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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Will the definitive edition finally get it the respect that it deserves?
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>>2369072
What changed?
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>>2369072
Who is the new chick in the middle?
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New characters, new dungeons, new bosses, new music, reworked cutscenes and story beats, streamlined combat, improved load times, etc
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>>2369072
FUCK OFF ALREADY!
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>>2369072
you can't take what isn't given.
>>
I don't know, can I finally fuck the chocolate hula girl?
Actually, now that I think about it, this game would of worked a lot better as a visual novel in general.
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>>2369079
>posting to announce sage
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>>2369546
isn't it the opposite. if it it isn't given then it must be taken.


??
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>YIIK thread
EVERYONE GET THE FUCK IN HERE
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Literally the Anthony Burch of videogames.
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>>2369072
It'll get no respect, yes.
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>>2369072
The combat was boring and unnecessarily slow, the characters were idiotic and annoying. The music was decent.
I don't understand why this game should get a "definitive" edition? What does it define? How piss poor of a game it is?
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>>2369979
It is going to be a major update that will attempt to fix many of the game's flaws, not a new version per se.
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>>2369072
Unless it’s a complete overhaul, no. It will remain infamously bad.
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>>2369941
Anthony Burch has never made a IRL dead woman into his self-insert's waifu, and unironically writes more concisely than Allenson.
If Andrew wanted to write a Murakami novel so goddamn bad, why didn't he write a novel? Oh wait, because if he wrote a novel, it wouldn't sell at all and none of his friends would promote it.
By the way, I saw Andrew on /x/ posting about YIIK, but he stopped posting after people told him to go away.
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>>2369072
honestly the only major problem is the battle. system.
if they changed it to something more fun it will be received well
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When should i buy this game on PS5?
no I don't play on PC
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>>2370101
How did they know it was him?
>>
Not the same game if it doesn't have hour long minigames every attack
Shan't be playing
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>>2370350
Because he brought up YIIK when someone on the /x/ gaming thread broke out a list of rpgmaker horror games, and I know Andrew posts on /x/ and sometimes /v/.
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>>2370972
>YIIK
>horror game
Holy shit what a faggot.
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>>2370989
It's not a horror game by any means (except for the existential dread caused by playing a hack writer's self-loathing power fantasy) but it does fit in with /x/ themed games since large portions of the plot revolve around a paranormal investigation site.
Anyway, here's Andrew Allenson claiming to have a fanbase on 4chan:
https://youtu.be/Dd2kJMc8Llg
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>>2370998
>here's Andrew Allenson claiming to have a fanbase on 4chan
I knew it was him making those YIIK threads on /v/.
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>>2370998
>>2371285
No shit. He's literally trying to put a personal army on this. By positioning liking YIIK as the contrarian thing to do, he assumes that people will buy it to spite journos and Twitter-twats.
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>>2369072
I hope not.
I want to enjoy this being an underrated/overhated secret gem while it lasts.
By the time it gets the recognition it deserves it'll be an undertale situation where the game is ruined by the fanbase.
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>>2369072
If it fixes the hideously shit combat then it could actually be good.
Mind you it's a kind of accidental good.
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>>2369072
Yooooooo is that Yiik???
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>>2369072
heres some advice yiik dev.
instead of one minigame controlling one character attack you can have it control everyone's attack.
if that's too complicated to code you can make it some power attack that you can do once at the start of every battle.

what im saying, is your battles and battle animations are too long, and you need a way to make it all more concise.
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>>2369075
Nothing that actually matters. Fixing YIIK would require rewriting the entire game on line-by-line basis.
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>>2369072
YIIK needs a complete rework from the ground up if it's ever going to be good. I hope that's what you're doing with I.V Andrew, because the game desperately needs it. There's a lot of interesting ideas buried under the mess of awful pacing, tedious monologues, and the atrocious battle system. And Alex's shirt is fine, but for the love of God get rid of all the other Two Brothers references in the story, it only comes off as pretentious and masturbatory on your part.
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Why hasn’t LRG done a physical copy yet?
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>respect it deserves
YIIK got what it deserved especially after the dev's retarded rant about how people can't handle unlikable characters. The game is a mess of good ideas and shit ideas but overall I want to see it improved.

