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i love her so much its unreal
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>>1041314
absolutely DESTROYS humans
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>>1039887
>>1039695
i know this feel
>>
Is the Legends mod updated/working yet?
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>>1041358
you WILL join our discord
no, we will NOT bother with frequent updates elsewhere
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>>1041439
yeah thats the issue, I don't plan to do that shit and its annoying. I don't do discord, it doesn't work on my system and the web browser app thing lags like shit
>>
is this actually good advice? or is beginner too easy?
>>
>>1041739
The issue with beginner is that it keeps some of the stronger foes from appearing permanently, which makes it considerably harder to get the named gear that will let you really crush late game content. Set the economic difficulty to the lowest setting and the combat difficulty to highest, it's not as if worse prices in shops is going to add anything to your experience.
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>extremely ranged recruit starved seed
>archery contest town event
>not a single ranged recruit
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>>1041739
Beginner is too easy, Start veteran and when you can accurately guage your combat ability then switch to expert combat difficulty. It's more difficult but it will also accelerate your own strength if you can still win fights.

Economic difficulty is just for masochists
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>>1041791
>Economic difficulty is just for masochists
no shit you can play on the highest difficulty when you're drowning in gold.
>>
>>1041358
It uses 1.4.0.49 and works on that
It is gonna be updated to the newest patch and dlc soon tho, like maybe 1-2 week timeframe
>>
>>1041739
Just play whatever your heart desires, beginner is the cheat difficulty (you roll a bit better enemies roll a bit worse) but starting on expert so you can get more named items sounds like quack advice because you still need to actually know the game well enough to be able to deal with the roided up (in numbers, not in stats) enemy groups
>>
>>1041314
I wish this game had less RNG.
Also, I wish Legends didn't have so much fantasy shit, and worse of all, women.
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>>1042082
Theres a button to remove women and the fantasy shit is pretty much entirely in the origins that you dont have to pick
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>>1042085
Does it remove them from the game entirely, or, just make it so they don't appear in hiring pools?
>>
>>1042082
How would you do this game without RNG?
>>
>>1042091
I'm fine with RNG. I just want slightly less RNG.
I'm down with like XCOM RNG where if you do everything right, you're rolling like 80% chance to hit. Battle Brothers, it feels like the ideal swing is at most 70%.
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>>1042082
>and worse of all, women.
mashallah brother
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>>1042094
XCOM also has 100% moves (nades and skills), but in BB a low hp enemy can just say 'fuck you' and dodge everything you throw at him, and there is nothing you can do about it.
I completed XCOM2 multiple times on ironman and despite rng I feel in total control. Not the case with BB. Experience helps me to minimise rng fuckery, but its always there. Game becomes more or less stable when you have 12 gigabros with named items, but man - BB is too grindy for me to play one campaign for so long.
BB has some weird appeal for me, but it is the closest game I played to be called 'casino'.
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>>1042088
I usually play with the "historically accurate women" option (Ie; civillian jobs can be women) so I dont actually know, I only ever see women in brigand camps anyways
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>>1042118
You arent looking at the enemy rolls or understanding the game properly, the latter which is partially to blame on it being so god damn obtuse at times, and that's clear if you think that a full level 11 named item on everyone setup is necessary to "be stable"
>>
>>1041772
nomad hire with bow or sling is like a more expensive (but quite comparable to the) hunter, unlike militia sellswords desrters if a nomad spawns with a ranged weapon that actually means he has immensly better rolls in rattak rahter than mattak
>>
Anyone else feel like 100 days is too short to feel like a "complete" campaign but 200 days is too long?
>>
>>1042150
yeah i usually retire at around 160 or something but its not set in stone
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>>1042118
>BB has some weird appeal for me, but it is the closest game I played to be called 'casino'
because it is essentially a westernized single player gacha
>roll for recruits
>roll on level ups
>roll on rare items
>roll on rare items stats
>roll for combat
>>
>>1042195
I hate this comparison
>>
>>1042196
you hate it because its true
>grind cash to roll for recruit and then discard it if he have low stats, no refunds
>>
>>1042091
probably the same way mechanicusdoes it(at least in the way where it doesn't have hit chance. everyone just automatically hits by default)?
>>
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>>1042195
Fuck, you are right
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>>1042195
>Play gacha
>Months of grind result in me being fucked by the game in every perceivable way
>Invite my friend
>He rolls one million top tier chars in a few weeks
>Ragequit
>Go to batle brothers
>Buy recruits
>No matter the cost they are all shit
>Get named items
>Min rolls in everything
Back to deterministic games...
>>
>mercenary "company"
>the tard captain fields 12 entire men and thinks this is an excellent job and the maximum of his abilities
>can't field any more as his micro mind would literally break down if even one extra man stepped foot on the battlefield
>has the charisma of a dead mule so resorts to a mandatory company policy of drinking to maintain his "leadership"
>other "leadership" quality is fulfilling his random schizo ambitions which range from getting a "second in command" to do the actual work of leading and rallying the men (for no extra pay) to destroying greenskin camps and collecting their bones and ears into necklaces which the weirdo autist claims will make us stronger in battle
>can't just get them from one camp as the autist screeches and insists we need to destroy at least 3 other camps for the best ears and bones
>thinks he is a cool and calm badass who always gets straight to the point
>is actually just awkward and quiet with an unhealthy obsession with people's lips always staring at your lips and mumbling "hmm pursed lips" to himself in almost every conversation
Bros, I'm starting to hate the captain.
>>
>>1042225
>T.ostig
>>
>>1041965
thanks!
>>
Is there a mod that adds "red fog" mechanics to battle brothers? I.E the lower the HP, the worse debuffs a character gets. Preferably customizable.
I find it silly that someone with 1/200 HP and pierced guts can still roundswing and kill four people.
>>
>>1042337
Haven't played in a while, but isn't that what injuries do? Why would you want bloat with another mechanic that does the same?
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>>1042520
Why would someone at 1hp not suffer from performance issues?
"bloat"? The game is unrealistic and its silly. If you're close enough to death that a wooden stick can kill you, you're not going to be sprinting across the battlefield hacking people in half.
>>
>>1042337
>>1042524
i dunno anon, injuries are sort of supposed to be this already, and if you're near death and not running away that means that your body has gone full into fight mode
not sure what the effect of this on gameplay would really be since cycling out wounded people from the front line and not getting them engaged is already a good idea, maybe backliners would become even more attractive?
>>
>>1042220
Based genshin enjoyer.
>>
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>noble war crisis started
>get a caravan escort quest that lasts 4 days and gives 2000 gold
>figure the random enemy groups will be preoccupied with all the noble armies running around
>get ambushed halfway through by nomad outlaws
>battle gets joined on my side by noble soldiers
>nice this should be ea-
>fucking borderline braindead caravan guard hits noble soldier on the back of the head with a club
>wait what
>all caravan hands decide that for some reason starting to whack fucking professional army men is actually a great idea
>I am pretty much left alone to deal with sandniggers while the noble army soldiers proceed beat the everliving fuck out of the very people I was supposed to protect
>what is even happening
>did kill the sandniggers in the end but they cleaved in half a fisherman bro who told us a big fish story moments before
>caravan destroyed by noble soldiers
>I know very well that trying to save them would be suicide
>still pissed

I guess it was because the caravan and noble army were from different factions? Still absolutely retarded that the caravan hands proceeded to just fucking kill themselves by trying to brawl with fucking noble soldiers instead of choosing to have a temporary truce against the sandniggers

At least the game didn't blame me for these retards turning on the noble soldiers, if that stupid situation made the soldiers hostile to me as well I'd probably ragequit
>>
>>1042623
Caravan hands just seem completely worthless in every situation.
The vast majority of the time, I just get to watch as they hide behind my guys and never step even one tile forwards to aid the guys killing the people/animals that are trying to rip them apart.
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>>1042538
Nothing based about gachatards, especially ones from escalatorland.
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>>1042627
it's usually because they aren't confident in their equipment, in my mind at least.
Compare them with southern caravan guards who will bravely aid you and sometimes solo the encounter
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>>1042655
Ok then what logic would steer a caravan hand when he sees a band of southern bandits move in to attack, the sellswords they paid to protect them forming a line to fight, a random noble army passing by deciding to assist, and just this fucking dumbass with just his clothes and a shitty club deciding that he's just going to whack a soldier in full metal armor on the back of the head with his shitty stick because "REEEEEE MY HOUSE NOT LIKE YOUR HOUSE I DON'T LIKE YOU!!! STOP HELPING MEEEEE!!!" which leads to the whole caravan getting slaughtered
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>>1042627
this is why you form up behind them every time unless you wanna keep them fresh for the future, hands are a disposable resource the game gives you on caravan contracts and wont be mad at you if they get mauled
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>>1042635
Unbased brainwashed npc.
>>
I try to learn this game but I have a problems so I chose Gladiator origin and I got very good traits on them, 2 strong (one spartan) and guy with Glorious Quickness has Iron Lungs and Huge.
I wonder if there is any way to kill enemies endlessly or easier, which would be the most effective.
I saw Qutal dagger + mace but I don't think using mace only to daze enemy is worth it. if someone else can do it. (or use a shield that is extremely good).
Do you have any ideas for the ultimate use of this trait?
>>
>>1042195
>>1042118
no because its not just about the numbers, its what you do with them.
strategy, gear, useable items.
>can't hit a guy
throw a net on him and surround him. use a bro with +hit on miss
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>>1043336
>Net an orc
>Surround him with 5 bros
>He dodges 10 simultaneous attacks
>Cleaves in a 360 and instantly kills 3 of my guys
Thanks bro.
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>>1043365
Sorry anon but this is actual shitter cope, he will not dodge 10 simultaneous attacks
Even if he does dodge by some miracle that round swing should not instakill people unless they are
A) near dead
B) wearing nothing
Accounting for bad rng is the game, you have enough control if you think to mitigate it against almost all enemies. At some point with enough playtime it stops being a factor entierly and you dont get mad at dice rolls
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>>1043370
"It is possible to commit no mistakes and still lose. That is not a weakness. That is bad game design."
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>>1043336
>Play xcom
>Missed a last hit? If you had a safety net, one 100% damage skill will save the day
>Play bb
>Enemy dodges your multiple 90% hits? Tough luck pal! Your bro died right after that? Lololol "should have dodged better"!
>>
Someone mod in mene faces into the gaem so i can have gigachad hedge knight
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Playing Battle Brothers feels like constantly recreating the forest battle from Kingdom of Heaven, at least to a noob like me. You may have a diverse group of hardened veterans, but you'll still eventually get jumped and lose a third of your party.
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>>1043374
>It is possible to commit no mistakes and still lose.
Actually, no. It's impossible to LOSE in BB if you commit no mistakes at all, even on Expert/Expert. You will take some casualties, but taking casualties is explicitly not a loss state in BB - it's a part of the core gameplay.
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>>1043534
Incorrect.
It is perfectly possible to miss every single 70% swing in an encounter.
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>>1043593
>It is perfectly possible to miss every single 70% swing in an encounter.
That's incredibly unlikely, but even if that happens - just retreat, duh.
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>>1043603
>your fight is going badly? Just ignore zone of control and retreat!
You are incredibly retarded.
>inb4 smoke bombs
I am fucking sure you don't have 3 smoke bombs equiped at your bros right now
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>>1043603
>Incredibly unlikely
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>>1043374
No, that is just life. And these situations where you dont hit anyone throughout a whole encounter dont actually happen
Getting mad over a whiffed attack by the time you're reaching 95% to hit is throughly pointless because by then your gear and brothers are both good enough for this to not be trouble
Bb's problems with game design are all about withholding information. Once you understand everything its much more enjoyable and you stop blaming the funny number generator because at the end of the day it does not actually decide the fight despite what it may seem

>>1043378
He SHOULD have dodged better. Or maybe you should have pulled him out in one way or another. Or geared him better. Or put somebody else if it was a particularly risky position to be
It becomes easy to gauge what the time to kill is on everyone eventually, with the exception of champion chosen and the like who definetly can just say "fuck you" and oneshot through a head hit if theyre under KF or have a good named weapon
Nets are a guaranteed 100% chance to work tool and this makes them immensly powerful not only because of the function of reducing enemy defences and initiative but also just to delay them on the approach and control where they can go. Firebombs serve a similar purpose with the damage being secondary to their ability to cause the enemy to shuffle around which buys your men more time to handle their friends piecemeal if you do it properly
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>>1043623
It's just bad design. Sorry I attacked a game you're a fanboy of, but, it's true.
>>
>>1043626
Great argument anon
>>
>>1043629
The game is 5 years old.
Pretty much every single negative review mentions the RNG. Even the positive reviews mention the excessive RNG.
Everyone who has played the game knows that it is a game with too much RNG.
I don't think there's going to be any new ground tread here anon.
>>
>>1043635
No, its a game with an excessively esoteric approach to its mechanics where you are supposed to figure critical info from loading screen tips and perk descriptions because the developers are weird (read: at times mildly retarded). Once this is kept in mind and you have the whole picture the in battle rng is not a problem
Recruit rng is annoying but not a problem unless you live stupidly and blow your full purse on a hedge knight before you're drowning in money instead of enrolling a cheaper professional who is still going to be a cut above a normal civvie
Terrain gen used to be fucking awful but is much more consistent nowadays due to camps actually having features which they have had for 2 years now
Event rng is stupid but only a factor for cultist origin
Named items are not a problem ever because you dont need them in the first place
There are actual problems that will never get fixed and areas where the game could be immensly improved but wont because overhype likes to be lazy
t. probably has 1000-2000 hours and does not know exactly due to pirating
>>
>>1043648
>t. probably has 1000-2000 hours and does not know exactly due to pirating
So a fanboy?
>>
Have to say, i find it hard to bother reading negative reviews about RNG in games since the nuCOM 2. People do get skewed perception of probabilities.
>>
>>1043655
No, somebody who has a much better understanding of the game than you do because he played it longet
>>
>>1043657
Sure thing anon. :)
What mechanic allows the AI to command 20 units whilst you can only command 12?
Or is it just because the game is rigged against the player? :)
>>
>>1043648
>he doesnt spend all his cash on hedgies
holy casual beginneroni
>>
>>1043663
The same dynamic that allows the player to switch gear around to deal with the opposition the best, have builds and 11 levels worth of perks that are actually going to do something for the brother.
The same mechanic that allows you to have actual good nimble and BF, dogs, nets, a banner with rally, better weapons, make far better use of berserk and KF than the AI usually can, indomitable, tanks in general, spearwalling to make enemies go where you want them, making better use of surrounding and terrain because you have an actual head, bombs, potions, strange mushrooms, quickhands
>>
>>1043670
So, basically just the usual fanboy response of "literally thousands of other people are wrong, and missing 5 70% attacks in a row is a skill issue"?
>>
>>1043684
If you put yourself into a position where a missed swing has the potential to result in an unacceptable outcome, its a skill issue. If you engage an enemy warband you aren't sure you can beat and then you end up taking heavy casualties, its a skill issue.

