What went so right for Origins? It has one of the best video game openings overall, not just when talking RPG titles, it has well-written, layered companions and an interesting world to explore, to traverse and to learn about, same can be said for the numerous interesting choices the game gives the player and quite a few conundrums in resolving difficult ethical and moral issues, also. And the pacing is just right for it, all culminating in a glorious finale and a huge payoff given for your troubles and hard fought battles across the lands as you sought to reunite the people against the Darkspawn and tried your hardest to rebuild that which many believed to be a thing of the past, that being the legendary Grey Warden order. It may use quite a bit of conventional archetypes and standard fantasy setups for its world, the factions and various different cultures that inhabit it, etc., but they're never stereotypes and are often fleshed out in very successful ways that make them at once familiar, but nevertheless fresh and unique. I truly love this game, every time I enter the Main Menu, I just sit in silence and listen to the main theme as it perfectly encapsulates DA:O, its tone, its flavor, its atmosphere and how epic in scope it is.
Origins was a severely dumbed-down action game with shit character writign, and to this day it baffles me that there are people who hold it up as some kind ogf gold standard for RPGs. Just because the sequels were even worse doesn't retroactively make Origins good.
>>3067426You're a cretin, go elsewhere.
Imagine Dragon's Age but with Original Sin/Baldur's Gate 3 combat instead of the RTWP garbage we got that eventually devolved into mindless button mashing in the sequels (with developers literally advertising the feature as "you press this button and something awesome happens"), and judging by the leaked videos of Dreadwolf, the series now wants to be like nu-God of War aka single character casual action. So fucking sad.But the silver lining is Baldur's Gate 3 will mog the fuck out of Dreadwolf, and hopefully this will be enough to put the corpse of Bioware out of business, all the key people left ages ago anyway.
>>3067427Great argument, Biodrone.
Can't believe Dragon Age decided to abandon the RTWP combat in favor of shitty dodge rolling.
>>3067426what kind of retard qualifies origins as an action game?
Remember the days of Bioware Social Network (official forums) when most fans came from Baldur's Gate/Neverwinter Nights and constantly made fun of newcomers who only cared about party member romances? Even David Gaider (the lead writer on Origins) often chimed in with biting sarcasm.But now that's the whole identity of the series, because there's no solid gameplay foundation. Every DA game is just whatever trend chasing, the franchise has no real core as video games. people only care about who are they going to romance in the new entry. Granted there are some lorefags too, but they're a minority.
>>3067424It was an edgy Baldur's Gate with way too much blood, even had a M.Manson trailer at release.Honestly I think it was just oozing the early 2000s (And the fact that EA was not fully milking Bioware at this point)
>>3067428Replacing the main type of gameplay isn't enough to save a series like Dragon Age. Eventually all types of gameplay loops are going to become repetitive and big RPGs will live and die by their plot and scripts. With Dragon Age the rot set in early with the Origins DLCs. Witch Hunt is particularly egregious in its character writing because it is nothing but Morrigan fanwank, whose climactic encounter is insultingly vacuous because there is no substance to this character beyond an air of mystery which the writer desperately tries to maintain by having her tell you absolutely nothing, then she just leaves. It's a waste of time that sets the tone for the whole series to come.
>>3067424Presentation. Being fully voice acted is one thing, but including body language makes the conclusion of a quest feel so much more human. Clear a quest in an elder scrolls game and you have an awkward staring contest then the AI takes back over and suddenly you're in a video game again.Dragon Age you feel their gratitude or disgust with just some very basic camera work and gestures. There was nuance in your response that added a lot to it too. You can be a proper hero and act selfless, but you could also be the mercenary, be pragmatic or even chastising as you solved a problem. The unexpected reactions gave characters personality, you would expect Wynne to be uppity if you gave a rude response but she would have her own comebacks. That being said, if you played it straight with her then a nagging old lady is what you got. Leliana can spend the whole game acting like a girl scout, but if you're cynical she's more blunt. That's something I think is lost in newer games, it's so eager to show you all angles of how someone is unexpected and a badass that you don't get the adventure of discovering a person, just their backstory. People are acting AT you not reacting to the person you are, again DA:O made it that more human.Having played over CRPGs since DA:O I can see where the combat takes its queues from and it feels a bit less inspired to how it felt. The automation with the tactics system was good though, rather than getting lost in micromanaging complexity you were rewarded for being able to anticipate how battles will go, I hadn't seen replicated until PoE2. I think the later games are actually onto something with their own combo system, makes the party and timing matter more, but it lacks a nebulousness that Origins had. Having 2 variations of a magic bullet might seem redundant, but I think you need that there so a character can feel your own rather than a broad template.
