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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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why didn't you tell me that D& 5e was faithfully adapted into vidya format ?!
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Because no one likes it
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>>2596410
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>>2596438
Somebody just told me
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>>2596410
because I don't visit crpg threads anymore as they are atrocious
the DLC is better than the basegame, but horribly bugged, buy in a year or so
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>>2596410
It's 5e (shit)
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>>2596410
>faithfully adapted
kek, very funny op
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>>2596410
Because it wasn't and it was also horrible because it was 5E.
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>>2596438
Are there mods that fix the uglies yet?
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the game is ok but they should have prioritized fleshing out the dungeon maker, this could have filled a niche as a modern day indie aurora toolset
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>>2596538
It seems like they realize that and have been expanding it. It's still missing a ton. Hopefully they are making enough money to keep at it.
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>>2596438
You know, you just have to embrace the ugliness and make a goofy looking party. There's no other option.
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>>2596410
Being faithful to shit can only result in shit.
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No women allowed also fuck elves, dwarves, halflings and orcs.
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>>2596641
Can't be any worse than Dungeons and Dogshit 3.5
Look at Pathfinder
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>>2596928
you mean kinofinder? love those games bruv
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>>2596893
looks like old school amateur poser art
ugly as shit but weirdly soulful
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>>2596410
5e sucks
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>>2596945
It looks like those shitty american 3d porn games.
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>>2596958
Those universally use DAZ3D, not Poser
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>>2596928
5E is worse than 3.5.
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>>2596410
Because 5Ebis shit and if you actually enjoy it then there is no helping you. A better question is why aren't you playing the old gold box games Pools of Radiance. They are on steam now
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>>2596968
No. All that is wrong with 5e is trying to emulate 3.pf thus it can't be worse.
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The first campaign's voice acting is so poor that it reminded me of a genuine tabletop experience. I ended up liking it way more than I should have.

The DLC is a better game but less enjoyable experience.

The Temple of Elemental Evil mod is good so far too.
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>>2596945
doesn't look soulful at all
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>>2597147
>The Temple of Elemental Evil mod is good so far too.
Wait, does this mean someone is porting ToEE wholesale into the game?
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>>2597013
Wrong.
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>>2597204
Turd edition is shit, get over it.
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>>2597302
I didn't say 3E was good. I'm saying that 5E is worse and not because it's trying to be 3E.
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Because the game on it's current form is simply not good.

>Utterly shit campaigns, with stories that manage to be more low effort than Neverwinter nights
>Character models got made ugly during EA when they used to look good
>Devs charge 8 dollars for core classes like barbarian
The only good thing about this game is the dungeon maker kit, and even then it's highly mediocre in it's current form and full of bugs and basic features like NPCs initiating dialogue.
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>>2597169
No. The mod looks and feels nothing like ToEE, it just has vaguely similar encounters and room designs. It's also full of ESL writing and ran by a narcissist who will unironically claim his mods are "professional quality" and talk constantly about how he is the best mod maker ever who bans people who critique his mod.
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>>2597324
Then enlighten me, what were they thinking when they made 5e the way it is? Surely they didn't try to make a successor to 4e, nor they tried something new.
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>>2597335
kek, seconded

He's basically the only one who has published modules ever since vel has his ruined by a bug. He assumed because of this that he is a shark when he is basically just a goldfish in a small pond, anyone who actually comes along with some talent one day will probably cause him to have a mental breakdown.
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>>2597338
>I'm going to try to appeal to the widest market possible by making my game retarded
There's also a lot of 4E that snuck under the radar except it was either fucked up in the transition, like short rests, or had no reason to exist in 5E at all like combat length.
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>>2597346
The biggest crime to me is a return to a dumbed down fighter and martial classes in general just to appease the 3eboos.
The short rest they have recognized themselves that it was a mistake by the way, in their attempt to improve the game they will most likely remove them in the incoming 5.5.
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>>2597347
Yeah, Battlemaster should have been the default Fighter instead of a subclass, with the other subclasses being stapled on top of Battlemaster instead of taking Battlemaster features away
>4/6 movement
>A PPC and 4 medium lasers to slag armor in a single salvo
>An SRM 6 for critseeking
>Two massive actual hands, in case you wanted to smash your opponent with a tree, steal the objective, or just manually eject them by punching right through the cockpit

Wizards really fucked up with the Fighter this time around
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>>2597413
Battlemaster is still really bad. They should have never built the game around ooga booga hitters being viable, but that was never going to happen thanks to fags butthurt about 4E.
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>>2596968
5e is not great but nothing is worse than 3e.
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>>2596438
>Goblin girl
Make her an actual shortstack and I'm sold, where are her breasts though wtf
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>>2596410
Been playing this.
Enjoying rerolling parties with Ironman way more than I should.
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>>2597679
bro, that's a high elf...
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>>2597652
5E is worse than 3E. It's not even close.
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>>2597652
>nothing is worse than 3e.
Well, 4, 5 and pozfinder are.
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>>2598215
>he thinks Pathfinder is worse than 3.Faggotry despite the fact that 3.SHIT's designers openly hated white males
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>>2597347
>The biggest crime to me is a return to a dumbed down fighter and martial classes in general just to appease the 3eboos.

