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Caligula Effect 2 is coming to PC after all.
https://store.steampowered.com/app/1933740/The_Caligula_Effect_2/
>>
Is it good though?
>>
>>2603872
a youtuber told me it was and i have been excited for it ever since
>>
>>2603872
Only if you're into niche JRPGs that try to break the mold. If you're expecting a conventionally good game, then it's trash.
>>
>>2603872
No
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It's pretty cool that they included me as an enemy in the game.
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>>2603872
Did you actually like Persona 1,2 and Digital Devil Saga? Then yeah, since it was all written by the same guy who wrote this.
>>
>>2603872
It's ultimately lacking, like at some point they ran out of money/time and had to rush the last part.
>>
Is there yuri in it?
>>
>>2603998
You can play as a girl, so I'm assuming yes.
>>
It improved upon the original game in a lot of ways.
>>
>>2603987
>t. faggots who didn't play the game
this piece of shit game is nothing like old Persona or DDS, it's a shitty Neo-Persona spinoff and the writing is awful you couldn't never tell it was done by the same guy behind P1 even the music which was done by an old composer of the early SMT games is god awful J-pop
former Atlus staff have a tendency of making the most awful generic Neo-Persona ripoffs (see Monark or Lux Pain)
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>>2603868
Hell yeah, finally. Already played on Yuzu but I'm fully supporting this one.
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>>2603868
not a rpg
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>>2604069
This budget jank shit blows nu-Persona out of the water. The only similarities are that it technically contains high-school students. Half the cast in either game are actually adults coping with their terrible lives and mortifying fears of reality. It's better written and has better gameplay than anything Atlus has put out in years.
>>
>>2603872
It's a JRPG for trannies, nigga. Of course it's not good
>>
>>2604281
>yuzu
LMAO. Ryujinx has no issues like that but you can keep using a garbage emulator.
>>
>>2605444
>This budget jank shit blows nu-Persona
not even hardcore contrarians will utter this retarded statement
Caligula is a low budget generic tranime JRPG with nothing special or unique if it wasn't for the former Atlus staff involvement it wouldn't get any of the little attention it got
>>
Here are some real questions:
Are the songs good? Considering the lack of Reina Ueda.
Is the NPC friends system still Skyrim Radiant quests tier? I really don't like seeing repeated dialogs on different NPCs, also I fucking hate remembering their names.
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>>2605722
I liked Regret's VA a lot but Chi's is kind of one-note and doesn't fit a lot of the songs. Doesn't matter that much since Chi only sings covers of songs after you beat the boss but it's about a third of the album.
There's two kinds of requests now, quest-chains with actual storylines you'll continue through the game(with NPCs in fixed locations), and short fetch quests akin to the original from wandering NPCs. No more recruiting NPCs and there's no limit on simultaneous quests.
>>
>>2603868
I know nothing about this series or dev, is it good?
>>
>>2603868
Doomposters BTFO'd
>>
>>2605859
It's literally Persona but for contrarians. Made by some ex-Persona devs who got fired from the company. Now you should have a pretty good idea if you want to play it or not.
>>
>>2604015
I tick all four
>>
>>2605694
>wasn't for the former Atlus staff involvement
Atlus ruins everything they touched, why would you want those morons on it.
>>
>>2605535
Who pissed in your cereals?
>>
>>2603981
lel
>>
it's a game that normalfags won't appreciate. if it had come out 10 years ago, it'd be praised highly by the type of person that uses this site.
>>
>>2606148
The Yuzu dev team I assume, I would not want a crappy emu with greedy devs too
>>
>>2606170
>>
>>2605444
>Overdose fag
You didn't play the game.
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>>2605694
>tranime
Reminder that everyone who uses this term is a discord tranny.
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>>2606199
Greedy how?
>>
>>2603981
Video games really lack soulless NEET representation these days, I'm now really offended for no reason.
>>
>>2606758
>>
>>2606792
Literally me, I truly feel represented now.
>>
too weaboo game for my taste
>>
>>2604069
Anon. Furyu only buys the names. The people don't actually really do anything.

Furyu puts all budget to PR. Names sell. Cool videos sell. The actual game being good however seems to be not important.
>>
>>2607392
Still enjoyed the games for what they are. I go in expecting limited scope budget animu games.
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>>2603872
I liked how the OST works into battle in the first game
Didn't play much of it though
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looks like all the new release is getting is some costume DLC
still holding out for that Obbligato cover album
please
>>
>>2603868
Isn't this that game with a tranny in it?
>>
>>2603872
Yeah it's fun, gameplay is way better than Caligula 1, though I wish there was a musician route like in 1 overdose.
>>
>>2605722
Regret's VA is the best vocalist in the series desu, she has a great vocal range.
>>
>>
>>2611811
This girl had the best theme in the game, prove me wrong
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>>2611893
done
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>>2611929
Why did you post an image of the girl with the worst theme in the game? You must've meant to post Bluffman instead.
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>>2604069
>shit game
>writing is awful
So it really is like the purse owner games!
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>>2611958
best theme in the game by far is mu-kun.
KARIMONO SATISFACTION KAIHO SHITE MISEYOOOU
>>
>>2613252
was it autism?
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>>2614053
obviously
>tfw no autistic daughter to emotionally abuse through neglect
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Can I play this one first? Apparently it's much better than 1 so I'm thinking of playing 2 first to get invested in the series, then playing 1. Kind of like playing Automata before Replicant. Is it viable?
>>
>>2615358
Yeah, it's fine, but you might be annoyed going back to the jankier gameplay afterward. Most of the story and all but one of the characters are original to 2, you only miss out on a few references.
I love 1 a lot but if you're on the fence I can't deny that it's the embodiment of rushed development and dwindling budget. 2's a much more well-rounded game.
>>
>>2615358
Yeah but playing 1 first does help you appreciate 2 a lot more. Plus neither game is that long when compared to other JRPGs, 1 only took me around 30 hours.
>>
>>2615358
Play the vita version, overdose is trash.
>>
>>2615592
>n-no! don't play the version with extra content that explains a bunch of stuff!
Fuck off snoy.
>>
>>2615592
>yeah bro just play the version with a horrible framerate, less content, and save spots that corrupt your save data!
go back to cripplechan you retarded vitafag, stop spamming caligula threads with your autism
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https://www.youtube.com/watch?v=6NQPdXzOS_c
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>>2603868
Can you fuck girls?
>>
>>2616136
Yeah, bend over coomer.
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>>2603868
I wonder how much it will cost. I want to support it, but anything higher than 40€ and they can go fuck themselves.
I'm expecting 50.
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>>2617724
>being a poorfag
>>
>YAAAAS ANOTHER SHITTY CONSOLEPORT FROM THE SLANTEYED BUGPEOPLE
kys
>>
Characters look boring. Hard pass.
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>>2618855
Caligula characters are /fa/ as fuck though
>>
>>2618869
>rest of the party never finds out unless you go for the bad ending
Kind of a waste there.
>>
>>2618901
I fucking love that even in good ending, the fact you beat the shit out of your friends both sides weren't changed.
You were so based you basically got away with everything.
>>
>>2603868
Holy shit finally im getting tired of doging spoilers
probably buy both this together with Monarch for maximum kino jank JRPG experience
>>
Is first one worth playing? Heard they ran out of budget and dungeons are a grind
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>>2619596
First one is low budget as fuck but it's still enjoyable, it goes on sale on steam for cheap and isn't that long. The dungeons are boring but they're not really a grind, the only grinding you have to do is making sure you get everyone to max friendship level as soon as possible to get best ending.
>>
>>2619491
*Monark
Be sure to get Pride or Lust first.
The protagonist also completely breaks the game into pieces once he gets certain high level abilities. INFINITE DURATION BUFFS AND ENLIGHTENMENT with just a tiny bit of set-up.
>>
>>2620299
Sell me on Monark
>>
>>2610713
Every jrpg has a tranny in it, anon
its a modern staple of japanese culture.
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>>2604069
That’s because Tadashi didn’t work on 2, he only worked on 1z
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>>2620415
it's shit
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>>2620415
The story was a nice ride and the atmosphere was great but the dungeon designs are more repetitive than Overdose's. Field mechanics are half-baked. Combat takes too long. Objectively mediocre but worth a look if you know you've got tolerance for that.
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>>2621711
You can't say that without mentioning the length
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>>2621712
Apparently I spent 70 hours collecting everything and finishing postgame
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>>2603868
I just started emulating it too. I guess I'll play something else for the time being.
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>DLC costumes are ugly recolors
man

