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File: New AtlantSHIT.jpg (779 KB, 1969x1132)
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Todd claims this is their biggest city yet, but is absolutely dwarfed by the Imperial City

New Atlantis
>Has many "huge" apartment towers but only able to travel to 1 floor with only about 2 rooms that are inaccessible unless you're on the right quest
>mostly empty space
>only a handful of stores but nothing on display is worth stealing
>most npcs are generic with no routine
>named npcs never move from their spot
>released this week with 420 employees

Imperial City
>Every building is enterable
>Every npc has a name and routine
>triple the amount of stores and things on display can be stolen
>can spy on people while they sleep
>Incredibly dense
>released in 2006 with 70 employees

For fuck sake Todd, how the fuck can this city be dwarfed by Oblivion when you have 6 times the staff and 17 years of technological progress. I'm enjoying doing the quests in Starfield but everything else is an immense downgrade compared to things they did years ago with a fraction of the staff and funding
>>
Radiant AI was sovl and doing a complete 180 on it because it was a bit janky was the biggest mistake they ever made.
>>
>>3197851
I hope to god they only took it out because this is a new IP and it didn't fit with the vision of they game they wanted. For me the radiant AI is what makes The Elder Scrolls games, if it's gone in TES 6 It'll be unsalvageable even with mods. It's cool they messed around with multiple quest paths and endings in Starfield but they need to take it further with TES 6
>>
>>3197839
bump
>>
>>3197856
They already fucked it up with Skyrim and FO4, it's not coming back.
>>
>>3197851
I never saw anything special with it. They clearly tried to copy Gothic, but it's logical and makes sense in that game, in Bethesda games it only works in few specific cases.
>>
so many of the side quests in starfield feel like they would be miscellaneous quests in skyrim
>>
Starfield would've been far better if it was limited to our solar system and close by systems than going for a thousand fucking planets and the different ways humanity adapted to the harsh enviroments of our galaxy
>>
New Atlantis looks cool as fuck
>>
I really would take small cities with named NPCs with routines and where you can enter every interior over "big" cities where you can't. No, Putting textures over invisible walls with randomly generated NPCs is not a city and I don't give a flying fuck how large it is.
>>
>>3198545
With all the extra developers and funding they should at least be able to make something twice the size of the Imperial City and be just as dense with many named NPC's all with a routin but they fucked it up and got rid of one of the things that made their games stand out.

It's understandable if they had a few generic NPC's to make the city feel fuller but they relied on the generic NPC's too much and there's barely any unique NPC's compared to their other cities in previous games
>>
>>3198547
which is funny to think about because skyrim had so few NPCs with zero depth that people actively make memes about the few filler NPCs there are

case and point, Sigurd from Belethor's Shop, who despite being one of the most lackluster NPCs in all of Skyrim somehow won people's hearts over for saying a few stupid lines; but by virtue of existing and having a routine, he already has more depth than many of the named NPCs in Starfield
>>
>>3198547
Bethesda never seem to scale up. They treat their games as products, and not art. They want to make as much money as possible with the littlest amount of content, because that's good business, but not good art.
>>
Consoles. Blame consoles for that.
>>
>>3198897
Consoles are mid/high pc's now. bg3 translates effortlessly to playstaton. They're not limiting world design in any way. They are limiting UI, in case of bethesdaslop, that treats pc players as secondary, and some quality of life adjustments.
>>
>>3198898
>treats pc players as secondary
Most people who play RPGs still play them on PC. I don't get why they keep pushing console. They have been doing this for like 20 years, people still play more on PC. Who do they think they're making their games for? Or are they doing this purely to secure investment funds from the console companies? Does Sony give out free money if you make your game console-first?
>>
>>3198545
>I really would take small cities with named NPCs with routines and where you can enter every interior over "big" cities where you can't.
Those aren't cities, they're villages.
>>
>>3198545
Why do you need to be able to enter every single house, you african?
>>
>>3198969
NTAsshole, but I prefer more interactivity over superficial scale because there's more you can do and it makes the world feel more organic. With cardboard buildings, all you can do is look at it. And it doesn't really feel all that good because I know it's fake. With interactive buildings, it's more "real."
>>
The tech isn't there yet for Bethesda to do sci-fi without cutting their usual world interactivity
>>
>>3198902
>Does Sony give out free money if you make your game console-first?
Yes.
>>
>>3198969
Because I want to.
>>
IMO bethesda games have been made for console since oblivion. That's the real problem nobody can put their finger on. These are console games getting PC ports. Treat them accordingly.
>>
>>3197839
You wanted open cities with lots of NPCs, now you have them.
>>
>>3197881
FO4 is great and was a step in the right direction. Fuck you
>>
>>3197839
>3 tiny landing pads represents what should be humanity's biggest port
This shit is awful sci fi
>>
>>3199625
Get fucked, PCfag. Bethesda doesn't give a shit about you. So just keep seething like the bitch you entitled PCfags are.
>>
>>3200111
you could try be less toxic. This site is terrible in this, there is an insult in amost every comment.

