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File: Deadfire.jpg (1.29 MB, 2560x1440)
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Say what you will about Deadfire but the game was gorgeous.
>>
Yep pre-rendering is king https://youtu.be/oiep0wYfQPQ
>>
>>2859754
No.
>>
>>2859754
Imagine getting cucked by boat combat, Sawyer is a pompous faggot but he didn't deserve it.
>>
Sawyer should have put his foot down for a lot of things but he didn't.
>>
>>2859754
No it's not. Also not an RPG.
>>
>>2859828
the fuck is it then
>>
>>2859830
I do not elaborate to plebeians. You should stay unwashed.
>>
>>2859840
I am clean and spotless, I am pure like the snow! So tell me your knowledge anon.
>>
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The ultimate combination would have been Obsidian licensing the Pathfinder system and their APs.
Then they didn't have to waste their time designing their own niche system which isn't universally liked anyway.
They wouldn't have to waste their time on inventing new scenarios since the APs are already written.
They could have concentrated all of their effort on the graphics and in-game art.

Then we could have had a solid western RPG release every 2 years.
With competition from Owlcat releasing their own Pathfinder games at a 3 year cycle.
They would have made a long lasting duopoly and the world would have been a better place.
>>
>>2859828
>>2859830
>>2859846
Stop replying to bait
>>
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>gorgeous
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>>2859840
Stop being such a tsundere, anon.
>>
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>>2859901
Obsidian hates DnD and especially 3.5e. Sawyer did a massive presentation about why he hates it? Why would you want them to make ANY RPG? Why is this so hard for people to understand?
>muh art
Nothing about obsidian art is good, the characters in deadfire look like tranny aliens. Look at how bad Grounded looks. I mean, jesus christ, who would want this?
>>
>>2859901
Pathfinder is garbage though
>>
>>2859998
I like it much better than the custom system Obsidian wasted an obscene amount of resources on, only to drop the system after 2 games.

Obsidian chose the bad idea.
>>
>>2859754
Do any of the women you can romance stay loyal? I just remember the cuck memes around launch.
>>
Based game that makes schizos seethe
>>
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>>2859930
>>
>>2860157
honestly the elf nigga looks pretty friendly, not like a cracked out beggar.
>>
>>2859828
Not an original comment
>>
Rate my 4 party potd team
Human Sword and Shield fighter (me)
Wood elf ranger with Stormcaller (my wife)
Mountain dwarf support and off-tank chanter
Hearth orlan cipher with focus on cc

Not sure if paladins are better off-tank support class than chanter. Also should I keep cipher or switch it out with rogue?
>>
Deadfire DLCs are on sale for pretty cheap. Are they actually worth playing or are they badly written / forgettable shit?
>>
>>2860264
Worth playing imo. Beast of Winter and Forgotten Sanctum tell interesting stories while expanding on the lore, and the former adds one new companion who is pretty cool. Seeker, Slayer, Survivor on the other hand is basically a combat arena with a story that is there, but it's worth it if you enjoy the gameplay.
>>
which waifu to go for?
>>
>>2859901
A plurality of systems is preferable and the greatest strength of Pillars IMO is that the ruleset is completely dissimilar to any existing property, and built ground up as a crpg. It's just a shame it appears to be abandoned.
>>
>>2859754
Looks like a mobile game
>>
>>2860264
The dlcs are the only saving grace.
>>
>>2860157
>>2860164
You anons know why they look like that right? In order to try to get funding faster they offerent a TON of backer portraits. The mistake Obsidian made is they only made the new portraits backer portraits and they of course made them pretty accurate to the backer which is why it looks a bit off. Nothing on the backers as I think it's neat but they really should have made it less a 1:1 because it just looks like nerds in cosplay. First three are good though imo.
>>
>>2860465
Nah. Two of them aren't even that good. i I prefer the base game.
>>
>>2860479
Which two? I liked Beast of Winter and Forgotten Sanctum well enough. I understand why SSS would be the least liked.
>>
>>2860482
Personally I actually liked SSS better than Beast of Winter. Outside of the Waidwen section and the dragon fight Beast was rather boring. FS is great, albeit a bit short.
>>
>>2860482
Beast of Winter. It relies too much on traps and gimmicks to be fun, while most of the combat encounters are terribly designed. The only saving grace of that expansion are the interactions with Rymrgand and the Bridge Ablaze quest. Oh, and the puzzles suck.
>>
>>2860489
>Outside of the Waidwen section and the dragon fight Beast was rather boring
Yeah I get that. I mostly liked it from a lore perspective. Especially if you bring Tekehu and Rekke with you. You get a lot of very interesting tidbits.
>>
File: slums.jpg (1.3 MB, 1920x1536)
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>>2859754
That looks bad awful and bland, though. These random slums look better than your cherry picked example.
>>
>>2860496
Looks like a shitty screensaver
>>
>>2860496
Looks like a cool screensaver
>>
>>2860496
Looks worse than OP's pic
>>
>>2860494
Might be my mistake to expect Vatnir to have much to add and bringing him as the only "relevant" companion, I expect Tekehu had some good bits about the Ukaizo shit.

