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Let's discuss our beloved archaeologist and her adventures, also the rumours about the future of the franchise.
>>
>>9144698
The soul of the game died with the modern ones. Don't know how any older gamer can tolerate the nu-skin it's clearly not even Lara.
>>
nu Lara is a flat-chested soulless normies
>>
>>
>>9144698
How do you feel about Tomb Raider 3? Did it recapture TR1's feeling or was it a let down?
I never really was into the series when it was new, so didn't realise that TR3 seemed to have a mixed reception.
>>
>>9144698
shit op, shit art. I don't come to /vr/ to see try-hard modern tumblr art of Lara, post actual lara next time. let this thread die
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>>9144698
They want to make her a lesbian.
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>>9145601
why are you surprised? did you forget what year it is?
>>
Recommend great TRLE that isn't Tomb Raider Biohazard.
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>>9145595
Has some best and worst design. Generally suffers from being needlessly obtuse in critical paths and unmappable. Unmatched ambience, good writing, looks very sexy, deagle, good use of quad bike.
>>
I bought all of the old Tomb Raider games after beating the nu-Raider trilogy. Which one should I play first.
>zoomer
No, poorfag didn't have Sony consoles growing up.
>>
>>9144827
>flat-chested
Not a damn thing wrong with that. Nu Laura is otherwise an unlikable little shit and when I played the reboot I was actively cheering for the so-called villains.
>>
>>9144698
Wait you play as a girl the entire time?
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>>9145606
I never played uncharted, but the tomb raider reboot pissed me off so much. Why not just make a fucking movie? Oh wait...
>>
>>9145598
I'm actually surprised that tumblr acknowledges classic Lara by not putting that shitty green necklace, lots of recent Lara art is ruined by it.
>>9145975
Start with the original, obviously.
>>9146093
Aside of a few levels in AoD, yes.
>>
>>9144698
Anime Lara is so underrated and would be really popular if a full game was ever made.
>>
>>9145601
>want to
She has already been heavily implied to be gay for her Japanese friend since the 2013 game.
>>
>>9145606
These sequences are just interactive cut scenes, not primary gameplay.
>>
In my country we pronounced "Tomb Raider" like how it's spelt.
"Tomb" is just "Tom" with a b, and "Raider" like "rider".
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>>9146503
Slavic country?
>>
>>
>>9146514
Nope.
Try again.
>>
>>9144698
>artstyle
... we are doing some Disney TV series?
... will Lara be a princess?
>>
>>9144708
>t. zoomer trying to fit in
Here is a clue: you are on /vr/. Discuss /vr/ titles. Problem solved all by itself