>>3067424Not RPG. Go back to plebbit you tourist faggot.
DAO is really babby's first WRPG. An entry point for newfags. If they find DAO lacking, then they would eventually move onto better CRPGs
>>3067436>Origins was a severely dumbed-down action game with shit character writignAnd this is? >>3067450Yep, I think you named a lot of what gives this game personality and substance. The characters all have their stances, opinions and they do not cower to you if you have a contrasting opinion, they fell autonomous (as much as they can in an RPG, anyway) and are fleshed out quite well and realized very good. And their constant chats when you're traveling only adds to that. Replaying it after a decade has past, the game still shines where it has to, it aged superbly and I am having a great time with it.>>3067452Troll elsewhere.
>>3067478>DAO is really babby's first WRPG.So what, this is hardly a bad thing. Why is "baby's first" used as an insult and a slight against a given title, other than you showing your "superior" taste and knowledge of vRPGs.
>>3067446It was a clear homage to Lord of the Rings, if anything.
>>3067484>Why is "baby's first" used as an insultBecause it indicates a complete lack of depth and substance. Games like Skyrim and DAO are "baby's first" RPGs because they appeal exclusively to the lowest common denominator. They're RPGs made for people who don't like real RPGs. That's exactly what it means to be entry level: To have a game that pretends to be one genre (RPG) that's made entirely to appeal to people who normally play a different genre (action games).
>>3067494This such horseshit, how is DA:O made to appeal to people who don't like real RPGs? It isn't that streamlined and simplified to warrant a comparison with Skyrim, as well, this seems like a bad faith argument because "woah, look at me, I played BG1 and 2 and know everything about RPGs!!!!". LOL
>>3067494DAO is baby's first RPG, but in a good way. The better an RPG story the worst the combat seems to be (arcanum), whereas ones with exceptional combat lack tend to lack story (ToEE). DAO is smack in the middle.
>>3067496Dragon Age is iterative of the popular CRPG model which has progressively simplified the gameplay over time to give the games a wider audience appeal. The tradeoff for this has been presentation as noted above, but given how primitive the role playing aspects of a typical CRPG are, it can skirt the border of turning the game into a barely interactive movie.
>>3067444>I also remeber when Bioware had less femcels in the fanbaseBioware found out about teenage girls, and then steered all their franchises towards them crashing the company in the process. Origins' fanbase became a majority female player base; the money and the virtue signaling was too much for the fantasy side of the writers room to not masturbate to. Then these same fans whined until Gaider apologized for having implied rape in a bleak, brutal, oppressive world. They think cursing, cartoony violence, and sex scenes makes the game mature. They neutered the Qunari, and made everyone some type of gay where Thedas' sapient creatures would be extinct from being over 50% faggots. Dragon Age is the apotheosis of D.E.I. politics and focus group writing.
>>3067481You're the troll here you dumb niggerfaggot.
>>3067424i recently replayed DAO.Its a very dull game. It is halfway between crpg and action game and satisfies neither party. the praised character writing is your standard Bioware knock-off joss whedon affair that wouldn't even measure up to genre fiction standards.The combat encounters are laughably balanced with wild difficulty spikes and valleys. It has nothing to do with git gud at that point. Bosses can be trivial and then a random encounter with worthless enemies spikes the game. Or the reverse. Or neither. Or both. Changing difficulty doesn't really do much.Sadly Bioware has fallen so far that DAO is remembered as a high point.
I've played shitloads of RPGs, but I've never been able to finish Origins and never even tried the rest of them. Can't stand the MMO based combat and limited character building. The origin stuff was good, but it doesn't make up for the rest of the game being so derivative and full of unlikable characters chatting snarkily while decorated with blood splatter. Definitely Gaider at his worst.
