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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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The 'non didn't make a new thread and the old one is too bloated. Fine, I'll do it myself.

Join Jam: https://itch.io/jam/yourpgm-game-jam-9-horrorsummer

Want to ask something? Wanna boast about how good of a human you are? Wanna be the Idea guy that totally deserves all the praise?

Or maybe you want to help others with links/resourses/guide/etc?

Post here!
>>
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What IS horror?
>>
>>2657134
https://www.youtube.com/watch?v=vVDu58-zxo8

The voice on the video IS the horror.
>>
>>2657116
Link to Archives for those who want to check previous entries:

https://vrpgarchive.neocities.org/
>>
>>2657116
Should've posted this in the OP. Oh well.

Here are the links to where you can get resourses for your game and/or advice.

https://vrpgarchive.neocities.org/links.html
>>
>>2657134
Real life.
>>
>>2657116
I know tvtropes is kinda gay, but take a look if you are desperate for any guidance on what to look forward to.

https://tvtropes.org/pmwiki/pmwiki.php/BasedouWantTo/WriteASurvivalHorrorGame
>>
I wish I could start working on my game right now but I have to work on my bachelor project so I can't.. Oh well, starting in july 1st is plenty of time too.
>>
I'm currently learning to draw. And by that I mean my GPU is crunching some numbers to produce images. I only got this up and running properly today since I spent the last five days doing linux and windows installing/reinstalling autism on my new rig. It was all mostly wasted time, but at least I learned some things.
Will be interesting to see if I can get some usable vidya graphics out of this or not.
>>
>>2657482
That can actually work if the results are consistent in their uncanniness. Good luck!
>>
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>>2657511
I've finished the sprites for the main characters and I've made a list of most of the things I'm going to try to do.
>>
>>2657524
Dios mio...
>>
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>>2657525
>>
>>2657524
>los sprites del windows inactivado
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>>2657524
Good work!

A minor suggestion though. Make the secondary shade area on the pink-haired girl's backsprite a bit larger and add a 3'rd shade where the 2nd was. The hair look a bit upleasant, this will give a bit more depth to the sprite.

I suck at pixel editing though, but here is my picrel reference anyway.
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Game about torture. Y/N?
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>>2657574
is that a dildo?
>>
>>2657574
Hey, it's your dignity at stake.
>>
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>19 participants already
Nice. Seems this will be our biggest jam yet. I wish I could join but I'm too busy being a wage slave.
>>
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>>2657116
>... Wanna be the Idea guy ...
I wanna be the idea guy, made in RPG Maker, fangame.
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>>2657572
Thanks for the feedback, that does look more pleasant.
>>
>>2657589
9/30 entered the valentines jam with only 6 from 4chan
>>
Thread theme:
https://youtu.be/nKJUwvRJAm8
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>>2657574
I love torturing people!
>>
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>>2657574
It's been done
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>>2657769
Post-nut clarity is the worst thing ever, yeah...
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>>2657574
ancient concept, very popular
>>
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it's day 1 of the jam, I made the starting area. I'll do the eventing later
Also came up with the story (set in same universe as my previous jam game but different region). Not really scary but does have some gory parts
>>
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Testing out cameras and models right now with placeholders, no real textures yet. Most of the equipment stuff is done. Keeping it very simple, going to be more Horror than Summer focused, 7 quests in which you help people around a hub town with various locations, going to be finishing the switches and variables for it over the weekend and hopefully have a skeleton game done by Monday for playtesting, then the actual difficult and tedious work of creating custom assets begins. Keeping enemies low this time and not going to make combat required by allowing for a social build, will be first person cause making map sprites is going to suck for the party members.
>>
damn, I missed the jam. maybe next time
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>>2658419
27 days left though.
>>
>>2658585
Too late to start now i wont make it with only 27 days.
>>
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I figured out how to make get a caterpillar going, it's still a little choppy though.
>>
vx has 3 layer tileset
vx ace has only 1 layer
why?
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me and who
>>
>>2658832
I think each character should be honing in on the previous person in the line, not restricted to 8 directions.
>>
>>2658895
they do, but if I only implemented that the followers would clip into the player and not leave, so I had to implement social distancing, and the way I put that in results in the choppy movement in the video.
>>
Rpgaymaker. Pick up a real gamedev tool like godot or make your own engine with c and opengl. This isn't elementary school
>>
>>2659257
>>2659277
>>
>>2659257
Play the jam games zoomie
>>
>>2659257
fuck off back to /agdg/ you fucking dweeb. get the fuck out now before i suck your cock idiot
>>
>>2659295
The ones claiming "Godot is painful to use" never tried working with GLScene, Ogre or Nebula. Seriosly, godot is a godsent as far as modern gaming engines go, even despite its wonky compatibility and meh optimisation.
>>
>>2659834
Misnamed "torque" as "ogre". I need my meds...
>>
>>2659834
I couldn't figure out how to make klonoa like game with it so it's trash.
>>
>>2657134
To start, it's worth clarifying that mediums have different genres with the same name.
An Adventure Film is not the same thing as an Adventure Novel, or even an Adventure Game.

Films are concerned with visuals.
Novels are concerned with narratives.
And Games are concerned with gameplay.

The pattern of gameplay in a survival-horror game is resource anxiety. There will never be enough ammo. The game will spawn more, but only when you're very low or completely out. It's a psychological trick to make you think you'll be helpless, and you're just running from the inevitable.

In contrast, the narrative structure of a Horror Novel also revolves the feeling of not being in control. H.P.Lovecraft's novels aren't particularly scary. It's just that nobody is safe from the cosmic horror. There is no escape.

A character is being chase. They see an open window and think "I can escape through there!"
>but it wasn't a window.
or maybe it is
>but it didn't lead outside
or maybe it did
>but they were a ghost reliving the past. Sometimes they manage to avoid the part where they die. But the present-future state of the world outside is much scarier, they always choose to go back.
>>
>>2660293
>the narrative structure of a Horror Novel also revolves the feeling of not being in control.

I still wonder why people always devolve this into "Diablo Ex Machina" and instant "the end", like "Rocks Fall - Everyone Dies" is a mandatory necessity to make your story a """HORROR""" one.
>>
>>2660410
Because that's a genre. A collective.

If you constructed a story any differently, it has no business standing in the same circle with the others. It's not part of the collective. Duh.

It's not a person. You're not going to hurt it's feelings by excluding it. It's not going to experience genre dysphoria and seek reassignment because it has an autistic relationship with words and demand that you respect their learning disability and associative vocabulary.
>>
>>2660520
hi schizo-kun
>>
Why do VX Ace games stutter so much running at 60?
>>
>>2657116
3 days in and i still got no idea what to do.
>>
>>2657786
Why did you reply to this in another thread
I didn't even cum to it
>>
MZ is on sale at 40%, should I get it?
>>
>>2661097
yeah sure
>>
What's the difference again between RPGmaker 2000 and 2003?
>>
>>2661114
3
>>
>>2661114
https://rpgmg-games.fandom.com/wiki/RPG_Maker_2000/2003
>>
Odds - I will not play your games
Even - I will play and review everyone's games
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>>2661706
I'll hold you to that.
>>
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I do feel like this is a game I should make with Shadowrun Returns' modding tools, not RPG Maker.
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>>2662446
That will be interesting. Considering that 4chan know ways, getting hands on SR won't be a problem. I wonder if Itch.io accepts mods though.
>>
>new AI Somnium Files game just came out
Go out without me bros
>>
of fate guy here, I probably can't join this one after all. I'm going to be quite busy this summer so no time for dev sadly :(
>>
>>2662983
RIP anon, sorry to hear that but I hope you have a good summer.
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>>2662983
Kino is OFF the menu :(
>>
>people are already dropping out
OH NO NO NO NO
>>
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I'm starting to understand why so many anons didn't submit their games that had porn in them, because man can sex stuff get cringeworthy to write.
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>over 20 participants
>thread is dead as hell
How many of those do you think is from outside 4chan?
>>
>>2663137
Sex is inherently funny from a third party perspective, being horny just turns your brain off to how silly it all looks.
>>
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>>2663137
Trust me, after you've read the sheer number of ero LNs as I have, the fine line between hot as fuck and ultra cringe becomes so painfully visible that it's easy to walk along either side. You just have to read a lot to see what's out there, and learn what's great and what cannot be coomed to.
>>
>>2662983
I've never finished your games.
>>
>>2662983
It's okay, you can play and review our games instead :^)
>>
I'm truly retarded, I'm unable to add new music to RPGmaker 2k. I thought I would only add one song (Welcome to Dying from Blind Guardian) to the song list in the RTP music folder but it doesn't show up. I converted the file which was at first a MP4 to .VLC because it looked like it was that kind of format for the RTP song file lists, but it ain't showing up.
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>>2663398
>2k
>mp4
>vlc
midi only
>>
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>>2663404
Dumbass mistake because of this.
>>
>genre dysphoria
kek
>>
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>>2663414
it's okay anon, you can prevent this (and accidentally running exes) by enabling file extensions, which are turned off default in windows 10. it's baffling why microcock decided to cripple their operating systems but here we are...
if you want to run midi files outside of rpgmaker, to hear/test them, i like to use a program called foobar2000. there's a plug-in for it that adds something called fluidsynth, i think it's called, and then you need a soundfont file (this tells the computer the instrument sounds used in midi which is extremely variable). midi is actually just sheet music, really.

