DOOM THREAD / RETRO FPS THREAD - Last thread: >>9267884DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETCGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/PASTEBINhttp://pastebin.com/hzDnLpctSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Thief, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/CGj4gXyCzg0IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8PortaDOOM: https://github.com/Kroc/PortaDOOM/releasesQuake Trilogy (2020-11): https://pastebin.com/Ucb11XhUDownloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMore /vr/ shooters:https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCacDoom Shovelware:https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzRFileplanet archives:https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/Doom RPG series:https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4Doom 3 Resurrection of Evil:https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs4CHAN DOSPACK + Win98 games (pre-configured):https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA== INFO/LINKS ==OFFICIAL DOOM WIKIhttp://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/ZDoom: http://forum.zdoom.org/viewforum.php?f=19/idgames: https://www.doomworld.com/idgames/TUTORIALS/UTILITIEShttps://pastebin.com/7vKYWYp0RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/MAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE DATABASEhttp://vrdoom.booru.org/?page=post&s=listOUR WADShttps://rentry.org/8ca3061522e0
=== CURRENT PROJECTS ===AD MORTEM PHASE 2Submissions due Oct 12thhttps://desuarchive.org/vr/post/9194259https://mega.nz/folder/NBFWlJZQ#ayc36MvN6fAvwup-8vMLdA94 PROTONS OF /vr/Submissions closed, awaiting betahttps://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUA=== CURRENT RELEASE ===512 LINEDEFS OF /vr/https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/512linesvr=== NEWS ===[9-21] New Babel updatehttps://datanon.itch.io/babel/devlog/430682/very-minor-update[9-17] Chasm: The Rift re-release will be available on Steam & GOG in Oct 10th[9-17] Rise of the Triad: Ludicrous Edition revealed at Realms Deep 2022https://youtu.be/OqDedfEgprs[9-17] Chris Vrenna's interview about Quake's soundtrackhttps://slayersclub.bethesda.net/en/article/qqY4QYqlY2FAV1mki9O2j[9-16] Inter-doom 6.0 released on its 6th anniversaryhttps://www.doomworld.com/forum/post/2545130[9-14] 2022: A Doom Odyssey public beta releasedhttps://www.doomworld.com/forum/topic/131349[9-13] Goldeneye 64 is coming to XBox game passhttps://youtu.be/zT310aJNdSA[9-11] Hexen 2 has its 25th anniversaryhttps://twitter.com/kotolout/status/1568917177713197057[9-10] Daikatana source code leakedhttps://archive.org/details/daikatana-src-collection[9-10] Wolfenstein: Enemy Territory now has official dedicated servershttps://slayersclub.bethesda.net/en/article/85eGeGTxfwazJiETVtPi9/[9-3] Crispy Doom 5.12.0 is releasedhttps://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-5.12.0[9-2] The AMC Squad Episode Four Trailer releasedhttps://youtu.be/ei2_ROlJAiw[9-1] Babel gets its biggest updatehttps://datanon.itch.io/babel[9-1] DBP51: Deadly Ritual is out now!https://doomer.boards.net/thread/2960/deadly-ritual=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
wow this is what all doom fans look like?
>>9277791i wonder how old the youngest people in this general arealso what the median age is
>You'll be swiss cheese!
>>9277791>brings doom back into popularity after ~17 years of stagnation>makes the most well known doom mod of all time, permanent spot on moddb front page>popularizes the idea of gameplay mods, generates an entire subculture of loyal fans that have made dozens of forks >rips assets without caring who made them, they get paid in exposure>doesn't care if his code fails to match autistic geek expectations, what works works>accused of using real gore as reference, as if someone playing doom should give a shit>shaped the mainstream perception of what doom is, may have influenced nudoom to a degree>offers helpful advice to someone planning to commit suicide instead of grandstanding and pasting some hotline number>drops the nigger word in his source as a joke>/fit/Apologize.
https://rentry.org/ys6xcI updated my Fork of mobian combat, download and changelog are in the link.
With the "boomer shooter" trend on the rise, is there any chance The Dukester could come back in an actual official game?I know Ion Fury's already kinda usurping Duke's throne in some ways, but in some ways Duke's the Duke and the only Duke that can really *be' the Duke.So short of DNF 2001 Restoration Project, does anyone still believe in The King coming back?
I think this guy's skillet does the same sound as the /vr/ Bambler with a spiky helmet when he slams you with it, in addition to couple other alts
>>9277919No. Even if it was an "official game," it'd be developed by niggertrannies. It wouldn't be Duke.
>>9277919a new game would be a gearbox product anyway.
>>9277852He truly is the Blizzard of Doom modauthors.>>9277919>So short of DNF 2001 Restoration Project, does anyone still believe in The King coming back?I’m not so sure. JSJ makes him sound like a “goof” these days and it’s gotten awfully late to cash in on the “boomshoot” craze, but maybe there’s that much of an established customer base though I doubt it.The IF guys are who I would entrust the most to do something to revitalize him but they’re still struggling to finish that expansion pack.
>>9277801I'm 36 and played doom 64 for the first time in 1998and for a lot of years I thought it was the same as the pc version
What's the most overrated or otherwise underwhelming wad you've played?
>>9277970I could never get into Deus Vult II, and I can’t seem to want to finish Eviternity.
>>9277801IIRC there's a couple of zoomers around here, and occasionally a new one comes in. I'm 30.
Tomorrow I will... update vrsounds.You can start posting your suggestions. I'm more likely to add your sounds if you post actual clipped audio along with a trigger word for it to play on as opposed to youtube links, but if they're funny enough I'll make exceptions.
>>9277801I'm 30, I feel 16 though. I know from years ago there were plenty of underageb&s in the IRC, so there's probably still a bunch of zoomies hanging around.
>>9277920that's where I took it from, yesdon't miss the secret level
>>9277979I couldn't get through the wad either. I think I tried 3 times, came back after a break then restarted thinking I might've been in a bad mood or something. But man, Dehydration is the slog to end all slogs. It's excruciating.
>>9277801I am 34 and the most 30 year old boomerest you can be.
>>9277801I'm 21, grew up on Quake 2 and UT99
>>9277801>>9277980Im a /vr/ project regular with a doomwiki article and Im on the borderline between millenials and zoomers - I was still in my dad's nutsack when Doom and Quake 1 came out
>>9278021>born after 1996>not a zoomer
>>9278021>not born yet when quake 1 came outnah you're a zoomer frfr senpai
>>9277989>But man, Dehydration is the slog to end all slogs. It's excruciating.You at least got farther than I did, I didn’t last halfway through the ice levels.
>>9277801ftr i'm 23. i got into doom with the xbox 360 port. zoom zoom.
>>9277801I'm 25, but I've lurked (the website) since 2006 so idk wtf that makes me besides autistic. First console was a NES and grew up in a third world country were they showed reruns of OG Dragon Ball. Duke 3D, Shadow Warrior, and Quake 1 are my favorite games.
>>9278065>first console was NESlol was it some knockoff shit? i had one when i was a kid. t. 23
>>9278021Redead, you're a zoomer. But that's ok, I like your maps. Most of them.
>>927780129, first played doom on the og Xbox port
>>927780133, first Doom experience was SNES rental from blockbuster.
>>9278069Nah, everything original. My parents would not buy us anything vidya related, so my brothers would save up and buy whatever they could. They got that NES secondhand, but soon after we got an SNES on a vacation to the US in a flea market and that shit was mindblowing.
>>9277801Go away, NSA.
The new chasm port just released a demo.https://www.gog.com/en/game/chasmtherift_demo
>>9278028>>9278038Most people use 95-00 as cutoff date, so Im right on the border. Besides, use your brains anons, its obvious the change doesnt happen over a single year or single event and its always a smooth transition
>>9277754General Arcade released DEMO VERSION of Chasm: The Rift re-release on Steam & GOG!https://twitter.com/generalarcade/status/1572950988075532289>>927780121 years old retard here. I can't even recall when I first tried out DOOM. Which is dumb since it was probably like 6-7 years ago or so. I had limited access to "computer" for a long time: poor family with a few kids sharing one crappy laptop tends to work out like that. Started with DOSBox: first in browser, then a proper install.>>9277919Didn't Gearbox announced a Duke Nukem movie? I know it's not a new game or re-release, but still.
>>9278108The chart says zoomers from 97 on. If you were still in your dad's nutsack when Quake came out, it's safe to assume you were born no earlier than 1997, which makes you a bona fide zoomer.Also, only a zoomer would ascribe such importance to those labels.The truth is: nobody cares, but if you insist on pigeon-holing yourself, well, you ARE a zoomer, lil buddy.
>>9278108Use your brain, anon, it's obvious there has to be a cut-off date, i.e. if you were born Jan 1 1990, you were born in the 1990s, even if that's just 1 day away from being born in the 80's.>not according to thisAccording to that picture you posted, if you were born after 96, you're a zoomer.
>>9277930I think Duke Nukem Forever 2011 was just cursed by the trends in FPS at that point, the painstakingly sluggish movement, horrible FOV, two weapon limit (what the fuck lol this isn't CoD?!) and forced QTEs.But the general story beats (aside from the base game's ending) and Duke's character were on point, especially in the expansion. A Duke Nukem game made today would probably not play like Duke 1997 (unless it was made by Voidpoint similar to IF ) and it might be some kind of DOOM 2016 glory kill forced arenas type deal but it surely wouldn't be the CoD aping gameplay of DNF 2011 either.But I think it'd also be a risky play, who knows really.
>>9278121>>9278131>Also, only a zoomer would ascribe such importance to those labels.Maybe I am a goddamn zoom zoom after all.>>9278070Nah, not him, but I like his maps too, Auger Zenith one was a real treat. Also now ITA in his name makes sense
>>9278148>>”But the general story beats and Duke's character were on point”>”looks like you’re fucked”>plays with poop for an achievementDoubt. It’s also when John stopped delivering lines through clenched teeth.
>browse /idgames>"m-my first wad, please be nice UwU">gzdoom map>download>upon starting the map, immediately press space to see if you can jump>90% of the time you can>jump through windows and ledges and break the map>"what utter dogshit">give it a 1/5 rating on Doom Launcher and move on
>>9278107>>9278109well it's definitely chasm alright
oh ya Brutal Fate is supposedly coming out by the end of the year. Didn't even advertise it at realms deep.
It it true that Core Decay got cancelled because the guy working on it had basically nothing other than the trailer? And he was relying on possible investors to actually start working on the game, which he didnt get.
>>9278201Hopefully he sticks to his guns and doesn’t get too influenced by the new Dooms regarding level design. I’ve generally enjoyed his maps way more than his mods.
>>9277596yeah, key icons and quicksave are both on point.I guess half of my wishlist was really for upstream, don't feel obligated to rewrite input & rendering just to please my stream of consciousness.
>>9278209I wouldn’t know. Also don’t think it’s relevant or retro, it uses Unity right? And it’s less of a “first person shooter” and more of a slower-paced “imsim”?I’d refer you at least to the Thief thread but it died again.
>>9278217you know it never hit me that it was meant to be an immersive sim because it looked like any other boomer shooter. oh well.
>>9278219I don’t blame you, and it almost looks like it could be something out of Darkplaces like Wrath is. It’s just one of many.
what happened to skelegant or darsycho?what are some modders that people barely talk about?
>>9277981you've git the list of all current sounds?
