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File: Haafingar.jpg (578 KB, 1920x999)
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Thoughts on Project Tamriel? It's basically Elder Scrolls if Todd never sold out for LotRbux.
>>
>been in development for over 10 years
Wow just like TES VI.
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>>946903
but unlike TES VI, it will actually be good
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>>946889
What I'm really waiting for is HR247, their High Rock project, to get off the ground. I don't particularly care about Skyrim or Cyrodiil, but I would absolutely love to see the setting of TES2 reimagined with TES3 levels of writing.
>>
Rough WIP of Dawnstar's walls as a giant serpent skeleton. Absolute Kino.
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>>946940
Sutch and it’s massive cliff elevator is pretty cool too.
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>>946940
Isn't it a bit small for the capital of a hold? I thought Morrowind cities had better scale than the rest.
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>>946971
Every morrowind cities other than the 3 major house seats are absolutely garbage, Sidsrth Mora, Balmora and aldrhun. Even vivec though big is basically the same building copy pasted 9 times.
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>>946971
It's still a WIP but they're deliberately making Skyrim more wild and less populated in accordance with the PGE. Only a few cities like Winterhold, Windhelm, and Solitude will be very large.
>>
Yet another thread about some WIP TES fan project that is unlikely to ever be released. Just like Skyblivion. Just like Skywind.
Another thread was tossed off the board for this.
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>>947185
Why can't they all just pool resources and actually get more than two or three small settlements from the NINE provinces of Tamriel.
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>>946889
Todd’s vision is perfect. This is blasphemy.
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>>946990
You can hand-wave that as Vvardenfell generally being sparsely populated and only recently "colonised".
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>>947381
Unitl ESO shit all over that and had populations on Vvardenfell in the second era. They went so far as to put Imperial architecture on the island before Tiber Septim was even born. It’s awful.
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>>946940
okay but whats the lore behind this skeleton or is it just
>whoa cool thing
?
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>>947858
http://www.project-tamriel.com/viewtopic.php?f=143&t=1415
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>>946931
You’re gonna be waiting for a bit. They’re not gonna be done for awhile. The Numidium time fuckery dungeons sound cool though.
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>>947185
This, what's the point in getting your hopes up for an insanely ambitious mod project that will never be completed
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>>946940
I hope they make the Jerall mountains really REALLY fucking big, like Himalayas tier
I know that's a bit absurd and it would be way off scale compared to the rest of the world, but the Mountains are my favourite part of Skyrim and I really want to see them amp it up in Morrowind. Joke about Todd's "you can clim that" line, but it was my dream come true.
>>
>>946971
Skyrim is a bit of a Siberia tier frontier shithole still (Pocket Guide to the Empire).
Tbh settlements in reality could also be really small. The "City" of Quebec in the 1700s only had 3-6 thousand people in it.
>>
>It's another huge mod project that will never see the light of day.
Just look forward to bits and pieces being released as standalone mods as is tradition.
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>>948211
>The Numidium time fuckery dungeons sound cool though.
Oh? I know that they're going to have the Numidium time warped soldiers who fought in 7 different timelines and remember each one and are either insane or extremely pissed as a distinct faction and probably their main quest. Numidium time fuckery dungeons sound great.
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>>948358
I don’t know about the Jeralls, but the Throat of the World is the maximum height the engine would allow.
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>>946889

I ruined my Morrowind folder trying to installing that mod. :(
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>>950679
That was Todd punishing you for trying to taint his masterpiece
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>>950679
The game is like 6 gigs, why the fuck didn't you make a backup?
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>>948211
>>947872
>>946955
>>946940