This game is not about the swing, its about managing everything that leads up to the swing.
>>
>>1043710
Ah yes, the "Just don't put yourself in a position where you rely upon hitting 5 70% hits a row".
:)
>>
>>1043724
>Just don't put yourself in a position where you rely upon hitting 5 70% hits a row
Yeah that has like a 16% chance of happening. Relying on that is retarded.
>>
>>1043727
So, in a game where 75% is considered as close to certain as possible, a 16% chance of something happening is an unacceptable amount of risk?
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>>1043684
>missing 5 70% attacks in a row is a skill issue
If misssing 5 attacks (so one focused turn of 2 brothers with 4 ap weapons + reach weapon) somehow results in a man getting splattered (which it doesnt) you are absolutely at fault because enemies generally cant oneshot you unless they are recieving stacking damage buffs like some sort of warrior champion or barbarian king champion will, and those people can flat out be rendered flaccid by 1 good bro with a whip forcing them to punch instead of swing
Even if you miss with these 3 people whilst focusing down a nomad leader or some shit elsewhere you are presumably making overall progress by killing elsewhere, dropping enemy morale and increasing yours, which makes it both easier to land hits and harder for the enemy to land theirs unless they are undead
Furthermore if an enemy does bring one man about whom you greatly care about into risk, there are numerous ways to make a rescue

>>1043724
Yes :)

>>1043731
Again, how does us missing for a single turn guarantee the enemy will hit? How does the enemy hitting once relate to instant death unless we are looking at very specific cases? How does this override all other factors that come into play during a fight that nudge the numbers to our advantage or theirs?
>>
>>1043619
>Just ignore zone of control and retreat!
Yup. You'll probably lose a few bros, but if you find that it's IMPOSSIBLE TO HIT ANYTHING - it's a reasonable solution, and it's not too hard to rebound from the losses.

>>1043620
Option A:
the hitchance percentages lie to you and the RNG secretely decided to bully (you). We know for a fact that this is a delusion.
Option B:
12 bros doing at least 1 70% swing per round on each round from the 2nd one, until the typical 5th rounds of combat, for a total of 48 rolls. The chance of this occurrence is 7,9766443 x 10^(−26). You should play ALL the lottery if stumble over something this rare.
>>
>>1043746
>>1043741
Admitting a game has faults doesn't mean it's a bad game anons. :)
Fanboyism is just sad!
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>>1043746
>it's not too hard to rebound from the losses
You cant be serious...
Is it 'easy'? Yes. But what for did I grind all this armour (which will be lost), those bros? It will take hours upon hours to recover for no mistake of my own, and just rng fucking me over.
>>
>>1043532
Thats not Robin Hood?
>>
>>1043758
For you anon, yes, of course.
But for somebody as skilled and knowledgable about the game as this hardcore Battle Brothers veteran, it's nothing at all. One day perhaps you'll possess a modicum of his skill. But today is not that day.
>>
>>1043746
NTA yes its possible to rebound and isnt that hard even, but is it fun tho?
>>
>>1043749
We are just in disagreement over what the faults are

>>1043758
Well it really depends on who has died and how. Often you DO have ways to pull out before they're fucked since again people generally dont get oneshot
>rotate
>footwork
>shield bash (either by the brother himself or someone else)
>pike repel
>smoke
>(to an extent) taunt
If the bro was nimble then all that was really lost was he himself unless he wore named or assassin mail. Its never good to lose such high level people since they can just be put in reserve and pulled out when needed (if they were presumably shit, then to die in a hard fight) but if you are playing past day 150-200 its not like the game has any meaning most of the time, progress has slowed down to a crawl and you're just looking for ever more busted bros and named items until you get bored and retire
Blacksmith thankfuly scrapes armor off dead people and makes named shields reusable if they get broken so there's that
>>
if it's my first time playing this game should I get the DLCs? or is the game good with out them?
>>
>>1043836
The game is good without the DLCs. The DLCs just add more content that you eventually will want.
>>
>>1043836
Also get some QOL mods that fix the some of the bizarre Dev choices.
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>>1043836
Get'em, they add both more flavor and more content.
>>
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>>1043836
>he is actually asking if he should get the dlc

purses lips
>>
>>1043629
>>1043626
>2
>>1043623
>>1043620
I dont get the appeal of this game. Its just fire emblem with a worse art style
>>
>>1043854
which mods would that be?
>>
>>1042225
>>is actually just awkward and quiet with an unhealthy obsession with people's lips always staring at your lips and mumbling "hmm pursed lips" to himself in almost every conversation
iktf anon
>>
>>1043916
None of them at first
Then quicker
Autopause
Settlment situation tooltips
That one that lets you switch between bag items without needing to open the inventory
Possibly show enemy stats
Thats all you need
>>
>>1043648
>he doesn't do the early game lw hedge knight rush to get the ultra beefed up party of squire + 2 gigachad frontliners
>>
>>1044055
wait what? how do you do this? TEACH ME THE WAYs
>>
>>1044111
start with a 3 battle training plan, find groups of 7 thugs and lure them into forests, camp in corridor or holes where only one can engage you at any moment, repeat until you get level 7
lone wolf origin has an event where you get a freebie squire if you're still alone when the event fire
by that point you should have saved up enough money to buy a hedgie, that's 4-8k depending on your equipment, now that your lw is all beefed up he can carry the battle while the other 2 mop up any stragglers until they can stand on their own then you farm arena to get weapon and plates
buy dogs, do caravan contracts to get 4 free meatshields to save on tools and health
>>
>>1043724
>Ah yes, the "Just don't put yourself in a position where you rely upon hitting 5 70% hits a row".
If it's a "you need to hit 5 70% hits in a row or you lose the encounter" - then yes, you need to stop doing that, that's being bad at the game.

>>1043758
>>1043776
>- This game makes it impossible without insane luck! You can make no mistakes and still lose and this happens all the time.
>- No, that's not true.
>- Ummm okay but you can make no mistakes and have UNFUN things happen all the time!
Stop playing BB, return back to HoI4 with your tranny mods and leave this thread forever.

>>1043684
>literally thousands of other people are wrong
Literally thousands of other people post their screencaps of day 200 companies with maxed out bros and complain about how it gets boring. Git gewd.
>>
>>1044545
Why would you play an unfun game anon, are you ok ?
>>
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whoops, sorry Cujo
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>>1044742
damn anon share some reds with the rest of the class
>>
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>>1044829
it's not legit I have champ chance cranked among other things
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>>1044836
>fighting a company of Orc Battle Bros
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>>1044836
>>
>>1044545
Lmao, this level of fanboy is just sad
>>
How are you supposed to stop Barbarians from just instantly destroying your shields? Or is this another one of those enemy types that the developers added for you to just avoid and not bother with?
>>
dont reply to bait
>>
>>1044936
>Anyone pointing out well-known faults of the game is bait
lmao
>>
>>1044935
Shield expert for bros whom you want to lock in into using one greatly reduces shield damage and makes it not worth the trouble if you dont have an axe plus mastery. If an enemy is spending his AP to try and destroy your shield with his weapon and its not an axe that's actually greatly in your favour since he just blew his whole turn often doing effectively fuckall instead of trying to actually hit you
In addition different shields have different durability. 2 extremes are Adargas (the light wooden southern square shields) who are immensly brittle and easy to break and Sipars (the southern round metal ones) which are immensly hardy, which is one argument for bringing a sipar instead of a heater if you anticipate the enemy is going to spend his time trying to remove your mdef. The shields warriors use are shit but are harder to break than any other which is why some people still whip them out on occasion
>Or is this another one of those enemy types that the developers added for you to just avoid and not bother with?
Like whom though
>>
>>1044935
I'd much prefer the barbs spend their turn/s attacking a shield rather than the bro behind the shield. You can always carry backup shields in your pocket but the actual answer is that you're not supposed to have shields on every one of your bros so you can actually kill your enemies before they inevitably kill you
>>
>>1044950
https://old.reddit.com/r/BattleBrothers/comments/ufunk0/why_bother/
>>
>>1044960
I feel like my dudes basically die in 2 hits unless they have a shield.
>>
>>1044967
They do die real fast, especially without raider gear and double especially before level 7 with nimble/battleforged

Things you should have by the time you're fighting more than one or two reavers
>>
>>1044972
So, I have to spend the start of the game building my guys sub-optimally so they're useful later without any real indication I should play in this counter-intuitive way?
>>
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>>1044976
What did you mean by this? The only "sub-optimal" thing youd avoid doing is not taking shield expert on everyone
>>
>>1044963
Gunnerbros (or whatever other form of ranged support you have, gun just works best) and polearm dancing
Net like usual since auxilia are hot garbage (pure savants are worse)
Hug them so they cant spawn saplings and break shield (this is a very very dumb fight)
Just have someone nimble with some form of ranged defence stand up to bait throws and dont waste fatigue if you see that its impossible to seperate or secure a kill before they reform
Though just building a preference to hate some fights is a very real thing, i usually just cheat on the biggest goblin camps by luring unholds to beat the living hell out of them and then kill the unholds instead of trying to deal with uphill wolfriders and shamans
>>
>>1044978
Unless you're reading guides on your first playthrough, you're going to be using shields, thinking it's working fine and building characters around that, and then the game is suddenly going to throw enemies that completely counter it without warning or much you can really do about it but get wiped and start again.
Expecting the player to read guides to know what's coming, or else just fail is kinda bad design, desu.
>>
>>1044981
The game filtered shield use before the warriors of the north expansion. Without knowing how the drop system works you wouldnt think to gang stab people with gear you want either, which you basically need to do to progress, I know since that filtered me on my first few runs.

The game is a roguelike, you fail and then you start over with new information
>>
>>1044984
The game doesn't advertise itself a roguelike literally anywhere.
>>
The crafting system in bb is so rough I dont know why most of the loot items are in the game. There are really only a few items you will realy seek to craft.
>>
>>1044984
>he doesnt trademaxx to buy the shit he wants and skip all the bullshit
>>
Is it worth it to take a disowned noble just for hope that he will get regent event?
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>>1044963
Go back faggot
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>>1041314
So, I ended up fixing that old problem of BB not working I just had to update some drivers
Long story short, I've finished the tutorial and I've already suffered like three casualties and now one of my first recruits became a total retard after recovering
What am I doing wrong? I was expecting an hard game, not having to deal with a warband of squishy units
Any tips? I'm considering starting from scratch
>>
>>1045163
It's entirely RNG. Especially before you have any tools to mitigate the wild RNG.
Just restart, it's not unusual to reroll half a dozen times to get the rolls you want.
>>
>>1045059
Used to be way the fuck worse before BD, now most potions are actually really good instead of nigh useless even if you most of the time just drop money in the south instead of making them. Poison is still shit

>>1045111
The what
You hire disowned nobles for the potential good hybrid material

>>1045163
This is normal and people will die a lot in the early game, its 100% expected and part of the whole thing
Tips: buy hats and hoods for everyone since a bare head risks decapitation or getting obliterated by a flail, field as many as you can equip (so get to 12 men asap), try to follow and complete ambitions since renown makes people pay you good money for your work, pick through the discounted gear in the market of a large settlment for a good deal, try useing reach weapons (pitchforks warforks etc) to deliver damage from a distance early on
>>
>>1045178
>this is what is called great game design
I hate early game so much its unreal
>>
>>1045178
this nigga cant perfect 7 thugs lol
>>
>>1045163
Get used to people dying, especially when youre unsure of your own and your enemies capabilities

Give everyone that you care about a polearm so theyre safe while they level

give everyone else shields and spears until their matk is decent, like 70 and then give them a real weapon

Anyone with better armor than you should be stabbed to death with the daggers that all your bros should be carrying

Outside of very basic very cheap equipment all of your money should be spent playing gacha with recruits, ideally with good backgrounds(Ie; anything military like raider/hedge knight/sellsword/etc)

iirc, the basic tutorial origin where you fight hogger is an impossible to lose fight so you can actually just let hogger beat you to 1hp while you gradually dagger him to death for his good armor
>>
>>1045163
My best advice in the early game is to get exactly as many people as you can afford to gear and definitely no more. You want a bare minimum of 40 armor on both body and head, preferably more. Contracts scale to the amount of people you have, so having some random farmer fuck in rags with a club makes the game harder but dies if he gets touched. Shields and spears are key until you know what you are doing enough to run dual grip and 2hers early game since spears give a heavy matk bonus and thugs have little enough armor that 1h spears can do work. Stabby polearms, even pitchforks, are also very useful early on. A front line with shields and a few pitchforks can get you through most thug fights, just remember to shieldwall if anybody you care about it hurt bad.

>>1045178
I almost never have to restart early game and I play ironman. Thugs are cake if you know what you are doing even with shit early game recruits. That's a you problem bud.
>>
been waiting for the legends mod update
it hurts, bros

any of you discord joiners have an idea on the ETA of Arrival?
Really hyped to play the new dlc but l just can't revert to a legends free game
>>
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>>1045178
>>1045194
I cant believe you guys hate early game, once you hit day 50 your bros are already Fatalities are unlikely and you're just grinding for levels with the raider gear/noble party gear

The very beginning of battle bros where you use whatever weapons you have available wth bros that cant do anything is peak fun.
>>
>>1045202
Apparently a week or two
>>
>>1045199
>Outside of very basic very cheap equipment all of your money should be spent playing gacha with recruits
Nah anon, dont use those shitty barb hammers and maces if you're sitting on 7k crowns and just fishing for expensive recruits, just drop 2 or 3 in a weaponsmith and get something actually lethal
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>>1045205
thanks boss
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>>1045205
>2 weeks
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>oh a 2 skull serpent contract, no problem
>it's in a fucking swamp
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>>1045178
>>1045188
>>1045199
>>1045200
That's pretty much what I considered doing, which is also similar to what I used to do in M&B
>hunt down barbarians/bandits/whatever
>get gold and loot
>get more men
>try to treasure those who survive these encounters, focus on those that get shit done and don't have crippling debuffs
>rinse and repeat until I can get more gear for them or even better recruits
>people with severe afflictions such as the aforementioned retard are treated as cannon fodder
>once I have a somewhat decent party with good equipment and skills, I could consider getting involved in bigger stuff such as civil wars or anything the game will have to offer
On a sidenote, I tried that scenario with the goblin riders and holy shit I wasn't expecting those fuckers to be this tough, I've managed to pull it off only because of superior armor and some lucky glaive hits
Any tips about other bullshit enemies?
>>
>>1045286
Scenarios are sort of a half baked feature, the default loadout you're given is not the best one for the fight so feel free to try all of the line battles with and without tweaking
Because the brothers you are given are all perkless and only average know that in a real fight you'll probably perform far better as long as your gear isnt vastly inferior
>>
>>1045224
>he does not have pathfinder on all his bros to find position with good terrain
Ngmi
>>
>>1045286
Stats and armour. Thats pretty much it. They are incredibly weak in late game against melee bros, but in early-mid game they fucking shred your bros. Your 105 durability armour can be broken in about 1 turn if you are unlucky, and if after rider death game spawns a wolf it can kill a bro you are trying to save same turn.
Also they like to flank your archers, taking a long path around you. If you move your archers with the frontline and position your melee bros to intercept their attempts to tie your back line in melee, they will continue to circle around you, giving you time to clear the rest of the goblins up. If there are not many riders, they will just run after you killed goblin frontline without even touching your bros in combat. If there are a lot of riders and they don't run, poke them with archers from safety or bait them to commit.
>>
test
>>
>spend 500 crowns on bro
>fight vs thralls same day
>he gets 3 throwing axes to the dome
>>
>>1045656
>500
my 8k swordmaster got domed by 2 marksmen the first battle after hiring him
>>
>>1045814
Swordmasters are nice, but penalty to both hp and FAT makes them unbearable for me
>>
>>1044981
>Expecting the player to read guides to know what's coming, or else just fail is kinda bad design, desu.
or the game just isn't balanced around the first playthrough, rather around people who are gonna put massive amounts of time in
ever play Isaac? Gungeon? Mordheim? Hades? Dark Souls? any game made before 2000?
I'm kinda mindblown this is your first encounter with the concept hey, but I guess we all start somewhere
>>
>>1045203
>The very beginning of battle bros where you use whatever weapons you have available wth bros that cant do anything is peak fun.
This but it's after getting raider gear but before nimble/bf comes online.
>>
Is Dodge any good? I never see anyone recommending it.
>>
>>1046202
It's functional, and way cheaper than superheavy gear that makes Battleforged click - so naturally it's nowhere near as good as going full BF. I do take it on my nimble shooters though, along with Anticipation.
>>
>>1045484
Post company
>>
So guys, what was in the tree?
>>
>>1046202
it's great early game and for like 1/100 dudes lategame
>>
>>1045224
swamps can be your best friend. turning obvious losses into easy wins.
>>
they should make the strike down survival closer to 70% instead of 30%
>>
I'm tired of playing the game properly. I'm going to play a campaign as such:
>Not Ironman
>Veteran/Veteran/Veteran
>Barbarian Origin
>Name my company the Varangian Vanguard
>Larp-RP to focus on southern states/gear, equipping aesthetically armour and weapons for this
>Keep my starting guys alive no matter what via saves
>And I'm gonna like it
This mindbreak brought to you by Necrosavant ambushes
>>
>>1046325
My last campaign was like that and I didn't even had to reload all that much. Except for arena - fuck arena.
>>
>>1046325
That's literally my current campaign, only I did accept the eventual death of one of the starting barbs on day 60-80-ish, when he had around 100 kills.

