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File: v's list of AW romhacks.png (1.38 MB, 1020x3970)
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Picrel is some recommended rom hacks curated by a few anons.
>Commander Wars: open-source AW engine
https://github.com/Robosturm/Commander_Wars
>Tiny Wars: Days of Ruin PVP
https://tinywars.online/game/legacy/index.html
>AWBW: Standard PVP
https://awbw.amarriner.com/
>>
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Like most of us I imagine, I've been playing a lot of Mangsvance Wars lately. Good fun project, obviously not balanced at all. What are our views on the tiers of the COs in the game?

From what I've played enough to develop full opinions:

Top Tier
- Gustav (living proof that even the smallest economy advantage matters enormously)
- The Twins
- Pyre (fuel largely doesnt matter, and 1 or so APCs can neutralise it entirely, plus a good SCOP)

High Tier
- Tondra (dependent on spamming fighters)
- Taka (requires a bit of brain rewiring)

Md Tier
- Orwell (higher on fog against humans)
- Folter (very strong on small maps, hopelessly bad on large maps_
- Misairu (those Anti-Airs are authentic menaces)

Low
- Ricard (just a worse max with a gimmick SCOP, which is itself a glorified glitch)
- Alice (ammo matters more than fuel but it's still too infrequent, too suicidal, easily countered with 1+ APCs and nixed by local cities)
>>
What's your AWBW elo? I'm at 1200.
>>
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>only play awbw twice a week, show up for timer every time

who else /chessbymail/ here
>>
>>1127251
>Shill
Everyone ignore please
>>
>>1127251
Advance Wars Returns' COP mechanic is genius and it makes me kinda sad it will never be a thing in the official games.
>>
>>1130666
I consider it a neutral trade-off with the regular mechanics, Satan-kun. (nice trips)

On the one hand, a bifurcating chocie at equal amounts of level allows for more immediately varying tactics, but there's a certain lack of strategic depth from having no bigger build-up option. Do you go for the immediate frag now and hope to push through to an early victory, or do you call a patient one and save up for the storm?

There's an ideal best-of system that I've had in mind for a long time. I'll put that in a seperate post.
>>
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>>1131069
What has struck me as the ideal system for a long time how has been a fully flexible system. Say all COs have a 12 star metre, and a number of powers that cover all their basics. You would then pick whichever combination you wanted and pay the combined star price for those abilities. Indiidual powers can be doubled for double the price.

Eg/ Andy has "Repair", which heals 3 HP for 3 stars, "Upgrade", which provides +20% offense for 2 stars, and "Hyper Boost", which grants +1 movement for 2 stars. If you have all 12 stars charged, you could pop a doubled version of each power at once, the strongest combination, for 6 HP restored, +40% offense and +2 movement.

The system might take a little longer to learn than the current one, but would grant a high degree of grain for fine-balancing the roster of characters and provide new and fitting options that aren't possible with just two powers, whether they use the same charge ala AWR or not. If I saw this implemented in a romhack, I'd be thrilled.
>>
>>1131073
(meant to type 2 stars for "Repair", making the maths add up to 12 for each being doubled)
>>
>>1127615
I was slightly below 1200 for some time, recently I fell to slightly below 1100 after only playing STD. Still kinda good considering that I usually play T4/T3 COs. But in standard you just can't make up that easy for being in a major disadvantage from the very start.
>>
have you signed up to the open tournament hosted by the bald fraud already?
>>
>>1132985
Contemplating it. Since it's just going to be a mess-about in any case (Nell is COMPULSORY for one bracket of the tournie? wtf) I might as well just roll some dice.
>>
>>1132990
>Nell is COMPULSORY for one bracket of the tournie?
where did you get your info from? as far as I remember it's one round where you can only pick between Flak and Jugger. Nothing about only Nell.
>>
>>1132985
500 entrants wtf
>>
>>1129759
Based retard
>>
>>1133313
that's still only 9 rounds to play. kinda remarkable nonetheless if you consider that there are about 1000 active players.

I somehow cannot sign up because it tells me to login but I don't know how. lol
>>
>>1132998
https://www.youtube.com/watch?v=gEfXEUkg0XE
starting around the 5 minute mark he starts talking about the maps for each round
1st round is standard, but each one after that has a different gimmick
>>
>>1127251
>(cancelled) remake draws in tons of newblood, but is so shit that it revitalized the romhacking scene
>AWBW gatekept twitter trannies out because they associate with the bald coomer
>Collabs with both fans for a >500 man tourney and new rom hackers in order to create a rom hack
and to think, egghead almost jumped off a bridge two years back
>>
>>1133836
Nice idea but the major issue with this is that he treis hard to make a meme out of almost every single round:

R1;
>le based mix baserino dynamic front switch map
Caustic Finale is based though, because due to the unique mirror mechanic it's still a very balanced map. Plus essentially all ground battle maps are way too rare in competitive play. T4 sucks though because losers will spam Jake/Adder matches.

R2:
>constant rain + FOW gimmick
yeah, no. Way too early to pull off this bullshit. Such things should only be L8 onwards.

R3:
>mixed base, high funds, T1
oh, god, here we go! First of all High funds suck balls and all maps of the high funds GL pool are crap. Mix base maps are crap, mix base maps with isolated combat fields are especially crap. And play against Kanbei sucks.

R4:
another mixed base shitter. plus only Flak and Jugger pick. This is where I would leave the tournament if I had joined it in first place.

R5:
First real match in the fifth round. Like I said, I wouldn't even be able to play it because I wouldn't survive the preceding round to begin with.

R6:
High funds, bullshit mixed base match, bullshit random airport lock, >Hatchi, dumb ass pipe circlejerk.

