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what does /vrpg/ think of it?
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it's okay
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>>1771809
I've watched Sseth's video about it, seemed like your typical low budget boomer jank.
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the graphics are so pixelated and shit that i cant play it
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>>1771809
It looks like a great story but I just couldn't tolerate the gameplay even with the unofficial patch. I can get into classic fallout but not this game.
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6/10
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>>1772637
Yeah if it played and looked more like Pillars maybe I would have given a shit but alas.
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Its not new, fair enough.
I played it when it was, and the graphics were never great, but fine.

The story is decent, if a bit long-winded.
What makes it sparkle is the idea of tech vs magick, expressed in both mechanics and world.
Wear a hat with a magnet that reflects bullets - but know that it will make your mage useless.
Magick and tach undoes each other. If thats not a cool concept to you, the game basicaly has nothing for you. Even if it is cool to you, it still has little else.
Its fine, and it has a neat core problem.
That does not fix the annoying combat mechanics, and the wierd balancing. It takes some effort to get in to (as games did then), and if its an option, i would reccomend cheating. That said (done?) its worth the fiddle.
..if yer payin, dont pay a lot.
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I think it's a victim of Troika's inability to get their shit together, if I'm honest. I loved my first playthrough. I was a wizard so powerful that I couldn't travel on trains. Newspapers would fly around speaking of my exploits. And the world itself is a beautiful novelty. However many character options it gives you though, the combat remains unfinished. The game in general is unfinished really and that ensure I'll never replay it.

It is a really, really rough gem from a time when the CRPG industry was much smaller than it is today.
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>>1771809
I've never gotten past the character creation screen, its one of those games I can never decide on what kind of character I want to play.
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>>1772803
agreed. it tastes like JaggedAlliance2 in those ways.
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>>1771809
This is pretty much the only silver age CRPG I haven't replayed since the early 2000s. It was fine but it basically just felt like iteration on Fallout at the time, and if I get an itch to play this kind of old CRPG I just play Fallout.
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>>1772803
>It is a really, really rough gem from a time when the CRPG industry was much smaller than it is today.
Didn't Baldur's Gate games sell over 2 million. That was before this came out. Are you sure this particular niche has grown?
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>>1771809
Doing my second playthrough right now
Its comfy and sombre and perhaps the only non cringe steampunk world to ever exist in videogames

First was a John Constantine fast dealing mage that got so strong after time magic and charisma that I would walk to an area and see my boys instagib somthing before the first spell, teleporting over the map

Now it's a physitan she orc getting bullied by society and throwing molotovs at the gnomish problem
Doing a non meta tech build is far more engaging atm, though variable by stealing the handcannon and digging out trash bins for bullets
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>>1772925
I didn't mean to talk about market cap. I first played Arcanum back in 2011, I think, and back then when I thought of 'western RPG' I had the big productions in BioWare or the Witcher Company and the B-team in Obsidian. Of course I also had the free pick of the eurojank cemeteries. That was it. In such an environment a broken game with soul like Arcanum makes for a tasty morsel. From 2012 onwards to today we just got a lot more options, I feel. I had my disappointments in Pillars of Eternity or everything ever made by Larian ever but I still got my RPG fix from those series. And then you have to consider things like the recently released Solasta or Strategy games which approximate the RPG experience. There was a lot more jank to be sure. But there were also games I can play for their systems rather than the occasional moments of brilliance in between segments of unfinished combat. This culminated with Owlcat bringing the bonkers ambition of an early Obsidian / Troika to the menu. The silver age of RPGs, the games that helped me through the 2010s, just feels less and less relatable over time.

When I think of Arcanum I think of a game that makes me dream. Between the backgrounds, skills, and the magick/tech dichotomy it just throws me a big nugget of roleplaying gold. And then it all turns to dust. Because the game just was never finished. Say what you will about Deadfire or Kingmaker, they got their patches out in the end.
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It's a great CRPG with lots of jank. If you like Fallout 1/2 and haven't played Arcanum, you owe it to yourself to try it out.

