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I'm almost halfway through the game and I honestly still don't know what some of the Heroes are good for.

Based on my experience so far, my take is that:
>Rangers are good for scouting and dying outside of my spell range.
>Rogues are Rangers that follow gold rather than an inherent spirit of exploration, but if you don't pay they are cowardly.
>Warriors are just damage sponges.
>Wizards take a great amount of micromanagement because they die to everything initially, but get overpowered later, but then the best ones just wander off and die on their own anyway.
>Krom gives you Barbarians, which are based and redpilled and honestly it's the only Temple that I used often enough to remember what it does.

When do I use the other temples and why?
Is there something like a Tier List of units, how good they are in combat? Just if you don't look at the price, if you want the best Heroes, quality not quantity, what are their rankings?

And should I install this midway through? I feel like I'm familiar enough with the base game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1448403412
>>
>>1081118
Spells are a big part of it, helping your heroes (especially wizards) with support magic is massively useful. Going with either of the other temple routes will also give you a revive spell which is nice to have when your high level heroes eat dirt.
>>
One set of temples gives you healers and paladins who are almost impossible to kill + some OP spell combos, on the other you get units that summon tons of beasts and skeletons (the latter are almost immune to ranged units - including dragons!) but meh spells. You pick one over the other depending on what you're fighting against. Helia provides a good units but crap spells and with Lunord it's the other way round.
>>
Dwarves are the best defensive against magic fighter class. (vampires and dragons).
>>
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>>1081118
The northern expansion missions already add things and becomes a lot harder
Rogues are also nice because how they loot graves of dead monsters and heroes. This allows you to scoop taxable income out of both
Warriors of Discord are utterly horrible in base but get better in the northern expansion
Krypta priestesses are necromancers who will make ungodly numbers of skeletons that have huge dodge against ranged attacks so a single one can slay a dragon
Fervus dudes charm animals and turn themselves into bears that throw daggers at people
I dont like monks
Healers are good because they have some sort of additional lives system as they get levels
Paladins are just really really capable all around
Helia's girls are like discount paladins that have some offensive magic
Lunords runners are more defense oriented but patrol like crazy and his spells are better
Gnomes are actually good for being a paid super builder
Dwarves for towers and sturdy fighters
Elf passive gold income on markets is broken especially when combined with Krolm
>>
>>1081118
Worst to best:

>Rogue
>Gnome
>Cultist
>Discord Warrior
>Ranger
>Warrior
>Barbarian
>Wizard
>Elf
>Dwarf
>Priestess
>Adept
>Healer
>Monk
>Paladin
>Solarii

With all missions in mind btw
>>
>>1081245
Barb plus elf with mashing KROLM KROLM is enough to steamroll like half the time
>>
>>1081118
>And should I install this midway through? I feel like I'm familiar enough with the base game.
>https://steamcommunity.com/sharedfiles/filedetails/?id=1448403412
I have the game on GOG (not pirated) how do I install this mod & will it ruin my saves?
>>
>>1081245
>rogues and cultists this low
>monks and adepts this high
>warriors and dwarves being above anyone
I agree with the wizards being in the middle like the wildcard they are. They either grow to bitchslap everything out of the way or fail to take ten steps without dying.
>>
>>1081118
Thats why you read the manual, it is an old game, there werent many tutorials or in game hints at the time
>>
>>1081245
Sounds similar to this one
https://steamcommunity.com/app/73230/discussions/0/2262439317591133046/
>>
>>1081259
Cultists are much more useful than monks at high level.
>>
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>On maps that have multiple medusae or dryads it is not a good idea to use many wizards as monsters with high resistances can easily kill wizards.

Look up Dryad stats:
>Resistance: Poor (30)
What gives? Or are Dryads good against Wizards because they tempt them into losing their virginity, and therefore their magical powers?
>>
>>1081118
Love this game.
Temple of Dauros is great. Paladins are insanely good
>>
It's really weird how creatures who get barely damaged by lightning bolt get completely obliterated by the area of effect version of it.
>>
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>>1081245