>>2611929
I was just thinking about how they wasted Kairikibear on a dumb song like that
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>>2622737
it's not dumb
https://www.youtube.com/watch?v=dvwK_eM3aNg
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>>2622737
Wouldn't be shocked if they're saving actual outfit changes for new paid DLC. Game at least looks much nicer in higher res on PC, hope it runs well.
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>page 10
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Is the FeMC fun to play? Actually, are there even any differences depending on who you pick?
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>>2626628
There's no romance options so only thing that changes is some character dialogue, specifically with the party member who's a pussy chaser, his dialogue is completely different depending on which gender you pick.

As far as I know there's no gameplay differences between the MCs.
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why is this series so soulful
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>>2627185
low budgets automatically equals SOUL
>>
What does this have to do with the Roman emperor Caligula?
>>
>>2628831
Japs have some kind of obsession with him. Death end re;Quest's OP song is also referencing Caligula, to give another recent example.
https://www.youtube.com/watch?v=F8nRfQdpfRk
>>
>>2628831
>>2629145
The director said in an interview it's referencing the psychological term "Caligula Effect" which means “the guilt and excitement that comes with doing something that you shouldn’t do.”
>>
>>2629702
I think he made that up though
>>
>>2628831
>>2629702
this "caligula effect" term came about specifically because the movie 'Caligula' was banned in japan, which caused more people to watch it, and they named the effect after it. ive heard it referred to as the "forbidden fruit effect" in english
>>
Do I need to play the first game or can I just jump in?
>>
>>2629986
No, you don't need to play the first game, you can go right to the second. The second game has a spoiler relating to the antagonist from the first game and there are some story moments that you would appreciate more if you played the first game, but that doesn't matter if you don't care about the story.
>>
https://www.youtube.com/watch?v=6jdRuYRXe18
I've been listening to ost recently and it's fire
gonna try both games even if they are trash
>>
>>2629986
You don't need too but you'll miss out on some references, I'd say give it a shot anyway since both games aren't that long and 1 goes on sale on steam decently often.
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>>2630030
For me? It's FUCK THIS WORLD
https://www.youtube.com/watch?v=hYWwDF_AbQg
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>>2631282
undergrown college student...
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>>2631282
>you'll never fuck her so hard it fixes her stutter
why even live
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>>2636966
>has unused human design that looks great
>she's stuck as a stupid chibi the entire game
WHY
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>>2637029
it's used in the musician's ending
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>>2637217
Yeah but those portraits aren't iirc.
>>
Real question, will I like the first game? I enjoyed all the Persona games, but prefer mainline SMT. Favorite entry is Strange Journey.
How's the writing here? Music? Gameplay? Thanks ahead of time.
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>>2637252
Caligula 1 and 2 are most similar to Persona 1 and 2, if you like those you'll probably like both Caligula games (provided you can handle some jank). The director of Persona 1/2 wrote for Caligula 1 and wrote the characters for Caligula 2.

The writing is pretty good in both games, it's a lot more character-focused and more about delving deep into character's backstories than the actual plot though. As for gameplay 1's is just okay, it's main problem is that it's too easy and can just become a slog. 2's gameplay is much better and feels faster while being more challenging. And the music in both games is god-tier, I personally like it more than all of the songs in the modern persona games.
>>
>>2637280
>As for gameplay 1's is just okay, it's main problem is that it's too easy and can just become a slog. 2's gameplay is much better and feels faster while being more challenging.
What the fuck are you on about, it's exactly the opposite. 1 is way, way harder than 2.
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>>2637252
Gameplay isn't like SMT or Persona at all, really. You queue up actions along a timeline that previews what the enemies will do as well that your party members then execute, with certain moves (launchers, counters) throwing enemies into the air where they are massively vulnerable leading to some pretty absurd combos once you get good. An enemy's Risk is also a factor, which is a gauge next to their health bar. Once it exceeds 5, they enter Risk Break, where they take more damage and can be launched by moves that normally wouldn't do so for a brief amount of time. This system usually only comes into play during boss fights, as most of them won't have many counterable moves so you have to build up risk before you can combo them. As for the writing, the main plot is less important than the characters and the exploration of their personal stories. I like that the game doesn't shy away from more touchy subjects, at least for the usual audience for this sort of JRPG. Music is really good and ties into the antagonists' own backstories, and each track has a remix for the boss fights. You'll have to look up translations of the lyrics for 1 but 2 has an official post with lyric translations on NISA's blog. Outside of the musician themes the music is mostly unremarkable, though I really like 2's title theme.
>>
>>2637297
1's level-based accuracy penalty is harsher and the bosses have those huge area attacks, but I think both of those just make the gameplay more unpleasant.
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>>2637406
Accuracy also caps at 95%, so there's always the chance of fucking up a counter, which will almost guarantee death on Extreme. I agree it's unfair because it's outside of player's control.
As for bosses, they are much more fun to fight because you actually have to think and plan your moves carefully. In 2 you can just blast them away in a minute with X-jack, and even if you don't, their attacks are slow and usually target only a party member. And you can even counter them. They're a fucking joke and one of the biggest disappointments of the game.
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>>2603868
Is it like Persona but bad?
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>>2638312
persona but good
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dont mind me just posting best party member

Sasara
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>>2638420
>a tank
>in a game where you're supposed to dodge attacks
It's like Historia doesn't even know their own game.
>>
>>2638681
I like her for her character and backstory, but I don't think she's that bad gameplay-wise. I played on expert and still found her skills useful, her bigger problem is how slow she is, Ryuto wins over her by just being faster even if that little faggot couldn't dodge anything despite being a dodge-tank. The best party member gameplay-wise is probably Kiriko, holy fuck her attacks are so fast and she can just destroy every single enemy and boss in the game.

Kobato is probably the worst party member, he attacks so slow and misses so often.
>>
>>2638692
I ended up shelving her because she hasn't got any counter. Don't get me wrong, she was great, really fast attacks with quick recovery, but I preferred using Shota (who replaced Sasara), Marie (her stress skill is OP) and Niko. Just personal preference.
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>>2603868
lol you faggots talk about "soul"

this game looks like a fucking hospital

japanese faggot trash
>>
How much of a sequel it is? Will i lose on much playing 2 before 1?
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>>2638696
I never really used Niko that much, only used her enough to grind up her friendship level. I've heard people say she's really good but I always preferred other party members. Shota was great though, really helpful in stopping some annoying enemies and THAT FUCKING WHEELCHAIR

