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Yeah I'm thinking based
>>
Oh yea? Based on what
>>
>>1034039
Based on these dubs
>>
>>1034040
>>
I still don't know to this day if the person on the cover is a man or a woman.
>>
>>1034105
you shouldn't assume anyone's gender anyway
just because that person on the cover has breasts doesn't mean it's a woman
lots of fat dudes on this site have breasts too
>>
>>1034165
But that person isn't fat, anon.
>>
>>1034105
>least mindbroken anon
>>
>>1034165
>gender
Sex, anon. It's called sex. We don't use prude American doublespeak here
>>
>>1034105
I can't tell either, yet somehow think they're the epitome of either gender.
>>
>>1034165
t.ranny
>>
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>>1034105
Jagged Booba
>>
>>1034065
nigger
>>
>>1034630
I see stubble tho so maybe it's a pronounced pectoral muscle
>>
>>1034630
Why does she have a beard though
>>
>>1034635
suck a dick fag, all tree fiddy inches of it
>>
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>>1034640
>>1034643
The stubble is shadows. Also, notice how the rest of the contours on her muscles have a similar texture. Also, compare with pic related
>>
>>1034645
>tree fiddy micropenor
Is this the fabled BBC?
>>
>>1034654
Hmmm, okay I'm shilled. It's woman.
>>
Why can't we have an actual successor ?
>>
>>1034812
Because JA2 had good programmers that put a lot of effort into simulation, something mediocre 5 man indie dev teams won't do. Even if they do it, it will have none of the charm.
>>
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>>1034105
Woman
>>
>>1034038
When I could get 1.13 to work it was double based.
>>
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>>1034812
Jagged Alliance 3 was announced months ago. Going to be funny to see it thrown into the pile of janky JA sequels and successors that have been released over the past few years.
>>
>>1034905
So what's the deal with that anyway?
There's been so many sequels to this bitch that you'd think the original concept was Open Source.
>>
>>1034654
>MP40
Incredibly based on real life events of mercenaries slotting melanin enriched individuals with Nazi gear.
>>
>>1034947
Jagged Alliance is sort of cursed with how many times the brand changed hands. A lot comes from the bullshit that happened after the original developer and publisher went bankrupt. The series drifted for few years with minot stuff like Wildfire releasing, until StrategyFirst bought the rights to the brand. They outsourced making Jagged Alliance 3 to Russians, and it was supposed to come out in ~2006, but ultimately StrategyFirst went under too (they tried to outsource it again and produce it themselves later too but all of this failed without anything to show for), and what was already done got released as Hired Guns: The Jagged Edge. The Russian "spiritual sequels" like Brigade E5: New Jagged Union and 7.62 High Calibre and the half a dozen other games using the same engine trace their roots to that and those developers. They're all actually good in a way, better and more true to original than the western takes, just janky, buggy and most of them didn't even get a proper English translation.
After that the Germans from bitComposer bought the license and made Jagged Alliance Online (it was like 2012, so of course they did) and Back In Action. BiA was a simplified JA2 with 3D graphics, actually kind of decent, but again the company holding the rights went bankrupt. It was quiet for next few years until HandyGames bought the license and we got Jagged Alliance: Rage! which was a shitty cash grab. Soon after THQ Nordic bought them out and here we are.
>>
>>1034976
good post
>>
If I could fuck video games, I'd marry JA2 in an extravagant ceremony and never betray its trust.
>>
What is the best way to play this game? Laggy af when just playing it from GoG
>>
>>1037897
try running it in 16 bit reduced color mode with xp service pack 3 compatibility.
>>
>>1037897
On modern systems, I wind up having to use Sracciatella. It's not perfect and it introduces some serious new bugs while fixing some old ones.
>>
>>1037946
>serious new bugs

Uh oh, like?
>>
>>1038017
Freezes and crashes, mostly. I haven't experienced them yet, but other people have. It may be a hardware thing.
>>
>>1037897
Use DxWnd and use this patched .exe to fix gaining HP on the strategy map. https://drive.google.com/file/d/1LciwQDxD0uRP6IZAlQB9mD-Ld8r1OGqp/view?usp=drivesdk
>>
>>1034976
>They're all actually good in a way, better and more true to original than the western takes, just janky, buggy and most of them didn't even get a proper English translation
What other cases are there of this? Homm sort of but i feel like there's more
>>
>>1041211
They're not actually good, 7.62 is a mess with terrible AI, controls, and pathfinding.
>>
>>1034976
>BiA was a simplified JA2 with 3D graphics, actually kind of decent
Man, JA2 must suck then, I have not played JA2, but hated BiA.
>>
>>1041216
Jagged Alliance 2 is good, though I preferred 1.13 (a mod)
but I never played BiA.
What did you not like about BiA? I can probably tell you if it's part of JA2 or if BiA just fucked it up.
>>
>>1041215
>>1041211
7.62 is like tactical game trinity with ja2 and silent storm. it is SUPER JANK, but they actually managed to make a complex rtwp system and the gunporn is unmatched

>>1041216
bia isn't like ja2 at all. it's more like a "remaster" but besides taking names of places and mercs, it isn't turn based like ja2 but rtwp, it's peak soulless compared to ja2, see >>1034905 and overall lacks almost everything that made ja2 good. the only thing notable about it is the name (in a bad way) otherwise it would be rightfully forgotten as the trash it is
>>
>>1041616
All small stupid bugs (not a deal breaker, I played unpatched Stalker ShoC/CoP and SoF3), every thing to do with the friendly AI (would probably be more tollerable without the rtwp), explosives being a mess, ground level enemies seeing and hitting people crawling on the middle of a second story roof (I think the university(?) was the worst example), prone qualified snipers with good morale and weapons being outranged and outaimed by dudes running around with shitty africa tier quality revolvers and smgs.

The Autosave system was a bit shit too.
I have not played since 2015, so the details are a bit fussy.

>>1041888
Good to hear, I also have a 7.62 .iso that I probably should play before I turn 40.
>>
>>1041888
The RtWP system is not good. X-COM Apocalypse is good RtWP, not micromanaging every single bullet that comes out of your 6 mercenaries and constantly pausing while hordes of brainless retards with ww2 era gear try to bumrush you.
>>
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>>1034038
absolutely
>>
>>1044993
Lots of annoying contextual controls to remember, but overall a really good game despite being ignored in favor of 2.
>>
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>Smeagol gone and Bigmaps abandoned
>Arulco Revisited update never
>Seven left because the retarded admin who posts 3 times a year slapped a Ukraine flag on the bears pit banner

I think this is the end for JA2 modding bros.
>>
>>1046281
RIP
>>
>>1046281
Don't like SevenFM's changes but he is based for leaving.
>>
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>>1046281
>hates politics
>plays JA2
>>
>>1046499
How many layers of mental illness do I need to be on to see JA2 as a political game and not a celebration of '80s machos and Commando?
>>
>>1046505
>nothing political about taking down a despotic ruler
>celebration of '80s machos
You mean parody
>>
>>1046499
The criticism of centering on women in a World War 2 game, making them prominent members of the fighting force is historical revisionism that serves a clearly outlined, and often expressed political goal of certain groups within our society and particularly corporate america. How funny that internet-leftists ally themselves with the greediest corporations, which is exactly why the corporations act this way in the first place. If you think that anybody on the exec level thinks of diversity as anything which will give them good PR, youre deluded. It also de-educates people on the reality of world war 2, turns it into a "Funtime Playground", which stands in opposition as to what people particularly liked about the gritty BF1. There are various reasons as to why people disliked this design decision by the developers, and that should be illustrated to you by the fact that many people don't care about women being important in other games. Generally people just don't like when cultural products are created in manners that attempt to missionize the audience/consumers, something which has been often overtly present in american mainstream AAA games.

nr. 1) Call of Duty has been often enough ridiculed and shunned for its blindly patriotistic approach to story-telling, but the argument made in the picture is actually a commentary by the game itself on the dirtiness of politics.

nr.2) criticisim of interest politics, not advocating for them itself

nr.3) retarded twitter-take of the halo story

i know im retarded for responding to a troll
>>
>>1046513
>nothing political about taking down a despotic ruler
Yes? Next you're going to tell me some generic fantasy game about overthrowing evil kings and empires is also political because your brain is broken.
>>
>>1046533
umm sweety, everything is political, except for when we change representation of history in video games to give women more prominant roles than they historically had :)
>>
>>1046523
>How funny that internet-leftists ally themselves with the greediest corporations
This never happens. American corporations pour millions of dollars to the GOP.
>It also de-educates people on the reality of world war 2, turns it into a "Funtime Playground", which stands in opposition as to what people particularly liked about the gritty BF1
kek. The BF games have never been historical and video games are a form of escapism. Schools have history books for a reason, if Republicans in the US weren't so hellbent on defunding schools and banning books.
>>1046533
>evil monarchies and imperialism aren't political
>>
>>1046499
You will never be a woman
>>
>>1046281
stracciatella just got an update my man.
>>
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>>1034976
>literally every single company that bought JA license went bankrupt
someone made a fucking monkey's paw wish for the game and this is the result
>>
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>>1046499
how the fuck is halo 3 politized in any way? it's a generic scifi fps. explain to me your schizoid logic
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>tfw Grumm mine
>>
>>1046281
>game kept alive by Russian autists
>"SLAVA UKRAINE GUYS!!!"
Are they fucking retarded?
>>
>>1047613
They're 1.13 fags so yes.
>>
>>1047613
Just the ones that get butthurt over seeing a blue and yellow flag. Besides, the 1.13 devs are full of Euro autists, not Slavs.
>>
>>1047613
the only important autists are Euro ones, so who cares whats some russians think
>>
Why is it so hard to make a modern game with the same proven mechanics?
>>
>>1048199
Because they went all-out with simulation for the mechanics coupled with great dialogue, art, and quests.
>>
>>1047972
Only faggots drag real life politics into fucking video game modding, and last time I checked, JA1/2 was not set in Ywcraine.
>>
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>holding a gun by the mag
>>
>>1048539
She is inserting a new mag by slamming the gun down onto it, trust me bro.
>>
>>1041888
Oh fuck, I absolutely forgot BIA was RTWP when I was writing the previous post. In my defense I haven't played BIA since 2014. I think I just pegged it as okay mainly because of shit like Rage!, so it seemed better compared to those, like it was the only one western attempt at Jagged Alliance sequel that at least pretended to be Jagged Alliance.
7.62 is a bit of a mixed bag. It's again RTWP (so if you're allergic to that, Hired Guns: Jagged Edge was turn-based IIRC, but that is even more niche and jank than already niche and jank 7.62) and there's a lot wrong with it, but if you take it at face value rather than JA2 replacement it's probably the best African mercenary simulator out there. I am pretty sure the Steam release has 7.62 Hard Life as a separate download, which is the biggest and most extensive mod which fixes tons of bugs, adds tons of new ones, rebalances the game, changes early game and also adds even more weapons than base game had. Then throw in Give Everbody Guns from Workshop ontop and there's even more weapons to the point of silliness. It's actually pretty hard to name a gun that's not in the game at that point.
>>
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>>1048527
>banana republic Arulco
>silver export
>corrupt upper class
>militaristic dictatorship
sounds familiar
>>
>>1046281
>hate ideology
lol, lmao even
>>
>>1048642
Not at all, and too fucking vague for me to care, as those points covers 99% of south america at points, including today.
But I'll reitterate for your frogposting self; The game is not about current political events, so why bring in the politics of today, unless you enjoy the tast of dicks?
>>
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>>1048539
>Implying there is anything wrong with that
>>
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>>1049061
So the game's politics from almost two decades is still relevant to today's politics and events. Correct.
>>
>>1049061
Stop engaging the retard.
>>
Thoughts?
https://www.youtube.com/watch?v=TyIBT0FDUrs
If it gets released one day it will be best day for JA2 modding in recent history
>>
>>1049457
Cool for what it is and much better than a lot of shit people insert into 1.13 without any regards for how it fits into the rest of the game like the QTE dialogue events.
>>
>>1049425
It is not relevant to the Ukraine, and if a nigger wanted to use it as a platform to denounce who ever is in now charge of Venezuela/Cuba/Coloumbia, then they are a faggot.
>>1049444
Sorry sensei, I'll have to make one last post.
>>
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>>1049480
>militaristic despots aren't relevant to the conflict in Ukraine because... they just aren't, okay?
JA2 is a political game. This isn't and shouldn't be controversial at all.
>then they are a faggot.
There you go with the homo shit again with your previous reply about sucking dick lel
>>
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>>1049425
>>1048642
>>1046505
>>1046499
Implying these games aren't intended to be anything more than >PicRel: VidyaEdittion
And anyone who thinks otherwise is an insufferable pseudointellectual or a genuine retard
>>
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>>1046281
I'm finally free from the treadmill of heavily modding and customizing a fresh nightly build of 1.13 every couple of years.
>>
>>1048539
A lot of the professional mercenaries in JA2 are anything but professional.
>>
>>1051520
>that gun is real but non-lethal
I hate it when this shit keeps happenining
>>
Is wildfire bad? Am I supposed to buy the classic dlc and/or put some mod or something?
>>
>>1055100
wildfire is what happens when german retards buy your game, mod it with a bunch of shitty OC content, then charge it as a real sequel
>>
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Finally getting the hang of JA1's gameplay. Trees need to be respected and so do windows when outside of a building.
>>
>>1056935
that's a mighty fine lookin' squad you got going on there
>>
>>1057001
Restarted the day because it turns out, I did not get the hang of JA1's gameplay and it turns out sectors with no land access between eachother can still be invaded and I hadn't set up any guards there.
>>
>>1046499
Populous (adjective): having a large population.
Populace (noun): a group of individuals inhabiting an area or region.

