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Playing 2 for the first time, got to the first town, and the cheapest small gun costs 700 caps, what the fuck? Is it bait?
>>
Steal some guns then.
>>
kill some filthy raiders and take their guns
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There is a free pipe rifle in Vic's shack.
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>>1737654
God, I hate Fallout 2 combat, its worse than 1 somehow. I got filtered at that protec the cows from the dogs quest
>Wait for every single dog to move
>Wait for every single cow to move
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>>1737654
zoomers get filtered: the thread
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>>1737740
Fallout combat is pretty trash, from the first game all the way to 76
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>>1737870
Fallout 2 and Tactics have enjoyable combat and overall gameplay, but they are pleb filters.
Fallout 1 is extremely easy and unbalanced. The dungeons and encounter design are incredibly banal. I still like it because of atmosphere and nostalgia, but it has nothing on Fallout 2.
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>>1737740
turn up the enemy movement retard
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>>1737870
>76% chance to hit
>miss 4 times in a row
Yep, it’s Fallout.
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>>1737654
2 is way worse than 1, I'm not sure why people like it.
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>>1738317
No that's Xcom
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>>1737731
Pipe rifles? Ugh, I thought that was a Bethesda thing. Stupid shit. A "pipe" rifle? Really? Fuckin' gah.
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>>1737654
what fallout games have strafing runs from jet fighters?
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>>1738327
There are at least a dozen obvious reasons
>four times as much side content
>more levels, locations, perks, weapons, ect.
>half of the skills and perks aren't trash
>charisma isn't a dump stat
>companions are not dead weight
>hard mode isn't a cakewalk from beginning to end
>more roleplay oppurtunities (#1 game for acting like a piece of shit)
>more varied random encounters
>chrysalis highwayman
>non-plagiarized soundtrack
>many general fixes and quality of life improvements

Fallout 2 is the definition of a bigger and better sequel as far as gameplay is concerned. Everything else is subjective, but I've always disagreed with the notion that FO1 has better atmosphere and story.
>>
>>1738475
This is low IQ shit. Pointing to a bunch of tiny QoL improvements in the sequel, meanwhile Fallout 1's superior story, atmosphere, and OG setting was unparalleled.
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>>1738354
All guns are "Pipe" Rifles you fucking dick.
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>>1739242
Did you even read the points? Half of the skills in 1 being traps isn't a quality of life issue. It's a critical game design flaw.
1 has the most derivative setting by the way. 2 only contributed to the setting by adding more unique worldbuilding.
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>>1737654
Steal the fuck out from people anon. Everyone has bottlecaps, even useless npc.
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>>1737740

>Wait for every single dog to move
>Wait for every single cow to move

Just use a speedhack, like the one featured in CheatEngine. Smooths out the gameplay A LOT.
>>
>>1737654
There's a reason Barter skill exists.
Overall it's not hard to get/steal the stuff to be able to buy armor and a 10mil pistol in Klamath.
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>>1738475
>half of the skills and perks aren't trash
Kek, I just finished the game just leveling up Small Guns and picking a couple of combat perks.
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>>1737654
that is some of the worst anatomy and perspective I have ever seen
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>>1739442
How is that a problem?
The problem with FO1 is that there's no point investing in barter, traps, outdoorsman, repair, first aid, steal, doctor, science, and unarmed. I'm not speaking from an optimal build perspective, there is just literally no fucking point.
And because the experience acquisition and level cap is much higher in FO2, you can justify taking many perks that were terrible value propositions in FO1. Not that you need to worry about optimization in FO1, because it's so damn easy.
>>
>>1739442
Okay? That just means the game is viable with just a few skills, not that most aren't useful.
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>>1737957
It's amazing how many people are unaware you can do this.
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>>1737740
Everything in Fallout 2 has more HP, so the combat feels worse even though it is the same system.
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>>1739782
Why make shit up? Enemy stats are identical in most cases.
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>>1739393
>1 has the most derivative setting by the way. 2 only contributed to the setting by adding more unique worldbuilding.
Definitely not. F1 has the original setting that was lauded for it's unique setting and tone, far surpassing previous post-apocalyptic settings. F2 added nothing unique, see wanamingos, power armor variants, popular culture references out the ass, etc. F2's "worldbuilding" was le epic reference + cliches.
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>>1739614
yes, this board is full of kiddie retards that can't even open up options menus
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>>1741021
I figured you were a pseud and would start bitching about "muh pop culture references." If you had any knowledge of post-apocalyptic fiction, you would recognize that Fallout 1 is a huge mash up of derivative influences; in particular Dune, Mad Max, and A Boy and His Dog. Fallout 2 advanced the timeline 164 years after the nuclear war, and explored the rise of developed city states, organized crime, and isolated tribal societies, which are surprisingly under-explored within the genre. These themes also became the foundation of New Vegas.
https://www.youtube.com/watch?v=iZb4ACwMjEc
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>>1741526
You are backpedaling on your earlier claims. Now you're crying that F2 "advanced the timeline" after your initial claim got destroyed. It's just sad how much of an idiot you are.

You're claiming Fallout 2 was the one that explored "developed city states" and "organized crime"; however, in the game the Hub is a well-organized organized city-state, Junktown and Boneyard are undergoing an inner power struggle, Necropolis is negotiating with the Unity, and Decker is running an organized crime syndicate. You're not just an idiot who's out of his league here, it doesn't even seem you've played F1, let alone completed it. Everything from rebuilding to organized crime to city states had already popped up and become majors parts of Fallout 1. It's your fault that you were too stupid to even glance at the wiki.
>>
>>1741021
Ah yes, the "Fallout 1 is a serious game with no pop culture references" meme


Dr. Who (TARDIS)
Godzilla footprint
Loxley, (Errol Flynn)
Loxley, Robin Hood reference
Elvis
Aliens
Area 51
Godzilla's footprint
BoS being a militarised monk of St. Leibowitz, from "Canticle for Leibowitz"
BoS being a Warhammer reference
Bruce Campbell reference (prefab)
Psykers
.223 pistol, Blade Runner
Red Ryder BB gun, A Christmas Story
Red Ryder LE gun, Wasteland reference
Red Ryder BB gun, Wasteland reference
Red Ryder LE gun, A Christmas Story
Lieutenant, many ReBoot references
All Quiet on the Western Front reference
Batman reference
Pipboy Christianity reference
Conan the Barbarian reference
Doctor Who reference
Dune (mentats)
Dune dialog reference
Fallout developer reference 1, Chris Avellone
Fallout developer reference 2, Jess Heinig
Fallout developer reference 3, Jason Anderson
Fallout developer reference 4, Bill Dugan
Fallout developer reference 5, Leonard Boyarsky
Fallout developer reference 6, Brian Fargo
Good night, Gracie show reference
Hulk reference 1 (bonus hth damage)
Hulk reference 2 (mutate)
Mad Max 1 (leather jacket)
Mad max 2 (dog)
Mad max 3 (setting overall)
Npc singing nine inch nails song
Pulp fiction reference in vault 13 (corpse)
The Simpsons reference (intro, radiation king)
South Park reference, "they killed kenny"
Simpsons reference
Onions Green reference (iguana bob)
Terminator reference, Arnold black prefab + catchphrase (Arnie, a.k.a. "Dutch" -Survival Guide)
Tool reference, random posters in world
They Live reference 1, BoS in mariposa
They Live reference 2 (Cathedral monitors Unity, Pray, Follow)
Vampire: The Masquerade reference 1, Camarillo
Vampire: The Masquerade reference 2, Gehenna
WarGames reference, Hub "Let's go play Global-Thermal Nuclear War"
Wonderful Wizard of Oz reference, Lucy
Monty Python reference, Hub (mrs stapleton)
Wasteland reference, Alien Blaster (supposed to be Firelance)
>>
>>1742252
F1 has tastefully-done references. F2 has many more of them, loaded everywhere, and is incoherent about it. That is the difference.
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>>1742258
Cope lmao
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>>1742261
The only one coping is the idiot who claimed the opposing argument is "Fallout 1 is a serious game with no pop culture references". Use a better strawman next time.
>>
>>1742258
>>1742265
>moving the goalposts cope
>>
>>1737654
steal the Bozar
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>>1742269
Keep coping. No one ever said F1 didn't have pop culture references.
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>>1742276
keep coping parrot lmao
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>>1742283
Seethe.
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>>1742284
t. seething and coping parrot
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>>1742258
>south park
>tasteful
quit pretending to have standards
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>>1742287
>>Keep coping. No one ever said F1 didn't have pop culture references.
>>keep coping parrot
>>Seethe
>>seething and coping parrot
Have you had an aneurysm?
>>
>>1742297
>seething and coping after parroting unoriginal take
>>
Too many Fallout 2 media references to post.

1984
The citizens in the Tap House of Vault City will sometimes say "I am feeling double-plus good today. You?" This is a reference to the language Newspeak, of which, citizens of the fictitious superpower Oceania are increasingly forced to speak by the ruling totalitarian party in the book 1984 by George Orwell.
Slaves at the Stables also repeat the line "Double plus good."

2001: A Space Odyssey
The crashed vertibird robot in Klamath Canyon not only says the lines, "I can't let you do that Dave," and "I'm sorry Dave." but also sings Daisy Bell (Bicycle Built for Two).
Also, the medical terminal on the first level of Vault 8 will say "I'm sorry Dave, I can't do that." All of these are variations upon lines spoken by the computer HAL in the movie 2001: A Space Odyssey.

3:10 to Yuma
Ben Wade is the name of the outlaw in the 1957 film 3:10 to Yuma.

A Boy and His Dog
In the film A Boy and His Dog, Vic refers to his telepathic dog (Blood) as "Dogmeat" on a single occasion. However, the whole post-apocalyptic theme of a boy and his dog is iconic in the "Post End of Days" game storyline.

AC-DC
New Reno prostitutes will mention Australian hard rock band AC/DC when revealing that they are up for another bunch of letters, "B n' D" (bondage and dominance/discipline).