>>9278209Where the fuck did you get that from?>>9278245>Core Decay news have been pretty sparse lately but for the best possible reason - we’re hard at work!https://twitter.com/ivarhill/status/1572126427616772096
>>9278271Check SAYSOUND in the current WAD.
>>9277970Scythe 2, it gets treated like it's the peak of mapping because it's becme the default mapset for so many people, including gameplay mod developers.
How's 94 beta going? I'd like to see it before I'm conscripted to die in Ukraine.
>>9277801im 19, being so young, my relationship with classic shooters is a bit different (im the one who has that weird definition of a doom-like game/boomershooter).>>9277970heard alot of good things about DOOM zero and i ended up disliking most of it.>>9277919it could happen, but it seems gearbox doesn't really believe in duke after DNF.
>>9278318Eggplant, is that you?
All i want now are the model rips ported to Q2.
>>9278367Looks like some weird camera.I got down and dirty with editing Q2 model animations, maybe I’ll get off my ass and figure out how to port Q3 models to Q2.
someone played it? how is it?
>>9277981some from the archive:way https://vocaroo.com/1mZNs4Vh6CSeboggle https://voca.ro/1cl0QO4ZHomDtoasty https://vocaroo.com/1nGSmGhORN5Dgorgiass https://www.youtube.com/watch?v=vuashnsNe74madhouse https://www.youtube.com/watch?v=VFCM6TZgTMI
>>9278481Lotta puzzles, but not bad overall.
>>9278501All of these are good, I'll get 'em.I was looking through Kegan's folder of vrsounds requests and there's an mp3 of the entirety of Robotnik Blinks. I don't even know what to say.
>>9277981postal dude: ow my clavichord https://voca.ro/1j1d7XZiq07l
>>9277981"bustin"https://youtu.be/0tdyU_gW6WE?t=191 (like just take 3-4 repeats of it should be good enough)
>>9277970Sigil, the only notable thing about it was it's creator's name.
>>9278109Please tell me it's a real port and not something akin to the Kek engine abominations
>>927808331 and same Doom Snes then Doom 64 and like 5 years later doom.for ps1
>>9277981buggin https://files.catbox.moe/v7i676.mp3obama https://files.catbox.moe/nf68wq.mp3turok https://files.catbox.moe/6y4vhy.mp3impressme https://files.catbox.moe/xphlmt.mp3itsnouse https://files.catbox.moe/57oj91.mp3
>>9278536I didn't get to trying it out just yet, but allegedly Panzerschrek (author of PanzerChasm) is mentioned in credits.General Arcade might've brought him on board or got a permission to use his work as the foundation for this re-release.
VIOLENT RUMBLE 2 ANCHOR POSTVR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQStick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.hipgrem.qc is literally Satan's ass crack
>>9278481It's like lilith.pk3 without the zdoom stuff. Kind of an ALT vibe too with the sound replacements. I liked it.
Is there a source port or something I should be using for Dark Forces, or is the GOG version fine?
>>9278537change resolution, stupid solution
>>9278635The force engine
>>9277987Did I missed it yet?Is it an un-labeled secret?
>>927780163, played Doom at work on lunch break working night shift with coworkers in 1994. Games were banned on the floor by the time quake came out but we all had home computers by that point.
>>9278683you're almost at the end, the secret exit was on the snowy peak level with an ogre cook.
>>9278576>>9278536tried it, only fully played the game fully through panzerchasm (im a stickler for FPS and dosbox hurts my zoomer brain way more than something like WSL or wine) and the movement feels more slippery and it seems there are alot less bugs.>>9278148it's sad the the DNF devs could not stick to their guns, if they could, DNF would have probably been a classic.
>>9278481Kinda like dtwid-series, but instead of going full doom 1/2 map worship, it takes the same style to create a new official-like episode while actually inventing new gameplay things that fit into the year 93/94-gameplay. TLDR; it's fucking good and you should play it.>>9278628Dude what? It's nothing like Lilith. You must not have played many 90s wads, if the style seems lilith-like to you.
>>9278763They were probably worried it'd be "too dated" but ironically DNF 2011's gameplay has flipped back to being dated while DNF2001 would be now remembered as amazing.I think they got obsessed with pushing the TECHNOLOGY and just ended constantly falling behind the curve and so on so forth.>>9278701>actual boomerCool if true.Likely not.
>>927780126, got into Doom back in 2008. Started playing Skulltag a year later and got into it even more.
anybody remember an anon that posted his wad here called rooms.wad from 2 years ago? i've finally gotten around to playing and it's quite good. did it ever get an official release?
>>927780131, doom is the first game I remember playing. I remember getting to E1M3 and being unable to go further.
>>9278701were the people you played these games with younger than you?cause you would have been like 34 when DOOM came out.>>9278481i remember disliking most of it, feeling it was very bland and underwhelming.>>9278770it is funny that older shooter gameplay is now considered cooler, even by most zoomers (at least on PC)
>>9278783pic related. had a slight color shift that was really nice
>>9278537>guy feels experience fucked possible somehow>try things hard texture>worst problem mostly levels join blood
>>9277858Glad to see this is still being worked on.
>>9278789>it is funny that older shooter gameplay is now considered coolerI mean it depends, there are different shooter genres and that's fine. The issue back in the late 00s and early-mid 2010s was that literally every shooter wanted to copy the CoD style, often alienating previous fans in the process.But nowadays the genre has a lot more variety, which also includes the now-more-popular throwback fps style / nods to classic fps games. >even by most zoomersIf I were you I'd avoid sweeping statements like that if you don't have the data to back it up.
>>9278148a new Duke in Build by Voidpoint would cost next to nothing and sell like hotcakes but Randy will never be this smart.
. . .where did it all gone so terribly wrong?
>>9278821>a new Duke in Build by Voidpoint would cost next to nothingI fucking hate when people say this. It's not true, having a studio full of game programmers working on a videogame is going to cost a lot of money even if there was no other expenses than staff salaries. It's ALWAYS an investment and one that can go wrong and end up costing you a lot of money.
>>9278768>Dude what? It's nothing like Lilith. You must not have played many 90s wads, if the style seems lilith-like to you.Nah, Doom Zero is what lilith.pk3 would be like if you distilled it down from its tech demo trappings. It never feels like you're playing an 90s style wad in the first place, it's just a stylistic conceit that doesn't extend to gameplay.
>>9278816the new blood FPS trilogy is 98% positive according to steam.higher than HL2, fallout new vegas, titanfall2, and bioshock infinite, every cod game on steam, and the MCC. (with other classic fps on that same level)you can look at the top rated shooters and classic FPS comes up more often from what i can see (though id probably take me hours of work im not experienced with to parse the data well).finding really modern AAA fps on the list is actually hard.it even shocks me, but the statement did not come from no-where.
>>9278816also i agree with the rest, i was just focused on my point.
>>9277981https://youtu.be/IsS_VMzY10Igame over yeah
>>9278836still must be way cheaper than AAA and the Build formula has been mastered by now.how bad could a Build development go?also, Gus campaign when
>>927780121 yo retardIt's funny because I didn't have a computer until I was like 11 and the first Doom-related game I played was MM8BDM and then never really knew anything about Doom until I was like 18I haven't been playing for so long, but the lockdown really helped me create nice memories and get to love the game
Holy shit, the chasm demo is solid as fuck shameless ad, but really they nailed it, and i see this is a very and very polished upgrade of panzerchasm with better shading, vulkan rendering included and better sounds, also the demo is 2 stages, i remember that the old chasm demo had 3-4 stages that included the fucking jesterhttps://www.gog.com/en/game/chasmtherift_demohttps://store.steampowered.com/app/2061230/Chasm_The_Rift/>>9278830Brainwashing and bad influences.
>>9278861>the new blood FPS trilogy is 98%Is this in response to the other anon saying "back it up"? Because, for all we know, everyone rating those games could be a boomer.
>>9278719I see where it is, but dunno how to get in after killing the ghosts
>>9278926If it was a few hundred reviews, that would make sense, when its tens of thousands, id say that's weak, also looking at the negative reviews (i used dusk), many referenced older FPS games, with one of the top positive reviews calling doomguy the doomslayer.Im willing to admit that my post may be a bit too optimistic, but it does show a very real shift in FPS. (And news that older FPS will survive).
>>9278251Get out of my anus? That doesn't make any sense. What about "Get out of the closet"?
>>9278974Oh shit, YES!
>>9278959played thru the Ogres Bane for completions sake, now all I have to do is play the 'extra episodes' as the real episode 3 never came into fruition from what I can understand
So I tried making vrsounds a client-sided script with a cvar. It didn't work. I guess it's my fault for trying because the Zandybam wiki does say client-sided event handling is impossible. Haven't figured out how to make it work with other event scripts either. As for sound requests:>>9278501Added>>9278520Can't see it being used for much.>>9278523Will add as "bustin" and "bustin bustin bustin">>9278530Will add>>9278569Will add the last four, not so sure about the first.>>9278631>>9278705>>9278867Maybe.>>9278920Will add.I got a bunch of other guys sending me a ton of other sounds outside of the thread, and I mean it when I say a ton. This is gonna be a huge update, so huge that I might not even have it out for next FNF as planned. We'll see.
>>9279021I second game over yeah, please don't maybe it, it's a bonafide classic.
>>9279021>my suggestion was the only one that's a definite no
>>9279021How about "Fruitata" from this? https://youtu.be/nmOYbEkFevQ?t=21
>>9278537>current ass okt-thanks, I do a lot of squats
Been playing Strife Veteran Edition lately and there seems to be a weird stutter whenever I move forward. Does this happen to anyone else? How do I fix it?
Post cursed mods
>>9279021For vr sounds:what in thehttps://voca.ro/145x7yMTsX0ibooty saucehttps://voca.ro/12sd5IHQHZ3Ubad little boyhttps://voca.ro/1nU9XdNJYhFHeat that ketchuphttps://voca.ro/1iLWWALv8Hqbold paradigmhttps://voca.ro/14RUdGJEca6BAnd per >>9279052oh frittata (or some variation of it; he really does pronounce it like "fruittata" in this one)https://voca.ro/1nXqvftf4rMc
>>9279097While you're working on Xavier sounds, how about some form of "TASTE THE PAIN"?
Anyone have any PCem (or preferably 86box) premade and ready to import HDDs images/VM setups? Takes fucking ages and a lot of fucking around to get a decent setup. I'd just like a 75mhz and 233mhz+ to fuck around with in DOS desu.
>>9279021>>9279107taste the painhttps://voca.ro/1hGjdhcMPvY1
>>9279136Thanks lad, that's gonna sound great with the whole server spamming it at the same time
>>9278830Engine development, not even once.
>>9279021https://youtube.com/watch?v=N_BHXsgM940Alright, I've added most of the sounds in this thread and we are now clocked in at 103 sounds total, but I'm still not done. A friend of mine sent me a fuckhuge file of requests and I'm gonna be moving onto that tomorrow, so this won't be ready in time for FNF tomorrow. In the meantime, you can view the current changelog here. Feel free to claim that this is actually censorship or make other equally inane baseless statements.While I'm still working on server related things, some people complained the custom maps loaded for SRB2Kart yesterday were too hard. We won't be removing any maps, but I would appreciate some suggestions for easier map packs to dilute the roster a little.