This is awesome.
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>>950709
Make sure you're alive in 2030 to play it.
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>>950778
The thing is... most of this is done already. What's taking the longest is writing quests to fill out the game world right?
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>>946889
So are there any huge main quests?
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>>950786
A lot of the western areas in the provinces are done, but the eastern areas are not. You're right that writing for quests and NPCs is very time consuming as well though.
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>>950805
Forget the Eastern Areas, just release the current content.
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>>950813
They did release some content for Skyrim and the island of Stirk for Cyrodiil. I think they're releasing Anvil and the Gold Coast next year.
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>>948959
Again, it’s only in the planning stages so it may be too hard to implement, but they do sound cool.
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>>946889
>>946940
>>947872
>>948211
>>949759
>>950698
It's so charming. I only played Morrowind a couple years back but for some reason it's graphics always distill a deep sense of nostalgia and longing. Sixth gen truly was the peak of gaming
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>>951389
>Sixth gen truly was the peak of gaming
Undoubtedly
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>>951389
It's because Todd was a young, ambitious idealist at the time.
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>>947185
It's released in stages. Some of it is already out.
A complete release would be amazing, but Tamriel Rebuilt and Project Tamriel already have high quality releases.

It is unfortunate Nibenay is in the "may never be finished" category. I'd love to see the riverine heart of the Empire, surrounded by impenetrable jungle. Swampy shithole with no distinct culture Nibenay from Oblivion is incredibly disappointing.
>>
>>950821
>>950805
these all look great but I really prefer Oblivion's AIs with daily tasks and stuff
really makes a city a lot more lively
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>>951811
Honestly mods really turn Oblivion from mediocre to just as good as Morrowind
>>
I love Tamriel rebuilt but I think the mod team should focus exclusively on the nations that border Morrowind. They shouldn't have ambitions to go beyond that because it's just plain unnecessary.
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>>951925
That's just killing the dream of a complete fleshed out Tamriel in Morrowind. It might take decades, but it's a dream worth believing in.
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>>951953
Damn... never thought about it that way. I just hope they don't overextend themselves or give up because they feel the task is insurmountable, but for the dream... it's worth it.
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>>951953
but will this all actually be in a continuous cell?
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>>951980
I think it will be like Vvardenfell, where every time you enter a new region the game pauses and loads for a second or two
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>>951992
Which, on modern hardware at least, is imperceptible.
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>>951994
Exactly, although it might stutter a bit if you leap from Alinor to Port Telvannis, but by the time that's ready I'm sure PC specs would go above and beyond doing it flawlessly.
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>>952010
Yea my 1080ti & i7 7700K stuttered for a second when I jumped from Balmora to Azura's Coast.
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Here's the planned Imperial City map
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>>952040
HOLY BASED
TODD BTFO
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>>952040
Is it going to be of scale, and is the rest of Tamriel?
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>>952064
It’s using Morrowind’s scale of Tamriel so it will be slightly larger than the scale of the current games’ Tamriel
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>>952064
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>>952093
Very nice...
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>>950703

