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DOOM THREAD / RETRO FPS THREAD - Last thread: >>9267884

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0
>>
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=== CURRENT PROJECTS ===
AD MORTEM PHASE 2
Submissions due Oct 12th
https://desuarchive.org/vr/post/9194259
https://mega.nz/folder/NBFWlJZQ#ayc36MvN6fAvwup-8vMLdA

94 PROTONS OF /vr/
Submissions closed, awaiting beta
https://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUA

=== CURRENT RELEASE ===
512 LINEDEFS OF /vr/
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/512linesvr

=== NEWS ===
[9-21] New Babel update
https://datanon.itch.io/babel/devlog/430682/very-minor-update

[9-17] Chasm: The Rift re-release will be available on Steam & GOG in Oct 10th

[9-17] Rise of the Triad: Ludicrous Edition revealed at Realms Deep 2022
https://youtu.be/OqDedfEgprs

[9-17] Chris Vrenna's interview about Quake's soundtrack
https://slayersclub.bethesda.net/en/article/qqY4QYqlY2FAV1mki9O2j

[9-16] Inter-doom 6.0 released on its 6th anniversary
https://www.doomworld.com/forum/post/2545130

[9-14] 2022: A Doom Odyssey public beta released
https://www.doomworld.com/forum/topic/131349

[9-13] Goldeneye 64 is coming to XBox game pass
https://youtu.be/zT310aJNdSA

[9-11] Hexen 2 has its 25th anniversary
https://twitter.com/kotolout/status/1568917177713197057

[9-10] Daikatana source code leaked
https://archive.org/details/daikatana-src-collection

[9-10] Wolfenstein: Enemy Territory now has official dedicated servers
https://slayersclub.bethesda.net/en/article/85eGeGTxfwazJiETVtPi9/

[9-3] Crispy Doom 5.12.0 is released
https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-5.12.0

[9-2] The AMC Squad Episode Four Trailer released
https://youtu.be/ei2_ROlJAiw

[9-1] Babel gets its biggest update
https://datanon.itch.io/babel

[9-1] DBP51: Deadly Ritual is out now!
https://doomer.boards.net/thread/2960/deadly-ritual

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
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wow this is what all doom fans look like?
>>
>>9277791
i wonder how old the youngest people in this general are
also what the median age is
>>
>You'll be swiss cheese!
>>
>>9277791
>brings doom back into popularity after ~17 years of stagnation
>makes the most well known doom mod of all time, permanent spot on moddb front page
>popularizes the idea of gameplay mods, generates an entire subculture of loyal fans that have made dozens of forks
>rips assets without caring who made them, they get paid in exposure
>doesn't care if his code fails to match autistic geek expectations, what works works
>accused of using real gore as reference, as if someone playing doom should give a shit
>shaped the mainstream perception of what doom is, may have influenced nudoom to a degree
>offers helpful advice to someone planning to commit suicide instead of grandstanding and pasting some hotline number
>drops the nigger word in his source as a joke
>/fit/
Apologize.
>>
https://rentry.org/ys6xc
I updated my Fork of mobian combat, download and changelog are in the link.
>>
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With the "boomer shooter" trend on the rise, is there any chance The Dukester could come back in an actual official game?
I know Ion Fury's already kinda usurping Duke's throne in some ways, but in some ways Duke's the Duke and the only Duke that can really *be' the Duke.
So short of DNF 2001 Restoration Project, does anyone still believe in The King coming back?
>>
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I think this guy's skillet does the same sound as the /vr/ Bambler with a spiky helmet when he slams you with it, in addition to couple other alts
>>
>>9277919
No. Even if it was an "official game," it'd be developed by niggertrannies. It wouldn't be Duke.
>>
>>9277919
a new game would be a gearbox product anyway.
>>
>>9277852
He truly is the Blizzard of Doom modauthors.
>>9277919
>So short of DNF 2001 Restoration Project, does anyone still believe in The King coming back?
I’m not so sure. JSJ makes him sound like a “goof” these days and it’s gotten awfully late to cash in on the “boomshoot” craze, but maybe there’s that much of an established customer base though I doubt it.
The IF guys are who I would entrust the most to do something to revitalize him but they’re still struggling to finish that expansion pack.
>>
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>>9277801
I'm 36 and played doom 64 for the first time in 1998
and for a lot of years I thought it was the same as the pc version
>>
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What's the most overrated or otherwise underwhelming wad you've played?
>>
>>9277970
I could never get into Deus Vult II, and I can’t seem to want to finish Eviternity.
>>
>>9277801
IIRC there's a couple of zoomers around here, and occasionally a new one comes in. I'm 30.
>>
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Tomorrow I will... update vrsounds.
You can start posting your suggestions. I'm more likely to add your sounds if you post actual clipped audio along with a trigger word for it to play on as opposed to youtube links, but if they're funny enough I'll make exceptions.
>>
>>9277801
I'm 30, I feel 16 though. I know from years ago there were plenty of underageb&s in the IRC, so there's probably still a bunch of zoomies hanging around.
>>
>>9277920
that's where I took it from, yes
don't miss the secret level
>>
>>9277979
I couldn't get through the wad either. I think I tried 3 times, came back after a break then restarted thinking I might've been in a bad mood or something. But man, Dehydration is the slog to end all slogs. It's excruciating.
>>
>>9277801
I am 34 and the most 30 year old boomerest you can be.
>>
>>9277801
I'm 21, grew up on Quake 2 and UT99
>>
>>9277801
>>9277980
Im a /vr/ project regular with a doomwiki article and Im on the borderline between millenials and zoomers - I was still in my dad's nutsack when Doom and Quake 1 came out
>>
>>9278021
>born after 1996
>not a zoomer
>>
>>9278021
>not born yet when quake 1 came out
nah you're a zoomer frfr senpai
>>
>>9277989
>But man, Dehydration is the slog to end all slogs. It's excruciating.
You at least got farther than I did, I didn’t last halfway through the ice levels.
>>
>>9277801
ftr i'm 23. i got into doom with the xbox 360 port. zoom zoom.
>>
>>9277801
I'm 25, but I've lurked (the website) since 2006 so idk wtf that makes me besides autistic. First console was a NES and grew up in a third world country were they showed reruns of OG Dragon Ball. Duke 3D, Shadow Warrior, and Quake 1 are my favorite games.
>>
>>9278065
>first console was NES
lol was it some knockoff shit? i had one when i was a kid. t. 23
>>
>>9278021
Redead, you're a zoomer. But that's ok, I like your maps. Most of them.
>>
>>9277801
29, first played doom on the og Xbox port
>>
>>9277801
33, first Doom experience was SNES rental from blockbuster.
>>
>>9278069
Nah, everything original. My parents would not buy us anything vidya related, so my brothers would save up and buy whatever they could. They got that NES secondhand, but soon after we got an SNES on a vacation to the US in a flea market and that shit was mindblowing.
>>
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>>9277801
Go away, NSA.
>>
The new chasm port just released a demo.
https://www.gog.com/en/game/chasmtherift_demo
>>
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>>9278028
>>9278038
Most people use 95-00 as cutoff date, so Im right on the border. Besides, use your brains anons, its obvious the change doesnt happen over a single year or single event and its always a smooth transition
>>
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>>9277754
General Arcade released DEMO VERSION of Chasm: The Rift re-release on Steam & GOG!
https://twitter.com/generalarcade/status/1572950988075532289
>>9277801
21 years old retard here. I can't even recall when I first tried out DOOM. Which is dumb since it was probably like 6-7 years ago or so. I had limited access to "computer" for a long time: poor family with a few kids sharing one crappy laptop tends to work out like that. Started with DOSBox: first in browser, then a proper install.
>>9277919
Didn't Gearbox announced a Duke Nukem movie? I know it's not a new game or re-release, but still.
>>
>>9278108
The chart says zoomers from 97 on. If you were still in your dad's nutsack when Quake came out, it's safe to assume you were born no earlier than 1997, which makes you a bona fide zoomer.
Also, only a zoomer would ascribe such importance to those labels.
The truth is: nobody cares, but if you insist on pigeon-holing yourself, well, you ARE a zoomer, lil buddy.
>>
>>9278108
Use your brain, anon, it's obvious there has to be a cut-off date, i.e. if you were born Jan 1 1990, you were born in the 1990s, even if that's just 1 day away from being born in the 80's.
>not according to this
According to that picture you posted, if you were born after 96, you're a zoomer.
>>
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>>9277930
I think Duke Nukem Forever 2011 was just cursed by the trends in FPS at that point, the painstakingly sluggish movement, horrible FOV, two weapon limit (what the fuck lol this isn't CoD?!) and forced QTEs.

But the general story beats (aside from the base game's ending) and Duke's character were on point, especially in the expansion. A Duke Nukem game made today would probably not play like Duke 1997 (unless it was made by Voidpoint similar to IF ) and it might be some kind of DOOM 2016 glory kill forced arenas type deal but it surely wouldn't be the CoD aping gameplay of DNF 2011 either.
But I think it'd also be a risky play, who knows really.
>>
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>>9278121
>>9278131
>Also, only a zoomer would ascribe such importance to those labels.
Maybe I am a goddamn zoom zoom after all.
>>9278070
Nah, not him, but I like his maps too, Auger Zenith one was a real treat. Also now ITA in his name makes sense
>>
>>9278148
>>”But the general story beats and Duke's character were on point”
>”looks like you’re fucked”
>plays with poop for an achievement
Doubt. It’s also when John stopped delivering lines through clenched teeth.
>>
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>browse /idgames
>"m-my first wad, please be nice UwU"
>gzdoom map
>download
>upon starting the map, immediately press space to see if you can jump
>90% of the time you can
>jump through windows and ledges and break the map
>"what utter dogshit"
>give it a 1/5 rating on Doom Launcher and move on
>>
>>9278107
>>9278109
well it's definitely chasm alright
>>
oh ya Brutal Fate is supposedly coming out by the end of the year. Didn't even advertise it at realms deep.
>>
It it true that Core Decay got cancelled because the guy working on it had basically nothing other than the trailer? And he was relying on possible investors to actually start working on the game, which he didnt get.
>>
>>9278201
Hopefully he sticks to his guns and doesn’t get too influenced by the new Dooms regarding level design. I’ve generally enjoyed his maps way more than his mods.
>>
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>>9277596
yeah, key icons and quicksave are both on point.
I guess half of my wishlist was really for upstream, don't feel obligated to rewrite input & rendering just to please my stream of consciousness.
>>
>>9278209
I wouldn’t know. Also don’t think it’s relevant or retro, it uses Unity right? And it’s less of a “first person shooter” and more of a slower-paced “imsim”?
I’d refer you at least to the Thief thread but it died again.
>>
>>9278217
you know it never hit me that it was meant to be an immersive sim because it looked like any other boomer shooter. oh well.
>>
>>9278209
really?
>>
>>9278219
I don’t blame you, and it almost looks like it could be something out of Darkplaces like Wrath is. It’s just one of many.
>>
what happened to skelegant or darsycho?
what are some modders that people barely talk about?
>>
>>9277981
you've git the list of all current sounds?
>>
>>9278209
Where the fuck did you get that from?
>>9278245
>Core Decay news have been pretty sparse lately but for the best possible reason - we’re hard at work!
https://twitter.com/ivarhill/status/1572126427616772096
>>
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>>9278271
Check SAYSOUND in the current WAD.
>>
>>9277970
Scythe 2, it gets treated like it's the peak of mapping because it's becme the default mapset for so many people, including gameplay mod developers.
>>
How's 94 beta going? I'd like to see it before I'm conscripted to die in Ukraine.
>>
>>9277801
im 19, being so young, my relationship with classic shooters is a bit different (im the one who has that weird definition of a doom-like game/boomershooter).
>>9277970
heard alot of good things about DOOM zero and i ended up disliking most of it.
>>9277919
it could happen, but it seems gearbox doesn't really believe in duke after DNF.
>>
>>9278318
Eggplant, is that you?
>>
All i want now are the model rips ported to Q2.
>>
>>9278367
Looks like some weird camera.
I got down and dirty with editing Q2 model animations, maybe I’ll get off my ass and figure out how to port Q3 models to Q2.
>>
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>>9277852
>>
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someone played it? how is it?
>>
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>>9277981
some from the archive:
way https://vocaroo.com/1mZNs4Vh6CSe
boggle https://voca.ro/1cl0QO4ZHomD
toasty https://vocaroo.com/1nGSmGhORN5D
gorgiass https://www.youtube.com/watch?v=vuashnsNe74
madhouse https://www.youtube.com/watch?v=VFCM6TZgTMI
>>
>>9278481
Lotta puzzles, but not bad overall.
>>
>>9278501
All of these are good, I'll get 'em.

