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DOOM THREAD / RETRO FPS THREAD - Last thread: >>9418360

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0
>>
=== CURRENT PROJECT ===
UNRATTLED
Deadline: November 28th
Rules: https://desuarchive.org/vr/post/9384165/
Texture Pack: https://files.catbox.moe/ypj8oo.zip

=== CURRENT RELEASES ===
AD MORTEM PHASE 2
https://www.doomworld.com/forum/topic/125461

94 PROTONS OF /vr/
Beta 0.8 release
https://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUA

=== NEWS ===
[11-21] The Macwolf port has a working Editor
https://www.moddb.com/mods/macenwolf

[11-20] MW-3000 a weapon's reskin pack for Quake 2 is out
https://www.moddb.com/mods/mw-3000/news/mw-3000-release

[11-11] Anon releases Stellar Sarcophagus https://mega.nz/file/4mYygYSK#P9vpKwOK9QY6QHplQXCsiK3RPWp3qiPMv_V01Nnezpo

[11-11] KDiKDiZD released
https://www.doomworld.com/forum/topic/132407-knee-deep-in-kdizd-released-its-kdizd-for-doom2exe/

[11-6] Wormwood gets new final chapter
https://www.doomworld.com/forum/topic/132293

[11-5] Nirvana interviews Sandy Petersen
https://www.youtube.com/watch?v=ahjodwO1XBU

[11-5] GZDoom 4.9.0 released
https://github.com/ZDoom/gzdoom/releases/tag/g4.9.0
https://forum.zdoom.org/viewtopic.php?t=76741

[11-5] Divergence, a 2-map long Heretic wad.
https://www.doomworld.com/forum/topic/132276-divergenceheretic-2-maps

[11-3] DF-21.net is hosting a Star Wars: Dark Forces level contest for the month of November with a prize.
https://df-21.net/?post=63

[11-2] DBP53: Plutonian Sunrise, released.
https://doomer.boards.net/thread/2998

[11-1] Colorful hell updated to 0.99
https://forum.zdoom.org/viewtopic.php?p=1231269#p1231269

[10-28] Doom 64: Ethereal Breakdown is out
https://www.doomworld.com/forum/topic/132113

[10-22] Infested episode 2 released
https://forum.zdoom.org/viewtopic.php?t=76655

[10-22] Slooter dev cancels development
https://buxomdev.itch.io/slooter/devlog/437072/end-of-development

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
>>9433170
explain how this game is better than doom
>>
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>>9425824
>>9427575
I'm still doing this. Tell me what to build.
>>
>>9433178
Better weapons, levels are more complex, a lot of interactivity, jetpack, shrinking gun, more variety in the bestiary, does silly moments as well as serious ones, better engine, higher degree of immersiveness, less filler maps.
Might be not as balanced for so called combat """puzzles""" as Doom though, but then again, Doom loses to games like Serious Sam and Painkiller in that regard too.
>>
>>9433224
Room with multiple levels of elevators going up. Maybe some chaingunners sniping you along the sides.
>>
>>9433282
You mean, kinda like the second map of A;Z?
>>
>>9433286
I don't know because I don't remember, but basically the room should have a few different levels and the only way to get to the other side is by riding lifts up that are on each level.
>>
>>9433170
https://files.catbox.moe/853ubb.txt
linear view from binay ninja gave this off that gamei386.so file off quake 2 oblivion
>>
>>9433224
A ledge over black liquid that you need to pass through other rooms to climb. Once you reach it, the staircase lowers from the liquid to conntect to it, and monsters appear on the ledge and at the bottom of staircase.
>>
>>9433305
something something pseudo C
https://files.catbox.moe/k5a9xf.txt
>>
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>>9433286
not me
>>9433291
I'm going to build a multi-stage "elevator" room that leads to different paths of the map. Ultimate goal will be to reach the yellow door near the start.
>>9433308
I'll see what I can do.
>>
>It's one of them squares, innit?
>>
Finally playing through Plutonia after all these years. It's fucking perfect.
The way I like to play is savescumming through a level at first to learn it and then going back and playing through it in one go without using saves. It's just hard enough to where it'd fuck me in the ass if I went in blind, and where I can barely make it through a lot of the levels on my first try once I learn the level.
In other words, once I've learned the level, it's fun and exhilarating, and it feels like an accomplishment to beat it without it being overly frustrating.
Just the absolute perfect difficulty.
>>
>>9433224
Medium-sized circular/octagonal room with a row of pillars dividing it into a North and South side. The North side contains a cage, the South side contains monster teleport destinations around the edge.

Upon triggering the trap (by getting a key, weapon, or just trying to walk across) an archvile teleports into the cage while a healthy number of imps spawns from the teleport destinations on the South side.
The player has to juggle between hiding behind the pillars but putting themselves in the middle of the crowd of imps, or being out in the open for the archvile to ignite them (but with relatively few imps).

Besides imps, maybe add revenants, hell knights, or hitscanners to taste (depending on which weapons the player has). Make sure the player can't leave easily. Maybe have one or two spare archviles to replace the caged one if he dies (maybe crush them later idk).
>>
>>9433365
TNT better
>>
>>9433181
>suggest slaughtermap srb2kart
>perfect mega porn series
>don't touhou
>faggot god
>steve hidden sucks cock
>>
>>9432494
The shield pickup ability? Like the subweapon? Because yeah.

>>9433378
This has been something that's been bugging me for awhile, I wasn't sure if it was just me worrying too much, but I think I'll do some cropping and trim that out.
>>
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>>9433343
>I'm going to build a multi-stage "elevator" room that leads to different paths of the map. Ultimate goal will be to reach the yellow door near the start.
I like the sound of that.
>>
>>9433224
A snaking corridor - and when you reach the other side the middle section of the walls opens revealing straight path back which is filled with monsters.
>>
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>>9433224
Place a medkit such that a revenant will pop up out of the ground before you get to it. Do this for as many medkits as possible.

Also, I haven't tried this out, but I think that if you place a shotgun shell on top of a teleport destination, a lost skull cannot warp in until you pick it up. That'd be a funny way to booby trap some items.
>>
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>>9433224
Place a portrait of Hitler in one of the rooms, and place a soul sphere in front of it
>>
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>>9433178
These days? Slopes. Fun movement.
>>9433276
>but then again, Doom loses to games like Serious Sam and Painkiller in that regard too.
Serious Sam maybe, Painkiller no. Sam's gameplay would fall apart if you could just outrun everything, something PK is great at highlighting.
>>9433509
>The shield pickup ability? Like the subweapon? Because yeah.
Sweet.
>>
>>9433575
>RTCW (german)
unused content?
>>
>>9433575
Wolf RPG portrait would make a good shootable switch.
>>
Are there are good replacement weapon mods that are vanilla friendly?
>>
A jetpack mod for DOOM would be rad.
>>
how many maps are we looking at for unrattled
>>
>>9433705
I had a jetpack in one of my mods. Most people complained that it broke maps.
>>
>>9433741
That's why you need to make maps and enemies specifically for it.
>>
>>9433741
>broke maps
never stopped duke

>tfw the one map in ep2 where you can literally skip over the whole thing and jetpack to the exit
>if you decide to be a purist and "play fair" it eventually forces you to drop onto a ledge (taking unavoidable damage) and gives you a jetpack, which you have to use
>>
>>9433737
We have 3 submissions so far, and the screenshots posted in the past few threads imply we'll probably clock in at one full episode.
I'm not too bothered by this desu, we got two full megawads this year plus some cool stuff for Ad Mortem, which is a lot. I can't expect the thread to have energy to produce another 27 maps.
>>
What are some examples of WADS with bad level design? I'm not talking about joke mods. Levels that were made by creators who clearly didn't understand what makes a good level.
>>
>>9433808
DTS-T
>>
Retard here,how do i edit doomguy speed in slade? i play a mod that messes with his default speed and that annoys the hell out of me,what are his default values just in case?
>>
>>9433808
No End in Sight is pretty much nothing but ass cancer, hyped up by retards who must have a CQC Baron & hurt floor fetish. One of the most infuriating pieces of shit wads i've ever played.
>>
>>9433808
Sunder put me off from megawads,fuck map 5 in particular,the endless hordes of enemies just bored me past a certain point
>>
Any WAD recommendations for solo Hideous Destructor?
>>
>>9433946
D2TWID is a pretty good time for solo HDest
>>
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>>9433946
nuts.wad
>>
>>9433816
wow. it's literally just hallways with doors that hide three dudes, or big empty areas. I feel like this is some in-joke I'm not in on
>>
>>9433978
Oh no, it's not. This is a passion project over a decade in the making, anon. The magnum anus of the renowned author known as deathmatcher.
If you want more ZDoom kusoge, then look at the touhou doom megawad
>Which vers-
Yes.
>>
>>9433946
Silent Hill 5to2, pistol/shotgun start only
>>
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Which source port and video settings should I use if I want to play Hexen II with original graphics/resolution and CD audio? I believe I remember looking into Hammer of Thyrion a while back but it didn't allow 320x200 outside of windowed mode
>>
>>9433970
>put jetpack in starting loadout
>have access to one of google's machine learning supercomputers so it doesn't crash
>fly to exit switch