Two of the starting motherfuckers are very mDef-starved, and this one was not even getting enough Ini or HP, so although his mAtt was through the roof, Dodge-Nimble was barely managing to keep him alive most of the time.
>>
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>>1046215
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>>1044984
idk if it's just me and I need to go back to playing games blind with out looking shit up but i never feel like i get new information. i just feel like I failed with out really knowing why. it also feels like i could just look up all that info instead of wasting time doing trial and error on basic things.
>>
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After 500 hours I only just realized that strange meat is only eaten if you have no other food, whereas everything else is eaten based on time before rotting. That explains a lot about poorly calculated food consumption when in the wilderness.
>>
>tfw Battle Brothers made me realize how fragile the human body is and now I exercise caution on my surroundings
This game might've saved my life and I wouldn't even know it. Masterpiece.
>>
>>1046592
its both fragile and extremely resilient fren. seeing it survive with realitevly few injuries after getting hit by a train, ragdoll head hit during freefall and numerous head traumas, along with seeing how strong immune system in Rimworld.
>>
>Oathtakers day 20
>Game gives me towns with 0 contracts or they are caravans (with no enemies)
>Good cash from trade though
>Underestimate how bad 'no exp from allied kills' oath really is
>Another caravan mission
>But this time there are 6 orcs and an orc warrior (I have 10 bros)
>Almost all my bros are sub 60 matk and game didnt even gave me weapons, so I only have toothsticks
>Try to tank warrior with my starter bro - all armour gone turn one
>Try to pile on warrior to save him - orc proceeds to just double tap one of my bros
>My spears cant hurt him
I didnt even know they can spawn so early in the game on normal contract... Are you supposed to just run at this moment? Scaling in this game is truely bizarre...
>>
>>1046711
Skill issue
Just git gud
xD
>>
>Are you supposed to just run at this moment?
Yes. Always be ready to run if you see a group you clearly can't find without taking heavy casualties. Caravans missions are always potentially dangerous, sometimes literally nothing happens and it's free money, sometimes you run into 5 groups of enemies one after another, and sometimes you get attacked by a random wandering group that is far too powerful.
>>
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>>1046730
>it's free money

Caravans pay so little for the time investment i'd avoid them unless I was specifically trying to buy a famed item desu.
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>>1046202
Resident ini build shill here, imo its a perk thats easy to misue, misunderstand or misquantify since its actual value is hard to measure, you can only approximate
Dodge gives you more stats. Its not supposed to be a substitute for mdef but something that supplements it. Consider pic related, their base defenses are high for an enemy but only subpar to average for a mid to late game front line brother, yet due to dodge they can feel like a budget swordmaster in how hard they are to land a hit on because the effective mdef is getting bumped up to something like 37-40. You can do the same thing with any semi decent thief or anyone with a good starting ini roll or the trait that boosts it but often better than assassins can because you have the hyena pelt and they dont on top of more hp and possibility of going 2h if you want since there's some synergy there by making your turns flow better if there's a fast man with a big hammer, though really any weapon works as long as you arent using a mansplitter or berserker chain thats going to kill the brothers speed due to weight
Repeating myself from before but ini works in breakpoints, you're either quicker than the enemy or you arent, and the numbers are close enough that the amount of decent levelup points needed to invest is often 2 or 3 to get to a stage where you're going faster than any non beast depending on the amount you're weighting the brother down
Other use cases are early people who you dont expect much of so you just want more stat points now (much like gifted its sort of a powerspike perk) or something taken on backliners because you have fuckall rdef, want some and are thinking its going to do better than anticipation. Dodge relentless arent an autopick together neither is dodge nimble
A fringe build that has started to emerge is a no fat bf dodge who is like the standard ungodly lame metafag pathfinder qh mastery 2h but takes dodge brawny and named armor to get monstrous stats
>>
noob here
I got ambushed and btfo by a guy with an extremely long sword, what weapon is that? I can't find it in the wiki
>>
>>1046806
could you illustrate it or describe further
what enemy was it
>>
>>1046806
Did it look like this?
>>
>>1046856
>>
>>1046806
It was probably a warbrand
>>
>>1041739
this is a lie, comebacks are not part of the game
>>
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>solid run
>just got into the noble war on a burn and pillage for 4 days mission
>doing well, getting some armor upgrades
>enemy spotted sound, instantly attacked before I could react even on 1x speed
>ambushed by a 18 man enemy battalion in the forest
>totally surrounded and weak from my last battle
>playing with ironman turned on so not even alt-F4 can save me
Well, there went that save.
>>
>>1047416
>ambushed by a 18 man enemy battalion in the forest
invest into tiddy woman who sees further
dont go into forest at night
>playing with ironman turned on so not even alt-F4 can save me
reload the save but before battle put everyone you love dearly into reserve, leave the others
>>
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>>1046732
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>>1047416
>he doesn't kow about endng it in the task-manager
>>
>>1047550
know**
>>
>>1047550
Game autosaves when you get ambushed, so unless you keep backups the only way out is to escape, win, or do the reserves trick to escape. Unless there is some task manager exploit I haven't heard of?
>>
>>1042225
my personal favorite moment is that one event where some supplies spoil and the text mentions about how the bread has gone black from mould, with the cap pointing after throwing it away and telling the company about how "your insides would look like that if you ate it" like he's dealing with 8 year olds who dont understand the world yet and not grown men who may or may not come from a dubious background with recorded kill counts in double or triple digits since they joined
>>
>>1046738
what
>>
>>1047701
What what
>>
>>1047556
that's dumb
>>
>Start a new game
>Two asthmatics out of 3
Why are traits like this even in the pool for the starter crew? They know I'll just restart.
>>
>>1047729
Skill issue, the game has no issues with RNG. :)
>>
>>1047556
There is a chance you will roll better terrain after reloading, but yes, ironman runs tend to be deadly.
>>
>>1047416
You could probably pick a direction and fight through since when ambushers are likewise scattered about, especially if you just throw all dogs out turn 1
>>
>>1043741
>enemies can't one shot you
You are either a troll or you never played the game. Tons of threads have been full of posts with people complaining that Barbarian Chosen, Orcs, Bandit Marksmen, Southerners, the splitty rock fucks, and hedge knights being able to just flat out one shot a bro even with nimble or battle forged.

The game is rigged too heavily towards enemies with how much RNG there is.
>>
>>1048122
Nah. Quit being a bitch or go play something else.
>>
>>1048129
Nah faggot, I like the game, I'm just not a blind fanboy.
>>
>>1048122
It is flat out mathematically impossible for a nimble bro with any solid amount of hitpoints or a well suited bf to get oneshot by any of those unless we are talking about the specific cases of headshots from champion Chosen, champion Barbarian kings, champion Hedge knights and champion Executioners because the latter 3 in particular already have perks that increase their base damage dealt which becomes even more lethal when they get the passive champion bonus on top and can get even worse if they are under killing frenzy or have a named weapon
Bringing up marksmen post level 7 is particularly strange since nimble just reduces a crossbow bolt into a glancing hit and high armor a bf man will have will likewise reduce it to nothing because it doesnt matter you have 75% ignore from mastery if the passive dr from leftover durability is so large that it eats all the hp damage. When you shoot a knight or barb king with a better crossbow than what marksmen have the same thing happens and repeated hits are needed to actually start wounding them
Nimble bros CAN get deleted by some very specific attacks if you didnt take steel brow, but you have yourself to blame for that
>>
>>1042195
are there other games that feel like a single player gacha?
>>
>>1048146
>It's impossible for people to get one shot unless the RNG says they get one shot now

Anon you really don't need to spend 4x as much text saying what I already said
>>
>>1048158
Library of Ruina has gacha mechanics with burning pages to get new attacks and equipment.
>>
>>1048160
Stupid faggot do you want me to run the numbers in order to prove you wrong
I can do it
>>
so do you pretty much just have to stay out of the north until you at least get raider armor? i keep losing men to thralls chucking spears. i can kill nomad cutthroats and outlaws, but enemy warhounds tank 5 hits then i eat 6 throwing axes to the head
>>
>>1048234
you dont have to but probably want to fight either brigands or nomads first since all you're really getting from barbarians that you wont find elsewhere is the reaver throwing weapons and their two handed maces and hammers
>>
>>1048234
Is there even anything really worth fighting barbarians for?
All their gear has some of the worst Durability/Fatigue ratios in the game, in exchange for not even having all that high durability to begin with.
>>
>>1048340
Reavers carry good weapons and the best throwing weapons in the game
>>
>>1048340
they drop treasure of course
>>
>>1048340
the two handed maces and hammers are easy to come by but really really bad compared to proper top tier ones you get from the store
chosen axes and cleavers are pretty good, latter more than the former
champion chosen being fairly common means you might get an easy named item from a wandering group
reaver throwables already mentioned if you're into that
people who get actual armor upgrades from chosen are either fighting them at like day 25 or are playing themselves through extreme furgality since its all fucking terrible, use for fashion not for function
>>
>>1048196
Go ahead, I won't really care since I know you're going to cherrypick and I'll just not reply lol
>>
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>go to play any other game
>get bored
>return to Battle Brothers
I've been on this cycle for like 3-4 years now and BB is now my most played game by a large margin. I don't know if it's a gambling addiction or if this is just a straight up amazing game or a little bit of both, but I just keep coming back every time.
>>
>>1048799
same but with x piratez
at some point i lose all interest in bb
>>
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Built a fortress with the stronghold mod, and within less than a day these lads attacked. I have no real hope of defeating them. Is this normal, or is it because I built too close to a city?
>>
>>1048863
If you build close to a city the nobles will attack you but youll always be attacked by a similarily strong party, depending on where you set up shot. Whether that be barbs/orcs/undead/etc
>>
>>1048340
big hitty sticks
>>
>>1048863
it's normal, when you first set up you'll get smacked with a strong party from the closest lair just to put you in your place
mine was orcs T.T
>>
>>1048869
>>1049006
I went ahead and abandoned the one in the image and set up a new one in the wilderness and had a group of 23ish orcs attack, with about 13 warriors and only 3 berserkers plus a warlord. Much easier fight than that noble army would have been. I wonder if there is a good amount of RNG in the attacking group strength, or if the noble armies in the mod are just overtuned.

Or maybe I just overestimate the strength of noble troops since I haven't fought them since my company was a hell of a lot weaker.
>>
>>1042118
Xcom has fake percentage values and Bb has real ones. Xcom tricks you with fake values to make you feel good and bb leaves it. It's failure of human brain to comprehend randomness. We had a thread on /vrpg/ a week where one retard defended xcom system.
>>
>>1049015
Orcs are without a doubt easier considering they lack archers, polearms and proper bannermen when both of those units primarily suffer from morale.

The nobles would have been far more lucrative
>>
I downloaded game from scratch, but new update won't activate. Even tried removing mods from game folder but its still the same. I get new classes like oathtaker in game but can't select new origin start or get new events.
>>
Is this game good? Should I play it? Can one you of buy money for it me?
>>
>>1049035
hello I'm an Arabian Prince and I bought everyone in the world a copy of every game on gog. no need to thank me.
>>
>>1049035
Pirate it, it's just this easy.
>>
Whats that mod anon from previous thread showed with custom battles?
>>
>>1048799
Same case here
>>
Did they ever fix the RNG in this game?
>>
how do i stop rage restarting after losing a bro i like
>>
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>>1049231
what the fuck
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>>1049023
wait what's wrong with the xcom system? or is it just a real vs fake randomness thing where real randomness is always better
>>
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>>1049231
>>1049275
>>
>>1049023
>>1049288
what do you mean by fake randomness? like my chance to hit goes down the more times i hit and vice versa until it resets? basically fast adaptation?
>>
Rigged RNG and the massive anti-player bias really kill this game sometimes.
>>
>>1049288
>>1049308
I assume they talk about how XCOM has hidden modifiers at lower difficulties (including normal IIRC) where your rolls are artificially boosted to help keep retards like >>1049340 from bitching about rigged RNG until they are experienced enough in the game to understand how RNG works.
>>
>Fight nomads outside of desert. They bring their own sand to throw at people.
>Repair ancient weapons and armor with already tarnished and rotted wood to ensure it's just as decayed as before.
>>
Is there any mod that fixes the drop rate with armor?
Having to intentionally gimp your guys and not even getting armor out of it is just shit design.
>>
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>>1049400
>Having to intentionally gimp your guys
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>>1049400
northern raiders get another chance to loot everything that drops even if it was destroyed during a fight
gimp them exactly how though? by avoiding to attack someone who's threatening for his armor? if its some raider with a longaxe you just go ahead and kill him because the threat of him hitting and killing someone is much greater than the benefit his rusty 110 mail would bring when you can buy better discounted in a marketplace for like 200 crowns. if its some guy with a greataxe who might start to spin or anyone else with a 2h you presumably have whips at this point to bring out for the situation and spam disarm. otherwise its supposed to be something done opportunisticaly
only enemy that is complete torment to dagger down are assassins with facemask because they've got max nimble
>>
>>1049366
Imagine thinking that fucking Battle Brothers doesn't have bullshit RNG when it's literally one of the most known things about the game.
>>
>>1049449
Imagine being this fucking dumb
>oh nooooo I missed 3 90s in a row in a game where you roll the dice literally tens of thousands of times that is STATISTICALLY IMPOSSIBLE RIGGED RNG
>>
>>1049400
yeah it's called Origin Customiser, one of the settings tweaks drop rate
do ten goddamn seconds of looking next time
>>
>Bringand leader killed half of my squad and ran away
I hate this game and everyone in it.
>>
>>1049449
There are some truly egregous instances like Hexen, but otherwise it doesn't seem THAT random.
>>
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What the shit is happening here? How is skelebro cutting through like 200 health in one mean slice? Is there some weird interaction between decapitate and damage bonuses that nobody knows about or what
>>
>>1049694
how does he do these battles? what mod.
>>
>>1049694
Why does the conqueror even have shield expert? He cant spawn with a shield
>>
>>1049449
Rng is shit in bb but its 'fair' in numbers
What is unfair is that enemy does not care about loses, but a few lucky hits can wreck you up.
>>
>>1049694
Wiki says the conqueror has a straight 35% bonus to damage, then decap is giving another 25%-50% damage boost, then Executioner gives another 20%. If it hits the head, it gets another 50% damage boost since Madmen do not have Steel Brow. IIRC damage bonuses are additive, so that's up to 255% bonus damage on a hit to the head with a 50% decap bonus. On a max roll damage swing, that's 204 damage.
>>
>>1049725
Not only that but the enemy has way rolls than you do. Installing the mod that changes hit/miss % from 95/5 to 99/1 has made the game much more fun
>>
>>1049725
getting struck down with a perm injury is only 33%, should be 80%. hitting retreat should give you plus 25% melee defense or something, you should be able to just run away sometimes without having a full wipe
>>
>>1049734
80 percent would result in people never dying but the way retreat works right now is horrid due to the jank ai that cant path to the edge without tripping on itself half the time
>>
>>1049746
>80 percent would result in people never dying
i dont know the exact odds but feels like at least a quarter of deaths are fatalities which dont even allow for a chance of strike down. currently the rate of permanent injuries is like 15% because of how often bros get their head caved in. also on the wiki it says bros that are fleeing are never struck down too
>>
>>1049734
There's already surgeon that guarantee struckdown on the first time.

