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When will the DRPG genre evolve?
>>
>>2674469
>When will games other people like change to be games I like

Just play games you like and stop making these kinds of threads.
>>
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can't beat perfection
>>
>>2674512
w-what am i looking at
>>
>>2674469
>When will the DRPG genre evolve?
So long as the niche fanbase are satisfied with stagnation and low effort. Never.
>>
>>2674469
Evolve into what? There are about a dozen people who play this genre worldwide and 8 of them are Asian, so they love grinding in circles all day.
When I release my own DRPG which focuses on gaining power through exploration instead of grinding. There are three explorers in the party, and they each give the other resources for skills instead of being able to generate resources their own, reinforcing the idea that they're a close-knit team.
>>
>>2674564
I like the first part of your idea. The second half has potential but it has to be very well implemented.

>>2674525
Basically this.
>>
>>2674514
Labyrinth of Refrain. It’s fun, but pretty mindless when it comes to combat.

>>2674469
As long as people praise auto-attack heavens like this, it won’t.
>>
>>2674469
Evolution only occurs when required.
>>
>>2674469
Counterpoint: Dwarf Fortress Adventure mode
>>
>>2674469
Western blobbers already evolved into a bunch of different genres. Jap """DRPGs""" are all rooted in 80s fetishism and exist just for nostalgiafags
>>
>>2674512
Jesus, that UI is an awful mess.
>>
Does DRPG have a future?
>>
hopefully never
>>
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>>
>>2674469
Whats one where the MC is (me) and I can make a waifu party?
>>
>>2674469
Darkest Dungeon flopped, so never again.
>>
>>2675948
Rance 6
>>
>>2674469
already did with Kings Field->Demons Souls and Diablo 1.
>>
>>2676064
It did not
>>
>>2676064
I could never get into Darkest Dungeon
>>
>>2674469
when affordable VR becomes consumer standard
>>
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>>2676064
DD did pretty well for what was essentially an indie project.
>>
>>2676541
I am not a rapist asshole.
>>
theres a good dungeon crawler in the latest AGDG demo day, cant remember the name though
>>
>>2674469
>evolve
what counts as evolution without becoming something else?
>>
>>2676631
Is it Devil Spire?
>>
>>2676631
>74 entries
holy shit what
>>
>>2674469
Never. The point of the genre was to emulate Wizardry.
>>
>>2676064
not a drpg
>>
>>2676581
>no grid maps
>dumbs down exploration to FGO style nodes
DD is trash
>>
>>2676650
no, scraps of light, sorry had to check again
>>
>>2676574
Are there any VR DRPGs?
>>
Are there drpgs that let me slowly add party members as I progress? I'm not creative enough to think of 6 PCs right off the bat...
>>
>>2677225
You don't play it for the exploration.
>>
>>2677770
dungeon travelers 2
>>
>>2677770
Basically most anime ones
If anything in the ones that let you create the full party you are better off making 2-3, one tank and one damage dealer, because less party members means less shared EXP, which means quicker level-ups early
>>
Is Labyrinth of Touhou 2 any good?
>>
>>2677805
Didnt realize a bunch of then were on sale in steam. Which ones should I get?
>>
>>2677832
The boss fights are good. Everything else is pretty mediocre.
>>
>>2677770
saviors of sapphire wing in the op pic
>>
do anyone have hopes atlus will amke another DRPG again? It cold even be more like IV;A and not have the grid system
>>
>>2678732
i was hoping soul hackers 2 would be one but nope, it's a persona clone now
>>
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>>2676865
>The point of the genre was to emulate Wizardry.
But they only emulate the first 3 Wizardry games.
>>
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>>
>>2675948
Demon Gaze 1 and 2
>>
I'm so desperate for more that I'm playing Ray Gigant and I like it
>>
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>>2680808
>>
>>2680775
>>2680848
what games?
>>
Plenty of dungeon crawlers do things differently from each other, look at Kowloon Highschool
>>
>>2676588
It'd be a lot cooler if you were
>>
>>2680919
undernauts
>>
>>2680919
and ray gigant

