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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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More later.
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>>9750142

What an aggressive cover.
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>>9750238
>Weavel was wounded by Samus in Brinstar
Pretty sure this was made up by NP because no other Hunters media makes any such mention of it.
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>>9750148
>Yoshiyuki Oyama

Yet another random-sounding Japanese name we never would have heard about in past incarnations of Nintendo Power. This Twilight Princess hype does seem awfully intense, but it's cool that they're giving so much information about a bunch of different individual developers.
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>>9750156
>How could a game like Conker's Bad Fur Day beat MGS?

It just occurred to me that at some point they must have started acknowledging the existence of Conker's Bad Fur Day, but I'm not sure when it happened. They didn't ever preview or review the game, right? That's what I remember anyway. But apparently there was an official player's guide for the game with a Nintendo Power logo on it. I don't think I remember that ever being offered for sale in this magazine, though?
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>>9750261
>ground patterns
I was so hyped about this screenshot and then when I got the game I realized it was way too much work and I didn't have any art skills so I never actually did anything with it
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>>9750501
damn, really wish I'd hung on to some of these old posters
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>>9751124
I swear I remember them mentioning that this was one of their most hated covers ever, maybe in a letter to the editor section
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>>9750419
Sad Taito never did anything else with LostMagic (or released the Wii sequel overseas). That game was lit.
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>>9750463
>>9750462
Ah Harvest Moon DS. Could have been one of the best entries if it wasn't bugged up the ass.
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>>9752582
You mean Shigeru Miyamoto doesn't make all video games?
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File: whatissheshootingat.jpg (776 KB, 1200x1641)
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Googled something related to this issue, somehow encountered this striking and revelatory image from another magazine
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>>9754604
>hostile expression
>manly facial features
>danger hair
this design would fit like a glove nowadays
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>>9752582
>>9753717
They also did sections featuring Sakurai and Aonuma (two well-known "Nintendo" developers now among "Nintendo diehards", but not necessarily before they were talked about here), as well as several other developers involved in Twilight Princess' development, in previous issues.
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>>9754728
(here: official Nintendo news and whatnot, such as Nintendo Power and Nintendo.com)
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File: Paloqueth-Rabbit-4.png (1.34 MB, 1000x715)
1.34 MB
1.34 MB PNG
>>9750173
>Rub yourself raw with Rabbits.
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Japan's infantilism fetish going a little too far again
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>>9753435
This is me with every game that allows for heavy artistic customization.
These options are made for a certain type of people, and I'm not that type.
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>>9756453

As a kid, I was blown away by a Mario Paint demo in a Kay Bee Toys at a mall once. I didn't even think that I was going to make anything cool with it - I just KNEW that it was amazing, somehow. My mom bought it for my sister and me and we played with it at great length. Somehow, it actually was awesome, even though neither of us actually knew how to draw or had much musical composition ability. The most serious thing I ever did with it was reproduce sprites from various games we owned. I built a whole fake Zelda 1 dungeon room out of stamps once. It faintly bothered me at the time that I couldn't do anything "real" with the game (or whatever you want to call it), but I loved it anyway.

I imagine that's probably how that kind of feature tends to work... If the player is young enough, the promise of it and the experience of ineptly playing around with it can be delightful, but probably hardly anybody ever actually makes anything very good.
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>>9750286
being so high on the hog is really putting me into hog heaven
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File: important_history.jpg (48 KB, 363x328)
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>>9750287
>According to legend, long ago there lived a gang of thieves also called the Babylon Rogues, and their treasure remains hidden to this day. Could these beaked bullies be descendants of the original Rogues?

Deepest lore



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