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File: The Zoomer Killer.jpg (90 KB, 640x480)
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Masterpiece.
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>>9027926
The remakes are awful. Lorne needs to be stripped of his own series. He had no idea what made the original two games so great.
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>>9027926
>YEEEOOOWWYEEEOOOWOYEEEOOOW
>HEWWO
>FOLLOW ME
>OKAY
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>>9028640
i'm honestly thankful he still cares at all. most creators would have wanted to or thought they had to move on by this point and started making a shitty mmo or mobileshit or something. new n tasty is awful but when everyone has finished their tantrums they'll realize soulstorm is decent and the new direction for the quintology makes sense

however, nothing will ever top oddysee and it doesn't have to do so much with "retro good" as much as it is the absence of farzad/meijers
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>>9028640
Nobody these days seem to care or understand what good qualities mean
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>>9028650
*pffftt*
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>>9028685
Awful fucking taste you got anon. There is no defending those god awful remakes few truly like them. Especially Soulstorm. That game was forgotten about real fast. You also got yourself a bit messed up in your thinking. I am sure many developers would love to be in his shoes by owning their IP they created and having creative freedom. Few truly want to create shit MMO or mobile games they are forced to by the suits that don't even develop games. Lorne just always had shit taste. It is what it is.
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>>9027926
the characters don't look cool though
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>>9027926
the feel was real with this game
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>>9027926
> escort mission: the game

Do people really like this?
I mean, the setting and characters are really cool, the atmosphere is on point, and it does a pretty good job at hidden stuff department, but the gameplay and controlling the character was beyond annoying to me.
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>>9028685
what's so bad about new and tasty? i love the original and how I got it is the weirdest story ever. I was at a restaurant with my parents sitting outside in the beer garden and eating something, we just came back from the Netherlands, and there was this dude who came to our table and he would chat me up. It's okay to talk to strangers where I'm from we do that because we aren't introverts but directly approaching people who sit at a table? yeh no.
anyway we talked and then he left and later he came back and talked some more and gave me 30 bucks.
my parents were like that I can't take it but he insisted and I also insisted because 30 bucks are a lot. I also had "long" hair at the time like Tom Cruise in Mission impossible 2. later the bartender came to us, apologized and said he is a local drunk who has lost his daughter and so he is grieving. he also didn't make any pedo moves or any fishy. poor guy. anyway i bought ape 1 with that money.
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>>9028685
new and tasty is the same game just with higher res. what am I missing that makes it so bad? super glad i could play it on the vita or switch on the go or any other system really.

i think new and tasty is great while fuck soul storm sucks so hard. what kind of hideo kojima bullshit is that? endless cut scenes I can't skip and they all suck so much. I don't care about your stupid ass lore. throwing water bottles, having lives and losing those. wow fuck soul storm so badly.
it should have been like new and tasty, the same game in a higher res.
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>>9030647
>>9030648
New and tasty plays completely differently to the original. Play either one for 5 minutes and you'll be able to tell why.
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>>9030639
What's the matter, too much to think about?
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It's been years since I've played New 'n Tasty, but basically the original has an extremely consistent and simple set of rules for movement that make the whole thing seem like a puzzle. The remake on the other hand has very loose movement which screws up a lot of set pieces. The aesthetics are supposed to be much worse but I personally can't remember this too well. The biggest memory I have of the remake is how unstable it is. Every explosion, chant or gunshot seemed to have a fairly high chance of crashing the game. I vaguely recall the game screwing up randomly and having to restart whole sections because of it. Just a bad experience.
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Somehow Abe looks less tangible and believable in modern 3DCG. The original FMVs and backgrounds are still highly impressive.
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>>9030812
New
Bad
Old
Good
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>>9030820
Nigga you're on /vr/, the fucking newest thing here is from 2007.
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>>9027926
the remake New 'n Tasty is better
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>>9027926
It really was. The sequel does a lot right, but it doesn't have quite the emotional atmosphere to it that the first game did. I don't think it had a zone anywhere near as memorable as the stockyard-to-freefire-zone sunset transition from the first game. I don't think my memories of first completing that area will ever leave me. It also retread the "paramite/scrab temples" idea too heavily.
>>9030627
What? Everything has S-class design to it. Except, perhaps, the automatic-but-with-manual-pumps shotguns, but even that has a certain charm. I guess the birds also look too much like "real" birds.
>>9030639
Did you finish the game? I think the gameplay and controls are extremely tight.
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>>9030627
That was definitely the point. They were supposed to look very odd. Even funny.
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>>9030820
This but ironically.
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>>9032203
I agree on all points. I think the main problem with Exoddus is that a LOT of the puzzle sequences were simply too long. Oddysee had a small handful of grindy Zulag sequences or secret areas, but generally the pace was good. All too often you get through a screen of bonesaws in Exoddus and then the next screen slides in and it's even more of the same.
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>>9028902
*I dunno*
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>>9033406
>UWAH! *dies*
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>>9030812
>Somehow Abe looks less tangible and believable in modern 3DCG

