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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Happy 19th Birthday 4chan!




The perfect JRPG doesn't exi-
>>
is that an etrian odyssey reference? lmao teach. lol mediko
>>
>>2785242
So many cool ideas and classes, so badly balanced. And it never got the remake it needed or deserved that would have elevated it over the rest of the series. For now, EO5 will have to remain the best.
>>
>anime artstyle
That brings it down at least 1 point, so no.
>>
If it's not on PC it's not even a game to me.
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What a weird coincidence, I started playing this last night, currently on bf2. Its fine so far, map drawing isn't so great to me but its not an annoyance like I thought it would be
>>
>>2785242
Witcher 3 is the best "JRPG".
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>>2785242
Based OP
>>
>>2785266
EO5 isn't that good at all, and I'm saying that with huge bias towards the game. It's sheer weeb shit. It's like the Part 5 of Jojo. Super flashly, beautiful art, music on par with the rest of the series, but you couldn't be fucked to remember the significance of any bosses. Best I can recall is some alien girl telling us to stop an ugly cosmic-eating alien. Something about a war in the 3rd stratum and a red dragon final boss? The story was all over the place. Comfy game, otherwise.
>>
>>2785367
Granted. EO5's story is... present? Kind of? But EO isn't about story, it's about party compositions, maps to explore, and monster encounters that will ground you into paste if you don't take them seriously. Judged by those criteria, EO5 is a great EO.
>>
>>2785310
You get used to it when you're doing it while during battles too. Hope you got a good team setup.
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>>2785266
Not even. EO5's OST is mediocre, especially compared to EO3.
>>
>>2785278
>what is emulation
>>
>>2785242
1 and 2 are the only true games in the series, 3 and beyond murdered it with subclassing
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>>2785444
More work than it's worth.
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>>2785449
This game runs perfectly on the pc with superior controls and superior screen and it 2 minutes to setup. But, what the fuck did you just say? Bro, I'm mad.
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>>2785452
I am sure it won't run well on my toaster.
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I'm right about to go deal with the Abyssal King and put an end to Olympia's bullshit. I'm impressed how well this game holds up after jumping into it after beating EOIV, and even if the two weren't the strongest class combinations, I'm going to miss having the weird shit my ninja and princess accomplished when I get to the other games
>>
jRPG really is a useless moniker, tells you nothing about the game except the presence of sameface.
>>
>>2785456
it runs on my fucking phone
>>
>>2785457
>ninja
>princess
What's the rest of your team setup?
Fortunately, the classes are also in Nexus. Princess is actually top tier there and Ninja's actually more of an offensive support than whatever it is in 3. Unfortunately, it's Nexus.
>>
>>2785242
>literal /v/ shitpost tier thread for a dead franchise
>>
>>2785242
Nintendie's first dungeon crawler.
>>
>>2785367
>It's sheer weeb shit.
Westoid opinion ignored, though I agree EO isn't that good, but because it's too normalfag pandering.
>>
>>2785471
can't play ninja, it eats into my boi the heros slots
>>
>>2785491
It's actually harder than most games in its genre.
>>
>>2785456
>pcuck that can't even run pc games getting uppity about handheld and console titles
the fucking state of this board
>>
Hello I am looking for an rpg, i really dont remember the title because it was years ago when I was still a kid. It was in PS1 and I only remember a part of the game mechanic and i really loved it. You meet other characters for your party and go on the adventure, the other chars that you met is not with you, but you can access their player items via the menu, and you can switch it with your current party. Please i hope someone could get me some answers. Thank you!
>>
>>2785547
You don't really need to get Bunshin in Nexus. I had a Hero (frontline) in the same team and my Ninja (backline) was used mainly for mass sleep and/or panic and the Bonecrusher def debuff which I kept stacking with the Landy and Harbinger def debuffs.
>>
Really wish they had made an EO3U. This game has so much good in it but its balance is so fucked.