Anyone who is too fucking stupid to know the difference between a noun and an adjective can be safely disregarded with no personal loss.
>>
>>1046513
>Doesn't know the difference between parody, satire, tribute and pastiche.
Go back to school, kid, the grownups are talking here.

>>1046569
>The BF games have never been historical and video games are a form of escapism
What was BF1942 (especially Forgotten Hope mod) and Desert Warfare?
Go to school, kid, the grown up are talking here.
>>
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>>1057420
>What was BF1942 (especially Forgotten Hope mod) and Desert Warfare?
The vanilla experience was an unrealistic arcade style shooter. You're proving my point by mentioning Forgotten Hope out of nowhere because players were tired of vanilla and wanted slightly more realism. People just played BF1942 for the mods.
>go to school, kid
You haven't even read Jagged Alliance 2 by Darius Kazemi.
>>
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>>1057006
Man I really miss JA2's deployment phase in this game. Nothing like entering a new sector and immediately getting grenaded.
>>
>>1053991
What's it called?
>>
>>1058091
Manville gas gun. made for launching tear gas and shit for riot control.
captcha: N0 JP8 kek
>>
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>>1058022
Almost lost my whole squad due to the day ending but we made it with 2 new sectors.
>>
>>1034038
wildfire or vanila?
>>
>>1058360
Vanilla always, wildfire is a shitty german mod they charge money for.
>>
>>1057909
I found the book, looks interesting.
Does it offer many insights into the game development?
>>
>>1058452
Nta but I have it at home and it's shit. It's tiny, with large print, you can read it in less than half a day easily. There's one or two interesting interviews in it and then a whole bunch of babble by the author, someone who nobody's ever heard of.

Not to mention the section about the racial and sexual make-up of the merc roster is going to trigger half of this Mongolian basket-weaving homepage.
>>
One thing I never understood about wildfire, is why the inclusion of all those shitty mercs that replace actually good characters?
>>
loved this game but i cannot play it properly.
can't stealth, can't evade fights, can't keep mercenaries not dying
>>
>>1058950
You are not supposed to do stealth. You should set up a firing line. And move your mercs one by one, to keep formation. Or spread lines out, everyone behind a tree.
>>
>>1058717
I kinda skimped read through it and spotted the remarks of racism and coding "sexism", not too bad, I have seen worse.
Real short, just like you said though. Maybe I will finish it today.
>>
>>1058950
you're probably just not understanding the mechanics and cover, my advice to you is, use stealth mostly in real-time before engaging the enemy or right before setting up an attack, and learn to fall back to better cover when the AI begins to overwhelm you
>>
>>1058717
You can just call Ian Currie over the phone and talk to him about JA2. I'd rather do that than read some fat felcher's book.
>>
>>1058927
Because it has nothing to do with Sir-Tech Canada and was made by some Germans looking to make a quick buck.
>>
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>>1058717
>by the author, someone who nobody's ever heard of
This tells you everything you need to know about the author.
t. live driving distance from this nightmarish anti-white homeless hellhole
>>
>>1059211
Come to think of it, it's a miracle we got JA2 at all
>Sir-Tech is about to close down after its wizardry series tanked
>JA2 being developed alongside Wizardry 8
>massive incompetence in Sir-Tech canada is being a money sink in the meantime
>caveman saves JA2 from being cancelled by actually knowing how to code
>then snitches on all the retards in Sir-Tech Canada, sirotech dissolves the whole thing, but JA2 gets released
>>
>>1059517
You are mixing up Sir-Tech Canada with Sir-Tech Australia which was working on Wiz8: Stones of Arnhem (not the one that came out), the Canadian division was by far the most competent and did the JA series and the Wiz8 that released.
>>
The voice actor for Magic, Ice, and Len, Tyrone Beskin, is a politician
>>
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I bought it and played it
>>
>>1060027
What are your thoughts, anon?
>>
>>1060309
Its decent, I guess. Its not Jagged Alliance like I know and love, but it isnt poorly made either. Its just average. Although the fact that there are only 6 mercs to choose from is fucking garbage
>>
It's a bit pathetic we can't even get a game like JA1.
>>
>>1058246
Alright, hardest difficulty is unreasonably bullshit even compared to playing JA2 UB on Expert where they fill max level blackshirts in chokepoints you can't flank. Time to install the 1.15 patch and switch to normal.
>>
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>>1060517
The gap between hard and normal is massive.
>>
>>1048642
>sounds familiar
Yeah that's like 50% of countries on the continent.
>>
>>1034643
steroids can do that to a mf
>>
I want to play through this again, this time with sci-fi on.

Vanilla with Straciatella, you can play in 1080p, and can easily alt-tab back and forth between game and windows.

What I'm wondering about, what is the difference between difficulty settings? Cannot find a complete description, just vague "more enemies", tier.
>>
>>1061391
>What I'm wondering about, what is the difference between difficulty settings?
It does a lot of things, but the main things are, the Queen gets a larger pool of soldiers to throw at you, town garrisons are larger, group sizes are larger, they will be more on edge, there will be shorter grace periods for enemies trying to retake sectors, better enemy soldier stats overall, better enemy soldier equipment. You can check the JA2 source code for exactly what it does. I would also advise against playing a game made for 640x480 resolutions in 1920x1080 unless you really like a skewed sense of scale and difficulty seeing inside interiors.
>>
>>1061414
>I would also advise against playing a game made for 640x480 resolutions in 1920x1080
Ended up with costum 858/480 "Near perfect with oversampling".
>>
>>1061481
I would advise against sci-fi mode unless you really want to, going back and fighting the monsters that appear in mines isn't as fun as regular engagements and feels more like a tie in to Wizardry 8 than Jagged Alliance.
>>
>>1061507
Sci-Fi mode is worth it for the merc quotes alone.
>>
>>1034040
Pathetic.
These are dubs:
>>1062299
>>
what version of 1.13 should I play for the most "vanilla with gun autism"
>>
>>1062387
That would already be vanilla with tons of guns enabled, but if you want a billion different guns try BRAINMOD.
>>
>>1049533
what game?
>>
>>1049457
is there gonna be vanilla friendly version?
>>
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>>1060780
is it worth to try it?
and if then what version?
any recommended QoL mods?
>>
>>1062562
If you're willing to play something like X-COM on DOSbox and accept that the combat won't be as deep as JA2, it's worth trying since they handed it out for free a bunch and JA2 has a bunch of references to it and Deadly Games. Just get the 1.15 bugfix patch and follow the instructions (or it will crash when opening the laptop).
>>
>>1062605
Also the save system is bizarre so look up how it works before you accidentally cancel your first day and have to start over again.
>>
why the fuck base JA 2 fill whole screen when straciatella leave these black boxes on the side?
>>
>>1062619
probably your gpu scaling settings
>>
>>1062619
Use the Straciatella launcher, and in it, at settings, scaling mode, choose "Near perfect with oversampling" option. You can set it widescreen, no issues at all.
>>
>>1063031
don't work at all
I still get either small game screen inside and black borders around it(with bigger res) or black sides(with smaller res)
>>
>>1063075
You need to go to your AMD/Nvidia/Intel control panel and change the scaling mode. I would recommend one that maintains aspect ratio but it seems like you want it to get stretched out?
>>
>>1063095
>You need to go to your AMD/Nvidia/Intel control panel and change the scaling mode.
to what?
>>
>>1063075
I don't know than. Do you launch the game with the launcher, or the game exe file? I use the launcher. Also, check within the launcher, that "Data" links to the correct folder, where your main game is.
>>
>>1063112
Brother, it entirely depends on which of those control panels you have. It should be self explanatory when you find the options.
>>
>>1034039
Based on not getting any bitches
>>
.357 magnum + steel chunk = the JA1 equivalent of hiring gus for a day and nabbing his G41 early on
The thing's a beast and the AI can no longer walk out in the open and try to challenge you outside of cover.
>>
Wow Stracciatella is much better now than it was 2 years ago, a lot of annoying bugs have been fixed and the UI is centered like 1.13 on widescreen resolutions. Also funny seeing Sevenfm work on it because of the bears pit Ukraine shenanigans.
>>
>>1064812
Also a protip, go to your externalized/game.json file and change the lines to:
"ms_per_game_cycle": 15,
"multiple_interrupts": true,
"avoid_ambushes": true,

The top line will fix the issue of bullets moving so slowly in Stracciatella compared to regular JA2/1.13, the second one will let your guys interrupt again in a turn (this one is debatable), and the last line just fixes a bug that made it so the AI wouldn't avoid kill zones full of fresh corpses. There's other stuff worth checking in that file as well but those three stick out to me.
>>
>>1064881
how you can make that it fill the screen without black sides?
>>
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>>1065360
Launch ja2-launcher.exe and change the resolution to a widescreen one like pic related. Also have the scaling set to aspect ratio in your control panel.
>>
>>1065481
With those settings, your game should look like this.
>>
>>1065592
Butch and femme dyke squad, going to go roll this rn
>>
>>1065623
Hell yeah brother, debating restarting on sci-fi mode for a potential horror movie setup.
>>
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need assistance desperately
I finally managed to capture the drassen mine
I went ahead and tried to take the Alma town, I think this might have been a mistake
after hours of attrition my squad is
>20% max hp
>whole town seems to be surrounded by patrols
>running very low on meds, only one med box left
>combat is becoming increasingly impossible since my guys are fully stam drained, only a little canteen left
one bullet is a 50/50 on whether they die or not, espcially for dmitri, hes in really bad shape