Apple Inc.
The Pear operating system is a cultural reference to Apple DOS, due to the fruit-based name and operating system use.

Armageddon 2419 A.D.
Chuck Stodgers is a reference to the Armageddon 2419 A.D. protagonist, Buck Rogers.

Army of Darkness
Random enemies will sometimes say: "You want a piece of me? YOU WANT A PIECE OF ME?!" It is one of Lt. Casey's taunts in the game. The phrase also comes from the movie Army of Darkness where the lead character, "Ash" says that (among other things) to various miscreants and ghouls.

Arroyo
Arroyo is the name of the town in Tennessee William's post-apocalyptic one-act play The Chalky White Substance.
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>>1742313
ultimate cope lmao. the only faggots that actually care about the existence of references in either game parrot that Fallout 2 is "full of them" while ignoring the fact that Fallout 1 is full of them despite being very short
>>
Fallout 2 is one of the greatest games of all time. The pop culture reference meme is spread by retards that got filtered and can't substantiate any real criticisms.
>>
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>>1742313
ah yes... a game "so full of" references you couldnt list a single one of your own and had to hit up a wiki lmao
parrotcuck btfo
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>>1742340
@1742343
>>1742363
low IQ samefag
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>>1742368
lol you coping so hard nigga. just stop being a retarded parrot and the bullying will stop
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>>1742313
As Good as It Gets
In Vault City, when the player character talks to Thomas Moore, the zealous anti-slavery advocate, they can end the conversation by saying "Go sell crazy somewhere else - we're all stocked up here." This is a reference to Jack Nicholson's character Melvin Udall in As Good as It Gets.

Austin Powers: International Man of Mystery
The man in the bathroom in Vault City will occasionally say "Who does Number Two work for?!?!", mirroring a scene from Austin Powers: International Man of Mystery.

Babylon 5
A low intelligence player character can refer to Marjorie Reed as Delenn, a reference to Babylon 5.

Back to the Future
If the player character becomes a Slaver, sometimes, the victims will yell "Run for it, Marty!" This is a reference to the 1985 film Back to the Future.

Big Trouble in Little China
Sometimes, while attacking, Sulik refers to his seven demon bag. This is a reference to Egg Shen's bag of magic.
In San Francisco, the two martial arts masters who are vying for the soul of the town are named the Dragon, and Lo Pan. These two characters could be a reference to Wang Chi because of his restaurant's name being Dragon of the Black Pool, and Lo Pan being the villain of the movie.

Bioware
One of the gravestones on the east side of the Den has the name of one of the co-founders of Bioware, Ray Muzyka, written on it.

Boogie Nights
When choosing a porn name for the Corsican Brothers, one of the accepted names preset names is "Dirk Diggler," which the brothers remark that it is "a name so bright and so sharp, that it'll just EXPLODE because it's just so powerful." This is a reference to the movie Boogie Nights whose main character, Eddie Adams, chooses the same screen name.
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>>1742375
Chryslus Motors
The company name is derived from Chrysler and General Motors, both American automobile manufacturers headquartered in Michigan.
Chryslus Motors is the maker of the Highwayman, and mentioned numerous times, notably in nearly a dozen lines of the mechanics in the Chop Shop, where the car ends up after it is stolen in New Reno.

Clerks
The junkies of New Reno occasionally say "drink - beers - smoking - weed" and "snootchie boochies," phrases exclaimed by Jason Mewes' character Jay in the film Clerks.

Come On Eileen by Dexy's Midnight Runners
In Broken Hills' residential area, the human woman in the hotel will sometimes say "Come on .. Aileen."

Commando
When fighting boxers in the Jungle Gym, they will taunt the Chosen One with lines from Commando. For example, "I eat green berets for breakfast."

The Corsican Brothers
The Corsican Brothers are a reference to the novella of the same name by French writer Alexandre Dumas.

Damnation Alley
One of Cassidy's quotes is, "I hear they got twisters miles wide in the Midwest. It's a big ol' radioactive dustbowl now." Roger Zelazny's "Damnation Alley" takes place in the (now usual) post-apocalyptic USA. Extreme weather, "twisters miles wide" etc., occur in the Midwest, earning it the name "Damnation Alley." The original short story was published in 1967, expanded into a novel in 1969, followed by a movie in 1977.

The Day The Earth Stood Still
In Klamath Canyon, the Crashed vertibird robot that guards the Vertibird and wreckage says, among other references, "Gort! Klaatu Berada Nictu!", a phrase uttered by the alien in the film The Day the Earth Stood Still.
In New Reno, if the Chosen One is wearing power armor, porn actresses at the Golden Globes will remark, "What film are YOU trying out for? The Day the Earth Stood Still? Get out of here!"
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>>1742372
You're just one idiot. Your obvious samefagging won't accomplish anything.
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>>1742375
>>1742379
you do realize this just proves you actually got butthurt when it was pointed out fallout 1 is full of references right lmao. retarded parrot. and you still havent listed a single one of your own, you actually had to look it up :^)
>>1742382
ive literally already caused you enough analpain to try to go on some sort of copypaste spamming crusade like it matters lmao. SEETHING
>>
Dilbert

If the Chosen One has a low Intelligence and is trying to gain an audience with Louis Salvatore, one line they can tell his guard, Mason, is "Oog make Mission Statement."[23] The line is an exact quote from the October 13, 1994 comic where Dogbert was lecturing about technological "haves" and "have-nots," to which the have-nots would still call the shots.[24]

Dirty Harry

The description for the .44 magnum revolver is an exact quote of a line spoken by Clint Eastwood in the film Dirty Harry (1971): "Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?" In the film, the .44 magnum is "Dirty" Harry Callahan's weapon of choice.

The Dog in the Manger

President Tandi refers to the squatters around Vault 15 as "nothing but dogs in the manger." This is a metaphor derived from the Greek fable The Dog in the Manger. The saying is used to speak of those who spitefully prevent others from having something that they themselves have no use for.

Dr. Strangelove

Slim Picket is a reference to the actor Slim Pickens, best known for his role in the movie Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb as B-52 pilot Major T. J. "King" Kong. Kong rides a dropped H-bomb to certain death, while waving his cowboy hat as if the bomb were a rodeo bronco. The bomb explodes, triggering the end of the world.

Dune

Primitives taunt the player character by saying, "Fear is the mind-killer" when an attack misses the target.[27] The phrase derives from the Bene Gesserit litany against fear.

Dungeons & Dragons

Myron mentions that Dungeons & Dragons, one of the most popular tabletop roleplaying games, taught him a few things about courage.

E.T. the Extra-Terrestrial

The film E.T. the Extra-Terrestrial is referenced in Gecko by its glowing one inhabitants, who extend a glowing finger out at the Chosen One while droning "Phone home."
>>
From Dusk till Dawn

Sheb outside of the Cat's Paw in New Reno constantly shouts advertisements about the "booty" sold within the establishment in a manner identical to a similar character played by Cheech Marin in From Dusk till Dawn.

Full Metal Jacket

If the Chosen One has no reputation, is a Slaver, or has Sulik as a companion, New Reno prostitutes will occasionally comment "Me so horny."[90] This is an allusion to the hooker scene in Full Metal Jacket.

In Gecko's nuclear power plant, a ghoul may randomly say "A day without leakage is like a day without sunshine," which is another reference to Full Metal Jacket, in which the main protagonist Pvt. Joker says, "A day without blood is like a day without sunshine" (he in turn is quoting John Wayne).

In New Reno, if Myron is currently a companion, a pimp can sometimes say "Can she suck a golf ball through a garden hose? Hell, yes." This is a reference to the famous first scene with drill instructor.

Funny Farm

In the town of Modoc, when the player character goes to Rose's Bed and Breakfast, one can enter the brahmin fry eating contest. Right as the Chosen One breaks the record, they learn that the brahmin fries are actually brahmin testicles. In the movie Funny Farm, Chevy Chase enters a Lamb Fry Eating Contest and his reaction (when he learns that they are sheep testicles) to it is identical to the player character's in-game.

G.I. Jane

New Reno prostitutes solicit and call female characters "G.I. Jane," the codename of the combat medic of the G.I. Joe Team from the G.I. Joe franchise.[91]
>>
>>1742391
>>1742395
and fallout 1 still has a ton of pop culture references. you're coping massively lmao
>>
The Godfather

In Broken Hills, the player character can find an intelligent scorpion wearing spectacles. If these spectacles are taken and given to Renesco in New Reno, then he will, begrudgingly, thank the Chosen One and offer a reward. One of the dialogue options is to reply "Someday - and that day may never come - I'll call upon you to do a service for me. But until that day accept these glasses as a gift on my daughter's wedding day."[92] This is a reference to the 1972 gangster movie The Godfather.

The Good, the Bad and the Ugly

In the Mercenary raiders' cave, there are three sets of dog tags that match the three main characters from the Western film, The Good, the Bad and the Ugly: Angel Eyes, Tuco and Blondie[93].

Acting on Louis Salvatore's orders to get money from Pretty Boy Lloyd, if the player (unwisely) agrees to follow Lloyd's directions to the location of the loot in Golgotha, Lloyd directs the player to find a grave marked "Arch Stanton." There is no such grave. The exact name, its presence on a supposed grave marker, and the difficulty/impossibility of finding it are all references to the site of the reputed buried treasure in The Good, The Bad & The Ugly. Doing this quest correctly can lead to the dialogue option: "There are two kinds of people in the world Lloyd. Those with guns and those that dig." This is also from the film.[94]

Goodfellas

Flick in the Den says the following line: "What you talkin' about? You think I'm a fucking stupid pirla? Some dumb filio di puttana? You think I'm some kinda clown? Am I here to amuse you, is that it?"[95] This is a direct reference to the scene where Joe Pesci is talking to Ray Liotta in the gangster movie Goodfellas by Martin Scorsese.
>>
The Goonies

When the Chosen One goes down into the well in the center of town in Modoc, there will be several bags of coins lying around. If one is picked up, then the player character will say a line almost identical to the line spoken by "Mouth" (played by Corey Feldman) in The Goonies when he and his friends find themselves at the bottom of a wishing well.[96]

The Graduate

Depending on the Chosen One's attributes, Leslie Anne Bishop[97] may make sexual advances toward the player character. The encounter and parts of the dialogue are a reference to a similar situation in The Graduate where Mrs. Robinson attempts to seduce Ben for the first time.

