Current jam: https://itch.io/jam/youlongjam2rubyHow's your game coming along?Is it going good?Post your progress.
>>3054447Its going well but it isnt balanced yet everything is too overpowered you can easily beat the entire game with just the shitty units you get at the start and the gacha units are even more powerful.I need to rebalance everything.
>>3054312Are you talking about in-editor? Or are you talking about in-game?Because using a common stack of the same variables to house data and transferring them around is a very common thing
>>3054499For reference, the way this is being used is>When an encounter is about to start, a variable designating which enemy party will be encountered is checked>Combatants have 200 variables worth of data that is used in battle (7001~7200 would therefore be the info for the enemy combatant in the first position)>Enemy Party event is called, populating the enemy "slots" (7001, 7201, etc which you can see here) with just the ID of each combatant which will be used shortly thereafter>Once that's done, point back to 7001>Loop>>If v[v[pointer]]=0, v[pointer]+=200>>If v[v[pointer]]!=0, fill temp variable zone with enemy data, transfer it all to the pointed to location>>If v[pointer]>(variable higher than the "last" possible enemy slot), break loop>Repeat aboveMind, this is all for custom battle system eventing. It's been a while since I did anything with 2k default battle so I'm not sure if/how you could apply the same to that.
>>3054515In any case, this sort of system is a shining example of something that would basically not be reasonable to event in without using arrays/pointers, and that's not even getting into things like>command allocation>combat action resolution>re-targeting if a once-valid target is invalidated before an action can be carried out (and exceptions to this as well)>enemy AI handlingand much, much more.
>>3054515>vHow do you keep track
>>3054447O guess I'll try making something in a week and post. I'll add shit if someone cares.
>early threadim gonna tell the jannies on you
So when's the next real jam?
>>3054738when roadtoiron stop attwhoring, making early jam threads, extending his shitty jam deadline ad infinitum
>>3054551>keep notes in a text document about which "permanent" ranges are reserved for which things (inventory, permanent party information, money, time, info that is transferred to/from the global save, etc)>comments in events to serve as reminders of the same>just don't worry about it and copy/paste the list of variables + names from TPC and CTRL+F it if all else failsIt's one of those things that looks far, far worse than it is. I'll admit though that if I knew exactly how I'd end up doing certain things, I'd have organized slightly differently, but it's whatever.What's not whatever is keeping track of the global save data itself since as far as I understand, there's no real way to view its contents directly, and short of doing a mass copy+paste event loop to xfer it 1:1 into the regular variable pool, you just have to trust that things end up where you think you've put them, and that the operations you carry out are actually taking place.
>>3054907If you forget to add popup ads advertising Cruelty Squad's equipment and, most importantly, a flesh car, your game will suck.Probably.
>>3054738Once you play and review every game from every jam.
>>3054499let's say I have 20 datasusing RNG, I want to change data .,How do you do this? because there's no command to specify which variable do you want change
>>3055206Just to be clear, you want to select 3 possible variables at random out of your 20 variable array and change their values? Not strictly v v v, but possibly any combination of those 3? I just want to understand a bit better so I know what to tell you here.
>>3055232*Possibly any combination of 3 variables from the array, I mean.
>>3055232I want to change 3 random datas, but there's no way to select those data's ID number.well maybe with ifelse, but when it comes to 3 digits data you might as well go kill yourself at that point.
>>3055235Ok, well to start out with, I wanted to let you know I evented what you're looking for in 2k3(maniacs) in a few minutes, so at the very least, you know it is not impossible to do. I'll explain my approach with a few screenshots in the next post.
>>3055273The logic I employed was based on a few things>1: I assumed this would need to be usable anywhere and not just a fixed set of variables>2: I assumed that the number of rolls you'd want to do might changeBasically treating it like a function with parameters so it can be re-used anywhere and everywhere (well, except in the temporary list area I guess)All you need to do is figure out how you can use v[v[x] in your maker since newer makers do NOT have that built in natively.I'm assuming that script calls will allow you to do something like this by invoking the equivalents of this 2k3 event code, but you're on your own for figuring out how that works since I don't deal with anything newer than 2k3.
>didn't even bother linking the last jam's gameswhat is your endgamehttps://itch.io/jam/you-revengeance
>still not updatedI can't believe Iowacorn abandoned us...
Progressio (posted in wrong thread)
>>3056233Which jam is this for?
>>3056580That looks so good.
>>3056580Damn, now I have dothack// brainrot again.That's pretty powerful.
>>3056580looks cool, but what's the point? MZ animation is just another glorified sprite animation
Is it over?
>>3057854>fake jam in the OP>multiple posts with autismo shit no one can understand>only one progress poster in the whole threadRPG Maker is over.
>>3057860>Complains about lack of progressio>doesn't post progresspotteryAlso new jam idea called 'make a game'
Unitebros... we're supposed to be reviving the rpgm scene... what happened...
>>3057910Japan seems to be loving it.
>>3054447Whats the correct pixel dimensions my enemy sprites and background should be?If i have my entire background in one file instead of one image for the floor and another for the wall should i put it as the floor or the wall.
>>3058700im using vx ace btw.
>>3054447Anyone knows how to use this Thing?Just recently decided to try out the so called RPG Maker genre and decided to start fro m one the oldest ones (the 2003 is a no go to me) which is the XP version but there is barely any info at all, no tutorials, no PDFs, no nothing, there is more info about fallout 1 than this, how is that possible?Any Veteran who can help a newcomer out?
>>3058700>>3058707Use the size of the rtp assets as reference.
>>3058836Your game is still trash Knightsneed
>meanposting has startedwe need a jam break
>>3058710>one of the oldest>not Mamirin>not Dante>not Dante 2>not Dante 98>not Dante 98 2>not 95>not 2000>not 2003Do zoomers really?
Unite early adopters what say you to this?https://www.youtube.com/watch?v=U8xTx-iNg8chttps://www.youtube.com/watch?v=Va7aFOw2NDghttps://www.youtube.com/watch?v=jJIrRX91HtI
>>3059100i kind of had the feeling that it would be pretty bad but the fact that it's so unpolished you can walk around while having the menu open is a bit...
>>3059100Unity can't be that difficult to pick up over Unite right?
>>3059100Dead on arrival.
>still no Unite section in rpgmakerweb or rpgmaker.netWhere do I even go to find Unite games?
>>3059096You again? Why do you keep spewing the same bs??
>>3059191There's a reason for that.>https://forums.rpgmakerweb.com/index.php?threads/so-uh-whats-this-rpg-maker-unite-thing.144933/post-1347925>https://forums.rpgmakerweb.com/index.php?threads/so-uh-whats-this-rpg-maker-unite-thing.144933/post-1348349The real community they want you to be at is>https://support.rpgmakerunite.com/hc/en-us/community/topics
>>3059211>care more about building a completely separate community and attaching the Unity meme name to RPG Maker>give zero fucks about making a feature-complete, working makerCan we just get HD remasters of the older makers instead?
>>3058700export the default asset and use it as template/example.this one for example is made with spider enemy's graphic
>>3059215>HD remastersHow would this even work? Just adding better tiles? Sounds like a ripoff. More default features would be cool, just to screw with Yanfly and others.
>>3059100This looks just like Ace but with tall sprites and derpy MZ's default UI.
>just release a new engine every 2 years>instead of having one engine that they constantly update and improve on over timeWhy do they do this?
>>3059345What kind of default features are you guys looking for anyways? Everyone here seems to have a handle on their process.
>>3059362how about revamping event so you can use more than 2 switches and 1 variable also you can specify the condition further.
>>3059351because people will pay for each new version they buy
>>3059362>ability to write formulas when setting variables (eq. v[x] = v[y] + v[z] - 5) so you can do complex(er) calculations with only 1 event>built-in array control event>built-in optional name box for show text>ability to use variables for what face to show with show text>ability to customize the position and size of the text box on-the-go>ability to change the position of the face box during show text>more choices for show choices>ability to change s and x-parameters of actors on the go without using states>a word wrapper (in the editor itself preferably)>a screen you can open for additional details on items/skills etc>ability to create new emotes>ability to create more vehicles>event to clone an event until you left the map>ability to replace the attack and defend skills with anything else on a actor by actor basisJust a few things that I'd really like.
>>3059435please use custom script/plugin for that :)thread closed.
>>3059100>I didn't close the menu and the menu stayed open? it's so over unitebros
>>3059631Its not done yet.
>>3059631I'll do what I can, when I can.
>>3059631We're still learning Godot.