I was seriously wondering where the dev was going after YIIK. After their first game sucking ass and him pissing on the audience for not liking it, then him doing the same thing with YIIK it pretty much seemed like the end of the studio.
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>>2375151
They did back in 2019. It flopped because the game was awful in its 1.0 state. Not implying that 1.25 is a good game but Easy Mode makes it easier to stomach.
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>>2369072
the trailer for the definitive edition is actually pretty cool and makes me want to try the game, but i'm sure that no matter how nice the presentation on that was, the actual game isn't like it.
>>
I wonder if Oney, DingDong and Julian are involved in any way. They still haven't posted the last episode of their Let's Play series on it. Maybe the delay is due to this update in some way?
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>>2369072
>>2369075
>>2369087
>>2369115
>>2369276
>>2369546
>>2369556
>>2369616
>all time peak player count of 96 people
How has the studio not gone under? Who the hell funded this thing.
>>
Played it when it first came out. I thought the atmosphere was well done, and I enjoyed the not-4chan /x/ board (forums in vidya is a weakness of mine for coziness). That being said, I never finished the game.
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>>2376473
From what Andrew has said, apparently it has done relatively well in Japan and I think South America for some reason? And joke purchases are still purchases, he's said there's usually a sales spike when playthroughs happen by notable people (Oney for one).

>>2375159
Huh, that actually came out? I thought it was postponed. Last I heard, they decided to delay it until I.V was out so that'd be the version that would come on the cartridge.
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>>2369087
It'll probably be similar to the female characters Atlus loves to add in their rereleases of video games.
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>>2376489
You should finish it.
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>>2369072
>>2369075
>>2369087
>>2369115
>>2369276
Skip to 41:20

This is legitimately the worst writing I've ever seen in a rpg

https://youtube.com/watch?v=U2_yCslL_g0
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Can I masturbate in front of you? With your consent I mean.
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>>2369072
doubt it. The shitty initial version and the developer being a total dick to critics have poisoned the waters
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>>2377627
The awkward/cringiness and horrible voice acting plus the horrifying graphics all come together in a really strange way that makes it extremely fascinating.
Perhaps it's like witnessing a fire or a car crash, or a fail compilation, but it's honestly kind of kino in a really backwards way.
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>>2377571
Why? The rest of the game wasn't great.
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>>2376593
>From what Andrew has said
Considering how much of a liar he is, I would not believe a single thing he says.
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>>2377732
blessed post
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>>2369072
This picture looks like everything wrong with the EFL world the last decade, can you guys please stop? The cringe is getting unbearable.

-t. the rest of the world.
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>>2377627
that's not even the worst writing in the game
t. beat the game
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Is Yiik becoming somewhat of a cult classic?
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>>2378042
No.
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>>2377627
lol then you haven't played many shit rpgs. this is pretty inoffensive stuff, though it being voice-acted AND long-winded makes it drag pretty bad. they should've hired an editor to chop this script down to about 2/3 of its current size. if i were gonna play this game i'd absolutely turn the voice acting off and the text speed to max.
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>>2369072
Unless there's a total re-write of the story (or at the very least a massive characterization of Alex), then I doubt this will generate much buzz outside of people excited for however many video essays will come out to discuss the release.

On a related note, I'm kind of surprised this game didn't see a spike in popularity from the morbidly curious. Maybe there was a spike but it wasn't all that noticeable but you'd think people would have purchased it to satiate their curiosity and to get in on the big indie flop of the year.
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>>2378042
maybe something like "the room"
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>>2378192
No, it's not that amusing. It's just poorly made.
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>>2378174
>On a related note, I'm kind of surprised this game didn't see a spike in popularity from the morbidly curious.
The thing is that Yiik's biggest flaws are pretty well documented- the main one being the gameplay. People can find entertainment in the wonkiest stories but if the game itself is an absolute chore to get through just on the basic mob trash battles then it's less and less worth the fucking effort.
Yiik is so strange to me, in that there's clearly a vision and ideas in it, it's not some cynical grab for cash or something lacking in inspiration, but I think one of the biggest things that's inevitably going to pull it down is that it's sort of written for itself. Andrew is on record saying he reads a shit ton, and the stuff he likes to read is basically what you end up at when you read a shit load and like to see different shit- postmodern surrealist literature. This genre is basically complete retarded bullshit for the average person, since it leans so much on meta and defiance of the expectations of a well-read reader, and does its best to subvert and disorient. So combining the built-in intentional bullshit of postmodern literature with the writing flaws just makes for a bizarre story that nobody's going to want to suffer through the gameplay elements to get to. If it was snappier or at least quicker, then the overwrought dialogue that an audience could meme would be easier to access.
Like no matter what, if you're watching the Room, you're never going to have to run the laundry before you get to watch the next scene, but Yiik being a game means that you do have to do that.
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>>2378245
This game is written like a retard was given the job of writing a marvel porn parody mixed with a dash of the worst qualities anime writing posses.