>>9145595
Easily my favourite and the one I return to the most.
I DO cheat-skip London, thou, so go figure.
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>>9145601
>Still trying to stir things up
Go touch grass. You badly need it
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>>9145975
I never had any console at all and yet played those games, so I fail to see your line of thinking, zoom-zoom.
If you already have them bought, then play them chronologically, duh. Why even shit so obvious has to be spoonfed to underages?
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>>9146503
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I know Chronicles gets a bad rep. But I genuinely loved the Ireland levels. It was actually kind of refreshing to have a level focused entirely on puzzle solving and platforming. And the subject matter was interesting enough that I would love a whole Tomb Raider game centered on celtic lore.
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>>9145595
India and Oogabooga Island is up there with the best levels ever.
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>>9146603
It was a cool idea but so difficult to figure out your heading. I found it more frustrating rather than fun unfortunately. Also playing as kid Lara weirds me out.
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>>9146503
Tom Riddle Chronicles
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>>9146503
Noż kurwa.
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>>9145595
This is the one I an the most fond of. The difficulty and level design are all over the place, but for me, it's probably one of the more solid entries. And I like that none of the enviroments outstay their welcome, always offering something fresh.
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>>9146576
I still remember that even Polish TV fell into that pronounciation trap, when advertising the Angelina Jolie movie. Up until someone told told the announcers to get fucking professional and read out the title of the movie properly.
>>
>>9146643
Nobody cares. Even today.
Do you see anyone correcting everyone they are saying "budget" wrong, or just roll with the fact it's budżet?
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>>9146502
The primary gameplay of nu-Raider is one-shotting 500 dudes in the head with a silenced pistol and rummaging their pockets for replacement ammo. Makes bloody uninspired gameplay if you ask me, and that despite original TR combat getting bad rap (mostly by twitchy zoom-zooms, the irony).
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>>9146567
God I wish for some Re\Visioned style of thing being made.
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>>9145598
>post actual lara next time.
Well get on with it, faggot
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>>9146758
>and that despite original TR combat getting bad rap
You know, as much as I love the originals, I don't think we would lose much if we were to remove the combat altogether.
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>>9146806
The original combat is fine, half the fun was being able to bound about rooms dodging enemies
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>>9146806
Agreed for the most part. The series would have been vastly better if hitscan ranged enemies had to keep steady aim on you to hit you, and you were visibly dodging a laser sight beam or something. Combat against melee or thrown projectiles is fine.
>>
So what's the best of the retro Tomb Raider games?
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>>9144698
I was talking to my boss about Tomb Raider yesterday, he is a boomer who likes the movies. I still haven't seen any of the new ones but Vikander strikes me as a crap Lara, I get that Lara's supposed to be younger in those movies but she is pretty childish and unconvincing as an action hero compared to Jolie
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>>9147115
Vikander's movie is based on the nu-reboot.
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>>9146806
Eh, depends on the level, really. As far as I care, TLR had the perfect amount of enemies. The fact 2/3 of them are normally unkillable with basic attacks and majority of those are flat-out immortal was an added bonus

>>9146845
>Zoomer going full zoom-zoom-zoom
Literally git gud, faggot, instead of being retarded
>>
>>9146603
What's this comic? I really like the art style.
Reminds me of Bionicle comics and DC in general.
>>
>>9147219
>Being this new
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>>9147229
Never played TR.
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>>9147126
They just canned the sequel due to MGM losing the rights. It's a good thing, though, since Misha Green (of the ALL WHITE PEOPLE ARE EVIL show Lovecraft Country) was writing it.
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>>9144698
I was thinking about replaying the first game earlier today.

I like the Saturn version over the PS1 port even though the framerate chugs more often. The Saturn's D-Pad is significantly better than the shit one on the PS1's controller and its nice being able to see the other side of a room. The Cistern is a fucking slideshow when you raise the water level though.
>>
>>9147342
TopCow had a license to make TR comics and TR-crossovers, taken from them when Legend was made.
Or rather - the negotiations went nowhere once Crystal Dynamics took over as a dev, while mandating TopCow will axe the ongoing series and withdraw from making future TR comics. So they did that, made a TR: Legend promo (kinda) and... that's it.
Ironically, I think the image posted is one of the final issues, either 48 or 49.
It's kind of a shame they ultimately withdraw from it, especially given it wasn't unwillingless of both sides to work on new continuity or anything like that, but because their legal departments couldn't come to an agreement.
>>
>>
>>9147152
Good luck doing that in Area 51. Hell, good luck doing it on Deck. Hitscanners are just a health tax.
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>>9145595
1 is all ancient ruins with 1 exception near the end. It's animals, monsters, and a few human bosses.

2 has some ancient ruins, but also outdoors levels and urban/techno levels. It's animals, monsters, and tons of human enemies.

3 has some ancient ruins, but also outdoors levels and urban/techno levels, but it's outdoors levels are my favorite levels in the entire series. It's animals, monsters, and human enemies in a pretty even amount. People always complain about london; I liked it but I really hated Nevada after the first level.

I didn't play 4; wasn't my cup of tea.