>>9433946
Scythe 1's first 20 maps
the last 10 can be beaten by getting cheeky with berserk pack parkour and using brontos to break doors
>>
>>9433224
How about an outdoor arena with a Cyberdemon and a Spider Mastermind like in MAP20- the area has a BFG9000 in ITYTD and HNTR, and a Plasma Rifle in HMR, UV, and NM so you can kill the victorious boss. You could make it a secret area if you like.
>>
>>9434038
>put jetpack in starting loadout
NO NO YOU CAN'T DO THAT THAT'S CHEATING MODERN MILITARY DOESN'T USE JETPACKS YET
>>
>>9434216
yeah well modern military isn't fighting 20 foot tall satyrs with missile launchers for arms (yet) so I say it evens out
>>
>>9433978
>I feel like this is some in-joke I'm not in on
It was an in-joke on the shitwad streams due to its story about the guy trying to get back to his daughter
>>
>>9434230
I remember one of his lines toward the end of the game involved scolding doomguy for masturbating as he traversed a flesh corridor full of sector vaginas and penises.
>>
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this made me fail NNN
>>
>>9433991
>320x200
>original resolution
What is this meme of minimum resolution being the trve original one? You could run it at 800x600 and shit straight out of the box.
https://groups.google.com/g/3dfx.products.voodoo2/c/-F0upyBdxUM?pli=1
>>
>>9433946
Kuchitsu and Chainworm Kommando
>>
>>9434347
the hud/text is very clearly designed for that resolution and there's no way to scale it in the software mode version of HoT that I tried
I don't want to use glh2 because some effects aren't the same and the hud looks hideous when scaled with seams and forced texture filtering
>>
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>>9433808
Laura Beyer's Doom is absolutely putrid
>>
>>9434375
Did people pay for this?
>>
>>9434256
I want to make a wad with tasteful eroticism because I feel that it can work in Doom (through custom textures).

I know the horniness for Demons is always somewhat jokey, but the undercurrent of sincere sexual frustration bothers me.
>>
>>9434256
Understandable
>>
How do you even use the Spiderdemon in your map?
>>
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>>9433276
>but then again, Doom loses to games like Serious Sam
Dude I love Serious Sam but that's too apples and oranges. There's some wicked slaughter stuff in whitemare and whitemare 2 that achieve things SS isn't capable of. By the same token, something like the battles of Great Pyramid wouldn't be as intense as in Doom
>>
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>>9434517
>>
>>9433808
I think a big part is also that it's a Doom 1 mapset.
People rarely want to leave their comfort zone, so anything that's not Boom: Doom2 format will automatically draw less people (MBF21 is just extended Boom, call the cops I don't give a fuck).
For me it is indeed an energy thing though, as I would love to contribute to a Doom 1 mapset ;_; I hope I can muster up at least something until the weekend.
>>
>>9433808
Hell Revealed 2.
>>
>>9434256
https://www.youtube.com/watch?v=HmDx13LHAdM
>>
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>>9433782
Are you project lead? Skies in lostres are fucked, theres no normal doom1 skies, like the regular mountain range of episode 1 - they are all overwritten by D2 ones, or some look weird.
>I can't expect the thread to have energy to produce another 27 maps.
A little extension of deadline would be welcome, if its not a problem
>>
>>9434375
>Laura Beyer's Doom
/vr/ wad using this wad's assets and mimicking its aesthetics (to make good levels though) when?
>>
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>>9433181
What super vanilla be?
>>
is there any info on demons' turning speed?
like, if there was a red line indicating a demon's sight
because when they walk, you see them turning
but when you attack a demon from the back, they quickly look at the player
maybe it's because the visuals for turning are gone in favor of the pain chance frames
>>
>>9435163
Monsters in doom rotate instantly. There's a delay between rotating and attacking but it's unrelated to what angle they were facing at the time.
>>
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/v/ had a Heroforge thread yesterday, so I thought I'd also post this here in honor of our boy.
>>
>>9435163
You see them "turn" when walking because demons like to zigzag towards a target instead of beelining straight for them.
>>
>>9435185
What other 90s shooters had enemies visibly “turning”? Blood and the first two Quake’s come into mind, more 2 than 1 though.
>>
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>>9435089
I'll get the stock Doom 1 skies added, but
>or some look weird.
How so? Could you provide examples?
>A little extension of deadline would be welcome, if its not a problem
>>9433171
https://strawpoll.com/polls/GeZANdl01yV
VOTE
>>
>>9433808
Every single TNT WAD.
No exceptions.
Daedalus is a new dimension of awful though.
>>
>>9435415
TNT Revilution is great, though
>>
>>9435420
I think he means TNT as in Team TNT. Unofficial sequels don't count because they're not made by the same mappers.
>>
>>9435420
It is, because it is not made by TNT.
Tarnsman and Alfonzo is a nigger for putting map 27 in.
The real TNT WADs are:
>Evilution
>Icarus
>Eternal III
>Daedalus
>Eternal IV
>and some Deathmatch WADs
>>
>>9435094
Mock 2
Eternal Doom III also reuses some sounds from this pile of crap.
>>
>>9434381
Hopefully not. I think it never got published, and only the shareware was made.
>>
>>9434375
I'm certain I saw this name before, but doom wiki doesn't have any references to Laura Beyer or her Doom.
>>
If you haven't listened already.
https://www.youtube.com/watch?v=C3IsqmxUbHw
>>
>>9435340
>How so? Could you provide examples?
The blue mountains with earth makes the earth loop four times, but now I realized this is how it was in doom beta, so nevermind, its still usable if you are sure the player will see only one direction of the sky.
>>
>>9435513
I'd say this is something that should be left up to the mappers. Maybe they want 4 different earths in their sky.
I'll add that like with 400 Minutes, mappers are free to request their own skies.
>>9433171
https://files.catbox.moe/qsve0x.zip
UNRATTLED RESOURCES V2
>>
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Hello, I just started working on a tutorial for the Serious Editor. It's in very early stages at the moment but I would appreciate it if anyone here would have the time to go through what I currently have. I just want to make sure I'm not missing any crucial steps or causing complications due to default editor settings. Spotting issues with the tutorial early will definitely make things easier to fix on my end. Also looking for feedback on how the steps are written so don't be afraid to call out typos or anything that doesn't make sense. Expect updates to this every day hopefully.
https://rentry.org/vy4qr
>>
>>9435415
All of them are great, except for Evilution, which is their weakest work and is just okay.
>>
>>9435457
They fear it
>>
>>9435583
It's obviously id fault.
If it was released in 1995 as a free wad with no changes, then it could be considered a masterpiece.
>>
I want some dumb boss ideas for Doom.
>>
>>9435636
are you making a gzdoom or zscript based thing or is it dehacked?
>>
>>9435662
MBF21
>>
A giant, stationary enemy that can only be killed by activating switches around the map
A larger arachnotron that fires a stronger version of the shotgun's hitscan
A giant, stationary enemy that can only be killed by entering a teleporter at the right time
An enemy that's actually just a wall texture, and can only be damaged while falling at a specific spot that requires perfect timing
An archvile that can resurrect allies of equal or greater strength
>>
>>9435636
Just make a terry boss, without a trap.
>>
>>9435698
Terry boss is something that zooms around at superspeed and shoots BFG balls everywhere? All my familiarity with Terrywads is from stumbling on Aquarius videos.
>>
>>9435698
I propose we do this for the next /vr/ project if possible. Instead of having a shit icon of sin map, do something completely idiotic like anon's sentient disembodied left testicle as a boss
>>
>>9435687
>An archvile that can resurrect allies of equal or greater strength
i forgot, which is this one again?
because i get the others
>>
>>9435415
First two thirds of Evilution are still many times better than majority of Doom 1 and Doom 2. Last third isn't actually worse than Ep2 and 3 or Doom 2 city maps. People tend to compare Evilution to modern maps which makes Evilution seem sucky in comparison.
>>
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>>9435572
Got to this step, I don't have the texture you do, nor do I have the option to change it from here :(
>>
>>9435765
>People tend to compare Evilution to modern maps which makes Evilution seem sucky in comparison.
This as well as people who didn’t take kindly to the longer levels like Central Processing and Administrative Center. Not only are those two levels back to back, they’re followed up by Habitat.
>>
>>9435809
Hmm, I was slightly worried about that. But it's still technically textured, it's just defaulting to the solid dev texture which isn't a problem. You can still create the brush as is and it'll be textured.
If you do want to change it then open up the virtual tree on the left and go to textures. Then open up any of the level folders and try dragging a wall texture onto the gray square there under the Global tab. It should change.
>>
>>9435765
I'd take Petersen anytime over most of TNT.
>>
>>9435823
Just messing around a bit I managed to make make a shotgun trigger a Sam quote (YEEEEEHAW!) and an arachnoid juvenile! Can't wait for the rest anon. Maybe amend the tutorial to make the room a bit bigger? Unless there's a tool to make it larger later you intend to work in.
>>
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>>9435854
>that huge spatial wasteland to the right of the toolbars/icons
Jesus of Christ
>>
>>9435859
My editor was like that by default :(
>>
>>9435854
I'm going to explain later how to create a second room that's bigger and connect the two with a door. Not everything will be done in that tiny room.
>>9435859
>>9435861
Fuck are those not laid out like mine by default? It's been a while so I couldn't remember, but you can reorganize them by dragging the white rectangle on the left of each "container."
>>
>>9435861
That's what I figured.
Altho I noticed the grippy bar on the lefthand side of the rows of icons, so I'm guessing it's easy to adjust. Just jarring for a default layout.
>>
>>9435862
>>9435869
Yeah I see that now. Will customize to my heart's content. One more thing, and this is as someone with no SE experience just a bit of Trenchbroom, I noticed sometimes when adjusting things like target names, or anything related to entities, pressing enter would move me to CSG mode. I assume that has to do with the position of my mouse, but I had NO IDEA how to get out of CSG mode so I ended up making a new world 5 times until I figured out you can right click in the world and cancel csg mode. Please add that in there.
>>
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>>9435878
>I noticed sometimes when adjusting things like target names, or anything related to entities, pressing enter would move me to CSG mode. I assume that has to do with the position of my mouse
Yes, moving your mouse outside of the panel/window that the input field resides in removes focus from it. I have a huge warning message in the tutorial that explains this as well as not using the number pad for changing values.
>but I had NO IDEA how to get out of CSG mode so I ended up making a new world 5 times until I figured out you can right click in the world and cancel csg mode. Please add that in there.
Forgot to explain this, thanks for pointing it out. You can also cancel it by clicking this button or pressing Numpad Del.
>>
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>>9433539
Here is the elevator, this was a ton of work and as you can see, all the other connected rooms are still work in progress.
>>9433552
Brown tiles room is the snake room, fully functional.
>>9433308
>>9433439
>>9433575
meh
>>9433556
will have to experiment with that first
>>9433439
On my to do list
>>9434201
Maybe, have to make a clear outside area first
>>9433308
I have to get to a different part of the map first where I can implement this, so maybe later.