Arcanum's strengths lie in:
>reactivity of the game to your character in matters of race, state of undress, magical-technological aptitude, karma, beauty, intelligence, and certain approaches to quests through your companions, NPCs, newspapers, special encounters, and some other small things.
>the ability to let you kill almost all NPCs without breaking the game
>the number of ways you can approach quests, just like Fallout
>the aesthetic, where the game isn't simply the kind of steampunk where the creators simply added airships and cogs everywhere. The developers really took a lot into consideration such as the who's and why's behind the technological jump and its effect on different races
>certain lore and themes which a lot of players mistake tech-magic to be it. Tech-magic is more of the backdrop in this game, whereas the conspiracies and the truths to these conspiracies are the real meat to the game (Nasrudin, the truth behind Gilbert Bates, St. Maddox, the banishment, gnomes, the truth behind Bessie Toone's mine, etc)
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>>1772993
Agreed. If there's one thing Arcanum does well is give you a different perspective of similar scenes. Playing a beautiful elf or a well-spoken member of quasi enslaved races offer you a completely different view of the world and its people. Arcanum does 'choice and consequence' well too, but having a quest giver not even want to talk to you because you're a half ogre shows its not always about branching paths, its about interpretation of events too. I'm the one who said earlier Arcanum doesn't entirely hold up, but the Disposition system is absolutely worth a playthrough and a half.
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>>1772993
Annoying that it looks like dog shit
Fallout 1 has better sprites
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Bethesda games have the same NPC greetings generated based on your race, reputation etc, don't see how it's such a big feature
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>>1772993
Absolutely and it gives you a lot of freedom to make a character. You choose from rogue skills, persuasion, multiple fighting skills, tech skills, tech disciplines, magic colleges, attributes, backgrounds with unique bonuses, and races from elves to half ogres. That's just to start.

One person's mage may not play like another's since there are so many different spells to spend points on. One mage might through lightning and mind control enemies, another might heal people and manipulate nature, and a third might talk to the dead and turn invisible. Technology is similarly diverse and you could be making an army of automatons or a chemistry wiz with explosives and elixirs. You can play a warrior in different ways from a tech knight with steampowered armor and a gun, a magic paladin with enchanted bow, as a backstabbing ninja with a blade, or more. Charisma builds are viable. Low intelligence will affect a play through. Your background might change your play through by itself because you could be a Frankenstein's creation or someone who sold their soul for power.
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>>1772993
>>1774870
Yes, the game is good in all the ways that don't matter. The actual gameplay is a turd in every single regard. Every single one.
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>>1772484
>1772484
this image puzzles me, beause it's 100% correct and spot on, but Tim Cain, one of the main devs is a gay socialist, so wtf was he on about?
unless he was the OTHER type of socialist
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>>1776666
cursed trips
the game was written by a guy named Edward R. G. Mortimer who was part of the judges guild, who are notorious for being racist and antisemitic
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>>1771809
10/10
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>>1776666
Why yes. Tim is a good boy. He is the finest buck breaker on my ranch. Nary a buck he cannot break.
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Terrible gameplay but memorable C&C and customization
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>>1771809
It was very fascinating and a fun playthrough but I did look up some things towards the end which I regret doing.
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eliminate all gnomes
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>>1771809
Some of the worst combat in an RPG of all time combined with some of the best storytelling and worldbuilding
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>>1771809
It's really fucking good. It's Fallout 2 but in a Fantasy-Victorian setting. In other words, it's literally perfect. Fucking play it.
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rahowa against gn*mes NOW
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>>1771809
Why is the elf girl looking at a potential buyer of the game as if he were walking garbage anons?
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The best rpg ever made.
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>>1779004
I'm not even sure which character she is supposed to be in the game
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>>1774814
The reactivity includes magic or tech stores refusing to sell to you if you are too technologically/magically inclined. That goes for using the trains as well. The sellers also increase/decrease the prices of their wares depending on the player's beauty, reputation, karma and if they have a favorable inclination towards you. You can use spells and some potions to increase your standing with different NPCs.