>>2679282
persona clone with the most generic assets heh
>>
>>2679292
Don't be an idiot, anon, the Japanese believe the series peaked with the fifth game.
>>
>>2681272
[citation needed]
>>
>>2674469
never
>>
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>>
>>2680808
I like the second chapter battle theme

Does Undernauts have lore I need to play other exp. games to understand?
>>
>>2685420
Undernauts is completely standalone from the rest of the Exp games
>>
>>2674469
i just want one where the character designs aren't complete shit and it has decent graphics/artstyle
i don't even hate anime art styles but all these drpgs people recommend me are like bottom of the barrel shit
>>
>>2685420
it takes place in the same universe as all their games with lots of references to the internal mythology that carries between them but it doesn't expect you to know anything to follow the plot
>>
>>2684682
NO
>>
>>2674692
That's a sandbox roguelike not a DRPG
>>
>>2674469
Experience drpgs are never going to evolve, that's for sure.
>>
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>>2686531
>>
>>2686765
変態お姉さん!
>>
>>2684682
>>2686765
Source?
>>
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>>2687994
demon gaze 2
>>
>>2688148
Thanks.
Is Demon Gaze 1 worth it?
>>
>>2674469
When will other RPGs catch up to DRPGs?
>>
>>2674469
I got this for the switch, played about five hours then shelved it. You’re asking when dungeon crawling RPGs will evolve but chose one of the blandest examples to try and make your case. If you want “evolution” of the genre, labyrinth of refrain is pretty damn good (and getting a sequel soon). The Mary Skelter series also does a good job although Finale’s mechanics are more a chore than anything else.
>>
Is there a skill sheet for Potato Flowers? I'd like to see a classes skills before I make a character instead of after.

If there's not, can anyone answer, Does any class other than Shaman have a Passive Stamina Recovery skill?
>>
>>2690372
Knight has a regen passive
Shaman has regen buff
Rogue has a stamina refresh + dodge
Priest has buff to ignore stamina consumption
>>
>>2686740
I just wish they did something more with their super boring fucking classes, literally every game has the same shit except for 1-2 game-specific outlier/hybrid class. I'm sick of party building being nearly identical in each one.
>>
>>2690372
I would just roll with whatever for the first dungeon. Once you're in the second you can create a new character and make it catch up in a single battle with 20 level ups. (or just kill the skeletons in the tutorial corridor, they also give very decent xp for level one characters) Experiment more then, I deleted characters frequently when I wasn't satisfied with their builds
>>
>>2688548
refrain was fun. the concept of dolls feels shit though, instead of having an actual living party
>>
>>2691044
Going by that an Hundred Knight, the writer/director is conscious to separate the player character and story character so you aren't an invincible dungeon god who jobs when plot demands for no reason
>>
Evolution isn't necessarily a good thing. That's how we got chickens out of T-Rexes.
>>2675948
Etrian Odyssey if you roleplay hard enough.
>>2676588
2D waifus can't consent. Since they cannot consent, any sexual interation with them is nonconsensual and therefore rape.
>>2677770
An anime one that doesn't let you make your own characters is what you want.
>>
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>>2693622
giwtwm
>>
>>2674469
Never. It will forever be stuck in the trapping of Wizardry 1 which was itself just an incredibly limited (due to the technology of the time) adaptation of old D&D dungeon crawling rules.
>>
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Been away from these threads for a while. Last games I got from here were Rothdam and Cirnozardry. Have there been any new /vrpg/ exclusive DRPG translations?
>>
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>>
I remember playing Elminage on the 3DS. I had way too much fun farming. God I was so autistic about it.
>>
>>2685446
Kind of fucked up, the villain went from an understandable antihero to a typcal jrpg "destroy the world to remake it in my image" jobber.