This will take a few days probably.
>>
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they changed the ice cream scoop to a chocolate bar???
>>
>>9436043
2girls1cup PTSD
>>
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>>9436043
You're making me hungary
>>
>>9433170
Oh, my screenshot got used for the OP pic!
Feels nice.

>>9434383
Build Engine games might be better for it, what with the more lived-in feel and all. Always loved Duke for the nightclubs, karaoke bars etc.
>>
>>9436043
>no longer refers to something commonly found in both chocolate and vanilla
Soulless.
>>
>>9436097
Sauce?
>>
>nazis in a doom mod
>they have those high pitched voices from cod waw
>>
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>>9436158
Artist is called "DevilHS" apparently.
>>
>>9436163
They're just onions Nazis that lack testosterone
>>
>>9435534
what's the difference between v1 and v2?
>>
>>9436207
Added stock Doom 1 skies as requested.
As a reminder, you can request any sky texture you like as long as it's not goatse or whatever.
>>
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>>9433170
https://twitter.com/Monsterclip_JM/status/1594173461613903872
Here is an interesting tidbit for Q2 mapping
>>
Did this ever happen to you, /vr/?
https://www.youtube.com/watch?v=RkePiBsTAts
>>
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I'm playing through Dook for the first time via BuildGDX having finished Doom 1,2 and Ion Fury recently.

Is the lighting supposed to have this weird boxing effect to it? It looks ugly as fuck

I played blood a few years ago using BuildGDX and I don't remember this but when I open blood now its there too

This is pretty mid so far desu, nowhere near as good as Blood
>>
https://www.moddb.com/mods/doki-doki-islandworking-title
New Shadow Warrior mod in the works, looks rather promising. But the part about it being more focused on exploration rather than straight action kind of irks me.
>>
>>9436354
>The real Lo Wang, forgotten by the world and living the rest of his life in the countryside (incidentally, a pseudo-Lo Wang with a boring sense is out there somewhere)
Cheeky
>>
>>9436302
You might want to try changing the renderer.
>>
>>9436043
still better than the redesigned icon for crispy
>>
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>>9436407
Oh god what the fuck
>>
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>>9436417
What were they thinking? The chips were much better
>>
>>9436417
It looks like the 'D' has lost his D.
>>
>>9436463
God dammit, I thought that was puffed rice.
But you're right, it is potato crisps/chips. Fuck this gay Earth, and aaall the people in it.
>>
>>9436417
>>9436463
>fan-made ports are now following the corporate trend of needless redesigns and simplifications
>>
I literally only use GZDoom and LZDoom because I don't record fucking demos so who gives a shit.
>>
What are some vanillaish gameplay mods like Babel or Final Doomer?
>>
>>9436641
Dead Marine, not updated in forever. There's not much else besides the Brutal Doom clones that attempt to restrain themselves.
>>
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>>9435878
I updated the tutorial just now, implementing changes to cover all the things I missed that you pointed out. I also used the screenshot of your toolbar as an example. Hope you don't mind.
Also I added some new more parts but stopped about halfway through the door tutorial because my eyes hurt.
>>
>>9436695
What's with undoing something in Serious Editor anyway? Some kinda Croatian jank that makes it screwy somehow?
>>
>>9436697
It only applies to brushes, I think. So if you add and modify entities pressing CTRL+Z will go back all the way to the last brush operation, this usually means deleting all the entities added after that brush operation.
>>
>>9436641
Sadly, there aren't many at all. You could always try making one yourself though. Pretty much all good vanilla+ mods for games start as a mod for someone's personal taste.
>>
>>9436641
faspons?
>>
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do you rike it?
>>
Why is finding a working download of IWADs for a fresh install so fucking hard bros?

I just want a easy reliable download pack of like the main few IWADS. Instead I gotta wade through the OP's outdated info that dont go nowhere
>>
If a mod's guns shoot below the crosshair, is there any easy way to fix that without having to pester the mod author about it?
>>
>>9436798
That's just GZDoom's crosshair being bad.
Try the precise crosshair mod, uses raycasts and hackery to improve it.
>>
>>9435572
These doors sure are annoying. Fucking croations.
>>
>>9436767
both games are $2 on steam
>>
>>9436825
Normally I'm with you on that, but seeing as how the original creators don't get a single cent, I'm all for pirating Doom.
>>
>>9436820
You'll get the hang of it.
>>
>>9436767
https://gog-games.com/search/doom
There you go, all free.
>>
>>9436828
wait really? that's fucked
>>
>>9436841
The company owns the asset, the company gets the money. You don't work there, or don't have a contract that gave you a fraction of the product's revenue, you don't get shit. That's how companies have worked for centuries.
>>
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Chocolate Quexen
>>
>>9436856
>don't have a contract that gave you a fraction of the product's revenue
Why would they let this happen?
>>
>>9436873
Most people are retarded about contract law, plus a company set up by a bunch of random nerds tends to be very poorly organised in terms of proper contracts. Well-designed contracts generally don't appear until the company is established enough to have professional management, and they're too canny to offer people fraction-of-revenue contracts.
There's also the fact that if you think the game's not going to sell really well a lump-sum or salary offer may be more than the projected revenue percentage, so then you get blindsided by massive sales and management are going to resist changing your contract as much as they can.
>>
>>9436812
It's in the center where it should be. The weapons are angled and look like they're pointing at the center, so a crosshair mod is only solving half the problem.
>>
Wow, Hunted is an annoying map.
The Arch-vile combat is not difficult, but it took me like five minutes to figure out how to backtrack to the beginning for ammo after killing them all and reaching the berserk at the end.
>>
Is PrBoom/GlBoom+ still the recommended port for vanilla+ Doom? Or has anything better come out these days?
>>
>>9433808
As a TNT apologist, I will say that a lot of the levels in that .wad are subpar or even pretty bad in design.
>>
>>9436261
It's happened to me 5 times. Once playing Alien Vendetta map 14, once playing Angry Quilt 2, once in DBP37 map 17 and two times playing DBP 44 map 06. It's supposedly rare but if you play a lot of limit removing maps it's bound to happen. It's much easier to trigger on some maps too.
>>
>>9436798
try this
https://forum.zdoom.org/viewtopic.php?t=64788
>>
>>9436641
Led's Generic Weapon Mod
>>
>>9437092
Woof
>>
>>9437092
https://github.com/fabiangreffrath/woof
>>
>>9437092
In my opinion, Crispy Doom and Woof are the best ones, Woof having Boom and MBF21 compatibility, so you can play a lot more kinds of levels.
>>
>>9437214
imho crispy it's been ultimately superseded by woof.. the only thing going for it is the walk over/under monsters option

Nugget Doom is fine too
it has all woof's features and then some
>>
>>9436407
Tried that but all three do it sadly.
>>9436302
Anyone any other ideas?
>>
I miss HDoom
>>
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>>9433915
I had this wad in my folder for ages and decided to try it finally. I dunno if it's shit or it's just not to my taste, but I really don't like how it's designed. So many open paths to take and if you miss a key they've hidden you'll be wondering around looking for the damn thing. Is this that 'dense' level design I've heard about?
>>
>>9437464
It's called getting filtered.
>>
>>9437464
frankly there are always going to be a those levels where you just choose the wrong way to go and get strung around some fucked up path ior miss an important switch instead of going to where you need to. Its not like people never complained about the citadel or downtown or courtyard or even tricks and traps.

the entirety of /vr/ got filtered by some dumb ass switch puzzle though to be fair that kinds shit is something that usually never goes well in coop anyway
>>
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VIOLENT RUMBLE UPDATE: SHOTGUN FLAME SHELLS

usage video: https://www.youtube.com/watch?v=xQVh29PTvjY
(some balancing has been done since that was recorded)

mechanics:
>flames do 1 damage on hit and 1 damage every half second
>number of flames that can be on an enemy depends on their max health (minimum 3)
>shot flames will pass through and refresh the flames of monsters already at their flame limit
>enemies take 5% extra damage from non-flame sources for each flame on them
>brush entities can be made to burn by setting their 'flammable' key to 1
>setting to -1 on monsters makes flames bounce off harmlessly (default on Floyds, Bobs, Lavamen, and Chthon)
>most enemies that die with flames on them will turn into a pile of ash (won't drop ammo, but should still drop keys and such)
>water and rain will put out flames
>trying to fire flame shells underwater will produce a harmless stream of bubbles

TO DO:
>particle effects and overall better transition for monsters turning to ash
>DOE-esque red shotgun statusbar icon

Welp, that took long enough. Let me know if anything is broken or needs tweaking. Off to the shield overhaul...
Oh, does anyone currently working on a VR2 map actually use JACK? Nobody reminded me about the JACK FGD last update and I wouldn't mind just forgetting about it until this is over.