>Healer above Wizard

Delusional
>>
>>1081603
Healer is great though. Obviously if the tier list was "which hero would win in a 1v1 if they were all level 10" Wizard would be near or at the top, but most of them just die. Meanwhile Healers are really good at staying alive and keeping your paladins and monks alive.
>>
>>1081603
Dauros+Agrela is too fucking strong
The Healers make sure no one fucking dies and thus people actually grow beyond lvl3 and eventually become proper fucking fighters
A lot less baby sitting
Going Fervus/Krypta or Krolm instead just makes you groan when ever noob adventurer eats shit and cant train up unless you get like three fairgrounds or something
>>
Just print out the manual
>>
>>1081630
>Dauros+Agrela is too fucking strong
So should I build that whenever I can?
>>
>>1081633
It's either that or Krolm really if you wanna win
>>
>>1081635
>>1081633
unless it a dragon map, then krypta skeleton army would be better
>>
I'MMMM MELLLLTTTTINNNG
>>
>>1081663
LEAVE MY GOLD... ALONE...
>>
>Go Krypta+Fervus
>Spam Animate Dead on everything you own
>Let the cultists possess every animal that appears on the map
>Go AFK for 10 minutes
>Come back to the entire kingdom being clogged with disposable minions
I will never surrender my Chaos friends
>>
>>1081676
based
>>
More SP-heavy strategy games should have these randomly generated campaign scenario maps. The demo alone provided a ton of replayability. It also had a kind of unusual enemy creature composition.
>>
Really needs a better pause button than Esc, since there are no build shortcuts AoE style.
>>
>>1081691
A walkthrough recommend slowing the game speed to minimum as a workaround.
>>
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>>1081700
one of the few things majesty 2 did better was integrate game speed controls in the interface
>>
I like gnomes the most because they help you build things early. I never noticed elves being beneficial and dwarves are just too late.
>>
>>1082401
Elves and dwarves are more about their buildings than themselves
Casinos can give you infinite money if you're scummy about it and ballista towers are decently strong
Gnomes lift everyone else up
>>
>>1082560
>Gnomes lift everyone else up
Powerful!
>>
Are Gnomes really overpowered when they reach higher levels compared to other heroes or is that just a joke?
>>
>>1082751
When they hit level 8 they become Gnome Champions, which are almost as strong as Paladins, but the real trick is leveling them even further because their Dodge stat was already high as a regular Gnome and scales even higher the further you go, meaning eventually they become really good tanks.
It's just a matter of getting them that far, because even the luckiest Gnome that manages to dodge every attack is still a coward.
>>
>>1081245
Cultists are great when they hit bear mode, and can get there pretty easily because they learn camouflage. Plus they can charm for meatshields
>>
I really wish there was a spiritual successor/remake of this. Same basic concepts just
>UI improvements
>heroes can carry over between missions (with some balance, like it costs extra to hire them again when they're higher level)
>a greater impact for completing missions, like there's maybe some sort of lasting benefit for completing one mission before you move on to the next one, maybe making another gameplay level on the grand map ala Dark Crusade
>>
>>1082879
I'd like those.
If I were making a Majesty successor I'd also have
>Heroes can form parties and get bonuses for working together over time
>Heroes (and parties) can enter dungeons so they aren't standing outside whacking them to death
>When you mouse over those dungeons you get a little window showing them making progress, fighting monsters, springing traps, finding treasure, etc.,
>Non-religious heroes can become religious and get appropriate bonuses, and interact with other heroes and religions differently
>Non-human heroes can take on certain classes and have hybrid classes, like Elf Rogues or Gnome Wizards
>Heroes can be raised from the dead as skeletons, zombies and vampires, either by you or enemies
>Gear that Heroes find or buy shows up on their model
>Seasons, day and night cycles, weather effects, all that affect gameplay
And other stuff.
>>
>>1081118
Spamming priestesses got you a massive meat-shield army of skeletons. I think they also come back from the dead if they die and are high level enough but I don't know for certain. I remember abusing the crap out of them to cheese one of the harder levels.
>>
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>>1081118
I fucking love majesty
but the base game (before you get to the dlc missions) has different balancing and some of it is bad.
I can't remember many specific details but I believe as an example Krolm gets buffed in the dlc so each of his temples can have 6 barbarians instead of 4 but I might be misremembering it's been a while.
I believe all the heroes are viable (in the dlc) in specific circumstances.
Chaos
Warriors of discord are an exception for me. they just seem to die without doing anything so I rarely build them. I never liked cultists as much more than cheap fodder. krypta is REALLY good against dragons and you should spam priestesses against them so you can see what I mean.