I have tried clearing the sector I was in, only seems to be about 3 guys left but I cant hit shit apparently even with a fucking M24
I tried to retreat my mercs back to drassen to recoup and I get ambushed by patrols on every square, eventually getting caught in a firefight
I think I might be fucked, the enemies do not seem particularly worried about time, they will sit in a corner forever if
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>>1065750
Alma has a military base so it's harder to capture than the other towns, instead you should go for Cambria or Chitzena.
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>>1064615
Slowly but surely making progress.
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>>1065763
I managed to escape to drassen, I will go back to alma later I guess
I am now taking Chitzena for some extra income, this is way more tolerable for my party right now
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>>1064881
>ini this
>json that
god, why can't it all just be SIMPLE anymore! my brain cannot handle editing external files
>>
>>1065913
JSON files are simple, I'll take this shit any day of the week over configuring anything on a DOS machine.
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>>1065481
>>1065592
not working
have gog version and straciatella 19.1
no matter the settings it either put black back on sides9in case of 640/480 or just shrink game window even more)
I play plenty of old games and they just switch to their display an fill the screen - heck I play gog JA2 right now and it fill whole screen - no black borders, no shrinking
>>
>>1066265
Join the bears pit discord and ask the stracciatella devs in the ja2-stracciatella channel. They'll be better able to troubleshoot your problems.
>>
>>1066272
Oh almost forgot, are you playing on a laptop or something that fucks with resolution scaling? That could be the cause of your problems.
>>
>>1066276
nope
desktop
>discord
i will pass fren
>>
>>1066282
Whatever your problem is, it still sounds to me like it's scaling related. Maybe try checking and seeing if your game is utilizing the gpu and also check windows and cpu related scaling.
>>
Oi, haven't played for a while, thinking of getting back to ja2 for a moment or two. Modded rimworld has been scratching my tacticool itch but it's not as perfect as ja2 is.
What's the latest and greatest 1.13 derivative these days? Last time I remember there was some sort of updated nonbigmaps aimnas thing on github.
I don't remember if it was brainmod but I'm sure as fuck checking that out. Does it include all the latest flugente bloat?
Are there any other projects? Usually I get an itch to get back to 1.13 UC when I play with the default small maps but I'm not sure that mod is alive.
Actually where are all the lastest builds for 1.13&rest? I can't bother myself to tread bearpit again. Github links would be nice.
I'd love to get back into bigmaps but I'm 100% sure smeagol hasn't updated that shit at all and I don't want to experience the sadness of never ever again. Is he really dead?
>>1046281
no fucking care for these XYNTA fucks that always kept to themselves in their shitty enclaves
I'd expect germs and poles to provide better code n shit to this game in the first place. Wonder what my fellow poolaks are doing with the game, jagged-alliance.pl is still running.

How are you people not bored of straciatella at all? Isn't it just vanilla? I remember installing and playing it on my hp android tablet and completing the campaign for funsies but you'd expect 1.13 to be finally converted for it after all these years.
>>
>>1066503
>Actually where are all the lastest builds for 1.13&rest?
https://jagged-alliance.pl/download/
>>
>>1065592
WTF if wrong with you? Female player character, all female mercs? That name...
Let me guess, you actually like to liberate the brown savages, and not just shooting at them?
>Your entire platoon is already bleeding, without having a single bullet fired at them...
>>
>>1066772
>retard can't comprehend doing a themed playthrough
Sad!
>>
>>1046281
Jesus fucking christ, what a disappointment. To think this retard wouldn't just shut up and not voice support for a midget warmonger.
I guess this means SevenFM's build really is deadbecause everyone may as well assume it's malware now since he's pro-Putin.
>>
>>1067631
Z
>>
>>1067636
Fuck off. I liked JA2+AI. Recommended it many times being on this website. No way am I doing it now or playing it knowing the dev supports ruthlessly invading sovereign countries, and actually goes out of his way to protest a fucking flag in the logo in support for defending said country.
>>
>>1067639
>t. nazi sympathizer
>>
>>1067639
>1.13 fag is a fag
pottery
>>
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Imagine being this much of a snowflake to throw a shitfit because your god emperor made the ukraine flag illegal
>>
>>1067649
Imagine being such a fudgepacker, you have to virtue signal support for CURRENT_THING everywhere on a forum for a 23 year old game.
>>
>>1067636
>>
>>1067659
soon will all belong to Rashia
>>
>>1067657
Fuck you scumbag, that isn't virtue signalling
>>
>>1067719
I'm Dave from Ohio Autonomous Oblast and I agree. NATO should make calmer move in the Ukraine because of excess petrol price. Biden should not start war for Banderists
>>
>>1067727
I'm not against a war, I won't fight in it though. I just really hate Ukraine, want them to dissappear, once that is done, irreversibly, I'm more open for supporting a conflict. Anyone who hurr-durr about made up bullshit micro-states, that are created by Russia, should be just as mad about made up states, created by the west (like former yugo states). Ukraine is about 30 years old, there are older countries surrounding it, each with territorial claim, so fuck the upstarts, and ukies suck, everybody in Europe have hated them before this conflict, due to migrating in, being scabs, undercutting wages, doing crime, but all it took, is being able to virtue signal, for social media approval, and now bunch of retarded trendies pretend to care. Most american supporters could not even found Ukraine on the map, they are just npc-s, cheer for whatever the tv tells them to.
>>
>>1067739
You're clearly a vile vatnik hatemongering against a developing country because it dared outpace economically the shithole that is russia. You're scum, all there's to say about it. If you hate ukraine so much, go die in the invasion of your god emperor.
>>
>>1067747
I'm not a russian, I hate them too. It's a monkey fight, the more dies on both sides, the better, I just really want Ukraine to dissappear from the map. For all I care, Poland could annex them, and a slice to Hungary, another to Moldova, Russia don't have to gain a single inch, just Ukraine should be destroyed, and their people removed from Europe. All those ukranian refugees, should have kept them all out at gunpoint, sent them all staight to the meat grinder at the front, to die, send the guest workers that were already in Europe, before the conflict to die there too, I just want them to lose. I don't care if Russia would collapse due to the emberassment, and they'd hang the midget Putin. I'm a single issue on this conflict, Ukraine must die.
>>
>>1067755
>could annex them, and a slice to Hungary, another to Moldova,
You're a putin shill because you're jumped up on his rhetoric, idiot.
>>
>>1067761
Not really, I disliked him prior to this conflict, and this conflict does not changed my opinion of him whatsoever. If the media narrative have changed your opinion, about either side, you don't have your own thoughts. If Putin dislikes eating shit, will you eat that as your next meal?
>>
>>1067768
Yes really because you parrot that dumb divide and conquer narrative of his cronies, you absolute brick brained spastic. It doesn't matter if you think it's contrarian to defend the object of the midget warmonger's conquest. You are a part of his argument, much like the rest of the dumbfucking right wingers who think ukraine is just some country not relevant to anything.
>>
>>1067775
>dumbfucking right wingers who think ukraine is just some country not relevant to anything
I drive on 100 year old bridges that are falling apart while the federal gov't funnels billions of dollars to some corrupt non-democratic shithole on the other side of the planet. You are the retard for falling for this warmongering hype.
>>
Damn nostalgy hit me hard here, gonna buy it and start another run.

What's the best update/mod to play it with? Or just vanilla sci-fi from GOG for shits and giggles and tears.

One thing I'm sure about: Ironman
>>
>>1067781
https://ja2-stracciatella.github.io/
Comes with some advanced ironman modes that will automatically handle saving for you.
>>
>>1067780
American foreign policy is more complex than your fat ass not getting injected enough processed cheese.
>>
>>1067739
>A nation of 45 million people
>own language
>clear unified wish to stay independent and make its own future

I-i-i-i'ts not a real country guyyyze but my shithole of 13 millions with split nationalities and languages is! Like Belgium or Switzerland. Because a king once ruled it!
>>
>>1067775
Ukraine is a leech on Europe, who was extorting it with gas transit fees, flooding Europe with "guest" workers, while native youth are unemployed. A made up country, with no history, or justified claim on it's existence, and it's example will be just used to further balkanise Europe, then once it's all tiny overdependent states, just merge it into one tyrannical Federal government. The excuse of it's support is already used for censorship, further surveillance, and economic hardship by design, to lower the standard of living, of native Europeans. So fuck Ukraine, destroy them.
>>
>>1067790
It's a stretch to call slavs people.
>>
>>1067795
>retarded schizo calls for genocide and backs it up with conspiracy theories
Peak 4chin experience.
>>
>>1067790
>It's so independent, clear an unified...
Can you tell the ethnicity of of their prime minister, and president? He is a clear representative, of their independent, clear demographics, right?

Also if, 45 million different ethnics, mandates an independent country, than why don't we split Italy, into north, and south Italy?
>>
>>1067799
>Peak 4chin experience.
Go back to r-ddit, tourist.
>>
>>1067806
Been here for over decade, /pol/tard. I just have more sense than to subscribe to literal nazi loonies from your favorite board.
>>
>>1067809
Yeah yeah, everyone is nazi. Russia claims Ukraine is nazi, Ukraine claims Russia is nazi, while in reality, both sides are shit flinging mutt monkeys.
>>
>>1067798
racism isnt funny even in a le edgy way
>>
>>1067818
>t. Putin monke enjoyer
>>
>>1067818
You're right, it's hilarious.
>>
>>1067811
Stop browsing /pol/. When you get invaded by your neighbor it's hard not to compare such a peaceful country to nazi germany.
>>
>>1067828
So that's all it takes to be a nazi, invade your neighbouring country? Well nazi USA have some explaining to do, for their invasion of Mexico... Independent Texas when?
>>
>>1067801

That was my whole fucking point mongrel, you can also split your MOTHER RUSSIA into 45 countries and stop pretending you are anything interesting
>>
>>1065827
Ragequit because I couldn't clear out a sector as there were two redshirts hidden in a room I couldn't unlock and didn't have any explosives to blow a hole open in the door. The whole time I was thinking "man if this was JA2 it would be so much less tedious".
>>
>>1067833

When did nazi start being such a bad word?

Russkies are attacking their peaceful neighors and raping babies and pointing fingers at "natshiesh" in the neighbor countries is going to make it ok? LOL
>>
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>>1066503
anon if you wouldnt mind what mods do you use to get tacticool feel from rimworld?
Im new to it and so far making a comfy moutain home has been fun but if I can turn it into a tactics game like JA2 that would be really great
>>
>>1068055
It's not a bad word, calling people and countries nazi, who are not nazis, is the bad thing. Neither side is national socialist, and their etnics are not exactly high quality enough to use that ideology over.

Communists on that other had, would apply closer to both, former communist party leadership, are now olygarchs on both sides, Russia still worships communism, restroring communists statutes, while Ukraine have just passed a law, that it's ok for officers to shoot their own fleeing troops.
>>
>>1068050
You did not answer the question about ukraines president and prime minister ethnicity. Do they share ethnicity with the population they rule? If ukranians are so independent, they need one of their own as leader, right?

Also you missed the point, that you could dismember almost any state, and if you let new countries form out of long held territories, than the new migrants will just dismember the EU countries, within a few generations, without having any historical claims, to form a country over.
>>
>>1068052
And now that I'm back in JA2 it feels like heaven. The combat is just on another level and nothing else compares.
>>
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>>1067790
>>own language
kek
>>1067739
I agree in general
no much love for Russia(I am Pole) but ukraine deserve beatings
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>>1067811
>Russia claims Ukraine is nazi
they are right tho
Ukraine is pure national Zionist
>>
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>>1067822
>>t. Putin monke enjoyer
you damn right(not even the same anon I just find them kind of fun)
>>
>>1067781
Striacatella as anon suggested is best Vanilla
and is easily customizable
you can for example customize weapons or Arulco army equipment(you can give them all Soviet gear if you wish) or what is sold in shops(you can make for example local shop sell whatever army is using and internet shop sell USA&EU gear in pristine condition and used soviet stuff)
>>
Expert mode is somewhat tough. As in enemy gets quite accurate.
>>
>>1068391
Gotta pull back to better cover when the AI starts flanking you with long arms.
>>
>>1068372
>ukraine deserve beatings
What for?
>>
>>1068396
they know
and if they don't, they will learn
>>
>>1068394
I'm doing a Cambria hospital now, and keep having to redo it, due to losing some mercs at doors, or windows. Drassen was easy, even on expert, SAM site next to it was also doable. Large indoor building is tricky though.

