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Crawl any dungeons lately?
>>
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Nope.
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>>955601
Yes. The Darkest one there is.
>>
>>955601
Man, if you're playing as a summoner Nine Eyes is so hilariously strong by the time you get to Uhlm Zakir's mansion, love her.
>>
>>955663
That’s Untold 1, right ?
>>
>>955748
Looks like the original to me
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>>955753
Just OG 1 yep.
>>
>>955663
based
>>
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>>955601
Nah, I burned out in EO1 at some watery shithole. Decided to download Valhalla Knights 3 at 2AM because I remember someone saying it was fucking awful. Played for 30 minutes and was absolutely confused the entire time.
I beat up bunnies and then apparently paid a 3'2 loli to buy their legs from me, my brain suffered a confusion overload and I went to sleep.
>>
>>955678
Your mom's anus ?
>>
>>955880
my condolences
>>
>>955945
It was a pretty great end to a shitty day, all told
>>
Not recently but I was thinking of trying this one.
>>
>>955986
sounds cool
>>
>>955773
Based
>>
>>956332
Based
>>
>>955663
>stretched
>>
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>>955880
>Played for 30 minutes and was absolutely confused the entire time.
Yeah, the beginning is kinda rough, it gets a bit better towards the mid game though, then you unlock more things, get your brothel up to shape, get both angels and demons to spawn and things get much more interesting.
I hate how some of the classes are only unlocked in the very late game though, it doesn't help that they didn't make an interesting world this time around like the previous games, which were literally just action wizardry, this one's a lot more self contained, and while I like the prison setting most of the world is drab and boring and the trips to the devil/angel worlds get boring too eventually.
>>
(°д°)
>>
>>955663
>putting up a bunch of posters like you're a 10 year old

have some fucking dignity and grow up anon
>>
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Yep.
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>>955601
That's Elminage, right? How good are those games? Are people even playing them? I don't remember if I have ever seen any people talk about them before.
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>>955601
it's been a while, but I want to play this classic, I quit last time after going thru the portal.

>>955986
Isn't emulating this system pretty much hell on wheels? I'd really like to play it but getting it to work seems like a hassle.
>>
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>>955601
I have been for the last 3 and a half hours or so
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>>957674
>Isn't emulating this system pretty much hell on wheels?
It got better.
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>>957218
>your own brothel
>angels
>demons
>some kind of fucking space marine looking suit
What the fuck am I in for
>>
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>>957647
Elminage's god tier, Gothic especially, but they're not easy game.
>>957722
>He doesn't know
Basically if you keep going to the tavern and flirt with the hostess girls there you can eventually fuck them, same goes for the devil BDSM hostesses in the underground layers or the Angel soapland hostesses.
Once you fuck a good part of them and proceed through the storyline you eventually unlock your very own wizard tower outside of the fortress, which you then expand and use to house ALL of the girls (which are also playable party members) and turn it into your own super wizard tower with blackjack and hookers where you can fuck and cuddle with then whenever you want, and they even prepare you lunch boxes and shit when you go out.

Then you get into the storyline with the war between angels and demons and unlock their gates through the blood rain events that randomly appear throughout the world, and you also unlock their races for character creation, together with robots, so you can also play as those races.
It's pretty fun, you also eventually get the option to get dommed by Nanashi like in pic related but that's pretty late in the game.
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>>957309
>displaying the sheer quality of The Texas Chainsaw Massacre and heisei Godzilla vs Ghidorah
>in any way bad or childish

You grow up, anon. The other anon has good taste and can do whatever he wants in his house.
>>
>>957309
Make me.
>>957083
I was on my phone in bed and used imgur quick so it wouldn't go full Australian.
>>
>>957304
EVEN ON /VRPG/
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>>957674
I finally beat that game this year. Enjoyed making maps for it and actually seeing the last bossfight.

As for Saturn, it has improved significantly. Real hardware is still the best option for the system though, and with PseudoSaturn you don't even have to chip it, although mod chips are like a one wire install now. If you're a physical copy person and okay with moon you can also get many of the most popular titles in Japanese for pennies on the dollar compared to the Western releases.
>>
>>958483
F. O. E.
>>
>>957773
My only issue is anon doesn't frame his posters.
>>
I am about to go into the dungeons in Ultima IV. I spent a lot of time grinding out the virtues and finding quest items, but I am not sure if I was supposed to have gone in the dungeons by now.
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I've been getting my degen on
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>>959011
my nigga
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>>959045
>Switch port when?
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>>959198
>2-2 ported to switch and translated
not in your lifetime
>>
Working on Mary Skelter for the Vita right now.

Just beat up the nigger faced nightmare
>>
>>955601
>western art
>>
>>961534
Elminage is Japanese, though.
>>
>>961534
Elminage is as japanese as it gets.
>>
>>957763
I played a bit more last night, is the early game supposed to bust my balls like this or am I just shit? My two guys keep eating shit against regular bandits and go down almost instantly to that first quest guy with the bat swarm or whatever.
Also is there any reason why I'd pay a loli to buy my shit instead of just going to the poorfag basement?
>>
Narmer in E03 takes too long. My only DPS (that does reasonable damage that's it) is just an Arbarist, works fine for random encounters but not for a boss. Raising members outside of the main 5 is pain, but who can I bring here (besides Princess and Hoptile which are already in)?
>>
>>961534
>Western - bad
>>
>>961626
I hope you're not fighting with only two party members because this game is clearly meant for a full party, you're gonna eat shit a lot in the early game though, it's just Wizardry in a pseudo action formula so expect to be steamrolled until you work up a couple of levels and get better gear, spellcasters are especially fragile so keep them in the back rows.

Also, the game might be action based but it's really, really stat driven more than anything, so do not expect to get away with spamming and kiting just because you can do it, if you're underlevelled/undergeared you're gonna eat shit fast.
>Also is there any reason why I'd pay a loli to buy my shit
Outside of maxing out your shop ranks, not that I remember, but it's been a while since I last played so I might be wrong, at some point most of the shops will become pointless since you'll be getting most of your gear from fighting, and you'll drown in money by selling your loot anyway.
>>
>>957218
>>955880
>>957763
this actually makes me want to play it.

what the fuck
>>
>>961728
I'm right at the very start, so I only have the other spy you arrive with and your contact in the prison. Not sure if this is one of those situations where I could go and create four other mooks without being told so but so far I've been in a loop of going into the field, swinging big sword at random cunts walking in circles, then going back and reviving the two clowns I have with me until I think I can do that story fight.
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It wasn't too bad I suppose
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>>961762
I was enjoying this game a lot until I found out that you have limited class changes, rather than you pick multiple classes. So I can't level Class A, swap to Class B, then back to A later on without wasting a class change. That's a lot of planning ahead.
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Is there something like Sword of Vermilion where the overworld you enter dungeons from is itself a 1st person dungeon? As opposed to being an overhead map, or having a home base and selecting what (part of the) dungeon you want to enter.
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>>961757
Ah, I see.
It will take you a bit more to build your own party then, especially since that shit costs money.
>>961742
It's poverty tier and with lots of flaws, but the devs evidently made it with fun in mind first and paychecks second, it's a fun timewaster with lotsa grind and some bullshit postgame dungeons with a gorillion floors and OP enemies.
>>
>>961770
thats why you play the vita exclusive enhanced version
>>
>>961908
They sorted duplicate classes in Revisited?
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>>961917
I think they just removed the limit to how many times you can class-change. They also changed a whole bunch of other stuff.