Grease

The mechanics in the Chop Shop of New Reno remark "Go, greased lightning, go." and "Grease is the word that I heard…dum dum dum dum…", these are lyrics from the songs Greased Lightnin and Grease, from the musical Grease.[98]

Great Balls of Fire

After the Chosen One becomes a Porn Star in New Reno, many of the residents will comment about the pornographic movies that the Chosen One was in. Great Balls for Hire! is a spoof on the story of Great Balls of Fire.[37]

Good Will Hunting

After the Chosen One becomes a Porn Star in New Reno, many of the residents will comment about the pornographic movies that the Chosen One was in. Good Will Humping is a spoof on the story of Good Will Hunting.[37]

Gunsmoke

Miss Kitty is a character in the television Western drama Gunsmoke. A line of dialogue the Chosen One and Miss Kitty also mimics is Chester's catchphrase "Ah, shucks."[99]

Head Like A Hole

Male punks of the Tanker vagrants will say, "In fact, I'd rather die than give you control." The mild delivery of this line is a contrast to the way it is sung in Head Like A Hole.[100]
>>
Hitchhiker's Guide to the Galaxy

The dead carcass of a sperm whale and a broken houseplant are obvious references to The Hitchhikers Guide to the Galaxy, a comedic science fiction novel where a ship's improbability drive turns two nuclear missiles into a sperm whale and a bowl of petunias – one chapter details the thoughts of the two entities, as they plummet towards their death.

The Incredible Hulk

From Marvel Comics's The Incredible Hulk.

The Isley Brothers

When talking to the spirits with Sulik in a non-descript location, Sulik will occasionally say a little bit softer now, a little bit louder now, and Shout![101] This comes directly from the The Isley Brothers song Shout.

John Henry "Doc" Holliday,

The names of the three mid-game doctors (Doc Holliday, Dr Henry, and Painless Doc Johnson) are references to John Henry "Doc" Holliday, a gunfighter, gambler, and dentist of the Wild West.

In Living Color

In Shady Sands, Doofus wrote a song. Before singing the song, the line he says ("Wrote a song about it wana here it here it goes")[102] is a reference to a sketch from In Living Color. Involving Calhoun Tubbs who says the same phrase before playing the blues.

Interstate '76

Skeeter, the mechanic ghoul in Gecko, is a reference to the mechanic Skeeter in the video game Interstate '76.

Jerry Maguire

One of the dialogue options when talking to the Great Ananias, the showman in the Den, is "Show Me The Mummy!",[103] a homage to the line, "Show me the money!" from the movie Jerry Maguire, starring Tom Cruise.

John Wayne

The sheriff in Redding, Earl Marion, is a triple reference to John Wayne who was born Marion Robert Morrison and nicknamed "The Duke." Both earl and duke are titles of nobility, duke surpassing earl. John Wayne is famous for playing sheriffs in various western movies.[citation needed]
>>
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>>1741526
>I figured you were a pseud and would start bitching about "muh pop culture references."
Uh huh.
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>>1742409
and fallout 1 is still full of pop culture references. such cope lmao
>>
>>1742419
>full
In comparison to 2? Not even close.
>>
>>1742422
>moving the goalpost cope
theres a literal laundry list and you've already seen it since i posted it. feel free to keep coping and seething however lmao
>>
>>1742423
>>moving the goalpost cope
What goalpost have I moved, tard-kun? I guess Thief is full of pop culture references now too.
>>
>>1742409
Chris Avellone is a pseud trying to gain admiration from other pseuds by telling them what they want to hear. He also doesn't understand Fallout, and Feargus was completely right to put Sawyer in charge of New Vegas instead of him.
>>
>>1742427
>moving the goalpost cope yet again
you're such a retarded parrot that you dont understand that no matter what you say, fallout 1 is still full of pop culture references, which you conveniently try to forget everytime you post.
>>
>>1742431
Aww, you forgot to answer a simple question, how adorable of you :)
Better luck next time, kiddo.
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>>1742430
>He also doesn't understand Fallout
Yes, that's why FO2 is a mess, unlike FO1. Glad we all (including him) agree.
>>
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>>1742432
oh, are you done coping then? cause fallout 1 is still full of pop culture references. dont forget it :)
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>>1742436
>cause fallout 1 is still full of pop culture references.
Yeah, just like Thief, as I said.
>>
>>1742508
>coping by moving the goalposts yet again
fallout 1 is full of pop culture references.
>>
>>1742409
Don't bother arguing with that retard.
>>
Can you stop arguing about stupid things and just play games and have fun?
>>
>>1742384
>enough analpain
Why are you so butthurt? No one pretends to be several different people and reply multiple times to the same post unless they are deeply butthurt.
>>
>>1737740
Lol adhd zoomer tranny
>>
>>1739509
>>1739512
>>1739393
You can successfully fight late game enemies with any combat skill.
>>
>>1742978
why are you so butthurt that fallout 1 is full of pop culture references? you could just not parrot shit you dont understand lmao.
you literally spammed wiki material because you didnt actually know what you were talking about. in a game "full of references" you were unable to come up with a single one on your own :^)
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>>1744220
even Throwing?
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>>1744242
Yes even throwing. Lit flares only cost 1 ap to throw. With better crits perk each one has a 20% chance of instakilling any target. So you can kill 2 targets every turn on average.
>>
>>1744247
>With better crits perk each one has a 20% chance of instakilling any target
That's not how Better Criticals works. It gives you 20% chance to cause instant death WHEN you crit, but doesn't boost your chance TO crit. More Criticals and Sniper do that (and I'm genuinely not sure if Sniper works with thrown weapons)
>>
>>1744291
Aimed shot to the eyes has inherit +60% to crit.
+ Finese + 3 levels of more criticals + 5 Luck and you get 90% to crit without sniper.
>>
>>1744323
but aimed shots takes additional +1 AP per attack (and BRoF explicitly doesn't work on Thrown weapons)
>>
>>1744344
I think lit flare always costs 1 to throw, even if aimed.
>>
>>1744221
Should put some ointment on your ass, this is unreal levels of butthurt lol
>>
>>1738398
Well vertibirds, but no A-10 warthog stuff.
>>
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>>1738398
>He doesn't know
Nobody tell him
>>
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>''the spitter plants and the green monster men aren't native to Zion''
>the plants could only be carried to Zion by the Vault 22 dwellers, in 2096, almost 200 years back
>the children that the Zion tribals descend from came in 2123
>the plants have been in Zion longer than the tribals
Great writing, Obsidian.
>>
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>>1741021
>F1 has the original setting that was lauded for it's unique setting and tone
>>
>>1737654
Unlike modern grindy singleplayer open world shit games, Fallout 2 had stable prices. So yeah, it's expensive at first when you don't have anything. Soon enough you'll be looting things left and right and get a lot of cash. And because the game doesn't inflate prices as you get towards endgame, you will be able to afford everything you want and more by the time you're done.

Anyway 90's was an era where stores were mostly useless. You get what you need from corpses. Besides some few rare armors, meds, drugs etc. you don't need to buy much.
>>
>>1737725
how, they have guns
>>
>>1737725
this, find some raiders beat them to death with a pointed stick, then loot their stick and sell it, found it hard at first but getting a gun is a turning point.
>>
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Why the hell can't you just enjoy both Fallout 1 and 2.
>>
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>>1746711
If two things exist, I must like one and hate the other.
>>
>>1746711
Because this is 4chan.
>>
>>1746804
Adding onto this. It's also because some retard developer spouted some bullshit like "I actually prefer fallout 1 to 2" so every contrarian retard on earth now parrots that.
>>
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>>1746711
Because zoomers get filtered by Fallout 2, but they can't admit it, so they push a bullshit narrative about how it's all silly jokes and pop culture references. In reality, Fallout 2 has the darkest human nature in the series. It's perhaps the only game in existence that allows players to get raped and become rapists themselves.
>>
>>1742409
chris avellone outed himself as a massive faggot during all of this and should be treated as such, also PS:T is the worst black isle game
>>
>>1746881
After what that super mutant did to him, I wouldn't expect anything else
>>
>>1746604
The Dead Horses tribe are not from Zion.
>>
>>1737957
It's still pretty slow at max.

>>1739815
>>1739782
It's more that you're stuck with shit gear for longer in 2.
>>
>>1749040
F1 immediately gives you an smg and enough ammo to easily win every combat encounter prior to mutants, it is not a hard game
>>
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Fallout 1 being shorter and easier is unironically a big part of why its so much better than 2.
>>
>>1749059
Straight-up changed the game in 1997
>>
>>1746804
>this is 4chan.
but hiroshimoot told me that this is 4channel, where we're all nice and friends and we never say anything bad and where advertisers will come talk to us
>>
>>1739461
The longer you look the worse it gets.
>>
>>1738327
The problem I have with Fallout 2 is it just feels like Fallout 1 stretched out without adding anything interesting. Also the fact there's no merchants with a decent stash of caps until San Francisco is pretty awful. On your first playthrough of 2, you're not going to know to go directly to San-Fran to get that ridiculous sum of caps, and even though there's more merchants than Fallout 1, somehow they have less caps than 1. It just makes progression feel stilted and shitty.