>>9279394>Feel free to claim that this is actually censorship or make other equally inane baseless statements.I don't see any removed sounds so I doubt that.>some people complained the custom maps loaded for SRB2Kart yesterday were too hard.I tried some of the /v/ Black Cup tracks on my own, hoo boy. It wasn't that bad singleplayer, but these will definitely turn into a total clusterfuck with offensive items.
>>9279407Yeah, the /v/ guys are top tier players from what I can tell, they need something absolutely insane to satisfy them at this point. This can be fun for us every now and then but I would like to get something more fit for the skill level of players here.
>>9277919Play Alien Armageddon. best hands duke has ever been in are the modders / mappers that made it.
>>9279394>>9279423Any other map packs should work, it's just the /v/ maps which are very hard. Other than those, I think only Slipgate Cup has hard maps, but you might want to add those anyway since they're inspired by Quake.
>>9279394I've tracked down the sprite conflict with the small ball-and-chain and fixed it.https://files.catbox.moe/7w415l.zipLoading the pk3 in this zip instead of KRV_AnonCircuitPack_V6.1.pk3 should prevent the SMall CHain in the vanilla maps from using the sprites of the Sky Meadows CHild.I've also double checked the other loaded files, so it shouldn't overwrite any other sprites.
>>9278214Np anon, I appreciate the feedback. I've made a new quad icon and updated the readme. Lmk if anything looks out of place.
>>9279469Damn, I didn't expect you to go hunting for a visual glitch as small as this. Thanks anon, I'll load this for SNS.
hey BabelGuyI'm using the latest weapons-only pk3 with gzdoom 4.8.2I'm getting a VM abort when rockets impact with anything (pic related)This always happens, regardless of the playerclass.I'm able to reproduce this both with or without autoloading mods
>>9278839Lilith is about making gameplay and look out of glitches and faux-glitches. According to developer, Zero is supposed be like 90s wad, imaginary third Final Doom iwad. You are alone with the opinion of it not feeling like 90s. Have you actually played all four official Doom iwads?
>>9279469Impressive. But I wonder why that is happening. Both wads are loaded on /v/'s server and the chains look normal.>>9279631I'm also getting pic related as warnings in the console. No idea what it means or if it'll ever break anything, and this is a shot in the dark, but maybe you could try reordering the files' load order. Try putting maps at the top and gameplay changes at the bottom, or maybe the inverse. I also noticed that hitfeed sometimes doesn't show when someone is hit, and I don't know if that happened last month or why it's happening, but maybe it'll also fix that. Also, see if there's an option to turn off the juicebox warnings in the console.
>>9279703>I wonder why that is happening.Both sprites were named SMCHA0, happens often enough when combining Doom mods, but it's a bit irresponsible to conflict with a vanilla sprite like that.I don't know why it doesn't happen on /v/'s servers, but their load order is ridiculous and heavily repacked, so maybe whoever is in charge of that had their own fix.
>>9277852>drops the nigger word in his source as a joke As in the N-word itself or just the spic word for Black?
>>9279760>used a wrong screencap, AGAINI've finally tried out this MadFox map (Veni Vidi Futzi) after learning that just last week he made a port of the Sin's hydroelectric dam level - was this CrossbowKnight an unique entity to this mod only?Same question about the blaster-totting skellingtons too I would hazard a guess
>>9279097>>9279107>>9279136Thanks anons, gonna enjoy spamming some xavier lines now
does voxel doom work with sigil
Hey guys, I'm trying to learn how to Archvile jump for the first time but I'm having some trouble. Does anyone have any tips for getting more successful jumps?
>>9278607 A Gremlin stealing my MIRV in DrakeMod was the most frantic feeling I ever experienced - not even a Sham-Vile teleporting in your face is this much scary
>>9279846>A Gremlin stealing my MIRV in DrakeMod was the most frantic feeling I ever experiencedBetter not let them steal a railgun then.
>>9279846>>9279857Now Im feeling like playing some TronynKino
>>9279830I guess it depends on the caliber of jump you need to make, if you have invuln and need to jump a simple chasm it's easy, if you need to use tricks to avoid full damage or get maximum distance, you need to precisely position yourself and have good timing and speed.
>>9279789By this I was asking if its possible to steal those guys and use then as sort of Enforcer replacements for updates /VR/ castle levels - be advised that their death animation is comically long due to absurd ammount of in-between frames (somebody behind this model hated in-engine frame interpolation it seems)
>>9279938alright, i'll try and keep this in mind, thanks man
Are there any doom 2 megawads that don't devolve into frantic slaughtermaps into the later levels?
>>928000430 Monsters: https://www.doomworld.com/forum/topic/130850-rc1-thirty-monsters-challenge-sixty-four-maps-from-the-community-for-any-mbf21-source-port/?tab=comments#comment-2532734
What programme is this?
>>9280004Play on HNTR
>>9280096Now what smartass?
>>9271786>I'll playtest this tomorrow.>3 days agoI'm humbly reminding you of this post, anon. I'm really just curious if I'm being too stingy with the weapons in the final fight (tho I would like to see someone get the good ending for once, too).
>>9280174>why do i have to shoot monsters in this monster shooting
>>9280174>This is the totals for the entire wad, right?
>>9279656anotak has a pretty unmistakable mapping style and DZ reminds me of it, idk what's so strange about this statement? Maybe you need a refresher because there's more to lilith's design than the glitches.>Have you actually played all four official Doom iwads?lol.
>>9279637Huh, let me take a look, no idea what happened there. It was working perfectly before the autoaim update, and it seemed to work after, so maybe I missed something.
>>9279637Ah fuck I forgot to propagate the new compat CVAR to the weapons only version. Son of a bitch this happened to me before too with the monsters version.Load the full mod, then exit, then load the weapons only and everything will work. Basically you just need a cvar called "egr_remove_quake". I'll patch this right now. Thanks for the bug report.
>>9279637https://datanon.itch.io/babel/devlog/431194/weapons-only-patchIf you redownload, it should be fixed.
Tides of War seems a bit hit&miss judging by the first level, also I totally forgot that Nehahra provides Q2-style crouching but I have no idea if its even utilized in any map made for the mod at all
>>9279703The current load order is gameplay mods first and then maps as common practice with Doom mods, but I'll try changing it up in time for Sunday.
>>9280194>transposing the posts betwixt which a football ought to land
>>9277791Nice shirt, I dig that album.
>>9280017the button icons are same as QME, but the layout is different, maybe an earlier or custom version>>9280335I don't remember any crouching in Nehahra.in Tides of War, I remember nightmare scrags being a threat for once, that was interesting/annoying.
>>9280236I love both Zero and Lilith, but see nothing same in them. I asked you, have you played the iwads themselves, because for me Zero feels like mishmash of Doom 1 and Doom 2 with Evilution level of difficulty with some brand new ideas (like puzzles and choosable keys).
>>9280359 The new player model has animations for it, but it seems unimplemmented I guess >the improved fall-damage is a tad unforgiving even compared to Q2 or even as realistic as in HalfLife thankfully dropping onto monsters or other modelled objects cancels your momentum
>>9280191nta but i played it just now.i like it. i dont think you were stingy with the weapons. i died a lot but that was because i underestimated the mr bonersi missed the plasma gun secret and the rocket launcher secret. first one was my bad, im not good with mid-texture secrets. i wish there was a way to get the rocket launcher secret after activating the button though. but thats just me.i didnt encounter any slime trails or anything. tested on nugget doom.
>>9280519oh also i totally missed the non-secret plasma gun. in my defence its a bit obstructed by the grass but also i was focused on the skeletons on the left.
>>9280579No problem, make sure it works and tell me if anything else breaks. The weapons only version is probably the jankiest of the versions, so I do anticipate some weirdness with it.
Is there anything special about this one? or is it just a laggy doom1 port?
>>9280604i think it's how the intermission text screens use the images of the maps behind the text and the flat surfaces
>>9280604IIRC it's the only SNES game with a red cart.
>>9280604It’s got an awesome manual.>>9280612There’s also Maximum Carnage, it’s a decent Spiderman beat-em-up.
>>9280604The most interesting stuff about it is it's development. It's still fun though. Also forces pistol restarts of maps and beating each episode in a single sitting. No saves.It's neat, but not for most people.
>>9280519>>9280576Thanks for the review, anon, and I hope you had fun. I'm glad you don't seem frustrated by the ending, so that's reassuring.If I do another update, I'll hafta' cut some of the grass from that ledge to make the Plaz easier to see. Thanks for the heads-up!
>>9280335>>9280359Crouching is literally impossible in Quake. Quake supports exactly 3 collision box sizes: 1x1x1 (projectiles), 32x32x56 (player), and 64x64x88 (Shambler). If you don't fit, a Rottweiler or Rotfish won't either.
>>9280604mostly just laggy DOOM.
>>9280604The cartridge itself is neat, as you can see. And what >>9280628 says. This port of DOOM is pretty curious on itself, but it's definitely not for everyone.
>>9280604It's the only 90's console port with sort of accurate map geometry and textures and along with the PSX/Saturn has all the enemies (except spectres).
I just finished plutonia and beat d2 for the first time a few weeks ago. Where do I go next?
>>9281047Did you do No Rest foe the Living?
>>9281047Try to beat them on UV. It's completely impossible but everyone should try it it's a rite of passage thing
FRIDAY NIGHT FIREFIGHT, SUCKAS! Tonight we're revisiting the instagib map pack. Connect using Zandronum and COME GET SOME, YEAH!184.108.40.206:10666220.127.116.11:1066618.104.22.168:10666
>>9281047Do them on UV, then saveless, then from pistol start.
>>9281049No, I hadn't heard of that. I'll find it.>>9281058I did doom 2 on ultra violence but had to drop down to hurt me plenty on plutonia because of those god damn chaingunners.>>9281067Oh man, maybe later. I want to try out some other wads first.
>>9281047Unironically this >>9281067Switching my playstyle to UVMax, pistol starts only and no saves renewed my love for the game.
>>9281073It's an expansion episode included in the console ports of Doom 2, and it has some really high-quality maps.
is there a port for quake 4?
Im looking to play Quake, the FAQ pastebin recommends darkplaces for SP, but the infographic says it sucks assIs darkplaces better now, or should I just use QuakeSpasm?
>>9281159Use QuakeSpasm, the pastebin is insanely dated
>>9281064can't find, wat do
>>9281047Adventures of Square
>>9281171Try FNF instead
>>9281171We went down for a sec there, we're back up now.
>>9281047Going Down by Mouldy
>>9281176>>9281183how do i input ip
>>9281167>QuakespasmIronwail and vkQuake have pretty thoroughly outclassed Quakespasm by this point.
>>9281187Just put "night" in the search bar and refresh, it should be the first result. That's how I do it. Works for SNS too
>>9281175Isn't that face? From nickelodeon jr circa the early 90s? Must have had a rough upbringing
>>9281209You can favorite the server in doomseeker too and it will always be at the top, it's a static IP.
There is a humble bundle with every serious sam games. Any opinion on 4? I was super let down by 3, so I never bothered.
>>9281209This is an elaborate hoax to piss me off.
>>9281245Have you tried refreshing the list? Works on my machine
>>9281247yes. im on zandronum 3.1 if that matters
>>9281219You made the right decision.
>>9281047You might want to check the most revered modern wads. Scythe 2, Valiant, Ancient Aliens, Eviternity.
>>9281250Well, I got nothing, sorry.