>tfw no pc release (yet)
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>>962019
>can't get revisited on PC without another game attached
Anybody know if that other game is good at least?
>>
>>961904
I don't recognize this game. What is it?
>>
>>962365
>too lazy to scroll up
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>>962399
I scrolled up, but I can't parse together which game it is, (That's why I'm asking). Is it Valhalla Knights 3?
>>
>>961106
based

>>961762
based, hope i can get around to it

>>962412
based smoothbrain
>>
>>962412
Yeah it's that one.
Get the Gold edition if you wanna try it.
>>
>>962523
LUL
>>
>>962523
>Get the Gold edition
anon that's JP onry
>>
>>961869
>the overworld you enter dungeons from is itself a 1st person dungeon?
Bard's Tale trilogy
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>>962529
>>962691
Wait, the west didn't get Gold?
You guys aren't pulling my leg are you?
>>
>>961770
Do different classes have different stat growths?
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>>963728
Far as I remember you assign the stats manually, but you want to level different classes for their skills. Think Dancer or Ninja was basically manditory for your frontliners, maybe both. I last played it a long while back.
>>963701
Gold came out in JP a year after the west got Gold, I think. Game didn't sell well enough to justify translating the extras for the west.
>>
>>961869
M&M, I think 3 and/or 4?
>>
>>963728
They have different HP and MP growth, you assign stats manually with caps set by race
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>>955601
yes, how could you tell?
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>>961762
wtf is this mess of an artstyle
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>>964281
Stick to the original art instead of the moe B artstyle
>>
>>964292
Good thing they give you the option to choose one. I'll try the PC version, looks cool.
>>
>>961869
Ultima Underworld
>>
>>964309
if you find the game to be too hard it might be worth waiting for revisited to come out on pc in march, revisited rebalances a bunch of things
>>
>>964394
You really think it'll come out ?
>>
>>961636
I remember mostly autoattacking away. My healing and buffing could go on for very long since you can bring like 5 Amritas through sea traders
the idiot party was Hop Gla Pri Wil Nin (yeah I eventually realized my mistake here)
>>
I'll get a Vita at some point for more.
In the meantime I need to finish Mary Skelter 1 on my Switch.
>>
>>964281
They included a shitty anime style in case the otaku and weebs didn't like the actually good one
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>>964402
Dude
https://store.steampowered.com/app/1363840/Saviors_of_Sapphire_Wings__Stranger_of_Sword_City_Revisited/
>>
im sure your decor matches your very boring personality, anon
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>>961106
The one of the Graveyard zone? Man I got filtered hard and had to learn how the job system worked to beat him
>>
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Is there a dungeon crawler that's mostly focused on being an atmospheric horror game? i think you could make some very creepy stuff with the concept of a neverending underground maze.
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>>964292
>that image
Anyone tried to put coomer art for their custom party members? I did once to check out, it was funny, but it's annoying to either find transparent pngs or editing transparency into them
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>>965342
Nice.
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>>965565
there's horror elements in yomi wo saku hana, but no announced localization yet
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>>965565
The Mary Skelter series has horror elements like the dungeon boss roaming around and chasing you in real time if it notices you, being invincible until you destroy a core deep into the dungeon so you're forced to flee until then. There's also a sanity meter of sorts where party members can tap into a super form by performing attacks that make enemies bleed, but the more they receive damage of their own, the more they run the risk of going into a berserk mode instead where you lose control of them and they can attack friend and foe alike.
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>>966941
>tfw enemy shoots an AoE attack and 3 members of the team go Skelter and wipe out your own party
Double-edged sword doesn't even come close to describing it
>>
>>965342
But I want it NOOOOOOOOOOOW! Really I do.
>>
>>967174
just go play students of the round on your vita/360, literally the same game but with worse visuals
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>>957309
>person who posts on a board for role playing videogames
>"grow up"

lol
>>
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How's the demon gaze series? I'm looking for a new DRPG to hold me over until EO gets a new game and its either that or the Mary Skelter games on the switch.
>>
>>968269
i prefer 1 to 2, art and premade characters of 2 threw me off. relics in the demon gaze series are fucking awesome though and let you basically make any weird team composition you can think of viable.
>>
>>968269
They're fairly good dungeon crawlers, and I enjoyed both of them more than Mary Skelter (though I haven't played MS2.) Mary Skelter has nice aesthetics, and I appreciate the tension they were trying to achieve, but a lot of its mechanics could have been better executed. I found that Mary Skelter started to drag towards the end, whereas Demon Gaze largely got better as it progressed.

>>968284
I like 1 more as well. 2 is better balanced in some ways, and there's arguably a larger amount of party build options once you recruit all the characters, but it's a bit easier than I would like. I think the art and music are a bit lower quality in 2 as well for some reason.
>>
>>969536
>though I haven't played MS2
2 fixes 90% of what was wrong with 1's gameplay.
>>
>>955601
Tried might and magic 1 on mini v mac. It's somewhat like wizardry 1 for kids with its simplistic party composition (exactly 6 classes for 6-men party, races only provide minor stats adjustment) and no hard autosave upon dying. At least the QoL improvement over wiz 1 on the same platform made it tolerable and actually enjoyable to play.
>>
>>969570
This. Less sparse dungeons, more enemy and their movesets variety, adjusted the Massacre mechanics and Mortal Force etc.
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i've never played a dungeon crawler before but i really want to, does anyone have any recommendations for a good intro game into the genre?
i only own a pc and a switch
>>
>>969570
>>969734
I'll give it a try if I ever have the opportunity. I liked what the developers were going for with the first game, but a lot of small irritations and half-baked mechanics really dragged down the experience. If they fixed those issues in the sequel, then I might enjoy it quite a bit.

I don't own a PS4 or Switch, though, unfortunately.
>>
>>971648
All potatoes can run any dungeon crawler, you are good on that front.It's not a genre that changed that much so you can start anywhere, look for a game with an artstyle you like.
>>
>>971688
ok.............. any you recommend?
>>
>>971763
Tales of Maj'Eyal is really clasic, i would start there.
>>
>>964292
ur a big guy

I have never played any dungeon crawlers unless Arena/Daggerfall counts, what are some good introductions to the genre that won't leave me wishing I was playing something else?
>>
>>965565
I swear there was a JP-only dungeon crawler for DS or 3DS with heavy horror themes but I can't seem to find any information on it.
>>
>>972558
That rings a bell to me but I can say any name.
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>>971773
That's a roguelike, not a dungeon crawler.
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>>961762
eh, SoSC didn't do anything for me, especially the retarded ambush zones shit
>>
>>972579
Please don't start this, we are not on /vg/.
>>971648
Propably one of easiest to start with would be 'capitalism,ho'
>>
>>972915
Exactly, you should know better than to use competely incorrect game genres to suggest something that was not asked for.
>>
>>965565
Persona 3
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Im playing elminage gothic. It's been pretty fun so far. The beheadings are a headache though
>exploring the mansion of that one priest
>get ambushed by 10 kunoichi
>3 party members get beheaded before i can even try to do something
The game a lost a bit of its charm when I unlocked the spell to TP in and out of the dungeons though. I used to be incredibly worried because sometimes I got lost or out of MP trying to find my out, now I can just TP out whenever its time to leave.
>>
>>973293
>The beheadings are a headache though
Elminage Gothic's ninjas are the best ninjas of all Wizardry games, the only Ninja that can compare are Wizardry 1 Ninjas because they have kind of similar beheading chances but they still lack access to the other busted options in Elminage like cloning themselves in the summon slot with Bunshin for double the rape.
It's only normal the enemy versions are just as dangerous, fyi, the Red Cap enemy in Yap Gotz 3 is piss easy to recruit with a Summoner and you can turn her into a legit party member with a Spirit Pact user, she has an extra FREE 25% beheading chance as part of her monster skillset, that means in the lategame she hits almost 100% beheading really, really easily.
>The game a lost a bit of its charm when I unlocked the spell to TP
Honey restorer? You'll need that, good luck when your priest gets instakilled and you can't HR back to base, the last postgame dungeon also completely disables teleports outside of HR.
>>
>>971684
If you have confidence in your PC you can try to run ryujinx in it to emulate Switch
>>
>>973090
The general public uses "dungeon crawl" to mean a theme rather than a genre
https://www.youtube.com/watch?v=OoMR-jDdqqY
>>
>>961869
M&M games, I know at least 3 and WoX, Wizardry 7, Grimoire, and that's all I can think of.
>>
>>971773
not a dungeon crawler
>>
>>973799
Recently recruited the aforementioned kunoichi. Comes with 35% beheading chance and 25% charm, looks pretty abusive. Dunno if I'll use her though. As for spells, been relying on Diomente. Let's you choose your destination point and so far there's been very little points with TPs disabled. My back line consists of a summoner with mage spells, a bishop and an innocent mage right now. Someone's bound to survive and Diomente the group out.
Also, I'm debating whether I should replace the summoner with a hunter or not.
>spoiler
Sounds like a ride, and I'm fine with it. That is until random encounters kill my fairy bishop until she can't be resurrected anymore.
>>
>>975673
Dragonflies are pretty strong by that point until you get to the lower layers of the mansion where things start to nuke you mercilessly, but someone that fast and with those beheading rates will surely help out regardless unless you're dealing with either ghosts or things that are immune to beheading, they're probably some of the best recruitable Ninjas out there if you manage to snag one.
>I'm debating whether I should replace the summoner with a hunter
That's a tough choice if you ask me, hunters are pretty good at clearing out crowds later on if you have a mage to support them for Pursuit, but a summoner can also just summon a hunter monster like a Stargazer so you get both a summoner and a hunter.
I'd say get a hunter if you have an alchemist, if you reclass directly into hunter from alchemist you get to keep all of the cantrips you've unlocked so far instead of being limited to 3 max, which is great, you do lose access to alchemy if you need to forge stuff though, which is probably not worth it depending on your party.