And it should be common to make a different interface for PC especially for RPGs, Bethesda is a big studio. Like Baldurs Gate. Imagine if the situation was the other way around - a PC interface for console version where you would use gamepad like a mouse. It would be terrible.

This is a valid complain and it just shows that the company doesn´t give a shit about PC gamers
>>
>>3201193
>t. low test sissy cucklord
Go back to r/liberal.
>>
>>3201227
do not be toxic. There is no reason to insult the way you did. You just need to take a chill pill and come back when you have calmed down so that we can engage in a productive dialogue which the aim is to uncover that which is true and in good faith, and not engage in a fruitless egotistical intellectual battle.

The mature thing to do in this scenario is to apologize.
>>
>>3201478
you type so much, but yet you say so little
>>
>>3197839
It really just goes to show that having big names, high budget, and a large amount of people can do nothing for you if everyone is incompetent. How do you even effectively communicate a vision and cooperate on a title with 420 employees? What does communication even look like at that point?
>>
>>3201478
The mature thing for you to do is learn how to tie a noose as to spare others from the fact that you exist.
>>
>>3201483
>>3201500
grow up and apologize.
>>
>>3201517
Nigger you are on 4chan telling people to "grow up" because they disagree with you and said mean words. Go back to Twitter or some shit.
>>
>>3197839
The cities in Oblivion are not dense with people or buildings, they're quite barren. Items displayed in stores are lowest quality stuff, nothing to consider stealing after level one, most likely because devs didn't want players to be able to steal anything good.