Seriously, this could have been great but sadly the bald coomer falls for literally all the dumbest gimmicks the game has to offer and it seems like he tries to shove it down everybody's throat on any given occasion.
>>
>>1135798
Weather effects are kino though, and the only downside to fow+rain is that he placed it second in a tourney that he shilled as for noobs. Having random weather on a regular map (not mixed base) would have been a fine second round.
He should have eased into the non-standard rounds, instead of throwing a hodge podge of random get ups. Keeping the tourney theme simple would be better too, either focusing more on mixed base + random COs, weather, or high tier on wide maps.
High funds is a bad meme in every instance and should be shot down on sight.
>>
>>1133836
>asynch
Instafail.
Behead those who play advance wars by web.
>>
Where should a newbie start in this series?
>>
>>1138062
It's probably best to start with the first Advance Wars but you could conceivably start with any of them. AW2 and AWDS are very similar just with extra stuff added while DoR is more of a rework.
>>
>>1138062
Start at the beginning.
1 & 2 are simple and fun.Maps in 1 are short and the AI can act dumb, but it's a good place to start. No real mechanical changes between them, mostly just minor tweaks to AI and COs.
Dual Strike campaign is enjoyable but it adds a ton of new features that the AI can't really take advantage of, so the game can feel way too easy at times.
Days of Ruin has a very different aesthetic style which divides people. Some of its changes to mechanics are for the better, some are changes for the worse. The most divisive game, but I'd reccomend trying it because if it clicks for you then it's a great addition to the series.
Also be sure to check out the romhacks in the OP
>>
Bumping from interest
>>
holy... these threads are so dead. someone of you finally post some cringy opinion so we get this thread going by ton of unqualified responses shitting on the one who made an actual on topic post.
>>
>>1142987
Okay, here's mine: Md tanks are super underrated in a battle with mostly low cost units. They will oneshot or cripple basically everything cheaper than them and are difficult to deal with without your opponent building md tanks of their own due to their high defense.
>>
>>1143648
Depends. They're not so strong in fog though because they're blind on their own and for slightly less money you can get a tank+artillery or copter+artillery combo which is pretty efficient against Md tanks.

I genuinely won matches without building heavy unit against someone who spammed them just because of greater mobility, more units and ambush attacks (Neo gets hit by two copters and two tanks of which one on a city).
>>
>>1142987
2 Base 1 Airport > 3 Base 1 Airport
Gippy was right, reddit or not, I don't care
https://www.reddit.com/r/Advance_Wars/comments/aor8e5/pvp_a_closer_look_at_unit_spam/
>>
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>>1144792
>>
>>1144792
>>1144795
First of all
>reddit
>e-celeb
Second of all, the guy doesn't even play PVP anymore since he called out AWBW for being a hodgepodge of AW2/3
>>
>>1133313
>800
I wonder howmmany of them are smurf accounts of salty people losing in the first rounds.
>>
>>1144800
Like anything that isn't dor would matter for pvp.
As far as I know he still accepts challenges it's just that nobody else plays.
>>
>>1142987
Meter gain being x1 for defender and x0.5 for attacker is stupid in any game it appears in
Why should I/my opponent get rewarded for losing?
>>
>>1145843
>Why should I/my opponent get rewarded for losing?
Hello, my dear newfriend. The mechanic that you refer to as "being rewarded for losing" derives from the times of Super Famicom Wars. Or more precisely from moving from SFW to it's successor Advancw Wars. The Super Famicom Wars games did not feature the first strike advantage ( something that was heavily questioned ever since the first AW game). By introduing the first strike mechanic, there were concepts developed to balance the disadvantage of the attacked player so that most matches would not effectively end after the very first attack. To try to balance this out there were introduced the CO power mechanic and the powerbar. Of course the CO ower comeback only works if the heavily crippled player receives more charge than the successful attacker (otherwise the CO power would work in favour of the attacker in addition to the already questionable first strike advantage).

Now of course I can here you calling this bullshit but here is the thing: even with the current system people are complaining that competitive matches are already decided when only one property is flipped.

So before you complain about this any further I'd rather appreciate you coming up with a better idea to balance out the disadvantage the attacked player has. Surely giving him simply more money would be even more retarded.
>>
>>1145914
>the current system
The current system is rewarding CO charge only to the attacking player, as of AW4.
>>
>>1145933
careful, DoRbabby, you're only on parole itt
>>
>>1144792
I read some of his guides and kind of want to compile them off of reddit.
He also made a damage calculator excel sheet for both old AW and days of ruin
>>
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What I found so far: https://pastebin.com/v7fPYJLx
>>
>>1147203
I didn't think Days of Ruin was that popular
Or maybe he's just an autist, idk
>>
>>1147653
Basically everything he says about DoR being better for competitive play is true. But he's not a very good ambassador for the game. And he's fighting uphill because people dislike the game for reasons unrelated to the gameplay.
>>
>>1142987
There needs to be more unit specialist type COs. I feel like we have way too many generalist types and not enough specialist, which is why I find AW2 campaign so boring compared to AW1 and even Dual Strike.
>Max for non footsoldier direct attackers
>Sami for infantry and transports
>Grit for indirects
>Sensei for infantry and copters
>Eagle for air
>Jess for vehicles
>Drake for sea LOLOLOLOLOLOLOLOLOLOLOLOLOLOL
There's still room for more creative combinations
>>1143648
>surround with infantry
>blast with arty/copters
ezpz
>>
>>1134363
For once, AW received a good ending
>>
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>>1148204
>map has many tiles with bonuses for *unit*
>pick CO that has bonus for *unit*
Wow... such strategy... el gen de la tacticus genius...
>>
>>1148204
Sami should get 120/120 infantry. Same as other easy to kill is pretty weak for an infantry specialist. There I said it.
>>
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I made this list of custom units/COs when I was younger (10+ years ago?) Anything viable/cringe?
>>
>>1142987
Grimm should've had AW1 Max's D2D along with still keeping his own personal defense debuff
>150/80
>175/90 during CO power
>200/90 during Super CO power
>>
any yt channel's worth following beside the coomer's?
>>
>>1142987
Mechs are overrated.
If you have the facilities, two Infantry units are almost always better, let alone 3, if you don't have the facilities, you are better off saving 3000 to afford a Tank, AA, or Copter later.

Mechs are only consistently worthwhile if they have tons of mountains or rivers to gain a movement advantage over Infantry, some Sami shenanigans, or Sensei getting them through his super.
>>
>>1127251
God do I need to lick Rachel's tomboy navel
>>
Dead thread for a dead series
>>
Where the hell are the leaks of porn lash from the reboot camp?
>>
>>1153441
>porn lash from the reboot camp
explain this in greater detail, i desire to know more
>>
>>1153564
It was a dumb rumour. Allegedly anninsider who was involved in the project an knew the new art disign dropped some bits that Lash had underwent an entirely change in her appearence shifting her childsih look from AW2 towards a more womanly look similar to DS but with way more curves and bust having an obvious sexualized nuance in her appearance.

