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The painted backgrounds, the animations, the music, and the sound effects are fucking gorgeous, and the combat... my god the combat in this game is so satisfying. You have way more options than in Pillars 1 with the addition of multiclassing, subclasses, expanded skill trees, and probably the best itemization that has ever been put into an RPG. Originally I thought the game was sort of easy, but they really managed to turn it around with the patches and DLC. I tried a few playthroughs with some of the Magran's Fires activated after beating the game on PotD, and oh boy did I get my ass kicked! I tend to agree with the people that were disappointed with the main story, but the sidequests and worldbuilding I thought were very high quality. I especially liked the various factions and how realistic and true to the themes of colonialism they felt. I also have to give the ending credit for being subversive and providing a kino story setup for a third game.

I have a few more nitpicks about the game's performance and pacing, but I'd say that Deadfire is without a doubt one of the best non-indie games released in the past decade and it would be a real tragedy if Pillars of Eternity 3 never gets made.
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the combat feels really slow-paced compared to the first and everyone's a nigger
>>
really boring game. nothing interesting. inherently flawed world. combat is as monotonous as the first one. another nail in the coffin of crpgs. theres just nothing good coming out
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>>3062087
>the combat feels really slow-paced compared to the first
Elaborate. The first game didn't have a fast forward button and threw more trash mobs at you.
>>
>>3062090
>another nail in the coffin of crpgs.
It's ironic that you say this given that CRPGs were dead for a long time before Pillars of Eternity revived the genre
>>
>>3062092
the animations are slower, or the cast times are longer, or something. was really jarring at first.
>>
>>3062094
It's true that the animations are slower, but they are much higher quality.
https://imgur.com/gaXKQwT
>>
>>3062093
>Pillars of Eternity revived the genre
*Wasteland 2
>>
>>3062078
No it's not, you impressionable negroid. It's not an RPG and it's a terrible 'game'.
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>>3062078
It should be the better game but I couldn't finish it while PoE1 engaged me enough to make three runs, two with White March, and I'll probably replay it more times in the future.
I don't know why this happens but I lose all motivation towards the end. It's a shame because it looks great, it plays great, but I just can't.
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>>3063235
I was originally disappointed in PoE1 but loved Deadfire. Then I went back and replayed PoE1 + TWM and liked it better during second playthrough, but it was glaring how much Deadfire had improved over it.
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i think deadfire is only worthwhile if you really, really, really like Black people.
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>>3062090
>Inherently flawed world
Just because you are a retard that needs le heckin' far-out fairytale magic that doesn't make the world shit.
>>
>>3062078
Am I right in thinking that alignment wise, among the factions the huana are good, valians neutral and the royal deadfire company evil?
>>
>>3063329
My personal feeling was that every single faction in the game is bunch of assholes. Game felt designed around sympathizing with Huana being "good" option, as they are the original inhabitants of archipelago, but I had no incentive to get into the faction bullshit.
>>
>>3063329
All three are neutral evil.
>>
>>3063263
same
I'm playing them again now in order and gonna keep the same MC, but I just want PoE1 to be over so I can get to Deadfire.
Not that it's bad, but Deadfire is just so good.
I'm really excited cause I played Deadfire at launch and haven't played the DLCs or the game/class balance
(Monk was horribly OP at launch, not that I complained cause I played Monk without knowing, but PotD was a joke, I hear its actually hard now)
>>
>>3063334
Yeah, Obsidian has a real problem with making likable factions or NPCs in general, so they opt to make everyone unlikable.
>>
>>3063345
High IQ move.
>>
Fun game, but I disliked most of the characters. I prefer PoE1.
>>3063329
They were all cunts. The dude who headed the Vailians was probably the least awful, his foray into slave trading notwithstanding.
>>
I finished it. Why all the faggots in entire game. Shit was awful
>>
>>3062078
It was one of the most mediocre games of all time
I didn't beat it
I liked the white haired girl companion, everyone else was ass.
>>
>>3063351
That's certainly a forgiving way of looking at it.
>>
>>3062078
This is one of the most blatant shillposts ever on this board.
Avowed will flop.
Your franchise is lukewarm and soulless.
Death to microsoft shills.
>>
>>3063378
it is a shitpost in a sense that OP knew he would trigger a bunch of hating cucks
it's also very truthful
the visuals are stunning, the music is soothing, the combat is great, the multi-classing is fun, itemization is interesting, and the game offers a variety of challenges for every player no matter the skill level
>>
>>3063378
Deadfire wasn't a Microsoft game
It was made before Obsidian was bought
Avowed might flop depending on how much Microsoft has interfered
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>>3062090
Fully agree

>>3062093
Laughable. Dos 1 revived the genre, if anything.

>>3063301
No, it's a bland copy of existing things.
California cucks can't make games anymore.
>>
>>3063378
I think so, too. Avowed will drastically underperformed and be a bland game.
>>
>>3062078
I think I sabotaged my attempt at playing this game by not picking normal difficulty.
At first I was like, you know what let's do potd, I'm sure I'll get the hang of it. Didn't get off the island.
Started another character on hard, much better, but the ships chasing you are annoying as fuck cause those battles are too difficult. I ran from them to this stronghold that is the location of a quest you get early on, killed everything in there, then just stopped playing cause of lack of interest.
I dunno, I never played any rtwp games above normal difficulty before so I was really biting off more than I could chew. I really like the ranger class, second character I rolled was a ranger/rogue and who I thought was very neat. Character creation is enjoyable.
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>>3063397
You've got your words mixed here, it's the makers and publishers of the poe franchise who take pride in being a cuck.
All the while their schizo fanbase cheers them on.
>>
>>3063408
I really tried to do that location properly, but I couldn't move without starting fights, which resulted in everyone attacking me, even the blue companion. (poorly coded)
>>
>>3063408
When I played Deadfire on release ship combat was really easy
Just sail towards the ship, board it and fight
Don't know if they changed it but it worked great then
>>
>>3063434
On potd you are outnumbered 5:1. Esp rauatai barbarians have tons of health, penetration shield and fortitude. On top there are like 6 priests constantly full healing them.
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>>3063437
I did play on PotD but it was a joke on release
I hear they made it harder
Even harder than the original or so I heard
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>>3063235
>I don't know why this happens but I lose all motivation towards the end. It's a shame because it looks great, it plays great, but I just can't.
Mind elaborating. I liked exploring the outlying islands and hunting down remaining pirates before the endgame. Also feels New Vegas-y with picking one faction and fucking over the rest.
>>
>>3063344
Play with level scaling (upwards only) turned on. It makes the game a lot harder.
>>
>>3062078
i tried to play this tripe because poe1 was so fucking based but deadfire is so fucking BAD
>>
If you want to make Deadfire brutally hard, the combination of Eothas, Woedica, Rymrgrand, and Abydon's challenges works very well
>Eothas forces a time limit on the main quest
>Woedica makes all abilities per rest and only allows you to regenerate health by camping and cooking food
>Rymrgrand makes food spoil over time
>Abydon makes unique equipment degrade over time and cost lots of money to repair
It essentially transforms the game into a survival game.
>>
>>3062087
>Everyone's a nigger

No fucking shit, the plot revolves around a bunch of Italian-French-Spaniard merchant lords, America But Maori CIA glowboys, and Hawaiian Shark People fighting over magic oil on the equator. It'd be fucking stupid if most of the white people ingame didn't at least have a tan, let alone there not being any black or brown people.
>>
>>3063598
I can't believe you're defending this racist game.
>>
>>3063345
>Each of the factions represents a nation-
state's government except the one that's an
organized crime syndicate
>They're all terrible, full of unlikeable shitbags
who always have just one more fucking favor they can't do themselves but will trust to a dirt-poor
foreign lord who managed to lose all 300 of their serfs

What did Obsidian mean by this?
>>
I will give Sawyer credit for how the factions were portrayed in Deadfire. The Huana aren't noble savages and most of their current problems are because of their own leadership giving into pressure or outright selling out to the trading companies.
The colonial factions aren't portrayed as comically evil either like the corporations were in The Outer Worlds. Director Castol is a man of vision and good intentions, and the Rauitai are building infrastructure and trying to dismantle the caste system.
>>
>>3063614
Sawyer is a fucking dumbass.
>>
>>3063598
>not-earth storyllines
zzzzzzz....
>>
>>3063614
>rauitai mo is to murder every tribal chief that opposes them
>not evil
k
>>
>>3062078
Stop eating shit, faggot.
>>
>>3063614
All of the factions are neutral evil.
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>>3063707
Same as in real life
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>>3063597
Where are these options?
People still solo on potd?
>>
>>3063444
Can't say, played it like 2020.
With the right builds it's still mostly easy. There are fights with some tanky enemies that heavily outnumber the party. Fighting mechanic is still bad, but at least it's not necessarily over within two seconds.
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>>3062078
>CAAAM OOON INGERLAAAAAAAAAAAAND
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>>3063671
>leads to a genuinely better world than not assassinating them
Correct.
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>>3063808
They are hidden in the main menu. I guess they didn't want casuals stumbling into them by accident.
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>>3063910
It's a cool throwback to when games had secret difficulty modes, like Nightmare difficulty in Quake.
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>>3063910
Was that always there or later patched in?
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>>3063914
They were added in patches alongside the megabosses. Sawyer apparently took the complaints about difficulty seriously because they also increased the number of enemies on PotD
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>>3063923
Too many enemies imho. Any other difficulty is lame though.
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>>3063930
Wait, you have to unlock them 1 by 1?
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>>3063932
I can't imagine playing on any difficulty other than PotD. Level scaling is mandatory too because you hit the max level very quickly.
>>3063933
No you don't.
There's also a twelfth challenge that isn't pictured called "The Ultimate." It's the previous 11 challenges combined + triple crown solo. Less than 20 people have managed to beat it.
>>
>>3063938
>Less than 20 people have managed to beat it.
To be fair, it's mostly because it's total asscancer unless you're a Blood Mage/Priest of Skaen specifically. It's not because other combos can't do it, it's because that's the combo that doesn't have to spend HOURS crafting scrolls of Withdraw to cast on Vela non-stop.
Hylea's challenge is aids.
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>>3063940
Yeah the Hylea challenge is dumb, but it's still hard as balls without it. I couldn't even manage beating the DLC solo.
>>
>>3063938
I thought scaling is easier...?
>>
Deadfire doesn't play into its own premise of being a fantasy when it comes to the world. Shiphunters is the most we get and it's cool but there could be so much more. The fact there's no deck wizard as a crew role shows how lacking the creativity is.
Using allegory as a foundation for the factions isn't bad, but nobody in the team then thought "OK, but the Gods actively tamper with the world, magic exists and we have literal races alongside cultures, how would that change colonial era exploitation?" RDC could be having problems filling their ranks since Amauma are best at naval warfare, but Rautai is made up of Dwarves (settlers not roamers) and Orlans (who are seen as second class), we established in the previous game that Rautai is becoming isolationist, so that paranoia could have lead to a recalling of able Amauma to garrison the homeland.
In that same vein, the Principi old/new schism could have also been fuelled by Orlans looking for freedom joining their ranks and undercutting the waning old empire presence.
Valians are open to Animancy and magic, we see fun little projects but no practical implementation of those things to further their goals, they could have had a technological/magical advantage as well as being better diplomats.

