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Tell us your favorite class and best party composition
>>
>>2720428
Paladin chad here
>>
>>2720428
Wild Mage
PC, Imoen, Aerie, Jaheira, Viconia

The catfights are great.
>>
Any kind of Thief character because I love getting backstabs in BG1 with the TotSC expansion.
>>
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HUMAN FIGHTER
CHAOTIC NEUTRAL
>STR, DEX, CON
18
>WIS, INT, CHAR
0

READY TO ROCK
>>
>>2720471
3 is the minimum, not accounting for class requirements.
>>
>>2720451
Checking in
>>
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>>2720428
race?
>Tiefling
sex?
>the opposite of mine
pronouns?
>they/them
Yes its game time!
>>
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>>2720472
Are you saying male human fighter shitposters don't even play these games.
>>2720428
Male elf, mage-fighter is best.
No, I don't care about dual-classing
>>
>>2720428
>>2720562
>Male elf, mage-fighter
It's the only playthrough I have rn.
I wanna replay BG1 but idk what classes are fun.
Honestly, should finishe BG2 sometime though
>>
>>2720428
How hard is a solo playthrough? What class should I use? Tips?
>>
>>2720630
Play any type of caster and dominate the game, especially F/M/T because you'll be OP after a short amount of time although the xp cap in BG1 will keep you grounded for the endgame. BG2 all bets are off, once you get a planetar or other HLAs it's generally gg.
Play a pure fighter and the like if you love kiting, otherwise would not recommend. Monk is OP as well because ultimate late game powerhouse.
>>
>>2720428
Reminder to play the EEs. Only salty elitists have issues w it.
>>
>>2720720
Kys Beamdog shill.
>>
>>2720722
No
>>
>>2720472
>>2720562
I was obviously exaggerating for the meme
>>
>>2720428
Bounty Hunter
BG1 party is the canon one (Imoen/Khalid/Jaheira/Minsc/Boo/Dynaher)
BG2 is Mazzy as Tank, Keldorn, MInsc, Yoshimo later replaced with Imoen, Aerie.

Recently did a modded bard class kit based on 3E Warlock too, clunky but fun nonetheless.
BG1: Kagain, Dorn, Montaron (killed Xzar), Vicontia, Edwin
BG2: Korgan, Dorn, Vicontia, Yoshimo later replaced with Hexxat (modded to old portrait) and Edwin.
>>
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>>2720428
elf fmt
I like imoen, jaheira, khalid, kivan, minsc
in bg2 I like
yoshimo/imoen, jaheira, minsc, nalia, valygar
I like korgan, but he's a pansy who leaves with high rep

I liked minsc as a kid, then the charm fell off as I got older and I realized his build isnt great, but he grew on me again once I realized what berserk does
>>
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>>2720471
theres no denying that this is a fun way to play
went half-elf because single-class humans get nothing and have shit sprites
>>
>>2720630
fighter
and its easy; you have potions to buff you and cover your weaknesses
dwarf fighter is the best due to their better saves
>>
>>2720428
Idk if I can play a run of BG1 without Edwin and Xan.
Alora is also almost mandatory too, as well as Imoen.
>>
>>2720716
>Play a pure fighter and the like if you love kiting, otherwise would not recommend. Monk is OP as well because ultimate late game powerhouse.

This is a retarded take. Monk sucks ass all throughout the game. the idea of it being an OP powerhouse is just some shit people say. Monk is fucking awful in BG
>>
>>2721165
BG1 isn't supposed to have monks anyways and adding them is retarded.
>>
>>2721165

forgot to post what I'm currently playing.

Just started BG1EE SCS with some other lore friendly mods. My party is just shy of level 2 with

MC: Gnome Bard tank
Tiax (modded him to be available chapter 1) - all points into traps/locks
Montaron - all points into stealth
Xzar
Kagain
Shar-teel
>>
half orc fighter, barbarian kit
19 str
18 dex
19 con
8 int (dumb but wont be raped by mind flayers quite as quickly)
3 wisdom
16 cha (shop discounts)

dont care about party's names as long as they can cast haste on me.
>>
Is it worth playing the original version of Baldur's Gate?

The first time I played it was with tutu, and after that I played EE which is essentially the same thing.
>>
For BG1 I usually stick with the "canon" party, doesn't matter too much anyways.
For BG2 it's hard as fuck to decide because there are so many great companions. The only ones that I have with me pretty much always are Jaheira and Yoshimo/Imoen.
>>
class: cleric/mage
party: none, I play solo
>>
>>2721361
yes, its the original experience
EE changed some things that shouldnt have been changed
>>
>>2721415
how are you dealing with traps? just take the damage and heal up?
>>
>>2721547
it depends on trap
>mirror image
>globe of invulnerability
>spell immunity
>death ward
>>
>>2721361
yes it's considerably different and i prefer it
>>
>>2720428
F/M/T, Bard, Wild Mage

Jan
Haer'dalis
Viconia
Jaheira
Aerie
>>
Actual question: is Monk bugged? Every other AC bonus from classes stacks with other armor bonuses, it's only Monk whose bonuses are overridden by armor spells and bracers (which means that a level 1 Mage Armor spell is better protection than their class provides until level 11). If this was fixed Monks would probably be pretty decent.
>>
>>2720428
Human male fighter (Large Swords & Crossbows). Kivan (Spears/Halbred&Longbow), Coran, Branwen, Imoen (Short bows), Edwin.
>>
Is BG still worth playing? Is there a TLDR if not?
>>
>>2721872
If you go into it blind the pacing will feel very slow, there's lot of exploration and filler encounters. Graphics that were impressive at the time of release don't feel all that special by today's standards. The main story is... fine. Side quests are mostly pretty straightforward. Dialogues are fairly generic fantasy with ocassional attempts at quirky humor (though not as bad or frequent as Fallouts have). Friendly NPCs are just stat blocks with couple quips but no real personality (that comes in BG2). The game mechanics may feel a bit counteritutive unless you're already familiar with the respective version of D&D, or you take the time to read the manual that explains them in detail. But it ultimately doesn't matter even if you make garbage character the rest of the party will carry you. That's for vanilla game.
EE adds most character building options, some quests and freindly NPC but aslo cranks up the "quirkyness" factor considerably.
>>
>>2721872
it's the only bioware game i like so yes
>>
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Nalia has the hottest portrait in the entire series (except for Bodhi) and its not even close. Any retarded hungarian pornstarfags can suck a cock, Viconia is fucking ugly
>>
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yup, this is the squad
>>
>>2721114
Valygar is under-rated as fuck.
>>
Cuck tranny games.
>>
>>2722017
its drew barrymore

>>2722046
I was once going to do a stalker playthrough until I realized I was just going to make valygar, almost down to the same stat points, so I quit
he was a heavy hitter on my time; and I actually like him anyway
>>
For me it’s shapeshifter
love just tearing people in half
>>
>>2722056
yea, and drew barrymore in the 90s were way hotter than any hungarian pornslag
>>
>>2722070
I dont see drew as very attractive, whereas the porn chick is
the best is bg1 jaheira
>>
>>2720472
Dropping any stat to 0 actually kills the character. For example having int 3 and getting hit by a mind flayer is an insta-kill.
>>
>>2720428
did my evil run. bg1:
halforc fighter/cleric
kagain
viconia
xzar
monty
edwin

and bg2:
haforc cleric/thief
jan jansen
viconia
edwin
haerdalis
korgan

also, fuck EE npcs
>>
>>2720428
> human bard
> nalia
> imoen
> jaheira
> aerie
> viconia

I call it the anime trope
>>
>>2720428
Wild mage and Team Evil from 2 (Edwin, Viconia, Korgan>Sarevok, Failure!Anomen and Yoshimo>either Jan or Imoen depending on mood).