Even if this was true, this ismgoing to be a big fail if they don't remodel completely the entire art. Either it will look comically bad or it will really look hot but then it will be a major contrast to the other characters and therefore look weird
>>
>>1153713
big if true
>>
fucking release it already. I don't care about the game itself anymore. I'm only waiting for the burst in popularity it will create to the game series.
>>
>>1155995
No thanks
>>
>>1155995
its not coming out until ukraine wins
>>
i was grinding co exp in ds for awhile and having fun but then i looked up a youtube video on how to quickly beat a map that took me forever and realized the whole game is based on rng and making retarded moves that the AI responds to with an even more retarded move
>>
>>1149809
Deejus' channel is good if you like commentary on matches
>>
>>1156511
yeah, we have smell-o-vision by then
>>
>>1156586
yep that's the single player
>>
>>1156511
so it's never coming out?
>>
>>1156738
deejus is okay, his content is more on the entertainment side though. Can't really say that I learned anything from his vids.

Dpsi and Go7 are really good though. Dpsi is more basic stuff, while Go7 is at times really insightful.
>>
Will the remake be Nintendo only? Or is there hope of it being ported to PC?
>>
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Do you guys have a main? if yes, which one is it? Do you play your main even if you have to play below in tiers?

>yes
>Nell
>can't remember her not being highest tier but definitely would
>>
>>1159325
I don't play often enough to have a main yet.
>>
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>>1159325
When I'm not using Andy, I like to live dangerous.
>>
>>
>>1159158
Its a nintendo product, so no
Closest you'd get is hacking AW2
>>
anyone here does know master kanbei? just now I noticed I completely btfoed him to a degree where he rage-quit in a live match on day 12 or something like that a few months ago. sadly it seems that this didn't make it to his yt channel. lol
>>
>>1156883
My wife
>>
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It's not fucking fair bros
Why does IntSys love FE, but not AW
https://www.youtube.com/watch?v=v0zPN9FG-Fk
>>
>>1165118
so this is... the power of outsourcing to the guys who made Shantae...
>>
>>1165447
The west should not be allowed to touch japanese games
Translations should be done with a gun to the head of the localizers
Sub only as well
>>
did anyone here try building/installing the Replay Viewer?
>>
>Always stuck below 950 ELO
Why is it so hard
>>
>>1170083
Try playing less games at a time. Also if you're not a brainlet but don't have the patience to sit in front of the move planner for hours play more fog and less standard.
>>
>>1170116
I only play fog, standard seems super boring. I think my problem is I overextend too much, and try to push on both fronts.
>>
>>1170120
main mistake in fog is to believe that income lead is as valuable as in std. it's not and you can easily run into an ambush when you try to hold a property that is clearly in your opponent's half.

Also you have to improve your vision game. Your own vision is less important than denying your opponent his vision.

The main difference between fog and standard is easily explained on a simple example: if you have two infantry and the chance to attack two enemy infantry that is on ~8hp, in std it would be the better move to attack both 1 on 1 to maximalize the damage and make them useless as shields. In fog you rather want to finish one off to take away the vision.
>>
>>1170155
btw. t. 60-40% in std an 90-10% in fog winrate speaking

I am currently around 1100 but dropped because I only played std recently.
>>
>>1170155
This all makes a lot of sense, and I definitely feel the income lead part. Most games I will I earned less then my opponent, but still won most engagements. I'll try to work on my vision, I need to build more recons, I almost only build my turn 4 one.
>>
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I have hit my highest GL ranking of 976
>>
>>1171873
Are you the guy who cucked the bald fraud with Jess?
>>
I am now officially a 1k player
>>
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>>1172304
A toast..... to me
>>
Where's the AWBW Discord?
>>
I just started playing GL again. Let's see how bad it goes.
>>
Who is responsible for the maps in the gl pool? It seems like there is zero regular battle maps anymore, every single one has some le funney cancerous gimmick.
>>
>>1170155
>f you have two infantry and the chance to attack two enemy infantry that is on ~8hp, in std it would be the better move to attack both 1 on 1 to maximalize the damage and make them useless as shields.
I'm not sure that's true. Unit count is still important in standard and a 1hp infantry can still soak a shot for something else.
>>
>>1175872
Name some of the maps
>>
>>1177404
you can almost list every single one:

>1v1 Normandie
all bases clumped together, bottle neck to main land, naval transport circlejerk, exposed HQ

>Strikethrough
2 base on huge map, bullshit pipe seam in front of the airport, exposed HQ

>Settles as Still Water
isolated bases, exposed HQ, blackboat on HQ, naval transport circlejerk, pipe crap in middle of map

>Vadum of Valhalla
BB in a pond, cancerous pipes, pointless micro islands

>Frost Leaf
oh boy, don't make me even start

>The Static
gay ass pipe crap plus pointless artillery, exposed HQ, useless harbour

>To Athos
2 base on huge map (which are also way too far apart from each other), pipe crap circlejerk, pointless recon, useless airport

This can go on forever, almost every map has something that makes it much worse then it would have been if said stuff wasn't there. There are also some classics that have left the map pool. Witchcraft Trials, Rivendell, Tornado Road or Brush with Death.