Order
Dauros if I remember right is mainly economic and to unlock paladins which are the tankiest hero in the game. monks are probably the worst hero in the game for the amount of investment you have to put in them but at least they're tough so your recruit money usually is not wasted. Agrela is self explanatory. I should say that the obvious synergy is healers+paladins.

The Sun/moon divide
I usually pick the sun god over the moon god but both have their uses. Moon god gives you some really good mobility if I remember right but the sun warriors or whatever they are called fucking slap, probably some of the highest damage in the game after the wizard of course. I don't know if their fire magic counts as melee or spell damage but whatever it is when combined with their melee attacks it murders everything.

The "Others"
Gnomes are great if you have a plan to rush up the tech tree, I don't think they count towards your hero totals for upgrading the castle though so keep that in mind.
Dwarves are mostly for the ballista towers but the dwarf hero is okay.
Elves only exist so you can cheese the game with save scum+gambling hall and have all your heroes loaf about in havens instead of paying their taxes. the elf hero is also rather sub par if I remember right.
>>
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>>1082401
>I never noticed elves being beneficial
The bonus from elves is passive and applies i think only to markets, however it is a very large bonus indeed. Game tries to counterbalance market spam by making each consecutive one build cost far more, but if you have elves and like 3 markets that are on their way to getting upgraded you'll start drowning in money hard
Thats why Krolm+Elf is an op combo, you reach this point where its possible to spam his global spell almost permanently since the cooldown is roughly equal to its duration. So all the barbarians and other heroes are juiced up to high hell and just maul the shit out of all opposition
>>
>>1082879
I want a UI that explains what's going on with units, enemy or otherwise
>>
I got this for 5$ on mobile
great game
>>
>>1083013
Like the actual game or a Chinese rip off? How do you even play an RTS on phone.
>>
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>>1083033
Not that Anon, but I think it's an official original Android version. Not the same as the PC one.
https://play.google.com/store/apps/details?id=com.herocraft.game.majesty&gl=US
https://www.youtube.com/watch?v=wOQQlbZe0DA

Developed by HeroCraft Ltd., so outsourced to Russians.
>>
>>1083036
Doesn't seem legit to me at all (and it looks like crap, too), especially since other games they made employ similar forms of mimicry. They likely only changed some things to make it less susceptible to getting sued.
>>
Why do the Wizards say Al'Durazak?
>>
>>1083459
maybe it's like zanzibart forgive me
>>
>>1081245
>>1081219
Monks are strong in combat, but tend to jack off in guild harder than mages.
The trick is to make the Dauros temple far away in frontier, so monsters become attracted to it, take a bite, and make all the monks come out like angry bees.

>>1081630
Fervus+Krypta are stress free because you need far less adventurers to patrol the city, since its flooded with skeletons and rats.
Skellies also share XP with owner, so priestesses VERY quickly level once at least one skelly is spawned.
Additionally you can train mages by spawning skellies on them.
>>
Aren't Barbarians and Discord warriors kinda the same?
>>
>>1083620
warriors of discord are much slower, slightly stupider, and a lot less squishy due to superior hitpoints and ability to wear armor. they also get the ability to attack multiple foes at level 3. barbarians have superior burst damage at higher levels due to higher critical chance and rage of krolm,
>>
>>1081245
>discord
Go back.
>>
>>1083408
Wikipedia says it's legit.
>Mobile "Majesty: The Fantasy Kingdom Sim" is developed and published by HeroCraft and released on January 20, 2011. The game is designed to run on BlackBerry Playbook, iOS, Android, Bada and high-end Nokia Symbian devices.[17] An iOS version is also available for iPhone, iPod touch, and iPad.[2] The game is also available on Microsoft's Windows Phone platform as of March 2012.[18]
https://en.wikipedia.org/wiki/Majesty:_The_Fantasy_Kingdom_Sim
>>
>>1083932
yeah it was a legit release, they got the license from paradox. they were going to do a hearts of iron mobile game too but it got canned
>>
>>1083620
not even close
>>
>>1081245
>the two strongest units in the game are two empowered womyn
>>
>>1083970
Empowered by God.
>>
>>1081118