And the whole issue with all the isekai people turning into abominations isn't resolved, unless postgame has some heavy plot developments in store
>>
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>>2696048
If you mean the denizens of Yomi, they aren't isekai'd, they're all fakes. Only the Mad King, Luci, and Cassandra came from Arda. The rest of it was made from his memories.
I thought his character was alright. He was doing abominable things from the start, even back in Arda, and simply wasn't willing to let it go after getting isekai'd. His only other choice was to settle into mundane Earth life.
>>
>>2696048
i never saw the villain as antihero i was actually expecting they might bring something to make him one but... well he was just a psyvcho
>>
>>2677225
The real problem is how much of a grind and an RNG-fest DD is
>>
>>2677832
It's excellent
>>
To meet the challenge level in labyrinth of touhou 2, do I need to be less than the level, or is equal level also fine? I've seen contradicting info out there.
>>
>>2696949
I mean all the people in Arda are still mosquito-men and shit

But Experience would probably like to reuse the monster art at least once yeah
>>
>>2698457
thats arda people problem
>>
started demon gaze but goddamn the male designs are fucking garbage,with thei chibi-like shit
>>
>>2674469
This guy asks the right question: >>2674564
>Evolve into what?
When something evolves sufficiently it becomes something else. DRPGs are the common ancestor of many (if not most) modern videogame RPGs. Wizardry-style combat, top-down exploration, simplified for kids to play on a console and you have Final Fantasy and Dragon Quest.
Elder Scrolls: Skyrim(2011), TES: Arena(1994), Ultima Underworld(1992), Dungeon Master (1989), and ultimately Wizardry (1981-1983).

For a game to be recognized as a DRPG it needs a handful of specific traits, the main one being the combination of grid-based movement with first-person perspective.
>>
>>2674469
now:
https://youtu.be/eOsgUqkd-4w
>>
>>2700456
>real time blobber
>>
>>2697188
This. It also reeks of mobile-esque elements, especially when having to wait extended periods for various sorts of upkeeping units, assuming they don't go on a bender and runaway.
I get that there's non-combat variables and the idea is...interesting, but in-game it's fucking boring. I feel the same way about it as others do with EarthBound's limited inventory and Escargo Express systems.
>>
friendly reminder that we are waiting for both labyrinth of zangetsu and konosuba dungeon crawl 2 to come out on sep 29th of this year
>>
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>>2700495
as they should be
>>
>>2701179
based
>>
Genre is dead.
>>
>>2704544
Always has been, Ultima made Wizardry obsolete when it also became party-based with III.
>>
>>2674512
im playing this on the switch and im regretting buying this trash. is is just auto attack to win? I got one mage who hits like a truck but her magic drains so fucking fast... it's a solo main pact too so no way to boost her dp. auto attack fuckers dont have any resource to manage either
>>
i need a new addiction. played and liked the ff:
>eo 4-nexus (inc. untolds)
>coh 1-3
>lab of refrain
>unchained blades
>sapphire wings
>stranger sword

i dont have a vita, any recs what to get next?
>>
>>2674469
When everyone accepts it's a mobile game format, especially when it's just a visual novel to date girls or look at jiggle physics.
Pay money for lewtboxes. Collect 3 matching drops to get an outfit for a character.