Personally I think SSS is rather underrated, it has some pretty good encounters and the way the mystery of the island is presented is compelling enough.
>>
>>2860496
Baldur’s Boomers continue to be delusional
>>
>>2859754
2's mechanics, and design was so much better than 1 it makes me kind of sad that there was never any attempt to retroactively add some of the concepts to it. I swear to God every dungeon was
>Walk into a room
>Fight 10+ beefy enemies
>Repeat until needing to rest and then do again
Gets tiring after like 50 hours
>>
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>>2860505
Here's one from a newer game.
>>
>>2860516
Yeah that’s better, the artists behind it actually cite what Deadfire achieved with backgrounds as their biggest motivator.
>>
>>2860523
lol you are so desperate to prop up your shit game. you can't make people like it lol
>>
>>2860516
>Disco Communism
Looks like shit and "plays" even worse
>>
>>2860526
suck
my
slavic
dick

t. not communist (just suck my slavic dick)
>>2860516
Best
>>2860496
Best
I like how the renderer uses the outdated Phong lighting model, unlike the modern Cook-Thorns, it doesn't give "Ambient Occlussion" and so the surface junctions look flat and specific.
>>2859754
Fucking shit.
>>
>>2860503
Yeah no. The only reason to bring Vatnir and Ydwin is just to get out of a boss fight with the God. They add absolutely nothing aside from that. Rekke is able to read some things written in Seki which gives a gigantic amount of lore and yeah Tekehu is good for the Ukaizo stuff. Then naturally Xoti and Eder are good for the bridge ablaze.
>>
>>2860525
Cope
https://twitter.com/kaspartamsalu/status/1513953423758139394
>>
>>2860545
suck my slavic dick too
>>
>>2860550
You know what you just reminded me of? The initial teasers made people think it was a new Fallout. Even though it directly referenced Eothas.
>>
>>2860241
It doesn't matter.
>>
>>2860553
okay
>>
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>>2860497
>>2860502
>>2860505
The BG2 map was better.

It functionally acts as a rooftop battle map, something which is COOL AS FUCK in its concept as roleplaying.
Imagine literally battling throughout Athkatla across its rooftops. That's what what map represented.