There's more to do and the bug fixes are nice, but the experience feels less refined.
>>
>>1751808
>I am unaware that I should be selling junk loot to vendors in exchange for stimpaks

ngmi anon
>>
>>1751843
You're right, I didn't think of that. Are they weightless? I guess that would work pretty well then. What other good ways are there to make money in Fallout 2? How much luck do you need for the casinos?
>>
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>>1749059
>Junktown entrance
>PC has a minigun
>>
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>>1751808
Plenty of money to be made in the Klamath->Den->Modoc->VC>Gecko>New Reno early game circuit.
>>
>>1752031
Yeah but how? Just buying gathering Stimpaks?
>>
>>1752043
>learn skinning, trade pelts
>clear out casinos with high Gambling
>fuck Metger to avoid Vic fee
>sell companions to Metzger
>join slavers, do slave runs
>Steal petty cash and light items from everyone
>have Myron craft chems to trade
>farm random encounters
>invest in the Den gambling bum
>Redding caravan runs
>>
How the fuck do I get Fallout 2 to run on modern machines? If I try to launch it in Steam's high-res mode, I can't alt tab out without it crashing essentially. I can run it at 1600 wide and windowed, but it looks garbage.
>>
>>1752091
>realize the only thing worth buying is psycho
>>
For me it's combat armor.
>>
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>>1752193
Get the GOG version.

>>1752582
Far superior to the grey abomination version from New Vegas.
>>
>>1752193
Try installing the latest version of Sfall, GOG and Steam already have it but its outdated.
>>
>>1752582
Combat armor only looks good in 1 and 2 where I agree with you.
Looks awkward and/or ugly as fuck in every other entry, barring Tactics which I have no knowledge of.
>>
>>1746611
more accurate to post Boy and his dog
>>
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>>1753648
I disagree. I think the 3D era armor from 3 and NV look pretty good, especially the winterized version. It's the 4 version that I think looks ugly. Maybe with some retexture work the light and medium version of 4's combat armor could work but there's no redeeming the hunchback heavy version.
>>
>>1737654
You can find a free pistol during the rat pest quest.
>>
>>1746881
>allows players to get raped and become rapists themselves.
A fade to black that isn't even played straight. That the best you got?
>>
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>>1753648
>barring Tactics which I have no knowledge of
>>
>>1754726
F:T feels like a weird fan mod aesthetically, the combat system is also extremely rough for a game focused entirely on combat.
>>
>>1739614
I remember I did that when I first played, but I didn't press save or something so every time there was a grand battle I had to endure them with like 30 seconds between each turn
>>
>>1749050
Yeah, F1, not F2
>>
>>1739437
You mean the built in feature?
>>
Did they really have tacticool vests in 1950s?
>>
>>1742934
Please refrain from using buzzwords here
>>
>>1749059
This, I got pretty tired of it in New Reno, FO1 knew when to end
>>
>>1752193
Did you even enable the patch in the files?
>>
>>1752691
It's copy and pasted from Fallout 3
>>
>>1749059
Fallout 2 isn't even difficult. It's just that every other game in the series is accessible to braindead morons.
The main quest is also roughly the same length as F1. Only mentally ill completionists would treat having more side content as a negative.
>>
>>1755451
Why would it matter?
None of the game is set in the 50s, nor is any of the tech from the 50s.
>>
>>1755475

New reno is 100% optional. Actually a lot of places are. If you go the speech and science route, even Horrigan is easy and doesn't require as high of level since you can turn the turrets and the soldiers against him.

More content = worse? You F1 guys are reaching.
>>
>>1755451
Fallout 2 had bullpups and FALs. A swat vest is fine.
>>
>>1755451
The Great War happened in 2077.
>>
>>1755930
>>1756448
The general aesthetics of the pre-war world are those of 1950s though.
>>
>>1756545
It’s retro futurism not the actual 1950s
>>
>>1755940
>More content = worse?
If the content is subpar and/or doesn't fit the game and/or is just padding, yes.
You loved orc caves in NWN2, didn't you?
>>
>>1755451
>This observation was made in 1952 by the U.S. Army Body Armor Test Team, during the field test of the Army T-52-1 body armor vest with front-line troops in Korea. The team found that the new vest stopped 75.7 percent of all fragments, and 24.4 percent of small arms projectiles.
>>
>>1737740
Turn the combat speed up, game's unplayable otherwise.
>>
>>1751890
Casinos rely on the gambling skill, not luck on its own.
Once you get to a high enough level (like 90ish or so, I don't quite remember) it's pretty trivial to just find a blackjack table and hold down a key for literally infinite money.

That said, the easiest way to make money in fallout 2 is to spectate fights in random encounters, then pick through the corpses for their guns to sell later. This is so easy that there's simply not much point in specing barter (outside of to, obviously), since you'll be swimming in money from selling shit. Gambling is if you think that fucking sucks.
>>
>>1756650
Just to add onto this, I think you only really get the "faction vs faction" fights in bulk once you get close to vault city. Good thing there's not much worth buying before then.
>>
>>1755451
No. I don't think they had laser guns either.
>>
>>1742258
Fallout 2 is a denser game with more content than Fallout 1, the proportion of referential garbage to other content is about the same or lower.
>>
where the fuck does the series go after 4/76? I'm sick of the first person pause to crit everything then pick tons of garbage up & repeat but can bethesda do any better...
>>
>>1756892
>where the fuck does the series go after 4/76?
Imagine Borderlands but with more focus on crafting and junk collection.
>>
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>>1756892
You'll buy the evn more streamlined and simplified, but on the whole the same, Fallout 5, and you'll like it too.
>>
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>>1756892
Either Microsoft puts Obsidian and Bethesda to work together resulting in another game in the west coast or Bethesda makes another game set in the east coast. There might be small gameplay changes here and there but I don't think there'll ever be as big a shift from 2 to 3.
>>
>>1756892
The series ended with 2.
>>
>>1737740
That quest is legendary for how unplayable it is. I once tried but gave up after maybe 15 minutes
>>
>>1757349
you're supposed to wait for the dogs to initiate combat
>>
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>>1756892
>Tactics 2 by Larian
Yay or nay?
>>
>>1757507
>by Larian
Nay
>>
>>1737654
It's an RPG, talk to people, look around. You'll find a gun soon enough and if not you'll definitely find the caps to buy one.
>>
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>>1754572
Oh I'm sorry did you want fully rendered rape scenes in your 1999 iso crpg? What the fuck are you on about.
>>
>>1757533
About it not being dark at all.
>>
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>>1757552
I'm sorry an explicit rape scene isn't dark enough for you because it didn't come with visuals.
>>
>>1757560
Lmao, you try to find edge where there is none. Myron rape is just a silly "haha, your dumb bimbo got bamboozled by Myron xD", top FO2 humor.
>>
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>>1757585
Dude your character gets raped. And there are other instances where you can get raped or rape others. I don't know what isn't edgy about this.
>>
>>1757599
>Dude your character gets raped
There's plenty of comedy that has rape in it, dumbfuck.
>>
>>1757613
I can't think of a single other game where your character gets raped or rapes others, even as a joke.
>>
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>>1757622
It's okay, I'll find some for you.
>>
>>1757649
Based Rancechad
>>
>>1757649
So where's the rape?
>>
>>1757669
No, there's a game with rape.
>>
>>1757679
And are the rape scenes fully rendered in graphic detail with penetration in plain view?
>>
>>1757685
There's way more detail than in FO2.
>>
>>1757687
Well congrats but I don't see how that makes rape in Fallout 2 any less dark
>>
>>1756650
>You encounter hubologists fighting gangsters fighting yakuza, would you like to stop?
>yes
>>
>>1757693
Any single Fallout death animation is more dark than the "rape" you keep harping about, junior.
>>
>>1757705
Why does it have to have accompanying visuals to be dark?
>>
>>1757708
What does it have? Are there any consequences to it? Can you get preggers? Does your character need years of therapy to get over it or do you just chuckle to yourself and go on your merry way?
>>
>>1757347
Fallout 3, NV and 4 are all set after it
>>
>>1757713
I don't understand your point. You're saying a rape scene isn't dark because there's no gameplay consequences?
>>
>>1757722
There's no any consequence, gameplay or otherwise. After that you just go like nothing happened, because nothing did.
Even NV had a proper dark rape, and that's without the protagonist getting it. Because it wasn't played for laughs.
>>
>>1757736
The consequences is the fact that your character just got raped, that's apart of your character's story now. It doesn't have to have a gameplay effect for it to bother you. I'm not sure what you would want anyway? Do you want a debuff that reduces speed by 10% cause you're walking with a limp? That just adds injury to insult.
>>
>>1757745
>The consequences is the fact that your character just got raped
There are none. Nothing happens because of it Because it's just an edgy joke.
>>
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>>1757754
I'm saying simply the fact that your character gets raped is a consequence in and of itself because the idea that your character, which presumably you came up with a backstory and personality for, was just horribly violated is an uncomfortable thought, and that's a part of their backstory now. Yeah there's no debilitating stat changes or a debuff added to your character but who cares about that crap it's about the story.
>>
>>1757769
Funny thing, you can collect rocks in FO2. Funnier even, it has as much impact on the story as the "rape" part but has actual in-game consequences and it gives you tangible proof of it.
Look, I know you're trying very hard to make it seem like that joke is somehow very serious to make FO2 look like a serious game for grown ups and how edgy and mature it is but you're failing.
>>
>>1757776
Alright mr "rape doesn't faze me" we all know you're cool
>>
>>1757794
I accept your consession.
>>
>>1742435
>Entire thread full of legitimate arguments in favor of F2
>Glad we all agree F2 is shit!