Summoners are more of a retirement class for mages/priests after they master their spells, and summoning itself is kinda tricky as much as it can be immensely rewarding if you know your enemies, not to mention, adventuring with a full monster party is pretty fun in its own right, and some of those, like Mirror Ghosts or Tempest Efreets are really fucking strong as party members.
Since you're in the mansion, get a Nine Eyes if you haven't already, they're easily the best summon you can get in there.
>>
>>957763
never played anything jap made but now I'm interested
>>
>>955601
Only Eye of The Beholder 1 as of late, this game is just the definition of comfy and DnD
>>
I don't know a single good dungeon crawler desu.
>>
>>977242
my game desu
>>
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Love me some blobbers.
Have a file going in Wiz Gaiden IV and one in Dungeon Travelers 2. Both very good in different ways.
>>
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>>959011
based

>>959207
>>2-2 ported to switch and translated
mfw im still not finished the first one and it has a huge post-game dungeon so w/e ill be okay
>>
>>968269
>I'm looking for a new DRPG to hold me over until EO gets a new game
Anon the series is dead.
>>
>>965565
Baroque, particular the Saturn version, is pretty eerie with lots of rather grotesque designs.
>>
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>>977353
>>
>>977242
Play Stonekeep.
>>
>>978987
Based Stonekeep poster.
>>
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I'm about to try Wizardy 1 just to see what the fuzz is all about. I'm almost already getting filtered by the character creation screen
>>
>>979605
>Two mages and no ninja in the party
Not gonna make it brah.
>>
>>979605
That encounter is basically the worst possible encounter you could possibly roll, and even then it's still at the very endgame.
>>
>>979605
You're not supposed to just go down to the next floor when you've discovered the entire map there. Grind a few levels. Change a few classes. You're not making characters you'll love, you're training killing machines. Think of it as X-COM.
>>
>>979843
>>980155
Was pretty salty about the random stat allocation... Started the game, though, and lost 3 characters in the first 10 fights kek. I had never played a game like this. Closest thing would be Daggerfall, and a little bit of MM6. Didn't get very far in the latter
>>
>>980190
gotcha m8. I gotta learn what classes I should pick, and how to make a good party. I had 2 fighter, 1 thief, 1 cleric and 2 mages. Had the party in that order and all. Still, the thief and the mages died real quick. I was happy I had the thief though, cause he was able to spot and disarm a trapped chest.
>>
>>980216
During character creation you should always wait for a decent roll, at least one that makes it easier for you to get a premium class later. Stats can go up or down randomly at level up, but the console versions are more lenient in this regard. Also, When you change classes, your stats hange to the minimum of a second class, so if you need, say 14STR for a class, and your character has 16, they will g back to 14 when you change it.

Also, Wiz1 ha no ranged weapons. Keep that in mind. Your party isn't that bad, but it should be fighter fighter cleric thief and then the spellcasters. Your thief will be mostly a backstabber and trap opening machine until you can train him to be a ninja, but it's HARD, you need 17 all across the board and need to be evil, which won't allow you to have a Lord, but it's a sacrifice you can make. Good chars won't travel with evil ones and vice versa.