The Pillars map lacks that intent, it lacks that "soul" for a lack of a better word.
It's just a pretty walking simulator.
>>
>>2860765
Games have no soul
>>
>>2860771
developer's do. something about working at obsidian sucks a person's soul out and is reflected in their creations.
>>
>>2860765
What "intent" would you like Neketaka to even have?
>>
>>2860788
It shouldn't be up to me. It should be up to the game developers to act as the DM and take us on a "wild ride".
That's the whole fantasy part of these games.
>>
>>2860336
>A plurality of systems is preferable
Yes, but not if it means you are forced to drop out and quit after the 2nd game.
If they had just licensed the Pathfinder system for cheap (Paizo was small time back then) they would have been able to free up resources to improve other aspects of their game, or released the game even faster.
Instead we had a bad outcome by the end of the 2nd game.
>>
>nobody helping out a new player with the waifus
They're that shit, huh?
>>
>>2860336
>completely dissimilar
it's extremely derivative, just as every other cRPG ever made.
>>
>>2860845
I like Ydwin and Maia
>>
>>2860849
Are they loyal?
>>
>>2860853
You can't romance Ydwin because she is a sidekick. As for Maia, yes she is.
>>
>>2860855
Thanks I'll go for Maia
>>
>>2860844
But it wouldn't be the same game if it played like Pathfinder.
>>
>>2860860
It would probably be even better.
>>
>>2860844
why would they make a game in a system they don't like for the kinds of players they don't want?
>>
>>2859754
why is that masonic shit there do you buttfuck young christian boys in this game
>>
>>2860864
>the kinds of players they don't want
Now they hopefully get the players they want with Pentiment?
KEK, you lost this one.
>>
>>2860867
That's a cartographer's shop.
>>
>>2860868
i'm not praising obsidian, i'm insulting them. they are hipsters.
>>
>>2860241
Sword and shield fighter in PoE1 doesnt really do anything, enemies will mostly just ignore him because he doesn't do damage.

Grab a two-hander or dual-wield and put points in might/dex/int..

Paladin is full-tank with a bit of support, while chanter is support/AoE damage that can off-tank.
>>
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>>2860523
That's not better.
The Baldur's Gate map wins the contest with ease. There is a fucking building shaped like a ship, and it's also the slave trader building.
Hoodlums in every street corners ambushing you.
There is a fucking Planar Sphere so you get a preview of what's waiting for you in the mage stronghold.
All sorts of thieves guilds and taverns there.
A temple.
And a motherfucking midnight rooftop chasing scene: https://youtu.be/sNGLRe-l_Wg
Rooftop chasers are iconic classics. It's always better in pen&paper because DM always tries to make you fall down to the streets and other shenanigans, but the BG2 game approach that feeling really well.
>>
>>2860869
just what THEY want you to believe
>>
>>2860869
does it have checkered floors and colored curtains inside?
>>
Godamn.
Bioware used to be so good.
>>
>>2860890
when
>>
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>>2860881
>>2860876
Nah.
>>
>>2860891
Never
>>
>>2860892
>Literally checkermarks on the floor
>and a NATO icon
LOL
>>
>>2860470
> First three are good though imo.
> NERD low-T accountant/r*dditor.
> FAT wizard with tryhard scars.
> HOMOSEXUAL FtM troon.
They're three of the worst portraits ever seen in any RPG, ever. They're not even fit for low-level NPCs.
Deadfire has some good ones, for sure, but it also has some legendary stinkers.
>>
>>2860903
>> NERD low-T accountant/r*dditor.
Fourth is actually cool if you decide to play a chinlet murderhobo.
>>
>>2860908
It's a good self-insert for chaotic evil incels.
>>
>>2860913