https://www.woolyss.com/chipmusic-soundfonts.php
here's a website with some cool soundfonts. there's also gm.sf2 which is the general midi (i think it's called that) used by windows which sounds closest to rpgmaker, if you're using this to test midi songs.
>>
Progress post
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>>2663453
I meant to post this webm instead.
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>>2663453
>>2663480
and that's it.
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>>2663453
You'll see it when it's done.
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>>2663228
I'm actually not intending it to be coomed too, I didn't find the art hot when I was drawing it either which is saying something because coom is one of my main driving forces for drawing. I sort of WANT it to be cringe, but my brain is asking me if this is really something I want to show the world.
It'll make sense in context that I can't post about the game yet.
>>
>>2663205
OP probably didn't make the jam private again
>>
>>2663747
I'm not the guy who organised this itch.io Jam. The link got buried under a shitton of replies in the previous post and nobody bothered to put it where everyone can see so I pulled the reddit move and made a new post.

>>2663205
Not the deadest jamthread I've seen. Though I really do wonder how many are not from /vrpg/.
>>
>>2663835
I really hope no one submits their non-vrpg/4chan game to the jam. Maybe for the next jam, it can require anons to make a post in the thread when they finish the game as proof they aren't normalfags. After ~ 8 hours, any game that didn't get a post is removed.
>>
>>2663835
>>2663900
Only 6/9 of the valentines jam games were from /vrpg/
>>
>>2660683
some retard didn't use a wait0.0 command inside their performance obliterating "do this as fast as the processor can manage" parallel event set to loop.
(it doesn't show it in other RM versions, but "0" for wait means it's actually a decimal; a single frame)
>>
>>2657116
So is RPG Maker MV still not worth using? When I bought it at launch the map editing lagged and BGM triggers in events or when first entering a map would take a few seconds to load ruining the possibility of using music for dramatic effect in dialog or cutscenes.
I also recall people saying there was a bad memory leak issue.
Have these been fixed or is VX Ace still king?
>>
>>2663959
Such shit always comes up regardles of what version it is. In the end, you're always making your game around what engine wants rather than you want, in RPGMakers' case especially. Just get one that has more guides (VX, or ,hell, 2003).

If I remember correctly, people solved that one by pre-loading music in-between scene transitions and putting the music on pause until needed. Or am I confusing things?
>>
>>2663993
MV just seemed appealing because I'm mostly inspired by handheld RPGs, and would like to release one on both PC and phone if I went all the way with it for a few years.
But I don't want to go through hoops to make basic things like music function. I'll stick to VX Ace or wait and see how the new Unity-based one turns out.
>>
Speakin of plugins, anyone know a plugin for MZ that makes your combat like in Black Souls? Meaning that each enemy and you have a bar that fills based on your AGI (I think?), effectively removing turns from the combat and replacing them with "actor speed"?
>>
WTF is MZ? Is there an even newer release than MV I never heard about?
>>
>>2657116
Finished Quest events today and testing the Quest Journal. Now it's time to make the skeleton of the game and some test models for the city. Doing the art is going to fucking suck so I'll have to rush that shit.
>>
>>2663453
I've been working on this menu for the most part, because that's what the player is going to be staring at the most unless they don't care about unlocking everything. Trying to knock it out before getting to the real fun stuff like creating environments and cut scenes for miss rabbit girl.
I'm going to put way more dolls in than needed to unlock everything, because I'm going to lock some behind puzzles and looking at some of the puzzles in my old games I can only think "how was anyone supposed to understand this"
However maximum health will probably be locked behind 150 dolls.
Also trying to make each era of pages represent a different state of mind with little things.
>>
>realize my story is a little too similar to Omori
Should I scrap it or continue?
>>
>>2664306
Continue and change its name to "Omori but Better'
>>
>>2664306
Don't worry Omori took the sister plot point from Soul Hackers and nobody noticed.
>>
>>2664306
of course not, don't be a coward
>>
>>2664248
dead vx ace script
>>
>>2664298
i was going to do something simillar with the money you need to collect, and put stuff like gacha or additional stuff for a cutscene with the brother
>>
>>2664257
MZ came out like about 2 years ago,
Star Knightess Aura dev made his project in MZ. That guy was making more progress than I do. I started my own project just a few month before MZ was officially announced. But I'm a complete solo dev. Mediocre artist, barely a writefag and codelet. So I don't know why I started my own project, but I feel I've put too much time on it to drop it.
>>
>>2664366
I don't know anything about others' RPGM games. I just came to this thread because it's the closest thing to an RPGM general I could find desu.
I looked into MZ and it seems to have the same audio issue that MV had. Lame.
>>
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Progress has been slowing down... and making all the assets I need is proving itself to be a pain in the ass, so here's a screenshot I took a while back.

The text color is different in the current version, but that's about all that's changed.
>>
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It's funny because it's true
>>
>>2664367
I don't know anything about this audio issue but you could look into the VisuStella MZ core engine: it has a bunch of bug fixes and might solve the issue for you.
>>
Thinking about adding a stealth section to my turn based RPG
How do I make it not bad?
It's a heist
>>
>>2664462
...while creating a dozen more.
Why do people shill this thing?
>>
>>2664465
I'm new to RMMZ man, I don't know the history of all that. Just trying to be helpful, damn.
>>
>>2664468
That's called passing the buck.
>>
Visust*lla plugins basically make it impossible to use most plugins from other devs on top of many of them being paid, fuck them
>>
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>tfw trying to write a serious story with my grade school level writing skills
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>>2664506
Don't worry if you perceive your writing skills as being too poor, games usually don't have amazing stories. My intro is all about how if the world were to be invaded by 9 billion monkeys at once we would begin creating brothels staffed by monkeys to rid ourselves of incels cause we would just destroy them so hard. It makes sense in context and I'm not changing anything.
>>
Give me a horror game idea. Just scrapped mine after realizing I can't make it work.
>>
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>>2664550
>>
>>2664550
a horror game where you play as a cat and subtly save a cast of retarded horror movie cliches characters
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>>2664558
>Ghost Trick but in rpgm
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>>2664550
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I'll post a couple more for the grabs.
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You can make some pretty neat scenery with these AIs. Now the problem is, what kind of a game can I even make with stuff like this? Only really v*sual n*vels and point'n'click adventures. The problem with the latter is that you'd need a sprite for the MC with full animations and also sprites with some animation for all the NPCs, which is probably outside the capability of this.
>>
>>2664934
source on the ai generated backgrounds?
>>
>>2664934
You simply lack imagination anon.
>>
>>2664965
DALL-E, I presume.

>>2664934
DId you play "Planet Laika"? Shots like these are perfect for all kind of memory sequences or monologues.

Plus, you can use these like references to make 3D-to-2D maps akin to Baldur's Gate. Or like RE backgrounds if you want to do your own FF7-9.
>>
Hello?
>>
>>2665112
Goodbye
>>
>>2665112
https://www.youtube.com/watch?v=b0T96ps1vlw
>>
>>2665112
I'm at work making progress by writing dialogue in my phone's notes app
>>
>>2664965
I'm running Disco Diffusion locally.
>>2664970
Sure, and a "fuck you" to you too.
>>2664973
If full movement sprites are not an option, it goes without saying that anything with full 3d models are out as well.

