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File: elder.jpg (246 KB, 1280x1024)
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Why are the Bethesda games the only first person games that let you pick random objects like spoons and books? It's such a simple concept yet no one else does it.
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>>2075634
>Ultima Underworld
>Arx Fatalis
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>>2075634
Just you wait...
Avowed will BTFO Elder Drolls
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>>2075644
You have to go back to 1992 and you can't even pick up that many objects
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>>2075671
Moving the goalposts already, I see.
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>>2075647
nah that would be wayward realms which will btfo of elder scrolls, and whatever the fuck this dead project is.
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>>2075634
Dark Messiah of Might n Magic kinda lets you do this KINDA
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>>2075676
Wayward Realms is a DAGGERFALL spiritual successor.
Don’t expect it to be anymore then that.
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>>2075674
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>>2075687
Nah it seems like it's going to have a lot going for it, and some of the guys who worked on Skyrim are also working on it, so I expected it to not only be a spiritual successor to Daggerfall I expected it to also take heavy inspo from how Skyrim's/Oblivion's world works when it comes to interacting with it. It will most likely be 10/10 since they already confirmed they're releasing a modkit tool when it releases.
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>>2075634
Cuz Todd Howard
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Well it sucked in Oblivion, pressing the pick up object button would bring all the objects to life and they would float in the air, glitch through each other and walls, fall off of shelves, sometimes even explode all over the place. In Skyrim the glitches are mostly alleviated but now the engine has to be locked to 60 fps or the physics break even worse than Oblivion's. Half-Life 2 is probably the only game that actually did this shit right.
>>2075707
This is funny cause one of their important team members was getting funding and said they'd need 12 million "to compete with Skyrim" and the publisher they were talking to ghosted them for being retards that had no grip on reality. You need way more than what they have to compete with fucking Skyrim. Also, Daggerfall was a buggy broken piece of shit on release and still is, but for some reason people look at Daggerfall Unity as "base Daggerfall" when it fucking isn't. These talentless boomers made one of the buggiest RPGs on the market at the time. Anyone that thinks this pile of shit "Wayward Realms" is going to be any different is kidding themselves. Or maybe you just enjoy waiting 20 years for people to fix broken games, I dunno.
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>>2075909
Actually Half-Life Alyx does it better, forgot about that game.
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>>2075634
Because it adds nothing to the game? Not once have i used this feature
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>>2075634
Because it's a lot of development and debugging effort for such an inconspicuous feature. Tracking all those items is also murder on console cpu's. If it were easy to make a Brthesda-like game, everyone would do it. They don't because it's damn hard.
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>>2075914
This. Moving bodies to hide them and throwing objects to create distractions or even kill opponents are some common uses of physics objects, none of which Bethesda games contain. Bethesda really just love shallow boring features that add very little substance to the game.
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>>2075909
>This is funny cause one of their important team members was getting funding and said they'd need 12 million "to compete with Skyrim" and the publisher they were talking to ghosted them for being retards that had no grip on reality.
yeah gonna say "DOUBT", because they're already releasing semi-roadmaps, and teasers meaning the project is very alive, and the fact that they're soley releasing on PC first, before consoles means they're definitely trying to pull off 1uping Skyrim in terms of depth, and replay-ability.
>le half-life alyx does this SOOO well
yeah no shit you stupid fuck it's a VR game with emphasis on interacting with your environment.
also
>le talentless boomers
so talentless bethesda funded some of them to work on the most crucial aspects of Skyrim as lead coders for the game.
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>>2075634
Because it fucks with performance to a ridiculous degree. Instead of devoting CPU cycles to something useful, now you have to waste all this computational power on random object physics.

It's the same bullshit with AIs, where the game will continue to simulate NPC AI even after they are no longer in sight.