Other difficulty I had, is meeting enemies on the road at night, and they outspotted my cheap mercs.
>>
>>1068414
Russia has to be the most pathetic small dicked mutt nation in existence right now. Please enroll in putin's mutt army and die in ukraine, vatnik anon.
>>
>>1068460
i would if I could
t.Pole
>>
>>1068460
You realise that there are multiple posters in this thread, none from Russia, and you are the only one here, being butthurt, siding with ukies. Both sides sucks, it's not anyone elses business to intervene, and it would be better if Ukraine get removed from the map. The reasonable thing to shill for, is land gain for bordering countries, the ones you favor. It's just the west don't have reasonable leaders, they need this distraction, from already bad economy, which they caused with lockdowns, so they send a bunch of junk to prolong the conflict, and use Russia as boogeyman, to blame for everything they themself caused. Russia did not halted trade, they did, that caused further economic damage, even after they all have sent lethal aid to ukies, Russia just asked to be paid in rubel then, but west refused, and all is suffering at the supermarkets because of it, with grocery costs nearly doubled. For what? Some irrelevant shithole, who are larping as a country, tied to a few western olygarchs, and politicians, which was always only a burden on taxpayers, with transit fee leaching and could not expect them to be anything else, ever. So fuck them, fuck the politicians who jumped in, on this fake conflict as well, all of them should be hanged for treason.
>>
>>1068434
Go back to the mine and see if any explosives spawned inside of it. The hospital can be very brutal if you're forced to fatal funnel through doors.
>>
>>1068577
LINEAR
DANGER
AREA
>>
>>1068434
>>1068577
What works, is starting behind the small building in north west, set up a kill zone, just behind the rear door of that small building, that takes out half of enemies, that just run at you if you make noise. Once finished, set up 2 guards at the northern door, because some enemies might try to flee. And cross the roof with the rest, and assault from south, you can pick off most enemies from the windows, but there will be few, hiding in rooms, which can still take out an unlucky merc.
>>
>>1067668
Not him but he's right, it is virtue signaling, leftists have zero profesionalism.
>>
>>1067775
>much like the rest of the dumbfucking right wingers who think ukraine is just some country not relevant to anything.

This is coming from the imbeciles who support nazi Azov. LMAO! 0 self awareness.
>>
>>1067809
>Been here for over decade, /pol/tard. I just have more sense than to subscribe to literal nazi loonies from your favorite board.

Which is exactly why you subscribed to nazi Azov.
>>
>>1068265
>Ukraine have just passed a law, that it's ok for officers to shoot their own fleeing troops.

After wipeing their ass with the Nurnberg code during the Scamdemic, EU+US are now shitting on human rights conventions.
>>
Lol so all the 1.13 faggots are Russians? Makes sense
>>
>>1069010
The Bears Pit faggots are pro-ukraine so no.
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>>1068533
Good, vatnik. Suffer. By worshipping your cancer ridden god emperor you've made your bed.
>>
>>1068705
Not him, but you're a braindead amerifat jumped up on fox news.
>>
>>1034038
questions
>In theory you can play the game forever, right?
How high, can you max out IMP character stats?
>If you set something to 0 at character creation, is there really no way to upgrade it?
As in having a 0 marksmanship character, will it really never improve? Also why can't you set leadership to 0?
>If you set LDR, MRK, EXP, MEC, MED to 35, which of AGI, DEX, STR, WIS, HP should be set to 75? Which is the most easily trainable.
Also, what if you only take Drassen, and hire all the MERC mercs, and only 1 aim merc, with high enough stat, to train you in specific skills trains, until you are in the 90s in each? Can that be done?
>Also is training slower, if the instructor trains multiple students at once?
I know it probably would not be fun, to just wait, while IMP char maxes out stats, and just constantly do repeated defense fights, but I'm just curious about the games limits, without cheating.
>>
>>1069531
How retarded are you, if you think everyone who hates Ukraine is russian?
>>
>>1069531
Grocery costs doubled in the west, all over Europe, same in USA, and the rest of anglosphere. It's not the russians that are suffering by the grocery prices, or at least not in the same level, since their currency actually strengthened, that somewhat negates the price shock, from the increased prices, of what they import from abroad.

Noone is memeing Putin as god emperor, if that is what you mean, not even russians, let alone any western sympathisers. It's a lefty meme, to mischaracterise the nature of sympathies. It's a fuck Ukraine kind of support. Same as what went in the USA, when the Trump votes, were mostly anti-Hillary votes. And when their left realised that, they just put in an inoffensive geriatric, and frauded him in, so noone complains too much. How is that working out by the way? Hourly wages are closing in, on the price of a gallon of fuel, due to green policies, and the embargoes.
>>
>>1069535
game ends when you kill Deidranna.
had one save where I cleared out the whole country and just have Deidranna alive while running the mines and selling off all the guns (even without "drop all" it was still like over 2000 items at Tony's and Jake's)

>0-ing skills
you can only set the last three skills to 0 (MEC, MED, EXP)
normally you won't be able to improve them at all if you do; in 1.13 it is possible to skill up from 0. which is a neat option, especially because you could then spend the points on giving a better starting level
better not set MED to 0 in any case

>min-maxing skills
I wouldn't min-max so hard like that, your merc will end up unusable garbage
for my mercs I usually max out WIS, give high HP and MRK, and balance out the rest
LDR depends on other mercs I plan to recruit; some extra LDR opens some extra options, like resolving the quest with Doreen without killing, or opening the quest with Angel (if you don't talk with enough LDR to some NPCs, you won't open some quests)
if you have another merc with high LDR, you can leave your IMP's leadership at 35
another point is that at certain thresholds you'll get different starter equipment

>trainers/students
don't think it is slower with multiple students, or if it even makes sense to have many trainers to the same skill. never noticed a difference.
there's an efficiency number at the portrait when you assign trainer/student, noticed it goes down fast when the mercs are not well rested, so training all day might not be as efficient as morning bursts
but i don't think wasting time on extensive training is worth the effort anyway, just let them get the experience in combat
>>
>>1034105
It's obviously a man with a buff chest
>>
>>1069581
On AIM merc prices, is it worth it to train up cheap mercs, or is it better, to start with an already strong one?
>Also will MERC mercs prices stay the same regardless of improvement?

>Other question is, when will counter attacks start?
6 day passed, Drassen have regular militia trained, yet no attacks on them yet. On expert, no sci-fi. Have taken out a few patrols, near the town, at most 12 opponents, but those just seemed like a regular patrol, not an attack force.

I also tried a quick attempt, before realising 0 marksmanship cannot be improved, and the 2 Mac-10 AIM mercs, could easily clear 17 opponent patrol, with starting equipment, broad daylight, and then clear Cambria hospital, on expert (would have time to finish the whole town, if one would care, just would have to use picked up weapons).
>>
>>1069701
prices go up only with experience level. if your merc levels up, he'll ask for a raise when you try to extend his contract.
a valid long-term strategy might be, if you have a favorite merc that you know you'll keep, is to extend his contract multiple times while he's still cheap, before he gets more experience. you do need money up front to do that, though

>is it worth it to train up cheap mercs, or is it better, to start with an already strong one?
depends on the merc (some are a better investment than others) and your preferred strategy
i tend to play with armies of trash, especially early in the game. mid-late game you want good mercs or you'll get mauled on interrupts
>>
>>1069701
Depends on the merc. Grunty is one of the better ones to buy early, because he becomes an insanely accurate machinegunner with great reflexes later on. Or, if you're a homosexual, a sniper.
>>
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>>1069531
>not hoping for Iron Dima to replace that weak cuck Putin and end the west
ngmi
>>
>>1069535
you can land and ignore main quest
just go recruit maddog and you can train all time in some mine
>>
>returning to ja2 after like 10 years
>ja 1.13 is now super bloated mess
>try to straciattela
>pretty cool, plenty of externalized files to mess with
>notice how messed weapon balance is
>notice what a mess is deidrana army list
huh
>>
>>1069849
>>notice how messed weapon balance is
It isn't. FAL being king is a meme unless you only do single shots every turn.
>>
>>1069857
i did't even mention Fal
>>
This game is so anti-white. Niggers characters in it have too high stats, niggers were given the highest agility, and dexterity combo characters. One even have the nickname "Magic". Magic nigger... Games were pozzed from the start.
>>
>>1069535
Stats cap at 100, you can't skill up from zero, the game tells you this and it's the tradeoff you have to make if you want more points on IMP creation. Marksman is by far the easiest skill to train while agility is one of the hardest as it involves dodging bullets or successfully sneaking by enemies. In JA2 you can make every merc effective, even Flo but I wouldn't just sit there paying to train her constantly because Meduna generates enemy patrols throughout the campaign. My suggestion is to make a starting merc with max wisdon, max agility, medium-high leadership (you want to use high leadership mercs always when talking to NPCs as they affect speech checks), high dexterity, slightly higher health, and slightly higher marksmanship. This is by far not the most optimal composition, but it will work with any squad composition.
>>
>>1069932
3 hirable niggers, each have the best physical characteristic in their price range, if you don't hire them, you are putting yourself in a disadvantage. Bunch of other ethnic mercs, for globalism, bunch of female mercs, for feminism, most characters really suck, and unlikeable. There is no way other than cheating, to create or hire a more capable mercs, than the Magic nigger. That fucker can clear maps solo, this game is anti-white, because it want to make you associate niggers as being better soldiers, while in reality they suck.
>>
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I'm loving it.
>>
>>1071059
"Damn it to hell." -Steroid
>>
On Day 12 on expert and already at 170 kills despite playing slowly.
>>
>>1069949
It was made by Canadians.
>>
>>1072938
"Peoples of evil be here" - Most famous Polish Firefighter
>>
>>1069949
This is why i usually roll with Russian mercs and in general people from post PACT countries, Gunty, Igor, Monk, Brain, Scream. All very based mercenaries for a respectable white man. None of that wectern sissy shit
>>
>>1069849
>ja 1.13 is now super bloated mess
I dont get this complaint, most bloat options are disabled by default. It really isnt that different from vanilla game. Maybe the addition of JA mercs is a little bit of a bloat but i enjoy the expanded roaster with good mercs like Bud
>>
Whats up with enemies on ground level, hitting mercs on top of buildings, without even realistic line of sight, at ease, while mine is having trouble hitting a standing sniper on roof? On expert mode, enemies with pistols, have better accuracy, at range, than my imp merc, with a G41, and around 60 marksmanship. Getting tired of redoing the same SAM site capture, at early game again and again, due to Iron Man mode, always losing a merc. Also is there script that makes enemies tougher, as there are less of them? 12 enemies on site, can kill 9 without getting damaged, if I spend very lot of time, moving my mercs around the map, and snipe them off from the 3 best killzones, but then as I try to hunt for the last 3, one of those manages to kill a merc.
>>
>>1074154
First of all, the game has 3D line of sight so they are getting angles of your heads even though you're on the building, the bullet trajectory just doesn't represent the z level change well, second of all they probably have scopes which make getting those angles much easier. Expert mode doesn't make enemies with pistols more accurate you just suck. 60 markmanship means your base chance to hit is only 60%, which is mediocre and the G41 should be on a better merc. It's even worse if your gun is damaged because it's an average of your marksmanship and gun condition.
>>
>>1046499
rope now, tranny
>>
>>1074175
I climb on top of building, one the edge at one side, crouching, and enemies behind the other side, ground level, shooting at my characters head, at extreme ranges, with a pistol, and hit. Me, mid range, spotting the enemy standing on top of building, on the side near me, and I get to shoot first, miss twice, than it proceeds to hit me several times.

If the timing is right, I can sneak next to building, cut the fence, climb up, and take out the enemy on roof, with a burst, withoutout taking any damage, can climb down, run away, and proceed to snipe enemies from around the fence, but something always goes wrong later.

I got so tired of constant misses, that I tried just to stay on top of building instead, having the high ground, and I'm doing a bunch of headshots, even agility rises from avoided hits, but enemies manage to hit me as well. And once they do, it's over. I have to crouch to heal merc, and they can hit me wherever I would do it on top. Also usually get hit several times, at unreasonable angles, even when character is prone.