The Maniacs Patch calls. Anything is possible (outside of the editor crap). You're on your own for a lot of the other stuff that is custom systems heavy though.
meant to aim this post >>3059718 at >>3059435
>>3059718That's cool and all, and I'm tempted to switch to 2k3 maniacs but imo installing a patch is no different than just getting custom scripts/plugins as it is not the "base" engine.Also, personally I'd love to have both scripting and easier advanced eventing together in the same engine
>>3059789You can do a lot in the base editor of 2k3, but it's much better to download maniacs anyways. I was stubborn didn't use maniacs for a year and regret it now.
>>3059718As a non-dev/noob, what's the appeal of Array Control?I'm calling myself a non-dev here since although I believe myself capable of making a decent game, actually making something requires some kind of desire or drive, and a clearer end goal than "I want to make... thing!"Basically any project I've tried to start so far has resulted in nothing more than wheel spinning.
>>3059985Well, just have a look at the operations you can perform and it should be sort of clear.>Copyallows you to copy a bunch of variable values from Location A (Target 1 = the starting position) to Location B (Target 2 = starting position), while Size describes how many variables will be copied over.You can obviously emulate this sort of thing with a simple routine that points at 2 locations and copies Ptr A to Ptr B until a designated end point is reached, but this takes that thought process out of the equation.>SwapSwaps the values of a bunch of variables at Location A and Location B (using the Targets as start positions, and Size as how many variables to swap)>SortPretty self-explanatory, right? Unlike Copy/Swap, Sort only asks for Target 1 and Size, and sorts according to which operation you selected. Mind, this is a simple sorting routine, and if you need something more specialized you might need to do some additional eventing or event in an entirely custom sorting routine.>ShufflePretty self-explanatory as well. Randomizes a set of variables starting at Target 1, for Size number of variables.>EnumerationMakes an incremental list of values. Takes Target 1 for its start position, "Initial Value" to decide the first value in the sequence, and Size for # of variables. If we start with Initial Value of 250, it'll fill the variables with 250, 251, 252, etc... for Size number of variables.And of course, the simple math ops you can do would add/subtract/multiply/divide/find the modulus of Target 1's values using Target 2 values as the operands for Size number of variables.The stuff on the right performs various bitwise ops on Target 1 against Target 2, but I'm actually not sure exactly how they behave in here since I haven't messed around with them to find out.
>>3058836This image is unironically correct in all regards. The default RTP, at least for the newer RPG Makers, especially MV, look so god damn offputting that I will NOT try you game if it looks anything remotely similar to it. Ugly attempts at art, literally like Space Funeral, are preferred in all aspects.
I can't believe RTP sounds don't include a pink oink sound
>>3059631I learned to shut my mouth in case I failed to deliver again.not like more than 30 people played the previous game anyway.
At'e college, at'e pixel art, at'e level design. The progressio must go on.
>OP killed /vrpg/ jamshow did he do it?
>>3060552He did nothing. Retinacyst moved to greener pastures and he seized the vacuum.
So this place is dead, huh
first few jams had people actually playing the games and talking about themnot sure why people stopped doing that but making a game knowing that you're gonna get like 5 downloads and no posts about it is pretty demotivating
Just make a general RPG Maker dev thread with a good OP and have jams twice a year as an event
>>3060659Play the games and you will find out.
>>3060659That's just the nature of anonymity - it's hard to form communities when you can't even pinpoint who said what.
You know what?\!Fuck it!\. Starting right now, I'm gonna download, play AND review all the jam games from the very first jam!I'll get back at you after I played all the games from the first jam.
>>3060783Sure you will, anon
>tfw still working on my incomplete jam game
>working on a jam game for 2 weeks now>still stuck at making the intro and first dungeon
>>3060796This shouldn't be hard. Just follow the VIPRPG formula. Why is there a need for constant jams
Early jams... Sovl...
>>3060801Agreed. Having an equivalent to the 祭's somewhat fixed and more consistent timeframes for submissions would more or less allow people to set their own working time periods and aim for a specific one, or simply release a project when it's ready around the time one rolls around. Not that there's anything stopping people from doing this anyway, or any reason there couldn't be other ones at various times inbetween.
I hate drawing sprites.
>>3060881Just how big of a picture were you trying to put in there? The reason I ask is because I've never run into this despite my very best attempts to find out how large of a spritesheet image you can cram into the game before it explodes.
>>3060884It was just a little taller. I already reworked the sprites, but I realized it's going to be hard if I need more bigger characters. Pain.
>>3060866>>3060801>>3060796>>3060668I like this idea
>>3059100>years of iterations to craft the perfect engine>looks like a bootleg wii gamegood job, cuckokawa
>>3060801constant jams are good for anyone to hop into at any time
Anyone else here heard Rpg Architect? I started messing around with it a couple of weeks ago, but tutorials are pretty scarce.
>>3061203Just checked out a few vids of someone's tutorials, and I might nab it whenever it goes on sale next and play around with it, but I'm seeing some concerning stuff just by checking out the discussions on steam.But it does appear to be an event-centric editor that happens to have a reasonable amount of flexibility as far as, well, a lot of stuff. But it's impossible for me to tell without getting my hands on it, and $35 seems steep for something that you'd literally have to consult with the developers to generate an .exe right now.
>>3060850my shame... forever be immortalized in this image...
>>3061211The fact that it appears to have literal drag and drop means of constructing any sort of menu/UI/etc you could want makes it pretty interesting as far as prototyping things out quickly, but I can't find any info on what sort of power you have when it comes to building and customizing the other important systems that go with RPGs.Anyway, it would have to be pretty special to drag me away from 2k/3 maniacs.
>>3061213It's okay, I still love you anon.
>>3061228no, you don't
I'm gonna do it, I'm gonna make my first game!
>>3061213At least your shame got to be immortalized.
>>3060866Although I'd love for that to happen I don't believe it will ever happen. The western RM culture is just way too different from the JP community for it to happen, I think..
Decided to play and review all the games from the newest jam. I tried out that one named after the jam first.I walked out of a room and then there was nothing to do in the other one so i walked back in and then a new npc was there and then when i interacted with it a gif of anal porn started playing on loop until i clicked enter to end it and then thats it the end that was the entire game.YIKESI dont even wanna try out the rest.These people really upload shitposts like this and then act like they worked so hard on this and ask in the thread "why didnt anyone talk about my game :(" like... are your trolling...?I review the entire jam 0/10
>>3061563>newest jamThat's where you went wrong
>>3061563>These people really upload shitposts like thisBased! I'm now gonna play their games.
>>3061563https://www.youtube.com/watch?v=AME9Lsi7XHcEven nips shitposts are better than ours.
>>3061740I remember finding a similar game but with Windy in the depths of NicoNico.
What happened to fug quest?
>>3061558We need to cure the poison, anon.
>>3061558this isn't "western rm culture." this is a random thread on /vrpg/.
>>3061957It's not much better.
Since it's my first time making a game I think I will use the default (RM2K) battle system!
>>3061558Well, the ways that it can happen are as follows:>encourage sharing of information, knowledge, and resources, so that good practices and methods can be re-used, adapted, and improved with time>encourage development of high-quality games, whether they be shitposts, clone games, or honest-to-god original works>encourage people to do actual research and observation on things they want to do, mechanics they want to emulate or implement, rather than seeking easy solutions>encourage people to learn how to solve problems rather than scramble for band-aid solutions and plugins/scripts that they don't understandThis is obviously a big ask since most people in the western side can't make it halfway through the first meme arrow, but this is the only way to shift the culture towards one that seeks to understand problems and develop solutions.People who do things in earnest and with every ounce of their soul can produce some results that are difficult to ignore, especially when considering the engine and its limitations.https://files.catbox.moe/u2ni2o.webm(mind the audio in webm related, the original creator went so far above and beyond that getting the SE and lip animations to line up in an English TL would be a Herculean undertaking on its own)
>>3062168You forgot>change the western mindset of making stuff only to eventually be able to sell it and not for the joy of creating something
>>3062195Oh, yeah. Whoops.In any case, the spirit of true independent game development isn't out of the west's reach, but it has truly been poisoned by a toxic mindset where the one and only question is>how can you make money doing that?And I'm not sure how it could ever be reversed.There are numerous high-effort games that I've played that are free that I wish I could throw 500, 1000JPY at the creators for. But, I can't. There is no way for me to do it. And on the opposite end, there are countless cheap, low-effort, paid games on Steam and on itch io that I would never pay money for up front to try them in the first place, because where do they get off asking payment for something that looks worse than the free stuff I will enjoy more? And even if you pirate them, you can just feel the difference. Whether it's a skill difference or a creator's love difference, there's something wrong that makes it hard for me to care about it.
>>3062195Plenty of people here have already shown that they make stuff simply because they want to make stuff.
>>3062207This. And you can buy some viprpgs on steam. Stop crying.
>>3062218Helen is like the only one
>>3062207Not true, I know my game that opens with a rape flashback and then the victim masturbating to it will sell millions.
