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>I am a soldier and a simple man. I cannot explain what has happened to me or this mission. I take complete responsibility. I've brought danger to my ship, to my crew, to my honor. I cannot resist the changes that happening to me. The call of the Many is seductive. They got Korenchkin, but that bastard is weak. I am not weak. I can resist this cancer... and if I cannot, I will remove it forcibly. God save the UNN.
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>>9152164
System Shock 2 had a great narrative
everyone else was dead but Audio logs told the story.
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>>9152164
>>9152225
Did SS2 create this "story told almost completely in logs and ghosts" subgenre? Either way it was definitely memorable and pure kino.
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>>9152350
Technically the first game did the audio log thing too so if you want the real culprit there you go.
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>>9152350
>>9152425
bioshock was first
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>>9152350
>>9152425

And written journals/letters containing similar worldbuilding lore was in both Ultima Underworld games, though in lesser amounts mostly because there were living people you could talk to and get details out of.
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>>9152164
It's so sad it's funny to listen to Doom 3's uninspired and boring audiologs after having played SS2.
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>>9152350
pathways into darkness had you talking to actual corpses
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>>9152164
I really didn't pay enough attention to the audio logs the first time I played SS2. I hardly had any idea who was who and what was going on. In subsequent playthroughs, I've enjoyed tracking the histories of the dead crew members, to know how the Annelid takeover affected their role, where they'd been to, and how they died.
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>>9152225
Some ppl did survive until the awakening of Goggles. There were tines where Goggles was only minutes or even moments behind them, before their demise or escape.
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>>9153351
Malone looks like one of the developers.
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>>9152350
Zork did it first.
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>>9153390
Nice catch!
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>>9152164
>danger
you got them all killed man, and we are talking about a setting with revival machines
good job
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>>9154174
>we are talking about a setting with revival machines
Xerxes turned them all off. Remember how you, the player, had to manually override them on each deck?
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You will fall in love with Delacroix, but never be able to save her. Why even live?
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>>9152164
>"A worm crawled on my arm and rested on my neck. When he whispered into my ear I felt a tingle. He told me how to make a weapon that would help us against our enemies, and here's the thing: Its made of worms. It even fires worms. But it stings like you wouldn't believe."

Something about this line, and how its delivered, makes me laugh.
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>>9157672
I can't BELIEVE he misgendered that worm. They're all female. The males are the bee-like swarms.
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>>9157672
reminder that norris was actually based off some random dude who won looking glass's prestigious "get killed by shodan" contest before ss2 came out: https://www.ign.com/articles/1999/06/24/did-you-win
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>Killing ze children won't be easy
Thinking about how this line would sound out of context always made me laugh
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>>9158259
Also mr psi reaver Korenchkin saying "Suarez and his HOOR"
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>>9152350
Unreal did it. SS1 did it first. It's looked on as an outdated way to tell a story but if your writers are good I think it still works great.
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>>9152164
Was it good decision making him a son of Edward?
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>>9159705
Subnautica did it well, and that was released in 2018.
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>>9158018
Ha, thats fucking awesome.



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