I was looking to use this for jam projects but at least these type of graphics are only usable in very limited capacity, again, in the context of jams. But there are plenty of other options to explore, still.
>>
I want to make a minimalist game without using plugins but I'm scared that it'll be too boring for people.
>>
>>2663253
It's ok I'm glad you at least tried it
>>2663266
I will try if I have time
>>
>>2665200
>If full movement sprites are not an option, it goes without saying that anything with full 3d models are out as well.

You can alway pull off what "Demon Turf" did and use 2D spriteset positionally attached to the moving 3D point. Very easy to pull off technically. IDK what you're using as the engine, though.
>>
>>2665247
Focus on the story then.

Or you can always play around with what you have and make, for example, magic unreplenishable or attacks limited (for that survival horror experience).

Don't bother about that too much. The need for constant gameplay innovations is the biggest delusion sold to gaming community. How fun something is to play is always the deciding factor.
>>
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I haven't made any progress in a few days...
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>>2665715
Don't worry, you're not alone.
>>
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>>2664934
Just go for a half-ruina half-Unlimited SaGa style game and use the portraits as BGs for when investigating areas on your map.
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>>2665756
Yo is that jeita grotto???
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>>2665818
Why yes, it was part of the prompt I was using to generate cavern images, so it's no surprise it looks like it.
>>
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I love making environments almost as much as making menus.
>>2665873
>it's Ai generated
Makes sense because the tour guides are very ornery about you not taking photos so they can sell you the ones they have there. Same with King Tut's Mask but that's not a location. Wish more media would take inspiration from other parts of the middle east and north africa besides Egypt and genies but unfortunately the pyramids are the most tourist friendly place in the middle east. There's also the tomb of shamhurish in morocco and temple of jupiter in baalbek which are pretty cool.
>>
>>2665889
what's gurren lagann doing in the background
>>
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>>2665937
This is what the full image looks like, I'm losing it over that comparison anon
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>>2665889
Holy shit, I just realized these are trees and not walls. It's a forest. Have I been seeing your past works wrong all along?
>>
>>2665953
Depends on if you also thought they were walls in Vanlen and Seagull
>>
>>2665957
I now see everything the way it should be. It looks great now that I see it properly. I always wondered of a way to make edge tiles that act as walls but aren't actually walls.
>>
I've made a horror game that's published on Steam and that's also a commercially failure. Feel free to ask anything you want.
>>
>>2665978
Was it sexy
>>
>>2665978
How hard was it to publish on steam? What engine?
>>2665981
Also this.
>>
>>2665978
how many download?
>>
>>2665978
What makes a game a horror game?
>>
>>2665978

How much effort did you put into it and how many copies did you sell, or a rough estimate if you don't want to share closer details.
>>
>>2665981
No, unfortunately.

>>2665984
RPG MV. It was pretty time consuming to make all the assets needed for Steam (banners, logos, tons of stuff in different sizes...). Not only that, but it also sucks that you have to upload your project in a very specific way that's different from every other store, from what I've heard.

>>2665985
~170.

>>2665995
The answer for that can be pretty subjective. In my opinion, a horror game should make the player feel scared, tense, nervous... But it goes from person to person.

>>2666005
I've worked on it for ~4 months before releasing it, and ~2 months more after so I could add a few things I wanted. I didn't have much time to work on it, as my main job with art direction demands a ton of my time.
Though I wanted to make this first game just to prove to myself that I could publish something, after failing so many times, I definitely expected a bit more profit.
Sold ~170 copies, many of them at 90% off. Sold 3 copies last week, since it's 80% off now.
>>
>>2665978
Lemme guess, your MC isn't a cute anime girl?
>>
>>2666018
She's cute, but not an anime girl. :(
>>
>>2665978
Stop being coy and just post the link to your game.
>>
>>2666015
>you have to upload your project in a very specific way that's different from every other store, from what I've heard.
Mind telling me more about this? On itch I just up a zip file, is it different for steam?
>>
>>2665967
Vanlen Poison Walls... Her vagina...
>>
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>get excited to mess with RPGM again
>tons of cool game ideas
>open program and start messing with database
>start remembering that I need to make assets
>remember that I suck at making sprites
>remember that I don't know the first thing about making music
>start deflating
>give up
>close RPGM and repeat the process again in 2-3 years
>>
>>2666118
>One more Jam rejected
>>
>>2666118
Simple. Just don't make assets. For music, just search up something similar to what you want and you'll find tons of resources once you understand the vocabulary of music like chords and circles of fifth.
>>
>>2666129
I don't want to use premade assets. I'm an actual artist who enjoys character design, I'm just not good at the type of sprites I personally want to use.
Music is so daunting, though. I don't even know where to begin learning. I listen to lots of music but I don't know the fundamentals at all.
>>
It's over
>>
>>2666148
I make my own music and don't know shit about it either, you can only learn by practicing.
>>
Breakfast has been demolished, time to dev.
>>
>>2657116
Its 7 days in and i still have no idea what to make with a summer horror.
I give up.
>>
>>2666219
Reminder you can do horror and/or summer. You do not have to do both.
>>
>>2666219
I posted AI generated prompts yesterday, just take one of them.
>>
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>tfw 7 days in and no progress
hehehehehehehehehe
>>
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It's... over...
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>>2666419
You have to start for it to end, anon. Nothing has changed for you.
>>
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>>2666037
lol Not being coy, just didn't think it was relevant and/or could help:
store.steampowered.com/app/1144290/Lucid_Nina/

>>2666066
You can check it here.
https://youtu.be/gwMPvEFFomE
Itch.io is amazingly easy, as Steam should be.


>>2666118
There are tons of free assets online. Don't be afraid to work with placeholders. Not saying you should publish your game with these assets, but maybe make a simplified version of your game with placeholder assets and slowly practice the art style you want to achieve. I'm doing that and I'm getting some nice results, despite being terrible at pixel art.
>>
a hub/town area is possible in my story, but is it possible to add peaceful zone in horror game
>>
>>2666613
Yeah, pretty much every horror game has some of those
>>
>>2666613
it's a staple of the genre
>>
I've seen Yume Nikki and it's clones have instant transitions into other areas, as in, no fade in/out, you step on a tile and you're instantly in another map.
How do I do that? Using MV.
>>
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>>2666622
Very simple. Create the transfer event as usual, then make sure "Fade" is set to None
>>
>>2666622
It's a pretty high level technique that requires at least 5 years of programming experience and installing 10 plugins but you can actually just make a huge map and make different parts of it look completely different.
>>
>>2666622
Bruh
>>
>>2666172
>>2666466
Thanks for the motivation, anons. I'm gonna try harder and see how far I get this time.
>>
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Current progress on the battle system.
No animations currently but I'll have to add some later.
>>
I think my idea may have grown beyond RPG Maker but I'm afraid I'm too much of a codelet for ever Godot/Game Maker
>>
>>2666768
It really depends on what your idea is and how to do it, especially the latter.
>>
>>2666776
Basically my idea was to take a traditional turn based RPG and push into management/sim a bit. Basically, you'd have a faction and the enemy would have a faction. I'd divide the map into zones that a faction would control. You'd have to hire and recruit troops to fill those patrols. Certain zones could have benefits like resource (money) generation or unique units. Each unit would have an attack or defense value which exits not in the traditional battle scene but from a strategy point of view that determines how "grand" battles would play out. For example, a zone would a total defense score of 100 would repel an attack of 80
>>
>>2666749
Looking based looking sexy
>>
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>>2666768
If you can do something in rpg maker you can also do it in godot, it's just harder, the fundamentals are the same, you just have to do a lot of catch up and build most of your tools from scratch.

Jams are pretty good for getting experience in this kind of thing, but it took me a few jams to be able to make something you could already do with base rpg maker.

This is also my opinion, but coding is easier than drawing and way easier than making music, it just looks scary.
>>
>>2666613
The first thing that comes to my mind now are Safe Rooms in Resident Evil and Obscure. Of course, you can add your own personal idea.