Also markmanship is that low, because it's on a fresh game, fresh merc, from 35 marksmanship start, it is 57 by the time of reaching the SAM site, and on one attempt, it climbed all the way to 67 (+10), while agility also went from 86 to 88 (+2), but the second to last enemy shot me... Only brought 2 other useless mercs, my IMP have the G41 rifle, and 2 MP5Ks, for my other mercs.
>>
>>1074154
Are you playing with NCTH?
>>
>>1074253
I don't know what that is, so I guess not. GoG version, vanilla, with straciatella, but only for screen resolution. G41 is from hiring Gus Tarballs for a day, for his gear.
>>
>>1074250
has it occured to you to maybe adopt better tactics than sitting on a building and getting shot at constantly, or even moving back after getting shot to patch up rather than standing up where the enemy can see you
>>
>>1074259
Which part of they can shoot across the top of the building, from extreme ranges do you not understand? You can try to heal at the furthest edge of the buidling, from the most possible distance from the enemy which is shooting at you, and it still can hit you.
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>>1074261
they can't unless the building is only 3 tiles long or you are completely surrounded, feel free to demonstrate your problem with a screenshot
>>
>>1074266
I hate russians so much, it's unreal.
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>>1074268
You are one sensitive retard. Lower your difficulty if you don't want to learn the mechanics.
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>>1074294
You can't even imagine how something could happen, if it didn't directly happen to you, and all russians are like this, and not just in this game. Why would I make shit up about a 23 year old game? And you can test it for yourself, D15, approach building from North East, cut fence, climb up, kill sniper on roof, and just to see that I'm right, stay crouching at the side of the building, where you climbed up, enemies will be shooting at you, before some would run behind the building to be able to shoot you from there too. If you prone, climb in deeper, but still 4 clicks away from edge, they can hit you at large ranges, with pistols, doing 20+ damage against kevlar. Crouch they can hit you across the building.

Sometimes you don't even need to climb up and kill the sniper to prove this, because you can see him, crouching at the opposite side of building, as you approach. You have to get close to the building to make him dissappear from line of sight.
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>>1074318
I'm not Russian and not interested in doing this, post a screenshot or fuck off.
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>>1074320
You fuck off, why do you reply if you are not interested? You clearly don't know shit about the game.
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>>1074326
I'm not the one crying about magic pistols shooting you across the map in vanilla. Maybe try posting a real example instead of hyperbole for a game that can be ironmanned on the hardest difficulty.
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>>1074335
Nice projecting with that hyperbole. I was posting a real example, Drassen SAM site, D15, building roof, you are on it's north/eastern side, at the edge, crouching, and western side can see you, and shoot at you. I can see all enemies who fire at me, they are doing it at range, because from directly next to opposing side of building, they cannot see me, but there is fuckery with that too, because they have enough AP, to run out, hit me with a snapshot, and run back into cover.
>>
Read the manual yesterday, i'm going to play it later. Watched the dogs of war so i'm in the mood for it.
>>
>>1074154
give g41 to monica
>>
>>1069532
You're a leftist kike and have to politicize a 20 year old game. Take your jab and go support baby infanticide. Also go cry because FBI groomed 2 teenagers.
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>>1046499
Do americans really see the old MW series as patriotic? As an euro I was actually surprised because having americans being cannon fodder/bad guys/generally irreelvant while an international task force saves the world wasn't what I epxected.
>>
ELLIOT!!!
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>>1076425
YOU IDIOT!!!
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>>1074318
>Why would I make shit up about a 23 year old game?
What's the age of the game have to do with it lmao retard
>but the game im whining about is old, so WHY would I be lying
>>
>>1076425
>Tfw when assaulting Meduna i knocked him out with non-lethal grenade and killed that bitch of a queen
Poor guy, he didnt deserve all that abuse. I hope that when he woke up from tear gas induced coma he got his life together.
>>
I still not understand how cover works and i'm a couple of hours in, still having fun.
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>>1077419
Rocks are the best form of cover (not counting stuff like sandbags), cover between you and a target affects aim, not all cover is equal and some only obfuscate while bullets can still go right through it, cover you are behind will not affect your chance to hit as much as it will the enemy trying to shoot at you and vice versa. I don't remember the specifics but cover has factors like volume and density that affect penetration and visibility. The cover indicator when you press DEL is relative to your current stance and enemies currently in view.
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>>1067719
Russia is not real country, its Mongolian bastard left behind
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>>1067790
The midwit test:

If Mexico was in talks to form an alliance with Russia and acquire nuclear weapons.
America would...
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>>1067639
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>>1077505
>comparing country where wants to be in USA to country where people do not want to be in Russia
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>>1077759
>where people do not want to be in Russia
That would explain why whole eastern part of the country rose up in rebelion and wanted to join Russia.
>>
>>1051520
Reminder that a movie like this would never get made nowadays, no idea what retarded gay shit one would have to add to a vidya thematically akin to it in order to not get instantly cancelled online tough
>>
>>1077505
Replace Mexico with Cuba amd the sentenve you want to make was already done for yuo several decades aho
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>>1077505
Dumb vatnik fuck. The only reason Ukraine doesn't have nukes inherited from USSR is American pressure in the 90's. No nuclear power wants there to be more nuclear powers. You should be thanking yanks, because otherwise you wouldn't be able to wag your finger without ukies doing unto you as God did unto the sodomites.
>>
vanilla question: is it ever a good idea to fight in a sector with militia manually?
at my first SAM capture queenie sends 6 elites, they get buttraped by 20 green militia and 8 mercs, while manual combat leads to plenty of green losses
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>>1077923
Reminder that Gamergate still lost
>>
>>1077974
depends if you can keep the greenies from getting picked off one at a time by blackshirts so you can enjoy the gear they drop
>>
VIDEO GAMES
I
D
E
O

G
A
M
E
S
Jesus guys, not tell me about your favourite weapon. Is stealth viable in 1.12? Heard it was broken.
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>>1078073
>Is stealth viable in 1.12?
Yes, throwing knives are only effective on unaware enemies.
>>
>>1078073
Also, if you want to talk about favorite weapons, H&K CAWS with a gun barrel extender, scope, laser scope, and spring & rod will destroy anything but tanks. Also you should always be restocking regenerative boosters from Balime and putting ceramic plates in your gear.
>>
>>1078012
>implying that I give a shit about modern vidya and not just seldom pirate an indieshit that might interest me after 2012
NGMI
>>
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>>1034038
Is it finally possible to play 1.13 on srtaciatella or never ever?
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>>1079250
You don't seem to understand what 1.13 is. It's not a mod, it's a fork of the engine with 20 years of code bloat.
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>>1079254
>Muh code bloat
You are playing the game, not the code. Who cares if the codebase is bad, if you arent modding the game yourself it should affect you
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>>1079254
I was more under assumption that stracciatella is akin to source port, but last time I've played and modded ja2 been ~10 years ago.

I vaguely recall that there was a plan to combine 1.13 with stracciattella but then again it has been long time ago.
>>
>>1079276
Playing the game IS playing the code. If I keep getting a black screen when I try to enter a sector and nobody can be bothered to fix it because it's such a mess with no testing, I can't be bothered to play it. Just last month, they broke compiling it because they don't bother testing shit they push. It's why OpenXcom has so many successful mods while 1.13 never became a real platform for modding.
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>>1079297
>If I keep getting a black screen when I try to enter a sector and nobody can be bothered to fix it because it's such a mess with no testing, I can't be bothered to play it.
If a little bug that can be solved by quick loading is scaring you off then maybe you really should stick with other games.
There are good, maybe even great games made with shitty code on trash engines. Code doesnt affect gameplay loop, mechanics or style of the game.
Also modding in OpenXcom is more popular because drawing new graphics for it is much easier and Xcom is more popular than JA2
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>>1079309
>Code doesnt affect gameplay loop, mechanics or style of the game.
It affects all of those.
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>>1079309
not same anon but I just visited bear pit forum and there was guy on 1.13 channel that complain about getting losing his progress in battles because of freeze
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>>1034627
What the fuck are you going on about.Gender isn't a new or american word.
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>>1046281
Cringe for posting politics on a video game forum but based for filtering russian mongoloids.
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>>1079608
Good, I love suffering of retards who play ironman in any game when you can simply don't save scum. Weak willed fags.
>>
>>1079608
>Playing iron man
Its his own fault
Also 1.13 has a trigger that terminates enemy AI actions if they hang up in a loop, you just need to wait a while for it to trigger.
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>>1079867
>>1079867
>Its his own fault
yes
but that not change that its unstable piece of shit
t. ironmen x piratez player
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>>1079828
iirc JA2's ironman not only disables saving during combat, but also buffs up the enemies a bit (don't remember in what way exactly)
so one might use that mode just for the slightly bigger challenge from enemies and not just to delegate save discipline
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>>1080106
>but also buffs up the enemies a bit
If you that much of a masochist then just open up ini editor and buff enemies to your liking.
Increase their stats, gear, AP or accuracy as you like.
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>>1080106
Pretty sure you can adjust anything in the .ini file. I don't remember iron man buffing enemy units.
>>
>>1080106
>>1080123
editing the ini file is an inconvenience, though, especially if the vanilla game already had an option to slightly buff enemies with just a checkbox when starting a new game
anyway it's a moot point because no one here really knows why that discord/forum poster used ironman in the first place
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>>1079279
>stracciatella is akin to source port
oh, not at all.
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>>1080223
Stracciatella is exactly that, a source port based on the 2004 source code release.
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>>1034105

Holy shit, always thought it was a blonde guy, like in Die Hard 1, some weird long haired blonde german.

But now that I'm older, I see the small muscles that a female athlete might have...AND the little titties, which could also be chest muscles of a male. There's very obvious copy/paste going on right after that area so that person's body is a mystery after the titty/muscle.

Face looks manly though, with shadows that resemble a stubble.

Perhaps it's a male merc with 99 AGI and 55 STR, some kind of thin ottermode bastard, fast enough to get near the enemy in the forests of Arulco...or maybe it's a 99 STR female, who got some "special vitamins" from Dr. Raffi...who knows...
>>
>>1034976
>BiA was a simplified JA2 with 3D graphics, actually kind of decent

Simplified, yes, but it killed the soul of the series, as >>1034905 shows. It had always been about the characters and their reactions and relationships - you could actually say JA2 was a simplified version of JA1 and JA:DG in this respect, as character dynamics were slightly simpler - but JA:BIA just threw it all away.

While the game had many possibilities for good mechanics, it just wasn't the same. The core JA experience was missing.
>>
>>1080550
JA2 definitely has more merc reactions than base JA1, dunno about DG but that one doesn't even have a strategic component.
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>>1080550
>It had always been about the characters and their reactions and relationships
No it hasnt been, it ha always been about tactical depth, AP points, RPG elements and freeform strategic map.
You could replace 100% of the mercs with generic faceless goons and i would still love the game
>>
>>1080158
Wow listen to whiny fag baby. If you don't want to mod the game to your liking then don't play it. This is what JA2 is now - a modding experience. If you are a retard fag who can't mod then don't play the game.