Romancing Viconia if male, romancing Edwin if female (I haven't done this run in quite a long time but that mod was pretty allright in my memories).
>>
>>2722227
>failure!anomen
why did I never think of that
>>
>>2722232
doesn't he eventually attack party members? it sounds really fun making him fall though
>>
>>2720428
xzar and monteron are pretty must have in bg1, apart from that viconia and pc, if you go for full team it takes longer to level, viconia can tank pretty well, monteron can off tank and xzar can do mage stuff, you'll have a thief through monteron and cc through viconia and xzar, PC can be anything at that point and it'll work
in bg2 jaheira, viconia, imoen and aerie, for ToB s added there
>>
>>2722234
He does attack Keldorn, but it doesn't even matter - his ultimate ending is the same for a fallen and righteous Anomen.
>>
>>2722234
he can't fall, he's not Paladin
>>
the thing about team building in bg is always a checklist
>"are my teammates compatible in alignment?"
meaning if you're a good / neutral team pump that reputation as high as possible, if you're evil team keep it low enough that they don't ditch you
>"do i have enough cc?"
cleric and mage have good cc with hold person, sleep, command etc early on in bg1 and they just get better and more necessary (as if) when the levels go up, druid is cleric lite
>"can i nuke the shit out of a room full of trash?"
this is where mage comes into play, cleric has some aoe but much more limited
>"do i have single target damage / tanks?"
usually clerics can do this job, fighters and thieves are also good at single target damage and can kind of off tank depending on how hard you min maxed, mages are great no matter what they can eventually even tank
when you build your team make sure that at least one of your party members is at least some kind of thief that can detect / disarm traps
potions and wands are really handy if you know what you're doing
>>
i just pick the characters i like and brute force it
>>
>>2722290
i mean people have finished bg1 with wild mage lvl 1 solo so i guess that works, i usually just base my team on my PC and fill in the gaps as needed
>>
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Edwin
Imoen
Nalia
You can cripple most encouters by 3x Skulltrap them while they are non-hostile.
3x Fireball works as well.
You can make that 4x if main character is a mage/sorcerer.

The remaining 2 are just about what flavour of tanks and healers you like.
Keldorn and Anomen are powerplay picks.
Jaheira will do as well.
>>
>>2722330
Isn't this overkill? Just Nadia+edwin launching chaos/abi-dalzim's horrid wiltings at the start of a fight basically wins 99% encounters. Also, Nalia and Imoen are basically the same character.
>>
>>2722336
You can't Horrid Wilting with level 3 spell slots which are acquired earlier. Regardless, there is something useful in most spell levels.
>>
>>2722291
>wild mage
they didn't beat the game
>>
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Favorite class to PC is always Bard. Was my first play-through and most memorable, seemed to gel greatly with the given NPCs in both games.

Current play-through is trying out the whole Kensai/Mage combo for the PC. First time going for an Evil-type party play-through, so PC is true neutral at beginning, but by the end of one and into two basically neutral evil. It's all about the arc.

>PC Human Male Kensai Lv5, multiclassic later. At the moment rolling with Viconia, Kivan, Just kicked out Minsc for Eldoth in the cloakwood and plan to pick up Skie later and maybe Safana for a rogue. Coran is tagging along at the moment but I dont really think he fits the party so I may have to kill him later. Plan to round out the party with either Shar-Teel or Edwin, not sure, yet.
>>
thief/ mage solo was probably the most fun playthrough i've done on this game but I enjoy playing fighter thief and paladin as well
>>
can any anons post the pasta about why the beamdog versions suck
>>
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>>2722350

>no Kagain or Montaron
shiggidy
>>
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>>2720748
yes kys
>>
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If Hexxxat opens dialogue with me one more time i am going to burn amn to the ground
>>
>>2720428
The uninstall wizard
>>
>>2722257
you are of course correct, i was referring to him failing his test and becoming chaotic neutral
>>
>>2720428
I'm trying a pre made bard and I have no idea how should I use it, I got him with good wis and int since I saw he uses mage spells, any tips?
>>
>>2723456
bg1 or bg2? does it have a subclass?

generally speaking, bards are weak in fights but there are some nifty aspects to it:
> bg1, just get good DEX and use bows and throw in the occasional strategically-placed spell
> abuse the fact that being a rogue class you level quicker than the rest. so even though you have fewer spells and lower level spells than wizards your spells will be more powerful if they scale with caster level (e.g. fireball)
> you can use wands. wands are love. wands are life
> in bg2 melf's minute meteors is a great spell for bards. your higher-than-a-wizards thaco and higher caster level turns it from an okay spell into a scalpel. also it persists when you rest so if you have the spell remaining cast it before resting so you theoretically have an extra spell slot. you can use this to wreck wizards since the bonus damage bypasses some common protections and the high attack rate makes interrupting spellcasting more likely. oh, and it stats with blade's offensive spin
> don't melee. in theory the blade subclass can tank but in my opinion it's a trap. it requires you to spend a lot of resources to be a semi-competent fighter for a short while. so really, just don't melee
>>
>>2721872
It's a little dated but good if you can get past that.
>>
>>2721361
Sure, BG1 EE for whatever reason changed the games balance and added to the game content suited for BG2. Feels very diffrent.
>>
>>2722477
lulz
>>
BG1
>Improved invisibility
>Backstab Backstab Backstab

BG2
>Fire Protection
>Fireball Flame Strike
>>
>>2721361
Yes. EE sucks ass, the only thing it improved is the resolution and resting heal. Not going to bother with things it ruined
>>
>>2721824
The monk’s main armor isn’t an armor bonus, they are treated as though they are wearing a set of armor with a certain AC which is also how the spells and bracers work.
They do get s bonus against ranged attacks which stacks but the main “armor” isn’t a bonus, just working like having a built in set of armor of a certain amount. No bug.
>>
>>2722057
With the fixpack for it I hope.
>>
>>2720428
When I played BG2 I had a F/T with Jaheira, Jan, Anomen, Imoen, and Aerie.
>>
>>2722026
>Alora and Edwin
I like it.
>>
>>2720428
BG1: Paladin
BG2: Fighter/Mage
BG2 TOB: Fighter/Thief for that high level thief skill use all items.
>>
>>2723456
Bard in BG1 is just terrible, too low level and the barebones AD&D crpg system gives you no favors.
>>
>>2722026
Is there any point in having that many mages in BG1?
>>
>>2727431
magic missile/fireball spam
>>
>>2727431
Ya see, I can't not have Imoen. I also wanted Edwin and Alora, and Xan is Xan, how can I not have him.
It's worked out pretty well though. Edwin on damage, Xan on enchantments, Imoen on utility. Viconia is our healing and off tank/support. Alora for any thieving, plus she's adorable. And Clump the fighter for the front line.
>>
Cleric's Classic
of Talos^
>>
>>2720428
kensai/thief

best of both worlds
>>
I hear beserker mage is prerry good.
Thinking about giving it a go, but have no idea how to play it
>>
>>2727770
Straight bersereker through bg1, dual at lvl 9 in bg2, have your party carry your weak low-level mage ass until hitting mage lvl 10 (or cheese with quest finishing dialogues and scroll abuse, not recommending this personally). Max STR, CON, DEX, INT. Two-weapon fighting with flails is great, maybe some pips in daggers for ranged but not necessary. Long-swords, axes or some other profiencys work perfectly well too.
After hitting Bersereker 9 / Mage 10 just buff youself with protective spells (mirror image, stoneskin etc.) and wade in to blend everyone and go from there. You have a very competent fighter and all the mage cheese, combining these makes you insanely powerful.
>>
>>2727915
Is it that different from the fighter/mage play style wise?
F/M might be weaker in the long run but it seems like you get the fun shit early on.
Already have a F/M playthrough
>>
>>2727915
what do you wear in your armor slot?
>>
>>2727925
Unless you try to do something very specific (hardest modded difficulty SCS no-reload run or something, where the berserking immunities protect from a lot of bad luck deaths) I'd say the F/M is actually slightly stronger apart from the end of bg2/start of ToB where the dual is slightly stronger. But this is a never-ending topic that's fun/annoying to discuss depending on your mood. And yes, the playstyle for the F/M is very similiar to the dual, with the exception that the dual can cast better lategame and multi is a better fighter (again, debatable). For the overall saga I'd say the multi is on average better and is a much more even experience as you actually play as a combination class for the whole saga. For newer players I strongly recommend the multi over dual, as the cheese required to easily do the dualing catch-up leaves a icky taste and without it it's a chore.
>>
>>2727971
When you have spells and expect more than non-threating encounters wear what you can to cast spells (usually robes). With both mirror images and stoneskin you're pretty much unhittable. If you're low on spells or just cleaning up some easy enemies just wear normal fighter armor. Lategame you'll probably just wear something that allows spellcasting. One trick for scouted encounters is to cast the protective spells and then put on armor and initiate combat.
>>
>>2727998
sorry, I know the tactics
I was asking what specifically?
so, best plate armor in the latter case, but what robes?
>>
>>2728013
The early robes are pretty whatever, but any bonus ac vs. specific damage types (slashing, piercing/missile, blunt) or elemental resistances is always better than nothing. For example, going against archers using the missile/piercing defence belt +3 (don't return the belt for the quest, as the reward is not worth it, but no biggie if you already did), the travelers robe (+1 vs missile) and the missile defence boots (+5). AC bracers can also help here. Later you can get/buy the archmage robes too.
Honestly though, with mirror image (and stoneskin later) up you don't need to worry too much about ac most of the time, especially when combined with shield, spirit armour, improved invisibility and blur.
tl;dr: don't worry about the robes too much, your magic is your armor.
>>
I only ever play as Swashbuckler.
Dual wielding thief is the best.
>>
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TINK TINK TINK TINK