Or when you stop buying games from a dead genre that only existed because of hardware limitations from decades ago.
>>
https://store.steampowered.com/app/853450/Nevergrind_Online/
seems like people are still evolving the genre to me
>>
>>2704688
DRPG is a superior genre compared to AAA games
>>
>>2704670
More experince inc. would be Demon Gaze and Undernauts
Kowloon Chronicles for something a bit different
Potato Flowers in Bloom
>>
If there's one thing I just can't understand in DRPGs is the auto-battle. If you're making the most important aspect of the game being automatic, why even care to play it?
>>
>>2704700
It looks like friends are mandatory to enjoy this. Kinda weird decision for such genre.
>>
>>2705849
A lot of turn based RPGs in general have auto-battle, but it sucks since it locks you into normal attacks. It's pretty much mostly for either people that want to grind or if you're going through a part of the game you already vastly overlevel.
>>
>>2674469
Trying to think about this, my guess would be that DRPGs are very unified with little deviation. To better explain, see
>practically every JRPG has adds some unique gimmick on battle or character growth (press turn in SMT/Persona, sparks/stat grinding in SaGa, link attacks on Trails, lots of crafting autism in Atelier, every Pokemon game adding a new mechanic only to forget about it in the next one). You can try to ignore those, but it will lead in a big hit to your firepower at best and getting quickly murdered at worst
>meanwhile WRPGs pride themselves on how many options you can take, not only in battle but in story with many mutually exclusive paths
DRPGs on either side of the pacific have little of either above point, games mechanically unique (for better or worse) like Zanki Zero or merely different endings are a rare sight.
Though what I'm saying might as well be "just make a completely different game and then put in 1st person grid exploration"

I'd like it if more DRPGs used sci-fi settings, that aren't modern urban or postapocalyptic I mean
>>2704688
Unironically we need a gacha DRPG. With how many DRPGs were in the Vita it's a wonder why nobody tried to cash on the handheld platform that everyone and their mother have. You just need to plan around getting new characters and/or equips through the gacha, maybe some slight randomly generated dungeons for the obligatory filler content, and you'd be good to go.
At least there's Buriedbornes.
>>
>>2705904
I don't know; I haven't tried it.
It seems really weird that there are like a dozen reviews comparing it to EverQuest and uhh I don't get the comparison.
>>
>>2674469
should be any day now
>>
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>>2704688
>DUDE
>OBSOLETE GENRE
>LMAO
>>
>>2674469
I hope never.
>>
>>2704688
I haven't paid a game since 90s.
>>
>>2704670
Strange Journey redux
>>
>>2701179
https://youtu.be/3Ww7NX4q5Dc
>>
>>2706127
>meanwhile WRPGs pride themselves on how many options you can take, not only in battle but in story with many mutually exclusive paths
A shallow pride when those choices matter for fuck all functionally.
>>
>>2706127
>Buriedbornes
Based. There is a gacha dungeon crawler though and it's called "Soul Tide", quite shit.
>>
>>2674469
Legend of Grimrock 1 and 2 were fun. 1 is kind of barebones but I really liked 2
>>
main thing about DRPG for me are the mind numbingly boring themes, either weebshit or slightly whimsical space spider alien nonsense like wizardry. god forbid you play a proper tech noir or a 20th / 21st century setting. Stopped playing cRPGs for this same reason, can't stand ADnD and its variants.
>>
>>2708733
>or a 20th / 21st century setting.
Real world accurate historical settings are the most boring setting for RPGs
>>
goddamn i love Kowloon High School
and i LOVE LOVE Nanase
>>
>>2709032
preach, brother
i hope it sold enough to fund a new one
>>
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>>2709032
>>
>>2709032
It's so cute to fluster the nerd wife
>>
>>2709032
Should I emulate it or get it on the Switch/PS4?
>>
>>2710268
the real answer is the ps2 version
several endings and content cut for this 'remaster'
>>
>>2710480
Great, that's easier for me, thanks.
>>
>>2688506
It got a very piss poor lazy port for pc
>>
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I know this is gonna sound really retarded, but does the LUK stat influence on Debuff chance in Mary Skelter Finale? Cause I switched Mary to a more physical class and noticed now the Debuffs got lower accuracy
>>
>>2713967
I'm not 100% sure but I think it does since luck-enhancing equipment is often paired with TEC and most debuff skills are magical.
>>
>>2674469
1992
>>
>>2714049
Actually 1997, if Wizardry IV wasn't trolling central, it would be hailed for its innovations in party composition, sidequest and dungeon design and multiple endings/replayability.
>>
>>2714057
*1987
>>
>>2714039
Understood. Gonna try to change them to debuffing classes
>>
>>2713967
There's a CH thread to ask this stuff.
But yes it does IIRC.
However the skills both passive and active of your main class get a specialty bonus which increases their scaling and other stuff too, so it could be that as well.
>>
The problem with the turn-based DRPGs is that the combat goes in a complete opposite way of the game's core, which is the exploration. I feel that current DRPGs that have any kind of success only does it because of the anime style that attracts a bunch of people and even for placing VN style stuff like in Mary Skelter.