I was looking through Kegan's folder of vrsounds requests and there's an mp3 of the entirety of Robotnik Blinks. I don't even know what to say.
>>
>>9277981
postal dude: ow my clavichord
https://voca.ro/1j1d7XZiq07l
>>
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>>9277981
"bustin"
https://youtu.be/0tdyU_gW6WE?t=191 (like just take 3-4 repeats of it should be good enough)
>>
>>9277970
Sigil, the only notable thing about it was it's creator's name.
>>
>>9277981
goofy https://vocaroo.com/11JoGakamT5A
>>
>>9278109
Please tell me it's a real port and not something akin to the Kek engine abominations
>>
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>>9278083
31 and same Doom Snes then Doom 64 and like 5 years later doom.for ps1
>>
>>9277981
buggin https://files.catbox.moe/v7i676.mp3
obama https://files.catbox.moe/nf68wq.mp3
turok https://files.catbox.moe/6y4vhy.mp3
impressme https://files.catbox.moe/xphlmt.mp3
itsnouse https://files.catbox.moe/57oj91.mp3
>>
>>9278536
I didn't get to trying it out just yet, but allegedly Panzerschrek (author of PanzerChasm) is mentioned in credits.General Arcade might've brought him on board or got a permission to use his work as the foundation for this re-release.
>>
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VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

hipgrem.qc is literally Satan's ass crack
>>
>>9278481
It's like lilith.pk3 without the zdoom stuff. Kind of an ALT vibe too with the sound replacements. I liked it.
>>
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>>9278530
>>
>>9277981
tomscream
https://voca.ro/14XuO300MDI4
>>
Is there a source port or something I should be using for Dark Forces, or is the GOG version fine?
>>
>>9278537
change resolution, stupid solution
>>
>>9278635
The force engine
>>
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>>9277987
Did I missed it yet?
Is it an un-labeled secret?
>>
>>9277801
63, played Doom at work on lunch break working night shift with coworkers in 1994. Games were banned on the floor by the time quake came out but we all had home computers by that point.
>>
>>9277981
https://youtu.be/_kKXvDaJIzQ
https://youtu.be/A_j8W-SDefU
>>
>>9278683
you're almost at the end, the secret exit was on the snowy peak level with an ogre cook.
>>
>>9278576
>>9278536
tried it, only fully played the game fully through panzerchasm (im a stickler for FPS and dosbox hurts my zoomer brain way more than something like WSL or wine) and the movement feels more slippery and it seems there are alot less bugs.
>>9278148
it's sad the the DNF devs could not stick to their guns, if they could, DNF would have probably been a classic.
>>
>>9278481
Kinda like dtwid-series, but instead of going full doom 1/2 map worship, it takes the same style to create a new official-like episode while actually inventing new gameplay things that fit into the year 93/94-gameplay. TLDR; it's fucking good and you should play it.

>>9278628
Dude what? It's nothing like Lilith. You must not have played many 90s wads, if the style seems lilith-like to you.
>>
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>>9278763
They were probably worried it'd be "too dated" but ironically DNF 2011's gameplay has flipped back to being dated while DNF2001 would be now remembered as amazing.

I think they got obsessed with pushing the TECHNOLOGY and just ended constantly falling behind the curve and so on so forth.

>>9278701
>actual boomer
Cool if true.
Likely not.
>>
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>>9277801
26, got into Doom back in 2008. Started playing Skulltag a year later and got into it even more.
>>
anybody remember an anon that posted his wad here called rooms.wad from 2 years ago? i've finally gotten around to playing and it's quite good. did it ever get an official release?
>>
>>9277801
31, doom is the first game I remember playing. I remember getting to E1M3 and being unable to go further.
>>
>>9278701
were the people you played these games with younger than you?
cause you would have been like 34 when DOOM came out.
>>9278481
i remember disliking most of it, feeling it was very bland and underwhelming.
>>9278770
it is funny that older shooter gameplay is now considered cooler, even by most zoomers (at least on PC)
>>
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>>9278783
pic related. had a slight color shift that was really nice
>>
>>9278537
>guy feels experience fucked possible somehow
>try things hard texture
>worst problem mostly levels join blood
>>
>>9277858
Glad to see this is still being worked on.
>>
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>>9278789
>it is funny that older shooter gameplay is now considered cooler
I mean it depends, there are different shooter genres and that's fine. The issue back in the late 00s and early-mid 2010s was that literally every shooter wanted to copy the CoD style, often alienating previous fans in the process.

But nowadays the genre has a lot more variety, which also includes the now-more-popular throwback fps style / nods to classic fps games.

>even by most zoomers
If I were you I'd avoid sweeping statements like that if you don't have the data to back it up.
>>
>>9278148
a new Duke in Build by Voidpoint would cost next to nothing and sell like hotcakes but Randy will never be this smart.
>>
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. . .where did it all gone so terribly wrong?
>>
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>>9278821
>a new Duke in Build by Voidpoint would cost next to nothing
I fucking hate when people say this. It's not true, having a studio full of game programmers working on a videogame is going to cost a lot of money even if there was no other expenses than staff salaries.

It's ALWAYS an investment and one that can go wrong and end up costing you a lot of money.
>>
>>9278768
>Dude what? It's nothing like Lilith. You must not have played many 90s wads, if the style seems lilith-like to you.
Nah, Doom Zero is what lilith.pk3 would be like if you distilled it down from its tech demo trappings. It never feels like you're playing an 90s style wad in the first place, it's just a stylistic conceit that doesn't extend to gameplay.
>>
>>9278816
the new blood FPS trilogy is 98% positive according to steam.
higher than HL2, fallout new vegas, titanfall2, and bioshock infinite, every cod game on steam, and the MCC. (with other classic fps on that same level)

you can look at the top rated shooters and classic FPS comes up more often from what i can see (though id probably take me hours of work im not experienced with to parse the data well).
finding really modern AAA fps on the list is actually hard.

it even shocks me, but the statement did not come from no-where.
>>
>>9278816
also i agree with the rest, i was just focused on my point.
>>
>>9277981
https://youtu.be/IsS_VMzY10I
game over yeah
>>
>>9278836
still must be way cheaper than AAA and the Build formula has been mastered by now.
how bad could a Build development go?
also, Gus campaign when
>>
>>9277801
21 yo retard
It's funny because I didn't have a computer until I was like 11 and the first Doom-related game I played was MM8BDM and then never really knew anything about Doom until I was like 18
I haven't been playing for so long, but the lockdown really helped me create nice memories and get to love the game
>>
Holy shit, the chasm demo is solid as fuck shameless ad, but really they nailed it, and i see this is a very and very polished upgrade of panzerchasm with better shading, vulkan rendering included and better sounds, also the demo is 2 stages, i remember that the old chasm demo had 3-4 stages that included the fucking jester
https://www.gog.com/en/game/chasmtherift_demo
https://store.steampowered.com/app/2061230/Chasm_The_Rift/

>>9278830
Brainwashing and bad influences.
>>
>>9277981
GIRUGAMESH https://youtu.be/pAdG7QIeHrY
>>
>>9278861
>the new blood FPS trilogy is 98%
Is this in response to the other anon saying "back it up"? Because, for all we know, everyone rating those games could be a boomer.
>>
>>9278719
I see where it is, but dunno how to get in after killing the ghosts
>>
>>9278926
If it was a few hundred reviews, that would make sense, when its tens of thousands, id say that's weak, also looking at the negative reviews (i used dusk), many referenced older FPS games, with one of the top positive reviews calling doomguy the doomslayer.

Im willing to admit that my post may be a bit too optimistic, but it does show a very real shift in FPS. (And news that older FPS will survive).
>>
>>9278251
Get out of my anus? That doesn't make any sense. What about "Get out of the closet"?
>>
>>9278970
monster closet?
>>
>>9278974
Oh shit, YES!
>>
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>>9278959
played thru the Ogres Bane for completions sake, now all I have to do is play the 'extra episodes' as the real episode 3 never came into fruition from what I can understand
>>
So I tried making vrsounds a client-sided script with a cvar. It didn't work. I guess it's my fault for trying because the Zandybam wiki does say client-sided event handling is impossible. Haven't figured out how to make it work with other event scripts either. As for sound requests:
>>9278501
Added
>>9278520
Can't see it being used for much.
>>9278523
Will add as "bustin" and "bustin bustin bustin"
>>9278530
Will add
>>9278569
Will add the last four, not so sure about the first.
>>9278631
>>9278705
>>9278867
Maybe.
>>9278920
Will add.
I got a bunch of other guys sending me a ton of other sounds outside of the thread, and I mean it when I say a ton. This is gonna be a huge update, so huge that I might not even have it out for next FNF as planned. We'll see.
>>
>>9279021
I second game over yeah, please don't maybe it, it's a bonafide classic.
>>
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>>9279021
>my suggestion was the only one that's a definite no
>>
>>9279021
How about "Fruitata" from this? https://youtu.be/nmOYbEkFevQ?t=21
>>
>>9278537
>current ass ok
t-thanks, I do a lot of squats
>>
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Been playing Strife Veteran Edition lately and there seems to be a weird stutter whenever I move forward. Does this happen to anyone else? How do I fix it?
>>
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Post cursed mods
>>
>>9279021
For vr sounds:
what in the
https://voca.ro/145x7yMTsX0i
booty sauce
https://voca.ro/12sd5IHQHZ3U
bad little boy
https://voca.ro/1nU9XdNJYhFH
eat that ketchup
https://voca.ro/1iLWWALv8Hqb
old paradigm
https://voca.ro/14RUdGJEca6B
And per >>9279052
oh frittata (or some variation of it; he really does pronounce it like "fruittata" in this one)
https://voca.ro/1nXqvftf4rMc
>>
>>9279097
While you're working on Xavier sounds, how about some form of "TASTE THE PAIN"?
>>
Anyone have any PCem (or preferably 86box) premade and ready to import HDDs images/VM setups? Takes fucking ages and a lot of fucking around to get a decent setup. I'd just like a 75mhz and 233mhz+ to fuck around with in DOS desu.
>>
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>>9279021
>>9279107
taste the pain
https://voca.ro/1hGjdhcMPvY1
>>
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>>9279136
Thanks lad, that's gonna sound great with the whole server spamming it at the same time
>>
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>>9279021
>>
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>>9277852
>>
>>9278830
Engine development, not even once.
>>
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>>9279021
https://youtube.com/watch?v=N_BHXsgM940
Alright, I've added most of the sounds in this thread and we are now clocked in at 103 sounds total, but I'm still not done. A friend of mine sent me a fuckhuge file of requests and I'm gonna be moving onto that tomorrow, so this won't be ready in time for FNF tomorrow. In the meantime, you can view the current changelog here. Feel free to claim that this is actually censorship or make other equally inane baseless statements.

While I'm still working on server related things, some people complained the custom maps loaded for SRB2Kart yesterday were too hard. We won't be removing any maps, but I would appreciate some suggestions for easier map packs to dilute the roster a little.
>>
>>9279394
>Feel free to claim that this is actually censorship or make other equally inane baseless statements.
I don't see any removed sounds so I doubt that.