>>3067424It's a well paced game that balances choices with a linear path and the ending has weight and cool lore iceberg (Old God baby was such an awesome wtf). It was before the idpol had kicked in proper, so you could have sassy females like morrigan but also based stuff like Oghren. I even like the cheese of 30 Seconds 2Mars kicking in over the credits, it feels so 2000s. Also good that lore affects combat, so mages are genuine glass cannon OP, as they should be. It's truly sad what it's become, and I didn't even hate Inquisition. The current batshit fanbase and the state of Bioware are just tragic. It astonishes me that Bioware don't just ditch combat and exploration completely and give the pronouners a full blown dating sim with background drama every couple of years. Don't they like money?
Reminder that Leliana is Andraste !
>>3067449i agree i didn't get why she talked in riddles and gave non-answers all the time both in origins and in inquisition
Lots of people for whatever in here not happy with dao. I like it a lot. A really fun adventure with friends is what it feels like. The lore in origins is really good. It makes the darkspawn interesting. Without the lore they are just orcs but the lore developed them into a great enemy. The politics was great too. Just an altogether great game.
Tired of beating the dead horse that is original DA:O desu. How about the somehow still alive modding scene and all the original campaigns there?
>>3067424The atmosphere was fantastic. You felt hopelessness everywhere. I still remember drinking the blood scene, really set the tone. Wardens go to meet their death in the deep roads... makes you feel like you are fighting for something greater. Love the idea that you arent railroaded into being a leader, could give that to Alistair, proper roleplaying.
>>3068238It's not really proper roleplaying. Alistair will actively refuse a leadership role until the end of the game when it is of no consequence to the pre-written story, and still defers to you as a warden. It is forced on the player no matter what. Short of not playing the game, you cannot refuse to lead.
>>3067424Origins is this weird game that comes together as better than the individual parts of it may suggest.Like, the story is genric as fuck, even back in 2009 "gather an army from 4 locations" was such a lazy Bioware cliche. Companions aren't the best written, the combat works, buf it's nothing special. But in the end all of it comes together into some really nice package that makes all of it works. Like, the game's earnest with itself.>yeah, we are a generic fantasy adventure, but that's the point and we are owning up to itAnd it helps that writing is charming enough to support that. All in all, I have a soft spot for this game and I can't say why.Or maybe I really like Leliana, either one.
>>3067424Origins were a typical Bioware game - great characters, nice worldbuilding, alright roleplay, eh mechanics, shit plot. But it generally works very well, and transcends most other Bioware titles in the strength of it's atmosphere. Still I wouldn't call it great, most of the praise genuinely comes from it being the formative RPG experience for many people.
The overarching plot didn't do it for me because it's just grimdark LotR.>gather your allies across Middle-earth, I mean Ferelden>to fight the legions of orcs, I mean darkspawn>and slay the evil Sauron, I mean ArchdemonIt had some standout moments though. The whole broodmother section was very well done.Overall I prefer DA2. It had better character dynamics because the story takes place over several years so the characters actually get to be longtime friends and not just a ragtag bunch of misfits.
>>3067426??? Did you mix up DA:O with Mass Effect 1 by any chance?
>>3068519>I prefer DA2fuckin same
>>3068519>>3068622Why? The character writing in DA2 is so much worse, because so many of them are incapable of reasoning and only exist to be acted upon by the player character. Of the main companions, only Anders acts out his agenda without prompting. The villains are even worse in that they lack any kind of depth or intelligence.
>>3068654>so many of them are incapable of reasoning and only exist to be acted upon by the player characterNot sure what you mean. Care to elaborate?
>>3068661They don't make decisions for themselves. The player decides everything for them and runs their life as they see fit.
>>3067494Skyrim and dao are miles apart from each other.
>>3068666They come to Hawke for help in resolving whatever personal goals or issues they have going on. Making choices that affect your companions is a staple of the genre.
>>3068674It's deeper than that. When a character should have a decision to make about their own future it's left to the player character, not the character themselves. When Danarius comes for Fenris, why does Hawke get to decide if Fenris goes back to being a slave or not? If you give him to Danarius he just goes with him, no fight, no complaint, he just complies. When the Arishok demands Isabela, why does she defer to the player about her own freedom? Shouldn't she have something to say about that? If you hand her over why does she just accept it? This isn't believable, it's just beyond bad.
>>3068683Fenris I could believe. Thinking of himself as a slave is deeply ingrained in his psyche and he struggles with that constantly. Relapsing from the shock of such betrayal could happen.Isabela I will grant you didn't make sense. She really should have tried to make a run for it.