The rogues themselves are pretty terrible

But their Guildhall is great

It gives your heroes poisoned weapons and let's you auto collect all the tax in your kingdom
>>
Is the Franchise dead?
>>
Have you taken the Gnomepill yet?
>cheap workers
>give a huge economic bonus
>build masses of inns everywhere
>constant reliable cash
>big opportunity cost if you decide to go for Elves of Dwarves
>Elves actively make your Heroes worse by making them waste time in inns and brothels
>Dwarves are too late to do anything useful
>>
>>1084159
Elves can make me crazy money, allowing me to spam Rage of KROOOOOOLM with barbs to GRUGSMASH the map with all those Elves at hand readily providing top-notch ranged support behind their back. Rage + Rewards bypass most issues with heroes wasting time in brothels/casinos (highly money-motivated hero types can be easily enticed with rewards anyway). (((Elves))) themsElves are also excellent ranged damage dealers (I already have workers, I don't need shitty shtetlscum Ostjudegnomes for that) and also maximally money-motivated (better in combat than Rogues for ranged dps and just as enticeable).
>>
>>1083970
I dont think barbarians are FtMs
>>
>>1084133
It appears so. Interestingly enough there were some other games set in the same universe: Impire and Warlock 1&2, whatever those are.
>>
>>1084159
You can set a reward on any and all of these establishments. Rogues and elves will demolish them in a heartbeat, just disable the repairs on them.
>>
>>1084493
There's a whole campaign mission dedicated to this idea, too.
>>
>>1084204
What makes Barbarians the strongest?
>>
>>1084675
The button
>>
>>1084486
>Warlock 1&2
Fantasy Civ meets HoMM-ish
one dude made a massive overhaul mod for 2 that was pretty damn great, Renaissance
>>
I thought this was a Settler-like game
>>
Can you go back to your full end game statistics/analysis without reloading a save near the end?
>>
>>1087468
There is a records/top score page but I'm not sure how precise it is
>>
It's really weird how so many of its concepts were so advanced and never implemented again.
>>
Just started playing the game and wow it's easy as fuck
>>
>>1083033
>>1083036
So how do you play an RTS on phone?
>>
>>1089419
Wait until you get to the expansion content and post again
>>
>>1084675
>cheap
>good stats
>come in big cap after expac
>KROLM! KROLM!!!
https://youtu.be/zwjbihOVUAc
>>
I tried some mobile RTSes and it's pretty lousy.
Majesty never was an RTS though, (it's a 'fantasy kingdom sim') and a lot of things happen on their own so who knows, maybe it's not so bad?
>>
>>1089967
There are no building shortcuts so you need crazy APM if you ask me.
>>
>>1089974
Open menu and slow it down (yea its annoying but i didnt design the game)
>>
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>>1089965
Interesting, I also used Barbarians in that scenario.
>>
>>1092477
Unwashed hordes are useful for fighting against unwashed hordes
Similar to the Serpent mission where Barbarians are also really good
>>
>>1090601
Weren't all early "high quality 3D CG graphics" RTS like that though? Looks just like Spellforce to me.
>>
>>1094402
>spellforce 1 - 2003
>spellforce 2 - 2006
>majesty 2 - 2009
The fact you think it looks like SF only further proves how shit M2 looks
>>
>>1081245
Which hero is the strongest if you do everything possible to micromanage and keep them alive? Do women still destroy men?
>>
>>1094571
Holy tiny penis moment you have already been answered. Krolm just beats eveyone with his phallus if you have enough money
>>
>>1094832
That's a dumb answer, because I can just use the money on dmg spells and beat any other hero in 1v1 like that, or with support spells against spell immune creatures. I want like the best hero who rewards me with never dying and always being useful after I take care of the hero from baby steps until level X.
>>
Can I see the greediness/bravery in game?
>>
>>1096605
>greediness
Just check your hero's nose size.
>>
>>1096657
some of em wear helmets or facemasks though
>>
>>1094843
Wizards are pathetically weak early on but later they nuke most foes easily. They're perfect for your weird nurturing thing. Aggroed vampires hard counter them though.
I kinda like WoDs myself. Since they have a big health pool so you can cast a healing spell every now and then and make it work. Too bad Fervus-Krypta have rather lame spells compared to their counterparts.
>>
>>1097468
My problem with healing spells is that it happens too often that I click it by accident on the enemy. Wish there was another way to target spells, like maybe click it on the hero's portrait.
>>
>>1097500
Is this some elaborate troll attempt? You literally CAN cast spells using portraits.
>>
Weird how sometimes there are just random warriors from discord on the map. Like in Free the Slaves, I didn't notice any heroes in the beginning but apparently there are some.
>>
>>1097795
Ah right, they were the freed slaves.
>>
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What does this thing even do with slaves? It's got no crib to clean.
>>
>>1097816
>nobody wants to fight it even if I raise the bounty to 10k gold
Buncha pussies.
>>
>>1097805
>>1097816
Considering the outfit of the average warrior of discord he was obviously organizing some sort of gay bdsm club
>>
>>1097816
majesty gives some canonical reasons:
> its mom helia banished it to the netherworld because it hates light and it relieves its suffering by torturing lesser creatures
> the crucified slaves are a warning to others
> the slave pits recreate its nether realm in ardania
> it's rumored to draw strength from the suffering it inflicts
>>
>>1097924
Damn, where is this all from? I read all the popups during the game and all they told me is just about some queen giving me money before she got gangbanged by goblins or something.
>>
>>1097943
https://archive.org/details/Majesty_Prima_Official_eGuide
this is a really good read if you're a majesty junky
>>
>>1097943
See that question mark near the portrait? Press it and receive some fluff about the creature/hero/building you chose.
>>
>>1081118
I just don't do temples because I can't remember which is which. Gnomes are all I need for happiness.
>>
>>1089951
You tap instead of clicking, not very difficult.
>>
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Honestly, are the guards even worth it? I make guardhouses all over but I always see them lose to even the lowliest ratkin.
>>
>>1100734
veterans are ok, they can pull agro from heroes and the guardhouse itself is both a defense tower and a drop off point for taxes.
>>
Any consequences for using Reanimate?
>>
Why my ballistae aren't shooting
>>
>Destroyed the tomb of dragon king
>Game still going on
>No victory screen yet
>>
>>1100734
the guard houses are more worth it for the tax collector drop off, otherwise they are kind of supplemental, if you have a load of heroes particularly ranged heroes guards do provide a meat shield when placed properly
>>
>>1100827
Not really
>>1100878
Don't you need to grab an artifact from the tomb?
>>
>>1100734
I only use guard towers near sewer entrances, marketplaces and for tax collectors. If you want static defence get dorfs.
>>
>>1101112
>Don't you need to grab an artifact from the tomb?
I only see rubble where the tomb was, and the game info said "destroy the tomb".