>some people complained the custom maps loaded for SRB2Kart yesterday were too hard.
I tried some of the /v/ Black Cup tracks on my own, hoo boy. It wasn't that bad singleplayer, but these will definitely turn into a total clusterfuck with offensive items.
>>
>>9279407
Yeah, the /v/ guys are top tier players from what I can tell, they need something absolutely insane to satisfy them at this point. This can be fun for us every now and then but I would like to get something more fit for the skill level of players here.
>>
>>9277919
Play Alien Armageddon. best hands duke has ever been in are the modders / mappers that made it.
>>
>>9279394
>>9279423
Any other map packs should work, it's just the /v/ maps which are very hard. Other than those, I think only Slipgate Cup has hard maps, but you might want to add those anyway since they're inspired by Quake.
>>
>>9279394
I've tracked down the sprite conflict with the small ball-and-chain and fixed it.
https://files.catbox.moe/7w415l.zip
Loading the pk3 in this zip instead of KRV_AnonCircuitPack_V6.1.pk3 should prevent the SMall CHain in the vanilla maps from using the sprites of the Sky Meadows CHild.
I've also double checked the other loaded files, so it shouldn't overwrite any other sprites.
>>
>>9278214
Np anon, I appreciate the feedback. I've made a new quad icon and updated the readme. Lmk if anything looks out of place.
>>
>>9279469
Damn, I didn't expect you to go hunting for a visual glitch as small as this. Thanks anon, I'll load this for SNS.
>>
hey BabelGuy

I'm using the latest weapons-only pk3 with gzdoom 4.8.2

I'm getting a VM abort when rockets impact with anything (pic related)

This always happens, regardless of the playerclass.
I'm able to reproduce this both with or without autoloading mods
>>
>>9278839
Lilith is about making gameplay and look out of glitches and faux-glitches. According to developer, Zero is supposed be like 90s wad, imaginary third Final Doom iwad. You are alone with the opinion of it not feeling like 90s. Have you actually played all four official Doom iwads?
>>
>>9279072
Use gzdoom.
>>
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>>9279469
Impressive. But I wonder why that is happening. Both wads are loaded on /v/'s server and the chains look normal.

>>9279631
I'm also getting pic related as warnings in the console. No idea what it means or if it'll ever break anything, and this is a shot in the dark, but maybe you could try reordering the files' load order. Try putting maps at the top and gameplay changes at the bottom, or maybe the inverse. I also noticed that hitfeed sometimes doesn't show when someone is hit, and I don't know if that happened last month or why it's happening, but maybe it'll also fix that. Also, see if there's an option to turn off the juicebox warnings in the console.
>>
>>9279703
>I wonder why that is happening.
Both sprites were named SMCHA0, happens often enough when combining Doom mods, but it's a bit irresponsible to conflict with a vanilla sprite like that.
I don't know why it doesn't happen on /v/'s servers, but their load order is ridiculous and heavily repacked, so maybe whoever is in charge of that had their own fix.
>>
File deleted.
>>9277852
>drops the nigger word in his source as a joke
As in the N-word itself or just the spic word for Black?
>>
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>>9279760
>used a wrong screencap, AGAIN
I've finally tried out this MadFox map (Veni Vidi Futzi) after learning that just last week he made a port of the Sin's hydroelectric dam level - was this CrossbowKnight an unique entity to this mod only?
Same question about the blaster-totting skellingtons too I would hazard a guess
>>
>>9279097
>>9279107
>>9279136
Thanks anons, gonna enjoy spamming some xavier lines now
>>
does voxel doom work with sigil
>>
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Hey guys, I'm trying to learn how to Archvile jump for the first time but I'm having some trouble. Does anyone have any tips for getting more successful jumps?
>>
>>9278607
A Gremlin stealing my MIRV in DrakeMod was the most frantic feeling I ever experienced - not even a Sham-Vile teleporting in your face is this much scary
>>
>>9279846
>A Gremlin stealing my MIRV in DrakeMod was the most frantic feeling I ever experienced
Better not let them steal a railgun then.
>>
>>9279846
>>9279857
Now Im feeling like playing some TronynKino
>>
>>9279830
I guess it depends on the caliber of jump you need to make, if you have invuln and need to jump a simple chasm it's easy, if you need to use tricks to avoid full damage or get maximum distance, you need to precisely position yourself and have good timing and speed.
>>
>>9279789
By this I was asking if its possible to steal those guys and use then as sort of Enforcer replacements for updates /VR/ castle levels - be advised that their death animation is comically long due to absurd ammount of in-between frames (somebody behind this model hated in-engine frame interpolation it seems)
>>
>>9279938
alright, i'll try and keep this in mind, thanks man
>>
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Are there any doom 2 megawads that don't devolve into frantic slaughtermaps into the later levels?
>>
>>9280004
30 Monsters: https://www.doomworld.com/forum/topic/130850-rc1-thirty-monsters-challenge-sixty-four-maps-from-the-community-for-any-mbf21-source-port/?tab=comments#comment-2532734
>>
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What programme is this?
>>
>>9280004
Play on HNTR
>>
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>>9280096
Now what smartass?
>>
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>>9271786
>I'll playtest this tomorrow.
>3 days ago
I'm humbly reminding you of this post, anon. I'm really just curious if I'm being too stingy with the weapons in the final fight (tho I would like to see someone get the good ending for once, too).
>>
>>9280174
>why do i have to shoot monsters in this monster shooting
>>
>>9280174
>This is the totals for the entire wad, right?
>>
>>9279656
anotak has a pretty unmistakable mapping style and DZ reminds me of it, idk what's so strange about this statement? Maybe you need a refresher because there's more to lilith's design than the glitches.

>Have you actually played all four official Doom iwads?
lol.
>>
>>9279637
Huh, let me take a look, no idea what happened there. It was working perfectly before the autoaim update, and it seemed to work after, so maybe I missed something.
>>
>>9279637
Ah fuck I forgot to propagate the new compat CVAR to the weapons only version. Son of a bitch this happened to me before too with the monsters version.
Load the full mod, then exit, then load the weapons only and everything will work. Basically you just need a cvar called "egr_remove_quake". I'll patch this right now. Thanks for the bug report.
>>
>>9279637
https://datanon.itch.io/babel/devlog/431194/weapons-only-patch
If you redownload, it should be fixed.
>>
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Tides of War seems a bit hit&miss judging by the first level, also I totally forgot that Nehahra provides Q2-style crouching but I have no idea if its even utilized in any map made for the mod at all
>>
>>9279703
The current load order is gameplay mods first and then maps as common practice with Doom mods, but I'll try changing it up in time for Sunday.
>>
>>9280194
>transposing the posts betwixt which a football ought to land
>>
>>9277791
Nice shirt, I dig that album.
>>
>>9280017
the button icons are same as QME, but the layout is different, maybe an earlier or custom version
>>9280335
I don't remember any crouching in Nehahra.
in Tides of War, I remember nightmare scrags being a threat for once, that was interesting/annoying.
>>
>>9280236
I love both Zero and Lilith, but see nothing same in them. I asked you, have you played the iwads themselves, because for me Zero feels like mishmash of Doom 1 and Doom 2 with Evilution level of difficulty with some brand new ideas (like puzzles and choosable keys).
>>
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>>9280359
The new player model has animations for it, but it seems unimplemmented I guess
>the improved fall-damage is a tad unforgiving even compared to Q2 or even as realistic as in HalfLife thankfully dropping onto monsters or other modelled objects cancels your momentum
>>
>>9280191
nta but i played it just now.
i like it. i dont think you were stingy with the weapons. i died a lot but that was because i underestimated the mr boners
i missed the plasma gun secret and the rocket launcher secret. first one was my bad, im not good with mid-texture secrets. i wish there was a way to get the rocket launcher secret after activating the button though. but thats just me.
i didnt encounter any slime trails or anything. tested on nugget doom.
>>
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>>9280519
oh also i totally missed the non-secret plasma gun. in my defence its a bit obstructed by the grass but also i was focused on the skeletons on the left.
>>
>>9280254
nice, thanks!
>>
>>9280579
No problem, make sure it works and tell me if anything else breaks. The weapons only version is probably the jankiest of the versions, so I do anticipate some weirdness with it.
>>
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Is there anything special about this one? or is it just a laggy doom1 port?
>>
>>9280604
i think it's how the intermission text screens use the images of the maps behind the text and the flat surfaces
>>
>>9280604
IIRC it's the only SNES game with a red cart.
>>
>>9280604
It’s got an awesome manual.
>>9280612
There’s also Maximum Carnage, it’s a decent Spiderman beat-em-up.
>>
>>9280604
The most interesting stuff about it is it's development.
It's still fun though. Also forces pistol restarts of maps and beating each episode in a single sitting. No saves.
It's neat, but not for most people.
>>
>>9280519
>>9280576
Thanks for the review, anon, and I hope you had fun. I'm glad you don't seem frustrated by the ending, so that's reassuring.
If I do another update, I'll hafta' cut some of the grass from that ledge to make the Plaz easier to see. Thanks for the heads-up!
>>
>>9280335
>>9280359
Crouching is literally impossible in Quake. Quake supports exactly 3 collision box sizes: 1x1x1 (projectiles), 32x32x56 (player), and 64x64x88 (Shambler). If you don't fit, a Rottweiler or Rotfish won't either.
>>
>>9280604
mostly just laggy DOOM.
>>
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>>9280604
The cartridge itself is neat, as you can see. And what >>9280628 says. This port of DOOM is pretty curious on itself, but it's definitely not for everyone.
>>
>>9280604
It's the only 90's console port with sort of accurate map geometry and textures and along with the PSX/Saturn has all the enemies (except spectres).
>>
I just finished plutonia and beat d2 for the first time a few weeks ago. Where do I go next?
>>
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>>9281047
Did you do No Rest foe the Living?
>>
>>9281047
Try to beat them on UV. It's completely impossible but everyone should try it it's a rite of passage thing
>>
FRIDAY NIGHT FIREFIGHT, SUCKAS! Tonight we're revisiting the instagib map pack. Connect using Zandronum and COME GET SOME, YEAH!
51.161.34.159:10666
51.161.34.159:10666
51.161.34.159:10666
>>
>>9281047
Do them on UV, then saveless, then from pistol start.
>>
>>9281049
No, I hadn't heard of that. I'll find it.
>>9281058
I did doom 2 on ultra violence but had to drop down to hurt me plenty on plutonia because of those god damn chaingunners.
>>9281067
Oh man, maybe later. I want to try out some other wads first.
>>
>>9281047
Unironically this >>9281067
Switching my playstyle to UVMax, pistol starts only and no saves renewed my love for the game.
>>
>>9281073
It's an expansion episode included in the console ports of Doom 2, and it has some really high-quality maps.
>>
is there a port for quake 4?
>>
Im looking to play Quake, the FAQ pastebin recommends darkplaces for SP, but the infographic says it sucks ass
Is darkplaces better now, or should I just use QuakeSpasm?
>>
>>9281159
Use QuakeSpasm, the pastebin is insanely dated
>>
>>9281167
Awesome, thanks!
>>
>>9281064
can't find, wat do
>>
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>>9281047
Adventures of Square
>>
>>9281171
Try FNF instead
>>
>>9281171
We went down for a sec there, we're back up now.
>>
>>9281047
Going Down by Mouldy
>>
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>>9281176
>>9281183
how do i input ip
>>
>>9281167
>Quakespasm
Ironwail and vkQuake have pretty thoroughly outclassed Quakespasm by this point.
>>
>>9281187
Just put "night" in the search bar and refresh, it should be the first result. That's how I do it. Works for SNS too
>>
>>9281175
Isn't that face? From nickelodeon jr circa the early 90s? Must have had a rough upbringing
>>
>>9281209
You can favorite the server in doomseeker too and it will always be at the top, it's a static IP.
>>
There is a humble bundle with every serious sam games. Any opinion on 4? I was super let down by 3, so I never bothered.
>>
>>9281209
This is an elaborate hoax to piss me off.
>>
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>>9281245
Have you tried refreshing the list? Works on my machine
>>
>>9281247
yes. im on zandronum 3.1 if that matters
>>
>>9281219
You made the right decision.
>>
>>9281047
You might want to check the most revered modern wads. Scythe 2, Valiant, Ancient Aliens, Eviternity.
>>
>>9281250
Well, I got nothing, sorry.
>>
>>9279707
I think it's because they've edited the file where the vanilla maps are in, so they might have fixed it there.
>CHA0
It fits.

>>9280346
There isn't anything really broken, so it's probably better to leave it as is just in case. Unless you want to test things again tomorrow.
>>
>>9281159
use vkquake or iron wail, both are forks of qs that run better
>>
>>9281219
4 is better on the whole than 3, but not by much. Its expansion is better still. But if you hated 3, it's probably not worth the $20 they seem to be asking. To be clear, they're much closer to 3 than to TFE/TSE.
>>
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>>9281073
>I did doom 2 on ultra violence
H-How?
>>
>>9281283
since ironwail supports md5, all i want now is a full fledged port of QC Q1 weapons for Q1.