Alright, I finished all the games from the first jam.>If Jet got a GirlfriendA cute little game about a robot who, as the title says, got a girlfriend and has to go with her on an epic quest to save her mother from the hands of the gay men who kidnapped her. The gameplay is really simple, all there is to it is a kind of simple boss rush to the very end. Apart from the gameplay though, I really liked the characters, they were all well written and had some cute, funny and charming dialogue and interactions with each other. Overall, I'd say this game was pretty good.>Tower of IceA game about a boy in a town, talking to people and solving puzzle with the ultimate goal to obtain all 6 relics that can be used to summon a familiar of sorts that you will eventually fight alongside of against your rival. The puzzles I felt were quite alright, they were very easy to figure out and I was able to get my hands on all but 1 of them without much trouble. The part that I found cooler was the familiar summoning process, where you are supposed to combine 2 relics(of different types) in order to summon one of 9 possible familiars. There being a different boss fight at the end depending on which familiar you summoned was also a very nice touch.As for the boss fight.. they were pretty fucking easy. Mostly because the Knock-Out skill was OP as hell. There were also a few weird things like some familiars having AOE skills despite facing 1 enemy at a time, one familiar having an MHP buff skill but without the ability to heal the bonus hp and the fact that I was allowed to fight alongside my familiar but the rival wasn't.But with that being said, I think the game was quite decent.
>Goburin no TowerTo be honest with ya, I never expected I'd see a goddamn Ruina clone in this jam, especially considering the time limit, so this game totally took my by surprise.Just like Ruina, this is a duneon-crawler where you can lead up to a maximum of 3 characters(yourself included) in the dungeon, solving puzzles, interacting with the environment and meeting bizarre characters. Except that, in this game, all those characters happen to be goblins. There aren't actually that many puzzles, most of them simply being about talking to the correct character at the correct time, there was however that one teleporter puzzle that I liked a lot for how you are supposed to figure it out. I'd also say the characters are pretty well-written despite their stories being a bit too sad for my taste.. except for the pirate guy, I can relate to his struggles.Now, I'm sure the backbone of this game was already made before the jam, as I can't imagine all that was made in just a week but I am still impressed by it's inclusion in the roster of games. This one might just be my favourite game from this jam but maybe I'm just biased because I really like Ruina.>SWAT: Operation RNow.. this game..I liked the concept behind it, a gunplay RPG sounds real fun in theory.. but this game is unfortunately quite a buggy mess. As in, items like the flashbang did absolutely nothing when usedfrom the inventory. Shots aimed at body parts would almost never hit anything and when they did it felt like it had no impact on the fight. Enemies seemed to straight up ignore miss rate reductions or evasion increases as they seemingly never missed their shots. The Cover skilled would target the enemy instead of yourself so that was fucking useless. And lastly, there was no way, as far as I could tell, to revive dead allies so every time someone died I would just restart the game, in the end only finishing it through sheer force of will and savescumming.
>Holy Maiden AmelieIn this game, you play as Amelie, who is a Holy Maiden and was transported to another world in order to save it. This game mostly consists of a single maze with a lots of random encounters with enemies that are unreasonably hard to defeat and a single boss fight. Quite simple and basic, not too much about it. There is some kind of story there too but the info-dump thrown at me simply went over my head.. just like with Amelie. Past that, the art for the enemies was real cute and I found the few interactions with the boss and the plot twist quite funny. I.. don't really have much more to say about it.Now, onto the games that were removed from itch but can still be downloaded from the neocities page.>Fuq QuestA meme game based on an old meme, featuring meme characters going on a meme quest to bring a meme jar from a meme city to another. Yes, you play as the boomer wojak and have to gather all the other characters from the pick before embarking on a journey from the town of Benis to the town of Bagina. There isn't much even to the playable sections unfortunately except for a puzzle where you need to talk to a kid to remove a banana peel for you and a single fight against a rat which, for some reason, uses some kind of body-part targeting plugin which I didn't find particularly interesting. Despite all this, the simple absurdity/stupidity of the concept makes me wish the dev finished the game just to see what kind of meme adventurers these characters might have gotten themselves into.tually but I guess no such luck, huh?>Hentai SlimeThis game is.. um.. an infinite numbers of fights against an enemy you can one-shot and a single monochrome picture of an anime girl getting raped.. I'm- not sure what to do with this.. I kind of feel bad for even mentioning it here because the creator clearly didn't want anybody to be able to play it anymore..
>NobbleThis game is very special.. as in it technically wasn't even part of the jam, as it was a late unofficial entry but I still consider it official enough to play it.This is a game about a bodyguard venturing into a witch's tower to save the princess who was kidnapped by it's inhabitant. The gameplay mostly consists of a single, 2-floors, dungeon filled to the brim with pretty well balanced random encounters and treasure chests. Hell, this game is so simple, there are only 3 whole skills in it(not counting Attack and Defend of course). It's appeal instead stems from it's humor and dialogue which managed to consistently make me laugh at even the shittier jokes. It's sad to see that the game was removed from itch, as this one is actually my second favorite game in this jam..For some final words, I'd say the first jam was pretty good for a first time. And at the very least I've found 2 games that I will probably play again in the future.
>He's playing the jam gamesDoomsisters?
>>3062987he will give up by around jam 3 due to general shittiness of the games
>>3062987i played the recent jam games already...
>>3063008t. guy who didn't play the games from those jams. 2 and 3 were great.
>>3063010anon... I submitted to the third jam... (been here since the second though)
>>3063013Don't be mean to your fellow jammers
>>3062933>>3062954>>3062974>>3062983You're a cool anon for doing this. I've been making my way up but I ran out of motivation by the Winter jam (despite some genuinely interesting stuff). I'm hoping I can continue on when I find the motivation to play video games again.Short thing about>SWAT: Operation RIt's cheesable just by stacking DT/armor on leader. Just buy all the heaviest armor and let leader wear it and he can solo the entire building because he takes zero damage from everything. But yeah I agree it's ridiculously buggy (can't optiwand around certain chairs as it'll ALWAYS spawn enemies) but I honestly played through it more than a couple of times because I was amazed at the Swat 4 conversion to RPGM thing the dev did. Would love to see them back again.Hope you have fun and can make it further than me with the jam games!
Where do I even start...
>>3063054open up rpgmakermake the game
>>3063013Just because you submitted a game doesn't mean you played all other games.
>>3063061But how do I make it not suck...
>>3063100You can only start worrying about that after you've made 10 games and released 3 of them.
>>3063100If you barely have experience making games it's going to suck. All my jam games suck.
>>3062933>>3062954>>3062974>>3062983>actually played and reviewed the gamesBased. I kneel.
Plugins will make my game good.
>>3063039Thanks for the tip for SWAT, will try it out tonight.>>3063124>>3063039I will give my best! My only fear is that I will eventually burn out before too long so I'll make sure to take it slowly so as for that to not happen. As for motivation.. as long as there are still anons that keep calling the jam games shitty/worthless/etc. I think I'll have enough of that.
>>3062954I thought SWAT was a fun idea for a repayable, arcade-y rpg experience, it just needed a lil more time in the oven. I wish the creator would've made an upgraded version.
What are the funniest jam games? Ideally 1h or less.
>>3063350Big Ugly Pirates to Loli IslandAny Iowacorn game but Xanadu's Call is my favorite. Scooby Doo Z is really good too.If Fnf was a Story gameJet Series has a few really good laughs but it's not comedy.
>>3062933tower of ice was fun. I think the final boss changes depending on your summon, but I'll have to play again to check
>>3062168I'd give away assets, but I never finish anything.
>>3063357This looks great, can't wait to see the finished look.
I have a bunch of assets I don't mind sharing if people are interested in them.
How do you avoid distractions?
>>3063666Pull out the internet cable for a few days. I do this every now and again and it feels very nice.
Why is it so difficult to customize the menus even in modern RM
>>3063673What kind of customizations do you want?
>>3063551thanks anon!this artstyle is probably the upper limit of my skill with a mouse, so its good to know that somebody likes it.
>>3063517The only contribution resource-wise I could make is, I've been meaning to put together a /vrpg/ exclusive 2k/3/Maniacs font collection of all the stuff I've made, mostly just adapting existing/famous fonts to the optimal size for Maniacs users (and a VERY limited selection of fixed-width stuff that still works fine in base 2k/3), but haven't really gotten around to it. Since the majority of them aren't originals and quite literally are adaptations or outright ripoffs, I wouldn't feel comfortable releasing them on itch, even as a free download, since I doubt that would fly there. All of 1 or 2 people would care, but 2k3 Maniacs has issues with certain random fonts you'll dig up online for reasons (not explicitly detaching and removing the control codes from index 0~31 can have some unwanted effects, especially in string pictures/string variables).