I plan on using that for my "let's fuck everything up" playthrough.
>>
>>2859754
Looks very basic. The only visually impressive scene in the game was when you saw the giant in the volcano, in the background.
>>
>>2860922
I thought the quests where you go to the "beyond" were pretty cool visually. Also the expansions like Forgotten Sanctum have some stunning scenery.
>>
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>>2860908
it's him
>>
eder looks like a giant toddler with the head of a redditor
>>
>>2860157
from left to right
>bazinga
>obsidian forum mod
>dick sucking lips
>my tranny game is actually redpilled, let me tell you how based legion is
>mega bitch that cucks her boyfriend
>air headed token black woman that thinks shes not like the other niggers
>>
>>2861009
>bazinga
lmao
>dick sucking lips
with those lips and that lack of an Adam's apple, I think that this portrait depicts a very ugly woman on HRT.
>>
>>2861009
>my tranny game is actually redpilled, let me tell you how based legion is
kek
>>
>>2860859
There's only one downside to all the romances.
With the exception of you getting the bad ending for Aloth and romancing him or having Xoti and Maia be in a lesbian relationship none of the romances stay with you at the end
>>
>>2861229
The ending you get for Aloth to stay with you is absolutely his good ending, and while none of the other love interests do it's framed as a temporary separation, not them breaking up with you, unless you get their bad ending. The ending for the Watcher is so purposely vague and sequel never, you might as well just imagine whatever ending you want.
>>
>>2861260
>spoiler
I honestly don't get what Obsidian was thinking making us play as the same watcher again. The first game ended very well. You got your issues through and now get to chill as the Lord of Caed Nua. Everything is done. They could have just as easily given us a new character and have some characters from the first game appear as npcs like
>Adaryc
>Wirtan
These two fit well with save imports. Doesn't have to be both because really now. Eder and Aloth had no real reason to be there. Companion order should have been.
>Rekke
For lorefagging. You and him are stranded and can't communicate at first.
>Adaryc/Wirtan
Following Eothas as normal
>Maia
Fits well enough
>>
>>2861292
>get to chill as the Lord of Caed Nua
until the statue of Eothas comes to life and destroys your castle, thus setting the events of Deadfire into motion
killing off your old character and then making you play as a new one seems pretty fucked
>>
>>2861296
That's kind of messed up. In pathfinder your old characters are doing well and send some gifts to your new characters.
>>
>>2861298
Really? I must of missed that. I know you can run into Jubilost
>>
>>2861296
They didn't need to start it that way anon. There are many different ways Eothas could have come back. As the other Gods said. Eothas taking a titan was fucking weird.
>>
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>>2861300
(ゝ。∂)
>>
Why do some people call Pillars, pillows?
>>
>>2861310
ah yes, the royal pocket pussy
>>
>>2861316
Half elves always very useful!
>>
kek nice to see sawyer releasing another 10/10 with pentiment making people have a renewed melty over pillars of eternity
>>
>>2861719
just get here? welcome to /vrpg/, where there's been an ongoing slapfight about every crpg ever made every day.
>>
>>2861719
Pillars of Eternity has extremely similar themes to Pentiment, even sharing a similar thematic ending. That Pentiment is receiving acclaim for the story is causing the people that hate Pillars of Eternity's writing to spiral into violent confusion and derangement. It's very funny.
>>
why are the PoE wikis so much better than the pathfinder ones?
>>
>>2860496
You're a subhuman retard.