Dungeon exploration, which is the core of the genre, gets very troubling when you have to stop and focus on combat for every 5 steps you take.
>>
>>2674469
Wizardry 8?
>>
>>2715519
7
>>
>>2715510
Etrian FOEs are really good for making exploration and combat relevant to each other because, as you say, in most DRPGs the two are almost completely separate games glued together.
>Dungeon exploration, which is the core of the genre, gets very troubling when you have to stop and focus on combat for every 5 steps you take.
95% of games with random encounters turn up the random encounter rate way too high and it's not just a DRPG problem. Less frequent, more challenging battles makes for a better game.
>>
>>2676588
He retroactively gets their consent even when he doesn't because the magical sky whale thinks its funny, you on the other hand don't get anyone's consent so you are the real rapist. KYS yourself.
>>
>>2715849
especially in the later games I was really bored by the exploration part, only looking forward to bosses
>after a hallway, it's another large area obviously dedicated to a trivial FOE puzzle
something clever like the stealthy foes on the complex first floor of EO3 stratum 6 are far too rare.
>>
>>2715510
>I feel that current DRPGs that have any kind of success only does it because of the anime style that attracts a bunch of people and even for placing VN style stuff like in Mary Skelter.
i feel called out kek
>>
>>2707654
https://www.gematsu.com/2022/07/labyrinth-of-zangetsu-rated-by-esrb
>>
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It already evolved. The Japanese have noticed.

https://automaton-media.com/en/news/20220720-14147/
>>
>>2717889
too bad the game is dogshit
>>
>>2717950
No Lost Ark is dog shit. NGO is indie GOTY 2022.
>>
>>2674512
I'm still trying to grind out levels to transfer skills to other puppets just to have a chance against the final boss. I'm also a massive pussy. purple enemies be giving me heart attacks.
>>
>>2674469
What are your ideas for a game that's new and improved then?
>>
They are too easy to make to devolve.
>>
>>2674469
Never and thats a good thing.
>>
>>2674469
Wizardry: Tale of a Forsaken Land is the goat. The genre evolves when some autist finally translates its sequel.
>>
>>2715510
grimrock 3 when
>>
>>2714049
kwab
>>
>>2704670
>>sapphire wings
>>stranger sword
which one would you say is the better game? might play one of em
>>
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>>2722161
sword city
sapphire wings is just a port of one of their old games with some new art
>>
>>2674564
>Evolve into what?
Literally just add character models or animated sprites, the blobber approach is lazy.
I guess you could also try to do non-grid-based movement, but not fucking that up would be more difficult.
>>
>>2722161
stranger sword. sapphire wings is still okay to play if you have time.
>>
>>2693827
>Never. It will forever be stuck in the trapping of Wizardry 1 which was itself just an incredibly limited (due to the technology of the time) adaptation of old D&D dungeon crawling rules.
The resurgence and success of the OSR scene in D&D demonstrates that people still do want those D&D dungeon crawling rules. Evolving is for idiots.
>>
>>2708614
>A shallow pride when those choices matter for fuck all functionally.
This. WRPGs are boring because they're too busy locking content behind new game+ to add "replay value."
>>
>>2722628
>locking content behind new game+
What the fuck are you talking about? The only games that immediately come to mind are FFT0 and NieR, both of which are JRPG.
>>
>>2722632
I'm making a backhanded jab at content locked behind character builds. Like certain paths, scenes, and quests you can only access if you're a Wizard. That means if you go through the game as a rogue, then you miss content unless you rebuild from scratch, aka new game+.
>>
>>2722634
That's not really ng+ but ok.
>>
>>2722636
Yeah, that's how metaphors work, my autistic friend.
>>
>>2722638
Except NG+ is an actual thing, and some games do literally lock content behind it, so it doesn't work too well as a metaphor.
>>
>>2722640
>Except NG+ is an actual thing
...most things you use in metaphors are actual things, my very autistic friend.
>>
>>2722641
I'm not your friend.
For fuck's sake. What I mean is that NG+ is an actual vidya term, AND locking content behind it is something that actually happens. In fact, I'm sure there's a WRPG or two that do it, although it's definitely more common in JRPG.
So you make a statement that technically makes sense in this context, except you intended it to mean something else entirely.