>>2666711
I hope you succeed on that. Good luck with motivation. Sharing progress always help.

>>2666749
Great job!

>>2666768
RPGM is great for prototyping as well.
What you mentioned later sounds easier to do in RPGM than in other engines, in which you'd have to code from scratch. But you can try both and see how it goes.
>>
>>2666801
>What you mentioned later sounds easier to do in RPGM
Really? I thought it'd be the opposite. I thought RPGM was only for old school JRPG clones
>>
>>2666806
Play the jam games, seriously
>>
What are the best programs for making sprites? I want something simple and lightweight, I don't need a lot of fancy features. Just something a little bit more specialized.
Like MS Paint with transparency, and maybe the ability to swap between frames for working on the walk animations etc. of character templates.
>>
>>2666815
So what power does RPGM have really?
>>
>>2666838
I use aseprite, good stuff, but you have to pay for it.
Krita can also be used for pixel art but idk how good it is at it.
>>
>>2666848
I made a real time battle system for my games
>>
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progress
>>
>>2666854
Spoopy
>>
>>2666838
Aseprite. Seriously, though it's suitable for professionals, it's also great if you just want to play aroun, as layering and animating is very straightforward.
>>
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>>2666838
>Like MS Paint with transparency
Perhaps Paint.Net? It has transparency and layers but still basic Paint. Although probably Aseprite is better.
If you want something simple, anything can go as long as you don't try to do complex things with it (at least you feel the like to start figuring out more stuff, which always comes handy).
>>
>>2666850
>>2666881
>>2666911
Cheers.
>>
Are there any bugs or issues caused by running a VXA game in 640x480 as long as I'm making all my own backgrounds and shit?
I don't wanna commit to that size only to later realize there are problems with it and have to resize it redraw my BGs.
>>
>>2666749
Looks kinda slow, but otherwise more impressive than most custom system stuff that gets posted around here.
>>
Since people are recommending software here I might as well ask does anyone have some nice lightweight music-making software to recommend? I don't want to download some big bloated DAW just to make 8-bit music. I've seen some good programs over the years but haven't kept up on them.
>>
>>2664306
who cares, omori isn't original either
>>
RTP ONLY

FINAL DESTINATION
>>
>>2667222
Is it still RTP if you edit hues and values
>>
>>2667222
you can't do horror with default rtp

comedy horror maybe
>>
>>2667222
trips don't lie
>>
Where are the actual scary screenshots? Are people trying to make horror games at all?
>>
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>>2667242
I only know cute and weird, not scary. I'm just going with weird and not scary.
>>
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>>2667242
>>
anyone know where to get some kind of modern/scifi horror themed tileset for vx ace? something like black souls 2 butcher.
>>
*cough*
>>
Can you sell an RPGM game that uses modified/edited RTP assets?
>>
>>2667415
Mental retardation prevents a lot of things. Like staying on topic in a Game Jam thread.
>>
>>2667420
Did you make your game yet schizo-kun
>>
>>2667415
If you bought them, yes.
>>
>>2667423
You mean by buying the RPGM they're from right? I own every RPGM version but out of curiosity how would they even prove you haven't?
>>
How many classes does your game have?
>>
>>2667424
Yep. They can't really prove it so it doesn't matter.
>>
>>2667430
Technically they could by asking to see if you have a valid software license, but it's like how littering laws aren't enforced for people who drop a single tissue on the ground. Kadokawa isn't going to hunt you down for it.
>>
>>2667459
Considering how 2k/3 are DRM free, what would they even do? Ask you to produce your Steam receipt?
>>
>>2667420
>m-m-muh Game Jam thread
Why did you leave out "RPGM"?
Why did you decide to get mad at that post out of all the other RPGM-related posts?
>>
>>2667427
Getting close to 60. Some are abstract, polymorphism is really cool.
>>
>>2667178
I'm curious about this as well. There are lots of sites with online music-makers that spcialize in midi/chiptune but I don't want to be at the mercy of a server.
It's really weird that the only offline solutions seem to be DAWs.
>>
>>2667178
>>2667572
Try Famitracker. YouTube has some decent turorials to get you started.
>>
>tfw my story might be too convoluted even by JRPG standards
>>
>>2667619
post it
>>
>>2667622
It's not completed yet. I'm only about 2/3 through the first act but I can see where it's going
>>
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Why aren't you playing goty?
>>
I've got it
I finally came up with the twist for my story
>>
>played the top horror rpg maker games on itch
>none of them are scary
Am I getting too old or what?
>>
>>2667664
>Am I getting too old or what?
The older you get, the less death becomes a foe and more becomes a friend.
>>
Will the jams still be here a year later?
>>
>>2668042
No this is the last jam
>>
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Where's all the progress bros
>>
Making music hard.
Making horror music easy.
>>
>>2668138
Just drank coffee and now my tummy hurts
>>
>>2668042
There's always some anon that'll form an identity around a group activity. Then when they get bored with it, they act like it can't go on without them and try to ruin it for everyone.
>>
>>2667664
I don't play other RPGM games but I'm guessing most of them don't bother with the psychological aspects and rely on OOOOH SPOOKY FACE so yes, you're getting too old. Time to be the change you want to see.
>>
>>2668208
did you make your game yet, schizo-kun
>>
>>2667664
Horror doesn’t mean scary.
>>
>>2668138
still haven't started
>>
>>2668138
Recently finished testing out 3d models, MV3D is so specific it's pretty slow. Going to have to go through making the assets super fast and just not caring for texture quality. Going to have to get lazy with interiors and use stuff that's already in the tilesets.
>>
>>2668138
Just recently started to figure out how to do events. I think I can pull off what I intended.
>>
>>2668138
I tried to think of something but horror simply isn't my jam. Skipping this one.
>>
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>>2668138
I've been playing around with RPG Makers for 20 years and have never actually finished a game.
I had finally given up the dream because my time is too consumed with other artistic ventures that can't wait for me to develop a game, but I can feel the hunger creeping up. I'm more confident than I once was in my ability to make original assets with enough practice but I'm still scared to commit to it.
My progress is downloading some music-making software and practicing 8-bit sprites. Not sure how long it'll take to git gud but I'm easing in. I'm gonna regret it I can tell.
>>
I'm not gonna make it...
>>
I don't want people to call me hack for making the same game for the third game so I must make an entirely new game...
>>
It's over
>>
Anyone have that infograph about the jam games? It's a crucial component of my plans to take over the world.
>>
>>2668821
https://vrpgarchive.neocities.org/
>>
>>2668834
Thanks, but I specifically need the picture.
>>
>>2668850
It hasn't been updated in a year now
>>
>>2668852
I know, and I still want it. It's a crucial component of my plans to take over the world.
>>
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>>2668855
I can't believe Goburinbro is dead
>>
>>2668867
Thanks anon. Wasn't there a version that included jam #5 too though?
As far as Goblindude being dead, this may this be me projecting but if I attained any sort of minor eceleb status on this boards, I'd suddenly become "dead" too.
>>
>>2668867
He's alive. Just working on that one CBS isn't he? Pretty sure he even said he might make it to this jam.
>>
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Why did I decide to make this half visual novel, so much drawing...
>>2665967
Between this and someone thinking that the period blood Ian was eating was from Penny's neck I can't help but wonder what else people have misinterpreted from my games. A friend called one of my lizard aliens a humming bird once but aliens are different.
>>
>>2668290
Did anyone give you that infograph?
>>
>try to write a story similar to chrono trigger
>end up just writing chrono trigger
maybe this aint for me
>>
What about a game where the apartment you just rented is actually a cursed place where all kind of salesmen will knock day and night
>>
What the fuck do I fill the middle of my game with
>>
>>2669099
Good post. Just made me remember comedy horror is a thing too.
>>
I think I'm actually just gonna make some kind of a shooter. Although it needs to be said that this is like my sixth concept idea for this jam, and the five last ones have not been worth pursuing.
>>
>>2669113
Gameplay duh
>>
>>2669134
Yeah, but I mean of what. I know what my intro is, and I know how things will end, but everything I can come up with in between feels like filler
>>
>>2669138
You might just be one of those developers that'll give up on game development to make a web comic
>>
>>2669148
What do you mean?
>>
>>2669007
>draw 3 faces per character
>ask dall-e to generate you cool backgrounds
>>
https://store.steampowered.com/app/1450940/RPG_Maker_MZ__Haunted_School_Tiles/
Steam is clearly trying to take advantage of this jam.
>>
>>2669244
>Summer School
the horror
>>
>>2668138
will post progress on the weekend, too much work and schoolwork during the week. my game's scope is pretty small so I don't need to work on it that much to finish it by the submission date.
>>
>>2669158
I'm not gonna shit on AI but AI generated sex and tragedy scenes would be too mood killing.
>>
>>2669451
Yaassssss. Hillary Clinton is FINALLY going to jail.
>>
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Anon?
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>>2669498
Sauce?
>>
>>2669138
Have you actually implemented the intro and the end? Do them first, then perhaps inspiration will strike.
>>
>>2669560
That's Shino from Naruto
>>
>>2669418
>>
>>2669622
That looks great but it's not a straight emo femboy and his blue haired emo gf cuddling through the pain in their shitty bug infested california apartment with no air conditioning
>>
>>2669560
shiina from narutaru
>>
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Designing dungeons (pain)
Next time I'll make all my games DRPGs so I can just put in corridors and poison traps everywhere.
>>
the ending of my game involves raping every female. The secret ending of my game involves raping the male.
>>
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the story is still kinda messy but gonna start anyway
>>
Finally finished college! Gonna start making my game soon.
>>
>>2669622
there you go, slap a pixel filter on it and you have an instant hit
or even trace over it
>>
>>2670051
Why do that, go with procedurally generated places Darkest Dungeon style (or even Slay the Spire)
>>
>>2670051
I've already design 80% dungeon. Now I need stuff to in it.
I gonna work on concept art to get more ideas for the story.
>>
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>>2670589
Wanna buy an NFT?
>>
time to throw out my story and write a new one!
>>
>>2657116
>12 days have gone by
>Still no progress
Its over...
>>
>>2670918
I'm not posting so much because I'm working on unlockables. Once I get to polishing up the battles ill post more.
>>
>>2669642
Thanks.
>>
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>>2670918
it's possible to make a game in 3 days, nevermind 20 days.
>>
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Why is it so fucking hard to make sprites and tilesets god damn. I can draw normal art just fine but pixels don't work in my brain. I have the vague image of what I want in my head but when I try to draw it it just comes off like some mid-2000s teen girl Inuyasha fansite sprites.
How did the old 8-bit and 16-bit masters do it? How did they wrap their heads around making a sprite that accurately represents what they want it to without looking dumb and soulless? How did they know which tiny little assortments of pixels would show the player what needed to be seen? It feels like everything was masterfully put in the exact place it needed to be, not a single pixel wasted, but when I try to do it I can't stop thinking with my traditional art mindset.
Letting go of my instincts and notions of detail and clarity is so hard, like forcing yourself to walk into traffic.
I wish I knew where to look for guidance.
>>
>>2671340
pixel art is an artform unto itself that is significantly harder than anyone would ever guess, since generally every single pixel placed causes a significant difference in the final look of the work. it's just something you have to practice a lot.
>>
>>2671340
go from big shapes to the pixel art
instead of 'un-detailing' a detalied art
that pic in particuar is strong due to the triangle/b shape, that's why it's so legible
>>
>>2671340

