>1144560
>floris(just native + mod)
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>>1144659
More revisions and cope from the retards that forget each culture in warband is HEAVILY and DIRECTLY influenced from the real world.

It’s a republic chud, no amount of your ignorance to history, or inability to draw the parallel between the rhodoks and Italian republics will make your headcannon true
>>
>>1144781
Floris is a native+ Mod. You can keep the original troop trees if you want, or go with expanded.

Floris adds freelancer, diplomacy, more weapons and armor, more to do late game, the ability to buy and sail ships and raid sea trade routes, the ability to form caravans and make patrols like the AI can. It also gives you more options as a kingdom ruler, and if you own a castle or city you can recruit like the AI does(send out a recruiter to bring untrained level 1s to the castle)

Also the game is much much harder if you play with the expanded trees. Rather than top tier units being like level 26, they get into the 40s.

I totally like that. Super professional soldiers should not be killable easily by a limp waisted noble, who were the most powerful units on the battlefield in native.

Stay mad at a mod that stops the player character from getting 60 kills a battle, and forces you to use troops and tactics, like the game was designed around.

Just get 200 of the same horseman and F1 F3 forever I really don’t care.
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>>1144817
>Floris is a native+ Mod.
No it isn't. Diplomacy is Native+, Floris is bloated garbage. Advertising Floris as "native+" is like telling somebody to buy a $500 tool set because it has a nice flat head screw driver in it. Just buy the screwdriver. Diplomacy adds all the QoL improvements without any of the bloat.
>Stay mad at a mod that stops the player character from getting 60 kills a battle,
Simply playing on 1x damage with auto-couch off will do that.
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>>1144824
>Simply playing on 1x damage with auto-couch off will do that.

Why can I two hit swadian knights as a level 30 with a “horseman’s mace” than?

I think you haven’t played the game very much, I get too OP around day 400 in all my native play thoughs. Not in floris.

And I like how you can’t even name the “bloat”

What, a troop tree, forming patrols, more economy options, and graphics enhancements are “bloat”? Lol. Keep playing on baby mode being an untouchable god. That just ain’t fun for me.

Also if you’re near level 25 and not getting more kills than any other unit in your army, you’re really really bad at the game lmfao
>>
>>1144824
>NOOOOOO YOU CANT JUWT GIVE EVERY NATUON A HARD COUNTER TO MY SWAFIAN KNOGHT SPAM!!! I CANT WIN EVERY BATGLE NOW!!!1

Not my problem, kid. You want to play a braindead, solved F1, F3 AFK simulator keep playing base game.
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>>1144817
Regardless if you like it or not, it's not native+. It's total overhaul that changes everything, often for now reason. It's like saying Morrowind Rebirth is Native+ mod
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>>1144908
>It's total overhaul that changes everything

Like?

Oh wait the game is still the same, just native+

You sound dumb. You clearly don’t know what your talking about.
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>>1144916
>models
>textures
>lore and names
>units
>attack animations
>cities
>arenas
>maps
>skills
Everything. It overhauls the game completely. It's total overhaul, not native+. It doesn't feel like native game at all.
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>>1144928
>diplomacy, freelancer, and texture mods

Keep going….

Still looks like warband to me, only thing that changed is the game is more difficult for you to cheese…
>>
I like Prophecy of Pendor, it's definitely up there with The Last Days as the best Warband mods
>>
Where do you Floris shills even come from? It's not a native+ mod by any means, and apart from some quality of life features, all of the additions it makes are awful and affect gameplay negatively. Very superficially, you can claim that it's native+ because it looks like native at a glance, but the gameplay is completely different.
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>>1144956
>all of the additions it makes are awful and affect gameplay negatively
Being able to play as a companion/solider in your army after you die is a bad thing?

Being able to serve as a knight under king harlrus is a bad thing?

Diplomacy is a bad thing?

Setting patrols is a bad thing?


You mean you can’t rofl stomp the enemy and lose even into the late game?

Omg.

