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>Boss is immune to all status effects
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>>2975140
>status effects aren't worth using on mobs
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>>2975140
>>2975143
>>
>>2975140
>boss also frequently uses a single move to apply every status effect in the game to your whole party.
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>Final boss isn't immune to instant death
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>>2975140
One of the laziest forms of fake difficulty.
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>>2975154
name one game besides Betrayal at Krondor
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>>2975150
boring pure STR fighter-sama... I KNEEL
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>>2975160
You didn't immediately get the meme so SaGa 1, aka Final Fantasy Legends for the gameboy
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>>2975160
Etrian Odyssey 3 and Final Fantasy XIII
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>>2975162
>FOOLs in Laura
LAURA AND FIE
SPELLS
Lauraandfie
>>
I gimmick of one boss implies the use of a otherwise useless spell
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>>2975158
>>2975143
Unironically makes me wonder what the point of even having status effect inflicting moves is in the first place.
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>>2975140
>debuffs work on any boss and are actually useful
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>>2975154
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>>2975140
>Enemy is susceptible to 1 status effect
>Slowly scrolls through every immunity one at a time
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>>2975160
FF5.
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>>2975140
>Boss is immune to status effect after being inflicted with it, and its power increases after it wears off
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>>2975256
Most of the FFX bosses were vulnerable to darkness
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>>2975140
>>2975143
and this is why I don't use ailments. Ever.
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>>2975290
This seems like a good compromise honestly. What games do it?
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>>2975432
I made it up. Probably none.
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>>2975140
I dunno if i like all bosses to be vulnerable to status effects. It felt pretty silly in DOS1 when i stunlocked the final boss.

>>2975432
Not an RPG but it's part of the Nemesis System in Shadow of War. If you keep using the same effect against an orc then let them run away, they'll likely come back with an immunity. It's how you "build" orcs with all immunities without hacking.
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>>2975602
>Not an RPG but it's part of the Nemesis System in Shadow of War. If you keep using the same effect against an orc then let them run away, they'll likely come back with an immunity. It's how you "build" orcs with all immunities without hacking.

That's cool, but the chinese hacker castles at end game are the only place you could possibly use all that and it's too damn tedious just to grind offline cookie clicker stats. The proxy invasion systems are great till you rank up to the hacked levels. Even then it's fun to steal some of their hacked orcs and faster than that grind.
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>>2975160
In SMT Apocalypse, you can kill bosses with Curse or Expel if they're weak to it, the user is under Smirk (required to instant kill with curse and expel in the first place), and their health is below a certain threshold.
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>>2975290
>>2975432
Wouldn't that be something like the diminishing returns they have in MMORPGs? I wonder if the player reaction to that will be positive in single player games.
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>Spell causes instant death
>It's too costly for low level mooks
>Bosses are immune to its effect
>Enemies can use it freely to fuck your party

Every damn time
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>>2975290
Certain moves and abilities in Pokemon work like that and while GF is incompetent in fully utilizing their own battle system (as in any other skill needed to make a good game), they at least attempted once to do it in RSE with Norman's Pokemon all having move Facade.
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>>2975660
It's literally how it works in Etrian Odyssey.
>>
One of the better ideas balance man had in Deadfire was making status effects tiered and resistance made you take a lower level debuff. F.ex. boss is resistant to being paralyzed which means if you hit it with a paralyze effect it's resisted down to a slow effect.

>>2975160
Arcanum (unless you use a fan-patch)
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>>2975663
ENTER. The main character has two instant death spells and his fourth spell is "Fuck you" damage.
>>
This is where grinding and raw stats BTFO your opponent and save the day
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>>2975706
based and shounen-protagonistpilled
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>>2975160
In RS1, you can petrify the final boss
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>>2975160
>Baldur's Gate II
>Neverwinter Nights
>>
>bosses aren't immune to status ailments
>but inflicting ailments to them just makes the battle last longer
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>>2975910
Are you telling me Irenicus can be deathed?
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>>2975140
>boss is immune to all status effects except stun
>boss gains a temporary immunity to stun after you use it so you have to stun strategically
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>>2975152
git gud
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>>2975224
It's usually a cargo cult thing. People feel that RPGs need status effects into their games, because almost all RPGs have them. Most don't think about why the status effects are there, what purpose they are meant to serve.
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>>2975160
Anon's image was a reference to how the chainsaw in Final Fantasy Legend 1 can instantly kill the final boss, which happens to be god.
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>>2975160
Baldur's gate 1 and 2.
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>all bosses are immune or heavily resistant to debuffs and status effects
>an entire playable class based around debuffs and status effects exist
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>>2975140
>Boss isn't immune to status effects
>they make the battle considerably easier
>you don't know that because the chance to actually inflict them is so low
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>>2977381
green mage gaming
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>>2977505
Is this Final fantasy?
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>>2977514
ffta2
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>>2975140
every rpg i played. Made a poison build had stats all put on poision. The boss can't be poisionedfucked this bullshit
>>
>>2975154
persona 4 on the ds
keep putting points on my luck stat
get a dark shin migami as fast as possible
learn insta death attack
get to first boss
pick insta death attack
the game is a cake walk