3e martial characters had all sorts of cool things they could do. Setting spear vs. Charge, Trip attacks with reach weapons, bull rush, disarm, charge, feint, grappling, pinning, grapples with 3 or more involved, and sundering I think all had rules set up so that you could at least attempt them without any feats.
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>>2599007
None of those are cool and they were almost always really bad options. Without feats backing them up, they're never better options than hitting something in the face because a martial who isn't trash tier is removing someone from the fight in 1 to 2 rounds, and with feats only tripping is decent and only because successful tripping doesn't interfere with your damage dealing. Something isn't worthwhile just because it exists.
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>>2597424
My personal problem with 4e isn't that the fighters are more powerful. I actually liked that. It's that the casters feel no different from fighters in play. A lot of flavor was lost. I think it was just the spell lists and the way they implemented spells. I wonder sometimes if they released the system under a different name without all the D&D expectations how it would have fared.
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>>2599014
I played a Rogue and a Wizard in 4E and they didn't feel similar at all.
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>3e martials were bad
Why the fuck do you retards talk about this shit when your every word makes it clear you have never played the system in question? There was a whole suite of combat maneuvers and additional stuff like the Tome of Battle massively fleshed them out with stances and shit.

Oh wait, it's all no games retards like >>2599013
Going
>Those don't count... because they don't!!!
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>>2599024
Tome of Battle is something completely different from the rest of the system's martials. Using it to pretend that combat maneuvers weren't terrible is retard shit.
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>>2599014
>It's that the casters feel no different from fighters in play
You never played 4e, you're just regurgitating stale memes
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>>2599007
>Trip attacks with reach weapons, bull rush, disarm, charge, feint, grappling, pinning, grapples with 3 or more involved, and sundering I think all had rules set up so that you could at least attempt them without any feats.
And yet if you do not have the feats you get punished for even attempting these things. Meanwhile in previous game any character could do any of that without penalty. This makes a 3e fighter without feats a less competent fighter than a 1e magic-user.
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>>2596410
I really hate the super sleek modern UI, it really doesn't fit for a fantasy game. Hopefully in their next game they fix it and also make wild shape and kindred spirit not shit.
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>>2596410
I had it crashed in shield's keep yesterday
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ITT: Retards who fell for the 3.5 class tier meme bitch without realizing that it' theorycrafting never actually effected about 90% of the average group's games anyway
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>>2598223
>>he thinks Pathfinder is worse than 3
Yes.
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>>2599024
You're creating a false dichotomy where you assume the criticism is lack of options and not the options being useless unless you autistically overspecialize.
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>>2599027
I've played 4e and he's right. I know it's the popular contrarian consensus to dicksuck 4e but really it was honestly quite a mediocre system that exemplified all the worst failings of the series.
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>>2597682
>green high elf
Next you'll be telling me there are black high elves, lol.
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I must admit when i first tried this game i was repulsed by ugly character models in creation, but after i pushed through it i really enjoyed it, currently trying modules from workshop.

My big complaint is that fighters are useless in this game, no reason to ever make a fighter when paladins exist.
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>>2601397
I didn't know the game let you make your own modules, I just knew about the dungeon editor thing but that seemed like it was entirely combat.
Do they have actual dialog options and choices in them or are they just a string of encounters? Can they be played in co-op online?
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>>2600989
I've played 4E and he's wrong.
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>>2601525
The module making capabilities are currently very limited and rather mediocre with little variety. Dialogue is an afterthought with the systems in place being exceptionally buggy. If you take ten minutes to lurk their discord you will see module makers complaining endlessly about the problems.
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>>2601724
If only they didn't fell for the cinematic meme.
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>>2601724
Do they have plans to work on it some more? Have they announced ANY sort of plans of what they're doing next now that they released that DLC campaign?
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>>2601785
No, ironically enough multiple DM creators were complaining about that too recently. Asking for more communication from the devs or shit like feedback channels. But they never replied, even when someone pinged the community manager kek