No one cares.
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>>1145051
Dickplomacy exists and has all the QoL features without the baggage of Floris. Floris was only ever used because it was the first mod to contain all the QoL mods, and everybody just tolerated the extra crap. Today, there is no excuse for doing so.
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>>1144817
The fact that floris adds so many items that look like complete shit will forever stop me from trying it.
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>>1144948
Weren't the D'shar based on turks? They have a heavy focus on horse archers and their lords are literally called either Bey, Khan or Bahadur iirc.
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>>1145083
this bothers me in other games' mods like europa barbarorum too
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>defeat Harlaus and take him as captive
>assault Uxkhal while he is prisoner at Dhirim
>fail the assault and get captured as the result
>my king fires as me as marshal


It is bullshit, I did great, I won the war, it was the soldiers who failed to take Uxhal
How can I capture if I faint when somebody shot be with arrow outside of the walls?
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>>1133904
>>1131457
It's the saddest part.
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>>1143964
no
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>Play Native
Fun time
>Play Last days of third age
Even better, completely new experience and complements native very well
>Play Prophesy of Pendor
Amazing, better than native in all aspects.

How do I fill the void bros? After Pendor and Last days I found nothing that beats it. Perisno, Paradigm Worlds, warsword conquest... It all feels soulless...
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>>1145090
Some lords are called "bey" or "khan", but the ruler is called "caliph". Guess it doesn't have an exact parallel with reality, though yeah, it certainly takes influence from how later Islamic militaries employed Turkic soldiers and tactics.
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>>1144638
>based floris expanded
>>
What about bannerpage
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>>1145264
It's meh, the biggest gripe i have with it is that lords don't switch over to your culture and that the mod doesn't use CTT. It's also kinda bloated but not to the same degree that floris is, and unlike floris the items in the mod don't look like complete shit most of the time.
>>
Bannerpage is bloated. The mechanics are just thrown in for fun. Unlike Pendor where every mechanic has a purpose.
>>
Is there a way to turn off the random traits in Nova Aetas? That and the bugs ruin it for me
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>>1145163

Let it go, Anon. Hold on to the memory and never play it again.
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>>1143910
You just need a garrison strong enough to keep one random lord from sieging your castle so 150-300 max, just infantryand archers not cavalry. A castle could never defend alone against a kingdom's marshalled army eithout player intervention anyway so why waste your money?
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>>1145090
They are mix of sarranids and khergits
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>>1144614
>>1145522
Is it true that 'garrison strength' is just calculated off of raw numbers, and the troop quality doesn't matter as long as you're not participating in the defence directly?
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>>1145645
I doubt it.
>>
The only thing that always irked me about Floris are the noble titles. All that "Jarl-invisus" shit is so annoying, I get that it's supposed to help you to identify disloyal nobles easier both in your realm and others, but the noble list ends up looking like Lorem Ipsum.
>>
any mission critical mods? I've been aimlessly farting around in vanilla. I'm eyeballing the Diplomacy mod right now
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>>1145645
throwing 1000 recruits in a castle does scare off most armies, but again if a marshal army is coming then the AI won't care and will siege it and easily win.
The thing is that the AI only attacks when its sure it will win the autocal, so there's no point in putting many troops in a garrison because if they attack and the player doesn't intervene then they will always win.
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>>1144614
Unironicly what is the best lord/faction for uniting all of calradia
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I've never been fond of putting a thousand peasants in garrisons. Especially if you decide you want to actually defend the castle. I love having towns as banks of troops I can easily access.
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>>1146173
>tl;dr answer: A random Sea Raider Chief
None, the Calradian nobles are all stuck in their ways and short-sighted. Anyone with ambition is petty and any who isn't petty or short-sighted doesn't have the ambition for such a scale.
The rulers of each kingdom all have legitimate claims, but the claimants also have good arguments. Calradian culture as of the 13th century was not very condusive to unification; the politics and culture of the nobility as I said is too short-sighted and petty for the most part, and the mercantile sectors are not unified in any sense and lack major influence in their desire of limiting major disruption of trade regarding wars.
As far as the meta, without major player influence, the Calradic kingdoms that wind up successful are whichever ones have the best relationships with their nobles in it, the cooperation of lords is the main factor for success in Calradia, regardless of unit superiority or inferiority. Swadia is usually in a bad spot because it starts with Dhirim so takes a big morale loss early on as that is a contentious town.
>>1146193
Yes, but it costs a ton if you keep a bunch of idle elite troops hanging out, which was the point of comments about not storing a huge army of expensive troops in garrisons as that poster was complaining about solvency. Having a thousand peasants is pointless too, but a block of mixed low to mid-tier troops is perfect; also if you're at the point where you manage multiple garrisons, you should have the training skill to get those mid-tier troops into elites very shortly should you need to take garrison forces out into the field. The point is finding an effective balance between cost and effectiveness.
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>>1146193
I tend to put thousands of peasants in my towns which i then slowly train up until i have a regular army, that way i don't have to run around villages gathering new recruits everytime i take a few losses.
If you've got diplomacy you also get a character that slowly trains your low level troops in your fief for you.
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>>1146382
>If you've got diplomacy you also get a character that slowly trains your low level troops in your fief for you
Does diplomacy include recruiters or that’s just floris? It’s more expensive than recruiting yourself, and the recruiter can get killed by bandits or a enemy army, but it’s super nice being on the level of AI lords where they sit in a castle and leave a few days later with 130 guys
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>>1146321
>the Calradic kingdoms that wind up successful are whichever ones have the best relationships with their nobles in it, the cooperation of lords is the main factor for success in Calradia