problem?
>>
>>2976469
>boss IS status effects
>>
Most status effects are broken, especially on a purely turn based game against a single opponent. Hard to balance that kind of shit.
>>
>>2975140
>be SMT
>everyone praises it because of the necessity of buffing and debuffing
>buffing and debuffing is still shit
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>>2977673
>>buffing and debuffing is still shit
Used to be great in SMT3 but 4 panicked and made it dogshit again. SMT5 tried to make it good but then got scared and made buffs last only 3 turns AND only increase a very small amount of your stats which mean absolutely fucking nothing because the damage is scaled mostly based on level difference.
4 was a fucking mistake and ruined a lot of SMT's combat and fusion.
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>enemy can get status effects even if it makes no sense (poisoning a skeleton, casting sleep on a robot.)
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>>2977711
>he doesn't know
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>>2977712
>Enemy is weak to sleep mode
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>>2976469
At least Malboro's don't also give you stop, doom,death, eject and petrification. So they don't really fall under 'every status effect'. Close enough though, some games they are harder to deal with than actual boss monsters lol
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>>2975663
Don't forget that on top of being too costly, it also usually only has like a 5% chance of working. While the enemies death spell works 100% unless you have an immunity item equiped.
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>>2975140
ENTER ETRIAN ODYSSEY! The only game I know where they're not only useful as all godly fuck but can also work on bosses.
I'm sad that I'm happy to think about it, since it's probably the only game doing that, and EO is ded.
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>>2975140
>uses chaos brand in your path
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>>2975140
>Boss has multiple forms and each requires a different approach to it
Guess the game.
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>>2980226
FFXIII-2
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>>2976947
>>2975910
I don't remember it in baldur's gate, I remember bosses being immune to instant death like death ray, finger of death, horrid wilting, etc. Maybe it's because the last playthroughs I did were all with SCS.
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>>2980381
Bosses in Throne of Bhaal are often immune.SoA bosses work like normal npcs.SCS adds a lot of cheat abilities to npcs and often breaks 2e rules so it probably adds immunities as well.
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>>2980381
Horrid wilting isn't instant death for most creatures though.
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>boss has a spell that turns your buffs into debuffs
>casts auto-revive on you
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>>2980280
One of the Wild Arms games had this. Wild Arms 3 to be precise. The final boss changes shapes and stats drastically.
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>>2975140
SMT V all status effects work on all bosses, you have chaser skills and ways to force status ailments, you can build your entire party around status ailments. Thanks Etrian Odyssey
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>>2975154
>>2975163
>>2976698
7th Stand User does it the exact same way as a 1:1 reference
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>>2975160
rance 5d
>>
>No enemy is immune to status effects
>Status effects are vital to the defeat of some very powerful enemies
>Nobody plays because your character can get instantly killed or literally ass-raped on a coinflip though
>>
>>2983743
your homo rape game isn't an rpg
>>
>Game uses element style system - ice, fire, earth etc
>There's always one element under represented and you rarely encounter it.
>Yet when you apply the uncommon element to your weapon it's always the weakest one even though by all accounts everything should be less resistant to it.

It's usually "wind" or "water" too because everyone forces the idea that fire should always be one of the most powerful elements regardless. Please give me a game where uncommon elements are at least usable. I can only think of dark souls where lightning is generally more powerful than flame.
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>>2980381
I used power word death on every boss and it always works.
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>>2975140
i'm playing persona 5 royal right now and a lot of the late game bosses are immune to everything making the battles a fucking chore. it's like fighitng a tank with only your fists. boring as shit.
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>>2984869
He was playing with SCS .
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>>2975160
Idk about final boss, but i remember hearing people complain about the boss of Act 1 in The Witcher 1, and then I reach it, stun it and decapitate it in one hit.

Felt like dodging a bullet.
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>>2984865
>game has holy and unholy damage
>holy is weak to unholy and vice versa
>angels use holy armor that is weak to demon attacks
>demons use unholy armor that is weak to angel attacks
Why?
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>>2976697
"RP"G video games are nothing but abominations of cargo cult design.
>>
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>Character based around breaking resistances and inflicting statuses but is shit useless otherwise.
Why is it so kino?
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>>2986374
hexers are perverts
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>>2984865
It's mostly a problem in games with very limited elements desu. Like SMT and Final Fantasy. You get very select options for attack elements and god forbid if you're a melee character/ranged character since all you're getting is Physical damage, Piercing/Ranged damage if the game is feeling generous and the very rare elemental weapon/skill that actually works with STR/DEX builds but gets easily outclassed by basically everything else and no longer becomes an option once you're further into the game.
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>>2986419
There isn't a single SMT game where STR/DEX wasn't top of the line if not the best.
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>>2986426
Yeah but generally you trade elemental weakness hitting for big numbers when you go STR/DEX, outside of a very few select abilities. Plus in order to get extra press turns you end up having to gear more towards banking on crits.
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>>2986430
>Yeah but generally you trade elemental weakness hitting for big numbers when you go STR/DEX
There is no trade involved, you don't need extra press turns when the enemy is fucking dead.
Even in something like Devil Survivor where Phys attacks take HP you can delete entire groups from far away without worrying about weaknesses, reflects or nulls
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>>2986437
>when the enemy is fucking dead
At least until you encounter an enemy resistant or immune to Phys/Pierce, or one that can spam Tetrakarn. Then big numbers with big STR/DEX don't help at all. Magic can cover a lot more ground than Physical attacks can.
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>>2986450
>At least until you encounter an enemy resistant or immune to Phys/Pierce
Pierce bypasses immunity and late game phys attacks are all almighty
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>>2975140
>>2975224
>>2976697
In JRPGs it's frequently the case that the boss has a status vulnerability that makes the fight much, much easier while being immune to basically everything else. Arguably for the sake of selling strategy guides.



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