Yeah I prefer the "smaller scale with more detail" approach, and Oblivion is great, but let's not suddenly act like it's better than it is, just to bash Starfield.
>>
>>3197839
Haha..so they did also work on TES6 for those last twelve years right?That's why Starfield is so disapointing ?They spend most of their time on TES6 while Starfield was side project.They didn't spend this long on a game while TES6 is not even close to being finished...right?
>>
>>3201535
>The cities in Oblivion are not dense with people or buildings
It's difficult not to run into people in Oblivion, wdym?
>>
>>3201483
>>3201500
>falling for this weak "lost lamb" type of bait
>>
>>3201535
Oblivion is 16 years old, though. The fact that Starfield isn't a direct improvement highlights Bethesda's laziness/incompetence.
>>
>>3201542
My memory is fresh, and the city streets are pretty empty, especially the other cities. Most of the population is guards.
>>3201590
It's a different approach. No one appreciated the old one before it was gone.
What exactly do you want, Bigger cities with even more detail?
>>
>>3199996
Fallout 4 is one of the shittiest games I have ever played, fuck off
>>
>>3197839
Idk why devs don't just use separate building maps/areas you teleport into when enter the front door. That's what Fallout New Vegas did, and that's vastly superior world design to anything Todd has ever sharted out.
>>
>>3201889
You fucking retard.Every Elder Scrolls and Beth Fallout games does that.
>>
>>3201889
Kek, great reminder on how impossibly ignorant some posters are. I can't even believe it.
>>
>>3200050
Even Mass Effect did it better by at least SHOWING you that the section you could explore was just a tiny piece of whatever location you were at, the Citadel for example. There was still a sense of scale to it. Neon is literally just an oil rig and New Atlantis looks like a single city center. There's no mention or even visual hint of anything like suburbs, industrial areas, etc.
>>
>>3202396
Because Bethesda games have always been about seeing a place and being able to go there.
>>
>>3202399
Cool, I can see an endless expanse of shrubland that looks far worse in every sense than modded Skyrim and I can go there to... Find one of 30 repeated landmarks across all planets. There is no gameplay purpose and it's not fun. Major cities should have been instanced and it would have been ludicrously easy to do.
>>
>>3202403
>i can't enjoy things
That's your problem. Go find a hobby.
>>
>>3201487
Underrated comment. I answer your last question with one word: chaotic.
>>
>>3202405
>i enjoy eating shit and consoooming
kys
>>
>>3202415
Says the guy consooming entertainment he hates lol
>>
>>3202399
They already made most interiors unenterable (which has never been the case in Bethesda games, as all buildings are enterable in TES, and in the case of Bethesda's Fallouts, every building that was in use in a civilised place can be entered.) Bethesda may as well just all out with the superficiality, instead of trying to do both and failing in both scope and interactivity.
>>
>>3202418
I played through the main storyline and Vanguard to see if it was alright, I don't hate it, it's eminently forgettable. I was surprised however that Bethesda still haven't learned to implement large-scale environments. You stepped in to defend the honor of some of the shittiest devs in the world. The end.
>>
>some of the shittiest devs in the world
Developers of multiple GOTYs, you're opinion isn't as valuable as you think.
>>3202424
No one appreciated those interiors before, and they just got shit for being copy-paste. Same on NPCs. Makes sense to not spend time on them.
Also there's no need for a big city from a gameplay point of view. New Vegas did bigger settlements and cities, and that scale didn't work well with that type of game. It's wiser to do smaller and denser areas.
>>
>>3202437
>No one appreciated those interiors before
I'm pretty sure one of the biggest USP of a Bethesda game is how their worlds are "organic."
By "organic" I specifically mean:
>Open world
>All buildings (in the case of Fallout, all in a civilised place) can be entered whenever.
>You can take and drop items, and are affect by gravity.
>NPCs are persistent and have their own homes and routines.
>You can take everything that NPCs have.
If a Bethesda doesn't have these, then it has nothing really going for it, as other studios excel in writing, gameplay, and themes.
>>
>>3202443
>If a Bethesda doesn't have these, then it has nothing really going for it
Kek okay, if you feel that way, why the fuck do you keep playing these games?
>other studios excel in writing, gameplay, and themes
Yet they obviously don't excel in making games like TES
>>
>>3202448
What does TES have going for it that other games don't?
>>
>>3202450
Yeah, again I ask you, why do you keep playing them?
>>
>>3202448
Are you retarded? Starfield is the first one in 20 years where this isn’t the case… people play these games for the exact fucking purpose he described
>>
>>3202707
>people play these games for the exact fucking purpose he described
Kek this is the irrational mind of an anti-Starfield bandwagoner.
>>
>>3201609
>No one appreciated the old one before it was gone.
what the hell are you talking about? that was literally the selling point of Bethesda style worlds
some faggot would point to novigrad or whatever and everyone who actually liked a bethesda game would counter that everyone is real, most have quests, many (or all depending on game) can be killed/stolen from/whatever other interactions the systems allow, have homes, blah blah blah
now all of that is thrown away and bethesda's just doing what all the other games do but worse, at least when it comes to cities
>>
>>3202450
An actual open world that feels lived in and immersive. The only games that are even remotely similar to TES are the Ultima series and Gothic. It is a very unique experience.
>>
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>>3197839
>Todd claims
>>
>>3203889
In the past Todd would give you 70% truth and 30% lies in his speeches promoting each game. Now it seems that all he seems to do is lie through his teeth.
>>
I don't know the lore, is New Atlantis supposed to be a big deal in game? Like a capital or is it a wealthy outpost?
>>
>>3206459
It's the new caption city of humanity, the first place people settled after earth died. Supposed to be the biggest city in the whole settled systems
>>
>>3207198
What the fuck is a "caption city"?
>>
leave todd alone, anons
all he tries is to sell his product, desperately.
you need to understand this, this dudes lifestyle is simply different from yours and when he lose it all he would go mental, so of course like in every human nature it is, he tries hard to push his product. He tries so desperately hard that everyone can see his lies a shitton mile away. But he doesn't want to lose his richfag lifestyle, his throne, the respect and what not.

As long as he has his throne, as long he is able to prove to himself right.
Take away a mens throne and you take away his dignity.
Todd's dignity is build on false archivements but as long he can sell his lies as long he doesn't have to face his monsters.