>when I try to draw it it just comes off like some mid-2000s teen girl Inuyasha fansite sprites

Sounds very soulful, please use them
>>
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>>2671334
people who use even the VIP sozai repositories will just get choice paralyzed and cope for 25 days until finally being motivated at the end.
>>
I wasted $1 to buy vx ace when I already own a pirated copy....
>>
>>2671357
>>2671367
Do you guys have any guides/reading/videos to recommend that could help me on my way?
>>
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>>2671444
just steal, everyone does it.

You art don't need to be godly, just serviceable is enough.
>>
>>2671456
I'm not trying to enter a jam or make easy money or win a contest. I want to create something that I feel proud of and lives up to my personal standards.
>>
>>2671457
yeah, you WANT to create something godly from the start? good luck with that.

Everyone starts shit, then they improve over time.
>>
>>2671461
>yeah, you WANT to create something godly from the start?
No. Never did I state or imply that in any way whatsoever. You're inventing arguments to get mad at.

>Everyone starts shit, then they improve over time.
Yes, I'm well aware. I am shit, and am frustrated with my lack of understanding how to improve. I asked for guidance and you told me to steal sprites, then when I told you I don't want to steal instead of making my own, you lost your shit.
What's your problem? Long night?
>>
>>2671457
>lives up to my personal standards
Never gonna happen. You'll always find something you feel you fucked up.
>>
>>2671466
>lost my shit
why would I get mad from your inability? I've seen plenty people like you, in /ic/ especially. You want to create masterpiece out of nothing, learning from copying? that's beneath you. Bet you think there's some kind of shortcut or one simple trick that everyone hides from you, right?
>>
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>>2671470
>>2671473
What's with all this pedantry? Someone asks for places to learn and the replies are nothing but strawmanning and projecting. I'm so confused. Is this place always like this? Is learning a sin to you people?
>>
>>2671480
You did this right here
>>2671456
>>2671457
He didn't say nothin' about a jam or easy money
>>
>>2671489
He said to steal. Why would someone steal assets if they want to make a passion project? You don't learn anything, so I assumed he thought this was just for some quick buck or event. It's a much safer assumption than "this person is frustrated and looking for guidance, therefore he must think he's going to learn to be a perfect god at something day one."
It's like someone asking where to learn traditional drawing and the only response they get is
>just trace other peoples' art bro lolol
>>
>>2671496
>He said to steal. Why would someone steal assets if they want to make a passion project?
Anon your pic applies to you more than anyone else in this thread.
"Stealing" can mean copying someone else's art to learn, literally all artists since cavemen have learned by copying. You learned to type by copying.
>It's like someone asking where to learn traditional drawing and the only response they get is
>>just trace other peoples' art bro lolol
No it's like telling them to copy loomis's method.
>>
>>2671513
nta but holy shit this is maximum damage control dude.

>>2671496
Try the amateur gamedev generals over on /vg/ only the wackjobs are lurking this thread tonight.
>>
>>2671538
Anon he took the most literal interpretation of something that is said by most professionals.
Good artists steal is a phrase for a reason
>>
>>2671496

I think the common response is not trace, but reference. Which is what every single amateur and pro and good artist does, use reference material. Referencing isn't the same as tracing.
>>
>>2671444
>>2671457
not really man. all you can do is look up basic pixel art guides (https://pixeljoint.com/pixels/tutorials.asp) and then try to copy the sorts of stuff you see in games that you like the look of.
>>
https://www.youtube.com/watch?v=9xBC_qb5pP4

The cyberpunk music collection most people here have probably heard in at least some games like Celesphonia is getting a sequel, nice
>>
>>2671480
Why did you post a screenshot of text? And why do you have a saved image of someone having typed out a popular tweet? Is a screenshot of the tweet too mainstream?
>>
>>2671589
Why are you obsessed with fighting people on 4chan instead of working on your game?
>>
This is why you need discord
>>
>>2671638
you do know everyone that submitted game to the jam in the past got invited to the secret discord right?
>>
How do I make differences matter?