CAN I HAVE YOUR ATTENTION PLEASE

AHEM

HASTE IS EASY-MODE

Thats all.
Have a pleasant day.
>>
>>2728251
TINK TINK TINK TINK
YOU ARE A FAGGOT
>>
>>2728262
>t. Haste-User
>>
Haste is the best spell
>>
Any mods that make monks playable? At least a way to get crit immunity in EE?
>>
>>2728339
just play neverwinter nights anon monks are actually good there
>>
>>2728251
lorewise, Haste make you age 1 year. I've finished entire saga solo, never cast haste on myself, for rp reasons.
>>
>>2728349
>oh no, only a couple centuries left
>>
>>2728349
Could you assassinate someone by subtly casting haste on them over and over again?
>>
>>2728349
You can offset this by a few casts of Larloch's minor drain. Or a cast of Vampiric Touch.
>>
>>2720428
Steam bros, how do you get the audio to work on the enhanced editions ? I have literally tried everything except putting on a tinfoil hat and praying.
>>
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>install SCS
>do planar sphere
>lavok casts time stop, spell trap, and horrid wiltings
>highest spell my wizards can cast is level 6 so there's literally nothin I can do to him but wait for spell trap to wear off
>also spams dispels leaving your entire party defenseless
lol i've been effectively softlocked in the planar sphere. My save game has been bricked because of scs since you can't just leave the planar sphere.
This games combat is just shit desu. dispel magic alone breaks the combat system
>>
>>2730273
>why is one of the hardest encounters in the game that gives you one of the best cheese items in the game hard? why can't I do it straight outta Chateau Irenicus??
CLUAConsole:MoveToArea("AR0500")

or load your autosave
>>
>>2728387
>living from your 30s as an old fart from all those Haste casting
>>2728390
Great idea for tabletop, thanks
>>2728497
Or just cast Haste on your summoned skeletons, they can age, kek
>>
>>2730283
>why is one of the hardest encounters in the game
Circular argument. It's only the hardest encounter in the game when you install SCS which arbitrarily makes it the hardest encounter in the game. And I didn't do it after irenicus dungeon, I'm sitting at ~900k xp and have done umar, circus, de'arnise, thieves guild, sewers/slavers, tanner.
>>
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Planning to back up some cRPGs on a removable drive.
What are the best versions of BG1, 2, PS:T and ID1 and 2? I know that Beamdog botched some of their EE's, what are the best configurations for all of those games if EEs are tarnished?
Thanks in advance
>>
>>2730419
EEs are fine with the mod that removes the new BG companions. They were implemented in a hamfisted way and stick out among the existing cast. Only reason to play the orignals would be if you had a CRT monitor to play at the intended resolution with the original UI, which the EEs botched.
>>
Blade is my favorite class because it is thematically cool and can do it all.

Evil party:
Jan
Viconia
Edwin
Korgan
Imoen

Good party:
Jan
Jaheira
Anomen
Minsc
Imoen

I run 5 people before getting Imoen back for combination of it being more manageable and getting more xp.
>>
>>2730453
Noted, any other mods that improve EEs?
>>
>Be Blade
>Stealth time
>Find enemies
>Move rest of the party into view
>Enemies attack them
>Backstab, backstab, backstab

Sorcerer is also fun
>>
>>2730463
BG Fixpack and Tweaks Anthology are the 2 big bug-fix/QoL mods. SCS if you want more engaging combat. What's nice about all those mods is they're all totally customizable, letting you pick and choose which "fixes" you want implemented.
>>
>>2730463
Unless you are an absolute purist, install BG1NPC. It adds tens of thousands of lines of dialogue to the recruitable NPCs that are otherwise almost mute in BG1. It's fan fiction but some of the best quality out there.
>>
>>2730504
>>2730509
A bit of a purist, but I will check examples and decide. Thanks a lot.
>>
>>2721361
Just play the EE and don't listen to the "muh original" fags.
All old infinity engine games have a 100% cpu core bug on modern machines.
>>
>>2720428
Dunno about best but I can never leave Imoen behind. Like, it just really doesn't sit well with me.
I finished SoD campaign for the first time. What did I think about it?
I don't give much of a fuck about that Mizeena tranny because it's just one npc but there were too many npcs everywhere and it feels like 3 quarters of titled npcs were women. The quests were just standard fetch and items were too powerful but you could say that about OG games, too. Caelar was pretty cool, though, even if retarded, and some locations were nice. Dragonspear castle exterior had nice BGM.
I don't feel like I want to play through it again but I like EEs and some of their QoL and mod options, so it can't be helped if I wanna play the EET I guess.
>>
>>2730535
>All old infinity engine games have a 100% cpu core bug on modern machines.
works on my machine
>>
>>2730540
Oh yeah and for some reason there were like 10 new literal who companions while Imoen was like
>nah I can't go with you because I just can't
What the hell was that about anyway?
>>
>>2730540
i doubt i'll ever replay SoD but I *was* impressed technically. some of the maps and environments were really well made and seem to squeeze everything out of the infinity engine. what bothered me most of all was the limited selection of npcs. if you wanna do an evil run you get basically no choice. chaning some NPCs soundsets and portrait also didn't sit very well with me
>>
I genuinely don't understand why people like Viconia. She's such a huge bitch but not even in a funny or provocative way like Korgan. No I don't want to hear how you sucked dick to survive, the fuck is wrong with you.
>>
Jaheira, Minsc, Yoshimo/Imoen, Korgan, [changing depending on the quest]