>wilding is complete ass
>ninja is broken as fuck
>prince is somehow a better healer than the actual healer
>fucking dark ether
>waste a class spot on a FUCKING FARMER CLASS

I still love it and its my favorite EO besides EO2U but if any EO needed a second try its this one.
>>
>>2785452
>superior controls
How?
>>
>>2785449
Ask your big bro to install an emulator. Also, you have to be 18 or older to post here
>>
>>2785670
But then Switch ruined Atlus' plans... How would it work?
>>
>>2785882
Mouse + keyboard, you can map it however you want.
>>
>>2785494
>lolis dressed as sluts
>no forced dramatic narrative
>no globohomo propaganda
>gameplay over graphics
>"but muuuuuh normalfags"
You are trying too hard
>>
>>2785937
like every other drpg on the switch
>>
>>2785670
The farmer is a very good idea in theory, kinda like Elminage's Servant/Herbalist, but there's not enough mechanical depth to make it work, there's simply not enough stuff about gathering that makes it worth it.
>>
imo this game would be a success because the switch isn't pirated nearly as much as the 3ds was
>>
>>2785952
How is the mouse better than the touch screen for mapmaking?
>>
>>2785971
>>2785670
I’m really glad you people aren’t game devs. Opinions like these are the game journalist tier when it comes to game development. Balancing something that doesn’t need balance is a surefire way of making it worse and everything you guys said is just fucking retarded.
>class isn used for specific thing only so its worthless
>class doesn’t do as much damage as this other class so its worthless
>>
>>2785969
>like every other drpg on the switch
>that doesn't have EO's cartographic aspect of drawing maps
How... soulless
>>
>>2785491
>consolewar faggot
Fuck off
>>
>>2785984
You didn't understand anything, the farmer is a pointless class because its own niche is barely existent at a mechanical level and precisely because it was all about doing a very specific thing, which is gathering, and gathering is simply not complex enough in terms of what options it opens up.
As I said, if its niche was stronger, like the herbalists in Elminage, it would be a great class, but it's not.
>>
>>2786016
The point of the class is clear cut, its meant to be a purposefully gimped class focused on farming materials and avoiding encounters in the labyrinthe. It is purposely shit. This is literally the fucking point of it. What you consider is important based on how you play the game is irrelevant.
>>
>>2786016
>armchair game dev discusses balance of a class designed to be shit on purpose
Do you think shit like volbeat and dunsparce need to be on par with pseudos in pokemon too?
>>
>>2786030
>>2786033
>N...no it's meant to be worthless
More like EO devs were incompetent and couldn't implement proper mechanics to make it actually good at what it's supposed to do, which is why they got rid of it entirely.
Don't pretend they were playing 5d chess all along.
>>
>>2785978
The way were you hold a handheld on your hands like a retard? Instead of leaning back on the chair and drawing with the mouse like a chad?
>>
>>2786039
>couldn’t implement proper mechanics
The class was literally never meant to be useful in combat it was literally designed around being worthless so it becomes a trade off if you actually take one or you use it in a party designated specifically for that express purpose (aka 5 farmers). THIS IS LITERALLY the design they where going for and there is nothing wrong with that.
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>>2786065
Stop arguing with retards. Just know farmers are the strongest class in Etrian because you would be broke and stuck on shit gear for longer without their gathering skills.
>>
The farmer has a high LUC, so in theory if you subclassed some decent status/bind skills, that would actually work pretty well. The problem is that status/bind effects are terrible in EO3, and even if they weren't, the best source of status/bind skills are the wildling's summons, and I'm not sure they even depend on LUC.
>>
>>2785456
If you are capable of loading .webm files on an up to date browser, you can run NDS emulation.
>>
>>2786046
>no actual reason why its better
Okay i’m glad i wasted time replying to that.
>>
>>2786065
>The class was literally never meant to be useful in combat
I have no issue with that at all, my issue is that its actual purpose as a class outside of combat is worthless because the mechanical depth just isn't there.