Player-driven RPG don't "lock content", anyway, you don't need to 100% everything. There's usually enough for whatever type of character you want to play.
>>
>>2722651
>I'm not your friend.
Yes you are.
>>
>>2722181
>pic related
Made for sex.
>>
>>2722653
fuck off Kamen rider
>>
originality aside, are these generic jap drpgs like the one in the OP better than the original wizardry?
>>
>>2721314
It's crazy how good this game was in basically every regard. It is the only Japanese dungeon RPG I can think of that actually does new things successfully.
>>
>>2722181
i liked sapphire wings more desu
>>
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>>2723969
I did too but I still consider it generally inferior to their later games
>>
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>>2723980
Like the different artist for enemies and allies
it's got a budget feel to it, more than usual
>>
>>2674469
It already did several times, what do you think what Skyrim was meant to be?
>>
>>2704609
Refrain is not really tactical but more strategic-level crawling; most of the choices you make are in the setup/organization, and then you just unleash your guys to blender your way through a dungeon (or not). You can up the difficulty (use the Nightmare World option in the Witch Requests) if you find it too easy.
>>
>>2724002
>what do you think what Skyrim was meant to be?
An open world RPG.
>>
>>2722651
>>2722653
You two are such cute friends
>>
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what am i in for?
>>
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VRPG gods I am kneeling for you to help me find a japanese iso of Generation Xth: Code Hazard. A fan translation exists (https://www.romhacking.net/translations/1795/) but everywhere I go the original game has dead links. You guys were able to dig and translate rothdam, surely you can help with a jap PC crawler.
Pic is the game cover
>>
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>>2726562
it's on nyaa, don't know if there's any seeders anymore though
Operation Abyss is basically the same game if you've got a Vita haha except for the character art
>>
>>2726562
i had a copy on my drive
https://drive.google.com/file/d/17bHoMMkABk2mwTg_dYWQym6XJpf80M9r/view?usp=sharing
>>
>>2726635
Anon you deserve a digital smooch for being such a trooper. Unfortunately I have nothing to offer back so this just became an indirect request post