VR Mega folder again: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
>>
Why doesn't Blake Stone let me rebind forward and back to W and S? Any ideas?
>>
>>9437763
Because it comes from a time when good controls weren't widely spread.
>>
I still see the SSG animation as doomguy loading the shells from the front rather than opening the barrels via break action
>>
>>9437897
I can see that. For what it’s worth the idle sprites for the shotgun don’t register as a “shotgun” to me.
>>
>>9437927
every time I see the regular shotty I'm just glad they snipped the bulk off the tip that was in the beta sprite
>>
>>9437954
whoops I meant the alpha
>>
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We're playing more SRB2Kart today at 6:00 PM EST, as well as for next SNS.

BASE GAME
https://github.com/STJr/Kart-Public/releases/tag/v1.3
MODS LIST & CUSTOM CLIENT (0.23)
https://mega.nz/folder/YA1gEaZI#ORB7j-vSJ9IHaGnJGEQm7g
You can also compile the client here, just make sure you get 0.23 instead of 0.23.1
https://gitlab.com/c3851/srb-2-k-cep

Nav's map pack has been updated since last session, so grab KRL_Navs_Maps_1.3a.pk3 from the mega.

(1/2)
>>
>>9437996
IMPORTANT SERVER SHIT TO KNOW ABOUT
>VOTING
- Type "y" or "n" in chat to cast your vote when one is called
- Type "rtv" in chat to vote to skip the map
- In the console, type "vsg [gamemode] [rounds]" to vote to set the game mode. Type "vsm [mod] [rounds]" to set the mod.
- Current game modes are "battle", "combi", "friendmod", "frontrun", and "weather"
- Current mods are "juice", "vanilla", "rings", and "nitro"
- You can also use "vote extendgametype" to extend the current game mode and "vote resetgametype" to return to normal races
- If something seems wrong, you can use "vote fixall" as a failsafe to reset everything to defaults
>GAME MODES
Combi-Ring: work with your linked partner to finish the race as a team.
Friendmod: work with the rest of your team to get the overall best ranking at the end of the race.
Frontrun: no laps. Instead, the first player to stay in the front for a total of 60 seconds wins.
Weather: a random global effect becomes active every few seconds.
Battle Plus: battle mode, but with new game types and rules.
>MODS
Juicebox: (Server's default mode) many quality of life and balance changes, the biggest one being "gates" that help with catching up to first place. Full description: https://hyuu.cc/j/
DriftNitro: no items. Instead, drift and sliptide to get nitros that you can use anytime like items.
Rings: press the item button when you don't have an item to spend one of your collected rings for a small speed boost at any time.
Vanilla: base game without large gameplay mods (drafting, boostacking, etc stay on).

HOW 2 PLAY
https://mb.srb2.org/addons/some-srb2kart-tips.2456/
https://docs.google.com/document/d/1Q5oU5Lsy5PQHonDekMo2ThVvGgT1AkfYSFj-D1ac1iM/edit#heading=h.amwo5n1h1rlk
(2/2)
>>
>>9436767
wow so fucking hard
https://archive.org/details/doom-wads
>>
>>9436835
>free
excuse what?
>>
>>9438127
Yes, it’s gog-games dot com and not just gog dot com that he’s linking to. You can just download the games from there as opposed to tipping.
>>
>>9438137
>https://gog-games.com/search/doom
is it legal?
>>
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>>9438150
>>
>>9438150
Does it matter?
>>
I miss Term...
>>
>>9437894
Still would want to give it a shot. Are there Blake Stone source ports?
>>
>>9438243
Yes, there is!
>>
>>9437718
Just wanted to say that a mix of those new ammoboxes with the black edges and top would look better, but the autorefresh ate my over-elaborate post that I wasted a whole break writing, I'll try replicating it in a couple of hours when I'm back home
>>
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>>9438150
I will make it legal
>>
>>9436835
Based
>>
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>>9436767
>wade through info that dont go nowhere

>IWADS AND MORE
>VARIOUS /vr/ SHOOTERS
you're stupid.
>>
>>9437954
I kind of miss it but the alpha version was indeed way too bulky, I might try and edit an ideal “inbetween” sprite.
>>
>>9435572
I'm on 64 bit Windows 10 using the GOG version of TSE, the editor crashes before it can even open on my machine. The version of the Serious Editor executable included here does work:
https://dreamycecil.itch.io/sam-exe-patch
Also maybe worth mentioning that if you don't extract the .gro files it spams a bunch of error messages on launch (at least on my end, something like "Unable to create terrain brush") but if you hold enter eventually they go away and the program can start.
>>
>>
>>9438486
you are correct tho the regular shotgun sprite looks stubby and weird. not sure what it is, maybe the sight is too big or something? looked up some old loading animations and the barrel seemed way longer
>>
B E A M
>>
>>9433181
>doom
more like dumb lmao
>>
>>9436760
what dis?
>>
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>>
>>9438626
very nice
what's this from?
>>
>>9433170
The Berzerk pack should have been in DOOM 3. Also, why no Mario or Zelda-themed DOOM or Quake mods?
>>
>3, 4 or 5 episodes
which version should i play duke bros?
>>
>>9438626
>Build Engine 2.0 if it existed in 2001-2004.
>>
>>9438868
Berserk IS in Doom 3, it's just underutilized as fuck. I can only remember ONE instance where you get to use it. There might be only two, three times you get to use it in Doom 3, tops.
>>
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SRB2KART IS A GO
IP is 51.161.34.159
See >>9437996 >>9438002 for more info
>>
>>9438150
You're not giving your money to the original devs by legally buying it anyway.
>>
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>>9438660
Looks like Alien Armageddon with someone playing as Bombshell.
>>
Admit it you liked the Hollywood Holocaust remake in DNF 2001
>>
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>>9438889
4/32
>>
>>9438889
>>9438931
I'm in.
>>
>>9438504
Huh, I've never heard of that problem before. But at least that patch fixes it. I'll add that not extracting the .gro files might cause problems.
>>
>>
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>>9438906
It is
Some levels has quite a lot of details. And they're huge too
>>
>>
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look what you made me do
>>
>>9439026
Have fun. Be sure to install Zandronum later so you can play Doom with us.
>>
>>9439026
Report if it still has red crosses and swastikas.
>>
>>9439026
>Enhanced
Why?
>>
>>9439045
curiosity
>>
>>9435708
Alf being the final boss would be pretty great
>>
>>9439049
Alright then. Report back with your opinion.
>>
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>>9433171
Alright, the people have spoken. You now have until December 15th, 11:59 PM EST to get your Unrattled maps submitted.
>>
>>9437763
the game is very old and fun wasn't invented yet
>>
>>9433276
This anon knows the drill.
Hail to the king, baby.
>>
>>9433181
Remove dick
Kills girl
Sucks cock
Faggot god
>>
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What's up with the aspect ratio?
also the bethesda intros don't show up
cheats don't work in the gog version
crosshair is for pussies so i disabled it
>>
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oh no
>>
>>9439171
It's bad but at least it looks better than the pill in my opinion.
>>
>>9439170
meant to say you have to select the cheats in the menu and you can't type them
>>
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>>9438889
>>
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>>9439209
>>
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>>9439215
>>
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Doom pero en español
>>
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i hate you all for this
>>
>>9433171
>KDiKDiZD
It still blows my mind that this is actually out now.
>>
>>9438504
Alright, seems that the GOG version just doesn't include 64bit exes for the editor. I made a note that GOG users should download the patch so that things work properly.
>>
Nice sector doughnut. For some reason I can take screenshots on my newer GZDoom now, when I couldn't before. I almost think it was something as stupid as deleting the screenshot folder so it could make it itself when I tried to take one, because that's the only thing I did.
>>
>>9439175
Well at least the Pills in the BFG Edition of Doom 1 and 2 had Red to them.
>>
Give me your bethesda account so i can download the add ons
>>
>>9439264
>Nice sector doughnut.
Thanks.
>>
>>9439359
Can't you download them from idgames? Unless you're too lazy to do that.
>>
>>9439370
They have some differences from the original versions
>>
>>9439264
>>9439360
But does it use a doughnut special?
>>
>>9439380
Sadly, no.
Seems there's room for improvement.
>>
the unity videos don't show up, what now?
>>
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>>9438889
Server killed
>>
the doom voxels of today are what the 3d moderns were of yesterday
https://www.youtube.com/watch?v=qMOju59xcAo
>>
>>9439472
Cancer?
>>
>>9433171
https://twitter.com/DF21net/status/1595577521629716483
TheForceEngine was updated to 0.93
goodies and bugfixes included
>>
FUCK eviternity map 19. jesus christ man. less is more
>>
>>9439528
Welcome to the club, anon. Don't worry, MAP19 is widely considered to be the worst in the set, things will get better.
>>
>>9439528
Is that the one with like, a thousand monsters on it? I saw Kura playing Eviternity one time and the map was fuckhuge.
>>
>>9439545
809. not a single slaughter fight. so it's a ton of small encounters with no more than 10 enemies. i think only one area has had like 15 enemies. the water one with like 4(?) Cybruisers or whatever they're called in this.
>>
>>9439528
I agree with that, I dropped Eviternity because of that map; too huge in my opinion. But it's not as huge as BTSX E2's MAP20.
>>
>>
>>9437763
Use the source port.
>>
>>
That's nearly all of the subweapons done, just gotta fiddle with the hammer a little and then move onto Blaz's arm cannon.
From the looks of things I might have to comment Kustam out if I'm wanting to get the first half of this update out before the end of the year. But Doomslayer and Blaz will be pretty goddamn polished.
>>
How do Cacodemons open doors without arms?
>>
>>9439753
ass suction
>>
>>
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>>9439768
>>
>>9439639
Mod?
>>
>>9439774
https://www.moddb.com/mods/doom-2-in-doom-more-balanced/downloads/doom-2-in-udoom-rebalanced
https://forum.zdoom.org/viewtopic.php?t=76706
https://www.moddb.com/mods/hexen-monsters-4-doom
>>
GZDoom mods are too addicting.
>>9437718
I only use JACK occasionally for its primitives/prefabs system. TB is just better. Side note, it blows my mind that Ter Shib was made entirely in JACK.
>>
>>9439764
SUCTION
>>
>>9439776
Ty very much. It all looks so appealing in your screenshots.
>>
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Man i want to replay some Blood.