I'm all for adding classes that aren't about combat and offer something different, but Farmers failed to do so, which is why they didn't survive as a class.
>>
>>2786106
>mechanical depth
This is literally just an empty argument. What did you expect the game to have? Some sort of farm where you can plant labyrinthe materials and click them every 10 in game days for even more materials?
How is that any different to exploring the labyrinthe to click on harvest spots while leveling up all the skills that help you avoid encounters? Its even more tense. You claim theres no mechanical depth to it yet i do t see you suggesting anything with actual substance because you can’t. Thats not what the fucking game is about
>>
Has no one in this thread actually used a combat farmer? They are a stupid strong debuffing class. AoE sleep, bind All, and Rotten Egg being the single most broken skill in the series.
>>
>>2786111
>Some sort of farm where you can plant labyrinthe materials and click them every 10 in game days for even more materials?
If anything that would devalue farmers even more.
>You claim theres no mechanical depth to it yet i do t see you suggesting anything with actual substance because you can’t.
I already made a specific example of a similar class concept done better, that is elminage's servants/herbalist.
Farmer as a class, purely separated from everything, are nice, they're a good class on paper, the issue is how their main target, that is gathering items are not mechanically complex enough to make it matter, because all you're doing is just unlocking some gear a bit faster.
If all those materials had different, better uses like for instance, being upgrade mats that you could use to forge your equipment and gain some bonuses, or create special tools, or combining herbs to create restoring items while you're inside the dungeon then it would be a much more interesting and functional class already.
>>
>>2786132
I'm with you. I liked EO, but I always thought that gathering is mere busywork and that itemization/equipment in general could be much better, and it hardly improved after 10 games
>>
So is she Chinese or is she Japanese?
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>>2786140
vaguely asian
>>
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>>2785275
t. ?
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>>2786101
>just as good
>more comfortable
There I used logic to find the reasons from my message now get the fuck out.
>>
>>2786140
Laotian.
>>
>>2786132
>all you’re doing is unlocking gear faster
And? That is the trade-off, lots of classes in EO as a series have worked this exact way. The whole supply materials mechanics also works in the games favor as a sense of progression. You have no idea what you are even asking for, what you want is for farmer to be the opposite of what the devs designed it around and presumably you would prefer if the shop just unlocked naturally instead of you actually supplying it.
Its a fucking stupid point of view even if you are entitled to it, because no matter how much you dislike it, its not objective to call it bad design. It is literally a design for lack of a better word. You are comparing apples to oranges.
>>
>>2786129
I have, and they really aren't. I was hoping they would be, but this really isn't the game to be a debuffing specialist.
>AoE sleep
That puts the farmer to sleep, too, so you had better hope you nail the threat you were trying to suppress in the first shot, because that's the only chance you're getting. Risky but sometimes worthwhile.
>bind All
Binds randomly. Good luck landing the one you need. Sounds better than it is, unfortunately.
>Rotten Egg
Without inflicting a status effect, it's worse than Beast Roar. With inflicting a status effect, who cares? It's already blind/sleeping/paralysed/whatever and probably can't meaningfully attack anyway.

It's not all bad. Earth's Bounty pushes the party a couple levels higher than they would otherwise have been, they're wealthy and well-equipped, and the farmer can play item bot as well as anyone. But their combat skills, for the most part, don't really work.
>>
https://www.youtube.com/watch?v=cE31xgnyPU4
>>
>>2786152
>That is the trade-off
It's a miserable trade-off because you don't really unlock gear fast enough for it make a meaningful difference, if anything it furthers highlights how shallow the whole unlocking process is, and how shallow the gear design itself is.
>You have no idea what you are even asking for
I do actually, which is why I have already explained it in depth too.
>its not objective to call it bad design.
Seems to me it is since the devs themselves just trashed the class concept entirely after EO3, if that isn't an admission of guilt from the devs I don't know what is.