I know tabletop is being very squeamish about racial shit in fantasy because white developers are scared black people will become orcs, but fantasy is definitely better when races are embraced, just writing around culture begs the question why everyone isn't just human.
The coolest NPC in Deadfire is the old elf in the bathhouse who speaks in entirely old English because she's literally from that era. Really the only race that gets any acknowledgement is the occasional Orlan who gets treated poorly for being Orlan, despite not being different from a Dwarf besides size (which could be the point, but this isn't a fucking Disney PSA cartoon)
>>
>>3063986
You can set it so that enemies only scale upwards. The DLC in particular are a lot harder with level scaling because the bosses can scale beyond the player's max level. .
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>>3063994
>The fact there's no deck wizard as a crew role shows how lacking the creativity is.
There literally is. They're even called Weather Wizards in game.
>In that same vein, the Principi old/new schism could have also been fuelled by Orlans looking for freedom joining their ranks and undercutting the waning old empire presence.
That's literally what Serafen is. That's what the new Principi is.
>they could have had a technological/magical advantage as well as being better diplomats.
There's literally an entire quest chain where you help a Vailian Animancer trying to build a long range teleportation device.

Play the game, retard.
>>
I really don't like enabling level scaling in games. Can I still have an enjoyable playthrough without it? Could skipping a chunk of content for a second playthrough be viable and make the difficulty curve smoother?
>>
>>3064007
Yes. You can also choose between all level scaling, and scale upwards only if you just don't want things scaling down to you.
>>
>>3063994
Yup
>>
>>3063378
Imagine being this person. Imagine being such a pathologically vapid and soulless creature that your entire creative output is spent wishing for products to fail on a mongolian image board.

You are the definition of an NPC, a barely human creature that exists in its day to day miserable, wageslave job cringing and cowering, incapable of higher thought. You have replaced identity, intellectual stimulation, and your very soul with profoundly cold consoomerism. Not only have you done this, but you have such a lack of identity in your day to day life that being a consoomer has become your identity - tribalism to a lowly thing like you is exclusively the domain of one product versus another.

There is no going back for you. You created this future for yourself. Likely in a few short years you will kill yourself when you find that even the lowest of arguing and seething over brands on 4chan fails to provide your monkey brain with even the slighest drip of dopamine anymore.
>>
>>3064007
The level scaling is tame in this game. At most enemies will scale up to 4 levels, or 6 levels in the case of non-generic enemies. It's only meant to slow down becoming overlevelled, not stop it completely.
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>>3064002
I'm not saying it's completely absent from the fluff, but it has very little impact in the overall feel of the setting.

>Serafen
This is what got me to thinking about the concept to begin with because he doesn't really present Orlan plight. It was more like one asshole shipmaster had it out for him and another one was good to him, it comes off more anecdotal than systemic. He's also not part of the new blood iirc, he's an oldfag because he respected that one mentor.
>Teleportation tower
That's what I meant by there being research projects and no real practical applications being used. In PoE we saw animancers read soul histories, we could have had examples of Tribes being undermined by disrupting the caste system by showing the soul history of the peasant caste members were linked to a great leaders. I think some offices had Animancer golem guards but that's about it. It just doesn't go far enough
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>>3064029
>He's also not part of the new blood iirc
Every Principi who isn't old Vailian nobility is new blood. Some, like Pim, are old blood by association if not in fact. Serafen is absolutely new blood Principi, he works for Durante because Durante has him by the balls and because even though they're not on good terms, Principi is still Principi.
>we could have had examples of Tribes being undermined by disrupting the caste system by showing the soul history of the peasant caste members were linked to a great leaders
Awakening people to their past lives almost always drives people insane, that's the entire plot of the first game.

Most of what you're whining about not being in the game, is actually in the game. You just didn't play it.
>>
>>3064037
Yeah but you have people that lean towards the old code and those who lean towards a more cutthroat way of life, that's what I mean by that. Serafen definitely leans towards respecting the hierarchy of it right up until he finds Furrante's merchandise
Didn't say awaken souls, just read them. Same with the whole soul-mate thing where they find two people who souls were linked to be compatible partners.
We played the same game the difference is that you're content with scraps the the setting threw out which lead to a mediocre reception whereas I want Obsidian to actually write a world that plays more into its setting rather than being a barebones facelift from history that uses souls instead of coal. PoE's setting being boring and having to convey all the interesting bits through huge loredumps is one of the biggest criticisms I see.
>>
>>3064052
Souls are awakened by viewing or remembering their past lives. Reading someones past life is how you intentionally awaken people. You're just trying to backtrack at this point because your posts have been utterly retarded.
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>>3064054
>You can't read a soul without awakening it
YOU go play the fucking games you double nigger
>>
>>3064025
>imagine writing out all this seethe just to defend microsoft
cope
seethe
dilate
repeat
That is your life.
>>
>>3064025
>wishing for
It's not a wish, it's a statement of fact that avowed will flop. It's recycled soulless corporate microsoft goyslop. Of course it will flop.
>>
>>3064095
seems less likely now that obsidian is no longer in charge. Past performance predicts future results, and obsidian just squeezed out turd after turd when they were on their own. Kind of why they gave up being independent.
>>
>>3062078
Anyone that likes RTwP deserves to be burned alive
>>
>>3063329
No, the game does a good job of making them all fairly multi-faceted and complex, despite the writing being limited by voice acting.
>>
>>3063444
The current version is way harder in general.
>>
>>3062078
Last Epoch has a better story and it's an ARPG.
Just needs execution polish. Gameplay and builds are leaps and bounds better than tired rwtp combat of course.

Honestly I just feel sorry for you people that honestly think this mediocre offering is any good. Like I feel like someone who eats the gaming equivalent of filet mignon every day and watch you guys eating through the window of some san fran flophouse or outdoor cafe trying to eat portabello mushrooms and sourdough bread, which is the main diet of sf fags, while some homeless guy takes a shit next to you and you talk your 'culture'.

It's a low mid. I place it next to Kingdoms of Amalur. Except Amalur got finished by that blue collar kinda baseball dude that lhad a decent handle on celtic mythology teamed up with local city government and POE did not finish their boats with their auteur wunderkind talent.
>>
>>3064429
Yeah but I don't want to play a loot-based ARPG, I want to play a squad-based tactical RPG. Call me when someone makes the next Dungeon Siege 1 and i'll get into ARPGs again.
>>
>>3064429
Still got Last Epoch on my wishlist. It looks alright, and the class system seems interesting. Will have to see if the classes play differently enough
>>
>>3064481
Only interesting bc there are a ton of coloured pictures with unusual classes. As rpgs are de facto non existent in clown world... I'm intrigued, what's it about?
>>
>>3064068
The whole soul reading is complete waste of time
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>>3064474
A lot of games go this pachinko approach. It's disgusting
>>
>>3064481
>>3064487
>classes
Very good, they really understand the diablo build and progression system, and have far better end game systems than ever existed in diablo as far as gambling type fun that enables new builds or other classes you want to try. Even their respec system is the smartest i have seen (costs xp so you are dropped back temporarily while you grow back into the new build) (or gold for minor passive point changes which are cheap)
Varied end game, monoliths of fate which are sort of linked shard missions with a fun progression map and escalating loot that has sort of selectable rewards. They are linked by 3 story quests always with a big boss at the end.
Dungeons that are fairly long, with such as a super gambling reward for a gold sink for completing that is sort of "choose door #1 with croquette mallets, or check a different door for escalating gold costs for daggers etc."

>story
The story is all about time travel = entropy = the source of rewriting reality which is their magic "The void".
This story allows them to do things like the monolith shards, which are about rewriting time via you time travelling as the hero to different riffs on their storylines and fixing them versus void corruption.

Corruption is a difficulty/loot/xp bonus that grows and has their god of entropy hunting you down occasionally.
There are many takes on the roguelike difficulty type malus/rewards bonus at end game in that way and the gear progression curve is pretty deep and also amazing when you start getting deeper and seeing different legs to enable other builds etc.

It is still HALF done imo literally stops halfway in the story but you go to end game from there which is functional. MP has a little rough around the edges jank but no show stopper. It's .9 beta still.
I like D4 after trying it but this game has deeper gear and builds, and I like the story much better than D4's tired rehash, they only need more cinematics and execution of it really.
>>
First time in aeons where time travel make sense. Release when?
De facto a better diablo 2?
>>
>>3064529
>d2
Easily, far better engine, more arcadey fights with some actual twitch required, plays great on controller etc.
Not just that but better SUB classes in the actual classes that play a lot differently from one another.
They make sense and don't become a blob of samey effects and points like not sawyer POE, the other one.

Not just that but the way the content is dripped out is a lot superior due to the monoliths and the campaign is good too. Unlike in d2 where you saw it all the first time and then ran the same static map for the rest of your d2 life, which is campaign in LE, the monoliths iteration shows you new stuff the deeper you go. Then there are static dungeon and arenas on top of that. It's a lot of fun even when you're good enough to power level a build to 50 in a day to make a new one and see it run. 50 - 100 can either be grindy, face stonewall you if your build sucks, or something in between. Then there is corruption levels in the t1-4 of those running up to 1000 corruption at last I heard which only got there from a nerfed bug broken build.

I'd rather compare it to D4 and having played the shit out of the last beta d4 has it in presentation and polish but only slightly seeing as it is full release soon and forever blizzard money. D4 has a very slight edge in arcade-y boss fights, and lead in raid style fighting with 14 people or so, won't exist in LE I think but maybe they do group of 4 or w/e.

D4 has more MP polish having done that forever.

LE has more build freedom IMO, hard to judge since the D4 beta only went to 20. I think LE's gearing is a lot deeper though.