Consider making at least one fighter to be a Samurai. It's a fighter with spellcasting abilities (mage spellbook). You could make one of your mages to be a Bishop (mage and priest spellbooks) but they level up sloooooow.
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>>977353
It will never be dead.
>>
>>980199
For the early game especially you should be savescumming like hell.
>>
>>980253
thanks man. Also, any idea why the sprite in the picture I posted in >>979605 looks like that instead of looking like pic related?
>>
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>>980278
Different versions.
I wanna say >>979605 is the PC Engine version, but I'm not certain.
>>
>>980253
>>980286
I'll second that advice too. Lord is one of the better classes in the game, essentially a fighter-cleric, but giving your mandatory-for-lockpicking/traps Thief a huge increase in survivability and combat power outweighs the benefits of having a lord when you can just have Samurai for your frontline instead.
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>>980301
ninjas can one hit kill everything, including the final boss, though
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>>980286
>the PC Engine version, but I'm not certain.
I thought that one only came out in France and Japan. Can one get it in English?
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>>980438
A lot of the Japanese versions have an English setting, for the 'original experience' or whatever.
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>>980452
gotcha. Thanks anon
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>>980286
It's PS1/Saturn one.
>>980479
Either way out of the console versions the first three games and the fifth are better played on SNES. Just if you would get into Wizardry 5, remember to get a rom of Japanese version.
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>>980726
>are better played on SNES
I can't seem to find one that is just Wizardry 1. They're all either a Japanese version of 1 + 2, or 1 + 2 + 3.
>>
>>980726
>Either way out of the console versions the first three games and the fifth are better played on SNES.
The Saturn/PS1 collections exist so that's wrong.
>>
>>980891
You still play each game separately, they just share assets.
And it's easier for the character transfer that way.
>>
>>981019
Those look uglier and more of a hassle to set-up.
Though sure, it might suit someone's taste more.
>>
>>981027
>Those look uglier
Wrong, and you can also play with the OG Apple II graphics if 5th gen sprites hurt your feelings that much.
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>>981034
I didn't mean the sprites, but yeah, wireframe looks better than the dungeons there.
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>>957309
look at the big grown man and his naked white walls of nothing
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>Mana drain costs 1/4 of your mana pool
>Drains less mana than it costs to cast
>Ranged enemies are unlikely to clump up in any meaningful manner anyhow, so its useless 90% of the time
Damn.
>>
I want to play elminage, and I'd really like to use a summoner, but apparently it's a class that you should only reclass into, how does reclassing work? Do you need to reach a certain level first? Does it reset your levels? Is there a certain amount of times you can do it?
>>
>>981953
>unlimited amount of respecs
>can be done at any level as long as you have the required stats
>stats will be reset to your race's default stats
>only the spells will be carried over to your new class, no passives
>mp for each lvl is 3, flat (doesnt matter if you had 1 or 9 mp for each lvl)
>you get to select a new EX skill when you respect
People usually wait until you get all the spells from your current class before respeccing, which is about lvl12 or 13 for the non hybrid classes. Having all the spells is possible. Should be noted that the stats for a summoner can be tricky to get by lvl13 unless you savescum.
Also, summoners have the spirit oath skill available on the creation/respec menu, which lets you recruit your contracted minions and turn them into playable characters, if you want to. they can be pretty broken
>>
>>982075
Here's the thing. I want to run a monster only party at one point, I love the idea of having a bunch of loyal monsters fighting for good, so I LOVE how the summoner works in this game, in fact one of the reasons I want to play it is because I once read of what you can pull with him. Do monsters level up? Is going mage until level 13 and then summoner a good idea?
>>
>>982085
You gonna need that EX skill then which i got wrong, as usual, and its actually called Spirit Pact. And yeah, monsters level up once you turn them into playable characters, which also means that they get an actual class and you have to equip them with the usual stuff. I think they lose the status effects like poison, beheading rate, etc if you change their class but im not sure. Also not sure how their available spells work.
Things summoned into the 7th slot can be considered NPCs and those do not level up nor can be controlled.
>mage into summoner
Sure. Someone with more experience might have some insight when it comes to this topic.
All of what I've said applies to Gothic. Not sure how different it is in Original, but i doubt there's any big changes.
>>
>>982160
>All of what I've said applies to Gothic
It's cool, I'm going to play Gothic. And I'm happy that they can level up, can't wait to reach a point where I roll with a comfy monster party
>>
>>974171
>general public
>Motherfucking IGN
Get the fuck back to resetera or something.
>>
>>982160
I'm reading up a bit on how the game works, and I don't really understand Shaman, they do physical damage right? What would be a good starting class for them? I feel like anything that doesn't pass on magic skills is useless as a starting class
>>
>>981055
not him, but I started the SNES version and I like the textured dungeons...
>>
>>981953
>how does reclassing work?
You can reclass as many times as you want, but you need to have the required stats to reclass, once you reclass you can reselect your EX skill and all of the spells from other classes carry over, there's some rules to those though:
>Bishops, Lords and Valkyries inherit Cleric Spells fully instead of being capped to 3
>Bard, Samurai and Bishop inherit mage spells fully
>If you reclass from Alchemist directly into Hunter, Hunter inherits Alchemist spells fully
Remember that you only fully inherit the number of cantrips you have at your actual level, so it's a good idea to wait until you have full 9's before reclassing especially if you want a Hunter/Alchemist since Hunters do not have spell progression at all.
>>982085
>I want to run a monster only party at one point
You'll want a summoner with Spirit Pact, Spirit Pact is the EX skill that lets you turn a summoned being into an actual party member.
Bear in mind that you don't need Spirit Pact on the summoner that is using a summoned monster, you can have another summoner with SP use it on a monster summoned by another party member and still work.
There's some technicalities for SP though:
>Summoned monster will have a fixed class, most monsters are fighters, but others have different classes, if you reclass your monster they lose ALL their special resistances and traits which you do not want
>Summoned monsters that aren't adventurers are ALL Devilish, which means they have enormous life spans
>Devilish characters aren't Innocent, they can't use Innocent gear
>ALL SP characters start at level 1
>ALL SP characters start at 1-3 years of age, meaning you have to age them with small boxes or traps until they're 16 to be functional
>ALL SP characters lose certain skills unique to monsters such as swap, non dragonites also lose their breath skills if they have some
>EX skill is shuffled randomly, this will be your bane as you'll want to reload and reload until you get the EX skill you want
>>
>>982920
I started the game, and everything is good so far, it's a shame that you have to keep buying magic maps though, but there's one thing that I'm kind of regretting, I made an elf valkyrie, and she's really weak so far, and a dragon fighter, which I will later reclass into a lord, in fact she already has enough stats to become one, but aside form her huge HP, she's stupid weak and can't hit shit, the only characters that are actually doing something useful are my brawler, my cleric and my mage, my thief too I guess, is that normal or did I fuck up badly when I created them? The valkyrie and the fighter can't hit shit and when they do, it's not even half of what the brawler can do with a single hit.
>>
>>982391
>I don't really understand Shaman
Shamans are are a physical class that has a particular gimmick once they get their mastery, they can equip Talismans on EVERY single equipment slot available AND attack with all of them, this means your shaman turns into a glass machine gun for DPS, at the same time Talismans are a rather weak weapon class that mostly works through racial modifiers, so you'll want a high level alchemist that forges Talismans so they get racial attributes for double damage.
EX skill wise Shamans are varied and can use a lot of different skills well depending on whether you reclass into them from casters or not, they can also erect a spell barrier each round that rebounds spells onto the enemy, which does have its uses as much as it begins to become less useful in the late game.
>>982951
>is that normal or did I fuck up badly when I created them?
Depends, Valks are the opposite of Lords in Elminage, that means a glass cannon cleric focused on physical damage, so they're better off in the back rows with a spear, they truly begin to shine when you get their mastery since they can dual wield spears, and that's what makes their DPS soar, especially since they get full physical damage from the back rows and are perhaps the strongest class in physical DPS, outside of a minmaxed Shaman.
What makes Valks fantastic outside of their insane DPS is their versatility though, they get full use of a Cleric Spells and they're physical monsters, that means you can build valks around any role.
Want them to be a good healer? Give them Hand of Kindness.
Want them to be an aggressive shutdown DPS character? Give them Tackle
Want to exploit their back row defense? Cruelty.
Want to minmax their physical DPS? Mark of Ruin.
>>
>>982951
>it's not even half of what the brawler can do with a single hit.
Brawlers are a particular case since they can innately combo attacks into a flurry of hits regardless of whether their attacks connect or not, they just roll the dice and keep attacking until they don't pass the check anymore, moreover they work more on their stats than their weapons, unlike other martials who are dependant on both.
This lets them stack damage really high in the early parts of the game whereas everyone else is limited to one attack and it's mostly dependant on weapon power, granted, fighters, shamans and valkyries can be pretty fucking strong too.
In Gothic, Brawlers have been nerfed a lot and the itemization works against them so they start really strong but get equalized the further you progress into the game, unless we're talking about monster brawlers which can stack their brawl rolls innately with both elements and statuses on top of forged weapons so they get as insane as the previous titles.
>>
>>979843
2 mages are ace in Wiz1 since you can carpet bomb everything with mahalito
if you're gutsy, go 2 fighter thief and 3 mages, fuck clerics
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This dude always shows up. Whats the story? He always seem to be puking or suffering from the smells found around.
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>>984914
Nothing, it's kind of a running gag character.
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>>984919
I thought he'd be from a previous game's quest line, back due to popularity.
>>
Beat Mary Skelter 1, tried to start Mary Skelter 2 but I just couldn't get into it with Jack being a monster. Tried getting back into Labyrinth of Refrain but dropped it. I think im burnt out of dungeon crawling and that saddens me.
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>>984957
At least you finished MS1. I played nothing but elminage for like 70 hours and now im having a hard time having long sessions.
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>>984957
Did you like it?
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>>985206
Are there Yandere heroines? This is important.
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>>985274
every heroine
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>>985276
Good, heard if you play 2 first,1 has an extra ending, is it worth it?
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>>984957
>tried to start Mary Skelter 2 but I just couldn't get into it with Jack being a monster
Bit of a shame as 2 is a much better game, especially if what you played of 1 was the Vita/Steam version. Maybe try getting back into it a few months from now should you feel the dungeon crawling itch again, there's a worthwhile story to experience too and Jack is back to normal in the next game.

>>985274
Closest would be Alice herself who is overly protective of Jack, though everyone can go crazy (just not in the yandere way) as a gameplay mechanic.
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>>985274
Gretel is a psychopath, Alice has possessive and yandere tendencies, Red Hood just a bit. In the second game, Red Hood and Alice are pretty much bloodthisty psychos if pushed enough
That aside, all girls have a corrupted mode EASILY TRIGGERABLE that they drop all reason and start attacking everything in sight
>>985278
The order doesn't matter but the company encourages 2 -> 1. If you start with 1 first, the Post-Game area with the complete ending is locked until you beat 2 anyway.
>is it worth it?
I think I only cared for the cast as much as I did because I played MS1 first. The extra end ties up both games and finally ends things in a happy note. Every ending until then ranges from depressive to bittersweet at best.
>>
>>985278
Yes, if you get 2 you'll also get 1 included and you can play 2, then 1 with an additional chunk at the end that wasn't in its original release.
>>
>>985289
>The extra end ties up both games and finally ends things in a happy note
For the next ten minutes. :^)
>>
>>985302
BRO NO
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>>980190
>Think of it as X-COM
I never played the old-school X-COM games, only XCOM: EU (with the EW expansion). I played it for about 15 hours and although I enjoyed every minute of it, I got sidetracked by other games, so I can't say for sure if I actually "got" it. That being said, I'm still not sure what people mean by this... If I'm supposed to not be attached to the characters, how do I make sure some of them level up and become strong instead of constantly having them die and getting a new party with lvl. 1 characters? This is my predicament with Wizardry 1 right now...
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This is probably a long shot due to the nature of the genre, but are there any good non-mmo dungeon crawlers with online co-op out there for the PC? Bonus points if it has anime art style.
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>>965565
Zanki Zero is Sci-Fi horror. They don't REALLY play up the horror atmosphere, but it definitely has a lot of creep and thriller factors in it, and it gets creepy the more you think about what's going on at any given time.

I'm also currently playing Might & Magic 1. It's not intentional, but there's something really earily lonely about playing an old DOS game where you can never see the encounters or even the townspeople, as they are just discombobulated voices that speak out to you from the void that is above and below you. Though, fair warning, it has one of the most brutal openings of any RPG I have ever experienced gameplay-wise. Most people never play it past level 2.
>>
>>955663
>TCSM1
BASED
>>
>>971773
>>975402
Roguelikes are dungeon crawls with randomness and permadeath. But I do agree, that's not really a good way to introduce people to dungeon crawling.