>>9279707I think it's because they've edited the file where the vanilla maps are in, so they might have fixed it there.>CHA0It fits.>>9280346There isn't anything really broken, so it's probably better to leave it as is just in case. Unless you want to test things again tomorrow.
>>9281159use vkquake or iron wail, both are forks of qs that run better
>>92812194 is better on the whole than 3, but not by much. Its expansion is better still. But if you hated 3, it's probably not worth the $20 they seem to be asking. To be clear, they're much closer to 3 than to TFE/TSE.
>>9281073>I did doom 2 on ultra violenceH-How?
>>9281283since ironwail supports md5, all i want now is a full fledged port of QC Q1 weapons for Q1.Also that spike and iron do the same for Q2 because Knightmare has no plans on replacing GL1.4 for Vulkan or GL3.2+
>>9281140Don't think so, source never got released.
>>9281283Yeah, now that I knew darkspaces is shit, I've been looking at the qs forksCurrently gonna try vkQuake
>>9281301it isn't shit, is not for purists
I know people in the Doom community usually say that pistol starting is an optional challenge to make the mapset harder on yourself, but does anyone else feel like pistol starting is actually easier? Especially if you enter the next map with fuck-all health and resources, starting at 100% just feels better. It's also a mindset issue. With continuous play I feel like I have a tendency is hoard more resources like energy cells. Am I just retarded or does anyone else understand how I feel?
>>9281302It's shit compared to FTE for sure.
>>9281303>Am I just retarded or does anyone else understand how I feel?Yes and yes
Oops the mod forgot to scale the gibs
>>9281290I played with h-doom to get some invulnerabiliy frames. It was tough.
>>9281303I disagree but I get where youre coming from. With pistol start often you'll be given the resources you need for the upcoming challenges, whereas in continuous runs you don't have an exact idea of how much stuff you've picked up so you don't want to waste it all and end up playing more conservatively. Well, on paper anyway.
>>9281303>>9281359I find playing saveless and pistol starting any map I die on keeps me from hoarding resources.If those cells/rockets keep me from dying, then they also kept themselves from being wasted.
>>9281303You can start The Pit with 1% health and full resources and you'll just die over and over and it wont really matter if you have ammo or gear or not. Since you can't stock and carry items like you could in Hexen or Quake II you're just kinda fucked in that kinda scenario.And yeah if you're pistol starting you gotta learn the map more intimately. Where to go to get basic gear, where ammo and better stuff is, secrets. If you have full equipment and weapons, you can go wherever you like and you're only gated by keys, switches, mazes, whatever, you have the tools to deal with almost anything and dont need the extra help from a hidden megasphere or ammo cache to stay powerful.
Literally what's good these days? What are some Eviternity for Doom, Arcade Dimensions must-play WADs/MODs for Doom and Quake of the last couple years? That's all I wanna know. Thanks.
>>9281392Heartland, Elementalism, Fractured Worlds and Devilution for DoomTorrent Of Impurities, Dwell, Alkaline, Raven Keep and the official new expansion Dimension Of Machine for Quake
>>9281359It's a weird feeling that's hard to describe. I think it's just because when I pistol-start I feel like I can relax and play "riskier" since I know that I'm going to lose all of my resources and have a fresh start in the next map. If I do continuous play, I have tendency to hoard valuable ammo and splurge less because I'm probably topped up on stuff like shells/bullets.
>>9281431I know what you mean. I stopped playing after I got stuck on disjunct M09, with the passage with two cybies. They just kept obliterating me. I was playing with a mod, and turns out I had enough bfg-equivalent ammo to just kill one outright in five shots. If I knew the ammo and weapon would be gone, I would absolutely have used it then.
>>9281303>it's a mindset issueImo it's a "did the mapper make this map pistol startable?" issue.
How does RoTT not have a decent sourceport? Fucking Catacombs3D has a good one but RoTT doesn't?
Looks like it was mentioned last thread, the sort of recent DoomRPG rebalance is pretty cool, but I've never played DoomRPG before so I don't know how much is just base features and how much is changed by the fork. The shop prices are pretty well balanced for single wad play and I like it way more than the old zetashop addon for DRLA. You can get some DRLA goodies and a decent shield system by map30 and by god do you need to use all the mechanics it offers like shields. 550 points of regenerating shields over top of 400 real hp is not overkill, it's the bare minimum to survive level scaled colourful hell monsters. It might be less insane with a different monster mod but I haven't tried.If you just play maps in order without replaying an early map to grind, it doesn't break a mapset's balance any more than normal continuous play does, especially since backpacks are just refills and not upgrades, you need to level up to carry. By endgame you'll have a bit less than a normal backpack of bullets and shells, and for rockets and cells, less than 50 and 300If you really want to pistol start for playing a community project wad, nomad is the weakest class but still viable and keeps DoomRPG collectables. Biggest issue is that DRLA rare weapons don't always match the ammo type of the vanilla pickup they replace so you could end up with a plasma weapon on the first shotgun and no cells to spend, or a crucial secret BFG gets replaced by a rare pistol. You can reroll a level by going to the hub so a playthrough never gets bricked if you don't want it to though.I recommend it if you don't mind a little bit of Fingerless Glove Meter and a lot of menus in your Doom. It works even better as a way to turn an existing wad into an RPG campaign than in Oblige levels imo
Plutonia is the Dark Souls of Doom WADS.
>>9281543rott-expr worked pretty well for me, but of course, that source port is pretty recent. I assume the reason why RoTT never got a good source port throughout the years is because no one really cared about it.
>>9281560>550 points of regenerating shields over top of 400 real hp is not overkill, it's the bare minimum to survive level scaled colourful hell monstersNo wonder 512 Nights in Arabia keeps roflstomping me.BTW, I could echo pretty much everything else you've posted. It's pretty much my exact experience, tho it sounds like you've paid more attention than I have to the actual mechanics. I've mostly been dicking around with different /vr/ WADs to see how they play-out, tho as I mentioned I did get to MAP26 (plus the bonus) of 512 Lines before getting bodied by a jump-scare Spiderdemon for a half-hour. MAP21 didn't crash my game, but it did turn it into a slideshow. However, MAP32 repeatedly crashed my game because of the exploding barrels.
>>9281586>MAP32I made that map. I don't feel even remotely bad, that is hilarious.
>>9281567Plutonia is the retro dungeon crawlers that inspired dark souls of doom wadsThe dark souls of doom wads would be a modern wad that's actually plutonia style and not a hell revealed sequel like plutonia 2 was
>>9281302>it isn't shitIt is absolutely shit, it has compatibility issues with the official expansions.
>>9281560Hmmm. I may have to give that mod combo a whirl sometime. I've used DRLA somewhat with a few addons, but not DoomRPG.
>>9281586It took one and a half oblige sets to figure out how shields work and that they cost no resources to keep up so you have no reason not to dump your first credits into shield parts, but it clicks if you know what to look out for and like other FPS RPGsThe token mid-latewad slaughter map is where you spend extra lives and phase devices to grab the keys and saunter over to the exit switch at 0.5 frames per second>>9281693more specifically it's a fork tailor-made to autistically integrate and balance DRLA progression with DoomRPG, along with giving several monster mods proper drop tables
>>9277981We're at 149 sounds now, I'll add more if anything else comes to mind.
>>9281763Very niceCan't wait to try them all outAnd hear that cacaphony
>>927780123I played DOOM on a flash page for the first time in 2007
>>9280693thing is, Nehahra had its own executables, so in principle it could do whatever. and I think some mods do more advanced collision detection for projectiles, only using hulls to narrow things down, and then using actual model geometry.
>>9281819Dude, same. There was this guy on Newgrounds who ported the shareware versions of Doom, Heretic and Hexen into one Flash game.
any way to get centered viewmodels for Q2? (i know about "hand 2", i mean models)
>>9277746>>927775494 Protons Of /vr/ - Beta v0.1 is finally released!Get IT here: https://mega.nz/file/ewZ3wIbR#52t95t7WnUqBc3YM4t_kbt9N6T04yk1ZgmP8X5GNR78Necessary for playing with GzDoom: https://mega.nz/file/P4hh0IpJ#tQX9Z9BiBOs8ap4aLac2w4Vwom5lnQJo33RhBi9bMRoFacesplat patch for vanilla HUD in GzDoom: https://mega.nz/file/WsZEAbSb#2OpzSPX4rT4xohn4RsEd7xqbCiIScvcYGllhMVTyVPsFacesplat patch for NC-HUD:https://mega.nz/file/bk5XjQpS#mO4hJ7YiWC8ppUhfedoB29tBikw2ruBW-2NYuOzr9dcNotes:>Fist, Chainsaw, Super Shotgun, Plasma, and BFG9000 are WIP.>My own levels are WIP.>There's currently no map with a secret exit in it, so Demon Core has to be played from the Episode select menu.>Lucifer's Hammer does not have the 666 Specials functioning.>Plutonica's MIDI still needs some revising.>Peaceful Rest Valley's MIDI needs a tweak so that it loops seamlessly.>A couple of levels have had minor tweaks in small shit like texture alignment and their start/exit teleports, etc.>>9281047Check this shit out.
So I admit I'm a pleb but I always just used gzdoom without thinking about it. I mean I knew I shouldn't jump/crouch but I'd turn off autoaim and use freelook.I saw talk about crispy doom and tried it and damn. Being stuck flat actually changes the gameplay a LOT. I'm now thinking there was a bunch of truely assholish level design in Plutonia that flew over my head kek. Like chaingunners that I literally wouldn't be able to hit. Also>I feel bad for having shotgunned pinkies in pits, I mean life is hard enough for them really without having Doomguy cheat>SSG kinda less useful when you have to back up to see the enemy>The way vanilla doom uses light levels to determine vision range is kinda neat and is lost when using GL lighting>Spectres are sometimes really fucking hard to seeAll in all pretty enlightening
>>9281291>since ironwail supports md5What are you talking about? It doesn't.
>>9281867Plutonia does a really nifty thing in Map 05>enter courtyard>row of Chaingunners across it>they open fire at you>you're too far away for your auto-aim to adjust downwards, so you can't shoot back with your Chaingun or Shotguns>BUT, you were just given a bunch of Rockets>so you fire rockets at the walls above them and the splash damage (which has infinite vertical range) blows them to smithereens real easy
>>9281828>principle it could do whateverIt could, but it doesn't. The ones that do are Hexen and Half-Life.>some mods do more advanced collision detection for projectilesThe issue is player clip volumes only affect the big hulls, so you can't use the 1x1x1 for player movement. The data is forever lost at map compile time. Anything that allows projectiles through but is supposed to block the player would become nonsolid.>actual model geometryIf you mean BSP models, hull0 would be the "actual geometry" (and yes, some mods try to use it but it's not perfect due to other issues). But alias model collision is always a box unless you're some weird extension.
Using vulkan with GZDoom causes screen tearing even with v sync enabled, any solutions?
>>9281883right, I just mixed some things up.Copper shortens the bboxes, which affects hit detection but not area accessibility/pathfinding.and some guy on func made a QS extension that adds mesh-based collision for alias models, but it requires the exe.
>>9281927Try to force it in your gpu driver settings
is hexen worth finishing? it's pretty and atmospheric but such a slog to play
>>9281574I just want to play it without autoaim and with wioth vertical aiming that doesn't feel like janky dogshit.
Are most doom mods designed with freelook in mind or no? Software or hardware lighting?