He's vastly less appealing in that image because they sucked all the joy out of him. That might seem an understandable thing to do given the subject matter of the game, but Abe's optimism and comedic qualities were what sold him - just read the famous '

The only thing I can think of that would motivate them to do this is Alfred Gamble's letter reportedly mentioning him seeing an image of Abe looking hopeless and thinking to himself 'that's me'.
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>>9030820
More like
Bad
Bad
Good
Good
/vr/ exists to focus on quality retro titles because most modern games just don't measure up, especially the cash-grab shit jobs known as "remasters".
Remakes like NnT and Soulstorm being soulless meshes of tripe isn't an opinion any more than shit smelling bad is an opinion.
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>>9033565
nbog
Why ruin such a good thread? The Abe games are probably my childhood favs. I think the tone really made it stand out, but also how it looks like a platformer (something I loved) but in reality, was a puzzle game. Never seen something like it at the time
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Never enough discussion of the music and audio for these games, the theme from the first game has left an impression on me since I was a kid.
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>>9030648
1. nnt completely misses the point of ao's art direction/mood on all accounts. everything is bright, moves too quickly, played for laughs in places where it shouldn't be, and even things like lorne's new voiceovers seem to misunderstand the tone
2. switching from static to dynamic screens makes many puzzles jank-able or even forces them to be janky. most often it's something like you can edge away from chant suppressors that are supposed to be unavoidable for a certain zone
3. control has some issues that show a lack of understanding for the original game. for example rolling start/stops in nnt work in a way that would be fine for other types of games but makes certain challenges like the game's final one feel unintuitive
4. it literally has ads within the game
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>>9033403
I think it made sense from a design perspective. First, because it's a sequel and they probably expect most players to be experienced from the first game. Some portion of those people probably also went for a full mudokon clear, since that was somewhat still a period where people only had so many games to play and they wanted to get the most out of each one. Thus, the difficulty had to be ramped up a bit.
More than that though, they added the quiksave system. That allows an experienced player to attempt those two bonesaw screens as a personal challenge, but someone for whom it is too much can take a couple breathers by quiksaving at safe spots in those screens. It allows self-regulation of difficulty, whereas in Oddysee a big challenge like that would be a brick wall to less skilled players because they'd have to restart from the checkpoint upon each failure.
I do agree that the pacing is off though, Oddysee had better balance between mood/atmospheric ("liminal") sections and puzzles.
>>9033648
I agree, the audio work was absolutely incredible. Some of the best ambience I've ever seen. Big part of why I always watch the credits at the end, with the surreal otherworldly bird calls and concept art. What's your favorite track(s)?
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>>9027926
Love the atmosphere of the first two games, especially when you get out of the meat factories and into the wild.
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>>9034114
The end credits in Oddysee and Exoddus are extremely memorable just for having their themes over images. I like all of the BGM about equally, but Scrabania really sticks out to me from Oddysee. In Exoddus, it's the Mudanchee Vaults, Slig Barraccks, Brewery and Boiler Room.
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>>9034194
i don't
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>>9034486
Ok that's a shame though
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>>9028902
enema!
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>>9034114
I agree the difficulty had to be increased for the reasons you stated, but that should be done with trickier and more inventive puzzles, which the did with the Glukkon gameplay and the flying sligs and the teleporting puzzles, etc. It shouldn't be done by padding the length of each puzzle section to twice its natural length
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>>9035908
I really never noticed and felt everything flowed a lot better, to be honest anything was an improvement over the broken save and checkpoint system in Oddysee.
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>>9027926
Planescape torment main menu
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>>9035973
I still think the whole game can be considered
>L O N G
I mean it's on two discs
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>>9035995
Multiple discs is the price the PSX had to pay for buying into the FMV meme.
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>>9038294
Multiple discs was a big dick move.
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Should I play through and save everyone, or do it blind and accept consequences?
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>>9038294
It is long though
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>>9033403
>>9034114
I felt Exoddus was noticeably easier than Oddysee specifically due to the better save system. I don't think I would've gotten through either of the temples without cheating either as a kid nor now, meanwhile I don't have trouble finishing Exoddus.
>inb4 dirty savescummer
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>>9040087
Try and save everyone blind; don't use a guide.



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