>>3068696There are multiple ways to rationalize it, but I couldn't personally see someone who fought so hard for their freedom giving it up in an instant, especially for a rival type Hawke. But it's a recurring theme across all companions and it's bad every time. Hawke even gets to decide whether or not Varric murders his helpless, mentally incapacitated brother.
>>3068701>Hawke even gets to decide whether or not Varric murders his helpless, mentally incapacitated brother.That I don't think is hard to fathom. In a moment of indecision people are prone to suggestion.
>>3068706Which is inherently the problem. They are too much an extension of the player's will, and not developing on their own. The real character moment would be for Varric to see what his brother has become and forgive him on his own, because even after everything Bartrand did, he still loves his brother and understands it wasn't his fault.
>>3068708I dunno. Seems like the same could be said about getting to decide if Alistair becomes king or not.Part of the point of companion quests in RPGs is to be affected by player choice.
>>3068715Alistair will at least push back hard against this suggestion instead of instantly complying, demonstrating a higher degree of agency than any DA2 companion. Only one specific circumstance will have him actively demand the throne.
>>3068720Alistair is a wigger.
>>3068722Alistair is a lot of things, most of them cringe.
>>3068720By that logic Merrill has supreme agency because she will not drop her practice of blood magic no matter how many times Hawke says it's a bad idea.
>>3068725Merrill has a completely different set of problems, that also lead her to never grow as a character. Continually compounding poor choice on top of poor choice, until everything in her life is destroyed and she's unable to grasp that she will get nothing from it. It's not even clear what she hopes to accomplish in the end from all her wild actions. The best way to describe her would be aimless.
>>3068734I disagree. She wants to restore a piece of her people's history by any means necessary. Everything bad that happens in her story is not her fault. Nothing bad ever comes of her using blood magic because she knows what she's doing. Instead everything goes to shit because the Keeper is endlessly paranoid about her and spreads her paranoia throughout the clan.
>>3068740The keeper is also an idiot, that makes poor choices. It's the major theme of the game apparently. Merrill does not know what she is doing. If she did, she would not have to be bargaining with demons for knowledge. She has the mirror but has no idea what to do with it or what it's capable of. Fails at everything she does, and her story simply ends with her accomplishing nothing, or dying for an unrelated cause.
>>3068744Which I think is fine. That is the tragedy of arc.
>>3068724Good thing I had him executed as a wedding gift to my beautiful wife Anora.
>>3068746It's not so much an arc as it is a cliff.
>>3068750based
>>3068740The keeper's logic was literally: "I'm worried Merrill might get possessed by a demon so Ima get possessed by one on PURPOSE! Also I wont tell anyone else about this so the clan just assumes the worst."It still baffles me that people blame Merrill for ANY of that retarded shit. I understand that most of the dialogue for the game was complete ass, but were people just skipping it entirely?
>>3068778This nonsense is why the game was panned by fans at release. There were countless comics made about the pure retardation of its characters. The Templars hate us because they think we're using blood magic! Better turn myself into an abomination using blood magic! :D~
>>3068750>being prince consort of a barren haghttps://www.youtube.com/watch?v=B2f9sVe9RR8
>>3068879>prince consortPlayer is openly called king in Awakening and DA2 already. Anora has no actual power. Meanwhile you get Aemon and your brother as loyal and trusted allies, and they are 2 biggest powers in the kingdom, you get to own an Amaranthine (third most important realm in the kingdom) as your own land and have support of an external organization that are Grey Wardens, all Dwarfs are indebted to you, Templars, Circle and possibly Dalish Elves too. Even other, minor nobles support you due to those sidequests in Denerim.It's desu annoying that you have to marry her at all. She is just a peasant daughter of a former traitor-regent and a barren widow. How the fuck is she relevant at all? What a dumb writing. It should be possible to simply seize the crown for yourself, you are from the second most important noble line in the realm and the only other alternative is a bastard Alistar, who is also a Grey Warden and has no interest in ruling. And she is a fucking peasant. She shouldn't be relevant at all. She is just a wife of a now dead king. What a shitty and pointless fucking character.
>>3067424I played this when it came out, thought it was… ok? And never touched another DA game again.