Tfw my Father in law routinely patrols my lands and protects my villages, sometimes even accompanying me in the battlefield without me asking because relation is so high
(Floris*)
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Play Nova Aetas it is fun

The premise is that Calradia is entering the Renaissance and technology is advancing, so you're thrown in as a shitty peasant who has to chop wood and farm to get social status while slowly buying up enough land to get rich enough to be a Noble. Really cool experience. Once you get enough status (not renown they're different things) you can be a Noble and get greeted with this town management system that's straight out of Total War.

Alongside that there's more politics, there's more nations than Warband including a New World full of natives and places to plunder for riches that the AI and you can actually go to and build colonies in to harvest resources from. Really cool mod, do recommend.
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>>1146491
Diplomacy does that, all Floris does is add headcanon, convoluted naming formats, and cancer.
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>>1146629
False
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>>1146643
Which part? Because anything good in Floris is in base Diplomacy, and Floris adds tons of nonsense. Both statements are true.
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>>1146539
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>>1146539
Heard its buggy af
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>>1146539
I love mods like Red Wars that take Calradia into the future. Super memory but fun as fuck. Red Wars was some of the most fun I ever had in m&b back in the day mowing down people with fucking machine guns lmfao
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>>1127824
sorry chud NW is superior
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>>1146729
Napoleonic Wars is chud central my man, but you are right in that it's great.
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>>1146321
Not even one of the claimannts?
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>>1135634
It's incredibly easy to run away from bandits solo, especially since most of them don't have horses.
Or you can just roll with it and surrender, see where it takes you - you just started the game so nothing of value is lost.
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>>1147984
No, as I said they all have good legitimate arguments but they are all focused on their own realms and not Calradia as a whole, so have the same issues as the reigning lords of Calradia, they are short-sighted.
Maybe Lethwin Far-Seeker is an exception, but unfortunately for the culture he would mantle in Calradia, the relative newcomer Nords, he is soft and weak according to their culture to unify them, and it isn't like other Calradians would be that keen to be ruled by a Nord either.

If you don't want to be the ruler of Calradia and help some other kingdom do it, then just pick one you like, or as I pointed out, follow the one that seems to have the best core of cooperative nobles, as they are the ones that do the best without player support. The interesting thing about Mount & Blade world and Calradia is at the point in the game, all the factions have legitimate claim, but none of them really have the ability to do so until something tips the scales (usually player action).
>>
Hakim gave me ahmerrad

I will now never leave
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>>1144948
>Prophecy
Anon...
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>>1146539
The trait system is retarded
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>>1127824
>>1128571
An other Question
In the grand sheme of things how important are Combat skills (Iron fllesh,Power Strike,Riding) and Stats (Strentg,Agility) in comparission to the support skills like Persuassion Trainer Medic etc.
Im currently at 15 Str &15 Agi with 5 Riding 5 Iron flesh and 5 Power Strike and i havent put much in the other stats. Ialready have 3 in leadarship from the start how much would you recommend in leadership?