>>3063719How do I change the font in maniacs?
I miss goburin
>no one misses me:(
Is anyone even working on anything for the jam or are things just dead now
>>3063729There are a few ways to do it, and if you intend to maintain compatibility with EasyRPG Player, you'll need to do some additional things.
>>3063766I forgot you even existed.
>>3063753Hey, I've made more legitimate progress on my current project than I've made on any of the several prototypes I've gotten bored with and binned.Plus, I keep posting about pointers, arrays, fonts, etc. I am trying to elevate our small community with some shreds of knowledge in the hopes that they can make their games better with it. That said, I guess it's no good unless I put out an actual game employing all of these methods. I'm getting there.
>>3063802Thanks for your hard work.
>>3063802This is all the "wisdom" I have to impart for the time being.
All my ideas are way too ambitious for my first game...
>>3063844Just make a Dragon Quest I remake bro. You literally can't get simpler than that.
>>3063859My game will take place on one map. DQ is too long for me.
>>3063859No one's going to play that though
>>3063860Then make DQ1 on one map. Stop finding excuses!>>3063864I will. Stop finding excuses!
>>3063859That reminds me I need to look and see if there’s a plug-in for MV to do those boxes.
Did any western furige ever make waves in Japan other than OFF
>>3063875DQ1 is actually pretty complex (for its time and for average vrpg jam game), don't underestimate it.
>>3063795the community is alive, we are ignoring the fake jam, that is all
>>3063974No one's posting progress.
>>3063900RPGMaker already manages the "complex" stuff for you so just make a game and stop making up excuses!
>>3064003first of all, DQ and rpg maker has different damage formula meaning you can't just copy dq1 directly, balancing is important issue with RPG like DQ and you don't want the game to be too long or grindy because everyone here has ADHD.
>>3064120>everyone here has ADHDI don't
>>3064120speak for yourself
So is this jam active? I only now discovered this place and would like to enter but some thread messages imply that this isn't a "real" jam.
>>3064187>this isn't a "real" jamIf you want real jams, go to Itch.io and find ones that are organised by popular website/e-celeb and has over 1000 participants. Local jams are like a LAN party - nothing goes out, so you can go batshit insane.
>>3064220Guess I'm gonna work on an entry then
>>3064120Are you going to be making a fucking game already or are you gonna endlessly do mental mental gymnastics to justify your laziness?
>>3064304I'm not this anon >>3063844I did try to make literal DQ1+reccettear in previous jam but I just can't write anything resembling coherent plot.
>>30641201. you can change damage formulas in newer makers(and I assume that anon uses a newer maker)2. the idea isn't to 1:1 copy dq1, it is to make a barebones game like dq1 to learn from the experience, as in 1 character, 1v1 battles, only 2 stats, 3-4 items, 6-8 spells for everything etc.3. you are allowed to make changes to a game you copy if the point is to learn4. of course balance is important, everybody knows that, even the newbies5. being balanced doesn't make a game 'complex', it makes it good
I will simply make a miruge so I don't have to worry about balance
>>3064349Don't forget to make skills deal fixed damage
>>3064187Newfags here think that there's an elite group of posters who make "official" jams and that jams made by "literal whos" are illegitimate but up until the Spring Cleaning Jam it was normal for gameless anons to make jams.
>>3063799Tpc doesn't work for me for some reason, sad...
>>3064631>tfw we'll never know who sordis was
>>3064656Make sure you actually have the TPC stuff in the same folder as your 2k3 editor launcher. If I remember correctly, sometimes it doesn't come with the 2k3 patch itself.https://bingshan1024.github.io/steam2003_maniacs/You'll need to download one of those, preferably the latest one available, and then extract the contents and place them in the same folder as your editor's exe.One other thing is that the actual "latest" editions of TPC and the RPG_RT.exes is on bingshan's discord. I was extremely confused about how certain TPC-only features were meant to be invoked until I found the latest launchers there. Bingshan does good things for RPGM, but his documentation is abysmal, even in Japanese.
>>3064665Thanks anon, worked like a charm. But I think I have to rework the font I'm using because it's either illegible or the line spacing is too big to fit into my tiny textbox.
>>3064701Which font is that, and what are your settings in TPC? Just want to see if this is something you'll have to put in some work for or if there's an easier solution. Provide the ttf/fon please, or just say the name if you're not comfortable sharing it.Oh yeah, one point of warning that I don't think applies to you: Setting the font size to anything but 12 in TPC will also have a strange effect on the normal Show Choices dialogue, but you already do a custom alternative to this (as far as I am aware) so it shouldn't apply to you.
>>3064728Font size 32 for the left, 12 for the right. Gabiola is a very small font in 2k3 for some reason.
>>3064755I tried messing with Gabriola in FontForge and couldn't get any decent results.It'd be pretty tough, but you could probably draw up something similar from scratch using it, as well as other established fonts, as a reference. For the fancy stuff like the cool kerning with the Q sweeping beneath the next letter, you'd definitely have to use FontForge to get the kerning set up since FONY/.fon bitmaps in general don't really let you do too much with that.The kings of fancy/italic/etc fonts back in the days were Camelot, and perhaps studying their work might guide you a bit.
Get to work and make a game instead of wasting time on trying to demoralize people.
>>3065214Sir, this is 4chan, we are supposed to do jack shit here.
heeellooo game makers
>>3065278has anyone *actually* played her game?
HOW DO I GIVE MY RPGMAKER GAME GOOD COMBAT? AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>3065361Properly balance the fights and make good and versatile skill sets for your characters. Consumable items which can be used for buffs and status effects also can help to spice it up.
>>3065361Copy games, get good at copying, then innovate. Start by learning from Buriedbornes and B100X.
>>3065279I played it for half an hour. Peak SOUL. It's honestly inspiring to see such a uncompromising vision come to life, cringe or not. I mean look at this https://www.youtube.com/watch?v=weRCAnyFdb0
>>3065416Holy shit. What is the plot?
>>30652795/10 too much talking
>>3065361It comes with good combat.
>>3065472Well I messed it up then
Only one person has posted progress itt...
>>3065587I'm still working on the intro for the game.. that I started during the self-indulgence jam..
I refuse to use RTP!!!!!
>>3065745I will simply make my own assets.
>>3065361first consider "what is good combat"to me "good combat" in an rpgmaker game is something that doesn't get in the way of the other fun things the creator has put in, such as the storytrash encounters should be fairly short, 2-3 rounds at most, maybe 4 if there's an unusual strong monster type around or a large group in a hard area or whatever the fuck, for example.
>>3065750Me except eyeballing other jammers' tilesets
>>3065740you WILL start liking rtpyou WILL see funny usage of rtp as a hilarious jokeyou WILL laugh at my funny dialogue
>>3065783Only if it's 2000 RTP (2003 is fine too if you swap the faceset to 2000)
>>3065838The bottom picture is better in every way. Soul always wins.
>>3065279I played it and liked it. The game reeks of SOUL and I was too charmed by it to care too much about it's flaws
>>3055856Sorry it took so long anons.https://vrpgarchive.neocities.org/long2https://vrpgarchive.neocities.org/jam12https://vrpgarchive.neocities.org/jam11-5https://vrpgarchive.neocities.org/long1https://vrpgarchive.neocities.org/jam11If anyone has more links to RPGM resources, or art/music assets in general, please post them so I can add them to the resource page.
>>3066191Based! The king has returned!
>>3066191Yay! You are not dead!
I'm going to make a game like Sequel but all the characters are cute boys instead of just one or two.
>>3066258Well, you can't make worse plot than in Kludge or the second half of Colony. Just don't make obnoxious farming and crafting with "you need to kill that miniboss five times to make the accessory to make one character in a party resist that status effect which is getting spammed by the next boss" thing.
Where my fes chads at? I managed to make two whole events without crashing
>>3066278How do you export FES games
>>3066279You don't, I guess
>>3066278I've been playing with this plugin, it gives some really pleasing looking results
>>3066289>>3066278OopsThis one https://twitter.com/New_Awayamatana/status/1585606560277233666
For the 2k/3 Maniacs chads (and occasionally 2k/3 non Maniacs chads) I have slowly been putting together the fonts mentioned earlier and dumping them into my /vrpg/ exclusives catbox album, after quickly reviewing/editing/checking them for errors, or adding in additional glyphs.https://catbox.moe/c/jwrxupThis will be of interest/use to exactly 2-3 people, and I can't promise they'll be worth much to users of other makers, but it's something.
Whats your excuse for not making your own soulful graphics
>>3066424Man, I was NOT expecting anyone to post, let alone know about, IndeTerminate here. That's some seriously ancient shit.
>>3066424I don't remember anyone giving any shit for my tall sprite.
>>3066424I'm busy getting paid to make them for everyone else.