>>
>>2786154
>Binds randomly. Good luck landing the one you need
It binds off farmer's godlike luck on top of a base 60%. Even if its a boss where 'only bind leg matters', in the same time another binder has hit its first bind on leg, farmer has successfully bound any 2 limbs.
The only rate that compares is wildling mastery cheese, and at that point you're instadeath proccing on bosses so why bother with balance discussion.
>>
>>2786145
There is a large group of seriously retarded EOfags are always on about how the series would never work on PC because "How would you draw maps?". Just let how retarded that question is sink in for a minute.
>>
>>2786190
Ah, nintendofags. Don't let them bother you
>>
>>2786192
To recap this reply chain
>keyboard and mouse is superior controls to base hardware
>what
>EO is better on kb+m than on DS
>what
>you have to hold a handheld in your hand, mouse is more comfortable [than holding something in your hand] because you can lean back in your chair
>what the fuck are you talking about, this logic makes no sense
>I cant believe there are idiots who think that EO wont work on PC, you can draw maps with a mouse

At what point did you decide that nintendo fans are here?
>>
I do not care about Class Advantage, when I choose party I pick for cuts boys only
>>
>>2786163
Ahahaha. I love that LP. Learned so many new things from it.
>>
>>2786210
Nintendofags are completely unrelated to this discussion. Ninentodofags are only related to the claim
>There is a large group of seriously retarded EOfags are always on about how the series would never work on PC because "How would you draw maps?
Only a nintendofag could not understand how in the fuck could the superior nippon hardware not win against any of it's competition, it must be that others don't understand.

So the last two posts are offtopic. Or are they? Because your message sounds a lot like a ninetandofag anon, since you seem to refute all my points by saying "what? Imbossiburu..."..

DS emulation > reel DS
>>
This game is for disgusting pedophiles
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>>2786165
Shallow is an opinion and not an objective one. Once again you are asking the game to be something its not and pretending your statements are fact while comparing apples to oranges. You have no idea what you’re asking for and you’re simply asking the game to be something its not. A design is a design, whether you like it or not and thats how farmers work in eo3.
For the record, eo3 is one of the eo games where money becomes a non issue extremely quickly, and its because of farmers.
>>
>>2786458
I have absolutely no idea how you think drawing with a mouse is better than drawing with a stylus. I have tried both, and it is absolutely miserable with a mouse, all I can say is that its playable with a mouse at best
>>
>>2786808
>all I can say is that its playable with a stylus at best
Did I fix it for (You)?
>>
>>2786808
Just use a tablet.
>>
>>2786812
You are entitled to your own opinion I guess but I definitely don’t think its better. Only reason I went out and bought EO3 is because making a map in an emulator was awful.

>>2786815
Fair enough I have never really given that a try.
>>
>>2786801
There's nothing subjective about EO itemization being shallow and Farmers being a barely functional class, again, the devs themselves erased it after EO3 and there's plenty of games with better itemization than the entire EO series.
And I'm not asking for anything either, the game is a decade old, I'm simply pointing out that it's not really well designed in some respects.
>eo3 is one of the eo games where money becomes a non issue extremely quickly
Money is a non issue in any EO game, farmers or not.
You're giving fans of this series a bad name with your pointless whining.
>>
EO is a shallow franchise made by normalfag pandering devs that know their fanbase is mouth breathing retards.
Next stage is the fucking grave, because it's simply not gonna release after soul hackers flopped.
>>
>>2786867
You're trying too hard.
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>>2786489
Not as much as Made in Deep Web
>>
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Do I really have to put each auto map direction one at a time or is there a way to put multiple in one swipe like you can floors and walls?
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>>2786980
on the contrary, not hard enough. her statement is so low effort and generic that you can swap "EO" for literally anything else and nothing would change
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>>2786847
How the devs decided to go froward is irrelevant to the argument here nor does it prove anything since the way itemization works in EO was kept the exact same going forward, gathering as well. What changed was how the gathering skills where learned. It is completely subjective because you cannot say that it is bad design with any actual objectivity, you are literally just saying you don’t like it and thats it.