Is nBlood still the best way to play?
>>
>>9439796
For me? It's BuildGDX
>>
>>
>>9439796
Playing it through Raze works pretty well.
>>
>>9433575
Goatee Hitler from WolfRPG makes for a great visual gag. Always brings smile to my face.
>>
>>9436212
where are the doom 1 skies in v2? i'm not finding them
>>
>>9439171
>>9439175
For me its barely a problem because I played CyClones as a kid
>>
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>>9433575
>>
>>9440036
They're called DSKY* internally
>>
>>9439796
Yeah. Not Blood is also great, has lots of customization options without the Fresh Supply jank.
>>
>>9440174
got it, what's the accepted method for specifying a sky for an unrattled submission?
>>
>>9439882
>*carelessly rams teammate with torpedo armed*
Heh, nuthin personnel, Wolp.
>>
>>9439472
These had soul though, the voxel recreations are boring.
>>
Anyone knows how to make Serious Sam work on Android? I get errors about missing files.


https://github.com/Skyrimus/Serious-Sam-Android
>>
>>9440218
https://mfg38.github.io/tutorials/mbf-sky-transfer.html
>>
>>9438871
Eduke
>>
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Up to this map and still having a blast
>>
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>ITT annoying enemies in retro FPS
>>
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>>9440428
BRUUU
>>
>>9440428
I think coolies are worse, they may not fly around but they deal so much more damage. If they’re not gibbed or killed with the shuriken you have to wait a few moments to see if it spawns a ghost.
>>
>>9440428
>>9440432
Am I weird for just not being that bothered by these?
>>
>>9440428
Babe Land and XXX Stacy had a lot more of these guys, but devs removed them because they weren't popular.
>>
>>9440428
There should be a mod that selects all the most annoying retro FPS enemies and makes a roster out of it
>>
>>9440428
Revenants, literally. I hate those fucking overrated faggots. their alert sound is annoying, literal bullet-sponge and even their death animation is boring and unpleasant.
>>
>>9440428
Phantasm's in Blood just because of the awful fucking sound they make.
>>
>>9438906
>>9439006
thanks. i love me some urban build goodness and it looks amazin
>>
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>>9439796
>>9440185
NotBlood is the best way to play it atm desu
>>
What the fuck is this shit?

https://www.youtube.com/watch?v=YbvP-58UR-8
>>
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>>9440428
>https://voca.ro/1853JQkyXLkK
>>
>>9440497
Link for it? Can't find it anywhere, I keep getting No Blood mods for >Skryim. Unless NotBlood is just a funny way of saying NBlood.
>>
>>9440471
Honestly at first it's kinda scary, but when you're ass low on ammo and have to pitchfork them to death, or otherwise use a weaker weapon on them, it does get annoying.

The randomized pitches though make it somewhat funny tho
>>
>>9440521
https://github.com/clipmove/NotBlood/releases

it really is hard to find, shame that it's not linked anywhere or its own blog or something.
>>
>>9440521
https://github.com/clipmove/NotBlood
we need a "so you want to play some blood" with NotBlood linked at this points, no one can find it with this name
>>
>>9440521
by the way it's Nblood but with more options like difficulty fine tuning, randomized objects and other fancy stuff like controller rumble, mobile crosshair for autoaim and projectile-based replacement for hitscan weapons
all optional of course
>>
>>9440504
not gonna lie, this duke mod also kind of makes me want to make an engrossing mod similar to it.
>>
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>>9440504
holy shit i can play as the bubster himself
i might have to try this
>>
>>9440593
nvm it doesn't seem to even use the sprite
>>
>>9440453
That’s great. I find them fun to deal with in moderation.
>>9440497
It’s now my favorite. I used to be all about GDX. It’s still a great way to play but Not Blood gives me GDX’s difficulty options and then some. The option to turn enemy hitscans into projectiles is a sweet spot of difficulty between Lightly Broiled and Well Done when going through levels blind.
>>
>HL1's train and walking around intro
nap time
>>
>>9440751
Sleep well anon, though on replaying you could just warp to Unforeseen Consequences or wherever else the game “gets good” for you.
>>
>>9440504
It's good old fashioned DeviantArt style autism, that's what it is.
>>
>>9433171
https://www.doomworld.com/forum/topic/131915-1-month-till-deadline-1-slot-left-doomium-a-community-project-for-short-and-explosive-maps-boom-compatible/
>[ 1 MONTH TILL DEADLINE, 1 SLOT LEFT] DOOMIUM: A Community Project for Short and Explosive maps (Boom Compatible)
>>
>>9440504
Any autistic doom wads/mods like this one? I want to go through a rabbit hole.
>>
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how many abandoned, vaporware or outright cancelled projects do you remember?
for me, it's that one turok anon, system shock doom anon and judge dredd anon
pic unrelated maybe
>>
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>>9440812
i wonder if drpyspy will release something related to this in that zdoom thread along with the d64 revenant and classic possessed soldier
>>
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>>9440428
>>
>>
>>9440848
Meant for >>9440593
>>
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>>9440469
You're not alone, anon. I love them for how goofy and iconic they are, but pretty much everything about them gameplay wise and how mappers abuse their faults is extremely obnoxious. The worst part is that fixing their problems generally makes them piss easy to deal with.
>>
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Holy shit. Could someone upload latest Harmony wad please?
>>
Revenants are kickass.
>>9440890
https://zdoom.org/wiki/Harmony
>>
Am I the only one that thinks no weapon set should ever have explosive weapons with self damage anywhere in the 1-3 slots? Even 4 is a stretch but it kinda worked in Dark Forces so it gets a pass. Playing some of the classes in NuSamsara makes the scroll wheel a goddamn minefield.
>>
>>9440954
>1.1
Thanks for nothing.
>>
Eggplant, if you're reading this, do a 1994 tune-up playthrough.
>>
>>9440751
kino time
>>
>>9440530
Thanks man, I'm >>9436302 and this fixed my issues, in Blood at least. Looks and feels a lot better out of the box as well

No idea what the fuck is happening with Duke still
>>
>>9441032
Already did.
https://www.youtube.com/watch?v=T-pIPNtPGNc&list=PLc6pS2Qr7W2Xrdq9eVw1h6qFtQXYYK2L2
>>
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Remember the Dark Claw? I know the existing assets made it a red demonic hand but i always wondered if anyone ever thought of interpretating it as the missing arm of the Cyberdemon.
>>
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You know, it's kind of weird that F.E.A.R base game is so full of industrial areas and warehouses but it takes until Extraction Point to see a single forklift. And until EP all the items on high shelves just existed as-is, not on pallets or anything... odd..