it was 14gb with all my mods. It was literally perfect, but a new version of tamriel rebuild come out and i tried to install it with cyrodiil and home of the nord mod.. i failed.
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>>952059
TAKE IT BACK
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>>952332
Not today, Todd!
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>>951922
The jungle thing is the least offensive thing Oblivion retconned. The Talos CHIM explanation has grown on me. Strip-mining the rest of Cyrodiil's culture away is the problem
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>>953150
Getting rid of the Jungle was still gay as fuck
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>>953199
True, but what can you do?
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>>953207
Mods I guess
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>>946889
>LotRbux
The fuck does this mean?
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>>953647
Discarded the aesthetics of Cyrodiil and the Imperials to just do stereotypical Tolkien-esque fantasy so that their advertising could appeal to the lowest common denominator
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>>953775
But all the LOTR style lore comes from Morrowind?
Anyway
>gamebyro
Dropped.
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>>952162
bro... don't let todd destroy your perfect game, try again
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>>952566
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So this is a several gigs heavy mod for morrowind i see? I believe there's multiple of these mods though, like one that so far has only created the outermost edge of morrowind closest to Vvardenfell. Does the one in OP have a website?
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>>952162
Were those the only things you had installed?
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>>955116
I don’t think it’s released yet
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>>946955
Looks like a really charming pirate rpg.
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Do you think Todd knows about all the Todd memes?
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>>956135
Todd loves the memes, Pete is the one who's a big sourpuss loser.
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>>946955
Is this a NetImmerse problem or has no one bothered making varying textures like Automatic Variants but for environment textures instead of creatures?
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>>948366
>that will never see the light of day.
Both P:C and S:HotN have releases, and if you check the forums you will see actual visible and constant progress by the devs. This is not a hoax like Skywind where everything is under wraps.
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>>950786
>What's taking the longest is writing quests to fill out the game world right?
Not just writing. The TES Construction Set is a pain in the ass to implement quests in.
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>>956135
Todd started Toddposting
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>>946889
TES is trash
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>>956279
What’s the point the pete? He seems awful at his job and being a PR guy is 100% redundant when you have someone as charismatic as Todd working for you.
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>>958975
He's Todd's friend. Bethesda is run by nepotism. Reason Skyrim and Fallout 4 had shit writing was because Todd's friend took over writing after Kirkbride left.
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>>956135
Definitely. He said he browses TES subreddits.
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>>959056
And everything interesting that came out of Skyrim (Thalmor, Second Great War, Outlawing Talos Worship, Civil War) came from the fanfiction Kirkbride mailed Bethesda lmao
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>>959056
>>959087
Who is this Michael Kirkbride person? Bethesda has never employed a man with that name. My good friend Emil Pagliarulo has always and forever will be lead writer at Bethesda Game Studios. Didn't you guys love his "four buttons, four choices" idea? Or his revolutionary voiced protagonist?
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>>959185
All the best writers are manlets. They constantly fantasize about being taller and thus develop much more creativity
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Todd loves Kirkbride
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>>946889
haha more like land of the nerds
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>>959606
Todd is a Chad
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>>947185
The devs of the projects are clearly sending minions out to try and drum up attention from autists who might contribute/join their teams, you can tell from how easily they out themselves if your shitpost about their work. It's both understandable but also pretty fucking scummy and dishonest.
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>>950786
The main issue for me is, creative and true (in vision) to old lore or not, ESO and Oblivion/Skyrim have made it nothing more than fanfiction. I like my games to match up, so I could never used it on my load order because autism. It would be one playthrough to explore.

Also, building the world is arguably the fastest part, actually making quests takes forever. Albeit with this project there is no VAs to worry about.

>>950792
Maybe in 2041.
>>
>Skywind thread
>Everyone dunks on it and calls it shit
>Tamriel Rebuilt thread
>Everyone's jerking it off

What's the reason for this?
>>
>>959790
I dunk on both equally but for different reasons. Skywind because never-ever and it's stuck up devs. Tamriel Rebuilt because it's fanfiction, even if fanfiction based on outdated/CHIMmed lore.

At least if Skywind ever releases I'll play it. I don't see why anyone would want to spend over a decade of their life making an at best artistic representation of barely described and outdated lore of a worldspace that at best a few hundred people will ever see (including the team). It's not even good for a resumé considering how outdated the technology is and how little anyone cares. I honestly don't want to be mean, but unless you are doing it out of a personal passion, it's a pretty life wasting endeavour. These people could have used that autism to learn coding and made their own actual games and worlds in the time it's taken and will take.
>>
>>959790
Tamriel Rebuilt actually has good quality releases that are significantly larger than official DLC.
Skywind has nothing out, and the the sort of nerd who posts here already likes Morrowind and doesn't need it ported into Skyrim.

>>959828
Any mod would be fanfiction. But fanfiction is no less real than the official releases (it's all fantasy), so if it's more interesting, why not prefer it? It's more internally consistent with Morrowind than Oblivion and Skyrim anyways.
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>>959674
>I like my games to match up, so I could never used it on my load order because autism. It would be one playthrough to explore.
Absolute sub-Saharan nigger IQ reasoning. Your games will never match up because ESO retcons Skyrim retcons Oblivion retcons Morrowind.
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>>959842
Being internally consistent with the game it's in isn't an achievement anon. I'd have more interest in it if it was an attempt to recreate the cities and locations as we know them in the Morrowind time period.