Yep, it's classic BG2 time.
>>
>install BG1NPC
>put Ajantis and Edwin in the party, expecting them to kill each other
>Coran is also in the party
>2 days later (real time)
>Coran talking about women banter #261
>Ajantis couldn't get a single word in so far
oh god he just won't shut up
>>
>>2720428
>class
Fighter dual to Cleric
>best companion
BG1 for personality: Alora
BG1 for fighting: Jaheira (but has to come with Khalid, who sucks ass through a straw)
Not sure about BG2
>>
>>2731183
You can just dump the unwanted character in a random house and the other one of the pair won't leave if he can't talk to you.
>>
How much of the 300 spells you can use are actually useful?
>>
>>2731234
Honestly most of them. The issue is, a lot of them fullfill the same purpose (mainly: disable enemy, damage enemy, buff ally, debuff enemy), and some options are just straight up better than others, so once you learn what's good and what's subpar, you end up spamming the same ritual of spells before/during every fight.
>>
>>2731234
2 per spell level - one for mage and one for cleric/druid
>>
>>2731234
Magic Missile, Grease, Glitter Dust, Web (Combo with Spider Bane), Toxic cloud (Combo with skeletons), Haste / Improved Haste, Dispells, Breach, Contingencies, Other Clouds, Tenser;s Transformation, Ruby Ray of Reversal, Improved Alacrity, Time Stop - the rest are negligible.
>>
>>2728497
>You can offset this by a few casts of Larloch's minor drain.
*casts Larloch's minor drain on Imoen couple of times
>Uoooohh!
>>
>>2731336
you forgot many powerful spells, from the top of the head: Sleep, Doom, Hold Person, Mirror Image, Spell Immunity, Stoneskin, Exploding Skull, Animate Dead, Mordenkainen Sword and the most OP spell in the game - Project Image.
>>
>>2731183
Probably around 3 per level for clerics and wizards and an additional 1 per level if you include Druid, so ~55
>>
>>2731839
meant for >>2731234
>>
I would play Baldur's Gate only if it had Diablo 2 combat. Even just walking in the world in pain these games
>>
>>2731889
play some overpowered solo character
>>
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>>2731889
that's literally Baldur's Gate: Dark Alliance
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>>2731889
diablo 2 has some of the most mindless gameplay i've ever experienced, thank god baldur's gate plays differently
>>
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Inspired by the other thread, post yours. Just in terms of writing, banter and the like, not their gameplay aspects.
>>
>>2731686
>Sleep
low HD only
>Doom
Loses to bless due to lesser total buff effect
>Hold Person
Situational
>Mirror Image
For Duals/Multis only. Glitterdust/Web/Cloud is a better opener.
>Spell Immunity
Doesn't resolve encounters, requires prior encounter knowledge to be used effectively.
>Stoneskin
Doesn't resolve encounters, for Multis/Duals
>Exploding Skull
Doesn't Guarantee enemy Wizard one-shot
>Animate Dead
Low THAC0, Cloud setup needed to be useful
>Mordenkainen Sword
Bad opener overall due to delayed summon action, loses to monster summons in flank cover department
>Project Image
For Solo Mage/Thief runs only. Party play has better 1-turn-winners that don't require setup.
>>
>>2732083
Why the fuck would you use summons as an opener? Animate Dead is so good precisely because it has so much staying power.
>>
>>2732086
Considering how much you rest between encounters, it's irrelevant. Solely by its inability to 1-turn-solve encounters it's not the best pick for the slot.
>>
>>2732086
>>2732092
You have different playstyles. That's alright.
>>
>>2732072
You really did a dirty on my boy Cernd here. Yeh he's not exactly the life of the party, but his writing is not bad, he's just super calm like a true druid should be. Beamfaggots on the other hand are actively bad in their interactions. Maybe drop them all down two new tiers and make the inbetween tier Rasaad's best-of-the-worst tier.
>>
>>2732105
I guess he's not as bad as the Beamdog crew, but he's still the worst companion in the original game imo. He's the worst combination of both bland and annoying.
>>
>>2732072
true justice would be including clara and ranking her above hexxat
>>
>>2732092
>rest between encounters
lol
if you can't save inoen in the first two weeks and finish soa in like 30 days, you are playing on easy mode
that's with scs
>>
>>2732215
I finish almost every side content before committing to the long railroad and save Imoen a good half year into the game
>>
>>2732352
I think a lot of people do it that way
but I like Imoen and I dont want to miss out on her dialogue and have her be underleveled when I do get her

Anybody happen to have a list of quests where she doesnt have anything to say?
>>
>>2732358
There's a mod called Imoen 4 Ever that gives back Imoen almost instantly, and then she gets kidnapped again when you sail to Spellhold.
>>
>>2732215
>2022
>not running parties w/o divine casting so that you spend 200 days resting to heal the party between every encounter.
>>
>>2720428
Archery-based CHARNAME, Imoen, Kivan, Coran, Khalid, Jaheira basically
>tfw everybody dies as they turn to pin cushions before they can reach the party
>>
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Since the BG1 release back in 1998 my MC class and grp is always the same:
>MC: Fighter
>Imoen
>Khalid
>Jaheira
>Minsc

BG2 is alway:
>MC: Fighter
>Imoen
>Jaheira
>Minsc
>Keldorn
>Jan

How can I spice things up? Can someone
recommend me a class that is slightly different to fighter classes (or berserker)? AND I hate dual-class on humans.
>>
>>2732750
could always roll Cleric if you want to spice it up with spell casting and buffs while holding your ground, fighting. I used to play an evil/low rep run with like-minded party members and it was surprisingly fun despite the game skewing towards charname being good
>>
>>2732753
>could always roll Cleric if you want to spice it up with spell casting and buffs while holding your ground, fighting.
Can I still wield a mighty 2h weapon or should I switch to 1h/shield?
>>
>>2732747
until you run for your life chased by mustard jelly
>>
>>2732760
depends on which version you're playing. i think EE has 2h hammers unless you roll a fighter/cleric class. otherwise, 1h/shield all the way
>>
>>2732809
Can I play as a chaotic good/neutral cleric?
>>
Good on you if you save the day!
>>
>>2732750
Try the elf F/M/T, incredible versatility. The mistake I feel many make is to think of triple classes as being shitty at all classes, which is a mistake. While it is true you wont excel in any single discipline (class), until lategame where you're pretty much a powerful fighter/thief with extra magic, mostly recommendable for protection buffs (mirror image, stoneskin etc.).
It requires a more involved playstyle to get full mileage out of and earlygame you'll need another thief if you want to do anything other than open locks/find traps yourself. Personally I went with the open locks/find traps and a decent 50% detect illusion myself and allowed coran to stealth (strenght buff, stealth, backstab, run away to shoot arrows or re-stealth). In bg2 you'll get enough points that another thief is no longer necessary for any skills. For an elf build ** in longswords and ** in two-weapon fighting works great, you won't really need pips in missile weapons as with 19 dex, elf bonus and (composite) longbow bonus your Thac0 will still be decent enough to hit most enemies. For tougher ones you buff with mirror images etc. and go dual wielding in melee, throwing out a spell or wand charge per round. In a pinch you can also use scrolls. Or go invisible for a backstab. You'll be a decent archer, a good fighter, a good thief and a decent mage all in one. Properly combined it is much, much more than the sum of its parts. One of the most powerful classes for sure.
>>
>>2732853
And you'll be able to use a majority of any items you come across, with lategame and UAI being literally able to use anything (barring the usual exceptions for character-specific items etc.).
>>
>>2732853
How does backstab works in BG compared to pathfinder? In Pathfinder Kingmaker my thief could backstab visible in a fight.
>>
>>2732861
You need to be stealthed or invisible and attack the enemy from the back with a melee weapon a single class thief could use. This means you can backstab with a long sword or a quarterstaff, but not with a bastard sword or an axe, even though the fighter classes allow you to use them otherwise. This applies to stuff like mage-only quarterstaffs too I think (mostly in bg2), as a single class thief couldn't use them. Some enemies are immune to backstabs. If you backstab, you can pop invisibility from some source and backstab again with the same requirements (remember, stab-from-the-back).
>>
>>2732886
...or do the classic tactic or running behind a corner to re-stealth as you can't stealth while visible to enemies (apart from shadowdancer).
>>
>>2732105

I´m hoooooooooooooooooooommmme
>>
>>2732886
Sounds good to me. Should I use stealth only at strong enemies or at every mob grp?
>>
>>2733185
Scouting ahead with stealth is always nice, even with monks and rangers that usually get no backstab multiplier to damage (everyone gets +4 to hit from stealth/invisibility in melee). Be mindful of traps in dungeons and other areas that might contain them though as you can't effectively do both stealth and finding traps simultaneously. It might not be necessary to go in a pack of trash mob enemies to backstab (the squishy casters) every time, might be enough that you just scout their position and then position your party to attack with ranged weapons from such an angle that you can safely retreat and kite them. Or throw some cc spell (sleep, entangle, web, stinking cloud) just in front of them so they wont see the caster and then finish them off. It's also worth noting that lighting affects stealth difficulty, per the name of the other stealth skill, hide in shadows of trees and unlit corners etc. (your character model is darker/brighter depending on lighting level.

Enemies sometimes seem to somehow sense you even when you remain stealthed/invisible and might start moving around and searching the area. It's a good idea to make sure some stragglers don't surprise you in a bad spot so it's a good idea to finish off one found group at a time.
>>
>>2720428
>game 1
>game2
>game 3 comes 20 years after and not connected to the originals
many such cases
>>
>>2733301
You sold me anon. What difficulty should I start? Normal?
>>
>>2730589
I played it and while the plot and npcs had little to offer, SoD did squeeze everything it could out of infinity and managed to do some epic (in scale) battles that actually felt like armies clashing instead of the usual suspension of disbelief where you totally just slaughtererd an army after 10 kills but are in imminent peril before hand
>>
With BG1 unfinished business, can you level up more in the early areas so there's a risk of the mid/late game becoming too easy?
Which party members have the most interesting dialogue or quests after they join you?
>>
>>2733634
Unfinished business only adds some really short quests, it definitely won't overlevel you.
NPCs that bring some quests are Coran (wyvern hunting), Minsc (rescue quest), Edwin (same quest as Minsc... well, almost), Eldoth (Skie), Kagain (the ruined caravan) and Safana (treasure hunt)
Also the new Beamdog NPCs Dorn, Rasaad and Neera have their own questlines.