1.13 is the superior experience. We DESTROYED what Sirtech made and rebuilt it in our image. I would fucking clown on those guys IRL if I ever saw them because of how superior 1.13 is. If you can't cope with that then play Minecraft or something lol.
>>
>>1080158
Maybe stick to the consoles then.
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>>1080843
>we
>our
lol yeah sure buddy
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>>1080843
Fucking based
1.13 is one of the best things that happened to turn based tactics as a genre and all you vanilla or straciatella fags can shove up your ass
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>>1080158
>editing the ini file is an inconvenience
Seconding what other anon said, maybe you should go back to consoles.
>>
i had a heavily wounded fuck on halfway between drassen and cambria
losing half a day on healing wasn't a good idea, night was coming fast, taking town at night is ez
i did casevac with chopper and brought ammo, repaired armor and fresh gal to replace the wounded fuck
it feels so fucking cool tbqh
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>>1080843
quality bait
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>>1077923
>dumb action flick
>wOuLd nEvEr gEt mAdE NoWaDaYs
How about watching good movies that are actually filmed on location in an African country
>>
>>1081036
>Stronk womyn
Retard leftist wrote this post.
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>>1034038
How are you supposed to collect the insurance money when a merc dies?
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>>1081501
>didn't even watch the movie
Republikkkan shitting up this website
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God damn this thread went to shit in the two weeks I didn't look at it.
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>>1079786
Nobody is talking about what the thing on the cover 'identifies' as you fucking brainwashed retard fuck. They're talking about the sex of the character. And gender was separated from sex by woke amerilards, so get the fuck out of here with that retardation. Fucking dumb cunt.
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>>1083216
>Nobody is talking about what the thing on the cover 'identifies' as you fucking brainwashed retard fuck
Correct, so why are you going fucking apeshit about someone using the word gender interchangeably with sex like some brainwashed retard fuck.
>And gender was separated from sex by woke amerilards
Which is what you're doing right now for some reason. No one here has made the distinction that gender is what you identify as except for you. You are the only one bringing this retardation into the thread and getting butthurt about people using the word gender.
Take a break from the internet.
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>>1083181
I tried my best but it's not worth saving at this point.
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>>1046499
>"we want to tell OUR version of WW2"
>we want our game to be very realistic. Lets have black women in the third Reich and people with prosthetics running around the battlefield.
>lets make the very real Operation Gunnerside into a female power-fantasy where you slaughter Germans by the hundreds and sink a U-boat, instead of the reality of war were the decision to knowingly kill civilians in order to stop the heavy water program was taken.
>"don't like it, don't buy it. WAIT NO!"
>>
Whats up with LAWs? Is it scripted to have an opponent run up to my firing line, half the hits miss him, despite he being in range, and my characters are accurate otherwise, opponent survives with critical hp, and release the shot, killing half my squad? Also, I see LAWs on patrols, but don't see them in town assaults? Why? It would be fun to see building leveled, while they screw around with militia.
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>>1084517
Are you using any mods? 1.13 is a mess.
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>>1085155
why does everybody say to use it
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>>1085156
They fall for memes, is it your first playthrough?
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>>1085156
Most people that shill 1.13 haven't even played the original.
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>>1085157
Im not him but yes. The enemy AI improvements seem good considering that in vanilla soldiers wont respond to shotgun blasts 50ft away from them until theres LOS on a merc
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>>1085158
Is it really that bad even with the “vanilla” config?
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>>1085160
>in vanilla soldiers wont respond to shotgun blasts 50ft away
They do respond to sounds, they also radio and share LOS with other enemies in the vanilla game.
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>>1085161
The xml editor that comes with 1.13 only edits a small subset of settings because nobody working on it gives a shit about updating it and it's still not vanilla. Maybe 10+ years ago when 1.13 was the only way to play the widescreen game and so many dead end features hadn't been slapped on it made sense, but nowadays it isn't worth it.
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>>1085165
only way to play the game widescreen*
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>>1085162
Im seeing vanilla playthroughs on youtube where soldiers are literally not investigating gunfights 50 ft away and only engaging once mercs are in LOS range in daytime battles.
But really I just want to be able to run the game at widescreen because mods do tend to go too far. 1.13 seems to be the best way to do that.
>>
>>1085166
How else can that be accomplished now?
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>>1085167
>Im seeing vanilla playthroughs on youtube
stopped reading there, and soldiers won't all beeline towards you, some will say put in cover and ambush you
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>>1085171
https://ja2-stracciatella.github.io/
also see: >>1064881
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>>1085172
>cares more about his opinion than the actual game mechanics discussion
Discarded
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>>1085174
So Your advice is to avoid a mod for a vanilla playthrough by using a different mod that also fucks with vanilla mechanics instead? Are you retarded?
>>
>>1085175
>game mechanics discussion
I'll discuss with someone who has played the game, not watched youtube let's plays and thinks he has an opinion worth reading. We have the source code, we know how the mechanics work nowadays.
>>
>>1085177
>by using a different mod that also fucks with vanilla mechanics instead
At least read the page before you have an opinion on it.
>>
>>1085178
>”We”
Its obvious that YOU do not know shit and I doubt you would be incmuded in the “we” of those who do
>>
>>1085179
>The top line will fix the issue of bullets moving so slowly in Stracciatella compared to regular JA2/1.13,

The first sentence you linked to.
>>
>>1085180
"We" as in the general public, have access to JA2's original source code, 1.13's source code, and Stracciatella's source code. Feel free to show how I obviously don't know what I'm talking about.

>>1085184
That's related to fixed gamespeed because 1.12 and 1.13 run as fast as your cpu does on modern computers. This is embarrassing and not the "gotcha" you think it is.
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>>1085187
> This is embarrassing
For you.
>>
>>1085155
Vanilla. Playing vanilla should be considered the default for discussion, so unless specified in post that ones is talking about that mod, no reason to assume the problem is with that. I use straciatella for widescreen, it works great, but gameplay mechanics should be original.
>>
>>1084514
>we want our game to be very realistic.
They've never said this. The Battlefield games have never been realistic.
>>
What's up with enemies always targetting my weakest merc? Early game, I'm doing a Santa Mona start, and only have 3 mercs, IMP, Ira, and Bull for the boxing fights. Have a break in fights, until opponent boxers heal, so I'm trying to take Chitzena, to not be idle, starting with ruins, not too hard, except the enemy mercs keep killing Ira. As in, they always target her repeatedly, IMP and Bull are in same firing line, next to her, yet Ira always get targetted first. Also travelling on minimap, bloodcat attack, they charge at Ira, not the mercs standing right next to her. Why? Is it because she have the lowest HP out of the group, is it because she have no armor yet, is it because she is a female merc? When doing sideways firing line, and she is one click behind the other mercs, the enemies still target her. Redone the fight ten times by now, and she is always dying... Had one when the last enemy killed her, it felt scripted, because enemy was brought down to critical, than had just enough misses, for him to kill Ira, then the very next shot killed him. I will keep redoing the fight, because don't want to lose a free merc.
>>
>>1086720
never noticed this but sounds like something you can use to your advantage, just move up your other mercs closer to enemies
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>>1046499
Now this is based.
>>
>>1086720
Done it without death, game crashed while I was bandaging my mercs, before I could save it...
>>
>>1034038
I started playing this thanks to this thread, last time I played it I was a child. Such a great fucking game, I'm enjoying it massively.

Really difficult when you encounter your first enemies armed with long guns when you only have handguns though. Finally managed to beat them and now my guys have two MP5K's and a Mini 14.
>>
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>>1086880
>not enabling end of turn auto save on a 20+ year old game
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>>1087896
>Mini 14
that's always the turning point for me. love that little fucker like you wouldn't believe
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>>1069949
magic is too expensive fuck magic.
>>
>>1087973
>Stop posting nigger reaction images.
It's a principle issue, I won't savescum, and not in a hurry, know the ending, completed it a few times in the past, also as someone mentioned in this thread prior, the game gives enemies a slight bonus, with Iron Man mode on, and no other way to get that without editing the game.

Anyways, I'm done with the ruins part of Chitzena since than, now I'm at mines, somewhat different trouble, still don't have anything long range, nor a reliable shooter, and all my mercs hp is low after other half of town. I can bait 5 of the enemies into a house, and ambush them at the door, also bamboo hut sides can be shot through, great fun, but the other half of enemies are unwilling to get close, and have an advantage at range. Also in prior part of town, most of the issue was them having extra troops in town, I just needed to have my mercs wait a bit outside of town, and ambushed their troops, and then the ruins were managable after, but other half of town have more mercs, and I'm already inside.
>>
>>1088149
Price is not really an issue, you can manage any expensive merc, just from Drassen (earn 8k/day), to carry your team. What I prefer at start, is to do most fighting with my own merc, than hire a cheap one, for 140 days (10x two weeks), that way, they won't really get more expensive for the duration of the game, and can rely on them after, while you accumulate money, and get top mercs only late game. If you take Cambria after Drassen, you can have Vince (500/day, high dext, highest med), if Ira gains a little leadership, she can be used to recruit Maddog (free, high everything). Definitely use Razor for combat as well, his prices level reasonably. Hire Barry (393/day), and Malice (714/day), for half a year each, and you got yourself an above 90 DEX average team. And later you can replace a few for the costly mercs. I'm considering Fox, due to her highest dex in game, and 500/day price, but don't really want to use a female merc, for combat.

Also MERC merc price increases, they do increase, and you don't want to waste 300+/day on Haywire, while you could have Bull for a fixed price of 322/day, while also being able to earn 10k, or even 15k every two days for fights, it's like having an other town, for exchange of playing a boxing minigame. At start he may have issues at defeating the third fighter, the martial artist, or at least trouble, if not rested enough, because than you will get kicked unconscious. Hamous does not worth 250/day either, by the time you find him.

I'm thinking of saving up enough, to hire Trevor Colby for 140days, because he is only level 2, and his price would increase a lot otherwise, but he would make Barry kind of useless, or by that time late in game, not sure how much that little extra dexterity would compensate for the lack of markmanship and exp level, of what Barry would have picked up by then. And final costly merc will be either Scully or Reaper.

Anyways, Magic is a big no-no, I won't hire niggers, even in a fictional game.
>>
>>1088281
Second to last enemy, a full burst, and two single shots miss at him, manage to take out 2 our of 3 of my mercs, I finished the map just to see, but seems scripted bullshit, why so often tha last enemies are so "lucky"?
>>
>>1088402
Too many critical failures in the game. Firing a burst at an enemy, 2 clicks away, should always hit, not blasting into the wall next to it. Scripting of these failure would be possible, to force player to replay, to make the game feel longer.
>>
>>1088463
Enemies pistol snapshots hit from off screen, even on widescreen mode. Only way to fight properly early game, to bait enemy into a corner, and it does not always work. I shoot at enemy, run behind cover, if enemy still not arrives before I end combat mode, I alt-tab out to 4chan, wait for few minutes, and sometimes they do show up at the corner, but there was one time, when I forgot that the game was running, and a real hour have passed, without the enemy making a move, just camping in covering the door of the building I was in.
>>
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>>1088281
>doesn't want to save scum
>reloads battle over and over again because a merc died
Ah yes, I see.

>finds a way to insert the word nigger into his post for no reason
Go back to your containment board and eat your vegetables.
>>
>>1087896
That moment you find the first rifle is really special. Couldn't do it for a long time and was about to give up on the game when I entered some house and found a Commando. Not sure if that's a random drop or always there, but it certainly felt like great luck.
>>
>>1088684
>insert nigger images into any conversation
>upset when someone calls him out
The world is our containment board. And you should not post unrelated niggers, the game have too many of them as it is.