Also what role should my character play in battle?
Should he be a pure fighter who uses minimal tactics (orders troops at the beginning of battle and then charges inot a cavalry charge with my cavalry) or a tactican who observers the battlefield and uses the minimap to place troops and gives commands?
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>>1128580
>dickplomacy reloaded
I hope so much this is a correct spelling
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>>1148284
If your aim is to become ruler of all Calradia the ideal skills are Leadership and many of the Intelligence ones. They will definitely make life easier but the disadvantage is that you can't be a gigachad who can kill a hundred men by himself. On small battles being a fighter is better. On bigger battles it really depends on your army and how often you expect to to be outmatched. In a siege or all-cavalry army there's not much room for complex tactics, and there's really nothing stopping a pure fighter from just stopping for a few seconds and doing some tactics. Then again, actually doing good tactics is going to matter a lot more than being able to kill a hundred men by yourself.
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>>1148284
Extremely high strength on foot can be good, if you get behind the enemy and just tear through them while they're distracted by units in front. But a couple of crossbow bolts can still KO you.
More practical to have the biggest army you can with leadership, barely any deaths thanks to surgery, near instantaneous sieges and so on. A couched lance or siege crossbow can still get you plenty of kills.

Also make sure you know how skills work. It's the highest skill hero (or player) that determines the effect. The second highest gives a bonus (up to +4 at skill level 10). Others do nothing. Exception is training where every hero gives experience bonus to all units below their level.
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>>1127824
The funniest part is becoming a vassal of the Rhodok Kingdom while recruiting a giant load of crossbowmen and then watch as they hold their position and slaughter the enemy.
It really doesn't matter who you are against, an entire army of crossbowmen can destroy even the Swadian Knights.
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>>1148330
>>1148336
Does the tactics skill do smth useful?
Also how tacticly involved can you even get in the game?
I still use mostly basic tactics like riding with the Khergit at the back at the enemy to shoot at my enemy maybe have a sperate heavy cavalry devision that follows me hind the enemy and then charges at their back while the rest of the enemys forces walk into my Wall of Rhodoks Segeants and archers
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>>1148401
it increases the number of people you have compared to the enemy,i think
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>>1148401
Tactics isn't all that important but it does effect Battle Advantage, which determines how much of each party is on the field; higher advantage means more of your troops relative to the enemies on the field, regardless of particular army sizes (although higher count armies generally have more starting battle advantage).
With some mods Tactics allows you more options pre-battle as well though. Also as party leader you should always have atleast 2 in Tactics, if anything to give a +1 bonus to any specialized Tactician in your party (as the character with a highest stat is the party's stat, and you can support them with bonuses).
>>1148342
True, if there was a way to make multiple seperate divisions of the same troop type, I would only field Rhodok Sharpshooters. In melee they hold their own, even better than Sargeants because AI can't use polearms for shit, but the sword and board of the Sharpshooters is always useful, and they have good armor.
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>>1128580
what other mods do you play besides that
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>>1148342
>an entire army of crossbowmen can destroy even the Swadian Knights.

Idk when I catch these fuckers in the flat desert with 50 sarranid horseman and 50 malmukes I can melt a party of 300 rhodoks full of elites.