Those are the classic TRs, though none will ever match the pure "soul" of 1. 3 is my favorite.
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>>9149271
>No, stop bullying me for being a twitchy zoom-zoom
I bet you call this game on "muh tank controls", too
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>>9149271
This is some weird-ass cope, mate. Considering the enemy in question is considered "impossible" to dodge, and the webm shows just that, but you are STILL complaining about "hitscanners".
"The first time someone calls you a horse you punch him on the nose, the second time someone calls you a horse you call him a jerk but the third time someone calls you a horse, well then perhaps it's time to go shopping for a saddle."
Ever heard this one?
>>
>>9149572
No. They were standard for the time and are still fine today.
>>9149609
That enemy is - as shown - in the perfect position to be juked out by rolling. Enemies have to face you to fire. However, you can't do this with enemies at range, especially in groups. The only options then are tanking the damage or retreating into cover and hoping the enemies don't bunch up too much when they chase.
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>>9149572
>"muh tank controls"
What does that even mean?
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>>9149632
It's annoying, but it means controls that always respect Lara's left/right, not the camera. Tanks don't really steer like that (that's to do with relative speed of each track, there's no camera in real life either) so it's a misnomer.
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>>9149625
>That enemy is - as shown - in the perfect position to be juked out by rolling
So is literally every single motherfucking enemy that you encounter when not being forced to be also crouched (which only ever happens once, in TR3).
Want to complain about enemies? How about just about anything that has homing attacks, from which you CAN'T dodge in any fucking way and your only hope is dropping the fucker dead before being attacked or at least prevent them from using that attack (given they usually operate as a boss fight).
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>>9145595
I liked 3 but it tends to be way too difficult to figure out what you were supposed to do or where to go in some places. And while its annoying that Nevada takes away your gear in a game where you can choose which location you want to go through, its probably my favorite interpetation of the "no guns" level trope in the trilogy.
The Lost Artifact is amazing and has some of the most creative levels in the series, shame none of the gold expansions are distributed anywhere though.
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>>9150667
That's not a trope
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>>9149695
Area 51, Antarctica, lud's gate and Temple of Puna all have longer ranged encounters. That's just in TR3. You can only juke like that in the same 1-2 grid squares. Outside that range, you're at the mercy of the animation length and whether the AI decides to shoot or move.
Homing attacks, as far as I remember, are only present in the Willard encounter and the whole point is that you aren't supposed to trigger it.
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>>9144698
Anyone got the GBA source for OpenLara? I want to add some optimizations.
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>>9146845
they called Jesus a zoomer because he told the truth
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wish indie companies would get on this shit
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>>9150962
>No, you can't move to avoid being hit, you will be scanned!
>Jumping? Why would I jump around when shooting a gun?
Filtered, as always with zoomers
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>>9151487
>Shitty pixel-art Lara on spaghetti code in Unreal, with 2.5 D graphics
No thank you
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>>9152158
Machine gunners and pistol guys are more than capable of hitting Lara in the air. The fabled side flip does reduce incoming damage but only by a fraction.
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>>9152218
>He jumps on the side
>Not over the target
>He doesn't flip mid-air to pump their backs with shotgun
Filtering intensifies