Without BG1NPC there's not a whole lot of dialogue no matter who you invite. With BG1NPC every NPC will have some things to say and banter with others. Some interesting banter duos are Coran hitting on Safana, Alora and Edwin, Eldoth and his waifu Skie.

There are some mods that greatly expand the dialogs of specific NPCs and make them tell you their life's story. You can install these in addition to BG1NPC.
Ajantis Expansion (lots of talk about paladin business and his family)
Coran BG Extended Friendship (mostly talks about women and his escapades)
Neera Expansion (lol so random stories about a chaotic neutral wild mage)
Neera Banters
>>
>>2733707
also BG1NPC adds some quests to NPCs that didn't have one

Coran: quest in Firewine ruins, wait for banter, Amelie near ruins entrance.
Dynaheir: Drizzt encounter, continues in maze in Undercity
Garrick: encounter north of Carnival
Jaheira: Cloakwood first area quest
Kagain: find fibula in ruined caravan
Kivan: bounty hunter on BG Bridge entrance; sea elf in sword coast area with shipwreck.
Tiax: near Iron Throne building meet Belgin
Xan: Basilisk area, 3 merchants
Xzar: dryad in cloud peaks area, if original quest completed this one won't start
>>
>>2733634
About half of BG1's content assumes you are max level for it, don't worry.
>>
>>2733707
Is there somewhere I can just read a text dump of the banter between party members in the unmodded game?
>>
>>2733791
not really, but if you have debug mode/cheats enabled you can press Ctrl+i to trigger a banter without waiting for it
friendship talks and romance can be triggered by advancing the game's real time clock (this cannot be circumvented with sleeping) with the console command, normally you'd have to wait 30 minutes real time
CLUAConsole:AdvanceRealTime(80000)
>>
>>2733707
>Without BG1NPC there's not a whole lot of dialogue no matter who you invite.
The wiki makes it sound like there's quite a bit
>>
>>2720451
Eyyyy
>>
Why does literally no game too BG
>>
>>2733324
Probably.
>>
>>2733826
It's mostly just one liners. There's really not a lot of npc banter in BG1.
>>
>>2733861
NO game tops BG. Its the GOAT. POE? AOD? PATH? all lesser. its insane how fucking amazing BG is. i can play it anytime anywhere and have a blast
>>
>haven't tried SCS in a few years
>get to Sarevok and co.
>he has his pre-TotSC stats and saving throws
>also has his Ascension mod +4 greatsword equipped
>in other words, he's an even meaner motherfucker than usual
>eagerly await the challenge
>BUT WAIT
>somebody has a massive throbbing hard-on for Angelo it seems
>he spawns with shield, mirror image, globe of invulnerably, spell deflection, spell shield, improved haste and BLACK BLADE OF FUCKIN' DISASTER
>meanwhile Semaj is casually throwing out greater malison, fingers of death and disintegrates at anything in his range
>spend the entire fight micro-managing to make sure my MC isn't killed in a single round as hordes of summons chip away at Sarevok (Angelo never suffered a single point of damage I think)
It's my fault for playing on insane, but that simply wasn't fun
>>
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>>2734119
Still not as hard as the good old BG2 Tactics Mod. It has less subtle scripting than SCS, but makes up for it with sheer numbers.
Right at the start of the game there was the Improved Ilyitch fight. You're level 7, still in Irenicus Dungeon, with barely any gear or consumables.
Then it throws this shit at you.
The Unholy Word just stuns you with no save for a whole turn.
The golem is just immune to basically everything as usual
>>
>>2734128
I remember killing the jailkeep golem
there is something in the 1st level you can use to kill it
>>
>>2734128
>fallen deva
kek I remember this
the advice from the dev went something like:
>"j-just interrupt the caster and make sure it doesn't get summoned"
Improved Anvil is also one of those bullshit tryhard mods
>>
>>2734128
Tactics is actually very simple once you figure out that everything has a critical weakness to ctrl-y
>>
is there a path i can take from the beginning of bg1 to become extremely overpowered from early on?
>>
>>2734234
Anything with longbow
>>
>>2734234
roll fighter/mage elf multiclass
reroll until you have like
18/51+ STR, 19 DEX, 17 CON, 18 INT, 3 WIS, rest into CHA
split your points between longsword, longbow and single weapon fighting, when you level up eventually put 2/2/2 points into those

for starter spells pick find familiar and shield
talk to familiar and put it into inventory and never remove (gives HP bonus, but if it dies you get permanent -1 CON)

congrats you now have 16 HP, -2 AC and 16 THAC0 on level fucking 1 naked

find a sleep scroll (buy it from High Hedge), learn it and enjoy crowd controlling every encounter for the first half of the game
>>
>>2734250
>single weapon fighting
I mean it's nice as a flavour pick or for backstabbing/utility, but using some shield, stat-stick off-hand weapon or just getting the extra attack is way more valuable than +5% crit range. Shields do defence better and two-weapon fighting does damage better. Hell, even two-handed weapons would be better.
>>
so i hear that beamdog ruined this game, i gotta track down a physical copy now? crazy. crasy.
>>
>>2734289
fuck min-max. It's about roleplaying and feeling.
>>
>>2734291
You can get the originals in digital on GOG but they come bundled with the EE. And that's only because when Beamdog told GOG to get rid of the originals entirely GOG told them to fuck off lmao, there was a huge stink on the Beamdog forums after it was revealed Beamdog pushed GOG to stop standalone original game sales.
>>
>>2734291
>>2734296
gog-games(.)com my friends. Just download The Original Saga and Complete.
>>
>>2734295
...but anon, the original question was purely about powergaming :/
I prefer to have some flavour myself too.
>>
Guys, why is Baldurs Gate 1 so much fun?
>>
I played Planescape, generally agreed upon as the crowning jewel of the WRPG genre, drawing from all the greats like Baldur's Gate, etc. I see no reason to play another game which is just another inferior imitation.
>>
>>2734651
low level D&D is maximum comfy
plus right when you get out of Candlekeep, there's so many directions you can go and even if you're playing it for the 20th time, there's great itemization for any class
>>
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Why does this moment always give me such a boner
>>
>>2734692
>lots of fully open locations but with obstacles barring passage and poor major event density
quite on the contrary, it's almost unbearable
bg2 did it the right way, open maps are almost non existent and the dungeons all have reasonable sizes
>>
>>2734752
BG2 is full of linear corridors; just a brilliant game design decision with its astounding pathfinding AI baka desu senpai
>>
Why are BG2 portraits so bad compared to BG1
>>
>>2734234
yeah, elf warriors will have like 14 thaco with longbows

however, a solo fighter will stomp the game; go dwarf beserker (if EE) or just dwarf fighter if not
max str/dex/con, pick axes (you get melee and ranged with axes)
>>
>>2734289
the question was being strong in early game BG1
-elves get +1 thac0 to long sword, so it's better than a two-handed weapon
-the +1 crit range is nice, because on low level crit may be the only way you'll hit some harder enemies
-dual wielding isn't going to be so hot on level 1 with non-magical weapons

And once you get some levels and magical gear fighter/mage gets strong enough that it barely even matters what weapons you use
>>
>>2734934
If you're only hitting with 19-20 you're already fighting a losing battle (or cheesing a higher level encounter than you're a match for, when meleeing is already suicidal). Even in these cases what you'll get is double damage from one high roll attack, of which 50% (20s) you would hit even with zero weapon or two weapon profiencies with the off-hand. With 18 or worse being a hit (for off-hand) dual wielding leaps ahead massively. But the number crunching has been done many times already, just google it.
>>
>>2734934
>>2735173
But I guess for bg1 the difference isn't that big.
>>
>>2734234
Honestly anything that has fighter, ranger or paladin in it, pure, kit or multi class, and starts with 18 STR/DEX/CON is going to rape early BG enemies
>>
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>>2735194
all bg enemies
>>
>be pure kesai
>have -24 AC
>still crumple in a few rounds from crits
>>
Hear, hear anon niggers.
I played BG1 and 2 for my first time back in 2017 as the EE edition.
Should I try a vanilla run with the original BG? I want to experience it like all the oldfags back in 90s/00s.
>>
>>2735387
All you'll get is a clunkier engine, less quality of life stuff (like having to unequip your shield every time you want to fire your bow) and mostly the same game. And if you play BG1 in its own engine, fewer classes to choose from.
I'd say do the opposite and mod the shit out of the game.
>>
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>>2735387
yeah, I think you should
the original had a lot of limitations that the EE doesnt, which makes it harder
plus it looked different, had different cutscenes and loading screens and sprites and shit
>>
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>>2735628
Poor winthrop
>>
>>2735870
why? they're about to kill doppleganger supposed to replace him, so Winthorp is saved.
>>
>>2735900
Is it true that the real Winthrop is still alive?
>>
>>2732825
clerics serve all kinds of gods in different alignments (elf god Corellon Larethian is chaotic good as Tempus is chaotic neutral, for example) so, yes.
>>
>>2735903
Yes, all characters that have their impostor dopplengangers in the catacombs are alive. Dopplegangers trained there to replace actual Candlekeep inhabitants and killed them only if they were ready to perfectly play their role.
>>
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>>2735912
you saved my day and last twenty years for me. I always thought he would be already dead.
>>
>>2735912
>Yes, all characters that have their impostor dopplengangers in the catacombs are alive
Where is that ever said? The catacombs are absolutely full of fresh corpses, way too many for if there are only like 5 dopplegangers running around up above, and there are only a few characters who comment on things feeling weird, and none of them have doppleganger copies in the catacombs.