Like an army with 12 knights total? Oh yeah for sure.
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>>1134284
M&B napoleonic warfare is a game holdfast is copy game.
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>>1146539
>several features work in progress
>no updates since 2017
Why you gotta disappoint me like that man.
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>>1148284
It's up to you. How you choose to spec yourself and your companions is entirely up to personal preference.
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>>1144809
Overruled by the mere fact that Graverth is represented as king within the game, and dialogue from your companions reveal that (unsurprisingly) any attempt to establish a republic fell to pieces when rhodok landholders begun to set up castles and declare themselves counts. Making him a "doge" is nothing short of an unimaginative attempt to change them that takes 0 consideration of their origin and context.
Floris is shit and the fact that it has plate armor and units with names directly stolen from IRL cultures is even shittier. At last Warband has the decency of pretending to be in another world.
>>
>https://www.nexusmods.com/mountandblade2bannerlord/mods/4276
bros!?
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>>1146193
The point of garrisons is really just stopping annoying one lord parties from sieging your shit and giving an extra support when you go to defend it with your own party, if you want your fief to hold on alone against an entire kingdom you will need 1000-1500 mid tier troops and if you put that many troops in all of your fiefs then you are fucked economically, which is the point of that discussion. The ideal number is 150-200 mid troops in castles, 300-400 in cities and if you have the money just can put as many troops as you want in your capital/future capital
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>>1128571
Have shield guys densely packed up front to eat all the arrows.

Have archer guys on a hill in the back firing arrows at the enemy.

Cavalry does typical flanking and archer killing.
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>>1144809
>HEAVILY and DIRECTLY
lol. what an underage and low IQ post
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>>1144560
>>1144648
Go back, ESL
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>>1148823
Is this the end of Skyrim? A new era?
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>>1128580
I often bait the enemy into crashing head on into my infantry line while I F1 the cavalry around the map and have them charge from behind, while I stay put and fire arrows
it's easy and devastating but It won't work with khergits or other mostly cavalry armies
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>>1144809
Even if they're not!Italians (which they aren't), they would be closer to Milan or Naples politically than Venice, which is a literal merchant republic. King would be a valid title, as would Duke or Prince.
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>>1148966
Sarranids are based on the danish huh retard?

You probably thought you’d sound a lot smarter. But nope. Rhodoks are an Italian republic and graveth is a dodge.

Oh wait wanna tell me the nords are based on the Chinese because you’re super dumb and think no warband nations have real inspiration they’re based on?

Lol
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>>1148198
>they all have good legitimate arguments
The women claimants don't.
Lady Isolla claim is bullshit, Swadia has always been agnatic monarchy, the patriarchial warrior society needs a man to command in field, not a cunt.
Arwa the Piered one is literally a slave who was married to a sultan, absolutely ridiculous she should have any claim to anything.
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>>1149114
You are a dodge.
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>>1149186
Be nice to dodge drivers
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>>1149123
Isolla is designated heir from the previous ruler, and Harlaus' argument is the weakest of all the ruling monarchs, in that "well Swadia needs a strong man to lead because it's a harsh world" when 90% of the time he sits on his fat ass while Swadia burns to ashes around him, his only known claim to fame is beating out a little girl to wrest Kingship of that sad remnant of Vlandian glory.
Arwa was a competant minister but Hakim outmanuevered her in her prime, she was in a position to insulate herself but failed to do so.
Like I said ever claimant has a legitimate claim but in the end it is just that, a claim, and doesn't matter unless the player puts it into action, and even then none of those nobles really are in a position to unify Calradia, as that's not in their culture or their ambition to do so, Lethwin Far-Seeker might be the only one with that sort of ambition and ideals, being educated from abroad and not as invested in internal Calradian culture, but his ideals don't mesh well with the Nords and being relative outsiders Calradia would probably resist unification from him the most.
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>>1149123
Is she better than Harlaus?

All he does is feast when his citys are atacked.
Feast when ou runits are winning and pushing the enemy back .
Feast when HE HIMSLEFS declares a war

He is the reason Swadia gets wiped from the map in the first few hours of the game
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>>1149280
That's a misconception. Harlaus doesn't actually feast any more than any other king.
The game mechanic is this:
>each lord has disgruntles level
>disgruntleness increased by almost everything when war declaration, marshaling summons, when battles are fought (be they fought or lost), when strongholds are captured or lost
>the lords simply do not want to do anything, but just sit in peace
>once their disgruntlesness reaches max, they will defect to a random faction, repeat
>feasting is the only way to reduce disgruntled, hence why rulers might feast if they have just won a big battle