>>971763
If you want an all-rounder experience, I recommend Might & Magic 6 or Heroes of a Broken Land (MM6 is far superior in my opinion). If you want something more traditional and turn based, Etrian Odyssey, Wizardry: Labyrinth of Lost Souls, or Operation Abyss. If you want something more actiony, Legend of Grimrock 2, Arx Fatalis, or one of the Ys titles. If you want titties, Dungeon Travelers 2 or Omega Labyrinth Life. If you want Monsters, Shin Megami Tensei series in general won't do you wrong. Persona if you want heavy story elements. If you want stories and "monsters", Labyrinth of Refrain. If you want "punch my balls in while I'm not looking" challenge, Wizardry 1, Might & Magic 1, or Bard's Tale 1.
>>
>>989570
>randomness
>permadeath
not a dungeon crawl.
>>
>>989582
Roguelike = Dungeon Crawl + Randomness + Permadeath. All squares are rectangles, but not all rectangles are squares.
>>
everybody got to play might and magic 6-8 imo. Jap wizardry overrated with classes like ninjas breaking the game
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>>971763
World of Xeen CD edition so you get the campy voice acting.
>>
>>957674
>>957674
Shining in the Darkness was fun. I finally beat it a few years back after restarting it a bunch as a kid. Good times.
>>
>>989598
Ahh so what you are saying is that all Dungeon Crawls are Rogue-likes and to call them Rogue-likes like everything else now because fuck defining games in a way that gets you similar games to what you are looking for.
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>>989814
based illiterate retard
>>
>>989814
based illiterate retard.
>>
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yeah I just today beat smt2 (and I played 1 last month), it's been not only my first experience with the smt series but also with dungeon crawler games
also I've been interested in the wizardry series lately, I'm thinking of jumping into 6 once I have some more free time available to dedicate to figuring out the game, since I imagine a game like that has a bit of a learning curve
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Does PSO count? I'm thinking about dusting off the gamecube and doing a run
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>>989814
based illiterate retard
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Anyone get Galleria yet?
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>>989853
>>989854
>>989951
Doom is my favorite dungeon crawler
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>>990140
Me too.
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>>989866
If you get into wiz 6, don't forget to make a bard. Free sleep makes early game a lot more bearable. The game itself isn't that good compared to its sequels, but going through it and importing your party gives you some cool stuff.
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>>981689
I think INT reduces the mana req for casting
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>>955601
Thinking of getting EO nexus or V, which is better? I was leaning Nexus because more classes but googling it a lot of people recommend V
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>>955678
baseed
>>
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>holy breath+
>3 breaths per turn each one
I hate these niggers. They nuke the fuck out of my frontline because i have no holy resist.
>>
>>990480
Nexus is a longer game with more classes and I'd say it's a tougher game. I'm also a massive fan of the Untold 2 Force system though, so I'm a bit biased on that end. One gripe I have with it is that they overuse the forest dungeons from the other games way too often.
>>
>>990431
Possibly. But I assume it works like a lot of stuff in the game: 20 to start working, 40 to really start working, 60 is equal to 100 in TES, and 60 -> 100 and 100 -> 100+ is completely bonkers.
I just noticed spell cost started spinning completely out of control when doing a hybrid build. Maybe it doesn't when doing heavy Int focus.
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I saw that both Elminage Gothic and Wizardry Labyrinth of Lost Souls was fairly cheap on Steam with the sale. Which one would be better to play to scratch the crawler itch?
>>
>>990875
both, Gothic is the more in-depth game, but is harder to get into
but just get both
get Elminage Original while you're at it too
>>
>>990642
The last floor of that fucking cave is insane and a massive difficulty spike, much like Hasrana's last floor but worse since it comes later than that, just don't bother fighting things in there because you'll get absolutely demolished by 99% of the encounters until you have endgame gear and levels, or know how to abuse the shit out of the game.
I guess they made it like that because the Floor Master is kind of gimmicky and not all that strong so they wanted to equalize the difficulty level, usually Floor Masters rape your ass while the dungeon encounters are more or less survivable, but in this case it's the opposite.

A good way to deal with those niggers is to have your own Dragonewt fighter use their breath before they do, usually if you're high level enough you can wipe a row of them in a single breath, if you have multiple rows of those or Rainbow Dragons mixed in then it's GG unless you manage to flee before they chew your ass.
>>
Are Elminage Original and Gothic the most essential (translated) Wizardry clones? I've seen them recommended a lot.
What about the actual Wizardry game, Labyrinth of Lost Souls?
>>
Didn't even pass the first dungeon the idea of looking at usable map every few steps because design is shit doesn't make me happy
otherwise i liked it
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>>990140
There are shades of it. Some of Sandy Petersen's level design was obviously influenced by D&D.
Personally, my favorite dungeon crawler is Luigi's mansion.
>>
>>991049
Elminage games are just off brand Wizardry Empire games, but harder, longer and with better mechanics taken from all over the main Wizardry series+some things taken from other games, like having pseudo FOEs and things like that, I wish they'd localized all of the other Elminage games outside of Original and Gothic, but I guess that Gothic is the end of all to the series in a way.
>What about the actual Wizardry game Labyrinth of Lost Souls?
It's kinda meh, to be honest.
Looks a lot better than Elminage but plays worse all around, it's just some classic trilogy Wizardry with a couple of QoL and small mechanical differences here and there.
>>
>>991094
Thank you for the in-depth post, I think I'll get into Elminage then.
Other game I've seen recommended is Labyrinth of Refrain. Is that on the same level of quality? What about Mary Skelter?
>>
>>990092
>ps4/vita
I sleep
>>
>>991094
>>991133
Elminage was made by former JP Wizardry devs
>>
>>991133
Labrynth of refrain has a really good story and atmosphere and good mechanics, the coven system throws some people off though because your party members skills are tied to what formation they are part of rather than levels and/or skill points
>>
Just finished anvil of dawn. Such a great game!
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>>991982
Forgot pic
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>>961869
grim rock 2
the quest
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>>990955
Hasrana's last floor was far more manageable than this since bifei helped immensely. I don't feel like any spells make the fights against the dragons any easier. Fucking dragons. I wish psy breath worked for more than a single attack.
>>
Been checking out some niche crawlers on Steam, anyone played these?
>Paper Sorcerer
>Operencia: The Stolen Sun
>StarCrawlers
>Hylics 2
>The Fall of the Dungeon Guardians
>Vaporum
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>>955601
I'll just leave this here in case anyone's fishing for recs. I wish my PC was able to emulate etrian odyssey better.
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>>992554
>>Operencia: The Stolen Sun
Better than bards tale from inshitxile
I am not sure how far i got to
This is tomb of attila
The other games i tried were
>The Fall of the Dungeon Guardians
>Vaporum
but those are not turn based so fuck them not gonna bother
>>
>>992478
>I don't feel like any spells make the fights against the dragons any easier.
If you have a bard you can fuck them up with Tarot draws a couple of times before your card luck runs out, but Bard is about metagaming with card pulls so it's something of a niche option.
Mages don't really have a lot of options, you can wish them away with Miracle but it's not worth the level drain and should just be a desperate measure, otherwise you pray you're fast enough to nuke them with Enterook Mista.
Psy Breath is a waste of a turn since those things come in packs and will spam breath attacks multiple times in a round, so avoiding one breath means nothing at that point, Immolarati doesn't kill them either even in the best case scenario so clerics are out of the question here.
Alchemists can try to roll for status effects or use Pomeedon, but even there chances are slim by the time you get to that floor.

Best answer is to have a Bard and make them fuck off with Moon pulls, or fuck them up with Lovers pulls and blitz them with your fighters, of course you should also have somebody like a Ninja to prevent ambushes because if you do get ambushed you're dead, no matter your party composition.
I don't know what's more cancerous between elemental wyverns and rainbow dragons though, that floor is basically a giant death trap considering the other dungeons that are available by then, only Ishmag Sanctum and the later floors of NgaNga Volcano feel as as dangerous before the insanity that is the post game content where you start with floor master tier normal enemies and slowly descend into madness once you get to the Cave of the Ancients and Ibag Tower.
>>
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>>991982
>>991997
Congrats. I was never completely sold on the combat system in that game, but the atmosphere is top notch.
>>992595
>Someone will probably complain it shouldn't be called a blobber if you only control one character
Just play as Brice, the blobbiest hero.
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>>992613
>the insanity that is the post game content where you start with floor master tier normal enemies
This sounds incredibly tedious but also alluring. Also
>ninja
Do you roll parties without thieves? I dont feel like I have enough party slots for everything I need on this game, jesus.
>>
>>992943
>Do you roll parties without thieves?
Thieves are not worth it for me when it comes to Gothic, if we're talking about the other Elminage games, sure, but Gothic thieves are fucked over by being unable to remove monster specific equipment, which was their big selling point and what made them broken beyond belief, and the best possible buddy for brawlers and alchemists.
In Gothic you can't just steal anything blind anymore, you can still abuse them a bit by grinding them early on for farming Floor Master equipment, but even that's relative since items you can steal by Floor Masters become common drops in the post game, and to be honest not all Floor Masters have amazing gear that can truly make a difference, so there's that, a few of those also drop their equipment on death so you have nothing to steal.