Kids, this is your brain on drugs (and retardation)
>>
whats the best mod for fallout tactics? is there anything like a massive overhaul mod that makes it run in a decent resolution, redoes the ui, adds lots of guns, quests, etc?
>>
>>1757823
>>Entire thread full of legitimate arguments in favor of F2
Yeah, you've been trying to make it seem to be that way the entire thread and yet no one is buying your underage ramblings.
>>
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>>1757952
Fallout 2 is good
>>
>>1757860
Redux sounds like a good fit, but I haven't played it
>>
>>1737654
If you explore well enough, you can find 2 guns in Klamath, maybe even another that I've never found. The Den can sell one of the best early game weapons; the .44 magnum, takes only 4 AP to shoot, has great damage potential and can also be upgraded with a speed loader to reduce reload cost. Awesome weapon, though by the time you can upgrade it, better weapons can be picked up.
>>
I recall there was a mod for Fallout 1 that fixed bugs but didn't change anything or try to balance anything. Are there any mods like that for Fallout 2?
>>
>>1737654
Wait until you run into an encounter where raiders are jumping a trading party. Watch them kill each other, do some clean up, and then just loot everything.
>>
>>1737740
Options
Turn combat speed up to maximum
>>
>>1749040
>It's still pretty slow at max.
You must have ADHD. It's far quicker than games like D:OS.
>>
>>1759722
Some battles do take a long time due to 10+ enemies alerting at once. NCR Raiders, Casinos and Navarro come to mind.
>>
>>1759799
My party usually wipes out a significant amount of the enemy force within 1 - 2 turns. D:OS battles can take 20 - 30 minutes even if they're filled with trash.
>>
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>Play in high resolution to see more of the map
>HUD is fucking tiny
>Play in lower resolution so I can actually see the HUD
>Map visibility is now 1/3 of what it used to be
AAAAAAAAAAAAAAAAAAAA
>>
>>1757958
Where did I say otherwise, ESL-kun?
>>
>>1760087
>not playing the game using only hotkeys

ngmi anon
>>
>>1760157
I already use hotkeys, I want to read the combat text and flavour text.
>>
>>1757507
>Fallout: Tactics 2 by Larian Studios
Good god no!
It would just be an overbalanced piece of generic shit made for FOTM multiplayer fans.
>>
>>1756892
Microsoft now owns Fallout and the original creators of Fallout.
>inXile produces isometric Fallout games similar to modern Wasteland entries
>Obsidian produces 1st person Fallout games like FNV
>>
>>1759680
Isn't it the opposite?
>>
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What are some good secondary skills to level up after I get my combat + lockpick + speech up to the acceptable amount? For Fallout 2 specifically.
>>
>>1762622
Science solves a few problems, and it'll need to be fairly high for that. Farm and buy books for Outdoorsman, people give it a lot of shit, but it's consistently useful for avoiding reloads.
>>
>>1762622
>>1762717
Also repair has a few good uses.
>>
>>1762622
>>1762717
>>1762721
And I should have been more specific... all of those skills have skill books, so exhaust the gains from books before you dump points in them. You can farm books from Vault City and San Fran effectively.
>>
>>1762738
>farm books at an end game area
>when early on is when skill books would be relevant
>>
>>1756620
>>1755475
You guys have some serious issues. I can't think of a single location in F2 that isn't brimming with fun stuff to find, and disliking New Reno borders on the pathological.
>>
>>1762738
>exhaust the gains from books then reduce yourself to a dolling idiot through drug withdrawals and exhaust the gains from books again before you dump points in them
>>
>>1757769
Consequences that are only in your head and nowhere in the game don't count anon. By this logic literally every game ever is an amazing rpg.
>>
>>1762817
It's a roleplaying game mate, you're supposed to use your imagination based on the in-game text, which explicitly says you got raped.
>>
>>1762790
The only bottleneck is whether or not you know where San Francisco is, and there's a random encounter that will uncover it for you, and that's not even all that rare. You can also get the highwayman fairly early, which makes exploration a breeze, and all that takes is actual diligence and talking to people... which you should be anyway if this is your first time playing. Repair is arguably useful, science really only matters in one end game case, and if you're not a meta-gaming retard, outdoorsman, again, stays useful the entire game. If all else fails, hang around vault city and quit crying about it.
>>
>>1757622
It might not be in games but there are plenty of comedic prison movies where rape is the punchline of a joke.
>>
>>1763172
God going from walking to the highwayman was such a nice upgrade. Probably the most satisfying upgrade in the entire game.
>>
Is there a fun or tried and true method of grinding for experience *in Fallout 2 specifically? I never really had an issue with experience in Fallout 1.
>>
>>1765933
Not really. Centaurs and Floaters are the easiest to farm, fyi. Just run around the area you've encountered them. Outdoorsman helps.
>>
>>1765933
No clue. I never felt the need to grind in Fallout 2.
>>
>>1765933
Why would you need to grind? If it's lategame and you want to shoot for high level perks, farm random encounters outside San Fran.
>>
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Apparently Olympus 2077, an old and big total conversion for Fallout 2, just got an English translation after 7 years of Russian only. Has anyone tried it already?
>>
>>1762801
You have serious issues if you can't imagine how "fun stuff xd" doesn't always fit a game and its themes.
>>
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>>1766431
I tried it exactly 7 years go And it's painfully mediocre. I really like the Dieselpunk aesthetics, but everything else is lacking
>Some skills like Stealing is busted, either by having very high skill reqs in order to steal anything or having an ability to steal pretty much anything
>You're constantly taking radiation damage in every location, as well as world travel
>All locations are positioned on the edge of a "Radius" around the Olympus tower, meaning there is a huge land of fuckall in between the tower and the locations themselves
>Story takes a nosedive at the second act of the game
>In fact, the story in this game is generally not good
>Some stolen artwork from other games for sprites of enemies/NPC's and weapons (but it's a free game so whatever)
>One character has a snippet of foe on him

You can play it and even enjoy for a while, but you probably shouldn't finish it. If you're intrested in seeing a more detailed view on the game I suggest watching this vid:
https://youtu.be/EE6Ct39bYUc
>>
>>1766566
>foe
Hold the fuck up, really? Got a screencap of the dialogue exchange?
>>
>>1757349
Its an iq test. Sadly you didnt pass.
>>
>>1766576
Unfortunately o, but I do remember where you can get it. Kind of.
One of the male characters in a local raider gang stronghold has a holodisk of it. It's either obtained through stealing or it only drops upon his death. IIRC this NPC was wearing a blue jacket of sorts.
>>
>>1742409
Avellone hates everything he's ever made
>>
>>1757696
>just stand there
>leave with $15-20k in cash
>>
>>1766654
>one of the combatants critically missed
>stray shot kills Dogmeat
>again
>>
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>>1766566
Did you like Fallout Nevada and Sonora?
>>
>>1766705
Yeah, they both were pretty good. I personally prefer Sonora over Nevada, simply out of little nitpicky preferences.
>>
>>1766705
Why can't I stop picking Albert every time I play 1?
>>
>>1768110
>charismatic
>strong facial features
>handsome
>red pilled
I think it's cause yer gay.
>>
>Got small guns to 150, and lockpick and speech to 100
I have no idea what to put skill points into now. I'm just letting them accumulate.
>>
>>1768618
>>1762622
>>1762717
>>
>>1768675
Guess I'll split 'em between science and outdoorsman then. Do either ever need to be above 100?
>>
>>1746711

Well, that's me. They're my favorite games.
>>
>>1766671
Dogmeat is just a cameo in 2 anyway
>>
>>1768618
If this is Fallout 2, you'll need some science to program the robot to fix Gecko's reactor
>>
>>1768754
Outdoorsman is fine with whatever, its all your preference as to whether or not you find random encounters annoying. Science needs to be about 150 I think for one end game instance.
>>
You can play a slaver in 2, which is fun.
>>
>>1768911
Think you get more exp if you get Festus to do it with speech.
>>
What's your favorite Fallout 2 weapon, and why is it not pic related?
>>
>>1769038
Mega. Power. Fist.
>>
>>1769038
It's a great fucking weapon, but favorite? Eh. I really like how the Laser Rifle looks and sounds. Also the Ripper even though it blows.
>>
>>1768970
No, the highest amount is through the robot and knowing the exact order to use the programs
>>
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>>1769038
in 2 it's the Gatling Laser because I just fucking love that thing. In 1 there's no contest, this bitch carried me to the end of the game.
>>
>>1769168
I think my favorite Fallout 1 weapon is the alien blaster. I can't put into words how satisfying it was to fry every single mutant in the Mariposa military base at the end.
>>
>>1751890
Early game methods (for a given value of "early game")
-Steal skill - this can net you tons, especially if you lift high value low-weight (IIRC the chances are affected by the item weight)
-slaving runs for Metzger in the Den
-can learn to skin geckos in Klamath; pelts are alright early money
-a few prostitution opportunities if you're female, at least a couple in the Den
-as stated, stims/meds/drugs are a good portable source of value if a vendor doesn't have enough cash
-farm for random encounters where two parties are fighting and loot and run (or if one side is neutral/friendly hope they win and loot everything)
-use Unarmed or Melee to save on ammunition costs (even sell ammunition)
>>
>>1769162
You're right. I was thinking of repairing it without the bot.
>>
>>1751890
>>1769230
>farm for random encounters where two parties are fighting and loot and run (or if one side is neutral/friendly hope they win and loot everything)
It's fun, I guess, but it's an oversight that really unbalances the early game if you just pick up battle loot. I'd recommend not doing this if it's your first time playing. Makes the game more difficult and enjoyable if you loot what you kill.
>>
>>1769243
I never farmed for those encounters, but I gave them a look if I was ever given the option of "spectating" them. I think I got a kind of decent weapon kind of early, but I can't remember what. It really isn't long before you're swimming in guns anyways, because it's not like you can dump them into a store with infinite money.
>>1769230
>-can learn to skin geckos in Klamath; pelts are alright early money
Pelts are decent early game money, and pretty decent early game experience.
>>
>>1746711
You can like both things and yet acknowledge that one is better than the other.
Shocking, I know, in a place where everything is either based or cringe.
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>>1769038