Bethesda's recent games have this tendency of spending hardware resource on utterly trivial bullshit for the sake of muh immersion.
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>>2075943
>Then we sent the pitch with our proposed budget. It took a few nail-biting days to hear back, but eventually “X” responded, saying that the initial proposal was warmly received, and the figure of 8-or-so million dollars. That’s substantially higher than we’d hope to get from a Kickstarter or other crowdfunding project. What happened next is fuzzy, but Vijay would have the habit of sending emails out late at night, directly to “X”, without CC’ing our email addresses, or talking with us first. He did review his original pitch email with us, but as far as I can recall, the last one slipped out on his own. Distinctly, I remember him pushing our reps at the publisher for more money than they initially offered (from what I understand, not entirely uncommon). Paraphrasing, he said in his email to “X”… “…We need [~$12 million] in order to compete with the upcoming releases of Cyberpunk 2077 and The Elder Scrolls VI.”
Vijay is no longer even at the company so it looks like either he was so embarrassed he quit, saw how the project was going nowhere and quit, or was kicked off for this fuck up.
>they're already releasing semi-roadmaps, and teasers
Wow... it's nothing... probably just done to save face after that article came out about how lazy and misguided the developers on the project were
>means they're definitely trying to pull off 1uping Skyrim in terms of depth, and replay-ability
Yes go ahead and create the perfect game in your head. Can't wait for you to get disappointed.
>yeah no shit you stupid fuck it's a VR game with emphasis on interacting with your environment.
...and? Did you forget that OP was bitching about "no one else" doing this feature you dumbass nigger? Nothing but moving goalposts here it seems.
>bethesda funded some of them to work on the most crucial aspects of Skyrim as lead coders for the game
Who?
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>>2075973
>...and?
and he's asking for games from a system that is either console, or PC related that doesn't involve dropping money on a fucking headset. it's a given that VR games let you interact with the world you stupid fuck;regarding wayward realms;they don't need to deliver roadmaps, or even followup with the project;going by your own statement if they're not receiving funding, and aren't tied to any triple AAA publisher they are not forced to followup;let alone deliver. if they're claiming they're going to be taking up several years to create the product it's pretty fucking clear they're working on a passion project which they intend to finish up;really funny how you omit the line of them buying a property so they could work together 24/7 on the development of the game;they wouldn't be delivering le teaser trailers or roadmaps if they had no intent to NOT follow up.
>who?
actually made a mistake on this one;they were developers, and coders for daggerfall, and arena, but were writers for oblivion, and morrowind.
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>>2075693
You're using the meme wrong, retard.
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>>2075647
>not creation engine
big mistake
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>>2075909
I've played real Daggerfall in Windows XP. The only bug I remember is falling through the floor sometimes and getting teleported back to the first room of the dungeon when the "player probably fell through the floor" failsafe kicks in.
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Unironically the only engine that can handle this well.
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>>2075634
My favorite use of this mechanic is to rape corpses.
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>pick something up
>all other objects on that surface are now floating 3 inches in the air

That's why.
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>>2076513
I've had that go the other way. Pick up an object floating three inches off the surface and all the other objects that were also floating three inches off the surface either fly around the room or drop into the surface to become uncollectable
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>>2075676
Wayward Realms is vaporware.
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It's the only modern one and they did it because todd likes Ultima.
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>>2075634
holy fuck turn off bloom and depth of field you faggot
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>>2076417
>Unironically the only engine that can handle this well.

This. Any other game engine trying to render and catalog 50,000 heads of cabbage would commit sudoko. Only Gamebyro and creation enigne can handle the sheer number of individual world objects in a Bethgame

https://www.youtube.com/watch?v=iDXlHdmHOfA
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>>2076398
>everyone thinks he said "chess club" but nah
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>>2075634
Wrong. Elvira 1 and 2 did it much earlier and did it better. At least there you could use random garbage as spell components.
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>>2075914
t. NPC who can't immerse himself in the game
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>>2075914
You're not really supposed to "use" it, it's immersive to see a bunch of stuff flying around the room during combat or fall over when you bump into it. And if you want to RP especially hard, you can carry around common items that you would need for cooking, eating, and sleeping, and having that as part of your weight limit so you have to think about what you pick up a little more often.
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>>2076480
based
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>>2075909
Wayward Realms is going to be kino
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>>2075634
TOW has this and KD:D is close, some things can be picked up others can't, there are videos of Todd bragging about it for oblivions launch, it's sad it's not common
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>>2075647
Wasnt that sihitcanned? I thought it lost most of its staff.
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>>2075943
He said Half Life 2 (two) (dos) (a couple), retard.
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>>2079408
>it's immersive to see a bunch of stuff flying around the room during combat or fall over when you bump into it
That can be and often is accomplished easily with loose clutter that you still can't pick up.
Consoles and physics ruined interactivity in TES by removing the drag-and-drop object manipulation and then making every fucking piece of shit spin in the air when you pick it up, instead of letting you rotate it.
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>>2075926
If anything Skyrim is more distracting than immersive. You accidentally move to close to a table and knock over a bunch of goblets and silverware. The only time it works is stealth scenarios.
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>>2075647
After TOW I'm not holding my breath. It's clear as day the actual talent at obsidian no longer works there. They've become another bioware
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>>2085863
But you can put a bucket over somebody's head!