I checked a guide now to see if I missed something, and the guide also says
>Once you destroy the three lairs and kill the dragons, the mission will
essentially be over. The tomb will produce a dragon every so often, but that's
all you'll have to fight. So just pour all of your gold into an attack flag on
the tomb, and get all your heroes to the scene to finish off the tomb as
quickly as possible.

I wanted to post a picture of the rubble at last but when I loaded my save even the rubble is gone. So all I see is a fully explored map with no enemies except the occasional sewer rat, no dragons, no tomb, no lair.
>>
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>>1101132
Reloaded. Here's the rubble. Victory screen... nowhere to see. Maybe I need to first kill all the dragons, then do the tomb?
>>
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>>1101138
>3rd try
>>
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>>1101150
>and still nothing after destroying it
rip

I guess the only thing left is to do everything from the start but holy fuck this mission was hard and took 40-50 days
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>redo from scratch
>still nothing
Guess this mission... will be my Tomb.
>>
>>1101298
goddammit carlos
anyway, anon, I recently beat the game and never had issue with this stage, really don't know what is going on and how to help.
I'll go and will try beatin' it right now
>>
>>1100734
I mostly use them as early fillers so i don't get sewers spawning right on top of my markets.
Even if the guards get easily rolled they still make for a good distraction from more important targets.
>>
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>>1101298
>>1101308
dunno anon what's going on with your copy of the game, works fine in HD steam version.
you just defeat 3 lairs, then defeat dragon tomb which appears and right after that you should get win message
>>
>>1101352
Maybe it's because I am using the mod that allows the expansion stuff in the original missions.
>>
>>1101372
try without it
>>
>>1101375
Do you on the off chance have the save game from >>1101352 ?
>>
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>>1101427
I mean I have every quest cleared in my save file, so if you use it you'll have all quests beaten.
Or you mean save game from the quest during the game? No, only time I used save game was for that damn stage later on which is hard to win without savescumming
>>
>>1081118
>When do I use the other temples and why?
Because the temples unlock the more powerful warriors for your Warriors Guild (Paladins for Dauros and Warriors of Discord for Fervus). Also apart of their own sets of spells, the priests and cultists are useful.
Crypta and Fervus are best for if you want whole armies of skeletons and beasts.
Dauros and Agrela for when you want to tank stuff and want your other heroes to live longer.
If you don't want any set of the two, then simply go Krolm and keep raging.
>>
>>1097950
>Krolm raged so hard his rage created life
Talk about hardcore beginnings...
>>
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On Wizard's Curse, and on The Bell, the Book and the Candle, there is a special filled icon in the top left, next to the name. For other missions (completed or not) it's just an empty black circle. Is there any significance to it?
>>
>>1102475
Ive thought you get an icon for each mission up there but could be misremembering it
>>
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>Wow, the ring is right there next to me? What an easy missi--
>>
>>1102499
And the funniest thing is that I was so nice to them, like I build a guardhouse around their inn and protected it from the creeps.
>>
Weird that Helia would work with necromancers
>>
>>1102581
well, Krypta's still her sister, so
>>
Spell tier list:

>S
Invisibility, Lightning Storm, Vines, Petrify
>A
Resurrection, Healing (Agrela), Animate Bones, Wind Storm
>B
Wither, Winged Feet, Blessing, Stone Skin, Vigilance
>C
Fire Strike, Sun Scorch
>D
Reanimate, Healing (Fervus), Lightning Bolt, Anti-Magic Shield, Farseeing
>F
Illusionary Hero, Super Charge
>>
>>1102681
Reading this madw me realize i didnt use almost any of these when going through the game 2 years back
>>
>>1102581
why? goddess of the sun, not life/light
>>
>>1102681
Blessing is super cheap for the hefty survivability boost it provides and combined with Vigilance lets non-magic heroes attack twice as fast. Perfect for when you think your paladins aren't op enough.
Doesn't Invisibility last only a few seconds? I remember being disappointed with it and not using it at all. Being tied to the Wizards Guild's range doesn't help. Why an S tier, then - does it help deaggro mobs from the tax collector at least?
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>>1103081
Yeah invis deaggros
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>warriors only
ew
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>>1102681
Is there any place on the internet that describes the damage difference between Lighting Bolt/Storm and Fire Strike/Sun Scorch?
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So statues effectively do nothing in sp, right?
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>>1105708
Bolt does a bit of damage once, Storm does a lot of damage over a few seconds
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>>1106123