I intend to be playing D4 for more raid/clannish type stuff with my friends, and LE for more solo do what and when I want on my own time and ideas kind of playing. They're both good though. LE a lot cheaper ofc. They're both going to do MTX cosmetics which if I like the game, I don't care. Haven't seen wokeshit in either title, surprisingly for blizz.
>>
>>3064516
>about rewriting time via you time travelling as the hero to different riffs on their storylines and fixing them versus void corruption
Ah, Quantum Leap - Magic Hyperdrive Edition.
>>
>>3064429
I'm glad for you anon, but how retarded do you have to be to think anyone in this thread is interested in your shilling of a game in a completely different sub-genre?

I swear to god I was so confused I thought it was some high level trolling around PoE = Path of Exile, but the OP has not used PoE abbreviation, only Deadfire or Pillars
>>
>>3064553
Release when?

Your critique on d2 is truthful, however d2 is easily one of the best games ever made. It was for like 20y in the shelves for a reason.
>>
>>3064569
Ah I'm sorry to shit up your worship of every wrinkle in So.iyer's ballsac with actual fun content that hasn't been used to troll 1k times before anon.
There's no aspect of pillars of midwittery that hasn't been discussed to death by repetitive autists so who cares about this thread is the question you should instead be asking yourself.

You have my permission to remain as confused as you are about gender.
>>
>>3064570
I respect D2, just like I respect the original DQ but I don't play either anymore.

Can't help with release date of LE sorry.
>>
>>3064591
I would have asked you why wouldn't you make a separate thread rather than hijacking one, but both of us already know that it's because it would die out with no interest
>>
>>3064594
Any idea? 1,2,3y?

(not that these estimations are any good, as games can easily be delayed 3y)

>>3064602
I agree, but Ill give it a chance.
>>
>>3064606
I'd go with one if you're going to make me guess.
I think they have all that stuff back in the servers and just stopped to hit the MP first, and MTX to keep funding smoother it seems. They took a small equity investment from Tencent which I view with the proper heavy does of suspicions but the devs have proven to be passionate about the genre and responsive to the fans.
>>
>>3063404
>No, it's a bland copy of existing things.
You just described most fantasy settings, including Pathfinder and DnD. So that's not a valid critique and you know it.
>>
>>3063614
The RDC is honestly the most lawful choice since they are the only ones actively trying to rid the Archipelago of poverty, the caste system, and slavery, while very other factions seeks to profit out of it, even the Huana nobility.
>>
>>3064429
>Last Epoch has a better story
Not really. Not idea why the hell you're shilling that shit game here.
>>
>game's so bland people rather derail into discussion about another game
lmao.
>>
>>3062078
I find it funny how you can't even say anything positive about the PoE games without some deranged schizo coming in and shitting up the thread. What exactly is it about this series in particular that it has such dedicated haters?
>>
>>3064661
NTA, but poe schizos never accept anything as "a valid critique". It would be sad, but it's so predictable every single time that it has become a meme in itself that one can only laugh at.
Any PoE schizo can try it: list the "valid critiques" and flaws of PoEs without trying to cope out and defend them or compare it favourably to other titles. If this simple task makes you mad you know you're one of the meme-worthy schizos.
>>
>>3064693
>What exactly is it about this series in particular that it has such dedicated haters?

BG/IE boomers who are still mad after they funded the Kickstarter and it wasn't just BG 2.0 in the 2010s.
>>
>>3064694
I wish every game that got released was like PoE
A CRPG with a unique system, unique setting, unique story, unique classes, fun combat etc etc
I would literally have infinite time to play games
Does it have flaws?
Sure
But if you compare it to almost any other modern game its a masterpiece
>>
>>3064742
Based enjoyer
>>
>>3064694
This post shines like a holy cross in the darkness. The schizos can only hiss and screech at it but dare not approach. Venomous seethe drips from their tongues, but they are powerless before the truth. Half-hearted false challenges are uttered under bowed heads but they dare not step into the burning light. The schizos were beaten.
The.
Fuck.
Out.

Grow out of your fanboy phase and view all games objectively without this absurd tribalist skew.
>>
>>3064768
Cringe.
>>
>why do you hate Deadfire
>it turns out they have a parasocial relationship with Josh Sawyer and literally cannot stop thinking about him

I love the PoE games just for this reason alone.
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>>3063598
shut up nigger
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>>3064900
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>>3064694
Not sure about anyone else, but I've always hated when people used "generic" as a critique, so this isn't really a PoE exclusive thing.
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>>3064742
based and crpgpilled
>>
I think I'm going to do a new run. Barb/Rogue Riposte build with maxed resolve and 2h weapons.
>>
>>3064727
>>3064742
>>3064766
>>3064883
>>3064900
>>3065049
>>3065050
>>3065105
Nothing but seethe, cope and deflection
poe schizos are a breed of their own
>>
>>3064694
It took one post to expose the schizos.

They are literally so mentally broken they can't accept any of the obvious flaws, they can't even ponder their existence. Spoiler: all games have flaws. This is why poe faggots are so tiresome. It's like wrangling a neglected autistic child at a family event with his sonic medallion on.
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>>3063601
>he's anti racism
Lmao where do you think you are faggot? Poe and Sawyer are based
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>>3062078
Playing Forbidden Fist monk was pretty cool. I roleplayed as a Pale Elf who was spiritually self-flagellating and trying to destroy his own soul after finding out about Rymrgand's reincarnation shenanigans. In the finale he was able to inject a little bit of Rymrgand into Eothas and ended the world as well as his own existence, quite the dramatic conclusion. Maybe a little too much so. The gameplay style felt relatively unique and he was very passable as a secondary tank with that small shield which doubled as an unarmed weapon in the offhand. Roleplaying was definitely functional, I remember his philosophy fucked up Xoti pretty good. Poor girl couldn't think straight, just kept rambling about fields of corpses or something. Downside to this character was that he wasn't suited for involving himself with the colonial politics, which is the most interesting part of the setting. I wish the typical crpg had more room for personal journeys as opposed to saving/ending the world and become high sorcerer general of the shark people navy.
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>>3062078
deadfire 2's failure feels like the last nail in the coffin for the CRPGs comeback that Kickstarter started.
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>>3065300
>Personal Journey
>Custom character
This would be the most outrageously autistic undergoing in any development history, I don't think this concept exists anywhere.
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>>3065301
The true classic rpgs are often listed in top10 lists of the best games of all time. This is merely anecdotal, but the point is that the classics' shadow is colossal. Thinking a handful of attempts at imitation would instantly achieve greatness was always deluded. And the reaction to criticism has been plugging their fingers in their ears and blaming the audience. To make something great and unique would mean taking risks, which is antithetical to the current gamedev culture. For example, both fallout and bg were absolute stumbles and shots in the dark carried by devs enthusiastic about creating something new, something of their own. We're unironically living in a dark age of gaming, at least considering anything AA and up production-wise. Maybe with AI things might change.
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>>3065105
That combo sounds tricky, Barbarian doesn't believe in deflection. The community patch would help it out a bit, it has a chance to trigger riposte on grazes too
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>>3065341
It's because of money
Money corrupts everything
90s devs were not in it for the money
Gaming was a niche, coding an oddity, gamedevs did not become gamedevs to get rich, but because they were passionate about gaming
Today it's all about money
Most of the devs are not passionate to begin with, they are just chasing a profitable career, and on top of that you have greedy producers who haven't played a game in their lives dictating how the game should be to appeal to a wider audience
>>
>>3065301
That statement is all kinds of ignorant. Larian was part of that comeback and they're now making BG3. Granted, BG3 feels nothing like the classic CRPGs like BG1-2 and the games based on them (including Deadfire), but without PoE and the CRPG renaissance, it would've never been greenlit. Another good example is Owlcat. They would've never been successful if they hadn't been able to ride the CRPG wave and now they're making a Warhammer game. That's two of the biggest IPs in the RPG space getting a new CRPG entry thanks to what PoE started, D&D and Warhammer.

Even Deadfire itself, no matter what you angry /v/tards will claim, wasn't actually a failure. It sold less than its sky-high expectations, sure, but it still made a profit and is highly rated by critics and audiences alike.
>>
>>3065347
>deadfire wasn't a failure
>it made a profit
>it had good rating numbers thanks to "games journalists" and chinese bot farms giving the updoots on metacritic