>>2638709
You'll just lose out on some references and callbacks to the first game, it's mostly self-contained though.
>>
>>2603868
is there lewd? i llike her short skirt
>>
>>2638750
1 had some swimsuit outfit DLC and one girl with a short skirt that easily let you get pantyshots, but 2 doesn't really have any lewd stuff other than Sasara showing some of her leg in Catharsis form and sometimes being able to see Kiriko's pink polka dot panties when she does flips
>>
>>2638750
>>
>>2638734
Her tracking is god-awful, most of her skills are garbage and have long cast and aftercast, but those few skills that are good, are REALLY good.
>>
How many voice lines do the protags have? I'm replaying CE2 and noticed the male protag has a slightly different take on the "tekagen wa shinai" line in battle, so I'm just wondering.
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>>2639796
I'm pretty sure they only have voice lines during battle.
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>>2603868
>I bought it on the switch
OH NO NO NO BROS.
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>>2642490
I bought it on the switch, then I imported a JP limited edition for the artbook so now I have 2 carts, no regrets.
>>
Is there any strategic depth or challenge to the game?
Or can you just grind to go up in levels indefinitely and invalidate the whole game?
>>
>>2643367
No, you can outlevel the enemies and trivialize it, if you have the patience to grind of course. Otherwise the first game definitely requires you to use your brain on Extreme. The second, not so much.
In NG+ for both games you can manually increase the level of enemies, from +1 to +100.
>>
>>2643677
>In NG+ for both games you can manually increase the level of enemies, from +1 to +100.
Small correction, you can also do it directly in the NG save after completing the story (or getting the bad end in 2).
>>
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>>2642490
And I'm going to buy it again!
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>>2644854
Ayana's voice was pure sex
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>>2648016
why is she so pissed
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8 days to PC release, they're doing countdown illustrations
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>>2603868
I unironically don't know what is more surprising, the fact that there was sequel or that it was a switch exclusive.
>>
>>2648623
It was also on PS4.
>>
>>2603868
>Caligula Effect 2
Huh. People really do create names by throwing darts at a board don't they?
>>2628831
Japs just like to reference random foreign things with no regard to the meaning... it simply sounds exotic to them as most of their domestic history is meaningless repetition of the previous century.
>>2603872
It's a JRPG set in a highschool and everything is anime as fuck. What do you think, anon?
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>>2648253
you
>>
>>2648418
based

>>2648727
>retard too lazy to read the thread and find out what the name actually means
lol
>>
>>2649134
It's just the nigger who for some reason tard out in the Growlanser thread because of the game name too. Just ignore him.
>>
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7 days god she's pure sex
>>
>>2603872
Conventionally no but I appreciate the series for taking the Persona wish fulfillment bullshit and grounding it in actual traumas like eating disorders and ptsd causing people to hide from society. Because of that, I'd rather play this than P5R or whatever JRPG is hot at the moment.
>>
>>2649828
She has the best remix in the game, prove me wrong.
https://www.youtube.com/watch?v=sVf-I1nr31I
>>
>>2650379
The take on wish fulfilment is cool but for me, it's the battle system. I like regular turn based JRPGs but something about Caligula's combat just works for me, I love it.

>>2650401
Both the original and remix are god tier, but if we're talking how much an improvement the remix is over the original I'll have to give it to Mu-kun's.
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6 days
>>
>>2651486
I understand most of the party member/musician rivalries in the game but I don't really understand why Gin was made to be mu-kun's rival. Their characters don't really connect to each other in any way like Machina/Sasara and Doktor/Ryuto do.
>>
>>2651486
Still no pre-order button on Steam, fug. I just want to know how much it costs in my region.
>>
>>2651486
>gets constantly blown the fuck out by everybody
hard not to feel bad for him
>>
>>2652617
I mean in the end he does get away with fucking stabbing bluffman, holy shit he didn't even use catharsis effect he just straight up stabbed the guy.
>>
>>2606576
You must utterly braindead to read that pseud garbage and think, "whoa, this actually makes sense! le kikes and feminists hate kawaii things and this is why anime good!"
Just say "anime forum" and be done with it. Fucking retard.
>>
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5 days
Too bad about the shit art

>>2652577
I think the rivalries between GHC and musicians are weaker overall compared to the first game, but those two just feel like the leftovers.
>>
>>2652617
little sperg deserved it
>>
>>2652833
>>2651486
wait its already releasing?
thought it was going to take a while
dropped the first one when i discovered i fucked up the requirements for the true end
>>
>>2653708
there's not really a true end anyway
it's just slightly different ending slides for the epilogue and some postgame tricks
>>
>>2653736
i just really wanted to kill that guy, i knew he was a psycho but there never was an option for me to call his bullshit, and then i had to look up how to fuck him over
>>
>>2652577
Gin wants to be normal and MU-kun doesn't want to be normal.
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Dokuta's 4head
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>>2652577
yamanaka (the head of the series) said this in an interview like 3 months ago
>>
>>2654181
>showed off the worst aspects of the design and used the shittiest artist on the team
why dont the devs like him bros... he doesnt even get his own ng+ boss fight
>>
I'm at ike-p in the first game
How much is left?
>>
>>2654414
There's about a third of the game left, the last couple dungeons are disgustingly long though.

>>2654275
He doesn't look like Doc at all but I still think the QP artist is worse
To be fair it was really fun juggling two bosses at once, I wish there were more of that.
>>
>>2603868
You have two categories of JRPGs: tranny JRPGs (a large chunk of JRPGs released after FFX are like this) and JRPGs.
This one is a tranny JRPG. It sucks.
>>
>>2654604
>third of the game left
Ok cool should be able to beat it in time
Thanks for the answer
>>
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>the Caligula account didn't retweet any of the ones from MU-kun to Doktor
>>
>>2655710
That twitter account is so lazy, they're not even trying to promote the PC port lmao
>>
>>2654617
I'm not saying you're wrong but I'm curious as to how you deduce a "tranny JRPG" from a regular one.
>>
>>2654617
>final fantasyfag
opinion discarded
>>
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Cute Kudan
>>
Give me a quick (or slow) rundown on everything to understand any nods that 2 does
>>
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>>2658491
Alright (full caligula 1 spoilers obviously don't open if you don't wanna be spoiled)
>an AI called a virtuadoll called μ (mu) gets made and creates a virtual world called mobius where people get to live as teenagers and look like how they want to look like
>the point of this world is so everyone can live how they want to live in pure happiness
>of course this goes wrong and after like 3-5 years (I forget exactly how long mobius is supposed to last for) another virtuadoll called Aira tries to get help to stop μ and shut down mobius
>also everyone in mobius is basically in a coma in real life and is slowly dying due to atrophy
>the protagonist teams up with Aria and gets recruited into a group some party members have already established called the "Go-home club", and Aria lets the protagonists and eventually all of the party members activate their "catharsis effects" that let them summon weapons to fight
>μ has a team of musicians, lead by one called Thorn who write music sung by μ that has the power to turn other people in mobius into digiheads, which are basically zombies
>the party takes down these musicians one by one until only μ and Thorn are left, and then you defeat both of them after μ goes completely insane from trying to siphon away the pain and negative feelings everyone in mobius has
>then everyone wakes up and the world returns to normal

tldr: someone gives hatsune miku sentience and she tries to make an ideal world but escapism bad

I left out all of the information on the party member's and musician's backstories which is the real important part of the story of each game but 2 doesn't really reference any of them except for one character who's story isn't even fucking explained at all in caligula 1 you need to read a fucking random tie-in novel
>>
>>2658557
Oh yeah I left out that people got sent to mobius against their will by μ who can sense if they have some doubts or regrets in life, and they lose memories of the real world until they realize mobius is fake
>>
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1 day
Is this the same artist as Dok and Kranke's?
>>
>>2658576
at least they made bluffman look good
>>
>>2659506
it's impossible to not make GODman look good, he's by far the best musician in the series next to Stork.
>>
It's out!

30% off, and great regional pricing too, think I'm gonna grab it right away.
>>
That's really a honest price.
>>
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Surprisingly decent price, wonder if future sales will dip even lower.
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>no canon name
god damn it
>>
>>2660039
https://blog.reedsy.com/character-name-generator/language/japanese/
>>
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Hey, this is so much better than CE1, I'll probably actually finish this one.

Any good tips to know? Seems like there's a passive skill grind system kind of like in Tales games, can't say I'm a fan of that.