You are breaking todd, stop doing that, let him sniff his cocain from some random bitch.
Buy his game.
>>
>>3207828
lmao meant capitol city
>>
>>3207839
No. Todd will pay for his lies. He will pay for allowing Bethesda to get to this point. He will pay for selling out the company to Microsoft. He will pay for allowing the company to be overrun with diversity hires and refusing to code any of it himself anymore. There's no more fun. We've gone from "no invisible walls, see that mountain? you can climb it" to "invisible walls everywhere, no you cannot go to that planet and there's nothing interesting there anyway". We've gone from named NPC's, handcrafted worlds and cities to almost everything being randomly generated. So no, Todd will have to pay for his transgressions.
>>
>>3197839
Why did you download and play this when you could have done anything else? Why are bethesda fans so desperate? Of course its shit, because you don't care about quality.
>>
>>3197839
heheh. starfailed.
>>
>>3207839
true. they tried their best im sure of it. dont be too harsh.
>>
>>3208084
You are ignorant. The shit you listed is reserved for The Elder Scrolls series. Even the cities of Bethesda's Fallouts are mainly populated with non-named NPCs.
>>
>>3197893
Gothic was entirely scripted.
RadiantAI was half-scripted/half-procedural
>>
>>3197851
>>3197881
Bethesda really never understood that the Jank was 50% to 100% of the reason anyone ever liked their otherwise mediocre RPGs.

No one made highlight videos about Elder Scroll's awesome combat mechanics or deep original stories because there was none of that. However, there was stacking buckets on a merchants' heads, Dragons having epileptic seizures, and this type of shit:
https://www.youtube.com/watch?v=DX-O-VNNvF0

tl:dr everything that made TES games great was an accident
>>
>>3199022
are you able to walk into every building irl? why do you need to walk into every house with exactly the same shitty interior to loot useless crap in front of a NPC is worth sacrificing realistic city design. frog posters are brain damaged
>>
>>3197839
Something I noticed recently about New Atlantis is how still it is. There is no wind, trees are static concrete boxes, water barely moves, there is no hum from an unexplainable waterfall in the middle of the city. City feels soulless and bland and empty thanks to it.

Skryim cities feel completely different. There's smoke coming from the chimneys, leaves fall from the trees, trees are moving in the wind, game gets cold palette in the rain, warm during the sunny weather, you can see clouds moving, rivers flowing, nothing of the sort is present in Starfield, and it makes me sad. Not just for the souless presentation, but for the the lack of soul present in the company now. Bethesda has gone Bioware, they are gone.

https://www.youtube.com/watch?v=Jde-TFha0ko
>>
>>3208366
>are you able to walk into every building irl?
Yes
>why do you need to walk into every house with exactly the same shitty interior to loot useless crap in front of a NPC is worth sacrificing realistic city design
Because I can and I want
>>
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>>3199217
Yeah. Todd and his team have wanted to do a space science fiction game for literal decades. He said in an interview a couple months ago, that they realized after Fallout 4 if they didn't do Starfield, they probably never would.

This tells me, they know the tech just doesn't exist yet to do what they're trying to do. But they've taken a crack at it anyway because its Todds only shot. He isn't getting any younger. At the pace they make games he knows hes only got two more games in him. Thats TES6 and Fallout 5.
>>
>>3208417
they're just shameless
I don't think there's a single bethesda game in history that did not have actual underwater swimming

and in the one game they made entirely dedicated to exploration, their first IP in a gorillion years with infinite Microsoft money, Bethesda decided to remove it. I have no idea how they added traits and backgrounds and yet it feels like your character is completely featureless, probably because the factions all don't have any sort of personality or identity at all. They somehow took mage's guild in skyrim and made it worse.

