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Why do Japs love their meaningless big numbers?
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>>2861089
anon that game is chinese
>>
>>2861089
cause pp smol
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>>2861089
Some games don't have an excuse like the Neptunia games where you start with thousands of HP from level 1, but most of the time it's a consequence of weapons scaling with percentages.
If you start at 20 base damage and equip weapons that double your damage each time it goes
>20
>40
>80
>160
>320
>640
>1280
in 6 weapon upgrades even before you factor in things like strength bonuses or damage buffs. A lot of RPGs have lower scalings than 2x, but when you think about how many weapons are typically in an RPG it only delays the silly numbers.
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>>2861089
It's the only way they can feel for a short amount of time. Bugs are so dead inside they need sensory overload to cope.
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>>2861093
This, it's also the same reason americans have oversized trucks
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>>2861196
and are oversized cucks
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>>2861196
>>2861204
Europoors are seething.
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>>2861113
Yes but why not begin with 2 instead of 20?
2 damage nets you with 128 by the 6th doubling which is definitely reasonable.
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>>2861213
Because then damage reduction doesn't work
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>>2861196
this is just bait from yurogays to get amercans to post their dicks, look out fellow patriots
>>
>>2861089
Because big numbers make our monkey brains go yay, and anyone who tries to deny this is a pretentious, fart-sniffing faggot.
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>>2861245
All of these damage formulas are fucking retarded and unfun. Damage reduction doesn't even make sense as a concept. There is an arbitrary stat that reduces a successful stab by 30%? Fucking dumb

The best damage formula in existence is from fft. Period
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>>2861089
>wrpgfag is angry and confused when he sees a character do more than 8 damage
kek
>>
>>2861089
Because they have no souls.
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>>2861256
FFT best game math in existence.

Also has a horrible problem by being too easy with no level scaling for scripted fights and incredibly poor enemy AI.
>>
What about level scaling?

In Dragon Quest your hero typically gains an average of say 3 str and 7 hp per level. That is fine. But if you start out level 1 with 6 str and 14 hp, that is a 50% improvement in both categories. Once you are around level 21 with 66 str and 154 hp, gaining that next level of +3 str and + 7 hp average is now only a 5% improvement. I know that most of the games have points where gains are increased temporarily but even then it is like +5 str and +11 hp. In Dragon Quest games leveling tends to not improve your character much the further you level outside of learning new spells.

A lot of Final Fantasy games scale better where by level 10 you are earning 20 hp per level and then by level 60 you are earning 100 to 150 per level. Strength tends to stay consistent in raw numbers when leveling up (usually +1 to 3), but 255 str may do 9999, with 205 str doing 7000. That is 3000 damage gained by 50 points. Whereas in the beginning going from 10 str to 60 str may improve your attack from 30 to 500. The same +50 str only nets you 470 extra damage early game instead of 3000.

I know each FF game uses different formulas but I kind of just made up a basic mockup. On paper I think I would prefer FF but in practice i like DQs better.
>>
>>2861092
>pretending that there is a difference
Anon, I-



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