>>
Etrian Odyssey 3 is where I gave up on the series. Only the first game is genuinely great, and EO2 was pretty good. EO3 is bland, and dual-classing was a mistake, it smoothes out the differences between classes that made party construction such a fine art, and the fact you can only dual-class a certain way through the game encourages inorganic character development.

I played EO4 for about 5 mins out of curiosity and discarded it. Awful.
>>
>>2787271
I forgot when they switched that to an actual line path you can just draw. I did the line thing with 5, but was stuck with the arrows in 4. So probably one of the Untolds started it.
>>
Reminder #1: Subclassing is optional, you can clear the game without it.
Reminder #2: Didn't like Farmer? Play the 1st, 2nd or the Untold ones. Survivalist is farmer but better.
Reminder #3: Alternatively, you can turn Gladiator into a makeshift Farmer by spending skill points into Berserker Vow and Chop/Mine/Take common skills. It's their most useful skill and the others are either useless or work better when used by other classes (e.g. Z/G with Freezing Blow or Meteor build)
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>>2787727
>make 5 farmers
>max out combat study
>spend the rest of the points in the essential farming skills and encounter reducers
>money and materials is now fucking trivial
The problem people have is that they are trying to view farmer as a combat class, which is retarded
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>>2785547
I once had a team that would become weaker if I added a fifth character because my ninja was the backbone.
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>>2787737
Thanks for the (You). Also I forgot the fourth reminder: Think loli portraits are disgusting? Then just choose male portraits, the games always offer you alternatives and the very last ones even give you voices to make the characters sound less childish and more mature. Also the portraits are "chibi-like" in a (rather silly) approach at a """""family-friendly pocket gameplay""""". Picrel is an approximation of what they'd look like in normal size
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>>2787737
Always have a gathering group and a combat group. Give one of the characters in the main group a memory conch. ez pz.
>>
>>2786847
name 3 game with better itemization.
>>
>>2787953
Hm...
>1/1.5
Gathering: Protector/Troubadour/Survivalist (x3)
Battling: Protector/Landsknecht/Dark Hunter/Medic/Alchemist
>2
Gathering: Same as 1/1.5
Battling: Ronin/Dark Hunter/War Magus/Gunner/Hexer?
>2.5
Gathering: Same as 1/1.5
Battling: Beast/Dark Hunter (x2)/Troubadour/Hexer
>3
Gathering: Farmer (x5)
Battling: Anyone goes, except Farmer.
>4 and 5: TBA, I didn't play
>Nexus
Gathering: Hero/War Magus/Medic/Survivalist/Farmer
Battling: Hero/Nightseeker/Sovereign/Gunner/Harbinger
>>
>>2785275
you have a small amygdala, dont blame the game, blame your cursed genetics
>>
>>2786847
>eo is a game with shallow itemization
>eo, the series where your equipment progression provides different equipment options per tier with significant stat differences
>eo, the game where you would sacrifice an equipment slot just to resist an ailment or multiple
Hot take, whats your idea of a game with good itemization? If your response is even remotely similar to something like FFXIV then It will be clear your are a retard.
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>>2787727
Survivalist isn’t really the same as farmer they are simply the class that us most effecitve for gathering due to natural instinct.
Farmer was more involved than that because they have an entire kit built around take/chop/mine uses, ariadne thread as an ability, abilities to increase rare material gain and the ability to eliminate encounters entirely. These abilities all stacked making their design as pure material gatherers very clear, their combat side was good debuff support if you cared to actually take one in your main party, which would have the trade off of a slot being wasted in a character that can only provide decent support while being able to gather materials efficiently as you explore.
The early EO games rewarded you for exploring earlier floors again with a gathering team to gather resources, newer EO games made gathering a much simpler process so you don’t have to bother making a gathering team. EO3 was great because it gave you combat study in order to actually do this process without having to do an annoying grind for a team you won’t use to explore.
