Is Lost Levels aka Japanese SMB2 worth playing? Doki Doki SMB2 is one of my favorite Mario games so I never really cared about playing LL. Is it really just a harder version of the first game?
its the first kaizo mario game so its worth it for that alone
>>9748491>Is it really just a harder version of the first game?Yeah, pretty much. If that doesn't sound fun, you won't like it.
This was my favourite classic Mario game. lol I know they are all copies of each other but this one is a comfy playthrough.
>>9748491too much bullshit difficulty for my tastebut if you're desperately craving more classic mario, why not
>>9748491Are you good enough at the first SMB to play through it from start to finish without breaking a sweat? If yes, you're this game's target audience. If you still struggle with SMB1 or have to brute force it with infinite lives, however, you're going to have a miserable time.
>>9748491I'm playing through it now on the super Nintendo version. Stuck on 8-4, I can't get past the part where you have to guess the correct path. I know it's top, but it's hard to get there. I owned the game for 25+ years and I don't want to give up so that people on 4chan will tell me that I got filtered.
>>97490365 year old autistic me did it without help. You can too. Also secret invisible mushroom block in the room with two phirana pipes. Left hand side
>>9749042I felt like there should be a block, but I keep thinking I can make the jump. I'll get there. I saw a video a while back, and it just gets un-enjoyably tough, so well see how it goes.
I was disappointed to find that there is an infinite 1-up loop in level 3-1 (you can collect over 100 coins in the level by going to coin heaven twice and then killing yourself, thus earning an arbitrary number of lives depending on how many times you want to go through this). This ruined my desire to try to 1cc the game like VSMB.>but anon there is also the simpler infinite 1ups trick in level 1-1!Yes, but that one is much less obvious and is easily banned just like the infinite 1-up trick in VSMB.The loop in 3-1 is obvious to anyone playing through the game. It's put there on purpose so people can load up on 1ups in order to progress through the game if they need to.
It’s my favorite Mario platformer. It’s very challenging but there are only a few moments I would call unfair for first time players, and they’re all in points with very distinct level design so you should be able to easily remember them next time. If it’s a struggle to finish normal SMB though, you might not want to tackle it. It is a difficult game.Also this is a weird take but I think it’s better played as an arcade game where you start over from the beginning each play session. You’ll get good much faster this way in my opinion, and you’ll also recognize how many opportunities the game is actually giving you as you become more familiar with the levels through repeated exploration. There’s also some misinfo out there that the original can’t save. It can. It saves a star on the title screen each time you clear the game. It doesn’t save your progress from last time though. I don’t take dev intention as dogma but I do think it says something about how they intended people to approach the game. >>9749056There’s stuff like this too. There’s also a way to get a 1-up from literally every flagpole, if the last digit on the timer matches both digits of the coin counter when you end a level you get a life. For example, ending a level with 22 coins and hitting the flagpole when the second counter is on 2. Learning that really changed how I approached the game and made coins into interesting decisions, do I grab a bunch of coins here and get closer to a certain 1-up, or stay at 44, 77, whatever, and aim for a quicker extra 1-up at the flag? It makes the dynamic with coins really cool and they sometimes become like optional obstacles where you need to decide if you should go for a riskier jump to avoid them or just grab the three floating there to make the jump safer. This is in Lost Levels by the way, dunno if it’s in VSMB. Lost levels also has WAY more power up blocks than people realize, you just have to actually search for them.
>>9749056there's also one in D world (or maybe other of the extra worlds)one of the coin heavens sends you back after clearing it, thus allowing you to re-enter indefinitely till time runs
>>9749036It's not top, you need to get on the moving platform and then dash across it and over the fire bar. Don't drop down in the pipe once you get past that section, and there's a power up block above the last pipe (the one with the koopas after a long corridor)
>>9749036That's (checks notes) ...rent free.
>>9748491It's the Dark Souls 2 of the NES, meaning it was hastily thrown together by the B team after the success of the first game, with clunky level design and an overemphasis on difficulty. Much of the bullshit was geared towards Japanese players as a joke so it might seem inexplicably awful without context. This twat explains it better:https://youtu.be/5A_b-0Br0SA
>>9750534>Please ignore SMB2j. It is a kusoge. We purposely developed it wrong, as a joke.
>>9749056there's also one in world 1-1
>>9748491Burger
>>9750407The game has infinite continues without a cheat code for that same reason. It's supposed to be more of a set of mini challenges than one huge undertaking.
>>9750534>B-teamAnd it's not a clunky piece of shit like Dark Souls 2, at times it even feels like Mario controls a bit better in SMB2J. The springs are still shit though
I liked it in All-Stars. It was cool and fun. >>9748760 covers it prett ymuch
>>9750534>It's the Dark Souls 2 of the NESI hate DS analogies holy shit.
>>9751157imo Tezuka was the real Mr. Nintendo responsible for all our great childhood gaming experiences. But for various reasons Miyamoto became the face of the company. Maybe Tezuka just didn't want the spotlight.
>>9751295>the real Mr. Nintendo responsible for all our great childhood gaming experiencesThat was Yamauchi-Sama.
>>9751295Miyamoto is like Walt Disney who didn't even direct any of the classic 30s and 40s Disney films. I'm ESL but I think you guys call them 'poster boys'
>>9749056You can farm 1-ups within 20 seconds of starting the game.
>>9751374This is playing an FDS to NES MMC3 mapper conversion by the way.https://archive.org/details/smb2j-mmc3-conversions
>>9751295This. It's not until very recently that I became aware of just how instrumental Tezuka was. Miyamoto strikes me as the "ideas" guy (and to be fair, they were pretty damn good ideas), whereas Tezuka was the dude actually getting shit done.