>>959843
And Rebuilt is based on lore flat out retconned out of all existence. Cope. Or, you know, don't let one anons opinion bug you so much.
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>>959852
Being concerned with canon as defined by intellectual property owners makes no sense to me. I like the Morrowind/PGE 1E lore and find it more interesting than most stuff that retconned it in Oblivion and Skyrim. I'll take world building that respects the Morrowind lore over the lore that contradicts it. Why do you care so much about Zenimax capitalists' and T'odd the Liar's approval?
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>>959852
>And Rebuilt is based on lore flat out retconned out of all existence.
So is Morrowind and so is Oblivion. Your rationale that a mod for one game should rely on the possible infinity of retcons that will come after it is retarded. Todd would retcon all the good people of Cyrodiil into plant people if he thought it would sell more copies, would you then refuse to use anything that didn't use that lore?
>>
>>946925
>actually be good
>Syrim
lol
>>
>>959869
Who said I cared about that aspect? I liked Oblivion, and while I don't like Skyrim as a province and find it dull, and both are what those locations look like and will look like in future portrayals. It's as simple as that really. All Rebuilt will ever be is what they *could* have looked like if they had gone a different direction with the franchise.

>>959870
You are just arguing a strawman at this point. Load up Oblivion and go look at the Imperial City, then load up ESO and go look at the Imperial City, and they will largely match up. If i was to then go to see >>952040 it might look cool, but it's not the Imperial City of the Elder Scrolls. I like the franchise as a whole, warts and all, I didn't stop at Morrowind and ree so hard I created my own Elder Scrolls with blackjack and hookers.
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>>959902
>Load up Oblivion and go look at the Imperial City, then load up ESO and go look at the Imperial City, and they will largely match up
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>>959919
why is it broken
>>
>>959919
You know what I meant anon, don't be disingenuous. Is that from that one trial that shows it before it got TALOS's? Because it's not what it looks like now, and it's not what it looks like in the normal ESO realm, or Legends, ect. If you want to say Rebuilt is before it got changed then that's fine, but that a different discussion entirely. You are also really, really pushing this IQ thing, leading me to think you are probably a butthurt discord tranny who is just salty that I'm not sucking Rebuilt's metaphorical dick.
>>
>>950991
I never understood why Todd ditched the Imperials’ Roman aesthetic entirely in Oblivion. The hybrid knight-centurion guard armor looks terrible.
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>>960830
He needed the LoTR audience
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>>959176
No Todd, we didn't like the voiced protagonist or the dialogue choices
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>>961240
Don't worry then, I guarantee that Starfield will have zero dialogue choices. I love listening to feedback from my players
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>>959176
>4 buttons
This is why I don't buy my Bethesda games
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>>961545
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TES VI will mark the return of attributes and skills. Todd has seen the light. You'll all see.
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>>961600
>Still clings onto his trainwreck of a lead writer
I doubt it
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Man I genuinely don't understand why all the redditors love Todd Howard. He's a hack, everything he does makes thing worse. They even kissed his ass for Fallout76, a game that is the most cash grabbiest of cash grabs ever produced outside of China.
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>>953813
Morrowind is nothing like LOTR. Oblivion is a major rip off of LOTR.
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>>961662
