[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.




File: 3890457609380756.png (51 KB, 142x145)
51 KB
51 KB PNG
Are there people who genuinely think filters are nice to look at? Why not just play on a CRT, or even just use a CRT filter if it doesn't hurt your eyes. Seriously, this sprite looks like that weird shy-guy without mask picture.
>>
>>9151443
Guardian Heroes filter adds shading and outlines are strong so sprites don't look blurry
>>
File: big dick knuckles.png (451 KB, 642x642)
451 KB
451 KB PNG
>absurd photoshop filter that looks nothing like the real thing
>super zoomed in image
>hey it looks bad
>thats the kind of argument that crt shader shills come up with
Cringe
>>
File: f80 (1).jpg (12 KB, 367x202)
12 KB
12 KB JPG
https://youtu.be/cufB0d6lS7g

Genuinely confuses me how people can play games like this and think it looks good. It's horrifying.
>>
>>9151591
This is a massive improvement over blocky pixels in a giant LCD screen and not an ugly meme unlike CRT shaders
I don't see where's the problem?
>>
>>9151630
Never post again
>>
>>9151591
To think that when my channel gets mentioned here, it's just to sperg about the my shader choice. Good grief!
>>
I always thought the Super Eagle and Super 2xSaI option on emulators were a some kind of a joke, like those fancier photoshop filters.
>>
>>9151651
You made the game look like crumpled up paper. You are bad.
>>
>>9151651

OP here's your answer. Yes, people like this garbage. Most YouTubers, for example. They think that more detail means betterer or something, even if the extra detail is poorly crafted by a crude algorithm that doesn't understand what's being drawn. It's a natural phase to go through as you develop your appreciation of visual aesthetics. Many people take a very long time to leave this phase; some never do.
>>
>>9151651
You just posted videos of game content without creative input(IE: voiceovers, creative editing)?
How can you feel good about yourself when you're just stealing game developer's content and gaining subs from it? pathetic
>>
Did you know that it is illegal to sell used games?
>>
File: stop.png (8 KB, 313x510)
8 KB
8 KB PNG
When I was a dumb kid, yes I thought the smudgy shit looked better
>>
>>9151712
Filtered images have LESS detail. The pixels ARE the detail.
>>
>>9151651
you dishonore you're family
>>
>>9151651
hang yourself.
>>
>>9151443
I have a retrotink and I use the shader options all the time and it looks great. Idk what the picture you posted it but that looks like absolute garbage.
>>9151957
This image also looks like garbage.
>>
File: 1658371700816250.jpg (156 KB, 640x640)
156 KB
156 KB JPG
>>
>>9151443
we did this just to fuck around in the 00s I dont think anyone other than little kids seriously use them
>>
Yes. Some people do OP. I played pokemon GSC in widescreen. We were all retarded once.
>>
>>9151443
I will be honest, when I started emulating I wanted to make games look better and smoother and for a short time I increased the render resolution to max and even used filters like that.
But now they disgust me and I appreciate the authentic retro look, I even play PS1 games at native res now cuz I love how it looks.
>>
File: 1656992078352.png (19 KB, 1950x1694)
19 KB
19 KB PNG
THIS is how it was intended to be seen. The pixels ARE the detail and you must make sure to see each one of them
>>
There's literally nothing wrong with sharp pixels and you're all faggots.
>>
>>9152541
DKC sprites look fine when they're small like they are in the game
>>
>>9152634
Yes there is. kys, faggot.
>>
>>9152642
>same hyperspecific example from a game no one has played that every CRTfag pulls out of their ass
cope
Most Japanese games had great attention done to making the pixel art look good on its own without any CRT effect cheating
>>
>>9152650
There's a million examples. Stop being a faggot.
>>
>>9152669
Yes this is exactly what I'm talking about. Left looks fine, because they designed it to look good on clearer screens. Right also looks good, but it's not like they designed the sprite to be blurred together. Nintendo was above cheap workarounds to make their games look good.
>>
File: vtmb.jpg (188 KB, 1003x751)
188 KB
188 KB JPG
>>9152669
I will not buy your chinese made crt from the 90's jamal.
>>
>>9152674
It was designed to look like the right image on old 80s CRT TV's over an RF video signal. The CRT blurs the image, and RF video signals were very blurry. The end result is the image on the right. Go back to r*ddit, zoomy.
>>
>>9152674
Nintendo is still cheap wtf you're talking
>>
>>9151443
How dare people have options.
CRTards maximum coping.
>>
>>9151443
Why does it make you so mad? How can you have so little personality that you spend your days getting infuriated by how other people play video games?
I can't think of anything sadder. How truly pathetic.
>>
File: 1649397960568.jpg (32 KB, 600x450)
32 KB
32 KB JPG
If you load any low res image on any image viewer and zoom in it'll be filtered by default
If you load any low res video and play it fullscreen on any media player it'll be filtered by default
If you take any black vector font on white background to show on your PC screen it'll be filtered by default
Leading technology consumer market professionals don't care about your autism, they sell products to normal people.
>>
>>9152669
Nta but I do genuinely want to ask, then what about stuff like the black box boc arts or other promo material like the calendars that actively made the characters look blocky? It just seems a bit weird to me that people say sharp pixels weren't at least a part of how the games were intended to look when it was something they actively showed in promo materials and the like
>>
I think the exact same thing whenever people post about playing on CRTs.
>>
File: scalefx.png (534 KB, 1170x830)
534 KB
534 KB PNG
some of them looks nice, but I still prefer 1:1 pixels
>>
A friend taught me how to multiquote you all, but it's too bothersome. I will just answer here.