Also that spike and iron do the same for Q2 because Knightmare has no plans on replacing GL1.4 for Vulkan or GL3.2+
>>
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>>9281140
Don't think so, source never got released.
>>
>>9281283
Yeah, now that I knew darkspaces is shit, I've been looking at the qs forks
Currently gonna try vkQuake
>>
>>9281301
it isn't shit, is not for purists
>>
I know people in the Doom community usually say that pistol starting is an optional challenge to make the mapset harder on yourself, but does anyone else feel like pistol starting is actually easier? Especially if you enter the next map with fuck-all health and resources, starting at 100% just feels better. It's also a mindset issue. With continuous play I feel like I have a tendency is hoard more resources like energy cells. Am I just retarded or does anyone else understand how I feel?
>>
>>9281302
It's shit compared to FTE for sure.
>>
>>9281303
>Am I just retarded or does anyone else understand how I feel?
Yes and yes
>>
Oops the mod forgot to scale the gibs
>>
>>9281290
I played with h-doom to get some invulnerabiliy frames. It was tough.
>>
>>9281303
I disagree but I get where youre coming from. With pistol start often you'll be given the resources you need for the upcoming challenges, whereas in continuous runs you don't have an exact idea of how much stuff you've picked up so you don't want to waste it all and end up playing more conservatively. Well, on paper anyway.
>>
>>9281303
>>9281359
I find playing saveless and pistol starting any map I die on keeps me from hoarding resources.
If those cells/rockets keep me from dying, then they also kept themselves from being wasted.
>>
>>9281303

You can start The Pit with 1% health and full resources and you'll just die over and over and it wont really matter if you have ammo or gear or not. Since you can't stock and carry items like you could in Hexen or Quake II you're just kinda fucked in that kinda scenario.

And yeah if you're pistol starting you gotta learn the map more intimately. Where to go to get basic gear, where ammo and better stuff is, secrets. If you have full equipment and weapons, you can go wherever you like and you're only gated by keys, switches, mazes, whatever, you have the tools to deal with almost anything and dont need the extra help from a hidden megasphere or ammo cache to stay powerful.
>>
Literally what's good these days? What are some Eviternity for Doom, Arcade Dimensions must-play WADs/MODs for Doom and Quake of the last couple years? That's all I wanna know. Thanks.
>>
>>9281392
Heartland, Elementalism, Fractured Worlds and Devilution for Doom
Torrent Of Impurities, Dwell, Alkaline, Raven Keep and the official new expansion Dimension Of Machine for Quake
>>
>>9281407
Thanks brah
>>
>>9281359
It's a weird feeling that's hard to describe. I think it's just because when I pistol-start I feel like I can relax and play "riskier" since I know that I'm going to lose all of my resources and have a fresh start in the next map. If I do continuous play, I have tendency to hoard valuable ammo and splurge less because I'm probably topped up on stuff like shells/bullets.
>>
>>9281431
I know what you mean. I stopped playing after I got stuck on disjunct M09, with the passage with two cybies. They just kept obliterating me. I was playing with a mod, and turns out I had enough bfg-equivalent ammo to just kill one outright in five shots. If I knew the ammo and weapon would be gone, I would absolutely have used it then.
>>
>>9281303
>it's a mindset issue
Imo it's a "did the mapper make this map pistol startable?" issue.
>>
How does RoTT not have a decent sourceport? Fucking Catacombs3D has a good one but RoTT doesn't?
>>
Looks like it was mentioned last thread, the sort of recent DoomRPG rebalance is pretty cool, but I've never played DoomRPG before so I don't know how much is just base features and how much is changed by the fork. The shop prices are pretty well balanced for single wad play and I like it way more than the old zetashop addon for DRLA. You can get some DRLA goodies and a decent shield system by map30 and by god do you need to use all the mechanics it offers like shields. 550 points of regenerating shields over top of 400 real hp is not overkill, it's the bare minimum to survive level scaled colourful hell monsters. It might be less insane with a different monster mod but I haven't tried.
If you just play maps in order without replaying an early map to grind, it doesn't break a mapset's balance any more than normal continuous play does, especially since backpacks are just refills and not upgrades, you need to level up to carry. By endgame you'll have a bit less than a normal backpack of bullets and shells, and for rockets and cells, less than 50 and 300
If you really want to pistol start for playing a community project wad, nomad is the weakest class but still viable and keeps DoomRPG collectables. Biggest issue is that DRLA rare weapons don't always match the ammo type of the vanilla pickup they replace so you could end up with a plasma weapon on the first shotgun and no cells to spend, or a crucial secret BFG gets replaced by a rare pistol. You can reroll a level by going to the hub so a playthrough never gets bricked if you don't want it to though.

I recommend it if you don't mind a little bit of Fingerless Glove Meter and a lot of menus in your Doom. It works even better as a way to turn an existing wad into an RPG campaign than in Oblige levels imo
>>
Plutonia is the Dark Souls of Doom WADS.
>>
>>9281543
rott-expr worked pretty well for me, but of course, that source port is pretty recent. I assume the reason why RoTT never got a good source port throughout the years is because no one really cared about it.
>>
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>>9281560
>550 points of regenerating shields over top of 400 real hp is not overkill, it's the bare minimum to survive level scaled colourful hell monsters
No wonder 512 Nights in Arabia keeps roflstomping me.
BTW, I could echo pretty much everything else you've posted. It's pretty much my exact experience, tho it sounds like you've paid more attention than I have to the actual mechanics. I've mostly been dicking around with different /vr/ WADs to see how they play-out, tho as I mentioned I did get to MAP26 (plus the bonus) of 512 Lines before getting bodied by a jump-scare Spiderdemon for a half-hour. MAP21 didn't crash my game, but it did turn it into a slideshow. However, MAP32 repeatedly crashed my game because of the exploding barrels.
>>
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>>9281586
>MAP32
I made that map. I don't feel even remotely bad, that is hilarious.
>>
>>9281567
Plutonia is the retro dungeon crawlers that inspired dark souls of doom wads
The dark souls of doom wads would be a modern wad that's actually plutonia style and not a hell revealed sequel like plutonia 2 was
>>
>>9281302
>it isn't shit
It is absolutely shit, it has compatibility issues with the official expansions.
>>
>>9281560
Hmmm. I may have to give that mod combo a whirl sometime. I've used DRLA somewhat with a few addons, but not DoomRPG.
>>
>>9281586
It took one and a half oblige sets to figure out how shields work and that they cost no resources to keep up so you have no reason not to dump your first credits into shield parts, but it clicks if you know what to look out for and like other FPS RPGs
The token mid-latewad slaughter map is where you spend extra lives and phase devices to grab the keys and saunter over to the exit switch at 0.5 frames per second

>>9281693
more specifically it's a fork tailor-made to autistically integrate and balance DRLA progression with DoomRPG, along with giving several monster mods proper drop tables
>>
>>9277981
We're at 149 sounds now, I'll add more if anything else comes to mind.
>>
>>9281763
ranger https://vocaroo.com/1hU2vsfIvgTS
>>
>>9281763
Very nice
Can't wait to try them all out
And hear that cacaphony
>>
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>>9277801
23
I played DOOM on a flash page for the first time in 2007
>>
>>9280693
thing is, Nehahra had its own executables, so in principle it could do whatever. and I think some mods do more advanced collision detection for projectiles, only using hulls to narrow things down, and then using actual model geometry.
>>
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>>9281819
Dude, same. There was this guy on Newgrounds who ported the shareware versions of Doom, Heretic and Hexen into one Flash game.
>>
any way to get centered viewmodels for Q2? (i know about "hand 2", i mean models)
>>
A pity
https://www.doomworld.com/forum/topic/119202-doom-32x-resurrection/?do=findComment&comment=2547485
>>
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>>9277746
>>9277754
94 Protons Of /vr/ - Beta v0.1 is finally released!
Get IT here: https://mega.nz/file/ewZ3wIbR#52t95t7WnUqBc3YM4t_kbt9N6T04yk1ZgmP8X5GNR78

Necessary for playing with GzDoom: https://mega.nz/file/P4hh0IpJ#tQX9Z9BiBOs8ap4aLac2w4Vwom5lnQJo33RhBi9bMRo

Facesplat patch for vanilla HUD in GzDoom: https://mega.nz/file/WsZEAbSb#2OpzSPX4rT4xohn4RsEd7xqbCiIScvcYGllhMVTyVPs

Facesplat patch for NC-HUD:https://mega.nz/file/bk5XjQpS#mO4hJ7YiWC8ppUhfedoB29tBikw2ruBW-2NYuOzr9dc

Notes:
>Fist, Chainsaw, Super Shotgun, Plasma, and BFG9000 are WIP.
>My own levels are WIP.
>There's currently no map with a secret exit in it, so Demon Core has to be played from the Episode select menu.
>Lucifer's Hammer does not have the 666 Specials functioning.
>Plutonica's MIDI still needs some revising.
>Peaceful Rest Valley's MIDI needs a tweak so that it loops seamlessly.
>A couple of levels have had minor tweaks in small shit like texture alignment and their start/exit teleports, etc.

>>9281047
Check this shit out.
>>
So I admit I'm a pleb but I always just used gzdoom without thinking about it. I mean I knew I shouldn't jump/crouch but I'd turn off autoaim and use freelook.
I saw talk about crispy doom and tried it and damn. Being stuck flat actually changes the gameplay a LOT. I'm now thinking there was a bunch of truely assholish level design in Plutonia that flew over my head kek. Like chaingunners that I literally wouldn't be able to hit. Also

>I feel bad for having shotgunned pinkies in pits, I mean life is hard enough for them really without having Doomguy cheat
>SSG kinda less useful when you have to back up to see the enemy
>The way vanilla doom uses light levels to determine vision range is kinda neat and is lost when using GL lighting
>Spectres are sometimes really fucking hard to see

All in all pretty enlightening
>>
>>9281291
>since ironwail supports md5
What are you talking about? It doesn't.
>>
>>9281867
Plutonia does a really nifty thing in Map 05
>enter courtyard
>row of Chaingunners across it
>they open fire at you
>you're too far away for your auto-aim to adjust downwards, so you can't shoot back with your Chaingun or Shotguns
>BUT, you were just given a bunch of Rockets
>so you fire rockets at the walls above them and the splash damage (which has infinite vertical range) blows them to smithereens real easy
>>
>>9281828
>principle it could do whatever
It could, but it doesn't. The ones that do are Hexen and Half-Life.
>some mods do more advanced collision detection for projectiles
The issue is player clip volumes only affect the big hulls, so you can't use the 1x1x1 for player movement. The data is forever lost at map compile time. Anything that allows projectiles through but is supposed to block the player would become nonsolid.
>actual model geometry
If you mean BSP models, hull0 would be the "actual geometry" (and yes, some mods try to use it but it's not perfect due to other issues). But alias model collision is always a box unless you're some weird extension.
>>
Using vulkan with GZDoom causes screen tearing even with v sync enabled, any solutions?
>>
>>9281883
right, I just mixed some things up.
Copper shortens the bboxes, which affects hit detection but not area accessibility/pathfinding.
and some guy on func made a QS extension that adds mesh-based collision for alias models, but it requires the exe.
>>
>>9281927
Try to force it in your gpu driver settings
>>
is hexen worth finishing? it's pretty and atmospheric but such a slog to play
>>
>>9281574
I just want to play it without autoaim and with wioth vertical aiming that doesn't feel like janky dogshit.
>>
Are most doom mods designed with freelook in mind or no? Software or hardware lighting?
>>
>>9281979
maps are usually for the original game or a compatible variation of it, and the original game didn't have freelook or hardware rendering. i cant think of a map that requires freelook, im not even sure how that would work but maybe it's out there. You probably want gzdoom gameplay mods though so turn free look on yeah
>>
>>9282009
>i cant think of a map that requires freelook, im not even sure how that would work but maybe it's out there.
Lots of maps require looking around to find switches or things to shoot at.
>>
>>9281167
That one guy is still working on the Doom one so at this rate we might get one updated infographic a year
>>
>>9281979
It's generally safe to assume that most gameplay mods for ZDoom-derived ports account for using freelook, at that point lighting and rendering style is up to preference. Conversely, it's not common for non-ZDoom maps to consider in mouselook, jumping, and crouching.
>>
>>9277801
36...

i recall a strong desire to play classic doom again after many years in about 2005/6 thanks to that stupid Naked Gun spoof intro to family guy leading me to discovering source ports. shit felt amazing playing it against for the first time on zdoom...
>>
>>9282016
if you've been shooting secret switches without first finding a way to get to their height, you've been playing wrong.
generally, maps should let you know somewhere near the start that jumping or freelook is required by blocking progress, but some (like Unloved) are very inconsistent about it.