Harlaus isn't special in any of that, except perhaps the meme originated from the starting point. Thanks to Dhirim, Swadia borders all factions and thus becomes warn torn very easily, resulting in Harlaus resorting to feasting.
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>>1149271
>Isolla is designated heir from the previous ruler
As relevant as Caligula's horse's candidacy as a senator.
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>>1144581
>incredibly talented
not according to Joe
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>>1144831
>a troop tree, forming patrols, more economy options, and graphics enhancements are “bloat”
yes
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>>1149327
How do you explain him being greedy for fiefs?
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>>1145163
just crank up the difficulty until you can just barely hold on and fight foreverwar in Gondor
it's fun bro trust
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>>1149834
He's not either it just depends on your relations and renown. I once wanted to go independent so i was conquering every fief I find and asking for it so that I can go independent when he refuses but the autist just kept giving me everything and ended up controlling half the country.
>>1149327
Weirdly enough I've never seen the swadians getting destroyed unless I go for them, they vaegirs and khergits ALWAYS get buttraped by nords/sarranids but the swadians are usually the strongest or second strongest faction.
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>>1136778
Trainer skill is very good, and you can also make your companions get it so that your army of recruits gets quickly vetted
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>>1142331
Because bardiches are awesome
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>>1146539
>play nova aetas
Trait gained: Ugly
Trait gained: Unsightly
Trait Gained: Unimpious
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>>1141201
That's where he was?
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>>1143964
Bannerlord was supposed to have a clan system and you could buy off clans or have them switch sides but i dont think its a thing yet and they fucked ot up because each noble from each clan has the same relation to you so ig you are friendly with the leader of a clan everyone in that clan likes you
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>>1143976
Vaegirs also have higher recruitment rates in addition to cheaper wages so they are the swarm faction essentially and they have the best archers and lots of two handed infantry but very squishy
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>>1152284
Vaegir knight spam is surprisingly fun to use.

1/4 of them gets shit gear or low hit point horses, but when they get that dang Bardiche they’re good as any knight close up.
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>>1143976
>>1152284

So there just Soviets swarming the field with 1000 pesants and like one good unit?
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>>1152283
it has that for it's mercenary clans, but other than that the clan system is really underutilized.
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>>1128756
>>1137005
I just want a truly updated and complete Gekokujo with Dickplomacy goddamn it. Is it so hard to ask? The exiled samurai and pirate troops being replaced with skellies etc are whatever.

Bonus points of there's a Nanban/Portuguese/Dutch line so I can larp as an European coming to conquer all the yellow poon.
And a trillion companions because why not.
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>>1144648
>>1144640
>>1144659
>>1144747
>>1144809
I always rename the Rhodoks' state to Confederacy. I always saw them as a form of the Swiss-Helvetic Confederation that seceded from the German HRE (Swadia).
Their ruler being an elective monarch in the classical sense, possibly like Poland considered themselves to be a "serene republic" like Venice - but with a king, their nobility not dukes but different types of counts.

I once had an idea of expanding the map like 7 times, with a shitload more factions (including firearms). Semi-patterning the world around Europe, but not really. Danaos, Geroia, and Lokti were all named in the base game but never expanded upon, for example.
States would never be destroyed but be "landless", each faction would have had an unique "rebel" faction (possibly a rival dynasty, like the Akhamids for the Sarranids) and supplied a separate claimant.

Anyway, I never got around to it. Neither do I have the skills for all the assets, and while I'm a semi-established CK2 modder, Warband's modding system is pretty obtuse and I somehow overlooked that you need the actual source code vs just the released mod, at the time.
Probably for the best, because this would've drained the game's resources.
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>>1153194
I just want With Fire and Sword ported to Warband.
Or some sort of Warband but with XVII century units
Swadian=Poles
Nords=Swedes
Saranid=Turks
Khuzait=Tatars
Vaegirs=Moscals
Rhodoks=Cossacks
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>>1153194
People think Swiss-inspired because don't know shit.
They are clearly, Italian signorias. Who rebelled against HRE emperor, known for their pikemen and crossbows.
>>
I want to like Bannerlord but there's literally no point to having money and the Banner quest is so cancer I just went back to playing Touhou Warband
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>>1153273
>People think Swiss-inspired because don't know shit.
They are clearly, Italian signorias. Who rebelled against HRE emperor, known for their pikemen and crossbows.