Thank you everyone for all your precious views and continuous engagement of my content. Hope that I keep flourishing, so new content is consistently made, reaching a new generation and teaching them the wonders of retrogaming and the many possibilities of how to play them.
>>
>>9151458
Why are you even on the retro board if you can't see that these games look objectively better on CRTs? By a LOT.
Clearly you aren't into retro games if you play them looking shitty and blurry on LEDs
>>
>>9152650
Every single 6th gen and older game looks objectively better on CRTs. You are the most dishonest man on 4chan if you can not admit this truth.
The difference is fucking enormous. They all look a thousand times better on CRTs. Please, stop the fucking deranged cope already, its sad at this point.
>>
>>9152685
What are you zoomers doing on this board? If you dont care about retro games then gtfo? You clearly dont care since you can't admit all retro games look incredibly garbage on LED screens and that it can not be fixed on them
>>
>>9153228
That looks terrible though
>>9153103
Stop samefagging already. There is no way there are multiple deranged schizos here with eye problems. Its not a matter of opinion, absolutely not a single 6th gen or earlier game looks good on anything else than a CRT.
>>
>>9153367
I have tons of real hardware, some 500 cartridges and CD's and DVD's, modded consoles to play disks I burn, 5 everdrives, but these days I mostly emulate anyway because I'm busy and it's easier and faster and I have kids. Also I have been emulating since I was a kid, you don't know how magic it was to load ZSNES and have every game ever released for SNES in the 90's. So I don't feel strongly against it. If it was not for emulation I wouldn't even collect anyway, and retrogaming would be even more niche than it is, there certainly would be no board.
If I'm playing on real hardware, yes CRT is nice though not the be all end all beautifier people pretend it is
But when I wanna play a quick session of Donkey Kong Country 2 on my laptop with LCD screen you can be damn sure I'll use filters like I have since forever because those blocky giant sharp pixels are unbearable. And those CRT shaders being shilled here are laughable ugly memes.
>>
>>9151651
Hey man, I like your stuff but lay off the shaders and filters.
>>
God, I can't understand how many of you can't have fun with the games. I like the CRT look, but I no longer have one, so I use a shader. One of my old buddies still have his, and it's also a blast playing at his house. He doesn't have complaints when he comes over to play and we use my LCD screen. I also play with my zoomie cousin, and, yes, he loves those smoothing shaders. I don't like them, but I play with him just fine and we have lots of fun. In one instance, I even brought my buddy along and thought he would say something about the shader... but, nothing. It didn't phased him at all, and we all played some Bomberman and Cadillacs and Dinosaurs. Can someone even pass away the chance of having fun and be the "ewww i won't play it like this" guy?
>>
Lol! I'm a zoomie youtuber! Pls subscribe!
>>
>>9151651
Why am I not surprised
>>
Abhorrent thread. Kill yourselves filter faggots.
>>
>>9152541
It looks fine i nthe thumbnail, you're not supposed to make the sprites bigger than intended.
>>
>>9152642
Right looks better.
>>
Shadowserg here. Everyone, I'm sorry, not used to post here. There are posts here that are not mine. I think you can play any way you prefer and don't want to start any flamewar. For the person using my account: please, stop. I don't mean no harm and just found funny that people would rather focus on my shader choice than my content.
>>
>>9152669
post the other one with the noodle limb link
>>
File: 1655141929572.webm (2.82 MB, 1280x720)
2.82 MB
2.82 MB WEBM
I like it. I'm sorry the way I play video games causes you physical pain. Thank god I wasn't born with that kind of crippling, pathetic autism.
>>
>>9153228
>lacking teeth definition
ngmi
>>
>>9152928
usually bilinear.
not this pixel-guessing-smudging thing.
also this is actually called a render-scaler, or image upscaling algorithm, not a filter.
>>
File: 1648686612538.jpg (176 KB, 1038x584)
176 KB
176 KB JPG
>>9154559
Different names for the same things
Different algorithms for the same objective
You can literally use bilinear filtering in any emulator if you prefer, it's just slightly different maths to achieve slightly different results

>>9154393
Nice
This confuses and angers the autist
>>
>>9154393
this is pretty much what my child brain was seeing when i played it back then.
>>
File: download.png (145 KB, 444x448)
145 KB
145 KB PNG
>>9154579
>Different algorithms for the same objective



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.