[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: Super_Mario_Bros._box.png (48 KB, 250x342)
48 KB
48 KB PNG
Did anyone else think this game controls like shit the first few times you played it?
>>
>>9751941
you mean like every mario game?
>>
I never felt that way at the time but it was also one of my first games. I was just barely old enough to have played it before Super Mario Bros 3 was released. Of course 3 was superior in every way, especially controls.
>>
>>9751941
do you mean when it first came out, or after playing better feeling games like SMB3 and SMW?
Cause ya it doesnt feel good. I dont think i'd say bad, but definitely not good
>>
File: wb-sms2.png (5 KB, 248x192)
5 KB
5 KB PNG
>>9751941
Yes. Wonder Boy was far better in every way.
>>
No, because it was my first video game. I had nothing to compare it to.
>>
>>9751941
yes, this game is obsolete and only played by autistic speedrunners nowadays
>>
Having played SMW first, SMB makes me feel like Mario is heavier both in his acceleration and jumping and it makes me want to press the buttons harder. It's not "shit" though, just different and takes a bit of adjustment.
>>
>>9751941
it was good, probably because I hadn't played any other platformers like that at the time, usually they were just a single screen. I definitely noticed the controls Alex Kidd in Miracle World the first time I played it, how slippery it was and how the buttons were back to front
>>
>>9751941
No.

>>9751987
>>9751990
>>9752036
Weird. SMB3 and SMW controls always felt weird and barely uncomfortable for me compared to SMB ones. Maybe because I played SMB for years until trying the other two for the first time, but idk.
>>
>>9751971
So the same game?
>>
>>9751941
Yes. And every time after.
>>
>>9751941
The first Mario game I played was Donkey Kong, on Colecovision. Super Mario Bros had significantly better controls. I specifically remember thinking, when I first played it, how cool it was that you could change direction in the middle of a jump.
Going back years later, after having played Super Mario 2, 3, and World, it did feel rather primitive though.
>>
>people actually agree
I wish I could just leave this board but I'm stuck here forever sadly
>>
>>9752472
lotta kids here, you just have to tolerate it
>>
>>9752472
>>9752534
they agree because modern gaming and even all "retro sidescrollers" control the same. They don't know what it is to come to a new game and having to learn the controls and physics just to engage with the game. So if they have to do that, it's bad.
>>
>>9751941
I thought the same but looking at it now I appreciate how there's a learning curve to mario's momentum. I'm too much of a brainlet to properly articulate it but I like the occasion when the basics of a game require enough skill that it can allow for concise, straight forward challenges. At the other end of the spectrum, which isn't necessarily bad just increasingly common, you see a lot of feature creep in order to build a challenge.
>>
>>9752472
you're being hysterical. Yes people think smb1 is a little slippery compared to how tight 3 and world control.
>>
>>9751941
Anon, I first played it 30 years ago.
>>
>>9751941
No that was my first game I ever got
>>
>>9752765
>30 years latter little timmy was still incapable of answering a simple yes or no question.
>>
>>9752005
Exactly, coming from atari and jumping into nes I had no point of reference other than watching the wizard.
>>
>>9751941
The acceleration/deceleration really throws me off.
>>
Possibly best platformer control ever.
>>
>>9751941
No, because it's predecessor was Donkey Kong.
>>
>>9751941
Controls were a bit stiff, but manageable.
>>
yeah, until I decided to stop being a bitch
>>
>>9754246
That is entirely delusional.
>>
>>9751941
No, because I originally played it in 1989 when I got my first NES. It was the first platformer I had ever played.
>>
Yes. But you'll learn to love it.

>>9752036
The momentum and the overall game speed is very slow compared to SMW and SMB3. It is perfect for what it is, but until you learn to take advantage of it, it does feel weird.
>>
>>9752546
This is where we're at unfortunately. People treat design like a solved science and get upset when it doesn't fit in their special box. Anything else is outdated and can't be engaged with.
>>
It was like running on Ice
Mario 3
Sonic 3
Zelda 3
Street fighter 3, 3rd strike
Alpha 3
Metal slug 3
Half life 3

Obviously games hit perfection at number 3
>>
>>9751941
Super Mario World was my first Mario game.
>>
>>9754546
>Half Life 3
I was afraid it wouldnt live up to the hype, but it really was a masterpiece.
>>
the only game with flat out bad controls is super mario land 1 because of it being a launch gb game.
>>
File: gaben.jpg (5 KB, 183x275)
5 KB
5 KB JPG
>>9754584
It was worth the weight
>>
>>9751941
Yes, as a kid I had Super Mario All Stars and basically never touched the first one since it felt so sluggish to play compared to 2 and 3. And certainly didn't play fucking Lost Levels either.
>>
Unironically means you're probably a bit stupid. The only people I see struggle with Mario are dumb as a brick, and fail to grasp concepts like inertia.
>>
>>9751941
That sounds like the opinion of someone who played a bunch of terrible platformers before playing the exemplar of the genre.
>>
Coming off from SMB3, which was my first Super Mario game, SMB1 felt weird, but not shit. I kept playing it so obviously I didn't think it was shit, but harder.
I actually like that all the retro Mario games have their own distinct physics, they play similar, but are not the same, so you have to adjust to each of them, and they're all intuitive and responsive. World is probably the most complex one with all the different things its physics allow (what with being able to throw objects in different angles, jump while crouching, spinjumping, etc, etc), but they're all solid games that people still love today, so nah, I don't think SMB1 controls like shit, it's still a masterpiece.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.