The issue some of the anons have in this thread is that they want to play the game with whatever class they want without having to resort to making a second party for activities such as gathering, its a vain and subjective argument but understandable. I wouldn’t call EO3s design bad in anyway since Farmers are perfectly useable in an exploration party. People need to get off the mentality that every class needs to perform similarly otherwise the game will truly be boring.
>>
>>2788972
>The issue some of the anons have in this thread is that they want to play the game with whatever class they want without having to resort to making a second party for activities such as gathering
Indeed, which makes Nexus a game for them to seethe. Imagine not only being forced to make a 2nd party for gathering but also being forced to "waste" an equipment slot for the Memory Conch? Guaranteed 2000% Anger.
>>
I just made my Zodiac subclass into farmer, she's just going to be a battery for my main damage dealers late game anyway
>>
the problem with eo is that while the classes are generally pretty good they just take so fucking long to get fun to use because of how slow you level
>>
>>2788927
Do you really think EO is special for doing the bare minimum required in the genre?
EO itemization is so fucking shallow you can't even steal weapons or equipment from enemies, or have things like racial damage bonuses, it took them until EOV to add something as basic as built in weapon skills, something that even the first fucking Wizardry game had 40 years ago.
Look at Elminage if you want a JP dungeon crawler with good itemization, I won't bring up examples from non dungeon crawlers because that would make EO look even more embarassing.
>>
>>2790048
EO itemization is fantastic because it provides significant useful choices in your equipment. Racial damage bonus and built in weapon skills don't necessarily provide useful choice, often they are simply better or just have more damage and damage is the only stat so you just use the best. Variety of items is not variety of choices.
>>
>>2790051
>EO itemization is fantastic because it provides significant useful choices in your equipment.
Considering equipment choices are very rigid due to class locked equipment I doubt it, even EOV, which had the best weapon design in the series is largely brainless and primitive.
If you seriously think EO itemization is fantastic you clearly haven't played many games.
>>
>>2790048
Stealing has nothing to do with itemization and it makes no sense you can steal equipment from monsters thats one.
Two, racial damage bonuses are just another flavor of itemization. I never said EO had the best itemization but it is definitely a hot take to say it is bad because it does far more than the bare minimum
>>
>>2790106
>Stealing has nothing to do with itemization
Stealing has everything to do with itemization, much like item distribution in things like treasure chest has, itemization isn't just how you design your items at a mechanical level, it includes things such as availability and gear progression too which stealing is part of, much like item unlock through enemy drops is in EO.
>but it is definitely a hot take to say it is bad
I never said it's bad, I only said it's very shallow, especially considering when these game came out and how much it took EO devs to add something as basic as baked in skills for weapons, which has been something that existed since the genre was created.

It is shallow partly because the games are designed in a way that doesn't really support much depth, just as you mentioned you can't steal equipment because you're just fighting animals all the time, which logically don't have any equipment for you to steal, which is a good and coherent design decision, but actively hampers your itemization.
On the other hand there is no reason why they couldn't implement things like baked in skills since the very first game, especially since EO is extremely rigid when it comes to how classes work in the game, and something that simple makes a massive difference in how your classes, and consequently your teams, can play.
There's no reason for EO to not have racial attributes when they always tried to be very anal about attack attributes with the slash/pierce/blunt attributes and how the general gameplay is very focused on specific chases, think EO3 buccaneer to make a good example.
There's also no reason to not have a slightly indepth weapon forging system either considering how linear equipment progression is, which is in itself a byproduct of how linear the actual dungeon crawling is.

Does that mean itemization in EO is straight out bad? No, but it's exceedingly simple, nothing special and a massive waste of potential, nothing worth praising really.
>>
>>2790117
Okay I’ll entertain your fantasy that item progression is a part of the meaning of itemization.