>>9440471
>open door
>AAAHHH AAAAAHH AAAAAH AAAHH
>>
>>9433171
https://www.youtube.com/watch?v=8wMEsuEDAxo
>200 Line Massacre: The Slaughtering (Doom WAD Trailer)
>>
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>playing Whitemare
Good shit.
>>
>>9439171
Super medikit
like normal medikit but restores 'til 200
>>
>>9439940
Hetlir
>>
i can't download the add ons.
Made an account already.
Pirate chads???
>>
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>>9441090
oh. how'd I miss this? thanks
>>
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>>9441186
>>
>Lightly Broiled semi easy
>Well Done definitely too hard
What do?
>Other than Git Gud
>>
>>9441267
Custom difficulty
>>
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>>9441267
>>9441272
This, through GDX or Not Blood.
>>
>>9438150
It is moral.
>>
>>9441272
>>9441280
I'm messing around with the difficulty sliders in Notblood but I can't get it quite perfect, guess I'll make it slightly too hard and be done with it.

>Rats: Keep
The worst enemy in FPS history
>>
>>9439171
Which port is this again?
>>
>>9441302
Rats, bees, fish, they feel like they were balanced with autoaim in mind. Failing an "autoaim fish/rats only" option, I wonder if there's a cvar I could bind to toggle autoaim. I'd slap it whenever they're near.
>>
>>9441323
The other's feel a lot fairer and less frustrating than the rats to engage, the spiders are significantly larger and their animation brings their hitbox up to about knee height a lot of the time, the fish are obviously encountered in water so you can bring yourself level with them and have more freedom to use movement to set up your shots.

The Rats are just the worst, and they hit way too hard for no reason, I wonder how many new players have been chewed to death in the incinerator room on E1M1 by the rat swarm placed beside the cultist.
>>
>>9433171
I'm probably gonna kick 94 protons out of the news post if we don't get any updates this thread.
>>
>>9441456
>94 protons
what happened to that shit? lmao
>>
>>9440453
>Am I weird for just not being that bothered by these?
yeah, weirdo
>>
>>9440453
Have you recently checked to see if you are in fact a spawn or a drone yourself?
>>
>>9441475
Development moved to a discord server iirc.
>>
>>9441512
That's retarded, it's 94 Protons of /vr/, not 94 Protons of pisscord.
>>
>>9440432
Fuck sandy ''dude trust me the pistol is actually useful lmao' betersen for including those shitty enemies, seriously though all those good level designers from the 90s and I have no idea how this piece of shit got a job as a level designer
>>
>>9441527
There's not a problem with using discord, it's just a communication platform. If it has the same users on /vr/, then I'd say it's a /vr/ developed project. But that's not what concerns me, what irks me is there has been zero transparency beyond "I'm working on it." From a outsider's perspective, the project looks dead, which is why I want to kick it out of the news post. There has been zero substantial updates.
>>
>>9441531
>seriously though all those good level designers from the 90s
Name one prominent 3D level designer who was active prior to Doom's development.
>>
>>9441321
Unity or what they like to call it these days "Enhanced"
>>
>>9440504
Ah, yes, that mod.
Didn't played it but I always felt it was quite damn autist and complex for no reason
>>
look ma we're on TV
https://twitter.com/doom_txt/status/1595912756212932608
>>
the holy trinity of Build Engine games...

Duke Nukem 3D
Blood
Blood: Cryptic Passage
>>
>>9441683
rip our boy Aniki
>>
>>9441756
Tekwar
Witchaven
Redneck Rampage
>>
>>9441531
You are a dumb cunt.
>>
>>9441531
Pistol is useful for shooting switches.
>>
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>>9441323

Added a hitscan rats/eels option. Try it out and tell me if this is what you had it mind anon.
>>
>>9441537
but still, it's kinda unfair they're developing it on trannycord without showing us any progress of it. sounds like it's just bullshit and project lead is doing absolutely nothing about it, i'm definitely okay to see at least some shitty playable beta but whatever.. my hype is already dead so i'm looking forward for the unrattled project now
>>
>>9435162
>super vanilla
mbf21 compatible with chocolate doom.
>>
>>9441883
Literally every project before this was able to post updates in the thread, even 500ml of /vr/, the Blood project which ALSO was on discord. Newsanon is well within the right to kick it from the newspost. It's not malice, it's just dead from anyone who visits the thread.
>>
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The Serious Editor tutorial grows with more steps >>9435572
>>
>>9441907
500ml also had the link publically available so anyone could take a look inside. Assuming 94p did move to a discord, it's a pretty shitty move because we've been given zero information on it.
>>
>>9435162
>>9441898
I think a better answer would be the arbitrary code execution. It's vanilla by definition while also being more advanced and flexible than most ports.
https://doomwiki.org/wiki/ACE_Engine
>>
>>9438150
lol
>>
Sorry for anyone expecting HL1DM tonight. Thanksgiving went overlong. Hope yours went well.
>>
>>9441912
>>9435572
can you link the table of contents to their sections? the page is so long now.
>>
>>9441932
Yeah I can, forgot about that.
>>
>>9440848
kek
>>
>>9440428
Learning that you can cheese these little faggots by standing behind closed doors was one of the best days of my life.
>>
>>9441113
Makes me wonder if there's also a Dark Hoof.
>>
>>9441537
It would've been OK if: one, the link to the server was public and two, they would've been sharing any progress made there with us. Unfortunately, neither is true, which leads to three, lack of both means that the project is no longer related to /vr/ and 4chan.
>>
>>9441512
Say sike
>>
Thoughts on Doom 2?
I'm playing through it on UV and its brutal so far. After like map 4 it goes from standard doom design to mobs of monsters in every room.
>>
>>9441512
>>9441537
>>9441883
>>9441907
>>9441913
>>9442038
Trust me when I tell you that the people on the /vr/-related pisscord are just as in the dark as the thread is, he isn't sharing anything special with us
however we can tell he's getting work done on it because he hasn't dumped anime titties in the art channel recently
>>
>>9442084
Literally just share the channel. This isn't /vr/ vs discord, it should all be /vr/ you fucking faggots.
>>
>>9439359
>>9440890
Just make a dummy account and sign in instead of crying like a baby.
>>
>>9442052
Significantly easier than Thy Flesh Consumed, Sigil and especially Plutonia.
>>
>>9442052
I really like Doom 2.
>Did you like Doom 1? Here's a playground of level design quirks, engine tricks, and new enemies. Have fun!
>>
>>9442171
I don't remember Thy Flesh Consumed being that difficult
>>9442187
Yeah it feels more dedicated to pushing skill levels, I never learned any cool engine tricks though desu. There's been a couple neat "puzzle" maps
>>
>>9441907
yeah but unlike 94 protons at least bloodanon posted some progress of the 500ml project with us. I even remember they had some trouble on developing it because people got distracted and started to shitposting on the server or some shit, that's why working on pisscord is such a bad idea.
>>
>>9442052
It's not that difficult. It's rather easy, actually. Same cannot be said about Plutonia Experiment which can be rather challenging even now.
>>
Hi, new to Doom modding and in need of advice; I want to use Hoover1979s HD textures but it seems I need to put them in a PK3 for GZDoom to be able to load them these days. I've skimmed over a few guides and cobbled a PK3 together, the textures are being applied in the right places but not resized, tried putting them in the hires folder withing the PK3 and get the same problem. What am I doing wrong?
>>
>>9442193
>I don't remember Thy Flesh Consumed being that difficult
The first two maps are the hardest and harder than anything in Doom 2 IMO.
>>
>>9442234
E4M6 is also a hell of a map.
>>
>>9442232
Are they in a wad currently? Gzdoom can handle wads.
>>
>>9442241
nope, they're currently all in a folder named "textures" they were all downloaded as a .rar from Moddb.
>>
>>9442245
I've tried dropping the "textures" folder into GZDoom's root directory but apparently, it doesn't use file/folder any more for loading stuff?
>>
>>9441302
>>9441868
holy shit this is based
>>
This discussion gives me flashbacks to other discussions we had before, pertaining to things like "outside view" and how people on the big forums perceive us and such.
And I will say what I have said before:

/vr/ is /vr/ and everything else is everything else. A /vr/ project should be held on /vr/. If people elsewhere talk about it, that's ok, but if the whole thing is simply moved elsewhere it's not a /vr/ project anymore, PERIOD.
We shouldn't give a fuck what the others think about us and if you're so concerned for your reputation, submit as "Anon" or just don't participate at all, faggot. This certain amount of chaos is a big part and a crucial element of /vr/ projects and shouldn't be sacrificed.
If you want something more "polished", well then don't call it a /vr/ project, go to itch.io or whatever and talk about development, but doing a fakeout by starting on /vr/ and then fucking off to wherever is a dick move, simple as.