>>3066437Alphanuts isn't exactly an obscure developer.
>>3066440You sure do, man posting on a 4chan.
>>3066410I don't use 2k/3, but appreciate the effort. I might even pick it up just to check out your resources. I can't remember what the issues that kept me away from it were though.
>>3066410Bro, very cool.
>>3059718>anything is possibleRPG Maker users are the vegans of gamedev world, and Maniacs Patch is the "vegan meat" - more expensive (in time and effort), fails to achieve what it claims to be, but you'll hear the few zealots preach how it's changing the world.If you like making RPG Maker games, great, make them, and Manics is very cool for that too, but if you're in it for more freedom and options rather than the cool aesthetic, just use a different engine like Godot. It takes the same amount of time to learn compared to advanced RPGM, but is significantly less obnoxious to use.
>>3066728rm2k3 is just a more user-friendly assembly programming language bro, calm your tits
>>3066736not him but explain this analogy to me
>>3066764I'm not some expert on assembly but the basics are that with it you can directly modify the bites in your computer's processor by assigning values to them one at a time, the same way event wizards use RPGM events you modify the whole damn engine. RPGM is more user-friendly because it's just easier to read and use and it comes with a lot of stuff pre-made that otherwise would have been done from the ground-up with assembly(like displaying graphics/pictures/text).Just as an example, in the 6502 assembly(which the NES uses) you can write:>COMPARE> LDA $10> CMP $20 > BEQ EQUAL> ADC $01> JMP COMPARE>EQUAL > STA $30Which is the RPGM equivalent of:>Label: 1>Control Variables: V = 16>Conditional Branch: V == 32>>Control Variables: V = V>Else>>Control Variables: V += 1>>Jump to Label: 1>End
>>3066736>>3066793>user-friendly assemblylook, you can be a cavemen all you want, just don't actually make newfriends think this is what all programming looks like and that 2003 is the best engine evernormal programming languages like gdscript or c# can do this in a single line of code
>>3066918On the other hand, if you can do that stuff the caveman way, you're probably gonna do just fine if you do learn a normal programming language.
ERR PEE GEE MAKER EX PEEE!https://www.youtube.com/watch?v=Xnrqig4Eugc
>>3066981Aw yeah! It's 2007!
>>3066728me when i'll never get it
>>3066981We love to joke about this video but honestly it was so goddamn hype to me as a kid. GIANT charsets? Holy shit. Official western release? Holy SHIT!
>>3066981ARPY JIIMAYGER; EGGS BEE!
>>3066981Still the best RTP. Still the best tileset system. Still the cutest artwork.
>>3067032XP is good but it'll always be VX Ace for me.
>>3067040XP is awesome but VX ace is the most used by everyone, which makes it the easiest one to understand
>>3066918>normal programming languages like gdscript or c# can do this in a single line of codeThat's a straight up lie from someone who's never worked with either eventing or programming(low-end or hi-end) before.
>>3061740LMFAOthis is fucking hilarious
>>3066728>just use a different engine like GodotGodot, the engine with ONE good game on it? Fuck off, I'll take my chances with the 'vegan' diet.
>>3067248maldon has at least 4 games please
Maybe making my first game a free scenario game was a bad idea
>>3067332What does free scenario mean? You can go in any order for bossing?
>>3067337Light on linear main plot, focus on questing and exploring the world
>>3067332depends on if the world you explore sucks. Does it suck?
>>3067392No but I suck at making meaningful content to put into it and balancing the game
I wish, I would have the motivation to actually make an RPG
>>3067394oh, so it *does* suck... Is the game out yet? I would love to play it.
>>3067405post some screenshots then
why bother? no one's ever discussed my games
>>3067409THEN POST THEM HOLY SHIT!you guys are so melodramatic
Try out this game:https://robert-das-wildschwein.itch.io/the-singing-sword
>>3067418How about right now?
I suck at pixel art, can I just hand draw my sprites...
>>3067445I don't know, can you?
>>3067445there are various character pixel art assets like from looseleaf that you can match and mix to make your own character
>>3067456>not making your own assetsNever
>>3067457>not writing your own engine>not making your own computeralso it's impossible to have the perfect pixel representation of the character, and it's up to you to improvise.
>>3067451Yeah, I guess so
>>3067175t. born in 2007
>>3067460>drawing your own art is lidderally like making your own pc!!!
>>3067489Let him cope
>>3067103In this example you can just set $30 to $20 right off the bat, no?And if you must go through that for a secondary purpose, you could write a loop or a recursive function, both of which would take 2 lines of code.
>>3067486There's no way that someone born in 2007 would actually lurk here.>>3067489Building a PC would unironically be easier.
I'm bad at art but need to make story scenes in my game. What do anons think of tracing? Is it an acceptable practice or is it cheating? Pixels art is okay but the real thing is hard...
>>3068430>Is it an acceptable practiceNo. But if youre not trying to sell your game who cares, just steal anything you want. Or use AI.
>>3068437Yeah I doubt I'll ever sell anything so I'm just gonna trace then.>AIToo hard to figure out and don't you need a supercomputer?
Can I post non-jam progress here
>>3068449theres another thread for that. >>3027795
>>3068450I like the focus on RPGM here though...
>>3068462Just post it dude.
don't we accept other engines here anywaysas long as it looks like an rpg
>>3068449Only if you have a playable demo.
>>3068449simply post it
Ditching pixel art for the character sprites and just drawing them in CSP was the best decision I ever made
>>3068655Literally what's the difference?
>>3068745Pixeling at the resolution its supposed to be at vs drawing it at a higher resolution and then scaling down.
>>3068655I love it.
>>3068655Is this Unite?
>>3054447>I make a 1600x1600(32 times 50) image to test out parallaxing add some grass and a path>I make a 50 by 50 map in rpgmaker>I set the 1600 pixels parallax as the map>Ok looks good in editor>Set which parts is path and which is wall>get into game>It doesnt workWhy
>>3069583Do you have scripts to lock the parallax?
>>3069591Oh i needed a script for that.Ok thanks.I thought i was just doing something wrong.
>>3069736I can't tell if I suddenly became color blind or if that yellow text is just unreadable
God help me I'm trying to figure out how to make my own autotiles
>>3069793It was way easier than I thought
>>3069845How did you go about doing it that it was easier than you thought? What did you try?
>>3070330It looked complicated to set up and I am stupid. But I watched a Youtube video of some European sounding lady and she explained the setup in a simply way.
>>3059718I'd like to use Maniacs, but my favorite way to pass the time is to play 2k games with easyRPG on a small old phone; games that use Maniacs seem to rarely work. Also all the other platforms easyRPG runs om
>>3070398Good point, Maniacs needs to get on this.
>>3070398Believe me, I wish there was better EasyRPG support for Maniacs features more than anyone else, but the likelihood is that once EasyRPG's editor is in a usable state, it is going to get its own features that are only compatible with itself and further fragment things.
>>3070398What is EasyRPG anyway? I keep hearing about it. I look it up and it looks like some sort of 2k/3 porter and a virtual machine?
>>3070653EasyRPG Player is a multiplatform RPG Maker 2k/3 emulator.While it's mostly good for standard 2k/3 games, it's too inconsistent with what Maniacs features it does and doesn't support, and if you want people to be able to play your Maniacs Patch games on it, you have to take special care not to do anything that would be incompatible, and often you must make weird adjustments or find workarounds. The more concerning part is that a lot of the things that are broken in EasyRPG may very well get fixed someday, which would then require you to go make further adjustments.Pic related is a basic example of a mild issue arising from this. Left is the default RPG_RT maniacs launcher. Right is EasyRPG.
>Bratty Summoner StoryA cute game about a little witch that makes prank videos on youtube learning to become a better person, and all that it took was for her to be harassed by her mother. The story was really good and the characters well-written. The chosen one girl was a bit of a cunt towards little Maura at the beginning but she eventually became a lot more likeable as the game went on.The summoning aspect of the game was cool but there was the problem of passive healing being so useful there was no point to ever switch to a summon other than the Slime Lass. So I'd say this was a fun game, although not really great.Also,>sonnuvamama instead of snowuvamama in picrelQuite a lost opportunity there.>Emilia and the endless winterThe sequel to "If Jet got a girlfriend", this time around you play as Emilia who joins up with her gay childhood friend and a capital dog in a quest to stop an evil witch that bought winter to the lands way too soon. Just like last time, the story is simple but the meat of the game are the characters which are really well written and a joy to see talking.There's not much to talk about this game since, as the creator mentioned himself on the itch page, it might as well be redefined as an adventure game, maybe even an LN, but that's fine 'cuz the thing that matters here is really well executed.>NorthboundA very basic game about a group of strangers teaming up to go on a quest to retrieve a special water that only the people who really deserve it can draw from. Unfortunately, I'd say that everything about this game was only meh. Gameplay was very simple with kind of a weird balance, the warrior character had no need to ever use his basic attack since all his skills were free better attacks, the mage character had stronger attacks than spells and the thief had skills no stronger than attacks. Characters were simple and not very fleshed out and the story non-existent outside the basic premise. The ending was really nice tho, I liked it.