If getting items thru rng by stealing from enemies is good, then why is getting items by killing enemies in specific ways bad as a compromise? Much less shallow because I can’t think of many games that do that.
To be frank, your entire argument boils down to “shallow” arguments about what itemization is to you, its not much different to other rpgs and nobody is claiming its the king of itemization. Shallow is just a strong word to use to describe something thats clearly above average. The game doesn’t just drop you a bunch of shallow gear ladder tier equipment choices for you to use as you level. The progression isn’t as terrible as you are making it out to be either, using drops to supply your store is an old as fuck design used in many other different games, it makes sense here because you can’t drop weapons or steal from enemies due to them all being monsters
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>>2790180
>why is getting items by killing enemies in specific ways bad as a compromise?
Where have I said that's bad design?
I specifically praised the series for sticking to the logical premise of not being able to get equipment from enemies due to fighting only animals, I only pointed out that it's also a double edged blade when it comes to the specific issue of itemization, which is objectively true from a simple design premise, you have less options to work with compared to games that include human enemies.
>Shallow is just a strong word to use to describe something thats clearly above average.
I'm sorry, but if you honestly think EO itemization is above average when by design it simply cannot be only means you haven't played many games.
I can praise EO for many things when it comes to mechanics and general design, but itemization isn't one of those, it's on the same level of Tales of games and the likes, it is a very shallow system that only got somewhat acceptable with EOV, it doesn't matter whether it is shallow due to logical design issues or not, if anything that makes it worse because the designers consciously wrote themselves into a corner and clearly weren't assed to make decent itemization until the very last entry.
And to be perfectly honest unlocking gear through specific enemy component drops is also not a good system by itself, let alone anything above average considering even literal kusoge like FFTA2 had that, now if they gave you a proper item forging system where you can use those components as actual components to forge weapons on your own? That would be above average, especially if well executed since it's a system that opens up a lot of possibilities which a linear dungeon crawler series like EO desperately needs.
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>>2790220
>objectively
>where did I say this
Thats where you called it bad.
Everything you’re saying is subjective by the way, outside of the fact that you are referring to progression as itemization, which are two different things.
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>>2790225
You're trying to play semantics really hard and you're bad at that game, stop.
>you are referring to progression as itemization, which are two different things.
So wait a second, let me get this right:
First you say EO has good itemization because it supposedly provides different options per equipment tier, which is literally what progression is, then you say that progression and itemization are two different things.
So what is it? Either itemization includes gear progression, distribution and acquisition methods or it doesnt, and you already agree that it does include those things.
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>>2790220
Any games in the same genre with better itemization?
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>>2786143
Big fan.
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>>2790231
Different options per equipment tier, aka itemization. Equipment tier is a part of progression but I am referring to having different options per tier as you progress not to the progress itself.
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>>2785452
Mapping with the stylus is way more immersive, mouse is for faggots.
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>>2785670
Monk/Princess > Princess/Monk
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>>2790378
>immersive
Youre calling who a faggot, now, you turbofaggot?
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>>2790532
Based taste. My little Xiao Mei Mei empress
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>>2786847
>>2788927
>>2790048
>>2790051
>>2790106
>>2790117
>>2790180
>>2790220
>>2790225
>blah blah blah game critique jargon
>blah blah blah average games
>blah blah blah
The gameplay is terrible and the graphics suck ass. That is precisely why I enjoy it. It reminds me of bad unbalanced PC games made by 16-year-olds on crusty RPG Maker engines back in 2000s.
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what game should someone start with having never played any of these?
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>>2791826
EO2 Untold
but i'd go with EO4 since it's the easiest one, but it's not that good so if you end up hating it drop it and go to EO2
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>>2791826
1.5 > 2.5 > 3 > 4 > 5 > X
* 1.5 is Untold: The Millennium Girl, because it features Gunner class, which is featured in 2 and Highlander, featured in it and 2.5. For 1-like experience, play Classic Mode 1st, then Story Mode afterwards.