It's an absolute mess and the writing is middle school tier, perhaps even worse.
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>>2378245
>This genre is basically complete retarded bullshit for the average person, since it leans so much on meta and defiance of the expectations of a well-read reader, and does its best to subvert and disorient
So I know that this was his goal, but I'm wondering if he even understands post-modernism in any meaningful way. Like he clearly understands more than the average person but he doesn't do anything interesting with it. Alex is deliberately an unlikeable character, which is probably inspired by post-modernism, but he also tries to give him a conventional arc of redemption, which other JRPGs have already done. From my understanding, if he really wanted to go post-modern, he wouldn't have Alex try to improve and instead regress as a character and become worse. If the game ended with Alex saving the world while also somehow becoming a worse person than it'd be at least interesting, since how often does that even happen. It feels like he wanted to take a post-modern approach to JRPGs but also wanted to have a more traditional character arc, but fails at doing so since to the player he barely has one.

Honestly, if he leaned more into post-modernism then the game might be more interesting for it, but I think he tries to find a balancing act which just makes the game way too unlikeable for most people.
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>>2377925
There's a huge cult following in Japan. Also please provid source that he's lied before.
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>>2378042
Lmfao, yes.
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>>2378335
>2 retweets
>16 likes
Anyway Andrew can you show us a sales chart or some backend shit you have access to that proves YIK has a "huge cult following in Japan?" An art piece of that quality and effort having such low stats really makes me question whether it has any presence in Japan at all or if that's your shameless yellow fever.
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>>2378368
?
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>>2378374
>3 retweets
>21 likes
Andrew, Andy, Drew, Mr. Allenson. Please. The Murakami thing is pretty cringe because you're not exactly on his level, then there's making Elisa Lam Alex's love interest, and now you pretend to have Japanese friends. Please tell me you have more sales than what you made in America.
>>
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>>2378381
I can do this all day.
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YIIK will rise from its grave and the world will see it was good.
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>>2378388
Based.
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>>2378385
>1 retweet
>5 likes
Andrew, please stop. This is hurting me to read more than it's hurting you to post.
>>
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I'm not the guy claiming that YIIK has a huge cult following in Japan, but I did see once on pixiv there was a Japanese artist who did lots of cute YIIK fan art and I thought it was pretty funny
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>>2378396
Shut the fuck up.
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>>2369072
Your game is bad, and you should feel bad.

>>2377788
I'm sure if they redid the overall plot, the writing, the core gameplay mechanics, the animations, the art design, the characters, the soundtrack, the voice acting got a different developer, and took the old one out back It'd be a great game.
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>>2378400
So you're the dev? Lets talk for a second. What's the deal with this game? Is this just like your passion project self insert? Do you want the game to get bad coverage as a kind of marketing?

My going theory on your game (and ones like it) that have a over the top weirdo dev, and are shit is that it's a sort of intentional marketing strategy to avoid irrelevance.

Have you ever considered that you might be able to make a game that's not shit? You can clearly get a functional product to market. Why not drop the weird marketing stuff, and make something enjoyable, and good?
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>>2378400
>15 retweets
>20 likes
Ah, something vaguely resembling a popular post.
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>>2378413
>>2378428
It's not about the retweets. It's about the fans.
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do you have any ideas about how to fix your battle system?
>>
>>
I generally don't play JRPGs, but what about a new game? Can't sit on this fuckin egg forever. Lessons learned and all that. Plus there doesn't seem to be any point hanging around with detractors. You're gonna get good info but it's also buried in all the shit you got from your unique exposure. Can't imagine trying to learn something from feedback for a game that has this sort of attention. Are you reworking/updating the game because you aren't sure what you could do for the next one? If not, what kind of plans do you have? Throw out some random ideas. I don't care too much particularly about you, or or your game, but your role as a dev is definitely interesting.
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>>2378452
Soulless mistranslation
>I drew Alex impulsively.
>It's fun~
>>
Alex you would be a lot more popular on 4chan if you were honest with your posts and responded to feedback.
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>>2377732
Sad that making Akex YIIK a knock-off Cuck King was better writing than the actual game had.
>>2378335
>>2378374
>>2378385
>>2378400
Holy shit it really is the dev. Get over yourself faggot, no one liked Two Brothers and only contrarians pretend that YIIK is any good either. Stop obsessing over it and move on.
>>
>>2376644
To be fair, they only did that twice, once with absolute failure.





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