The impression I've always gotten is that almost everyone in Candlekeep is dead.
>>
>>2735921
>The impression I've always gotten is that almost everyone in Candlekeep is dead.
That was my impression too. Besides some few npcs outside of library
>>
>>2735387
I was the anon from yesterday. Now... should I play EE or Vanilla?
>>
>>2735928
Do a vanilla insane BG1 run. Without TOTSC if you can find it.
>>
>>2735914
you're welcome
>>2735921
There are multiple hints (e.g. Merchant League quest, certain dialogues) on how dopplegangers operate. They always pick least important person first to avoid being exposed. Sudden change in the only inkeeper behaviour wouldn't go unnoticed. Before killing target they spend a long time to learn his mannierism and behaviour, as they can only copy physical appearance, rest must be learned. They also doesn't gain any knowledge their target had - just like that monk in Candlekeep that can't recognize protagonist and it allow to expose his disguise. Winthorp, Phlydia and others that have their dopplegangers in the catacombs recognize Gorion Ward and behave completely normally, so they can't be dopplegangers yet. And finally, why the fuck doppleganger replacing Winthorp would sit in some god-forsaken catacombs instead of playing his role in the inn? Also, Elminster has his doppleganger too, does it mean he's dead? You save Candlekeep inhabitants in the last moment possible by clearing the catacombs and it's quite obvious.
>>
>>2735933
so who are all the corpses?
>>
>>2735933
>Sudden change in the only inkeeper behaviour wouldn't go unnoticed
It does get noticed. Some characters outright say 'almost everyone in this place but me is acting fucking weird'.
>Winthorp, Phlydia and others that have their dopplegangers in the catacombs recognize Gorion Ward and behave completely normally, so they can't be dopplegangers yet
The dopplegangers also recognise CHARNAME and specifically mention the game starting sidequests.
>And finally, why the fuck doppleganger replacing Winthorp would sit in some god-forsaken catacombs instead of playing his role in the inn?
Because he eats human flesh and that's where all the human flesh is?
>Also, Elminster has his doppleganger too, does it mean he's dead?
Of course not, but Elminster doesn't live in Candlekeep and to my knowledge never goes there so they could just have a dopple pretend to be him to get someone like the high librarian alone to assassinate, which is what I always thought the idea was.
>You save Candlekeep inhabitants in the last moment possible by clearing the catacombs and it's quite obvious.
How? You never go back, or meet anyone from the city again, in BG1 or BG2. You enter, a few people tell you that everyones been acting like bizarre clones, you find a literal mountain of freshly killed bodies, and then you leave.
>>
>>2735938
>You never go back, or meet anyone from the city again, in BG1 or BG2.
You can cast Farsight targeting inside of Candlekeep and see that Phlydia and other characters are still alive. Don't remember if it works with Dimension Door in original too. Corpses are probably some servants and less important monks, you foiled plan just in time. Or some necromancer experimented there earlier, hence all those ghouls.

Also ToB Imoen epilogue mention she return Candlekeep for study and "found it smaller that she remembered", I doubt it would function with everyone dead. It would be at least mentioned, something like "it brought her painful memories of friends murdered here" - remember that Winthrop was closest to her. In ascension epilogue upon her return 'she was asked to stay in the Candlekeep'. By who, dead bodies? Strangers running this place? Not to mention that event like massacring the biggest, most famous library's inhabitants would be quite remarkable, described in books and widely discussed by NPCs later.
>>
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>>2735950
>By who, dead bodies?
Now that would be creepy
>>
>>2735950
>You can cast Farsight targeting inside of Candlekeep and see that Phlydia and other characters are still alive
My dude, Farsight was added in the EE. It's not a spell you are supposed to have in BG1. Dimension Door only works for places you have an area of sight on, which doesn't go past the Candlekeep walls. Not to mention that the devs not bothering to remove NPCs from a map you are never supposed to go back to means nothing. If you CTRL+J in they don't have new dialogue about you escaping prison.
>Corpses are probably some servants and less important monks
There's literally hundreds. Candlekeep is not Baldurs Gate, that's the majority of the population.
>Or some necromancer experimented there earlier, hence all those ghouls.
Really? A random unmentioned Necromancer did it?
>Also ToB Imoen epilogue mention she return Candlekeep for study and "found it smaller that she remembered"
Yes that lines up quite accurately
>It would be at least mentioned, something like "it brought her painful memories of friends murdered here"
Tons of shit that you would think would get mentioned in epilogues just isn't, they are only a paragraph long. Lots and lots of mods expand Imoen and Winthrops relationship but in the actual game its just said she spent more time with him than with Gorion.
>In ascension epilogue
Ascension is a mod. It doesn't matter if Gaider was a former employee because A he was a design director, and B he never worked on BG1.
>Not to mention that event like massacring the biggest, most famous library's inhabitants would be quite remarkable, described in books and widely discussed by NPCs later.
Why? Sarevok murders almost the entire ruling nobility of Baldurs Gate, which is far more important than Candlekeep, and no one ever brings it up again. Every one of those voting nobles who turns into a doppleganger is dead. He almost kills one of the Dukes too. There are no books about the Iron Crisis or Sarevok in BG2.
>>
>>2735994
pretty sure clairvoyance was a thing
>>
>>2736006
Clairvoyance reveals the map in terms of the actual background of it, it doesn't show NPCs.
>>
>>2736006
Clairvoyance doesn't remove fog of war.
>>2735994
>There's literally hundreds.
so it's just over the top decoration, there weren't that many inhabitants in the whole Candlekeep.
>There are no books about the Iron Crisis or Sarevok in BG2.
It should be, but BG1 is set in 1368 and BG2 in 1369, it's too little time to write a book, sell it and colport to Amn.