Do you really not see how hollow your definition of "not a failure" is? It could have been an ambitious project that built on the ground laid by the classics, but instead it was a meek imitation. Just because you build le original setting doesn't instantly make it good, even Tyranny was better in that regard.
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>>3065341
AAA Open World and monetization is fucking bleak, but that's about it for gaming being in a dark age, nothing else you said hits the nail on the head for me.
Saying BG and Fallout was an attempt at something new is basically a "no shit" statement with gaming being in its infancy then. Not to mention they're built on the top of a TTRPG structure (GURPS and D&D) so it's not really a shot in the dark since it's a proven system people enjoy. If we're referring to stagnancy as being the cause of a "dark age" then consider that only attempts at innovation on the genre have come in this era from AA devs, like D:OS2. PoE was a necessary bridge to revive the category so people could start taking risks with the genre again. It was a win even if it fails to be a classic in any capacity.
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>>3065359
>make a game in a pirate setting
>the pirate shit and ships are the worst part of the game and were obviously underdeveloped
They had some neat ideas, but they failed hard on the execution of those ideas.
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>>3065360
>D:OS2
>PoE
>"innovation"
You know nothing and you will die knowing nothing. You're a vapid consumer and you deserve to be exploited.
>>
>>3065359
>chinese bot farms giving the updoots on metacritic
It's funny how people can't comprehend liking this game. It's always the le shills and Chinese bots.
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>>3065363
just DOS2, not PoE by a long fucking shot, but since you can't read I doubt you know how to make a counter argument that doesn't make you look like a complete retard, so off you fuck.
>>
>>3065363
Based illiterate
>>
>>3065363
>When you are seething so hard you misread this badly
lol
>>
>>3065341
>The true classic rpgs are often listed in top10 lists of the best games of all time
Most of those classics aren't as great to begin with and are only viewed as such because they were the first, but not the best. The general problem isn't the games themselves, but how people put them in pedestals and often deluded themselves into thinking that nothing can come close, when most of their modern counterparts have surpassed them in various areas such as character building, choices, gameplay etc. It's exactly this mentality of not being able to led to go of the past that the genre has stagnated for two decades and even with the so called revival, it only lasted for a couple of years. As much as people hate Gayder, he was right when he said that the very idea of BG2 being the "King of RPGs" was completely laughable and something that rings true even today.
>We're unironically living in a dark age of gaming, at least considering anything AA and up production-wise
If anything, the AA sphere is the only one trying to push gaming forward, whereas indies are content with copying what AAA gaming made popular. Where do you think the Soul-likes or new age Boomer Shooters came from? Certainly wasn't the AAA or AA sphere. It was primarily started in the indie sphere that saw the success of Dark Souls and Doom and immediately latched on to those trends like a bunch of parasites. And if not that, it's just some RPG Maker or other indie pixel shit with a "depressing" story.
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>>3065362
I wonder if focusing on the pirate system would have salvaged the game. I can see why they didn't make it an integral feature because it would mean players having to invest time into a mechanic that's completely separate from the core gameplay, but even the most barebones FTL style minigame would have been more bearable than text crawls.
>>
>>3065360
Describing the developement of fallout and bg as "a shot in the dark" is actually an understatement, read up on the history of those games so you'll understand. And converting trpg systems to vidya is like converting a book into a movie squared, it's not that simple. Add in the fact that a system, even if converted succesfully, is still only that, a system, it's not a game, a gameworld or even a story. Downplaying these is just disingenious.
I actually agree that the "crpg-revival" and PoE were a necessary bridge, but some people still find it hard to accept that an attempt doesn't mean they were instantly great. They were an ok attempt, but some people seem hell-bent on ignoring all their flaws and problems on the excuse that "they atleast tried". Yes, they tried and fell short, now take some constructive criticism and try again, maybe add some ideas of your own and take a risk. It might still flop, but playing it safe will ensure staleness. I think obsidian has many successess, but poe isn't one of them.
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>>3065371
Nta, but even DOS2 wasn't as innovative or culturally impactful. You can only do so much with a cheap gimmick like moving object around and making things explode.
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>>3065362
>>the pirate shit and ships are the worst part of the game and were obviously underdeveloped
You can literally remove the ship combat and the game would be no worse for it. Sailing is decent and the setting was nice and refreshing. If they just kept it simple with boarding battle then it would have been for the better.
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>>3065365
Can you give actual reasons people like this game over others, other than
1. It was profitable!
2. Other people liked it!
Why did (You) like it?
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>>3065359
>chinese bot farms giving the updoots on metacritic
Hahahahahahaha
Lol is this idiot for real?
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>>3065387
>CRPGs
>Culturally impactful
Baldur’s Gate was a blip next to the real cultural juggernauts that were Diablo and Warcraft. There’s a reason crpgs all collapsed a few years later and needed Kickstarter to revive it.
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>>3065392
>Why did (You) like it?
Setting
Writing (not without it's flaws, obviously)
Gameplay
>actual reasons people like this game over others
What others? What games are we even comparing it to? Pathfinder? Divinity?
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>>3065383
>but poe isn't one of them.
The first game very much was
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>>3065394
You'd be surprised, my tribal negroid friend. Metacritic is fugazi. The only way to measure quality is legacy and positive influence.
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>>3065383
I'm being a bit reductive I'll admit, but I also loathe to overglorify games which benefited massively from right place at the right time while completely dismissing the merits of newer shit.
Yeah I find PoE to be a huge disappointment. PoE2 is such a huge jump up for the short amount of time between the games that I'm convinced PoE1 was done by interns, but it doesn't help much since I find the setting and writing for Pillars as a whole to be unengaging.
>>3065387
Not in terms of writing, but what it did was still the first time all those ideas were chucked into the same melting pot as an RPG and it's become a reference point for CRPG expectations now, like how Witcher 3 became the reference point for open world RPGs for better or worse.
>>
>>3065371
>>3065373
>>3065374
You're not worth much attention. The moment imbeciles like you start schizobabbling is the moment to put you down.
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>>3065408
Are you the same fag who's been mass replying and spamming that everyone who disagrees with you is a schizo? If so then lol.
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>>3065407
>it's become a reference point for CRPG expectations now
What CRPG has even attempted to copy the gameplay style of DOS2? Because I can't think of any.
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>>3065379
>Most of those classics aren't as great to begin with and are only viewed as such because they were the first, but not the best
>classics
>not great to begin with
It's literally the definition of a classic to be great to begin with. And not understanding the immense implication of
>being the first
just underlines your ignorance. To be the first you have to create something new. Quake isn't considered great because it's the best 3D fps ever, but because the devs had the balls and the skill to pull off something so groundbreaking. Half-life isn't the most competently story told in an fps game, but it absolutely changed the face of the genre with enviromental in-game storytelling. BG isn't great because it's the best game mechanically or has the greatest story, but because it absolutely shattered the mold of crpgs and remade it.

>AA is pushing gaming forward
With shit like the outer worlds etc? Even your lord and saviour J. Sawyer disagrees with you. Only the indies truly innovate, with most obviously being shit, but the good parts get picked up and recycled by bigger devs.
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>>3065413
None, because it's shit game and not an RPG.
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>>3063417
>>3064693
>>3064694
>>3064768
>>3065228
>>3065234
>>3065408

I think you >>3065411 might be onto something
>>
>>3065413
DOS2 is responsible for every CRPG blowing their budget on voice acting.
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>>3065415
>Quake isn't considered great because it's the best 3D fps ever, but because the devs had the balls and the skill to pull off something so groundbreaking. Half-life isn't the most competently story told in an fps game, but it absolutely changed the face of the genre with enviromental in-game storytelling. BG isn't great because it's the best game mechanically or has the greatest story, but because it absolutely shattered the mold of crpgs and remade it.
So by being the first. Because that's what the were, the first of their kind that many would go on to copy.
>With shit like the outer worlds etc? Even your lord and saviour J. Sawyer disagrees with you
What does Sawyer have to do with this? Outer Worlds wasn't even his project, so no idea why you bring both up.
>Only the indies truly innovate
Ah yes, how could I forget the innovative indie RPG maker games or the 500th boomer shooter like Ultrakill, Turbo Overkill and other "something kill" in the title shooters that are soooo original. Not to mention the millionth Souls-like such as Mortal Shell, Blasphemous, or Hellpoint. You're not fooling anyone. Indies are parasite that latch on to what AAA devs to and then make an entire shitty sub-genre out of it.
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>>3065404
>legacy
>tfw pillars of eternity is the only other crpg to follow the F1-F2-Fallout 3 pipeline of isometric to full 3D HD Graphics
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>>3065424
(((New Blood Interactive))) should be gunned down. Everything they make are shameful bastardization of seminal titles. Gloomwood is painfully creatively bankrupt and a crime against the game it's trying to leech off.
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>>3065424
Sawyer has said that the gap between AAA, AA and indies is huge and that only indies mostly take risks and create new stuff. AA is like AAA-light (in his view).
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>>3065431
So you're taking Sawyer's word as law? I thought you people hated him and disagreed with everything he says? Now when it's something you agree with he's totally right? Funny how that works.
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>>3065431
>b-b-but my soiyer!
Again, he's wrong. You're both low testosterone philistine faggots.
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>>3065413
I meant in a more in that it's cultural impact in that it's referred to, not copied 1:1. And if I'm being honest it still cheated a little because of its multiplayer, gave warfcraft and diablofags an excuse to escape their stockholm syndrome for a week since they could still play with guildies and the scent of a game that actually has effort put into it was like ambrosia.
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>>3065424
No one cares about the best Elvis imitators even if they could techically sing and perform better than Elvis and had a higher quality stage production. That's how creative endeavours are, imitations and cover songs can sometimes be nice, but people mostly only remember and value the ones who created something new.
Being inspired by something and creating something new is totally different from mere imitation.
Modern devs are mostly like techically competent cover bands. There's a reason they are not as highly regarded.
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>>3065434
Nah, he just happens to agree with me which I find amusing in this situation.
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>>3065438
So it basically it had no long lasting impact, because outside of Sawyer being a retard and investing a lot on voice acting because of it, no other RPG has taken a single lesson from DOS2 in terms of gameplay.
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>>3065440
So the conclusion is that indies don't innovate and are not pushing the industry forward as you and others are saying they are. If anything, they're stuck in the past and trying to relive the glory days of gaming by making inferior copies of what came before. Say what you will about AAA games, as terrible as they are at least they are attempting to move forward, even if the trends they set are absolute garbage. Indies will forever be stuck in this limbo of trying to recapture the magic of their childhood while failing miserably. Even the best the indie scene has to offer, or at least what people consider "the best" like Signalis, for example, is just an imitation of Silent Hill and Resident Evil 1 with no much originality to it.
>>
>>3065443
I mean if you consider 10 -15 years to not be lasting, then yeah. It's already been 6 years, BG3 is only going to put Larian even more into the spotlight. By time people move on from DOS2 you'll be too old to be defending BG1.
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>>3065392
not that anon but
- I like the system; you can make a build around roleplaying and not feel like you are handicapping your char; figuring out optimal builds is more interesting than Ctrl+F through the rulebook for generic stacking AC or whatnot; I love that the bane of highlevel DnD/PF crpgs, prebuffing, has been downtoned to only apply to some consumables
- deadfire in particular IMO provides the best multiclassing crpg experience with some very rewarding combinations, but with very concrete drawbacks
- I like the setting which is fun to learn about (especially compared to the unimaginative nonsense of Divinity games and bland unmemorable generic fantasy schlock of a setting which PF games use)
- I like the idea of soulbound weapons being a big part of itemization alongside the usual +X items
- I love the companions (more true of PoE1, but there are only a couple of companions I really hated in PoE2)
- I like the quests, I love the encounters and level-design (compare quite similar in concept Raedric's Hold levels to Staglord's Fortress for example)
- I like that the game is pretty, and the music is gorgeous and uplifting
- I love some of the best DLCs the genre has to offer
- I loved the mega-dungeon in the first game and the ultrabosses in the second

I dislike some of the pacing issues but there are almost no crpgs that perfect
and while the fortress mechanic was fine, it is universally agreed that ship combat sucks (but it got fixed pretty fast, so it doesn't even count anymore)

and yes, PoE games are generally more liked by _the players_ compared to the closest competition that is PF, which can be proven quantitatively
- PoE games have higher user scores to PF games on any platform (including verified owner ones, lol at muh chinese botfarms)
- the amount of players that actually finish the game is roughly 1,5 higher for PoE games vs PF games
>>
>>3065453
/thread
>>
>>3065447
You're trying to treat "the indies" as some monolithic block, while in reality it's a diverse mess of different things, some nostalgia-baiters, some autistic, some woke, some simply incompetent, and like in most things human, most of it is shit. But here's the thing: it's the only space the profit driven business model doesn't dictate everything in, which results in actual creative risktaking. And as is inherent in risk, there's a lots of failures. But not all of them. And some of the "successes" I don't even personally like, but at least they're trying new things.