They think he single-handily saved Bethesda and Fallout by making Morrowind and Fallout 3 in his garage, despite the fact that most of them never played anything beyond Skyrim and Fallout 4.
>>
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>>961758
You people overthink everything just to get angry over nothing. People like Todd because he's charming.
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>>961662
>Man I genuinely don't understand why all the redditors love Todd Howard.
Wait, you mean that only 4chan does it ironically now? I thought Todd was still universally loathed. He sure wasn't liked on videogame forums after Oblivion.
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>>961712
>lore =/= game
Nice job moron
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>>946889
>Tamriel Rebuilt is goo...
https://www.youtube.com/watch?v=ctYIHmv5n9g
>>
>>962315
Pure soul and better voice acting than 99% of Oblivion and Skyrim. I am now fully sold on Tamriel Rebuilt
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>>947381
what, they had people there going all the way back to the Battle of Red Mountain.
>>
>>962483
Morrowind's population base was always in Deshaan and the area around Almalexia. Vvardenfell is considered to be a sort of backwater. The US had West Virginia since independence yet it's one of the poorest and least developed regions in the country.
>>
>>962567
Are you baiting or are you just this stupid?
>>
>>962597
https://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Morrowind
>It is not for another two centuries that we first hear of the Tribunal, who perhaps arose to prominence in the ruin wrought by the first eruption of Vvardenfell, which laid waste at least half of Morrowind, and led to a permanent shift of population south towards the Deshaan, the broad southern plain which gradually slopes down into the dismal swamps of Black Marsh.
>>
>>959828
>I don't see why anyone would want to spend over a decade of their life making an at best artistic representation of barely described and outdated lore of a worldspace that at best a few hundred people will ever see (including the team). It's not even good for a resumé considering how outdated the technology is and how little anyone cares. I honestly don't want to be mean, but unless you are doing it out of a personal passion, it's a pretty life wasting endeavour.
Building and combining huge ass fucking worlds like this on your own free time will draw the attention of many. There have been plenty of fan games where the creator was noticed and either had their fangame sold as an official product or they were hired on themselves like Taxman for Sega and the guys who worked on Black Mesa. I doubt this is being developed for the sole purpose of getting a job in the industry, there's other passions behind that besides a possible gig.
>>
>>962315
Yeah, I'm thinking this is soul.
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>>953859
Todd destroyed my hopes and dreams
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>>953199
it also makes the Ayleid ruins and suggestion of the possibility of wild Ayleid tribes living deep in the woods make no sense when it's just regular easy to traverse temperate forest
>>
>>953267
>>953199
I use this mod myself and I never play without it but I still hate that it removed the cattails from one of the mud ground textures. Cheydinhal just isn't the same without them.
>>
How do I get involved in mod projects such as these? I’m particularly good at incidental sound design, ambiance and light scoring (working on getting better). As someone who makes mostly dance music I don’t know where I should I start connecting with people for vidya stuff as I’ve always been on the player side of things. I got no answer from the skyblivion guys and I’m starting to think they’re full of shit anyway.
>>
>>964033
Just go to the Tamriel Rebuilt website https://www.tamriel-rebuilt.org/
>>
>>946889
>LotRbux