The only moment when Winthrop, Phlydia etc. can be killed is when you're in prison, awaiting arrest. Earlier you speak with 'originals' (as they remember events from the past, Know Alignment also confirms that). You're in prison only for few hours iirc, so dopplegangers would have to do all the killing in that time. Possible, but bodies wouldn't rot to the state you find in catacombs. I'm convinced that those characters are alive when you escape Candlekeep. But it's really up to player's interpretation, BG plot has too many inconsistencies to get definitive answer.
>>
>>2736052
>prison, awaiting arrest
I've changed a sentence and fucked up, it should end on
>prison.
>>
>>2736052
>so it's just over the top decoration
That really isn't a convincing argument. There have to be more people in Candlekeep than the like 20-30 you see walking around in the Prologue, but its still not that many. The literal mountain of fresh corpses is there for a reason, its to indicate that a LOT of the people in Candlekeep are dead. There are also way more bodies than there are dopplegangers, which indicates that a lot of them are still in the city. You don't kill all the dopplegangers in Candlekeep in the catacombs, just the ones that happen to be eating at the time.
>It should be, but BG1 is set in 1368 and BG2 in 1369, it's too little time to write a book, sell it and colport to Amn.
So why would there be a book about Candlekeep getting massacred by dopplegangers? That's the point
>The only moment when Winthrop, Phlydia etc. can be killed is when you're in prison, awaiting arrest
That's not true at all. The dopplegangers mention events from the past that are specific to CHARNAME as well, and I would fall on the side of 'the devs are lazy' for the Know Alignment thing since thats super obscure. The only time in the saga that spell is ever relevant is in a Paladin subquest where it's quite clearly marked out.
>But it's really up to player's interpretation, BG plot has too many inconsistencies to get definitive answer.
Thats definitely true, there is a lot of vague areas that are up for interpretion for a variety of reasons. Its possible they are alive, I just think theres too much evidence they are dead.
>>
>>2736065
I like when game leaves space for player's interpretation. Funny thing is I never had an idea that everyone can be dead before this thread, I always assumed that you're just in time to save inhabitants of Candlekeep that was not replaced yet.
>>
just tried this game out for the first time and it's absolute cancer
>make gnome illusionist
>get killed by the first assassin in the tutorial zone (which the game lead me into btw) even though i have max dex and 14 con
>gotta use both my spells for each assassin
>pick up the two evil guys
>the rogue guy gets oneshotted by a wolf after a failed backstab
>-100 gold i guess
>pick up the warrior and the druid for a full party
>start making my way to the other city
>get ambushed by TWO half-ogre warriors and FOUR bandit archers
>manage to cast root on one of the ogres before my druid dies to the archers
>managed to blind the other ogre and have the warrior keep it busy
>send the rogue guy to kill the archers while the rest of the party is slowly killing the ogres
>drinks a speed potion then dies immedately
>somehow manage to beat the ambush without any more deaths
>slowly try to pick up as much valuable stuff as i can while also holding onto the items of my dead companions
>FOUR MORE bandit archers TELEPORT on top of my party
>altf4
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>>2736296
filtered
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>>2736296
Why are you picking a fight with everything that has a pulse?
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>>2736306
i wasn't aware i could just run away from an ambush
i also wasn't aware the game would keep spawning enemies on top of my party
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What the fuck do you mean you can't use dragon scale armors with rings of protection. Fuck you, game.
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>>2736331
magical interference is totally canon and not just a balancing mechanic
>>
How is the iPad version of the game? I want to play comfy with my iPad pro on the sofa.
>>
Can someone explain to me how the stats in this game work Or at least guide where I can read about them, what is TH0C? And what are other weird name for stats, the tutorial didn't help at all.
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>>2736688
This is a pretty good and concise guide.
https://gamefaqs.gamespot.com/pc/75251-baldurs-gate/faqs/8566
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>>2736688
Yes, it's very simple RTFM.
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>>2736693
Thanks
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>>2734234
roll an archer with maxed out dexterity
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>>2734689
they're both fun
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>>2736548
The biggest hurdle on android/ios for me was hitting some of the smaller entrance/exit points (and some secret/miniscule containers), like the flamedance ring woman's house at FAI. By tapping furiously I usually got it to work and I remember hearing it got better with some patches (haven't tested). Apart from that the mobile versions work alright. Do expect some mistaps to fuck you over every now and then in combat, like with any other even slightly more complex game on mobile. They are decently competent ports and one of beamshit's biggest contributions that wasn't just repackaging existing mods.
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>>2737216
The "quickloot" bar also helps a lot for touchscreen.
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>>2736089
Yeah there's a lot of little things that I notice for the first time even now when I play. Dialogue I always skipped over that leads to a new interpretation or an item I never looked at the description for, its great.
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>>2732072
Edwin not S tier...A mage that has every useful spell except identify and this fucker gets an extra two spell slots every level. Hes basically a Sorc with the ability to choose aby spell per day. Has 16 con and the banter is on point.
>>
What is the highest practical amount of permanent regeneration you can stack on a character
>kangaax's ring (1 hp / 3 sec)
>axe of unyielding (1 hp / 2 sec)
>ring of regeneration (1 hp / 6 second)
That's 6 hp per round. Can you stack more? I don't consider things like pearly white ioun stone too practical, the regeneration rate is bad and there are much better helmets.
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>>2737441
maxed out Consitution gives 1hp / 10sec
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>>2737483
Is there even a way to have 25 CON permanently? 23 is the highest I can think of and it requires spending the helm slot.
The CON regen is subpar as fuck, anyway. It's basically a way to heal when resting but nothing more.
>>
Oh wait, you can get +2 CON from one of the evil tears of Bhaal. But it still requires the head slot.
>>
The highest regeneration you can get is by stacking fire resistance then casting incendiary cloud.
It heals you for hundreds of hp a round.
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>>2737601
legit:
>Dwarf and Half-Orc start at 19
>+1 BG1 Manual
>+1 BG2 Lum Machine
>+2 BG2 Tear of Bhaal
>+1 BG2EE upgraded Axe of the Unyielding
>+1 SoD Helmet of Dumathoin (or vanilla BG2 Ioun Stone)

cheese:
>rush for BG1 Manual (takes like 5 minutes)
>restart the game with the same character
>rinse, repeat
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I'M STUCK ON AN ISLAND AND THERE ARE A BILLION WEREWOLVES AND I DO NO DAMAGE AND THEY HAVE REALLY LOW THAC0 AAAAAAAAAAAAAA
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>>2737726
werewolf THAC0 is only 7 you baby.
>>
I played them both now and have to admit I had more fun with BG1. It felt like a real adventure.
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>>2737726
just you wait when you will have to kill big wolfthing later in the story
hint: don't throw away the silver dagger
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>>2737865
I actually can't kill him at all even with the dagger. He easily outregens my damage.
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>>2737964
Nevermind, I just had to drink all my potions and spam all my wands.
>>
On the off chance someone here knows.
I am just about to get out from the Spellhold dungeon. Right next to the minotaur statue Bodhi should be standing and she should hit me up with a conversation when she sees me. This should lead into the fight where my charname changes into the slayer.
My problem is that Bodhi doesn't start conversation. She is there in her bat form (this should come from the SCS, improved vampires component) along with 2 vampires and is just chilling until I get too close, then she transforms into her normal form and if I kill her, she just runs away and comes back when I rest (this also comes from SCS, Bodhi hunts you in spellhold component).
There is obviously something fucked up. I am running Enhanced edition trilogy using only Ascension, SCS and Unfinished business with very few QoL tweaks (pretty much only bottomless containers and additional bags of holding, increased stacking etc.) and Imoen romance (kinda regret that one).
I tried googling and this is not a new issue and the partial solution here
>https://www.gibberlings3.net/forums/topic/31319-no-slayer-change-in-spellhold-ub/
>Anyway, I spawned her with the console, then changed her local variable "J#RealBodhi" to 1 (this is from PPBODHI4.BCS), and that triggered the dialogue with the transformation, then also the imoen dialogue. At this point "AsylumPlot" is set to 44. However, I tried resting a couple of times, and I still don't have the slayer change ability, nor experienced any dialogue despite "AerieRomanceActive" is set to 1. Should it be 2? Is there a timer for this too?
I don't understand. This mod setup worked when I used it with the original games. Halp
>>
>>2732083
>>Stoneskin
>Doesn't resolve encounters, for Multis/Duals
Stoneskin lasts for 12 hours, you should be casting it before you rest and walk around with it up all the time on everyone that can cast it.

>Animate Dead
>Low THAC0, Cloud setup needed to be useful
Once you hit level 15, Skeleton Warriors are pretty useful. Easiest way to deal with illithid, they're mindless so they're immune to all psionics and the Int drain on their attacks. One of the best use of level 3 Cleric spell slots.

>Project Image
>For Solo Mage/Thief runs only. Party play has better 1-turn-winners that don't require setup.
Because it's implemented as a summon, it gives you a copy of your spellbook. One casting doubles your available memorized spells
>>
>>2738285
I'm using EET+SCS+Ascension+TweakAnthology and I got the slayer change fine, so it's probably something else you have installed?

>she just runs away and comes back when I rest (this also comes from SCS, Bodhi hunts you in spellhold component).
You sure this is from SCS? It's not on my install and it's not mentioned anywhere in the SCS docs that I can find.
>>
>>2730540
I think SoD gets somewhat more shit than it deserves. It does have a lot of flaws, but there are some cool parts to it too.
>everyone treating you like a big shot badass since you defeated Sarevok
>storming Dragonspear Castle (and even the fortress battle) was pretty cool, same with the fortress fight.
>you get a lot of different options to deal with stuff. Sneak into the crusade's camps to learn more about them, you can use poison/explosives on the castle, you can surrender the fortress or fight for it (or even pretend to surrender then attack the crusaders), probably more that I'm not aware of

Though I'm still mad about the "Hooded Man." I don't know how anyone who ever played BG2 could think Irenicus would ever say shit like:
>Response: There are few more acutely aware of their own vulnerability than I, I assure you.

https://www.youtube.com/watch?v=22Ki7yp2XL0 The contrast is astounding.