Trying to sell AAA-productions as the ones "moving forward" is just delusional. They are first and foremost profit driven businesses, which means the only thing they truly move forward to is profit. Even if that means compromising the product from the consumers perspective. Games are just products to churn out and their quality matters little as long as their monetization schemes function well enough.
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>>3065453
The sanest and most constructive comment in the entire thread. Well done, anon. If only everyone here was the same as you.
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>>3065453
>I like the setting which is fun to learn about
I hope we see more weird stuff about the setting in the sequels. PoE1 had some cool ideas, but PoE2 put too much it on the side, felt toned down, too realistic
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>>3065453
Okay now do
>>3064694

Stop avoiding the cryptonite.
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>>3065471
Nta but present the valid critiques, maybe?
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>>3065478
They've been presented countless times and any rational person who has played the games can name most of them. This is simply a demonstration of how deeply this oddly tribalistic thinking has permeated into the poeheads. If after careful thought you honestly can't name them, without instantly coping on them and being mad at other titles, it should clarify the presence of the delusion.
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>>3065481
>They've been presented countless times and any rational person who has played the games can name most of them.
Go right ahead, then.
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>>3065413
>What CRPG has even attempted to copy the gameplay style of DOS2?
since you're a stumbling geriatric or newfag. most games have incorporated its coop aspect since it popularized the mechanic.
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>>3065490
>most games have incorporated its coop aspect since it popularized the mechanic.
Name 3
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>>3065481
The anon above literally already pointed out some of the things he didn't like. I have my own grievances, but if you can't name a single flaw without resorting to idiotic diatribes then you are not worth mine or anyone else's time.
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>>3065498
Wasteland 3
Solasta
For the King
Wildermyth
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>>3065481
Something I've noticed in anti-poe schizos is that they'll boast about how intelligent and rational they are compared to those petty tribalist, but when actually challenged to a debate they'll say shit like "it's already been talked about a million times" or "if you've played it you'd know". To me that indicates that you're not here to argue or present any critique, but to mindlessly attack a series that lives rent free in your head while autisticaly screeching about how dare anyone can enjoy it. Shame too, since the last thread had some healthy discussion, but this one is just you being a complete shitter a d refusing to give your perspective.
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>>3065483
>>3065502
The whole point of this exercise is to get the cultists to have an objective look and maybe some independent thought. If I spoonfeed you it defeats the point.
I don't hate poe, it's an ok crpg and I played them for a lot of hours, it's just that its adherents seem often to have incredible difficulties viewing the game objectively. What could they do better for PoE3 is often an impossible discussion here, drowned in the screeching of deluded schizos firmly in denial over any possible flaws.
>>
>>3065329
All I'm saying is that a change in focus from "custom PC determines fate of world" to "custom PC determines their own fate" would be welcome. What if instead of faction reputation the PC had internet reputations like "Tribal" "Militant" "Mercantile". I would love to see ending slides which, insteaf of telling you the story of what happened on Zumbo island after you left, tell the story of how the choices your character made there shaped their person from -warrior -Tribal to +scientist +merchant. Because let's be real, it's ridiculous that your character shows up and starts changing the fate of every village and faction in the archipelago. Plus it's not as interesting of a story.
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>>3065510
If you want people to even consider your position you have to present an argument. That's how debates happen. That's how people communicate.
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>>3065521
>internet
*internal. No one cares about my 4chan rep, unfortunately.
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>>3065521
>internet reputations like "Tribal" "Militant" "Mercantile"
Cool it with the anti-semitic remarks.
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>>3065521
The problem is that people want to see their actions change the world. Nobody cares about personal character growth because it's not as interesting as seeing some village in buttfuck nowhere be saved or doomed because of what you did.
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>>3065522
If you're unwilling to steelman against a position because you're afraid of "losing the debate" or being attacked by your own "tribe" it's not a debate or real communication, it's just flinging shit and dogma.
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>>3065510
The only thing you're showing is that you have no arguments. You've been spamming this thread for a long time and have presented no ideas and have shown no signs of actually wanting to argue or tells us what could be better about the game. I mean, Imagine if two people were in a political or philosophical debate and one of them went "well I'm not going to argue my ideas here because that would be spoonfeeding you. You should just figure out what I think for yourself." That's how you sound. Like a pretentious midwit who has no arguments but wants to act smart.
>What could they do better for PoE3 is often an impossible discussion here
You know what's actually impossible here? It's discussing PoE1-2 thanks to schizos losing their shit over a franchise that lives rent free in their heads. As if said franchise murdered their family and now they have a life long grudge against it. Then again, I'm just wasting my words on you. You won't even think about what I just typed, you'll just call me a schizo or cultist and continue to shit up the thread because that's all you know.
>>
>>3065529
Yet you refuse communicate. All you typed was pointless drivel. All that time wasted could have been us discussing what PoE did wrong and right, and how it could potentially improve. No, you don't want that because your afraid of getting mocked by the other anons here.
>>
>>3065533
>afraid of getting mocked by the other anons here
Anon...that is a main part of the interaction on this website; it's a feature, not a bug. No one posting here for longer is afraid of that.
>>
>>3065510
To spare this thread of another one of your bait posts, I'll take the bait and present constructive criticism of the PoE system, as a fan of the games.

- Base stats scale on a flat curve, unlike BG. This means that hardcore min maxing is punished aka balance. Most BG/PF fans don't like this cause it prohibits excessive build autism, but it's up to personal preference which one you like.
- Excess amount of skills and abilities available, which can make the combat feel MMOish at times.
- Lack of pre buffing is up to personal preference. Personally, I'd rather use just potions, scrolls and food to buff really quickly than spending 10 hours pre buffing like the Pathfinder games, or really any DnD adaptation. However, it is undeniable pre buiff restrictions do take away some utility from buff abilities, which was addressed in Deadfire to an extent.
- Like most RTwP games, PoE 1 specifically really suffered from trash encounters scattered all over the map which got annoying fast.
- The turn based mode in PoE 2 was just an afterthought meant to appease people. It basically invalidates the mechanics of the system cause recovery time for attacks is useless in a turn based mode. The game wasn't made with that mode in mind.
- The first game tried way to hard to appeal to BG boomers who just wanted BGv2.0. It suffered greatly as a result. The main story was basically the same as BG1 except with souls and adra.
- The lore as well is really uninspired besides the soul metaphysics, as well as Chris Avellone's touches here and there. It wasn't all bad cause of the celtic roots, but still. The gods especially just suck all around. The lore and setting really came into their own in deadfire, where Obsidian decided to focus on factions, which has historically been their strength.
- Skills in PoE1 were not good whatsoever. Deadfire really remedied this with active and passive skills.
>>
>>3065530
Any serious political philosopher who actually understood their politics could steelman against their own position, it's actually a common thing to do if you're actually trying to understand politics on a deeper level. The election-performances obviously usually don't allow for that, but between people who actually understand it more it's pretty much a requirement. I'm not looking for a performative election debate, I have nothing to "win" or "lose" here. I'd just like for once to see a honest take from the people who hype up poe, which I have literally never seen. The flaws of the older games have been discussed about for years, even pf-fans admit the build autism is double-edged sword along the "empire gameplay" and some extremely janky areas, DoS has the gimmicky combat and stat bloat etc.
For poe fans they usually cannot admit a flaw in any of these and screech violently at the suggestion, or it is coped for maximally (naming them doesn't mean they are totally flawed, just that there might be some flaws):
-Main story
-Factions
-stronghold/ship
-Setting
-The soul lore
-The god lore
-companions
-build sameyness (muscle wizards, genius warriors)
-combat
-janky engine
-writing
-dialogue
Etc.
>>
>>3065558
- Reactivity in PoE1's main quest was lacking, especially when you consider the fact that the world outside of it reacted to your choices and your in game personality.
- Horrible in game economy. Once you get to mid game, you get so much loot that it just breaks the game and you can buy anything and everything. They tried to remedy this a little through item crafting costing money, but it wasn't very effective as crafting is really not needed for the most part.
- You gain xp to quick from quests since there is no exp gain from killing monsters besides the bestiary. This means that you can reach max level around 60-70 percent of the games content being done.
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>>3065558
It wasn't baiting, it was more like trying to get a kid to eat his vegetables. It's good for you. I'm happy to finally get an answer.
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>>3065564
I'm just joking around anon dw, I'm not serious. You're definitely right about retards who just whine and moan instead of adressing the issue. Hope that stops the faggotry here at least.
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>>3062078
>multiclassing, subclasses, expanded skill trees
It's a shame though that so many active skills don't mix very will with rtwp. Either you micromanage the fuck out of it, at which point the game should just take the turn-based pill, you relegate it to scripts, which is no fun, or you go with mostly passives and auto-attack, which makes all these options redundant. And I'm still salty as fuck that their answer to this was reducing the party size. Anyway I hope they just go turn-based in the future.
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>>3065558
>- The lore as well is really uninspired besides the soul metaphysics, as well as Chris Avellone's touches here and there. It wasn't all bad cause of the celtic roots, but still. The gods especially just suck all around.
I agree. Saying this usually results in massive amounts of seethe.
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>>3065560
>Main story
Of which game? Both? Because I have my fair share of problem with both of those. From the pacing of the first game, to the disjointedness of the second game, Eothas' entire plan, how short the main quest is and more. Ship combat has been discussed to death and I dislike, which is why I say the game would have been better without it, but the sailing is fine because it has relevancy to the setting. As for the Stronghold, it's not bad, but it's also not relevant to the rest of the game, which could be viewed as a negative or positive depending on how much you want a game in the style of Kingmaker. When it comes to setting, I'm not sure what exactly is the problem here. Most criticism towards is has always been about being generic, but the same criticism is never offered towards other settings like PF or Divinity for some reason. Companions, I've already expressed my hatred for the likes of Maneha, and I'm generally not too fond of Sagani and Grieving Mother, the latter in particular suffers from writing bloat and being completely uninteresting. God lore is fine to me, at least their inception. The idea of the Gods being artificially created to impose order on kith is good, but admittedly they're personalities leave something to be desired. The only Gods that felt like deities were Eothas, Berath and Rymrgand, while the other were being pouty children. I can write an entire essay, but I don't feel like it, since this entire thing is just me trying to prove something to you, when I shouldn't. There's nothing to prove to you, and the fact that most PoE threads are filled with nothing but criticism towards the game is disproves the entire argument that people "hype" it up. Nobody does that. 99% of this place hates it with a burning passion and you can't convince me otherwise because I've been here long enough to see it. Hell, as you much as you claim to be indifferent towards it, you've been here since yesterday and clamoring on about its flaws.
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>>3065558
>as well as Chris Avellone's touches here and there
What did he even write besides Durance and Grieving Mother exactly? Because I was honestly left thoroughly unimpressed with his work.
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>>3065558
>The lore and setting really came into their own in deadfire, where Obsidian decided to focus on factions, which has historically been their strength.
I might be leaning towards agreeing, but I simply can't because all that just clashed massively against the main plot. The experience could be described as being held hostage by a maniac with a ticking time bomb who wants you to tour the pirate themepark. And the pirate ship ride is the kids version only.
The factions and the main plot just don't mix well.
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>>3065558
>It suffered greatly as a result. The main story was basically the same as BG1 except with souls and adra.
One of the biggest mistakes, yup.
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>>3065601
>The factions and the main plot just don't mix well.
Which is why the Eothas plot should have been left for later games. It's not a bad idea in itself, but was done too early, and as a result it felt under-cooked.
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>>3065562
Sounds like design flaws to me.
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>>3065581
Do you think rtwp can be done good?
IMHO switch like Pf is best.
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>>3065594
>99% of this place hates it with a burning passion
It's not hate. It's dissappointment. And then you have people trying to dismiss the disappointment with a myriad of cope reasons, the first one usually being some form of nostalgia-guilt trip attempt (le bg boomer-bogeyman), which falls flat on its face when people point out they enjoyed Tyranny more than PoE. Considering the resources spent PoE just ended up lackluster, and pointing that out is hardly "hate". I'd like to see Obsidian try to create a new isometric game world as Tyranny was already better than Eora.
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>>3065612
Sure, I have nothing against rtwp, I just don't thing it's the right choice when a game's theorycrafting potential gets out of hand like it was the case with Deadfire. PoE1 was sort of already pushing it, but I think it's still fundamentally better off as rtwp.
Switch is nice, especially if it can be done on the fly. But the risk that one or both modes will be broken in some ways gets pretty high.
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>>3065621
Tyranny was better than PoE1 for sure. The game was basically an experiment of the faction dynamics they wanted to do, as well as dialogue character reactivity. Deadfire mogs it in every way expect lore and worldbuilding imo. The best thing we can hope for is what they did with Deadfire, but in tyranny's sequel if it ever happens.
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>>3065621
Boomer boogeyman does have some merit, since most people who hate PoE are people who hyped it as the next BG. Maybe Obsidian is also at fault for declaring it a spiritual successor, but that disappointment doesn't just exist in a vacuum. As for Tyranny, I don't really get the praise for its world. It's pretty bland with the sole gimmick of evil winning. Many aspects of its world-building are nonsensical, like the entire concept of Terratus being in a bronze age despite advance precursor tech existing. Similarly to what you said, many have criticized Tyranny too, and the world is far less consistent compared to Eora.
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>>3065625
I don't think so. Works relatively well in Pf, and they patched it in. If done from start it's OK IMHO.