>>9282028
both the Q1 infographic and the "Quake trilogy" paste got updated, it's just the first one that's ancient
>>
>>9282073
>generally, maps should let you know somewhere near the start that jumping or freelook is required
Just read the text file.
>>
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>>9282070
>>
>>9277754
woof 10.3.0 released
https://github.com/fabiangreffrath/woof/releases/tag/woof_10.3.0

it introduces an optional fix for this vanilla quirk/bug
https://doomwiki.org/wiki/Flawed_collision_detection
>>
>>9281864
I noticed you didn't clean out unused textures. You should do at release.

Also what the hell is going on on MAP01? I can't shoot chaingunner, like he's a ghost.
>>
Little early for screenshot saturday but I'm still posting this.
>>
>>9282091
False alarm. I mistyped 21 as 2 in complevel, which would explain so much.
>>
>>9282094
cuuuuuuuttteeeee
>>
>>9282094
Screen-face scritches, I love it.
>>
>>9282094
really like this little guy for some reason
>>
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>>9282113
I think it's because we managed to strike the right balance between "Cute" and "Stinky bastard man"
Not to mention having a little deployable buddy that shoots shit for you is always good.
>>
>>9282086
Perfection.
>>
>>9282115
little rascal!
what's the project name btw?
>>
>>9282118
This is an update for Combined_Arms Gaiden. I've done an overhaul of the original set, and I'm also doing a brand new set along with it.

You can see a lot of the changes here
https://www.youtube.com/watch?v=DX2qfznH0u8
>>
>>9282083
Unloved readme doesn't mention jumping, requires it at some point and breaks at another.
Ashes readme doesn't mention jumping, but has a tutorial
ExtDay readme doesn't mention jumping, but has weird-ass messages in the maps
>>
>>9282119
thanks
>>
>>9282120
>jumping
Zoomie zoom zoom.
>>
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>>9282128
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>>9282128
>>
>>9282128
I edit wads to remove nojump flags and you can't stop me.
>>
>>9282120
>Unloved readme doesn't mention jumping, requires it at some point and breaks at another.
Unloved needs to be fixed for this and modern GZDoom maybe.
>>
>>9282094
Why are you trying to make me into a deployable-sexual?
>>
>>9282172
I'm not, you just have a problem. I'm not judging though.
Freak.
>>
>>9282145
yes officer, this post right here
>>
>>9282094
gib
>>
>>9281848
only if you make some yourself and mod them in
>>
>>9281867
You can jump and use freelook in crispy (or deactivate those in gzdoom), and use software mode in gzdoom. Basically you could have done all those things without changing source port. I like for crispy for aesthetic reasons such as sexier low res widescreen than on gzdoom. I like woof better though, because crispy can't support boom wads.
>>
>>9282231
seems weird no one has made a mod for it that i can find.
i wonder why that is with the popularity of quake 1.
>>
>>9282175
H-Doom is a pathway to many abilities some consider to be 'un-natural'
>>
>>9282260
Over the many years of reading about modding and map design - despite being too stupid to do any of those - I've learnt that the vanilla Quake2 engine's version that came with the retail release is so undercooked its not even remotely funny - the ammount of shit that's broken and nonfunctional (Func_Conveyor for a most infamous example) is honestly staggering - I cannot stress enough how the Lazarus mod should render the vanilla obsolete back in late 2000s / early 2010s when PlanetQuake was still alive and people bothered modding all 4 Guake games instead of just the first one
>>
>>9281864
IWAD is plutonia? Complevel is 21?
>>
>>9281864
I cannot load the PWAD with the -warp 01 parameter, and therefore cannot record any demos. It loads just fine from the start menu
>>
>>9282335
The maps follow doom 1 logic starting from 11 and ending whenever episode ends. Map 01 seems to be a placeholder to deter those who don't have umapinfo support.
>>
lmao at doomguys sick chops. coincidentally I grew muttonchops recently as a joke and it turns out they are bad ass
>>
>>9282332
yes to both.
>>
e1l1 doesn't have difficulty support. who is in charge of that? like, if the map author himself goes MIA, what happens?
>>
A door closed on weapons from fallen enemies and they disappeared. Since when is that a thing?
>>
>>9282374
Since ever.
>>
>>9281848
There’s the “gun_z”, “gun_x”, and “gun_y” commands but it can get weirdly offtrack when you’re not actively shooting.
Making the models centered wouldn’t be the hardest endeavor, and it could even be done with older Q2 tools. I’d assume making them show up with “hand 2” will be the trickiest part.
>>9282260
>seems weird no one has made a mod for it that i can find.
Q2 interest is very niche compared to Q1, I can’t say I’m surprised. It at least feels like you’ve uncovered treasure when you come across something like Sonic Mayhem.
>>
sunlust feels oddly like a shitpost
>easter eggs like the map07 walrus
>ending screen is a photo of a cat
>the intermission texts are playful and non-serious
>map32's description in the .txt, sex joke name, and its population of like a fuckton of viles
>the hardest map is named "go fuck yourself"
>>
>>9282361
Speaking of map11 I think 2 arch-viles is a little too extreme for a first map, uv or not.
>>
>>9282382
Kama Sutra's IoS was giant vagina. Non-seriousness is part of wadding these days. Going Down is also quite comedic with Doomguy getting calls from his mom on every intermission.
>>
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>>9275821
also extra gibbing
pretty based
>>
Good morning motherfuckers, it's that time of the week again: SCREENSHOT SATURDAY. WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S A GOOD TIME TO POST THAT SHIT.
>>
>>9282206
Well I'm nearly done with this Gaiden update. I just need to finish up Sven and playtest til my eyes fall out. I'm not sure if I'll be getting more sounds for the Space Hunter Rifle like I was banking on, the sound guy I hired is going through some shit so I only got a handful of sounds so far.
Though to be fair they're some REALLY good sounds.
>>
>>9282390
Ye the trap here is janky. It's too extreme/RNG dependent if you do it "as intended," and it's very easy to just cheese and pick off enemies 1 by 1 since they are tagged as ambushing and around a corner.

I would make it such that you cannot peek in and out to pick off the pinkies (extend the entrance hallway so you get locked in before you can see the pinkies)

and give the player more rockets, perhaps, so he can cross his fingers and unload and hopefully get everything
>>
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>>9277746
What graphic/audio enhancements do you guys use? Here's a few I've looked at:
Doom 2 Minor Sprite Fixing Project (Usually included in everything else)
Smooth Doom
Beautiful Doom
Dead Marine
cblood.pk3
Sound Caulking
Redoom
Some of these have features I really like but have something else in them that fucks it up or has something else missing.

Wouldn't mind some vanilla esque gameplay mod suggestions like Fapsons, Final Doomer or Led's Generic Weapons either.
>>
>>9277979
Skip to the final 2 episodes, those are great.
>>
>>9282473
Other than that, E1M1 is pretty decent. I don't like keys being placed within meters of the door they are supposed to open but it's too late to change that.

Nitpicks: E1M1 needs more effort in lighting variety

and, the levels should be labeled with M, like in Doom, not L, like in Duke Nukem, for example E1M1 vs E1L1

also I don't like how jumbled the difficulty selection looks
>>
>>9282492
perk's hi res sfx, smoothed doom, black ops
>>
>>9281598
Sunlust on UV
>>
>>9278836
>studio full of game programmers
>Voidpoint

lol, actually the guy is right. I don't think you realize how most of those boomer shooters are made, it's just guys working at home on their spare time for the most part. They basically have no budget.

however if a new duke game is made, Allen Blum needs to be in or it's not a real duke game. People fail to realize that because he's not a media guy and keeps to himself, but that guy *is* duke nukem and the only dev that worked on every mainline duke game from the first one to the chaotic very end of DNF development. With World Tour he also showed he could still make great levels.
>>
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>>9282492
Just a few
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These games all look so much better at their "native" resolutions. I wish modern source ports would put more emphasis on this. especially EDuke32 and its forks.
>>
>>9282567
depends how big is your screen. the mosaic effect is really bothering me.
>>
Does anyone here play Doom 1/2 VR via GZDoom? Did you ever find a way to get multiplayer working?
>>
>>9281864
Where's the ammo on E2M1? It presents you with 2 paths, but neither gives you any fucking bullets.
>>
>>9282382
You forgot the shitpostiest part of the whole thing
>map 28's red key fight that takes literally half an hour of infight cheesing gives you megaspheres, a ton of plasma, and a non-death exit to keep your stuff in map 29 as a reward
>literally anyone who cares enough about doom to download and play sunlust plays uvmax pistol start only so it has no effect
>>
>>9282091
I'll clean those out for the release candidates, yeah. There's still stuff left to do though.

>>9282335
The first map is MAP11, for the autistic purpose of allowing you to IDCLEV, first digit is episode, second digit is the map, like in Doom 1. Boom level ports don't allow for arbitrary map names, for Doom 1 the map names need to be ExMx, and in Doom 2 they need to be MAPxx.

This is probably very needless.

>>9282597
It's stingy with ammo. I found it harsh, but it also taught me to Tyson it out a bunch, which was rather fun.
I guess we'll just have to see how people respond to that, whether it's like or if people can't stand it.
>>
>>9282567
>These games all look so much better at their "native" resolutions.
I love both “native” and higher res, it depends on my mood. Build games were actually the first to get me into it, too, I was surprised when I could up the resolution through their respect Setup exes. Doom95 had the option as well, but I remember it looking gross because of how poorly everything scaled.
>>
>>9282567
Blood's native res is actually 640*400 so your screenshot is wrong
>>
>>9282631
>but it also taught me to Tyson it out a bunch
That would be all well and good if the berserk wasn't so tucked-away in a secret.
>>
>>9282612
I played Sunlust on hmp. It was enjoyable. Fuck those fucks who play only uv and then complain about the experience.
>>
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what her name?
>>
>>9282709
filters.
>>
>>9282709
satan
>>
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would this of been better with a different controller ?
the ps1 dpad hurts my thumb.
>>
>>9282723

thats why you play the PC wad of it
>>
>>9282736
not the same experience, PsyDoom would do a better job
>>
>>9282709
Karen.
>>
>>9282723
>would this of been better with a different controller ?
Maybe, but this was 95. Even if there was a different controller, it’s hard to say if they’d know best how to utilize it at the time.
>the ps1 dpad hurts my thumb.
Are you playing through a legit Playstation or emulating it?
>>
>>9282709
>her
that's a man
>>
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In E1M2 there are 5 secret sector impossible to tag because they're inside skull key pillars
>>
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Do you enjoy Prodeus and WRATH?
>>
>>9281864
>>9282647
Well, one thought that struck me was if early on in the map there was a cache of ammunition, and a Berserk Pack, and if you picked one you would be locked out of the other.

1) Does anyone think this is a good idea, or is it too awkward/not enough? If so, what's another suggestion?
2) Would the author of Peaceful Rest Valley be fine with a change like that?
>>
>>9282809
Prodeus no Wrath yes.