Also, you can take only one action per turn? Despite the game being SRPG-ish?
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>>2660112
Yeah, once you have a skill equipped for long enough you can have it forever equipped in a character's passive skill slots. There's really no tips you need to know other than always do the party member conversation events as soon as you can and make sure you max out all party member's friendship before beating the game. You can ignore the sidequests for the most part but some of them have interesting little mini-plotlines if you care.

And yeah, you only get to take one action unlike the first game. Honestly I think it was a good change since it makes battles move much faster.
>>
>>2660127
Do any of the events time out, or is it fine as long as I do everything before the ending?
>>
>>2660150
I know 1 had events timing out but I think in 2 its fine as long as you do everything before the ending
>>
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>>2660153
Alright, thanks. Guess I can take this at my own pace without spoiling myself by reading guides.

Also, holy shit, the FeMC is STICC. Maybe she was suffering from anorexia IRL.
>>
>>2660155
You shouldn't need a guide at all, the game is extremely linear and it's obvious when you're going past the point of no return.
>>
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What's the song playing at the Okitama station? It's so good.
>>
>>2660242
This one?
https://www.youtube.com/watch?v=wkXUeIqNw4w
>>
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>>2660249
Yeah, that's the one!

BTW, is the combat basically just timing counters with that slider thingy? It's a pretty original idea but is there more to it?
>>
>>2660263
You'll have to deal with more mechanics like guards and guard-breaks later on, but it stays pretty simple for most of the game. It's all about good positioning and timing everything just right.
>>
>>2660242
By the way, the translations for all of the songs are here since NISA was too lazy to edit the battle backgrounds to have English lyrics
https://nisamerica.com/blog/caligula-effect-2-translated-song-lyrics
obviously spoilers for the later songs/musicians so don't scroll down all the way if you don't wanna be spoiled on later dungeons
>>
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>>2660279
Nah, I'm good. I want to be surprised by songs, I don't listen to soundtracks in advance.

BTW, is the 1st game's soundtrack decent too? The 1st game kinda looked bad (and was panned on release) so I ended up skipping it. Also, is Mu being the villain of the first game a spoiler? Chi kind of blurted that out.

Also, not sure where all those Persona comparisons are coming from, this is literally The Matrix.
>>
>>2660310
It's just the the song translations in text form, most of them have foreshadowing relating to their musician so it's worth it to read them since if you were japanese you would actually be able to understand it. And yes the first game has a great soundtrack as well, though a few songs can get annoying with how long some of 1's dungeons are.
https://www.youtube.com/watch?v=JhfAwb9Q3OU
And as for that spoiler no, literally the start of 1 is you getting recruited to stop MU

Most persona comparisons probably come from the director of the first two games helping write both Caligula games. I'd recommend giving Caligula 1 a shot sometime, it's low budget and jank as fuck but it's still enjoyable because of its characters and music.
>>
>>2660279
>edit the battle backgrounds to have English lyrics
to be fair it's not easy to fit translations into those videos, and I don't want to see them butchered by a halfassed editing job like NISA did for the trailers, just blurring out the japanese text and slapping english over it
>>
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Maaan, the 1st dungeon is really long. I'm 3 and a half hours in and it's still not over.

Do you get to explore the school/city later on? Or it's just a dungeon crawler?
>>
>>2660415
First dungeon is long but you do get to explore the city and the school after, yes
>>
>>2658557
>>2658562
Yeah I think I got that much
But let me get this straight
Escapism bad cuz they were about to die IRL? And any word on whomst created μ?
>>
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I can't beat the first boss.

Are you meant to grind levels in this game? If so, I'm setting it to easiest difficulty.
>>
>>2660547
Shouldn't need to grind. What's giving you trouble? If you have voltage stocked up and make good use of the emergency barrier you should be able to get through it
>>
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>>2660555
My party levels are7/7/6.

Basically I'm spending most of the turns countering his bullshit. I also barely deal any damage to him, even if I have the time to attack him. Managed to get him down to about 75% before Sasara was killed and I quit. Took like 10 minutes too. Is it really supposed to be like this?
>>
>>2660565
Use the move action as a wait, i.e. to see what the enemy does and react accordingly. On extreme it took me a good 30 minutes. It's the only good fight in the game, after that the game becomes a cakewalk.
>>
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Beat the boss. It really was all about levels. Just grinding 2 levels (from 7 to 9) made a huge difference and I won 1st try.

This is like Compile Heart games with their early game grind walls. Pretty rough introduction but hope the game picks up.
>>
>persona but no romance
yikes
>>
>>2660704
yeah it's a weird choice, even the first game had them
>>
holy shit the first boss fight took forever what the shit, took enough time to get like whole 2 voltages bar up
>>
>>2660654
>It's the only good fight in the game, after that the game becomes a cakewalk.
many such cases!
>>
>>2660533
It's escapism bad because they were going to die in real life and because the whole game's themes are about facing your problems and trying to make yourself a better person. Also on who created MU, that's not explained in the game but it is in the anime, but it's pretty much non-canon so it doesn't matter.
>>
>>2660832
it only had a couple of throwaway lines, there was no romance
persona romance is shit anyway
>>
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>blocks your path and filters you
Kneel.
>>
>>2661071
>it only had a couple of throwaway lines
Eh that's enough for me, teasing is fun
>>
>>2661089
im ngl he made me cry my first playthrough, such a good character
>>
>>2652577
He understood that MU-Kun was talentless.
>>
>>2654275
He was boring and a loser.
>>
>>2660657
You don't need to grind for levels in this though, each area has a normal enemy that's overlevelled (in the first area it's level 24). All you need to do is beat that enemy and then you get a bunch of levels.

The real grind is for passives so you can do the subquests.
>>
>>2661353
It's past your bedtime Ryuto
>>
>>2661411
I couldn't beat that enemy even with voltage and he was hitting us for 500+ dmg. Thought you were supposed to return later.
>>
>>2661513
How do you even get hit in the first place? Enemies target who is closest to them. Just use a character as bait and dash away before getting hit. You can also use MC's ranged counter to jump over melee attacks.
>>
>you can still cheese higher level enemies wih poison
historia needs a new QA team.
>>
>>2661540
>Just use a character as bait and dash away before getting hit
I'm ashamed to say I figured that out only during the first boss fight.

Prior to that I was just tanking with Sasara's AoE.
>>
>>2661570
Well it's not entirely your fault, they give you a tank character in a game where you're supposed to avoid attacks. It makes no sense.
Later on they give you an evade tank which makes even less sense since evasion is RNG based.
Maybe they can be used when playing on the lower difficulties, but on extreme they're useless.
It's like some people at historia have no clue about how their own battle system works.
>>
>>2661582
Huge shame about evade tanks because fuck me is he fun to play, but even on hard he was constantly getting shanked and murdered, I ended up only using him for debuffing.
>>
>>2661582
>>2661585
I played on extreme and I got some use out of Ryuto, when he does dodge attacks he can do good damage and he has good debuffs. Also doesn't Sasara eventually get a skill that turns her invincible temporarily?
>>
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Do I have to do all the bajillion side quests? Do I need them, do they time out later on? The open world part of this game is so shit.
>>
Does 2 still have missable character episodes?
Wanted do them later in 1 but that actually locks you out of some and I really don't want to have the same thing happen again.
Had to restart to still be able to see the true ending before starting 2 which sucks.
>>
>>2662062
They never time out and you can just collect them and do them later, or whenever you come across the requestors again. Fuckers keep walking everywhere.