Supposedly they are going to keep working on the Dungeon Maker but nobody fucking knows what's going on, they could announce tomorrow that they are done developing it and everyone would be taken by complete surprise. Currently the DM doesn't even allow for NPCs to intitiate conversations which is like the most basic shit.
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>>2601842
what a mistake desu. these guys need to hype their shit more and reach out to the people that actually play these games. i didn't even know a dlc released until this thread lel
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>>2601842
Would be nice to know what their plans are, if they're planning to continue supporting this game with DLC and with more big campaigns while also fixing up the modding tools so people can make their own campaigns or if they're just going to implement missing core things like the missing playable races / classes / levels and then moving onto making a more polished sequel.
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I gotta be honest, the fact that they're adding base D&D classes as DLC and charging money for it is disgusting.
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>>2602009
It was a kickstarter game by a literal who studio who made this as their first project, they implemented the promised classes with others being stretch goals which would have been free DLC but they failed to reach them. I think 4 dollars per class is more than fair given the circumstances.
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>>2596893
Humans have to use torches, night vision spell, illumination spells or ring to see in darkness
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>>2597652
>>2598210
>>2598215
GURPS is the best. Simple as.
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>>2601397
>My big complaint is that fighters are useless in this game, no reason to ever make a fighter when paladins exist.
It's so you can have a party of a paladin and three fighters, as fighters are effectively NPCs
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it really sucks that they fell for the cinematic meme, the gameplay is great but the godawful graphics and grating voice acting really drags it down
they should have used portraits and kept the top down perspective at all times, I really can't take those goofy looking mfs seriously
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>>2601397
isn't that the same in tabletop dnd?
Barbarians and Paladins both seem like upgraded fighters to me
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>>2604335
No, paladins usually average at best unless your AP is all in into the chaotic evil enemies for the majority of the time and barbarian only has like 2 good subclasses.
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>>2596410
Because it wasn't. They're running a free license which means just the basic free ruleset.
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>>2601397
>My big complaint is that fighters are useless in this game, no reason to ever make a fighter when paladins exist.
Just like the pen and paper then.
The premise of Fighters in 5e by the designers' own admission is that they're supposed to be the "tutorial" class. They lobotomized it on purpose because once you learn how the game works you're supposed to switch to something more specialized that isn't as braindead to play. Or at least upgrade to Barbarian if you just want to keep going full grug mode and don't give a shit about utility.
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>>2604335
Fighter is much better in pnp thanks to feats being not only easier to slap on a fighter (more ASI) but also greater synergy with base class AND subclasses (Solasta subclasses are quite terrible unlike pnp). If you want burst damage, Fighter is your best option.
Paladin is overall better in tabletop, sure, but only if you can spam long rest. If you have very long adventuring days you will end up being a discount fighter, especially at higher levels.
Barbarian is slightly worse than other martial classes (still better than monk) because it has no ranged option at all AND is also quite ass at higher levels (no great features above 5th level). Great at low levels tho.
Also, on the Paladin vs Fighter you have to consider that most of the Paladin's power comes from the base class, while on the other hand the Fighter subclasses provide a shitload more to the over functionality of the Fighter. Thus, if you only have bad fighter subclass options you will want to stick to some other class (this doubles up because the Paladin subclass options in Solasta are insanely good).
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>>2604395
>>2604553
are Barbarians supposed to be a shit class?
I'm not to familiar with pnp d&d but in Solasta my half-orc barbarian is a really good damage dealer
I had my wizard craft a lightbringer greatsword and in most fights I cast haste and use frenzy, this for a potential 8d6 slashing + 4d8 radiant damage every turn
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>>2605657
Haven't played Solasta's barbarian so I'm going by the wiki for this, but there are significant changes compared to the pnp version.
The ability to effectively spam Frenzy makes all the difference for Berserker (in pnp the exhaustion gain is unavoidable).
The other two look decent, especially the stone for the temp HP but it's hard to judge them without seeing them in action.
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>>2605657
They're the strongest most consistent melee damage dealers and the biggest health sponges in the game so I don't know what the fuck this other guy is talking about. Pro tip too: thrown weapons use your strength to hit and damage.
In the pen and paper they can also double as being the tankiest most unkillable meatshield asshole in any party if you go bear totem or zealot, path of the stone in solasta seems like a decent substitute for that. Berserker is even actually usable here too unlike the tabletop where its main feature just renders you useless for the rest of the fight and then weeks at the time if you use it more than once.