You can clog holes that can potentially spawn sewers with them.
>>
Any good setups for custom game mode, for somewhere between intermediate and advanced skill level, bonus for settings that let me play around with the special heroes and the map last awhile without being able too clear it with rangers and warriors , healers alone.
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>>1105708
bolt can be used against buildings but storm is a powerful AoE effect that lingers and can kill many monsters/heros at once
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>>1104281
that limitation goes away once you find the temple to fervus out in the wilderness
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>>1105708
>>1106220
>damage difference between Lighting Bolt/Storm and Fire Strike/Sun Scorch
lightnings also have 100% success chance where for some reason fire spells seem to do nothing most of the time, don't waste your money on them
Also lightning storm is plain better than lightning bolt once you get it, yeah its more expensive but it does a lot more damage per money spent, like a single lightning storm can kill a minotaur / any amount of minotaurs that remain in range for full duration
You can cheese a lot of maps by plopping down wizard guilds in a random location near enemy lairs and spamming them to death given your economy can take it.
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>>1106123
Yes, I learned that too late. I thought "loyalty? that sounds important!".
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>>1106259
>>1106248
So basically, the Helia spells are shit?
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>>1106123
I thought they counted towards that beautification mechanic that spawns fountains (those provide an extra tax collector). I checked in the manual and it says nothing of the sort so yeah - it's for loyalty in multiplayer.
Speaking of manuals, don't you guys miss them? Modern games hardly ever have those. When I wasn't playing, I would read the crap out of this booklet for the tips and lore.
https://cdn.akamai.steamstatic.com/steam/apps/25990/manuals/Majesty_Manual_HD.pdf?t=1447352469
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>>1106264
Not them but yes, compensated by Solari being good value
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Is this basically the intended "final" mission for pre-expansion quests? The restrictions sound even more severe than the Witch King that I did just before this.
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>>1106835
Not even close, keep playing. The intended final mission is near the center of the map when you add the expansion content
Also not sure why you dont have an icon in the upper left there
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>>1106835
>>1106838
Oh right I totally forgot about the question mark that requires all the southern quests... but what quest am I missing? Looks to me like I completed everything. Am I blind?
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>>1106903
Ah okay, the blue dragon is also a "southern" quest, somehow.
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>>1106904
WHO HAS DISTURBED MY SLUMBER??
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>>1106903
Oh the final quest is one hell of a gauntlet. You get to fight every single boss creature you slew. Including those damn phantoms, the Lich Queen, the Witch King, the two-headed cranky dragon and some more. Luckily you have access to all temples this time.
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>wizard
>buys healing potions
Why
Wont he get oneshot until he's high level anyway
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>>1108267
He doesn't know that
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>>1108273
>>
Has anyone actually seen non wizard heroes learn spells from the library? The generic ones everyone's supposed to be able to get
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>>1108276
I think I saw an adept learn power shock once.
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>pick the mausoleum modifier in freeplay (start the match with one that has a bunch of dead high level heroes)
>the moment the mission loads up the game audiably spawns and then instantly kills all 7 of them
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>>1108276
it depends on their int, if you not hire heroes until you get increase intelligence then all sorts of heroes can learn whatever at higher levels.
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What's the point of having intelligence anyway? Just smash everything with axe
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>>1108276
I mostly saw priestesses with the offensive spell. It wasn't great, given their lame recharge rate. The shield sounds useful but I haven't noticed anyone using it - perhaps because it's easy to overlook?
In any case, libraries aren't a high priority for non-wizards and when heroes do visit it, they go for the magic resistance boost.
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>>1108797
t. Warrior of Discord
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the discrepancy between discord warriors in the game and discord warriors in real life is hilarious
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>>1108276
yeah, Pretty sure monks and pallies often learn them, but going to the library isn't their highest priority.