I'm trying to build a scenario where the MC decides between supporting a group of elite within a settlement with access to advanced technology versus a more populous demagogue with no knowledge of how to use the technology

But if I just swap the guy on top out then what's even the point?
>>
>>2671712
You decide the point and for however long it will last (months/years/decades/centuries). It doesn't have to be a perfect solution. Few things in history are, but that doesn't mean it's not worth divulging into. Actions have results on the world and those results will be recorded and remembered by those who live in it. To them, the difference always matters. They'll remember if it succeeded or failed.
>>
>>2671729
Got anything a little more practical?
>>
>>2657116
Name 3 non-porn games developed by 3 people or less in the last 15 years that got over 1000 dowloads besides Undertale.
(If youre thinking about saying Omori it was made by 67 people so nope.)
>>
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>>2671816
mine
>>
>>2671816
I think everyone here knows none of their shitty games will ever reach a 1/999999999th of the popularity of a AAA game and were just doing this for fun.
Besides a few people like ojousama and that guy who made that game about a green squid with a jar on its head(i dont remember his name) and a few others i dont think most people here could ever make it even if they tried and thats okay these games are just for fun because we like making stuff not because we want to become popular or rich someday off them.
>>
>>2671816
Stardew Valley
FNAF
Baldi's
>>
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Guess the purpose of this machine
>>
>>2672051
BBC juice extraction
>>
>>2671896
>green squid with a jar on its head
The what???
>>
Bros, i spent the last week without working on my game for no important reason, i'm just a lazy asshole.
>>
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>your game will never be as good as ojosama's and green squid jar guy's
It's over...
>>
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>>2671496
You do learn when you use someone's assets. You learn to make the game. Video games are games first, unless you're making a visual novel/walking sim. It's okay if you are, I'm not against those, but I assume you want a really awesome RPG as your project. If so, gameplay comes first. Make shitty early 2000s geocities dbz shrine-looking sprites if you want and just make a game you like (lots of people enjoy the soul behind effort rather than the product). Figure out if the game ideas in your head actually translate to a computer and are fun. Then worry about assets. I have no guides for pixel art because I'm pretty bad at them too but I don't care. Assets are practically the least important aspect to me and I know lots of others feel them same way. If you don't, why even make pixel art? 99% of normalfags want cutting edge, billion dollar budget 3D graphics. Default RTP is fine, even, lots of cool games have been made in jams with them. I remember a full-length RPG using them that I played years ago, Last Dream I believe, and it was pretty good because the game was fun.
Sorry for the rant, anon, but the only advice I can offer is try the Nintendo method. I saw a documentary of the making of Super Mario Bros and it showed how all the sprites would be hand-drawn on big graph paper things before even going into a computer. They had concept art, then shrunk the concept art down, then "translated" that to the sprite, pixel by pixel. Even then, color and shadow seem to be far more important than normal art, making those extra details appear.
>>
Which game is the green squid jar one I've never needed to play something more than anything in my life and I can't find it on any jam page help me bros
>>
>>2657116
>finally have an idea!
>only 19.5 days left
>ill never finish it in time with such short time left
Sigh...
>>
>>2672151
I think it's one of these
https://itch.io/jam/rpgm-valentines-jam/rate/1410700
The final boss has a jar like head, is green and has many limbs

https://itch.io/jam/yourpgm-game-jam-875/rate/1545343
The mc's head is in a jar and it's kinda green
>>
someone add green squid jar game to the iceberg
>>
>>2672155
You cant do it anon!
Give up hope, its over!
>>
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My game's gonna get me on a list.
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>>2672395
Another game filled with pictures of irl dead children from iowacorn?
Pictures of aborted fetuses flashing on the screen was my favorite part of kumquat.
I have high hopes dont dissapoint me iowacorn.
>>
>>2672125
>You do learn when you use someone's assets. You learn to make the game.
See picrel:
>>2671480
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Post progress bros I'm getting worried
>>
How do I pixel art
>>
>>2672444
For bigger sprites I do the line art like this, and then fill it in with my regular shading style.
For smaller sprites I use references from games I like on how to shade. There are many different pixel styles and imitating ones you like before your style develops can help a lot. I used to make my own pokemon sprites as a kid, but now I reference Digimon Dawn and Dusk's style of shading. That game is what really got me into pixel art.
https://www.spriters-resource.com/ds_dsi/digimonworldds2/
>>
>>2672453
>320 px height
I mean 240 px height, I failed math.
>>
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>>2672440
>>2672440
I haven't made much progress since I hate looking at my code, but I've got some art done.
>>
>>2672455
cute creature
>>
>>2672395
>>2672414
There used to be lots of websites to find medical gore and deformities but it's hard to find now. Not even rotten.com is alive anymore... it used to be shockingly easy to click random links on blogs and porn sites and find some cool stuff. Wikipedia is okay for this but there are lots of minor disorders that don't have much phenotypic variations so researching on there is like looking for a needle in a haystack. If you're gonna use shock pictures for your jam game, good luck, I don't where to find them anymore.
>>
>>2672600
You can always just them yourself if theres nothing online.
>>
>>2672641
Didnt think about that but yeah now that you mention it i could just make my own gore instead of relying on other people doing the work for me and then me just lazily downloading their work.
>>
Had a nightmare where I'm in a 1st person rpg maker game and I'm always being chased in a school. Also I'm a naked anime girl for some reason.
>>
>>2672702
>now that you mention it i could just make my own gore
a-anon...?
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The rabbit comes to life
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>>2672853
Very nice Caroline, clearly fighting some physical manifestation of psychic terror. What will the battle system be like?
>>
>>2672905
The exact same as the combat in Vanlen. I do want to try a helen's mysterious castle style battle system eventually though, but not when there's a deadline. My past attempts at making non unga bunga punch the enemy stuff has gone sour because I tried to rush it.
>>
For the love of god, after searching for underwater scuba mask breathing sound effect for god knows how long I find a perfect SE, but it has a CC license that makes it impossible for me to use
>>
>>2672922
I've used plenty of commercial music and sound effects that I definitely don't have the rights to, you'll be fine as long as you're not selling it.
>>
>>2672925

>selling

That's what I intended, and the sound effect had a license that prevents you from doing so.

https://freesound.org/people/HDVideoGuy/sounds/156011/

It's perfect, crisp clean sound without either breathing nor surrounding water sound overwhelming the other. Most other sounds are low quality and you can clearly tell that a fat man is breathing through the mask which is a big no-no, this one doesn't. However, this one has Attribution Noncommercial 3.0 License so it can't be used on anything that you sell.
>>
https://www.dlsite.com/soft/circle/profile/=/maker_id/VG02044.html