>>3068654>>3068666That's just not true. Take Aveline for example. She becomes Guard Captain without your input and friendzones you if you try to hit on her. Then there's Isabela who outright betrays you and leaves the party forever if you don't make an effort to get to know her better and help her.It's my favorite party in the series.
playing through the mass effect games and dragon age games for the first time recently i noticed that bioware likes to fuck with the player when it comes to some choices, dialogue scenes and generally just using different logic than what the player expects which you cant possibly realise if you havent played the games before.for example during the landsmeet you get a limited amount of chances to convince the nobles to support you (to avoid a battle) but this isn't hinted at before the meet, same with the awakening dlc where the companions you don't bring with you to amaranthine in the final mission have a chance to die. mass effect 2 has this during the final part of the suicide mission as well where some companions can die depending on how high a "defense score" is.it's frustrating when developers takes control from you with hidden mechanics like this when it could've been avoided by just having an npc make a vague hint like "pick your words carefully during the landsmeet" or something like that
>>3068654>The character writing in DA2 is so much worse, because so many of them are incapable of reasoning and only exist to be acted upon by the player character.Good? That's how RPGs should handle companions. I'm sick of my protagonist having to be their bitch, why do I HAVE TO SEEK THEIR APPROVAL? Why can't they seek mine? I am the hero of the story, i shouldn't go around picking whatever dialogue option pleases them or they hate me and i lose content. If Vivienne doesn't like you she starts taking away furniture from Skyhold, if the other companions don't like you they don't give you a personal quest, etc.The fact that i've seen people completly drop roleplaying just to pick dialogue options that make companions happy is DISGUSTING, i've seen people pick Anti Mage options when it comes to Vivienne and then they run to Solas and shout "YAY MAGE FREEDOM YAY ABOMINATIONS!!!".
>>3069107i really liked da:2 in this regard with your companions becoming rivals, changing their companion quests but in my first playthrough i accidentally became anders' friend because i always attacked demons instead of dealing with them so therefore he thinks i'm a rebel mage sympathizer? kinda weird
>>3069107>hate me and i lose contentReplay the game then bitch.
>>3069121> Dude replay this 60 hours long RPG just for this scene of the companion giving you a questYeah, no. Unlike you i have a life that i'm not gonna spend to see what content would have fictional videogame characters given you if you had sucked up to them.
>>3067883THIS IS WAR
DA2 is entirely "good concept, mediocre at best execution". This is throughout everything but especially cases like companions, Fenris being the entirely optional one hurt by this a lot. And he's my favorite.Not as much as the twins, aside from Warden Carver, they really need to be redone from the ground up and especially drop that retarded Sophie's Choice shit which didn't do much for either character or the MC. Mostly for your mother and she was so little of a character due to spending most of the time building up her death it still wasn't much.
>>3069141Fenris was irrelevant trash you faggot.
>>3069146Nice projection, and that doesn't even argue what I said.
Did they retconn the way spirits and demons work? In the first two games they are two different things but in Inquisition a demon can become a spirit and vice versa, at least that's how i understood it but I've only played through the games once
>>3069152Anon Spirits could always become demons, see Anders with Justice turning into Vengeance. Solas just "expanded" on the lore. Dismiss everything Merrill says about how "Demons are just spirits it's not their fault they were born this way!!" she's just a retard.
>>3069158>Dismiss everything Merrill saysNO! Even if she is wrong, she is right because wife is always right!
>>3069158Yeah but that was a unique case of someone fusing themselves and their personality with a spirit, I'm talking about spirits/demons in general in their natural habitat in the fade, can they also change?
>>3069159her accent gave me a hard-on
>>3069159based
>>3069164Only if they are forced by an external force. Not willingly, they are not human and they don't feel human emotions.
>>3067424Kids don't understand what a desolate time for CRPGs the mid-late 2000s to the mid 2010s were. Dragon Age was in large part a serious attempt at a CRPG but dumbed down enough for console chimps. KotOR was for console chimps first and was just a prelude to Bioware getting competent enough at action to do something like Mass Effect instead of vomit like Jade Empire. Making any effort to come back towards us AFTER Mass Effect was deeply appreciated.
>>3069159Based and correct.