The real problem IMO is that new recruits never have high level. In, say, new XCOM your precious colonels might be pretty mortal, but you get a new one periodically from various events. You lose a level 8 bro on day 100, you probably not getting one back. You'd think ongoing fighting would boost your recruitment pool somewhat.
>>
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>>1048624
Ok
For the sake of making this simpler for myself i will only be looking at nimble and not bothering with armor damage so the brother will be completely naked. In a real scenario you are wearing something and even bog standard mail combo will muffle the first strike to some extent depending on the stats of the attack
Everything will maxroll and be a head hit in order to simulate the absolute worst situation imaginable against this nudist nimble bro whom has 90 to 100 health. The numbers with brow can also be thought of as body hits with the exception of the berserker 1h axe due to Chop
>Chosen (skullmace)
(70+20)+50%=135
54 damage to bare head without brow
36 with
>Chosen (skullhammer)
(65+20)+50%=127
51 without brow
34 with
>Chosen (axe)
90+50%=135
Secondary attack 90-50%=45
Without brow the primary hit is reduced to 54 and the secondary to 18
With brow its 36 and 18
>Chosen (warblade)
80+50%=120
Without brow its 48+48
With brow its 32+32
>Warrior (cleaver)
70+10%=77+50%=115
Without brow its 46+46
With brow its 31+31
>Berserker (1h axe)
This one is absurd because it gets perfect conditions in this black swan event of double head hits
65+45%(double grip and innte bonus)=94
94+100% without brow for 188 that nimble will reduce to 75, but 75+75 is still far too much without any hat
94+50% with brow for 141 that nimble will reduce to 56+56
>Mansplitter Warlord
120+30%=156 base damage
156+50%=234
Secondary attack 78
Without brow its 94 and 31
With brow 62 and 31
>Marksman (crossbow)
60+50%=90
36 without brow
24 with
>Nomad leader (2h scimmy)
Refer to the chosen warblade entry
>Ifrit (size 3)
135+50%=202
Without brow 81
With brow its 54
>Hedge knight (2h flanged)
(95+20)+20%=138+50%=207
Without brow this is 83
With brow its 55
BONUS
>Brigand leader (Greatsword)
(100+20)+50%=180
Without brow this is 72
With brow its 48
>Lindwurm bite
140+50%=210
Without brow this is 84
With brow its 56
>Arbelaster heavy crossbow
70+50%=105
Without brow this is 42
With brow its 28
>>
>>1049725
I think the biggest issue BB has is that the AI acts very 'gamey'.
You have to care about your guys dying, or taking injuries that render them unable to fight for 4 days, or getting equipment busted.
AI doesn't, and will just suicide rush guys at you in order to take out 1 of your bros.
AI also seems to know the MD and RD of all your bros, and focus on the weakest ones in a way that's kinda unrealistic, especially for beasts and mindless zombies.
No idea how they'd fix that shit without making it too easy. But, most of the bulllshit moments I feel are enemies doing shit like that without any real regard for their own survival.
>>
>>1049843
True, it's driving me nuts. Would be better if everyone had random stats, random perks, attack preferences. Or it's just you fight againts the same guys everytime.
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>>1049843
>>1049951
It's kinda funny, the moment your bro has big rdef, AI is like Okey and never targets him again, at least it's feels that way. Maybe a person's threat value would be a nice addition, I dunno.
>>
>>1049843
Never seen the AI suiciding itself unless it's a dumb monster, other humans respect your bros
Actually it tries to flank and get to your backline wayyyyy too much for its own good
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>>1049694
>those madman screams
jesus fuck
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>>1049015
There is in fact no rng in the combat difficulty, though it does scale to your strength
I'll do some semi fixed semi scaling thing in the next update, once I get around to completing the UI stuff
>>
>>1048160
That's not how numbers or the damage model works
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>>1049694
never seen either of these and Ive played the game a lot
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>>1049785
Some backgrounds can come at a higher level but due to overhype's intense paranoia of making things too strong its only up to level 4 iirc. Sometimes this paranoia is to the game's benefit and sometimes not, see how gimped poison still is whilst they made consumables actually worthwhile with BD
That said its fairly possible to make a bro soak xp hard at that point
>take student
>take training grounds buff of choice
>buy one or more of these at a southern alchemist (they go for around 800-900 crowns which is no money at all this late and give +100% xp for 3 fights)
>find an ungodly amount of shit to maximize investment, like swarms of lower tier undead or brigands or anything low threat that you can lure together to stack into a large fight that shouldnt be trouble
>tweak the roster around according to the fight, experience from every kill is distributed among every man on the field with the one doing the finishing blow taking a larger share so if you can still slaughter them with 8 or 9 men instead of 12-16 that's to your benefit - this is a good habit in general
At the same time there's no reason why the recruiter retinue (or someone else) couldnt give every hire +2 or +3 levels, it makes no real difference. Make him more expensive or harder to hire to compensate and that's it
>>
>Take mission to take on barbarian king
>Get some soldiers pulled into combat
>Stun the king and prepare to stab him with quatal
>Soldier sneaks up on me from behind and rotates quatal bro out
Genius AI
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Yay?
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>>1050407
Considering that a coat of plates which has 320 durability and is the top of the line store bought armor has a fatigue penalty of -42, yes. This is a better and far lighter CoP. Can wear it, skip brawny and still be just fine
>>
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LONE WOLF PLAYERS ARE CERTIFIED GIGACHADS
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>>1050475
what is the advantage of lone wolf origin besides easier early game? Doesn't anatomists origin allow you to create way better super soldier which scales into late game?
>>
>>1050488
None, it's a challenge origin. 12 man cap is pretty debilitating during late game.
>>
>>1049636
skill issue
>>
>>1049843
zeds used to be dumber and just shamble towards the nearest target, it was awesome and made 1:3 outnumbered fights against them my favourite thing in the game, idk why they made them smarter and capped their resurrections but I hate it
>>
>>1050177
Madman is in the ice cave in the north, conqueror is in the black monolith usually somewhere central.
>>
>>1050488
you start with a quite good hedge knight who never takes wages in nice gear
gladiators can become more overpowered but eat money like its nothing and both suffer from the 12 man cap
anatomists can be never confident which is an issue from day 1 till the end
>>
>>1050502
Did they? It doesnt feel like it, they'll still ram themselves face first into a spearwall
Nachzherers used to be more brain dead in the past though
>>
>>1050517
yeah they'll still ram spearwalls but now they'll go a tile or two further to chase vulnerable or exposed people instead of always going for the closest
it's a pretty minor change that I probably only noticed because I fight them so often and so early
>>
>be gymmaxxing berserker
>abuse substances, work out 24/7, strict carnivore diet
>+20% innate damage
>h*moid eats your secret magic mushroom
>he gets +25%
>+35% if he's an alcoholic
Orcsisters...we lost
>>
Is there any mod that fixes the developers being too lazy to add saving mid-combat?
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>>1050475
Lone wolf is literally one of the easiest origins along with raiders and gladiators.
It's fun and different but nothing to brag about.
Davkul cultists on the other hand...
Now that's a GIGACHAD origin.
>>
>>1050559
Yes, it's called "Player always rolls 0, AI always rolls 100"
>>
How am I supposed to deal with orcs?
Even with 150~ armour, they one-shot my guys, or bleed them so they die the turn after. Even my bros with 100 armour and 40% damage reduction are dying in a single turn from them.
>>
>>1050559
Have you tried not being a bitch?
>>
>>1050846
Do you actually enjoy losing bros to misclicks or because an enemy was hidden behind a banner or something?
>>
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Pain.
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>>1050844
Orc warriors are a test on your armor damage output. They have relatively poor defense and Matk, so against small numbers early on in the campaign taunt tanks are useful to distract the warriors and berserkers while everybody else whittles them down. Focus anybody without good armor damage on orc young and berserkers, without an orc warlord to buff their morale you can often get them into a cascade of broken morale through sheer kills. Later on when they come in too many numbers to crowd control, you just need some badasses with good mdef and either actual good armor plus BF (150 is bare minimum, not good. Shoot for 200+ for BF 2hers) or lots of HP (95+) and nimble. Shield users are mostly a liability in large orc battles since they just do not have the damage output to keep up. 2h hammers are especially good at stripping down their armor. A couple 2h hammer users can do ridiculous damage on the flanks, landing 2-6 hits per turn reliably when surrounded. 2h mace users, mace or hammer duelists, billhooks, and polehammer users all can do work. A shielded dagger specialist to spam puncture can also be pretty handy against orc warriors, especially with fearsome and crippling strikes. Pole hammers are nice if you don't have any good frontliners as a hit with the special will take an orc warrior from full armor to nearly destroyed in a single hit. Nets are also extremely useful against them as with all enemies. If you struggle to get a powerful front line together, a quick hands bags & belts polearm user or 2 with all 4 pocket slots full of nets really help tip things in your favor. Make sure your squishiest backliners have footwork or rotation due to the warriors push ability.

Orcs are intimidating, but once you have gotten the hang of game mechanics and get a solid company together they are the easiest of the mid-late game opponents and really satisfying to fight.
>>
>>1050864
>>1050844
Also, regarding bleeds, keep bandages in the pockets of anybody who has the space especially nimble bros. They are dirt cheap and save lives. Take note of orcs with especially dangerous weapons like cleavers and target them with nets or focus fire.
>>
>>1050534
>he is also a big guy
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Rip my best marksman, fallen prey to sloppy pathfinding.
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>Le militia experience.
If I kill them, will it contribute to war effort?
>>
What are your favorite builds and tactics for fighting goblin cities? In my current lategame save I am well kitted out for killing sea of tents without too much trouble but gobbos whittle down my frontliners before I can get close.
>>
>>1050910
it will be extremely painful
>>
>>1050877
The first noble house that realizes it should only hire permanently shitfaced plane crashers for its billmen and paranoid midgets for its footmen will steamroll all opposition
>>
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>>1050534
>>1050877
My favorite part about the PTR mod is that huge bro's can use orc weapons without the additional fatigue build up on abilities
>>
>>1050861
more like joy, these fights where your high level company mops up trash have an appeal of their own since its a complete power trip more so if you have some guns or swordlances to mow fags down en masse
>>
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>>1051029
True joy is fighting a superior foe with a massive noble army or sea of tents and just as things are becoming dire you break their morale before they can break your bros. There is no greater powertrip than a mass of white flags.

Killing militia is simply a foregone conclusion and a waste of my time.There is no fun if there's no risk.
>>
>>1051035
this is very very true however there is also something to be said about facing a huge throng of +25-30 zombies or brigands when you have kf berserk 2 or 3 swordlances 2 or 3 guns and then watch as your bros exibit superhuman feats in slaughter, wading through opposition that could have been trouble when they were more poorly equipped and less experience like its nothing, mincing multiple of them with each turn as bodies start to pile up underneath them
its not always fun, but that first time when it happens during a run its a great feeling
>>
>>1049034
restart steam and download dlc
>>
>>1051104
i love killing hordes of brigand and barbs, but undead are never fun for me, no bleed, no morale, no injuries, and they always seem to be accompanied by a necro+FH or some geists which seriously makes the fight a big pain in the ass
>>
Does kill/spare bandits decision ever have any follow-up?
>>
>>1049843
It's also a case that the AI just straight up cheats with FAT recovery and perk points and so on.
>>
>>1051374
It only cheats with perks for extremely elite enemies.