Actually using a retro engine (or modern sourceport of one whatever) makes a big difference.
>>
>>9282709
>>9282798
the original face had a beard i think
>>
>>9282806
That should be a quick fix.
>>
>>9282774
yea i play on the ps1.
saturn feels so much better.
just slow frame rates.
the ps1 version might actual move too fast which causes bad control or sliding.
isnt the steam version just souless ?
>>
>>9282820
didn't know that. i always loved how evil it looks
>>
>>9282709
why would anyone play with texture filtering on like this it looks so bad
>>
>>9282827
there's a million source ports if you want an authentic retro feel on PC,
Chocolate Doom for example.
if you want to keep the atmosphere of PSX Doom you can use PsyDoom it's a reverse engineered PSX Doom for PC
https://www.youtube.com/watch?v=5QUcPcZ_QLg
>>
>>9282809
Little interest in either of them at the moment, maybe Wrath once/if it’s out because it’s actually on a relevant engine. Prodeo seems like it has a weird “Brutal Doom 3” style going for it that’s not up my alley.
>>
>>9282839
wow, thanks friend.. I also have hmdi to vga cord and crt. do you play doom on and old pc, one before windows xp. what is it like ?
did people use just a keyboard with that. or mouse too ?
>>
>>9282859
Doom has been designed to play Mouse/keyboard. back then i played Doom on a friend's PC with just a keyboard because we didn't know better.
Windows XP didn't exist yet, we used DOS because his first PC didn't have Windows installed iirc. and it was Windows 3.11 at the time.
i also played Doom on my Atari Jaguar and Saturn.
>>
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>>9282859
>>9282867
also i forgot to add, since maybe you wanted to know how it felt, i stayed there gobsmacked and silent at how impressive it looked. when i first played Doom i didn't know this kind of games existed and it felt very realistic. i was 12 and the Jaguar version doesn't have music in the levels and it's a bit darker so it was pretty creepy/scary.
>>
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No Serious Business Saturday today, sorry.
>>
>>9277801
I'm 39. Played Wolf3D, then later Doom, when they were new.
>>
I like browsing these threads while watching to Dean of Doom videos
>>
>>9278701
Welcome, actual boomer. Glad you're here
>>
>>9282809
I'm enjoying Prodeus so far. Just bought it yesterday and played 5 or 6 levels. It's not my favorite, but it's fine
>>
>>9278701
what are your favorite boards? Do you still jerk off?
>>
>>9282094
Kawaii desu
>>
>>9282723
maybe, but just play the PC version
>>9282809
didn't like prodeus (at my level of aggression, i end up with just 9 empty guns with 3 second reloads), loved WRATH though, its mod-like levels (something uncommon in the new wave of fpses) and open engine are huge pluses (compiling for loonix was fun, though why it was not bundled in is weird).
though they did show more at realms deep, i am worried that its going to end up as vapor.
>>
>>9282875
some PCs i used back then. Did not have doom just wolfenstein, police force, jill of the jungle. that stuff pre-installed.
i played wolfenstein without a mouse. and didn't think anything of it, until recently people wanted to bring up the subject of using a mouse back then.
>>
>>9283065
first time i saw someone playing Doom with a mouse was in 98 maybe, i had no idea...
>>
Is it possible to play Alien World Order through Raze while keeping all of these fun lights?
>>
>>9277801
67 believe it or not. Played the game when it came out (my parents could afford it). Still my favorite first person shoot em up.
Obviously I had long breaks from the game but at this point I've pretty much played through every wad and it's mother till the end.
The only Doom bucket list thing I haven't accomplished yet it beating the original game on UV which so far took me around 34 years.
Not bad for a joke difficulty at all
Anyway I gotta go buy some bread
>>
>>9283157
Too tryhard/10
>>
>>9283161
haha alright son. Have a good one
>>
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>>9283094
I used to stick with the keyboard only layout for the longest time only because I hated how forward and back movement were always tied to up and down on the mouse. Could never find a way to disable it so I'd just stick with the tried and true arrow key method. I always wonder if there was a way to disable that in a lot of games back then and I was just too fucking stupid to figure it out.
>>
>>9281864
I was testing out my map "Bloodshot" and it seems mostly fine except I noticed you increased the brightness of the entrance/exit teleporter pads. I intentionally made those darker to be more visually reminiscent of the plutionia, Is this not allowed? I intend to submit an update soon to fix some incorrect textures but before I do so I'd like to know if I can revert the teleporter brightness too.
Also why is the naming scheme ExLx instead of ExMx? What is an "L" and what's wrong with "M"?
>>
>>9277801
31
My dad played Doom which is how I got into it.
>>
>>9283203
yeah it's pretty annoying.
>>
>>9277970
Unloved
I keep hearing about it as a horror classic but, apart from a handful of slightly unnerving moments, it's generally blah in terms of atmosphere and absolutely terrible in terms of gameplay. The level design sucks
>>
>>9281864
Played MAP12. Didn't find the secret exit.
One thing I noticed is that chaingunners at the start get stuck by walking halfway off their perch, maybe someone should do something.
>>
>>9283205
>I was testing out my map "Bloodshot" and it seems mostly fine except I noticed you increased the brightness of the entrance/exit teleporter pads. I intentionally made those darker to be more visually reminiscent of the plutionia, Is this not allowed?
I increased the range on the pulsing part to make it more standout, and then evened out the brightness on the pad, but I guess you can make the pad around it a little darker. I think the reason the pads are dark in the original Plutonia is to facilitate that wider range of pulsing, because they didn't think to use dummy sectors for that. Of course, I guess it creates sort of an aesthetic in itself.

>I intend to submit an update soon to fix some incorrect textures but before I do so I'd like to know if I can revert the teleporter brightness too.
If you want to.

>Also why is the naming scheme ExLx instead of ExMx? What is an "L" and what's wrong with "M"?
L for level, like in Wolf3D, ROTT, Duke3D, etc. Just to be different, I guess.
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>>9282709
thatcher
>>
>>9282938
Duplicate file exists here: >>9279034
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>Egg Shell Sandwich
Tough cookie but I appreciate it didn't stretch itself needlessly. I ended up skipping the initial battle against the revvies and pinkies and the battle in the teleport stairs was a neat gimmick.

>Last Night I Boned Your Sister
Fun "light slaughter" against the zombiemen, sergeants and wolfenstein. The archie room spooked me for bit, as did the surprise cybies. I like when Wolfenstein SS guys get used in maps, they're fun.
>512 Arabian Nights
Felt like I was "chased" through this level, I felt like I was dodging the enemies from house to house because I didn't have the ammo to take all of them on directly and it... worked thanks to the layout of the level and the placement of the enemies it felt like I was getting cornered but it was not bad or unfair. And the "sandy city" theme was gotten across rather nicely.
>>
The main exit on map12 is not very well telegraphed, imo. I wandered around a bit before realizing these steps raised. Maybe armor bonuses would be good to stand out.

Also what's with the secret triple exit?
>>
>>9282996
/diy/, /vr/, and /k/
Less than I used to.
>>
>>9283320
The room with the three exit is a puzzle, two are a death exit, one is a teleporter, then that repeats two times. I've been wondering about that part because it's not telegraphed and not obvious, much less how you're supposed to figure out the pattern.

The telegraphing for the regular exit could probably be improved easily.
>>
>>9283350
>>9283320
The secret exit is in order of which keys you picked up. Yellow -> Red -> Blue.
The regular exit telegraphing does suck in retrospect though. A simple texture change to blood could easily help a lot, I dunno why I didn't think of that when I originally made the map. I think I was just slightly autistic about the blood flat not matching up with the water flat.
>>
>>9283350
>I've been wondering about that part because it's not telegraphed and not obvious, much less how you're supposed to figure out the pattern.
I first-tried it. It's just counting the number of bodies in front of each teleporter. Seems obvious enough to me.
>>9283362
I picked up the yellow key last because it's optional and I couldn't into the secret.
>>
Gentleman, how this will workout for Quake and Doom? in fact i see automatic reading of it soon.
https://www.youtube.com/watch?v=bUX3u1iD0jM
>>
>>9283362
You can change the flat after the raise.
>>
>>9277754
Update for my Ad Mortem map "Every Damn Night", v2
https://files.catbox.moe/quwmpw.wad
Mostly a bunch of minor changes and tweaks.
>>
>>9281219
I would say SS4+SM is worth $20. They're both way better than 3.
>>
map13 is delightfully devilish on HMP, except this ambush is really mean. It feels like you have to be able to tank a archvile blast to survive

This exit also had me wandering around - when I pressed the blue switch, I clearly heard a door open from one direction, but I couldn't find where the door was; I imagine it was a secret. However, the intended path is in the exact opposite direction of the door sound, so again I spent some time wandering around
>>
>>9281864
MAP13 turned obnoxiousness into art form, but I have no bugs to report. Everything was clear.
Is spider mastermind nerfed somehow?
>>
>>9283410
tried map13 on UV and it's almost identical to the HMP version. Only difference I noticed was some shotgunners were upgraded to chaingunners
>>
>>9281864
Alright, here's a quik-fix version of Watered Down. Just the level in the beta given a few really quick fixes for the feedback so far
>water steps turn into blood and have decoration on it to make it more obvious what raising the dish does
>extraneous un-triggerable secret sectors fixed (I swear I fixed this part originally but I guess I missed a couple or sent in a outdated version by accident? i dunno)
>>9283368
I mean, you can put off getting the yellow key for a while, but you NEED the yellow key to get the red key, and you need to use the red key to grab the blue key. Unless there's something glaring I'm missing
>>
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>>9283445
>forgot catbox link
why does this keep happening
https://files.catbox.moe/dgg5ss.wad
>>
why hasn't nash released the update to his gore mod and has given up on universal glory kills?
>>
>>9281962
The game is made for autoaim.
>>
>>9283453
Probably because glory kills are shit, and I don't blame him for not wanting to write a whole bunch of failsafes for mods that already incorporate them just to prevent unintended effects and incompatibilities.
>>
>>9283445
>It's called Watered Down because it's a watered down version of Well of Souls! Doh-ho-ho-ho!
>>
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Platforming with a limited-time fly powerup, only doing the same without it might be worse
>>
>>9283453
>why hasn't nash released the update to his gore mod
TFW I still use the pre-zscript one because I like it better.
>>
>>9277801
28 and people my age call me a zoomer here constantly because I think don't arena twitch shooters are the best genre there is
>>
>>9283327
> Less than I used to.
Fucking unbelievable, it doesn't even stop at 63...
How often?
>>
>>9281864
>>9283445
>>9283449
Updates added.

This is the second time I've had to manually redo updates because someone submitted them while I was already doing them myself. I want to suggest people use the versions from Beta for updating, and if they really disagree with a potential change they could undo it.

Check the Mega for v0.2:
https://mega.nz/fm/D1xgQYiZ
Also includes some tweaks for E1M1.

>>9283437
It could maybe use some further balancing.

>>9283242
I've not had that happen in GzDoom, Woof, or DSDA. I suppose it's possible, but it seems like it could be a complevel thing.
>>
>>9283505
Maybe six times a day or so.
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I know 3D enemies in Doom are heavily disliked but which mod do you think pulled it off the best? Aside from Voxel Doom
I just finished IHNI for the first time and the final fight's boss wasn't terrible looking imo.
>>
>>9283508
>I've not had that happen in GzDoom, Woof, or DSDA. I suppose it's possible, but it seems like it could be a complevel thing.
There's a short window where they can try and walk into the main water level, and sometimes they fail to cross it before floor lowers too much. Monster-blocking lines should take care of it, if you don't expect them to walk out. Briefly scrolling floors might toss them out too, since MBF21 should let monsters falls off the ledges when scrolling by default.

It might be caused by me moving in a particular I dunno.
>>
>>9283508
Can you post the list of map names/authors in this thread, since there is no credits lump?
>>
>>9283445
>I mean, you can put off getting the yellow key for a while, but you NEED the yellow key to get the red key
Nah, sorry disregard that. I got the key order confused with the map before, my bad.
Apparently I lucked into the solution, then, unless the bodies in the first room serve as a secondary hint, or I subconsciously remembered the order of the keys.
>>
>>9283547
Yeah, don't worry, the bodies serve as a second hint to help you out.
>>
>>9283517
Voxel Doom is the only time I've seen it done anywhere close to okay, even then the Pinkies and corpses look strange.
Some of Doom's sprites are just too stylized to pull off convincingly in 3D without a redesign of the object itself.
>>
>>9283553
Top shit, nigga. Great map BTW, I quite like Well of Souls myself and this is an adorable homage. GGWP
>>9283508
You posted a partial link for the Mega, I think. Clicking it doesn't work, and the link itself looks like it's missing the encryption key.
>>
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>>9283479
The penultimate ToW level was a bit meh in gameplay yet very high in aesthetic - and the finale is just a boxy killfest that's quite a bit reminiscent to the final stage of Travail to me for some reason (especially the blood-khats segment), at least you have a buddy to get in your way and shoot you in the back while you evade 3~5 Shamblers comin at ya from all directions
>>
>>9283559
>Some of Doom's sprites are just too stylized to pull off convincingly in 3D without a redesign of the object itself.
Which seems very bizzare knowing that all of them were rotoscoped from clay models
>>
>>9283521
A scroller might work.

