>Boss is immune to all status effects
>>2975140>status effects aren't worth using on mobs
>>2975140>>2975143
>>2975140>boss also frequently uses a single move to apply every status effect in the game to your whole party.
>Final boss isn't immune to instant death
>>2975140One of the laziest forms of fake difficulty.
>>2975154name one game besides Betrayal at Krondor
>>2975150boring pure STR fighter-sama... I KNEEL
>>2975160You didn't immediately get the meme so SaGa 1, aka Final Fantasy Legends for the gameboy
>>2975160Etrian Odyssey 3 and Final Fantasy XIII
>>2975162>FOOLs in LauraLAURA AND FIE SPELLSLauraandfie
I gimmick of one boss implies the use of a otherwise useless spell
>>2975158>>2975143Unironically makes me wonder what the point of even having status effect inflicting moves is in the first place.
>>2975140>debuffs work on any boss and are actually useful
>>2975154
>>2975140>Enemy is susceptible to 1 status effect>Slowly scrolls through every immunity one at a time
>>2975160FF5.
>>2975140>Boss is immune to status effect after being inflicted with it, and its power increases after it wears off
>>2975256Most of the FFX bosses were vulnerable to darkness
>>2975140>>2975143and this is why I don't use ailments. Ever.
>>2975290This seems like a good compromise honestly. What games do it?
>>2975432I made it up. Probably none.
>>2975140I dunno if i like all bosses to be vulnerable to status effects. It felt pretty silly in DOS1 when i stunlocked the final boss.>>2975432Not an RPG but it's part of the Nemesis System in Shadow of War. If you keep using the same effect against an orc then let them run away, they'll likely come back with an immunity. It's how you "build" orcs with all immunities without hacking.
>>2975602>Not an RPG but it's part of the Nemesis System in Shadow of War. If you keep using the same effect against an orc then let them run away, they'll likely come back with an immunity. It's how you "build" orcs with all immunities without hacking.That's cool, but the chinese hacker castles at end game are the only place you could possibly use all that and it's too damn tedious just to grind offline cookie clicker stats. The proxy invasion systems are great till you rank up to the hacked levels. Even then it's fun to steal some of their hacked orcs and faster than that grind.
>>2975160In SMT Apocalypse, you can kill bosses with Curse or Expel if they're weak to it, the user is under Smirk (required to instant kill with curse and expel in the first place), and their health is below a certain threshold.
>>2975290>>2975432Wouldn't that be something like the diminishing returns they have in MMORPGs? I wonder if the player reaction to that will be positive in single player games.
>Spell causes instant death>It's too costly for low level mooks>Bosses are immune to its effect>Enemies can use it freely to fuck your partyEvery damn time
>>2975290Certain moves and abilities in Pokemon work like that and while GF is incompetent in fully utilizing their own battle system (as in any other skill needed to make a good game), they at least attempted once to do it in RSE with Norman's Pokemon all having move Facade.
>>2975660It's literally how it works in Etrian Odyssey.
One of the better ideas balance man had in Deadfire was making status effects tiered and resistance made you take a lower level debuff. F.ex. boss is resistant to being paralyzed which means if you hit it with a paralyze effect it's resisted down to a slow effect.>>2975160Arcanum (unless you use a fan-patch)
>>2975663ENTER. The main character has two instant death spells and his fourth spell is "Fuck you" damage.
This is where grinding and raw stats BTFO your opponent and save the day
>>2975706based and shounen-protagonistpilled
>>2975160In RS1, you can petrify the final boss
>>2975160>Baldur's Gate II>Neverwinter Nights
>bosses aren't immune to status ailments>but inflicting ailments to them just makes the battle last longer
>>2975910Are you telling me Irenicus can be deathed?
>>2975140>boss is immune to all status effects except stun>boss gains a temporary immunity to stun after you use it so you have to stun strategically
>>2975152git gud
>>2975224It's usually a cargo cult thing. People feel that RPGs need status effects into their games, because almost all RPGs have them. Most don't think about why the status effects are there, what purpose they are meant to serve.
>>2975160Anon's image was a reference to how the chainsaw in Final Fantasy Legend 1 can instantly kill the final boss, which happens to be god.
>>2975160Baldur's gate 1 and 2.
>all bosses are immune or heavily resistant to debuffs and status effects>an entire playable class based around debuffs and status effects exist
>>2975140>Boss isn't immune to status effects>they make the battle considerably easier>you don't know that because the chance to actually inflict them is so low
>>2977381green mage gaming
>>2977505Is this Final fantasy?
>>2977514ffta2
>>2975140every rpg i played. Made a poison build had stats all put on poision. The boss can't be poisionedfucked this bullshit
>>2975154persona 4 on the dskeep putting points on my luck statget a dark shin migami as fast as possiblelearn insta death attackget to first bosspick insta death attack the game is a cake walkproblem?
>>2976469>boss IS status effects
Most status effects are broken, especially on a purely turn based game against a single opponent. Hard to balance that kind of shit.