As for FAT recovery, it's not a global thing iirc. Elite enemies get it and I think barbs also do through their fatigue free rotate?
>>
>>1051378
Raiders have 20 FAT recovery to your merc's 15.
Literally every human enemy above a militia man is cheating on fatigue recovery.
>>
>AI soldier wastes all his action points rotating through my troops
>Dies before turn ends
>My bros now have to walk to where they were to keep fighting and do half as much damage.
Just stop.
>>
>>1051374
>>1051383
Brigand raiders (lower) have 15. Higher have 20. Mercenaries (lower), Footmen and Conscripts also have 15. There is no real consistency
Cant tell if enemies with shields having 20 fat recovery is even really to their benefit or yours since it often means that that leader who you might wanna dagger down has enough fat recovered to shieldwall even if he's tired out, meaning he wont try to hit you. How much does it even matter is also a question since look at the barb drummer, how often did you actually shoot him over somebody else, he's a wonky mechanic with a bad implementation similar to WK eggs
>>
>>1051439
Not sure. It's not a huge deal as obviously nobody is getting consistently BTFO by raider's not running out of stamina.
But, it's just a weird inconsistent thing and it feels kinda bad to know the AI cheats.
>>
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Fighting alongside AI in the snow is pure pain.
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>>1051506
Fighting with AI in general is just complete suffering.
>Move Mansplitter into place and pop adrenalin to spin and hit 5 guys at the start of next turn
>Billman Rotates with him to 1v5.
>Can't swap back without using AP and losing spin ability.
Many such cases.
>>
>>1051506
>>1051391
Stop trying to fight TOGETHER with AI. Let them do their thing on their flank and focus on your own part of the field. If you are spawned in the same order then allow AI to fulfill the meatshield function single-handedly.
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>>1051522
It was a part of the noble war and I wasn't sure I won't need them in the future. Turned out I didn't, so I guess I could sacrifice them.
>>
>>1051522
Sure would be nice if the game had some way to like arrange the formation of your allies before you're throw into battle with them. But, I guess that'd be making the game "Easy mode".
>>
>>1051534
Sure would be nice if AI knew better than to dark across the field trying to find its way to enemy through friendlies.
>>
>>1049843
still mad about infinite missiles
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>>1049957
>My bro is getting focused by ranged lads turn one
>Pick a few good rdef rolls
>Now all enemies are focusing another bro every fight
I hate this system
>>
>>1051587
Wtf, AI gets infinite ammo?
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>>1051592
It doesnt always happen. Dumped rdef on a heavy battleforged man who doesnt care usually solves it, arrow fire later on really becomes a big problem against nomad archers who can on occasion assrape a backliner
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>>1051467
Its lame and stupid, but whatever, fat recovery is only really strongest when in hands of the player because you can make better use of it and are usually burning more of the blue bar. Really hate enemy fat advantage when it comes to barbarians because it pisses all over what is supposed to be part of their identity, heavy alpha striking in the first few rounds with lots of adrenaline and rotation abuse. In reality they dont give a damn not because reavers and chosen have 20 fat recovery (that actually makes sense unlike with raiders who built similar fitness by killing caravan hands), but because
>their initiative is average, not bellow average so they're less inclined to push the "i go first" button which will in turn make them go slower later and give you an edge once they're tired out
>6 ap 2h
>the barb rotate costs much much less fatigue than the normal one for absolutely no reason, they'd still have enough fat to pop Adrenaline, use their skills and shuffle around if the discount on it was slight, not massive
On release Reavers used to have dodge which made them tougher than they are now, but at least it made their defences fluctuate and decrease as they tired out. Now all you get is less ini, and for some reason Reavers get Relentless eventually even though the game will mostly replace them with Chosen anyhow besides tiny camps here and there
Barbarians still have a different feel to fight than anyone else but you could easily shuffle some things around to make them work as intended
>keep the 20 fat rec
>increase barb rotate cost to 20
>decrease initiative by like 5 or 10 on both Chosen and Reavers so they're more inclined to Adrenaline like they used to do all the time way back when
>remove Recover from both
>reduce Reaver defs to 5 or 0 but give them Dodge again, dont ever give them Relentless since Dodge Relentless ini plays is an Outlaw thing. this is actually a buff to them in the opening rounds but as they tire their mdef will plummet
Cont
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>>1051592
Wait, you're mad that AI prefers to hit the guy with the lower rdef? What's wrong with that?
>>
>>1051629
>increase how the game weighs Reavers for spawning so they actually still appear later on, maybe make a new type of barb group where its just a shit ton of Reavers with a drummer because now he'll actually be a force multiplier in some way instead of just removing fatigue for the sake of fucking initiative and nothing else
Done. Chosen have now been made very slightly weaker since they'll need to Adrenaline more, Reavers are stronger but also much cooler and barbarians as a whole now work as intended. All it took was like 1 afternoon of work for the developers and thats it
There's cases where i understand why they'd avoid to make changes like the ungodly mess that is ranged combat where the thrower fanatics who use barb javs as a crutch will seethe when you make their stupid 2 tile duelist weapons that has a bonus to hit and doesnt even damage for much less than a 1h mace duelist (something that is a tradeoff for the whole rest of the game with reach weapons), but thats also partially a problem because Anticipation is thrown around on enemies far too often so they're harder to hit at a loger distance. You'd need to actually test extensively to make a good ranged rework
Or how some people want champion berserkers with named Mansplitters/Chains, which seems cool until you realize that both are already like a named 2haxe 2hflail so making a named version of them would give the chassis such obscene base stats that eveyone would only ever use them since additional base damage on Split man wipes the floor with peolple
Or necrosavant champions with nimble and either named khopesh or named warscythe that'd reapspam - those would be fucking awesome to fight but imagine a new player running into one. Without a net they'd never ever have a chance in hell of killing it
Things like this barb tweak or making champions on enemies that are really rare to find like honorguard have 3 or 4 % upgrade chance so you might actually see some would be a pure positive and piss easy
>>
>>1050844
>100 armour
shit bro you only got 100 armour
>>
>>1050906
>marksman
>16 kills
>best
>>
>>1051584
>>1051534
my problem with the AI is them not getting into the fight when we're already outnumbered. especially their named units.
>>
>>1051631
If forces you to either get good rdef on everyone, on ignore it whatsoever.
>>
>>1051646
im pretty sure a new player running into current necrosavants is already death sentence enough so giving them champions just make the fights more fun for those experienced. i agree with the rest of your post
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>>1049708
dunno and would like to find out
https://youtu.be/X9GpzVZoIbg
https://youtu.be/AhKMRhRBqlE
the method ive seen up until now involves either scripts (thats what the anon last thread did) or scenarios, but there's always one brother who sits somewhere on the field and watches the fight. with the conqueror vs madmen one there is no brother somehow, just the enemies

>>1049712
he does have a shield in bag i think for some reason
paorbably just because they copypasted him off honorguard when making the stat block and honorguard have shield expert
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So i'm playing peasant militia lategame and i finally got some good charts for the last spots.
But i can only take 2 out of these 3 bad boys.
Who gets to go home and live a long unfulfilling life?
How good is iron lungs and how bad is dumb really?
>>
>>1051716
Or you can equip a shield. Or move the extra vulnerable guy backrow. Or you can equip the attachment that reduces ranged damage on a guy and use him as bait.
You're going to get hit with ranged attacks anyway, duh. Question is - WHO is going to get hit and how often. And that's decided by what player does with rdef.
>>
Let's say you hit an enemy, you take off 60% of their HP.
You also inflict Grazed Kidney.

Is the injury applied before the damage meaning you'd deal the damage to their remaining 40% HP.
Or is the damage applied to their full HP and the injury after, thus making the injury completely pointless in this case?
>>
>>1051761
Tostig can go back to the his mine me thinks.
And dumb isn't much of a problem. Easily fixed with exp potions and training exercises. Has both good and bad events too.
Oh and if you have monk or historian the trait can be removed via event anyway.
>>
>>1051665
I never said any of my marskmen were ever good.
>>
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Almost everyone in my squad has mastery in something that isn't cleavers. Is it worth building towards someone who'd have cleaver mastery?
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>>1051916
Cleavers are great, both 1h and 2h. And whips too.
I'd say get at least 2 cleaver mastery bros. Worth it.
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>>1051924
I never found out what's so great about cleavers.
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>>1051927
bleed damage snuck through armour or laid onto unarmoured folks is what's good about cleavers in general, it's raw HP damage that bypasses most forms of DR and very quickly adds up unless they have resilient. a cheeky build for this is fearsome cleaver master duelists with legendary whips which rolled extra armour pen, you only need to force one point of hp damage through and you'll deal 20 bleed/turn plus tank their morale, with a three tile range
lower fat cost on disarm is also nice
decapitate also scales off enemy missing health so can get pretty meaty, especially with a legendary 2hander like that
that's why I love em at least, nothing better than throwing 12 bleed stacks onto an unhold the second he closes on your frontline
>>
>>1051916
get cleaver mastery for your polearm bros for whips. They will save from a lot of shit situations.
>>
>>1051916
Many things
Stats are good
Bleed is...not useless
Whip utility is op if no quickhands on enemy
2HC are the best weapons to make use of reach advantage if you ever wanted to use that perk
Exelent early game power (Saifs from tier 2 desert dudes and then orc cleavers)
Very easy to get famed cleavers in comparison to other weapons, especially after bounty hunter (orcs, chosen, acient honor guards, desert leaders, Ice cave)
If i ever reach lategame in a campain i got like at least 3 cleaver duelist and 2 2handed cleavers, assuming 20 people company. Famed weapons are op and you are almost sure to get a couple cleavers.
>>
Well, I should have retired after war of the nobles. Now my obituary will say "He fought the wurm and wurm won".
>>
>>1051955
and i forgot decapitate, an actually useful skill
>>
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>first time Oathtakers
>starter frontliner maxrolled mattak + dexterous + iron lungs holy shit
>take the shieldwall spam oath and enjoy everyone being a skeleton + stagger on bash is really good too
>get a rumor for a named piece of armor
>take the confident + no ranged oath since i still have nobody using his ranged attack anyhow
>the rumored place was undead, 1 fallen hero 2 geists and necromancer
>pull through with few losses, get named helm that has like 300 dur and very little fatigue, get the fallen heroes full set all before day 20
>time passes (oath about to expire)
>arena city
>just done 3 skull nomad contract
>oathbro is closing in to level 6, wanna make him nimbleforged with ini and try to abuse lungs in some way
>"3 nachzherers"
>nachs in the arena made me retire before
>be greedy
>be stupid
>take it
>forget the fine print that the oath also forbids "ranged tools"
>no net
>kill the 2 medium ones
>fat fuck eats superbro due to mispositioning (or rather due to the size 3 nachzherer waiting for the other 2 to go first and then seemingly going after the oathtaker knowing that he'll win if he gets him)
>the tank in fh armor in high 200s and the huge man with the reach weapon cant stop him since the former is stammed to shit and all the latter has is a shitty warfork
Good fucking God this has been the first time in a while a failed run actually pissed me off
>>
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>>1051972
Dying in the most retarded ways is a part of expirince bro
>>
>>1051983
>expirince
*experience
>>
Duelist would work with grenade in hand, right?
>>
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>>1051761
>How good is iron lungs
Varies from sort of ok to "generally useful" to opening up some cheese. Depends on how much fatigue you'll be building up so which weapon is going to be used. The lunged militiaman can be polearm ranged hybrid that'll reapspam with a swordlance better than a normal bro due to the trait but how noticable its gonna be is questionable since those sort of people eat fatigue like its nothing (23+berserk so another 23) and after chugging the fat recovey potion you are still not quite at the point where you can reap every turn unless there's a named swordlance (though you should be able to reap longer than usual)
Dumb doesnt matter its just shit on someone you dont intend to keep since he'll suck up more xp
You could do something interesting with the miner and i would if i found him earlier but pm becomes very very picky as on brothers as the days go by. Build the brawler depending on what you need for the company, if you need more armor damage go greathammer, if you have some named item you wanna use go for that etc

>>1051916
Its a named item with a damage maxroll its always going to be worth using unless we are looking at goblin named items where the criteria is much stricter. Named pikes and spetums are also sort of eh but not bad in this circumstance unless you're sitting on named billhooks or something

>>1051927
To add what others have said:
Makes satisfying sound when it lands a hit
Is cool
>>
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>>1051983
Amen to that

>>1051988
Right, same with net/holy water/acid but you won't get the benefit from double grip so your damage will be considerably worse, same as if you were using a shield except you'll get some more armor ignore
Exception are thrower duelists since they get their bonus from their mastery perk and not a free offhand
>>
>>1052053
I just figured I can throw flashpot and then stab people with my quatal. I suppose I can invest into quick hands as well while I'm at it.

Also is there like an optimal nibleness to armor ratio?
>>
>AI rotates your bro into danger
>>
>>1052057
if it's a dagger specialist you want someone else throwing the nade my guy, otherwise it's costing you two attacks
I'd still recommend someone else being the action monkey regardless, but it's less egregious if it only costs 1 attack
>>
>>1052057
That works though it often doesnt matter who throws the bomb or net so thats something commonly done by backliners with spare ap (bannerman in particular who often doesnt contribute much in a late game fight with his subpar pike). Having another bro do a set up for the qatal through a stun (1h mace) or daze (2h mace) also does if there's no bombs around (which there often wont), some take quickhands and then daze enemies -> pull out dagger to Deathblow once and then 3 times on the following turn but there's a tradeoff in fatigue with this on top of being really really really damn annoying to do
>optimal nimbleness to armor ratio
Not clear cut, many default to the full 60% reduction but its not the end of the world if you lose some to wear slightly better body or head gear or to have the brother look nicer as long as what's being worn has some fatigue to durability efficency so dont get too caught up on it as long as you arent forgetting about the potnetial threat from headshots. Reason why assassin mail and facemask are highly regarded is due to providing slightly better protection than what is usually used whilst also being light enough to not hamper your damage reduction but that set is borderline named armor
Speaking of, losing nimble % to wear efficient named gear is also fine because those "medium sets" tend to be really damn light if they roll well, if using it makes you go down to like 47 percent but you now have +150 more body protection durability that's a good deal
>>
>>1052173
*47% efficiency on the tooltip, not 47% reduction
If you're going down to 47% reduction then what's worn better be good, you're most likely closer to big battleforged at that point when it comes to named gear
>>
Is it alright that I look up guides and wikis as somewhat new player, will it ruin the experience? I had some decent runs in the past, but it was the easiest difficulty. Now playing on all medium settings and I can't really grow. What is the difficulty that is "fair"?
>>
>>1052270
The only unfair difficulty is easy, in the weight of the player since it actively cheats for you. Expert throws more dangerous enemies at you earlier but thats just an opportunity to accelerate your own growth desu
>>
>>1052270
yeah it's fine ignore the fucking autists in this thread they're the sort of people who actively throw students in the deep end
>>
>>1052298
I was thinking more of a noobie youtube guides
It seems like there is time scaling and you can't really afford making mistakes much, especially with your builds.
How did you learn the game, just by trial by error or guides?
>>
>>1052308
No the scaling is a fat meme as long as you arent playing on expert just dont take battleforged at level 7 if you dont have good armor (anything bellow 200 durability is not applicable) and use nimble instead in those cases and try to not have dead perks like shield expert on a guy who'll eventually be transitioning to a two hander
>>
>>1052308
I meant ignore them going "xyz difficulty settings are best because once you know what you're doing they're best" it's fucking retarded, just play on whatever feels good and branch out once you get bored and want more of a challenge

I mostly learned by trial and error but I was a neet on massive amounts of adderal at the time and definitely do not recommend it for the average punter, it does let you develop without just regurgitating meta builds and strats though

newbie guides are fine but remember to also experiment rather than just following rote, you should learn why instead of just what, and making mistakes and getting people killed/made useless is a big part of that

time scaling is pretty forgiving, don't worry about it just focus on making good micro decisions before worrying about your macro

it's less that you can't make mistakes, and more that as a newbie you're gonna make multiple mistakes and not know how to recover from them - yt guides are good for giving you that basic toolset to minimise harm from the mistakes you do make
>>
>>1052308
Dont watch filthy robot and just remember that eveyone's a bit biased when talking about weapons tactics builds etc since people create preferences for one thing or the other and you'll be ok
>>
>>1052327
>Dont watch filthy robot
Are you spying on me or just guessing since he's the first result. Why should I not watch it?
>>
>>1052330
he's a great example of the sort of one-note, preplanned party, play on the hardest settings but then run metashit till it isn't fun, fucking sperg who'll actively suck any enjoyment you find out of the game in favour of pumping your numbers up|
unless he's changed drastically in the year or so since I clicked anything of his
>>
>>1052316
>reddit spacing
>adderal user
stopped right there
>>
>>1052330
Guessing since he pops up first in general due to the algorithm, man plays with tryout mod (which "fixes" recruit rng by making the whole situation even worse on top of making facerolling lategame easier) and has probably caused more misconceptions than anyone else who spoke about bb by recommending that thing to new people on top of some other dubious advice
Add to that how if the video is like +2 years old its more than likely half outdated for todays patch
>>
>>1052354
Well I am playing a pirated version that does not have the latest DLC so I doubt that the current meta matters that much.
>>
>>1052356
>I am playing a pirated version that does not have the latest DLC
Dont do that
Here's the whole game up to date
http://gog-games.com/game/battle_brothers
>>
>>1052364
thanks, did not know about this site
>>
>>1052270
I'd stick with wiki only though, as it doesn't recommend you anything and provides only information about stuff. Learn the game by yourself, find out which weapons/skills you like and play. Play and learn. There is no need to know about hottest meta builds and shit, unlike what some people say, the game is pretty well balanced and allows for experimentation and customization.
>>
Thanks for info guys
>>
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>>1052270
The only thing new players need t know is that you can use the daggers puncture to kill enemies without ruining their armor and thus stealing it for yourself.