Deadfire is BY FAR the best looking isometric RPG to date.
It uses actual physics, dynamic lighting and tons of other shit.
https://www.youtube.com/watch?v=oiep0wYfQPQ

Only someone completely and utterly braindead thinks Baldur's Gate, Pathfinder or DOS looks better.
Obsidian did exatly one thing right with Deadfire and that was the graphics.
>>
>>2860516
That looks like crap. A messy, noisy and unfocused clusterfuck. It's also very muddy and washed out all over the place.
>>
>>2860896
It's a fucking compass you absolute spoon.
>>
>>2860516
>this pic is 40%of the game
>>
>>2861292
Pallegina is the only companion from the first game that 100% fits in the Deadfire setting. I like your idea with Rekke, have him be your first companion as a replacement for Eder.
>>
>>2861763
Anon, that doesn't look good at all. Maybe you just have bad taste in art.
>>
File: firm apples.png (1.79 MB, 1920x1080)
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>>2861763
>Deadfire is BY FAR the best looking isometric RPG to date.
Not so fast, kiddo.
>>
>>2861925
What game?
>>
>>2861935
Keep on the Borderlands mod for ToEE. Its actually pretty good.
>>
>>2861920
You must have shit in your eyes. Then again, you think BG2 looks, so.
>>
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>>2861949
The game is pretty sterile and gay looking. Is this really the hill you want to die on?
>>
>>2861935
Old School Runescape, by the look of it.
>>
>>2861974
This is the image you use as an example? Not the in-game environments?
>gay looking
Not even an argument
>>
>>2861974
You'd have to be some sort of contrarian to think that PoE looks bad- oh wait. I forgot where we are. Everyone is a contrarian faggot here.
>>
>>2861974
This loading screen is notable for how bad it is. I remember thinking the artist must have had a stroke or something while painting it the first time I got it.
>>
>>2861977
The game mostly looks bad, anon. Its just promotional screenshot bait and bland garbage inbetween, and it looks pretty ugly in motion.
>>
>>2861977
>Not even an argument
The only real argument as far as graphics go.
>>
>>2862028
soul.
>>
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>>2862028
Looks fine to me
>>
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>>2862063
It has its moments, for sure.
>>
>>2862063
>googling a cherry picked screenshot for a promotional paid for review with all the hideous ui elements removed
>>
>>2862076
>Implying the previous one wasn't a cherry picked screenshot
>>
>>2862076
>with all the hideous ui elements removed
Pretty sure you can remove them in the game proper
>>
>>2859754
>/vrpg/ suddenly cares about graphics
>>
>>2862082
it's just obsidiots moving the goal posts farther and farther back until they have nothing left. they will say anything to justify sucking sawyers dick here. it's an exhibitionist fetish. it has nothing to do with rpgs.
>>
>>2862087
I'm not even talking about that. People here having a dick measuring competition on which of their favorite games is the prettiest, when crpgs aren't really known for their graphical fidelity.
>>
>>2862087
Still seething over all the 10s Pentiment got you love to see it lmao
>>
>>2862090
what really matters is what the art represents. RPGs are inherently abstract. I would argue that the hideous 3D models in age of decadence make for infinitely better rpg art, because what they have to show is far more interesting.
>>
>>2862087
>obsidiots obsidiots obsidiots
take your meds, Owlcattle
>>
Doods, playing deadfire is like walking around in a painting. My butthole twitches so hard when I see dynamic lighting on a generic building. This makes it the best rpg ever and we need 5 constant generals about it. My reasons for posting it here are totally not malicious.
>>
>>2862103
>playing deadfire is like walking around in a painting
It really is.
>>
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>>2859901
>>2859958
>>2859998
>>2859999
How does pic related stack up against PoE though?
>>
>>2862103
>playing deadfire is like walking around in a painting
this, but unironically
>>
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>>2862129
Yeah, check out this artistically cohesive and amazing Deadfire gameplay.
>>
Is it just me or do the games run like shit no matter what your resolution/settings are? My fps constantly dropped to 40s and below. You would think that R5 2600x and GTX 1060 6gb could run the game easily but apparently not.
>>
>>2862135
Kino
https://www.youtube.com/watch?v=XlNJSsjIyp4
>>
You guys hear that noise? It sounds like an Avowed leak.
Segmented Open World
Sequel
Takes place outside of Ondra's Mortar
Story is Aedyre invading Yezuha
No modding tools
No playable Godlike
Q3 2024 projected release date
>>
>>2862579
how fat and sassy will i be able to make my black woman MC
>>
>>2862580
You get three body types. Skinny, Normal, Large.
>>
>>2862162
works on my machine
>>
>>2862162
Unironically works fine on my machine. Even my Xbox.
>>
>>2862579
Sequel? Sequel to what?
>>
>>2862583
how fat will normal be
>>
>>2859754
playing Deadfire for the first time right now and I am loving it so much!!! The story is probably my favourite in any game I've played. Like complexity-wise anyways.
>>
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>>2859754
did you know that obsidian is one of the few devs to still have their own forum and it's full of drones that makes posts exactly like this?
>>
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>>2862853
I guess this means it really is over. Obsidian is finished.
>>
>>2862855
I'm just not sure why its fans don't go there instead of here. Everyone there is gay, they hate gameplay and love story, no one knows what a RPG is, you aren't allowed to be mean so everyone is passive aggressive and catty like a woman, perfect for obsidiots.
>>
>>2862860
Because you’re too easy to bait into wailing about obsidian.
>>
>>2862862
>I'm just pretending to be retarded for attention!
dilate
>>
>>2862862
We're actually huge Obsidian fans, anon, we play all their games. We just pretend to hate them to get you guys to talk about them constantly.
>>
>>2862860
Might as well kick out the Larian and Owlcat fags to boot. And maybe people who think Planescape and Disco Elysium are good.
>>
>>2861974
What the flying fuck are you smoking, you braindead retard.
The Pillars game look great and shit on Baldur's Gate.