>>9281979maps are usually for the original game or a compatible variation of it, and the original game didn't have freelook or hardware rendering. i cant think of a map that requires freelook, im not even sure how that would work but maybe it's out there. You probably want gzdoom gameplay mods though so turn free look on yeah
>>9282009>i cant think of a map that requires freelook, im not even sure how that would work but maybe it's out there.Lots of maps require looking around to find switches or things to shoot at.
>>9281167That one guy is still working on the Doom one so at this rate we might get one updated infographic a year
>>9281979It's generally safe to assume that most gameplay mods for ZDoom-derived ports account for using freelook, at that point lighting and rendering style is up to preference. Conversely, it's not common for non-ZDoom maps to consider in mouselook, jumping, and crouching.
>>927780136...i recall a strong desire to play classic doom again after many years in about 2005/6 thanks to that stupid Naked Gun spoof intro to family guy leading me to discovering source ports. shit felt amazing playing it against for the first time on zdoom...
>>9282016if you've been shooting secret switches without first finding a way to get to their height, you've been playing wrong.generally, maps should let you know somewhere near the start that jumping or freelook is required by blocking progress, but some (like Unloved) are very inconsistent about it.>>9282028both the Q1 infographic and the "Quake trilogy" paste got updated, it's just the first one that's ancient
>>9282073>generally, maps should let you know somewhere near the start that jumping or freelook is requiredJust read the text file.
>>9277754woof 10.3.0 releasedhttps://github.com/fabiangreffrath/woof/releases/tag/woof_10.3.0it introduces an optional fix for this vanilla quirk/bughttps://doomwiki.org/wiki/Flawed_collision_detection
>>9281864I noticed you didn't clean out unused textures. You should do at release.Also what the hell is going on on MAP01? I can't shoot chaingunner, like he's a ghost.
Little early for screenshot saturday but I'm still posting this.
>>9282091False alarm. I mistyped 21 as 2 in complevel, which would explain so much.
>>9282094Screen-face scritches, I love it.
>>9282094really like this little guy for some reason
>>9282113I think it's because we managed to strike the right balance between "Cute" and "Stinky bastard man"Not to mention having a little deployable buddy that shoots shit for you is always good.
>>9282115little rascal!what's the project name btw?
>>9282118This is an update for Combined_Arms Gaiden. I've done an overhaul of the original set, and I'm also doing a brand new set along with it.You can see a lot of the changes herehttps://www.youtube.com/watch?v=DX2qfznH0u8
>>9282083Unloved readme doesn't mention jumping, requires it at some point and breaks at another.Ashes readme doesn't mention jumping, but has a tutorialExtDay readme doesn't mention jumping, but has weird-ass messages in the maps
>>9282120>jumpingZoomie zoom zoom.
>>9282128I edit wads to remove nojump flags and you can't stop me.
>>9282120>Unloved readme doesn't mention jumping, requires it at some point and breaks at another.Unloved needs to be fixed for this and modern GZDoom maybe.
>>9282094Why are you trying to make me into a deployable-sexual?
>>9282172I'm not, you just have a problem. I'm not judging though.Freak.
>>9282145yes officer, this post right here
>>9281848only if you make some yourself and mod them in
>>9281867You can jump and use freelook in crispy (or deactivate those in gzdoom), and use software mode in gzdoom. Basically you could have done all those things without changing source port. I like for crispy for aesthetic reasons such as sexier low res widescreen than on gzdoom. I like woof better though, because crispy can't support boom wads.
>>9282231seems weird no one has made a mod for it that i can find.i wonder why that is with the popularity of quake 1.
>>9282175H-Doom is a pathway to many abilities some consider to be 'un-natural'
>>9282260Over the many years of reading about modding and map design - despite being too stupid to do any of those - I've learnt that the vanilla Quake2 engine's version that came with the retail release is so undercooked its not even remotely funny - the ammount of shit that's broken and nonfunctional (Func_Conveyor for a most infamous example) is honestly staggering - I cannot stress enough how the Lazarus mod should render the vanilla obsolete back in late 2000s / early 2010s when PlanetQuake was still alive and people bothered modding all 4 Guake games instead of just the first one
>>9281864IWAD is plutonia? Complevel is 21?
>>9281864I cannot load the PWAD with the -warp 01 parameter, and therefore cannot record any demos. It loads just fine from the start menu
>>9282335The maps follow doom 1 logic starting from 11 and ending whenever episode ends. Map 01 seems to be a placeholder to deter those who don't have umapinfo support.
lmao at doomguys sick chops. coincidentally I grew muttonchops recently as a joke and it turns out they are bad ass
>>9282332yes to both.
e1l1 doesn't have difficulty support. who is in charge of that? like, if the map author himself goes MIA, what happens?
A door closed on weapons from fallen enemies and they disappeared. Since when is that a thing?
>>9281848There’s the “gun_z”, “gun_x”, and “gun_y” commands but it can get weirdly offtrack when you’re not actively shooting. Making the models centered wouldn’t be the hardest endeavor, and it could even be done with older Q2 tools. I’d assume making them show up with “hand 2” will be the trickiest part.>>9282260>seems weird no one has made a mod for it that i can find.Q2 interest is very niche compared to Q1, I can’t say I’m surprised. It at least feels like you’ve uncovered treasure when you come across something like Sonic Mayhem.
sunlust feels oddly like a shitpost>easter eggs like the map07 walrus>ending screen is a photo of a cat>the intermission texts are playful and non-serious>map32's description in the .txt, sex joke name, and its population of like a fuckton of viles>the hardest map is named "go fuck yourself"
>>9282361Speaking of map11 I think 2 arch-viles is a little too extreme for a first map, uv or not.
>>9282382Kama Sutra's IoS was giant vagina. Non-seriousness is part of wadding these days. Going Down is also quite comedic with Doomguy getting calls from his mom on every intermission.
>>9275821also extra gibbingpretty based
Good morning motherfuckers, it's that time of the week again: SCREENSHOT SATURDAY. WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S A GOOD TIME TO POST THAT SHIT.
>>9282206Well I'm nearly done with this Gaiden update. I just need to finish up Sven and playtest til my eyes fall out. I'm not sure if I'll be getting more sounds for the Space Hunter Rifle like I was banking on, the sound guy I hired is going through some shit so I only got a handful of sounds so far.Though to be fair they're some REALLY good sounds.
>>9282390Ye the trap here is janky. It's too extreme/RNG dependent if you do it "as intended," and it's very easy to just cheese and pick off enemies 1 by 1 since they are tagged as ambushing and around a corner.I would make it such that you cannot peek in and out to pick off the pinkies (extend the entrance hallway so you get locked in before you can see the pinkies)and give the player more rockets, perhaps, so he can cross his fingers and unload and hopefully get everything
>>9277746What graphic/audio enhancements do you guys use? Here's a few I've looked at:Doom 2 Minor Sprite Fixing Project (Usually included in everything else)Smooth DoomBeautiful DoomDead Marinecblood.pk3Sound CaulkingRedoomSome of these have features I really like but have something else in them that fucks it up or has something else missing.Wouldn't mind some vanilla esque gameplay mod suggestions like Fapsons, Final Doomer or Led's Generic Weapons either.
>>9277979Skip to the final 2 episodes, those are great.
>>9282473Other than that, E1M1 is pretty decent. I don't like keys being placed within meters of the door they are supposed to open but it's too late to change that. Nitpicks: E1M1 needs more effort in lighting varietyand, the levels should be labeled with M, like in Doom, not L, like in Duke Nukem, for example E1M1 vs E1L1also I don't like how jumbled the difficulty selection looks
>>9282492perk's hi res sfx, smoothed doom, black ops
>>9281598Sunlust on UV
>>9278836>studio full of game programmers>Voidpointlol, actually the guy is right. I don't think you realize how most of those boomer shooters are made, it's just guys working at home on their spare time for the most part. They basically have no budget.however if a new duke game is made, Allen Blum needs to be in or it's not a real duke game. People fail to realize that because he's not a media guy and keeps to himself, but that guy *is* duke nukem and the only dev that worked on every mainline duke game from the first one to the chaotic very end of DNF development. With World Tour he also showed he could still make great levels.
>>9282492Just a few
These games all look so much better at their "native" resolutions. I wish modern source ports would put more emphasis on this. especially EDuke32 and its forks.
>>9282567depends how big is your screen. the mosaic effect is really bothering me.
Does anyone here play Doom 1/2 VR via GZDoom? Did you ever find a way to get multiplayer working?
>>9281864Where's the ammo on E2M1? It presents you with 2 paths, but neither gives you any fucking bullets.
>>9282382You forgot the shitpostiest part of the whole thing>map 28's red key fight that takes literally half an hour of infight cheesing gives you megaspheres, a ton of plasma, and a non-death exit to keep your stuff in map 29 as a reward>literally anyone who cares enough about doom to download and play sunlust plays uvmax pistol start only so it has no effect
>>9282091I'll clean those out for the release candidates, yeah. There's still stuff left to do though.>>9282335The first map is MAP11, for the autistic purpose of allowing you to IDCLEV, first digit is episode, second digit is the map, like in Doom 1. Boom level ports don't allow for arbitrary map names, for Doom 1 the map names need to be ExMx, and in Doom 2 they need to be MAPxx.This is probably very needless.>>9282597It's stingy with ammo. I found it harsh, but it also taught me to Tyson it out a bunch, which was rather fun.I guess we'll just have to see how people respond to that, whether it's like or if people can't stand it.
>>9282567>These games all look so much better at their "native" resolutions.I love both “native” and higher res, it depends on my mood. Build games were actually the first to get me into it, too, I was surprised when I could up the resolution through their respect Setup exes. Doom95 had the option as well, but I remember it looking gross because of how poorly everything scaled.
>>9282567Blood's native res is actually 640*400 so your screenshot is wrong
>>9282631>but it also taught me to Tyson it out a bunchThat would be all well and good if the berserk wasn't so tucked-away in a secret.
>>9282612I played Sunlust on hmp. It was enjoyable. Fuck those fucks who play only uv and then complain about the experience.
what her name?
would this of been better with a different controller ?the ps1 dpad hurts my thumb.
>>9282723thats why you play the PC wad of it
>>9282736not the same experience, PsyDoom would do a better job
>>9282723>would this of been better with a different controller ?Maybe, but this was 95. Even if there was a different controller, it’s hard to say if they’d know best how to utilize it at the time.>the ps1 dpad hurts my thumb.Are you playing through a legit Playstation or emulating it?
>>9282709>herthat's a man
In E1M2 there are 5 secret sector impossible to tag because they're inside skull key pillars
Do you enjoy Prodeus and WRATH?
>>9281864>>9282647Well, one thought that struck me was if early on in the map there was a cache of ammunition, and a Berserk Pack, and if you picked one you would be locked out of the other.1) Does anyone think this is a good idea, or is it too awkward/not enough? If so, what's another suggestion?2) Would the author of Peaceful Rest Valley be fine with a change like that?
>>9282809Prodeus no Wrath yes.Actually using a retro engine (or modern sourceport of one whatever) makes a big difference.
>>9282709>>9282798the original face had a beard i think
>>9282806That should be a quick fix.
>>9282774yea i play on the ps1.saturn feels so much better.just slow frame rates.the ps1 version might actual move too fast which causes bad control or sliding. isnt the steam version just souless ?