Everything else should be learned because thats what makes the game fun.
>>
>>1052373
enjoy it
>>
>>1051972
>fighting nachos in arena
dumbest fucking mistake, even 3 glads fights are better than this
>>
>>1052308
dont watch someone else play the game instead of just playing it. what is wrong with you
>>
>>1052710
It's fun to watch someone else play if it's game with emerging story
>>
>>1052728
>>1052710
I mean I bet you enjoy reading stories posted here, it's sort of the same thing
>>
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just wanna say, raider origin is fun as fuck
>raiding caravans
>slapping peasants
>hunt some barbars while I'm at it because north
>go back down to my max relationship big merchant town to make GIGA dosh
life is good
>>
>>1052769
Nimble 2h greatsword build?
>>
>>1052566
They are one of the easiest fight if you simply USE NETS
>>
>raider origin
>day 180+
>cleared half the map camps, including a plenty big ones
>have a BH
>0 (ZERO) named items from camps
>0 (ZERO) champions anywhere, including the fattest roaming stacks
That never happened to me previously. Is it just the seed fucking my shit, or am I doing something really wrong?
>>
>>1052788
How do you have bounty hunter if you have no named items
>>
>>1052791
Shields don't count
>>
>>1052773
Doppelsöldner build
>nimble
>start with billhook
>quick hands switch to greatsword when close
>stylish zweihander hat mandatory
>>
>take oath of wrath
>run into nomad slingers
>see new headhunter for the first time in action as they daze like 5 brothers
Makes me wish for either named slings or that mastery would reduce their ap cost to 3 or increase headshot chance with their skill

>>1052793
Just escort caravan to weaponsmith
>>
>>1043758
Get the blacksmith retinue, I think it saves the equipment on a downed bro.
>>1044935
Don't go too heavy on shields, at most 3 bros with shield expert and a back up shield if you want them to be a forever tank.
>>
>>1053083
>Get the blacksmith retinue, I think it saves the equipment on a downed bro.
It wont help if you retreat iirc
>>
>>1048863

Is the Fortress mod any good? What do the frotresses do (ie:what bonuses they provide), having to fight a 30+ noble army seems like it would wreck any battlebros that early into a campaign. Does the fortress have a unique map with defenses and shit liek that? (like when you get a contract to help besiege a castle/town)
>>
>>1053226
It seems to be a late game thing due to the fight. I moved to an area near an orc camp and it spawned 23 orcs, mostly warriors. Not gonna be able to fight that before the first crisis. The main advantage is that you can store items and troops at them and it generates tools, meds, and ammo over time, but you can also buy various upgrades such as settlement building like weaponsmiths or the ability to reroll named weapons for a high price. Definitely cheat-y but it works IMO since it provides a late game moneysink with some handy QoL changes. I don't do the reroll thing since it seems a little too much though.
>>
>>1053226
first playthrough with it I'm enjoying it so far, definitely a post day100 thing for most people though
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Can you consistently injure warriors with a crippling strikes puncture from a rondel?
>>
>>1052753
>>1052728
the context was learning to play.
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>>1053226
im annoyed with it actually. by way of money and difficulty its balanced way too far on the side of late game to be useful or enjoyable. you could defend the town early if you're okay with losses. but you still wouldn't be able to afford anything useful. and the real shit is locked behind yet another massive raid.
>>
What is the consensus on warbrand compared to other two-handers? Doesn't seem like being able to do two hits is really worth it.
>>
>>1041314
A named sword lance on your quick gladiator is like playing a completely different game.
It's like mixing in dynasty warriors and I love it.
>>
holy shizmo surgeon is great. Its like having an extra life. I just retire / rotate all my guys into the back and have some seriously good backline polearm dudes.

>>1054044
warbrand is good cause it lets you do a two step instead of a one-step advance, so you can put a couple on the sides of your frontline and still use shields without it turning into a clusterfuck.

If you don't like warbrands you can use the great cleavers instead, they are still 4 ap but don't have swing or swipe.
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>use 2h flail
>its actually good
>find a famed one
These might be near ideal conditions for the weapon but God damn, after years of being utterly worthless where even a named maxroll one was ass now it really feels like a two handed mace sidegrade. New headhunter is also fun and the 30% random stun is a handy bonus that randomly shows up
Also this armor settup is begging to get obliterated by repeated bad headshot rng since the man doesnt even have brow yet but looks too nice so im gonna keep it unless/until named light armor shows up
>>
Does this game have some kind of time limit or escalating enemy strength? What I love about Mountain Blade is that I can fuck around for however long I want before moving on to harder stuff (like signing on with a faction or even making my own later)
>>
>>1051506
Pathfinder for everyone.
>>
>>1051916
Cleaver are unironically god tier weapons. Khopesh, Orc cleavers, and 2 handed cleavers are so damn good against anything. Only problem I have is that bleed kills do not give experience.
>>
Steelbrow Yes or no?
>>
How best to deal with large shield formations?
It really doesn't seem worth it to spend 2-3 turns whacking at somebody's shield just to be able to do damage when you can just risk hitting them for those turns instead.
>>
>>1054434
Steelbrow+colossal - patrician choice.
>>
>>1054301
It has scaling by time yes, parties get stronger, sometimes units gain stats
It also scales with other things like your party strength though
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>>1042195
Fuck, you are right.
Good thing i developed an autistic obsession with this game instead of a normal gacha or i would be eating plain rice every day by now.
>>
>>1054301
There are a handful of day thresholds where stuff gets more powerful. Generally it's not noticeable, but the big one is day 40 when one of the outlaw factions gains a perk that increases their defense significantly and the other outlaw faction gets a +5 boost to some of their stats plus weapon mastery.

The other big "time limit" is the late game crisis. Around day 70-100 (earlier if you are stronger than expected for the day count, later if you are weaker) an event kicks off such as a war between noble houses or a greenskin invasion. Unless you have permanent destruction turned on, you can just ignore these if you are too weak. Generally, they are just a good opportunity to get stronger by taking on some high paying quests or gain some great gear.

So overall there is some amount of escalating strength and a soft time limit, but IMO both are done well and you shouldn't worry about them at all during gameplay unless you are trying to minmax. There is also general scaling based on the size and level of your party, but you can always just stick with less difficult contracts and only fight weaker roaming parties if you are struggling.
>>
>Missing 8+ 70%+ attacks in a row.
I wish the game didn't lie about the hit chance.
>>
>>1042225
My favorite is that he never gets the memo that, when the rich guy brings out the golden chalice and the old wine in the fancy bottle, it's something special and not some cheap alehouse wine.
>>
>>1054523
I once missed 55% 65% 95% 95% all in a row
Is there a hidden math that game does not show?
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>>1046400
>>
>>1054523
>>1054551
No, human brains just fucking suck at probabilities. You are rolling the dice literally thousands of times when playing BB, crazy shit is going to happen and you are far more likely to remember the times you missed against the odds than when you hit against the odds. Devs say the rolls are pure RNG, and no attempts at datamining or collecting data on the rolls has shown anything off.
>>
Test
>>
>>1054044
Most people dont like them, the problem is that 70% effectiveness against armor which is made even worse by dealing its damage in two hits, means that if the enemy is wearing anything semi decent you're fucked when it comes to having the warbrand do reliable work until/unless someone else helps a bit with breaking it
Other two handed swords get a flat +20 damage on their basic skill like all non reach non axe 2h weapons do on top of higher base stats
So
>longsword actual damage range when overhead striking - 85-105
>greatsword actual damage range when overhead striking - 105-125
so whilst a warbrand will do more hp damage than a longsword if both of its attacks connect its less at an advantage against the greatsword, and greatsword aoe in particular is much stronger. Attacking once per turn also has an advantage in that your damage output suffers less when you're stammed out - you aren't berserking or using fancier skills unless you recover, but at the same time are still hitting one guy at full force. However warbrands do have +10 to hit instead of +5 so there's that. Id rather have a 2h cleaver if i want the flexibility of a 4 ap attack or just go sword duelist if i wanted the hitchance bonus, but everyone is happy to get one early from a raider if nothing else, if you get a named one it could be something useful to whip out from time to time
>>
>>1054551
I'm pretty sure the rolls just don't factor in anti-player bias for them.
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>>1042225
>>
Is there anything worse than noble battles?
Holy shit. I do not want to sit through 40 fucking guys doing their shit just to move my guys.
>>
>>1054604
Quicker is an absolute must-have mod IMO. They still take awhile, but not nearly as slow.
>>
>>1054442
flails or longaxes
>>
>>1054604
I love noble battles but I just spend their turns either tabbed out watching vids or painting minis
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>>1054604
Noble Battles are probably one of my favorite, but yea. They take fucking forever. Basically the biggest criticism of the Legends Mod is that the game grinds to a halt for larger companies.
>>
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>>1054442
Shieldbreaking skelemanii, footmen and sipar nomads is mostly considered a waste of time, former 2 have expert so its only doable quickly with an axe plus mastery even if skeleton shields are brittle whilst the latter just has a ton of durability Adarga nomads and all conscripts can be popped really quickly since neither have SE on top of them being low dur so if one is being annoying and walling in a bad spot you can remove it instantly and kill him dead before he even gets the next turn if timed well
The 2 human frontline shieldwall backline damage factions base their fighting style off the ancient empire, and the undead have the best shieldwall spam because they dont tire. Footmen sw is of comparable quality or better if we consider armor but they'll need to recover after some turns or will start to just swing their weapons whilst conscripts are somewhat relying on gunner overwhelm to help them dodge hits by dumping enemt skills. Basic idea of trying to solve the encounter by being more concerned with the guys in the back rather than the assholes up front holds true for all 3
Yes, most just try to hit them. Which weapons will work best depends on the faction. How you go about it also depends on the brothers themselves
Shieldwall is strongest at the parts where theres friends on sides also walling and weakest at the spots where there are none, keep that in mind. Peel off members who are on the flanks or who didnt wall in order to attack, once you start to make an opening these fights get easier
Undead never have any ranged support, they'll always come forward to you and there is no reason not to try to make some use of the terrain. At the start take a moment to look at the configuration of ruins and other random shit blocking movement (ui button in the upper right which highlights impassable tiles is handy here), think to position yourself so the frontline legionaries are more isolated and surroundable whilst the pikes have less ability to focus fire
>>
>>1054551
the chance of you missing all those attacks are:
0.393%
the chance of getting blackjack 3 times in a row are:
0.11%
>>
>>1041314
I still don't know how to properly play as Manhunters. The ideal way I guess would be to prey on small bandit and barbarian bands, but for some reason that shit takes ages if you have a big company, which is the advantage of this Origin.
>>
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>>1054639
And this is why I never play any of the origins that get you above 16 brothers in good time.
>>
>>1054644
>so much text
>is this even advice?

>>1054442
usual suspects: nets, pull/push skills
great skills: adrenaline, backstabber, taunt

taunt is probably what the devs had in mind to break shield walls, as it's not reliably useful for much else beyond that, but it is great for that one task
push and pull are situationally either useless, or indispensable, which makes sense since they're secondary skills on some of the most common items your bros will have
adrenaline and backstabber should be self evident, as should nets.
>>
>>1054708
Yes it is, at least the last 2 paragraphs are
Breaking ancient dead up on ruins eats the difficultt of the fight
>>
>>1054604
Grand battle contracts are kino due to the music and the sheer size
Go fight +50 weidergangers during undead crisis without guns and swordlances to see a true slog
>>
>nomad sling
>crippling strikes, exectioner, head hunter
yay or nay
>>
https://youtu.be/e2Lr3FBwKtk
Oh no no no goblinbros...

>>1054747
no reason not to try since if you end up unsatisfied you can just give the guy duelist and then be a thrower, new headhunter is great on anything with high armor ignore
>>
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????
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>>1054442
long axe + split shield
>>
Is there a game just like this but without fugly visuals? I love the game but holy shit is it an eyesore.
>>
>day 20
>fight 8 raiders and two leaders
>lose half my bros for a winged mace
should i restart?
>>
a tavern rumor told me about a location with a legendary item, but i looked all around the town and its no where to be found. how far away do they spawn? searched for 3 days
>>
>>1054844
Nah, just reload.
>>
>>1054757
Fletcher brings in the cheaper ones
>>
>>1054844
Unless you lost all of the people who were any good, no

>>1054853
Can be quite some way away
>>
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>>1041314
Is this a good weapons lineup?
I'm going to give the cleavers in the middle bucklers.
>>
>>1055471
i like the usage of store bought armor attachments to boost mundane gear, that's something that people neglect
replace those goblin pikes with more billhooks and the backline is perfectly fine, yes you are saving a perk point on mastery and still being able to move 2 tiles and attack with them but the damage is much worse which will begin to show when the crisis comes around
the guy holding the banner is usually the man who also has the sash and rally in order to provide resolve buffs to everyone around him (mouse over the flag in the inventory), you dont need to do it the same way but the bannerman should have high resolve
ideally the cleavers would have a free offhand in order to get the damage boost from double grip and the additional armor ignore from duelist when they have more levels under their belt, if they have enough melee defense in order to make do without a shield
>>
>>1055479
the billhooks are for the bleed, otherwise i'd use pikes.
>>
>>1055479
I always end up getting flanked and sometimes a couple guys on the ends get surrounded and picked off, my old strategy was to put my zweihander there but I think putting shield bros there makes more sense, since they can turtle up and tank it.

Just went through a couple of battles, the bleed isn't working quite as intended. The cleavers are fine, and the buckler works out great cause its only -4 fatigue.