Both poe had massive design flaws. What where they thinking?

I'm certain they started poe3, as ms wants a crpg to compete with larian /10cent.
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>>3065637
>as ms wants a crpg to compete with larian /10cent.

I know that Microsoft wants to double down on the RPG scene, but when did they say this? Seems interesting.
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>>3065632
Best part of tyranny is the interactive intro.
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>>3065596
Quoted from Chris Avellone's reddit account itself.

"To clarify, I wasn’t involved in PoE2 at all (my departure was around White March, Part 1, I think). My impact on the first Pillars was largely the two companions you mention. I did contribute other ideas and elements, but those didn’t make it into the game – no emotion in that, it’s just part of the creative process that not every idea will make it into a game (nor should they).

I don’t know who’s writing the story for Pillars 2, although I believe Carrie Patel is the narrative/co-narrative (?) lead, but that doesn’t always mean writing the story (you can inherit a story even if you are a Lead Writer). If someone knows, would love to know myself. :)"

https://www.reddit.com/r/projecteternity/comments/8cyzbp/comment/dxlldcb/?utm_source=share&utm_medium=web2x&context=3
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>>3065648
So just the two companions, one of which was........meh to say the least
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>>3065650
Durance was pretty eh. Personally, I really liked grieving mother. You don't really see that sort despair and hope towards childbirth in RPGs.
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>>3065639
They didn't. But they now own poe and numenera.
Don't get your hopes too high, poe 3 and the following crpg will still be shit, but we will have something new to play.
We would need some rich dude who goes with fu, I'm making based games without tranny zoomer masturbation fantasies for an actual great crpg
>>
Oh, and obsidian is looking for unity devs
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>>3065601
Perhaps I am a bit more forgiving in this regard cause without Chris Avellone, Obsidian's strength is in it's faction mechanics and worldbuilding, so I didn't care too much. The main quest was definitely even more lackluster that PoE1. The gods need to go, or they really need to be rewritten well.
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>>3065632
>sole gimmick of evil winning
It's not about the number of "gimmicks", it's largely about execution. The "gimmick" doesn't even need to be some universe-shattering extravaganza. Tyranny is intriguing because it allows us to explore this situation in a way you often don't really get to. In comparison the "gimmick" of PoE with the souls is much more convoluted, but it's (for many) much less appealing and it has this unappealing quality to it that I can kinda describe like "breaking the fourth-wall". When you start peering behing the curtain of existence at the end of prologue it creates this drab feeling that you should be at the center of a Douglas Adams novel but instead you are one of the dark comedy sidenotes drifting around the farmlands. They introduce super high concept ideas but you're left as a dirt farmer, in tyranny you get near the center of power with the archons and the court. In PoE something similiar happens only at the very end.
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>>3065659
>They introduce super high concept ideas but you're left as a dirt farmer, in tyranny you get near the center of power with the archons and the court.
Different priorities. In PoE you aren't the center of the universe, but you still get involve with a ton of political affairs, most notably the animancy meeting which is quite significant. In Tyranny you are the very center of attention to the point where it seems like the universe only moves when you move. But there's a downside. During Act 2 you are doing the heavy lifting while both the Chorus and Disfavored sit with their thumbs up their asses and wait for you to fix their problems. Imagine if you had the ability to say no, or that you died, or you were assigned a different job by Tunon. The entire civil war would be at a complete stalemate. Tyranny makes you the center of attention at the expense of everyone else's competence, and thus the world feels more artificial, compared to PoE where everyone can deal with their own shit and you are just another participant. You get a say in the politics, but your voice isn't the most important voice.
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>>3065695
>compared to PoE where everyone can deal with their own shit and you are just another participant. You get a say in the politics, but your voice isn't the most important voice.
I'm not gonna shit on your take, but in my opinion it's not really accurate. I was personally left quite underwhelmed by the whole city in PoE. The animancy-tower thing was cool though (was it optional?).
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>>3065471
Play the games, faggot, and come up with criticism of your own, I ain't throwing you no bone.
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>>3065709
>I was personally left quite underwhelmed by the whole city in PoE
I didn't, but that may come down to personal preference.
>The animancy-tower thing was cool though (was it optional?).
Are you talking about Heritage Hill? The quest with the zombies? No, it's mandatory.
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>>3065717
You're already late. You can direct your seethe at the answers.
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>>3065558
I loved how you've included some nonsense here and there so that the next time the shizo who didn't even play the game is going to pass for someone who did by copypasting your post he can be btfo easily
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>>3065560
>-build sameyness
>(muscle wizards, int wizards, fastcast wizards, genius warriors, strong warriors, tanky warriors, quick warrior)
>sameyness
LMAOOO
what a fucking retard!
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>>3065725
>please make a list of valid criticism for me so I can hide the fact that I never actually played the game for my future (you)s fishing, I literally have nothing better to do with my time
I can't believe you actually got lucky lol
well, see you in the next PoE threads our resident shizo
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>>3065726
>hehe I'm going to WIN imaginary future internet arguments by pre-emptively coping about random posts
You do you champ, you do you.
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>>3065747
>i have nothing better to do than get mad at people on the internet who like some game
Seethe. Dilate.
Thoughts and prayers honey
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>>3065801
>buzzwords: the post
I except your secession.
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>Skaen's Boon does not transfer over to Deadfire
What the fuck was the point.
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>>3065821
>nooB sneakS
very clever obsidian
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>>3065503
>Names 4
Way to prove that anon's point
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still not finished my steel gerrote/unbroken run. maybe i should finish it someday.
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>>3065825
jesse what the fuck are you talking about
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>>3065908
His name is Sneaks, anon. Sneaks. And he NooB
>>
Would be good if not for the terrible pacing. The game is made for a small subgroup of RPG players who're into exploration, story and dialogue but barely into any combat. You might as well go for 10 hours without any fighting and all those cool systems, items and abilities you spent time learning and unlocking go the waste. This is the real reason the game failed.
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>>3065908
Yo, read it backwards Mr. White.
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>Druid + Wizard => Sorcerer
>Ranger + Wizard => Geomancer
>Cipher + Wizard => Hierophant
Nani the fucking what, these multiclass names are completely misleading.
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>>3066014
SNEAKS
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>>3065947
First off Deadfire didn't fail, and if anything there's too much combat for the modern RPG storyfag player. The combat focused DLC is the lowest rated one despite having some of the best combat encounters in the entire series. What do most of the negative reviews complain about? Too much combat.
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>>3066093
I like sss more than fs. Good dlc IMHO.
Poe 2 was a massive failure. Growing interest in crpg and a lack of new crpgs saved their sorry assess. See how bg3 performed. Had like double budget initially.
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>>3063434
In any case I will give it another try, on normal. I didn't like the characters at all, and I didn't think too highly of poe1 either. But damned if it isn't more appealing still than Pathfinder and Divinity. The engine is flat out gorgeous.
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>>3063930
One of them is to complete the game on Pod with no saves and if you die you have to start over. Think it's the Galawain one.
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>>3062078
SOVL
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does anyone here got the ultimate challenge achievment?
tfw i got it super high on coco using some russian guy playthrough
tfw in rehab now
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>>3064694
while this post is good, the number of people blowing it has me suspicious of baiting niggatry
>>
i miss kotor 2
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>>3066093
> The combat focused DLC is the lowest rated one despite having some of the best combat encounters in the entire series