>>2662080
>Does 2 still have missable character episodes
Nah
>>
>>2662080
>Nah
Thank god that's way less obnoxious
Appreciate the answer
>>
>>2662218
Meant for >>2662204
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>>2662204
So nothing at all is missable? Nice.
>>
>>2662231
I think the only missables are the lottery tickets related quests.
>>
>>2662235
I've done one such quest. Does the lottery machine disappear later on?
>>
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>decide to quit the game after autosaving
>load game from latest manual save because it's automatically selected
>game instantly autosaves upon loading
oh fuck off
>>
>>2662248
no
I think there's a limit on the number of tickets you can get in one playthrough though
the only noteworthy thing it gives is new WIRE dialogue options
>>
Can you fuck up getting the true ending in the first game somehow?
It jjst requires doing all the character interactions right?
>>
>>2662406
Just skip the first game, it has 9000 side quests and tons of missable events that lock you out of the real ending.
>>
>>2662406
Do all of the character interactions and accept Thorn's offer to let you met with the musicians and do all of their character interactions as well
>>
>>2662417
You don't have to do a single sidequest in 1 to get the true ending, all you have to do is grind up friendship ASAP so you don't get locked out of any events.
>>
What's WIRE for in 2? Seems like I can ask people random questions (it's kind of like a chat bot), but is there any purpose to it? Should I bother at all?
>>
>>2662417
I'm having fun with it, characters are pretty fun and the plot is decent
Combat's kinda shit but jothing too bad and I'll never do those retarded sidequests anyway
>>
>>2662406
If you wait too long to raise affinity and do events you'll get locked out of later ones and won't be able to finish their storyline. You get the epilogue slides regardless though, it just changes between three variations based on whether you finished a particular character's link or not.
>>
>>2662406
Oh, and when you get a WIRE message at the Landmark Tower, agree to it. It looks like a route split but it's not and refusing cuts off a bunch of events for you.
>>
>>2662455
It's just for fun.
>>
>>2662445
>>2662467
>>2662471
I'll keep that in mind thanks
>>
>>2662455
It's just for getting extra dialogue from party members and NPCs, some of the party member responses are pretty funny

Sasara
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Uh, why is Gin wearing high heels? Do I need to watch my back with this guy?
>>
Does this mean they translated the updated WIRE dialogues the JP console versions got?
>>
>>2662842
I'm guessing he's trans/gay IRL, he seems to be awfully obsessed with traditional gender roles (real men this, real men that), yet he's wearing girly high heels in his catharsis, sounds like he's in the closet and denying that.
>>
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How do they get out?
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>>2662850
No idea, were the new chi-jack songs that got added in jp updates included in the PC version?

>>2662924
very carefully
>>
>>2662928
they're DLC but yeah
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How does he get out?
>>
>>2662954
It's a glitch in the redotrix
>>
>>2662928
>include new dlc with pc port
>no updates to console versions
what did nisa mean by this
>>
>>2663123
NISA isn't involved in the PC port, it's self published by the devs.
>>
>>2663135
that's even worse, nisa didn't bother getting the new stuff at all?
>>
So is the combat at all improved in the second game?
>>
>>2663245
Yes, but they made it too easy.
>>
>>2663255
It's not like the first game is all that hard either, a lot of it just tedium.
>>
>>2663267
Against bosses you actually have to use your brain, and even during normal battles shit can go south fast.
In 2 you just pop cheese mode and obliterate everything when needed, bosses included.
They're two different worlds.
>>
>>2663422
I prefer cheese mode(which I simply didn't use very often)
1 was pretty awful toward the end, I just cut the difficulty to avoid grinding levels for accuracy
>>
>>2663422
I didn't play on the hardest difficulty in 1 but couldn't you just save up your supers for the boss, risk break them, then just go ham with supers?
>>
tranny game
>>
Does the steam version have an option for ps buttons like the first game?
>>
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>game has ability to talk with your companions through texting
>they're literally all one sided questions
It's like the autistic devs never socialized with anyone through texting before
>>
>>2663918
No.
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>deadass
do they think zoomers actually play jrpgs?
>>
>>2664345
This localization is actually really decent and uses modern slang to spice up the dialog and make teenagers feel like, ya know, teenagers. The first game's English script was pretty much word salad.
>>
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>>2664345
They're supposed to sound like zoomer teenagers, they probably use jap zoomer slang in the japanese version

as someone who's been around zoomers it's disgustingly accurate at times
>>
>>2664338
Shame
>>
>>2663918
>>2664451
Not him but the game has PS buttons for my Dualshock controller connected through steam
>>
>>2664477
Maybe I have to screw around with the steam controller options a bit
Thanks
>>
>>2664497
Figured it out
Just turn off ps4 controller config in steam
>>
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My current suspicions are that Gin is a fujo IRL and Sasara is a lonely housewife.

Or maybe I'm just overthinking and Gin is a retread of Kanji from Persona 4.
>>
>>2664572
Based chi understanding the coomer mindset
>>
>>2664572
I just started the game too, Gin it's definitely not like Kanji, Gin is stated to be friendly with most girls in the school and he's kinda trying to be more manly throughout the game. He also has a weird nasal voice, I'm thinking that he's something like a tomboy girl IRL.
Kinda weird that your team does comments on other's cartharsis form (eg Kiriko is a samurai) but nobody comments on Gin's girly legs.
>>
The new version of the songs from the first game are amazing
Especially Lucid's theme
>>
>>2664572
Sasara is most likely an old woman since she's bad with technology and not afraid of death.
>>
>constantly talks about being a man
>gets along well with men and women
>insecure about appearance
Gin is definitely gonna be a reverse trap or something.
>>
>>2604015
How necessary is it to have played the first one?
>>
>>2664911
Played a couple hours and so far I'd say it isn't that necessary.
Events from the first game are referenced and you should probably know what mobius is and about myu, but a short summary is probably enough.
Not like the first game was super deep or had many twists in its story.
>>
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>>2664911
I'm 10+ hours in and haven't been spoiled on anything from the 1st game so far. Basically the mascot character says there was another false world just like this one, made by her mother, Mu. Aside from this one connection, I don't think there are any recurring characters at all due to the way this setting works.
>>
>>2664836
>what superpower would you want
>ability to transform into anyone or anything
>>
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The second dungeon and boss were way, way easier. Is the rest of the game basically a faceroll on normal? By now, multiple characters have heal and all kinds of counters and guard breaks, so it's a smooth sailing. The melee counter in particular is so useful, why the hell it wasn't available in the 1st dungeon.

Is Shota worth using btw? He seems to be a debuffer. Kiriko is very strong though, stack on same +attack and +crit stigmas and she destroys everything.
>>
>>2665392
Shota is pretty useless. SAMURAI girl is way better in a fight.
>>
>>2665392
Yeah the game is a faceroll on normal, turn up the difficulty if you want some challenge, pretty sure you can change the difficulty at any time from the menu.

>is shota worth using?
Very much so. You should be using all party members to extent anyway to get their affinity up to max for their character episodes, but Shota has some very useful skills which can basically lock an enemy down and later on he gets some really good damage-dealing skills, he seems kinda useless at first but his ability to just constantly make annoying enemies not be able to do anything is a godsend in some fights.

>>2665536
Kiriko is better but she's better than everyone, her damage and speed is just insane.
>>
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>>2664736
imagine NOT having your chi-jack song be FUCK THIS WORLD the entire game
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>>2665599
>pick "I have a secret I can never reveal" as MC's trauma
>only use Suicide Prototype for x-jack
kino
>>
>>2665392
>Is the rest of the game basically a faceroll on normal?
It's a faceroll even on extreme.
>Kiriko is very strong though, stack on same +attack and +crit stigmas and she destroys everything.
Her issue is that she doesn't have any counter. Not an issue on normal, but on extreme this could lead to some trouble. Still, she's very good, yeah.