Why cant the Rhodoks be inspired by both the swiss and their pikeman aswell as the italian rebublkics?
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>>1153761
or Scots
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>>1149027
>Naples
Naples wasnt a comune
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>>1153837
>Naples wasnt a comune

Ahem
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>>1153522
there's a sandbox mode now that doesn't have the banner quest
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>>1127824
I am retarded how do I install dickplomacy
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>>1153944
drop it uinto module folder and then choose it on startup
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>>1127824
So this thread made me start a new playthrough in native again.
i decided this time i will play as a General/Commander type support character ordering my troops around.
Since i put all my points into Int and Cha for Leadarship Tactics and Surgery i had a lot of Skill points i still could used and put them in stats like persusasion and it worked pretty well thusfar.
I got a mesage by the Rhodoks King to join him and accepted.Rhodoks was losing while i joined Veluca was overtaken aswell as some castles.
After we liberated Veluca i jokingly asked wheter i could have it and King Graveth just gave it to some Peasant.
The entire Town with a Garrison of 200 man is now mine.
I was at 7 relation with him at that time and had a 5 in persuassion.i also started off as a Noble.
He now ont give me any other fiefs but i make roughly 10K a weel alone on Veluca and since i joined we ocupied a decent chunk of Swadia and Sarranid teretory so i just bought a Bunch of Enterprises in the Citys and have probably more Cash then anyone else in Rhodok.
We rarelly go to war but when we do i just suggest to the King to take some weak castle or city and the whole army fights now one badly armed castle which we take with little trouble and then the war ends.
vaegirs has been reduced to one castle,Swadia is now only Suno and Praven,Sarranids have lost a third of theri country.the only ones still standing are Nords and khergits but Khergits rent that difficult so im not worried.

The only downside is that the King still wont give me any fiefs even though i have n 7 or 8 in Persuassion and 60 relation with him.
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>>1156227
I think im fucked.
Rhodok managed to cinquer half of the whorld now and every nation has declared war on us.
The marshal is a uselles fuck who does nothing so i decided to command the king around and conque some castles.
We managed to get 3 castles but after we win he wont give me thiose caslts and he womnt garrison them so they just get reconquesrd.
What do i do boys?
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>>1143910
I usually build businesses in all the towns before seeking to support large garrisons of troops.
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>>1128573
> f1-f2 to the side of the hill is not steep
> f1-f3 to win
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>>1157379
Time to make a start on becoming marshal, or declaring independence. Do you have a handful of lords that you have good relations with?
If you're not ready to declare independence, focus on upskilling yourself and your companions, and buying businesses in literally every town to improve your passive income.
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>>1152365
no. They swarm with mediocre to good units. Shit armor, but when they get on a hill or get in close with their bardiches not even Swazi an knights can tank em
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>>1157652
King Graveth is the only lord i tried to get a high relation with.
Currently im at 65 or 66 relation with him.
He doesnt name me a marshall but he follows me whenever i ask him and does whatever i tell him to withh hte exception of giving me new fiefs
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>>1128580
stop bullshitting, vanilla spear ai is so dumb they can't stop cavalry, you have to install mods to have them actually bracing their spears
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>>1157686
Even if you break your oath and leave his kingdom, you'll only lose 20 relation with him in vanilla, if you want to go down that path.
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>>1157686
How is the relationship with other lords? Since you have such a great relationship with him, it counter-intuitively hurts you getting more fiefs because he doesn't need to butter you up. It also might make you more of a threat to him, so he may not off
>>1157695
Yeah but cavalry in close melee suck shit even in vanilla so after the intial charge any heavy infantry will repay the enemy cavalry regardless of how shit their polearm formation is.
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>>1157859
i amplaying LOTR mod and found spear fighting pretty nice(compared to bannerlord)
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>>1157859
Ok the crisis sort of went away for now.
We conquered on city and like two castles but lost 2 other casltes aswel as 2 citys.
A big reason why is because our lords constantly defected to the Nords.