Like I said, there's tons of it but I don't see a point in just dropping any more random names.
>>
>T0
>You pick Hachi on any map besides the smallest maps or just lose
>T1
>Winning is entirely match-up dependent and centers around Sasha who by far the most annoying CO and is like T0.5 or so (really, Nell is T0 but not Sasha is a crime)
>T2
>Entirely map dependent
>Eagle dittos are about as fun as slamming a rock on your balls
>T4
>Only the most vanilla of COs in Jake, Adder, and Jess are viable and you might as well just play without powers on
T3 Chads, who is your main?
>>
>>1179126
Andy on most maps and Kindle on others
>>
>>1179126
Kindle and Lash.
>>Eagle dittos are about as fun as slamming a rock on your balls
I'd rather not even play desu
>>
>turn starts
>dun dududun dun dun dun dun duun
>turn ends
>>
>>1138070
Good post

>>1142987
Recons are the most underrated unit on AWBW even in standard, they are pretty much the only unit whose counters are strictly more expensive. Might even be my favorite unit

>>1149809
Go7 is the highest rated player on AWBW and recently started making videos and streaming. I don't like his intro but it's interesting to get insights into how he thinks

>>1170083
Post replays
I'm 1125 though so don't expect much

>>1175872
I mean you're still going to end up on wyj maps plenty...
>>
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>>1182484
>blocks your path
>>
>>1178574
Fuck pipes, I don't think I've played a single map in PVP or PVE where they're fun to engage with
At least Days of Ruin had the meteor remove all the plasma once destroyed
>>
>>1182627
Next you'll tell me to build missiles against air units
>>
>>1182484
here's a truely underrated opinion: recons are better in std than in fog. Recons are good at interrupting caps/preventing the enemy from their designated properties. In std this can be game changing from the very start while in fog it ends up losing a unit for denying 1k income for like 3 days.
>>
>>1182969
I'd draw the line at better in standard, just because vision is so crucial in fog - i.e. 1hp recons still have massive utility in fog. But forcing tanks to peel off in std to deal with your recon is really fun

If you're losing your recon and not getting anything for it, you're yeeting it too hard. You want to engineer situations where them taking out your recon means losing their tank (true in std and fog)
>>
>>1182693
I accept your concession
>>
>>1182969
Tanks almost entirely invalidate recons in std. They can move almost as far on roads, move much further on any other terrain and do more damage against all targets.
Sure, recons are cheaper and can be a nuisance in any game but their vision range is the main advantage they bring to the fight.
>>
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>>1183365
The recon isn't a replacement buy for a tank, it's more like a replacement buy for an infantry when you can spare the 3k extra. I made sure here that I could build my recon and still build tanks two turns in a row. It's awkward for him to go in on my recon since his tank will get first struck on weak terrain, and he can't build a copter this turn without double base skipping (which would be like two free infantry kills). I mean there's an argument for saving the 3k for something bigger down the line, but I like getting the funds to the front line as fast as possible

I actually think he still could have gone in here, because the ensuing tank chain fight would eventually go badly for me once his copter comes out. And on a side note I don't fully get how to play this map, Hellfire Mk. V. But anyway that's how I like to use recons - they go ahead to "claim" favorable terrain

>>1183275
If we're brawling and your mech is hitting my recon instead of my tanks, that's good for me. My point generally is that anything that can do damage to a recon would much rather be attacking something else

I'm not a mech hater though. They're just not as cheap as they seem because they borderline require transports. IMO all units are "situational" mechs and recons just happen to be more situational than a lot of units
>>
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>>1185214
>imgflip
Like >>1134363 and >>1148283 said, much rather the community create their own content at this point than some shit company having their claws on it
I could say the same for a lot of franchises actually
>>
https://www.youtube.com/watch?v=hTpuAkNKFg4
>Advance Wars turns 21 years old today
Happy Birthday!
>>
>>1134363
>AWBW gatekept twitter trannies out
explain pls
>>1171879
also why do people call m*ngs things like the bald fraud and coomer
just to shit on him cause it's funny?
>>
>>1179126
If they already messed up Sturm and Drake and every AW3 CO, why not just go all the way and restructure them to fit into 2 or 3 tiers?
>>
>>1185390
Happy 21 years of survival, here's hoping you get laid to rest instead of getting your mangled corpse raped even further.
>>1185450
>AWBW gatekept twitter trannies out
TL;DR: Discord faggotry, nothing new
Couple fags from the "normal" AW subreddit/discord (thats their normal server image, that wasn't from June) got in a tizzy about Mangs being allowed on AWBW and tried to get him banned from the site/report the AWBW subreddit. XenesisXenon (Guy who created the original AW hacking scene from the 2000s-2010s, but trooned out) is a server mod there and Mangs lives rent free in his head 24/7, 365.
>why do people call him bald fraud/coomer
Affectionate nicknames, same as calling him the egg, baldy, etc
>>
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>>1185569
Fuck, forgot the image
Ultimately, its just powertripping trannies trying to ban some norwegian from a website they don't even use
>>
Do women (women) play this series?
>>
>>1185457
Drake’s buff is only defense on his Navel units (one that he should have and only marginally increases his viability) and Sturm’s mix of AW1 Multiplayer and AW2 Sturm are the most they’ll do since they don’t want to do too many changes to characters.
Though I would like to see the different versions of COs implemented like AW1 Max or AWDS Jess as seperate characters.
>>
guys, im probably retarded but i cant find the enhanced or extended hack of op image
>>
>>1148391

Cringe is you posting it on every thread ever.
>>
>>1185649
>no story or romance to speak of (sami/eagle barely get mentioned in the story)
>days of ruin's grim setting and artstyle scared many off
>barely any options for shipping
>little to no fanart outside of shitty western artist
>highly gameplay centric
>turn based, but not an RPG
>COs are barely seen outside CO powers, most of your time spent is looking at generic nameless/faceless goons
>dead nintendo franchise that I struggle to even name as a D-lister
lol
lmao even
>>
>>1185570
>>1185569
oh, thanks for the explanations anon. well fuck them for that. I'm rather fond of mangs just because I found AWBW through YT recommending one of his videos to me when I was on a random kick of listening to some OSTs

>>1185649
no, and that's a good thing
>>
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>713 ELO
what am i doing wrong
>>
>>1186320
holy fuck hahaha
for real though post a game link I'll try to help you out
>>
>>1186320
Anon I am so so sorry
>>
>>1186349
https://awbw.amarriner.com/2030.php?games_id=693975&ndx=0
>>
I don’t know where else to ask this but is there or has there ever been a separate fire emblem general in vst that’s more focused on the games themselves? The general in vg seems to be all 3H waifu posting
>>
Oh fug. I'm in round 4 of the Egg Cup right now. I'm playing against fyram, rank 6 on fog and 22nd overall. And I think i'm clearly ahead by a good amount. I'm trying to not play stupid, it's definitely not over yet.
Pls wish me luck
>>
>>1186320
First things first is you shouldn’t be throwing away units like you do in that game. Don’t recklessly throw your units at the enemy.
Also heal your units, especially your infantry.
Second, when you play as Grit, Artillery are absolutely better than Rockets. In fact, most of your army should be Artillery and everything else are meatshields or Anti-Air. This may seem to contradict the previous statement, but you want your meatshields all healthy and hard to break through.
You also want to typically use cheaper units in the death ball with the occassional Md Tank or Bomber.