I mean fucking teenage me figured it out without anyone telling me, why (supposedly) adult (You) can't? Is it that you are retarded, or because you talk about games you didn't actually play? Or you have a genuine neurological disorder of any kind that impaired your ability to operate in a 3D environment?
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>>9152224
No, you're just not listening. Juking out enemies by rapidly passing over/through them requires close range. When you begin further away you must close the distance. During that time, enemies with hitscan weapons cannot be evaded. That is not good design.
Syphon Filter, a contemporary of the classic TR trilogy, worked out how to make movement based combat against hitscanners work with information facing the player and counter tactics available. Despite Lara's superior agility, Core didn't have the understanding of systems necessary to implement such mechanics.
You're really doubling down on the personal insults but you need to realise you're just wrong. Factually incorrect.
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>>9152254
>No, they hitscan you! You are not listening how they all hitscan you, for they hitscan you, the fucking hitscanners
Don't you have some other thread to act like a retard in?
>You're really doubling down on the personal insults
There is literally nothing else to do, given you have no fucking clue about the games and gameplay you are harping about.
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>>9152254
Also
>classic TR trilogy
There is no such thing, you dumb retard. Why do you insist on it is beyond me, but at least easier to spot you each and every time you come out of the woodwork to shitpost in TR threads about "muh hitscan"
Git gud or get lost
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>>9152268
You can't seriously view TLR and Chronicles as equal to 1-3? You're insane.
>>
>>9152279
TLR is the best tr game.
>>
After reading this thread I decided to try TR1 and is the level design supposed to be really bad in this one? I won't even complain about the combat because I always knew it was bad since you just draw your weapon and starts shooting aimlessly. But the levels are so empty, level 1 is basically a whole 7 minute long corridor and while level 2 gets a bit open it's still not impressive. Are things going to get better or should I skip to TR2?
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>>9152340
TR1's level design is extremely sparse due to how early it was for the PS1. However, the moments it does have are pretty great. Linearity is fairly high for the same sort of reasons. TR2 builds on this, and then TR3 has arguably too much level design.
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>>9152254
I've had that thought about Syphon Filter's "danger" bar in TR too. Would work really well.
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>>9147623
>The Cistern is a fucking slideshow when you raise the water level though.
I'm actually playing the Saturn version right now and came in the thread just to discuss my disdain for The Cistern.
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>>9152279
>You can't seriously view TLR as equal to 1-3
Here, grab the final (You) and get the fuck out of here
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>>9152279
1>TLR>2>3>C
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>>9152340
TR1 level design is one part experiment (as in "what we can do with the engine we did"), one part going with the flow and one part actual puzzles. I've argue it's the most backtrack-heavy TR, but there is always middle part of TR2, not to mention Chronicles.
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>>9152626
*I'd argue
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>>9152254
>enemies with hitscan weapons cannot be evaded
well its a good thing the game throws more medpacks than you could possibly use at you
>>
>>9152279
Are you retarded? Last Revelation is objectively the best one. There is no trilogy, its considered a series of four
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>>9152340
2-4 are a lot better games. But TR1 levels do get better as you progress
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>>9152712
>Literal bandaid over the problem
Kek.
>>9152775
This can't possibly be your real opinion. I never actually completed 4 back in the day. I traded it back in in disgust. No globetrotting, boring levels, boring "story," ugly visuals, and it's so fucking repetitive.
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>>9152838
Mental retardation must be hard to live with. 4 did everything better than the first three
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>>9152860
What's life like in the mirror universe? Do they have churros there?
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>>9152867
I can't tell if you really are retarded or just an elaborate troll
Go look at popularity polls on TombRaiderForums, the Last Revelation wins every single one of them in a landslide, and there have been probably over a hundred popularity polls about the games over the years
4 is by far the most popular one, because it is by far the best one. 3 could be arguably the best one too, they are both very equal. But overall 4 is actually the most popular by a large margin.
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>>9152860
4 was ugly and boring
I love 1-3 but I couldn't get into 4
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>>9152882
Jesus. Well, I'm glad I never really dipped into the community. That would have filled me with rage.
>>
>>9152896
Yeah it seems you have autism. Causes bad taste and irrational rage.
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>>9152882
they probably just like it because dialogue and story
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>>9152947
Doesn't 4 just have Lara alone in a series of brown tunnels? Is there much dialogue?
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>>9152964
yes, there is
the start has that gay little master-and-apprentice thing going on, then theres lots of cutscenes later
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>>9152947
4 has the best level design, best setting, best gameplay since its the same in all of them except improved in each sequel
You are coping so hard kek
>>9152964
You have never played the game, it has by far the most beautiful and impressive locations. You must be thinking of TR2, thats the one with ugly levels
>>9152972
The game has like one cutscene every 5 hours retard
Drop the cope, 4 has objectively the best everything
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>>9153067
egypt is not the best setting, its one-note and boring
and everything is ugly
I dont want endless puzzles in a TR game, and god forbid I see a leaf somewhere
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>>9153080
There's more variety in both level design and aesthetic design of TR4 areas than any of the previous games, despite it taking entirely place in Egypt.
You obviously didn't play the game.
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>>9153249
Are you fucking kidding me? https://popov72.github.io/TRN2/ Check it yourself without the nostalgia goggles. It's 50 shades of fucking beige.
TR3's South Pacific ALONE looks more varied.
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>>9152882
>or just an elaborate troll
Anon, he's blatantly shitposting the whole fucking thread, first about "muh hitscan" and now "TLR was actually le bad" and you need to wonder