>Billy's Love QuestA game about a boy named Billy on the quest to save a lovely maiden from the evil wizard living in the Tower of Involuntary Celibacy.The gameplay for this one was.. really bad.. it was literally just killing 3 enemies, running back to town to heal and repeating until you go up a few levels and can afford the only 2 pieces of equipment you can get your hands on. It gets a bit better as you do that since then you can fight more battles before having to go back to town but it still took a long time to get to max level.The game had great humor, however, which I loved and almost made up for the shitty gameplay.One thing that came out from this game at least is that I now can brag about beating this game without cheating on /vrpg/!Ok, that's a lie, I did cheat at the end because I died to the final boss and didn't want to walk back to the tower.And so this is the second jam. Not bad at all, I had a good time with 3 of these games and the other one at least gave me a few good laughs. I'd say it's on the same par with the first jam.
>>3070970>>3070975based game player, thanks for playing and i'm glad you're having a good time with these works
How is the quality difference between RM users in the West vs Japan so huge
>>3071039overreliance on plugins ("help! I need a plugin that will let me make a door/treasure chest/boss battle!") vs. creative solutions based within limitations. also trying to keep your methods and techniques secret so nobody "steals them" vs. pooling knowledge to increase the average strength of everyone's work.
>>3071039Japan is accepting of the practice of using ghostwriters.
>>3071064Completely wrong. I'm not talking about VIPRPGs, JP users use plenty of plugins outside of that, just open any game from Freem or DLsite and check.
>>3071074yeah, they do use plenty of plugins, and guess what, those plugins are free. and made by many different people. vs. in the west they're all either yanfly or visustella and it costs 60 dollars to add three new status effects to your game.
>>3071080When I found out I can get every single thing Visustella offers for free if I just search on Japanese sites I realized how much of a scam they are.
>>3071080You're talking about the degica conspiracy.
>>3071080Please stop applying this spooked "west and east" dichotomy to situations where it doesn't apply.
Today's progress: I finished the initial main characters designs and added a bunch of boring new tiles to my tileset (various ground types, plants).
>>3071242are you just refusing to acknowledge that english plugins are paid and japanese ones generally aren't, orr
>>3071243Cute art style. What kind of game is this going to be? Based off of the staff, I assume there might be some combat? Not sure how that fits with the true form though.
>>3071273It's just going to be a regular turn-based ero RPG, though most likely you only control one character in battle. The true form is just the player character's original form (they are an alien that crash landed), you can't switch between them or anything. After the intro you only play as the human form.
is there a way to check an actors health outside of battle processing in Ace? I have several troop encounters and I'd rather not add a switch block to each one if I don't have to.
>>3071804Control variables then game data and choose an actor.
I can't believe the jams are dead... what went wrong...
>>3072049The link to the jam should have been posted only in the discord and the post in op should have been a discord link to the /vrpg/ jam discord so nodevs can be be named and shamed until they either make a game or leave.Anonymity doesnt work.
>>3072062>The link to the jam should have been posted only in the discordNo no no no no no no. No! Purge the idea, the last thing /vrpg/ needs is pedotide.>so nodevs can be be named and shamedWhat's the deal with desire to reform struggle sessions lately...
Guess this is the last thread then.
Today's progress: Figured out how to make janky water tiles
What do you guys think about gachas mechanics? Specifically, how the characters that you get in your party is random, so you ought to make up tactics with what youve got.
>>3072386I personally like gacha's but most people on /vrpg/ seem to get triggered by rng.(and i dont mean just gachas but all rng even stuff like miss chances,critical hits etc. but get turbo triggered by entire companions getting locked behind random chance.)
>>3072398I dont really care about "gacha" part, where you roll characters you like etc, but Ive tried the H:Star Rail one, and I find it interesting, how you cant just make "meta" party (unless you actually invest money, lmao), so it never quite feels like youve "solved" the entire game, cause youve got Jade Dragon Cock warrior +5 or something. About randomness. From what Ive seen, and experienced myself, those people just dont understand the RPGs. Randomness adds much needed D R A M A into the combat, although its alot better with character permadeath. Id think some sort of a gacha-lite system for character rolling (no real money or something, maybe like Rance 10?) with characters permanently dying (or like in Wizardry, you can ressurect em, but its limited per character, and it can just fail) for drama, with very large cast.
the only good user on the rpg maker forums
>>3072515uh honey they are all good users, we are the bad ones
>>3072535Last post in 2022. He was the only chad posting japanese plugins
>>3072386i think there's a lot of discussion to be had about incorporating gacha into obtaining a party in a single player rpg.first off, having an rng-based party means that you probably need to have some kind of divide between storyline and gameplay: you might be summoning servants or monsters or familiars of some type from the gacha to fight for you, but overall they'll probably have very little actual story involvement. gacha games proper can have story characters be gacha-locked because they can pump out infinite content, develop characters at leisure, etc, but in a single-player game you've got to keep things moving along for a longer session rather than 15-20 minute sessions.probably a lot more to dig into here but i think it could be pretty fun for a short game
>>3072386Wasn't there an Of Fate with gacha? I remember that being fun.
>>3072584genuinely still kicking myself for not submitting characters to it
>>3072551Now, hear me out: Ruina with gacha party members.
Ok, thats it, I'm making a gacha game for the next jam featuring more jam characters.give me your characters.
>>3072758>next jamAnon, I...
>>3072758>3 months until we get to see this game
Here's the jamhttps://itch.io/jam/yourpgm-jam-13-escape
>>3072827There is a jam already
>>3072833Yeah but the ruby jam is one of the long ones, this one is a normal jam
>>3072827>maldon jamYeah, this is a good one.
nobody played the last jam's games lolwhy do you continue to push the rock up the hill?
Ok, so here's the format for the characters for the gacha.NameA few skill, give me at least 3.A short description of your charand an image I can put in rpg, preferably a 270 x 290 portrait but I can work with other sizes
>>3072859one must imagine jammers happy
I just like making things, who cares if anyone plays it
>>3072827I have come to a realization that I will never submit anything, so why even bother.
>>3072960If I wanted to make games that people will play I wouldn't use RPG Maker and I especially wouldn't only post them into a dead thread that like 5 people frequent.
>>3072975What about typescript or angelscript though
>not coding in assemblyngmi
>>3073063I spent enough time back in high school doing Z80 asm directly on my graphing calculator.Could be fun to pick up again but the amount of stuff you have to do just to get simple stuff working makes me not want to do it.
imma make my game in wolfrpgeditor 'cuz fuck money
>>3073063I'd settle for playing a game made in C from you folks.
>>3073068I tried but it was so hard
>>3073068What's wrong with Wolf RPG Editor?
>not making your game in scratch
>>3072866>nameLillian Gish>skillsGlamour (-2MP): focuses enemy attacks on her for 2 turnsGlitz (-6MP): 75% chance she stuns every enemy for 2 turns (except bosses)Natural Poise (0MP): boosts all of Lillian's stats a little bit (not sure of your stat system)Silent Era (-12MP): 100% chance to silence all enemies for 2 turns (including bosses)>descriptionThe First Lady of American Cinema, the stunning starlet Lillian Gish, is the most captivating and beautiful dame to have graced the silver screen.
>>3073145I don't remember this character from any of the jam games.
>>3072866I'll submit mine from the Of Fate series. I'm assuming you're using the default combat system.Lordred"The First Hero of Siegeslicht, later known as the Old King, was the Unknown's first and greatest mistake."[Greatsword of Victory] High physical damage to 1 enemy. Stuns target and self for 1 turn. Disabled if Lordred has "The Old King" state.[For Siegeslicht!] Grants +50% DEF buff and clears all stat debuffs of 1 ally (except self). Costs 17% of current HP to use. Disabled if Lordred has "The Old King" state.[Curse of Greven] Activate only if Lordred is below 33% HP or all other allies are dead. Grants "The Old King" state to Lordred. ("The Old King": -5% HP loss each turn, +25% ATK, +25% DEF, cannot use items, lasts until Lordred dies or battle ends)[Horrific Greatsword] High physical damage to all allies and enemies. Inflicts -25% DEF debuff on targets and self. Usable only if Lordred has "The Old King" state.[Siegeslicht Forever!] Clears all stat debuffs on self. Inflicts -25% ATK debuff on all allies (except self) and enemies. Heals self for 17% of Max HP. Usable only if Lordred has "The Old King" state.(all buffs/debuffs are assumed to last the default 3 turns unless otherwise specified)I don't know what engine you're using, but I know MZ can implement these with the free Visustella Battle Core (seal item, Cannot Target User notetag for "except self" skills) and Skills and States Core (JS Skill Visible notetag for the skill conditions)
>>3073179I'm using vx ace with some yanfly, but I'll figure something out.