Taking this opportunity to shill that bitter sweet entertainment's music packs are 500 yen each on DLsite right now, down to 425 yen if you use the coupon. Compared to the Steam sale they're both cheaper and more complete since some of them have extra tracks not present in Steam versions.
>>
You WILL listen to my outsider music
You WILL listen to the horrible sound effects I made with my mouth while the AC is running
I WILL NOT accept any freeware stuff I didn't make
>>
>>2671712
You get a different advantage based on who you choose. Or side effects/collateral damage based on your choice, maybe choosing them locks something that was previously provided by the group you didnt choose
>>
>>2672270
This only motivates me further because i cant read!
>>
>25
>TWENTY FIVE
>joined
>we've seen progress posts from maybe 3 anons
i hate this shit why does everybody on this board refuse to show what they're working on jesus christ
>>
>>2673018
Because im not working on anything i just joined to motivate other anons to join too by making the number bigger.
>>
>>2673018
Most of those are probably people from outside of the board like with the valentines jam
>>
>>2673018
I posted my progress but there's no (you)
>>
>>2673018
I've rewritten it a few times already and don't want to mislead anyone.
>>
>>2673022
The jam is on private
https://imgur.com/a/WrbcZ9r
>>
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>>2673018
>we've seen progress posts from maybe 3 anons
A-am I one of those 3? I'm trying, it's just not exciting stuff...
>>
>>2673045
>new iowacorn
Kino is back on the menu boys
>>
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>>2673046
I highly recommend Yvonne Prenosilova. She is a Czech singer popular in the 60s and she is both stunningly beautiful and a talented vocalist. My favorite songs of hers are Tak Prazdna and Zimni Kralovstvi.
https://yewtu.be/watch?v=UKWZxBWRPgA
https://yewtu.be/watch?v=BCPfxnlMK_s
but I used Sklipek because the lyrical themes fit the setting, as she is a singer in a bar in the Cerulean City Inn.
>>
>>2672930
Just buy a scuba dive mask and record your own sound effect
Easy fix
>>
>>2673052
She kinda looks like a white psyiconic.
>>
>>2673142
Wym "a white psyiconic" psyiconic is already white.
Shes a white,blue eyed,blonde christian girl.
>>
>>2673018
i-i'm still working on the battle system
>>
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>>2673018
I'm still deciding if I want to make a game
>>
>>2673018
My "progress" so far:
>think about making an Until Dawn -inspired narrative adventure/puzzle game about werewolves, based on a teenage slasher flicks like Until Dawn
>realize I really need to step up my writing a lot of a project like this
>actually look up some writing guides and techniques
>go into a BSOD and realize there's way too much to process for such a small timeframe, plus this project would require some advanced graphics that I can't make anyway
>abandon concept, start thinking about a new one
>think about making a classical jrpg where you play as a group of monsters and go around murdering people, inverting the previous concept
>think about it for two days until realizing it's not the kind of game I actually want to make
>abandon concept, start thinking about a new one
>think about making a stealthy cyberpunk adventure game about an AI apocalypse that integrates messed up AI-generated images into the story
>realize that I just can't make it work like I want to in RPG Maker, plus again the lack of writing skills comes up
>think about other possible engines but it just feels like too big of a step to take for the jam
>abandon project, start thinking about a new one
>think about making an infinite scrolling shooter with zombies
>look up Construct 2 and practice using it for a bit
>decide that this is actually a project I'd be capable of making
>spend two days thinking up the mechanics until realizing that, again, it's not really a game I actually want to make
>abandon project, start thinking about a new one
>start rewatching The Expanse
>immediately get inspired to make a survival horror, tactical shooter game about exploring abandoned space vessels
I'm currently drawing up a plan of action for this project. Already made some progress on how to implement the mechanics.
Thanks for reading my BLAAG. The creative process is a bitch. I want to give her a spanking.
>>
I'm on the fence for whether or not I should make a game for this jam.
>>
>>2673018
Not like you'll play it when I finish it.
>>
Post progress
>>
>>2673355
I gave up and deleted it all 2 days ago.
>>
>>2673018
>>2673355
I'm not liking the idea I did have, and I'm not posting something at least it's worthy to show off. Until I have something more solid.
>>
My brain is fucking fried trying to make this plot work
>>
>>2674140
>"This time I'll write a not shit story"
>Have spent more time writing the story than making a game
>>
>>2674140
At this point it's morphed into something from 3 different ideas and I'm starting to feel like maybe I have to start over
>>
>>2674155
>>2674153
>>
>>2674153
are those not the same thing?
>>
Give me a good plot twist that has never been done before to put in my game
>>
>>2674402
The main character has anal worms.
>>
>>2674402
The villain has anal worms
>>
>>2674402
the first key item you picked up is actually the final boss.
>>
gam mak is too hard bros...
>>
>>2674185
>ask any industry veteran
"Story is the least important part of a game."
>take any formal educational course on the subject
"Story is the least important part of a game."
>read any book on the subject
"Story is the least important part of a game."
>ask 4chan
"First, come up with a story."
>ask RPG Maker community at large
"Story. First."

Two out of five of these will never make it. Can you guess which ones?
>>
>>2674537
Trick question. None of them are going to make it. The industry veteran is a progammer, not a game designer. The educational courses and books are like art school: a scam.
>4chinz having a cohesive opinion
And the RPGMaker community thinks story is just the text and dialogue.
>>
>>2674552
>Trick question. None of them are going to make it.
I was talking about the ones asking for advice. You're responding to a strawman, most likely on purpose, you Dunning-Krugerista you.
>The industry veteran is a progammer, not a game designer.
You REALLY think only programmers say those things? Bless you. Even if that was the case, you think game designers would respond any differently? Bless you twice. I mean come the fuck on. There's this new thing called the internet where you can search for things for free.
>The educational courses and books are like art school: a scam.
Yeah, why not just dismiss a wealth of information with a conspiratorial handwave. You must be really proud of your ignorance. You humans never cease to amaze me with your ability to draw strength from ignorance. Back to /pol/ with you.
>4chinz having a cohesive opinion
To be fair, the implication is correct. If you go on dev threads on /v/ or /vg/ or /tg/, they do understand that games are about mechanics first. The storyfag infestation at this point is mainly concentrated on /vrpg/. Which I think I can understand, given how JRPGs generally are.
>And the RPGMaker community thinks story is just the text and dialogue.
Okay? Sure, characters are a part of it too. And some stories even incorporate the mystical concept of ~themes~. But I don't think you're talking about those, so I'm assuming you mean something like narrative design. You still need to have a game first for that too.
>>
>>2674562
Nigga, those are very little words for so much retardation.
>Dunning-Kruger
Stones and glass houses, faggot.
>progammer
Oblique reference to Carmack who made it farther than any of us, and later recanted his comments on story.
>ignorance
Awareness, more like. Academics circlejerking while producing no results is an age-old ailment.
>back to /pol/
as long as you go back to the crab bucket.
>storyfags
Oh, you're one of those retards. It's obvious, in restrospect.
>mechanics first
wrong, like your mother for not having an abortion. Hell, this mechanics vs story discussion is for retarded ngmis by retarded ngmis.
>~themes~
don't play coy, you sub-70 IQ creature. Story encompasses all: dialogue, text, character, themes, visuals, gameplay, music. Every single element of a game is part of the story it wants to transmit to the player, it might be just "ain't it comfy and fun to jump platforms" or "kill demons. kill a ton of demons." or something as complex as a commentary on why human biology prevents us from finding meaning and purpose due to the automatic formation of social and economical structures. As long as every element helps carry meaning appropiately, it will be a good game.
And now, I go back to what you never will do: maeking gaem.
>>
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>>2674562
>You humans never cease to amaze me with your ability to draw strength from ignorance
As opposed to... what? What are you, anon? Are you a half-elf like Mithos, because you sound like him (whiny too). Fucking Desians, man, ruining this board.
>>
why bother, nobody will download my game anyway
>>
>>2674582
>those are very little words for so much retardation.
Right back at you. You came off as completely delusional and insecure in your first response.
>Stones and glass houses, faggot.
You may be right. My first response was too strong, but it's too late to go back now.
>Oblique reference to Carmack who made it farther than any of us, and later recanted his comments on story.
And? I'm aware of that story. You think that's enough to sidestep everyone and everything else? The words he used are not even the same that I did. But now that it seems to work for you I guess we're taking into account the spirit of the argument.
>Awareness, more like. Academics circlejerking while producing no results is an age-old ailment.
Yes, seeing ignorance as awareness is a classic /pol/ trait.
>as long as you go back to the crab bucket.
I've visited /junior high general/ like three times. It was enough to notice that they do understand the point I'm trying to make.
>Oh, you're one of those retards. It's obvious, in restrospect.
What is that exactly? I don't know the inference you're making here. I do know it's a trigger word though. For what? Please educate me.
>Hell, this mechanics vs story discussion is for retarded ngmis by retarded ngmis.
It's not actually meant to be a discussion. Merely a reminder that this is not the recommended way of doing things.
>Story encompasses all: dialogue, text, character, themes, visuals, gameplay, music.
Maybe you should've just lead with that, because as clear as it is to both of us, you're using a non-standard definition for the word. I'd say the first thing you should do is decide what the aesthetic you wish to impart on the player is. Since I'm not autistic like you I don't do this because I know I can't expect everyone to automatically understand all that it encompasses. But technically it's the same thing as your "story encompasses all".
>And now, I go back to what you never will do: maeking gaem.
Dream on, waste of oxygen.
>>
>>2674603
You're a mental dwarf that thinks printing words on paper makes them true. The Arts on academia are cesspool that for every academic trying to help others make better art there's three of your kind trying to stroke their ego and make money putting their babby tier understandings on a book and keeping the circlejerk going. There's a reason why game design graduates end up becoming Youtube essayists instead of gamedevs. And much like ten miles on the road will teach you more about life than a thousand books, making a single 15-minute game will teach you more about gamedev than entire courses. With that said.

You insincere cunt, you're the one that started with the strawman that thinking up a story first is bad. And your everyone else is a brood of retards with credentials every anon here can match and surpass.

You using storyfag as a prejorative is what revealed you as just another crab in the bucket. No shit that there's people that prefer a narrative focus in one of the genres the plays best to that, furthermore dismissing JRPGs mechanically while WRPGs keep employing shitty action mechanics and CRPGs are still copying from tabletop is the summit of hypocresy.

Also, your point is like saying the sky is blue. We all know, and you aren't clever for pointing it out. Of course a game needs mechanics to function, even a walking simulator needs the player to be able to move, and a VN needs to display images and text.