If you have a hunter or a ninja you already have somebody who can open chests/doors and defuse traps well enough, Hunters also inherit alchemist spells fully so they're technically just better than thieves at treasure hunting since they can use Portal as warranty for chests, and better fighters and caster on top of that given how powerful Pursuit is.
Ninjas are also not bad when it comes to treasure hunting, and they're instakill machines who can clone themselves with Bunshin for double the beheading while keeping you safe from ambuses, and several monster/adventurers make that even better by having innate elements, statuses and resistances, even the less focused ninja monsters like Nekomata are better than thieves, easily.

Granted, there's a couple of recruitable adventurers/monster thieves that come up with interesting attributes, but I still don't think they're worth the trouble, thieves are probably the weakest class in Gothic unless we're talking about the 3DS port which unlocks monster specific equipment for them to steal, but the 3DS port is massively casualized anyway and not worth playing unless Gothic proper is too frustrating for you.
>>
>Mary Skelter half off right now

Dare I?
>>
>>993660
I personally didn't think it was that great
>>
>>993660
I prefer the Remake version that comes with MS2. Fixes most of the gameplay issues and maps.
>>
>>993015
Thieves are highly underrated in gothic imo. Despite being fundamentally weak, they have an extremely fast growth rate that will leave them dozens or more levels ahead of slower classes by the later game. This translates into a large hp advantage and reasonable base attack scaling. Thief skills + is also considerably better than other classes identification skills.
>>
>>993015
>>994137
I'll keep these things in mind while I fiddle with my party comp. Having 2 parties seems like a questionable idea considering how valuable the HP is.
>>
I did some reading on Elminage Gothic parties and for a starting party, how would a Fighter, Brawler, someone in front and Alchemist, Cleric, Mage for back be for a first timer? I havent looked into multiclassing and that stuff yet
>>
>>993660
Get 2 instead, you'll get a better version of 1 as well on top of a better game.
>>
>>994868
You dont have anyone with thief skills so far so there's no one capable of dealing with the traps. The alchemist can do it later, but at the beginning you dont have such spells (you get the disarm trap spell at like lvl12). Other than that, it probably works. I use a bishop instead of a cleric because I like to identify items on the go since there's so many drops, but they level up so slowly and take really long to learn spells. I think mine learned the revive spell at like lvl22 while a cleric gets it at lvl12-13.
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How badly am I about to get assblasted lads?
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>>995036
Ah okay, would it be better to swap the Alchemist for something like a Hunter or just a Thief for the early game?
>>
>>995145
A thief would work, giving them a bow isnt a terrible idea on the early game either. Hunters inherit 9mp from alchemy spells unlike everyone else so its nice to make an alchemist change class into a hunter if you want to have one. I dont know how beneficial is keeping an innocent hunter.
>>
>>990140
I was actually thinking the other day if you could make a first-person dungeon crawler in the Doom engine. With how much people have done on the thing, a DRPG would be the least demanding type of mod.
>>
>>995128
you'll be alright. On my first run through the 5 main stratums I took a wildling and a ninja, not realizing that they would both need the sixth slot, and it was still a piece of cake.
Only the post game demands some efficiency
>>
>>955601
Got Labyrinth of Refrain yesterday, feels really nice.
>>
>>994901
>>993875
I guess I should've clarified I was referring to 2 initially. Getting both games for $20 or so doesn't seem so bad.
>>
>>995614
Oh then I recommend it. Great games
>>
>>994137
The fast growth rate is not as great as you think.
On one hand that means your thief levels up really fast, which means you can get your class mastery super early and you have better chances to end up with better stats, which is ideal for a thief since most of your rolls will be LUCK based, and getting to 18 luck is really easy for them.
On the other hand even at higher levels and with masteries you're still not comparable to actual martials or casters, brawler with ten levels less than your thief will still hit a lot harder, moreover there's not really much to steal even if you level up fast to get your mastery, in previous games an early bloomer thief would allow you to clown over any boss by simple virtue of being able to steal anything from them and make them completely harmless, Original is particularly hilarious on this since you can just rob the final boss blind to the point he can barely even hit you, but Gothic isn't like that.

I'm not saying they're useless though, Thieves are overall very weak but they still keep relevance even in the late game due to being able to steal things like Magic Herbs easily, which means thieves and servants are a powerful combination despite being some of the weaker classes taken individually, mostly because you're creating an infinite cantrip engine for your casters, which is absurdly powerful, you do sacrifice two slots for more effective characters in terms of battles, but you reap massive utilities in terms of sustaining a party during long crawls, and scavenging too.

In short, thieves are a niche choice that is overshadowed in more aggressive and battle focused parties but still fills a niche pretty well in certain compositions, Gothic does nerf the class but the sinergy with other classes is still there, it's just that they're simply not broken anymore so they fall back into the "scavenger" archetype where they're more useful for parties with Servants or Alchemists that have uses for what thieves can steal.
>>
>>995785
I feel like the exp growth is much more substantial than most people give it credit for. Everyone goes on and on about how good ninjas are, for example, but they need almost 100% more exp per level than a thief does. So unless you've done some strategic mutliclassing for hp that means your ninja will have garbage tier hp without savescumming until the very late game while your thief would have much more.
>>
What EX skill would you give to a bard in elminage gothic? Im at a loss for this dude.
>>
>>997480
Also, how useful are they in the late-post game? Their lack of magic up seems worrying.
>>
>>997480
Magic Essence
Song of Healing
Stronghold
Tackle
etc.
They're fairly versatile depending on what you want to do with them, if you want them to work more on the spellcasting side, Magic Essence is great, Song of Healing is a free party wide heal which is really strong early on although it loses effectiveness in the late game, it really all depends on what you wanna do with your bards, they can also equip guns and other special ranged weapons so you can put them in the back rows too and not lose effectiveness.
>how useful are they in the late-post game?
Tarot pulls are insanely busted, just don't think they're offensive casters, but rather hybrid frontliners with a cheat code and access to a mage's utilities in terms of buffing, status effects and things like teleports, they work great in any party due to that, and again, Tarot is insanely busted if you know how to exploit it, especially when you get the mastery.
Also mind that Tarot success % gets restored when you use a magic herb, this is crucial for exploiting Bards in the post game.
>>
>>997531
Got it. Any particular benefits in keeping them innocent? I'm thinking on going
Valkyrie-Servant-Bard
Summoner-Bishop-Mage
The front line seems squishy though and the Valkyrie a bit redundant so maybe I should replace it with a warrior or samurai. Alch spells on both the summoner and bishop.
>>
>>997480
I find myself using the sleep instrument on my bard most turns for the majority of the game. So magic essence is strong because it ignores enemy mage resistance.
>>
>>997709
There's really no reason to keep anyone innocent outside of classes that don't really need to reclass, like Fighters/Lords/Valks etc, Innocent gear is completely obsolete by the time you hit Ishmag sanctum and even there most Innocent gear is still not as good as it might sound.
The real advantage of innocent characters is that since you do not reclass, they hit high levels faster than others, the gear is just a tiny bonus if you manage to snag some of it at the right time when it's still decent, otherwise just don't bother.

If you ask me, the classes that can stay innocent and call it a day are:
Fighter: You don't need magic on this since it's THE beatstick class, your gimmick is leveling up fast to get a HP juggernaut that capitalizes on special gear and heavy armor
Brawler: No reason to reclass since this is another basic beatstick class, a brawler has no business casting anything when you can just...brawl, or shoot chi waves/shout whatever
Lord: No reason to reclass though this is mostly a retirement class for Clerics, if you're lucky enough to roll for Lord from the start you really don't need to move away from it for any reason
Valkyrie: See above
Samurai: See above but change clerics for mages
Ninja: Another retirement class, but if you can roll for it this is another class that doesn't need to dip into something else mainly because of the sheer EXP. hunger, Ninjas need lots of EXP to level up so reclassing is a massive waste of time for them.