It's a shame because I actually liked the ending and how it connects BG1 and BG2. They should have had the 'Hooded Man' only show up to frame you at the end.

>>2730589
>if you wanna do an evil run you get basically no choice
If you want to do a good run you don't even get a fucking cleric.
>>
>>2738431
So did Beamdog just make up the entire story that connects BG1 to BG2?
I don't remember mentions in the BG2 manual or other sources from around that time about what happened between the two game. Is any of it Bioware-canon?
>>
I gotta get a copy of bg1. I have bg2 but no bg1 and I refuse to play EE
>>
>>2738445
none of it
>>
>>2737973
Good job. This is the way you're supposed to solve difficult encounters, the game is full of these helpful crutches and literally showers you with wands, potions and necklaces of missiles. Don't miss Arrows of Detonation in the shop you literally can't miss.
>>
>>2738390
>~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
you are right, it's from the BG2 unfinished business. But it always works. The only thing different from my usual setup is using EE and Imoen romance.
Well I could post the WeiDU log but I guess no one is interested in that.
>>
>>2728390
By the book (in 1e, at least) every time you magically age you can die of system shock. Casting haste on someone with low CON has a very good chance to kill them in one try.
>>
>>2738746
It's kinda like magic amphetamine then I guess.
>>
>>2734234
If you solo the basilisks map, your PC will be level 4 to 6 after killing them all and the crazy mage.

Then any companion you talk to will also be at that level.
>>
>>2720716
This sounds pretty fun, might do an Elminster PC and try to solo BG1.
Is IWD also soloable with a caster?
>>
>>2739136
yes, but BG is much easier and more enjoyable to solo than IWD is
>>
>>2739146
Guess its due to the size of encounters, IWD has a shotload more mobs
>>
>>2739162
its also like the other anon said; BG1 is chock full of stronk potions and wands and numerous fireball items
>>
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When you play through BG1, do you explore the optional maps before doing the main quest? I always find myself doing most if not all of them before going after the bandits, but theres a lot of good items locked behind the later chapters. On my current run, ive done maybe half of the optional maps and I'm thinking of getting to chapter 7 before finishing the rest.
>>
>>2739175
First: The loading screens are awesome
Secind: Yes I do much as possible before doing main story things
>>
I just had an idea for a fun solo playthrough.
Solo Thief, your choice of kit or multi. Right at start use save game editor and add Use Any Item HLA. Rely on potions, scrolls, wands, bard instruments and other items to beat hard encounters.
>>
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>Cleric/Ranger
>>
>>2739175
>When you play through BG1, do you explore the optional maps before doing the main quest?
Yes and I always end up bringing a level 5-6 party into the mines
>>
I've been on my second playthrough of BG2, this time with SCS installed. Running a Sorcerer, Minsc, Jaheira, Korgan, Yoshimo and Keldorn but now I'm hitting the point where it feels like I'm heavily gimping myself by not having a cleric with me. Thing is, Anomen is a faggot, Aerie is too whiny and Viconia is a huge bitch. Will it only get worse the further I try to go without a cleric or is it just a momentary thing?
>>
>>2739420
Keldorn should have lvl 1-4 cleric spells, and jaheira has heals and harpers recall. As long as keldorn can get those restoration ones you should be alright.
>>
>>2739420
Well yeah, you should take a cleric.
Buffs, free action, lesser/greater restoration, animate dead, blade barrier are all great spells.
Only reason why it's not obligatory is because Jaheira is the only druid in the game with raise dead (harper's call).
>>
>>2739441
Keldorn is an Inquisitor, so he can't use any spells.
>>
>>2739451
aw, gay
in that case, I'd drop one of your melee guys; minsc being the weakest
get aerie (she'll be a secondary arcanist too) and just politely tell her to shut up when she whines so you can make jaheira your waifu
>>
>>2739420
Honestly the only thing you really need from a cleric is restoration, otherwise you have to constantly run back to a temple each time you encounter some shitty golems.
>>
>>2739467
Chaotic Commands is nice to have, especially since potions of clarity are rare and Mind Blank isn't even in the vanilla game
>>
>>2739490
Jaheira has access to Chaotic Commands, Keldorn is immune to most of the effects anyways, same goes for Minsc and Korgan when in Berserk state.
>>
can i play bg2 without playing bg1 or the dlc?
>>
>>2739519
yes
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>>2739521
Don't bullshit
>>
>>2739524
okay, no then
>>
>>2739529
Why are you like this
>>
>>2739519
I wouldn't. You start on level 7 with many characters that were introduced in the first game.
>>
>>2739534
But I can't afford bg1
>>
can I play SoD without intending to play BG1 or BG2?
>>
>>2739545
im sure you can pirate it somewhere

I played bg2 first, a few times actually before playing bg1. They are connected but theres nothing important from 1 that isnt recapped in 2. They are pretty different games as well; you may try 1 and not like it and thus not play 2, or vice versa, when the other may actually be to your liking.
>>
>>2739175
I always explore every map and loot every container. Every time, and i have ~10 playthroughs. Yes, i may have autism.
>>
>>2739603
nah i cant pirate it
>>
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>>2739685
I challenge you to an autism duel.
I have photoshop files of every town to make sure I entered every building.
Also a photoshop of the world map where I cross out zones I explored.
I also do every NPC quest (I have a checklist of them in a text file, of course).
>>
>>2739519
Definitely. I started off playing 2 and have never actually finished 1, but I've played through 2 many times now.
>>
>>2739420
I'd be more worried about you only having one arcane spellcaster - beating high level enemies with arcane magic (which is the majority of them) is going to be a real pain in the ass if you only have one character who can strip magical defenses. Unless you didn't install the component that nerfs Inquisitor I guess, then just press the Keldorn button and watch everyone die.

Clerics are useful (and great tanks with Divine Protection, but you have Jaheira for tanking anyway) but they're not irreplaceable.

>>2739467
Golems? If you're talking about the curse, mages get Remove Curse. I agree that not having restoration on hand will get annoying though.

>>2739499
>same goes for Minsc and Korgan when in Berserk state.
>actually using Minsc's berserk
Absolute madman.
>>
I never memorize restoration on my clerics, i just hoard up scrolls of lesser restoration to use when needed.
>>
so does bg2 suck? damn
>>
>>2739737
Everything sucks, you know where we are, do you?
>>
So how bad actually is the mod jellybean?
>>
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>install SCS
>install Spell Revisions (Revised)
>install two separate mods to emulate 3.5 spell DC
If I'm calculating this correctly, Lavok's Finger of Death has a -15 saving throw penalty
>-7 since it is a 7th level spell
>additional -2 as per the spell's description
>additional -2 as a Necromancer specialist
>additional -4 for Lavok being at least level 20
I don't have access to Spell Immunity: Necromancy since that spell is replaced with "Dispelling Screen" which grants the entire party spell shield against Dispel Magic
Death Ward still saved my ass this time around since it gives immunity to Finger of Death; Protection from Magical Energy also protected against his Horrid Wilting (-14 save)
>>
Ascension mod is fucking terrible and I'm tired of pretending it isn't.
>>
I don't know what the fuck happened but I actually managed to get to Jaheira and Khalid.

It's actually not as archaic as I was expecting. Still kind of confusing because I'm more used to 5E rules, like I have no idea how Armor Class and THACO even works
>>
>>2735628
Where did you get those portraits? It looks like Delicious in Dungeon
>>
>>2740816
Both are better when they are lower, that's all you really need to know. Around 10 THAC0 and negative AC is considered good once you get to around level 4-5 and got some +1 or +2 magic gear.
>>
>>2740816
THAC0 is the minimum number you have to roll to hit an enemy with zero AC on a d20. Enemy AC is added to your roll to meet that.
So if you have 16 THAC0 and the enemy has an armour count of 6, you need to roll a 10 or higher to hit.
>>
>>2740816
Take your THAC0, subtract your D20 roll, that's the lowest AC you can hit.
>>
>>2740816
big numbers, small numbers
sometimes it's like golf, sometimes it's not
just get the best gear you can find and you'll be fine



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