>>9751295>>9751596whats the difference between "producer" and "director" for video games
>>9751653I’m just talking outta my ass here but I’d imagine director oversees the actual development process and is in charge of what the game is like while the producer oversees the logistical side of things and probably just throws out ideas every now and then.
>>9751596Miyamoto was also the head playtester and would play the crap out of the games he was working on to always make sure they felt good to play.
>>9750534I watched that video and his take was completely different to yours. It was an expansion pack that had a few nods to the Japanese fans by adding references to minus world and punishing players for using the warp pipes. He even said the reason it likely didn't make an American release was because they couldn't justify selling a glorified expansion pack with references Americans wouldn't get for $60.
>>9748543There's nothing "combfy" about this asshole of a game and you have never finished it.
>>9752239it's easy on All-Stars since you can save (I dunno about the original)I mean, unless you suck at this kind of game, in which case yeah I guess it'd be an assholepersonally I could see calling it comfy, although I don't use that term myself
>>9748494>KaizoSpeak English
>>9752293It's Japanese for hack, but English for "bullshit hard even with save states hack" because retards played a hack called Kaizo Mario and didn't know what kaizo actually meant.
>>9752218What the fuck "references Americans wouldn't get" are there in SMB2?
>>9752307The beetle penis
>>9752307I think he means that it's a mentality thing, where games like that wouldn't be appreciated in the west, but there were far worse examples released later. Nothing in the Japanese SMB2 is even close to the US version of Battletoads.
>>9752323>Jeremy Faggish>retardedPick two
>>9751295>>9751596Glad to see Tezuka getting some of the recognition he deserves. Guy was at least as important as Miyamoto if not more so. I think a big part of why Shiggy got so much of the credit was because he came up with the world/characters and that’s stuff most people tend to fixate on.
>>9752323>Japanese SMB2 is even close to the US version of BattletoadsFuck both of these games. I did beat the original version of SMB2J warpless + the bonus worlds after beating the main game 8 times but I'm convinced Battletoads is almost impossible on an emulator. If a game is too difficult it's just not fun and don't even call me a zoomer, you know it's true. Games like Castlevania, Ninja Gaiden and Mega Man are fun. Shit like Makaimura (JP version of GnG) and Battletoads is where the fun stops
>>9748491it's bullshit, but i think it's also bullshit in a clever way. too bad the graphics are exactly the same as smb1.
>>9748491>Super Mario Bros. 2: For Super PlayersIt's good, but only if you are a super player.
>>9752718>I'm convinced Battletoads is almost impossible on an emulatorAmong people who know what they’re talking about, that isn’t really a hot take. You’d need to use retroarch’s runahead feature or something similar to match the challenge level of real hardware, because the 2 or 3 frames or so of delay you’d have while emulating will absolutely fuck you up. Normally that small amount doesn’t make a difference but for battletoads or strict rhythm games I think it does.
>>9753520This is why Battletoads is the hardest non-shovelware NES game
>>9751374>>9751032>didn't read the entire postle sigh
>>9752697A few years ago I was gifted that one Mario Encyclopedia that came out for the series' 30th anniversary, and it had a foreword by Tezuka, and I remember thinking "why this guy and not Miyamoto?". He seems an ace dude, though. Guy was knee-deep in the trenches the whole time.
>>9753650Yes but my post had a video and more transparent information.
>>9751653Even Japanese developers don't know and will argue about it in interviews. Miyamoto has said before that despite being a "producer" in some games his involvement in the games he was producing was much more like a Director. Sakurai had an interview with Harada where they mused on this same topic and just how differently it is for everybodyhttps://www.youtube.com/watch?v=XVdkqReMF5o(19:54 - 22:11)
>>9751281Zoomers ruined everything with their hyperbolic ignorance
>>9748491I like it the same as SMB1, it's super fun and it has a checkpoint system. The people who shit on it suck at video games.
The fucking Arino episode of GCCX where that SMB2j whiz kid asks him if he skipped any levels and then immediately resets the game after Arino says "yes" is the ultimate example of "YOU DIDN'T BEAT IT." to me. I don't know if that shit was staged or not, but it still cracks me up.
>>9752301>It's Japanese for hackNo, it translates to rearranged.
>>9751374nice
>>9756335This one's classic, but honestly, SMB3 gives you a ton of lives by just going through it, maybe not quite to the same extent as SMW (which is also an easier game overall), but unless you utterly suck at it, it's not uncommon to end up with nearly 20 lives by the time you beat the first world.
Playing mainline Mario series in order for the first time, skipped this one for now and just played the All-Stars version which has saves after every level. My mental gymnastics is that the game was never released outside Japan = doesn't exist and idgaf. Then I found out it actually was in 2007 for the VC, but there are quite a few games to beat released before this year. As I understand, the game has unlimited continues that aren't hidden by a code or anything, but it doesn't have an actual save feature, right? So to beat it in more than one sitting, you'd need to keep your console running overnight? Also, is there a really short path with warps to quickly earn 8 stars for the extra levels?
>>9756264That sounds hilarious where can I watch it?
>>9756264
I love the game, but there's a big BS glitch that can happen where springboards that you need to beat a level wont spawn, so read this if you plan a full playthrough.https://www.mariowiki.com/List_of_Super_Mario_Bros.:_The_Lost_Levels_glitches#Disappearing_Springboards
>>9748491It's literally troll design philosophy. Everything about it is meant to either trick you or senselessly punish you. It's not fun. It's not even that it's hard. It's just bullshit after bullshit for the entire game. It's not good.But I still 100%d it on retroachievements, so get on my level, scrubs.