>Constellation: wow space is cool i love space, space is so cool
>UN: generic US government
>Freestar: generic US government but full of cowboy larpers
>Crimson Fleet: Space pirates with no traits
>Spacers: Space pirates with no traits
>Eclipse: Space pirates with no traits
>Snake faction I don't even remember the name of: Cultists with no traits
Starfield is worse than a bad game, Starfield is generic. There is nothing worse than a generic game.
>guys what shall we name our shady city full of neon that looks kinda cyberpunk
>neon
>holy shit that's genius

Seeing pic related just made me 100% sure this was entirely developed by parents with 4 kids whose idea of excitement is watching sports while the wife takes a nap
It's all so sterile and safe, there's not a single drop of creativity in the whole game, these people have no business making games. But these days, plenty of people just want to turn their brains off and consume, so you have hordes of retards defending it, meaning Bethesda will do it again with TES, and it'll be even worse, and it'll make boatloads of cash.
>>
>>3208437
>Thats TES6 and Fallout 5
At this point, I only care about TES, I'm pretty much burned on Fallout after the last two disasters he made. I have zero faith the tv show will be any good, either.
>>
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>>3208437
It was now or never with Starfield basically. The thing is about Starfield is that it tries. It really tries. Unfortunately it was made with the intention of releasing on the ShitBox Series Z or whatever they're calling it now. If it released as a pc exclusive with high-end recommended specs we'd see a much more impressive game. Hell, it may have even had seamless planet exploration or something close.
>>
>>3208442
The technical prowess of the game is so completely insignificant as to why the game is awful. Bethesda just does not have anyone left anymore that can write, simple as that.
>>
>>3208445
Fire Emir and hire an anon instead. Problem fixed.
>>
>>3197839
Imagine starfield but it's just
>SOL
>Alpha centari
>one or two secret, cool solar systems
This game would be so much better. Instead we have 200 planets but realistically, only 20 of them are worth checking out at most
>>
>>3208481
the same could be said for any bethesda game
their 'open worlds' ensure everything just copy pasted laziness
>>
>>3198902
>people eat more cheese burgers than salad
>we shouldn't sell salad then
You are the biggest retard I've seen on 4chan today. Congrats
>>
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>>3208438
>>3208417
>Seeing pic related just made me 100% sure this was entirely developed by parents with 4 kids whose idea of excitement is watching sports while the wife takes a nap. It's all so sterile and safe, there's not a single drop of creativity in the whole game, these people have no business making games. But these days, plenty of people just want to turn their brains off and consume, so you have hordes of retards defending it, meaning Bethesda will do it again with TES, and it'll be even worse, and it'll make boatloads of cash.