Also, this game specifically have 3 modes for saving: "Save Anytime" "Iron Man" "Dead is Dead" I picked "Iron Man" because it adds the extra difficulty, and prevents savescumming after every single kill. But "Dead is Dead" would be overly masochistic, on a game that is this random. Probably doable, but your imp merc won't live for long.
>>
>>1088684
What a faggot.
>>
>>1088689
You can just hire Gus Tarballs for a single day, and get a G41 on day 1, if you must, and keep his weapon, later in game, G41s will drop almost every random patrol, but by that time, you'll phase them out, for M-14s, and FN-FALs. The Commando you fould was probably random loot in a house, don't think there is a fix location for those, you pick a lot of them off dead bodies, it's range is still too short though, same as MP5K.
>>
>>1088504
I finished, but in hindsight did not worth it, due to extremely low income from Chitzena (1920 at start). I'll probably just take reload an earlier save, and go for Drassen instead.
>>
>>1088708
I know of that strategy now, I didn't know it back then. Glad I didn't, felt all the sweeter that way.
>>
>I'm trying to max out my character without cheating.
What is the actual time you are limited to finish the game by? Wanted to hire Raider to help boosting up my mercs leadership, and marksmanship, but Enrico keeps nagging at me for not making progress fast enough, and loyalty drops while enemies don't even attempt to attack Drassen. Is there a way to bait attacks? What is the best way to draw out the game? Could taking just one town sector at a time, and only take the next just before Enrico would nag, is an option? Or to start with going to San Mona, not taking any towns while doing the early training bit? Would turning on Sci-Fi mode help, as in would crepitus start to attack Drassen, even if that is the only town I hold? What about taking and losing SAM sites, over and over again? SAM site have no loyalty, but could the games progress tracking mechanism be tricked this way, to count as progress, or is there regress loyalty penalty?
>>
>>1089689
i dont think there is a limit as long as you fight 1 battle each week.
>>
>>1089737
Just checked, you are right! Luckily I could reach a patrol just in time, from a save game, to not lose any loyalty. Now, two questions left, patrol spawn locations, and patrol spawn rate?
>>
>>1084514
>people with prosthetics running around the battlefield
very post-human. kinda based.
>>
>>1067668
Are you retarded? It's clearly virtue signaling.
>>
>>1090337
Accurate and useful term. Cope, queer.
>>
You're so mad about this lmao.
Yes inserting a ukranian flag in social media is a form of virtue signalling, and neither "nuh uh" or "no cap fr use different lingo lmao" is a real reply.
Yes, queer, cope and dilate.
>>
>>
so whos the worst aim guy? raider? static?
>>
Another board rendered unusable.
>>
>>1090369
How?
>>
Only faggots take either of these sides, when both sides are essentially the same slav niggers, and what everyone should hope for is mass death on both sides, Russia completely destroying Ukraine, then proceeding to collapse itself, anarchy in their territories, NATO collapsing over who gets to landgrab on east, territorial wars between EU countries, mass famines in the third world, USA and China nuking the shit out of each others. All non-white migrants and slavs getting slaughtered everywhere, 4th Reich forming and exterminating the eternal jude. Now these are things to hope for, not cheering for either side of these slav subhumans. So both group of faggots, simping for your preferred group of rapeapes could fuck off, and keep the discussion of this thread, and any future threads about this 23 year old game, strictly about this game, and it's mechanics.
>>
>>1090396
Why simp for cuckraine when you have the entire mainstream media do it for you? Why do you expect any other organic response, when mine is the only intelligent conclusion, of what any thinking man can come to?
>>
>>1090397
based
>>1090396
gigacringe
>>
>>1090403
/lgbt/-esque "retorts"
>>
>>1090407
>epic
*le epic
>>
>>1090403
based
>>
>>1079789
>>1067649
cringe

>>1046569
>>1067668
>>1069532
retard faggots

>>1067657
>>1068705
>>1074717
>>1090343
based & objectively correct

>>1090355
kek'd & check'd
>>
much samefaggotry
>>
>you people
yikes. gigacringe.
>>
>pressed
yikes & cringe.
thanks for the (you)s though.
>>
cringe
>>
hahaha so mad
ywnbaw
>>
much dilation
good
>>
virtue signaller hahaha
>>
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>>1090388
Correct.
>>
>>1089689
you can just land alone, avoid first fight by running away, then camp in san mona and level up
you could even go to junkard and recruit that guy for free(and even make some money in san mona(save that chick and buy guns from junkard, repair them and sell them to tony)
>>
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>>1090572
That problem was solved since, I just needed to win any combat, as in taking out a patrol.

Since then I'm also thinking of peak optimalisation of other mercs. Whom else can I max out, while having a sustainable in-game income. I'm still training for leadership, but what I have found, that MERC mercs price won't increase either, unless their EXP level increases, so one could train them on the cheap. And what I'm thinking of, if I would max out the stats of those characters too, without raising their EXP level, than they could stay cheap during the full game.

Also San Mona, I used Bull for boxing, but he have a flaw, that he can't get into the bar on his own, and if you use your IMP to get him in, and just stay there with him, than the enemy boxers will not heal properly, just very slowly, and you might end up killing them during the fight, and no replacement for them, and the second fight may bug out, and unable to proceed. Also Bull is not good enough against the martial artist 3rd fight, or at least not when tired, and I don't want to dedicate my IMP character for fighting, nor visiting the bar every two days to let Bull in (sounds very wrong even typed out). Also tried raising the leadership for Bull, and had it on 35, same as my IMP merc had it, when first visiting the place, but it was not enough for Bull, to be let in, so it is probably an other characteristic, either the bouncer script have a check for IMP character, to always allow him to pass, or other picked traits like "friendly", from the test may be in effect. I probably won't bother with this, this way, due to essentially 5k per day income, is skippable, when Drassen can be maxed out to earn 8k/day, soon.

Also squad change, now that I realised, that you can keep MERC merc fees low, if you don't use them for combat, and have them as super effective trainers, even the low wisdom, and psycho ones, I'm thinking maybe I should not keep Razor in my combat squad, he only have 91 dexterity anyways.
>>
>>1090597
only thing you're really maxing out is being sidetracked from the objective

>I'm thinking maybe I should not keep Razor in my combat squad
that's blasphemy, Razor is a fucking beast on the battlefield
>>
>>1065750

Can you sneak out by using camo, stealth mode and prone position while crawling right at the map edge?

I once crawled to Meduna but it's not a sensible move because of the number of enemies. Blew out the palace gate with C4 so the next batch of guys could go in in stealth mode.
>>
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>>1090595
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>>1090823
>only thing you're really maxing out is being sidetracked from the objective
If winning fast would be the only objective, I have seen speed runners finish the game, under 8 (slightly above 7) minutes. By going straight for the fixed spawn LAWs in Cambria, then running for the Deidrana's palace room. I could copy the speedrunners if I would want to. I was more curious about what is the best a merc can do, within game rules, and how hard it is to get there, from starting IMP character, plus how good of a support squad I could build, since if I train with trainers, might as well let other mercs train alongside mine.
>>
>>1090952
>speedrunning
strawman
>>
>>1090875
I eventually made it out after a few attempts, I decided to go west to avoid the patrols then make a mad dash to get back to the airport
I just went and took chitzena and the western SAM since that double warehouse in alma was a nightmare
>>
>>1090423
based!
>>
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>>1090343
Taking a clear stance isn't virtue signalling
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>>1091057
>strawman
Is it? Game objective is to kill Deidrana, fastest way to do it, is going straight for her, everything else is just playing for other goals. Arulcan soldier would appreciate not getting killed for their tyrant, civvies would appreciate not having the towns turned into a battlefield. All participants would appericate getting over it as quickly as possible. It's mercs that are getting paid to draw the conflict out (while they train, making a few kills here and there, but basically a tropical holiday), and gun runners.
>>
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>>1091524
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>>1091524
that's an awful lot of afterthought to justify grinding levels

there's more ways to approach the game than either as a maximal grindfest or a speedrun. in fact, the main approach would be to play it like a RPG (the box literally states it's a role-play strategy game)
>>
>>1047371
well the guys that made the Tropico series is in charge now so lets see
>>
>>1049425
Buzz was a fucking psycho bitch. You put her in a squad of dudes and she would go crazy. But put her in a squad a ladies and she never went nuts.
>>
how long to train to level 10
my imp gal is at 7 at day 9
>>
>>1092705
Why make female imp? Are you a homo or something? If you want to use female mercs, just have male imp, and rest of the squad females, as a harem. Too bad the ingame females are too old. Not saying that I would not molest Ira every resting time, or hiring Fox, for cheaper than a prostitute (500/day), as a private cocksleve for the campaign, but they are the youngest female mercs, and are still too old. Ira is at least in her mid to late twenties, former uni student, that came to Arulco in her early to mid twenties, and been here for 5 years at the start of the game. Fox have already been in the previous JA game, and it's been also 5 years that have passed since the games, so probably mid to late 20s, early 30s. Rest are middle aged women, no appeal for either, and they are too expensive, even as mercenaries. So back to you, are you larping as some troon trying to get dicked in the third world?
>>
>>1092847
i play all female mercs, makes the game and my cock harder imagining them having hot lesbian sex in icecream van while riding all the way to conquer queen's pussy
>>
>>1092866
Imagine the smell.
No, really, imagine the smell in a situation where you can go for weeks or even months without having a proper shower or even just a bowl of water and a bar of soap to wash yourself with.
Imagine it.
>>
>>1092705
> level 7 at day 9
perfectly balanced, thanks bearforce1 1.13 crew for fixing all the problems those retards at sirtech left over
>>
>>1095658
You can hire lvl 8 Gus Tarballs on day1, and able to keep finance him continously, if only you take Drassen. Almost any merc can clean Drassen solo, even on expert, and 97 markmanship Tarballs, with the G41 can do it with ease. Also does not say, how much that merc have fought, he could have cleared 2-3 towns plus same amount of SAM sites, plus numerous patrols, by day 9, if he don't stop to train with his fighting crew. All he would need to do, is have his imp merc take the finishing shots. Don't diminish his achievement, just to shill for your shitty mod.
>>
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What's your favorite caliber?
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>>1098261
.50 cal
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>>1093352
>Imagine the smell.
I don't have to imagine it, fäm
>>
Is this thread still full of Azov Battalion trannies?
>>
>>1092866
xpiratez threads and their consequences have been a disaster for vst
>>
>>1067639
>>1067659
>taking a side
Kill yourself
>>
Damn my savegame keeps crashing at day 67, seems it's fucked. What do?
>>
>enter ja2 thread
>it's actually ukraine war thread

anyway i dl'd jagged alliance rage. wish me luck.

>>1099520
make periodical saves, though when exactly does it crash? don't you have at least autosave, quicksave and some manual? otherwise no idea if ja2 does crashlogs but i assume it's too old for that
>>
>>1099520
some event in the game got corrupted maybe

remember on my first "big" playthrough I actually missed Skyrider, only found him after I had liberated all SAMs. then game crashed when he was talking about the SAM locations. but I was already at Meduna so I just finished without him
>>
>>1095658
I too like getting interrupted by 10 elites while trying to scratch my balls in a seemingly empty forest
also, level 9 at day 11
>>
wtf vanilla expert spawns new guards in meduna mansion sector during assault
once i got unexpectedly backstabbed while sitting near the northern border
other one is when i killed everyone in the mansion and went to map view. two dudes spawned in the mansion
>>
>>1099520
I'm having runtime errors, after fights, happened twice, it is very dissapointing, after finishing a tought fight, against 14 enemies, and several merc agility improvements, barely surviving an onslught without losses, and then the game crashes on me... My issue might be tied to ingame time, because it happened twice at hour change, when some of my off combat mercs were sleeping, and it asked me to pause or continue, and then the game crashed, I guess due to it trying to pause, when in the battle time have passed over the pause point. But it does not seem to matter, with crashes like this, whether you press pause or continue.
>>
>>1098341
Hot, but post with timestamp as proof, otherwise just larp.
>>
>>1090597
Update on this. Defensive town battles does not count into progress, it have to be an offesive battle, but even taking out a bloodcat ambush counts.

Also training have diminishing returns with leveling, from several points per day, to a point a day, and probably less later, it gets very annoying, with being forced to go to fight patrols, and you run into problems, like avoiding using the AIM mercs, you want to train, to avoid raising their fees. I'm past day 45, and my IMP leadership is still just at 74. Some higher INT AIM mercs have caught up, and passed by my character, from lower starting point. Also Raider's leadership does not increase, while training leadership, I did put got his leadership skill even higher, but I had to use him for militia training, and stopped with that too, once his EXP level was about to rise, to prevent fee increase.