Also, get to know what your strong side and weak side are on maps and know when to front switch, typically when your opponent has filled one side that can’t chase you.
>>
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any hope of an release date?

>>1186443
best of luck m8, bulldoze those redditors

>>1186320
dude, you just played like 6 games, its normal to get smashed at the beggining, you obviously need more experience and those games provide you with that

>>1186351
>turn 9
>he puts an artillery in a forest alone IN FRONT OF AN TANK AND AN RECON
what where you thinking? that your enemy doesn't check the replay?
well... he didn't, or else he would have wiped it out outright
>he does it again
>oh god, he is spaming mechs
>compleatly blind on the left flank
>TWO APC'S
>no AA
N
I
B
B
A
you surely have some serious work to do
>>
https://www.youtube.com/watch?v=fZIE3xioVaY
I wanna see a game mode where units cost credit to resupply. Not just repair, but for fuel and ammo. And resupply units can't resupply infinitely but must return to bases to load supplies
>>
>>1186406
There was one thread a few months back
Would probably have to make one yourself since both /vg/ (except the late night hours when anon post his DLATMOL ironman) and to lesser extent /v/ are cancer to discuss FE
>>1186764
Some random /v/ thread said expect bad news, kek
>>
>>1186443
good luck mate. I beat once a ~1400 player in std although I picked a CO two tiers lower. long story cut short: I had a pretty decent d2d while he was stuck with an epic scop but virtually non-existent d2d. When we both reached the unit cap and I was outmanuvering him by a solid indirect positioning, he resigned with like only 1 respectively 3 dead infantries on both sides.
Even the best players have their weak matches, so go for it. Just don't be too over-cautious and don't make any stupid mistakes.
>>
>>1186769
fuck me I thought this was the nintendo direct stream slot
>>
>>1186769
>>1186779
here's the official™ link
https://www.youtube.com/watch?v=UJ9Iz7HhU-I
>>
>>1186351
Ok lots going on here. First of all I would say avoid picking Grit until you have some more games under your belt. His playstyle is unique, and he's a fairly broken CO so he's only not banned on league maps where he's weaker. For example that map has 2 bases per player whereas most maps have 3 bases per player. That means you won't have as many meatshields for your artillery

I'm the recon defender from earlier in the thread, but 2 recons that early is not really worth it. And then you start splitting up your vehicles. You want to have them cover each other, like your arty gets found in the forest and damaged, but imagine if your other arty had been covering it? You could get a shot at his tank in retaliation, and then retreat your arty (preferably so it's covering the other). Your recons would also make good bait to draw in targets for your arty

By the time you're building mechs the game is against you. I actually like mechs as guards for artillery but they're hard to use. Try to keep it to one, maybe 2 mechs per game for now

In fog, try to build an anti-air around day 8-11 (rule of thumb) in anticipation of bopters. Resist the urge to use this AA to merc infantry, as strong as that urge is: your opponent will hit your AA with a tank and then go ham on you with his copters

>>1186443
I believe in you. Remember that everyone comes to the table with the same tools. Don't get greedy and impatient. Good luck!
>>
>>1186469
>>1186764
>>1186808
thanks for the grilling, anywhere i should go to learn how the game works more generally or should i just watch replays
i shouldve clarified too, im coming straight out of singleplayer without much time on even that so im assuming ive got real bad PvE-brain
>>
>>1186993
Depends on how you like to learn. I'm not sure if there are any great general writeups or FAQs. I think the assumption is most people come to AWBW after playing single player. PvE brain is definitely real... the AW CPU is notoriously insane, doing things like using a bomber to attack an infantry when you have AA or missiles covering (I love the campaigns though)

Watching replays is good, both yours and others. When I get a new global league match, I like to find a replay between higher level players on the map. That can give you an idea of openings, property capture order, and a sense of where and how the fighting happens on the map

Plenty of high level players do hang out on the discord strategy channel. I haven't posted there but I hear they're helpful

There are a number of replay commentaries on youtube. Deejus (top 5 fog player) vids are a good mix of funny and teaching though he can be a little dogmatic IMO. Go7 (probably best player of all time so far) recently started making videos
>>
>>1186769
Mangs is really overeager. They probably won't even mention the Advance Wars delay, they'll probably quietly cancel the remake altogether in a month or two.
>>
>>1186764
>>1186776
>>1186808
Whew I ended up winning! I'm ranked between 1000 and 1100 so he was well above my rank, but I only have 13 or so games in global league. It was super intense, feels good knowing it's something within reach!
Thanks guys, feels good being able to share this
>>
>>1186993
General question: did you start with AW/AW2 or did you get straight via AWBW to there?
>>
No word about Advance Wars.
Remake's been cancelled.
>>
RIP advance wars
>>
where the fuck is the Advance Wars news? I watched 30 minutes of farming game trailers and 15 minutes of other games I don't care about.
>>
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>>1187715
>where the fuck is the Advance Wars news?
its dead jim
>>
they better leak the lash design before binning the whole thing.
>>
>radio silence Reboot Camp
>still have rom hacks and AWBW to play
and nothing of value was lost
>>
So FE is now permanently about boatlights Idolmaster otakushit.

I wish the Japanese race was exterminated.
>>
>>1187037
Well done anon! Your GL rank is definitely meaningless with that small a sample size

>AW is dead in official capacity
>>1187753
this
>>1187761
Better that they stop making AW games than have them go the way of FE. If they ever shut down AWBW I'll be piss though
>>
>>1187765
teach us your wisdom, which number makes your GL legit?