I remember a streaming festival on another board some time ago that was supposed to be the big $BOARD streaming festival, yet nobody was posting in the thread. Later I found out that everything went down on Discord, so if you weren't a discordfag in the first place you were none the wiser. Should have called it discord streaming festival, then.
>>
>>9442245
Make a .zip of the folder (not just the folder contents, but the folder!) and rename it to .pk3, should work.
>>
>>9442282
What are you talking about?
>>
>>9442283
just tried it, still not resizing by the looks of it
>>
>>9439220
https://www.doomworld.com/idgames/levels/doom2/megawads/d2isov2
jajajajaja
>>
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>>9440428
>>
>>9441543
Yeah he worked on some games before doom but who fucking cares, those old games were always broken and janky as fuck and nobody cared about it. in that case I'd rather prefer that American mcgee made all the doom 2 levels instead of him though. or the guys behind of those official quake/doom expansions. literal anyone with the shittiest of the shittiest 90s map editors can make something more creative and cool than what beperson did.
>>
Would anyone know if there is a way to take Blood's palette and apply it as a filter in Gimp?
>>
>>9442292
about 94 protons of discord, obviously
>>
>>9442282
I can understand when a project is delayed, dealing with irl problems and all that shit but this is beyond absurd. when was the last thing i've heard anything of 94 protons, 2 or almost 3 months ago? and not even a beta state of this shit or any info. development progress from that trannycord server? it's just weird to me.
>>
>>9442385
that's tranny work ethics for you, they always promise results, claim that they are working, and do nothing
>>
How about some controversial oppinions?
>E4M2 is one of the best Ultimate Doom Maps
>Pain Elementals are fun and dorky
>Ancient Aliens is one of the best wads
>Shadow Warrior is the best game in the build trio
>PrBoom+ is the best source port
>The Strogg are good enemies
>Q4 and D3 are good games
>>
>>9442432
Those can't be that controversial, the only ones I disagree with are PrBoom+ being the best source port and Shadow Warrior being the best build game.
>>
>>9442432
>PrBoom+ is the best source port
I mean that's not a controversial opinion because many people like PrBoom+, but it's factually not true. DSDA does everything PrBoom+ does but better, and Woof does everything DSDA does minus the speedtranny stuff normal people don't care about.
>>
>>9442432
>Q4 and D3 are good games
Q4 has a lot going against it but it still throws you a fun amount of weapons and enemies to fight. Trim off a lot of that Activision fat and it’s something I’d revisit on occasion like the other 04-06 shooters.
>>
>>9442446
>woof
man I would love having woof letting users opt for a 3x rendering res

my definitive source port lineup would be
vanilla: choco 200/240p
limit removing: crispy 400/480p
everything else: woof 600/720p

one could only dream...
>>
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>>9442432
KDiZD was decent (it could have been a lot better, though).
>>
>>9442385
Last time* fuck
>>
>>9442084
>spoiler
Yeah I don't know if people ITT know this but the project lead is an actual porno addict and that's probs why it's taking so long
>>
>>9442528
Sounds like Chopblock... could use a Cockblock.
>>
>>9442521
I agree. Flawed but decent.
>>
>>9442004
I can see Dark Hoof as a melee weapon and because the Cyberdemon also has his abs removed, those could be a shield.
>>
Most recent 94 Protons news was posted on /vip/. Along with more ecchi.
>>>/vip/120537
JUST
>>
>>9442446
How's DSDA performance wise? I always loved PrBoom+ for how stable it runs compared to that shitshow GZDoom. Tried running Eviternity on GZ a while back and it ran like shit.
>>
>>9442547
GOD FUCKING DAMN IT!!! How is this even remotely acceptable? What the fuck is wrong with anon? You're supposed to share it here! Not in fucking discord! Not in fucking /vip/!
>>9442560
Just as good as PrBoom+, because it's an enhanced fork of it.
>>
>>9442565
Thank you anon, I give DSDA a shot!
>>
>>9442565
Is he fucking banned from here or what? Why has development info been happening on fucking /vip/ and possibly a discord we know nothing about? Where has he been this whole time to clear things up? Why has there been zero transparency on any of this?
>>
>>9442547
lmao
>>
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I suddenly feel slightly less bad about how lazy I've been recently.
>>
>>9442643
Chopblock is o/doom/'s own Anthony Burch. Always remember that no matter how bad things get or how bad you are at time management, at least you aren't chopblock.
>>
>>9442547
Something is fucking wrong with this guy
>>
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>This secret is the southwest door in Secret #14, but it requires you to head to the north end of the ice cavern first.
>Here, you must use each of the "seasons" in a specific order.
>Start with winter at the east side (the central rock points to it), then spring which is at the west side, then summer which is to the north, and finally autumn to the south.
>After you do this, head to Secret #14 and the door will be open to the southwest, with a backpack and a medikit available.
>Note that if you use any of the "seasons" out of this order, this secret and Secrets #19 and #20 will become permanently inaccessible. (sector 1471)
>>
>>9442547
Chop, you're just fucking with us, right? Right?
>>
Hey Unrattled anon, is the deadline still the 28th or do we get a extension?
>>
>>9442725
>>9439068
>>
Has Doom Launcher enabled your completionist/“100% everything” OCD or do you go after it regardless?
>>
>>9442737
Doom Launcher doesn't let me use my map folder instead of forcing me to artificially bloat up the folder.
>>
>>9437718
>>9438276
I promised to post this yesterday but got too busy IRL, what I meant is that top indentation looked neat as it ressembled a carry-handle like this one, and the way how the very edge of the box featured 'venting holes' more visibly seemed kinda cool but whatever - making the central top-section like it was when still black is all I truly want
>making the fullbright light affect the caution sticker of big ammobox is unironicly a sexual level of attention to details
>>
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>>9442741
What did he mean by this?
>>
>>9442547
To be desu it does look like he's working on it but why has there been no communication from MAPPERS as well as him.
>>
>>9442643
>tfw I've been sitting on an almost finished build of my project for like a week now with no progress
>>
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I have a feeling this might take a while. . .
>>
>>9442521
KDiZD is in my top 3 favorite wads, I really don't get all the hate for it.
>>
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>>9442720
>At least 20 secrets (assuming no sectors are tagged redundantly)
>some of them can become inaccessible
>mfw imagining the map in question taking over an hour to complete on a casual playthrough
I respect it.
>>
>>9442737
I just play demos through Doom Launcher so that the stats always show full completion, and I never actually have to play the WAD myself.
>>
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>>9442824
He still has it, despite negative IQ
>>
>>9442824
>>9442841
what dis
>>
>>9442732
Ah, missed that, thanks!
>>
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>>9442835
Yeah, those are 20 legitimate secrets, the map took me around 1 hour. The map is huge and very eternal-ish, few secrets are some next level bullshit, the one I quoted is by far the worst. For example there's a switch on this picture I couldn't find, had to check the map in UDB.
But just like Eternal it's insanely comfy, and since it's also a winter wad the comfy is hitting critical levels.
>>
>>9442547
so it took 3 months just to make that wall texture?
>>
>>9442857
What map is this?
>>
>>9442857
Is the secret one of the candles (a la American McGee torch secrets), or is it in that dark alcove near the misaligned texture?
>>
>>9442864
Whitemare map 08, Ice Cavern
>>
>>9442878
Come on anon, it's right here.
>>
>>9442883
>4-by-8-unit switch set into a wall
I fucking hate that type of secret.
It's even in a fucking alcove, the cunt.
>>
>>9442547
>decides to make weapon sprites for ad-mortem instead of making some progress on his own fucking project.
>project development moved to dilatecord server and no updates for /vr/
>this thing >>9442528
>post his project ideas for some whatever reason on /vip/
>>
>>9441998
I've just realized that shit recently and it worked, not sure if that was intentional or it's just a bug, but it's fucking effective.
>>
>>9442940
this is why opening and closing doors is important in retro fps
>>
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>>9442842
the newest Quake1 Brutalist MapJam
>>
>>9442432
Here's one I got:
>Sunder is an overrated and overhyped grindfest
>>
>>9442832
Sometimes, less is more anon.
>>
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>what do you mean we can't just nuke the eldritch abominations from another dimension?
>>
>>9442996
don't knock it till you've tried it
>>
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>>9441302
>Rats are the worst
>Not pic related
>>
how should i include the midi i want for my unrattled submission? just put it in the zip or?
>>
>>9442942
hey gate keeping is bad ok, imagine excluding the murderous demons and robots trying to kill you. machines have feelings too and we need to include them regardless of their build or preferred method of executing you
>>
>>
>>9443009
Slade.
>>
>>9442905
Someone should go tell him on either the Discord or the /vip/ thread to turn around his direction and stop relying so much on Discord.
>>
>>
>>9443029
yeah but in what form? D_E1M1 replacement?
>>
>>9443040
Yeap
>>
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>>9442998
I was hoping that the big rocket would fire after completing the level, akin to the nuke sub in Malice
>>
>>9442972
thanks
looks concretely fancy
>>
Are there any issues with playing Arcane Dimensions on the Steam port? It seems to run fine, but I've heard others say it has problems.
>>
>>9433171
DF retro about path traced quake is out
https://www.youtube.com/watch?v=IhhLcZQ2zD0
>>
>>9442432
I don't know how controversial this is going to be, but I absolutely loathe most of the changes Copper does to Quake, especially when the author justifies them as "so it can be more like Doom". Fuck off, I want to play Quake. If I wanted to play Doom, I would just play fucking Doom.
>>
>>9443106
This entire shit looks wrong as Quake 2 RTX
Handcrafted lights are still superior than memetracing
>>
>>9443106
>incredible
>>
>>9443114
Hence why i hate the mjolnir project, which is literally the sheep and his friends trying to ripoff everything doom has into quake, which never works.