>>3073179These are such cool skills. My skill making needs to level up.
>>3073207https://forums.rpgmakerweb.com/index.php?threads/advanced-skill-targeting-plus-multiple-forced-actions-now-yanflys-compatible.17950/If it helps, this is a cool script that allows you to add any rules you wish for who your skills can target, including stuff like ignoring the caster and letting a skill target both allies and enemies.
>>3073189>if you know where to lookWell, I don't know where to look. Google is being shit to show "alternative" results.
>>3073273if you know the filename for the plugin you can look it up and chances are some japanese coomer game will have it listed in its file list on torrent sitesI've done it a handful of times for paid Y*nfly shit. the downside is you might have to download like 1GB of files for a plugin or twoand stop using google bro, use yandex or duckduckgo
>>3073297doesn't duckcuck changed its policy and turned into google 2.0 now?
>>3073302idk I remember some shit show from months back but I still use it to look for all my pirated media lol
>>3073302Yep, preety much.
Been grinding asset creation for days and maybe 10% finished with the first tileset I'm making. I now understand why everyone uses RTP and FSM
>>3073395take the parallax pill and make hand drawn mapsunless you enjoy losing your eyesight making pixel perfect tiles
>>3073416I don't see how that would be easier to do or less time consuming though
>>3073421free handing a map or sketching it out is much less time consuming and you scrap the pixelated art style altogether which is way more restrictive if you're looking to differentiate your style from othersyou need to be ridiculously talented to make great pixel art and you're more likely to make subpar tiles that end up looking worse than RTP ironically
>>3073427It's a pain in the ass to set up the collision and split star tilesets. If you are not using pixel movement, it will clash with the default grid movement as well.
>>3073427I prefer the restrictions actually. Having too much freedom always leads to overscoping for me, especially on the art. I'll keep making tiles. I don't really mind if they end up just being worse versions of RTP, the process of making them yourself is enjoyable in its own right, even though it can feel daunting to think of how many more assets I have to make.
>>3073430>If you are not using pixel movement, it will clash with the default grid movement as well.kind of true but you might be able to overcome this with the 8 direction movement and smaller hitbox plugins>>3073431good luck anon
I have yet to see any game with original assets that look worse than RTP. Post XP RPG Maker RTP just looks so cheap and soulless.
>>3073445>tfw artist>want to make my own tilesets>it's such a massive amount of work I know I'll never do itthere's a reason so few devs do it. Tilesets are a gigantic workload and anyone who's an artist will tell you the same.
Drawing assets isn't hard. The thing you need to realize is that pixel art tutorials in the west are essentially lying to you. They teach a very rigid, best practices type of making artwork that is barely used in their own inspirations. When you actually start analyzing older Japanese games you realize how economical and "flawed" the assets are.
>only 2 characters submitted for the gachaIt's... over...
>>3073493>older Japanese gamessuch as?
>>3073493>go read up on and watch videos about basic pixel art theory>naruhodo my way through it>open up aseprite>can't even replicate the most basic shit that I just "learned" aboutI'm crippled when it comes to art, and I accept it.
>>3073499Any of them. One thing that blew my mind is how many games use shit like perlin noise for their tiles even in the SNES era. You need to actually look and analyze and think "how did they make this" though, but once you realize the shortcuts making assets becomes much easier. Basically ignore pixel art tutorials and analyze and replicate.
>>3073502don't feel bad, I'm an artist and I can't pixel art to save my life
>>3072866Taunt: enrage one enemy for 3 turns. (enraged enemy takes 150% physical damage / ATK+30%/HIT-30%/EVA-30. 100% chance on "male" enemy, 30% on other type of enemy)Blinding Rage: high chance for inflicting blind on all enraged enemies. removes enraged state. adds "Patience" state(immune to being enraged for 2 turns)Weak Point: Deals medium damage ONLY to enraged or furious enemies . removes enraged state. adds "Patience" state(immune to being enraged for 2 turns)Boiling Point: removes enraged state, adds furious state (furious enemy takes 300% physical damage / ATK+100%/HIT-30%/EVA-30) to one ENRAGED enemyBurst: deals severe damage to one furious enemy or high damage to one enraged enemy. removes furious state, adds "Patience" state.Loud Insult: enrage all enemies for 3 turnsKarma: stun self and one enraged or furious enemy for 2 turns
Today's progress: More tiles, almost done with cliffs though there are various issues to be solved. Please find it in your heart to ignore any mistakes.
>>3073649The rocks in the water look like actual piles of shit on low light on the phone lol.
>>3073653Oh...I can see how that would happen. I will adjust their shape!
>>3073649Awesome job, the effort is really paying off in making the game's look stand out from the normal schlock
>>3073687Thank you, though I feel like using First Seed and the like well would result in a better end-product overall. It's not really about making a better impression compared to others and more about the self-satisfaction I feel building my own little world from scratch.
>>3073427How could sketching be less time consuming? Don't you have to scan your drawings, edit the scan and divide it perfectly onto the chipset without weird edge continuity breaking? My scanner doesn't even work anymore because it got fucked by DRM so I'd have to go to the local library, where it would take a huge amount of time because they lock their computers down as if they were the NSA. No right clicking, have to use Windows 10 ribbon menu for ALL actions in explorer, etc...And when it comes to pixel art it's not like you have to make Metal Slug or King of Fighters tier stuff. As long as it's semi-obvious what you intended for the object/NPC/tile to be then it's fine. I'd like to sketch stuff by hand too but it seems even more monumental than slapping some pixels together.
I wish I could find a plugin that enables pixel perfect mode without applying it to UI and pictures as well in MZ
>>3070669Still tempted to get into 2k/3, old tech is fun, because of having a game that can run on everything from the Wii to Android and that I find rpgmaker.net to be infinitely more coherent and less soul sucking then other gamedev watering holes.Every 2k/3 game that was a fun afternoon have taught me that you need more than cheap tricks to make something good, so finishing something under my own initiative and making it unique.
>>30737812k is always going on sale for like a buck and has a better battle system, 2k3 maniacs is also always super cheap but the default battle system is dogshit so i'd only go for that if you were planning on making your own
Do you guys play modern JRPGs like Octopath Traveler II and Chained Echoes? Have you seen anything that improves upon battle systems that would fit well in a jam game? Surely all innovation isn't done yet right?
>>3073852>octopus troublerWeakness-hunting style RPGs appeal to the same kinds of people who think Pokemon has excellent RPG gameplay and serves only to railroad you into doing the 1 thing that works at any given time. It's OK in SMT because SMT is far less shy about shitting on you for playing poorly. But, Octopus is strategically braindead and its systems are designed to fool people into thinking they're playing well, rather than really rewarding good play (and likewise, punishing poor play).>chained echoesthe overdrive gauge matters less and less until finally it becomes pointless about halfway through the game, and you're left with a mediocre and tedious RPG with no balancing. But hey, at least you tricked people into thinking they were playing Chrono Trigger for a bit (a game that Chained Echoes is nothing at all similar to).What's the common factor here? Innovate all you want, but please make it matter for the whole game.
>>3073445>I have yet to see any game with original assets that look worse than RTP.
Just make something that is fun you don't need to innovate. There are NES games more fun than the gimmicky slop I see being put out.
>>3073980>Just make something that is funwoah...
>>3073980pretty much thismetal max nes btfos so many modern jrpgs
>>3073980post your list of nes fun games
>>3073980Yeah, basic turn-based battle system is best anyway.
Alright paralax is pretty cool for some subtle effects.
>>3074035you'll see the fucking game when i upload it
>>3074035sorry in advance for the video quality
>>3074072I already like this.
>>3074072The highness is cute. Post a higher quality version of her face pic
>>3074096Looks great, simple but expressive
>>3071083>Japanese sites Such as?
Made a mockup for a Strange Journey inspired DRPG game. Any thoughts? Currently, I think it's too crowded.
>>3074923Great art anon!
>>3074934UI Elements are made by me, the base monsters are from DLSite. Thank you tho!
>>3074923Love the demons art, that artist does really cool stuff. Some thoughts:Characters are too small and far apart. Looks like you could make them bigger. This could help you move the UI for skills around and the description for skills elsewhere. Also the enemies are too close together and small so yeah it is crowded. The turn thing is also odd I would say since there's a lot of empty space on the top right, is something additional supposed to be there like say Moon Phase? If not then I would honestly either center the bar or make it horizontal and put it on the right side.