Not that guy btw. before you randomly decide to jump on him again
>>
>>1187765
>If they ever shut down AWBW I'll be piss though
I always wondered why they never did pursue legal action against them
Do they not care that much about AW that?
>>
>>1187786
the higher the amout of games played the more precice it gets
non leauge matches don't get count into that number so you could have smashed hunderets of players in z games and still have a low elo from playing agains smurfers
>>
>>1187765
Thanks! I'm hopeful I can keep climbing up the ranks and improve my gameplay.
>>
>>1185569
>XenesisXenon (Guy who created the original AW hacking scene from the 2000s-2010s, but trooned out)
Did he really? I used to talk to that guy on forums after the original AW came out when I was a kid
>>
>>1187786
>don't give advice to people asking for advice
>>1187790
I guess. It's surprising given how n*ntendo usually is about legal stuff. AWBW getting more visible on YT worries me though
>>
Nintendo:
>We're killing this franchise because it's both unprofitable and gamefies warfare
>Also we're going to C&D anyone making any effort to revive it
>>
>>1187267
i started with AW1 and it pulled me in immediately, playing days of ruin right now and that one's pretty cool too
the coomer introduced me to AWBW
>>
when is commander wars getting a non-schizo ui
>>
>>1188371
shill it to mangs so he can donate money to it
>>
>>1188371
I feel like that thing should be better than what it currently is
>No OpenAW project that has all three games fully playable and moddable with various add-ons, custom games or community servers
Feel like this is something that should've existed already
>>
>>1188914
feel like you could expand that out to concept of AW on PC
>a simple nes era strategy game that's had a sizeable cult following for nearly 20 years and no has made anything that has not felt really janky and clunky
>>
>>1188371
>>1188689
>>1188914
>>1188920
that golden age of online gaming is gone guys
SBMM and MMR on the same crappy map pool is so ingrained into people's minds that they can't imagine a world without it now.
You have to move on
>>
>choked vs Von Bolt because I couldn't resist taking my turn at 2a.m.
god dammit
>>
>>1188080
>unprofitable
The worst part is that they pretty much intentionally made it unprofitable today
>Last released game is gritty and serious and completely different tone to the rest of the series
>Remove the only reference to the series in Smash 4
>Make almost no references to AW in other games
>Shit self with advertisements for games
>Give Remake of GBA games to Wayfoward who has no experience with strategy games and with a game primarily with Male characters
>Shitcan the reboot with the excuse of Ukraine War, but more likely because Wayfoward were shitting the bed with map sharing and online play and probably got 0 help
They did the same shit with Star Fox Zero and Chibi-Robo
>>
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Shouldn't Rachel be also b& from GL?
>>
>>1190761
Yes she is extremely ugly.
>>
>>1190761
for luck reasons? nah it's fine. lucky lass isn't good enough to use in most situations, even 2 turns in a row of it is not likely to get more value than covering fire

but then I'm on team luck COs should be allowed in GL. luck damage is already a mechanic and the chess club types who cry about luck COs can get fucked
>>
>>1190843
some on the discord already want luck to be removed from GL games
just like the no spread faggots in tf2, instead of 0-10 added to every roll they just want a flat 5 luck damage applied to every attack lmao
>>
>>1190843
2/3 of the luck COs aren't even good anyway and Nell is overrated I find. Not piss poor, but not this harbinger of chaos
>>
>>1190902
Nell's cop and scop are Grimm tier. Would be insane with a move bonus but without it's just hey you get overkill damage, but not enough to 1 hit units
>>1190882
wow that would be a shame. some people really want to suck all the charm out of AW to satisfy their autism
>>
>>1190882
most of us here are old men. don't expect us to know what spread in tf2 is
>>
>>1190943
just have to hope the devs dont cave to the biggest tryhard faggots, which in my experience they tend to do for strategy games
>>
>>1190943
shotguns and some other weapons in TF2 have a random offset to where the hits will go. with "no spread", the offset is always the same, turning a close range weapon into a considerable long-range tool since the center pellet will always land in the center.
with no Luck in AW, moves that could go either way and thus present a risk would instead be reduced into no-risk math games. and that is very boring.
>>
>>1190797
I always thought she looked like femboi jake
>>
>>1191386
I don't get why you start play a game and then complain about fundamental mechanics. People who feel overstrained by certain aspcts just should consider either to play less ambitious or just switch to a different game. Same with AW and the luck mechanics.
>>
My question is, whose idea was it to even greenlight the remake?
IntSys was pretty hands off (not getting localized in its own home country, banded the development to American devs, etc) with this project, so who gave them the ok? It cant be solely because AW1 turned 20 that year.
>>
>>1195047
Normally I would disagree by saying that luck shouldn’t overshadow other mechanics, namely the “if you don’t like this one single element of a game you should play completely different games” arguments found in several games.
But with AW the luck element is so small. For most COs, it’s literally just doing 1 more HP of damage (technically 10) and only under the right circumstances. And that is for 1 out of hundreds of engagements.
“Bad Luck” also only really happens when you let it happen. Like it is your fault for leaving a unit out that has a 50% chance to be OHKO’d.
It’s not like Pokemon where 1 attack is capable of entirely freezing 1/6th of your entire army unable to do anything for a random amount of turns.
>>
They really just up and made a unit for homosexuals didn’t they?
>>
>>1195405
Million dollar question right here
>>
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just five more years and I'm BACK
>>
>>1196001
Will he be released before the remake? Stay tuned!
>>
I am almost at the end of the days of ruin campaign (my first aw game) and have a good grasp on the gameplay and strategy. Is their anything related to aw strategy that is not obvious from just playing the game that I should know before jumping into multiplayer or other games?
>>
>>1197064
Can't tell how it is in competitive DoR play but a fair amount of units works significantly different in the old school AW games, strategy-wise. Don't expect much from your knowledge of baiting and exploiting the ai because it's completely useless against human opponents. However, it still is an efficient training of spacing and using the grid and unit shielding.
If you want to compete in classic AW I'd still recommend you playing the original games. Other than that you can watch some awbw basic videos on yt.
>>
>>1197064
Multiplayer is more about unit count and types than cost.
Bcopters and air in general is an absolute menace in AW1/2 and should never be underestimated, bring AA a turn before you think you or your opponent can afford one. This doesn't apply to Tcopters, treat those as slightly more mobile but weaker APCs that don't cost a factory turn.
A 1hp infantry is just as useful as a 10hp infantry if you force the opponent to waste a turn killing it to get to kill something else, at the end of the day a Tank needs to kill 7 infantries to earn itself in.
Don't expect walls to survive if the opponent has a way to 2shot them or boost his firepower with a COP, they'll go for it and your artillery. Plan around that fact and keep your vehicle count high.
Being down in infantries is still being down in units, make sure to take good engagements when you can.
If you see three tanks, the best counter is, in manner of affordability: Md. Tank > your own 3 tanks in advance > copter > arti on chokepoint with infantry tarpit >>>>>> shit > mechs
If you have an income of 19000 or more, consider switching from infantry, vehicle, tank to infantry, infantry, Md Tank OR infantry, infantry, vehicle/tank, copter. Triple infantry copter is also viable if your income is lower, but expect to be fucked by AA if you suicide all your tanks.
Md tank's counter is an artillery. Don't let it get free shots without making the opponent pay for it. Md tank is also your best way to remove infantry walls, but don't waste its turn if there's better options available to shoot.
CO powers are strong enough to justify suiciding units, learn them, plan around them, use them. Don't justify playing grimm for this.