Quake wasn't made for slaughtermap shitshow, even milous pulled that with quake 2 but changed to smash tv style maps.
>>
>>9443114
this.
i like Doom
i like Quake
i don't like them mixed up
a bit like chocolate and tomato sauce
>>
https://files.catbox.moe/o6juzy.wad
here's "Nukage Rig", my submission for Unrattled. Music is "Vs. Susie" from Deltarune.
This is my first completed Doom map and to tell the truth it's an unpolished and unfocused pile of crap, but I've got to the point where I've worked on it for so long (not for much visible gain, mind you) I can't stand to look at the fucking thing anymore.
>>
>>9443021
>regardless of their build
I was with you up until this point.
Fatties can stay on the OTHER side of the door, spank you berry much.
>>
>>9443114
>I don't know how controversial this is going to be
I think everyone around here agrees with you. It's the usual crowd of suspects that seriously defends Copper's retarded changes.
It sucks because Copper does some really nice things for co-op and mappers.
>>
>>9443114
I like the RoS powerup revision and the improved Shaft, everything else is kinda meh - especially the extensive Enforcer modifications nobody but him really asked for
>>
>>9442432
>Pain Elementals are fun and dorky
only poopoo heads don't like PE
>>
>>9443114
I don’t mind Copper as much as its insisted upon use and popularity, like if a set of .deh changes became the norm for Doom levels.
>>
>>9443173
Cool looking “3-inspired” elemental
>>
>>9443136
Mjolnir isn't being made by sheep and friends
>>
>>9443197
yeah i like his spider eyes
>>
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>>9441868
Absolutely top tier, thank you!

>Mention serious bug with product you paid AAA price for
>Get banned from forum or ignored
>Mention obscure functionality not working correctly or talk about hypothetical feature in some fan project made by 1 guy
>Fixed/added within a few hours

Happened to me three times now, community projects are awesome

Yeah the rats were definitely balanced around autoaim and shitty DOS mouse control, their effective hit box is waist high with auto aim turned on
>>
>>9443201
They are his frens.
>>
>>9443154
>>9433171
Tagging news post.
>>
>>9443125
>Raytracing is a meme and nothing more
Eh, nah. I don't think so. To me it depends on the game and implementation.
>>
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>>9443154
I'm very bad at Doom, and this map is too tough for me. But it looks kinda cute.
That's all the feedback I can give.
>>
>>9441456
>>9441475
Uh, sorry for the lack of info on that and just disappearing, had to do some IRL stuff for some time. It's fine to omit it from the newspost for now, it'll probably take a little while longer until the v1.0 Beta and I don't want to crowd out other projects.

>>9441512
>>9441527
I made a Discord group to ask some of the contributors for some input and what not, coordinating a few map updates (tweaks and bugfixes), as well as trying to figure out that signal error from earlier builds.
Not all that much actually happened on there and it hasn't been used for a while, if anything more development stuff went on with me exchanging messages with Bartekmil (who fixes the MBF21 DeHacked), but again mainly spitballing on some problem solving and some tweaks.

I do apologize for a lack of updates and lasting radio silence, which is obnoxious and frustrating.
>>
>>9443260
What do you still need to do at this point? Also what was the signal thing? I'm learning MBF21 modding too and would like to learn more about signals.
>>
>>9443283
Weapons, my own levels, and a few graphics.
The error was something I thought had something to do with DSDA's MIDI player, but it turned out I was actually just a negligent fuckwit and forgot to renumber the GL_ lumps included in a few submitted maps.
>>
graf zepplin filter
>>
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>>9443209
Have this guy, though he’s less Doom3 and more Doom64.
>>
>>9443334
Actually looks nice other than those barrels, obligatory resulation
>>
>>9443347
The Pain Elemental Pussy
the P-ussy
>>
>>9443354
>>9443347
I know this artist has inspired some doom rla monsters designs.
>>
>>9443347
terrifying
>>
>>9443214
retro fps community is a special type of autism
>>
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>>9443156
>>
>>9443378
What do you expect from a bunch of guys chilling an almost 30 year old game like it came out yesterday? But it's a lovely autistic place to stick around in.
>>
>>9443424
Blood feels better to play and has less byzantine bullshit in it than nearly any FPS from the last decade.

Also, is it really shilling if everybody pirates it and the files are linked in the OP?
>>
>>9443424
>>9443426
i mean, there's a reason so many indie games try to replicate the formula.
there's a real demand for it and it's not only older dudes...
>>
>>9443426
>>9443438
Oh it wasn't meant in a negative way. Sorry if it sounded like that anons.
>>
>>9443449
Criticizing blood is actually illegal you know
Even implied criticism
Or comments that could be misinterpreted as criticism
>>
>>9443452
What I really hate about Blood is that it never got a proper sequel.
Now what?
>>
>>9443471
Death Wish is a proper sequel
Hellsing Ultimate is also essentially a sequel to Blood in that its got blood in it and the main character is a sociopathic magical asshole with a big hat.
>>
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>>9441868
>Try it out and tell me if this is what you had it mind anon.
Wow yeah it's exactly what I wanted. Holy fuck thank you once again based NotBlood dev.
>>
>>9443449
i didn't take it negatively at all but like >>9443452
implied, negative criticism would be ok too
>>
>>9443485
kek
>>
>>9443485
>Death Wish is a proper sequel
this. even if it's not a licensed commercial product it's what a proper outsourced in-engine sequel would have been and then some.
>>
>>9442560
I switched over the dsda after years of prboom and it's like night and day. Idk how but it feels so much smoother. I can't even go back to prboom now.
>>
>>9441152
nobody's typing urls on their address bars just to read these
>>
>>9442653
Christ alive, anon. Chop may be a fool at times and he sure as hell is acting like he has his head up his ass, but that's an excessive comparison.
>>
>>9433171
>>9443154
Oh, and I forgot to mention I'd like to be credited as "LBSC" if possible.
>>
Where the FUCK is Aftershock?
>>
Well, /vr/?
https://www.doomworld.com/forum/topic/132582-when-did-old-school-fps-fans-turn-around-on-halo/
>>
>>9443710
I don't remember many people actually hating HALO, some people at the time disliked the two weapon system and shields but everyone seemed to agree it was an awesome game and a good next step for the genre

The problem came with games that weren't HALO that wanted to be HALO and copied its most superficial aspects without doing any of the careful design and mechanical work that made HALO so good.
>>
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>>9443485
"Proper sequel" seems odd praise considering it's strict use of vanilla weapons/enemies/assets besides Blood 2 Caleb speech, but it is really good so I guess I get it.
>>9443710
Lacks a lot of what made shooters fun but isn't at least stuck in a series of beautiful hallways, instead having big fights. Also help set the standard for FPS level design with what devs could get away with: Copy-paste like crazy but just have fun fights and people will gobble it up.
>>
God, I love this midi so much.
https://www.youtube.com/watch?v=2dYL992fuXU
>>
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>>9443724
>I don't remember many people actually hating HALO
Lol. Lmao. Especially classic fps fans have been seething about Halo for really really long and hard too.

That said, your second sentence about Halo not being the problem but rather other games mindlessly wanting to copy Halo was the actual problem.
>>
>>9443794
>>9443724
>the problem is not Hitler, it's the guys who were following him
>>
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>>9443802
And before janny loses xir shit as usual - Hitler is a character in a classic retro shooter so he is extremely relevant to this thread.
>>
>>9443710
Around the time Brutal Doom and Doom (2016) introduced newfriends to the wonders of old school FPS, alondside the quirky youtubers.
But seriously, I wouldn't say that people really turned around on it. Perhaps stopped caring as much since it's old, dead and irrelevant now (like the most games and franchises we love)?
>>9443724
>and a good next step for the genre
Dude, what?
>>
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>>9443808
Bro what if Wolfenstein was real bro.
>>
>>9443724
I still hate Halo, Master Chief is so fucking slow.
>>9443821
She wanted Immortal dick not just any shmuck.
>>
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Redneck Rampage is in parts deeply flawed but it's still a pretty soulful and fun experience... At least RRRR is.
>>
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>>9443871
Original RR is 50% decent, 50% bad, 100% soulful and gorgeous.
Route 66 is a good old Sunstorm romp.
RRRA is a decent candidate for being the best Build Engine game.
Love Xatrix. What happened to them is a shame.
>>
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>>9443821
>mfw i want a big tiddy goth gf but they only care about dead knights
imagine the smell
>>
>>9443821
you have two choices:
>pureblood big titty aryan gf but she's a tatted up whore
or
>loyal, traditional untermensch gf with more modestly sized breasts
wat do
>>
imagine working on your map, submitting it for a project and the project lead just keeping them all unreleased forever
we need Repugnus back
>>
>>9444029
I'll just save them for the next project.
>>
>>9444029
I still remember Repugnus planned to start 94 Protons on January 2021, then held off to make room for HFFM. Then he just kind of disappeared. I hope he's doing alright.
>>
more like 94 protroons
>>
new breado wheno
>>
>>9444070
i'll do it
>>
NEW THREAD
>>9444092
>>9444092
>>9444092
>>
>>9443821
That tattoo on the left tit needs to be lower. Design aside, that's just bad placement.
>>
>>9443827
>I still hate Halo, Master Chief is so fucking slow.
Stupid tangential question - was MasterChef ever shown able to swim in any Halo? I ask because allegedly his armour weights 500kg, so it would be uber retarded if he could
>>
>>9442306
that looks like these 60's hippie houses with an oprn fireplace in the living room
>>
>>9444875
*open fireplace
>>
>>9444875
the more i think about it the more this map looks like a cult settlement
>>
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>>9443060
NP dear anon
>obtaining a RL before a DBS or even the GL always makes me wonder if I am sequence breaking yet or not



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