Everyone else can and should reclass into something, most importantly, Summoners, Hunters, Shamans and Servants are some classes that shouldn't be innocent at all, they need spells from other classes to work well, summoners especially since outside of summoning things they're absurdly crappy without other spells.
>>
How good is song of healing btw? Should I get it in at least one character in my party?
>>
>>998546
i feel like it gets worse the further you progress
>>
>>998546
It's blatantly OP for the first two dungeons and will make you nearly immortal, then it slowly gets worse as your healing gets better.
Unless something can one shot your characters you literally cannot lose a fight with somebody spamming Song of Healing in your party for the first two/three dungeons, the healing is that good.
>>
>>998373
Always thought that innocent gear was pretty good since at this point of the game (3-4 skulls dungeons) they're great and assumed the trend would continue. Its a bit disappointing that it isnt the case.
>>
>>998846
Some of the best gear in the entire game, like the golden axe, is innocent.
>>
>>998846
There's a couple of good pieces of gear, but most of it isn't worth it, it's fine if you really want to minmax with a couple of classes, like fighters or valkyries, but it doesn't make a big difference.
>>
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>>998254
>instruments can be used without being equipped
Suddenly bards look a lot better.
>>
Did anyone here play that ps3/vita Japanese only Wizardry: Torawareshi Bourei no Gai?
>>
Bump.
>>
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Any Dark Cloud lads ITT?
>>
>>1000212
I could never get into Dark Cloud but I always wanted to cute this funny
>>
>>1000212
I tried to get into it, but having enemies that autobreak all melee weapons if you poke them was kinda a turn off.
I like the idea, but I tried to play at a moment I didn't have the time to get invested.
>>
>Whoops heh heh the enemy has a counterattack skill with priority you didn't know about better luck next time kiddo

Fuck off Nexus
>>
>>998991
You still have your inventory limit, but sure that's a real advantage
>>
>>1000395
Try the sequel or spiritual sequel. Durability mechanics in the original were fucking AIDS.
>>
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My dungeon waifu
>>
Roguelikes are a type of dungeon cralwer
>>
>>955601
how its Elminage Original on the 3ds?
>>
>>955601
Any good crawlers with a time limit? I'm having fun with EO but going back to the inn in the middle of important shit just feels weird.
>>
>>995589
same, except the sequel.

debating binging on like 4-5 dungeon crawlers all in a row atm
>>
>>1002266
FPS are a type of dungeon crawler
>>
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reminder if your dungeon crawler isnt japanese no one cares
>>
>>1000990
Yeah. I'd be happy with one or two extra slots for each character. Life without a bishop sounds like hell.
>>
>>1003736
How are the bottom left three like? The girls seem nice
>>
>>1003919
Sure is.
To be fair at some point in the post game you'll be drowning in so much money it won't be a big deal if you don't use a bishop, but it's almost mandatory for most of the game given how little money you get from fights and how much you'd spend on identifying things at the shop.
>>
>>1003736
Dungeon crawlers in the west are fucking dead, arent they? Eitheri its turbo casual or you gotta look for +20 years old games.
Also, when the fuck does stranger of sword city pick up? The ambush mechanic is fucking cancer and dropped it at like the 2nd or 3rd dungeon out of boredom.
>>
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>>1003950
moero crystal is casual coomer shit but still surprisingly fun with all the demon capturing and pampering. however it suffers from bloated dungeon maps near the end and is in general slightly shit quality because compile heart.

dungeon travelers 2-2 is best in genre, can play for thousands of hours if you want

demon gaze 1 is based, see
>>968284
>>969536
>>
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Still no impressions of Galleria? I guess I'll wait and go in blind.
>>
>>1004037
i mean it's sitting on my vita but it's on the pile of games i will never get to because persona 5 is 300 hours long and fuck my life

famitsu gave it a 33/40 if that means anything to you (i find their 33/34's to be actually good games and anything above that a shill)
>>
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>>972534
>>
I think I want to play EO Untold 2. Classic mode or story mode?
>>
>>1003736
I care, and the Japanese oldfags still care otherwise they wouldn't be keeping it alive, it's just that it's a dead genre over here and this is a weeb site.
>>
>>1004051
Mary Skelter Finale also got a 33, should be good.
>>
>>1004261
noice.
now if the jp switch version would just go on sale already (i know its like $20 on english eshop atm tho)
>>
>>1004298
MS2 that is.
>>
I enjoy the shit out of the Legend of Grimrock and the Etrian Odyssey games. Where should I go from there?
>>
>>1004305
soul hackers, strange journey
>>
>>982296
He isn't wrong. Look up "dungeon crawler" on Google, and half of the results are roguelikes.

It makes finding new dungeon crawlers a fucking pain, because people equate the two. You look up recently released dungeon crawlers, and you find a list of roguelikes instead.
>>
>>1004298
I didn't notice it went on sale, I gotta let a couple friends know. I got it last summer when it briefly went on sale by even more ($16) but even at 50% off it's absolutely insane value for how much it offers, with even the first game included.
>>
experience:
- demon gaze 1, 2
- yomi wo saku hana
- stranger of sword city, students of the round
- ray gigant
- operation abyss, operation babel
- meikyuu cross blood

compile heart:
- moe chronicle, moe crystal
- meiQ labyrinth
- tokyo clanpool

nippon ichi:
- coven and labyrinth of refrain, labyrinth of galleria

sting:
- dungeon travelers 1, 2, 2-2
- baroque (sega saturn)

lancarse/spike chunsoft
- zanki zero

starfish SD
- elminage series

atlus
- etrian odyssey series + persona spinoffs
- SMT soul hackers, strange journey
- persona 1/2

obscure/who cares/bad:
- konosuba (entergram)
- class of heroes (zerodiv)
- densetsu no yuusha (kadokawa)
- the lost child (kadokawa)
- kowloon youma gakuen ki (shout! design works)
- unchained blades series (furyuu)
- madoka portable (bandai)
>>
>>1004470
top 3?
>>
>>1004470
+mary skelter 1,2,3 under compile heart
>>
>>1004470
What exactly is this a list of?
>>
>>1004597
Refer to the question in the OP.
>>
>>1004622
Good for you then.
>>
>>1004628
Seethe
>>
>>1004687
It wasn't ironic or anything.
It's a fine list of dungeon crawlers, though lacking on a western side.
>>
>>1004349
And if you look up Rogue-likes on google 90% of them are twinstick shooters and platformers, welcome to fuck you and fuck your genre hell.
>>
>>1004697
That's mostly because dungeon crawlers are lacking on the western side.
>>
>>1004735
In quantity? I guess.
In quality? Depends on what are you looking for in a genre, but there are enough good ones.
>>
>>1004761
Not him but do post some that are post year 2k. Preferably difficult.
>>
>>1004784
I admit, I posted it mainly because of pre year 2k games.
Uh, does Bard's Tale Trilogy count?
>>
>>1004833
>remaster
Kind of. Not sure if Im okay with the UI honestly.
>>
>>1003736
how much content was cut from zanki zero on steam and is there anyway to restore it.
>>
>>1004183
First EO? Want to have a narrative to drive your progress? Play Story.
Want to build your own party? Want a traditional EO experience? Play Classic.

Both are worth playing.
>>
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>>1000212
Best Girl
>>
yes
>>
>>1004183
I preferred classic because it's straightforward. But story mode isn't bad at all, a huge improvement over the garbage in EO1U
>>
>>1004305
黄泉ヲ割ク華 or Dungeon Travelers 2-2
>>
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>>961534
>>961644
Can't be modern western, the women don't look like 50 year old amerimutt/nafris with butterface.
>>
>>1004336
more like Cringe Journey, amirite?
>>
>>1004952
a pantyshot in the opening video and nothing else.
>>
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>>1004261
Nice!
>>
Is Grimoire good?
>>
>>1006431
No, it's hot garbage and dated even if it had released as Wizardry 9. The most interesting thing about it was its lore, but now that it's out, that kinda all went to shit.
>>
>>1006958
Are there any other Wiz7 clones?
>>
I might need a guide.
>>
>>1006958
?rudechap?
>>
>>1007337
You might need to drop this and start the DOS version, if you don't want to skip alternate starts of Wizardry 7 from the character transfer.
>>
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>>1000999
>>1000395
Yeah, unless you're already into JRPGs, the stat bloat and repairing really makes it hard to enjoy the game, especially since it has no actually effect other than padding the gameplay since you need to return to town constantly to buy more garbage. If the game was balanced around NOT returning to town, it would be GOAT.