>>2862028
>cherrypicks a zoomed in beach as "the game looks bad"
Yes brainlet, let's pick the most unflattering shots like a good mongoloid when making your case.
I'm sure you do the same for the games you claim look great.

Why the fuck are braindead cockmonglers like you even allowed to post on this board when everything you say is the dumbest shit possible.
>>
>>2863068
It doesn’t matter what you say or prove anon, they’ve been brain damaged by their hatred of sawyer
>>
>>2859830
Small-scale RTS with dialogue.
>>
>>2859754
the pillars games ruled the only bad thing was in the first game when there were all the kickstarter messages. sawyer (he/it) is wasting its time making bullshit no combat disco elysium games. but, the pathfinder games have carried the torch so its up to them now
>>
>>2863175
Isn’t Pathfinder becoming third person Dragon Age
>>
>>2862904
They aren't spamming threads all day and triumphantly claiming RPGs are dead. There is zero reason for an obsidiot to be here. It's an exercise in being a dumb attention whore for them. You cannot like an obsidian game and like RPGs. It is impossible
>>
>>2863175
Carrying the torch of what? Owlcat makes awful games in pretty much every single regard, from technical to writing to visuals to gameplay.
>>
>>2863217
he probably means for crpgs
>Owlcat makes
that's kind of enough to win at this point
>>
>>2863195
Meds.
>>
>>2859754
playing Pillars 1 on hard. It wasn't too difficult until I got to Black Meadow. There's two encounters there I just cannot win. One with the bandit camp and the other one with the forest lurkers... should I avoid them and come back later, or reload to the previous area and set the difficulty doen to normal? Cause fuck this... I ain't even that good at CRPGs to begin with.
>>
>>2862853
>go to obsidian forum
>click pillars of eternity category
>99% of posts are about game mechanics, bug reports or questions about quests
?
>>
>>2863864
By the time you do meadows you part should be 4 people. might be hard if you missed one.
If you haven't played much real-time-with-pause before the key is to pause a lot.
>>
>>2863889
Yeah OP is more of a reddit post, only ones left on PoE obsidian forums are ultimate-beating autists.
>>
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>>2863889
Do you really want to do this? Obsidian forums are a goldmine.
>>
>>2863911
>not even the PoE forums
>2004
>KOTOR 2 wasn't even released
>>
>>2863911
Have you considered that different games might have different fanbases?
>>
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>>2863947
>>
>>2863948
Yes? Honestly not a bad idea even.
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>>2863951
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>>2863947
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>>2863957
Based story enjoyers.
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>>2863894
I have 4 people but the bandits crit me left and right (sometimes one shot my main) and I run out of spells before I can take them down. So I guess I'll tone it back down to normal...
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>>2864323
Did you do all the other quests in Gilded Vale? Do those first. Also if you sneak up top you can kill the bandit scout without alerting the rest. Try that as that's how they sort of intended it. 1 less person makes a big difference.
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>>2864391
I don't think I did all of them, but I'll have to check. I'll go back and make sure I do those first, then, because the other encounter with the Lurkers is also killing me. They constantly immobilize Eder, who's my only strong melee character. Maybe I should've made my main a fighter instead of a wizard... anyway, thanks m8.
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>>2862579
Playble Orlan, third person and housing in?
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>>2864649
All playable races but Godlikes are in yes. Player housing is in as another stronghold. It's more like Caed Nua again.
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>>2862853
I'm not so sure what you mean. Many devs have their own forums but are only visited by the most autistic fans. Ha! Good fun.
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>>2864814
Thanks, any word on third person or are they going to pull an OW again?
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>>2863953
This sums up obsidian fans almost perfectly.
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>>2863911
>>2863957
I don't get this. I thought the story played significant part of an RPG. What exactly does /vrpg/ have against it? Does /vrpg/ just want RPGs to be a bunch of random combat encounters and build autism?
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>>2864879
>I thought the story played significant part of an RPG
No, you can have an rpg without any narrative whatsoever. It has nothing to do with rpgs.
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>>2862075
>make the whole mission of the game reaching Eothas to stop him from doing whatever he is doing
>but have 0 plans regarding how to stop him
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>>2864879
Story is fine but playing the rpg just for the story while ignoring everything else is stupid. Obsidian tried catering to does faggots by making Deadfire braindead easy and had suffered for it.
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>>2864879
Story is a vessel, and shouldn't ever be the captain in a video game.
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>>2864879
I doubt anyone here wants a game with no story anon. A story is fine and should go hand in hand with the gameplay. Focusing too much on just the story in marketing causes the movie fags to show up and whine about the gameplay. Take Pillars. A brain dead retard can beat the game on easy but fags STILL needed a storymode because even that was too hard for some people.
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>>2864893
>Obsidian tried catering to does faggots by making Deadfire braindead easy and had suffered for it.
But that's not really the reason it flopped. You people are just making shit up at this point, when the answer is in front of you. Most who played PoE1 didn't even finish it. That's the reason. Not because of muh difficulty.
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>>2864901
>A brain dead retard can beat the game on easy but fags STILL needed a storymode because even that was too hard for some people.
So let them play on story mode and you just play on POTD. It's that easy. And PoE isn't the only one that features what is basically "super easy" difficulty. Every RPG does it these days. Wasteland 3 literally has a "tourist" mode, which is the equivalent of story mode in PoE. Pathfinder has a story mode too if I'm not mistaken. It's a case of wanting to make the genre more accessible to others. Whether you agree with it or not is a different thing.
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>>2864903
>Most who played PoE1 didn't even finish it
Then why did they use criticism on those people for Deadfire and not the ones who finished it.
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You guys are bit too harsh on Deadfire.
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>>2864826
>Many devs have their own forums
They actually don't any more. Most just use steam forums.
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>>2864909
You hit upon the big reason for mediocrity in RPGs that don't embrace their nicheness: trying to create mass appeal lowers the overall quality. Difficulty settings are a crutch of that helps create incompetent developers.
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>>2864916
Makes me laugh that many of the kickstarters had a "special tag" for being a backer in those forums only for them to be completely abandoned. Like in Obsidian's case where they just hung out in some fan discord instead.
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>>2864909
>make the genre more accessible to others