Todd wishes the mess that TES has become were even close to LotR, kek. TES lore is a complete mess that makes no sense, and they just retcon shit left and right willy nilly cause Lawrence Schick and his band of "writers" were basically told "you know, everything in past TES games was told by an unreliable narrator. Yep, even the gameplay segments where players fucking played and did shit, those are just memoirs of an unreliable narrators." It's almost as bad as what Blizzard has done with Warcraft, kek. Tolkien was far from perfect, but at least he had a coherent idea in his head and stuck to it for the most part (except for silly shit like first saying the two blue wizards that came with Gandalf and the others basically failed only to later say that they had their own story outside what was shown in LotR and that they did have a positive indirect impact in how the war of the Ring turned out).
>>
>>946889
>>964252
but yeah, it did all go downhill starting with Todd (I mean, the lore and worldbuilding in Arena wasn't impressive, but in Daggerfall they expanded on it successfully and had more interesting political intrigue going on. Now it's just babby's first politics), and I'll check out Project Tamriel at some point.
>>
>>964078
Not this one specifically, I’m talking about large scale mod projects in general. I’m not getting involved anything bethesda related because my isp tried to cut my service just for getting skyrim resource files the last time I tried.
>>
>>964078
Not this one specifically, I’m talking about large scale mod projects in general. I’m not getting involved anything bethesda related because my isp tried to cut my service just for getting skyrim resource files the last time I tried working on mods.
>>
>>963677
we don’t need more of the “last of my race” trope. It happens too often.
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>>953813
post-Morrowind Todd cashes in hard on LOTR's success by copying the aesthetic of the movies in Oblivion especially and in Skyrim too (for example he ruined the Empire's roman aesthetic and basically turned them into Gondor)
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>>965165
So? All the lore is ripped off from Tolkien anyway. Morrowind might be exotic visually but the writing is straight Tolkien through and through.
Complaining about post-Morrowind Tolkien rip offs is laughable.
>complain about LOTR visuals
>writing was already LOTR
funny shit
>>
>>965206
every fantasy setting that came after Tolkien copies Tolkien you fucking retard, you're trying to stick the fact that the sky is blue in my face thinking that it will upset me because you're an imbecile and a mouthbreather, still this doesn't excuse Todd for shamelessly ripping off the LOTR movies when you consider Morrowind's unique, alien aesthetic
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>>965287
>t. imbecile and a mouthbreather
Most fantasy doesn't mirror LOTR word for word.
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>>965165
>for example he ruined the Empire's roman aesthetic and basically turned them into Gondor)
This makes no sense. There's barely any resemblance in Oblivion and in Skyrim is straight up pseudo-Romans from Morrowind.
anti-LOTR memes have gone too far.
>>
>>965308
>n-no u
expected from a retard such as yourself, the fact that you are incapable of realizing the differences between TES and Tolkien and what makes TES unique shows how little you know about either settings and it also solidifies the fact that you're a retard
>>965330
the imperial soldiers look just like Gondor soldiers and the elven armor looks just like the armor the elves are wearing in Fellowship's intro, these are only two tangent rip-offs out of very many
and who said that i hate LOTR or that i am anti-LOTR? i love LOTR
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>>946971
Don't. The earlier versions of SHOTN had a city so big it was visible from anywhere and took up a quater of western Skyrim. There's a limit to how big you can make the cities when the country itself is only maybe 6 miles wide to scale. The cities are still massive compared to Skyrim's 4-6 house affairs.
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>>965351
They really don't
https://www.youtube.com/watch?v=pttfUWnZkrE
At most they have the vague barbute shape of the helmets and the bird motifs on the elven armor. The elven armor in Oblivion is more ornate and sillier.
This is what they would look like in a TES game
https://www.nexusmods.com/skyrim/mods/58656/
https://www.nexusmods.com/skyrim/mods/31019