>>2726611
I've tried nyaa links but they all seemed to stall. No idea if it's the link themselves or my ISP is messing with me as nyaa links work normally
>>
>>2726644
i'd have more rare stuff but i don't have enough hds to keep everyhing
>>
Fucking demon gaze shill. This item circle system is just a fucking gacha roll. Fuck you
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>>2726762
retard
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the first person perspective, VN elements, and otakub8 seriously filter me from this genre which is a shame because i think i would seriously love it and prefer it over other rpgs otherwise.
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>>2726953
Most of them don't have VN elements
>>
>>2726953
>the first person perspective
this is probably one of the most defining aspects of the genre, the VN elements not so much. Look at Wizardry for example. It is purely dungeon delving with pretty much 0 story
>>
>>2726953
>the first person perspective
No, anon, it's the genre itself that filters you. You can't have a DRPG without first-person view.
>>
whats up with the mixed reviews for Sapphire Wings/ Sword City? casual players getting filtered or just a shitty Experience game?
>>
>>2727065
It is a great game, must play for anyone interested in DPRG. Quick look at review show that people complain about controller.
>>
>>2674469
What the hell is a "DRPG"? Why can't I find anything online? Am I insane? I've been playing these games for decades and I've only read the term fucking yesterday in another thread on this fucking site. Is this a psyop? Am I being specifically targeted?
>>
>>2727137
They used to be called blobbers, but even that term wont find you much. Dungeon crawlers is also a valid name for the genre, though arguably pretty much anything these days can be called that
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>>2727137
Dungeon RPG, it's the term used in Japan.
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>>2727143
>>2727149
Thanks!
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>>2727064
You definitely could. It's just that nobody will even try to do TPP because they'd need to make a lot more assets, and there's no point when the target audience will buy it anyway.
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Can i get a recommendation for a casual(don't laugh) DRPG? I just want to explore dungeons and watch my numbers go up without too much bullshit. I tried strangers of sword city and I couldn't get into it. Got through the tutorial and quit after i was getting rekt by encounters in the first real area.
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My only issue is it wouldn't be so hard to animate the characters, right? Other than that there are great entries
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>>2674512
Ew, why is she eating a turd?
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>>2727295
The first Zelda
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>>2727357
Scat is based af.
Ur just mad cuz u dont have toilet gf.
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>>2726953
the only thing you got filtered by is anime art style
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>>2727371
but i dont like poo
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>>2727137
it's some ad campaign that was run for vita back in the '10s that weebs started using even though there are plenty of English terms for the genre
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>>2726762
It seems better comparatively since you can at least restrict the pool
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>>2727295
Etrian Untold story mode on the normal difficulties
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>>2727295
Persona Q or Demon Gaze. Both are good games even if not the peak of the genre by any means and both have interesting dungeon mechanics/puzzles, there's a lot going on outside of the combat and a "fun" skin unlike most Dungeon Crawlers.
Unfortunately PQ offers very little challenge and DG might be a little overkill for a new person to the genre in later bossfights or post game content.
>>
>>2727137
Dungeon crawler has been bastardised much worse than roguelike
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>>2705849
the fun for many people is in the set-up. watching your strategies play out is satisfying and there's no particular skill involved in menu-ing.
>>
>>2727963
Persona Q challenge depends. A lot of the cheese people describe works on normal fights, while the bosses tend to be a lot harder.
>>
>>2728396
I was just speaking in general, as someone who think it's the second best Persona title even. It is a variable difficulty depending on your chosen party composition I suppose, but aside from some puzzles that are a little obtuse and the occasional FOE it's pretty easygoing. I think the game gives you way too many tools and ways out for it to truly be hard, the only thing I can think of that'll get you is the occasional level bump that the enemies get and those Ghost/Muscle FOE's if you're unprepared to face them.

Being relatively new to the series or genre and choosing P3MC to start with on the higher difficulties could be pretty brutal though.
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>>2728412
I don't think it's especially unforgiving or anything, I was just thinking that people could have trouble with the bosses on higher difficulties. EO4 is something I could see being easier to get into, or rather it's an easier game considering it's really hard to mess up, even a 5 Medic party can do pretty well without many spikes in difficulty. The only issue I can see is maybe the fact that skill trees are less forgiving than Persona fusion.
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>>2727963
demon gaze is one of the easiest games I've played, just put your paladin in the front row and everyone else in the back
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>>2728510
I can't really think of any notably difficult bosses in PQ (velvet room attendants super bossfight maybe?), but if you do come across one it takes significantly less effort to change your skills around to counter them than most RPG's. I'm just saying that the game is a very forgiving experience which is exactly why I recommended it to anon, but I haven't played EO4 yet so maybe that's even more casual.