Obviously, since only people who enjoyed base Deadfire bought it. You know, people who hate combat and just want an interactive novel?
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>>3066304
Not sure how it's good. It's just a bait post by some retard who wants attention while bringing nothing of value to the discussion.
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>>3066319
PoE threads usually attract this one schizo that hates the game and spams it non stop
Everyone called them a schizo so now he calls anyone that likes PoE a schizo
It’s like poetry it rhymes
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Cool shit in 1
>Raiding the castle in act 1 was massively gratifying after pissing yourself against bears and ghosts at the start.
>The fight against the king is one of the most satisfying conclusions, you can shit talk him for his insanity and then fight a very well rounded encounter after the mass slaughter you just committed
>Can also approach it with skills, swimming and tools
>The harbor in defiance bay is incredibly comfy, putting the unique vendor here means coming back every so often meant seeing it often too
>A lot of mechanical benefit to being an asshole, siphoning the souls of a hundred stillborns or sacrificing companions isn't just a narrative note
>Eder
>Realizing Barbarians can trigger weapon effects on their AoE autoattack
>All the casters having strong identities from one another
>Endless Paths feeling unique every floor and avoiding the claustrophobic brown feel of regular dungeons
>Helmet restriction is fucking shit but Godlikes are the most interesting implementation of celestial races
>Lots of weapon variety, no hard equipment restrictions
>Defiance bay overall was a bit forgettable, but Twin Elms had a strong identity and was visually pleasing after the first half
>The raid on Concelhaut being a hard mode version of the castle raid from the beginning of the game
>The outcome to Pallegina's quest not being cut and dry
>Bounty quests made for cool encounters
>Being a cipher opens up a fuck ton more in the way being a psychic should
>10/10 reaction to sacrificing the grieving mother
>Great VA from the companions sold them completely, mainly Durance, Eder and Aloth
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>>3064742
PoE is so fun. I wish PoE1 had the itemization of 2 because I like the long dungeons better and PoE2 had the better items for sure.
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>>3066368
I wish PoE2 did better because they had talked about remaking PoE1 in 2's engine if it was received well enough. PoE1 with a second draft for fleshing out the main plot and more skill integration would be amazing.
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>>3066371
Hopefully avowed will be good enough to get any kind of PoE stuff made
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>>3066374
I'm just happy to have a first person fantasy RPG fix, waiting 20 years between elder scrolls games only to be disappointed with each entry is a sad prospect.
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>>3066374
Honestly open world 3d rpgs are just not my thing, but i accept that isometric rpgs is a niche genre. I still didn't have enough time to even try out underrail or AoD though. At this rate I'll have all the games i ever need till i die
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>>3066385
I'm pretty tired of open world games but I like PoE's story and style so I'll give it a shot. Underail looks fun, I have to try that out. I like pretty much every game that gets a reputation for being insanely hard. Lately I've been playing Battle Brothers.
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>>3066371
Who did?
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>>3066388
Pretty sure it was in one of those fig updates, or the voices in my head
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>>3066389
Either is fine.
Remaking poe1 is 0 iq move.
Sawyer ngmi
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>>3066389
All I remember is Sawyer saying that it would be cool, but probably would never happen
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wonder if avowed will be 90% Blacks or if the corporate douchebags at microshit will force them to include disgusting mayo monsters and cis people?
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>>3066420
>the fragile white /v/edditor
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>>3066366
The Watcher being a reincarnating crazy stalker with a father complex was sure something too.
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>>3066425
Oh yeah, you think the setting might be built on poetic irony with that first impression, but no the Berath must have just fucking hated that guy in particular because nobody else is remotely as fucked up.
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>>3066319
>>3066343
If you actually read the thread you can see it wasn't bait, an actual discussion about PoEs' flaws was actually had, despite major seethe.
It looks like you're just butthurt because the post hit a bit too close to home.
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>>3065728
I know you're just baiting, but in the unlikely case you didn't, you missed the point.
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>>3066485
Baiting or not, he's right. The examples the original poster gave are the exact opposite of "build sameyness".
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>>3066573
I think the point is that you might just as well make mage a tank as you could a fighter. Or make a glasscannon heavy hitting warrior as well as a mage. It's a cool concept and sure, on paper they're kinda different, but ultimately the gameplay ends up feeling
>samey
You can have any opinions on the subject you wish, but the point is clear in the example unless you try to disingeniously cope it away.
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>>3066481
>despite major seethe
Where is this major seethe that is happening in the thread anon?
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>>3066582
Sure, but each of your examples is going to have different abilities and play differently, so I don't really understand where the "sameyness" comes from. Just because different classes can fit the same roles in a party doesn't mean they're play similarly, and claiming that completely different builds "feel samey" is completely subjective.
>but the point is clear in the example unless you try to disingeniously cope it away
I still don't get what any of this has to so with muscle wizards or genius fighters.
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>>3066641
>I still don't get what any of this has to so with muscle wizards or genius fighters.
Jfc you have to be baiting, if you had played the game you're praising/defending you'd see the context makes it obvious. The stats are "balanced" and the classes are "balanced", meaning you can in theory give any stats to any class and it'll be "balanced" (obviously it's not this simple, some builds are more optimal, but you get the gist of it). It's a neat idea, but in practice it makes the classes lose a lot of distinction between each other and leads to the obvious meme of muscle wizards and genious fighters.
You're welcome for the handholding.
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>>3066481
Everyone else did the discussing while you contributed to nothing. Seems like you're just another schizo who wants attention.
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>>3066660
Have a great day anon. I hope you can cheer yourself up a bit!
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>>3066659
>The stats are "balanced" and the classes are "balanced", meaning you can in theory give any stats to any class and it'll be "balanced" (obviously it's not this simple, some builds are more optimal, but you get the gist of it).
So, let me get this straight. The builds are "samey" because you can give any stats to any class and it'll be "balanced", even though this isn't actually true, as you immediately admit, and even though the classes themselves play very differently. But because muscle wizards and genius fighters exist, that means they're "samey", even though each is only one of a number of possible builds for each class (and not optimal in either case) and will play significantly differently from each other, and from other builds with the same class. Is that about right?
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>>3066675
Maybe part of it is that they all have the same model? I liked the bg approach.
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>>3066688
Yeah, maybe. The classes never felt particularly samey to me, even within a class there's a pretty significant difference in how a heavily-armoured two-handed fighter feels to play compared to a lightly or unarmored dual-wielding fighter, even if their attributes and abilities aren't much different. One of my favourite playthroughs was with a melee wizard which was great fun, a really enjoyable change from the usual blaster/controller caster you see in most games.

I don't think we'll see the BG approach again anytime soon, with higher fidelity modern models. Especially not in a game like PoE with no real equipment restrictions for classes.
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>>3066694
Tbh they feel samey to me. Tbh most Pf classes are almost identical to me.

I'll try to explain: while cipher, wizard and cleric aren't the same class, the shoot some random graphic glitch that usually does damage. All three have buffs, debuffs and damage spells.

Warrior, barb and thief hit things for damage. While thief jumps around, bard stays and hits people. They are samey. Maybe it doesn't help that racial bonuses are miniscule and wizard and warrior can have the same stats. I do appreciate the latter though.

In Pf for instance I totally dislike that the alchemist can cast spells. Missed. Opportunity.
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>>3066694
Edit
Yeah, bc warrior and wizard have different level ups. I made a muscle wizard and thought I can go fighter/mage from bg. Big mistake. He hits like a girl, despite 30 might or what. However he doesn't need to hit, bc his spells obliterate everything for 300 dmg around him.

Melee wizard still drops fast in battle, despite very high might/con. Might is truly an idiot stat, like penetration.

Honestly the high fidelity models aren't needed. The bg 3 models outside of the animation still look like horror plastic dolls.
Poe 2 had good models. However the background suffered IMHO compared to poe1.
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>>3066582
>but ultimately the gameplay will be completely different because those characters are going to utilize completely different means to achieve the same goals
fify
Seems you deleted a part by accident
On a serious note, you can't convince me you played the game if you are coming up with such bullshit """points"""
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>>3066659
The digits of the devil!
Trickster hands typed this post!
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>>3066343
>only one guy dislikes poe
thats absurd dude.
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>>3066760
Of course not. One person that does dislike them does spend a lot of time in these threads calling everyone that disagrees with him a schizo though. It’s an easy pattern to spot.
>>
Started a new playthrough since I've never done the DLCs but lost my old saves. It's amazing what a difference replacing my druid with a third paladin made for early game.

Anyway, how's Morgan Freeman's faction? Last time I did RDC, and their final quest was the most fun I've had in the entire game so I'm tempted to just stick with them once again.
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>>3066778
thats just not true
i wish poe was good.
>>
I just don't like it.FS and Best of Winter were nice but the base game is average at best.The pacing and the story of the main quest is shit and the player levels up way to fast.
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>>3066781
I think that's the first time I see some one strongly inclined towards a faction in poe2
For me personally choosing a faction really feels like choosing a lesser evil out of evil choices
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>>3066781
The Principi is honestly the best faction. Furrante is a great character, and if you go for his ending he resurrects Old Vailia in the deadfire and everyone gets ruch as fuck, even the Huana.
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>>3066872
>The pacing and the story of the main quest
MQ is only 5-10% of the game
>the player levels up way to fast.
Open world RPGs should allow you to hit max level without forcing you to do every sidequest
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>>3067386
>Open world RPGs should allow you to hit max level without forcing you to do every sidequest
you hit max level by doing nothing other than playing with your dick on the first island
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>>3067386
That‘s the problem.It‘s way too short and the narrative pacing is shit.
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>>3067423
>narrative pacing is shit
Isn't that every open world rpg
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>>3062078
I liked POE 1, ultimately what caused me to quit the second one mid playthrough was the fact that EVERY FUCKING WOMAN IS SO HORRIBLY WRITTEN, YOU REALLY WONDER HOW THE FUCK DID SHE GET TO THAT POSITION OF POWER AT ALL WITH THAT KIND OF ATTITUDE AND RECKLESSNESS??? no logic what so ever, EXTREMELY annoying dialogue that imitates NO ONE IN REAL LIFE, I started to think, that I literally hate women in video games or in any position of power because of this game, then I just realized that the game's writer gaslit me into this by writing women in the most despicable horrible way possible. There is not ONE WOMAN WHO IS NOT FUCKING OBNOXIOUS!!!!! ITs SO fucking infuriating, so yeah that's the point where I see too much fucking America in the video game and I just quit it. If you want to see a good example of a woman in video games, look to caelar from siege of dragonspear, a game that bridges baldur's gate 1 with 2, but came out fairly recently in the 2010's
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>>3067423
>That‘s the problem
it is pretty much a spectrum, focused on main quest VS. focused on side content
you can't have both
tbth probably the only openworld crpg with good MQ pacing i can recall is FO1, maybe count in Wiz8
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>>3067498
This is generally true, but Obsidian could have considered the clash between gameplay, world design, and story before implementing any of the three. You want an open world game where the player sails around exploring the archepelago? Maybe make the story about exploring tje archipelago and understanding the history in order to unlock the path to and secrets of ancient Ukaizo. Not high octane linear path statue chase. Seems like there were miltiple groups doing their own thing in isolation and not considering the big picture. Was there not some kind of creative design lead to wrangle each team and keep them all on the same page?
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>>3067473
>ITs SO fucking infuriating, so yeah that's the point where I see too much fucking America in the video game and I just quit it. If you want to see a good example of a woman in video games, look to caelar from siege of dragonspear, a game that bridges baldur's gate 1 with 2, but came out fairly recently in the 2010's
>siege of dragonspear
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>>3067589
Sawyer removed a lot of the gating that was originally planned that would halt your progress through the world. Upgrading your ship was going to be important to how far you could sail in the map. I guess he preferred the Fallout 2 idea of being able to skip ahead to end game right at the beginning.
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>>3067600
you know what I meant, the America of today with equality of genders and races, Its not as prominant in sod as it is in poe 2
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>>3067601
Not sure if that would've been better
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>>3065528
>The problem is that people want to see their actions change the world.
Which is why their decision to make Deadfire a direct sequel was a fucking retarded idea. They made a setting whit reincarnation, where the protagonist can, to a degree recall his previous lives, but instead of making every new game feature a new reincarnation set a couple hundred years after the previous they go with this bullshit forced story.
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>>3067705
A couple of hundred years is a long fucking time retard. I bet they want the games to be connected in some way.
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>>3067709
The entire first game was based around events that happen circa 2000 years in the past, so I don't see why not. If you don't want to elaborate on how the protagonist eventually died then you have to skip ahead as much as the longest living race's lifespan would allow. Or you can just go the "Eothas trampled on you, better luck in your next life" route for a shorter timeskip I guess.
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>>3067589
Did we play different games or something?
while the main quest line is short, most [strictly speaking] optional content is intertwined with each other and the main story narrative wise
The factions racing for Ukaizo each with its own intent for it rhymes with different gods having their different visions of what is the best way to resolve the avatar of Eothas crisis
And what drives their pursuit is exposed to the player not in some cutscene or text exposition, but through gameplay, by following their respective questlines, as well as the questlines of your companions.
I mean even DLCs are not disconnected from the main story and give you insights on the soul shenanigans, the Saint's War, history of the fall of Ukaizo, possible avatars of other gods etc.