>>1000337
I only used her as a kid because she has a talking slingshot that gives amusing commentary.
>>
>>1007337
Don't feel bad, that's where I got walled too. Also which version is that?
>>
>>1006261
no i don't believe you are
>>
>>1007553
SNES.
>>
>>1006958
Grimoire is not trying to be Wizardry 9, it's Wizardry 7.5 and it's fucking amazing.
>>
Goldbox games are dungeon crawlers, right?
What fun Unlimited Adventures modules are out there? Also same question about The Bard's Tale Construction Set
>>
>>955601
I've devoured Wizardry 8 for a month before i got burnt out. I tried playimg Legend of Grimrock and while I liked the game's presentation and puzzles, i really can't get into the boring combat. Starcrawlers too but for every good thing they had in that game is offset tremendously by everything awful in it which i'm better off refunding it. my current Etrian Odyssey V run is going pretty well though
>>
What are some good gameboy crawlers?
>>
>>1008383
Wizardry Gaiden and Wizardry Empire series.
>>
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>fights against these things cost me at least 2 levels per fight because I cant cast shit on this floor
AAAAAAAAAAAAAAAAAH
>>
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>>1008614
>Uhlm Zakir Hall B3
>Antimagic tiles with pitfalls
>Labyrinth with four different switches needed to progress
>No antimagic but you got a roaming Floor Master that must be defeated in a single round otherwise he regens all of his HP
>Common encounters are all high level caster demons that can level drain and charm on melee hit on top of nukes and instakills
>And this is without counting the dungeon boss itself
And it only gets worse from there
>>
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>>1008673
>everything up to this point was the tutorial
I WASNT PREPARED FOR THIS PAIN. been running with 3 casters ever since I got assfucked by the bahamuts
>>
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>>1008747
>>everything up to this point was the tutorial
>he doesn't know
Anon...the tutorial doesn't stop until the postgame when you reach Ibag Tower.
Everything up to Ibag Tower is the tutorial for TWENTY floors of puzzle carnage, with no teleports, and all of the encounters are enemies that make the final boss of the game look like a sad joke, and they all come in batches too
>>
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>>1008772
>20 floors
>20 fucking floors
>with no TP and fuck you encounters
>>
>>1008899
Ibag Tower itself is a game within a game, everything up to that point is to prepare you for the sheer amount of bullshit that is Ibag Tower, it even has an internal elevator like Wizardry 1 to further reinforce how you're entering a whole different kind of bullshit compared to what you've went through until then.
Also forgot, you've been collecting the tablets you found in the last floor of every dungeon so far, right? Because you can't access Ibag Tower without those.
>>
>>1008920
Yeah, they've been showing up without any effort from my part. So thats what they are for.
>>
I'm still not sure what crawler to play after reading this thread.
>>
>>1009329
First timer? Check out my post from up here: >>989570
>>
>>1009329
Just b urself. Etrian odyssey and legends of grimrock generally lure new people in. Gotta emulate EO though.
>>
>>955601
I installed labyrinth of galleria on my vita but then i remembered that i cant read japanese
so no
>>
>>1009329
>>992595
This list is pretty good for beginners.
>>
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>>1009329
>>
>>1009329
Off-brand Wizardry with an actually good artstyle
>>
>>1009329
just the japanese ones, and ignore blobbers they're shit
>>
>>1008417
Have you played them? How do they stack up against the Elminage and PC Wizardry Empire games?
>>
>>1009554
Just explore the dungeon and beat the enemies lol
>>
>>1006958
>if it had released as Wizardry 9
Not even the other devs from the Wizardry team he worked with says he is repacking Wizardry 9 under a new name.
>>
>>1009554
>Got Dungeon Travelers 2-2 because I enjoyed 2 a lot
>it's still sitting in my drawer because I can't read it
>>
>>1010718
But what's left if you ignore the blobbers? King's Field and Baroque?
>>
>>1010832
See
>>1010731
>>
>>1006958
based sape
>>
>>1011291
In that case it's more like "beat it to the enemies".
>>
Just started Mary Skelter 2 and holy fuck this writing is atrocious. I don't often find myself skipping through dialog 10 minutes into a game, but this one wore me down almost instantly.
I didn't realize this was a compile heart game before I bought it. Is this even worth continuing, or should I just play one of the hundred other DRPGs I haven't started?
>>
>>955601
is their skull just an eye socket?
>>
>>1011291
It's hard to beat enemies when I don't know what each skill does or if I'm investing into a crap skill.
>>
>>1011759
yea fuck MS and fuck CH
>>
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>>1011759
I only played MS1 but honestly, just play Labyrinth of Refrain instead. The contrast is fucking staggering to the point where I don't think NIS lost anyone of value over to Compile Heart anymore.
>>
>>1012121
MS2 gameplay > labyrinth refrain gameplay

opposite for story/characters tho
>>
>>1012121
Funny you should mention that one, it just came in the mail from Amazon's Black Friday sale.
It might still be on sale for 20 bucks if anyone else wants to grab it.
>>
>>1012152
Any info on Galleria's gameplay yet? I feel like Refrain's gameplay is better than most people make it out to be but it definitely feels like something that's several steps away from being something truly amazing. I feel like Covens, Pacts and Brigade formations and the like have so much potential if improved on but in game it basically ends up being White Rose/Charmer Pact = Win.
>>
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>>1011969
that's why you savescum to try to find what the skills do and how much you want to invest in them before they get prohibitively expensive to cast, at least that how I used to play Japanese games before I learned hiragana and katakana, now I just use wikis and google translate for the skills and ignore the story since whatever I make up myself is probably better than what the nips came up with!
>>
>>1012189
chuck shit into google translate, have been plenty of threads on here since its launch

https://mevius.5ch.net/test/read.cgi/handygrpg/1606698083/
>>
>>1012434
Sometimes, skills have weird side effects you aren't sure of though. I know in DT2, there's a strong, triple hit skill but it doesn't work on ghosts or undead or something of the sort. Plus there's the passive skills.
>>
>>1012689
Baller. Thanks anon.
>>
>>1012695
https://w.atwiki.jp/dt2-2
I used this and google translate, just cutting and pasting the relevant parts since you usually just get gibberish if you translate the whole page. The skills for all the classes are listed under クラス on the left header.
>>
>>1012719
I might give it a shot then. I've held back too long and I doubt the chance of this getting any sort of fan translation.
>>
>>1012713
and yea if you're having issues finding the next thread after that hits bump limit at 1000

https://mevius.5ch.net/handygrpg/

is the main hub, and then just ctrl+f for "ガレリア", click the most recent thread. scroll down a little to the bottom of the comments preview section and click "全部読む" to open the thread and see all the posts.
>>
>>1012719
>gtranslate
Supposedly deepl provides better translations, or at least is useful for cross reference.
>>
>>1012887
yea i've been using deepl for the past week while playing dai gyakuten 2 and i can confirm it's much better with nuances. i just wish it also had the voice playback that google translate has
>>
I love buildcrafting, looting, and murderhoboism. What do I play?
>>
do you guys not like the Legend of Grimrock games? Or do they not count cause they aren't turn-based?
>>
Jesus Christ Hard Mode in Mary Skelter 2 is nuts. Those centipedes hit fucking hard for near partywipe what the hell
>>
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>>1012152
wtf
>>
>>1013834
Where are you at? It gets more manageable once you get more party members than the three you're stuck with for a while. I'd say the toughest difficulty spike aside from the final boss is the Waterside Nightmare (chapter 4 IIRC). As a general tip, spend a little time making Blood Farms upon your first visit to a new dungeon, you can get some extremely good equipment. Even better if you can stack up some equipment with the effects that increase amount of bleed and chance of triggering kagome-kagome, the latter in particular can be a lifesaver.
>>
>>1013864
dw/i
>>
>>1013871
2nd dungeon, the Aquarium.
>pend a little time making Blood Farms upon your first visit to a new dungeon, you can get some extremely good equipment.
Guess it will have to be this
>>
>>1013894
Yeah, don't worry, the beginning is particularly rough on hard. Good equipment makes a world of difference before you can have a full party and start unlocking more jobs and skills to create builds. Don't forget to spray some blood on the Blood Flowers (from the Blood Farm menu itself, don't bother doing it with the Blood Throw ability on the field which is slow) for better yields and that once the flowers can be harvested, you can save scum in front of them until you get the equipment you want, preferably with Hameln's Magnetic Piccolo which further increases the chance of higher quality. The loot is only determined once you interact with the flowers.





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