>>9283540
Sure.

>E1L1 : "Ancient Relics Best Lost To Time" by Sitri
>E1L2 : "Watered Down" by Anonymous? (can't recall if you wanted anon credit or you forgot a name)
>E1L3 : "Bloodshot" by Anonymous
>E1L4 : "Circle Of Torment" by Washing Machine Enthusiasts
>E1L5 : "Poisoning The Well" by ViolentBeetle
>E1L6 : "Lucifer's Hammer" by NepNep
>E1L9 : "Demon's Core" by Bartekmil

>E2L1: "Peaceful Rest Valley" by donk_konk
>E2L2: "Plutonica" by EnragedEggplant
>E2L3: "The Fool's Demise" by Hand-peeled
>E2L4: "Acid Vats" by Sitri
>E2L5: "Exspiravit Oppidum" by A2Rob
>E2L6: "Popquiz, Hotshot" by LunchLunch

>E3L1: "Techno-Dark Animosity" by Redead-ITA & Anonymous
>E3L2: "Hexed" by ViolentBeetle
>E3L3: "Bloody Pulp" by Sitri
>E3L4: "Temple Of Hard Feelings" by Hand-peeled
>E3L5: "Washed In Filth" by RancidSam
>E3L6: "Recycling Complex" by Anonymous
>E3L7: "Extremely Balanced And Incredibly Fair" by LunchLunch

>>9283508
>>9277754
>>9283565
DOH!
https://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUA
Have Beta v0.3, because better music credits also.
>>
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>>9283604
What I mean by that is that each trio of Zombies killed spawns a hi-tier monster in retaliation, so gibbing too much of them can shower you with a swarm of Vores and Fiends or a bunch of Shamblers
>>
>>9283607
>all of them were rotoscoped from clay models
Not all of them. Barons, Marines/Zombies and the Cyberdemon were confirmed clay models, Spiderdemon and original Doom 2 Monsters were metal and latex models. The Pinky had it's body hand-drawn over the legs of a toy dinosaur, and the Caco, I assume, had all it's non-front angles drawn or edited manually.
>>
>>9283615
I just wanted anon credit
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>>9283607
Not all of them.
>Player, Zombie & Baldy, Baron, Cyber
These are clay, specifically clay sculpted over poseable art store dolls. This was tedious as video capture needs strong lighting, and the spotlights would warm up and soften the clay, causing it to sometimes break when reposing, meaning they had to stop and do repairs a lot (this is why the Baron's hoof is off in a couple of frames).

>Caco
Drawn by hand, probably with Deluxe Paint II, knowing Adrian's love for it.

>Imp
Partially drawn by hand, but traces after the Player's/Zombie's legs for reference.

>Pinky
Initially drawn by hand, but then they revised the legs because they looked like shit, referencing a Jurassic Park dinosaur toy. Part of its back is lifted from the Baron.

>Revenant, Spidermind, Arachnotron, Mancubus, Arch-Vile
Because the whole clay thing was dildos, they hire a movie FX guy to build poseable models for them based on Adrian's sketches and designs. Gregor Punchatz sculpts the things out, makes molds of them, then casts latex skins in the molds to paint and place over poseable steel armatures.
Works very well, though there's some revising, Revenant doesn't read well at the resolution and his messy fleshy body is repainted manually, Archie's face doesn't really translate accurately at the given resolution but looks good anyway (Punchatz realizes in hindsight that he made the lower legs too short on the Archie and regrets that, but I think that contributes to its unnatural and uncanny appearance).
Black stripes on Mancubus is omitted, Spidermind's gun is too dinky so they erase it and draw a new one on him, Arachnotron is made from a manually retouched half-scaled Spidermind.

>Hellknight
Recolored Baron.

>Meatball
Made from Caco, Imp, Cyber, rocket explosion, unused 'Blob' monster, and beta Blursphere.

>Lost Soul
Made from medical anatomy skull.

>Hanging bodies in green clothes
Probably made from G.I Joes, considering toys being used for weapons and textures.
>>
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>>9283619
And for all that trouble you get to be sent thru a dimensional gate into an unknown destination in a fancy minecart. . .
alk10 is next
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>>9283661
>>Lost Soul
>Made from medical anatomy skull.
i wonder who the donor was
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>>9282451
Not really screenshot saturday worthy, but does this look a little phallic?
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>>9282451
I've finished this one a week ago.
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>>9283615
>E1L9 : "Demon's Core" by Bartekmil
It's just "Demon Core" but the one you wrote seems like a nice play on it
I think there are some texture errors in demon core (the flowing water mainly) that I didn't see at all when testing it myself before beta, is it possible there's something wrong with the beta? I'll look into the map itself later but Im positive these weren't present when editing
>(can't recall if you wanted anon credit or you forgot a name)
time to finally put in as many "anonymous" in the project credits as there is anonymous submissions
>>
>>9283681
bottom looks like the aliens from metal slug
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>>9283674
I was.
In all seriousness I wonder of the voxel corpses look strange because they are, or because we're not used to seeing them from different angles. I doubt the gored corpses came from the clay models in any case, since they'd require fucking up the models up too much and they only needed the front angle.
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>>9283681
yeah, but so does everything
>>
>>9282809
>WRATH
Hadn't had an update in a year. They do post screens, but development is slow as shit. After 3 years, they are only about halfway done.
>>
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>>9283747
Voxels remind me of Legos, especially with how chunky Doom's are. There's this inherent "cuteness" look to them I can't shake. It's very unlike how I feel about Quake and Hexen 2 models.
>>
>>9277801
35
Played it first in '95, when my dad bought my first IBM PC (had ZX Spectrum before) - a P1 133 Mhz. which came with Doom 1, 2 and Heretic preinstalled.
I liked Heretic the most, and still do to this day.
>>
>>9283516
>only six times
don't you know about sildenafil?
>>
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>>9283516
Excuse me, the fuck did you just say grandpa?
>>
>>9277801
https://poal.me/ggu1kc
>>
>>9280693
you can crouch in darkplaces, you can check how wrath does it
>>
>>9277970
Crimson Canyon or however it's called
the only megawad where I literally not enjoyed a single minute of it
>>
>>9282515
Sunlust has too many cyberdemons and mandatory infight baiting fuckery, crumpets is more plutonia
>>
>TFW as old as Doom
makes it easy
>>
>>9283791
Wrath uses Quake 3 Arena BSPs (version 46).
>>
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I liked the old school doom feel enough that I decided to switch to crispy to continue my AV playthrough, figured that was a decent time to switch to doing pistol starts. Just so happened that the next map was pic related.

JFC that was a fucking cool map but god it went on for so goddamn long. First map I played without stats either so it felt unending. Really cool setpieces like climbing the mountain and exploring the tombs was really nice. Had a really strong sense of place and great environment design. Hunting for the way forward could be torture at times though.
Also same hurtfloor bs where most of the lava doesn't hurt but some of it randomly does, weird for that to happen in an otherwise pro-level map
>>
>>9283835
the monster count never goes down from there, the second half of AV is straight no holds barred slaughter and the root of everything I despise in doom mapping, but it is very pretty for the time
>>
>>9277801
23 now, started posting here at age 16, started playing doom wads at age 8. My first wads were Action Doom and the default skulltag zombie invasion maps. Then I spent so many years playing on Zdaemon.
>>
Reminder Doom 2 birthday is in 6 days.
>>
>>9277801
I'm 22, I never really played Doom or any other FPS as a kid. I only started playing the game almost two years ago. I also played Quake and Blood for the first time last year. Hello fellow zoomers.
>>
>>9283783
Adquire proficiency, zoomer.
>>
>>9283893
Acquire proficiency in a skill instead. Like making Doom maps.
>>
>>9283783
Six, fucking, times, kid.

>>9283897
I map with my right hand and fap with my left hand, it's pretty simple.
>>
>>9283284
>sonygger controller
wow looks like her console of choice is just as bland as her character design
>>
Any good weapon pack to play with colorfull hell. Got to level 5 in doom 2 but i just spawn move a few centimeters and get blasted by high level enemies, nothing to BS but something that is objectivelly better than doom 2 vanilla weapons
>>
>>9283674
Adrian Romero
>>
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>>9283903
>He doesn't have a quadruple setup to make four maps at once, one using each limb
Step it up, gramps!
>>
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>>9283913
>he doesn't use his ass and his mouth for six inputs at a time
>>
>>9283905
The dualshock is a quality controller.
And the playstation is, or at least for generations used to be the best console choice due to having obscure jap titles for more adult taste than Nintendo. If anything, xbox was the blandest console for these past few console gens.

But considering your takes tend to boil down to HAHA SHELLY BLAND AND BAD there isn't much to discuss with your kind.
>>
>>9283908
All the combined arms classes have some reliable infinite ammo tool for emergencies where a colourful hell enemy has too much HP for the ammo a level normally has, and each class's plasma weapon has a really powerful ammo draining alt fire. Then there's BFG crate weapons which use separate ammo from normal plasma so you don't have to choose which one to use
Final doomer also separates plasma from BFG ammo by default, and each set is more powerful than vanilla in ways that are a bit too long to describe in one post. TNTguy's SSG has nonstop DPS so he's probably the most reliable
>>
>playing Diablo 3D as necromancer
>metamorphosis permanently stops working
>again
Oh my fucking god this bug has been in Wrath of Cronos for years and they still haven't fixed it
>>
>>9283986
Well it's basically reskinned WOC so yeah
>>
>>9283661
Oh yeah, Chaingunner was done by stretching out the zombie and repainting him.
>>
>>9279394
>>9280346
If you're still adding maps for SRB2K, I'd personally like it if you added RA Extended, Draft Tracks and the Snake Shrine. Also don't forget to add Vibri, Tifa, Aerith, Cirno, Remilia and Carbuncle as characters, as they're requests or semi-requests from other people.