It just seems more efficient to just kill them than let them attack once more before bleeding out. Both cleavers have cleaver mastery.
>>
>>1055544
You can only get 3 stacks of bleed before they die from regular damage anyway.
>>
>>1055543
the goblin pikes rather.
>>
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Once again I started my Lone Wolf run (this time with better build) and I hired guy with good resolve.. Or here is a screen.
As you can see, he has low HP and fatigue but high def and melee skill, and I don't know what should I do with him.
>>
>>1055636
Just give him a 2h mace and pathfinder, dont need fatigue if you only swing once
>>
>>1055471
why bucklers?
>>
>>1055682
Get it, battleforged and colossus?
>>
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>day 63 oathtakers
>see a barbarian camp in a forest that i know has a named item, composition is chosen reaver thrall armored unhold
>walk by it
>run into 5 schrats
>never brought them into a 3 way fight before, decide to experiment
>most of the barbarians run towards me because i forgot some people didnt have pathfinder yet
>kill all the barbarians, suffer armor damage
>meanwhile a cleaver chosen, white armored unhold and reaver are holding off 2 schrats whilst the other 3 are doing god knows what out of LOS
>start engaging the beasts
>been so long since i didnt get to hug them completely that i forgot how horrible the stupid saplings are
>2 schrats down, 2 almost dead and 1 at full health
>the beastmaster stops whipping and decides to leg it
>intense dread builds up as i realize whats about to happen
>the white armored unhold (who no loger has armor but is at full health because uproot couldnt outdamage his regen) decides he's going to be a friend of the trees and beats the shit out of the cleaver chosen who was doing quite well for himself over the past dozen turns
>everyone is too battered and injured to put up resistence as the unhold starts chimping out and the schrats take advantage of the flinging
>wipe
>>
>>1055693
i do nine lives on anyone under 50 hp unless they have start in hp. its nice having an extra stat to not worry about upgrading
>>
>>1055636
Fatigue neutral battleforged 2h, a very boring but very functional and decent build
>>
>>1055689
because cleavers are huge and bucklers are only -4 fatigue
>>
>>1055543
>>1055555
the bleed on the gobbo pike is miserable when compared to a mastery cleaver and flat out nothing when measured up to a mastery whip that hemmorages people hard if it lands on skin, compared to a pike it has less bonus to hit and all around worse stats whilst compared to a billhook which is a general good all around polearm option for every situation it has less damage and far worse armor destruction

>>1055544
greatswords or two handed hammers on the edges of the formation can work great if you have sufficiently good people in great armor who'll be able to hold up there if they're going to get swarmed but yea it takes some time to get there if you wanna do it
bleeding from cleavers is more of a bonus thing than a central feature, if you wanna experiment with damage over time try whips with mastery in combination with some weapons that can strip armor
>>
by the way if you want a compromise between the normal pike and the billhook or just value that plus 10 instead of plus 5 try the ancient dead pike
>>
>>1054826
pit people and that other weird edgy one
>>
>>1055720
anon, this shitty buckler takes your 25% bonus damage from double grip and potential duelist.
>>
>>1055749
>that other weird edgy one
which one would that be
>>
>>1055759
They might mean Othercide
>>
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Why they gotta stack like this i cant win 12v52

Whats a good company to murder sandfags? Im thinking mostly bf bros with cleavers and some guns behind
>>
>>1055954
>Why they gotta stack like this i cant win 12v52
mountain blade forest bandits.txt
>>
>>1055694
lmfao rip
>>
>>1055954
yeah anything that is anti hp works great against the conscript blob since they have nomad/raider tier armor at best and are all nimble (55 hp so not good nimble, but still nimble) for survivability, double gripped three headed flail does work and doesnt need duelist either, just set yourself up to use it against the conscripts with headwrap for maximum effect (of whom there'll be a lot of)
if your gunners are quicker and also have fearsome and overwhelm (like they should) then they perform incredibly in both damage and countering both conscripts and enemy guns. gilder gunners also have low mdef so if you reach them through some form of melee aoe or reach weapon (or both through reap), they're fucked
firebombs also make gunners and backline conscripts waste time by shuffling around to move to a new position which is particularly good against the former
>>
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>>1055694
>5 schrats
>>
>have hedge knight and raider in party
>ah raider you are based and redpilled for attacking unarmed peasants because you are alive, said the hedge knight
My men are dumbass cringelords
>>
>>1055759
>>1055789
No, Urtuk: The Desolation
>>
i need a name for a band of esoteric item hunters. i was thinking of using the sun banner with wax seals.
>>
>>1056525
>The Archaeologists.
>The Tomb Raiders.
>The Collectionists.
>The Amulets of Sol.
>The Talismans.
>The Fetish Finders.
>The Charming Company.

Or something like so
>>
>>1056525
Kritoni Eliniti
>>
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>>1042225
>>1047686
>>1054525
>>1054592
>>1056479
>>
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I finally decided to make some decent run today so I chose normal run. I backsave bad brothers and on first day I found him. I heard about Initiative tank but I don't know if it would be good.
What do you recommend on the first 3 brothers?
(anatomist is good backliner and brawler is good frotline [53* MAtt& 10 2*MDef] bro with decent [101 2*] fatigue)
>>
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>new game normal start
>get one of my starting bros killed like an idiot because i was passing turns in order to maximize accuracy
>he ends up with a cool eye patch
>>
>>1056525
Klyptonites
>>
>>1056725
i always make the 1h starter bro a mace man with backstabber
>>
>>1055954
Because the holy war scenerio is fucking overtuned. They expect me to beat a 20+ southerns, then 24+, southerners, then 28+ , then 30+ southerners? Fuck that shit. Worse end game after orcs since orc you gotta start destroying specific camps then wait for the warlord to get to you.
>>
Take the muttpill
>every bro, a mutt
>every melee bro, backstabber
>Noble/southern armies?
>focus on one flank and spam dogs
>get sweet surround bonus
>start a rout
>gobs?
>open with mutts to keep ambushers busy
>rush
>serpents?
>bait with mutt to soak up venom
They really help you out in buffing up your numbers and if you get good with the timing, you can get away with no mutt deaths most of the time.
>>
>>1056525
Relictors
Dawn Seekers
Mystic Swords
The Sacred
Blazing Comet
>>
>>1056914
dogs are expensive nigga.
i'm not going to waste mine.
>>
>>1055753
i don't have duelist and +10 mdefense is worth going from 50-87 to 40-70.
>>
>>1056914
I die a little inside every time a dog dies.
>>
>>1056982
the point is its the same number of hits, regardless of the damage. You are rarely going to have to hit a guy one less time cause you are using a weapon one handed.
>>
>>1055724
>the bleed on the gobbo pike is miserable when compared to a mastery cleaver
they are exactly the same, wtf are you talking about?
>>
>>1055753
whats the point of using a one hander if your not going to use a shield? i guess you can use nets or javelins, but wouldn't you just be better off using a 2 hander like a warbrand or scimitar?
>>
>>1057009
I mean yeah, duelist, but i'm not there yet.
>>
I just got the game. Is it recommended that I get DLC to start?
>>
>>1057053
i recommend all the DLC
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aw man faced an enemy merc company for the first time. they are tough. lost my maceman that was really important.
>>
>no quality wood on map
>>
>accidentally press 2 on an axebro
>tfw it connects to 3 dogs and the bannerman behind but missed (75 chance) the 2 chosen in front of him
oh no my game crashed, how unfortunate, what a shame ill have to redo the fight again
>>
recently started playing and I got to day 60+ when I just decided to retire because I could only just keep my income balanced which means I didn't have thousands to spend on armor which meant I was still using 80 point armor on some of my bros and it started to feel really shit when the enemies started to get better weapons and had much more armor than I. I'm guessing this happened because I wasn't using daggers? I was aware that that was something people do but was hoping it was unnecessary unless minmaxing but I guess it isn't?
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>>1057522
Nope. its basically required.
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>>1056991
cant be quite sure of that due to armor, but now that i think about it 10 mdef for -4 fatigue is a very good deal if we squint on the loss of double grip
you should see a really big jump in damage when duelist comes around and you combine it with the +25% bonus though

>>1056995
no, bladed pike only attacks once per turn and has 5 points of bleed, cleavers can attack twice and get their damage over time is doubled to 10 post mastery
whip does double bleed with each hit

>>1057009
different weapon skills that do different things. for example whilst flails all have the theme of ignoring shield mdef and having more chance to hit head the one handed ones can guarantee headshots whilst the two handed ones hit people a lot harder through their helmet
only warbrands, two handed cleavers and two handed spears (who's spearwall is God awful so they only really get used as a discount pike bought cheaply in villages in the early game due to the hitchance bonus on the prong) can be really thought of as a larger version of of a one handed thing that's covered by the same mastery, and even then the warbrand is a weird fence sitter. even things like maces that seem similar enough between the one handed and two handed variants end up functioning differently
with cleavers in particular the tradeoff is less damage but also less fatigue use whilst being able to take advantage of duelist (but also needing to take another perk), with the exception of the greenskin ones that from memory are actually heavier than the 2h ones
>>
>>1056525
Rats of Wrath
>>
>>1057569
*jagged pike (goblin)
bladed pike is the skeleton one
>>
>>1057522
Attack and sell the loot you get from noble armies and caravans
>>
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>>1057522
You dont get stuck in a situation like that due to not using daggers but due to mistakes elsewhere, there's a lot of optimization that can be done to a bb run that comes with experience and when still learning you dont know any of that
Forts and southern cities sell mail on the market (sometimes discounted due to lower durability) for around 300-600 crowns on expert economic difficulty depending on the starting durability which doesnt matter since you just repair the armor back up anyhow. Citadels can have up to 150 dur second hand hauberks on similar sort of discount
Daggering down is mostly a thing done when the opportunity presents itself aka the that one raider in the mail is the last one left and down on morale or breaking, his armor is either pristine or just scratched so it'd be a waste not to guarantee you'll get it. Exceptions are (semi) elites like brigand leaders or fallen heroes if they come with non threatening weapons and the fight itself is not hard, then you can take it with the specific intent of killing everyone else and daggering him down last
Using a flail to bash people over the head early if they have a shit helm will also guarantee their body gear drops
>>
>>1057522
You dont need better armor, you need lvl7 bros with nimble/battleforged
>>
Holy shit, dogs are just amazing early game. You can place them in any place so you can surround enemy, kills low armor targets (+ bleed) and can catch running enemies.
Also, flails are so GOOD! I had camp with raiders only, and most of them didn't had helmets! (I got like 4 armor + helmet)
>>
>>1057214
You maceman was some badass, right? (chosen?)
>>
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This guys is just asking for flail build but there is a question. Do duelist 3h flail or 2 handed flail? (alternatively axe + flail) (105 fatigue, my first HK)
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This is the weirdest fuckin pm start ever, spent almost all of it without taking advantage of the 16 man cap because there was literally no good recruits in the south at all. Still managed to wring out a gunner and some semi decent people + like 5 named items on day 40 due to war crimes against nomads, check out this cool dude
>>
>>1057854
>poor melee skill
>flail build

Give him a greatsword and call it a day
>>
>>1057921
Come on, he is not the worst, he is above average.
>>
Is it just me or does this game get boring after a couple battles? I bought all the DLC and I'm already bored playing 7 hours.
>>
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>>1057975
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>>1057975
In seven hours you won't get to see much variety in enemies or quests, but if you're bored already then maybe the game just isn't for you.
>>
>>1057854
You can reasonably fit in duelist, mastery and headhunter (whom you already probably want on a 1h flail bro to save fatigue by going head hit->standard head hit->standard) into a perfeftly normal berserk frenzy battleforged build or skip duelist and just double grip a 3 headed in the fights where its the better option than the two handed flail like nomads or southerners
>axe + flail
Nah, honestly wouldnt do that anymore

>>1057921
66 starting is fine if we believe the whole thing about the average value of a star being 5 points, 85 aint bad at all and can do anything except puncturespamming
Have a theory that 2h flails are very retard bro friendly asuming proper target selection since you're looking at like +10-+25 to hit if you're swinging against a shielded target which i didnt get to test in practice yet
>>
>bro got memed on before I could pick steel brow
Goddammit
It's like that one anon said. Some runs are simply cursed where you fail at everything.
>>
>>1058008
Yea, I know. I heard that axe + flail doesn't work but I saw the effects of 2h flails where you can one hit barbarian chosen.
Why I should skip duelist on 3 headed flail bro? (in theory, I can use this perk for both builds)
>>
My biggest problem with this game is it's all foot. It's lacking real knights and horses. In this period a knight each had several horses. The hedge knights, noble backgrounds and some of the more well trained backgrounds should all have access to horses. It breaks my immersion.
>>
>>1058104
A mercenary company with 12 guys saving the world doesnt break your immersion?
>>
>>1058104
>The hedge knights, noble backgrounds and some of the more well trained backgrounds should all have access to horses
They actually all do in the text. It wouldn't bother me if the writer actually tried to have it all make sense by not mentioning cavalry every so often
Ransoming also not being present in some form is even more lame since it was a huge part of medieval warfare, don't tell me the devs were scared of le slavery angle of selling lower class combatants since mount and blade had and still has you pawning prisoners off to go die in the salt mines. And then there's the whole indebted thing going on in the city states

>>1058108
Where are the orc polearms, Casey, where are the mounted footmen, where are the cavalry charges
>anon said, pursing his lips
>>
>>1058128
>they actually all do in the text
I didn't notice. But either case, it wouldn't be likely they would all dismount in small scale skirmishes.
>>
>>1058128
>>anon said, pursing his lips
Thanks to BB now I purse my lips in every societal interaction.
>>
so why can't mansplitters be named
>>
oops fought anything harder than a brigand raider without having nimble on all my bros lol
>>
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>>1058098
No see it probably still works since its not like the build was in any way directly nerfed, if anything it should function better than before since you dont lose the stack if the damn axe whiffs, but the whole thought process of headhunter flail->axe duelist was to make flail mastery bros capable of pulling weight in every fight through more meaty hits on the head than a normal one handed flail can provide. 2h flails now with new headhunter can also do that and come with the benefits of not being fatigue intensive like the quickhands cheese is
>one hit barbarian chosen
If we are thinking of the same example from yt that was a named flail and killing frenzy was involved, but looking at it again said flail was like a slightly better berserk chain base damage wise, dunno about ignore since i just skim letsplays. Brother doing it didnt have brute which is actually a big deal since like anyone who has used a huge or drunk bro under kf knows stacking damage bonuses together nets nasty brutal results, and the gain from brute is bigger than from either of those. So maybe any brute bro with a berserk chain might be able to do the same trick assuming he rolls high on damage when attacking (due to flails wide damage range)
Your particular hedge knight is going to have a lot of mdef so if you want to experiment you could feed him shrooms for a fight and then its possible he'll be able to delete all chosen regardless of helm when combining killing frenzy, brute and fungus dmg bonus on a headshot
>duelist
Just wanted to say you can skip if you want since 3h excels against bad headgear and tends to tickle otherwise until its gone
didnt use the perk with them for a long long time so cant recall how much actual benefit it results in since its still attacking with multiple small hits = the passive dr from armor is going to come into play harder
Actually, dont listen to me, do it. Worst case you might just need to be on the lookout for a named flail later to see big benefit
>>
Two-handed Cleaver vs 1 handed cleaver with Duellist.
Which is better?
>>
>>1058224
Because mansplitter stats are already named greataxe tier which is compensated by the atrocious weight
Named mansplitter with a damage maxroll would oneshot almost anyone because of split man since damage maxroll named greataxe does that already and with this the numbers would go higher
Also devs cant be assed to draw the graphics for them and this is a good excuse not to do it
>>
>>1058243
The one that the RNG favors the most.
>>
>>1058243
Whichever one you have a named version of/whichever one you think looks cooler
>>
>>1041314
I just beat the game on iron man!
I thought I'd get an achievement or something.
>>
>>1058275
oh, i did.
>>
>>1058275
well done
>>
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>>1058291
thanks anon!
>>
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>>1057569
>5 points of bleed
bruh
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>>1058302
>>
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How fucked am I, this is my very first fight in this run
>>
>kill faggot with weapon i want five times without him swinging it once
>still wont drop
I hate RNG
>>
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>>1058313
gracious in defeat.
glory to you, my brother.
>>
>>1058341
Not at all?
>>
>>1058341
pretty fucked, I'd say.