This may lead to very negative consequences.
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>>2865079
It'll be fine. The consequences have minimal impact on the save import.
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>>2865079
Perhaps. Despite their best efforts, crpgs are still a fairly niche genre. I can think of only two or three new ones that have broken into the mainstream.
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>>2865097
Companies seem averse to having their own niche fan base now. I don't get why either. Take Deadfire for example.
>No Full VA
>No revamped combat system as it was perfect\
>No Ship combat
The game would have made a huge profit but they wasted money doing shit they never needed to.
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>>2864892
Actually most of the main game is finding out what the fuck he wants, then the plan becomes simply to try to talk him out of it, or alternately to reactivate Wael's colossus and have them duke it out.
>>2864893
>Obsidian tried catering to does faggots by making Deadfire braindead easy and had suffered for it.
That really only applies to the release version of the game, the current version is rather difficult in parts.
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>>2865079
>>2864918
Not really. It's one of few genres where actually creating meaningful difficulty scaling is not only possible, but trivial, due to the fact that literally every single aspect of the game is parametric.
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>>2865104
>>No revamped combat system as it was perfect\
No it wasn't. Most people agree that the combat in the first game was not all that good and downright tedious at times. Deadfire was a straight up improvement in that regard, so much so that even Codexians agree. Any change in Deadfire can be attributed to how much people complained about the first game.