https://mb.srb2.org/threads/rift-pack-v3-2-md3-support-up-to-v1-6-cast.26589/
You might also want to add Vanilla from here.
>>
>>9284049
I'll get to it, I'm just catching up on non-server things right now.
>>
>>9277801
I'm 30. Been playing Doom since I was around 5. Been on and off with these generals since /vr/ became a thing
>>
>>9284076
No problem.
>>
>>9280346
>>9284049
Bunnie and Carrotia from that same pack would be nice retro buns, but I'm not gonna be greedy, so don't consider that an official request.
I only requested Vibri because she has an otherwise unrepresented stat block, and I was practicing some time trials with her, so there's a chance I might actually play her instead of Cream.
>>
tfw no spiritual successor to hdoom
>>
>>9284151
Anon, I...
>>
Doom 1, 2, or Heretic but its been TC'd into a FPS version of Splatterhouse.
>>
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>>9284149
You aren't the only bunny maniac, judging from /v/'s server.
>>
>>9284149
Would you guys be cool if I surgically removed characters from various packs and bundled them into a single WAD?
>>
>>9284164
>Combi-Team of Gumshoe Gooper and Sir Daniel Fortesque
Fucking lol, I truly do love this mod.
>>9284168
Considering we're usually asking for specific characters from packs, rather than whole packs, that's fine.
>>
>>9284154
...you know something I don't know?
>>
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>>9284164
>Sue and Daniel Motherfucking Fortesque
Noice
>>
>>9284173
There's an anon here making a full on H-TC for GZDoom with a futanari protagonist. Check the rentry and scroll to the bottom. You'll know where to go from there.
>>
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>>9284172
I'll get started on it then, I didn't want to fill the roster with a bunch of not retro characters either.
>>
>>9284168
>>9284192
I think it would be better to keep them separate unless you're hitting the freeslots limit. That way people don't have to redownload the entire thing when it's updated, and wouldn't need to open it in SLADE to know what's inside. But if you need/want to anyway, it would be a good idea to split them in more than just one giant wad. Like, make one for characters from retro shooters, one for characters people requested and another for other characters, or something like that. /v/ does it that way (they have like 8 different wads for all the characters), but I think they only started doing it to get around the freeslots limit, when there was no CEP in the past.
Or, for characters that don't have separate files and come in packs, you could rip them out and put them in one single wad, if that's what you mean. But most packs have a "separate wads" version.
>>
>>9284192
By the way, I've just loaded the current mods on the vanilla exe and it isn't using even 1/4 RAM yet. All public servers I've been on have the full 128 chars and plenty of maps in 100+ loaded files, and so far the server isn't using even 25, so you probably don't have to worry about that stuff for now.
>>
>>9284248
How much RAM does your PC have? For reference, the server has 2GB.
>>
>>9284254
I mean the amount of RAM the vanilla exe allows for mods. Moe and CEP allow for 4GB, not sure about vanilla but there's still plenty left.
>>
>>9284262
Ah, gotcha. On that note, I do plan on upgrading the server since some people have had trouble connecting. Best case scenario, I'll do it tonight.
>>
>>9284270
Damn, that's great. It'll be especially good next time you decide to host a fartyguns or boom power again.
>>
>>9277801
I’m 26, but only stop by to see the Scresnshot Saturday posts.
>>
>>9284187
>no pixel art
eee
>>
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currently playing Post Mortem
is cryptic passage any better or can I just skip straight to Death Wish already? this sucks ass so far, wtf is this level
>>
>>9277801
I'm 22. Got into Doom last year because I bought the bundle on Xbox. Beat all 4 parts of 1, got filtered by the middle of Doom 2 and I can never get past how shit the city maps are. I'm great at nu-doom though
>>
>>9284327
That level is the only part that sucks. Cryptic Passage will have some cool level ideas but will also be more bullshit.
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>>9284274
Alright, I did it, it should take effect in time for SNS.
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>>9284345
The travel to Canada was quick.
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>>9284354
>He doesn't know about the secret tunnels
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>>9283619
killing multiple zombies with a grenade feels like bubble wrap busting. love it
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>>9283912
kek
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>>9284183
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Is there anything for Doom and Quake that can give either an inputtable console window outside of the game or allow for console commands to be entered into a client from text or bat files? I want this to work in singleplayer so dedicated server windows don't count.
Basically I'm looking to make a program that takes prompts from a text source (IRC, livestream chat, Dicksword, etc.) and execute a corresponding console command in the game. I just need something on the game's end to facilitate that.
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>>9283761
Pretty cool. Where'd you find this image?
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>>9277801
25
I grew up on id software games. My first two PC games were Quake 1 and Quake 2. I was like 4-5 years old back then. I've been playing Doom since 2006-2007 with breaks now and then. I also played the shit out of Return to Castle Wolfenstein. What an amazing game it is even to this day.
>>
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Byoc
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>>9284332
I've almost forgot, I've been browsing /vr/ since early Doom general days back when Samsara was big and Term still was a part of the community. It's such a damn shame such a talented man got chased away.
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>>9284448
nta but it's fan art by Deimos Remus
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>>9284558
>>
>>9279394
Have you added the other baneposting quotes such as "FOR YOU"?
>>
>>9284559
>>
>>9284560
Just "for you," nothing else.
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>>9284564
Thank God it finally happened! Can't wait for Sunday Shitshow and spam UUUU.
>>
>>9284552
>>
>>9284570
Well, not this Sunday. Was getting 'Kart part of your plan?
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>>9283749
Dude, they got new trailer and release date last week.
>>
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>>9283382
More "Nintendo, hire this man" material across the board. Like the examples from Nvidia.
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>>9284454
>Mornin', son!
>>
I added those characters for SRB2Kart and I'm tired as hell. Grab the updated mod list here for tomorrow.
https://mega.nz/folder/1QFwxT6R#Uy4rpaOZgif3wi_-nhaPMg
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>>9284649
They had release date 2 years ago, then a year ago. I won't believe it 'till the game comes out.
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>>9284685
Transparency: I didn't get to every request, either because I didn't feel like splitting character files that weren't already split or I glanced over them. We can always add more next session.
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>>9284685
>>9284691
They're more than enough for now.
>>
>>9284697
But anon, I made a terrible mistake. There's no Cirno
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>>9284702
You can fix that in one minute tomorrow. You're at it for like 5 hours already.
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>>9284703
On that note, I'm going the fuck to sleep. Don't fuck up the next thread lads.
>>
Is killing floor (the mod) retro?
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>>9284771
Yes, why wouldn't it?
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>>9282451
I am going way overkill for all this but man it looks cool.
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>>9284787
Just wondering. Been craving to play it lately but haven't dusted off my copy of 2k4
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GET OUTTA MUH KITCHIN!!!
SSSTINKY HYOOMAN!
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If I download From Doom With Love, it automatically uses the latest version of DSDA-Doom?
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>>9284816
Thats some ugly gun
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>>9284846
Nope
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babel crash
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>>9268171
I've done some changes to my (first) wad and uploaded it to idgames. I think with all the feedback its now actually fun to play. I even added sky (pic related) because one anon suggested it.
If anyone wants to check it out its at /idgames/?file=levels/doom2/Ports/d-f/devcleanup.zip
>>
>>9284802
i swear this will become a total conversion or maybe a full game kek
>>
>>9284857
Nah, I'm just flexing extra hard to send this mod off. I'm gonna be giving my other main mods the same treatment.
That and I want to show off a little for the Pizza Tower server seeing as these classes are going to be added to BYOC
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>>9277801
27
I'm pretty much the same as >>9284549 with how I grew up on id software games. Started with Wolf 3D when I was 4 years old (the dogs attacking would make me cry, so I'd watch my Dad play at first, but I eventually beat it on my own). I remember seeing RTCW at a Best Buy when we were out shopping in early December of 2001, so that was the main thing on my Christmas list. It ran at 10 FPS on our old Windows 98 Compaq Presario potato, but I played the fuck out of that game, including getting scared shitless of the zombies as a 6 year old. I played other bargain bin PC stuff like Midtown Madness, NAM, various DOS games like Jill of the Jungle, Frogger (1997), and Red Baron 3D, but with those two games, my love of the FPS genre has never ceased since. Eventually played Doom and Quake when I got older, and they blew me away with how raw and engaging the combat was. Once I became an adult, FPS games old and new have been pretty much all I've played. I love all of them for different reasons.
>>
>>9284848
Early Quake modeling and texturing tools left much to be desired.
Though the filtering sure as shit doesn't help.
>>
has anyone got that image of quakeguy with the question marks around his head? asking for a friend
>>
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>>9284890
>>
>>9284891
thanks mate, appreciate it
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>>9284653
you know that cheese snacks smells like shit right?
>>
Whenever I play DSDA-Doom in OpenGL mode, my game occasionally freezes for a second or two. Has anyone else encountered this problem?
>>
You guys are playing MP on Zandronum, right?
I've never played Doom MP and I kinda want to jump into it.
>>
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>>9284848
It makes the same *PFFL~WOOMPH!* sound upon firing as a cartoon toilet plunger - but at least it does more damage than the RL per shot at the cost of lesser AoE
Was this boss model ever repurposed into another mod?
>>
>>9284816
>>9284930
What mod is that?
>>
>>9284917
Never had that problem with dsda-doom but it might be related to this issue
https://github.com/coelckers/prboom-plus/issues/524
>>
>>9284934
Nehahra, I think.
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>>9284943
Thank you. It looks cool.
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>>9284947
It won't work on Quakespasm
You need MarkV to play it. There's also info Quaddicted of all additional tinkering to get to work.
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>>9284937
TY. Looks like the only solution is to use software mode! If I record a demo in which DSDA-Doom stutters, and play it back in Woof, Woof plays the demo back as if there was no stutter, but it will stutter if played back in DSDA-Doom
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>>9284954
Okay i will use MarkV then.
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>>9284957
Hmm, it even freezes in software mode. It looks like I will have to use Woof to record demos
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The black-and-white hurtfloor in map15 looks bad. Why not green?
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>>9284852
>>
>>9284972
i presumed it's the cum zone
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>>9284972
Green floor is for dorks.
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>>9284979
the better question is who filled it up? And why?
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>>9284989
>Asking who filled, when the real question is who poisoned it.
>>
I recorded some demos for maps 11, 12, 13, and 15. I didn't like the central gimmick for 14 so I skipped it.

Catbox was giving me errors so this is on litterbox
https://litter.catbox.moe/bfkoi7.zip

I already posted my suggestions. I'll just add that Maps 13 and 15 are really good.
>>
>>9284984
Look how much better the green floor looks
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>>9285008
Which version were you using?
>>
?
>>
>>9285013
Woops. I'm using 0.1
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>>9285010
aw damnit nevermind, this isn't a hurtfloor
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>>9285015
well anon?
are you gonna?
>>
You can cheese this section in map16 by luring the Pain Elementals to the door.
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>>9285025
In fact you can cheese the entire room this way.

This door needs to lock you inside, and the monsters need to only engage you after the door shuts behind you.
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>>9284925
Yeah but not today. We'll playing SRB2Kart in this ocassion. If you're into that you can join, otherwise you can wait for frisay and next sunday for DM and co-op respectively.
>>
This room in map16 is way too hard for HMP.
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>>9285032
Nevermind! You can defeat the section easily by using either one of these rooms.
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>>9284972
Looks fine to me. Assume that it's some sort of gray and hazardous chemical waste. Maybe it makes the liquid in your skin evaporate or something, and poisons you.

>>9285018
I'm presuming that it's filthy wastewater which is overgrown with algae, which would be mad fucking nasty, but not an immediate hazard.

>>9285025
Kind of. You can actually cheese the bossfight too, just not easily.
>>
In order to prevent myself from jumping to conclusions prematurely, I played extra before posting. Now, THIS section is DEFINITELY way too hard for HMP. My solution is to simply place an invulnerability directly on top of the teleport destination so that you waste some of the invulnerability time picking up rockets.
>>
>>9284991
the lemon whores did it
>>
>>9285051
If there's a section that's too difficult but has plenty of cover, consider adding extra health and armor bonus stacks behind cover or in areas where the player may take refuge from fire after running around. Not everything needs an invuln to incentivize mass rocket usage.
>>
>>9285015
I came
I saw
I came again
>>
>>9284327
Aqueducts is the worst official map. Post Mortem as a whole felt uninspired and may have been a victim of rushing the product to market, which would explain the shameless reuse of alpha maps. Cryptic Passage is unbalanced and abuses respawning, but the maps themselves are much more interesting to navigate.
>>
>>9277996
I'm 32 and I grew up on quake 2
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>>9277996
No one was still playing quake 2 when you became sentient enough to use a computer.
Why do people make this shit up?
>>
>>9285116
Have you considered the possibility that he's not from the US?
>>
Goodbye, 512 Linedefs

NEW THREAD
>>9285120
>>9285120
>>9285120
>>
>>9285116
>handmedowns aren't real, it's a conspiracy
>>
>>9285126
handmedown what?
big bro handed him down his 90s PC? lmao
it just doesnt make any sense
>>
>>9285125
isn't it too soon?
we haven't reached page 10
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>>9285137
I make threads early sometimes because that's the way I like to live my life and I know that everything is gonna be just fine.
>>
>You shouldn't be here, pal!
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>>9285129
People have literally done that.
>>
>>9285457
>yeah bro i was so poor growing up that i had to use my 10 years older sibling's 90s gaming PC, even though he wasnt poor and had a gaming PC in the 90s, even though smart phones and shit exist for my generation, totally an oldfag doooomer bro
>>
>>9285468
I don't know why you're so upset and hung up on that idea. Say your brother moves out and leaves his old computer because he's getting a new one, and that's what you're left with.
>>
>>9285486
nonsense
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>>9285492
If that's what you say. Again, you seem very strangely incredulous about something which isn't actually very weird at all.
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>>9285504
because instead of some bizarre edgecase with a very unusual timeline, it's more likely that he's just full of crap.
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>>9285523
>handed down shit or just a poorfag with a cheap computer is a "bizarre edgecase"
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>>9285468
Not him but I haven't played Quake2 before 2001 and Q3A untill 2003, and also somehow only had tried the non-shareware Quake1 around mid-2020 since first beating the demo back in 1999 when I was 9
>>
>>9285031
Thanks, will probably wait for a bit before jumping in.



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