Is there a reason why they keep defecting?
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>>1159009
Low relation between the king and the lords. Some lords have grumpy/arsehole personalities that naturally lose relation over time, and all lords lose relation every time they lose a battle or someone else is awarded a fief.
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>>1128580
this mod crash so much it's unplayable
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Bannerlord worth reinstalling yet?
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>>1159011
is there any way to stop lords from defecting?
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>>1159383
Feasts, than when everyone shows up look who you have the lowest relations with and ask them if you can help them. They’ll want you to train soldiers or rescue a imprisoned relative

I fight a ton of battles on the map with my guys so I usually keep high relations from winning battles
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>>1159383
Don't recruit many lords with shitty personalities. I usually have 1 or 2 max if I have their family members in my kingdom(you don't lose relations if you give lands to their kin)since they make the best marshals.
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>>1159461
I meant stoping lords defecting if you yourself are a vassal of a king?
Im playing as Rhodoks and all of our lords are defecting to the nords.
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>>1159138
no, wait until 2.0
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>>1159468
You can't. Usually endgame if you stick as a vassal it will be the King, you, and maybe another lord or two who is too honorable to defect, and then a few transplants kicked out of their original kingdoms. Only time it doesn't happen (and it is somewhat out of your control) is when a kingdom has decent relationships and cooperation among the lords to begin with, so they will keep a solid core of nobles together.
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>leveling your character as an army manager is more optimal
>leveling your character as a warrior is more fun
I hate this shit.
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>>1159495
Are there any mods that fix this endgame stuff and make it playable?
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>>1159573
Well, baseline Diplomacy and mods which use that as a base help a lot by giving you options for management and dispatching messages to Lords without always having to personally find them and talk to them in person (along with assigning patrols, recruiters, and all the other benefits of Diplomacy). But in general no, nothing significantly changes the mechanics of how Lords behave regarding their liege and their own ambitions, nor it shouldn't, as that is one of the things that makes the open-ended simulation of Calradia so interesting.
If the relationship bloc of a kingdom is bad for lords to cooperate with eachother, start a new game and it may be different. You also don't have to worry about it if you are an indepedent ruler, either Native or Diplomacy.
>>1159568
Being a good warrior is more about skill and equipment than character stats, though. Sure another lord might have more HP or higher Power Strike to minmax higher damage per hit, but just be better about it. The most OP character I ever made in M&B Native was a horse archer, didn't even have power strike maxed as I didn't raise STR above 15 (and it's not like 15 in all stats isn't hard to get by level 26+), I could still 1 hit KO enemy lords with the highest-tier gear with a headshot (and proficiency doesn't need stats put in, that just speeds the process). Most of the stats were INT and CHA for party management (but even then if you choose the right companions, you don't need to max those either, just put in 5 to let your experts be their best).
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I just got butterlord today and this shit crashes (or more precisely, it freezes indefinitely) on me randomlly all the time. First it was in char creation a few times, later i thought it was caused by loading screens but i was walking around the tavern checking the place out and it froze the game too. Anyone have an idea how to fix this? It's a fresh install, no mods etc
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>>1159599
what about the total conversion Mods like 1257 or Pandor.
Are lords loyal in those mods?
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>>1127824
YOU FUCKING TURK BASTARDS
YOU FUCKING DESTROYED MY HOPES AND DREAMS
FUCK YOUUUUUUUUUUUUUUUUUU
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really struggling to play even 10 mins of a save in Bannerlord. the kingdoms seem soulless and weird, map sucks, don't know any of the lords, etc.. guess I have to wait until someone makes a Mount and Blade: Warbannerlord or something which is going to be a year out from whenever the fuck they release mod tools
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>>1160301
I really never understood why they didn’t keep the factions everyone knew and loved and raped the map with eye cancer and 3 factions that are copy paste exact the same

They were like “aye niggas people loved swadians but they always died, let’s make 3 swadias so they’re always there, but make them cancer and soulless and worse than swadia in all ways”
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>>1160411
its all ogre
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>>1160411
its all bullshit
we could get just better warband with bigger map more factions, minor factions and some extra mechanics, looking better, with more troops on field and better/easier modding
it would be best thing ever
but no



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