show me one game that does the same?
I really couldn't think of one
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>>3067931
That's all great world building and I enjoyed it, but there is a giant running across the ocean squishing people under his toes like some fetish doujin and we NEED TO HURRY BECAUSE THIS IS THE CENTRAL CONFLICT AND THE WHOLE REASON WE ARE PRESENT IN THE SETTING!! Oh noooo!! Hurry!!!
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>>3067601
I like that you can sequence jump over parts of the main quest too and the dialogue even changes to acknowledge it. At release it was ridiculously easy to buy a fully upgraded ship and sail to Ukaizo before hitting level 10, but the developers must have realized this and made the ship parts significantly more expensive.
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>>3067947
Enable the Eothas challenge. It's a very different experience.
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>>3067947
There’s a point in the game where he tells you to relax and he’ll wait for you at the finale.
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>>3067962
What's the boni for completing the challenge?
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>>3067966
That's fucking stupid though
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>>3068067
A sense of pride and accomplishment
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>>3068151
For artificial difficulty added post release as their system sucks.
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>>3068134
Why?
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>>3067601
>gating that was originally planned that would halt your progress through the world. Upgrading your ship was going to be important to how far you could sail in the map
Would've been kino. He knuckled under to the freedomfags.
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>>3067473
>siege of dragonspear
>well-written women
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>Queen's Rule has a really fun gimmick
>2 per rest
Man they really hate fun, don't they. Not even per encounter, nah, per rest. Man. This is almost as unfun as the patch that gave summon items a limited number of total charges. I don't think I'll ever get over that one.
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>>3067962
Is it possible to complete the challange while still 100%ing the game (aka full exploration, companion stories and DLC)?
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>>3062078
True. But i still like Pillars 1 more, mostly because of pacing, pacing in Deadfire is really fucked.
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>>3069073
that sounds like the Ultimate, and yes, it's possible, but AFAIK there are less people who've done it then there are astronauts so good luck with that
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The good parts of Deadfire are good but the bad parts are bad
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>>3068556
Would you not find it strange if you went in to work and your boss said, "Alright boys, we are shutting down all operations while this and catches up with us. It is currently having a great time exploring the office. Let's just kick back and wait for it. Don't worry, it's a very special ant. Once it meets me in my office we are going to change the world forever!"

Moreover, if you were an ant who's home had been crushed by a rampaging mad scientist, and you and all your ant subjects were killed, but you were then revived by a mad scientist for the express purpose of chasing after the crushing mad scientist, would you a) chase after the mad scientist, or b) acknowledge a telegram from the mad scientist saying to relax and chill on the beach for a bit first.
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>>3069184
If you remove all context of the game I guess those are some strange scenarios anon.
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>>3069198
Explain the contextual tidbit that causes Eothas to postpone his ultimate goal to wreak massive, godlike change on the world, for which he has started wars and destroyed nations, so he can wait for a random tiny human or other "folk". Explain how your character's ENTIRE MOTIVATING HOOK from the start of the game can just be handwaved away, nah, actually you should take your time. It's clearly just a half-assed last minute attempt to compensate for poor narrative choices. You don't have an argument, you have one word and one-line responses. Defend the good parts of Deadfire, not the shit poor inter-relation of story and world design.
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>>3069204
And I will again re-iterate from my first post: This could have easily been solved by planning out an appropriate story for the game they wanted to make. Sure, have Eothas wake up and smash shit and disappear into the deadfire. Nobody knows why, but later, maybe months, maybe years, your character plays politics and explores and unravels mysteries, finally revealing the route to Ukaizo. Only to discover Eothas there, who telling the PC that he has been waiting for a kine to arrive as witness before doing his thing, or maybe he's already done it and you just find the evidence by seeing WATCHERVISIONS or whatever.
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>>3069122
Ultimate, afaik, is Eothas + a bunch of other chalanges, no? I mean doing Eothas on a relatively chill dificulty otherwise.
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>>3065301
A good game needs to fail first
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>>3069221
Oh my bad, yeah, just check the wiki, some challenge is about killing all the big baddies its not exactly what you asked for, but pretty close, considering you have to get there
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>>3069275
What?
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>>3069204
Not that anon
>it could be blah blah narrative to be designed around this moment making sense blah blah something
While it is obviously just a technicality and a way for the game to tell you to finish up at your own pace, I just don't care because I enjoyed what i described in >>3067931 so much. And why should I? Do you really hope to understand motivation of a God? What a grand and intoxicating innocence
The "meat" of the narrative is just so good for me I'm glad they focused on the right parts
It's not for everybody, for example some people don't get why the faction quests play such a big part in the narrative. If it's not for you it's not for you.

Anyway I don't want to sound banal but deadfire its really the case of "the real Ukaizo are the enemies we made along the way"
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>>3069332
Well I'm glad you're happy cockface
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>>3069359
You don't sound glad, but i really couldn't give a fuck
If you reply to this post "thank you for reviving isometric crpgs Josh" you will find a fun fresh isometric crpg you haven't finished 10 times already

Ps captch = PP HP
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>>3062078
I unironically think PoE2 would have greatly benefited if it had the structure of the first game, by that I mean it being more linear and focused. While you could still do side quests there wasn't a whole lot of exploration to be had, everywhere you went was where the narrative took you and factions were only relevant in Act 2. Similarly, I also think the first game would have benefited from a much more open world to explore, as the plot of that game was a lot more low stakes in comparison and Thaos didn't truly make his move until the end of Act 2, which gave you enough time to do whatever you wanted until you had to chase him to Twin Elms. There just wasn't that same sense of urgency, meaning that you had the perfect excuse to do explore all you want.
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>>3069851
Arguably "I am literally going insane I can't sleep oh god" is somewhat more pressing than "Eothas stole a tiny fragment of my soul but idgaf, wouldn't even be here in the middle of bumfuck nowhere but the gods are blackmailing me".
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>>3066659
It's amazing this simple concept has to be wrenched from iron wire to some people. Almost like they never played an rpg before.
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I dropped Pillars hard, I couldn't stand the characters and the plot was middling. I have no idea what "modern" CRPGs are halfway decent anymore, I have just been playing old NWN modules.
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>>3069918
But it's incorrect, even one specific class plays differently based on whatever distribution of stats is used.
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>>3070352
>in practice it makes the classes lose a lot of distinction between each other
It is in fact entirely correct.

What I will concede is that it is not obvious this is necessarily a bad thing. However, it also raises a question about the superfluousness of the whole class system in PoE. Generally systems have been classified as class-based (example: classic, older d&d games, especially without multiclassing, jarpigs) or classless (original fallouts 1&2, arcanum). The way it works in PoE (and some other games) drops it in this middle road approach, where classes are less distinct roles to themselves and more like collections of powers and abilities you combine to define the kind of role you wish despite the class.
I'm a simple man. I want my wizards to be wizards, my rogues to be rogues and my fighters to be fighters with there being room to make individually unique builds within the confines those classes' roles set. I do not much enjoy getting a "fighter" who turns out to be a weak le smart twink who essentially plays more like a rogue traditionally would. Or an aoe-pseudowizard barbarian. Or a frontliner tank wizard. It can be sometimes fun to break the mold, but when it becomes the norm I just start asking: what's even the point of having defined classes? Deconstruction and subversion have become tired cliches themselves by this point.
I guess it's ultimately a matter of preference. For me the PoE class system feels like this amorphous blob of indistinct ability collections.
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>>3062078
I never finished the second one( or paid for it). First one I played 2 full complete runs.
PoE1 is worse in many things but it feels like a passion project and the whole story and metaphysics are interesting, PoE2 is dull, the gods, the story... even the returning characters are somehow less interesting in PoE2 despite having more common story with the mc.
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What is it about PoE that people shit on it online obviously not even ever playing it?
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>>3070493
Fully agree
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>>3070712
It baffles me to this day, anon.
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>>3070712
That's some pretty passive aggressive feminine seethe there buddy.
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>>3070712
There's literally just a turbo autist who tries to shit up threads about CRPGs, it's not limited to PoE, he does it to basically all of them. The reason we've been able to have some PoE threads recently is because he's mostly busy shitting up BG3 threads at the moment.
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>>3070735
That sounds a bit paranoid to say the least.
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>>3070735
Fucking based, didn't know I have a long lost brother out there. Godspeed to him.
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>>3070735
Proof?
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>>3070712
>>3070721
>>3070735
You shouldn't just dismiss everyones opinion thats against yours. I have contributed to this thread too. I dont like PoE either



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