>>2728539
>demon gaze is one of the easiest games I've played
That's what anon asked for, something casual. Demon Gaze is easy for like 90% of your playtime, but there's a few bumps in the road and moments where it gets a bit mean (at least on higher difficulties).
>Mars when you have zero defensive options, zero attack options and only two targets for her attacks to hit
>MP-less dungeon if your party doesn't have many (or any) good melee classes
>The Mirror Boss if you're not expecting it
>THE SHIELD
>Dark Sol
>Post game boss rush
Largely casual exploring in a happy go lucky/weirdly dark under the surface world, but it has some things to actually work around as well so you're not just zoning out like Moero Chronicle.

Also to be fair, if you just put 1 Paladin as your protection at the front you're susceptible to having your formation flipped which means your Gazer is locked to not dealing damage pretty often while he's casting Whistle.
No, changing your party formation beforehand to blatantly exploit the AI doesn't count.
>>
>>2729061
I don't remember moero chronicle but I'm pretty sure I had a harder time with moero crystal than demon gaze (at least on the highest difficulty). There was definitely more party planning and in-battle tactics involved compared to demon gaze.
The more important difference between the two games is dungeon design. Moero is super basic wandering through corridors whereas demon gaze at least has proper dungeons with basic gimmicks.
>>
>>2729061
For bosses, I can think of some FOE, like the group of muscle dudes if you haven't leveled up enough men. There's also the fact that you can miss ultimate personas if you don't level up both protags which can be annoying and the game never hints at it either.
>>
i just want a dungeon crawler with 3d models
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>>2731203
What do you mean? We already have those.
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Is Betrayal at Krondor considered a DRPG?
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>finally get back to Mary Skelter Finale
>plodding along happily for a bit
>reach this chick
>die
I thought I was supposed to lose at first, am I supposed to be level 14 fighting her? She pretty much just randomly one shots my party.
>>
>>2731219
End of Eiserne Tower with Toh's party, right? That level sounds about right, you may want to get to 15 to unlock new jobs. Attack debuffs should help.
>>
>>2731203
Grimrock? Or do you want it turn-based?
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>>2731214
i should have been more clear. i mean 3d models in a 3rd person view kind of like persona
>>2731432
turned based
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>>2731215
probably?
https://www.dungeoncrawlers.org/definition/
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>>2731203
That's all I need, really. The same autism that would allow me to enjoy DRPG is also preventing me from playing them on principle. Even gacha trash doesn't only use static anime girl pngs nowadays.
Well, first person dungeon crawling is also fine when it's like Arx Fatalis.
>>
>>2674469
what's the name of the toehoe drpg again?
>>
>>2732635
https://store.steampowered.com/app/1131920/LABYRINTH_OF_TOUHOU__GENSOKYO_AND_THE_HEAVENPIERCING_TREE/
is this what you are looking for?
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>>2732832
thanks senpai
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>>2725387
hentai, probably
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Do I need to play Demon Gaze before playing DG2?
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>>2734746
no but why wouldn't you?
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Bela is the best dragon husbando.
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>>2674469
/d/rpg?
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*[ ] 09/29/2022 = labyrinth of zangetsu
*[ ] 09/29/2022 = konosuba dungeon crawl 2

is it next month yet
>>
>>2737934
I want to play dt2-2 in english
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>>2675668
game? Pls tell me dating sim/romcom in some way
>>
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>>2738117
savior of sapphire wings
party has social links and a lot of one-on-one base events with each of them
main story is bog standard defeat the evil overlord
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>>2738256
>No PS4 of this and Monyuu
Sonychuds have we failed Experience?
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>>2738042
no, you want to play it in japanese
>>
>>2674512
I played this game not knowing what i was geting into, i think i even go through the True end

Are there more games in this style? I dont mean the art style but basiacly being a h-game but no h
>>
if dungeons keep spawning treasure food and money why would want to get rid of it?



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