>>2665536
>Shota is pretty useless
Aaaand the dumbest statement of the week goes to...
>>
>>2666473
>doesn't have any counter
She's great for following up on counters and juggling enemies.
I'm not sure who I'd classify as most useless party member because I liked playing with everyone, but maybe Kobato for his long windup/cooldowns and garbage accuracy.
>>
It's incredible how much the enviroments and character models were improved, after just finishing the first game the difference is like night and day.
Game looks legit really good and the dungeons are less obnoxious to navigate.
>>
Sasara feels pretty useless so far tanks really dont work in this game
>>
>>2664836
he has heels on for his Catharsis Effect
>>
>>2667020
do completely ignore the guard for teammates skill, it's a suicide button. The rest of her kit is great however, she'll get all 3 melee/ranged/shield counter skills earliest out of everyone, her first attack skill also does a lot of risk damage and will easily hit multiple enemies, the heal skills is just a bonus really. She should be the one setting up counter juggle for you team
>>
The game looks like shit, same goes for the animation. At least the game is enjoyable so far.
>>
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>its another school festival arc
>class theme is Confession
Ishigami bros...
>>
>>2667457
ngl wooden animations kinda a dealbreaker for me, how bad is it? If it's like Digimon Cyber Slut tier, I can handle it.
>>
>>2667742
running animation looks like P3/4 running one but worse
character "hover" over ground when walking in cutscenes
>>
>>2667743
Shit, I might not be able to handle this.
>>
>>2667742
>>2667754
see for yourself
>>
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>>2667457
Looks great compared to Falcom's animations, haha...
>>
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Protect this character, I really really like her. She makes me feel warm inside.
>>
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>>2667929
same, she is really cute both for appearance and her demanour
which means she'll probably die or get tragic ending
>>
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>>2667457
Some characters' faces look really horrible too. Kiriko is one of the main characters and she looks like... this, despite her dialog portrait being pretty (and her being really gorgeous in-universe).

Still enjoying the game though yeah just wish the graphics weren't Neptunia tier. Fucking Monark looks 10/10 in comparison and it's a crappy low budget game.
>>
>>2667992
Still amazing compared to overdose
Which admittedly says more about how ugly that game was than anything else but still
>>
>>2667768
Alright, this is pretty borderline but I THINK I can still deal with it.
>>
>>2667992
>>
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>>2668206
FeMC looks so much better.
>>
iranai iranai iranai iranai iranai iranai iranai iranai iranai iranai iranai iranai iranai iranai iranai iranai iranai iranai
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>>2668592
SUKI TE SUKI TE
SOMA TE SOMA TE
>>
>>2668675
MA
MA
MA
KAKKA
>>
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I ended up playing the first game (that I actually kept fully downloaded) first, lol
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I'm 10 hours/2 dungeons in, and to be honest it's been really boring so far. Very by the numbers cookie cutter JRPG with some okay J-Pop music. All of the dialog is very dry and uninteresting, and the MC is silent, so no main character to root for either.

Not really liking the busywork either. You have to grind friendship points and passive skills with each new party members (and looks like there's going to be 8+ of them). Quest givers travel all over the world Elder Scrolls style yet there's no compass to track them, you're forced to just re-run the dungeons over and over hoping you meet them.

The combat is frankly annoying too, previewing your turns is a chore since it's so slow and you can't fast forward the simulation. I end up just picking whatever and hoping it fits.

Is it worth pushing further or should I drop this? Is there some specific moment where the game "gets good"?
>>
why does the Tatefushi uniform blazer have a strap going across it though
>>2669036
probably better this way if you care for noticing references in the second game
>>
>>2669153
If you're not into it by now I'd say it's probably not for you. Kobato is the most interesting party member and comes into play around the third or fourth dungeon but if you don't like the rest of the game he won't be enough to carry it for you.
Also you shouldn't be looking for the travelling subquests, they're super annoying to track down. The quests with static questgivers are the ones with the most story behind them.

>>2669155
>why does the Tatefushi uniform blazer have a strap going across it
It looks cool and keeps their tits from disintegrating
>>
>>2669153
if you don't like the story or the music then it's not for you, what you've described is basically the entire game. Best advice I can give you is that you can and should ignore the random NPC quests if you don't like them, and only "do" them if they happens to be where your main objective is.
>>
Uhhh I think I'm at the final dungeon, but I've only maxed 2 of the team members' affinity. What's the best way to farm affinity? Set the game to easy and just beat random mobs?
>>
>>2669373
What dungeon? And yes just grind enemies until they're all to max.
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>>2661513
We assume you switch to Easy when running through levels, questing or grinding otherwise the games are a slog. Just switch to extreme before the Musician fights. The fights aren't any harder mechanically they just take *much* longer
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>>2670236
Do people seriously play like that? I'd assume on Easy you just bruteforce every non-boss fight by spamming A, why even bother playing the game?

My biggest gripe so far is the passive skill grind.
>kill 60 enemies to unlock a skill that you might not even need anymore in the next chapter
>do this with each party member
Argh, who the fuck thought this was fun? I hated this in Berseria and Berseria's version of this system was actually better because unlocked skills were permanent upgrades and didn't take that long to unlock.
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>>2670236
I played the entire game on extreme and the game felt fine to me, would have liked an option to speed up battles though

>>2670280
You don't need to grind passives what the fuck, even on extreme I just equipped them on characters that needed them instead of trying to grind them up so they can always have it passively. For the sidequests that require them I'm pretty sure you just need to equip them and don't need to grind them out at all.
>>
>>2670312
>You don't need to grind passives what the fuck
Getting those +20 and +25 attack passives on everyone makes a big difference okay.

Sure you don't NEED them, or anything else for that matter. You can play with subpar gear and just dodge every attack at the last moment, wear enemies down with poison etc. But that's not optimal, and not how the game was meant to be played.
>>
>>2670280
IIRC from x you can buy a skill that doubles the points you get.
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>>2670580
A stigma from one of the early download bonuses gives you that too if you have it. I abused that pretty hard.
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>>2670580
Yeah I have it but again you have to grind it for every party member so it's still pretty bad.
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I'm really tempted to support it, I'm such a fanboy it would be the first game I buy for myself and not someone else in 13+ years, lmao. But no album, just some costume DLCs and digital is still eh...
>>
>>2670280
I literally just said switch it to extreme before the actual fun fights. Read nigger, you're complaining about the passives grinding when the only reason that sucks is because anything other than easy you spend 5 minutes fighting the trash mobs for 6xp.
>you're not hardcore if you don't spend 3 minutes on every random encounter to micromanage the counters and risk breaking
>>
>>2670817
you can just buy the game and use creamapi to get the DLC
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>>2670817
There's no costume DLC, just stigmas and battle tracks (all of them being remixes).