Nah, it's pajeets. It's how they went from 100 team to 400 team, while loosing all the creativity in the process. All the good guys left, now they're with people that manage to make a box out of 100k polygons. Mind you that this is also company that owns ID now. Company that optimised Doom and Doom 2 so they can run at 1000fps on three year old hardware.
>>
>>3208515
>70k sandwich
this is legitimately funny. maybe i should pay more attention to starfield threads.
>>
>>3208544
i read its bullshit, only inventory model is like this while ingame is a lot less detailed
>>
>>3197839
Starfield is their smallest game by far. Both Morrowind and Fallout 3 have more actual content than Starfield does. Total waste of resources. No hope for TES:VI.
>>
>>3208515
Starfield being "optimized" is Todd's biggest lie. These poly counts are more bloated than the ones in OG FF14 and Strangers of Paradise. Fucking pajeets.
>>
>>3208644
Starfield kicks ass! You are just a hater. You are probably a PlayStation®etard looking to vent your seething.
>>
>>3208674
I redeemed.
>>
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>>3208515
>pajeets
Anything Pajeets touch turns to shit. Anything.
>>
>>3208674
Buy an ad.
>>
>>3208166
You've never played a Bethesda Fallout then. In 3 every major settlement is populated with named NPC's who have places of residency
>>
>>3208515
>the whole dev team is incompetent and outsourced textures to poos
Explains everything.
>>
>>3208815
>In 3 every major settlement is populated with named NPC's who have places of residency
Most NPCs in the major settlements of Fallout 3 and Fallout 4 are generic settlers. Fallout 3 has Megaton Settlers and Tennpeny Residents. TES is the only Bethesda series to have every NPC (guards being the exception) in every settlement be unique.
>>
I'm so upset people keep paying money for the same shit but worse and more outsourced. Why do you do it? Why do you participate in a capitalism and free market economies like this?
>>
>>3208837
You've never played Oblivion then. Also you're ignoring the fact that these games have mostly named NPC's even if they do have some generic ones for filler.
>>
>>3208844
>muh capitalism
>free market le bad
Spotted the Obsidian shill.
>>
>>3208844
Capitalism is good, humans are shit. It's like blaming a hammer for being a murder weapon, and not the human using it.
>>
>>3208846
>>3208847
Ah yes, the primary reason my woes exist, how could I forget? Illiteracy! Where did I say I don't like capitalism or free markets there? Literally fucking asking why people participate in it like they do, that is to say participate in it the wrong way. FUCK learn to READ.
>>
>>3208845
>You've never played Oblivion then
I'm not sure what you mean. I said TES is the only Bethesda series to have every unique NPCs in every settlement.
>you're ignoring the fact that these games have mostly named NPC's even if they do have some generic ones for filler
I'm not sure what point you're making here.
>>
>>3208844
Are you implying that Starfield is bad? Because Starfield is good.
>>
>>3208858
I'm implying nothing, I'm explicitly saying it's the same shit we've been playing for the past 15 years but worse and more outsourced. All of our problems really can be traced back to the fact the large majority of people barely read at a school grade level, huh?
>>
>>3208859
Starfield is good. You're just a hater. Most likely an assblasted PlayStation®etard.
>>
>>3208861
The last time I owned a console was a 360, but strawman up whatever makes you feel better about being an illiterate retard with bad consumer habits.
>>
>>3208791
Poo2loos have absolutely decimated their nation.
>>
>>3208864
You haven't stated why Starfield is worse than what came before it.
>>
>>3208873
Because it's plainly evident, suck my balls.
>>
>>3208849
>Where did I say I don't like capitalism or free markets there?
You heavily implied such sentiments by your lack of articulation and then get frustrated when people misinterpret sentiments you failed to communicate effectively to begin with?
>FUCK learn to read
You can't even spell properly or use proper grammar, yet are mad at people for not understanding what you're saying. I would offer suicide as a reasonable suggestion for your ailment.
>>
>>3208884
No, I didn't, you're just modern media brained and can't read certain words without instantly being set on the defensive because you're an illiterate fuck.
>>
>>3208886
>illiterate
You have the literacy skills of a negro and never once effectively communicated what your sentiments on capitalism and the free market actually are in your original post: all you did was question why someone would participate in such a system, which implies that you have some sort of grievance with the fact that people participate in it to begin with. You fail to communicate effectively and then blame people for misinterpreting sentiments when you should be correcting the way you verbalize them so that you cease to discuss discourse with the capacity of a negro.
>>
>>3208897
>all you did was question why someone would participate in such a system
No, he didn't, he said "like this". You lose.
>>
>>3208898
>Why do you do it? Why do you participate in a capitalism and free market economies like this?
He never even used correct grammar in his original question, but regardless all of this implies some particular grievance against capitalism. Your brain capacity must be on the lower end of the scale in order to become confused at the prospect of someone interpreting these inquiries as frustration at the existence of capitalism and loosely regulated market economies.
>>
>>3208902
No, "like this" implies that he's being specific about how people are buying repetitive, shit, and outsourced games as is mentioned earlier in the post. He didn't say "Why do you participate in a capitalism and free market economies?", which is how you read it. I mean, I know you lack any grace to admit fault and will keep arguing with the guy, but, you're wrong.
>>
>>3208883
>no argument
I accept your concession.
>>
>>3208650
And nothing will come of it, because him lying and selling broken games is le epic funny meme haha i bought 5 copies

I fucking hate gamers.
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>>3208650
It explains their heavy gpu requirements. Game does procedural generation of terrain and places custom content into it, yet framerate is constantly locked by gpu's. When even 4090 can barely hold 60fps at 2k resolutions, when xbox is locked at measly 30fps, and visuals are mediocre at best, you know that they didn't optimise shit. It's fundamentally flawed product.
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>>3201193
Stop being such a bitch
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>>3199996
good joke
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I know I’m yelling in an echo chamber, but my problem in starfield is with it’s disconnect between scale and scope.

We all laughed at how small whiterun and Diamond city felt, but you could find some stories and side quests no matter how shitty around them. We could wander for a minute outside and find some semblance of a World existing outside of your “large capital hub”….

If I’m outside any of the large cities in starfield, I’m roaming endless wastes and the same 2-3 locals copy and pasted. Maybe a vendor, maybe a radiant quest, but outside of your city hub there’s little sign that this is a living world.