>>9282820didn't know that. i always loved how evil it looks
>>9282709why would anyone play with texture filtering on like this it looks so bad
>>9282827there's a million source ports if you want an authentic retro feel on PC, Chocolate Doom for example.if you want to keep the atmosphere of PSX Doom you can use PsyDoom it's a reverse engineered PSX Doom for PChttps://www.youtube.com/watch?v=5QUcPcZ_QLg
>>9282809Little interest in either of them at the moment, maybe Wrath once/if it’s out because it’s actually on a relevant engine. Prodeo seems like it has a weird “Brutal Doom 3” style going for it that’s not up my alley.
>>9282839wow, thanks friend.. I also have hmdi to vga cord and crt. do you play doom on and old pc, one before windows xp. what is it like ?did people use just a keyboard with that. or mouse too ?
>>9282859Doom has been designed to play Mouse/keyboard. back then i played Doom on a friend's PC with just a keyboard because we didn't know better.Windows XP didn't exist yet, we used DOS because his first PC didn't have Windows installed iirc. and it was Windows 3.11 at the time.i also played Doom on my Atari Jaguar and Saturn.
>>9282859>>9282867also i forgot to add, since maybe you wanted to know how it felt, i stayed there gobsmacked and silent at how impressive it looked. when i first played Doom i didn't know this kind of games existed and it felt very realistic. i was 12 and the Jaguar version doesn't have music in the levels and it's a bit darker so it was pretty creepy/scary.
No Serious Business Saturday today, sorry.
>>9277801I'm 39. Played Wolf3D, then later Doom, when they were new.
I like browsing these threads while watching to Dean of Doom videos
>>9278701Welcome, actual boomer. Glad you're here
>>9282809I'm enjoying Prodeus so far. Just bought it yesterday and played 5 or 6 levels. It's not my favorite, but it's fine
>>9278701what are your favorite boards? Do you still jerk off?
>>9282723maybe, but just play the PC version>>9282809didn't like prodeus (at my level of aggression, i end up with just 9 empty guns with 3 second reloads), loved WRATH though, its mod-like levels (something uncommon in the new wave of fpses) and open engine are huge pluses (compiling for loonix was fun, though why it was not bundled in is weird).though they did show more at realms deep, i am worried that its going to end up as vapor.
>>9282875some PCs i used back then. Did not have doom just wolfenstein, police force, jill of the jungle. that stuff pre-installed.i played wolfenstein without a mouse. and didn't think anything of it, until recently people wanted to bring up the subject of using a mouse back then.
>>9283065first time i saw someone playing Doom with a mouse was in 98 maybe, i had no idea...
Is it possible to play Alien World Order through Raze while keeping all of these fun lights?
>>927780167 believe it or not. Played the game when it came out (my parents could afford it). Still my favorite first person shoot em up. Obviously I had long breaks from the game but at this point I've pretty much played through every wad and it's mother till the end.The only Doom bucket list thing I haven't accomplished yet it beating the original game on UV which so far took me around 34 years.Not bad for a joke difficulty at allAnyway I gotta go buy some bread
>>9283161haha alright son. Have a good one
>>9283094I used to stick with the keyboard only layout for the longest time only because I hated how forward and back movement were always tied to up and down on the mouse. Could never find a way to disable it so I'd just stick with the tried and true arrow key method. I always wonder if there was a way to disable that in a lot of games back then and I was just too fucking stupid to figure it out.
>>9281864I was testing out my map "Bloodshot" and it seems mostly fine except I noticed you increased the brightness of the entrance/exit teleporter pads. I intentionally made those darker to be more visually reminiscent of the plutionia, Is this not allowed? I intend to submit an update soon to fix some incorrect textures but before I do so I'd like to know if I can revert the teleporter brightness too. Also why is the naming scheme ExLx instead of ExMx? What is an "L" and what's wrong with "M"?
>>927780131My dad played Doom which is how I got into it.
>>9283203yeah it's pretty annoying.
>>9277970UnlovedI keep hearing about it as a horror classic but, apart from a handful of slightly unnerving moments, it's generally blah in terms of atmosphere and absolutely terrible in terms of gameplay. The level design sucks
>>9281864Played MAP12. Didn't find the secret exit. One thing I noticed is that chaingunners at the start get stuck by walking halfway off their perch, maybe someone should do something.
>>9283205>I was testing out my map "Bloodshot" and it seems mostly fine except I noticed you increased the brightness of the entrance/exit teleporter pads. I intentionally made those darker to be more visually reminiscent of the plutionia, Is this not allowed? I increased the range on the pulsing part to make it more standout, and then evened out the brightness on the pad, but I guess you can make the pad around it a little darker. I think the reason the pads are dark in the original Plutonia is to facilitate that wider range of pulsing, because they didn't think to use dummy sectors for that. Of course, I guess it creates sort of an aesthetic in itself.>I intend to submit an update soon to fix some incorrect textures but before I do so I'd like to know if I can revert the teleporter brightness too.If you want to.>Also why is the naming scheme ExLx instead of ExMx? What is an "L" and what's wrong with "M"?L for level, like in Wolf3D, ROTT, Duke3D, etc. Just to be different, I guess.
>>9282938Duplicate file exists here: >>9279034
>Egg Shell Sandwich Tough cookie but I appreciate it didn't stretch itself needlessly. I ended up skipping the initial battle against the revvies and pinkies and the battle in the teleport stairs was a neat gimmick. >Last Night I Boned Your SisterFun "light slaughter" against the zombiemen, sergeants and wolfenstein. The archie room spooked me for bit, as did the surprise cybies. I like when Wolfenstein SS guys get used in maps, they're fun. >512 Arabian NightsFelt like I was "chased" through this level, I felt like I was dodging the enemies from house to house because I didn't have the ammo to take all of them on directly and it... worked thanks to the layout of the level and the placement of the enemies it felt like I was getting cornered but it was not bad or unfair. And the "sandy city" theme was gotten across rather nicely.
The main exit on map12 is not very well telegraphed, imo. I wandered around a bit before realizing these steps raised. Maybe armor bonuses would be good to stand out.Also what's with the secret triple exit?
>>9282996/diy/, /vr/, and /k/Less than I used to.
>>9283320The room with the three exit is a puzzle, two are a death exit, one is a teleporter, then that repeats two times. I've been wondering about that part because it's not telegraphed and not obvious, much less how you're supposed to figure out the pattern.The telegraphing for the regular exit could probably be improved easily.
>>9283350>>9283320The secret exit is in order of which keys you picked up. Yellow -> Red -> Blue.The regular exit telegraphing does suck in retrospect though. A simple texture change to blood could easily help a lot, I dunno why I didn't think of that when I originally made the map. I think I was just slightly autistic about the blood flat not matching up with the water flat.
>>9283350>I've been wondering about that part because it's not telegraphed and not obvious, much less how you're supposed to figure out the pattern.I first-tried it. It's just counting the number of bodies in front of each teleporter. Seems obvious enough to me.>>9283362I picked up the yellow key last because it's optional and I couldn't into the secret.
Gentleman, how this will workout for Quake and Doom? in fact i see automatic reading of it soon.https://www.youtube.com/watch?v=bUX3u1iD0jM
>>9283362You can change the flat after the raise.
>>9277754Update for my Ad Mortem map "Every Damn Night", v2https://files.catbox.moe/quwmpw.wadMostly a bunch of minor changes and tweaks.
>>9281219I would say SS4+SM is worth $20. They're both way better than 3.
map13 is delightfully devilish on HMP, except this ambush is really mean. It feels like you have to be able to tank a archvile blast to surviveThis exit also had me wandering around - when I pressed the blue switch, I clearly heard a door open from one direction, but I couldn't find where the door was; I imagine it was a secret. However, the intended path is in the exact opposite direction of the door sound, so again I spent some time wandering around
>>9281864MAP13 turned obnoxiousness into art form, but I have no bugs to report. Everything was clear.Is spider mastermind nerfed somehow?
>>9283410tried map13 on UV and it's almost identical to the HMP version. Only difference I noticed was some shotgunners were upgraded to chaingunners
>>9281864Alright, here's a quik-fix version of Watered Down. Just the level in the beta given a few really quick fixes for the feedback so far>water steps turn into blood and have decoration on it to make it more obvious what raising the dish does>extraneous un-triggerable secret sectors fixed (I swear I fixed this part originally but I guess I missed a couple or sent in a outdated version by accident? i dunno)>>9283368I mean, you can put off getting the yellow key for a while, but you NEED the yellow key to get the red key, and you need to use the red key to grab the blue key. Unless there's something glaring I'm missing
>>9283445>forgot catbox linkwhy does this keep happeninghttps://files.catbox.moe/dgg5ss.wad
why hasn't nash released the update to his gore mod and has given up on universal glory kills?
>>9281962The game is made for autoaim.
>>9283453Probably because glory kills are shit, and I don't blame him for not wanting to write a whole bunch of failsafes for mods that already incorporate them just to prevent unintended effects and incompatibilities.
>>9283445>It's called Watered Down because it's a watered down version of Well of Souls! Doh-ho-ho-ho!
Platforming with a limited-time fly powerup, only doing the same without it might be worse
>>9283453>why hasn't nash released the update to his gore modTFW I still use the pre-zscript one because I like it better.
>>927780128 and people my age call me a zoomer here constantly because I think don't arena twitch shooters are the best genre there is
>>9283327> Less than I used to.Fucking unbelievable, it doesn't even stop at 63... How often?
>>9281864>>9283445>>9283449Updates added.This is the second time I've had to manually redo updates because someone submitted them while I was already doing them myself. I want to suggest people use the versions from Beta for updating, and if they really disagree with a potential change they could undo it.Check the Mega for v0.2:https://mega.nz/fm/D1xgQYiZAlso includes some tweaks for E1M1.>>9283437It could maybe use some further balancing.>>9283242I've not had that happen in GzDoom, Woof, or DSDA. I suppose it's possible, but it seems like it could be a complevel thing.
>>9283505Maybe six times a day or so.
I know 3D enemies in Doom are heavily disliked but which mod do you think pulled it off the best? Aside from Voxel Doom I just finished IHNI for the first time and the final fight's boss wasn't terrible looking imo.
>>9283508>I've not had that happen in GzDoom, Woof, or DSDA. I suppose it's possible, but it seems like it could be a complevel thing.There's a short window where they can try and walk into the main water level, and sometimes they fail to cross it before floor lowers too much. Monster-blocking lines should take care of it, if you don't expect them to walk out. Briefly scrolling floors might toss them out too, since MBF21 should let monsters falls off the ledges when scrolling by default.It might be caused by me moving in a particular I dunno.
>>9283508Can you post the list of map names/authors in this thread, since there is no credits lump?
>>9283445>I mean, you can put off getting the yellow key for a while, but you NEED the yellow key to get the red keyNah, sorry disregard that. I got the key order confused with the map before, my bad.Apparently I lucked into the solution, then, unless the bodies in the first room serve as a secondary hint, or I subconsciously remembered the order of the keys.
>>9283547Yeah, don't worry, the bodies serve as a second hint to help you out.
>>9283517Voxel Doom is the only time I've seen it done anywhere close to okay, even then the Pinkies and corpses look strange.Some of Doom's sprites are just too stylized to pull off convincingly in 3D without a redesign of the object itself.
>>9283553Top shit, nigga. Great map BTW, I quite like Well of Souls myself and this is an adorable homage. GGWP>>9283508You posted a partial link for the Mega, I think. Clicking it doesn't work, and the link itself looks like it's missing the encryption key.