For example:
- People hated the combat in PoE1, so Obsidian revamped it.
- People hated the lack of mutli-classing, so it became a thing in Deadfire.
- The voice acting was also criticized for being too sparse and inconsistent, where a character would start a sentence voiced, but would end it silently. So Deadfire opted for full voice acting.
- The first game's story was criticized for being too low stakes and not giving you enough of a reason to go after Thaos. So now the second game gives you all the reason in the world, while also cranking up the stakes to 11, and making it feel more "epic" in scope.
- First game was criticized for taking itself too seriously and often being too dry and boring. So now characters are quip machines and settings is far more light-hearted.
- First game was criticized for having too much text. So Deadfire simplifies this to about 3 sentence per character and every is also narrated so people can follow it more easily.
- PoE1 was criticized for having bland and uninteresting factions that don't have much of an impact on the narrative. So Deadfire places the factions at the forefront of the plot, and what ending you get will wildly vary based on which faction you support.
- Cad Nua was also criticized for being tacked on and not being all that relevant to the plot. So now you have a ship that's both important to the plot and gameplay.
I can go on and on, but you get the point. The first game was torn to shreds for many reasons, so Obsidian took it to heart and decided to change everything about the formula based on the feedback from the player base.
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>>2865181
>No it wasn't. Most people agree that the combat in the first game was not all that good and downright tedious at times
You kidding anon? People loved it after the expansions. Before those I'd agree but post WM it was peak. Though I may just be a biased potd faggot.
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>>2865181
>The first game was torn to shreds for many reasons, so Obsidian took it to heart and decided to change everything about the formula based on the feedback from the player base.
Most of which didn't finish the game. We've all heard all the arguments on why Deadfire went wrong but I'm sure you can agree at the very least that Obsidian over corrected the issues a bit which led to some of the issues.
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>>2865199
>We've all heard all the arguments on why Deadfire went wrong
Most of which can be boiled down to main story (i.e chasing Eothas), boat combat, and some classes being weaker/less effective in Deadfire compared to the first game.
>but I'm sure you can agree at the very least that Obsidian over corrected the issues a bit which led to some of the issues.
I have a mixed opinion on the matter. While I do think Deadfire is a case of Obsidian over correcting a bit too much, I also think a lot of those corrections made for a better experience and overall better game. Even the Codexian autists agree that it many ways Deadfire was much better. So I'm not sure what has exactly spawned this sudden defense of PoE1 and its flaws.
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>>2865199
>>2865206
Don't know if you both would agree with this but if they were to remake the first Pillars with all the enhancements and fixes added to Deadfire I think it'd far surpass Deadfire. Especially if they tweak the story a bit too.
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>>2865211
Of course it would, PoE actually has more than one dungeon.
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>>2865211
Pillars 1 with Deadfire's combat and mutli-classing could be the ultimate RPG in my opinion. I still love the first game, probably a bit more than Deadfire for various reasons, but I also think Deadfire is a step up in many ways. Maybe now with Sawyer being more optimistic for the future we can get a PoE3 that mixes the writing of the first game with the gameplay of the second.
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>>2865220
It's not the writing of the first game, but actually getting to have areas to explore and fight in. Deadfire's combat is a lot of fun, but you barely get to use it since lots of the content don't require fighting anything at all, and the stuff that does only has like one or two encounters per room, with most areas being at most four rooms. I actually quite liked SSS for this reason, because you were actually required to fight stuff in it.
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>>2865236
Wasn't one of the criticisms the long dungeons? I'd imagine that's why they did it this way. Like the newfags to this genre hated Caed Nua and Raedric's keep.
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>>2865249
Anyone who made that criticism should be gatekept from the genre
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>>2865249
Of course they ran wild with it, what could be easier than making nothing at all?
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I think this is the real truth. Obsidian can give all the excuses about feedback they want but the truth of the matter is they wanted the Divinity Original Sin 2 audience which to Josh's admission did not overlap with Pillars at all.



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