>>2975140>be SMT>everyone praises it because of the necessity of buffing and debuffing>buffing and debuffing is still shit
>>2977673>>buffing and debuffing is still shitUsed to be great in SMT3 but 4 panicked and made it dogshit again. SMT5 tried to make it good but then got scared and made buffs last only 3 turns AND only increase a very small amount of your stats which mean absolutely fucking nothing because the damage is scaled mostly based on level difference.4 was a fucking mistake and ruined a lot of SMT's combat and fusion.
>enemy can get status effects even if it makes no sense (poisoning a skeleton, casting sleep on a robot.)
>>2977711>he doesn't know
>>2977712>Enemy is weak to sleep mode
>>2976469At least Malboro's don't also give you stop, doom,death, eject and petrification. So they don't really fall under 'every status effect'. Close enough though, some games they are harder to deal with than actual boss monsters lol
>>2975663Don't forget that on top of being too costly, it also usually only has like a 5% chance of working. While the enemies death spell works 100% unless you have an immunity item equiped.
>>2975140ENTER ETRIAN ODYSSEY! The only game I know where they're not only useful as all godly fuck but can also work on bosses.I'm sad that I'm happy to think about it, since it's probably the only game doing that, and EO is ded.
>>2975140>uses chaos brand in your path
>>2975140>Boss has multiple forms and each requires a different approach to itGuess the game.
>>2980226FFXIII-2
>>2976947>>2975910I don't remember it in baldur's gate, I remember bosses being immune to instant death like death ray, finger of death, horrid wilting, etc. Maybe it's because the last playthroughs I did were all with SCS.
>>2980381Bosses in Throne of Bhaal are often immune.SoA bosses work like normal npcs.SCS adds a lot of cheat abilities to npcs and often breaks 2e rules so it probably adds immunities as well.
>>2980381Horrid wilting isn't instant death for most creatures though.
>boss has a spell that turns your buffs into debuffs>casts auto-revive on you
>>2980280One of the Wild Arms games had this. Wild Arms 3 to be precise. The final boss changes shapes and stats drastically.
>>2975140SMT V all status effects work on all bosses, you have chaser skills and ways to force status ailments, you can build your entire party around status ailments. Thanks Etrian Odyssey
>>2975154>>2975163>>29766987th Stand User does it the exact same way as a 1:1 reference
>>2975160rance 5d
>No enemy is immune to status effects>Status effects are vital to the defeat of some very powerful enemies>Nobody plays because your character can get instantly killed or literally ass-raped on a coinflip though
>>2983743your homo rape game isn't an rpg
>Game uses element style system - ice, fire, earth etc>There's always one element under represented and you rarely encounter it.>Yet when you apply the uncommon element to your weapon it's always the weakest one even though by all accounts everything should be less resistant to it.It's usually "wind" or "water" too because everyone forces the idea that fire should always be one of the most powerful elements regardless. Please give me a game where uncommon elements are at least usable. I can only think of dark souls where lightning is generally more powerful than flame.
>>2980381I used power word death on every boss and it always works.
>>2975140i'm playing persona 5 royal right now and a lot of the late game bosses are immune to everything making the battles a fucking chore. it's like fighitng a tank with only your fists. boring as shit.
>>2984869He was playing with SCS .
>>2975160Idk about final boss, but i remember hearing people complain about the boss of Act 1 in The Witcher 1, and then I reach it, stun it and decapitate it in one hit.Felt like dodging a bullet.
>>2984865>game has holy and unholy damage>holy is weak to unholy and vice versa>angels use holy armor that is weak to demon attacks>demons use unholy armor that is weak to angel attacksWhy?
>>2976697"RP"G video games are nothing but abominations of cargo cult design.
>Character based around breaking resistances and inflicting statuses but is shit useless otherwise.Why is it so kino?
>>2986374hexers are perverts
>>2984865It's mostly a problem in games with very limited elements desu. Like SMT and Final Fantasy. You get very select options for attack elements and god forbid if you're a melee character/ranged character since all you're getting is Physical damage, Piercing/Ranged damage if the game is feeling generous and the very rare elemental weapon/skill that actually works with STR/DEX builds but gets easily outclassed by basically everything else and no longer becomes an option once you're further into the game.
>>2986419There isn't a single SMT game where STR/DEX wasn't top of the line if not the best.
>>2986426Yeah but generally you trade elemental weakness hitting for big numbers when you go STR/DEX, outside of a very few select abilities. Plus in order to get extra press turns you end up having to gear more towards banking on crits.
>>2986430>Yeah but generally you trade elemental weakness hitting for big numbers when you go STR/DEXThere is no trade involved, you don't need extra press turns when the enemy is fucking dead.Even in something like Devil Survivor where Phys attacks take HP you can delete entire groups from far away without worrying about weaknesses, reflects or nulls
>>2986437>when the enemy is fucking deadAt least until you encounter an enemy resistant or immune to Phys/Pierce, or one that can spam Tetrakarn. Then big numbers with big STR/DEX don't help at all. Magic can cover a lot more ground than Physical attacks can.
>>2986450>At least until you encounter an enemy resistant or immune to Phys/PiercePierce bypasses immunity and late game phys attacks are all almighty
>>2975140>>2975224>>2976697In JRPGs it's frequently the case that the boss has a status vulnerability that makes the fight much, much easier while being immune to basically everything else. Arguably for the sake of selling strategy guides.