The only costumes in the game are white color swaps that you get for free.
>>
Them not having a soundtrack dlc is just bizarre.
Literally have to use either youtube or the jukebox ingame.
I'd totally be willing to spend 5-10 bucks to support the game and have the soundtrack, do they just hate money or something?
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>>2671598
Probably because 2 doesn't have a definitive edition yet? idk
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Man this artist definitely has some sort of mouth fetish
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>>2606576
>heres why watching sissy hypno is actually super heterosexual dont let them discords tell you otherwise.
Brain fried.
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>>2672048
it's great
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>>2671871
I'm convinced Overdose only exists because the original was on Vita so absolutely no one played it back then
2 doesn't have this problem so I'm not sure if they'll remake it down the line again
my theory would be that it's because it's the developer who's publishing it on Steam instead of NISA, but I can't be bothered to check how NISA handled the console releases of Overdose and 2
>>2672048
you didn't even post the best one
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>>2672113
>best one
post it then
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>>2672174
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>>2672178
I should really stop opening spoiler images
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Trying to fight Persona didn't work for SMT. No idea why some people that actually like Caligula think it would work here too
I like 2 a lot but I still wouldn't place it anywhere close to P5 anyway
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>>2672048
For me, it's her. Love the thing she got with the corner of her mouth.
I really love Oguchi's art and designs.
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>no epilogue cutscene showing people dealing with real life like in Overdose
What a limp dick ending. I even watched the credits hoping for something more.
>>
>>2673124
The entire second part of the game felt extremely rushed to me, like they ran out of money or time.
>>
>>2667992
>and it's a crappy low budget game.
Dude, Monark is obviously way higher budget than Caligula 2. Developer has said they only need to sell about 30k to break even, both this and OD were made on budget of a half of hotdog.
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>>2673527
Monark just reuses the same handful of assets over and over and different battlefields are recolors
it's like if they kept sending you back into the subway and hospital a few more times than it already did instead of having the other dungeons
I'll take the attempt at variation Caligula had over slightly more polished assets
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>>2673609
I guess it's like Crystar then, decent assets, but super copypasted.
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Well thats the game done (didnt play CE1 or OD before)
Interesting game, i'll say, but being in shadow of "bro its a persona rip off" reviews hurts the game more rather than sells it.
Music is great, graphics so-so but i can live with that, combat system fun
Still, its jank, but in 50 hours of game, didnt crash even once, so there's that
Casualty thing is wide as an ocean, deep as a puddle and by the last 3rd of the game, become more of a hassle.
implying anyone cares on my thoughts but oh welly8rdg
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>>2675169
Who were your favorite characters? You did all of the character episodes right?
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>>2675281
of course i did complete them all, the bonuses are juts too good to pass up+i was interested in what brought each one of them to redo
>who were your favorite characters
hard question, really
the problem is, that all characters sorta kinda fill an archetype that already existed, and deviate from the archetype only because of the whole "you are not the same in redo as in real life" schtick; this does impact how i view characters, based on my favorite ones
that being said, i'd say that Shota, Kiriko and Niko are my favorites; Shota has an interesting backstory to him, Kiriko is just cute and Niko regret was most relatable for me
Ryuto is my most non-favorite character, because i don't like his attitude and he comes way too late into play, and gets too little of a spotlight to get proper characterization, compared to, say Kobato, who grew on me when he went full anger on everything
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>there are people who haven't played overdose first
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>>2675435
best girl
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>>2675169
You can rematch the musicians in the castle in the room before the last boss if you want to read their bios.
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>>2675490
well wish i knew that beforehand
oh well, guess there's something to strive for in BG+, i already know about the tower.
another thing, i like some of the design choices, especially whole flower theme in clothing going on. Sasara having that one stripe of flower pattern in her skirt is 10/10.
>>
>>2675281
I thought Sasara's whole character was really cool. The tank of the party is actually just a sweet old grandma who doesn't want to see you get hurt Otherwise, I thought the regrets were pretty lame compared to the first game and I suspect it was too keep it otaku friendly instead of having actual PTSD and single moms which I felt helped the first game stand out from other JRPGs. The second game did do a better job making all the characters feel like a part of a team though.
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>>2675486
we can fix her
>>2675504
>I thought the regrets were pretty lame compared to the first game and I suspect it was too keep it otaku friendly instead of having actual PTSD and single moms which I felt helped the first game stand out from other JRPGs
you're reading too much into it, the Overdose characters are a step up and Kotono is Kotono but there's also just "I can't talk to people" and several cases of bullying and shitty guardians are consistent across both games
there aren't even romance teasing dialogue in 2
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>>2675566
you can kinda tease Kiriko in her character episodes
something something good wife, but thats the extent of that
i think its fine, having no romance in a game like this
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>>2675566
No I'm not reading too much into it. The first game was grounded with real world issues while the second is mostly minor shit and one absolutely ridiculous case which I believe is actually the plot to a popular korean horror movie.
>PTSD, eating disorders, physically abusive godparents (realistic abuse with historical cases), severe androphobia and single parenthood
>"asexual" because a girl likes Jordans which is nonsensical, "I'm just so too popular", "I'm angry about the first game", "I accidentally saved a kid's life from a crazy kidnapper" and the afformentioned korean horror movie plot (not realistic)
I don't know why you're bringing up romance either. Because I mentioned otakus? They firebomb buildings if a fictional girl they think is cute turns out to be "impure" and they tease this twice with Kiriko until she mentions it's a movie and QP until it's revealed she's a late 20s attractive femcel.

I think they recognize it too because they didn't even feel like they needed an real epilogue for the party, unlike Overdose.
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>>2675619
>Because I mentioned otakus? They firebomb buildings if a fictional girl they think is cute turns out to be "impure" and they tease this twice with Kiriko until she mentions it's a movie and QP until it's revealed she's a late 20s attractive femcel.
what? yes it was precisely because you suspected that 2 was made to be more otaku friendly, I don't know why you brought up these examples still
>I think they recognize it too because they didn't even feel like they needed an real epilogue for the party, unlike Overdose.
like I said, you're reading too much into it, it could simply be for budget reasons
also I just checked and even the original vita version has an animated epilogue for those who want to see https://www.nicovideo.jp/watch/sm29186946
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>>2675619
>They firebomb buildings if a fictional girl they think is cute turns out to be "impure" and they tease this twice with Kiriko until she mentions it's a movie and QP until it's revealed she's a late 20s attractive femcel.
And Pandora is revealed to be a literal prostitute and Sasara was already married and had kids. Plenty of the female characters in 1 were also "pure", in fact I think the only character that was used goods was Kotono but I might be forgetting something.

Also I don't really see how 1's regrets are more grounded than 2's. Kiriko's regret is basically the opposite of Naruko's, Gin isn't asexual just because he likes male clothes he feels like he can't fit in with boys or girls which is similar to sweet p's from the first game, Kobato's seems less grounded but there's plenty of people in real life that have gotten into situations that have hospitalized them causing them to lose years of their life so it's basically a stand-in for that, Shota's is pretty grounded, and Niko's is pretty much the only one that's really insane but the first game also had Wicked and is more parents being neglectful. Also 2 has Machina with by far the most grounded and relatable regret in the entire series.
>>
>>2675728
>Machina
I dunno if I'm too autistic to get it or what because I still think his fear of death/fear of living thing is kind of retarded.
For me Niko's isn't really all that insane if you take the dead sister thing out of it, she has issues with not being able to live up to other people's expectations and copes by pretending to be someone else.
>>
>>2675772
I had a very similar experience to Machina when I was younger and always had random near-panic attacks from existential dread and known a bunch of other people who are the same, good for you though existential dread sucks you don't wanna experience it. And yeah I don't think Niko's is that weird either but is it probably the most out there regret in 2.
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So what's the deal with Gin? Is this stuff about "world isnt binary" just localizators doing or something?

>>2675772
i kinda had similar experience as niko, with being born and raised as a replacement for my "better" older brother, and i was constantly reminded about it, and that i owe my parents a lot of money and cushy lifestyle simply for the privilege of being born
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>>2676109
>So what's the deal with Gin?
You can literally hear chi say "agender" and "asexual" in the dialogue it wasn't localizers adding that in. The game pretty much leaves it up to interpretation if Gin is really agender/asexual/nonbinary or just unable to cope with not feeling like he fits in as a boy or a girl. His deep dive WIRE profile lists his gender as "X" though after you complete his character episodes. Personally I just think he doesn't know what the fuck he is since he has a million different interests and likes both boyish/girly stuff, also doesn't help Japan is much more into traditional gender roles which probably makes him feel like even more like an outcast.
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>>2676198
i wasn't sure if localizers meddled with actual meaning or something, there's a world of difference between "i like different stuff, how do i fit in" vs "you are le epic nonbinary kween yasss slay", and considering quality of the rest of the game, i had my doubts
>>
>>2676202
To be fair it isn't like Chi was going "WOW GIN YOU'RE TOTALLY NON-BINARY" it was just her offering a suggestion to calm Gin down since he was having a fucking mental breakdown. It's left more ambiguous, Sweet-P in 1 was more overt and even had some of the characters apologizing to him for calling him disgusting earlier in the game.
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>>2676208
> it was just her offering a suggestion to calm Gin down since he was having a fucking mental breakdown
I do find it interesting in how they portray that even Redo letting him be a guy isn't really working out for him
>Sweet-P in 1 was more overt and even had some of the characters apologizing to him for calling him disgusting earlier in the game.
I just wanted to post this
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>>2676208
ehhhh
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>>2603868
I can't imagine it to go well with keyboard controls.
Jrpgs should be played on home consoles.
>>
I have mixed feelings since there's no kino Musician Route this time, but I'll give it a try. The first game was really damn good.
>>
>>2676298
Absolutely nothing stops you from using a controller on PC. I play 90% of PC games with my DS4.
>>
>>2676293
>jus b urself