Starfield could’ve been something easier to swallow if the “zones” surrounding the major cities were populated slums, no need for side quests or memorable npcs, but if you want to show off things on this kind of scale, why not have a procedural generated “city” outside of the city hubs. I wouldn’t care if it’s the same 3 shops that offer different items/loadout each time you load in… just something to make a Bethesda city feel more alive outside of loading into a hub and the rest of the world feeling empty outside of it.
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>>3202437
>Developers of multiple GOTYs
they havent released a single good game since Morrowind, they are soulless, poojet infested corporate shitholes like blizzard
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Anybody else find it funny how realismfags are suddenly siding with smaller hand-crafted world of the earlier Todd games all of the sudden?
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>>3209907
Those are just turncoats that got pissed by the latest Todd hype turned into lie.
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>>3209907
You idiot: realismfags were always the ones pushing for more interactivity over scale. Because, if a building exists, then that means it will have an interior, which you could break into.
Obviously with the Fallout franchise there has to be limitations because it exists in an universe which already had a shit ton of cities all over the place, and (logistically-speaking from a business and real world perspective) it would not be feasible to make every building enterable like Bethesda does with their TES series, which exists in an original universe.
Starfield lacks scale *AND* interactability, so once time passes, and the "honeymoon" period is over (which the laymen defending this shit move on,) people will come around to it being a forgettable experience.
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I watched some playthroughs and damn where are the white people in the future? It's like one in fifty npcs is white and there are even less young white guys. Is it ever explained in the lore?
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>>3211240
there's no "lore" reason because the lore in this game fucking sucks and it's an ESG scorecard game.
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>>3208356
It just works.
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>>3208851
>TES is the only Bethesda series to have every unique NPCs in every settlement.
You've literally never even touched Oblivion, then, because the major settlements have generic NPC's everywhere. Most of the Arcane University is filler NPC's to make it look bigger than it is.
>w-what point are you making
That all of Bethesda's previous games have more soul and more content and are more engaging and immersive than Starfield. I have no idea what point you're making, though.
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>>3202403
There is a gameplay purpose you just don't like it and are saying there's no gameplay purpose because you don't like it. It's perfect for people who want a space dungeon crawler.
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>>3211277
>space dungeon crawler.
Buy an ad instead of arguing with strangers to shill your dogshit game. People who play dungeon crawlers don't play TES or Fallout because the appeal of those games is that they're fantasy life sim. People who actually play dungeon crawlers and blobbers and such don't play Toddware because they're different genres and there isn't much overlap.
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>>3211291
I'm not shilling the game all I am saying is there is a gameplay purpose to those dungeons, you just don't like them? I didn't say it was wrong or bad to not like them. Jesus Christ you're retarded.
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>>3211271
>because the major settlements have generic NPC's everywhere. Most of the Arcane University is filler NPC's to make it look bigger than it is
Arcane University is the only exception here, because every settlement in Oblivion is filled with unique NPCs. Also, the "Mage Apprentice" NPCs serve the same role as the "Dark Brotherhood Murderer" NPCs, and the "Knight of the Nine" NPCs. They're nameless goons that the player can order to follow when they've complete all respective questlines.
>That all of Bethesda's previous games have more soul and more content and are more engaging and immersive than Starfield
I agree with that.
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>>3211152
This is rewriting history.
There is almost a decade of countless threads of people constantly complaining that "Whiterun isn't realistic" and yes, many people demanding more buildings, NPCs etc. even if these weren't INTERACTABLE. They precisely gave Witcher 3 Novigrad as a model of what a TES city should be like.
And arguments almost always went back and forth like this
>cities in TES games aren't "realistic" like medieval ones
>but making TES cities "realistic" would mean adding a lot of generic content which would just be filler with little or no interactivity, TES settlements aren't really meant to simulate the lore ones on a 1:1 scale, they are scaled down versions .....
>NOO I want everything BIG and REALISTIC
People being against generic NPCs with no backstory like some people are nowadays, is also blatant revisionism. Some of the most popular mods for Skyrim were the "Populated towns/villages etc" which added exactly that.

Bottom line people actually did get EXACTLY what they wanted It's just that what they wanted sucks so now they pretend they never wanted that in the first place. It's like the "shandification" nonsense pushed by Fallout fans which ultimately got translated into the settlement construction system in Fallout 4. Enjoy your robot carrot farms.



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