Why didn't SMB have RNG elements? Wouldn't be difficult to implement and would have made it way harder with randomized enemy movement.
>>9602141RNG in 80s platformers, especially the ones with limited continues, would make kids want to kill themselves
>>9602141it does
>>9602160Where?
It's not real randomness but the fireworks at the end of a level are meant to feel that way.
>>9602182Hammer Bros., Blooper, Bowser
>>9602182On those pudding pops.
>>9602141Wow why don't you write a letter to Shigeru Miyamoto and let him know what a fucking idiot with no foresight he was? So glad we had some auters like you to come around and set us straight with your wisdom.
>>9602182Lakitu, although it's bugged
>>9602157>would make kids want to kill themselvesthis, I was 4 when I first played that game and I kept running into the 1st goomba. now imagine the goomba but le random moves! i I would've tied that controller cord around my neck
>>9602928I like how something as simple as just asking a hypothetical question can send a nintendie into a rage like this.
>>9602141Mario 2 made the game harder in a clever way without having to resort to simple AI tricks.
>>9602141rng might as well be the central mechanic of the game with the flying koi, lakitu, hammerbros, and hammer bowser