set up a 3 way spearwall and maybe..
>>
>>1058357
Motherfuckers would not move an inch, I waited 7 turns in total and they just stood there, I had to get in range, they fucked me up pretty hard.
>>1058359
I wanted to do the spearwall thing but the fuckers were waiting on me to make a move, the asshole with the lance really put the hurt on.
Oh well, time to try another run for the 12th time in these last two hours.
>>
>>1058362
why would you move into them when you have a crossbow
>>
>>1058375
I'm not very good and my bro with the crossbow was worse, motherfucker missed every shot, and then he was too tired to keep firing every turn.
>>
>>1058341
you can get super lucky with these types of fights. i've had day one caravan guard fights where 6 raiders attacked me, but they ended up mass routing and i get their weapons. i've also had brigands double puncture my best bro and kill him thought
>>
>>1058394
In this case, I should've retreated, it just didn't look winnable, I'm shit a this game so maybe I just didn't see a way, I suppose If I had a throwing net on each bro that could've helped things, but I was broke since I just started and had hired 3 fags + bought their gear.
>>
>>1058243
I go with 1h cleaver duelist as the armor ignore really helps in slipping in that tasty bleed.
>>
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what are the odds of me not looting a weapon (that was at full durability) after killing an enemy 20 times
>>
So am I supposed to have the guys with naturally high defense as shield guys or 2hander guys?
>>
>>1058341
So how did it go anon. I presume you lost 2 man.
>>
>>1058480
I lost everyone, I already started another run lol, this one is going better.
>>
Fuck this game, I'm going back to a better game that doesn't want to fuck your shit up at every roll, I'm going to do another play through of Tactics Ogre.
>>
>>1058237
Thanks bro. I will try both options depending on what legendary weapon I get.
>>
>>1058243
min max, I would take one handed cleaver. for most of the brothers then take two handed cleaver, better use of your perks.
>>
I got a ratcatcher who rolled pretty close to his max possible initiative and has 2 stars in it.
I think a sword dodge duelist would be fun, what perks should I take to make it work?
Right now my intended perk line is:
Recover (to keep fatigue low)
Dodge
Taunt
Sword Mastery
Underdog
Nimble
Duelist
But what should the last 3 be?
My list of potential picks would be
>Colossus to offset his poor health
>Anticipation so I can focus on dumping levels into melee defense instead of spreading it between the two
>Relentless because less fatigue to initiative penalty
>Overwhelm? Probably wouldn't fit with the riposte spam I want to do
>Lone Wolf, to stack up defense bonuses even further
>>
>>1058531
Colossus relentless and overwhelm for sure, people say relentless is pretty crappy and they are right but it synergize really good with dodge. it is a forever 12+ m and r defense for the duel. make sure you take care of him because they have a habit of dying really fast if you get bad rng. They are very fun to use but also very useless when I can just have another heavy 2 handed/1 handed duelist instead of some nimble nigger running around.
>>
forgot the mention, my best fencer was actually a wildman.
>>
Wildmans are the best classes, change my mind.
Very high important stats like health, melee attack fatigue and resolve, low wage.
The only drawbacks are low initiative, range attack and defensive stats. + negative events.
-5 - 0 MelDef is the only problem but you can fix it by finding good bro with stars in def.
>>
>>1058583
Sorry, wildman can roll between -5 and 5 melee def so it all depends on luck
>>
>>1057522
there are breakpoints where the enemy gets powerups and if you're not up to snuff by then you basically end up trading 1/3 to 1/2 your dudes to get on par again
sometimes that's sustainable, sometimes it isn't, usually there was something you could have done before then, but it's just part of the gameplay loop bro don't let it get to you
>>
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>>1057975
just you bruv
>>
bros poacher start is to friggen good. map movement speed AND always see enemy forces. there should be a retinue person that lets you scout enemy forces 100% its so powerful
>>
>>1058243
2h cleavers
>gives mdef through reach
>better armor damage
>no duelist
>uses more stamina
1h cleavers
>lighter and uses less stam
>better armor ignore so more bleed
>can use nets and pots with
>duelist perk tax
>>
im getting student first on everyone from now on. people say that you are down a perk when leveling, but its worth rushing to nimble and the other perks at the bottom of the tree.
>>
whats the point of doing noble contracts? at that stage of the game i'd rather explore and destroy camps.
>>
>>1059039
Definitely if you're keeping a guy around but not for the bait bros
>>
>>1059097
its not like something is stopping you from doing both
also
>whats the point of getting paid 5k to kill a barbarian king who has high champion chance to boot
>>
>>1059102
does being allied to a noble house give you some kind of reward or better prices like being friendly with a town?
>>
>>1059129
you do get better prices in all of their forts, i think it also affects all the towns under their control to a lesser extent but am not sure
there's also an ambition to get allied with a nonle house which nets you a special armor and the decorated helm knights sometimes use but that's gonna take a while to do
>>
>>1058341
You had a flail and 3 of the raiders wore nothing on their head
But yes early on throwing weapons are pure aids and pikes can oneshot
>>
>>1041314
I'm kind of tired of using the same strategy over and over. Any suggestions how to branch out?

>2nd level colossus or crippling stikes for ranged
>3rd level crippling strikes or fast hands for ranged, or fortified mind if resolve is abysmal
>4th level rotation, put it on all my bros
>5th level weapon mastery, either sword or flail mastery for frontline, polearm mastery for backline, or throwing or crossbow mastery for ranged
>6th generally brawny, footwork or second mastery
>7th berserk
>8th generally brawny, footwork or second mastery

My frontline is always flails and heater shields, 2 handed swords on the flanks and either a 2 handed mace or flail center, and 2 javelin throwers with 10 each, shield and a backup weapon, banner and best polearms i can field.
>>
>>1059278
Its always either
>3 flail + heater center with 2 zwiehanders on the flanks
>2 pairs of 2 flail + heater with 2 zweihanders on the flanks and 1 heavy hitter in the middle
>1 or 2 javelin throwers for shield wall and a full backline of polearms.
>>
>>1059278
i'm trying to get a meme build going with killer on the run background and sling and headhunter. nomad slings are actually pretty good with throwing mastery. some fun stuff you can play around with is adrenaline for bros with big fatigue pools. instead of rotation you can play with shield mastery and taunt to save bros.
>>
>>1059282
Rate my Guys Nicknames

Gerulf the Werewolf
Bernhard Ironsides
Anton the Frog
Big Dick Jhonson
Wilfried Hightower
Lothar the Coaster
No Relief Torlief (has constipated look on his face)
Hartbert the Rapis
Reiner Shine
Richie the Snitch
Landrich Cash Poor
Sgt. Gunnar Shits Thunder
>>
Bros it pains me to say it but after playing legends mod I cant go back to vanilla anymore
>>
>>1059230
>You had a flail and 3 of the raiders wore nothing on their head
How does that help when I've got 2 45~% chances to hit them per turn and they can easily kill me anyway since they've got higher accuracy than me (I assume since they're not simple thugs)
>>
>>1059296
>Gerulf the Werewolf
>No Relief Torlief
>Sgt. Gunnar Shits Thunder
i like these quite a bit
the only consistent nickname i have is Jannold the Janny, unfortunately never found a indebted Jannold for it to actually make full sense
>>
im trying to puncture kill a fallen faggot so i can get his cool armor, but he keeps killing my guys and im save scumming. once you start savescumming a campaign its pretty much ruined
>>
>>1059353
taunt and or whip help
also don't bother if he comes with a greataxe or 2h flail unless you have a really good whipper to keep him disarmed. just fuckin kill 'im
>>
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well i cheesed the battle. i got my tiny maceman naked so hed have more energy. but the fallen hero's helmet didnt drop, just his shirt and weapon. oh well. i also found out zombies love naked bros and will chase them around
>>
>>1059099
>he doesn't saves
>hires all the man possible
>see if they are worth it
>reloads and only hires the worthy
Not gonna make it.
>>
Damn new hh is fun, took it on a guy who was using a 2h scimmy and it comes up surprisingly often. Might start taking it on all cleavers and duelists
>>
>>1059472
might as well use recruit mod
>>
>>1059278
Have no real consistent setup other than i generally go heavier than most on the backline unless playing lone wolf or something and that i always have at least one guy with a two handed cleaver somewhere.
Dont know what have you tried and what havent so ill just throw few of the things i like out there
>spear mastery on a couple of people
Yes the damage is when compared to other things piddly, but the idea isnt to kill the enemy as much as it is to make them waste time by trying to enter your zone of control or waste time walking around into, during which you'll be able to deal with their friends on another flank or portion of the formation better through higher concentration of damage by just putting more people there. If an enemy violates your personal space you can knock them out of it with shield expert bash or just engage spearwall to keep repelling others since mastery allows that, or if you're really feeling creative you can take footwork and then dance away and spearwall again because post mastery it builds up little fatigue overwall since all you'll do on your turn is spearwall
>taunt
Not something to take on every shieldbro but it comes early and is good utility. Wont stop aoe spam but controling what the enemy does to an extent is often handy
>fast man with big hammer
Dodge relentless initiative abuse nomad outlaw/assassin style but better since you're smart (so immunity to 1 turn debuffs through waiting, permanent adrenaline in a sense and bonus defenses) combined with a weapon that instantly pushes people it hits back on the ini line through stagger and eats their armor so other bros can use their own weapons to cut at the target's hp cleanly and unopposed
>backline hybrids
>2-3 gunners (overwhelm fearsome), hybridize into throwing if you're feeling like it
>>
>>1058443
what are you even thinking of exactly
>>
>>1058460
Depends on his melee attack
>>
>>1059619
>weapons have a 90% chance to drop if undamaged, a 10% chance to not drop
>it doesn't drop in 20 tries
>what are the odds of this happening
>>
>>1059622
What was the enemy and what was the weapon
think the durability depends on faction, weidergangers tend to break their own shit since its in an awful state to begin with and they roll on its destruction each time they go down, which is why a zombie that a necromancer is making get back up will often only have his teeth to use for fighting by his third or fourth round of unlife
>>
>>1058341
>well this look fi-
>pike
oh nvm
>>
>some raiders
>many marksmen
>fortified
>should be easy
>its not
>save scum

holy fuck crossbows are op
>>
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>>1059630
the night is your friend assuming you're ok with your own shooters not being able to hit anything either, which at this point of a run you probably are
>>
>bags and belts
>quick draw
>high ranged attack
quadruple crossbow bro incoming
>>
>>1059646
noice
>>
>>1059669
Turns out crossbows in your inventory start out unloaded. However, with quick hands that means you can load twice or shoot twice per turn as long as you spend the first turn loading the pocket crossbow.
On another note
>Banner bro is at 98 resolve
>>
>>1059767
same can be done with guns btw
>>
had a battle brothers dream and all i remember is that i got some strange level 8 guy who had 80 ranged attack from a brigand camp, went a bit further and another one was garrisoned by a single enemy of the same background. didnt get to see what sort of encounter the subconcious cooked up though
another time there was a necrosavant origin with 2 of them in the company and the map looked really strange, all the terrain features were in black ink on a yellow parchment
>>
How does new headhunter work with aoe? Did i just get absurdly "lucky" in this fight where it didn't matter or does it always hit all the heads?
>>
do battle forge bros have to take brow? i dont really understand how aid works. seems like they are out of the fight if they get a cross bow to the head
>>
>>1060184
what do you mean by "aid", you'd take brow with battleforged for the sake of chosen and orc headshots, crossbows even post mastery get stopped quite well by a good helmet with durability in the high 200s or anything 300+
>>
>>1060196
i thought it was called "armor ignore damage".
>>
alright guys. going to do a regular mercenary band start, no scum run. not even alt f4. wish me luck
>>
>>1060202
ah. to my understanding the way everything works is that when a hit is made the game calculates armor damage done first and reduces current durability, then the ignore portion comes in. direct hp damage is reduced by 10% of your current armor for that body part. at some point this dr is going to negate the damage recieved into nothing or near nothing until more holes get punched through what's providing it. that's why a fresh barbarian king for example wont really care about a non named sword duelist hitting him unless his gear has been worn down by other hits whilst a brigand leader or badly armored chosen might be taking some damage from the first attack
that's also why hammer duelists hit tin cans harder through their armor than a heavy crossbow even though their base damage is lower and their ignore with their perks the same, 1h hammer will break the protection far quicker and thus its able to put more of its ignore to good use right away, or why a greathammer has an edge over a flanged mace in the same situation though both are plently lethal
>>
>>1060226
i believe in you battle bro
>>
>>1060184
literally never take brow on anyone ever. don't do it.
>>
>>1059998
i had a battle brothers dream where we got a horse dlc. glorious 12man cav charge with lances in the middle of the desert
>>
>>1060329
why?
>>
>>1060354
dont listen to that loser, he got already headshot by an xbow, orc zerker/two hander, thats why he didnt answer, you take steel brow on all of your frontliners or you will ngmi
>>
>unexplored map
>roads dont connect

this is bullshit. i'm going to regen the seed on an explored map to see what it looks like. in real life i could just ask someone where the next town is
>>
>>1060354
Why would you pick brow over a better perk
You got only 10 perks I never take it either, I only consider it for fashion purpose on nimble bros
>>
>>1060184
Take Iron Brow on anyone you don't want to get one-shot by RNG bullshit.
>>
>>1060628
In real life you could just buy a map to reveal new parts of the world.
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>>1060354
Nta but brow tends to get looked down upon because its hard to measure how much it helps. Ive had too many people get raped by nomad firing lines and double tap berserker 1h axes so now i will take it on nimble frontliners if i can fit it into the build. Since it makes head attacks same as body it sort of makes them beneficial to you since enemy damage is getting distributed across body and head armor instead of all going to one portion. Skippin brow is not the end of the world if you keep it in mind but its good to know what ts there for.
There's nimble setups that are more helm heavy that skip brow (if we ignore named armor) but those can be fairly shitty when an enemy just piles all his hits on your 75 dur body armor and keeps the barbute untouched, best dip a bit into your dr but wear somehing that will acually resist fucking swords
If the wiki is right then its even better for nimble bros than i thought since it fucks over chop, though this also sadly means that brute isnt as useful against ancient dead as i thought though its still probably a good trait now considering berserk chain with it can splat chosen and footmen like its nothing and you still have strong oneshot potential with legionaries and honorguard regardless
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>>1060628
unexplored map is ass, they didnt even try to add anything to make it feel less of an afterthought
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i made a new thread >>1060779
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>>1059998
>>1060337
battle brothers hyper game changing dlc soon anon.
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>>1058531
lone wolf is a bad idea, you don't want to get separated
Consider taking quick hands and carrying a fencing sword to take advantage of your initiative
Relentless is probably good, as is colossus
Do NOT take anticipation, you get more than enough ranged defense from dodge already so archers will shoot your other bros
But man, taunt+riposte is such a based schizo build, I never even considered the possibility.
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>>1060980
how would that work? 15+25 fat a turn is not very good for 1 enemy



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