naval sucks outside of DoR don't make bts lmao
>>
>>1127615
floofie, is that you?
>>
>>1185450
we call him a coomer bcause he's a horny simp (not that most people itt were any different though)

we call him bald fraud bcause despite his content is quite entertaining to watch for thirds, he's actually not that good of a player. despite him playing for 20 years he "discovered" some fundamentals only recently:

>joining is good for your technique score
>deleted units count as losses
>how the power/technique score is calculated
etc.

Also he has been making some questional calls on the COs ranking or general play style:

>">le rapairs are bad"
>infantry going for a luck hit on heavy vehicles because it's CE
etc.
>>
>IDS units during the final part of DoR are suppose to be automatic
>uses the same army type as the blue guys
>black hole land units (besides the infantry) do not have any soldiers in them from the sprites
IDS really should of had black hole style
>>
>>1198881
DoR was rushed from what I understand and a lot of animations and assets were reused as a result. There should have been more sprites than just Lazurian and Rubinelle armies. The plot also had to be railroaded and a fifth faction was scrapped as well.
>>
>>1198886
Oh a 5th faction was suppose to be on the game? Guess that was suppose to be the green faction, though it is interesting how DoR is the one game in which you can place down the black army in the map editor.
Brenner’s wolves and the NRA having the same sprites for their units make sense as they where part of the same nation.
however IDS clearly had their own look if that IDS soldier is anything to go by, hell in the first image of the great owl you see aircraft you don’t see anywhere else flying with it, I suspect that’s what the IDS bombers are suppose to look like.
There was probably suppose to be a lot more COs and he’ll maybe Isabella was suppose to command an army at some point in the game.
>>
How big was the great owl anyways? The damn thing apparently was big enough to paradrop aircraft carriers, and the runway for the thing must of been massive.
Also why does Caulder need a lab that is several times larger then a city?
>>
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>>1198679
This isn't reddit, fag, you can just say Mangs.
>>
>>1198679
Mangs before he met Deejus and other AWBW players wasn’t a great player, but things like deleting units counting as loses definitely could easily be missed.
He also doesn’t believe most of the things he said back then after reaching 1200.
>>
>>1127251
>>1147203
I love DoR
>>
>>1147653
I think it might of been the case of "unpopular when it came out but becomes popular overtime" type of thing.
>>
>>1127615
I've been hovering around 1150 for a while. Every match it feels like either me or my opponent makes one or two huge mistakes and then it devolves into a stomp. But I never know whether it's me or my opponent who's going to go full retard, so I guess that's suspenseful. For example in my last loss, I gave away a battle copter to an Adder sideslipping copter even though I thought I had checked the range and placed it out of position. I guess I can't count to seven
>>
>>1200745
Maybe one needs to know more details of the match to judge. To me it doesn't sounds like much of a deal because I use to throw out bcops as a bait for movement extending COs to waste their power on a less meaningful turn.
>>
which <CO> only alt accounts are there?

>inb4 grimm
>>
>>1201583
There are Lash accounts since she's (on most maps) the bottom of T3, so if you're tryharding you don't usually pick her. There might be Jess accounts... and of course all the Kanbei and Colin mains :^)

>>1201187
It was in standard on Lucifer. I was already slightly behind and using my copter as deterrence for his copters. It actually was pretty much the deathblow to that game, otherwise I had been hanging on by being down on income but up on unit count. He interrupted a ton of my caps I got to kill those infantry as a result.

Basically there were 3 big mistakes: I opened recon but went full back-cap, thinking my pressure would arrive when I was done with secure caps. But it would have been better to send infantry forward to get the contested cities. Then I gave a big hit on an anti-air since I figured it would be fine after his tank hit it, but he also got to hit it with a 4hp tank (actually a roll that he didn't get the kill, but who cares about a 1hp AA). And shortly after that I lost the copter. So I was staring down air superiority and income lead.
>>
>>1201583
>>1201611
Grimm main
Kindle main
Sonya main
Adder main

in that order. Occasionally Jess and Sami simps. Koombei obviously hf only. Colin? Is there even maps where he is allowed? Don't think so, at least in competitive play.
Nver seen a Lash main account. Players good enough to worry about their ranking and therefore making a >only challenge account don't play Lash. The ones that don't care about creating a separate account for it.
>>
>>1202919
THE known Lash (and Grimm) account I'm thinking of is a heavily suspected Tordread alt called Izaya Orihara
>>
>>1203499
I always wondered, how do people find out who a smurf account belongs to anyway?
>>
>>1203521
I think gossip is a big way. The community seems to be pretty tight knit. And a lot of those accounts aren't super secret, they're more about clean records or challenges or whatever

An actual real way to know is if an account has a bunch of drawn games against a specific player. It's a big no-no to win/lose against yourself because then one of the accounts is feeding the other Elo points. Apparently you can have as many accounts active as you want, and you can even play against yourself up to a point, as long as the game ends in a draw

I always wondered why a bunch of high level players have so many draws on their record, and I think that's why
>>
>>1203521
In this case, apparently Izaya Orihara is an anime character and Tordread's pfp on discord is him.
>>
>>1203521
You can usually tell by amount of games they played and their GL ranking.
If they are mysteriously a 1000s with only 30 total games, they are definitely Smurfing.
>>
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>>1199067
STOP GIVING ECELEBS ATTENTION REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>1203774
well that'll do it

>>1202919
>>1201583
There's also an account I ran into and that has some comments on maps called "Uncharted: Jake's Fortune"

100% Jake with a pretty damn solid winrate
>>
Somehow inspired by this post >>1203941, is there any COs you hate guts to go up against?