Apparently the each new library gives more int to new heroes, I never knew that.
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>>1108306
Are you sure? Description of the research explicitly states "wizards" whilst they do differentiate "intelligent heroes" for the generic spells

>>1109889
>>1108277
Had similar experiences. Kind of a shame, priestesses in particular could use something extra to upgrade their combat potential further if you invested in it since i dont think they benefit from blacksmith upgrades as casters. Not that they're bad because they still mass so many skeletons but feels like one of those mechanics that ends up a little half baked when it just needed some tweaking it never recieved. Sort of like how cultists plant poisonous fungus for rogues to use but if you upgrade the thieves guild it can then do that for every hero + generate revenue when they empoison their gear so it just ends up being a waste of time
Maybe vst could brainstorm a potential vanilla+ mod? We have been having Majesty threads on and off for a long time but no idea how hard it is to actually tweak the damn game
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>>1110250
Huh
Know some people like monks but im not among them, but thats still interesting
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>>1110260
How it works is that all Adept, Barbarian, Cultist, Dwarf, Elf, Gnome, Monk, Priestess, Ranger, Rogue, Solarus, Warrior, Warrior of Discord heroes can learn Flame Shield and Power Shock if they have 11 intelligence.
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>>1110250
I think you need 4 libraries for Warriors of Discord to have even a chance of buying healing potions, since their INT is that low
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>>1081245
I basically agree. Wizards are pretty shit desu, they are such a liability on heavy aggro maps I would rate them lower. Although they are important on the very hardest maps due to their insane dps.

Pretty much completely agree though.
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>>1082751
Gnome Champions are actually top tier, like high level Warrior strong. Not *overpowered* but legit strong. Unfortunately maps that last long enough for that to matter, you would benefit from Elves a lot more.
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>>1081118
This game would be great if it had a skirmish mode worth a damn. Majesty is held up entirely by its campaign. Once you've completed it, there's no reason to ever boot the game up again.
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>>1110260
basically what >>1110492 says but the thing is going to the library is it's own action and most heroes that are not wizards or "spell casters" do not have that as a high priority action, if you don't have your library next to the market and blacksmith even heroes that could learn spells won't do it.



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