>>3069251These sort of posts make me think dao haters have no idea what they are talking about. Firstly, the lacks of quality rpgs in that time is largely irrelevant. The fact is is that it is good and is better than many games that came before and after. This line is always parrot red without much thought. What other rpgs have come out since dao that reached its scale? The witcher 3 is the only one I can think of but it’s more of an action rpg like Skyrim with just quite a lot of dialogue. A lot of people are looking at bg3 but it looks really uninteresting. The game will probably have hours upon hours of side content as wrpgs feel pressured to always put in there. And the forgotten realms is so tiresome of a setting. The fact is is that dao was a good game and it stands on its own merit. People like the game because it is a good game. Secondly, kotor has nothing to do with proper paring BioWare for an action game like mass effect. It only helped in giving them an idea to make their own sci fi universe. But kotor was a pause and play game that is in no way an action game. It’s rtwp. Just like dragon age origins but dragon age was actually going in the direction of being more complicated, not being dumbed down if you look at the trend for BioWare games. Skyrim came out two years later and that was a very simplistic rpg that set the stage for the trends we now have with rpgs. But dragon age origins, while not being the most complex rpg, when you look at things from a more sophisticated lense, was pushing the rpg genre back to being more hardcore. What came before dao? Kotor, and then mass effect. Both far simpler than dao.
>>3069107It's perfectly fine for you to indulge in narcissism and enjoy the companions for what they are. The point is not to pretend that they're well written characters when they're not.
>What went so right for Origins?Last hurrah for old design and just old mentality in general. Granted, they did add some things to appeal to what is now the average modern gamer too, but still.
>>3069777>Last hurrah for old designFunny that you say that because the upcoming Baldur's Gate 3 is a much more traditional and conservative CRPG that Dragon Age: Origins. The mechanics are vastly more complex than DAO's MMO-lite design.
>>3069121>playing games more than once>in the current yearBut like all his E-friends have like moved on and stuff?
>>3069781>Funny that you say that because the upcomingDon't see anything funny in verifiable truth. IF it is like the old games AFTER it comes out, it will be part of a renaissance.
>>3068178Did people actually make campaigns for DAO?
>>3070648Are you banned from using Google or something?https://www.gog.com/forum/dragon_age_origins_ultimate_edition/reviews_of_all_fanmade_modules_for_dao
>>3067426kys faggot n igger
>>3067450>Dragon Age you feel their gratitude or disgust with just some very basic camera work and gestures.This. Dragon Age remains one of the best games with impeccable scene direction. I feel like scene direction has become a lost art in modern games. Just looking at the Landsmeet makes you really appreciate how important scene direction really is https://www.youtube.com/watch?v=aVYiVoXOJuEReally makes me wonder where the hell all the scene directors in the industry went. I almost never see camera angles and character placements used effectively anymore. Its like everyone forgot how important presentation is
>>3067885qrd on this schizo theory?Makes sense if she died in Origins and her body is possessed by Andraste's ashes, but it doesn't make sense if you kept her alive
>>3071024Bioware in particular had its cutscenes absolutely go to hell. It's not like Origins or Mass Effect 2 were amazing but the cutscenes in Mass Effect 3 and Inquisition were uniformly embarrassing. They lost someone and replaced him with a nepotism or AA hire and never recovered.
>>3069777Was it the last hurrah, though? It seemed to integrate the old spirit of titles such as Baldur's Gate into a strong new vision, bolstered by all the genre conventions that it either decided to explore and make more interesting by shifting things up, or completely turning them on their heads in order to surprise the player and give him a well realized fantasy world to explore and delve deeper into. It's a sound game on all fronts, and I much agree with >>3069341sentiments stated in this post. Origins had BioWare's formula nearly executed to damn perfection, and outside of Landsmeet failing to meet its expectations, as well as companion quests being a sore letdown, the brilliantly thought through world, its varied and well-written cast of different characters from all sorts of backgrounds and moral and ethical compases, to the strong opening and satisfying finale, I strongly feel it's a definite triumph of theirs and likely the best game they made.
Fun fact, the name of the game's world, Thedas, is actually an acronym (THE Dragon Age Setting). They couldn't think of anything better sounding, so just left it as is.
>>3071178That's actually quite cool, is that from an interview they gave or?
>>3067424I didn't particularly like the combat, story overall didn't grip me much too, but it had some moments that put it above a lot of other games. Just make sure to uninstall nudityt/sex mods before doing Return to Ostagar.
Maybe I'll fire up my years-old save sometime soon. I finished it once when the game came out but I never completed my second playthrough or completed the Awakening DLC.
Shale is great.
I'm stuck on the corrupted spider queen boss, what can I do?
>>3071236there are sex mods?