I haven't played older Bethesda games beyond Morrowind and have not played much of Morrowind and Skyrim, but I'm guessing that Todd may have been inspired to add these reactions because of Arcanum, if they weren't present in the much older games. I guess this, because he put Arcanum on his top 10 list at the time.
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>>1771809
It's utter trash outside of the world building that is actually pretty great.
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>>1779102
>The sellers also increase/decrease the prices of their wares depending on the player's beauty, reputation, karma and if they have a favorable inclination towards you.
Baldur's Gate / DnD in general did this first. BG even has prices being affected by your CHA score (which is basically the same thing as beauty just not it's own stat) and your reputation (granted it's done in a slightly dumb way where it ONLY benfits good characters because I guess shop keepers feel that it's smart to overcharge the serial killer)
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>>1779126
>>1779102
Actually I should probably say that idk if it did it FIRST FIRST just that it did it before this game
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OGRED.COM
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>>1778911
>it's literally perfect
except for the combat, underwhelming randomized loot, the terrible dungeons, how shit the guns are, how pointless most locations are, the terrible late game and so on...
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>>1774870
You're trying to give people the impression that this game is actually finished. It isn't. You can do a million things with the character creator. And playing the game always entails doing the same mop up routine against dozens upon dozens of zombie enemies that lack skills and flavor. The only enemy I remember casting spells was the very final boss and he used the first level necromancy spell. Let's not pretend that Charisma builds are viable as though that implies more than it does. The mage that mind controls just shoots zombies. The gunner also shoots zombies. The charisma guy have zombies hit other zombies with their weapons. It's zombies all the way down.
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>>1779063
She's M'in Gorad.
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>>1779193
Final boss has two completely unique spells, with their own animations and special effects. Are you literally blind?

And many other enemies have spells as well, e.g. that Entangle spell is pretty common among forest creatures. You don't fight too many wizards though, true, it's a missed opportunity.
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>Playing for the first time
>Already getting filtered by the bridge thugs
Fuck.
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>>1779709
I'm also playing for the first time.
I'm rocking dickass mage backstabber and the Stun+Backstab combo destoys everything fuck Ore Elementals tho
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>>1779721
I on the other hand decided to go full tech, by tha t I mean guns + gun crafting and some persuasion.
For some reason I've decided to dedicate this playthrough to Anton P. Chekhov, so I try to kinda roleplay as him, therefore I'd imagine this is what he'd use, if he managed to get into the steampunk fantasy world.
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>>1779709
The bridge thugs will determine whether you're resourceful enough or that your build is good enough for the infamous dwarven mines.
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>man i really want to try this game, it's been sitting in my steam library forever!
>follow a guide for it to work on windows ten
>it doesn't work, find another guide saying similar shit
>it still doesn't work
am i retarded? i have never been able to get this game working/looking good on windows 10
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>>1779800
Literally just install the UAP from this page, just choose default everything and click next, next, next etc.
https://terra-arcanum.com/drog/uap.html

Right-click on the game in your Steam library > properties > uncheck "enable the Steam overlay while in-game".

You can also launch it via the desktop shortcut that the UAP makes. It's DRM free, so Steam is not really necessary.
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>>1779809
thank you so much anon, i think i was trying to install too many extra add-ons
i can actually alt-tab now ;_;7
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>>1771809
harm goes brrrrrrrrrrrr
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>>1771809
>Absolutely incredible atmosphere
>Good artstyle, good VA and sound design
>Mostly fun gameplay; loved the magic, but my firearms constantly blowing up in my face got old (no, I wasn't trying to use both on the same character)
>Couldn't give a shit about the story, though; the big bad was just a joke.
>Customizing the game was nowhere near as user-friendly as say Baldur's Gate.
A solid 7/10, at least, although I need to finish it one day.



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