I might have stretched my ingame income a bit too thin, because every week, I'm left with a few hundred less, and I might need to let go of a merc. I have 18 mercs at the moment (max possible), IMP, Ira, Dimitri, Maddog (free ones), all basic MERC mercs, Raider (for leadership training), Red (for explosive training), Fox (for dexterity training), Barry (best value cheap merc), MD (for basic medic training), Trevor (for mechanics training), Malice (combat squad because of high dexterity), Hamous (combat stand in, while I'm trying to avoid leveling AIM and MERC mercs). Without any merc EXP level raised, I just barely get by, with 8k from Drassen, maybe a few hundred short.
>>
>>1101345
Started a fresh game, and still had a crash, did not used to have crashes. Straciatella, and only mod, that is turned on, is the IMP quiz answers.
>>
>>1101465
stracciatella is prone to weird crashes
last time i tried the game crashed when i used a breaklight
you're better off playing vanilla tbqh
>>
>>1067659
REMINDER
>>
just tried launching my old JA2 copy... doesn't run. Asks for some files, even though I played that back on win7 without issues. Another iso I found actually plays but is extremely laggy. The fix I found online (some wine3d files) didn't help. Finally, the Straciatella launcher seemed to work, but once I get into the combat map, it crashed again.
Hours wasted for nothing. I wish I had still an old WinXP or Win7 machine around. Shit worked way better back then.
>>
>>1102250
try gog version?
>>
>>1102250
works fine on my machine bro, just need the gog version and 1.13
>>
>>1102250
Just download the GoG version (good old games), and run that with straciatella.
>>
>>1102250
If you want to play the vanilla game, you want to use DxWnd and not those shitty wine3d dlls that cause graphical glitches with the sam site map. If you want to play with Stracciatella, the problem might be that you have a version of JA2 older than the latest Gold release.
>>
RNG in this game is killing me. When refighting a battle, same spot interrupt fails, and different loot drops. E.g. setting up an ambush at a corner, against larger number of enemies, when I manage to kill them, they don't drop anything good, when I see them drop an M24 (which I later check even have a scope, that I want even more than the gun), one of them manages to interrupt, and kill one of my squad members. Over and over again, as if, you can't have nice things, and if nice things are dropped, than you are going to get fucked by an unusually good interrupt or shot by the enemy. Also rng armor variety, most times hollow point ammo shreds enemies, then in the same enemy group you get one, which your entire squad uses up their action point on, with most shots hitting and still survive (sometimes collapse in poor or critical health condition, and wakes up later, as you focus on other enemies).
>>
>>1103653
Add to that, what is the most furstrating, when my corner ambush works perfectly, even more enemies walk into it than usual, but the M24 won't drop, and my merc get shot off the roof, while hunting for the few remaining enemies. Eventually things always work out, but it makes early game very tiresome, when you are short of gear. Same with early game without rifles, then rifles without scopes, then waiting for night goggles and extended ears dropping. Tiresome.
>>
>>1103656
Happening over and over again, on that reroll, burst not accurate enough, against something 2-3 clicks from your merc. RNG is definitely designed to waste peoples time, and make people frustrated. M24 drops, one of my mercs die, check the M24 before rerolling, and it have the scope. And if none of my mercs die in that corner, M24 never drops, and one of my mercs get shot off the roof, possible by an M24. Fucking bullshit. Did anyone went though the ingame scripts, from the modders, and found lines, meant to screw with players?
>>
>>1103668
The iterrupt system is fucking absurd.
>I cover a corner, 1 click away, so enemies have to come past the corner, to be able to shoot at my mercs.
>I release a shot, to bait enemies to come there.
>They come directly next to wall, no long range at this situation.
>My mercs can only shoot at them with interruptions, due to only starting to see them, when they are passing the corner.
>Enemies are usually interrupted, but if one isn't, it's game over, because a single shot can kill my low hp mercs.
>When enemies are interrupted, I release a burst at them, if the burst rng fails, they might get out of interruption, and able to fire at me, it's game over.
>If bursts work, but I run out of action points, and an other enemy runs past the corner, it's game over.
>Sometimes my mercs have not used up any action points, and enemy just pass the corner, uninterrupted, steps one click ahead, and knifes my merc.
Random in a wrong way, and scipted when it should not be, corner interrupts should be 100%, and overall accuracy should be higher, especially at close range. It's feels like as if you are meant to lose a few mercs, to give you a false sense of immersion and loss. Problem is not the possibility to lose, but lack of consistency. You can't even see the chance % for hits, as you did in Fallout. I want to understand every mechanics of the game, and see the math behind it. I want to know all the scripts that can happen, as with the fighting ring, martial artist trait, low energy, guaranteed round kick.
>>
>>1101899
kys vatnik scum
>>
>>1103687
>waah i want completely handheld killzones
instead, how about change your tactic if they don't work or rely so much on luck

>You can't even see the chance % for hits
at least with 1.13 there are both CTH bars and a hotkey (F iirc) to show even more CTH details

> I want to understand every mechanics of the game, and see the math behind it.
https://web.archive.org/web/20130122091031/http://www.jagalaxy.com/index.php/faq/headrock-s-how-does-it-work/3008-chance-to-hit-cth-part-1-of-2.html
https://web.archive.org/web/20130122095908/http://www.jagalaxy.com/index.php/faq/headrock-s-how-does-it-work/3009-chance-to-hit-cth-part-2-of-2.html
>>
>>1103841
Thanks for the links, I'll go through them.

Also I'm not asking for handheld killzones, it's just when trained men, focus on a corner, where they point their gun at, 1-1,5m ahead of them someone pops up, they won't miss. It makes suspension of disbelief harder than seeing enemies run into a corner where their fellow soldiers dead bodies lie, without thinking maybe they should approach from an other direction.

Also the corner killzone was not the core issue, just wanted to point out bullshit in the game, while inqiuring of rng mechanics. The main issue is being shot off the roofs, while trying to snipe off the few enemies that are unwilling to come to that corner.

At the moment I might have completed the battle, I tossed some grenades at the few remaining enemies, and waiting for them to bleed out, while I'm alt tabbed out of the game. With straciatella, the game continues, so at least I'm not idle, while winning this shitty way.
>>
>>1104077
Fucking died again. Poked my head out, to check how low is their hp, and they managed to snipe me off. Fucking bullshit, enemies are significantly more accurate than my own mercs, even they ones with 90+ markmanship.
>>
>>1104097
>approaching from the direction they expect you to appear and at close distance to maximize the chance of getting popped
increase distance and go around to get in the rear, preferably prone and fully camouflaged in case someone looks at you
>>
>>1104106
Approach from the flank, from a roof. Took a shot, because they were still in wounded, after 10 minutes, bleeding too slowly, and they killed me from a distance.
>>
>>1104117
post screenshot
>>
>>1104174
lol kraut is seething
go buy some more gas from pooten, ya gas sniffer
>>
>retard thinks the game is scripted because he's reload spamming without realizing the game saves the rng seed
lol
>>
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>>1103687
>>
>>1062548
Deidranna
>>
>>1034976
I like that Jagged Alliance Flashback doesn't even get to appear in this recap.
>>
>>1090367
Dr Q has the worst aim in AIM, if I remember correctly. I'm sure some MERCs have worse. if you're looking for the worst stat in the entire game that you can recruit, it's going to be Shank in almost all cases.
>>
>>1104292
"Rng seed" than starts before entering a sector, because playing on Iron Man, was a town battle. Also that term, what it implies to mean that the battle is indeed predeterminted to fuck you, and you need almost perfect map (ab)use to get through it. Which I did, in that specific battle, once with grenades, which I had to redo, due to accidentally injuring a civvie, that resulted in town loyalty drop, and an other time with simply roof sniping, once I screwed around enough to know where all the enemies would hang out at. But it shows that game is a lot less dynamic than one would think it is, same group of enemies almost always behave the same, you can puzzle out the best methods to defeat them with some repetition.
>>
>>1103841
First link shows enemy have accuracy bonus compared to player at expert mode, that explains why pistol enemies are more accurate than my rifle guys. Effectively I have to bait enemies into situations, where they cannot even fire at me, or if it comes down to just "fair" (duel like) markmanship, without terrain obstacles, they would win.
>>
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>>1108527
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>>1108532
>>
>>1108527
>Also that term, what it implies to mean that the battle is indeed predeterminted
wrong
it means if you take exact same actions, you will get exact same results. that doesn't imply it's all predetermined. if you change something in your actions (that would affect RNG), you will get a different result

>once I screwed around enough to know where all the enemies would hang out at.
enemy placement is not completely random, most have predetermined spots

>>1108532
sounds like Expert mode is not for you
>>
>>1108527
you are a massive retard
>>
>>1109158
And using the appropriate ethnic slur for you, apparently nets one a 3 day ban on all boards.
>>
When you want your merc to stand next to a building, and on the other side there are furniture, how do you prevent that hand icon from popping up, thus preventing you to move your merc next to the house? Sometimes if you move your mouse around a lot, for a few miliseconds you get the move icon, but most times it dissappears so fast, that you end up moving to the wrong place...
>>
>>1109647
Coward newfag nigger.
>>
>>1109699
Hold SHIFT key.
>>
>>1109718
What does that make you, considering you're dumber than a bunch of poor, low IQ slavs?
>>
>>1110034
Having less experience in this game, does not make one dumber. Retards, mutts, mongrels, subhumans like slavs can get experienced in things, and know more ingame details, than someone who just restarted the game after casually finishing the game nearly a decade ago.
>>
>>1110092
>>1104176
>>
>>1110092
Making retarded assertions like the game is scripted because they accounted for retard savescummers like yourself does in fact, make one dumber.
>>
>>1110241
It is scripted in a way, that critical fail is guaranteed, if your "rng seed" is bad. They did not account for savescumming, they basicly encourage it, with forcing people to redo a battle, over and over, until learning enemy positions, and can take them out without taking any risks in battle.
>>
>>1110219
So? It's not an insult to buy needed natural resource, just because it upsets some hated ethnics, and their fake countries leadership, if ukies are so butthurt about others buying gas and oil, blow up the pipes crossing the country. Except they won't risk that, because aside from the jewish controlled politicians, and media, the general population is hating them so much already, that they would start to mass protest against their governments, for ever giving any support to ukies. If you'd want to take a stab at "krauts", as the subhuman slav you are, than you would point out that their taxpayer money is wasted on aid to ukies, and standard of living is falling, in all NATO countries, and they don't recieve anything benefitial in exchange.
>>
>>1110312
You are low IQ and cannot comprehend how computers handle random number generation.
>>
>>1110338
If you think I don't understand, go ahead and explain it, in detail, if you are so high IQ, it should not be a problem.
>>
>>1110321
where's your pride, kraut, you keep buying gas from people you call subhumans. biting the hand that feeds you baka
>>1110312
if you come into battle unprepared for any contingencies, that's on you, not "scripting"
your job is to maximize the chances of winning by using all tools at your disposal, not finding the most optimal sequence of actions that rnjesus allows using savescumming
>>
>>1110346
If the right side would have won WW2, natural gas would be in good hands right now, but since international jewries puppets won, now we have moral decay, and subhumans sitting on most natural resources instead. Amerimutts are not much better than russians, and lng is much more expensive, sandniggers are worse than russians, and pipes are not ready there yet, and Norway don't have enough to supply all of Europe, while they also take in third world subhumans within their country. Plus it does not matter which country does the gas comes from, the company that extracts and sells are in jewish hands, in every single one of them. Genocide of ethnic russians is not being offered by western leaders, they just want a regime change, so instead of the current chabad zionist jewish puppet, there would be a globalist zionist jewish puppet instead. Jewish infighting, having their subhumans crash at each other, and have some excuse for economic problems, while they intentionally make everything shittier. So no, I don't care about moralfagging about where the gas comes from, just get it for cheap, and fuck you to anyone that want's to take away a single eurocent out of my hand. I don't want to get taxxed so ukranigger refugees get fed, I don't want to give away our weapons, that we can use against russians, or other subhumans directly, if it will ever comes to that, I don't want to participate in any war, that don't offer my country, any land gains, and more living space for my coethnics. Every single country on earth needs an internal purge of jews, and brown subhumans, instead of participating in this jewish circus, on the perifery of Europe.

>>1110346
If my tools keep failing, when they should not, it it is weighted rng, and when on flat terrain without obstacles, the enemy hit with inferior weapons, while my mercs don't, than enemy have rng bonus. (from link:)
>If Shooter is an NPC, then
> If difficulty_level is EXPERT, then
> Actual_Chance is increased by 5.
>>
>>1110362
wew that's a lot of hate there, why so angery
too fucking bad your government is retarded for trying to build economic codependency with warmongering monkeys and is now reaping the consequences
at least your donated guns are used to kill people you hate
>>1110346
you'd better learn about conditions for successful interrupts and careful usage of AP then
you should be prepared for bad rng: smokes, tear gas, explosives, camouflage, low profile, not going solo
>>
All /pol/ posters please vacate our JA2 thread.
>>
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>>1110312
>>1110344
>>1110362



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