Alien Blaster

It has the best death animation where the skin burns off and the charred corpse remains
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>>1769038
Even tho it's not optimal.
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How do I big guns in Fallout 1?
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>>1769252
A handful of guns can be traded for great weapons and armor, it's not just about the money. You don't have to farm them, either, it's best to just stick to a code of looting only what you yourself kill. If these encounters were actual people, there's no way they'd let you get away with that, and even if they all die, it's still just a difficulty thing, so I tend not to do it if I'm playing a more balanced game. It's too easy to fast track your game with even one of these encounters.
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>>1769038
Goodbye Horrigan
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>>1769341
>Tfw finding power armor in derelict Mariposa for the first time
I expected many things, namely guns and ammo, but not that. It wasn't even a hard area. The Wanamingo mine was way worse.
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>>1769383
Finding the hand placed stuff is definitely more rewarding.
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>>1751890
>The Bozar burst is stupid satisfying
>It's locked in Big Guns
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>>1769323
Damn fallout 1 looks unrealistic, how can he still crawl after getting half his body blown off?
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>>1771039
It's just a flesh wound.
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>>1771039
Uh, yeah, people can do that. As long as your brain and spine still function, you can technically still move around, made easier by the fact that you'll be in shock and pumped with adrenaline that you won't notice the pain or what just happened.
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>>1768110
Because he's canon
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>>1769038
Goodbye everything
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>No speech option for Doc Johnson in Redding to give me an implant (even though the doc in the Vault City courtyard will)
>Apparently no one else has ever asked about this bug
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>>1773384
Think you need to download the implant information from the vault city medical computer first, and it also requires combat armor I think.
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>>1737740
RTwP>TB
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>>1773509
I did all that stuff. I can get the implants just fine from the chinaman in San Fransisco, but not from the doctor in Redding.
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>>1773537
Never had this problem.
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>>1737935
Tactics is kino and don't let anyone tell you otherwise.
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>>1742252
>>1742258
In either case, I found them charming. Back then, in the long long ago, references weren't as cringe as they are today. It was funny and cool to see one piece of media reference another because it didn't happen a lot. Now it's super common and looked down upon because it's been done to death.

Getting old sucks zoomers.
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>>1772192
>nobody tell him the pistol has higher dps
>>
Is it still worth it to tag speech if I'm making a character with 2 Charisma? Or will those dialogue options not show up even with a high speech skill?
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>>1773645
yes
>>
Is it worth using the restoration project for my first playthrough?
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>>1773645
Don't think there are any dialogue checks for charisma. That's all intelligence and speech, so yes, speech is useful for everyone regardless. The only things your missing out on with low charisma is party members, who suck anyway imo, and basically just porn star in 2. Minor checks elsewhere, but nothing all that important, especially for a male.
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>>1773698
Yes. Most of the content can be ignored. There are a few questionable changes that make the early game a lot more difficult, though. Vic's house is locked and a pain in the ass if you dont have lockpick, and Kaga is an annoying cunt, but can be avoided.
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>>1773698
I'd say you should experience the game as it was before the restoration patch. Your opinion of the game will be notably influenced by the stuff that patch changes. There's not sweeping changes, but still noticeable ones.
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>>1773698
>>1773706
>>1773718
I find the more agregious changes that killap makes are less annoying than dealing with the bugs the unofficial patch never addressed. Both are fine though. Play whatever you would prefer. Just know that the RP does make the game a lot harder, possibly even frustrating for a newcomer, but overall its a much more rewarding experience.
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How do I stop taking speech and/or small guns every run?
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>>1773746
by taking unarmed
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Whats the difference between the combat difficulty and gameplay difficulty options in the menu?
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>>1773883
Gameplay diff gives flat skill rating penalties.
>>
What's the best DLC from New Vegas and why is it Dead Money
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>>1774382
Because it hits hard on one of the major themes of the series, it's letting go.
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>>1737740
but thats the only annoying battle in the whole game though
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>>1773698
Definitely play the original first
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>>1773701
>Don't think there are any dialogue checks for charisma
There are several
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>>1774485
Waiting for you to name one.
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>>1773746
In Fallout 2, I nearly always tag Unarmed or Melee, Outdoorsman, and then a "specialty" that defines the character I want to play.
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>>1774600
Convincing the guard to let Manson and Franc out of prison requires 7 charisma. For future reference, try using google.
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I saw the controversy surrounding the recently leaked screenshots of GTA6 being tampered with.

But those screenshots are true. As far as I know, the proof that the appearance of the grass is the same as the basic grass appearance of the Unity engine, the evidence that people who say it is manipulation can explain.

The game version in that screenshot uses the RAGE engine, which is almost the same as the RDR 2 version. I didn't have the turf data that matches GTA6 to use, so I just brought Unity's full data as a temporary measure.

Then you guys will say: Why can't we reuse the old full data from GTA5?

I used to think the same as you. And as a result of continuing to work with rock stars. stopped thinking It's kind of the psychotic and craftsmanship stupid part of a rockstar. There is an anecdote about this...but if I bring it out, rockstars will find out about me.
The two previously leaked screenshots are not technically "in-game" screenshots.

To be precise, it is a screenshot taken during testing by modifying and applying the RAGE engine version of RDR 2 to suit the atmosphere of gta6.

The main characters are not those two. It's just one of many citizen models for testing motion scripts. It may be a model of a character with a major role or a supporting role rather than an ordinary citizen, but what I know for sure is that it is never the main character.
Also, I can't say with certainty that those screenshots are real in-game maps. In fact, the probability that it is an actual in-game map is not high. At that time, the specific composition of the map was not clearly determined. Very sadly, it is still not in a definite state.
Just think of that screenshot as an "alpha test screenshot".
Now the development process is very smooth. But unfortunately. The game release is much more than you guys think. It will take much longer. The game "release" is going to take a really long time too. Sorry. On behalf of Rockstar, I.
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>>1774648
Maybe I should have specified that there isn't any "important" checks. No one sides with Jacob in Broken Hills, nigger.
>>
>over half the thread is autistic arguing over pop culture references
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>>1774670
4/10 shifting of goalposts. Apply yourself more.
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>>1774717
A few things of note;
1. There's a reason everyone dumps charisma
2. Arguing for the 1% makes you a pedantic faggot.
3. You googled it too because no one gives a fuck about charisma. This doesnt make you smart just because you can nuh uh a claim that wasnt meant to be 100% literal.
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>>1774730
Fallout 2 is one of my most played games, zoomer. I know it inside and out.
Charisma checks are not any less important than the majority of speech checks, and companions can achieve better stats than the player at max level (e.g Cassidy 36% crit chance). I have beaten Horrigan on hard using only companions, and it's easy.
The notion of charisma being a dump stat in F2 is based on it being a dump stat in every other game, but it's false.
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>>1773580
I still think Tactics is the best gateway drug of turn based tactical combat games. Also, it had heaps of sovl (inb4 there is no such thing), some neat c&c touches in linear missions, and unironically best special encounters in the series.
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>>1738317
Anon, do you know what gambler's fallacy is?
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>>1774772
The notion of charisma being a dump stat is because literally every option it opens up are forgettable and easily something you can live without, and most of the classic signs of being "charismatic" are actually the role of intelligence. Every stat in the game likely has a dialogue check of some kind, but no one really gives a fuck about the 1 or 2 instances you can use something because the vast majority, and all of the most important, come from intelligence (and speech). This was meant to be implied with my post that charisma doesn't do shit, because it really fucking doesn't.

And I'm not going to dick measure with you over a video game. I've played the fuck out of Fallout 1 and 2 as well, I really don't care who is "the biggest fan", and I typically don't dump Charisma either because I try to play more balanced games for fun, but that was not the point of anons question or my answer for it.
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>>1773641
I think you failed that
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>>1774803
>I've played the fuck out of Fallout 1 and 2 as well,
You obviously haven't, because you don't seem to know shit.
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>>1774839
Nigger, please. Now you're just trolling.
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>>1774846
I'm speaking from experience having beaten the game countless times, with 1 agility builds, 20 charisma builds (removed max attribute limit), throwing builds, and a 2 hour speedrun.
Anyone that claims companions suck is not knowledgable at all about the game.
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>>1774772
Charisma also influences the NPC reaction value, which alters dialog for about 40 characters and makes prices lower/higher.
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>>1774382
Because Dead Money, awful speaker placement aside, has the most memorable atmosphere and characters. As much as I love the Burned Man, Boomer Elijah just has way more presence both in screen-time and in the way he speaks. Same goes for Dean Domino. It's just a pleasure to hear them speak.

Also the Sierra Madre is ostensibly a vault, and it's the biggest one in the series at that. We forget these things are supposed to be underground towns because they're so often "minified" to fit in the game world. But because they made Dead Money a DLC, it's like they were allowed to just make the whole level be a self-contained vault. If we ever get another Fallout game, I wish they made DLC's just new Vaults that take 6-8 hours to explore (on top of those being in the base game, obviously).

Honest hearts is the "least bad" of the DLC's, but it's also the most plain. OWB has some fun weapons and stat boosts, but enemies can be bullet sponges, and you have to be in the mood for that kind of humor. Lonesome Road really only exists as a shooting/pummeling gallery for endgame characters. The military bases in Lonesome Road didn't feel as impressive as the ones in Fallout 2 for example. I don't know why.
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>>1774891
I think you have autism, because anyone that treats everything someone says that literally has some screw loose for sure.
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>>1774920
If you are posting here, then you have autism.
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>>1774913
Reaction is complicated underneath the hood, but has very little affect on the game overall, and most of the time is only just an introduction change. There is so few instances where reaction completely locks you out of content, probably just the Rangers.
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>>1774929
>I know you are but what am I :^)
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>>1774930
And worth pointing out that reaction changes based on your reputation, so it's not something a low charisma characrer will suffer with anyway, since you most likely have a theme you're playing anyway, either good or evil.
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>>1774617
I wanted to tag barter so I could charge people for everything I do for them, but I feel like I need to charge speech as well for those options to be open. Are there any checks in Fallout 2 that require lockpick to be tagged? And/or at what point does it become useless to level lockpick up more? I know you can get a lockpick set in a couple places, and that boosts your skill by 40%, so I feel I could do without tagging it.