* 2.5 is, likewise, Untold 2: The Fafnir Knight, but unlike 1st, which puts Story Mode above Classic Mode, in 2.5 the reverse happens: Classic Mode is the way to go, despite Sovereign's availability. Also, you should play it on Citra Canary if you're a completionist.
* Although I put 3 after 1.5 and 2.5, I'd personally play it first for the best DS era Etrian experience, since it's a bit harder than the first two on the list (resting drops your level by 5 on 3, while on Untolds, 4, 5, and X, it drops your level by just 2), and the previous 2 play the similar way, but I disconsider them because the very 1st game is glitchy, and 2nd is grinding hell (suddenly I get reminded of the first two Final Fantasies).
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>>2785242
AHEM
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>>2793443
>Hexer uses Evil Eye
>Hexer uses Suicide Word
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>>2785444
>mfw my console died long ago
>mfw my computer lag too much for it
>mfw my saves aren't even compatible somehow
sad
EO3 is such a great game, I'm so sad to not have finished it. I was at the end of postgame too!

>>2785988
Doesn't the switch have a touchscreen? Still good luck with that without the pen.
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>>2793614
what did you play it on? I used a dstwo and transferred my saves to a PC emulator just to make some screenshots of my squad
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>>2793614
Anyone can just by pens online, cheap as fuck
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>>2793614
At least you own the game in physical...fucking expensive unless you import a nip version. Maybe I should just do that and use it to actually learn moon runes.
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>>2795123
Nta, I bought my copy back sometime in 2016. Was only about 40USD at the time. It's in pretty great condition and now I'm presented with the prospect of selling it for like 300 bucks. Truly awful. Why couldn't my Final Fantasy 4 on the DS be worth that much? I'd have no regrets getting rid of that. Why did it have to be my favorite game? Should've gatekept this shit
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>>2795449
Sucks that us euros only got 1 and had to wait for 4 to come out for another game to get a physical copy without paying out the ass.
>Should've gatekept this shit
Sadly doesn't matter much, since game prices shot up a lot be it mainstream/well known or more niche titles like EO. With how the wank-stains that are overvaluing them just because they came out over a decade ago to make bank through nostalgia baiting, fucking over fans and collectors.
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Playing EO V rn and getting my ass kicked trying to make a two Fencer Frontline work, with a Necromancer, Botanist and Warlock backline.
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>>2785242
Seiken densetsu 3
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I just hate having to farm gathering locations if I run low on money, especially in early game. The series' only problem would be fixed if monsters just dropped gold like in every other RPG.
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>>2797287
can't you just farm sea monsters?
honest question, I played this years ago
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>>2785670
>>2797287
>>2797351
>Wildling is complete as-
https://youtu.be/L9tmItwj6pc
https://youtu.be/Rja_WmvGe4I
https://youtu.be/T1iTu3zrLLU
https://youtu.be/yEbSzTEXEjI
https://youtu.be/HD6GzCfoAJk
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>>2796939
Haven't played it yet but this battle theme is pure
https://youtu.be/CjxNAZjs4rQ
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>>2785242
Based as fuck
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>>2785266
>>2785471
>>2785670
the balance in this game isn't bad at all "this other class is better then this other one" doesn't mean anything, what matters is you can beat the game with either class. subclassing in eo3 works in a way that even 'bad' classes have stuff that makes them really good on other classes

the only true 'balance' complaints are that zodiacs fall off in the last few stratum despite being extremely fucking good at the start when most other classes suck (and still having dark ether/anti element shields/element limits for damage) and that ailments are actually kind of balanced instead of automatically win game buttons like in every other etrian so you use them at the right time for an advantage instead of just shutting down the enemy entirely and murdering them
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>>2793614
Hmmm, tell me, does Switch have a "true hybrid" mode? Asking this because the SOVL of EO lied in the fact that you could battle/walk around the dungeon and draw maps at the same time.
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>>2799522
a single button to instantly switch between the two screens at any time would be the same thing



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