>>9152883
>t. filtered by Karnak
Good, worked as intended
>>
I remember playing 4 getting to like the karnak temple before stopping.
I honestly felt like the level design was more straight forward and didnt give that sense of scale the other games had.
In general not a fan of these more bite sized levels of which you just have more.
Does it get better later on level design wise?
>>
I'm not sure what's more depressive: another TR thread derailed by a moron or the fact said moron does it for his own, genuine entertainment.
>>
>>9153590
>I stopped the game when it applied the filter on me
Karnak is literally designed to filter cunts out. If you got filtered - you're a cunt. As for the game: it gets immensely better, since it's the best Core-era TR.
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>>9153595
Nah I like difficult games.
I am just really hooked on the level design in these games.
All the prior levels were fine but the felt so brief and direct.
Not really something I want from a TR game

>it gets immensely better
Like complex level design with huge areas that make you come back to older places from a different approach?
>>
>>9153610
That too.
Play it and you will find out. But Karnak is literally designed to filter cunts, deliberately so.
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>>9153623
Oh wow. I just loaded up my save and it directly puts me at the start of karnak temple.
I didnt even had the chance to see it ramp up.
Now I know better.
Thank you for the information.
The level design better not disappoint.
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>>9153460
What nostalgia goggles? I play these games all the time. 4 is objectively a billion times better than TR 1 and 2. They don't come anywhere even fucking close to it. Only 3 is arguably equal or maybe the best even, but 3 has some areas that are not that fun. 4 is just perfect from beginning to end.
You're just a tasteless nigger. 4 has by far the best looking areas.
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>All this arguing over which game has the best/worst levels.
Am i the only one in the world who views all 5 games as one big TR saga of both connected and non-connected adventures? Really, every TR installment had its good and bad levels. But their design approach is all consistant and basically just varies in ambition. The only real difference across the games was the Lara model and the additions of platforming mechanics (ladders, crawling, sprints, ect) which in turn of course alter the level design, but not by much.
>>
>>9145975
>poorfag didn't have Sony consoles growing up
Cool to know I was rich in retrospective. And so were every kid in South America or Europe with a chipped ps1/ps2.
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>>9146497
Its more related because men like her than because they care about character development.
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Alright lads. Original trilogy, TR 1, 2 and 3.

What's the best game as a whole?
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>>9156946
1. 2 and 3 have higher highs but lower lows.
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>>9156946
>>9149495
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>>9149495
Based.
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>>9153595
NTA, but to be fair, I got filtered by Cairo. I have vehicle sections and that vehicle section really outstays its welcome.
But maybe I got eventually burned out by marathoning all 4 TR games in a row.
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>>9146503
Are you French by any chance?
I am and I grew with everyone pronouncing it like that
When I figured out it was pronounced something like "Toom" I almost cringed and refused to say it the right way because "Toom" sounds like a silly word
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>>9155178
>All this arguing
Except nobody was arguing, and it was just blatant bait by the same faggot as always
>Rest of the post
Oh wow, symmetrism
>>
>>9156946
There is no trilogy, spammer faggot
Trilogies only apply to Crystal Dynamic's games
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>>9149495
I like the games where she raids tombs.
So, 1 and 4
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>>9145595
3 does not have a mixed reception... 3 and 4 are the most popular ones
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>>9149495
>didn't play 4, the one that is MOST about raiding ancient tombs and ruins and has the most soul
>>
Is there anyway to get footage of a level like 40 fathoms with no water? Or does this footage already exist? I just need to see the opening area ran around with no water would be so cool
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>>9159001
>>9153460
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>>9158446
its not fun bro
it doesnt even look nice (though lara does)
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>>9159143
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>>9159419
I meant her in-game model
though she does have juicy mommy milkers in the movie bits



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