>>9283479The penultimate ToW level was a bit meh in gameplay yet very high in aesthetic - and the finale is just a boxy killfest that's quite a bit reminiscent to the final stage of Travail to me for some reason (especially the blood-khats segment), at least you have a buddy to get in your way and shoot you in the back while you evade 3~5 Shamblers comin at ya from all directions
>>9283559>Some of Doom's sprites are just too stylized to pull off convincingly in 3D without a redesign of the object itself.Which seems very bizzare knowing that all of them were rotoscoped from clay models
>>9283521A scroller might work.>>9283540Sure.>E1L1 : "Ancient Relics Best Lost To Time" by Sitri>E1L2 : "Watered Down" by Anonymous? (can't recall if you wanted anon credit or you forgot a name) >E1L3 : "Bloodshot" by Anonymous>E1L4 : "Circle Of Torment" by Washing Machine Enthusiasts>E1L5 : "Poisoning The Well" by ViolentBeetle>E1L6 : "Lucifer's Hammer" by NepNep>E1L9 : "Demon's Core" by Bartekmil>E2L1: "Peaceful Rest Valley" by donk_konk>E2L2: "Plutonica" by EnragedEggplant>E2L3: "The Fool's Demise" by Hand-peeled>E2L4: "Acid Vats" by Sitri>E2L5: "Exspiravit Oppidum" by A2Rob>E2L6: "Popquiz, Hotshot" by LunchLunch>E3L1: "Techno-Dark Animosity" by Redead-ITA & Anonymous>E3L2: "Hexed" by ViolentBeetle>E3L3: "Bloody Pulp" by Sitri>E3L4: "Temple Of Hard Feelings" by Hand-peeled>E3L5: "Washed In Filth" by RancidSam>E3L6: "Recycling Complex" by Anonymous>E3L7: "Extremely Balanced And Incredibly Fair" by LunchLunch>>9283508>>9277754>>9283565DOH!https://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUAHave Beta v0.3, because better music credits also.
>>9283604What I mean by that is that each trio of Zombies killed spawns a hi-tier monster in retaliation, so gibbing too much of them can shower you with a swarm of Vores and Fiends or a bunch of Shamblers
>>9283607>all of them were rotoscoped from clay modelsNot all of them. Barons, Marines/Zombies and the Cyberdemon were confirmed clay models, Spiderdemon and original Doom 2 Monsters were metal and latex models. The Pinky had it's body hand-drawn over the legs of a toy dinosaur, and the Caco, I assume, had all it's non-front angles drawn or edited manually.
>>9283615I just wanted anon credit
>>9283607Not all of them.>Player, Zombie & Baldy, Baron, CyberThese are clay, specifically clay sculpted over poseable art store dolls. This was tedious as video capture needs strong lighting, and the spotlights would warm up and soften the clay, causing it to sometimes break when reposing, meaning they had to stop and do repairs a lot (this is why the Baron's hoof is off in a couple of frames).>CacoDrawn by hand, probably with Deluxe Paint II, knowing Adrian's love for it.>ImpPartially drawn by hand, but traces after the Player's/Zombie's legs for reference.>PinkyInitially drawn by hand, but then they revised the legs because they looked like shit, referencing a Jurassic Park dinosaur toy. Part of its back is lifted from the Baron.>Revenant, Spidermind, Arachnotron, Mancubus, Arch-VileBecause the whole clay thing was dildos, they hire a movie FX guy to build poseable models for them based on Adrian's sketches and designs. Gregor Punchatz sculpts the things out, makes molds of them, then casts latex skins in the molds to paint and place over poseable steel armatures.Works very well, though there's some revising, Revenant doesn't read well at the resolution and his messy fleshy body is repainted manually, Archie's face doesn't really translate accurately at the given resolution but looks good anyway (Punchatz realizes in hindsight that he made the lower legs too short on the Archie and regrets that, but I think that contributes to its unnatural and uncanny appearance).Black stripes on Mancubus is omitted, Spidermind's gun is too dinky so they erase it and draw a new one on him, Arachnotron is made from a manually retouched half-scaled Spidermind.>HellknightRecolored Baron.>MeatballMade from Caco, Imp, Cyber, rocket explosion, unused 'Blob' monster, and beta Blursphere.>Lost SoulMade from medical anatomy skull.>Hanging bodies in green clothesProbably made from G.I Joes, considering toys being used for weapons and textures.
>>9283619And for all that trouble you get to be sent thru a dimensional gate into an unknown destination in a fancy minecart. . . alk10 is next
>>9283661>>Lost Soul>Made from medical anatomy skull.i wonder who the donor was
>>9282451Not really screenshot saturday worthy, but does this look a little phallic?
>>9282451I've finished this one a week ago.
>>9283615>E1L9 : "Demon's Core" by BartekmilIt's just "Demon Core" but the one you wrote seems like a nice play on itI think there are some texture errors in demon core (the flowing water mainly) that I didn't see at all when testing it myself before beta, is it possible there's something wrong with the beta? I'll look into the map itself later but Im positive these weren't present when editing>(can't recall if you wanted anon credit or you forgot a name)time to finally put in as many "anonymous" in the project credits as there is anonymous submissions
>>9283681bottom looks like the aliens from metal slug
>>9283674I was.In all seriousness I wonder of the voxel corpses look strange because they are, or because we're not used to seeing them from different angles. I doubt the gored corpses came from the clay models in any case, since they'd require fucking up the models up too much and they only needed the front angle.
>>9283681yeah, but so does everything
>>9282809>WRATHHadn't had an update in a year. They do post screens, but development is slow as shit. After 3 years, they are only about halfway done.
>>9283747Voxels remind me of Legos, especially with how chunky Doom's are. There's this inherent "cuteness" look to them I can't shake. It's very unlike how I feel about Quake and Hexen 2 models.
>>927780135Played it first in '95, when my dad bought my first IBM PC (had ZX Spectrum before) - a P1 133 Mhz. which came with Doom 1, 2 and Heretic preinstalled.I liked Heretic the most, and still do to this day.
>>9283516>only six timesdon't you know about sildenafil?
>>9283516Excuse me, the fuck did you just say grandpa?
>>9280693you can crouch in darkplaces, you can check how wrath does it
>>9277970Crimson Canyon or however it's calledthe only megawad where I literally not enjoyed a single minute of it
>>9282515Sunlust has too many cyberdemons and mandatory infight baiting fuckery, crumpets is more plutonia
>TFW as old as Doommakes it easy
>>9283791Wrath uses Quake 3 Arena BSPs (version 46).
I liked the old school doom feel enough that I decided to switch to crispy to continue my AV playthrough, figured that was a decent time to switch to doing pistol starts. Just so happened that the next map was pic related.JFC that was a fucking cool map but god it went on for so goddamn long. First map I played without stats either so it felt unending. Really cool setpieces like climbing the mountain and exploring the tombs was really nice. Had a really strong sense of place and great environment design. Hunting for the way forward could be torture at times though.Also same hurtfloor bs where most of the lava doesn't hurt but some of it randomly does, weird for that to happen in an otherwise pro-level map
>>9283835the monster count never goes down from there, the second half of AV is straight no holds barred slaughter and the root of everything I despise in doom mapping, but it is very pretty for the time
>>927780123 now, started posting here at age 16, started playing doom wads at age 8. My first wads were Action Doom and the default skulltag zombie invasion maps. Then I spent so many years playing on Zdaemon.
Reminder Doom 2 birthday is in 6 days.
>>9277801I'm 22, I never really played Doom or any other FPS as a kid. I only started playing the game almost two years ago. I also played Quake and Blood for the first time last year. Hello fellow zoomers.
>>9283783Adquire proficiency, zoomer.
>>9283893Acquire proficiency in a skill instead. Like making Doom maps.
>>9283783Six, fucking, times, kid.>>9283897I map with my right hand and fap with my left hand, it's pretty simple.
>>9283284>sonygger controllerwow looks like her console of choice is just as bland as her character design
Any good weapon pack to play with colorfull hell. Got to level 5 in doom 2 but i just spawn move a few centimeters and get blasted by high level enemies, nothing to BS but something that is objectivelly better than doom 2 vanilla weapons
>>9283903>He doesn't have a quadruple setup to make four maps at once, one using each limbStep it up, gramps!
>>9283913>he doesn't use his ass and his mouth for six inputs at a time
>>9283905The dualshock is a quality controller.And the playstation is, or at least for generations used to be the best console choice due to having obscure jap titles for more adult taste than Nintendo. If anything, xbox was the blandest console for these past few console gens.But considering your takes tend to boil down to HAHA SHELLY BLAND AND BAD there isn't much to discuss with your kind.
>>9283908All the combined arms classes have some reliable infinite ammo tool for emergencies where a colourful hell enemy has too much HP for the ammo a level normally has, and each class's plasma weapon has a really powerful ammo draining alt fire. Then there's BFG crate weapons which use separate ammo from normal plasma so you don't have to choose which one to useFinal doomer also separates plasma from BFG ammo by default, and each set is more powerful than vanilla in ways that are a bit too long to describe in one post. TNTguy's SSG has nonstop DPS so he's probably the most reliable
>playing Diablo 3D as necromancer>metamorphosis permanently stops working>againOh my fucking god this bug has been in Wrath of Cronos for years and they still haven't fixed it
>>9283986Well it's basically reskinned WOC so yeah
>>9283661Oh yeah, Chaingunner was done by stretching out the zombie and repainting him.
>>9279394>>9280346If you're still adding maps for SRB2K, I'd personally like it if you added RA Extended, Draft Tracks and the Snake Shrine. Also don't forget to add Vibri, Tifa, Aerith, Cirno, Remilia and Carbuncle as characters, as they're requests or semi-requests from other people.https://mb.srb2.org/threads/rift-pack-v3-2-md3-support-up-to-v1-6-cast.26589/You might also want to add Vanilla from here.
>>9284049I'll get to it, I'm just catching up on non-server things right now.
>>9277801I'm 30. Been playing Doom since I was around 5. Been on and off with these generals since /vr/ became a thing
>>9280346>>9284049Bunnie and Carrotia from that same pack would be nice retro buns, but I'm not gonna be greedy, so don't consider that an official request.I only requested Vibri because she has an otherwise unrepresented stat block, and I was practicing some time trials with her, so there's a chance I might actually play her instead of Cream.
tfw no spiritual successor to hdoom
Doom 1, 2, or Heretic but its been TC'd into a FPS version of Splatterhouse.
>>9284149You aren't the only bunny maniac, judging from /v/'s server.
>>9284149Would you guys be cool if I surgically removed characters from various packs and bundled them into a single WAD?
>>9284164>Combi-Team of Gumshoe Gooper and Sir Daniel FortesqueFucking lol, I truly do love this mod.>>9284168Considering we're usually asking for specific characters from packs, rather than whole packs, that's fine.
>>9284154...you know something I don't know?
>>9284164>Sue and Daniel Motherfucking FortesqueNoice
>>9284173There's an anon here making a full on H-TC for GZDoom with a futanari protagonist. Check the rentry and scroll to the bottom. You'll know where to go from there.
>>9284172I'll get started on it then, I didn't want to fill the roster with a bunch of not retro characters either.