And yes, I am an autist, an assburger, in fact. Comes with the terrain, you doddering pseud. Spend less energy being smarmy on the internet and do something productive, though you're probably so addicted to being smug on social media you are unable to.

>Dream on, you waste of oxygen.
Don't need to, it's already a reality.

Now I'm gonna go touch grass, I'll let you have the last word.
>>
>>2674635
>And your everyone else is a brood of retards with credentials every anon here can match and surpass.
I'm literally one of those anons lmao. I guess I'm surpassing myself now, always a good thing. But I've also read books and what the industry veterans have said. Oh noo, I broke the covenant.
You should stop projecting your perception of certain words on everyone else, anon, it's the source of all this grief. Peace. I wish we could've had a chat outside of this site. Maybe we will.
>Spend less energy being smarmy on the internet
But it's fun, you sperg.
>>
>>2674562
you might or might not be wrong but you responded in such a holier than thou manner that I must automatically oppose whatever you just said
>>
I'm torn as to whether to make my game a light hearted adventure or to make it more grounded and dark like FFT
>>
>>2674665
I can see what you mean. Yet in my opinion that behavior was vindicated just a few replies later. But I see myself becoming like a bully again. I need to get off this site. I'm gonna go "touch grass" like that other anon, since it's what the cool kids do.
>>
>>2674654
>But I've also read books and heard what industry veterans have to say
So has everyone, with the difference of not blindly trusting those words.

You know, I'm going to stop with the insults and tell you why people tell you to eat shit and ignore your advice. You're operating on the ivory tower of intellectuallism. You equate human knowledge with human value, and as you possess a shitton of knowledge, you must possess a shitton of value. And as you are a valuable human, your words must be gifts from the sky to the subhumans dwelling below your intelectual heights.

It doesn't work like that. Knowledge is a thing that only has contextual value, and that value is in itself subjective, so you're as much as a filthy unwashed human ape as the average /pol/oid, the guy that's going to solve one of the millennium problems, and the rest of us.

People shit on you not because they disagree or because they're dumb, they shit on you because they know you think they're idiots. And they probably aren't.

And I've gotten baited into another spergpost, fuck.
>>
Reminder this is the jam thread
>>
Got most of my database done and am now playtesting. Probably the biggest issue with my game last time was not playtesting it rigorously. Focusing on art and not the game beforehand was my first mistake so now I'm building the game first then the art assets. How is everybody else doing so far?
>>
People should be forced to post their games before they engage in conversations like that
>>
what's the best version of RPGM?
thinking about getting into it, however my only strength is I'm pretty good at writing music so I could make a little rpg with a good soundtrack maybe and hopefully a cool plot
>>
>>2674603
>I've visited /junior high general/ like three times. It was enough to notice that they do understand the point I'm trying to make.
You visited the what general
>>
>>2674859
Then 90% of people posting here couldnt post and the threads would be dead.
>>
>>2674902
I think he means /v/
>>
>>2674912
Good. Jams were a mistake.
>>
I wish I were at home working on my jam game right now
>>
>>2674859
Are bots people?
>>
Disgaea 6 came out...
I might not make it bros...
>>
>>2675732
That came out like months ago bro
>>
>>2657116
Does anyone have any plugins for MV or MZ that act as quest logs of sorts? I tried using VisuMZ's, but my problem is that it does not let me add pieces of text to the description, I can only rewrite it completely. In my game, the process through which you obtain hints or produce findings is not always linear, meaning that I'd have to write x! (factorial) different descriptions per quest, one permutation for each variant. There must be an easier way to do this.
>>
>>2675749
On pc it came out a few days ago, it has a horrible price but I was going to pirate it anyway.
>>
My PC broke, so now I have an excuse to not finish the jam.
>>
My water broke, so now I have an excuse to not finish the jam.
>>
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I'm finishing no matter what, thank god I can use "it takes place in a mentally ill woman's diary" as an excuse for any writing problems
>>
>>2676011
>mentally ill
>woman
Redundant.
>>
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>>2676072
She's extra mentally ill though
>>
Play my game
>>
>>2676250
I just did, it was dogshit
>>
*cough*
>>
>>2676250
I dont play or make any games i just sit in the thread to spread my ideas and vote on any polls.
But if you have any screenshots i will blindly rate it without playing it though if youd like.
>>
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Slowly coming together now. Keeping assets pretty simplistic, trying to go for something similar to Dark Spire with a flat basic color and lots of black.
>>
>>2677163
Looks good, I like the limited color pallet.
>>
>>2677163
Neat
>>
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Daily progress post
>>2677163
Nice, looks like a point and click from the 1990s. Very spooky looking.
>>
>>2657116
I have realized i am never going to make it and should retire so i have deleted my game instead of uploading it and i wont be joining any more jams or jam threads from now on.
Farewell 4chan.
>>
>>2677921
and nothing of value was lost
>>
making neverwinter night with rpg maker
>>
>>2677921
Based realistchad
>>
Hello?
>>
>>2678136
Is this thing on?
>>
*crickets*
>>
>>2677163
damn that's really nice anon
>>
>>2664573
>pools closed meme intensifies
>>
>>2657116
>My stupid mother forced me to go to my grandpas funeral instead of letting me stay in my room and work on my game so i missed the first 15 days of the jam
Its over...
Even if i menage to make something it wont be good enought for a month long jam and it will look like a pile of shit next to a diamond.
Sometimes i wish i lived alone but unfortunately i cant afford to buy my own house off welfare checks.
>>
>>2657116
>BlauerDev
literally who?
>>
>>2678617
At least it'll actually be in the jam
>>
>>2677921
Counterpoint: If you don't make it you can make it have whatever you want and you'll never be cancelled for it.
>>
Post progress
>>
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>>2679185
I've been mostly working on maps but I have multiple enemies working. It's a little wonky with the turn display on the left but I'm hoping to get that fixed.
>>
Not gonna lie I fell for the AI meme and bought a novelai sub to help me write dialogue.
Wonder if anyone will notice when playing my game.
>>
>>2657116
>AI generated ideas
>AI generated art
>AI generated maps
>AI generated dialogue
AI generated events when?
And people say robots will need to keep us araund for our creativity lmao.
>>
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>>2679185
Made rabbit animations today and worked on story stuff I can't spoil. Next jam I'm going to make an Vanlen game again because I don't want to have to make new player sprites outside of updating old ones so they look better. It gets a little tedious having to create so many assets so I'm just going to be taking old music and monsters I made and using them for the battles so I can work on making the game fun.
Also, I was thinking of allowing the player to play Caroline's stories in any order, because the game takes place in a diary so you can just flip between them. However the player starts off with only one health that is upped by collecting stuff so the later levels might not be fun with that.
>>
>>2679372
>I was thinking of allowing the player to play Caroline's stories in any order
The thing to consider is always "does this add something to the game" IMO. The player can be given that option, and it might not be hard to do, but if all it does is make the game harder to play and the story more confusing, it might be better to make things linear.
>>
>>2679349
OpenAI can already write functioning code for multiple languages.
Also 99% of ai generated ideas are just reskinned already existing games so human ideas are still in demand.
>>
>>2679349
>>2679404
AI will only ever "replace" what people find unfulfilling. It's sorta like how the lot of anons in these threads are using something that completely takes away the burden of having to code. However, some still prefer to make their own engines anyways.
AI only gives options to those who are lacking in a certain area.
>>
>it's always the same 2 devs posting progress
uh bros?
>>
Is this a thread to actually discuss RPGM games or just dev autism?
i kinda wanna get recommendations for RPGM games that are actually rpgs and not fucking horror shit or drama feelz shitshow
>>
>>2679442
You must have missed this thread >>2661858
Anyway, play the jam games. >>2657187
Then the Jesus Christ Trilogy
>>
It's over...
>>
>/v/ wiki recommends blood haze
>download is removed, author is remaking the game

why are people like this
>>
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i'll make a game using all of them.
>>
no you won't
>>
i'll make 10 games each then.
if you have any suggestions, like horror city or samurai pack, then i'll make a zombie game or edo era game.
i've already decided to do horror city samurai pack at least
>>
>>2679408
It's horror themed, don't wanna reveal the secrets
>>
>2 weeks left

it's over



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