(Well I found that the funniest thing in Skyrim. In Fallout I like to put a mining helmet with lamp on people in settlements.)
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>>2087380
they were always another bioware retard
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>>2087407
Nah, they made janky but good sequels to popular games until after NV. Then they've just been shit. Bioware was a mediocre developer that became a garbage developer after EA bought them
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>>2075634
>pick something up
>all the objects near it are "unfrozen"
>half of them go flying across the room
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>>2075634
Ultima 7 let you manipulate both utensils and books.
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>>2075634
So you can get completely naked in a jarls long house and jump on his table and kick all his food and silverware on the floor while yelling n’wah
Now that is SOUL
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>>2078889
fucking kek
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>>2076417
>>2078765
You guys are joking, right? Have you seen the revamped asset streaming of UE5?
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>>2092757
Guess which engine Beth and its employees already have experience developing in
I’ll give you a hint, it isn’t UE5
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It's why I love TES games so much. You can do anything with the world and it just works.
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>every single object in the game has a weight and physics of an inflated baloon
why even bother
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>>2092869
>a small bottle weighs half a kilogram
yeah nah
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>>2076480
Are you 13 year old me?
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>>2092803
So? Is Bethesda the only one working on open-world games?
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>>2092757
>UE5
You mean an engine that wasn't released until 2020 while Gamebryo is from 1997
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>>2092825
This. They should re-release The Elder Scrolls V: Skyrim.
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>>2075909
It made more sense in Morrowind despite the items having no physics. Decorating was easy and fun, there were enough varieties of candles and lamps and trays for collecting rare decor to be worthwhile.

I especially dislike fireball physics launching items everywhere. It makes it hard to loot when shit is explosively rearranged every time you fight.
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>>2093392
I dunno what that has anything to do with the conversation. Read

>>2076417
>>2078765
then my post >>2092757
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>>2093563
The point is that Creation Engine is a decade older than UE5 you obtuse, incompetent moron.
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>>2093572
So? Are you fucking retarded and can't follow a simple chain of replies? The fuck does age have to do with the claim that Creation and Gamebryo are

>the only engine that can handle this well.

Don't ever reply to me with your homunculi tier shit takes ever again.
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>>2075644
I wish somebody made a remaster of Arx Fatalis, I loved that game
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>>2075634
I enjoyed being able to decorate my house in Oblivion, Fallout 3 and New Vegas with its numerous free-moving objects.
Skyrim made it not worth doing due to the terrible object handling, and objects randomly falling into the floor.
Fallout 4 improved the object handling (later on with a patch), but objects still clip though that which it’s resting on. I’m guessing physics-based items render first, meaning there’s a split second where they fall before the thing they’re resting renders on stopping them.
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>>2075914
That which you have yet to use also is referred to as a “brain,” you gay spacker.
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>>2094441
>I’m guessing physics-based items render first, meaning there’s a split second where they fall before the thing they’re resting renders on stopping them.

That; and the fact that the entire physics engine in Gamebryo / Creation / whatever-the-fuck-Bethesda-calls-the-outdated-piece-of-shit-nowadays is tied to actual FPS.
If you have a sharp change in framerate; like - let's say - you JUST come out of a loading screen transition and your FPS bumps from low 10s back to nominal 60, the entire physics calculation just has a big ol' burp, which can have the effect of a full on fucking earthquake in game, if you're really unlucky - but even at best will STILL minutely jostle some stuff around.
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>>2075647
Avowed will flop because they're copying TES without actually understanding what makes TES so popular
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>>2094555
I don’t know who’s working on it, but if it’s essentially “The Elder Scrolls: New Vegas” then I’d probably like it.
Bethesda games typically do exploration well (Fallout 4 failed in this regard since its game world felt more arcadey, thus everywhere felt the same due to the formulaic, gameplay-oriented approach) but New Vegas did story and agency in story well.
New Vegas is good, despite being built from Bethesda game parts.
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>>2079202
Literally only a NPC would have use for clutter you projecting dipshit
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>>2093579
Different anon, but it's worth noting that a 2020 release means there literally hasn't been time to release a game with Bethesda-like physics objects in UE5. So while it's technically true that Creation Engine is no longer the only game in town, we won't see this in a video game for quite some time still.
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>>2094782
True. Hopefully, someone supplants Bethesda in the open-world RPG sphere. They need to be challenged so they'd actually get their shit together.

I mean, we're actually at a point in time where the tech and in-house R&D aren't a limiting factor anymore. Any studio can do it now. Shit, random anons can pull off a new Morrowind if they wanted to.
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>>2094849
Well, that still might not happen. Bethesda do really care more about world building and immersion than most developers. Because while UE5 can do some Creation Engine stuff now, it's telling no dev decided to modify their own in-house engine in that way like Bethesda did. Gamebryo doesn't allow for it out of the box. Bully and Epic Mickey used Gamebryo and they're nothing like a Bethesda game. Bethesda got source level access to Gamebryo and overhauled it until it did what they wanted. Why didn't any other developer modify their engine like that?
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>>2075634
>Walk over some bones while escorting NPC
>Bones suddenly get propelled across the room at high speed and hit an NPC
>He dies
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>>2095302
boned



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