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This is an important subject that isn't discussed enough but it needs to be remembered that the average cheap shit PC monitor runs at locked 60Hz. This isn fine for most retro games including all console stuff but there are exceptions. For example emulating PAL stuff like ZX Spectrum is a big issue because it was designed for 50Hz and nothing but PAL spec CRT TVs actually does that (no flat panels refresh at 50Hz to my knowledge). But also because VGA DOS games are expecting 70Hz and will not display correctly on a 60Hz panel. So it's important to get a monitor that can be set to 70Hz for those.

tl;dr make sure you have the proper monitor types
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>>9033919
>no flat panels refresh at 50Hz to my knowledge
How do you think Europeans watch TV nowadays?
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>>9033938
they dont since it's all propaganda
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>>9033919
>This is an important subject that isn't discussed enough but it needs to be remembered that the average cheap shit PC monitor runs at locked 60Hz.
That's false. Most run 50-62 Hz easily, usually up to 75Hz, you can choose anything in between, like 59.6Hz for arcade games, etc. This even applies to budget monitors from 10 years ago.

>For example emulating PAL stuff like ZX Spectrum is a big issue because it was designed for 50Hz
Won't be a problem. Create a 50Hz mode with CRU, enable SwitchRes, RA will switch to 50Hz automatically. You can do it manually too and use a dedicated emulator, etc.

>(no flat panels refresh at 50Hz to my knowledge).
They do, everything from my desktop ultrawide to my meme 3:2 laptop and my old HP 5:4 LCD. It's just not exposed as a refresh rate by default.

>But also because VGA DOS games are expecting 70Hz and will not display correctly on a 60Hz panel.
Pretty much every panel sold today does at least 75Hz, so that's not a problem either, just create a 70Hz mode and you're golden. This might not work with 10+ year old panels though.

CRTs have their benefits, everything from motion, scaling, latency and being multisync, but modern-nish panels don't have a problem with 50 or 70 Hz, the game will just look ass on it.
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>>9033971
The monitor I'm typing this on is an HP 2011x. It definitely doesn't run at anything but 60hz.
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>>9033919
How would they display old BIOS startup screens, then? Didn't they run at 320x200@70Hz?
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>>9033980
Did you try making custom modes with CRT?
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>>9033971
Got the timings for VGA's 70Hz mode, or a resource with proper timings for these and other resolutions?
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>>9034029
Same way you can play Doom on a old 486 VGA machine while hooking up a "modern" VGA monitor
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>>9034048
"Automatic - LCD Standard" should do the trick. Just put in your native resolution or the resolution you want and 70Hz as the refresh rate, reboot and select the new refresh in your monitor properties. If your monitor does not support it, it will change back in 15 seconds if you don't touch anything.
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>>9034056
Should I use that instead of Nvidia's own custom resolution utility?
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>>9033919
I can hear your stupid head wobbling from here pajeet
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>>9034068
You can try Nvidia's Control Panel for custom resolutions, but I'd still recommend CRU for long term usage.
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America getting beaten up by the Speccy yet again.
simple as
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but playing speccy games at 60hz actually improves the jank
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>>9034148
no it doesn't. the sync of the graphics gets messed up. it used to be pretty well-known that CGA/EGA graphics didn't work right on 70Hz VGA CRTs as they were meant for a 60Hz display.
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>>9034187
>it used to be pretty well-known that CGA/EGA graphics didn't work right on 70Hz VGA CRTs as they were meant for a 60Hz display.
Lol wut? Standard VGA is 60Hz, CGA/EGA were 60Hz (some modes between 55-65Hz) but 16-18kHz instead of 31kHz.
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>>9034205
VGA is 70Hz in text mode, Mode 13 graphics, and in CGA/EGA modes. It's 60Hz in 640x480 graphics mode. So it doesn't use the correct refresh rate for the older video modes.
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>>9034205
On VGA-era hardware, CGA/EGA games ran in a 70Hz compatibility mode, not at their original 60Hz.
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I found this out years ago when I tried running Agent USA (a CGA game from 1984) on a VGA CRT monitor and it had screen tearing but on a Windows 95 laptop with a 60Hz LCD panel it worked perfectly.
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>>9034224
Meaning with LCDs it's the reverse. You could run CGA or EGA stuff on DOSBox perfectly but VGA stuff will be fucked unless you have a monitor that can be set to 60Hz.
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>>9034235
that is correct. now as the OP said 60Hz is fine for about 80% of retro games but there are some odder cases like VGA DOS games where that's the incorrect framerate.
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>>9034054
correct. the monitor will accept the 70Hz signal but is just displaying at 60Hz.
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>>9034289
Anything that accepts a 70Hz signal will show it as 70Hz. Monitors are "dumb", it just display the signal you give it.
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>>9034235
>You could run CGA or EGA stuff on DOSBox perfectly but VGA stuff will be fucked unless you have a monitor that can be set to 60Hz.
DOSBox will always work, your monitor refresh rate is irrelevant, it will just be out of sync if your refresh rate does not match, so tearing or bad frame pacing. Standard VGA mode is 60Hz, anything with a VGA plug will always at least show 60Hz.
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>>9034029
>>9034054
>>9034289
>>9034332
Most of the time the video card will "see" the the monitor doesn't support the mode and run it at the mode it supports. These days it's mostly irrelevant because even your panels do 70Hz and it will use real 70Hz.
Only very early VGA graphics cards didn't do that since they expected a CRT to be used that could usually do everything from 50 to 70 Hz.
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>>9033938
>>9033919
wrong
even your boogie consumer tn panel made in 2009 will show 50hz

its often displayed on the back of the unit
sometimes it isnt

hdmi televisions are basically the same everywhere minus powersupply tolerances
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>>9034340
Like I said earlier, the monitor I have won't run at anything but 60Hz. I checked the video settings in Windows and it had no other refresh settings.
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>>9034337
>Standard VGA mode is 60Hz
If you mean 640x480 mode that is 60Hz, but DOS games mostly use Mode 13 (320x200) which was 70Hz.
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>>9034601
Did you add any other refresh rates yourself? Sounds like you didn't.
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>>9033971
>Create a 50Hz mode with CRU
Worked, thanks anon
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>>9033919
All flat panels support 50/60 Hz. It's just somewhat hidden in the Windows settings. How do you think I'm playing Amiga games?
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>>9034924
my monitor's native resolution is 1600x900 but it only supports 60Hz there. if you set it to a higher refresh it has to be put in another resolution and looks distorted.
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>>9034967
No way there's bandwidth limitations, are you using a VGA monitor or something? Did you create a 1600x900 50Hz or 70Hz mode to test?
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>>9034970
it is a DVI cable. there's a bunch of weird refresh rates including 59Hz and 75Hz but none of those are supported in the native 1600x900.
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>>9034983
Did you create a custom one already?
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>>9034967
Untick the box "show only supported modes", it will do 50 Hz just fine.



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