By "anti-LOTR memes" I mean how morrowind fans are obsessed with saying non-Morrowind TES games are supposedly 100% LOTR. You still haven't said how Imperials in Skyrim are LOTR, where they clearly follow the morrowind aesthetic.
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>>965351
>no argument just sperg
lol
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>>959885
I think you're confusing the province from the game.
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>>965206
>Morrowind might be exotic visually but the writing is straight Tolkien through and through.
It’s really not
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>>961863
They're redditors though, if you say anything bad about anything bethesda related no matter the sub you get brigaded, go look at critical takes on skyrim and they're all at 0 and 30% a ratio.
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>>965852
I mispoke, the writing itself is tonally appropriate for the setting and all done through the lens of the province and it's people. The actual lore and concepts that Morrowind brought to the series are straight Tolkien. So complaining about later TES games ripping off LOTR is absurd. The quality of the writing has went down the drain and it's got nothing to do with the lore and more to do with their fanbase being all normalfags.
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>>966275
They aren't remotely. TES elves (mortal with longer life, either aloof mages, forest cannibals or devil worshipping dust dwellers) are nothing like Tolkiens immortal, almost ethereal, superman elves.
The dualistic interplay of Anu and Padomay is nothing like the monotheistic Iluvatar.
The Hindu-like kalpas of TES are nothing like the linear time of Tolkien.
The deep lore of TES is influenced by gnosticism and eastern religions, while Tolkien is Catholicism with nordic pagan flourishes.
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>>966345
>TES elves (mortal with longer life, either aloof mages, forest cannibals or devil worshipping dust dwellers) are nothing like Tolkien's immortal, almost ethereal, superman elves.
>The dualistic interplay of Anu and Padomay is nothing like the monotheistic Iluvatar.
But it is.
>The deep lore of TES is influenced by gnosticism and eastern religions, while Tolkien is Catholicism with nordic pagan flourishes.
TES lore is heavily influenced by Catholicism as well.
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Wow. You replied with absolutely no argument and with absolutely nothing of value.
>>966345, just ignore him, he has to be acting retarded on purpose
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>>965367
Is there a pic of that huge city?
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>>965367
>the entire map is a city
>thieves' guild is the main questline
>focus on exploration and stealth
Bethesda hire this man.
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>>964328
That was just a misunderstanding. Email Todd and he’ll sort this all out.
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>>965391
>they aren't 1 on 1 exact copies so it wasn't a ripoff!!!
jesus christ todd obviously ripped off the design of those armors, stop grasping at straws
>I mean how morrowind fans are obsessed with saying non-Morrowind TES games are supposedly 100% LOTR
you do realize that I'm talking about the LOTR movies right? you know the movies directed by Peter Jackson? how would Bethesda be able to rip off the movies when they were making Arena and Daggerfall, considering that the movies came out several years after the release of these two games, didn't realize that Bethesda at that time had hired developers that also happened to be oracles and far-seers
>You still haven't said how Imperials in Skyrim are LOTR
that's right I haven't said that, I'd love if you were to quote me ever say that in this thread