>>9284168>>9284192I think it would be better to keep them separate unless you're hitting the freeslots limit. That way people don't have to redownload the entire thing when it's updated, and wouldn't need to open it in SLADE to know what's inside. But if you need/want to anyway, it would be a good idea to split them in more than just one giant wad. Like, make one for characters from retro shooters, one for characters people requested and another for other characters, or something like that. /v/ does it that way (they have like 8 different wads for all the characters), but I think they only started doing it to get around the freeslots limit, when there was no CEP in the past.Or, for characters that don't have separate files and come in packs, you could rip them out and put them in one single wad, if that's what you mean. But most packs have a "separate wads" version.
>>9284192By the way, I've just loaded the current mods on the vanilla exe and it isn't using even 1/4 RAM yet. All public servers I've been on have the full 128 chars and plenty of maps in 100+ loaded files, and so far the server isn't using even 25, so you probably don't have to worry about that stuff for now.
>>9284248How much RAM does your PC have? For reference, the server has 2GB.
>>9284254I mean the amount of RAM the vanilla exe allows for mods. Moe and CEP allow for 4GB, not sure about vanilla but there's still plenty left.
>>9284262Ah, gotcha. On that note, I do plan on upgrading the server since some people have had trouble connecting. Best case scenario, I'll do it tonight.
>>9284270Damn, that's great. It'll be especially good next time you decide to host a fartyguns or boom power again.
>>9277801I’m 26, but only stop by to see the Scresnshot Saturday posts.
>>9284187>no pixel arteee
currently playing Post Mortemis cryptic passage any better or can I just skip straight to Death Wish already? this sucks ass so far, wtf is this level
>>9277801I'm 22. Got into Doom last year because I bought the bundle on Xbox. Beat all 4 parts of 1, got filtered by the middle of Doom 2 and I can never get past how shit the city maps are. I'm great at nu-doom though
>>9284327That level is the only part that sucks. Cryptic Passage will have some cool level ideas but will also be more bullshit.
>>9284274Alright, I did it, it should take effect in time for SNS.
>>9284345The travel to Canada was quick.
>>9284354>He doesn't know about the secret tunnels
>>9283619killing multiple zombies with a grenade feels like bubble wrap busting. love it
Is there anything for Doom and Quake that can give either an inputtable console window outside of the game or allow for console commands to be entered into a client from text or bat files? I want this to work in singleplayer so dedicated server windows don't count.Basically I'm looking to make a program that takes prompts from a text source (IRC, livestream chat, Dicksword, etc.) and execute a corresponding console command in the game. I just need something on the game's end to facilitate that.
>>9283761Pretty cool. Where'd you find this image?
>>927780125I grew up on id software games. My first two PC games were Quake 1 and Quake 2. I was like 4-5 years old back then. I've been playing Doom since 2006-2007 with breaks now and then. I also played the shit out of Return to Castle Wolfenstein. What an amazing game it is even to this day.
>>9284332I've almost forgot, I've been browsing /vr/ since early Doom general days back when Samsara was big and Term still was a part of the community. It's such a damn shame such a talented man got chased away.
>>9284448nta but it's fan art by Deimos Remus
>>9279394Have you added the other baneposting quotes such as "FOR YOU"?
>>9284560Just "for you," nothing else.
>>9284564Thank God it finally happened! Can't wait for Sunday Shitshow and spam UUUU.
>>9284570Well, not this Sunday. Was getting 'Kart part of your plan?
>>9283749Dude, they got new trailer and release date last week.
>>9283382More "Nintendo, hire this man" material across the board. Like the examples from Nvidia.
I added those characters for SRB2Kart and I'm tired as hell. Grab the updated mod list here for tomorrow.https://mega.nz/folder/1QFwxT6R#Uy4rpaOZgif3wi_-nhaPMg
>>9284649They had release date 2 years ago, then a year ago. I won't believe it 'till the game comes out.
>>9284685Transparency: I didn't get to every request, either because I didn't feel like splitting character files that weren't already split or I glanced over them. We can always add more next session.
>>9284685>>9284691They're more than enough for now.
>>9284697But anon, I made a terrible mistake. There's no Cirno
>>9284702You can fix that in one minute tomorrow. You're at it for like 5 hours already.
>>9284703On that note, I'm going the fuck to sleep. Don't fuck up the next thread lads.
Is killing floor (the mod) retro?
>>9284771Yes, why wouldn't it?
>>9282451I am going way overkill for all this but man it looks cool.
>>9284787Just wondering. Been craving to play it lately but haven't dusted off my copy of 2k4
GET OUTTA MUH KITCHIN!!!SSSTINKY HYOOMAN!
If I download From Doom With Love, it automatically uses the latest version of DSDA-Doom?
>>9284816Thats some ugly gun
>>9268171I've done some changes to my (first) wad and uploaded it to idgames. I think with all the feedback its now actually fun to play. I even added sky (pic related) because one anon suggested it. If anyone wants to check it out its at /idgames/?file=levels/doom2/Ports/d-f/devcleanup.zip
>>9284802i swear this will become a total conversion or maybe a full game kek
>>9284857Nah, I'm just flexing extra hard to send this mod off. I'm gonna be giving my other main mods the same treatment.That and I want to show off a little for the Pizza Tower server seeing as these classes are going to be added to BYOC
>>927780127 I'm pretty much the same as >>9284549 with how I grew up on id software games. Started with Wolf 3D when I was 4 years old (the dogs attacking would make me cry, so I'd watch my Dad play at first, but I eventually beat it on my own). I remember seeing RTCW at a Best Buy when we were out shopping in early December of 2001, so that was the main thing on my Christmas list. It ran at 10 FPS on our old Windows 98 Compaq Presario potato, but I played the fuck out of that game, including getting scared shitless of the zombies as a 6 year old. I played other bargain bin PC stuff like Midtown Madness, NAM, various DOS games like Jill of the Jungle, Frogger (1997), and Red Baron 3D, but with those two games, my love of the FPS genre has never ceased since. Eventually played Doom and Quake when I got older, and they blew me away with how raw and engaging the combat was. Once I became an adult, FPS games old and new have been pretty much all I've played. I love all of them for different reasons.
>>9284848Early Quake modeling and texturing tools left much to be desired.Though the filtering sure as shit doesn't help.
has anyone got that image of quakeguy with the question marks around his head? asking for a friend
>>9284891thanks mate, appreciate it
>>9284653you know that cheese snacks smells like shit right?
Whenever I play DSDA-Doom in OpenGL mode, my game occasionally freezes for a second or two. Has anyone else encountered this problem?
You guys are playing MP on Zandronum, right?I've never played Doom MP and I kinda want to jump into it.
>>9284848It makes the same *PFFL~WOOMPH!* sound upon firing as a cartoon toilet plunger - but at least it does more damage than the RL per shot at the cost of lesser AoE Was this boss model ever repurposed into another mod?
>>9284816>>9284930What mod is that?
>>9284917Never had that problem with dsda-doom but it might be related to this issue https://github.com/coelckers/prboom-plus/issues/524
>>9284934Nehahra, I think.
>>9284943Thank you. It looks cool.
>>9284947It won't work on QuakespasmYou need MarkV to play it. There's also info Quaddicted of all additional tinkering to get to work.
>>9284937TY. Looks like the only solution is to use software mode! If I record a demo in which DSDA-Doom stutters, and play it back in Woof, Woof plays the demo back as if there was no stutter, but it will stutter if played back in DSDA-Doom
>>9284954Okay i will use MarkV then.
>>9284957Hmm, it even freezes in software mode. It looks like I will have to use Woof to record demos
The black-and-white hurtfloor in map15 looks bad. Why not green?
>>9284972i presumed it's the cum zone
>>9284972Green floor is for dorks.
>>9284979the better question is who filled it up? And why?
>>9284989>Asking who filled, when the real question is who poisoned it.
I recorded some demos for maps 11, 12, 13, and 15. I didn't like the central gimmick for 14 so I skipped it.Catbox was giving me errors so this is on litterboxhttps://litter.catbox.moe/bfkoi7.zipI already posted my suggestions. I'll just add that Maps 13 and 15 are really good.
>>9284984Look how much better the green floor looks
>>9285008Which version were you using?
>>9285013Woops. I'm using 0.1
>>9285010aw damnit nevermind, this isn't a hurtfloor
>>9285015well anon?are you gonna?
You can cheese this section in map16 by luring the Pain Elementals to the door.
>>9285025In fact you can cheese the entire room this way.This door needs to lock you inside, and the monsters need to only engage you after the door shuts behind you.
>>9284925Yeah but not today. We'll playing SRB2Kart in this ocassion. If you're into that you can join, otherwise you can wait for frisay and next sunday for DM and co-op respectively.
This room in map16 is way too hard for HMP.
>>9285032Nevermind! You can defeat the section easily by using either one of these rooms.
>>9284972Looks fine to me. Assume that it's some sort of gray and hazardous chemical waste. Maybe it makes the liquid in your skin evaporate or something, and poisons you.>>9285018I'm presuming that it's filthy wastewater which is overgrown with algae, which would be mad fucking nasty, but not an immediate hazard.>>9285025Kind of. You can actually cheese the bossfight too, just not easily.
In order to prevent myself from jumping to conclusions prematurely, I played extra before posting. Now, THIS section is DEFINITELY way too hard for HMP. My solution is to simply place an invulnerability directly on top of the teleport destination so that you waste some of the invulnerability time picking up rockets.
>>9284991the lemon whores did it
>>9285051If there's a section that's too difficult but has plenty of cover, consider adding extra health and armor bonus stacks behind cover or in areas where the player may take refuge from fire after running around. Not everything needs an invuln to incentivize mass rocket usage.
>>9285015I cameI sawI came again
>>9284327Aqueducts is the worst official map. Post Mortem as a whole felt uninspired and may have been a victim of rushing the product to market, which would explain the shameless reuse of alpha maps. Cryptic Passage is unbalanced and abuses respawning, but the maps themselves are much more interesting to navigate.
>>9277996I'm 32 and I grew up on quake 2
>>9277996No one was still playing quake 2 when you became sentient enough to use a computer.Why do people make this shit up?
>>9285116Have you considered the possibility that he's not from the US?
Goodbye, 512 LinedefsNEW THREAD>>9285120>>9285120>>9285120
>>9285116>handmedowns aren't real, it's a conspiracy
>>9285126handmedown what?big bro handed him down his 90s PC? lmaoit just doesnt make any sense
>>9285125isn't it too soon?we haven't reached page 10
>>9285137I make threads early sometimes because that's the way I like to live my life and I know that everything is gonna be just fine.
>You shouldn't be here, pal!
>>9285129People have literally done that.
>>9285457>yeah bro i was so poor growing up that i had to use my 10 years older sibling's 90s gaming PC, even though he wasnt poor and had a gaming PC in the 90s, even though smart phones and shit exist for my generation, totally an oldfag doooomer bro
>>9285468I don't know why you're so upset and hung up on that idea. Say your brother moves out and leaves his old computer because he's getting a new one, and that's what you're left with.
>>9285492If that's what you say. Again, you seem very strangely incredulous about something which isn't actually very weird at all.
>>9285504because instead of some bizarre edgecase with a very unusual timeline, it's more likely that he's just full of crap.
>>9285523>handed down shit or just a poorfag with a cheap computer is a "bizarre edgecase"
>>9285468 Not him but I haven't played Quake2 before 2001 and Q3A untill 2003, and also somehow only had tried the non-shareware Quake1 around mid-2020 since first beating the demo back in 1999 when I was 9
>>9285031Thanks, will probably wait for a bit before jumping in.