As for me, it's definitely Jake. I cannot stand this zoomer Andy. Also in my experience T4 Jake mains are one of the rare truely insufferable cunts on awbw.

Close second is Nell's little slut sister. Her scop is even more annoying that Sturm's.

Honorary mention is Eagle. Although I generally don't really mind going up against him, there's a reason why I literally never pick him and this is because I'm scared to death to end up in an Eagle mirror (which is single handedly the most annoying match up possible).
>>
I don't like neither max nor grit mains.
I'm indifferent about olaf and sami.
Hawk mains are all style no substance.
btw nerf infantry t. sonja main
>>
>>1203941
>Uncharted: Jake's Fortune
That's Lost and Found, a map designer, Grand League map committee member and noted Jake simp

>>1204100
>is there any COs you hate guts to go up against?
Definitely Sonja. The hidden HP mechanic just slows your turns down because you need to check the power bars to calculate exactly how much damage you're doing and watch the replay over and over to keep track of every damaged unit. Plus, it feels like every decent Sonja player has some cheesy strategy for the map to compensate for their underpowered pick.
>>
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>>1204100
>>
>>1204350
>Plus, it feels like every decent <CO> player has some cheesy strategy for the map to compensate for their underpowered pick.
well, doesn't everybody though? when I play a tier down (two tiers for T4) I use every dirty trick possible
>>
>>1204441
Yeah, but at least when you get cheesed by any other CO you don't have to spend 15 minutes every turn figuring out what the ?HP values are (again, it's almost always possible to determine exactly what they are, it's just time consuming). It's also annoying because there's hardly any cheesy strats that only Sonja can execute (even in fog), so your opponent is probably better advised to just play the same strategy with a better CO, but they decided to pick the one with toxic hidden HP values instead. I guess that gives you a better chance of winning the game despite the cheese (and it's almost always possible to come back from getting cheesed in the early game in AWBW, if annoying), but this basically makes the game as unfun as possible
>>
>>1204100
>T0
I stopped playing T0 since playing as anyone besides Hachi is an automatic lose. So technically Hachi but I also dislike Colin and Kanbai. Colin is just Hachi but worse on most maps and Kanbai reduces nearly all damage by half.
>T1
Sasha obviously and she’s definitely boarderline T0. She basically has perma 110/110 stat because of how cheap her power is (made worse since its the fastest charging CO power) and her power is just “I want to play with CO powers on, but not play with powers”. Unless you play Javier or a low tier, you will basically never get your Super Power.
>T2
While Eagle by himself isn’t bad, Eagle dittos are a nightmare to do. Who ever gets their lightning strike first just wins with how devistating it is, so you just end up stalling until you hit unit cap.
>T3
Also another obvious choice in Kindle and coincidentally it’s because of her CO power doing exactly 1 more damage than what you can heal. It’s more managable in Fog but it’s still very annoying
>T4
I’d have to say Sonja solely because of her hidden HP mechanic that’s completely useless outside of Fog.
Also not annoying but rather makes me shit myself in fear is Grimm on a high rated account. Grimm is usually the worst CO, but because his weakness makes him hard to use. When you see someone with a good rating, you’re going to get your absolute shit kicked in by Grimm since they know how to use him and you don’t know how to fight him.
>>
I can't win any games. Fuck this shit.
>>
>>1203829
really? of my first 30 games I lost like 5 and was aroundish 1150. ever since I feel like my game does not improve in any way and I'm stuck between 1k and 1.2k.
I feel like it's even more frustrating than those who started weaker but make progress :(
>>
>>1204833
just join meme games like T0 high funds pixel art maps. easy wins will come to you if you know how to spam your SCOP properly
>>
>>1205062
Last time I joined a meme game it was one of those 4v1 tower defense like games with no CO limits. We ended up 4 Nells vs Javier with like a million com towers. Needless to say we were stomped pretty badly.

Mem games ain't free.
>>
>>1204100
>Jake & Rachel hater
As someone who started with Dual Strike, I cri
Jake is definitely my comfort pick for T4 but I get it. I think as you improve you start seeing the value of Adder and even Jess on certain maps. I always find Jake mirrors pretty fun but I'm an arty boy

God I hate Jake's dialogue though. So cringe. I mean I know I'm not treading new ground here but ugh

>>1204100
Any CO with a missile SCOP. The move planner should be an optional tool to supplement gameplay, not a requirement!

>>1205053
Same thing happened to me and happens to a lot of people. You can get to 1150 - 1200 pretty much just by not going full retard, building the right units, and knowing how to brawl. You win every big fight, so you don't really need a strategy because there will be a point in the match where your opponent simply does not have an army.

Currently I'm at 1140 overall and 1170 fog... focusing on fog now because I keep throwing my standard games. I think at this level it starts helping to have real plan for the map and the CO matchup. If you want you should post a replay, it sounds like we're at a similar level but maybe I can fill a gap in your gameplay
>>
>>1205053
30 games in total or 30 Global League games?
If you player a bunch of game before it would be somewhat understandable, and losing only 5 isn’t too unrealistic.
>>
>>1206198
yeah, I was referring to the GL. obviously, I didn't start with it though. I guess I had a record of like 50 games before signing up for the GL. Although most of it were either meme games or games that ended after like days 6 because people either didn't take their turn, resigned because fucking up the opening or just throwing the game by simply not returning to the game despite being active in others.
This was btw the only reason why I signed up for the GL because people there at least take their games serious there.
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Anything new on the horizon? Any romhacks or developments in the online game sims?
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>>1208549
I always wanted an advance wars equivalent of pic related



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