I want to use small guns, and I want options to be open to me in dialogue, so I can't help but tag those two skills. I don't know what to take for my last one, and I don't want it to be lockpick. I wish there was a big list that compiled all the various checks in Fallout 2, and whether or not your skill had to be tagged for them to work.
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>>1774947
Barter isn't really all that great. Getting things cheaper in the early game is nice, but as the game progresses, it's quickly outpaced by the money you're making so it's no longer an issue. I can't think of any checks specifically for Barter or Lockpick in dialogue, but Lockpick is one of the more useful skills to tag altogether because there are a lot of locks to be picked. Speech is probably the definitive "most important tag skill" for affecting gameplay, or at least how it applies for what you'll be doing a vast majority of the game (talking to people).

Generally, the most important skills are Lockpick, Science, and Speech. Doctor, Repair and Traps have some interesting uses and could be worth tagging if you want something that's unique like that. Most skills at some point might interject into the game and be used, but it's really unbalanced to how often that happens. The good skills get a lot. The so-so skills get a few. The others are extremely rare. The variance is really high, and I think that's what makes Fallout 1 and 2 so endearing anyway, since there's a lot of replayability here if you desire to see everything.

For your needs, Small Guns, Speech and Lockpick is a solid character. Repair and Science can be raised with books, though will need to be supplemented further with skill points if you want to take full advantage of their uses.

I only pick Outdoorsman and Melee/Unarmed because thematically it makes sense for a primitive tribal.
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>>1774947
>>1774991
And FYI, a set of lockpicks won't carry you through the game. Tag it if you want to use it. 100-120 is a good amount for a primary skill like Lockpick. Lockpick also can be gamed a bit by saving and reloading to keep trying, as the checks it makes can vary a bit. The absolute minimum can unlock something, but will probably break the lock more often than not too, so it's not just "I have 50 lockpick, I can pick this 50 box", you can sometimes get a critical failure on the attempt and high skill just mitigates that chance.
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>>1775011
>The absolute minimum can unlock something
Ah, and to clarify, every lock has a minimum skill requirement. I don't mean you can pick every lock with no points in lockpick.
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>>1774991
>as the game progresses, it's quickly outpaced by the money you're making so it's no longer an issue.
Oh I completely agree there. My last playthrough my expanded car trunk was just full of weapons. The idea was to work for the mob families and have them pay me more (as well as charge NPC's for my services whenever possible). Part of me wants to tag science so I can try and get Skynet as soon as possible, but the other part of me is telling me not to because I can just use science skill books to get to 90, then use skill points the rest of the way. That said I guess, barter has a similar issue but instead it's useful at the start and useless later.

I guess I'll go Small Guns, Speech, and Science, and try to get Skynet as soon as possible.
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>>1775065
Speech and Science really benefit from a high intelligence, fyi. Granted most people probably stack it anyway for the extra skill points, but in case you didn't, intelligence and speech/science work together like they were made for each other.
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>>1775065
>>1775083
Also hard to say what the better starting int is...
If you do 9, it's the least hands on, as you can just get the implant (i wont spoil where it is) or a "scan" in San Fran, which I'll leave that up to you to find.
8 if you plan on doing both of those
7 if you do both of those plus get the smooth talker perk for +1 intelligence for dialogue purposes
6 if all that, plus gain intelligence perk

Many checks can be "bypassed" by just popping a mentats, too, but those are rare.
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>>1775083
Yeah my Int is 9 for the speech options and skill points. I really can't decided if I want fast shot or finesse. My last run I was kicking myself for not taking fast shot, but once I got to lategame I was pretty strong without it. I'm planning on getting sniper, which'd make Finesse redundant though. I suppose I could go mutate, but I don't really want to waste a perk. I guess I'll go fast shot.

Also I don't know where to spend that last skill point. I can raise my luck by 2 from the cultists, I can get my Int to 10 via an implant, strength will go to 10 once I get Enclave armor, etc. I guess I could put it into charisma, then get the shades so talking to people was easier. If you got more HP per level from endurance I'd just put it there.
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>>1775125
If you're going sniper, dump 1 strength and add 2 perception. 5 strength + implant + APA will get you 10. You'll suffer a bit early on, but that's part of the fun I suppose.

Fast shot is pretty shit, imo, especially for a sniper, and so is finesse. Your critical chance for hitting the eyes or head is already fairly high if you can hit the part to begin with, so you don't really need that extra crit chance, and losing the ability to aim shot is only good for characters that plan on using burst weapons, launchers or flamers, imo.
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>>1775125
>>1775141
Some numbers;
Head gives 40% chance to crit
Eyes gives 60%
This is on top of your crit chance, so already it's really high with your luck. With your high perception, hitting them won't be that difficult. Granted Finesse does gives 10%, it also reduces damage by 30% (which is negated by a crit, but still, this makes the early game more painful and not all that necessary). In the end, the Sniper perk, which you'll probably get because... why not?... is a luck x 10 crit chance for ranged weapons, basically guarantees a critical hit, so all that stacked crit chance is ultimately moot. I suppose its an end game thing, how much do I want to have fun while getting there, but there's some redundancy if you're just planning to "make the perfect sniper" character.
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>>1775179
Also forgot to mention that Sniper does give a 95% crit chance at max, so yeah, it's basically all the time, but you can still get that odd man out hit.
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>>1775141
I mean I also planned on getting a Bozar at some point, and maybe extra ranged damage. Also I thought Sniper and Fast Shot went well together because Sniper all but guarantees critical hits as long as the shot lands (and your luck is high). Also as nice as aimed shots are, it's a while before you can hit them reliably (unless you're at point blank range), and EVEN then you don't always crit when you hit someone in the eye. It's more like, 60% of the time if you hit the eyes. My last run I found myself wishing for fast shot much more than aimed shots.

Also I agree with the perception addition, that's where I put the last point.
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>>1775193
The problem with Fast shot and Sniper is that, yeah you do critical hits, but the damage will vary based on the part of the body you randomly hit, and also based on the critical damage roll. That's a lot of variance, where just aiming at the eyes or head is far more consistent (x2 damage on eyes or head at its minimum, x3 or x4 on high critical damage rolls). Alternatively, the base damage is 1.5 on other body parts, and generally half the bonus on eyes during a high crit damage roll.
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>>1775202
That's fair I suppose. Don't burst weapons always hit the torso though?
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>>1775202
so you'll mostly just be doing x2 damage, basically is what i'm trying to say, where you could consistently get x4 if you just hit their eyes, or x3 if you go for the head
>>
Speech is an overrated skill. The majority of quests do not have speech checks, and there are usually several alternative options when you do have them. Many speech checks are dual checked with charisma, so not only do you need to pass a difficult speech roll to get T-Ray to hand your car back, but you need 7 charisma minimum. Speech wont help you in dungeons or on the overworld either. If you want to roleplay a pacifist, tag sneak, steal, and outdoorsman instead.
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>>1775217
I believe yes it only hits the torso, but this isn't a problem really because each individual bullet can crit for extra damage, so it shoots up significantly as more bullets hit the target. Burst weapons also benefit greatly from bonus ranged damage, as the +2 and +4 bonus of these perks would also apply to each bullet and then increase the damage of the crits each bullet can cause. Normally the perk would be pretty shit for a sniper, since +4 isn't all that much, but its awesome for burst weapons because you're firing that many more bullets. So generally you don't really go for a Sniper and a Burster, because its just stacking extra perks needed to make them both the best they can be.

But still, the Bozar is a disgustingly awesome weapon just by itself and no perks, the ammo has great offensive properties, so it will excel regardless of how you build your character.
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>>1775220
Ah I see ok, that's an interesting tradeoff.
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>>1774382
The entire sequence where you first meet Dog/God and slowly realize what you're dealing with is one of the best introductions to a character I have ever seen in any video game, and it's all done through gameplay. Dead Money is full of brilliant moments like that, and because it's a relatively linear and compact DLC (in fact, the mechanics encourage you to hurry through it and never look back) they all come in quick succession.
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>>1775297
>The entire sequence where you first meet Dog/God and slowly realize what you're dealing with is one of the best introductions to a character I have ever seen in any video game
What do you mean?
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>>1775065
>Gets filtered by Vic's locked cabin
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>>1775325
That's only a problem in the Restoration Project. Vics house isn't locked in the base game. Don't know why Killap made that retarded change.
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>>1775325
But Vic's place isn't locked. Is that a restoration patch thing?
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>>1775330
>playing the base version of FO2 in 2021

ngmi anon
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>>1775358
But... I don't really play the base version, I'm just helping you clarify what you're mistaken on. :^)
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>>1775330
>>1775336
>playing FO2 in 2021 and not using dynamite from the rat caves to open Vic's locked cabin
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>>1775394
Well I guess that depends on whether or not you tagged Lockpick and can get through the door to get the car part... but then you would be able to pick Vics door too... so yeah.
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>>1738354
Pipe rifles are real
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>>1775394
>>1775330
>His character can't simply kick the door down
Feels good playing as a chad.
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>>1775313
The entire sequence in the police station. Seeing that hulking nightkin crouching in his cell, mumbling to himself. Following the instructions of this mysterious, menacing voice through the booby-trapped building, not knowing what's around each corner or if the crazy nightkin is going to break out and come after you. Picking up the holotape and being told to play it to the nightkin. You do so, and the creature stands up, turns around, and speaks eloquently to you with the same voice that's been directing you this whole time. I was on the edge of my seat the whole time in the building and that ending blew me away.
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>Don't tag steal in Fallout 1/2
>Can still steal everything
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>>1775401
The key to the warrens door can be obtained in one of several ways, including:

Convincing Slim to give it away.
Steal the key from him.
Lockpick the door.
Sleeping with Slim (Females only).
Looting him of it.
Feeding the dog near Klamath's town center a piece of meat jerky (he will cough a key up and follow the Chosen One around).
Bartering for the key (it has a value of 0, so he will accept anything offered.)
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>>1775493
savescumming do be like that sometimes
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>>1775330
That's why I hate the restoration project. It's full of dumb changes for no reason other than Killap thinking he knows better than the designers. For example, there's a bug in vanilla where some companions are unable to reach their final stage. The restoration project fixed the bug, but it also rewrote the formula so companions increase every several player levels instead of it being a random chance, and the process only begins when you are at level 20 or something. At that point I'm already gearing up for the endgame.
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>>1775512
We're not talking about that door. We're talking about the one inside the cave with the dynamite on the shelf nearby that either has to be picked or blown up. I've tried using a crowbar on it but never got it to work. At any rate, you either use the dynamite there, or you can use it on Vics door in the RP to get past that part of the game, or just wait until you find another dynamite somewhere... but still, the whole problem with Vics shacked being locked is that it basically requires lockpick to solve that quest as early as you would solve it in the base game, but otherwise takes a lot longer to finish as you hunt down for dynamite.
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>>1775527
The thing is, unless you're stealing a bunch of stuff in one go, you'd be surprised how often you get away with stealing one thing.
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>>1775539
>and the process only begins when you are at level 20 or something.
What the absolute fuck? The game is like 70% done by then.
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>>1775542
>Oh no, I have to do quests in a slightly different order

Is it true that warpigs hate everything?
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>>1775546
I steal the NCR bozar with 35% steal every game too, but I also sell it back to the same merchant for quest items and ammo/stims
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>>1775539
>>1775557
The most egregious problems with the RP, for me, is just Vics Shack and Kaga. Everything else Killap added can be avoided easily enough, though I do tend to finsh off the Den quests just because, and even though all of his dialogue is cringy as fuck. All the bug fixes of the RP are worth it, imo, especially since I like to do the caravan runs to get to other towns faster, since I also have this thing about not going to places unless someone has given me the location or I unlocked it some other way, just to avoid fast tracking my own game and ruining the difficulty/fun.
>>1775564
So yeah, you fucked up and now your knee jerk reaction is to start trolling like a faggot. I get it.
The problem is not that the quest has to be done in a totally different order, its that Killap made that change for no good reason and the base game doesn't make that quest hard for a reason as it's a path to discovering Vault City.
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>>1775574
>I also have this thing about not going to places unless someone has given me the location or I unlocked it some other way, just to avoid fast tracking my own game and ruining the difficulty/fun.
I do this too. No issue with planning a run, but you should be talking to people to learn where stuff is.
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>>1775597
It's a slippery slope preference thing. Obviously if you know where everything is or who to talk to for unlocking things, it doesn't make a whole lot of sense, but for roleplaying purposes or whatever you want to call it, I just find it more interesting. I could easily save scum my way to Navarro and grab APA and a Plasma Rifle, but I just don't find being OP all that interesting and would much rather suffer through the random dangers the game offers and play it like I have no idea what this game is about.
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>>1775574
Maybe he did it because NOBODY, and I mean NOBODY, did the quests in Klamath in the base version. It was get Sulik, get Vic's radio, fuck off to the Den where you can easily acquire levels and good low-level equipment via combat, theft, or questing.
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>>1775643
What? I do all the quests in Klamath, bro. What kind of Fallout fan are you? A pretty shitty one I'm guessing.
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>>1775643
And don't make excuses for Killap, faggot. He's a pretentious cunt and everyone knows it.
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>>1775645
the kind who tags guns and kills most of the den inhabitants as a matter of character development
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>>1775652
KAGA is fun, why do you hate fun anon
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>>1775694
Ok.

If this was an isolated case or mistake that Killap made, thats fine, but its one of many changes and additions that no one asked for and ends up being questionable. Killap altering the difficulty of the early game was simply not necessary, and does more harm than good for the new players that try to get into fallout. That in addition to his cringy as fuck dialogue that makes people think less of it, as if those things were actually part of the game when they werent.
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>>1775698
Like I said
>>1775712
I can tolerate Kaga, and Vics, despite my opinions about it, but it ends up being a hard filter for new players since the difficulty is made unreasonable, can lead to bottlenecks or frustration that interrupts the flow of the game. Fallout 2 is what it is because of how successful the base game was. It didn't need those changes.
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>>1775731
Which is also not to say that the changes aren't "ok" as far as added content goes, just saying he should have tweaked that shit better.
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How often does Fallout 2 check if a still is tagged instead of simply checking how many points you have in that skill?
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>>1776396
never?
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>>1776396
The game never checks for that. Skill checks are done when you use a skill from the menu or interact with an object.
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>>1746604
technically they still aren't native
>>
>>1749059
wish that power armor was in game
>>
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Cringe or based?
>>
>>1774382
all the dlcs are based. best parts of an already great game
>>
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>>1777195
based
>>
>>1777204
I forget, were these ever substantiated beyond tweets?
>>
>>1777685
lol no, and he straight up disappeared the moment it broke, and hasn't been seen since as far as I can tell, so who knows. He didn't make a bitch fit about it, and no one really carried it on, so the whole thing just died and faded away. His name will always be tied to that now though, so who knows if he'll make a come back.
>>
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>Level 7
>Work for Salvatore to feel like a gangster
>Refuse his offer to become a made man so I can work for other families
>Oh fuck that angers them right
>Pop some jet and buffout
>Get a lucky crit
>Sulik and I pull through
>Turns out the guys on the top floor drop metal armor, which just so happens to completely negate the laser pistols all the goons have on the floor below us
>What I thought was going to be a scary shootout on the ground floor turns into a pleasant loot dump
I love moments like this in these games. That smug fucking feeling of being totally outnumbered and watching the combat messages inform you "You've been hit for 2 damage" each time. It's not like I was at all overpowered either. If the top floor lads didn't drop the metal armor I probably would've been fucked.
>>
>>1777761
Jim Sterling said that he was contacted by several other victims that weren't ready to go public with their accusations. I think that's why he didn't defend himself at all, because more people coming forward would have buried him even further.
>>
>>1774799
It has terrible turn-based combat.
>>
>>1777816
Always worth it to axe Salvatore's crew, they have the mirrored shades. Best flavor item in the game.
>>
>>1777204
More like Chad Avellone
>>
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Mild kek.
>>1778117
You can also dig it up in a grave in Golgotha. Pretty useful item if you want to get another companion. The shades plus the implant give you another companion without spending a perk.
>>
>>1737654
>go to the den
>see if flick has the hunting rifle and enough ammo
>kill him and get the gun
You'll be set for the rest of the early game
>>
>>1778117
I always kill all the families except the Wright's out of boredom. Which family is the best one to side with and let live?
>>
>>1778349
Uhh, Wrights... they're the only one that gives you access to you-know-what.
>>
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CHOSEN!
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>>1778349
>>1779132
I suppose if you want to be lore friendly though, you'll work for Bishop, fuck his wife and then trap his safe to kill him so you dont end up wiping them out.
>>
>>1774382
Nah, it's definitely Old World Blues but Dead Money is still really good
>>
>>1739242
>>1738475
>>1738327
I like playing Fallout
Fallout 2 is more fallout
F2 Restoration Project is MOAR FALLOUT
You don't understand I MUST CONSOOM MY BOOMER RPG TO FEEL JOY
>>
>>1757335
>>1756892
The current major rumor is Microsoft is creating a Fallout specific studio.
Considering they bought inXile, Obsidian and Bethesda I have a sneaking suspicion they know the value the IP has with as a system seller for diehard fans, and desperately want to rehabilitate it. F4 pushed good numbers by appealing to normies but normies don't buy consoles for a specific game, hardcore fans do.
>>
>>1779561
Do the Bishop's make an appearance outside of 2?
>>
>>1779983
With Microsoft moving Halo to PC, I'd be amazed if they made a Fallout game and didn't put it on PC. They probably wouldn't put it on Playstation though, or fit it on Switch. I've always thought the Switch would make a great New Vegas machine. Kind of sad they never ported it over.
>>
>>1780183
It's a very weak mention in New Vegas. A guy hiding in one of the Novac hotel rooms is on the run from the Boshop family, implied to be the Chosen Ones son, and for basically the same crime of fucking his wife iirc. Though it might just be because Bishop doesnt have a sense of humor.
>>
>>1777761
You really are wondering who knows
>>
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>>1779515
Chosen - the shadow of darkness arrived before you.
>Owwww!
Child of Nature, how could we put such a burden on your shoulders? (sigh) Your people have been taken.
>>
>>1780258
I love how if you're an idiot he just dispenses with the riddles and speaks plainly.
>>
>>1774947
>>1775011
Can't you blow up most doors with dynamite/plastic explosive? There's a number of locked doors that can't be destroyed of course, but I don't recall any that can't be bypassed through another method.
>>
>>1780495
Don't think you can blow up chests, maybe you can... never tried it actually, but there are way more doors and chests than what you'll find in explosives to get them open. You can probably blow open the majority of doors... but that's a lot of work and money and not sure if it's really worth the effort just to "game" the game of one skill.
>>
>>1780495
I actually think a fair amount of doors can be blown up with multiple grenades/rockets.
>>
>>1780191
Assume a new Fallout will be PC/XBox/Gamepass

Microsoft has very much softened up to pc gaming in the last few years. It's not a loss to them: a game sold on PC is a game no sold on PS5 and generally means it's running on Windows.
>>
>>1780191
It barely runs on consoles or PC, why would think it'd run decently on the switch?
>>
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>give vic a combat shotgun I found off a random encounter
>he takes on a cave full of deathclaws mostly by himself
They were lesser deathclaws but still, I was not expecting vic to be blowing their heads off left and right.
>>
>>1738475
>non-plagiarized soundtrack
Huh?
>>
>>1785266
https://www.youtube.com/watch?v=nW3DTCIO5Zs
https://www.youtube.com/watch?v=H9AldyuIh5A
https://www.youtube.com/watch?v=I29bgJLxm8M
https://www.youtube.com/watch?v=ZBU3uAzRejs
>>
>>1785279
Who cares.



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