>>2676305
The second game improved on everything but the plot imo
>>
>All these spoilered posts
Ha, it seems people like me are just playing it now
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>>2676461
''just acknowledge the parts you like(and ignore everything you don't like)''
sums up trannoid outlook rather well, actually
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>>2676228
Sweet-P was the best.
>>
Okay but which song was the best? (of 1)?
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>>2677194
FUCK THIS WORLD in both games
https://www.youtube.com/watch?v=_ARxsQ46hJQ
https://www.youtube.com/watch?v=hYWwDF_AbQg
>>
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>>2677194
https://www.youtube.com/watch?v=JoNS5_JpDCQ
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>>2676202
Don't be retarded anon.

https://digi-lab.blog/den-faminico-gamer-interview-with-the-caligula-effect-producer-takuya-yamanaka/#more-6701
https://digi-lab.blog/gamer-interview-with-the-caligula-effect-producer-takuya-yamanaka/#more-7385
>>
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>>2677933
>>
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>>2677938
It's a good read, Yamanaka is based as fuck.

>Yamanaka:
>When we were making the first The Caligula Effect, I had basically nothing to use, so I had the feeling “I’m just going to make what I like, no matter what the company tells me to do.” (laughs)
>–What kind of games do you like?
>Yamanaka:
>I usually call it “PS1-like games”.
>During that era, all kinds of companies were releasing all kinds of games, and I particularly liked games like Tokyo Wizard Academy and Gunparade March, or whatever the Dengeki PlayStation magazine would recommend.
>If I had the opportunity to make my own kind of original game, I wanted to make a game with that kind of atmosphere, that is to say, not a game that necessarily hits everyone deeply, but rather “a game that aims to become someone’s own ‘number one game’.” I felt that I wanted to make a game that someone would deeply remember and want to tell others about.
>From those feelings, The Caligula Effect was a game made with that kind of “hardcore” atmosphere.
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>>2677942
so what's your point then?
i was complaining about localization quality, and while the game is obviously low budget, it has SOUL. of course, i'd like if it had more budget, spent on polishing the issues, but overall, i understand the limitations and what they tried to do.
ironically enough, i feel some parallels with Final Fantasy/Shin Megami Tensei from back in the day; iirc, there was interview at Atlus, where they basically compared FF to grandiose orchestra and themselves as punk rock band, doing their own thing.
in a way, you could say that CE is doing the same to Purseowner, which is fully going for mass appeal since early 2010's, while, as evident from the interview, Yamanaka goes for limited market but much more pinpoint, and i can respect that.
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>>2677946
I posted those as general example of Yamanaka being based.
If you were the guy complaining about localization, you can find him talking about gen Z problems and lists gender identity among these. The other people pointed out to you that you can clearly hear Chi namedropping "agender" and "nonbinary". The previous game also focused on mental health issues, Yamanaka himself has degree in psychology and is obviously well-versed in that stuff. He shits on lazy virtue signaling too.
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>>2676461
I think I still prefer some of the gameplay of the first, like chaining skills and setting up skills to react to someone getting launched and stuff, although I never liked having to upgrade skills in OD
>>2677094
I don't know if this was intentional due to how early you fight them, but one of the hilarious things about the Musician route was that Sweet-P and Stork were somehow functioning members of society so they end up being tsukkomis to some of the other Musicians
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>>2677950
that's my issue, considering the rest of the games translation and what sort of people go into localization business nowadays, i can't see where the authors intent ends and localizators fanfiction begins. hence my frustration.
>>
>>2676202
i cant imagine thinking like this, lmao. purely unable to think about anything regarding gender identity as like propaganda or an agenda and not just an instance of character development. i hope you get over yourself soon bro, the worlds not gonna get any more comfortable for you in the future with this mindset
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>>2677985
>get over yourself soon bro
>>
For me? It's Kuchinashi.
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>>2677961
Oh yeah fuck having to wait 5 seconds for every line of reply on WIRE, I'm so glad I can just mash through them in 2.
>Sweet-P and Stork
A best
>>2678116
>Kuchinashi
Acute
>>
>>2677961
>>
Does this game ever get interesting? It's boring as fuck so far, with all these super stiff cutscenes with wooden animations and characters talking about nothing in particular.

The combat is garbage because it's so slow and you only fight one enemy over and over again.

Is this just some contrarian schlock that people play only to "stick it to Persona"?
>>
>>2678240
see >>2669204
And the persona comparisons are just shitposting or posted by dumb gaming journalists
>>
They messed up the timing windows of those WIRE chats a lot, e.g. Ryuto talking about his weapon when in the story he still hasn't awakened, or talking about Niko as a club member when she still hasn't joined. There was also a character event that included Marie who however was MIA at the time.
>>
Playing first game
Is there ANY reason to use Kotaro ever?
>>
>>2678750
To get his affinity up so you can complete his character episodes
>>
>>2678750
You should use all characters at least until you raise their affinity levels.
>>
>cheat engine'd Ryuto's affinity to max
No fucking way in hell I'm wasting my time leveling that retard. Worst character in jrpg history.
>>
>>2679391
Why? I remember his debuffs being pretty good
>>
>>2679394
He's an annoying prick from the moment he randomly joins the party. Does anyone genuinely like him?
I used him in battle once and he didn't evade a single attack even with the 3x evasion boost, so I threw him into the trash (and of course everyone was singing his praises after the battle was over, typical jrpg bullshit).
>debuffs
Already have Shota for those.
>>
>>2679391
Eh he does kinda gets less interesting once you find out his "regret".
I just put on easy mode and farm the static stigma guards mobs tho
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>>2678126
>Oh yeah fuck having to wait 5 seconds for every line of reply on WIRE, I'm so glad I can just mash through them in 2.
I just exit back to the friends list then go back in again
I'd post more Marie WIRE with how hilarious most of them are, but I just checked something else
Wicked's ultimate skill in OD is also called Lunatic Bomber, but in English it was something
like Emancipation Detonation
>>
>>2679413
>>
>>2679715
Let me guess, his regret is that he's a fucking moron.
>>
>>2679740
He's actually a smart kid in real life and genuinely believes in that obligation. He's afraid of wasting his talent by not doing something meaningful enough with it.
>>
>>2679740
so yeah he's a bit of a moron
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>>2679747
>>2679766
What a faggot
>>
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>>2679715
>>2679769
X is literally /vrpg/
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>>2679846
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>>2679856
>>
>>2679887
what did chi mean by this
>>
Playing 1 rn
Bro, the difficulty difference between Extreme and Hard is like night and day
>>
>>2679887
>>2679856
>>2679846
Is that just cringey translation, or doe they say the same things in original as well?
>>
>>2679747
its too bad these faggots dont care about any kind of good character writing, or any character writing at all that doesnt have a side character sucking the mc's dick the entire time for that matter. i wonder what they even get from these games if they dislike how its written
>>
>>2680519
To be fair Ryuto's regret is probably the most boring of all of the party members and the most obvious. All the other ones are far more interesting, I can understand disliking him even if I thought he was an enjoyable character



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