>>3074923Start simple and work your way up in designing the interface and do NOT fall for a lot of the shitty DRPG (and honestly, RPG in general) interface design meme cancer that is seeping into the genre.I would start by pretending that you have NO screen space and make mockups based on that assumption. We live in a 1080p world, but don't let that cause you to make lazy/shitty design choices. You can always adapt a smaller interface for a larger resolution, but it's much less fun to do it the other way around.Let's have a look at what some popular DRPGs of yore have in common:>Useful information is always grouped very close together>A tendency towards opacity rather than transparency (greater transparency = your interface becomes more difficult to understand)>Efficient use of space with few voids between them (excess dead space will indicate that you either have wasted room that you should be utilizing, or should cause you to question your design on a fundamental level)Even if we consider the DS/3DS cheating because of the bottom screen, most if not all of them still adhere to some simple design fundamentals that make it easy to nab the useful info a player wants to know, and quickly.
How do i make more than 100 switches i ran out of switches fuckkkk.What now...
>>3075000Just like reuse switches
>>3075000ideas guy moment
Sideview walk cycle is filtering me today.
>>3074923art is pretty sickany idea where the battle back is from? great UI too
new emsey when
>>3074923It's a shame the artist used to put stuff like that out for free before Degica...
>>3075243Emsey otome game
>>3054447Before I even start anything with this program, I gotta ask, how easy is it to make skill trees?
>>3075278not too hard, if you're half decent at scripting, but it isn't the default progression system
I'm sure the vast amount of people that will play my shota eroge with janky art will appreciate that I'm spending an entire day on a 3 frame walk cycle.
>>3075292Char sprites are the absolute worst yeah, that's why I've stopped doing them.
>>3075044I don't do it.
>>3075144NTA but art is from darksect and the BG is RJ01058854I'm more impressed that anon paid $30 for a couple of jpegs...
>>3074923Put A/B/C on duplicate enemies.Where are the buffs/debuffs icons going to be?
Speaking of assets, there's a few sounds that I just keep hearing in multiple games.Anyone know some very popular SFX packs, possibly from up to 20 years ago, in particular between Japanese indie devs?
>>3075550that's cheap as fuck. Also, I'm not going to pirate assets lmao
>>3075677The A/B/C idea is great, thanks!
How hard will it be for me to create a final fantasy clone with rpg maker?
>>3076013Around like 1/10 if you use 2k3 or MV/MZ.
>>3076013>final fantasy clone1 through 6? that's quite literally what RPG Maker issomething like 14 or 16? might take a few weeks
Are there any major differences between using a pirated copy of rpgmk2003 and the steam version (aside from being able to use the maniacs pack)?
>>3076052Steam 2k3 has some nice updates for power users including>Variable Picture Layerand has some updates to the exe/ultimate dll that prevents the old font problems people used to have (it has the fonts built-in rather than pulling from your system fonts).Just keep in mind that Steam 2k3 is DRM free, so pirate THAT if you intend to pirate at all. There isn't a good reason to use the old Don Miguel/RPG Advocate versions at this point unless there is a specific patch you wanted to use for them, but Maniacs sort of invalidates those anyway.
>>3076058What about for RM2K?
>>3076052So it sounds like the "pirated version" was just an unlicensed version. Once Degica obtained a license they went around accusing people of being criminals. Like everything that came out of russia was crackware. Even though some of the original developers were from Russia.
I believe the steam version corrected issues with the RTP.
>>3076124>steam corrected issues with the RTPI wish that were true. The 2k Steam RTP still comes with the INCORRECT version of the Monsters face graphics file with the reaper graphic bleeding 1 pixel into the dark elf face. Not a problem for people who already know about it and replaced it with a corrected version, but this is literally a 20+ year old problem that they just left in.
>>3076130That was supposed to be a table flip. But 4chan doesn't do special characters. Pretend it's throwing it in the trash.
>>3076098Off the top of my head>battle strings allow placeholders so you can make them read in a natural word order for English (in Japanese they were all fixed order strings, HARDCODED, and usually sounded weird even if you edited the RPG_RT.exe itself with a hex editor to replace some of them)>The editor has colored event code text rather than the oceans of black text. Makes it nice and easy to read your event code quickly.>picture limit greatly increased over the previous 2k edition (I think to 100 pics, doubled from 50)Steam 2k is really just the "perfect" English edition and is, for all intents, the way to go. Weirdly, while the Japanese back-translated Steam 2k3, I don't think they ever did the same for Steam 2k even though certain users would benefit from certain changes to the editor.
>>3076139Also, Steam 2k is DRM free as well.I keep all of my editors on a flash drive and bounce between my desktop and laptop all the time. It's real nice. I don't think the same can be said for Steam VX/VXA/MV/MZ which makes relying on cracked editions the only choice, even if you bought it legally.The DRM situation is pretty schizo though. As I recall, buying 2k/3 directly from the RM website DOES have DRM, but VX/A does NOT (fact check this). It's a fucking mess and ultimately you wind up running cracked versions of the newer editors anyway out of necessity.
>>3076143I can't find the steam versions online, any pointers?
>>3076157Nvm, found them on vk.
>>3076044>something like 14 or 16? might take a few weeksI can't be the only one who's smiling at this.
>>3073918I haven't played these games but your descriptions make me want to try them to see if they match and I bet they do.
>>3054447>1 submission>The Singing Sword>comments and reviews from 1 year agoUh
>>3075278I've yet to make one myself because I'm lazy, but I know you can slap together a skill tree relatively easy through variables and "Show Choices." Maybe have a designated event spot that shows you what skills you've invested in. Not the prettiest; you can't make a clean menu just for skill trees as far as I'm aware, but maybe you can use an image?
>>3076658That jam is a shitpost. Real jam is >>3072827
Not much progress but I'm happy with how this little guy came out.
>>3073980>you don't need to innovateNo one should take the advice of useless and incompetent goons with no ambition.
>>3076755He's right tho. You can't innovate when you can't nail down basic rules of making games fun.
>>3076755You can be ambitious without innovating.
>>3076737He looks very cute
>>3076762Video Games are boring if you aren't an autist obsessed with rote memorization repetition. If you think the most theoretically "fun" video game actually exists at this point in time you are wrong.
>>3076765Then you're on the path to failure. Enjoy being content with mediocrity.
>>3076767Why are you here then? Glowin?
>>3076769Failure by what measure. I'm making games to entertain myself.
>>3076658>knightsneed reviewit's even worse
>>3054447Will i get banned from itch io if i make the villain jewish.
>>3076769Post your games.
I've got a rmk2003 question:can you move the player character from one point to another on the same map without having fade effects play?
>>3077198Yeah, I've done it before. You have to change the default fadeout and default fade in to both be "instantaneous" instead of picking a fadeout from the list. If this confused you let me know and I'll post a screenshot when I can access my PC.
>>3077204There's no instantaneous option for the fadein screen setting.
>>3077207That's because it's cut in.
>>3077209That did it, thanks!
Making a game...is fun
>>3074923Not a huge fan of how the team art clips off inconsistently (especially with how much screen real estate there is around them)- and their stat windows (HP) are also pretty small. But otherwise I think this is pretty solid.>>3076737lookit' this lil' guy! :DAlthough, due to the size of the tileset, it feels weird that the ears extend as far as they do to the side, at least on these cliffs. I'm sure it won't be as noticeable in areas without edge tile graphics, but I figured I'd mention it.
Today is a design day cuz I'm tired of making assets>>3078065You're right but it seems like a hassle to fix without changing the sprite so I won't since its just a minor thing.
>>3078220>clothed but bare exposed cunnyLmao based, cute monsters too.
>>3078344Nah, that's a boy in skintight clothes so I added bulge censorship.
>>3078362>draw a girl>call it a boyclassic>>3078220the art style looks kind of inconsistent for the monstersI think it's better if you go either gory horror type enemies or blobby pokeclone creatures, both is a little off putting imo but if you have fun doing both go for it
>>3078371I like the off-puttingness of that so I'll keep it!
>>3076869Not really. It depends.Even if it doesn't meet guidelines, it rarely happens at least your game is really a hit.
>>3078220You mentioned that you were only really going to be using that sprite for the intro/start of the game, so honestly as long as your environments are designed around it, it ends up working out anyways.
Gonna make my jam related to >>3054447 and >>3072827. Are you allowed to post the same game in two separate jams?
>>3079874Just get creative about it? one game would be from the MC pov and the other from the antagonist?
>>3079874do it like pokemon make a ruby version and an escape version
I have a bunch of characters, but I'm not really sure how I would organically write stories based on/around them- it probably doesn't help that the focus when they were created was mainly around their abilities, and not really their personalities.Would you guys be interested in hearing about some of them/discussing potential plot threads you think would work well with them?