The main downside of barbs is that they're MAD (Multi Ability score Dependent) as fuck because they need their STR CON and DEX to be as high as possible in order to be able to function properly since they can't wear heavy armor and should be swinging a two handed axe instead of going sword and board to make the most out brutal critical. So there's only ever gonna be one good way to build one and you can pretty much forget about doing most skill checks or talking or just being anything other than the designated combat monster fuckbeast, which is why in practice I usually prefer to play a paladin over the other martials any day of the week.
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>>2605766
>should be swinging a two handed axe instead of going sword and board to make the most out brutal critical
Imagine being this wrong, lmao.
Get a maul and deal real damage, who gives a shit about some tiny extra damage on crits vs higher average all the time. Also crusher is a cool feat that goes alongside the maul, too bad that in Solasta the feats are boring shit.
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>>2605766
No, 2d6 outweighs 1d12 all the way until you get all 3 extra dice *and* have Advantage at the same time.
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>>2600989
Oh it definitely had its own problems, but casters and fighters actually feel different in play. They look very similar when first reading the rules rules, but how they actually feel in play is different.

When I played a wizard I definitely noticed my ranged spells, my magical areas of effect damage, and the creativity and problem solving available to me through utility magic. Fighters had different strengths they brought to noncombat encounters and different martial attacks and mechanics in fights. I didn't like that this edition removed a lot of the magical spells that explained how ancient wizards were behind a lot of manipulation of the world (in some settings), creating monsters, exploring other planes, and so forth.

Fourth edition felt like a better game, but it felt more like a casual kid's game and less like it had more roleplaying and depth for an adult. It also disappointed those people who wanted a straightforward simple class that just hits things hard until they published the slayer.
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>>2606027
And then it disappointed everyone else because the Slayer was OP early and then total shit later, exactly the kind of thing AEDU was meant to prevent.
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>>2601397
I also dislike how useless fighters were, but on the other hand, I LOVED the paladins. Oath of the Motherland has become one of my favorite flavours of paladin in any setting. Volcanic Paladin supertank fuck yeah.
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Is the co-op anything more than combat turns? Can you explore independently for example?

>>2604331
Its idiotic for design but maybe draws in Bioware storyshit and coomer markets.
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>>2604331
>they should have used portraits and kept the top down perspective at all times, I really can't take those goofy looking mfs seriously
Absolutely agreed. Character models look like fucking garbage store bought assets. Like bordering on Oblivion tiers of potato face bullshit. I'm the last person to usually get hung on graphics but this feels inexcusably bad, which they should have been able to tell right away and then promptly do everything in their power to keep you from looking at characters too closely instead of putting them front and center.
Clearly they had access to a fucking artist at some point too since all the promo art looks perfectly serviceable, if they really didn't have any means of getting any half decent 3d models then settling for portraits like literally other game like this should have been a no-brainer. I don't know why they just chose the worst of both worlds.
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Will there be a mod to force modules to use overhead camera for cutscenes? That and using foreign language voices might alleviate the cringe.
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>>2596410
"""D&D""" 5e is shit and so is Solasta.
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>>2596535
No. Why? Because no one plays it. Why? Because it's a shit game.
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>>2596893
>running a party with classes other than 4 fighters
GAY
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>>2609130
seethe cope and dilate Lariantranny
SOVLasta is the superior 5e game
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>>2609012
Still i don't get why playable humanoids look so bad, I'd say most creatures look from decent to good when i look at beastiary.
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Solasta is in a mediocre state right now; it took them an entire year to add the most basic features to the DM.
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I mean it is a tiny studio and monsters are probably easier than people. Solasta is a great 5e combat simulator and thats it. Story, graphics and all the other stuff is rather bland or bad. With graphics of the world being a little saving grace.

A game from them with the faithful 5e system and better results in story and graphics would be a really great game imo.
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>>2609551
They literally had good models for player characters in early access that they then uglified due to some SJW nonsense. This is not exaggerations you can see the old EA models here
>>2596438
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>>2609551
shut the fuck up. they made it look bad on purpose.
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People will argue about character model potential, motivated by identity politics. But that discussion is irrelevant since good models still require animation and voicing, which Solasta has never demonstrated competency with.

TA bit off more than they could chew. They should have stuck to their namesake and forgone cinematics, doubled down on the Dungeon Maker NWN-successor so that they could specialise in quantity and customisation. Instead they're trying to directly compete with devs who have better budgets, engines and licensing for their one-off adventures.

Stuff like this makes it seem more likely virtual tabletops kill off CRPGs through acquiring automation and audio-visuals, than CRPGs doing the same by getting flexibility and community content.
>>
I'm 99% sure female Voice 2 is just the advisor lady from Empire: Total War, it's really quite distracting





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