don't really get why you're getting your panties in a knot about post-Morrowind TES ripping off LOTR movies designs, it was the right thing to do commercially since the masses were familiar with those designs and Bethesda blatantly appealed to these individuals, it is one of the reasons why Oblivion and Skyrim were immensely popular at their time
>oh wow so what if they ripped off a sword? that doesn't mean that they ripped off EVERYTHING
so now you're going to proceed to ignore the fact that Todd retconned already established lore where Cyrodiil was a lush jungle and not a generic fantasy forest just to appeal to the aforementioned masses? and that Whiterun is basically Edoras?
you're a fucking clown
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have fun with your 5 fetch quests and 5000 npcs with no dialogue in a map 10x the size of morrowind
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>>969333
>that's right I haven't said that, I'd love if you were to quote me ever say that in this thread
>and in Skyrim too (for example he ruined the Empire's roman aesthetic and basically turned them into Gondor)

>that Todd retconned already established lore where Cyrodiil was a lush jungle and not a generic fantasy forest
Actually that was Morrowind/Redguard retcon. They retconned this Krikbride retcon back.
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>>947310
Skyrim has a bug where maps bigger then a certain size will cease to have proper working physics past a set boundary. Bethesda never fixed that bug.
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>>969358
so your only argument is you clinging to your misinterpretation of what I said, good job retard
>Actually that was Morrowind/Redguard retcon. They retconned this Krikbride retcon back.
TES went through a soft reboot after Daggerfall, just like Ultima did after Ultima 3, of course the only thing you're going to complain about is that one specific change, because you're a hypocrite, if we were to sit down and hear you shit and piss your pants about all the changes Kirkbride made to the setting (to make it better), we would be sitting here for a long time
and Todd did not retcon Cyrodiil's landscape out of a particular desire to make it better, the intent behind this retcon was for it to be appealing to braindead normalfags such as yourself
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>>969603
I'm not that anon you were talking to before retard
>so your only argument is you clinging to your misinterpretation of what I said
No misinterpretation, you flat out said that Empire in Skyrim looks like Gondor, which is wrong. Learn to write first retard, since you can't articulate your thoughts.
>and Todd did not retcon Cyrodiil's landscape out of a particular desire to make it better
He did, just like he did to Skyrim. Both retcons made world more interesting and cool to explore due to there being more diversity in environment. Oblivion would be shit if it was all jungle, just like Skyrim would be shit if it was all frozen barren shithole instead of Taiga and Tundra.
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>>969603
Morrowind retconned some of what came earlier to reach a bigger audience and get more money. Oblivion retconned some of what came earlier to reach a bigger audience and get more money. It's fine if you like the first retcon more, but it doesn't mean later retcons are bad. Even more when you consider MK stated in one interview that their idea was to make every third game wierd while the others would be more normal.
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>>969944
Morrowind rebooted the setting to give it substance because TES before it was nothing more than a D&D homebrew setting you fucking cretin, it tried to reach out to more people by being of higher quality not by blatantly selling out like to LOTR bux like Oblivion did
>>969684
>you flat out said that Empire in Skyrim looks like Gondor
I was giving Todd turning the Empire into Gondor in Oblivion as an example, I didn't say that this is the case in Skyrim too, I never explicitly said "in Skyrim the Imperials look like Gondor", you misunderstood what I said and I know that in Skyrim Imperials go back to their roman aesthetic, you're desperately attempting to create this weird narrative where I'm not aware of this fact
>Oblivion would be shit if it was all jungle
who said that it needs to be ALL jungle? Oblivion is not ALL generic fantasy forest, you have some regions which have a different landscape (Blackwood for example), but the majority of the landscape is generic fantasy forest
>Oblivion would be shit if it were to be a jungle
and why is that? there's a billion fucking RPGs I can go play right now in which the landscape is a generic fantasy forest, but very few in which I could play a jungle, it would have been something unique
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>>969684
>Both retcons made world more interesting and cool to explore due to there being more diversity in environment. Oblivion would be shit if it was all jungle
That's retarded, being all temperate forest is the exact same thing, so it solved nothing (aside from making the map look like the Shire). Worse, it erased a lot of details from the difference between colovians and nibenese to the local character of each city beyond the building textures, to the cults being almost completely absent, etc.
Besides, are you really gonna tell me you think stereotypical forest #123456 with stereotypical fantasy foes is a better setting than Venice meets Tenochtitlán in the amazons, surrounded by south china in the west and india in the east? Because that's how Cyrodiil was supposed to be like.
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>>946889
the whole project is a waste of time. Very few people wans to explore a ez massive static world. There is no feeling of progression or fun in that.

Making a fan made elder scrolls game you would be 100x better off making the combat like might and magic 6 but still just control one character and the game still has elder scroll mechanics so a hybrid of the two that basically takes morrowind and vastly improves the combat.
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remtards
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>>970414
based remtards poster
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>>961600
delusional
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>>971238
>>970406
>>959581
>>950821
>>950805
Is there an album of these screenshots of the completed settlements?
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>oh look, it's another one of "let's remake THE ENTIRE PLANET" projects that will ultimately go nowhere

Why can't modders just stick to small, manageable projects for once, why do they always have to blow things out of proportions?
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>>947850
ESO isn't canon and doesn't affect lore in anyway. Saying ITS 2ERA is retard since it is just meant to represent whatever they want, in this case ESO Morrowind was nostalgia pandering.
"Fanciful portrayals" -Dr Col Schick.
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>>963855
it's easy to change that though. textures are the easiest thing to mess with.
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>>948211
>>949759
>>950698
>>950778
Oh shit, this is Morrowind? I legit thought it was Oblivion.
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>>972572
That’s the power of gamebryo
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>>972550
>ESO isn’t canon
>He doesn’t know
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>>972533
It is going somewhere. And they do stick to manageable projects by focusing on specific regions then releasing as they complete. You can play a third of mainland Morrowind, a good chunk of the Reach in Skyrim, and Stirk Isle in Cyrodiil. It's slow and may never fully complete, but there's absolutely completed content.
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>>946889
Did they made it on morrowind engine kinda looks like shit.
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>>976105
The game is almost 20 years old



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